Showing posts with label memory card xbox 360. Show all posts
Showing posts with label memory card xbox 360. Show all posts

Monday, January 12, 2015

Fallout: New Vegas - Playstation 3 Review

Fallout: New Vegas - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.00
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As of September 2011, the game is fully playable and patched. I have played the main campaign twice and completed most of the side quests while exploring the entire map. Allow me to say that during the 60+ hours, the game never froze. There was one issue when I got stuck in a window and could not move, but apart from that I have not experienced a single glitch whatsoever.

The game is definitely worth buying at this point. The map is huge, the weapon selection is considerably larger than Fallout 3, the characters have great voice actors, and the side quests are filled with solid detail. Whatever bugs may have plagued the game when it launched are totally gone and what's left is a gaming experience I give my full faith to. I encourage and ensure you that this game is worth the money now.

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The intricate storyline, interesting quests, and endearing side-kicks (Lily the grandmother super mutant is, quite possibly one of the best characters I've ever encountered in a video game, despite her limited role and interactions...) are not enough to save this pitiful excuse for a game. For the life of me I do not understand how game companies can release games in these states, without ANY repercussions. 40 hours into the game, I couldn't exit a casino, and had to replay 13 hours (good thing I had the save filesit could have been worse). The games locks CONSTANTLY, requiring hard resents. Certain key areas I can't even enter because of the locking.

We aren't talking a few annoying graphics glitches here we are talking game ***unplayability***

I'm running a new 120Gb PS3 Slim with only a few other saved game files from Dragon's Age and Fallout 3.

A look on the Bethesda forums reveals innumerable gamers with the exact same (as well as many many more) complaints.

Before you buy this game I suggest reading the Bethesda Forums to get an idea what state the game is in.

And they have the gall to announce new DLC while the game is not fixed.

What other industry would be allowed to charge consumers for a product that doesn't work? It just boggles the mind.

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Well, I loved Fallout 3 on the PS3 so much I preordered New Vegas. But I would advise people not to buy it, at least until after the price drops to $29 or so. Now that I think of it, I bought Fallout 3 when it had dropped to $29 so it had massive patches by then. There is absolutely no excuse for selling an unfinished game like this at $60. This is a slap in the face and an insult to game buying consumers. Obviously Obsidian and Bethesda are kicking back laughing their way to the bank at how gullible gamers are and intend to keep pushing the envelope of just how unfinished and defective of a product people will buy. As long as people keep buying garbage like this, they will keep pushing out even more unfinished games, these are big, greedy corporations after all.

Good: pretty much just like Fallout 3

Bad: too much like Fallout 3 right down to the same textures and colored building interiors, same npc baddies, etc.

A lot of worthless items to get and hold onto in order to craft relatively low value items from them. Adds more RPG aspect I guess but its pretty useless if you ask me.

Lots and lots of bugs and glitches. Lots of characters stuck halfway in the ground and walls. Lots of characters just getting stuck walking up against stuff and never moving away. Lots of black holes where suddenly everything is black until you get passed the area. Lots of invisible barriers in weird places to keep you from going past. Lots of game freezes. Lots of auto saves being corrupt. Lots of other glitches as well.

My suggestion to Obsidian and Bethesda: try a beta release or two or three and then, after you get a completely functioning game sell it. I feel like I should be paid as a debugger for having even tried out this refried potato.

Consensus: It smells like yesterdays lunch with Garlic added. Unfortunately the microwave is on the fritz so you best wait til they at least heat it up for you.

Honest reviews on Fallout: New Vegas - Playstation 3

BROKEN! You're better off playing Fallout 3 again. The same issues that plagued Fallout 3 only worse.

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This is a great game. It's fun, innovative, improves upon many things from Fallout 3, I couldn't ask for anything more.

Except for it to work.

I've had it crash numerous times. Sometimes little crashes where I just need to restart my PS3. Sometimes larger crashes where the power button won't turn the machine off, so I need to switch it off from the back. And then when it goes back on, it won't recognize the disc until I remove the disk, power cycle it again, and put the disc back in. And then, typically, it won't load.

Issue has happened both pre and post 1.01 patch. I gave the developer time to patch before going on a warpath.

Trying to return this game to Amazon as a defective product, which it is. If they're half as good as people claim they are for customer service, they'll honor that, because this product is absolute garbage. And it may be the game of the year if it worked. But that's like giving me an Aston Martin that has a 4 cylinder engine. It doesn't work, so there's no point.

Bethesda needs to worry more about the developers and less about getting Chandler to do annoying faux greaser voiceacting.

/rage

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Friday, December 5, 2014

Reviews of Romance of the Three Kingdoms XI - PlayStation 2

Romance of the Three Kingdoms XI - PlayStation 2
Customer Ratings: 4.5 stars
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I doubt that the people viewing this product are not familiar with (some of) the previous 10 instalments of the RotTK series. Personally, I was introduced to RotTK when the 7th series came out on PS2. Since the seventh, each new instalment that comes out simply 'chibifies'/outranks the previous instalment in all aspects of game play which makes me wonder if Koei will ever hit a ceiling (i hope not).

The 11th instalment is in no way an exception. Though at first i was a little disappointed due to the complexity of the game, i realised the awesomeness was simply being overlooked by me due to my inability to quickly adapt to the new 'system'.

The highlights of the game are (these may be spoilirish if you like being surprised):

-You can marry of your officers

-All the female figures are vassals

-You can create Oaths

-Transport of Material, Officers etc is not instantaneous more realistic

-You play the game as the sovereign (don't be turned of by this, you'll have full autonomy over your vassals, strategists etc)

-The map is 3-D

-The portraits of the prominent figures change as they age (though I haven't experienced this since so far i only played rise of heroes)

The rest you'll have to experience yourself, all in all, the game is simply great!

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This game takes a good long while to get into. Even the game itself cops to it. When you are playing through the tutorial (with an unusually retarded Liu Bei I might add) your character will comment on how long it takes to actually get an army onto the field of battle. First you have to build barracks, then recruit guys, then drill the guys, then build a smith to create weapons, then make the weapons. Dear me, that's a lot of hand sitting. But the thing that really dragged this down for me was transporting materials. It's friggin' hard and it takes forever. Resource management is the number one issue in this game. If you don't plan things out right you might have one city with 40,000 gold and one with hardly any. Also, for some reason, whenever you attack and claim a city the gold in that city drops down to nothing even if it had tons of gold earlier. What is up with this 'scorched earth' crap? That is why it is good to bring gold with your troops when you attack so you can pay your officers and they won't get annoyed the next turn. Food, and soldiers take forever to send. Your better off just sending gold and then buying food.

The good news is that combat is more interactive then Romance 9, the game that most closely ressembles this one. In that game you sent your army out and they kind of stood around and banged on the other army untill a tactic would randomly trigger. In this game you have control over when you use your tactics and in general you have more control of your army. Like 9 you have a lot of action going on at once. The whole 'you are attacking someone but someone else attacks you and then another force attacks another one of your cities, which one are you gonna try and save' chaos sort of deal. Only it is more difficult because of the aforementioned resource management. If I had to sum this game up in one sentence I would say that it has the chaos and free flowing combat of Romance 9 and the exacting resource management of Romance 8. The 3d thing is nice but not essential. At least they are improving the look of the game slightly. Still, while playing I frequently had the urge to stop and go back to playing one of the previous titles in the series. It is a good game that starts slow but build speed quickly once you get into it.

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If you can't stand turn-based games, history lessons, or having to work with numbers, and if graphics are the most important thing to you in searching for a game (along with mindless action) then steer clear of this title. ROTK11 is an engaging game that you can easily spend days on. For those of you who have grow up playing L'Emporuer, Liberty or Death, Genghis Kan, Oda Nobunaga, and of course the previous ten ROTK titles then this is a godsend!

ROTK11 is a throw-back to the earliest titles in the series. Unlike ROTK10 it is not single-player, you are allowed up to 8 factions to control as the player. Logistics, warfare, city development, etc. everything is executed on one world map (meaning no battle screens or pesty loading times). It may take some getting used to if you're not familiar with the layout of previous ROTK games. They kept the deuls (naturally it's been there since ROTKone) and the debate screens, but they aren't near as frequent as in ROTK10. No ranks, just sovereigns. A plethora of optional game settings and character customizations along with enough battle/game senerioes to keep you busy for a month.

In summa:

A MUST HAVE for strategy gamers who think big.

Honest reviews on Romance of the Three Kingdoms XI - PlayStation 2

Romance of the Three Kingdoms XI is yet another installment of the classic Chinese strategy game. If you're a fan of the RotTK series, you're sure to enjoy this one!

This is a very immersive strategy game, and you need to accept that it'll take a long time to play. Not long as in "millions of maps that you get to explore while non-stop fighting your enemies". It's long as in "first you have to build your barracks. Then you have to slowly build up your enemy. Don't forget about all the hassles of moving supplies around to keep your army fed and taken care of."

Your world is set in historical China, in the early 100s / 200s. There are literally hundreds of characters, and if you've been playing these series, many of them are quite familiar. You are actually learning some history while you play a game :)

The graphics are quite pretty, especially during some of the cut scenes. It is like watching a Chinese painting come to live. In the battle you get some 3D rendering of what is going on, but the focus is not on fast-moving button mashing. It is very much about strategy, about managing your resources.

This game will appeal to people who want to sit down for many hours at a stretch, delve themselves into what their troops are doing, how each area is being managed, learning all the glossary terms, becoming a Chinese historian.

For gamers who want a quick hack-and-slash for a half hour before dinner, they will become frustrated and bored with the attention needed to get through this game.

Well recommended for serious strategy gamers. Make sure you go through the long tutorial first, to get a solid grounding in how the game works.

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ROTK11 is a good follow up in the genre. I've been playing this series since Wall of Fire (and Koei's games since Genghis Khan), and each one has been an improvement from the last, but not without hiccups. I'll touch on some of my own experiences with them, since all the good things about this game have pretty much been laid out.

A couple things ticked me off. Traveling distance and time is more realistic and I like it, but it doesn't adhere when an enemy general is defeated in the field. One scenario was when I had an enemy being surrounded and incinerated/cavalry charged with no troops left in his unit with his back to my city walls, yet somehow 1. He escapes (every time), and 2. He is instantly teleported back to his city of origin, where he sets out again with a fresh unit. Suddenly, travel time and distance doesn't mean anything here and you're soon fighting the unit that you just destroyed. This gives nations with many starting generals a distinct advantage, as even if you don't loose a single time on defense, you'll eventually be worn down by a constant procession of recurring units and generals. This doesn't encourage good strategy either, as the incentive is eliminated by the guarantee of officer safety if you lose, oh well, just recycle his unit.

One way I've found to get around this is to wear down enemy attackers, then let him take a city, whereby you can simply retake it and guarantee capturing whatever generals are in it. However, this tactic is impossible with one city remaining, as even though you may let one enemy unit take your city with an entire army waiting to retake, the game deems you "wiped out" and suddenly tens of thousands of troops in the field magically disappear along with your generals.

Things like these, along with the elimination of the ability to play an officer (which made ROTK10 so fun, even though it was single player for some reason), brings this game down a couple notches. Still fun to play, but I swear Koei purposefully puts boneheaded flaws in to justify another release. I'd love to see what a fully updated ROTK would be like, combining the best features of previous releases and finally taking care of some things that have plagued this franchise since its inception...but that wouldn't encourage future releases (and money), would it?

However, as this may seem like a negative review, I liked the game overall. It had me addicted for hours on end at one point, so its mission is accomplished. Fun gameplay, great replay value, great musical score. A good update on the series, but as usual, it has its flaws.

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Friday, November 21, 2014

Buy PlayStation 4 Knack Launch Day Bundle

PlayStation 4 Knack Launch Day Bundle
Customer Ratings: 4 stars
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I wish I couldnt say anything bad about them but would only say that I wish it was Free internet usage like PS3. Small unit, Great graphics, easy setup, blu-ray,games install and load fast.

For launch edition, TOP 5 STARS!

If your PS4 gets hung up at the pulsing blue light while rebooting after the 1.50 update, DO NOT UNPLUG THE PS4 TO TURN IT OFF! Doing this could run the risk of bricking your console.

Sony support had us go into Safe Mode to reset to factory defaults and re-initialize to fix the problem.

1. Hold down power button until the unit powers off and the light goes out. This took about 10 seconds.

2. Enter Safe Mode by holding down the power button until you hear 2 beeps. Release power button after the second beep. The Safe Mode menu will appear with a list of options.

3. Select Option 4 to restore PS4 to factory defaults. Once it's done, the system will restart.

4. In our case, after the reboot, the PS4 automatically entered Safe Mode. This time, they had us select Option 6 to Initialize the PS4. Note that by doing this, you will lose profiles and settings so just be aware that you are basically starting over. Once it's done, the system will restart.

5. When the PS4 comes back up, it will take you through the initial setup again as if it's being booted for the first time.

After that, we were back in business to play our games.

They had us go to the System Settings to see if the software version shows 1.5 and it does so we're up to date. We just hope this won't happen on every update.

Anyway, we hope this post will help out others having the same problem.

Happy gaming!

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Received this on November 15th. Set up was very easy, and have had no problems whatsoever. I would highly recommend the PS4, and have bought ever Playstation since 1995. The graphics are phenomenal on the system, and the new UI is definitely great. I usually do not write too many reviews but wanted to spread the good news about the system.

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Great console hardware IMO. The PS4 is one sleek looking parallelogram prism. I have only seen an XBox one inside a display case in a store, and it is a wide bodied, plain looking, VCR clone compared to the PS4, with its slanted angles, two tone textures, and dynamic LED light show. The physical PS4 console invokes the old days of industrial grade Sony hardware. The dualshock 4 is also a great leap forward. The touch pad, the concave thumb stick tops, and the contoured triggers put it in a different league than the dualshock 3. Picking up the old controller after the new one makes you realize how hollow and tacky it felt. The hardware is great, but the current game lineup is a different story.

The exclusive launch games seem forgettable, and rushed. Knack is what I got with the system, and the reviews are mediocre. Killzone Shadow Fall seems to be faring a bit better, but it falls short too. The multi-platform games are basically up scaled versions of PS3 games and look like it too. The good news is that Sony has kept most of its internal studios, and they are known for high quality work, when given the time. The new Uncharted is coming, the Order 1886 looks good, and Infamous Second Son has been given the breathing room to get polished, and Drive Club has potential. We know that work of the other studios is shrouded in mystery now, but unlike Nintendo, most Sony projects actually see the light of day. As a result the potential for PS4 to blow me away is all there. There is little concrete to show for it, except what came out, and is still coming out on the PS3. As an early adapter, I can live with some lulls here and there.

If you want instant gratification, the PS4 is not for you. It has some kinks to be worked out. And the software lineup is not fully fleshed out yet. But Sony did not push the likes of Last of Us and Grand Tourismo 5 onto the PS4, just to check off the boxes. They are going about it the right way. Keep your PS3, and let the older games keep up the slack, and then prepare to be truly blown away when the new exclusives arrive.

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Brilliant console. More powerful and less expensive than it's competitor. Sleek and small design despite the psu being in the case. Love the controllers too.

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So far so good, never really had any problems except logging onto PSN at first on launch day but now no problems with that. I've been doing other things on the

PS4 that I didn't even play Knack yet but I heard other friends say it is a run game to play.

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Monday, October 27, 2014

Buy NCAA Football 2003

NCAA Football 2003
Customer Ratings: 4.5 stars
List Price: $29.95
Sale Price: $24.85
Today's Bonus: 17% Off
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EA Sports pleased a lot of college football fans by deciding to release NCAA 2003 on all 3 platforms this year. Gamers who played both NCAA 2002 and Madden 2002 may remember that although both games use the same engine, NCAA's gameplay was more attuned to the offense-oriented play found in college football while Madden seemed faster and played more defensively. While both games were the best playing football games to date, there were still issues with "money" plays and unrealistic running games (in Madden, running to the outside was much easier than running inside which is not what you'd expect because of the speed of the pursuit defenders in the NFL). You could fiddle around with the AI sliders to tune the gameplay but it was often a laborious process and often frustrating because everyone played with different sliders.

Although NCAA 2003's gameplay is eerily familiar, I decided to purchase it because of it plays so beautifully out of the box. One thing that I noticed right away is the ability to break long runs up the middle (I play on All-American mode). This was sorely missing in the previous EA Football titles. Running plays outside are no longer sure 10 yard gains. The passing defense AI has been much improved to increase the number of interceptions (the defender will catch a majority of balls that come right to him whereas last year's version made every secondary defender look like Rickey Dudley).

As far as the features go, NCAA is basically building on what they know works. The Dynasty mode is terrific as you can take over a team, compete in BCS rankings and even recruit players during offseason. There is also the new Mascot game and the Rivarly game. I'm not big on features but the gameplay definitely hooks you in and the features make you come back for more.

I haven't played Madden 2003 yet but by all accounts, it should be a great game. If you're planning to get just one football game this year, you should wait until Madden comes out and see which is better. Madden features create a play option and special practice modes. For me, I chose NCAA 2003 because of the varied gameplay (running option plays and all the different schools with different styles of play). This is the most complete football game to date (at least until Madden 2003 comes out).

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I purchased an XBox when they first came out and was disappointed when NCAA 2002 never made it to the shelves for the system. So I had to settle with Madden 2002. While I'm not a pro football fan, I still enjoyed Madden a lot. When I found out that NCAA 2003 was going to use a revamped Madden 2002 engine, I felt a little hesitant in buying it, but did so anyways. Boy am I glad I bought this game. There are a lot of differences from Madden 2002 that make this game the best football game I have ever played, period. First of all, it's a college game. Rivalry modes, mascots, fight songs, cheerleaders, trophies...EA Sports definitely nailed the school spirit aspect of college football. The added option play as well as the 5-2 and 4-4 defenses are a much needed and desired college bonus. The AI is real smart in this game. This is a true simulation so don't expect to score a lot of points (at least in the harder difficulty levels). Expect pass coverage to be well pulled off and realistic (unlike Madden's Spider-sense cornerbacks). Expect the rushing game to be a lot easier than previous games as well. In fact, it's a little too easy, probably my only complaint about the game (well...I have one other, being an Auburn student/fan and there not being any fight song, but that's another story...). Running up the middle can get you on average a good 5-6 yards each time, even when the defense calls a jam-middle or under-smoke defense. The commentary is awesome and not near as repetitive as NCAA 2002 or the unbearable Summerall/Madden duo in Madden 2002. If anything, the three-man commentary team is one of the game's greatest aspects. And the graphics are what you would expect from XBox and EASports. Realistic grass stains, smooth lighting, realistic cheerleader and player motions, and so on. Overall this game has few bad qualities and should be in every gamer's library.

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You can't go wrong with NCAA Football 2003. Besides having amazing graphics NCAA Football 2003 has great gameplay. You can choose from 6 different types of gameplay such as: exhibition games, Season, Dynasty, Rivalry Games, Mascot Games, and practices. Also NCAA Football 2003 has many other features such as: Create A School, And Create A Player. With Create A School you can choose everything from what your mascot will be to what kind of surface you will be playing on. When creating a player you choose every ability that is a neccesity in football down to what ur player will have on his wrist. With great entrances from your team, great stadiums and everything down to the mascot taunting NCAA Football 2003 is a must for anyone with even a remote interest in college football.

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This is teh best college football game. The franchise is great. You can make you team go from unranked to #1. The trophy room is cool. You display all trophies from bowl games to hiesman in there. There is a mascot game where you can play as a team of mascots. After a season you have to recruit players. Like real life the best players want to go to the best school. If you are a great team you will get all the good high school players. Anothe great thing is that you can save the draft class leaving then if you have madden(which is a good game) when you finish a season in teh draft you can draft the players from NCAA Football. I reccommend You get this game.

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I was not sure I was going to get this title. The Madden NFL game comes out in a few weeks, and the gameplay is virtually the same. But as usual, once I saw it on the shelves, I had to have it.

To start with, the reason this is a must have is not because of the graphics, the game play, the improved AI, or anything like that. The reason that this is a must have, is based on one little word. DYNASTY! Not the TV show from the 80's, but the complete control over your own university's football program. You become the recruiter, and head coach rolled into one. It is a far cry from TECMOBOWL for the Nintendo.

Lets begin with the graphics. They are magnificent. Similar to the PS2, but much brighter and cleaner. The stadiums, fans, and faces of the players are phenomenal.

Second, the game play. Improved defenses, and more realistic movements make it a top notch game, and also make the replay factor more enjoyable.

Third, the creation and dynasty process. This is the real deal. Not only can you do seasons and so many other neat things like Mascot games, you can completely create everything. Pick your College, design the uniforms and the stadium, and because of the dynasty mode we touched on earlier, completely be in control of your roster. Or so you atleast thought. The recruiting process is a lot of fun, but can be tough. Let me first let you in on some clues. Do Not Just go after top 100 players. You will end up with all walk ons. Do go after the players that want to play at your school. This will add depth to your team. Do Not waste recruits. Try and get as many as possible. 3 star players can be as good as 4-5 star players in 1 year. read the comments the coaches are making about each guy during the recruiting weeks. See if the kid has potential by what they are saying. And Lastly, DO NOT send all the coaches out for each recruit. It is not necessary.

All in All, this is a great game for any football fan, and for the die hard NCAA gamer, it is a must have. I only gave it 4 stars instead of five, because I thought somethings could have been improved with the XBOXs capability. I thought players cutting when running should be a little more defined, and I thought they missed some of the conference changes. Like USF not being an independant anymore. But great game nonetheless!

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Wednesday, October 15, 2014

Reviews of DATEL ARCADE PRO JOYSTICK inc RAPID FIRE for PS3 Xbox360 PC

DATEL ARCADE PRO JOYSTICK inc RAPID FIRE for PS3 Xbox360 PC
Customer Ratings: 4.5 stars
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The dual mod switch between PS3/PC & Xbox 360 does indeed work and that's why I bought this arcade stick; I tested it on multiple xboxes, ps3s, and pcs with no issues. Right out of the box, it's set to Xbox 360; just change the mode to work for PS3/PC by holding on to the turbo button (left button all the way at the top) and plugging it to any usb port to switch. It will stay on that mode forever, until you change it again by doing the same thing.

As for the performance, it's solid. I have no problems executing moves with this stick. The buttons feel a little cheap and loose, but I'm not concern since you can just easily replace them with better buttons. There is however one annoying thing I don't like about this arcade stick and that's the button setup. For most arcade sticks, the buttons (left to right) starts with X-Y-A-B (Square-Triangle-X-O on PS3) and then the right and left bumper/trigger buttons. BUT for this stick, (from left to right) it starts with the left bumper/trigger buttons 1st, then X-Y-A-B and finally the right bumper/trigger buttons. I don't like this setup and it's annoying to change/setup ALL of the buttons every time I go to my friend's house with this arcade stick.

Altogether, it's a good arcade stick for a very good price, since a lot of the dual mod sticks I see out there are around $150 $200.

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This is a really fun stick to use, though my experience is limited. For some, the fact that the buttons are not labeled will be a problem, but I'm getting used to it. It is very fun with sf iv and mk; it has a great feel and sound. Turbo works. I haven't tried it with pc/ps3 but i don't expect any problems. The metal base helps this thing feel very solid, and I expect to have it for awhile.

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Friday, October 10, 2014

Discount Nerf N-Strike Elite Bundle - Nintendo Wii (Bundle)

Nerf N-Strike Elite Bundle - Nintendo Wii
Customer Ratings: 4.5 stars
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Christmas gift for my 7 year old son. We bought an extra blaster so the two of us could play together.

Pros:

Decent graphics. About what you would expect from a Wii title.

Challenging. Normal difficulty presents a solid challenge for young kids and adults. Getting every bonus canister is quite difficult on any difficulty (more on that later). Elite difficulty is quite hard.

Lots of guns. If you are a Nerf Dart Gun fan you will love the variety of guns available in the game. 16 that run the gamut from sniper rifles to grenade launchers and everything in between.

Customize and upgrade your guns. You can spend your canister points on numerous upgrades and customizations for each gun. Clip size, damage, reload rate, color, dart (trails, whistling etc), extra barrels, scopes, sights and so on. Probably my son's favorite part of the game.

Replayability. The levels and game is challenging enough to replay the game over and over again. Good thing since the game itself is very short.

Red Reveal: A nice gameplay element. Kids will like it.

-Plot, It's pretty basic, but my son liked the characters, dialog and plot twist. He's 7, give him a break.

Cons:

The game is very short. 10 levels I believe. I suppose it's a "budget" title as you get a $20 gun included with the game, but we could finish the game in about 1-2 hours.

Only 2 player multiplayer. Why? There's 4 characters to use, they should all be allowed to play at once.

Bugs: some bugs that we had to overcome by restarting the level. Crosshairs go missing, game gets frozen in one spot. Not a huge number, but for such a short title and simple game, these things shouldn't exist. Rushed out for the holidays I susupect.

Aiming is a bit wonky. Make sure your controllers are calibrated properly before attempting to play this game. The shooting requires precision and jittery crosshairs make it an exercise in frustration. Even properly calibrated, there are some issues with keeping the crosshairs steady.

Weapon Switching. Each character can hold 4 weapons, unfortunately, switching between weapons requires the use of the D-Pad which is located on top of the gun. Not a comfortable way to switch. Furthermore, the D-Pad which could have been designed to have each gun selected by a different direction (U,D,L, R), is limited to only R & L, and there is a considerable delay between switches. Thus, going from gun #1 to gun #3 takes a long time. For a game predicated on the variety and speciality of it's guns, not being able to switch quickly and comfortably between them is a real pain.

Comments:

I don't have a problem with not being able to control where the players move. It eliminates alot of potential problems and adds some challenge to the shooting. This is a kid's game. I don't think complicating the control scheme and allowing the potential to get lost in a level is a benefit.

my wrist hurts. I wish the included gun was a rifle and not a pistol that required awkward positioning to switch weapons.

The bottom line is that this game is alot of fun, but not without it's flaws. I suppose the true test is how much my 7 year old likes it and he loves it. He hasn't even opened up the rest of his christmas presents (it's already the 27th too.) By far is favorite of the toys he's gotten. We've played the game about twice through already and are going back for thirds so we can get enough canisters to fully upgrade all the guns.

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A great shooting game that is appropriate for young children. Finding codes with the red view finder adds to the fun for kids. I thought including a foam dart launcher was unnecessary, but when my 9 year old was playing the video game and then asked if the gun could shoot real darts, I understood that the designers had done their research!

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This game is the sequel to nerf n-strike and B.O.B. is back. Shane (the boy who B.O.B. recruits in the first game) and the rest of the trainees from the first game set out to destroy B.O.B.. This game is tons of fun and I love it, and the new red reveal was a nice touch. You can use this reveal to find enemy weak points and codes through out the game. The main point is if you love nerf you'll probally love this game.

Honest reviews on Nerf N-Strike Elite Bundle - Nintendo Wii (Bundle)

This game is pretty fun. My son really enjoys it. The gun is a versatile real nerf gun. So we break out his other nerf guns and run around the house having nerf wars. My wife would probably not agree with this review, for the running around the house issue, but we have fun doing it. The game is pretty good, it gets alittle redundant and old after awhile. It is still fun. Would recommend this game.

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I got this for Christmas for my 5 year old son. He has been playing this game non-stop! I love that there is a non-violent shooting game out there. He quickly realized that the gun shoots only nerf darts and thought that was pretty cool. I also like that the game only shoots at robots who are shooting nerf darts at you, there is no shooting at other people. My son really have loved playing this game and even though we have beat it on the easy setting he still goes back and plays the levels over and over again. Super fun game! Oh! and for those who don't want to listen to the talking portions you can hit "A" on the Wii remote and it will skip that. Happy shooting!

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Tuesday, August 26, 2014

Best Dead Rising 2 - Xbox 360 Deals

Dead Rising 2 - Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $23.50
Today's Bonus: 41% Off
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QUICK NOTES:

First of all, I wanna say that I give this game a solid 4.5 stars, or 9/10. Wouldn't it be great if Amazon used a 10 star rating system?!

If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.

If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9.

Table of Contents

1. Introduction & Background

2. Overview & Story

3. The Save System

4. General Gameplay

5. Enemies, Weapons, & Combat

6. Graphics

7. Sound

8. Summary

9. Who Should Buy This Game?

1. INTRODUCTION & BACKGROUND:

It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of absurd improvised weapons, a large game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.

All of these things made Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown who twirls around with two chainsaws, or a 300 pound lesbian police woman, or a Rambo wannabe who owns a camping supply store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of its virtues, it had several very obvious and frustrating flaws.

Seeing as how many of the people reading this will most likely be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks.

2. OVERVIEW & STORY.

I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.

You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the zombie outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the situation became under control, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately for Chuck and Katey, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation to a zombie will take place.

As if Chuck didn't have enough to worry about in caring for his would-be zombie daughter, a horde of zombies is *intentionally* released from captivity, and Chuck is framed for it. And so Dead Rising 2 begins. After the orchestrated outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture from safety in search of Zombrex for Katey, other survivors, and ultimately the person who framed him.

3. THE SAVE SYSTEM:

Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, back-up saves for safety, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a a very sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go find a save point, or risk dying to beat the clock. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to complete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story! Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -that could mean hours and hours of gameplay lost. S***! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by *design*, not by design *flaw*. To sum it up, the original Dead Rising's gameplay was a blend of 90% OMGBBQ awesomeness and OMGWTF? time-wasting flaws. Playing through it was a little like being married to a spectacularly beautiful woman -only she sounded like Barry White and smelled faintly of burning tires. But I digress...

So, did Capcom fix the flaws in what would otherwise be the best game since Checkers? I'd say yes, and no. Mostly Yes. You now have *3* save slots, and bathrooms are much, much more plentiful, generally being located in each area of the map. This allows the kind of breathing room that truly makes this sequel a more enjoyable game. Sure, I'd prefer a save-anywhere-anytime system (and you probably would, too), but what Dead Rising 2 offers is definitely a reasonable improvement. In short, if the overly restrictive save system was you problem with Dead Rising, I think you will be satisfied with the extra leeway given to you in this sequel.

(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi and his prodigious bulk being enough to send tremors through floor that were just disruptive enough to freeze the game you just spent all Saturday morning playing? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!)

4. GENERAL GAMEPLAY:

Instead of reinventing the wheel with Dead Rising 2, Capcom kept all that they did right, and tried to fix what they did wrong. Such close similarities to a previous game would be feel like lazy design in most cases, but Dead Rising's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-sensistive gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?

First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center with dozens of unique stores. Even though it's generally the same type of setting, because of the different stores, objects, surroundings, and even music, Fortune City has a very different vibe to it than Willamette's shopping mall. In other words, it's no re-hash.

The type of objectives in Dead Rising 2 are very similar to the first game's. You have a person informing you of the locations of survivors in the shopping center, and you fight your way to them in attempted rescue. This is a much less frustrating process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and objective details. It was a frustrating guessing game as to what you were *actually supposed to do*. Capcom has fixed this; the text in DR2 is much larger and is contrasted nicely against a much more forgiving background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, force the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct to safety was located, you now simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.

Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it adds a whole new dynamic to cut scenes when Chuck is wearing short shorts and a giant teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:

Zombies.

The undead are obviously the most common enemy. They act and move like the idiots that they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya. But again, wherever you look, you have the improvised weapons you need to easily defeat these flesh hungry morons.

Bosses.

In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that appeal has to do with MGS's memorable, over-the-top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" You have to tale down some real loons in this game and I'll betcha they'll remind you of at least one loopy person that you know.

Non-boss Psychopaths.

In the wake of the chaos caused by the new zombie outbreak, looters occupy the mall, looking to get those fancy rollerblades they couldn't previously afford. These chumps are faster, tougher, and more deadly than the zombies, but a few whacks to the head with a bat (or whatever) will convince them to lay down for a while (if you know what I mean).

Special Operations Soldiers.

These guys don't show up until the end of Day 3. Unknown to the survivors, this isn't a rescue squad, but a clean-up crew. Anyone unlucky enough to find themselves in Fortune City when they show up better be ready for a fight. Unlike the zombies, even one of these special ops guys can pose a threat if you don't handle them in the right way.

Melee.

In terms of melee combat, Dead Rising 2 feels almost identical to the first one, except that there seem to be slip ups now and then when weapons don't make hits, even though they made contact in the animation. This problem is very minor, and doesn't take much away from the gameplay.

Of course, at the heart of it, combat in this game is mostly about using whatever you can to work your way through the masses of undead. Saw blades, pearl necklaces, CD's, shotguns, umbrellas, swords, bottles of vodka . . . literally, whatever! Make use of it all to survive the fight!

What's more, Capcom has stepped it up with a really nifty weapons combo system. There are workshops located throughout the game in which you can combine certain objects to make super weapons. Have some nails and a bat? Combine them to make a spiked club. Or, taken straight from a drunken four year-old's idea of what it's like to be Wolverine, you could put knives through your boxing gloves and make some lethal hand claws! There are so many combos to put together, and not only do they make you more deadly, you get more experience points for using them, and they last longer than normal weapons. Win, win.

Guns.

One of the biggest improvement in DR2 is the refined gunplay. In the last game, you'd have to pull the right trigger to bring up your sights, and press X to shoot, which just felt awkward to anyone who's ever played a modern day shooter. Even when you got the sights up, moving your crosshair around was less than smooth, making gun combat more of a hassle than a thrill. In Dead Rising 2, however, they've switched to the much more intuitive layout of using the left trigger to bring up the sights, and the right trigger to fire. As a result, aiming is much smoother and more responsive. Even the crosshair itself is refined, having gone from a lifeless "plus" sign, to a fully functional reticle that indicates when you can and can't take accurate shots (by shrinking and expanding, depending on movement).

Hand-to-Hand.

Oddly enough, hand to hand fighting has changed for the worse. Chuck's combat move list is noticeably smaller than Frank's was. Not a big deal though, as the weapons will keep you plenty busy.

6. GRAPHICS:

The looks of Dead Rising 2 are only slightly better than the first's. The lighting and shadowing are better, but in reality, there have only been what look like minor texture and character model improvements. On the other hand, there are plenty of instances when there are far more zombies on screen at one time than in the original game (up to 7,0001!). What good would top notch visuals be if they only lead to lag? For all the action that's taking place, Dead Rising 2's graphics are respectable.

One thing that a lot of people will find annoying, though, is the sheer number and length of loading screens. They really chop up the pace and flow of the game. This will be to Dead Rising 2 what the crappy save system was to Dead Rising 1, in the sense that it's what people are going to be disappointed with about the most.

When it's all said and done, I don't find less than stellar graphics and frequent loading screens to be that big of a hinderance. I mean, I just played through Star Wars Knights of the Old Republic the other day. Outdated graphics? Yes. One of the best game experiences, even to this day? Absolutely. Beauty is only skin deep, as they say.

7. SOUND:

Sound effects are top-notch. Gun shots, baseball bats, knife slashing, zombie moans, chainsaws -everything sounds just like it should. The voice acting is pretty good, too. Don't expect Oscar level performances, but given the wacky and goofy nature of the characters, everything feels spot on. However, there is still a fair bit of text to be read when interacting with survivors, and with transmissions over the radio. Why couldn't they have gone with fully voiced performances at these points? Don't tell me it's because of disc space (just think Oblivion). As far as music goes, it fits the game well. It's mostly silly Muzak type stuff, but I can't think of anything that'd work better.

8. SUMMARY:

Dead Rising 2 represents another step forward for a genre-busting horror franchise that's at once action filled and laid back. It's built upon a foundation that champions inventive combat, humor, exploration, and experimentation. While easy to grasp, the story is engaging and entertaining -it's a tale of a man fighting to save his daughter, the people around him, and his good name. While combat is very similar to that of its predecessor, the new weapons and weapon combo system are enough to keep you busy as you come up with new and crazy ways to take down your enemies. Even though Dead Rising 2 fixes the main problems associated with the first game, such as the flawed save and shooting systems, it introduces a few new flaw of its own, such as lengthy and frequent load times. But this is relatively minor, and, on balance with such excellent gameplay, it can easily be overlooked. All in all, Dead Rising 2 is the product of some of the most creative and talented people in the game making industry, setting the bar even higher for the zombie action genre.

9. WHO SHOULD BUY THIS GAME?

FOR THOSE NEW TO DEAD RISING:

Even if you've never played the first game, and never plan to (for whatever reason), Dead Rising 2 would still be very accessible to you. It is not a direct continuation of the first game's story, taking place 5 years after, with an entirely different character. While there are references to the first game's story, Dead Rising 2 is an adventure in itself. In any event, good summaries of the original Dead Rising can be easily found online. If an action horror survival game that doesn't take itself too seriously sounds like your thing, try this one out.

If you're a big fan of first person shooters, and really like autosave checkpoints, and linear levels, and nothing else, then don't buy this game. It's probably not your thing. On the other hand, you might acquire a taste for it. Give it a rent.

If you don't like bloody games for yourself or perhaps your kids, pass this one up altogether. It's violent, it's gory. Heads, limbs, and torsos fly left and right.

FOR DEAD RISING VETS:

If you played and enjoyed the first game, what are you waiting for? Order this already! You won't be sorry.

If you kind of liked the first game, but didn't like the save system, know that that's been fixed. You now have 3 save slots, and save points are easily found. You should give Dead Rising 2 a shot.

If you didn't like the basic gameplay and concept of the original Dead Rising, then I can almost guarantee you you won't like this game, either. It's very heavily based on its older brother.

If you beat Dead Rising 1 in less than a week, and never played it again, give this one a rent. Even with the online elements, it has a very similar length and replay value as the original. It may not be worth it to you to spend full price on the game.

Thanks for reading!

My Gamertag: Bob Loblaw556

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This was my first foray into Dead Rising. I heard about the premise from a G4 preview and decided it sounded fun. There were some aspects I loved, but even more that I didn't

Good:

Kill zombies at your own pace. If you want to take out an entire crowd, go for it. Just want to get one, that's your choice. You can go as totally berserk as you want

Story-kept me interested and I wanted to keep advancing.

Bad:

Difficult bossesI accidentally walked into a boss fight trying to complete one of my timed missions. I didn't stand a chance in the fight and we both knew it. Bosses are on an entirely different level than zombies, and to simply throw you in the water and watch you sink is just not right. Give me a fair fight before releasing the floods on me!

Time systemGood luck trying to do everything you want to. I'm not opposed to setting some sort of time schedule, but this one was way too tight. There were several activities I wanted to complete, but had to give up many of them. I even ran out of time during the middle of a mission when I was picking up 3 or 4 survivors. What a waste of my time!

SavesApparently this was an improvement over the first game, but there were still not enough of them. I can remember some cases where it would be 15 to 20 minutes before I came across another bathroom to save my game. Hopefully you don't die just trying to find a safe point!

This game had all the promise in the world, but managed to wreck it. That's not to say it isn't any fun, it just falls way short of the mark. At the very least, it is a good way to release some tension by going on a zombie rampage. But that's about it...

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Dead Rising 2, i have to admit, when i heard about it about a year ago i was ecstatic. I Played the first Dead Rising and got the 53, and whatever zombie achievement, I leveled Frank all the way up, etc. etc. In short, it was fun, I found myself killing Zombies just to pass the time. The question was, did they do anything better in Dead Rising 2. 25 achievements, and 3 playthroughs later, i find myself perplexed with the inability to come up with a definite 'yes' or 'no' to that question.

In Dead Rising 2, you Play an Ex motocross Champion Chuck Greene. Chuck was in the Las Vegas Outbreak, and the incident claims his wife and almost claims his child. Since the last Dead Rising, a new drug called "Zombrex" has been invented, it temporarily delays the change into a Zombie by 24 hours. Problem is, Its EXPENSIVE, Chuck has to do some weird crap to make enough money to buy the stuff so his little girl, Katey doesn't try to eat him or the cat at home. Chuck ends up in Fortune City in a game called TIR (Terror Is Reality) to participate in a Zombie killing-fest game to earn cash for Zombrex. During the games, a Zombie outbreak occurs, and Chuck and Katey now have to survive until the military get there, 3 days from now. You have three days, in a Fortune City Casino Strip Mall, Katey Has no Zombrex, and You have been blamed for the outbreak. Chuck's life, Katey's life, and countless others' lives are in your sweaty hands. Think you're up to find the truth? Well, lets find out if you'll even want to first.

What's Good:

Graphics:

Dead Rising 2 isn't the cream of the crop in visuals, but then, most games can't boast hundreds of zombies all moving with no hiccups in framerate. Its impressive, its immersive, the graphics are great really, Capcom really brought fortune city to life, (and ironically death). Zombies are animated wonderfully, and they come apart into pieces even better in this one than the last. Its just fun to kill them because it's so fun to watch them come apart (i note HOLD B broadsword's damage). Though occasionally i had hiccups with explosions while mowing down large crowds of zombies in the 4X4, on foot, never one.

The Story:

DR2 gives you a reason to care, Katey's so darn cute and lovable, plus Chuck himself is generally respectable. He's been wronged and he has to find a way out of this. The story is engaging, and it definitely is not a rehash of the last DR. The story feels unique, and some of the endings, are very powerful. I Strongly recommend beating the game multiple times to see them all. That said its quite bland too, its predictable at times. Still its a good story, and it doesn't really fall into "Dawn of the Dead" kind of stuff.

The Controls:

The biggest Gripe I had on DR1 was Frank Himself, he controlled, in my opinion very awkward, took some getting used to. But chuck is more fluid in his movements. He feels less clunky (and he doesn't look old when he runs). Chuck can aim guns with the left trigger, and drives with the right. Get what i'm saying? The game adopted general standards, it behaves like a racing game in a car or bike, and it behaves like a TPS when you have a gun (LT aim RT fire) Sweet! Now you can just shoot or just drive. All in all, the button mappings and Chuck's movements do what you expect, when you expect them.

Weapons:

DR2 introduces custom weapons, called Combo Weapons. Combo Weapons are weapons made from two different Weapons, such as a Box of Nails and a Baseball Bat. Combine the two in the conveniently placed Maintenance rooms to create a Nail Bat, it does more damage, it gives you PP, and it lasts longer than an ordinary Baseball Bat. Great addition, and some of the combination are zany and just ridiculous. But most of them are very fun.

Multiplayer:

Make money and Kill zombies on a crazy gameshow online with thousands of people over XBL on TIR or simply add a second Chuck to the game you're playing and kick some Zombie butt together. Awesome idea, just really hoped for split screen. oh well.

Zombrex:

The Zombrex finding missions are good, they're a mixed bag because they are a bit tedious, but the game does get you all four you need without you going ballistic, and tells you int he watch menu which missions will give you Zombrex.I Liked Katey's character, and i didn't want her to die, so was glad i didn't have to pull my hair out to find Zombrex.

What i thought needed improvement:

Saving:

DR2 drastically improved saving, now there is a bathroom in every area. But honestly i'd have preferred it a save anywhere system. As is, it is better than fine, but my main qualm is that sense of "i'm Saving Now" there are no Zombies in the bathroom, and there would be the way they have it set up. I'd have preferred it if there was an air-duct in every area going to the safe house in some way to give that "there is one safe place" feel. But its minor at best, the save system is ok, just USE IT for your sake.

Low levels:

This is the biggest problem i have, tight quarters, 4 bars of life, hundreds of Zombies, you're slow as molasses, and zombies like to grab you. You will die, quite a bit in the beginning, its annoying and i got quite angry. But once you get a Speed +, the world is a happy place. Quickstep the drink helps a lot too.

LOADING:

Holy crap, load load load load load load load. Ok you get me, this game loads, a LOT. Its takes up a lot of time and drastically drops immersion factor. Plus the hard drive install, doesn't really help. I mean there are times when it loads the cut scene after a cut scene it just showed. Ugh, i got very impatient waiting so much.

Psychopaths:

The first Psychos in DR1 seemed easier than these guys, these guys are made of steel, are faster than bullets and do ridiculous damage compared to the first one. Holy crap the psychos are hard in DR2, and they just don't have the same feel to the battles as DR1 it was more about just figuring out how to kill them in DR1 not running around and waiting till they get tired and hit them with a shotgun blast that does like a smidge of health damage. Then repeat until dead. I remember in 1, if you had a good weapon you could easily overpower certain psychos, in this one, their psychotic behavior somehow gives them the ability to withstand an atomic bomb. Its ridiculous, and frustrating especially at low levels, btw any one hit kill attacks will not work on psychos, it won't even land. (That's why the charge up sledgehammer move won't hit them if you're wondering.)

Time:

There never seems to be enough, its a constant juggle of do this, do this, get to the safe house then, kill stuff, kill this guy, crap I'm gonna lose this survivor AGGGGH! Yeah, it will give you Grey hairs if you let it overwhelm you. I think they could have removed some urgency and it would have been more fun. More time to kill stuff = good.

All in all though, Dead Rising is more of the same but much better, its more playable, it feels longer, has more replay value, and can let you kill Zombies with friends. it has a few problems but what game doesn't? Its definitely worth at least a play if you like violent games, like zombies, or you like platforming type games, even Shooters. Its worth a rent if you're unsure. If you liked Dead Rising 1, pick it up. If you didn't because of the saving and that kind of thing but thought it was fun, rent this one and try it out. If you loathed DR1, you'll hate this too. Its a lot of fun if you like this sort of stuff, i recommend.

Honest reviews on Dead Rising 2 - Xbox 360

Yes! Dead Rising 2 did not disappoint. I loved DR1 and was a little skeptical about DR2. Gameplay has changed a little but the minor improvements are noticeable better (not great) combat with firearms, survivors/followers do not get stuck, 3 save slots (6 if you have a memory card). I do miss the photography and twin mini-chainsaws (which were a little too powerful in DR1 with the books). But the game is still a ton a fun and I could not stop playing. There are plenty of things to do and try, and you would have to play it more than once to enjoy everything but that's how the game was designed. For someone who has not played DR1, don't compare this with Left for Dead apples and oranges people.

The cut-scenes and voice acting are excellent in a cheesy B-movie sort of way but this is dead rising so it fits. Boss battles can be frustrating but once you figure it out they have just the right difficulty. Story was better in DR1 but that does not take the fun away from the game. The weapons do not last that long but the game wants you to try different weapons/combos just wish there were more inventory slots or a storage system. And some of the combo weapons are too big to carry in your inventory so you have to use them up. BTW, yes you can make the combo weapon without earning the combo card, you just cant use the alternate (heavy) attack mode.

After completing it once, I want more and play through it again to try all the cool combo weapons. Some of them (like the BFG and rocket launcher which you can make late in the game) are just too much fun. It is worth buying due to the replay and coop value. Capcom, DLCs please? soon?

Find helpful customer reviews and review ratings for Dead Rising 2 - Xbox 360

If you've played the first Dead Rising, you'll be grounded with where the sequel will take you. The game play in DR2 isn't much different than it's predecessor. You get timed objectives via radio and have three days to complete your mission before the military arrive.

If you enjoyed the first one, the alikeness is in by no means a bad thing. I loved my zombie holocaustic ways in part one, and the ability to combo weapons, gores things up for a finer, bloodier time. Not to mention the ability to co-op with a buddy, playing as a duplicate Chuck to fend off the daunting undead.

Since the game is played on time-based, eventually you will have to disregard several objectives and/or exploration, but wanting to try to delve everything provides plenty of replay value.

Overall, if you loved the first one, this one is by far, much more zombirific!

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Thursday, July 17, 2014

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Faceplates have come a long way for the 360's. This new mass effect faceplate looks great and is good quality. Personally, I loved the game and to me this was a perfect tribute to one of the best titles (if not the best) for the Xbox 360. I love the Xbox, but I don't like the light colored appearance of the console. Using the faceplate and skinz is a quick, easy way to upgrade the look of your console. The art is fantastic and the colors are rich and detailed. Good quality stickers for the sides can be installed easily. They don't rip and you can stick and remove for the perfect fit without losing the adhesiveness. This is a great product for lovers of Mass Effect.

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My wife got this for me as a gift,and I was giddy as a school girl when i got home and saw the awesome-ly shiny graphics donning my 360. Must buy for fans of Mass Effect. Install time for my wife, APROX: 30 min.

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If you're a Mass Effect fan, this is a must. The faceplate makes a regular Xbox 360 look great, but what really finishes it off is the skin that comes with the faceplate in the package. It fits the Xbox pretty closely, and coming from an Xbox 360 Elite owner, the black background helps to hide what the skin doesn't cover. I would wager to say that the regular white Xbox colors would show a little too much. In any case, its a fantastic accessory for any Mass Effect fanatic.

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Incredible makes the xbox look to worth having this mite be the most incredible thing I have ever seem in my life.

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Monday, July 7, 2014

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Customer Ratings: 3.5 stars
List Price: $59.99
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Great concept, and more similar products should be designed. HOWEVER, I would not recommend setting up your Xbox in a vertical position during use. It looks fancy to sit your Xbox up like that, but over time it takes a toll on the disc reader due to the unnatural strain of a vertical spinning disc. If you would like to preserve your hardware, I would set it up in the traditional horizontal position with the Xbox words facing up.

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Everyone that says this has no airflow, you did not purchase this product, the back is open and the bottom has holes and the curves do allow really good airflow. It is extremely sturdy and comes with very sturdy bolts to connect each peace and contrary to the picture it is not plastic. Additionally it looks very nice and stylish looking.

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S.Der, you have no idea what you are talking about. I've had this product for months now, and I have never had an overheating issue. Not once. There are plenty of holes and open space in the back, on the sides, and all around my Xbox 360 Slim to allow for ideal airflow. Obviously you have never actually tried this product, or you'd know what I meant. Shame on you for trying to scare people away from this product.

This product does everything it says it will. I'm even going to get the storage blocks for underneath it because I have more games than will fit on the top shelf! The only thing they could use is to include the cord covers as well. But the product itself is very sturdy, while still providing plenty of airflow for the console. You can even store extra controllers on it. I have uploaded my own personal pictures of the system for your viewing pleasure. See, S.Der? No RROD after 3 months.

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The shelf is so nice and does exactly what I want it to do. The only thing is the directions weren't very good. But its a shelf so it is kinda common sense. And the directions to put it into the studs in the wall weren't very good. But the shelf is very sturdy. It says it only supports 25 pounds but it holds more than that and its still sturdy.

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No, No, and No!!!

If you're planning to get this for your 360 FAT or slim system than don't! If you know anything about airflow, you can see that no airflow can really get into this storage unit. The system looks like it's blocked off at all sides almost. The top part is almost covered off. The sides is all blocked off. The bottem is wayyyy blocked off. Also, the back is blocked too!!!

S curves? S curves?? S curves????? What the heck?

You tell me how is the 360 going to breath in there? It won't. lol

I will say using this thing for about a month to three months will kill your system for sure. In other words, RROD!!!

The Wii will be okay for this thing. But if you're going to put a 360 or PS3 in this thing, then it's a bad idea.

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Wednesday, June 25, 2014

Inuyasha: Secret of the Cursed Mask Reviews

Inuyasha: Secret of the Cursed Mask
Customer Ratings: 4 stars
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I must say, Bandai does have my interest. A game that lets you create your own character and meet the Inuyasha cast, building relationships with them? Sounds pretty good. The story involves the original character you can control, who you pick is male or female, winds up getting transported to the feudal era and encountering none other than everyone's favorite dog-demon. Shortly afterwards you team up with the regular cast of the show, including Kagome, Shippo, Miroku, and Sango. Having played the demo, I can confirm the game will feature the English Dub cast, such as Richard Cox, Moneca Stori, Jillian Michaels, and the rest. Inuyasha also follows you around on the game map, similar to, say, how Pikachu follows Ash in Pokemon Yellow. Although the graphics are nothing ground-breaking, they are at least okay to look at, despite the fact that the characters are in a super-deformed style similar to the older Final Fantasy games, but you must admit seeing a chibi Inuyasha running around isn't boring, to say the least. Sadly, I wasn't able to experience combat yet, but the game does seem to be satisfying on the most part. Apparently this game will also include the many aspects of the series, including the action(boss battles) romance(relationship forming... hmm....), and humor(...... if you've seen the series you'll probably have an idea), so the game looks to be at least satisfying to the Inuyasha fans, like me. I wouldn't know about the casual RPG fans yet, though. But still, being an Inuyasha fan I can must say I am looking forward a lot to this title. See you in November for a full review.

ANTICIPATION: 5/5

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Inuyasha: Secret of the Cursed Mask is one of my most highly anticipated games! If you haven't heard already, it's an action/adventure RPG created by Bandai in which you journey with the cast of Inuyasha! As if that alone weren't enough to make a fan foam from the mouth, the game also allows you to form relationships with the characters, battle alongside them, and wander through the beautiful environments created by Rumiko Takahashi. The plot, created just for the game, maintains a nice, anime feel. A young boy or girl (whichever one you like more) falls down a wormhole and into feudal Japan. There, he/she is met by Inuyasha, a dog demon with a quick temper, who introduces him/her to the rest of the cast. Your character will meet Kagome, a cheerful schoolgirl from present day, Miroku, a (...) wise monk, Sango, a fierce demon slayer, and Shippo, a cute fox boy who isn't above the occasional trick. Inuyasha and friends agree to help him/her find his/her way home on one condition: that he/she help them find the Cursed Mask. The game is voiced by the American cast, so you can expect to enjoy the vocals of Richard Cox, Moneca Stori, Kirby Morrow, Kelly Sheridan, and Jillian Michaels. The graphics are also true anime style, bubbly and childish. Personally, I really don't see what's wrong with them (I think they're actually very cute). But hardcore RPG fans might be put off with the game for that precise quality, which is unfortunate for them. Basically, if you are a true blooded Inuyasha fan, you'll LOVE this game. If you aren't one, you might not find it completely up to par.

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I really enjoyed this game! I'm a HUGE Inu-Yasha fan and I really loved the battles and the interaction you have with the characters. It was nice to see everyone from the series in it and having you as the main character, get to form some kind of relationship with them, be it positive or negitive. What I was really happy with, was the fact that they used the actual voices from the series instead of impostors. Definately worth the money. I look forward to the next game to coming out. A must for all Inu-Yasha fans!

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Inu Yasha has never been my absolute favorite--a mild interest, but never transcending that. However, good RPGs are hard to come by, unless you're talking about SqareSoft Games *coughFinalFantasycough*, and I was glad to find out that Inu Yasha had an RPG out. The manga was beautiful, but the anime left something to be desired, especially the despicable English dubbed version. Thus, I purchased the game.

STORY:

There are so many things wrong with this game! Firstly, the storyline is completely unoriginal. Yes, there are two "new" character "created specifically for the game by Rumiko Takahashi herself".

Too bad they're completely lacking any personality. The game developers were too uncreative to come up with a new plot using the original Inu Yasha characters, so they decided to make up new characters and simply replay the original story: Kid has traditionalistic Japanese background -Kid accidentally travels back to Feudal Era -Kid needs to get back to original time. Oooh. Talk about uniqueness.

DIALOGUE:

Secondly, the dialogue is laughable. Do they really expect me to quiver in fear when a loin cloth-clad demon hobbles over to me and exclaimes, "I'm gonna eat you! Blarg-har-har!". What does your character do? Threaten him with his cell phone. Wow, Takahashi's new characters are certainly lacking common sense. Later in the game, when your character is informed that Sango is a demon slayer, he/she asks: "A Demon Slayer? What's that?" Be careful you don't hurt yourself over that answer.

When main characters talk, an anime cut-out picture of them appears on the screen, and the dialouge appears underneath while the voice-over plays. The voice-overs, I feel, were horribly done. In one scene, Kagome will unleash an ear-splitting shriek of horror, however, in another scene she dully 'screams' out "Ahh." An exclamation mark isn't even included. The lines are dull, and many times, lines like "I see", "Oh", or "These enemies are all talk" (a personal favorite, since none of the monsters utter a word in battle) are over used and wasted.

Also, for the historical context of the game, the dialogue of the NPCs is completely out of place. Obviously the people of Feudal Japan did not speak the same as us. At some points, it sticks true to history; for example, one man refers to the village headman as "M'lord", but most of the people speak completely out of context. I don't know about you, but phrases like "Dude", "Bummer", and "Bring it on" don't exactly remind me of Feudal Japan. However, this might simply be a translational flaw.

GRAPHICS:

"This game can't possibly be a PS2 game," I thought while playing it. The only three-dimensional aspect of this game are the character designs--which, I might mention, other than the Inu Yasha cast, all the other people look exactly the same with different colored clothing. Even the characters aren't very detailed. Granted, they're in "chibi" form,(super-deformed, whatever you want to call it; basically a child-like redition of the original character) the character designs are too block-like and chunky.

The scenery, much to my horror, although lovely, was completely two-dimensional. Meaning, you were only able to walk on a water-color painted path. Many times, because of the horrendous lack of much-needed adjustable camera angles, it was excruciatingly frustrating to figure out where paths began and end, which doorways could be entered, and simply, WHERE THE HECK YOUR CHARACTER WAS! The screen would stay stationary as you became a wandering dot in the distance traveling down the path. If the game designers were too lazy to design the scenery, the least they could do was give you some control over what you saw with camera angling.

MUSIC:

Some pieces in the game are pleasant, if existent. The major problem with the music was that most of the time, it simply wasn't there. Traveling through long, nearly un-navigatable paths call for some pleasant background music to take your mind of the fact that this game has absolutely NO MAPS, save your simplistic "World Map".

I guarantee you will be ready to feed this game to your dog after trying to figure out where the heck you are without a field map. But back to music, the only sounds while traveling across the field is a loop of tweeting bird noises. Very engaging, yes? Battle music is obnoxious after your tenth battle, and battles are stifflingly frequent. While a few songs are engaging, the music plainly stinks because of lack of variety. Almost every village has the exact same song, and it becomes boring very quickly.

BATTLE:

Trying to seperate itself from the "random battle" system of many earlier RPGs, the game designates hazy purple clouds as "high encounter areas" where your character is more likely to enter battle. The only way to "reduce" these encounters is to walk, and walking is slower that a tranquilized slug saturated in molasses. Battles occur much too frequently, and they're turn-based, as opposed to the Zelda "hack-and-slash" battles.

The battle system quickly bored me, but what bothered me most was the unimaginative monster designs. Like our handsome little loin cloth demon in the beginning, the monsters in the game run along the lines of "Rabid Badger Monks", and such. I don't know about you, but I wouldn't want to take on a religious badger in battle. In all, there are probably 10 different monster types, but depending on which area you're traveling in, they all look the same but have different colors and names.

Bats, wolves, ghosts; these are not Rumiko Takahashi's creative and beautifully horrifying demons I fell in (figurative) love with. These are your typical RPG monsters, and not even very good ones at that. They're names aren't very creative either. "Death Mask" and "Rabid Wolf" don't strike much fear in my heart, but occasionally the designers decide to get fancy and throw out some unpronouncable "Japanese" sounding name, just because they can.

SOUND EFFECTS:

To put it quite simply, there are none. In fact, the designers actually wrote in the battle sound effects. "Whack", "Dong", "Boom"; you get the idea. Magic spells, or any other attacks that aren't directly offensive get a little more technical, but not much more. Your character, harnessing the powers of the "Shikigami", (another one of those wtf Japanese-sounding words)says virtually the same thing whenever summoning the power. Perhaps the most technical sound effect in the entire game is the ever-engaging twittering bird-loop. And that was sarcasm.

INTERACTIVITY:

Wow! Your own original character can interact with the Inu Yasha cast!! It's like a dream come true! Oh my god, I'm hyperventilating with joy!

Sorry, it's not exactly like that.

To be quite blunt, other than walking, battle, and choosing what character you spend your "days off" with, there is absolutely no level of interactivity in this game whatsoever. Nada. Zip. Everything you say is predetermined (and often very degrading to your character's reputation, since most of the time whatever he or she says is stupid or senseless) and there's nothing you can do about it.

The humorous thing, however, is that it almost appears that the Inu Yasha cast realizes your character's evident stupidity, and none of them really enjoy your company. My personal opinion is that they'd be overjoyed when you return to your own time, and are only "assisting" you to get you out of their hair.

OVERVIEW:

Overall, it seemed like the only purpose of this game was to get it out onto the market as quickly as possible while Inu Yasha was still popular. It's completely lacking the imagination of Takahashi's series and the beautiful music from the anime.

For future reference:

A field map would be greatly GREATLY appreciated. Not knowing where you're going and high monster encounter frequencies are not a good combination, especially when the only places where the game can be saved is on the World Map, or an occassional random "save cat". (Go figure that one out.)

Like transfering a book to a movie, when adapting a series into a game, it's wise to stick with the original storyline. Fans feel save in familiar territory, and it gives newbies a feeling of security when they talk to fans. Throwing in new major characters can be successful, but only when done well.

Keep things in one dimension. If they wanted it two-dimensional, the designers should have gone the "Paper Mario" way. Mixing 2-D and 3-D produced a confusing and unpleasant hybrid to the eye.

Music is a vital part to a video game, especially field music. Traveling through tedious fields isn't so bad if the background music is relaxing or engaging; bird-loops are simplistic and dull.

Overall, I'd avoid this game regardless of whether or not you're a fan. Fans will be appalled with the unimaginative character dialogue and flat plot line. Newbies will be baffled by character references (If you don't know who Naraku is, the Inu Yasha characters will make sure you feel plenty stupid) For gamers (RPG hardcore or not), the flaws are too apparent not to notice and are a serious handicap to the enjoyability of the game. You're best off waiting for something better to come along.

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Okay, I'll admit, this RPG isn't as involving as say, Final Fantasy, but it's still good. If you are a fan of the Inuyasha series, I highly recommend it. The graphics are good, not great, but, well, how can you not love a chibi Inuyasha? (Although a chibi Shippou is kind of redundant...) The gameplay is your standard RPG far; go fetch this, save this person, do this little mini-game, fight a turn-based battle, so forth and so on. Then again, the element that draws any fan of the show isn't really the gameplay, it's the joy of being able to interact with the characters from the show. Based on your actions and who you choose to spend time with (or don't choose to spend time with) you can get one of 12 possible endings. Just a note here, in order to get the second ending with that person, you first have to play through the game, get that persons first ending (which unlocks their second ending), then play through the game again to view the second ending. This is what gives the game it's replay value. After all, you want to see all the ending don't you?! (On a personal note, I have unlocked Sango's first ending, now I'm trying to unlock Sesshomaru's, because I love him.)

The gameplay itself can be a little mind-numbing because this game has a very high random battle rate. This is especially noticable when you start your second game, because you keep the stats from your first game, making the first hundred or so battles one hit kills on your part (although, this is also good since you don't waste so much time and can get to the ending quicker).

The script for the game is a little bit of a double edged sword. You get authentic voice acting from the cast you've grown to love, BUT, the dialogue itself is asinine.

All in all, this is an average RPG, that people who don't like or know the show should just rent. But for those of you like me, who love Inuyasha, it's definately a must buy.

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Tuesday, May 13, 2014

DDR Multi-Platform Super Sensors Energy Super Deluxe Dance Pad Review

DDR Multi-Platform Super Sensors Energy Super Deluxe Dance Pad with DDR Game Extreme
Customer Ratings: 4 stars
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I was looking for an inexpensive dance pad, and this worked well for the price. It has a plastic top, not too slippery on the feet a little bit of texture to it which works.

It doesn't sit completely flat on the ground if you don't stick it down with something (perhaps some doubled-over duct tape) keep this in mind if you buy it. It can also slip around underneath you if you don't stick it down. I haven't tried it on carpet, so I can comment about how it does on that surface.

It also has a very strong plastic smell to it if you are sensative to new plastic smell as I am it takes awhile to air it out, up to several weeks of sitting out to take that smell away if it bothers you.

For the price, it is worth it, nice and large, though smaller than the arcade versions.

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Wednesday, April 30, 2014

Xbox 360 Arcade Console with Bonus Game Review

Xbox 360 Arcade Console with Bonus Game
Customer Ratings: 4.5 stars
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If you take nothing else away from this review, understand that the Arcade bundle is simply an Xbox 360 without a hard drive and some games thrown in. The games are nothing to go crazy about, but you can't beat the price.

The fact that this version doesn't have a hard drive is important because backwards compatibility (the ability to play old Xbox games) relies on emulator software which gets installed to the hard drive. If you hear someone saying that the Arcade version can't play old Xbox games, they probably don't realize that all you have to do is install a hard drive. Microsoft is running a promotion where you can get a 20GB hard drive with a free Gold Live subscription for around $30. This is way cheaper than retail.

It's also worth mentioning that some industrious individuals have figured out how use an inexpensive (~$60) 120GB (Western Digital BEVS) hard drive rather than paying four times as much for Microsoft's version. If you're interested I suggest googling "HDDHackr".

It appears that Microsoft has made some improvements on the Xbox 360 since they first came out, especially in cooling to help prevent the dreaded "Red Ring of Death" (RROD) which results from your console overheating. This is a great reason to buy one of these new consoles rather than a used one or old bundle.

If you've got the money, check out the Pro or Elite. If you're like me and would rather put that cash into a premium drum set for Rock Band 2 or rechargeable wireless controllers, the Arcade version is a great option.

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I bought my Arcade from Amazon two days ago, chose one day shipping and got it yesterday. BTW, it is a jasper, came with 150W power brick, TEAM: FDOU, mfg 10-23-2008, Lot 0843x (package was picked up by carrier from Phoenix, AZ).

This is my first XBOX360 console. I never had one in the past due to the bad reputation it had from the RRoD issue. I did have a PS3 but sold it a few months ago due to financial problems. I was regretting it until now.

Now the review:

I have to say I'm impressed by the size, looks and feel of the controller (which BTW is wireless). I like it much better than the PS3 controller. Although that was much lighter it didn't provide the same accuracy in FPS games I can tell the analog sticks really make the difference. One annoying thing though, the controller anaglog sticks start squeaking after playing less than one hour (I bought the Orange Box and Fallout 3).

The console didn't come with a HD cable so I bought a component cable to go with my 26" HDTV.

The graphics on this are gorgeous. It's been a while since I played on my PS3 but I can tell the images look crisper on the XBOX360 (might be due to contrast). I didn't experience any hickups while playing the orange box unlike on the PS3 which was unplayable at times (frame rate drops).

I also purchased a separate 60GB HDD that came with a 3-month XBOX LIve GOld subscription. From what I can tell, there's no more waiting unlike the PSN which was very very slow. I'm not going to renew the subscription since I rarely have time to play.

Now to the bad part:

Let me start saying the console is fairly quiet WHEN playing from the HDD (the new update allows you to install games locally), as quiet as my previous 40GB PS3. It does not overheat either. I played three ours both Half life EP2 and Fallout3 and the console was amazingly cool no slowdowns or hangs).

HOWEVER, the console sounds like a vacuum cleaner when playing from the disk. It is very very annoying. I don't know if it scratches disks yet but we will see in time. BTW, I thought it scratched my disk for a second but then I realized that circle who looked as a scratch was present on other disks too (which were unopened at that time)

Overall, I like it a lot and don't regret buying it. I don't care about blu-ray anyway, the movies are so expensive so are the games and if it breaks it will cost a fortune to replace/repair. I'm not going to start about the game selection which its huge. I can finally play some oldies like Doom3, Quake4 which are unavailable on the PS3.

Now that It's confirmed Amazon has Jaspers you could hunt for one of your own. (God, I was so lucky being able to cancel my order for the 60GB bundle and getting this)

I'm not giving it five stars due to the controller squeaking issue and DVD drive noise.

Cheers!

PS: I'm keeping mine horizontal.

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First, buy the arcade console. It is the cheapest way to get into a 360. Then follow this link to build your own hard drive, as Microsoft will rip you off on the same thing in there package: ( )

now you have a nice console without spending a fortune. The console will die within a year if used daily, or last a little longer if used lightly. Microsoft will repair it for you when it breaks for free if it shows a E74 error on the screen or if you get three flashing red lights on the console. It is only covered for three years however. This WILL happen in time.

My 360 is the very expensive Elite model (unfortunately), and just died a second time so it is back to Microsoft for another free repair. This takes about 3 weeks which is pretty bad. My brother in law's 360 just came back from his third repair, my other brother in law had his repaired once so far, and my friend just got his back from his first repair. So you see everyone I know with a 360 has had to get there system repaired. It will happen to you too.

Xbox 360 has the best games out for it and the most people playing the system online, otherwise I would tell you to get a PlayStation 3. When the next generation game systems come out we all should boycott Microsoft for these shoddy systems they sold us. My original Nintendo still works just fine and it's like 25 years old. Microsoft you should be ashamed!!!

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Just to start out:

I've owned numerous xbox 360, 2 premiums and 1 elite. I've either sold them off, or had them 3rrod and then sold them.

I finally decided to try out a new arcade with the jasper chip.

I must say from the get-go I was highly impressed with the new system. A few things had been changed, the top plate where the HD goes has been redesigned, the power brick has been redesigned, the frontplate cd drive has been redesgined, and finally the back has had some tweaks as well.

This thing is DEAD quiet when playing games from the harddrive, and does NOT get hot at all. I booted up World At War and played for about 2 hours straight...it was BARELY warm on the back; my previous 360s would have been INSANELY hot.

This is a great buy for people getting into 360s or people who want a new unit to pair their old harddrives with.

I recommend it 110%

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We purchased an XBOX 360 when they first came out. We were so happy with it, we decided to get a second one, an Arcade this time. I was tired of having to move the 360 from the media room to the living room every time we had friends over to play Rock Band, and I figured the back and forth couldn't be good for the system anyway. It was an added bonus that we would now have the media center extender in both rooms, and I would be able to play my games on the 360 when Mike was playing the PS3 or the other 360 in the media room.

We're a dual income, no kids family, so we have disposable income and spend a good deal of money on electronics. When our 360 Arcade broke, it was a mild inconvenience, an annoyance more than anything. Purchased in January of 2008, and broken by March of 2009. It lasted all of 14 months, two months past the warranty period. It wasn't the RRoD, so to fix it, we would have to pay $100. Microsoft would warranty the repair for all of three months. We're very lucky, we can afford to fix our 360, or even just buy a new one. But not everyone is in our situation, and that's what makes me angry about this.

There are kids everywhere who begged and pleaded with their parents for this console, and it was a big deal that they got it. Maybe it was a Christmas/Birthday combo gift, or the only present the entire family received. Some people don't have $100 to spend fixing a broken console, not to mention not everyone has something else to play while it's off for repair. It is NOT COOL that Microsoft will not do the right thing and stand behind their product.

That being said, when the 360 is working, it's a wonderful console. The interface is very intuitive and it has wonderful features that make it much more than just a gaming system. I can't say that we won't buy the next generation console, because we will. And, I guess that's the problem, the reason Microsoft can continue to sell and manufacture substandard merchandise is that we let them.

EDIT: Microsoft has, after this review was originally written, agreed to extend the RRoD warranty to include the E74 error message. Thank you, Microsoft, for standing up and doing the right thing.

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