Showing posts with label xbox 360 price drop. Show all posts
Showing posts with label xbox 360 price drop. Show all posts

Thursday, January 15, 2015

Review of Lost Planet: Extreme Condition Collector's Edition (Amazon.com

Lost Planet: Extreme Condition Collector's Edition -Xbox 360
Customer Ratings: 4.5 stars
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Lost Planet: Extreme Condition Circa 2007

GOOD:

Tight fitting responsive controls (which can be adjusted).

Great looking graphics and effects, also the animations are done very well.

Shooting feels spot on, with more then a few guns (a grenades) to choose from (like rocket launchers, energy guns, ect... as for different types of grenades, you get ones like sticky and EMP to name a few). It should be also noted that while on foot you could pull weapons off mechs (only when the mechs are not in use) and use these over sized weapons.

Grappling hook -Shot (like the one in the Legend of Zelda Series or like the grappling hook from Tenchu), which lets you scale tall buildings, and fly across the landscape.

Online Gameplay (versus other players), this really helps extend the life/fun of the game long after you have beaten it.

BAD:

Enemies can be pretty cheap, Example, after you get hit with a powerful weapon like a rocket you go into a fall and have to get up to recover, during your recover animation many enemies will strike at you making you fall over again. What ends up happening is you get stuck into a cycle where you fall over after getting get shot at or hit and while getting up it happens again (enemies shoot you or hit you) so you never fully get back up and fight back, you just fall again. It is very hard to break this cycle after it starts; usually it only ends if the enemies miss or you die.

Using mechs or any energy weapon uses up you reserve of "Heat Energy". If your "Heat Energy" runs out you can't pilot any Vital Suit or use any energy weapon. It should be noted that in this game "Heat Energy" ties directly into your life bar if you run out of this "Heat Energy" your life will slowly drain till you die. This makes prolong use of any Vital Suit (Mech) or any energy weapon a risk to your health.

Pretty confusing story which many people will not get nor care to understand.

IF IT FITS YOUR TASTE:

Sci-Fi 3rd Person Shooter (camera behind the player).

The game takes place on a world covered in ice and snow, lots of levels have snow and winter theme.

Life energy or Heat energy plays a big role in this game, this energy ties directly into your life bar if you run out of this energy your life will slowly drain till you die. It should also be noted that this happens even while in doors and underground not just outside in the cold. The only way to refill this energy is to kill enemies or destroy objects in the game, by doing so you'll see a pool of gold colored substance when your characters body touches it your energy bar will refill.

Fight lots of "Bug" like enemies as well as human enemies.

Lots of mechs and Mech Combat mechs are robotic suits of armor you pilot, in this game they are called Vital Suits, they can also equip their own weapons.

Game is broken up into 11 levels (so essentially this a fairly short game).

Shoot at to collect "markers" for a higher score (there are "markers" in every level and the look like big spinning coins).

Wining matches online unlocks new character dress options for your online avatar.

Online portion of this game has your standard set-up with Death Match, Team Versus, ect...

GAME ITS MOST ASSOCATED TOO:

Mercenaries: Playground of Destruction (Xbox, PS2)

Armored Core: Last Raven (PS2)

ADDITIONAL NOTES:

This is the Special Edition of this game that comes in a metal case and comes with an Art book as well as a Mixed media CD (that contains Videos, Wallpapers/Photos, Music, and windows icons for your PC). This Special Edition also comes with a new multiplayer level (Battleground), which will be available to all Xbox Live players for free a few more months from now (people who got/get this Special Edition can play this multiplayer level early).

There are already a few new multiplayer levels available to buy over Xbox Live. The 4 new Levels ready for download and use in online multiplayer action they are called Radar Field and Island 902, which come in one pack and then there is Hive Complex and Trial Point which come in a second package. Both packages sell for 400 Microsoft Points or $5.00 USD each.

The Korean actor Lee Byung-Hun is the model for the main character named Wayne.

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Lost Planet is a third person shooter spearheaded by Keiji Inafune (creator of the Megaman series) in which manages to place equal emphasis on both on-ground and mecha battle sequences. The setting takes place on an entirely cold driven planet. So cold in fact, that the player is required to gather "Thermal Energy" while in battle to maintain their body at a substantial temperature. You play the role of an amnesiac character by the name of Wayne of whom must unravel the secrets of his past, in the process bringing unity to the land.

The graphics and physics in Lost Planet are easily some of the best seen on a console game by far (rivaling that of Gears of War). In some instances (where the climate is cold as can be) excess snow can be seen accumulating on your character's clothing and track (on the ground) once having entered an opened door area. The particle effects and audio are perfectly done, along with debris physics. There are cases where you can interact with the environment, like say, shooting down a boulder (which will dissipate into rubble) on a mountain or fort to clear from an enemy stronghold. Another instance, is how you're enabled to shoot down a steel rail from a ceiling ontop of the enemy. The smoke effects can come with a price, as at times, it can be hard to maneuver yourself once enshrouded in large amounts. This helps add to the intensity of the battle. Music is also very coherently composed. Mostly orchestral, which helps give the game it's cinematic feel.

The detail in each enemy is simply amazing. Some boss characters are so well detailed and animated that they practically look tangible on the screen. Several enemies can been onscreen at once with rarely a trace of slowdown or a single drop in framerate (and some bosses take up nearly the entire screen).

However, that doesn't go without saying, as there are a few notable issues (nothing breathtaking) in LP. For one, the enemy A.I. is dimwitted for the most part. Snow pirates can easily be mowed down with simple run and gun tactics. It's also discouraging as to how (in some instances) an enemy can be knocked off of a mech, and won't even bother to get back on it. This is especially questionalable when there are several unused vehicles spotted on point, yet the enemy won't even bother to use any of them to their advantage. In other cases, the a.i. comes off too sensible, with the slightest sound setting them off on full alert without scrutiny. All in all, the enemy a.i. is a mixed bag.

Another complaint is it seems as though your character is constantly getting knocked down, then heaving (rinse, repeat). For instance, there was this time in which I was hit by a laser (which sent me sprawling to the ground) only for my character to raise and immediately get blown away by a rocket launcher. This can be frustrating at times. A better wake-up mechanic/command could have helped out to suppress this problem. Especially when you're having a hard time locating your character on screen due to all of the smoke and debris particles surrounding.

Last complaint is the lack of NPCs'. During the very first mission in LP, (the backstory stage) your character Wayne is fighting alongside multiple NPCs. This was a unique trait and feature, and it was rather disappointing to discover that none of this was carried into any of the latter stages in the game (unless you count the online mutiplayer). From that point on, you're all on your own.

With all of that said, Lost Planet is still an exceptional action-shooter. Some critics have panned the game for it's lack of innovation. Who said the game needed to be innovative, much less claimed to be unprecedented? The title does what it promises; deliver an action filled (but rather short, the game can be completed in under ten hours) shooting experience. While LP's not tactical like say, Rainbow Six or Gears of War, it's still a masterful shooter in it's own right, in how it manages to blend the words of third-person shooting and mecha immersively into one.

Lost Planet managed to sell over a million copies just two days after it's release in both the US and Europe. It's fairly safe to say that we'll be seeing more from the franchise on the 360 in the near future.

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Part mech warrior, part fps, Lost Planet is an enjoyable shooter with a simple run and gun approach featuring linear boss based level design that is appealing as a throwback for long time gamers, though it will likely hurt the campaign replayability. For a $60 game thats a bit unfortunate, but if you have xbox live the multiplayer content should make up for that. Elsewise it would be better off as a rental.

As far as the controls and what not, it's not overly complicated but remembering which mech you are in and what the controls are would really be the only issue there. Well that and the annoyance of trying to pick up weapons for the mech itself. The B button serves several functions and if you don't line up properly over the weapon on the ground and press B you will exit the vehicle, especially bothersome during boss fights when you need to get weapons on the ground as quickly as possible...

The graphics are amazing, no arguing that, however the story really is pretty weak. It feels foreign, like something was lost in translation, which probably wouldnn't bother anime fans because the characters are basically cookie cutter stereotypes from the genre.

All in all, its fun but I must admit I was hoping for a more tactic based campaign with intuitive AI more in the vein of Gears, but LP is still a lot of fun and while not really offering anything new the gameplay feels very familiar. But like most others have already stated the multiplayer is really where the game shines.

Honest reviews on Lost Planet: Extreme Condition Collector's Edition (Amazon.com

I don't really like TPS (Third Person Shooters) as much as FPS (First Person Shooters) and mecha doesn't thrill me (I hated Mechassault) but this one does a pretty decent job.

PROS:

excellent graphics, good environments, snow, smoke, etc

some fantastic fire fights

multitudes of enemies and bosses all with there own behaviors and characteristics gradually introduced to you throughout the game

tons of work put into the cut-scenes (as much as a half-hour or an hour or so almost like a mini-movie) and you can thankfully bypass them!

decent amount of weapon variety with there own characteristics; you can also detach mecha weapons and drag them around

decent length to the game

although a TPS, you can zoom in with many weapons to make it appear as if you're in an FPS (although certain actions like reloading will throw you back into TPS).

vehicles the game shines here. It's a mecha game (they call it a V-suit) so you get a lot of different things to operate. Big boss anime-style mecha toward the end.

decent button/stick configurations (although no exact mapping)

never had to consult the internet because of some glitch or something I was required to do that wasn't intuitive.

CONS:

No save anywhere (though for the most part you will not need it)

the entire game bends on you collecting thermal energy (like collecting health packs or armor) or you die, but there is so much of it laying around that it never affects game play. There is no dire urgency to collect it much of the time. Plus, collecting 100 bits of it scattered all over the battlefield is rather annoying. Why not have the game require you to collect 1 pool of the stuff every so often.

camera isn't always cooperative. your view will occasionally go off into a place you didn't want it to.

main protagonist character acting leaves much to be desired. Plus he's a bit of a puss and never hits on any of the hot anime chicks in the cut-scenes. 10 million cut scenes and he never even gets to first base.

I'm going to place the story/plot somewhere in the middle even though I didn't really get into it. They put a lot of effort into it (you can tell with all the cut-scenes) and it's a little unfair to criticize games for bad or non-stories (Doom3 didn't need one). Overall a good combo of mecha/TPS.

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I bought this game and played it all the way through on single player and it was about a 4/5 star game. It has great graphics, great gameplay but needed something else. Well then I played multiplayer on Xbox Live and this should have a 10 star rating, this is by far the best online gameplay of any game I have played to date, even better than Gears of War.

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Sunday, December 21, 2014

Discount World Tour Soccer 2005

World Tour Soccer 2005
Customer Ratings: 4.5 stars
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dude fifa is so slow and theres no juke moves how stupid.this is this years 989 soccer game dominates the others whit so many teams i cant decide what team to choose you can also play euro cup ,mls and even for us latinos they have copa libertadores,they even have teams from pakistan i swear lol.anywho go buy it its the game

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The fight is between FIFA and WS7. In the recent years this small company is getting better at making this soccer game yup in one more year 989 sports is going to eat the other soccer selling video games. I is way much better for beginners and for the advance people. Plus the stadiums look cool. Another thing is the the play is much more real the the winning series. But this is me, so go out and rent it fist. The graphics is not lagging although the controls seem pretty wierd at first.

WTS2005 is now Fighting for a spot in the soccer game world and if they get the permission to get all the culb it will so cool.

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This is one of the best soccer games I've seen. The graphics are excellent and so is the gameplay. You should check it out!

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Wednesday, December 10, 2014

Cheap Samurai Shodown Anthology - PlayStation 2

Samurai Shodown Anthology - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.85
Today's Bonus: 6% Off
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It's about time this anthology gets released in North America; we had to watch as it gets delayed time & time again while the PAL version gets released in Europe before ours.

This is basically a localization of the Japanese version, so no V Special. I'm not disappointed that it's not in this collection. As to why it's not here, take your guess from one of the following possibilities:

1. It being the last game for the Neo*Geo, SNK Playmore wanted to keep it available only for that system.

2. SNK Playmore USA wanted to add it the North American release, but took it out to keep its Teen Rating.

3. Seeing the negative response that the American-made King of Fighters CollectionThe Orochi Saga got from gamers, they decided to just localize the Japanese version.

Like the previous collections (the Fatal Fury, Art of Fighting & World Heroes ones), the main screen has a beehive design. From there you pick which mode you wanna play (arcade, vs. & training mode) & from there pick from the 5 Neo*Geo Samurai Shodown games. The first 2 games have virtually no loading once the game starts while the rest loads between matches & the load time is very brief. Of the 1st 5 games, the only one I found to be a dud is SSV due to the fact that bosses are very cheat & the fact that there are no endings. (the XBOX version of Samurai Shodown V had endings) Even III had endings albeit text ones & is more enjoyable despite the bad balance that game had.

Samurai Shodown VI is separate from the 1st 5 games & has to switch emulators as it runs on different hardware than the other ones. Basically a dream match, bringing back every fighter that appeared in the 2-D series, it's the "Street Fighter Alpha 3" of the series. After picking your fighter, you choose from 6 "spirits" based on previous installments. Unlike the other games in this collection, this isn't based on the arcade game but the PS2 version & for good reason; there's more fighters, extra spirits (including one where you can customize your own spirit) & extra modes like training, & survival mode. As this is based on the version found in the Japanese version of this collection, everything's already unlocked from the get-go (in the PS2 version that came out a few years ago in Japan you had to unlock everything on your own.). Also unlike the other games in this collection, there's no blood or gore & for the record, the arcade game didn't have it either.

At the end of day, you'll either love or hate Samurai Shodown VI. I happen to love it...a lot. Love the large number of fighters you can pick from & the new fighters (esp. Andrew who's based on President Jackson & Iroha). While the final boss Shin Gaoh is a bit of a cheat, he's easilier to beat than Gaoh in V & the endings are some of the best I've seen in the series. While not the best game here, it's WAY better than V will ever be.

Even without V Special or even unlockablies, this is still a great collection & Samurai Shodown fans should rejoice. When you have cousins who play mostly modern 3-D games & can't wait for this to come out, you know this will be a big bestseller. Now I'm waiting to see if King of Fighters 2002: Unlimited Match gets released in North America something in the future.

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With SNK's recent compilation releases of their various franchises, I've been anxiously waiting one featuring the Samurai Shodown games. Well, here we are finally. Samurai Shodown Anthology features Samurai Shodown's I-VI, with Samurai Shodown VI making its first appearance on the PS2 in America. The games have been emulated wonderfully, and all play just as well as I remember them being. For me personally, Samurai Shodown VI is worth the price of admission alone, featuring a huge roster of fighters and some deep and varied fighting mechanics as well. While it isn't without its flaws and not such a favorite of other fans of the franchise, it's the best of the bunch, and it's good to finally see it make it to our shores on a console. The only real flaw of Samurai Shodown Anthology is that Samurai Shodown V Special isn't included here, which is a crying shame. That aside though, Samurai Shodown Anthology is another great, budget-priced SNK compilation that is definitely worth your time if old school, 2-D fighters are your thing; and if you're an SNK buff, this is more than worth picking up.

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Samurai shodown was a great series. I played the first one in tedium until I got every ending and it can be considered the 2D parent of soul calibur. (Samurai shodown likely did "inspire" soul edge)

The problem is some games age well and some do not. Perhaps it's safe to say that I forgot just how hard these games could be.

Samurai shodown has always been more about timing than combos and if you are used to very fast paced fighters this anthology may disappoint you somewhat. The first few games feel a bit "broken" in the multi hit chain department and the big emphasis is placed around "fury strikes" which is the equivalent of a hard hitting fierce attack. In addition there is a very slow movement flow which hampers enjoyment. Many of the Samurai shodown characters were "redone" for Neo Geo battle coliseum and it seems as if they were a lot more quick and effective in that brawler.

However this is not to say that things do not pick up a bit with samurai shodown 4 and 6.

Many people complain SS 6 has no blood or fatalities BUT it is by far the best in the series featuring EVERY character, decent story progression, a more balanced and combo friendly dueling system, returned disarm and weapon breaking techniques, and even the opportunity to change up "spirits" for each protagonist and antagonist which give you different bonuses and styles during combat.

Pretty much SS 6 can be related to Street fighter Alpha 3. It's spirit styles are akin to different "isms" and despite it's huge roster it refused to sacrifice the plot. This is very commendable to put it mildly.

If you love hard fighters I whole heartedly suggest playing the first 2 SS games. They do not have as many options to tweak as the later installments and even on "beginner" they can be unrelenting. Also if you enjoy the blood and gore factor the earlier entries are a safer bet.

My biggest disappointment is SS 5. It is not the "special" version and not only were the coolest fatalities in the franchise removed from this iteration but it also has NO endings. Even SS 3 which many fans consider one of the weakest links in the series still shines brighter than V.

As far as 2D weapon based brawlers go you cannot get much better than samurai shodown. Last Blade is perhaps the only other title out there that can compete with it.

In closing the price you pay for all 6 of these games is quite a steal.

Pros

+ A weapon based fighter with deep characters and a good story

+ most games feature things in your environment you can damage to reveal power ups or other goodies.

+The fighting physics gradually improve with each sequel

+ First few games offer a very competitive challenge for enthusiasts that like to work hard for their victories.

+Good sound tracks from beginning to end.

+Worth the price just for SS 6 by itself.

Cons

-Jaggy pixels are showing age

-First few games feel a bit slow and unresponsive.

SS V has NO endings and NO fatalities.

-The number of game options in each title vary so in some iterations you are able to tweak away until you are satisfied whereas in others you are not.

The text translations can be awful. Some female characters are referred to as "he" and there are numerous other grammar errors. If you are a English language elitist this collection will put you in the loony bin!

Worth it? If you like "retro gaming" this is a piece of nostalgia heaven. The character designs are vibrant with a lot of lovable personality and underneath the "bad engrish" there is a captivating story line. When you think about today's hyped brawlers most of them have begun failing miserably in the plot department and are guilty of shamelessly putting in "famous icons" from big names in entertainment just for extra advertising. (Cough. Soul Calibur 4! Cough.) Samurai Shodown is from that bygone age when developers were not afraid to be original and have a franchise stand on its' own merits.

However if you have "moved on" to 3D fighters without looking back Samurai Shodown is not going to miraculously convert you or make you reminisce about the days of old. Even on a 2D scale there are titles with smoother sprites and better overall fighting mechanics. (Such as Super Street Fighter II HD mega mix) Because of this I was forced to knock down both parts of my rating by one star.

Honest reviews on Samurai Shodown Anthology - PlayStation 2

Pros:(1)Overall, the collection is a perfect arcade port perfect transfer from NeoGeo engine and Arcade systems, inc engines. Brilliant color and graphics and fast action like never before making the individual Samurai games"(Console version -based) terrible now. The main menu system is very nice and easy to access and save your progress. While in idle mode, the game displays multiple scenes of each dual from each series, which is very cool.

(2)Specifics on the game: the feel of the controls are pretty much the same compared to joystick action, except for the special moves and rage engage, but that is easily relearned. The sound is crisp and the custom mode is super cool, changing thier color outfits and choosing which spirit you want to use for any of the first 5 games, really cool.

(3)Special bonus: Samurai Shodown 6 is top notch and makes part 5 like part 3. Not only are the special moves easier to manuever, but the special finishing moves and power gauge is totally "BOSS"and so beautifully painted! Great playability and couldn't stop playing part 6 until I defeated the Main Boss three times in different levels, a great game.

Cons: (1)It was a real pity that they didn't include Samurai Shodown 5 Special, despite the slight difference, special was better. (2)How come they didn't include the option to change it to the original Japanese mode? Sometimes its cool to see those Japanese characters on fire when fighting!

(3)I felt the introduction music and video sucked! Since this game represents a long timeline of the games, I was expecting a real authentic Japanese and in depth and personal introduction, whereas the video intro appears to be a cheap method of putting together clips of each series with the Earthquake theme from part 1, which I felt was crap.

(4) The way they made the index was weird, making part 6 standing on its own, probably because of the original format(PAL) and the game size they had to apply it as a stand alone title on the disc, still they could have used a better indexing system or even a cool intro video similar to Soul Calibur intro video.

Special news: I am happy to say that Samurai Shodown has not died just yet, and a new game release is coming out on the PS-3, called THE SPIRIT OF DESTINY. Looks awesome and very real, and can't wait to play it.

Overall I give it 5 gold stars!!

Thanks for reading.

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Samurai Shodown I-VI all at your fingertips, all arcade-perfect, although SamSho 6 has slight load times. Unlike the Japanese release everything is unlocked from the start, so you're ready to go with all your favorites from day one. To purists, this does NOT include Samurai Shodown 5 Special, which may be a huge loss to some, but this is a solid collection for any fighting game fanatic.

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Tuesday, December 9, 2014

Discount Halo Reach

Halo Reach
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $18.78
Today's Bonus: 37% Off
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Halo: Reach Circa 2010

GOOD:

Tried and true (Halo) FPS experience that many other games have copied over the years.

Great Co-op Gameplay allows up to four players to go through the entire game from start to end.

Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.

Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.

Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.

Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.

Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.

BAD:

Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).

Can't play Forge maps in Fire Fight mode.

IF IT FITS YOUR TASTE:

A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.

Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.

The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.

The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.

Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.

An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.

There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).

NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).

Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.

Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.

GAME IT'S MOST ASSOCATED TOO:

Halo 3: ODST (Xbox 360)

Halo 3 (Xbox 360)

Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)

ADDITIONAL NOTES:

There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.

Don't put down that controller once you beat the game as there is a surprise post credits.

People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.

The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.

The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.

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Skipping out on this game is doing yourself a disservice if you were a former HALO fan. I hadn't played Halo 3 in months because I was bored with it. There's a lot of content here and I'm glad to say this game is worth every penny of $60 and I've been very entertained. Yes, it's still Halo and "more of the same", but they've changed enough about it to make a new Halo experience, not just another rehash. ODST was a joke of a game compared to Reach and having owned it almost made me skip out on Reach.

The campaign spoilers will go at the bottom of the review.

I'll put in some of the major stuff I've noticed but I'm sure I'll miss a lot.

There's a new graphics engine and the graphics in the game are superior to any other 4 player split screen game I've played, and I make a special effort to purchase as many of them as I can. The graphics are certainly not Killzone 2 level, but very high quality. MUCH better than Halo 3. I was very pleased when I played the BETA that the new engine still plays in HD when doing split-screen and that it's split horizontally. The blood and shield effects are very well done. You have a night vision mode instead of a flashlight now, similar to ODST. The sound effects are pretty darn good. They finally made the sound of a grenade somewhat deafening. The music, as usual, is very well done and adds a lot to the experience.

The new engineering packs have really added to the game and are what really makes Reach a different experience. Your options that you'll find in the campaign are sprint, hologram, bubble shield(that also heals you), cloaking that doesn't work well if you're moving quickly, what I'd call an ostrich or turtle shield that turns you invincible but immobile and unable to attack and a jetpack. My personal favorites are the bubble shield and the hologram. The Covenant have a roll instead of a sprint in multiplayer.

The enemies are much more mobile and capable of dodging than they were in the past. I beat it on heroic and found the game to be more difficult than the past games, but certainly manageable. The Covenant have engineering packs too. They use the roll very well. There are a couple of new enemies/variations that make the game a little more diverse, but for the most part you've encountered most of them before.

There are new weapons. There is no dual wielding. Both factions have weapons that are very similar now, I suppose it made balancing the game easy. All the weapons seem more effective than they were in the past (probably explains why there is no dual-wielding). The particle beam gun is pretty neat as is the covenant grenade launcher. The rocket launcher can lock onto vehicles. There are some of the old goodies, but there's a new covenant needler battle rifle, a covenant multi-lock plasma/rocket launcher and a couple of other new guns. The battle rifle is single fire instead of burst. There's the awesome pistol from the original Halo. There are two animations in how you melee something when you're holding a weapon. You can also backstab/knife someone now and it shows a little cinematic of you letting them have it instead of them just dying in with an ordinary hit.

There's a health-bar under your shields like HALO 1. There's no red screen when you're injured either, just a red bar. This is a huge plus for me. It's the perfect system.

Customizable characters are a great addition. You get credits for every kill you make, and you can use those credits to make your character look different. New helmets, new kneepads, new add-ons etc. It's a great way to make people feel like they have a real in-game Avatar. As far as I know there are no benefits combat-wise to having new armor, it's just visual. This is how I like it. In Call of Duty games you have to play the game for quite a while to unlock all the weapons and upgrades and it gives experienced players an unfair advantage online. In Reach you should always have a level playing field, you'll just look spiffy if you play a lot. Your customized appearance is in the campaign and multi-player, even the cutscense as they're rendered.

Vehicles. The ghost has been nerfed. It was my favorite vehicle. I got a 27 kill spree on one in Halo 3 so I'm disappointed. The invincibility power ruins running people over. The guns on it are not all that effective either. There's a mini wraith vehicle that is pretty awesome, it can carry other people too. There's a missile launcher mounted to a Warthog also. The humans have the VTOL aircraft with side gunners again.

Multiplayer is where this game really shines. No games does online split screen shooter as well has HALO. The engineering packs/loadouts add a new dimension to the game. Sprint and roll makes the game much faster than it used to be. Not every game mode makes use of the loadouts so if you're a purist you've still got options. Some of the packs don't seem too effective on some game types but sometimes it's fun to just mess around. There's an invasion mode where you play Covenant VS NSDF and try and capture objectives. It's a lot of fun and a great new challenge. There are 3 more classes available with different engineering packs. I also played some firefight (like ODST, but with some new modes) and it was great fun. You can put a human player on the covenant side to make it even more challenging.

HUGE NEGATIVE: No 4 player split screen in Big Team Battle, the Campaign, or Firefight. I expected this for the last two, but Big Team Battle has always had this option. 3 or 4 players split-screen Big Team Battle was what I'd do 90% of the time I've ever played Halo. It probably didn't run very well with the new engine, and that's unfortunate. Taking this away from the game took away A LOT of value for me. I should remove a star but there are still a variety of other options for you to play. I still think the game deserves 5 stars but the loss of 4 player split screen Big Team Battle really hurts the game's playability as a "party game".

Negative: DLC. I was a fan of DLC until Bungie/MSFT disabled some game modes on my original copy of Halo 3 because I didn't want to buy their overpriced map packs. That's shameful. Charging $5+ for 3 maps is shameful. This game might be great now but once they release a couple of map packs the price of playing the full game goes up and up and up. If I lose game modes I'm dropping this review to 1 star. Matchmaking doesn't have much variety. There are more maps than what the playlist is using over and over. Of course the game could use some more maps but I'm not willing to pay much for more of them considering how easy it is for them to make a map with the included editor. Many of the multiplayer maps are in the campaign anyways.

Negative: The double punch in multiplayer, it's not as easy as it was in the beta but it's still how you'll die about half the time. I actually like it but I know it'll annoy a lot of people as sometimes not firing your gun at all is the best strategy.

Negative: Matchmaking still doesn't work perfectly, but the option to vote for different game types/modes makes it a lot more enjoyable.

Negative: In invasion mode the humans seem to win the majority of the time. This may or may not be because of their weapons loadout. The assault rifle is easier to use as the shots hit instantaneously and you don't have to lead your target like you would with the plasma gun.

Negative: You can spawn off of your teammates now which seems like a cool idea but I don't like it. One guy will make it past your defenses and then suddenly it's 3 guys. Spawning in mid-air and falling to your death seems to be a big problem now too. If someone is flying around they shouldn't be an option for spawning.

A few SPOILERS

The campaign is awesome and has a good storyline. There's a Spartan 2 (like master chief) on your squad. I liked that there are some indigenous creatures on Reach. It makes it seem more like a real planet. I didn't have to fight any flood in the game and for that I'm grateful, they're pretty lame. There's no Courtana interrupting you every 2 minutes either like in Halo 3. There is a space flight-sim which is actually really well done. It made me miss playing Wing Commander. The only mission I thought was kind of boring was one where you're flying around from rooftop to rooftop on a VTOL. 8/9 on the missions is pretty darn good. It was pretty interesting that some of the tough enemies could dual wield but it's not an option for you.

The voice acting is OK. Your squad is pretty cool and the cut-scenes are fun to watch and easy to skip. If you've read the books (I haven't) you'll know the ending to the game, eventually everyone has to die at some point. You'll probably like the commander and the Spartan 2. It's great getting to know your squad and then watching them bite the dust. It gives you a feeling of urgency and resolve to complete your mission no matter the cost. There were a few surprises at the end for me. I thought you were just trying to defend the planet. Apparently there's a greater cause. I appreciated that you don't have to put up with the Covenant storyline at all. You don't play the `other side'. The Covenant in Reach remain a powerful and mysterious enemy.

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I'll try to keep this brief:

1) I've been playing FPSes since before Wolfenstein 3D and Doom kicked off the contemporary genre as we know it. (I've been playing video games in one form or another since the early 1970s.)

2) The only aspect that interests me is the single player campaign. The last time I enjoyed multiplayer was Quake III on PC, around 10 years ago. None of my friends still game, and I soon learned the hard way that playing online w/ anonymous strangers is a pit of snakes that I have no desire to subject myself to.

3) Halo 1 has been one of my all time favorite games since I first played it in June 2002. (My review from around that time is still there, if you care to dig for it...) For the record, my Bungie fandom began in 1995, when a co-worker gifted me with a copy of Marathon.

4) I have enjoyed each of the Halo sequels, but felt that they all fell short of the greatness of Halo 1 in various ways.

5) Halo 1 is still my favorite in the series and probably always will be, but of all of the subsequent entries, Reach comes the closest to matching its awesome radness. My expectations were sky high, and yet it managed to somehow exceed them. I've already played through the campaign at least four times and will play it many more times in years to come. Buy with confidence, even if you have no interest in multiplayer.

Honest reviews on Halo Reach

This is a very enjoyable video game. Keeps your mind alert and active. Makes you think before each move you take.

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In short, this is a fantastic game and I would recommend this to any gamer, FPS fan or not. The campaign is epic, multiplayer is just darn addicting, and the other modes are simply the icing on the cake.

CAMPAIGN: (no spoilers)

Halo Reach's campaign takes place just before the events of Halo: Combat Evolved. You are put into the shoes of Noble 6, a member of a Spartan squad called Noble Team. During the campaign, you help out Noble Team in their defense of Reach against the Covenant, a courageous effort against impossible odds. The campaign is reasonably long, logging in at about 7-10 hours on your first playthrough, increasing or decreasing with difficulty or skulls activated. The campaign is very epic and entertaining, featuring a wide array of enemies, vehicles, and locations to discover. The graphics are excellent, though not ground-breaking. And on top of all that, the masterful music of Marty O'Donnell is put in, adding even more emotion to the story. Though the overall campaign is not as good as some of the past titles, it is still excellent and is highly recommended.

MULTIPLAYER:

In a nutshell, the multiplayer of Halo Reach is awesome, providing many new changes (i.e. armor abilities, new gametypes, maps), but still being the tried-and-true Halo multiplayer that we've grown accustomed to over the years. Some new weapons and vehicles have been added in, which are all very cool. Finding and joining a match is easy as pie, and you will find hosting a game with many friends has been made a lot easier. There is some occasional host migration, but not enough to detract from the overall experience. A cool new feature of this game is the sheer level of customization that you can put on your character, like armor pieces, helmets, coloring schemes, emblems, clan tags that you can use. You get most of these by earning credits from playing campaign, multiplayer, and firefight, but some are unlocked by default. These changed apply to multiplayer, firefight, and even campaign, appearing in the cutscenes as well. Offering new game modes like Invasion and returning classic old ones like Infection, Slayer, Big Team Battle, Grifball, and Assault, the multiplayer of Halo Reach is grand.

FIREFIGHT:

Returning from Halo 3: ODST, Firefight is Halo's version of Horde or Survival mode from many other games, adding in many new and interesting features. You can go it alone, invite some friends, or find a match (finally) with up to 4 people. You can adjust so many aspects of Firefight, including ammo, player traits like shielding and movement speed, enemy type, how many spawn, difficulty level, etc., and this makes an already great experience even greater.

FORGE:

Forge has returned from Halo 3, and is Halo's level editor. While you cannot change the level design itself, you can put in and delete weapons, structures, scenery, vehicles, and much, much more while in Monitor mode, easily switched to and from with the D-Pad. And the best part is that this is all done in real time, meaning that you and a bunch of friends can both work on the map or just fool around, as you can switch to a normal player easily. This makes for some hilarious mayhem and awesome finished products, so it is top-notch.

THEATER:

Theater from Halo 3 and Halo 3: ODST has returned, which is pretty self-explanatory-a place where you can record, rewatch, and edit your recent game sessions. While I have not used the feature much, it is very cool when I want to record some gameplay where I did really well, highlight the best parts, and put it in my file share so that my friends and the world can see.

CUSTOM GAMES:

In custom games, you can create your own game modes and game types that can be played with your friends. There's lots of room for creativity here, whether you want Superman-like, fast-moving, high-jumping Spartans facing off against each other, or slow, lumbering soldiers struggling to race to the other side of the map. It is a very fun mode to use, and what you do with it is completely up to your imagination.

OVERVIEW:

Overall, this is a fantastic game and sets a new standard for what modern FPS games should be. You definitely get a lot of bang for your buck, and time spent playing this game is certainly time well spent. And for you parents out there considering getting this for your kid(s), I would only recommend it for youngsters 11 or older. There's a surprisingly low level of violence, blood, and profanity in this game, a level of which I consider a "T" rating. It's at your discretion which ages you let play this, but again, it's not that violent compared to most other games. So if you haven't already, do yourself a favor and buy this game now. It's a steal for $25 (writing this in October 2012), and it's even more fun if you have lots of friends to game with. I hope this review helped, and Remember Reach!

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Sunday, December 7, 2014

Best Pokemon Battle Revolution Deals

Pokemon Battle Revolution
Customer Ratings: 3.5 stars
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I admit, it's my fault. I got excited and I assumed. Hopefully by now, you know what happens when you assume.

First: There is NO, I repeat NO real single player game on this!! This is not Pokemon Colosseum or XD!! And that's where I made my big blunder. I assumed that this game would be similar to those extrodinarily enjoyable games. I guess if I had gotten on to the right websites, I would have known this, but I didn't. Though the back of the box never promises anything like Colosseum, honestly, I never really looked at the back. Lesson learned.

Second: If you don't own Pokemon Pearl or Diamond, and haven't played through either of those games, there's really not that much reason to own this game. Yes, you have 12 pokemon available to you, but they never get better, and have NO manner of customization that I have encountered so far.

Third: The focus of the game is on battling other people over the net. While I assume this can be quite fun (I haven't done it, because I don't really fancy getting my backside handed to me by people with huge numbers of very customized pokemon from the aforementioned DS games), it's not really why I've played the Pokemon games in the past.

In the end, I really don't care for the focus of this game. And I sorely miss the single player game that I boneheadedly assumed would be there. I'm very disappointed in this purchase. I don't want other people to make the same mistake.

E.

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Pokemon Battle Revolution is anything but a revolution. It feels like a step in the wrong directions sometimes. Mostly, however, you just feel like the game wasn't complete... like it could use a lot more than we got. Simply put, Battle Revolutions isn't bad, it's just a glass that's half full. This is a game for only the most die-hard of Pokemon fans only.

Let's get the first big annoying thing out of the way. If you don't have Pokemon Diamond or Pearl, then I highly suggest buying those before you actually dive into this game. Otherwise you'll find your experience to be a pretty daunting one. If you don't, you get passes with random Pokemon on them. This is pretty sad considering other Pokemon games in this genre let you rent Pokemon. Instead here, you're given six random Pokemon with random stats and moves. You've no say in the matter, and that's just lame. At least transferring your Pokemon from your DS games is no pain at all.

Let's get the second really annoying thing out of the way. The menu is alright and everything, but your guide through the menu is really really annoying. The guide has to explain everything. And when I say everything, I'm not kidding. If you're a seasoned gamer, you know what most of the stuff the guide is going to tell you is, yet you still have to sit through it anyway. The good news is you only have to sit through it once.

Previous Pokemon Stadium games also gave you a more RPG like experience. There was actually more to battling than just the sake of battling. Here in Battle Revolutions, that's all you're doing. You're battling just to battle... and you're battling endlessly. There's no real reason why. Of course, this isn't a HUGE problem, though, because in the long run battling is quite fun. I just wish there was some kind of objective here, and some kind of reward to show your achievements to your friends. Not found here. Of course, there will be some who really love this. After all, the point of battle revolutions is to do just that: Battle.

Seeing all your favorite Pokemon from Diamond and Pearl is a real treat indeed. The game has a cartoon like look, but that doesn't mean it isn't impressive. In truth, it is. It doesn't take the Wii to its limits, but again, no Pokemon game ever really pushes a system to its limit. But the game looks good for what is. Visually the game is great. It's the other aspects of the graphics that I sometimes find pretty lacking. It suffers from the same thing Pokemon has suffered from for years. There's hardly a whole lot of animation going on. You simply watch your Pokemon step forward and perform the attack, and then you see the other Pokemon take damage. There's no interaction between the Pokemon. It's a limitation that doesn't make combat less exciting, but over the past few years you do kind of wish your Pokemon would actually... you know... look like they're battling each other rather than just standing there idly. Regardless, combat is still pretty solid, and much like the DS games, pretty addictive.

As far as DS and Wii connectivity go, this game shows that it can be done. As you can transfer your Pokemon from your DS to your Wii wirelessly. However, you get the feeling so much more could've been done with it. Unless Nintendo plans on making a "DS Player" for the Wii, I can't imagine why they wouldn't let you play through your DS games on the big screen. Again, it's not a big set back, but it is a step back from other Pokemon Stadium installments. There's also the excitement over using your DS as a controller, but even that feels incomplete sometimes. Simply because you can't use your DS as a controller in the main game. You CAN, however, use the DS as a controller when playing against a friend. It feels limited, though. Otherwise you can use your Wii-Remote like an NES controller or use the motion sensor controls to point and click.

Now there's the online experience. This is the first real true taste of an Online gaming experience on the Wii. Unfortunately, like the rest of the game, it feels a bit... incomplete. The only thing you can do online is battle. And the battles are all random. To be honest, if all I wanted to do online was battle... I'd just boot up my DS copy of Diamond or Pearl, and they let you do more online than this game does. It just feels like the online mode in this game was a test to see if they could actually do it. The test is a success, but the experience is pretty stale overall.

This isn't the kind of game you buy for curiosity's sake. A lot of it really does feel incomplete. There's so much potential here, but the overall product feels as though it were rushed. Previous Pokemon Stadium games had a lot more substance to them. Pokemon Battle Revolutions is, for the most part, fun. It just doesn't include a whole lot of content worth getting excited about... because the things that we were getting excited about aren't really all that exciting. You're pretty much only going to buy this game to battle... but why spend 50 bucks to do so when you could just as easily spend 35 bucks on the DS games? Besides, without those DS games you can't enjoy the full experience of battling in this game anyway. It's a good "test" to see what the Wii can do, but hopefully the next Pokemon Stadium game will actually push the structure to its limit.

Best Deals for Pokemon Battle Revolution

This really seems like a Wii expansion pack for the Diamond/Pearl DS games. Great graphics make your beloved pokemon come alive. For a full-price game, a solo quest really seems like it would be appropriate. For those with D/P the worst problem is Nintendo's on-line match-making system which requires extra friend codes and doesn't even give you a game lobby so you can find someone you'd think might be a good match for you.

If you have the DS game already this is a great purchase. If your kids and their friends have them, this will make your house the game center of the universe! But if you don't have pokemon playing friends, I'd recommend finding a web site of other players to connect up with so you don't have to rely on the game's match making ability (or lack of it).

And if you don't have Diamond or Pearl I don't think it's worth the price.

Honest reviews on Pokemon Battle Revolution

Pros: Beautiful 3D Graphics, Excellent representation of the battle system we know and love, Great Character Customization, WiFi Battles, Transfer of Pokemon from Diamond or Pearl

Cons: No RPG-like Single Player Campaign, Must own Diamond or Pearl to completely experience the game (If you are buying this as a gift, make sure the person you're buying it for

Pokemon Battle Revolution is an excellent game in that it does exactly what it has been advertised to do: battle in three dimensions, use Nintendo's WiFi connection to battle all over the world with others, and offer an excellent character customization. However, this game is really only worth purchasing if you already own (or are intending to buy) Pokemon Diamond or Pokemon Pearl for the Nintendo DS handheld system. Owners of Pokemon Diamond and Pearl are able to transfer all their Pokemon to the game using the WiFi capabilities of the Nintendo DS. If you do not own Diamond or Pearl, you are forced to use "rental Pokemon," which have fixed stats and movesets. They are harder to use than Pokemon you may be used to, but using the rental Pokemon does make for a challenging single player experience. It just isn't what the developers of the game intended this is not a stand-alone game.

I spent a few hours testing what the game has to offer. Its strongest point so far is the integration of random battle matchups using Nintendo WiFi. While you are still able to battle a specific friend using a friend code, the option of a random battle with a random person is appreciated. The creation of a character is also very fun, I spent about half an hour on my first battle pass. The character customization goes so far to even let you customize catchphrases for when Pokemon enter the battle, return to their PokeBall, etc. Not to mention that transferring Pokemon from my Diamond cartridge using the DS was seamless and easy, taking only a matter of seconds to see my beloved Pokemon appear in all their three dimensional glory. In addition, when you earn currency in the single player campaign, you are able to buy items and send them to your Pokemon Diamond/Pearl game using the Mystery Gift function.

Many critics of this game may say that it suffers due to lack of a deep, RPG-like mode present in the handheld games and it's Gamecube predecessors, Pokemon Colesseum and Pokemon XD: Gale of Darkness. While I'm the first to admit that I would have enjoyed a single player RPG campaign like in the handheld games, that is not (and never was) what this game was designed to do. It is a Wii and DS specific representation of Pokemon Stadium for the Nintendo 64: It focuses on battling on a very broad scale, and very little else. The graphics are better, they've improved many aspects of the formula, but at its core, it's just a game for people who want to have the major satisfaction of seeing their carefully raised Pokemon battle in three dimensions. This is a wonderful game to use if you or your child enjoy the battling system, or if you simply want a new way to battle competitively online beyond using your DS. Just be aware that the single player campaign is not what you may be used to from the handhelds, and that most of the advantages come from owning a DS and Pokemon Diamond/Pearl.

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If you do not have a DS do not buy this game. It is next to useless. Sure you can go online in 3D and do a couple of canned battles, but there is no real collectathon. However, if you have a DS this game is pretty darned cool, if for no other reason that you finally have some connectivity for that awesome wii and awesome DS. You can use your wii to see the DS guys you have found and put them in battle on the WII is stunning 3-D. Again, the short of it is that if you are a huge fan of Pokemon, you probably have a DS and are ying to go online with your diamond and pearl guys you have collected. If this is the case, buy the revolution!

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Saturday, November 22, 2014

Best Skinit LSU Tigers Vinyl Skin for 1 Microsoft Xbox 360 Wireless Deals

Skinit LSU Tigers Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 4.5 stars
List Price: $19.99
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I really like the product, it adds some flare to the controller. The only issue is air bubbles. You just have to be careful and get it as smooth as you can so that there are no wrinkles. I only bought one to try it out, will need to get another. But I like it, Geaux Tigers!!!!!

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my boys each have different cover and love them... no more fighting over who's controller is who's. would buy again

Friday, October 31, 2014

Buy Worms Armageddon

Worms Armageddon
Customer Ratings: 4.5 stars
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I was doubtful about this game before I purchased it, but I found it on sale, and let me just say that I'm really glad I got it. Worms is a turn-based strategy game that is definately toungue-in-cheek, so if your looking for a die-hard strategy game, look elswhere. On the other hand, if you ARE looking for a fun game that you can kill some time with and have laugh, then this is a good choice. The AI in Worms isn't that advanced, so it won't be long before you look at the terrain being a bigger challenge than the enemy worms, but it is still a blast to lay waste to the opposition. To me, this is what Gameboy titles should be: A short diversion that you can play while on the bus, waiting in a doctor's office, on a trip, etc., etc., etc. You WILL find yourself addicted to it, but you don't have to play for hours upon hours to get any deep satisfaction out of it. I do wish that there were more options and a way to save your progress, but it's still a perfect time waster (and I mean that in a good sense.)

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Okay. I am a Worms Junkie. I love the game...(Worms Armageddon/World Party for PC). The Gameboy color version is about what you would expect from its primitive 8-bit processor. If you are considering buying this version, dont. The Gameboy Advance version, Worms World Party, is almost a near perfect conversion from the PC. I have the first screenshots, and it looks beautiful.

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Worms Armageddon on PC is my favourite game: you just can't get enough of it! So when I saw the GBC version on the shelves, I hurried to buy it. Well, although it has some flaws, I rate it the third best Gameboy Colour game, after Pokémon Gold and Tetris DX.

What I found disappointing was the lack of weapons. You don't even get ninja rope! But all the basic ones are there, like bazooka and firepunch. You even get some extras like battleaxe and armageddon (although armageddon is far more impressive on the PC). But the worst feature in the game is the sound. Not only have they cut out the dialogue, but they have changed the music into high-pitched digital tunes that sueak and squeal throughout the whole game (that is why I play with the sound off). My only other grumble is that it's a bit easy; I clocked the whole thing in about a week.

Apart from these, the game plays really well. The graphics are outstanding for gameboy, with highly detailed and colourful stages. Also, the stage design is much better than the PC version, with more emphasis on jumping skills (I love the pirate ship!). The controls are like worms 1, where you scroll through the weapons using the a and b button. Also, you can earn new themes by winning three times in a match (there are 48 in total).

Worms is a really awesome series, and the GBC version really hits the mark, although it can be improved. All worms veterans who own a gameboy colour should go and buy it; and for all you newbies, this game makes a fun diversion and has you coming back for more!

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Tuesday, October 28, 2014

Sniper Elite: Nazi Zombie Army 4 Pack Reviews

Sniper Elite: Nazi Zombie Army 4 Pack
Customer Ratings: 4.5 stars
List Price: $44.97
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Admittedly, this game does not have the best third-person-shooter mechanics out there. You can vault over some obstacles and not others, picking up ammo by walking near it doesn't always pick everything up, the cover system is clunky and mostly useless, etc. The graphics are also very, very poorly optimized at the time of this review. I have an NVidia 680M (quite a powerful card, able to play Battlefield 3 completely maxed out at 45-60FPS), and if I set all the graphics settings on and to maximum on this game, the FPS crawls at under 20FPS. Even turning off the extra graphic features like the super-sampling (the buggiest setting on the game), ambient occlusion, etc, my game will still only run at 60FPS sometimes, while it drops down to as low as 30FPS sometimes.

So with all of those complaints, why did I still rate the game at 4 stars? Simple, it's good fun played with friends. The gameplay is simple enough, you just are trying to get from point A to point B, while fending off zombies, clearing them out, holding down your position while they "siege" you, and taking out boss enemies at the ends of levels sometimes. While most of the enemies are dumb, shambling zombies, you'll fight a lot smarter and more dangerous enemies as you go along. There is a large enough selection of weapons to make up your load-out (sniper rifle, automatic rifle/shotgun, pistol), as well as a variety of grenades and mines, to keep things fresh and let you experiment with your style as well.

Be sure to try the game out in single player too though if you want to experience the awesome "x-ray bullet cam" shots that are kind of the Sniper series trademark. Very cool, very fun.

In closing, awesome game, difficult, fun with friends, but naturally lacking in some aspects. Pick it up!

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Sniper Elite: Nazi Zombie Army delivers what it says on the box: you fight an army of Nazi zombies. I primarily enjoyed this game in co-op mode with friends, in particular the siege aspect that occurs in many parts of the game that require you to think about how you want to use the resources at hand (trip mines, grenades, etc) in order to survive. The rifles feel sufficiently different from each other that there's bound to be a favorite for everyone, and the situations are varied enough not to feel old.

What I didn't enjoy as much were the boss fights, which felt a bit too staged and didn't fit well with the rest of the game. As I said earlier, the siege part was where it shines--the game is called Sniper Elite, after all--but several of the boss fights felt far too hectic and were an exercise in frustration.

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Gave it 5 stars because the codes are still working and the people who received these codes are enjoying the game a lot. So thank you for this awesome sale and game.

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Saturday, October 11, 2014

Discount DreamGEAR TriMount for Xbox 360, PS3, and Wii

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First of all, I own a Samsung LN46B550 46-Inch 1080p LCD HDTV (Samsung LN46B550 46-Inch 1080p LCD HDTV with Red Touch of Color) that I bought (used) in 2010 and which is pretty big, and this did fit perfectly. The mount width is adjustable and I did not have to go to the maximum width (I could have gone around half an inch wider), so I really think it should fit more screens.

The product is great and exactly what I was hoping for. I do have a Wii, a Move AND a Kinect, and I hated the fact that I had to put the Move and the Kinect on my TV stand at the bottom of the screen (the Wii sensor bar I had stuck on top of my TV). Now everything is up and looks tidy. There are little indents on top that ensure that the Kinect stays in place I had wondered about that when I first looked at the product because the Kinect camera moves quite a bit, but it's pretty secure. I am very happy with the product and I would recommend it make sure that you check the dimensions of your TV though just in case.

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I was very excited when I first heard of this product. An all-in-one mount for my Kinect and Move. My excitement ended fairly soon after opening up the package, however. After a quick assessment, I realized this would not fit my TV. My TV is not a super-thin LCD, it's from 2007. I realized my TV, when I ordered this device, was bigger than the newer LCD TVs today, but I didn't think it would be too big. Sadly, I need this mount to open up another inch or so to fit my TV, so now I have to decide whether to try to mount this to the wall or return it.

UPDATE: I ended up mounting it to the wall behind the TV, and it works well for that purpose. I realize that I forgot to put depth of my TV in my previous review, which is 5". Also, At the time that I purchased this item, the description did not state that this item only opened up 4".

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It's hard being a gamer who wants a neat TV console. Before I got the DreamGear Trimount, I would keep the PS3 eye on top of the TV as that was the sensor I used the most and placed the kinect sensor at my TV's base (even though that was a less than ideal location for the sensor to get my leg movements). The Wii sensor was always being tossed aside until I wanted to play a wiiU game (not very often), at which point I'd be fishing of it amongst the cluster of wires that reside behind the TV.

With the Trimount I can finally place all 3 bars on top of the TV where they function the best. I affixed the mount directly to the TV rather than drilling it into the wall, but it's nice to have both options. The correct way to place the 3 'eyes' on the mount is unintuitive, but not too hard to figure out, and once in place, they will not budge. Fixing it to the TV was as easy as tightening a screw and the included squishy cube was perfect to place between the screw and TV to ensure a snug fit. Overall the product is ugly but functional it's the only way I could find to mount all three sensors at the same time.

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It holds all 3 very well, none of them feel in danger of falling off. I have a very thin plasma TV and had to fiddle with the supplied foam inserts to make it lock in correctly, but once I found the right way to set the foam pads it tightened down and doesn't wobble a bit.

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Upon first receiving this item, I noticed that the instructions for setting up this item were really user friendly. You can either set this up on top of your tv or mount it. I have decided to put my on top of my tv, for now... Its fairly easy to insert your kinect and playstation eye, as well as the wii sensor bar. The three peripherals all do indeed fit very well and snug, leaving no fear of the items falling off. I end my review by saying that if you want a 360 degree of the item just go to youtube and type dream gear trimount and you are set.

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Friday, September 26, 2014

Discount Playseat Flight Seat

Playseat Flight Seat
Customer Ratings: 4.5 stars
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The seat is very sturdy and should last for a long time. I have some concerns that I didn't like. 1. No vertical adjustment for the chair. I had to build a platform with casters to get the right level and mobility. 2. The center slide out platform has to be removed to get out of the chair everytime you get up. 3. The seat was not as comfortable as I thought it would be. 3. Too expensive for what you get.

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I got this a bit skeptical as i had the go-kart seat based Mushaburui low-rider seat in the past, with severe back and neck pain due to having to spend time almost curled up in the fetal position.

Now, the Playseats features a Recaro-like race seat and 2-D adjustable side plates, and a very wisely designed center plate made of beefy plastic and metal base plate. The sturdy redundant center plate allows for customization. I installed a keyboard holder in front of it.

The side plates have hole patterns that match X-52Pro throttle's, but extra drilling was required due to one of the holes laying over the support.

The left plate has an extra hole that allowed me to install a backlit keymap holder.

Of course power supply and powered 10 port USB hub a must.

I have the whole setup on a 24x46 diamond plate on funrniture sliders, so i can just put it in the corner when we want to use our 110" 24p projection system for movies.

Wop, RoF, DCS:BS, IL-2 here i come!

Everything is nice and tight, my X-52Pro/pedals and TrackIT setup look like they were made for it. One word of caution, resist the temptation to install TrackIR on the rig or base plate if you decide you need one, the problem is vibration into the TiR sensors.

Thank you Playseats! I had to use lock washers through and through to make the rig shock proof, i am one of those fidgety PC aviators, and weigh 250 lbs.

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Was very excited when unpacking my new flight seat. It looks good and is sturdy enough. After assembly and set up was complete with all my control goodies I discovered a quality issue. The reciever for the center shaft was not jigged correctly and as a result the shaft is pointed off center to the left and the platform is tilted low to the right. It was very obivious when I set my notebook on the platform. It will require some engineering (shiming) to correct the tilt issue but the shaft off center can not be corrected. It looks good setting in front of my 55" Sony but I feel like I'm sitting in a broken airplane.

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Well made with a recline mechanism which I like. It is a heavy chair so I added wheels for mobility. It is both my regular computer chair and with the attachments my flight simulation play seat. The flight sim attachments are easily installed and removed. I am satisfied. If it came with the wheels I would have rate it 5 stars.

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The product is good, but it was poorly packed and damaged when arrive. The packing was loose and almost all the warping bags were broken, scratches on the metal parts and one of them was damaged and can't use, bent metal.

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Thursday, September 18, 2014

Logitech Attack 3 Joystick Review

Logitech Attack 3 Joystick
Customer Ratings: 4 stars
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I needed a joystick, nothing fancy just something simple. I bought one that was a little too simple for about $16. I needed ANOTHER one. I found this Logitech Attack 3 one, for also $16. The caliber of the LA3 in quality and use is amazing. This joystick is fantastic. The stick itself is spring loaded but feels like it's gliding. The buttons and trigger are all on hair touches making for easy presses. And the throttle is a gliding scroll button that's very smooth and never leaves where you put it. One hand works the stick while the other works the bottom buttons and throttle. If you need a joy stick for some simple flying and dog fighting, (i.e. Star Wars Galaxies: Jump to Lightspeed) then the Logitech Attack 3 is perfect for you. Low price that delivers way more than it should. If you're a "sim" kind of guy then no, don't get this because it's not a sim stick, it's a joy stick, and it will bring you joy.

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This joystick is solidly built & comforatable during long sessions. It's a pleasure to use. The 12 programmable buttons make it very adaptable ( good for MS Flight Simulator ). Plus, the reasonable price makes it easy to afford. Overall I would recommend it to anyone.

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Unit installed in seconds with no false starts or headaches of any kind. The base is wide and heavy and when placed on a mouse pad doesn't move around at all, even when I get a little too "into" my flight sim games. One can't beat the price either. For flying prop planes, I am very saisfied with the performance.

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I just purchased mine today and am quite happy with it so far. It works quite well with sp2 on xp pro and i didn't even have to reboot. Just plugged it in and away it went. The only criticism i have is it doesn't 'float' the way i thought it would. Moving the stick from one extreme to the other there is a noticable klunkyness to it. The base however is weighed enough and wide enough so it doesnt tilt.

Summary: If you are a beginner you should be thrilled with it. (It's nice not having to wrestle with a mouse to out maneuver the enemy.) But, like somebody has already said, it's not something for the seasoned stick users.

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As the title explains, this is primarily used for simple games such Microsoft's Flight Simulator Series, and I have never had a problem with it on my CPU. Most of the problems come from a CPU not being able to handle the strain of USB devices, which is why USB is not recommended for gaming devices unless there isn't anything else, but for easy going games such as simple flying games with no crazy dogfighting or anything else, this is a great buy. All calibration issues can be solved by calibrating the joystick once a week, even if it doesn't need it. Even though its not stated anywhere, I've done it out of habit and none of the joysticks I've had has been messed up.

But the joystick also lacks a rudder feature which can actually be a problem. That is the one of the two flaws I can find in it. The other is that it doesn't have a 360 degree turning so you have to use the keyboard to switch views.

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Wednesday, September 17, 2014

Review of Skinit Ohio State University Buckeyes Vinyl Skin for 1 Microsoft

Skinit Ohio State University Buckeyes Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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This matches the skin-it for the xbox. My grandson loves it for his Buckeye Bedroom. It makes the xbox & the remote look like they were made that way.

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Skinit is great on flat surfaces (IE X box, lap tops, even a cell phone) Curved surfaces is a no. The fitting of a curved surface is not accurate. I bought this applied to controller and no matter how hard I or my coworker tried, there were bubbles and wrinkles. I threw it away the day it was received.

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This is nice for OSU fans who have a plain colored xbox controller. The only thing that I didn't like it that it seemed a little small it fits perfectly, but it seems like they could have made it a little bigger to fit more of the controller around the sides. Still nice though!

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Although this item will be loved by my boy friend.. I am not very happy about the fact I was suppose to receive it 2 days ago and havent... This product is what my boy friend wanted and I was happy to get it for him.. I have bought from Skinit tons of times and never had this bad of service.

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Saturday, August 16, 2014

Discount XBOX Mortal Kombat Scorpion Fatality Kontroller

XBOX Mortal Kombat Scorpion Fatality Kontroller
Customer Ratings: 5 stars
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These Fatality Kontrollers from the widely popular MK:Deception Video game are a great collectable, and handle prety well as a controller! they come in 3 fan favorites(scorpion,sub zero, and baraka) each doing one of their 2 fatalities from Deception. The buttons are written in the MK script, making it even better!!

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