Showing posts with label xbox live price for xbox one. Show all posts
Showing posts with label xbox live price for xbox one. Show all posts

Sunday, November 30, 2014

Review of Legacy of Kain: Soul Reaver

Legacy of Kain: Soul Reaver
Customer Ratings: 5 stars
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this game was good on psx, it got better on dreamcast

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This is the best Dreamcast game. Ever. Period.

Everything about this game is superbly done....graphics, playability, control....unbelievable.

The PSX version (never played it) was good from what I heard, so at the time I had just gotten a Dreamcast and I noticed this game was out for it....so I picked it up and i was instantly sucked in to the world of Nosgoth. You don't believe me, just get to the edge of the pit Raziel was thrown into in the opening cinema and look down. Unreal!!!

Not only does this game look good, but it plays like a dream....no quibbles whatsoever about the control, except the occasional mess-up trying to claw into blocks trying to move them around. Actually, if this game had a flawthat would be the only one....the tedious nature of the many blocks puzzles....especially in the level with those dad-gum white spider enemies....!

The difficulty of the game is right up there too....nothing to turn your nose up at, you have to be on your toes.

As for the length of the game? Depending on if you try to get all the glyphs and health pieces....expect to take upwards of 25 hours to beat this game. I'm a perfectionist, so the first time through this one I took a good 35 hours....

Overall, 10 out of 10. I rarely give a perfect score....so this is definitely one game you can't pass up on....and now for less than 10 bucks, it sure is a steal!

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Thursday, October 30, 2014

Cheap Xbox 360 NFL New York Giants Controller

Xbox 360 NFL New York Giants Controller
Customer Ratings: 4.5 stars
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My 14 year old son loves it. Only draw back is that it is not wireless, but other than that, it's pretty cool and seems to be well made. We got it for my son's new X-Box 360

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This is an absolutely great deal. For 11 dollars it works as good as a 50 dollar one. So happy!!

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one of the ast last cheap(if u can call it that)nfl team controllers the others are so expensive,got here pretty quickly also.

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It's great! My husband loves it! The buttons are a lined up a little differently so you will have to get used to it but that doesn't take long.

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Got this for my brother as a Christmas present! HE loves it, his xbox is in his living room where it is decorated all Cardinals from the rug to the couches! :) The cord was pretty long too, wish it was wireless but then I'm sure the price would go up. Also, I am happy I found this on on Amazon, because living in AZ you would think any gamestore or sports store would carry, this... NOPE! haha

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Tuesday, October 28, 2014

Reviews of Halo Triple Pack - Xbox

Halo Triple Pack - Xbox
Customer Ratings: 4 stars
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We are fairly new to the Xbox 360 and my son wanted to start back with the original Halo and Halo 2 before moving on to the later games. The Halo Triple Pack was a good way to get both of these excellent games and the Map Pack for less than buying them separately (mine was from a non-Amazon seller for almost half the regular price, look for deals).

The games run perfectly on my Xbox 360 and it is easy to see why the Halo series is so popular.

Highly Recommended!

CFH

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Most of the rest of us are all Halo'd out, but if you are new to xbox or the 360, this is the best set you can buy. The games will play at 720p/1080i in widescreen (if you have an HDTV) on the 360 and you will have months if not years (not days) of multiplayer longevity to these titles.

Note the multiplayer maps disc sold separately for Halo2 (if you originally bought Halo2 long ago) is a rip-off.

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I bought this for my husband and sons to play. I am a Halo Reach fan but this trilogy is more than I had expected. I was very happy that it plays very well on my Xbox 360 with no issues at all. It is a fun game and we've gotten hours and hours worth of playtime from this pack. If you're looking to complete your Halo collection, as we were, you will be exceptionally pleased with this purchase!

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I rarely write reviews to personally address other reviews of a product, as you would notice if you were to read a few of them. However, I feel the whiny personal complaints and nitpicking here warrant a counterattack. First off, maybe Halo CE is better than Halo 2 if you like unbalanced weapons and running through the same levels a second time backwards. But personally I prefer more variety and depth in my games.

That's not to say that Halo CE isn't a great game. At the end of this review, where I actually make my recommendations, you will see that I in fact have lots of praise for it. However, many people cling to sentimentality and familiarity. Maybe Halo CE's campaign was revolutionary in some ways, but Halo 2's is clearly an improvement. I refuse to be blinded by my bias towards whatever came first; Halo 2 enriches the Halo universe and it's storyline significantly. Halo CE by comparison is a relatively simple and typical FPS storyline: "shoot to survive." As far as the Arbiter, I'm sorry if you prefer to draw nice easy to read lines between good and evil, but I personally am intrigued by the idea of playing from and learning about both sides. Also, at least the Arbiter has some attitude I can only take so much of the Master Chief's cheesey one-liners.

And in the end, all I can suggest is that you stuff your big opinions and just enjoy two games that are both incredibly well made (I can't think of any better reason to buy an xbox than these two games, with the possible exception of Morrowind.) This pack is a great opportunity for people that didnt catch all these games the first time around. In addition to Halo CE and Halo 2, it comes packaged with the Multiplayer Map Pack. I have written an extensive review of this product on its own but rest assured it was almost all positive. So it is certainly no reason NOT to buy this product if you dont already own these three items.

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I was baffled when i saw this Halo Triple Pack on sale on Amazon. I thought i would not be able to find one in good condition but i was wrong. All disks were in great shape and when i mean great shape i'm not talking a couple scratches. There were absolutely no scratches on any of the disks. Received the item a lot sooner than expected as well.

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Sunday, October 19, 2014

Best 187 Ride or Die - Xbox Deals

187 Ride or Die - Xbox
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $9.99
Today's Bonus: 50% Off
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This is honestly one of the best Xbox games I have.This game is like a mix between GTA, Twisted Metal, and Need For Speed.It has the features of GTA (guns,cars,gangs) the cars of Need For Speed (fast,big,auxilary, sport cars, ) and the whole game is like Twisted Metal! The weapons are great too.You get 9mms to Desert Eagles to AK-47s to tons more different kinds of guns.The cars are the best!you get lowriders and hummers and trucks and lots more I haven't unlocked yet!Plus, the missions are very easy, but some took me 3-5 times to beat.The whole game is nonstop racing and shooting.But be aware this game has explicit swearing in it.So, if you like Twisted Metal, GTA, or N.F.S. then get 187 ride or die!

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Just looking gor games before you can't find them anymore, the kids seem to like this on and it was cheap.

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I'm so glad that I rented this turkey first instead spending 50 smackers on it. While the graphics are nice they are hardly ground breaking. This didn't hold my attention for more than 15-20 minutes and even then I was looking for an excuse to eject the game from the console. I think ubisoft messed up some where in the gameplay area sure it has elements of twisted metal gta and a few others but that just didn't cut it for me. The controls are the bloody worst thing I've ever had to get used to when trying to drive and shoot at the same time. Better luck next time guys.

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Wednesday, October 8, 2014

Cyber Troopers Virtual-On Force Reviews

Cyber Troopers Virtual-On Force
Customer Ratings: 5 stars
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first i want to say you really should try to find a pair of HORIs twin sticks made especially for up doing 5 this release. i think they ended up doing 5 manufacturing cycles they became so popular and are among the most sturdy and quality controllers the company (known for its very nice arcade sticks and such)has ever produced.

now to the game.

this game is like the tekken tag of virtual on. imagine voot with 90 variant mechs and a tag team style to both the arcade and the mission modes. there are 2 brand new playable/unlockable mechs, 1 is a samurai with a katana and a masamune. the other is a midget like little effeminate magic casting angeleon style mech with far more ability to do major damage fast (or get killed just as fast due to her lack of size and armor.

after seeing tekken tag 2 (which is incredible) i appreciate this game even more. v-on and voot were both great but the tag team component adds what was missing from the series and i love it......now time to go dump my 360 version of tekken tag 2 for the wii u version with all its extras inspired by miyamoto.

this is a 5 star game hands down and will play on any slim version of the 360....theres no lockout and you can even score it for less than 40usd now that the platinum version has made t to japanese store fronts.

best feature: the seemingly endless variations of temjin. there are over 7.

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Thursday, September 25, 2014

Motocross Maniac Reviews

Motocross Maniac
Customer Ratings: 5 stars
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this game is so fun, you could play it all day and not get tired, even after you memorize the levels you can race against the computer and he is HARD to beat!! you think you're so far ahead and then outta nowhere there he is. it's also cool that you can choose what level you want to start on because there's no save feature so you can save in your mind what level you were on and then just go from there next time you want to play, that is innovative

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This game is all kinds of fun packed into a little package. I use to play the hell out of this game when I was a boy while riding the bus to school. I still get a kick out of it, very addictive!

Tuesday, September 9, 2014

Croc: Legend of the Gobbos Reviews

Croc: Legend of the Gobbos
Customer Ratings: 4 stars
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This game is way better than Croc 2! It has comfortable camera

angles and really cool sounds and graphics! I'm hardly through

the first level but I really like it! Every level has alot of

variety and different bad guys in it. Controls are easy to learn

and easy to use, but the Playstation game pad isn't very comfortable for this game so you should get another one for better controls. In this game Croc can do alot of cool different

things like swimming under water jumping on enemies and riding

hot air ballons just to name a few. This game has lots of cool

things in it. The graphics are totally jawdropping compared to

the graphics in Croc 2. Croc makes his debut on Game Boy Color,

Plastation, and not on Computer. My only complaint about this

super-cool game is that Croc can only kill enemies with his body

by jumping on them. And can't tail-whip them like he can in Croc

2. Even if that move is disabled from Croc, this game is an

excellent classic. If you're at a store and you're trying to

decide which game to by, if you have a Playstation by this cool

game, if you don't by this game for Game Boy Color, and if you

don't have one you're really unlucky, and you shoudn't buy it for

Computer even though you have one...

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I think this game is more than most of the review make it out to be. This game is SUPPOSED to be challenging, and it is not as frustrating as most think. It's actually really adorable, and has a good setting with cute characters. The camera mode you do have to fiddle with though. But you do get used to it. I was definately hooked on this game, cute, challenging, and fun. 5 stars all the way!

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Though the game is very appealing in regards to its visual style, the controls are abyssmal. In level 1-3 at the end of the level, you are required to perform a "whack-a-mole" type game in order to get the last gobbo. Since the controls (or uncontrols) are glitchy at best and unplayable at worst, the game begins to not be a game and more of a nuisance. The analog versus digital controls have no bearing to eachother and you find yourself toggling back and forth just so you can have some margin of control. A game to avoid by any standard.

Honest reviews on Croc: Legend of the Gobbos

I missed the old 90's platformers so I got this used for $5.00. No complaints as far as the game's entertainment value or condition. However I have gotten rather spoiled from today's platformers like the LBP series. Man I started playing and got instantly pissed off at having to turn Croc in the direction he was going before moving him forward. As mentioned in previous comments the most annoying part is having to dodge enemies or having to time your jumps almost perfectly in a few of the mini games with these old digital controls. You better practice shifting from left to right in mid-air if you want to find all those gobbos.

To be a bit more specific about the controls you can move the camera using the R2 and L2 buttons. You can't see all around you but it helps a lot sometimes when you need a better view of what's ahead. If you want to make a perfect 180 degree turn just hit the circle button. Use L1 and R1 for small side steps left and right.

(SPOILER BELOW)

Lol I guess you can say I cheated a bit. One reviewer mentioned the wac-a-sheep challenge being annoying. Well annoying it may be but it's nothing compared to the cauldron challenge in the "Dungeon of Defright" level. Ugh just thinking of that level makes me want to throw that black pot in a pit of lava. Basically it's a lot like the sheep challenge only jewels are falling from the sky and you need to catch them in the cauldron. You have to catch a total of 38 items including 2 hearts and a gobbo. If you miss even one you have to move on to the next part of the dungeon without rescuing the gobbo. I had succeeded in this once and only ONCE, only for me to fail the wac-a-reaper challenge (which I could pass easily) and still be stuck with only 5 mf gobbos. Can you say Irony? Well I don't have the kind of time I did as a kid. Fortunately I accidently found a way around this.

The first challenge in the level is one where you have three boxes and you have to guess which box the gobbo is under after they get switched around. Here's what you do: be sure to have stocked up on lives before starting the level. Guess the correct box, grab the gobbo, and let the dantini kill you. When you reaper the lil fuzzball will be right in front of you, box free. Grab it again and keep letting the dantini kill you until you're sure you'll have at least six by the end of the level. Complete the level and viola, you can save as many gobbos as you want and you'll be allowed to get the jigsaw piece from the first secret level of Dante's castle.

Overall I enjoyed the game a lot. I never finished it as a kid so 12 years later here I am. It felt good to finally rescue all the lonely gobbos and finally give poor cute lil Croc a breather. Getting to 100 percent wasn't terribly difficult, and the bosses were RIDICULOUSLY easy. I guess that was they're way of making up for the annoying controls. Don't worry though. If we could do this when we were kids we can do it 2 diplomas and several much more difficult games later.

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This is completely for you this game consists of many things that make it an awesome classic

Lots to collect

5 stars on this

#1. This is a platform game so theres much to collect such as white crystals they are like your health bar get hit once lose them all but you get about 5-7 seconds to pick them up again after that poof their gone gobbos their hidden all over every level theres 6 in total 5 in the main area and 1 in the secret challange area to get to this you have to collect 5 color crystals to unlock a special door theres also keys in some levels small silver keys are usually to unlock a small cage contaning a button to open a door or a gobbo jumping around speaking its snout off but in some cases theres no switch for this look for a large gold key that will usually open a door with a gold keylock on it the key will dissapear after use.

#2

4 stars on this

the controlls are quite comfortable exept this difficulty that haunts me through the whole game is the camera angels it dosent let you adjust it appently it ajusts itself in a in a pretty dumb way which makes it hard to jump from platform to platform making it frustrating to repeat over and over but that can be overlooked with the awesome gameplay

#3 5 stars on this I love the bosses from some that chase and tackle you to some that shoot fire and ice bolts at you some that jump at you from the water not to mention the obstacles like when jumping little fire balls with faces running around a platform or flame or ice blotches jumping up from the ice river or lava river so be carefull when jumping

#4 characters are really cute not much violence in this game but dont be fooled its a pretty tough game itl take a while to beat 100% so this isnt only for kids

#5 this game is just so well put together i love the music its so calming and relaxing the story is deep without having many cutsceens and the graphics are pretty nice has a few difficulty not as seamless as they say but it still has pretty clear graphics

#6 its just plain awesome oh wait your waiting for cons right THERE ARE NONE! just the whole camera angle thing but its not much value on the scale of awesomeness so go out get this it will last very long months of entertainment if you want 100% oh and not to spoil anything but theres special jigsaw puzzle peices that unlock a secret!........ well i cant say read the manual and see where it takes you enjoy this great classic!

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Wednesday, September 3, 2014

Discount Gioteck XC4-HQ High Speed HDMI Cable - Xbox 360

Gioteck XC4-HQ High Speed HDMI Cable - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.64
Today's Bonus: 35% Off
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The cable is as good as it says but you can only use it on some DVD players & PS3 devices as its made for the PS3 because of cable's head size, but there are cheaper products and they work all sort of HD devices.

So this item should be purchased for only if you can afford it and you want to use it with PS3 but it does a good job on my DVD player also so i'am giving it 4 stars****. good luck and have fun.

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Tuesday, August 26, 2014

Best Dead Rising 2 - Xbox 360 Deals

Dead Rising 2 - Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $23.50
Today's Bonus: 41% Off
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QUICK NOTES:

First of all, I wanna say that I give this game a solid 4.5 stars, or 9/10. Wouldn't it be great if Amazon used a 10 star rating system?!

If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.

If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9.

Table of Contents

1. Introduction & Background

2. Overview & Story

3. The Save System

4. General Gameplay

5. Enemies, Weapons, & Combat

6. Graphics

7. Sound

8. Summary

9. Who Should Buy This Game?

1. INTRODUCTION & BACKGROUND:

It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of absurd improvised weapons, a large game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.

All of these things made Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown who twirls around with two chainsaws, or a 300 pound lesbian police woman, or a Rambo wannabe who owns a camping supply store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of its virtues, it had several very obvious and frustrating flaws.

Seeing as how many of the people reading this will most likely be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks.

2. OVERVIEW & STORY.

I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.

You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the zombie outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the situation became under control, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately for Chuck and Katey, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation to a zombie will take place.

As if Chuck didn't have enough to worry about in caring for his would-be zombie daughter, a horde of zombies is *intentionally* released from captivity, and Chuck is framed for it. And so Dead Rising 2 begins. After the orchestrated outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture from safety in search of Zombrex for Katey, other survivors, and ultimately the person who framed him.

3. THE SAVE SYSTEM:

Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, back-up saves for safety, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a a very sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go find a save point, or risk dying to beat the clock. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to complete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story! Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -that could mean hours and hours of gameplay lost. S***! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by *design*, not by design *flaw*. To sum it up, the original Dead Rising's gameplay was a blend of 90% OMGBBQ awesomeness and OMGWTF? time-wasting flaws. Playing through it was a little like being married to a spectacularly beautiful woman -only she sounded like Barry White and smelled faintly of burning tires. But I digress...

So, did Capcom fix the flaws in what would otherwise be the best game since Checkers? I'd say yes, and no. Mostly Yes. You now have *3* save slots, and bathrooms are much, much more plentiful, generally being located in each area of the map. This allows the kind of breathing room that truly makes this sequel a more enjoyable game. Sure, I'd prefer a save-anywhere-anytime system (and you probably would, too), but what Dead Rising 2 offers is definitely a reasonable improvement. In short, if the overly restrictive save system was you problem with Dead Rising, I think you will be satisfied with the extra leeway given to you in this sequel.

(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi and his prodigious bulk being enough to send tremors through floor that were just disruptive enough to freeze the game you just spent all Saturday morning playing? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!)

4. GENERAL GAMEPLAY:

Instead of reinventing the wheel with Dead Rising 2, Capcom kept all that they did right, and tried to fix what they did wrong. Such close similarities to a previous game would be feel like lazy design in most cases, but Dead Rising's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-sensistive gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?

First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center with dozens of unique stores. Even though it's generally the same type of setting, because of the different stores, objects, surroundings, and even music, Fortune City has a very different vibe to it than Willamette's shopping mall. In other words, it's no re-hash.

The type of objectives in Dead Rising 2 are very similar to the first game's. You have a person informing you of the locations of survivors in the shopping center, and you fight your way to them in attempted rescue. This is a much less frustrating process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and objective details. It was a frustrating guessing game as to what you were *actually supposed to do*. Capcom has fixed this; the text in DR2 is much larger and is contrasted nicely against a much more forgiving background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, force the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct to safety was located, you now simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.

Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it adds a whole new dynamic to cut scenes when Chuck is wearing short shorts and a giant teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:

Zombies.

The undead are obviously the most common enemy. They act and move like the idiots that they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya. But again, wherever you look, you have the improvised weapons you need to easily defeat these flesh hungry morons.

Bosses.

In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that appeal has to do with MGS's memorable, over-the-top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" You have to tale down some real loons in this game and I'll betcha they'll remind you of at least one loopy person that you know.

Non-boss Psychopaths.

In the wake of the chaos caused by the new zombie outbreak, looters occupy the mall, looking to get those fancy rollerblades they couldn't previously afford. These chumps are faster, tougher, and more deadly than the zombies, but a few whacks to the head with a bat (or whatever) will convince them to lay down for a while (if you know what I mean).

Special Operations Soldiers.

These guys don't show up until the end of Day 3. Unknown to the survivors, this isn't a rescue squad, but a clean-up crew. Anyone unlucky enough to find themselves in Fortune City when they show up better be ready for a fight. Unlike the zombies, even one of these special ops guys can pose a threat if you don't handle them in the right way.

Melee.

In terms of melee combat, Dead Rising 2 feels almost identical to the first one, except that there seem to be slip ups now and then when weapons don't make hits, even though they made contact in the animation. This problem is very minor, and doesn't take much away from the gameplay.

Of course, at the heart of it, combat in this game is mostly about using whatever you can to work your way through the masses of undead. Saw blades, pearl necklaces, CD's, shotguns, umbrellas, swords, bottles of vodka . . . literally, whatever! Make use of it all to survive the fight!

What's more, Capcom has stepped it up with a really nifty weapons combo system. There are workshops located throughout the game in which you can combine certain objects to make super weapons. Have some nails and a bat? Combine them to make a spiked club. Or, taken straight from a drunken four year-old's idea of what it's like to be Wolverine, you could put knives through your boxing gloves and make some lethal hand claws! There are so many combos to put together, and not only do they make you more deadly, you get more experience points for using them, and they last longer than normal weapons. Win, win.

Guns.

One of the biggest improvement in DR2 is the refined gunplay. In the last game, you'd have to pull the right trigger to bring up your sights, and press X to shoot, which just felt awkward to anyone who's ever played a modern day shooter. Even when you got the sights up, moving your crosshair around was less than smooth, making gun combat more of a hassle than a thrill. In Dead Rising 2, however, they've switched to the much more intuitive layout of using the left trigger to bring up the sights, and the right trigger to fire. As a result, aiming is much smoother and more responsive. Even the crosshair itself is refined, having gone from a lifeless "plus" sign, to a fully functional reticle that indicates when you can and can't take accurate shots (by shrinking and expanding, depending on movement).

Hand-to-Hand.

Oddly enough, hand to hand fighting has changed for the worse. Chuck's combat move list is noticeably smaller than Frank's was. Not a big deal though, as the weapons will keep you plenty busy.

6. GRAPHICS:

The looks of Dead Rising 2 are only slightly better than the first's. The lighting and shadowing are better, but in reality, there have only been what look like minor texture and character model improvements. On the other hand, there are plenty of instances when there are far more zombies on screen at one time than in the original game (up to 7,0001!). What good would top notch visuals be if they only lead to lag? For all the action that's taking place, Dead Rising 2's graphics are respectable.

One thing that a lot of people will find annoying, though, is the sheer number and length of loading screens. They really chop up the pace and flow of the game. This will be to Dead Rising 2 what the crappy save system was to Dead Rising 1, in the sense that it's what people are going to be disappointed with about the most.

When it's all said and done, I don't find less than stellar graphics and frequent loading screens to be that big of a hinderance. I mean, I just played through Star Wars Knights of the Old Republic the other day. Outdated graphics? Yes. One of the best game experiences, even to this day? Absolutely. Beauty is only skin deep, as they say.

7. SOUND:

Sound effects are top-notch. Gun shots, baseball bats, knife slashing, zombie moans, chainsaws -everything sounds just like it should. The voice acting is pretty good, too. Don't expect Oscar level performances, but given the wacky and goofy nature of the characters, everything feels spot on. However, there is still a fair bit of text to be read when interacting with survivors, and with transmissions over the radio. Why couldn't they have gone with fully voiced performances at these points? Don't tell me it's because of disc space (just think Oblivion). As far as music goes, it fits the game well. It's mostly silly Muzak type stuff, but I can't think of anything that'd work better.

8. SUMMARY:

Dead Rising 2 represents another step forward for a genre-busting horror franchise that's at once action filled and laid back. It's built upon a foundation that champions inventive combat, humor, exploration, and experimentation. While easy to grasp, the story is engaging and entertaining -it's a tale of a man fighting to save his daughter, the people around him, and his good name. While combat is very similar to that of its predecessor, the new weapons and weapon combo system are enough to keep you busy as you come up with new and crazy ways to take down your enemies. Even though Dead Rising 2 fixes the main problems associated with the first game, such as the flawed save and shooting systems, it introduces a few new flaw of its own, such as lengthy and frequent load times. But this is relatively minor, and, on balance with such excellent gameplay, it can easily be overlooked. All in all, Dead Rising 2 is the product of some of the most creative and talented people in the game making industry, setting the bar even higher for the zombie action genre.

9. WHO SHOULD BUY THIS GAME?

FOR THOSE NEW TO DEAD RISING:

Even if you've never played the first game, and never plan to (for whatever reason), Dead Rising 2 would still be very accessible to you. It is not a direct continuation of the first game's story, taking place 5 years after, with an entirely different character. While there are references to the first game's story, Dead Rising 2 is an adventure in itself. In any event, good summaries of the original Dead Rising can be easily found online. If an action horror survival game that doesn't take itself too seriously sounds like your thing, try this one out.

If you're a big fan of first person shooters, and really like autosave checkpoints, and linear levels, and nothing else, then don't buy this game. It's probably not your thing. On the other hand, you might acquire a taste for it. Give it a rent.

If you don't like bloody games for yourself or perhaps your kids, pass this one up altogether. It's violent, it's gory. Heads, limbs, and torsos fly left and right.

FOR DEAD RISING VETS:

If you played and enjoyed the first game, what are you waiting for? Order this already! You won't be sorry.

If you kind of liked the first game, but didn't like the save system, know that that's been fixed. You now have 3 save slots, and save points are easily found. You should give Dead Rising 2 a shot.

If you didn't like the basic gameplay and concept of the original Dead Rising, then I can almost guarantee you you won't like this game, either. It's very heavily based on its older brother.

If you beat Dead Rising 1 in less than a week, and never played it again, give this one a rent. Even with the online elements, it has a very similar length and replay value as the original. It may not be worth it to you to spend full price on the game.

Thanks for reading!

My Gamertag: Bob Loblaw556

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This was my first foray into Dead Rising. I heard about the premise from a G4 preview and decided it sounded fun. There were some aspects I loved, but even more that I didn't

Good:

Kill zombies at your own pace. If you want to take out an entire crowd, go for it. Just want to get one, that's your choice. You can go as totally berserk as you want

Story-kept me interested and I wanted to keep advancing.

Bad:

Difficult bossesI accidentally walked into a boss fight trying to complete one of my timed missions. I didn't stand a chance in the fight and we both knew it. Bosses are on an entirely different level than zombies, and to simply throw you in the water and watch you sink is just not right. Give me a fair fight before releasing the floods on me!

Time systemGood luck trying to do everything you want to. I'm not opposed to setting some sort of time schedule, but this one was way too tight. There were several activities I wanted to complete, but had to give up many of them. I even ran out of time during the middle of a mission when I was picking up 3 or 4 survivors. What a waste of my time!

SavesApparently this was an improvement over the first game, but there were still not enough of them. I can remember some cases where it would be 15 to 20 minutes before I came across another bathroom to save my game. Hopefully you don't die just trying to find a safe point!

This game had all the promise in the world, but managed to wreck it. That's not to say it isn't any fun, it just falls way short of the mark. At the very least, it is a good way to release some tension by going on a zombie rampage. But that's about it...

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Dead Rising 2, i have to admit, when i heard about it about a year ago i was ecstatic. I Played the first Dead Rising and got the 53, and whatever zombie achievement, I leveled Frank all the way up, etc. etc. In short, it was fun, I found myself killing Zombies just to pass the time. The question was, did they do anything better in Dead Rising 2. 25 achievements, and 3 playthroughs later, i find myself perplexed with the inability to come up with a definite 'yes' or 'no' to that question.

In Dead Rising 2, you Play an Ex motocross Champion Chuck Greene. Chuck was in the Las Vegas Outbreak, and the incident claims his wife and almost claims his child. Since the last Dead Rising, a new drug called "Zombrex" has been invented, it temporarily delays the change into a Zombie by 24 hours. Problem is, Its EXPENSIVE, Chuck has to do some weird crap to make enough money to buy the stuff so his little girl, Katey doesn't try to eat him or the cat at home. Chuck ends up in Fortune City in a game called TIR (Terror Is Reality) to participate in a Zombie killing-fest game to earn cash for Zombrex. During the games, a Zombie outbreak occurs, and Chuck and Katey now have to survive until the military get there, 3 days from now. You have three days, in a Fortune City Casino Strip Mall, Katey Has no Zombrex, and You have been blamed for the outbreak. Chuck's life, Katey's life, and countless others' lives are in your sweaty hands. Think you're up to find the truth? Well, lets find out if you'll even want to first.

What's Good:

Graphics:

Dead Rising 2 isn't the cream of the crop in visuals, but then, most games can't boast hundreds of zombies all moving with no hiccups in framerate. Its impressive, its immersive, the graphics are great really, Capcom really brought fortune city to life, (and ironically death). Zombies are animated wonderfully, and they come apart into pieces even better in this one than the last. Its just fun to kill them because it's so fun to watch them come apart (i note HOLD B broadsword's damage). Though occasionally i had hiccups with explosions while mowing down large crowds of zombies in the 4X4, on foot, never one.

The Story:

DR2 gives you a reason to care, Katey's so darn cute and lovable, plus Chuck himself is generally respectable. He's been wronged and he has to find a way out of this. The story is engaging, and it definitely is not a rehash of the last DR. The story feels unique, and some of the endings, are very powerful. I Strongly recommend beating the game multiple times to see them all. That said its quite bland too, its predictable at times. Still its a good story, and it doesn't really fall into "Dawn of the Dead" kind of stuff.

The Controls:

The biggest Gripe I had on DR1 was Frank Himself, he controlled, in my opinion very awkward, took some getting used to. But chuck is more fluid in his movements. He feels less clunky (and he doesn't look old when he runs). Chuck can aim guns with the left trigger, and drives with the right. Get what i'm saying? The game adopted general standards, it behaves like a racing game in a car or bike, and it behaves like a TPS when you have a gun (LT aim RT fire) Sweet! Now you can just shoot or just drive. All in all, the button mappings and Chuck's movements do what you expect, when you expect them.

Weapons:

DR2 introduces custom weapons, called Combo Weapons. Combo Weapons are weapons made from two different Weapons, such as a Box of Nails and a Baseball Bat. Combine the two in the conveniently placed Maintenance rooms to create a Nail Bat, it does more damage, it gives you PP, and it lasts longer than an ordinary Baseball Bat. Great addition, and some of the combination are zany and just ridiculous. But most of them are very fun.

Multiplayer:

Make money and Kill zombies on a crazy gameshow online with thousands of people over XBL on TIR or simply add a second Chuck to the game you're playing and kick some Zombie butt together. Awesome idea, just really hoped for split screen. oh well.

Zombrex:

The Zombrex finding missions are good, they're a mixed bag because they are a bit tedious, but the game does get you all four you need without you going ballistic, and tells you int he watch menu which missions will give you Zombrex.I Liked Katey's character, and i didn't want her to die, so was glad i didn't have to pull my hair out to find Zombrex.

What i thought needed improvement:

Saving:

DR2 drastically improved saving, now there is a bathroom in every area. But honestly i'd have preferred it a save anywhere system. As is, it is better than fine, but my main qualm is that sense of "i'm Saving Now" there are no Zombies in the bathroom, and there would be the way they have it set up. I'd have preferred it if there was an air-duct in every area going to the safe house in some way to give that "there is one safe place" feel. But its minor at best, the save system is ok, just USE IT for your sake.

Low levels:

This is the biggest problem i have, tight quarters, 4 bars of life, hundreds of Zombies, you're slow as molasses, and zombies like to grab you. You will die, quite a bit in the beginning, its annoying and i got quite angry. But once you get a Speed +, the world is a happy place. Quickstep the drink helps a lot too.

LOADING:

Holy crap, load load load load load load load. Ok you get me, this game loads, a LOT. Its takes up a lot of time and drastically drops immersion factor. Plus the hard drive install, doesn't really help. I mean there are times when it loads the cut scene after a cut scene it just showed. Ugh, i got very impatient waiting so much.

Psychopaths:

The first Psychos in DR1 seemed easier than these guys, these guys are made of steel, are faster than bullets and do ridiculous damage compared to the first one. Holy crap the psychos are hard in DR2, and they just don't have the same feel to the battles as DR1 it was more about just figuring out how to kill them in DR1 not running around and waiting till they get tired and hit them with a shotgun blast that does like a smidge of health damage. Then repeat until dead. I remember in 1, if you had a good weapon you could easily overpower certain psychos, in this one, their psychotic behavior somehow gives them the ability to withstand an atomic bomb. Its ridiculous, and frustrating especially at low levels, btw any one hit kill attacks will not work on psychos, it won't even land. (That's why the charge up sledgehammer move won't hit them if you're wondering.)

Time:

There never seems to be enough, its a constant juggle of do this, do this, get to the safe house then, kill stuff, kill this guy, crap I'm gonna lose this survivor AGGGGH! Yeah, it will give you Grey hairs if you let it overwhelm you. I think they could have removed some urgency and it would have been more fun. More time to kill stuff = good.

All in all though, Dead Rising is more of the same but much better, its more playable, it feels longer, has more replay value, and can let you kill Zombies with friends. it has a few problems but what game doesn't? Its definitely worth at least a play if you like violent games, like zombies, or you like platforming type games, even Shooters. Its worth a rent if you're unsure. If you liked Dead Rising 1, pick it up. If you didn't because of the saving and that kind of thing but thought it was fun, rent this one and try it out. If you loathed DR1, you'll hate this too. Its a lot of fun if you like this sort of stuff, i recommend.

Honest reviews on Dead Rising 2 - Xbox 360

Yes! Dead Rising 2 did not disappoint. I loved DR1 and was a little skeptical about DR2. Gameplay has changed a little but the minor improvements are noticeable better (not great) combat with firearms, survivors/followers do not get stuck, 3 save slots (6 if you have a memory card). I do miss the photography and twin mini-chainsaws (which were a little too powerful in DR1 with the books). But the game is still a ton a fun and I could not stop playing. There are plenty of things to do and try, and you would have to play it more than once to enjoy everything but that's how the game was designed. For someone who has not played DR1, don't compare this with Left for Dead apples and oranges people.

The cut-scenes and voice acting are excellent in a cheesy B-movie sort of way but this is dead rising so it fits. Boss battles can be frustrating but once you figure it out they have just the right difficulty. Story was better in DR1 but that does not take the fun away from the game. The weapons do not last that long but the game wants you to try different weapons/combos just wish there were more inventory slots or a storage system. And some of the combo weapons are too big to carry in your inventory so you have to use them up. BTW, yes you can make the combo weapon without earning the combo card, you just cant use the alternate (heavy) attack mode.

After completing it once, I want more and play through it again to try all the cool combo weapons. Some of them (like the BFG and rocket launcher which you can make late in the game) are just too much fun. It is worth buying due to the replay and coop value. Capcom, DLCs please? soon?

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If you've played the first Dead Rising, you'll be grounded with where the sequel will take you. The game play in DR2 isn't much different than it's predecessor. You get timed objectives via radio and have three days to complete your mission before the military arrive.

If you enjoyed the first one, the alikeness is in by no means a bad thing. I loved my zombie holocaustic ways in part one, and the ability to combo weapons, gores things up for a finer, bloodier time. Not to mention the ability to co-op with a buddy, playing as a duplicate Chuck to fend off the daunting undead.

Since the game is played on time-based, eventually you will have to disregard several objectives and/or exploration, but wanting to try to delve everything provides plenty of replay value.

Overall, if you loved the first one, this one is by far, much more zombirific!

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Monday, May 26, 2014

Review of WWE SmackDown vs. Raw 2010 - Xbox 360

WWE SmackDown vs. Raw 2010 - Xbox 360
Customer Ratings: 4 stars
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I wish I could say that Smackdown vs RAW 2010 (SvR) is awesome and it fulfills all my desires as a fan of Create-A-Wrestlers (CAWs) and round-robin tournament season modes. Unfortunately, THQ and Yukes made lots of improvements and then purposely crippled the game in several ways to make those improvements much more useless than they would have been if they'd just treat fans of wrestling games like any other gamer.

First, let's talk about what they did right, though.

SvR has new wrestler models that look great. The pieces in the CAW/CAS mode are all rendered in 3D, and live on the character as a dimensional object rather than being "painted on" like previous years' versions. The end effect of this is that your CAWs look as good as the included WWE superstars when in the ring. Previously, it used to be obvious which was the "real" superstar and which was the CAW in this game. That has been fixed, finally, and it's about time!

The game itself has several modes, including all the expected ones like single match, Royal Rumble, etc. It has a career mode which can use a WWE Superstar or a CAW. It has a Road to Wrestlemania mode which requires one of a small selection of WWE Superstars as your character. It has training right at the main menu and several Create modes, as well.

The Create modes are all much improved. As stated, the CAW mode is a step up from previous years, but I'm also impressed with the Create-A-Finisher mode, in which you can string together moves to make a devastating finisher for your CAWs. It's quite versatile, and you can make some really crazy finishers with it.

The Create-An-Entrance mode is also very nice this year, allowing you to do a simple entrance (just pick one from a list) or an advanced, customized entrance that lets you pick different segments from lists, string them together, control fireworks, smoke, lighting and add entrance music from the included Superstar list, or from your own collection on your XBox 360 hard drive. (Although I'm perplexed as to why they require each song to be in its own playlist on your hard drive, instead of allowing us to make one playlist that has all the music in it.) It's quite satisfying to make a CAW and have him march down to the ring with all the flash and showmanship of a real WWE Superstar.

The actual wrestling is decent, if not as arcade-like as usual. The moves seem bigger and louder, and the impact more crushing than previous versions of the game. There's still a bit of clipping with the models, though, and the AI is abysmally stupid when on lower settings. Playing on the normal difficulty level makes for an easy game, as the computer opponents don't act like real Superstars. Mostly, they just let you pound on them and string moves, with the occasional attempt to break a hold or throw a punch.

The Create-A-Logo mode is pretty cool if you have the patience to work with the XBox controller and a semi-clunky design system. It's versatile, though, and you can pretty much draw anything you want to add to your wrestler.

The Story Design mode is pretty cool. It lets you work out just about any of the standard WWE-style storylines however you want, with whichever Superstars you want. You can type in text for the cutscenes and set up matches to either watch or play. All in all, a decent attempt at adding some dimension to the game.

The online mode is, as usual, only as good as the other people playing. I don't even bother because the cheap button-mashing kids tend to dominate the online realm, and I don't have the patience for them. They don't want to put on a show or watch entrances or play it as if it's a real wrestling match with any kind of pacing--They just rush in and start punching like mad, and it quickly degrades to a messy waste of time. It might be good if you're a button-masher, though, and I give Yukes credit for making the game work well online (finally).

The ability to download other people's CAWs is a much-welcomed addition to the game. The range of CAWs out there is pretty vast, and you can usually find excellent versions of whichever wrestler you're looking for, as well as lots of originals.

Now, here's where I get into what's so very, very WRONG with this game:

The online CAW trading, which effective for swapping CAWs, is crippled severely. The major problem is that you cannot, under ANY circumstances, edit anything you download. That means that you get a lot of CAWs with no music or wrong music in their entrances (user music won't upload or download, so you're stuck with the built in music or nothing at all) and you can't fix this on your end. It's disappointing that we have this technological marvel of a gaming platform, and we're not *allowed* to use one of the best features it offers. I understand not being able to edit downloaded wrestlers (so people don't claim your work as their own), but why not their entrances? That just makes no sense. This one major flaw almost ruins the CAW swapping feature.

The CAW mode itself has a lot of major flaws, too. The biggest one is that there are tons of parts no longer present in the game. Want to make a wrestler who wears camouflage tights? Too bad. They're not here. You can't use the Create-A-Logo mode to make them, either, as THQ is *still* censoring the ability to put any pattern over a CAW's crotch area. Any pattern you make for tights will leave a big, blank gap in the crotch, which if you ask me, looks WORSE and MORE OBVIOUS than if THQ had just let you draw a pattern there! It's incredibly stupid design, and it's about time THQ grew the hell up and let us use the CAW mode as we see fit. If some kids want to doodle naughty bits and put them on tights, so what? The vast majority of us are going to use to to put legitimate logos on the pants or tights.

Of course, they also included the "feature" where you have to play through all the game modes and do specific things to unlock all the characters, parts, and modes. It's stupid, if you ask me, because so many of us don't care about the WWE Superstars, and just want a good wrestling game where we can use our CAWs. Unfortunately, SvR is always biased against CAWs, and this year's no different. Your CAW's skills are all set very low to start, and you have to build them up, sort of like in an RPG. I can't think of any other sports title that does this; Most of them let you train, or assign points as you see fit. In the Fire Pro series, you could make anyone you liked, and assign points however you wished. Unfortunately, the WWE license is what screws up Yukes' efforts for us CAW players.

Another problem is that the Story Design mode is crippled by the fact that you can only have a total of ten appearances by CAWs in it, throughout an entire story. That's not ten different CAWs, but ten *appearances* by CAWs, which basically means your CAWs are only showing up in cameo roles. Forget about making a wrestling event starring only CAWs, because you can't do it-Halfway through the event you run out of slots and you can only choose from the built-in Superstars.

The Career Mode is fundamentally damaged, as well. There's no round-robin, ever-running tournament like in the excellent Fire Pro series. Instead, you're given a selection of three or four guys to fight, and you have to build up "points" by winning to be able to fight the top contender or champ. Your opponents don't seem to be selected from your CAWs, either, but from the built-in WWE Superstars, so if you play as a CAW, you'll be the only one in the entire career mode, most likely. There are no cutscenes in this mode, and it's pretty much just a shorter, cheaper version of Road to Wrestlemania without the voice-overs or focus on Wrestlemania.

The biggest, most unforgivable problem with the game, though, is the way it handles saved games, CAW files, and other data. Unlike *every other XBox 360 game made* you can't use the XBox dashboard to copy or move your WWE SvR 2010 files from one storage unit to another. This means that, unless you get the hard drive migration tool, you can't switch hard drives on your XBox 360 and expect to keep all your own CAWs and saved games. The game flat-out REFUSES to allow you to copy anything without deleting your CAWs. The best you can do, it seems, is to copy the base settings and saved game without any CAWs, which means, essentially, that THQ and Yukes expect you to throw away hours of work because they don't want you to have control over the game's files.

Attempts to copy or move CAWs from one storage device to another from within the game meet with similar problems. The game won't let you do it. CAWs, it seems, are only allowed to exist on the hard drive they were initially saved to.

It's pathetic that THQ crippled the game so much, and made it nearly impossible for someone to migrate to a bigger hard drive without loss of data. I had to purchase a separate drive migration tool in order to keep all my CAWs. If not for this one game, I could have used the XBox 360's built-in storage or an external device to migrate successfully. Every other game I owned, including all the downloaded titles from XBox Live Arcade, were allowed to be moved to a different storage device. It was ONLY SvR that refused to allow this feature to work.

Finally, there are some major glitches in the CAW save system. When you edit a CAW or make additional attires for him, all the data for your Created Entrance is erased and you'll have to do it all over again. I strongly suggest you don't bother making an entrance for any CAW until you're certain you're completely, totally finished editing or copying him, unless you want to go through Create-An-Entrance again.

Once again, THQ and Yukes deliver a game that is loaded with potential, and then spoil it by censoring, limiting, and restricting players. The Fire Pro series existed for years without any of these problems, and I fail to see why SvR can't duplicate that sort of CAW experience. Instead, they choose to treat their customers like we need a nanny to prevent us from doodling on crotches or letting our friends borrow and alter our CAWs. It's several levels of stupidity, and if it weren't for the decent core gameplay, it would be enough for me to give up on this series completely. I already quit once with SvR 2008, but I heard this one was better... And it is. Unfortunately, it's also still restricted and too controlled for a CAW fan.

My advice is to buy this, but don't expect miracles. If you like WWE Superstars, it's a good experience. If you don't care about WWE Superstars and want to focus on CAWs, you'll be a lot less impressed. The gameplay is good, but the personal freedom is almost non-existent once you hit all the unnecessary and artificial roadblocks and limitations they put on the Create modes. If the Fire Pro series ever really comes back and hits America with any decent force, the WWE SvR series is toast.

Three stars, mostly because it's still fun to play, even if you can't play it your way.

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I've had this game since the 17th, and have already maxed it out on achievements. This game is definitly an easy achievement game, a lot easier than 07, 08 or 09. If you're interested in a quick 1000, this could definitly be up your alley.

I will assume most people looking at this review have played at least one of the last 3 year's games (07,08 and 09). Having played all of them, I can easily say this is the best in the series. They made a ton of tiny changes, that make the game more realistic (More reversal animations, leap-frogging or ducking a running opponent, red marks on your chest/back after taking a Ric Flair-patented chop).

What's better this year in comparion to '09? Well pretty much everything. There's nothing '09 had '10 doesn't that makes a difference. The gameplay is almost identical, yes so much better with the addition of the tapping out system, the flipping bodys over. The only thing I miss about '09 was the two-button reversal. ('09 had a reversal system where LT was pushed to reverse strikes, and RT to reverse Grapples. Now pressing RT and timing it correctly will reverse both).

Create a superstar is SO MUCH BETTER. Looking online to see creations that were up, I saw "The Flash" from DC Comics fame, and it looked identical. Suicide from TNA was also found, and again that was almost identical to the real life version. I know I'll be having fun with this feature, months down the line. The loading times are almost gone entirely too.

Road to Wrestlemania bothered me a bit. They basically took old storylines, and added new twists, and remade the cast. For example, Edge's RTWM is a re-hash of the "La Familia" storyline that took place last year, however instead of it being Vicky Guerrero, it was WWE Diva Maria. The stories aren't identical, there are new changes, and new twists, but I already saw this storyline. I wanted something ENTIRELY brand new. There was a lot of "Holy crap" and "LMAO" moments. For anyone who doesn't mind playing through old storylines with new twists this isn't a problem. The stories aren't half-bad at least.

The soundtrack to the game has most of the WWE superstars tracks, but it does have a few songs that were very good. For a true WWE fan the soundtrack is perfect.

The videos in the game, like the opening cutscene to anybody's RTWM is crystal clear. Amazing quality, as are the entrace videos. These literally blew me away.

Scramble matches, intergender tag matches, Divas can now play pretty much every match type, interfereces were some nice new additions as well. I was surprised and happy to see unlockables in the game such as THE ROCK, and TRISH STRATUS. However dissapointed with pointless characters like the Red and Green dummies.

Lastly, the biggest mode in the game. What most were waiting for. The addition of Create-a-storyline. I do not believe this is as User-friendly as they wanted it to be, but once you start learning what to do, this will be the most used feature in my opinion. Not as many choices concerning promos, but for a first year attempt this was amazing. Hardcore WWE fans will go nuts over this. Now that I've maxed it out in achievements, I will be spending my time making stories, and putting them on youtube, in between matches with my other WWE-crazed fans.

Many people complain that any game that has a yearly installment is a rip-off. Not many changes are implemented, and that it's basically a $60 roster-update you're purchasing. I've heard this said for MLB, NBA, NFL games as well. With Smackdown 10, it's nowhere near the case. If you liked '09 in the slightest, or just felt that it had potential, well 2010 is what you've been waiting for.

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As a WWE nut, the closest me or anyone really could get to being in the world of the WWE is through the SmackDown vs RAW games and it's creator content. Since the "2006" game, however, the franchise has been dwindling steadily downhill, with the game getting worse and worse and worse every year, by THQ either taking out content such as match types or wrestling moves for custom movesets, limiting players abilities to do things like give Created Superstars attributes without going through a whole song-and-dance routine, or by simply not giving us enough of what we want, like a full WWE roster (jobbers and midcarders, included). Last year's game was so cheap and barebones, I didn't even keep it. And a lot of people were just as unsatisfied, as well. This year's game's "Gimmick" seems to be all about the user-created content. "But isn't that weird?" you might ask, considering that the games have *always* had this. What makes things better this year? ARE things even better?

Well, I can tell you that while still not where it needs to be, especially for a 2010 game, WWE SmackDown! vs RAW 2010 is a step in the right direction and a (slight) improvement over last year's game enough so to be an improvement. Great, no. Not by a long shot. But good... meh, I guess if you compared to "2007", "2008", and "2009". It seems pretty much impossible by now that THQ and Cory Ledesma (the guy in charge of the WWE SmackDown! vs RAW video games) will give us what we truly want. They're very much strict on letting us players actually customize whatever we want or do whatever we want. Every year we're forced to play "their" way and to do things by "their" rules, instead of having full, unlimited customization, access and gameplay. But at least 2010 gives us more than what we've had in the past.

STORYLINES/SEASON MODE

As far as storylines go, the Road To Wrestlemania is back. And it's pretty much the exact same thing. That sucks, I guess, depending on if you liked last year's RtW storyline or not. It's more of the same thing. You take a specific WWE Superstar through a storyline, that leads up to Wrestlemania and them winning (or not winning) the top belt. I guess this year, they tried to give you more choices and options in the mode, resulting in alternate paths in the Road to Wrestlemania for one guy. The problem is, if you're NOT a fan of Cena, Edge, or Randy Orton, playing through their mode (to complete the game and unlock things) can be quite the chore. It's only as fun as your personal preference to the superstar.

GM MODE/STORY DESIGNER

Next, there's the STORY DESIGNER. At last, I can finally say General Manager's Mode is BACK! Only this year, it's named the "Story Designer" and allows for more imagination than what the GM Modes of past games offered. Okay, so it's not *technically* GM Mode. But it works similar to it, minus the nitty-gritty details like budgets, injuries and superstar morale. You can edit and create just a lot of unique WWE scenarios using this new Story Designer. Type in dialogue, and watch your superstars say it on-screen (through words, not actual voices, even though that would be so cool!) Customize the camera angles, choose your cast and watch it play out on TV. There ARE some limitations; some ignorable, some outright insane. The biggest one being how restricting they are with your Created Superstars. You can only use them a few times in any given story, and cannot mix genders in storylines that aren't romantic based. This very sadly means, no creating your own alternate WWE Universe with an entire roster of your own created WWE Talent. Yes, you will have to use John Cena and the real superstars the majority of the time because you're very much limited with Created Superstars in the Story Designer. At first I didn't know why they did this, but then I've figured out it's because you can export your created stories onto the web. So what that means is instead of being able to use your created people an infinite number of times, they instead only allow you to "clone" them, up to ten times per story, so that it's possible to export them off your game without affecting your "real" created superstar. I'm pretty sure there wouldn't be nearly as much limitations on them if they had just decided you'd rather record them and post them on YouTube than actually exporting them off the game, itself. Yeah, this sucks big time and it's annoying, but if you can get past that, you really can create your own WWE Universe (you'll just have to stick to using the real-life WWE Superstars and the small number of preset animations given.)

CREATE A SUPERSTAR

The Create A Superstar mode (unoffically referred to as 'CAW' or 'Create-a-Wrestler') is somewhat beefed up now and you can create more than ever before. Unfortunately, THQ still motion scans all of their superstars in the game, meaning no matter WHAT you do and how hard you spend editing your superstars, they'll still look like phony, created digital people with detection issues rather than the realer looking WWE Superstars. The 3D Objects help make them look "less fake" but they still only look "less fake" and not actually "real" even if you're trying to create someone real and not 'The Joshinator' kid from the TV commercials. The problem with creating superstars is that there seems to be some kind of psuedo-realistic limitation to how much stuff you can put on one guy, due to the 3D limiations of the technology. You're given "points" to spend on clothes and objects, and the more points means the more complicated the superstar's wardrobe is, which of course, means restrictions. 48 points seems fair enough, but the major issue is that hair can take up to 32 out of those 48 points! Yes, just the hair! (If you want a guy to be wearing a fancy business suit, you'd best make him bald!) Also, the Hairstyles in this game still suck, as they ALWAYS have! Unless you're creating a White male age 18-30, don't expect any good hair choices here. Even women's hairstyles in this game are limited. Maybe they (incorrectly) figured not too many people make created divas?

I should also point out, there is a HUGE problem with creating Divas. The good news is, they can compete in most any of the formerly Male-only matches. The BAD news is, no more Divas against Superstars! No more Women vs Men. Why, man?!? This sucks, for sure! I can understand real WWE Divas don't fight Superstars too often, but this KILLS Created Superstar-Diva interaction, which is really the true fun of these games. But maybe THQ did it to be more realistic? Or perhaps to cater to the PG-WWE audience that has plagued WWE for the past year and a half now? I don't know, but it blows. The "no intergender matches" and "ten created superstars per story" are the two biggest issues in this game and those two alone take away one and a half (if not two) whole stars from this game's review. It's THAT bad.

Oh yes. Addding stat attributes is now much easier than before. Mostly, all you do is have Created Superstars compete in matches and they earn "Experience Points" in that way. You can then use the points to boost whatever stats you wish. And this works even if you don't play with them yourself, and let the computer do all the work for you, while you watch TV. Of course, the irony in "cheating" by letting the computer earn the points for you is that you'll have to make sure they'll be put into a match type they can win, despite their weak stats, like a two-on-one handicap match, for example. In fact, doing handicap matches is a good way to boost two created superstars points, at once. Another way is to have them fight against another created superstar whose stats are even lower than theirs.

Create-A-Finisher is also back. And this time, you can do diving finishers. I have to say the diving finishers are a lot more fun and creative than the Front Grapple finishers (I only make striking finishers out of them, such as punch combos) but ultimately, using the premade ones that already exist are probably better, as again, Create A Finisher most of the time, will only let you create most moves that already exist in one way or another, anyhow. So even IF you create your own custom powerbomb, there'll probably already be a move like that or similar to it in the game's huge animated moveset. The only fun really that you'll get out of them is by getting to name your finishers. Or, if you can pull off something totally bizarre and truly unique using it.

ENTRANCES & PRESENTATION

The Highlight Reel Create-An-Entrance is back now and this year, you can actually MAKE entrances with it now! Go figure. What really surprises me is how User Friendly the Highlight Reel is. No, you don't have to know AfterEffects to make your own, cool entrance video. You DO, however, have to fish for footage during matches, though, and save them for later when you actually create the video. It'd be a lot simplier if you cold just make whatever match scenario you wanted IN the mode, instead of having to get footage now, and edit it later. But I'm not really complaining. The Highlight Reel IS cool and actually adds more replay value overall to the game. The more creation modes, the better the game gets, overall, and this helps, big time.

The Create an Entrance options are still more of the same, though. Most are just recyled animations of former WWE Superstars or older, outdated animations of current ones like Randy Orton's old Legend Killer one, or Chris Jericho's Y2J Pose entrance. The names for Created Superstars are long gone now, sadly. Why?!? No more "Chris" or "Christina", but instead you now get 'The Superstar' and 'Thunder!' That sounds fun! (Not.) THQ, please bring back actual names for our Created Superstars! I very much dislike my guy having to be called The Prince.

Overall, the graphics are still bad (for 2010) because we've now got games that approach photo-realism in the way they look. SvR '10 does not look even remotely close to "realistic." Most the time, I don't care about graphics in the games, though. But what really makes the presentation stand out this year is the *attention to detail* in realism. While the Created Superstars still get the shaft as they've always have, the overall look tries to recreate the feel of a WWE Match as realistic as THQ can pull off. This includes camera angles, WWE copyright logos at the end of the show, and commercial breaks between events in Story Designer (Minus the actual commercials, of course). Even the Heads-Up Display, which shows you your health and all, has been redone so that it's now just a shadow halo under your Superstar. Overall (bad graphics aside) it tries to re-create the real WWE TV feel as much as THQ can pull off, although I'm sure they'll do a much better job in the future.

MATCHES

I don't know how many actual new matches there are available seeing as I ditched 2009's game, but the look, feel, and the play of the matches have all been improved! The Royal Rumble and Superstar Scramble are just two of the matches which have been upgraded and enhanced for a better playing experience. Also, Divas can now participate in the more extreme matches, as well. Sadly, as I sad before though, the option of females versus males has been eliminated! That sucks balls for any create-a-character fan! Half of them created are female, so that's quite a hurdle to overcome in match diversity and all! I should also mention, the blood mechanics have been reworked. It'll start from a tiny burst-open gush of blood, to a full-on red shower. Blood will also splatter on the mat and other superstars, as well. Sweat is also included and will glisten a superstar or diva in and after a match. It's more realistic, this time around.

GAMEPLAY

The gameplay is pretty much the same, more or less. While a total rehaul of all these ancient old moveset animations would be nice, it's at least progress to see some new animations in there amongst the same old ones we've been seeing for the past ten years or so. The countering is now done with one button, instead of the Counter Strike/Reversal Grapple situation we've had for forever, now. The only problem with this one button system is, they've seemed to work in a rule that you won't be able to counter all the time, now. Even IF you counter it, perfectly. Roughly one out of five times, you won't have the ability to counter a move, even if you manage to hit the button with perfect timing. I guess this was added in to make sure people don't over-abuse the system and give grapples and strikes an actual chance to connect sometimes (what with one button countering almost making things much too easy), but it SUCKS when you can't counter, even if you DID counter with perfect timing. Esepcially against the computer on Legend difficulty. And you also can't counter some things at all, like certain enviromental grapples the computer does on you, or the ever-so-dreaded "ground and pound" punches you'll NEVER be able to counter. Never-ever-ever! If a computer opponent starts bashing you in the face while you're on the mat, you'll just be utterly helpless to do anything to stop it, and you are at their mercy for ten strikes to the face (which can KILL all your momentum, by the way.) I HATE it when they do that, SO SO much!!! Of course, they can counter it effortlessly, literally before you even start hitting them, even if it's set on Easy! You'll almost never make it to the full ten punches you can do up to. Most of the time, you'll be lucky if you get four in.

OVERALL

WWE SmackDown! vs RAW 2010 is NOT a perfect game. It is NOT the Nintendo 64 "WWF No Mercy" killer, nor is it the "No Mercy" of our time. I would even say, it's still not as good as the best SmackDown! vs RAW game, the 2006 edition. However, it IS one step in the right direction for THQ and us fans. The game franchise has been on life support for years now, and in this year's installment, we finally get a glimmer of life breathing back into the once-stale "SmackDown! vs RAW" game franchise. The game has a LOT more replay value when you add in Story Designer, the Highlight Reel, Create a Finisher, and the kinda-tedious, kinda-fun goal of leveling up all your Created Superstars and Divas, even if you have 30 of them like me.

I think that this year's game, will very much be Hit or Miss. You'll either love it to death and call it "the best SmackDown! vs RAW game ever"! Or you'll be like me and still feel somewhat jaded about not having that "Dream Game" we've been waiting for, for literally years. On the creative side, No, you will not be in control of your own "WWE Universe" as they claimed you would be. But The Story Designer definitely brings you somewhat close to being your own Vince McMahon, if you have the creativity and drive. The Create A Superstar limitations are what hurts Story Designer very much though.

But if you want to know, put quite simply, if this is a WWE SmackDown! vs RAW game you should buy? I say... BUY IT. But maybe not for anything over fifty dollars. Wait for the price to maybe drop, first. It's no "No Mercy" killer, but it is one of the best SmackDown! vs RAW games in years. The Story Designer, Highlight Reel, and Create Modes will keep you playing long after you complete all the Road To Wrestlemania storylines in your first two weeks or so. Which is a lot more than what SmackDown! vs RAW 2009 could say.

Honest reviews on WWE SmackDown vs. Raw 2010 - Xbox 360

I haven't purchased a wrestling game since the the first WWF Day of Wreckoning for the Gamecube, and before that I used to play all of the THQ wrestling games for the Nintendo 64. I'm reviewing this game based on personal experiences while playing the game.

When I first received WWE Smackdown Vs Raw 2010 in the mail I was quite excited from all the videos I'd seen on youtube and reviews i'd read about how in depth the Create-A-Wrestler (CAW) system is. In fact i'll start with the CAW system.

Create A Wrestler System

When I first entered the CAW screen I felt overwhelmed with all the options I was confronted with. Sizings, logos, types of body part adjustments and accessories. After about 15 minutes of messing around it wasn't very difficult at all though, it was the typical THQ CAW mode. It's very limiting in a few areas. You can't choose your body size, your height affects your weight (weight class) for instance. You can pick your body TYPE but they don't offer many. Like if you wanted to make an authentic Yokozuma for instance, this system won't allow you to. All the "fat" characters you try to make, end up looking very husky yet powerfully strong. Very disappointing I must say. Also you can't make a very round face, if anyone of you have a very circular face, you won't be able to make yourself to the "T" in this game. Also the forehead adjustment actually adjusts the scalp. So everyone you make's forehead will always have the same area of space. The only setting I noticed that affected the actual forehead was the depth setting. There is a problem with cheeks as well, I was trying to make someone with puffy cheeks, it's not gonna happen in this game. They only go so big, and once again, you always end up looking muscley. If I went in depth about the restrictions of the CAW system this review would be several pages long, so I wont go that in depth. Overall I give it a 3 out of 5, it's pretty authentic, you can get people to look pretty close to like they do, but there is always that one thing that you are trying to fix but can never get right to make it just perfect.

Entrance Music, Titantrons, Announcements,Etc..

This is awesome, you can use the music you saved on your console hard drive and use it for your own custom entrance theme! I really REALLY like that feature. I always hated having my character coming down the ramp to stone cold or the rocks entrance. The actual superstar wrestlers music is totally authentic and very high quality, there is no crackling or static. Fireworks sound very good as well. And the announcements are very VERY authentic sounding. You can select from a variable cornucopia of city's and states to set as your characters hometown, and besides the superstars names, you can pick about 20 or so other names to be called when you enter the arena (ex. The superstar, The disaster, etc..). So you'll hear the name you select to be called, your hometown/state, if you're holding a championship title, all that sort of stuff you'd hear on a real wrestling tv show, like the type of match and rules as well. Also the ring & surrounding area will be set up for the match you're pursuing. The actual superstars have their own authentic titantron just like on TV, it's the same exact ones they have when they wrestle on TV, no animation, pure video. You can make custom videos for your CAW as well, utilizing the highlight reel. After every match you have the option to watch certain highlights, you can save them and use the create a highlight reel to make a custom video that you can later use to make an entrance video. Which is pretty cool if you ask me. However the only problem i've encountered is that you cannot edit in any way shape or form, downloaded CAW from the XBOX Live network, even entrances or music, which stinks!! Like I have Bret "The Hitman" Hart, and cannot use his actual entrance music that I have on my PC because the game bars you from selecting them in the Create an Entrance Video screen, you'll just hear a bonging sound if you try to select them. Very disappointing indeed. The entrances are really cool though, you can customize from a HUGE variety of movements, camera angles, lighting, effects, and fireworks. It's very customizable, of course you cannot make your own entrance movements etc, but there are so many to choose from you really don't need to. You can also choose 4 signs the crowd will hold for you as you wrestle, they are pre-made, there are LOTS of them, some are locked at first too.

Crowd.

Crowd is absolutely phenominal, the first 3D crowd i've ever seen. They hold signs YOU pick for your character. Up close they look like crap, but when you wrestle or when the camera angle changes to show the entire colluseum, it really looks amazing. They'll snap pictures and flash at just the right time, during finishers/signature moves etc. They chant so many things, they boo, they cheer, they get excited when you do certain things. The crowd, is the best i've seen in any game, ever.

Ring, Props, Wrestlers.

The ring looks very authentic, customized of course to the arena you're battling in. If you're playing a TLC match or cage match for instance, during your entrance you'll see all the props in place as you would on TV. The wrestlers look very authentic, as do the finishers. The finishing moves do a slow-motion, black and white, crowd camera flashing thing that looks just EPIC, very cool, will make the hair on the back of your neck stand up it's just awesome. Everything looks really good, graphical wise this game gets a 8/10. And it gets an 8 because with all the technology the developers have now a days, they could of done some more things to make it look as good as say, fable 2 or assassins creed 2.

Playing The Actual Game.

Gameplay and controls are pretty straight foward once you get used to them. Took me about 30 minutes of playing to become accustomed to the Type A default control setting, although there are a few to choose from. There are many matches to choose from, every type of match that is available in the WWE is presented well in this game. Now with that said, it doesn't mean the gameplay is the best ever made. There are many glitches, unfair situations, and AI trouble with this game. In fact, i'd have to say it's probably the most frustratin wrestling game i've ever played. The N64 versions were actually much more fair and realistic, sadly. For instance you cant put your opponent onto a table in the table match, you have to use a predetermined finisher for the table, it's usually a lame finisher as well. If you toss your opponent onto the announcer tables, it doesn't mean he/she will remain on it. The characters get pushed around on the tables like it's some sort of ice skating rink. For instance if you do a grapple on the table, the characters will slide and might fall off the table. In my opinion, the table should be an area that you can fight in without worrying about going to the edge and just floating off, I mean game makers can do so much in this new era we're in, yet THQ and Jakks pacific cannot get their wrestling games right after making them for WELL over 10 years. The gameplay is either too hard, or too easy, there is no in between, even with all the balancing tweaks they offer in the game options. The career mode, is extremely frustrating, for instance, I was playing for the past 4 days and had my character overall to around 70, for some reason I logged on today and he was back down to 45, I always save and never turn the system off during gameplay. Stuff like that will upset you during the gameplay. Also the ladder matches are extremely unfair, another instance where I was just playing Rey Mysterio about 10 minutes ago. A 20 minute ladder match ended with me losing, after giving Rey 4 finishers (including his own), numerous KO hits to his face with the ladder, and even interference finishers. How did he win you wonder? Well in the ladder matches in this game, when you hit top, you hold the LS or RS button up to reach, a red suitcase appears and as you hold the suitcase image will deplete red and turn black, obviously showing you how much further you have, it would take about 1 minute or so of continuous holding to reach and win. I had it down to the very bottom, maybe another second when Rey reached the top of the ladder and fought me, he tossed me off, reached up for a second and won. Yes so it doesn't matter who reaches, the suitcase reach status image will deplete and stay at it's percentage drained no matter if it's you or your opponent reaching. So you can get it all the way down, then he can climb up for a microsecond and win, really unfair, and kinda stupid I must say. The glitches are just numerous, I mean you have to wonder, did the developers test the game before they released it? It's a really shotty display of finalizing a game, either that or just pure laziness. The wrestlers AI is horrid, they are totally overpowered, they will reverse so much during career mode it's not even funny. I dont think i've gotten a strong grapple move off during career mode yet, it's really lame. And my settings are on difficulty normal, and i've had to lower the AI reversal rate because it was getting too ridiculous, long store short i lowered it down to about 15% in all AI reversal areas, and they still reverse just about every strong grapple. Also the road to wrestlemania really blows. You have to choose either a CAW or something like 4 or 5 current wrestlers that the game tells you to. So you can choose from like Edge, Ortiz, etc. Really lame, i'm an old school wrestling fan, I dont like some of these guys, I never liked edge to begin with, am I supposed to like him now because he is the Champion? Hell no I wanna choose Rock, or Stone Cold (which by the way you have to buy Stone Cold in the online store for 80 microsoft points because these theives didn't include him with the basic game unless you pre-ordered it, which then you get a one time use code to enter to get stone cold). I haven't played any online matches so I cannot comment on that portion of the game. I'm assuming it'd be pretty cool playing with someone across the country/world as a tagteam or one on one. Sounds awesome!

Overall i'll give this game 3/5 stars. THQ has been on the right track for years, they ALWAYS lack the final push when they make their games though. They always forget to include those 1 or 2 cool things that will put the game over the edge. In this case they must of forgot to test the game because of the huge variety of bugs that are in the game. I mean hell offer an update or something to fix the game, I haven't seen one yet. If you're still wondering if you should buy this or not, first, look at the date, if it's close to 2011 just wait, a new one will come out, maybe they will fix some of the stuff. 2, if you really cant decide, just get it, it's like $29.99 now, plus with amazon's free super saver shipping it will be $29.99 total cost. Hope this helped, I've had this game for 4 days roughly and can honestly say i'm glad I bought it. I look forward to playing it, but after about 45 min or an hour each session I usually get pissed lol because the AI isn't as good as it could be, like I said earlier, the AI is too overpowered.

EDIT 5/22/2010:

Found this link for SVR 2011, Maybe this time they'll get it right, we'll have to wait and see().

Find helpful customer reviews and review ratings for WWE SmackDown vs. Raw 2010 - Xbox 360

After years of disappointing releases in the series, THQ/Yukes finally stepped up their game, pun not intended. While the game still has a ways to go, it's definitely bringing the series in the right direction.

Pros

-Alt attires for both CAWS and to In-game Superstars.

-New CAF position

-Upgrade points can be gotten in any match

-Create a Logo tool

-Graphics

-Highlight Reels can be used as entrance videos

-3d CAW parts

Cons

-AI is rather stupid

-CAF is limited and transitions are spotty

-Grinding, while improved, is still a pain

-3d CAW parts take up alot of points

-Hair and clothing options for CAWs have been cut

-Numerous moves cut

-Lack of submission moves

-Career mode lacks any real appeal

-Poor unlockables

Overall the pros outweigh the cons and the AI, while stupid, is able to be overlooked if the sliders are changed.

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