Showing posts with label xbox one retailers. Show all posts
Showing posts with label xbox one retailers. Show all posts

Monday, January 26, 2015

Discount Xbox Controller (Original Design)

Xbox Controller
Customer Ratings: 4 stars
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I love these original controllers although some people do not like them because the controller is large.

I have large hands so this controller rocks.

Ordered a used one and it works perfectly.

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I have fairly large hands AND a mix of carple tunnel and arthritis and it's really painful to use the smaller "S" controller for longer than an hour. I've never had a problem using the original Xbox controller and wish I could find one modded for the 360. I would definitely pay top dollar for one!

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ugly, fat, old design. not the original controller for xbox. im keeping it however in case my other ORIGINAL non bulky controller dies. poop seller

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i give it an ok review because, it arrived on time but It came dirty and it was not in such a good condition as described.

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I love these controllers.

I'm a man arthritis in his hands and these controllers feel great and just don't hurt my hands like the Xbox S Controllers and Xbox 360 controllers.

The controllers arrived ten days early, were practically new, and work like a dream.

This is the best deal on Amazon.com.

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Tuesday, January 13, 2015

Discount Xbox 360 MC2 MicroCon Racing Wheel

Xbox 360 MC2 MicroCon Racing Wheel
Customer Ratings: 3 stars
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I was hesitant to purchase this wheel after reading some of the reviews posted on this site. Due to their nonspecific nature, and referencing of arcade style racing games, I decided to give it a try.

First off, this wheel is small. The picture doesn't offer much scale. The wheel is about 7" in diameter. Although the wheel is constructed primarily out of plastic, it has a sturdy feel to it. Rubber grips are added on the top and the bottom for comfort. The gas pedals are also plastic, but again, are sturdy. The wheel's base can be placed on the lap, or on a table. Suction cups were added on the bottom to keep the wheel in place.

The wheel itself performs very well. It is very responsive, and has a genuine feel to it. The force feedback is weak, but it does work. The gas and break pedals work well too. They are extremely pressure sensitive. Personally, I put small sponges under the pedals for a little more resistance, but either way works.

I would recommend this wheel for anyone that is trying to save some money. It may not offer you a true driving experience like some of the other high end wheels, but it is still a huge upgrade over a controller.

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This wheel may be good for some racing games but when I tried using it for Grid I found that it is way too frustrating, every now and then while im turning my car would suddenly go straight or turn in the opposite direction.

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I have found this steering wheel to be quite dissapointing. The simulated motion does not work with Need For Speed on XBox 360. There is no play at all when making sharp turns...you move an inch and your car smashes against the gurad rail even on the widest of turns.

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This product is alot of fun. My kids have had a great time playing racing games.

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Monday, December 22, 2014

Discount Army of Two: Platinum Hits - Xbox 360

Army of Two: Platinum Hits - Xbox 360
Customer Ratings: 4 stars
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Generally, this is a good shooter. At its heart, it's a co-op game where you team up with either an AI partner or a real life partner to take out numerous terrorist threats the world over. Is it groundbreaking? No. Is it entertaining? Yes. It's a good game that has good gameplay and graphics. However, it still doesn't compare to its cousins like Gears of War and Call of Duty 4. That being said, you will still most likely have a good time. The aiming and shooting mechanic mirrors that of Gears where you pull left trigger to aim and then shoot with right trigger. The game is unique in that it does require team work with your partner to get through some of the levels. The "aggro" system is a prime example of this. One partner essentially steals the spotlight and attracts the attention of most of the enemies, enabling the other partner to stealth around the battle field and get a better shot. I also like the ability to customize your weapons and gear (all for a price). Afterall, the point of the game is to get paid, and you do get paid handsomely for killing ruthless terrorists and protecting key targets. It's a fairly linear game, but you do have some options of completing secondary objectives that might take you off the beaten path. You would be hard pressed to get lost as there is a "GPS" system that basically shows you the path to take to complete the mission. I think most shooter fans will like this game. It just didn't grab me quite like Gears or COD4 did.

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It's been quite a while since I first saw the teaser trailer for Army of Two. When I did all those months ago, I figured it was some kind of high tech, science fiction sort of game... you know, an unstoppable duo wielding the latest in death dealing weapons and the best armour that science could create.

I figured that it was going to be dealing with blowing away aliens or the like.

Well, I was wrong.

Well, partially at any rate.

The game does touch on some of this, a pair of former Rangers named Elliot Salem and Tyson Rios, who end up quitting the military to go for a Mercenary Company known as SSC, the Security and Strategy Corporation.

The beautiful part of the game is that it is very heavily story driven. You're mercenaries, and you get paid by the mission, and you can get bonuses of cash throughout by completing secondary objectives.

This cash can be used to buy better weapons you have your primary typically an assault rifle, but you can purchase different types, all the way up to a mini-gun. The secondary weapons are handguns but you can also purchase sub-machine guns, such as the P90. Finally you also have your special weapon which is typically a sniper rifle, but you can even buy anti-tank weapons to use.

Now, if you don't have enough money after a mission to purchase a new weapon, you can always upgrade your existing weapon to increase its damage, accuracy, ammunition capacity and aggro.

So, you can really customize your weapons. Hell, you can even `pimp' out your weapon, getting it covered in gold plating, if you so desire.

As for the game, it's divided up into six missions, played over a thirteen year period, starting in 1993.

You start in Somalia, then head to Afghanistan and fight your way though an old soviet military complex. From there you fight in Iraq, and then mission four takes place in the Philippines, on the Aircraft Carrier the USS Constellation. Mission five takes place in China and finally the last mission of the game is in a flooded downtown Miami.

Throughout the game there are numerous cut scenes, all that adds to the depth of the game world and the story behind it.

If I had a complaint about these cut scenes is that several times the walking animation of the various characters involved was really jerky, not smooth or natural in any way. But I only noticed this I think twice through the entire game.

While I'm on it, the animation was beautifully rendered. It didn't quite have the rag-doll effect that I've been growing accustomed to seeing in many of these first person shooter games, and the blood and gore was really toned down.

Frankly, I wouldn't expect any less from an Xbox 360 game.

The sound effects were well done as well. Each weapon had its own unique sound. It's a good thing I don't usually play these games with the sound cranked, because if I did, I'd probably have damaged my ears every time a rocket was launched and it exploded!

Despite the fact that there is little in the line of gore, this game isn't for children. The F-bomb is dropped with frighteningly regularity, and it does deal with mature subject matter, although there isn't any nudity in the game.

Game play is your typical Xbox 360 first person shooter. You don't have a health score, but you can tell how badly you are injured as your screen will start to turn red, and you're breathing will become hard and laboured. If this happens, make damned sure you find cover and give yourself a short period of time to recover!

If you take too much damage, you'll get knocked flat on your armoured rear, so make sure that your partner is close at hand, or you are dead. See below for more on this...

You have plenty of places to hide in the game environment, so make good use of them. Duck behind desks, or small walls or even glass doors to evade enemy fire. That did kind of annoy me, as I would have much preferred to see you be able to shoot through objects like this, but that too is minor.

Unlike many other Xbox games I've played, this one has very little in the way of environmental kills. There are occasionally barrels or propane containers that you can shoot and cause them to explode, but I found that they were few and far between.

One thing that you can't ignore is the use of your partner. You have three commands that you can use on him. Stick close, head out and draw fire, or stay put and cover. These can be used to varying degrees, such as if you want your partner to go ahead and draw fire so you can get into a better position to cause some serious damage.

This is especially useful when you run into heavily armoured opponents who can only be hurt if you get behind them and shoot them in the back, or machine gunners who are hidden behind full shields.

Of these three commands, you have two levels of aggressiveness... blue which means defensive, or red which means offensive.

Now, as I stated above, if you or your partner get badly injured, you can call them up to help you. You will get dragged away, and while you're being dragged, you can still fire your weapon at the enemy. Once you're behind cover, your partner will heal you and you're ready to fight once again.

You'll know if your partner is in trouble as he will call out for help. If this happens, get to him quickly... if you don't he'll die and you'll have to start from the last checkpoint.

One thing that really took me by surprise was the scope of the game. Several levels, starting with the USS Constellation, were amazingly huge! You really felt like you were fighting on the deck of an American carrier!

Even in Miami, several of the maps you fought on were incredibly large, like the airport. Plenty of places to hide, but also if you were unlucky enough to get caught out in the open, well as Hudson would put it, Game over man, Game over!

Combat was, once again, typical of an Xbox 360 game. You could see the damage meter above your targets and this helped you to know if you were actually hitting the target or not during combat. You could zoom in a little closer by hitting the left trigger, or if you were using your sniper rifle, you'd be able to zoom directly in for a nice head shot. You know, one shot, one kill.

Hitting the head was also a good way of taking down your enemy with a minimal expenditure of ammunition.

There are also two ways of replenishing your ammo supply. You could pick up ammo off the bodies of certain enemies after you dispatched them, or you'd get re-supplied between missions. The ammo dropped by the enemy always looks like golden packs, so make sure you grab when you can.

Be warned, the enemy isn't stupid. They don't like getting caught in the open, and they will use cover to its full advantage. Watch out too, while you're at it, as they like to drop more than F-bombs on you. Stay too long behind cover in one place, and they'll toss a nice little grenade your way.

There are a couple of times throughout the game you'll get to drive vehicles, or control a parachute as you drop in on your mission. Make sure you have your sniper rifle at the ready as you drop in during the parachute phase, as it'll reduce the number of enemies you have to face once you hit the ground.

The driving sequences were pretty standard fare, with you controlling the vehicle while your partner provided cover-fire. I guess if you're playing two player mode, you could quite easily take control of the gun instead of driving.

Oh, as you fight, you'll gain aggro. This means that the enemy is targeting you and you alone, unless your partner presents himself as an easy target. This can be a bad thing, if you don't have anywhere to hide. But, while the aggro is on you, you can send your partner out to take out the opponents while they concentrate their fire on you.

The reverse works as well, you can send your partner out to attract the fire while you get into a better position to take out your enemy.

And, if you find a riot shield to use, don't hesitate!

Finally, as with the aggro overkill meter, several times during the game you'll have to fight back to back. When this happens, time will slow down and your weapon will do a great deal more damage. You'll have to keep turning in a circle in order to take your targets out, so don't just aim for one location only, or you'll get yourself and your partner killed!

Ok, Pros of the game...

Smart AI for both enemy and your AI controlled partner.

A wide variety of locations world wide to fight in.

Map size for some of the missions.

Upgradeable weapons.

Some very entertaining mini cut scenes. Watch em carefully!

Co-op sniping!

Cons of the game...

Some of the larger maps don't have too many save points, and it can get frustrating.

Only about six hours of play time.

Some of the movement in the cut scenes were very jerky and un-natural.

Would have liked a larger variety of weapons, more ways to upgrade, upgradeable armour, and the ability to pick up your opponents weapons.

I haven't tried out the multiplayer part of the game, so I can't comment on it.

Overall, it was a solid, enjoyable game with lots of potential that was put to excellent use.

4 out of 5

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If you're like me, you love video games. You love shooters, and more than that, you love to share the fun with a friend. Sure, it's a blast to have multi-player where you can kill each other, but what the industry has been lacking til now is a game meant to be played with a friend. Army of Two delivers.

First off, there's various modes where you combine forces with your characters, including a dual-sniper mode that allows you and a friend to coordinate sniper shots to take down two foes at the same time. You'll still depend on your friend taking the voice-cue from the game, but if they don't know how to fire when the game tells them to, it's the least of your worries. There's also back-to-back mode, which looked a LOT like the final shoot-out scene in Mr. & Mrs. Smith very cool how the characters twist and turn around each other to shoot the badies.

There's a lot fo the game that depends on two people helping each other, but there's also a lot of subtle things added in that make it fun enough to want to talk about. Not only can you congratulate your co-op buddy with a high-five or smart remark (via game controls), you can also insult them or give them a well-deserved headbutt for overwhelming idiocy in the line of duty.

The great part for me is that as you advance, you make money. You can then use this money to outfit yourself with new and more powerful weapons, armor, and even facemasks. (The facemasks are the best part, as you can get ones that with a desert motiff, a "street" motiff, or my favorite, a clown face!!!) you can also save your money to focus in areas you're good at. I'm a sniper, so I spent most of my money getting the latest and greatest sniper rifle.

The story line is solid, the game controls take bit of getting used to, especially with all the bumper use, but all in all I have to say this is the best 360 game yet this year.

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Finished this on "professional" (the highest level) with my 14 yr old son in about 5 hours. After about a week of messing around with it and trying it on-line (the connection often drops or lags in the middle of the game) we are back to playing Call of Duty 4 on-line. If you don't have COD4 definitely get that first.

As the name implies it is meant to be played by two people. If you get dropped, your partner can revive you as with Gears of War. But, if you get dropped in a bad spot, your teammate can drag you to cover and revive you there.

You get paid for completing objectives and taking out bad guys. You get to use the money to buy weapons or upgrade the ones you have with new barrels, stocks, grenade launchers, silencers, etc. You can even get your guns "pimped out" with gold plating. My son really likes customizing his weapon set.

The games is built around teamwork. One of you gets the bad guy's attention blind firing a big loud gun (pimped guns get more aggro too) and your partner sneaks up on their flanks and takes them out. You even get a meter which measures how much attention you are getting (the game calls this "aggro"). The more aggro you aquire makes your character actually glow read and your partner gets a little transparent. Get the aggro meter way up and you get something called "overkill" which puts everything in slow motion and gives you unlimited ammo and 2x damage. There's a couple of other teamwork things like coop sniping (sniping two simultaneous targets) and "back-to-back" which is alot like the overkill thing except you and your partner take out bad guys while standing back-to-back.

Story and movies (that you can't skip) are above average. The graphics don't come close to COD4 or Gears.

The language is very graphic and not just an occasional S**T or D**N as in COD4. This game makes frequent use of F*** and M*****F***ER. Violence level is actually kind of tame compared to something like Gears or COD4. For example, there is no limb or head removal (as with Gears) or blood splats on the walls (as in COD4).

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A great game to play with a buddy (or wife:-) for co-op play. Playing solo with the AI is okay, but not nearly as enjoyable as with a *real* partner. The AI does a good job, but the dialog variety is a little weak and doesn't provide you with any game feedback, i.e., "Watch out on your left." Also, avoid using your GPS; it's too much hand-holding. It's more fun to explore and figure out your route and objectives on your own. The game is fairly linear, so what's the need for the yellow-blinking brick road?

Things that would've given it a higher rating in my book:

1. more AI instructions, i.e., go left, right, forward, etc.

2. more levels! Too short going solo. Good length for co-op though.

3. customizable armor, i.e., speed versus protecting, custom paint to match the masks, etc.

4. more innovative co-op moments

We're looking forward to Army of Two... er... uh... 2!

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Sunday, December 21, 2014

Discount World Tour Soccer 2005

World Tour Soccer 2005
Customer Ratings: 4.5 stars
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dude fifa is so slow and theres no juke moves how stupid.this is this years 989 soccer game dominates the others whit so many teams i cant decide what team to choose you can also play euro cup ,mls and even for us latinos they have copa libertadores,they even have teams from pakistan i swear lol.anywho go buy it its the game

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The fight is between FIFA and WS7. In the recent years this small company is getting better at making this soccer game yup in one more year 989 sports is going to eat the other soccer selling video games. I is way much better for beginners and for the advance people. Plus the stadiums look cool. Another thing is the the play is much more real the the winning series. But this is me, so go out and rent it fist. The graphics is not lagging although the controls seem pretty wierd at first.

WTS2005 is now Fighting for a spot in the soccer game world and if they get the permission to get all the culb it will so cool.

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This is one of the best soccer games I've seen. The graphics are excellent and so is the gameplay. You should check it out!

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Sunday, December 14, 2014

Review of Elder Scrolls IV Oblivion - Xbox 360

Elder Scrolls IV Oblivion - Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $26.28
Today's Bonus: 56% Off
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I mean, honestly. This game is so huge and vast that if someone were to sit down, play it, "beat it," and then go, gee I should review it, it would be time for the next one to come out. Instead, I'll write a review that I will hopefully update as I progress incase my opinion on the game changes. I've logged a few hours into it so far and right off the bat I know I'll like it.

To break it down succinctly before I ramble, if you've played Morrowind and enjoyed it, even a little, you are doing yourself a great disservice by not picking this up right now. If you were disappointed at Morrowind because it was too big that you felt listless and didn't know what to do, pick this game up. If you loved how open and free Morrowind was, pick it up right now. If you've never played Morrowind, well, read on.

Right away, most of the complaints of Morrowind are addressed. After spending a couple hours in the first dungeon/jail escape, you finally see the light of day and let me tell you, from then on, awe and excitement are around every corner. But, unlike Morrowind, in controlled and, if you want them to be, small pieces. Generally, there were two camps of people who played Morrowind: they loved it because it was so open/free that they could do anything they wanted; or, they hated it because they didn't know what to do because it was so open/free.

Oblivion takes the best of Morrowind (the openness) and makes it more accessible. If you want to focus on the main quest, right as soon as you leave the dungeon there's a red flag on your compass and on your map showing where you need to go. In fact, you can click on that town and instantly warp there, should you want to. In Morrowind, it took a bit for the main story to actually appear. In Oblivion you are thrust into the main story right from the beginning. And, if you want, the story can be started right away and has some pretty exciting moments right away.

If you want to, instead, explore the world a bit, well go right ahead. I did the second option, exploring a nearby fort that had catacombs filled with traps, skeletons and a ghost. Tried my hand at pick-pocketing sleeping guards with unfortunate success. Stumbled upon a bandit camp that didn't like me interrupting their probably nefarious deeds.

It's setup so that if you want to, you can very easily pursue the main quest, never get lost and know what you're doing. However, you can also just set out on your own, kingdom be damned and spend the next 100 hours seeing the sights, exploring the 200+ dungeons, and scaling all 17 or so square miles of the land. As an example, one of my friends immediately began the main quest. He's now a good chunk of quests ahead of me in the quests. I took the explorer route and spent the time looking around, finding the ruins and dungeons, joining the guilds etc. Two totally different approaches, both easy to get into and fun to mess around with.

Character creation is similar to Morrowind. There are a ton of races to choose from, about 21 classes (or you can create your own), 21 skill categories and a large handful of astral signs that give you bonuses. For those who've played Morrowind, there's not much difference here. Its all about choice. How do you want to play. Also included is a fantastic character editor where you can change different facets of your character to fit your desire. Really cool.

Choosing your "class" is important in that it will define how you want to play your character. You have 7 major skills that you can assign any of the 21 skills to. Each "kind" of character (melee, stealth, magic) have 7 skills to choose from. Whatever you put in your major skills determines your "class" and how you level, while the remaining 14 become minor skills that can be leveled up (at a slower rate) and don't contribute to your leveling. Races give bonuses to skills and attributes as does the sign you end up choosing.

As you can tell, the game is about openness. Do you want, be what you want. To a lesser extent, Fable tried this with mixed results. But not until this game have I seen so much openness and ability to do practically what you want.

NPCs are on a 24/7 clock. Each one of the 1,000 NPCs in the game have varying levels of needs, desires and goals. They will carry these out without regard to you. Guards will catch NPC criminals, people will go out and hunt. I've seen a guard attack a wolf that was bothering a passerby. It all feels natural and as realistic as any game right now. Mostly. There are some sore spots. The combat AI for any partners you have can be a joke. Sometimes, they will just barrel forward without regard for the other monsters around you. That can lead to very difficult situations as the AI guards round up more than they can handle, die, and then you have a messy situation on your hands.

Other sore spots include guards with ESP. Apparently, if a person wakes up while being killed or isn't killed in one hit, the guard seemingly knows that murder is being committed. And will rush right to where you are. This has caused me a lot of consternation when I'm trying to finish a quest with guards who know not only that I'm a murderer but also exactly where I am. And will continue to chase you forever.

The interface has been retooled. The journal and your inventory is now much much more user-friendly. Quests show up in a log and you can easily select which quest you want as your active quest. Doing so immediately pops up a red marker where you need to go. You won't get lost. I will say its sometimes a little disappointing when an arrow appears over a ruin that the quest says you need to find. Instead of following general directions, I know exactly where to find it. That's a bit disappointing in that it takes away from the exploring portion of it. Minor gripe, though.

The graphics also help promote this world. Terrific, they really make Oblivion come to life. From the trees in the background, to the tall weeds you pass through, everything is animated and created painstakingly beautifully. Its a real world come to life in virtual form. The physics are pretty decent. I've caused skeletons to explode, people flying backwards with a well cast fireball, rolling down hills. Sometimes, the close-ups of people are a little jarring because they don't look so realistic when you get up close and a lot of them look like they have uber-wrinkles or a skin problem. Aliasing is practically non-existent. When you get a horse, the very very very brief pauses in between loading the outworld area becomes a bit more noticeable because it seems to happen a bit more often. Its still not in anyway shape or form to the detriment of the game and is completely understandable given that the world is so huge, but its there and noticeable.

The sound is also terrific. The voice actors are pretty decent, the sound effects awesome and the music really well done. Traveling through a thunderstorm really makes you feel like its raining, lightning and thundering. The clash of steel on steel is exciting, sparks fly.

The game does stutter at times. In the first dungeon, when I brought out a torch, the game paused briefly as it changed the light levels. Not a huge problem by any means. Placing spells on your directional pad hotkey can become a pain as you ready each spell. Though, I love the fact I can wield a sword and a torch/shield AND cast spells at the same time. Love it. I guess there's some framerate issues, but I have barely noticed them at all. There are some pop-ups with the shrubs etc in the distance but really when the game is generating all of this on the fly, I can forgive some very very very minor quibbles.

Overall, if you are a fan of RPGs, I don't know why you wouldn't like this game. Whatever you bring to the table, it will match you. Whether you want to get lost in a virtual world, discover catacombs that really feel like they've never been found before, just go after the main quest, buy and sell houses, try and become a mercantile genius or even become a vampire, everything is up to you. You can do it all, or none of it.

I will say it's hard to be objective with a game that was seemingly crafted just for me. I am usually willing to overlook minor faults etc when the end product is amazing. Such is the case with Oblivion. Everything about it are things I love. I love the openness that is controlled in that I will never get lost. I can't think of many games that give you so much freedom, but in such a way that you won't lose your way. Absolutely terrific, there's nothing here that makes me not recommend it fully-heartedly for RPGers.

NOTE: I hesitate to even bring this up, but the game has been re-rated by the ESRB as of 3 May 2006. For some reason, they have decided the amount of blood in the game is more fitting of a rated "M for Mature (17+)" game. There is talk of a mod that will strip away the female character's top portion of the clothes. Please know that this does not affect the Xbox 360 version of the game. The mod is downloadable for the PC version, but not for the 360.

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Well, to begin with this game is simply fantastic. I purchased an Xbox simply for this game. It was well worth it. Now I am a big fan of well made RPG's and the Elderscrolls titles are among the best out there. I'm not the quickest with learning the controls but once I do I find that I can fly through any menu with ease. I had heard many a review that had complained that the Xbox controls were a bit too 'touchy'. Well...yeah they are...but let's be smart shall we?....check the Options menu....oooo...look... a slider that controls vertical and horizontal sensitivity. (The default is well over to the over sensitive side) So...a little sliding down here and the problem is eliminated.

The other common complaint I have heard about this game is that the world levels with you. I can fix that too. Now some may be purists and not want to mess with it. But others (like myself) get a bit tired of wolves kicking my highly armored tush all around Tamriel. In the options menu there is another slider under gameplay. It's a Difficulty slider. Yeah...I admit it...I slid the thing down a few notches...but the difference was well worth it. Now, I face enemies EQUAL to my level...instead of two levels above. When I used to walk outside and face a pair of brown bears...I now find a couple of black bears. Still a good fight but one I can at least have a fair shot at winning. And one would imagine the loot would degrade as a result of my slippery slider....well it did change...it just got a little better.

So, I have found that making these two minor slides in the controls and difficulty settings have made this game a thousand times more enjoyable. And keep in mind that it only takes a little tweaking...you don't have to go all the way down to easy...just nudge it a bit that way and the difference is palpable. And I don't always keep it there...when I find that things are feeling too easy I nudge it back up to give me an extra challenge.

So give it a shot and see if it doesn't make all the difference in the world....Go ahead....I won't tell.

One other note on the AI.

I have a very interesting story about it. I was sneaking about in one of the many ruined forts littered about the land. The one I was currently in had a bandit infestation. I am a stealth player mostly so I snuck around the top tier until I could peer down to a large opening below that had 5 Bad Guys hanging about. Well from my dark and hidden perch far above I decided to see if I could take out a baddie or two before being spotted. I chose my mark..(the guy in robes, gotta get those casters first) and shot. I hit with the first arrow, and before I could get off another shot the injured mage started yelling and running about and began attacking his own men (he attacked the two archer bandits...he must have thought one of them shot him) This of course led to the other bandits joining in the fray until everyone was dead....except oddly enough the mage I began with. I then jumped down from my perch and took him out with my blade. But to watch the whole fight happen from above....that was priceless.

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Elder Scrolls IV: OblivionCirca 2006

GOOD:

This game literally has a huge world (and you can explore every inch of it), it rivals that of Grand Theft Auto: San Andreas (GTA: SA's entire world not just one city). For Example, if you went into the woods in the game and did not use a map you world get just as lost as you would in a real-world forest with no map.

Hundreds of quests (really big and really small) to perform you can skip any you want or do them all, plus you deicide the outcome weather it be good or bad.

Interact with NPC's, there are literally hundreds of them and they are all voiced acted and display emotions on there faces.

A very life like world in which Police chase thieves, wives nag husbands and wolves prowl the woods looking for prey.

Do just about anything you can think of like steal (anything), save people form gangs, fight in arena's, hunt animals, sail ships, become a vampire (pretty cool) or just hang back and do almost nothing the choice is yours.

BAD:

This game may be way to hard for most casual gamers.

The loading in this game is can get annoying, this game will load often and some loads (not all) take a long time. The hard drive cuts down on some loading, but it's still a pain.

Some of the character animations especially those of your character are a little sloppy (but in 1st person you cannot see your own animations so it's not so much a problem)

The Hit Detection (or hit boxes) sometimes doesn't work well.

While the world is huge it's also mostly wooded forest area, which can be a little bland after a while.

Morality seem to play little in the game in terms of your characters development, you can do evil/good act but will not really be considered evil/good in the same way that you see in Fable or Jade Empire. In the end it's more realistic but a little underwhelming.

IF IT FITS YOUR TASTE:

A first person Swords and Sorcery RPG (Click in the left thumb stick to toggle third person mode).

The games theme is very much close to that of the Lord of the Rings books or movie trilogy, by Peter Jackson, other similarities are found in the tabletop RPG Dungeons and Dragons.

This is a do as you please type of RPG (like Fable or Jade Empire), this not anything like Final Fantasy, you pick and you choose the outcome, that said there is little to no character identity outside of your deeds and don't expect a party of other characters who tag a long like in most other RPG's (like Final Fantasy).

GAME ITS MOST ASSOCATED TOO:

Elder Scrolls III: Morrowind

Fable: The Lost Chapters

Blood Omen: Legacy of Kain

Thief III: Deadly Shadow

ADDITIONAL NOTES:

There is downloadable content missions/quests and areas for this game out on PC and Xbox-Live. Examples being horse Armor, Spell Tomes, The Wizard's Tower, The Thieves Den, Vile Lair, The Knights of the Nine, and The Shivering Isles just to name a few.

The Special Limited Edition (Xbox-360) comes with a bonus disc, which has a lengthy behind the scenes documentary, also on the disc you can view concept art work for the game, plus the limited edition comes with a small book on the history and people of the Elder Scrolls world and you get a real-to-life coin from this games world.

The world in the game if measured in real-world miles would be about 16 miles not including underground areas like caves, crypts, basements, and bunkers, also most areas in the alternate-dimension of Oblivion are immeasurable due to the fact that they are randomly generated and huge.

All Elder Scrolls games are first Person (the other Elder Scrolls games besides Elder Scrolls III where on the PC).

In the game (at the main city) you will see a poster for a gladiator type of fighting arena called Arena, the poster is the same picture found on the box art for Elder Scrolls first game called Elder Scrolls: Arena.

More lots more information go to this link

Honest reviews on Elder Scrolls IV Oblivion - Xbox 360

If you want an overview of the game, look in one of the other reviews, i'll just highlight the good and bad.

Graphics: Best i've seen so far. You can see the trees in the mountains far in the distance, you've got weather, great landscapes, and everything you'd expect from the game.

Gameplay: Very fun. Although i've heard of a few people on forums having trouble with the game freezing (perhaps PC only?), I've had no problems on 360. Players of morrowind will recognize the system, with improvements for quick switching between weapons and spells.

One key change: As you level up your major skills, you gain levels. So do the enemies, so as you level up, the game always stays hard. This means you can complete the main quest at only level 8, or you can be level 30 and have the same (if not more) difficulty wherever you go. This prevents you from leveling to make the end-game easier or make yourself overpowered above anyone in the game. Good thing about this: It keeps you focused on your quest.

Replayability: Very high. Once you beat the game, you can easily create another character that is entirely different, making the game feel completely new.

Overall: Very fun game, and a must-have for any 360 library. Bethesda did not disappoint.

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I bought Oblivion a few days after I got my Xbox 360 and I was blown away. Im kinda disappointed I bought the game as early as I did because now it shames the graphics and storylines of all the other games I own.

The minute I got into the game, after I finshed making my own unique character, I was already astounded by the graphics, The details of the jail cell you are in when you start the game are very precise. I loved the way the chain swung when you used the left bumper to pick the cuff up. After you meet the Emperor you must navigate a large dungen filled with amazing creatures and features.

After you complete the introduction you are thrown into a world where you can do practically anything you want. If you want to fight, go to the Imperial Arena or venture out into the wilderness. If you want to explore, there are an appreciable number of dungens, mines, caverns and ruins to explore, though after exploring a few their layouts start to repeat.

So far I have put in atleast 150 hours and I have still not fully explored the world of oblivion, nor have I completed every side quest. There are atleast 100 side quests that let you do all kinds of things. From fighting elves in the Imperial Arena, to stealing an Elder Scroll from the heart of the Imperial Tower, this awesome game is bound to amaze both serious gamer and nongamer alike. You really get what you paid for, and this is the best RPG of all time.

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Tuesday, December 9, 2014

Discount Halo Reach

Halo Reach
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $18.78
Today's Bonus: 37% Off
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Halo: Reach Circa 2010

GOOD:

Tried and true (Halo) FPS experience that many other games have copied over the years.

Great Co-op Gameplay allows up to four players to go through the entire game from start to end.

Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.

Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.

Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.

Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.

Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.

BAD:

Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).

Can't play Forge maps in Fire Fight mode.

IF IT FITS YOUR TASTE:

A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.

Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.

The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.

The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.

Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.

An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.

There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).

NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).

Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.

Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.

GAME IT'S MOST ASSOCATED TOO:

Halo 3: ODST (Xbox 360)

Halo 3 (Xbox 360)

Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)

ADDITIONAL NOTES:

There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.

Don't put down that controller once you beat the game as there is a surprise post credits.

People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.

The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.

The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.

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Skipping out on this game is doing yourself a disservice if you were a former HALO fan. I hadn't played Halo 3 in months because I was bored with it. There's a lot of content here and I'm glad to say this game is worth every penny of $60 and I've been very entertained. Yes, it's still Halo and "more of the same", but they've changed enough about it to make a new Halo experience, not just another rehash. ODST was a joke of a game compared to Reach and having owned it almost made me skip out on Reach.

The campaign spoilers will go at the bottom of the review.

I'll put in some of the major stuff I've noticed but I'm sure I'll miss a lot.

There's a new graphics engine and the graphics in the game are superior to any other 4 player split screen game I've played, and I make a special effort to purchase as many of them as I can. The graphics are certainly not Killzone 2 level, but very high quality. MUCH better than Halo 3. I was very pleased when I played the BETA that the new engine still plays in HD when doing split-screen and that it's split horizontally. The blood and shield effects are very well done. You have a night vision mode instead of a flashlight now, similar to ODST. The sound effects are pretty darn good. They finally made the sound of a grenade somewhat deafening. The music, as usual, is very well done and adds a lot to the experience.

The new engineering packs have really added to the game and are what really makes Reach a different experience. Your options that you'll find in the campaign are sprint, hologram, bubble shield(that also heals you), cloaking that doesn't work well if you're moving quickly, what I'd call an ostrich or turtle shield that turns you invincible but immobile and unable to attack and a jetpack. My personal favorites are the bubble shield and the hologram. The Covenant have a roll instead of a sprint in multiplayer.

The enemies are much more mobile and capable of dodging than they were in the past. I beat it on heroic and found the game to be more difficult than the past games, but certainly manageable. The Covenant have engineering packs too. They use the roll very well. There are a couple of new enemies/variations that make the game a little more diverse, but for the most part you've encountered most of them before.

There are new weapons. There is no dual wielding. Both factions have weapons that are very similar now, I suppose it made balancing the game easy. All the weapons seem more effective than they were in the past (probably explains why there is no dual-wielding). The particle beam gun is pretty neat as is the covenant grenade launcher. The rocket launcher can lock onto vehicles. There are some of the old goodies, but there's a new covenant needler battle rifle, a covenant multi-lock plasma/rocket launcher and a couple of other new guns. The battle rifle is single fire instead of burst. There's the awesome pistol from the original Halo. There are two animations in how you melee something when you're holding a weapon. You can also backstab/knife someone now and it shows a little cinematic of you letting them have it instead of them just dying in with an ordinary hit.

There's a health-bar under your shields like HALO 1. There's no red screen when you're injured either, just a red bar. This is a huge plus for me. It's the perfect system.

Customizable characters are a great addition. You get credits for every kill you make, and you can use those credits to make your character look different. New helmets, new kneepads, new add-ons etc. It's a great way to make people feel like they have a real in-game Avatar. As far as I know there are no benefits combat-wise to having new armor, it's just visual. This is how I like it. In Call of Duty games you have to play the game for quite a while to unlock all the weapons and upgrades and it gives experienced players an unfair advantage online. In Reach you should always have a level playing field, you'll just look spiffy if you play a lot. Your customized appearance is in the campaign and multi-player, even the cutscense as they're rendered.

Vehicles. The ghost has been nerfed. It was my favorite vehicle. I got a 27 kill spree on one in Halo 3 so I'm disappointed. The invincibility power ruins running people over. The guns on it are not all that effective either. There's a mini wraith vehicle that is pretty awesome, it can carry other people too. There's a missile launcher mounted to a Warthog also. The humans have the VTOL aircraft with side gunners again.

Multiplayer is where this game really shines. No games does online split screen shooter as well has HALO. The engineering packs/loadouts add a new dimension to the game. Sprint and roll makes the game much faster than it used to be. Not every game mode makes use of the loadouts so if you're a purist you've still got options. Some of the packs don't seem too effective on some game types but sometimes it's fun to just mess around. There's an invasion mode where you play Covenant VS NSDF and try and capture objectives. It's a lot of fun and a great new challenge. There are 3 more classes available with different engineering packs. I also played some firefight (like ODST, but with some new modes) and it was great fun. You can put a human player on the covenant side to make it even more challenging.

HUGE NEGATIVE: No 4 player split screen in Big Team Battle, the Campaign, or Firefight. I expected this for the last two, but Big Team Battle has always had this option. 3 or 4 players split-screen Big Team Battle was what I'd do 90% of the time I've ever played Halo. It probably didn't run very well with the new engine, and that's unfortunate. Taking this away from the game took away A LOT of value for me. I should remove a star but there are still a variety of other options for you to play. I still think the game deserves 5 stars but the loss of 4 player split screen Big Team Battle really hurts the game's playability as a "party game".

Negative: DLC. I was a fan of DLC until Bungie/MSFT disabled some game modes on my original copy of Halo 3 because I didn't want to buy their overpriced map packs. That's shameful. Charging $5+ for 3 maps is shameful. This game might be great now but once they release a couple of map packs the price of playing the full game goes up and up and up. If I lose game modes I'm dropping this review to 1 star. Matchmaking doesn't have much variety. There are more maps than what the playlist is using over and over. Of course the game could use some more maps but I'm not willing to pay much for more of them considering how easy it is for them to make a map with the included editor. Many of the multiplayer maps are in the campaign anyways.

Negative: The double punch in multiplayer, it's not as easy as it was in the beta but it's still how you'll die about half the time. I actually like it but I know it'll annoy a lot of people as sometimes not firing your gun at all is the best strategy.

Negative: Matchmaking still doesn't work perfectly, but the option to vote for different game types/modes makes it a lot more enjoyable.

Negative: In invasion mode the humans seem to win the majority of the time. This may or may not be because of their weapons loadout. The assault rifle is easier to use as the shots hit instantaneously and you don't have to lead your target like you would with the plasma gun.

Negative: You can spawn off of your teammates now which seems like a cool idea but I don't like it. One guy will make it past your defenses and then suddenly it's 3 guys. Spawning in mid-air and falling to your death seems to be a big problem now too. If someone is flying around they shouldn't be an option for spawning.

A few SPOILERS

The campaign is awesome and has a good storyline. There's a Spartan 2 (like master chief) on your squad. I liked that there are some indigenous creatures on Reach. It makes it seem more like a real planet. I didn't have to fight any flood in the game and for that I'm grateful, they're pretty lame. There's no Courtana interrupting you every 2 minutes either like in Halo 3. There is a space flight-sim which is actually really well done. It made me miss playing Wing Commander. The only mission I thought was kind of boring was one where you're flying around from rooftop to rooftop on a VTOL. 8/9 on the missions is pretty darn good. It was pretty interesting that some of the tough enemies could dual wield but it's not an option for you.

The voice acting is OK. Your squad is pretty cool and the cut-scenes are fun to watch and easy to skip. If you've read the books (I haven't) you'll know the ending to the game, eventually everyone has to die at some point. You'll probably like the commander and the Spartan 2. It's great getting to know your squad and then watching them bite the dust. It gives you a feeling of urgency and resolve to complete your mission no matter the cost. There were a few surprises at the end for me. I thought you were just trying to defend the planet. Apparently there's a greater cause. I appreciated that you don't have to put up with the Covenant storyline at all. You don't play the `other side'. The Covenant in Reach remain a powerful and mysterious enemy.

Best Deals for Halo Reach

I'll try to keep this brief:

1) I've been playing FPSes since before Wolfenstein 3D and Doom kicked off the contemporary genre as we know it. (I've been playing video games in one form or another since the early 1970s.)

2) The only aspect that interests me is the single player campaign. The last time I enjoyed multiplayer was Quake III on PC, around 10 years ago. None of my friends still game, and I soon learned the hard way that playing online w/ anonymous strangers is a pit of snakes that I have no desire to subject myself to.

3) Halo 1 has been one of my all time favorite games since I first played it in June 2002. (My review from around that time is still there, if you care to dig for it...) For the record, my Bungie fandom began in 1995, when a co-worker gifted me with a copy of Marathon.

4) I have enjoyed each of the Halo sequels, but felt that they all fell short of the greatness of Halo 1 in various ways.

5) Halo 1 is still my favorite in the series and probably always will be, but of all of the subsequent entries, Reach comes the closest to matching its awesome radness. My expectations were sky high, and yet it managed to somehow exceed them. I've already played through the campaign at least four times and will play it many more times in years to come. Buy with confidence, even if you have no interest in multiplayer.

Honest reviews on Halo Reach

This is a very enjoyable video game. Keeps your mind alert and active. Makes you think before each move you take.

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In short, this is a fantastic game and I would recommend this to any gamer, FPS fan or not. The campaign is epic, multiplayer is just darn addicting, and the other modes are simply the icing on the cake.

CAMPAIGN: (no spoilers)

Halo Reach's campaign takes place just before the events of Halo: Combat Evolved. You are put into the shoes of Noble 6, a member of a Spartan squad called Noble Team. During the campaign, you help out Noble Team in their defense of Reach against the Covenant, a courageous effort against impossible odds. The campaign is reasonably long, logging in at about 7-10 hours on your first playthrough, increasing or decreasing with difficulty or skulls activated. The campaign is very epic and entertaining, featuring a wide array of enemies, vehicles, and locations to discover. The graphics are excellent, though not ground-breaking. And on top of all that, the masterful music of Marty O'Donnell is put in, adding even more emotion to the story. Though the overall campaign is not as good as some of the past titles, it is still excellent and is highly recommended.

MULTIPLAYER:

In a nutshell, the multiplayer of Halo Reach is awesome, providing many new changes (i.e. armor abilities, new gametypes, maps), but still being the tried-and-true Halo multiplayer that we've grown accustomed to over the years. Some new weapons and vehicles have been added in, which are all very cool. Finding and joining a match is easy as pie, and you will find hosting a game with many friends has been made a lot easier. There is some occasional host migration, but not enough to detract from the overall experience. A cool new feature of this game is the sheer level of customization that you can put on your character, like armor pieces, helmets, coloring schemes, emblems, clan tags that you can use. You get most of these by earning credits from playing campaign, multiplayer, and firefight, but some are unlocked by default. These changed apply to multiplayer, firefight, and even campaign, appearing in the cutscenes as well. Offering new game modes like Invasion and returning classic old ones like Infection, Slayer, Big Team Battle, Grifball, and Assault, the multiplayer of Halo Reach is grand.

FIREFIGHT:

Returning from Halo 3: ODST, Firefight is Halo's version of Horde or Survival mode from many other games, adding in many new and interesting features. You can go it alone, invite some friends, or find a match (finally) with up to 4 people. You can adjust so many aspects of Firefight, including ammo, player traits like shielding and movement speed, enemy type, how many spawn, difficulty level, etc., and this makes an already great experience even greater.

FORGE:

Forge has returned from Halo 3, and is Halo's level editor. While you cannot change the level design itself, you can put in and delete weapons, structures, scenery, vehicles, and much, much more while in Monitor mode, easily switched to and from with the D-Pad. And the best part is that this is all done in real time, meaning that you and a bunch of friends can both work on the map or just fool around, as you can switch to a normal player easily. This makes for some hilarious mayhem and awesome finished products, so it is top-notch.

THEATER:

Theater from Halo 3 and Halo 3: ODST has returned, which is pretty self-explanatory-a place where you can record, rewatch, and edit your recent game sessions. While I have not used the feature much, it is very cool when I want to record some gameplay where I did really well, highlight the best parts, and put it in my file share so that my friends and the world can see.

CUSTOM GAMES:

In custom games, you can create your own game modes and game types that can be played with your friends. There's lots of room for creativity here, whether you want Superman-like, fast-moving, high-jumping Spartans facing off against each other, or slow, lumbering soldiers struggling to race to the other side of the map. It is a very fun mode to use, and what you do with it is completely up to your imagination.

OVERVIEW:

Overall, this is a fantastic game and sets a new standard for what modern FPS games should be. You definitely get a lot of bang for your buck, and time spent playing this game is certainly time well spent. And for you parents out there considering getting this for your kid(s), I would only recommend it for youngsters 11 or older. There's a surprisingly low level of violence, blood, and profanity in this game, a level of which I consider a "T" rating. It's at your discretion which ages you let play this, but again, it's not that violent compared to most other games. So if you haven't already, do yourself a favor and buy this game now. It's a steal for $25 (writing this in October 2012), and it's even more fun if you have lots of friends to game with. I hope this review helped, and Remember Reach!

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Sunday, November 30, 2014

Review of Legacy of Kain: Soul Reaver

Legacy of Kain: Soul Reaver
Customer Ratings: 5 stars
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this game was good on psx, it got better on dreamcast

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This is the best Dreamcast game. Ever. Period.

Everything about this game is superbly done....graphics, playability, control....unbelievable.

The PSX version (never played it) was good from what I heard, so at the time I had just gotten a Dreamcast and I noticed this game was out for it....so I picked it up and i was instantly sucked in to the world of Nosgoth. You don't believe me, just get to the edge of the pit Raziel was thrown into in the opening cinema and look down. Unreal!!!

Not only does this game look good, but it plays like a dream....no quibbles whatsoever about the control, except the occasional mess-up trying to claw into blocks trying to move them around. Actually, if this game had a flawthat would be the only one....the tedious nature of the many blocks puzzles....especially in the level with those dad-gum white spider enemies....!

The difficulty of the game is right up there too....nothing to turn your nose up at, you have to be on your toes.

As for the length of the game? Depending on if you try to get all the glyphs and health pieces....expect to take upwards of 25 hours to beat this game. I'm a perfectionist, so the first time through this one I took a good 35 hours....

Overall, 10 out of 10. I rarely give a perfect score....so this is definitely one game you can't pass up on....and now for less than 10 bucks, it sure is a steal!

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Thursday, October 23, 2014

Reviews of Speed Racer: The Videogame - Nintendo Wii

Speed Racer: The Videogame - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $12.71
Today's Bonus: 36% Off
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I'm not a fan of the Speed Racer movie, or the old cartoon series, so this review is based on a Wii racing game. I have been looking forward to this game for quite a while based on the idea of a stunt racing game and screen shots of the various tracks, and it certainly lived up to my expectations.

I have gotten several racing games for the Wii system. The latest was Classic British Motor Racing, also based on the screen shots and idea. Unfortunately, the steering controls made the game impossible to play. My first concern then with this game was the controls. I give this game an A++ in that department. The controls aren't too difficult, but sensitive enough to react when needed and precise. Graphics are nice. Typical of a Wii game, but better than GT Pro Series for example. Fun tracks with loops, and awesome colors. All tracks are unique, some more fun, and easier than others.

You can choose to race in championship races, divided into 3 classes. Once you finish class one, you can move on to two, and so on. In the classes, if you finish in the top three, you unlock new characters and tracks. There is an option to form an alliance within the championship races, that help reduce the number of people that attack you. Fun stunts or "car-fu" help you gain position, and score points. You can also pick up some other aid like boosts and speed up places on the track.

You play as characters from the movie. There is dialog from the characters while playing, which adds a new dimension to the game. Easy to understand, and play right out of the box. It does take some time to learn the "car-fu" moves, and gain more skill, plus you have fun while doing it. Not too easy that you get bored. It takes some thinking, and planning to make sure you stay in the lead. Opponents can cause you to lose advanced place very quickly. And it takes some time to regain a top position.

Great stunt racing game!! Not too difficult, but challenging enough to keep me playing. Very addictive and different from most racing games on the market.

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This review is by my 7-year old son who says Speed Racer is a winner:

"It is fun because there are different cars to choose from. You get 4 cars to start with and you can get somewhere around 14 more. The tracks are cool because you do a lot of loop-de-loops and jumps. I also like the smashdown move when you jump up and land on another car."

Best Deals for Speed Racer: The Videogame - Nintendo Wii

Speed Racer is a cross between Mario Cart and Burnout. Mario cart because the cars are characterized to the driver. They talk smack while you drive, and you give the car "powers" with the various boosts. Its like Burnout from the point that not only are you trying to win, but your trying to crash the other cars before they crash you! Now.....You DO NOT get any projectiles, but you get many different ways to smash a car. They call it "Car-Fu" I know it sounds corny, but once you start crashing cars its fun. Whatever you do, play the tutoral before you play, trust me they go over things the manual does not. The tracks are cool too, just like the movie, colorful, loops, elevated,and jumps. I say the only thing I dont like is not being able to see whats comming behind you. So if you like racing games with a arcade feel like Mario and Burnout......or you just like Speed racer products, I say its a good buy.

Honest reviews on Speed Racer: The Videogame - Nintendo Wii

My son and I really enjoy this game he is 5 and has legitimately beaten me several times. Good clean fun!!

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I've been waiting a long time for the Speed Racer live action movie...but even longer still, is the amount of time I've wanted to drive the Mach V or better still Racer X's Shooting Star. Now that is virtually a reality. The World Racing League and over 15 major characters from the movie are available to unlock and use on original race courses and film course reproductions. The standard stunt racers (according to the film & game) are T-180, each equipped with jump jacks (you know "unk-unk-unk-unk"), each can "Slide" thanks to their independent wheel rotation, allowing forward movement regardless of the direction the car faces. Each can reach speeds in excess of 400 MPH by riding your opponents slipstream, hitting "speed-up" squares and gaining Boost power by avoiding the sides of the track (like in the Pod-racer game of old) or by performing CAR-FU moves. Yes, CAR-FU, is car combat, maneuvers to take out opponents or simply to gain pole position. CAR-FU moves like the TAIL TOSS, the BOOST BASH ram, landing on an opponent for the SMACK DOWN, the 180 ROUNDHOUSE, spins and hyper-spins, the BARREL ROLL TORPEDO are fun and vital to win WRL races. Cars can perform front, side and back flips, which are handy and visually satisfying. The game comes with typical race game displays: ranking, progress /lap/speed meter, health and available boost power.

Available modes are single races, an essential tutorial, the time trials, championship mode, which allows for a variety of different competitions of two or more races and multiplayer for a second player to join in split-screen mode. In Championship Mode you rack up points for each race, which are tallied for an overall ranking. There are three initial race classes of increasing difficulty to choose from: slowest to fastest. You can gain extra points by your finishing place, your CAR-FU moves and by having the fastest-lap. In multiplayer mode you need only rank in 1st, 2nd, or 3rd in order to beat the Championship. In a Championship race you can team-up with other drivers, agreeing not to CAR-FU them. Then there are the opposites of allies, Rival drivers who are focused on taking you out...know your rivals! The available Drivers include: Speed, Trixi, Racer X, Sonic "Boom Boom" Renaldi, Delila & Mariana Zanja, Rosey Blaze (no relation), Taejo Togokahn, Esther "Rev" Reddy, Gothorm Danneskjold, the Gray Ghost, Prince Kabala and Pitter Pat, Snake Oiler, Kellie "Gearbox" Kalinkov, Booster Mbube, Nitro Venderhoss, Denise Moble, Jack "Cannonball" Taylor and Colonel Colon. Each driver and car has their own set of stats that make them unique. These stats include: the Speed (of vehicle), Handling, Acceleration, and Strength.

The game graphics are typical of the Wii and neatly mirror the film's style. The game sound and song lists are okay. The voice talent is mostly a real cast one: Emile Hirsch as Speed, Christina Ricci as Trixie (the voice of the Tutorial), Matt Fox as Racer X and notably filling in for Snake Oiler, the great Phil Lamarr (Samurai Jack). The CAR-FU is fun, ...smashing good fun! The sometime surreal race courses although only loosely inspired by the film "locations" are still really fun and obviously created by someone who grew up watching Speed Racer or maybe just had some cool HOT WHEELS sets.

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Thursday, October 9, 2014

Discount Rayman Raving Rabbids - Nintendo Wii

Rayman Raving Rabbids - Nintendo Wii
Customer Ratings: 4.5 stars
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I am not much of a gamer. The Wii has been my first game console since the Playstation a LOOOONG time ago. In fact, games usually bore me. Not this one.

The experience with the wii-mote is awesome. This game should come packaged with the Wii because it shows off just how wll the wii-mote can immerse the player into the game! Something like this would be utterly boring with a regular controller. But when you're swinging the remote over your head like a lasso, or holding a hose in your right hand and pumping with your left... or tippy toeing with your arms close to your body... or jumping rope or slapping bunnies with your backhand... YOU GET THE PICTURE. They really did this game well. It's so much fun. Tons of laughs.

We played the game ALL DAY yesterday and all night today and finally passed the 1-player story-mode game (unlocking all the multiplayer games). It was fun. We were very loud. Certain levels were very challenging and required many rounds with the controller being passed from hand to hand between the 5 of us.

The game has an excellent soundtrack. Graphics, I don't know, they looked pretty good. The bunnies were cute! The game is great for kids of all ages because there is no killing. You just shoot bunnies with plungers and they cry and go away! Hilarious. That's one thing about this game that will catch you off guard.. It's FUNNY. You will find certain stages, animations, games instantly hilarious. Fat bunnies running all over your screen, what more can you ask for?

I would like to highly recommend this game to anyone who wants to play Wii games with a party-type atmosphere. In all honesty, playing this game alone will be fun but might get old after a while. That's why single player games (like Zelda) have things like puzzles and mysteries to keep you occupied. This game is just pure fun with the controllers and reflexes and skills. I have a hard time paying attention to any game that takes more than 5-10 minutes per level. I don't feel like my games should stress me out like my job.

This game is mindless fun. We all loved it. Get it. Here is a breakdown of our diverse little party group over the past 2 days:

Aged 17M, 19F, 19M, 23M-s/w consultant, 23F-banking, 27M-engineer, 28F-project mgr, 34M-educator). This game really is for everybody. I think kids (

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Saturday, September 6, 2014

ATV: Quad Power Racing 2 Review

ATV: Quad Power Racing 2
Customer Ratings: 4 stars
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As an adult who doesn't have a whole lotta time to spare, this game is great for short 5-20 minute gaming, but can easily result in longer play time because of how addicting it is. The greatest things about this game are 1) the vastness of the tracks, 2) the serious air you can get with the ATVs, 3) the flexibility of the ATVs and 4) the wide range of play options.

The wide tracks allow a lot of room for mistaken swerving. Although there are some narrow spots, even if you bump into the walls lightly you won't fall off. This game is very forgiving when landing basic jumps. I've landed 50 yard jumps on only one wheel or even at an angle and still continued on racing. Landing after tricks is a bit more challenging but a good one for casual gamers. Speaking of tricks, only on another planet would you be able to pull off some of the crazy jumps in this game, but that's part of the fun. Who cares if you can't pull off a 360 backflip on an ATV in the middle of a rock quarry in real life. You can in this game and it's a lot of fun seeing how high and far you can jump during a mad dash to the finish line.

Some of the cons:

-The soundtracks do get old after awhile and allowing an option to upload your own MP3s onto the playlist would have been sweet.

This doesn't detract much from the game though.

-No replay cam. Would have been nice to rewatch some of the insane tricks.

I bought this game for $... at Fry's and it's worth a lot more than what I paid for.

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This is a very fun game. End of story.

Well, there is a bit more to it, actually: This game is not a mile stone in entertainment software. It is not going to rival games such as Rallysport Challenge, Project Gotham, or MotoGP. But it is a lot of fun to play.

It is also easy to learn, which makes this game one of the few games one can play with friends that do not normally play a lot of games. Today, most games are so sophisticated, they just don't allow serious and casual gamers to play together. This game is different! (And has a few nasty features such as kicking the other drivers off their ATV... this can add some spice to a friendly rivalry...)

Just for being a fun party game, I would give this game 5 stars. Of course, that wouldn't be quite fair to games such as Splinter Cell.

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If you like laugh-out-loud, arcade-style racers, then you'll love ATV 2.

It's fast, the physics are totally spot-on, and it's just a ton of fun. Knocing other bikers off their rides, a-la Road Rash, is very satisfying, and will have you yelling at the screen with evil delight.

The graphics are smooth and beautiful, with bump mapping, specular level-mapping, and lots of road-side detail, as well as bikes that articulate and respond to the road in a very realistic manner. Each "world" in the game (there are 15) is unique not only in appearance, but in how the races within it are strategically won. Some have more twists and turns, others are wider and flatter, others still are so foggy that visibility is very short, and some depend more on obstacles suddenly smashing into view after a tight corner.

I only give the game 4 stars because:

The arcade mode makes no sense. You race against other riders, but the only thing that matters is beating the timer, so who cares? Stick to the career mode. It's much more fun.

Tricks are, well, tricky. You have to press a button while simultaneously pressing a direction on the thumbstick. Seems to me this could have been better implemented.

The other modes (Freestyle, etc.) should have been integrated into Career. This would have made Career longer and more enjoyable, and would have given the game more structure. (Hey game designers, write me a book, don't just hand me a typewriter, you know what I mean?)

This is more of a tip, but the default controls are awful. You can change them to something very functional in Options by selecting "controller one". Use "setup C".

Overall though, I in no way regret buying this game, and play it very often.

Honest reviews on ATV: Quad Power Racing 2

Don't you hate when someone makes a sequel to a already bad game?You do? Then it's time to quit hating, Climax's latest is light years better than it's ugly-as-sin predecessor and is already worthy to compete against Sony's Offroad Fury series. The visuals have taken a giantic leap forward, the tracks are more intelligently designed (but still have stupid obstacles that require no memorization to avoid), and the controls have gotten the reworking they desperately deserved. If you can live without that "other" game's online support, then this is golden.

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My freinds and i played challenge taking turns for hours. In challenge you ride through courses, based on fastest time. We laughed so hard. I also own ATV Offroad Fury 1-2. Atv QP2 is fun and isn't just racing and tricks. Day 3 pro level in game I still have more to unlock. A must try. It's just that good. Rent or buy it's worth the trip.

--PS- (Change the controls to type C).

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Thursday, July 17, 2014

Buy Universal RF Switch

Universal RF Switch
Customer Ratings: 4 stars
List Price: $9.99
Sale Price: $2.95
Today's Bonus: 70% Off
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Very much works fine for the N64 system. Very hard to find a unit that will connect to your tv in where the cable wire goes. This one connects perfect. No issues!! From previous reviews and from pictures it's hard to tell if this will hook up to the back of your tv but it will.

UPDATE: Just wanted to give a quick update. Unit is still running fine but the picture quality is not as good as the NyKo N64 wire avalible from Amazon. If you want the best picture quality, go with the NyKo cord. The NyKo cord also plugs into where the cable wire goes in the back of the tv. Picture Quality is dramtically improved as well as sound on the NyKo. I own both.

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I have used these in the past, and I thought they worked fine. That is UNTIL ... I don't know what happened, and NOW the two that I have (one on an Xbox and one on N64) are all the sudden not allowing the cable to come through. Don't waste your money.. buy something that will work for more than a few months.

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Although I think the seller should be more descriptive in the item page, the product shipped fast and works perfectly.

The cable is in no way distorted when using the RF swtich, and the picture comes out fine. It works for my GCN/Xbox, I don't have a PS1/2 to try it out with.

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Friday, July 11, 2014

Cheap 20G HDD Hard Disk Drive For Microsoft Xbox 360 with USB 2.0 AGPtek

20G HDD Hard Disk Drive For Microsoft Xbox 360 with USB 2.0 AGPtek All-In-One Card Reader
Customer Ratings: 5 stars
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i loved this company because they sold a really good harddrive i will certainly buy from again

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So far so good. I've had it for a few weeks now and it seem to work fine. Great buy for the money. Enough memory for my gaming needs.

Thursday, May 22, 2014

Cheap Thrustmaster T-Flight Hotas X Flight Stick

Thrustmaster T-Flight Hotas X Flight Stick
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $34.99
Today's Bonus: 30% Off
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My first flight stick (or joystick) was the Microsoft Force Feedback Pro which was a very good stick it had some 'slop' in it which eventually got so bad that it was no longer tolerable. It was rugged and comfortable to use, but Microsoft quit making them & also quit supporting them in many flight Sims & newer games. I then had two Saitek Cyborg Evo Joysticks. The first one developed a problem after 11 months with little use, when it went out of calibration and the rudder output stuck in 50% left rudder position and couldn't be fixed by recalibration so it was replaced under 1-year warranty. Within 10 months switch #5 quit working on the second or replacement joystick so at this point I decided to look for a different manufacturers joystick because by now I had lost faith in Saitek being able to make a reliable joystick. I am seventy years old and I take good care of my equipment I don't abuse my joysticks so if they don't last for me I doubt that they would last for anyone. I searched Amazon reading joystick reviews and came across the T-flight Hotas Stick Pc PS3. This joystick had the features I wanted and was rated very high almost 5 stars even though at the time it had only five reviews so I ordered it.

This joystick can be used with either a PC or PlayStation 3. It has a PC-PS3 switch so you can select which one you use.

It came with the throttle and joystick separated so I decided to try it this way for a while. I've had this joystick now since the first week in August 2009 and I really like this joystick.

PRO:

1. It comes in two parts, the throttle & joystick, separated by an interconnecting cable approximately 18" between them but, they can be mounted together as one assembly if desired as the necessary wrench is included and the throttle & joystick are designed to be mounted together as one unit. I like them separated as it is more realistic with the throttle on my left and the joystick on my right.

2. Very simple to connect to your computer. You connect the joystick to the USB port on your computer via the integral USB cable & connector that's it! No separate power supply or adapter is required because this joystick gets its power from your computer through the USB cable/connection.

3. No installation CD included or required as once you connect this joystick to your computer it is automatically recognized and calibrated a plug & play joystick they don't get any simpler than this!

4. The throttle & joystick are very comfortable to hold & use. Together they have twelve programmable switches which are very easy to use on both the throttle & joystick. There are four programmable switches on the joystick module and eight on the throttle module. The joystick can be twisted left-right for the rudder control the throttle module has a slider switch which can also be used for rudder control if so desired. Also there is an eight-position hat switch located on top of the joystick this is normally used for 'looking around' in flight simulator programs. Both modules are quite robust & heavy enough so they don't move around much unless you really give them some pushing around.

5. So far this joystick is performing excellent & a great buy for the money.

CON:

1. None that I know of so far except maybe it would be nice to have the interconnecting cable between the joystick & throttle modules be longer & have connectors that can be unplugged in case of damage they could be replaced. Also I'd like to be able to move them a little further apart.

UNKNOWN:

1. How long will this last before something goes wrong? Only time will tell.

T-flight Hotas Stick Pc PS3

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With Tom Clancy's HAWX on the way to the PS3 later this season, and my sudden urge to revisit Freespace 2, X-Wing, the Wing Commander games on my PC, I decided to give this joystick a shot since it was cheaper than PS3 version of the Saitek Aviator, and it's also a hands-on-the-throttle model. I am sure glad I did! This stick is awsome, I am very glad that I gave it a chance even though reviews were scarce.

It has just about every button you could possibly want in a joystick, they all fell right when pressed, it's programmable, has a throttle with an alalog rocker for even more control options, and it all feels very intuitive when held. I tested it in the Windows game controller utility and everything seems to move quite precisely. Afterwards, I played Freespace 2 and the demo for the Battlestar Galactica: Beyond the Red Line mod, and it was a total blast. I was able to map the controls perfectly to all the buttons on the stick, and I was flying like an ace in no time.

They really thought of just about everything for this stick. The throttle module is actually detachable via an included Allan wrench, so if you prefer "cockpit accurate" distance between the stick and throttle, it's there for you. There's even a knob on the bottom of the stick that lets you adjust how much resistance the spring gives you! Pretty much the only thing you don't get is force feedback, but that's hardly shocking since this is an under $50 stick. It's even lap friendly, which is dandy if you don't have a coffee table or your desk is too crowded.

Overall, this is a very good stick, and is great for PS3 users or people looking for an entry level stick for their PC. For under $50, you'd be hard pressed to find a Hotas model as good as this one, and I'd much rather use this for my PS3 than a Saitek Aviator due to it's more solid build quality and hands-on throttle. Unless you'd rather drop $100 on a fancier model, Thrustmaster's console-friendly offering will serve you very well.

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T-flight Hotas Stick Pc PS3

This is my second one. I bought the first from Amazon last October-08. I was impressed with it's construction and overall operation ,but it had a few quirks. So I sent it back and paid the re-stock fee.

I've been a Microsoft Flight Simmer for 7-8 years and I've tried and/or owned almost all the joy-sticks and yokes(with and without foot pedals)that have been marketed in this country.

I have a soft spot for my Logitech 3-D Pro that has served me well for many years but I never really cared for their throttle design, and I guess thst's what attracted me to the Thrustmaster Hotas.

After waiting 6-months to give the manufacturer a chance to make another production run (and hopefully overcome the faults I found on my first one) I ordered another and found that it worked flawlessly. I am now a happy "camper".

If joy sticks are your thing, look no further, THIS IS THE ONE.--- Extremely well made, solid professional feel,smooth control actions that allow precise take-offs and landings, heavy weighted, priced right and delivered by Amazon.

Order one now, you won't be sorry !!!!

Honest reviews on Thrustmaster T-Flight Hotas X Flight Stick

I've used it for a month now with FlightGear (a serious non-combat PC flight simulator).

The good:

* It has enough buttons and axes for most needs. No matter what you buy, you'll always have to use the keyboard/mouse for some operations such as starting engines, lights, radio. The rocker built into the throttle may be mapped to the rudder if you don't like to rotate the stick.

* It's also comfortable to the hand.

THE BAD:

* Large dead zone. Explanation: The "dead zone" or "dead band" is the small range of motion around the center position where the joystick reports no change. It makes it easier to fly level without holding the stick, but for small corrections (e.g., to stay aligned with the runway when landing) you'll have to swing across that zone. Games (e.g. HAWX) help with this by averaging and filtering your input, but with flight sims you'll overcorrect all the time and you'll hate it.

* You may experience some "sticky" friction from time to time, causing jerky motion.

I guess you get what you pay for :)

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The T-flight Hotas Stick is designed to connect via the USB port and work with either a PC or a PS3. So far, we've tried it on a PS3 only with the excellent IL 2 Sturmovik Birds of Prey and with Tom Clancy's HAWX.

I will discuss our experience within the context above.

PACKAGING AND SETUP

Not much to complain in this area. the 'instrument' comes nicely packed and it was easy to get it out of the box.

It's initially separated into 2 modules: the joystick/rudder and the throttle and it's possible to use the joystick only. It took us a couple of minutes to figure out how to fit the 2 pieces together but, in the end, it was no big deal. It comes down to tightening a couple of screws with the supplied tool that is stored safely for future use at the bottom of the stick.

The only other adjustments other than 'programming' would be to 'block' the rudder function on the joystick by tightening another screw so that it's only available on the throttle and to set the proper handle resistance via a dial located on the bottom of the joystick module.

Using the stick with the PS3 is as simple as setting the USB selector button to PS3 and plugging the USB connector into one of PS3's ports, then starting the game.

OPERATION

From a PS3, point of view, I am happy to see that all the Six-Axis buttons, including the PS are mapped on the joystick and the throttle and, most of the time, they are clearly labelled. The main differences are of course, this controller being wired and its lacking rumble and motion sensitivity. To avoid complications, it is possible to start your PS3 with the joystick as the only control and then start your game and operate everything this way.

The manual states that, once you begin using it within a game, the stick will calibrate itself after you make a few moves. We haven't experienced calibration issues so it must be true.

The 8 ft. USB chord may be sufficient for most but it wasn't for us. We have a rather large screen and we play from 8-9 ft. away. The AmazonBasics USB 2.0 A-Male to A-Female Extension Cable (9.8 Feet / 3.0 Meters) took care of that problem.

My 12 yr. old kid feels that the games are more responsive when using the PS3's own motion-sensitive controller. This is probably the case but what this device provides is some level of realism. It's more realistic to pilot a plane with a stick and a throttle than by tilting and shaking a controller. After a little practice, he now prefers the Stick to the PS3 controller.

MY RATING

I found the T-flight Hotas Stick to be a great way to play flight simulation games and, for the price, it can't get much better than this. I am happy with this purchase and so are my kids. It's 5 stars which, in Amazon translation means "we love it".

__________________________________________________

PROGRAMMING

We tried it, just for fun and it turns out to be quite easy even though not exactly needed for the games we are currently playing. It's basically a 4-step process that would allow you to:

switch buttons

switch axes between themselves

switch the directions of the same axis

It's done by enabling the 'manual' mode by pressing a button, press and release the mapping button, press the button or direction you want to program, press and release the button or direction you are placing the function. For all of the above there is visual feedback of LEDs flashing.

Like I said, it can be done but it can get complicated quickly. Thankfully, it's easy to erase your manual preset and to return to the factory defaults.

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