Showing posts with label xbox one video output. Show all posts
Showing posts with label xbox one video output. Show all posts

Tuesday, February 10, 2015

Just Dance Kids 2014 Review

Just Dance Kids 2014
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $29.74
Today's Bonus: 1% Off
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We got this for my daughters 8th birthday party. The kids had a blast dancing to it. I love how a whole group can dance or they can compete. We were nervous about sexual dance moves or inappropriate songs but so far (we havent made it through all of them) we have not been disappointed. The kids have a blast and we adults do too!

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Songs are OK, Kids enjoyed it but my younger ones had trouble with using their hands to select everything, I would have thought you could have used a controller or hand motion

Wednesday, January 28, 2015

Buy Black/White Xbox 360 Modded Controller (Rapid Fire) COD Modern

Black/White Xbox 360 Modded Controller COD Modern Warfare 3, Black Ops, MW2, MOD GAMEPAD LEDS
Customer Ratings: 4 stars
List Price: $149.99
Sale Price: $89.99
Today's Bonus: 40% Off
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for my son to replace one he had for years he seems to love it and said it works fantastic!

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it would be better if the xbox button was white this is the closet thing to a scuf yang ying thanks for this! i like the price of 69.99 and i might buy more from you guys thankn you

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Controller was a gift for my step-son, and we received this item promptly. I haven't heard a word from him, which is a good sign that he is satisfied with the purchase.

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The whole reason I bought this controller was for the extra button underneath to help drop shot. THERE IS NO EXTRA BUTTON UNDERNEATH! Just a rapid fire mod, cheat.

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Sunday, January 25, 2015

Alfa AWUS036H Upgraded to 1000mW 1W 802.11b/g High Gain USB Reviews

Alfa AWUS036H Upgraded to 1000mW 1W 802.11b/g High Gain USB Wireless Long-Rang WiFi network Adapter with 5dBi Antenna - for Wardriving & Range Extension
Customer Ratings: 4.5 stars
List Price: $99.98
Sale Price: $21.28
Today's Bonus: 79% Off
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Nearly all Amazon.com reviewers agree, the Alfa AWUS036H is the long range WiFi antenna on the market. But with 3 antenna options to chose from, which is the best setup?

I own the all 3 wi-fi antennas from Alpha: 5dBi omni-directional, 7dBi panel, 9dBi omni-directional. The Alfa AWUS036H with the 7dBi antenna is the best performing set up: Alfa AWUS036H Upgraded to 1000mW 1W 802.11b/g High Gain USB Wireless Long-Rang WiFi network Adapter with 5dBi Rubber Antenna and a 7dBi Panel Antenna for Wardriving & Range Extension *Strongest on the Market*

With the 5dBi omni antenna, I can get 2-3 bars from a public wi-fi signal a little over 1 mile away (direct line of sight).

With the 9dBi omni antenna, I get only 0-1 bar with dropped signals.

With the 7dBi panel antenna, I get 3-4 bars with the fastest data transfer rates.

I have even tested the 5dBi and 7 dBi side by side and the 7dBi loads web pages in less than 1/2 the speed as the 5dBi antenna.

I have done a fair amount of research before purchasing the Alfa AWUS036H unit. The general consensus is that this unit has much better performance for B and G networks than the newer Alfa AWUS036NH model. But for accessing N networks, the newer model is necessary.

Although I still own the 5dBi and 9dBi antennas, I only ever use the 7dBi panel antenan. It's actually shorter in size and easier to transport than the 5dBi model. Go with the 7dBi you'll get the best performance.

***** UPDATED COMPARISON *****

Aug 25, 2011: Using Xirrus Wi-Fi Monitor software, I compared the signal strength of this Alfa AWUS036H with the 7dBi panel antenna Alfa 2.4HGz 7dBi Booster SMA Panel High-Gain Screw-On Swivel Antenna or to the new High Power USB-Yagi Plug and Play directional WiFi Antenna 802.11n 2200mW / NextG USB-Yagi Plug & Play 11N Long Range WiFi antenna 2200mW. In nearly every test location, the Alfa rated 1 bar better and -10 RSSI (Receiving Signal Strength Indication) better (with RSSI signals negative numbers are better).

Although the 2200mW Yagi antenna is much larger and twice the power, it pulls in a weaker signal and slower data transfer than the 1000mW Alfa 7dBi panel antenna.

Still this Alfa AWUS036H is the best performing wi-fi antenna on the market. Thank you Alfa!

*** IMPORTANT ***

Please rate this review as 'helpful' to push this review to the product's home page so that everyone can get the best performing WiFi antenna setup: Alfa AWUS036H Upgraded to 1000mW 1W 802.11b/g High Gain USB Wireless Long-Rang WiFi network Adapter with 5dBi Rubber Antenna and a 7dBi Panel Antenna for Wardriving & Range Extension *Strongest on the Market*

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I purchased this item because I live in the country and the cable company refuses me service. I recently purchased a laptop and was able to pick up a weak signal from my neighbor's router (with their permission) so I bought this in hopes of boosting the signal. I immediately went from 1 bar to 3 and sometimes even 4. They are also selling this same adapter with a bigger antenna and I am thinking about trying that one out. I have used this with Vista and XP and it works great with both though I did have to download drivers for Vista off website but it was no big deal. I am a mom and no computer whiz and searched the internet for the best adapter and a decent price and was a little weary about this but it is working great so far.

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I had this booster to increase the receiving signal from one bar to 2-3 bars. It was function as promised. However, something you need to know which does not explicitly explain in the manu. Signal dropped from weak 54MB/s to strong 10MB/s for steadly receivig signal (can not stay with 801.11G and switch to 801,11b speed), second when you use the enclosed software to install proper driver as suggested. My original wireless driver was removed from the laptop without warning. When I tried to use my laptop at other strong signal place without using booster, I could not connect to any wireless access point , and original wireless driver can't be found and need to reinstall original wireless driver again. It took a while to find out why laptop won't work anymore. This is good stuff but it took over the system and install it own with unwant consequence.

KK

Honest reviews on Alfa AWUS036H Upgraded to 1000mW 1W 802.11b/g High Gain USB

This gadget is a truly amazing device for picking up WiFi signals from a lot further away than is normally possible. WiFi is a wireless internet connection technology which normally works over a maximum distance of 100 200 metres (300 600ft). Due to the fact that this device features a much more sensitive aerial receiver, as well as a much stronger transmitter, it greatly extends the distance you can connect to a WiFi hotspot. Most laptops have a built in 50mW WiFi transmitter, so at 500mW this one is 10 times as powerful. With the Alfa, you *might* expect to still be able to connect to WiFi hotspots 2 3 km (1 2 miles) away, sometimes further. For the process of 'wardriving' (connecting to free WiFi hotspots on your travels), this device would seem ideal.

It connects to your computer using a standard USB cable, which means you can keep your laptop in a convenient location, while clipping the adaptor somewhere where the reception is better such as next to your window. Assuming that you already have an internet connection, it will automatically find and download it's own drivers (It identifies itself to the computer as a Realtek RTL8187 Wireless Network Adaptor). There are specialist drivers for many different operating systems (Eg. Mac / Linux) available from the Alfa website at , and you should definitely consider using one of these drivers if it fails to automatically install.

I work on a cruise ship where the only standard connection is via a satellite, and the internet is correspondingly very expensive. I bought this WiFi extender to see if I could connect to free WiFi hotspots in our ports of call without leaving the ship!! I've previously tried to connect to WiFi hotspots using my laptop's built in WiFi, but the distances are usually too great and connection is usually very slow (or drops out completely after a few seconds of use). I've only been using the Alfa for a couple of weeks, but it has completely revolutionized my browsing habits. My cruise ship goes to 8 different ports of call in 2 weeks, and I am now able to find free WiFi hotspots in 7 out of 8 ports. Often I am able to connect whilst still inside my cabin, by placing the adaptor next to the cabin porthole. If that is not possible, I go to the front of the ship and sit on the deck-chairs.

Browsing performance is usually fast and responsive, more so if there is a single obvious hotspot to connect to. If you are in the centre of town where there are many different hotspots available, you will need a good strong one which stands out from the crowd. A clear line of sight to the WiFi hotspot is also useful, as buildings and/or mountains will usually degrade the signal significantly. My cabin on the ship is 20 metres (60ft) above the sea, so I usually get a good line of sight. At this slightly raised elevation, the performance of the device is usually good, and sometimes exceptional. I have easily connected to WiFi hotspots 2 3km (1 2 miles) away, and browsed with broadband speeds. At its most breathtaking, the ship was cruising up the east coast of Mexico, and I was able to connect and (slowly) browse some of the free beach resort WiFi's in Cancun and that was at least 12km (8 miles) away.

I did mention that you needed a good strong WiFi signal which stands out from the crowd. Not all hotspots transmit with the same power some are weak and some are strong. Grand Cayman is a good example of why you can still have difficulty finding a WiFi hotspot when there are still loads of them around. Cayman is well developed and there is a WiFi hotspot on every corner and hotel. Using a WiFi sniffing program (InSSIDer) and the Alfa, I was able to count more than 200 WiFi signals probably covering the entire west of the island. Normally, with the WiFi signal degrading beyond 100 200 metres, the different hotspots don't interfere with each other. With the Alfa able to find literally hundreds of hotspots, and with those hotspots using the same channels and frequencies, I think there is a lot of interference with each other and this slows the internet connection and makes it difficult to connect. In Grand Cayman, 500 metres away from about 20 30 relatively weak hotspots, I had difficulty connecting to any one of them. So, rather counter-intuitively, in a built up area with multiple weak hotspots, you might be better off walking closer to a hotspot you know, unplugging your Alfa, and using your laptop's weaker built-in WiFi.

Hints & Tips... With the WiFi signal travelling over such long distances, and with the greater possibility of signal interference or dropout, there is likely to be more variability in your browsing experience. Sometimes you will be able to connect; Sometimes not. Sometimes you will be browsing at broadband speeds; sometimes at telephone dial-up speeds. The message to take away is to keep persevering. Sometimes a hotspot will appear to reject your connection, but try a few more times and eventually it may connect. Sometimes waiting an hour will make all the difference.

Are there any disadvantages? It's difficult to think of any, but at 500mW, you have to presume that it eats up your laptop battery much faster than the built in WiFi adaptor. Another thing: Just because you can connect to a WiFi hotspot, doesn't mean that it will be free !!!

Anyway, I believe I can wholeheartedly recommend this device, especially if you are trying to connect to a WiFi signal which would otherwise be too far away.

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I'm a Mac user who purchased this as an enhancement of and backup to my Macbook's Airport capacities. The device does do a good job of detecting available wireless signals, and the fact that it clearly identifies networks as encrypted or open is a considerable time-saver. However, there are times when the Alfa cannot connect to a certain network that my built-in Airport can. Such occasions entail a lot of repeat attempts and switchings between Alfa and Airport (and general frustration) that, in turn, prove this product less than entirely dependable.

A few other things to note:

1) You must download the correct drivers from the Realtek website -that is, the exact download corresponding to your OS version -or else your machine may not even recognize the adapter enough to acknowledge anything has been newly connected via USB.

2) The first product I received (from this Amazon seller) did not work, but I sent it back and upon request received a prompt replacement, which turned out fine. Just be aware that there may be defective versions out there -but do make sure it's not a problem with the drivers before you decide the device is defective.

3) I must say that I was extremely wary of buying this product, given many reviews here by people who, despite having met Amazon's 'realname' qualification, seem to have had a very short history on Amazon and/or have reviewed only this one product. This fact still puzzles me, even as the product works better than I expected (if not as well as I'd hoped).

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Saturday, January 24, 2015

Discount GoldenEye 007: Reloaded

GoldenEye 007: Reloaded
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $27.29
Today's Bonus: 55% Off
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First of all, I've had this game on pre-order since mid-year. The N64 version constituted my childhood. This was the first person shooter that we came home from school on Friday's just waiting to play. This was the all night pizza party/sleep over game. This was grade school bliss. To this day as a college grad we still sit down once every other month or so to play N64 Goldeneye. I couldn't WAIT for this game to be out on Xbox 360 and re-live the glory in high def.

So last night I unboxed Goldeneye, ordered pizza, had my friends over and we all anticipated reliving our favorite N64 game with new gameplay and hi def graphics.

The game started with no familiar intro or music. The menus we're re-done of course and looked good. Mounting excitement led to our first round of disappointment when multiplayer asked us to 'pick our class.' Huh? Goldeneye is supposed to have multiplayer weapons sets for the whole team, not individual classes! Where are grenade launchers or proximity mines, pistols or power weapons?!

Next we noticed that there were no 'game modes' like 'you only live twice' or 'license to kill.' So we thought 'ok, we'll do it manually.' But you can't even handicap your health down to 0 for a license to kill effect. So there's no old school game modes or even a way to re-create them!

So okay, no weapons we like and no game modes. But at least there's the characters right? It's GOLDENEYE afterall! SO we each have always played the same character. Odjob, Travelyen, Zenia, and Helicopter Pilot. Of the above, Odjob is the only one still existent. No Travelyan in GOLDENEYE?! How? He's in the movie!

And the final multiplayer nail in the coffin was the maps. Only one or two maps were the same. Facility was one of our favorite old ones and was in the new version. So we chose that map and our new character, weapon sets, and game mode (at least the map will be the same, right?). WRONG! The map isn't facility at all. It's a square room with ramps everywhere and two glowing plasma tanks in the center of the room. No thought, no effort, not even close to the Goldeneye story line or the N64 game. Terrible, lame, boring map.

So I'm already saying I'm going to sell this game....but wait. There's single player. Maybe that will be better.

I switch to single player while my friends watch to see if the game has a saving grace. The game starts with a tutorial level that you can't skip. Boring, lame, and unecessary. Then it progresses into the Dam level. Ok, good, so the level order is at least the same. But then the level starts and you're playing with an AI travelyan. He's guiding you and telling you what to do! What the hell? Thats not how it's supposed to be. The game play continued to deviate from the original and get worse as I played.

I'm so disgusted with this game that I feel bad even re-selling it. I've had it open less than 4 hours and I've already got it posted to sell. Shameful to use the Goldeneye franchise name on a featureless first person shooter. Stick to Battlefiled 3 and COD MW3 for your kicks this holiday season. Fail

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I was super-psyched about this game since it was announced. Goldeneye 007 for Nintendo 64 was my bread and butter when I was a kid. I knew that this "remake" was going to be quite a bit different, but I welcomed that.

When I started playing, I quickly realized how much the game plays like Call of Duty. That's a good thing. Unfortunately, it's not enough like Call of Duty.

First of all, Bond's hand looks very smooth and cartoon-ish obviously a remnant from the Wii conversion. The graphics are decent in general, but it seems like they could have spent a little more time on making something that's always on the screen better.

The campaign mode was pretty fun, albeit redundant. The stealth portions are a blast, but the rest is pretty formulaic: Enter room, tons of guys come out, kill them, proceed to next room, repeat.

My biggest gripe with the game is that it seems that enemies can shoot you through walls. Time after time, I'd duck behind cover only to continue being shot to death.

The multiplayer the best part of the original is a letdown. I had trouble getting a game together, probably due in part to the overabundance of game modes. If you're expecting N64 multiplayer on Xbox Live, think again. When I did get a game, it really wasn't much fun.

My recommendation: Rent the game, play through the campaign, then return it. If you want N64 nostalgia/multiplayer, download Perfect Dark from XBLA. It's what this game should have been.

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I'm an old school gamer who has dreamt of a truly updated N64 Goldeneye 007 for years. I think the key point in understanding why this will never be is licensing issues. The Bond license was briefly awarded to Rare when Goldeneye originally came out. With that game's tremendous success, EA took over (or out-bid) Rare for the license. They then proceeded to milk the franchise, releasing several crappy to mediocre games in the years following Goldeneye. EA got rid of the license once the tit was dry, and in stepped equally abysmal "video-games-equal-cash" mega-corporation Activision. Board meetings took place and executives who have never gamed in their lives came up with a new way of taking your hard earned greenbacks. By "re-releasing" a new, "super-awesome" game with Goldeneye pasted on the cover, Activision had found a way of re-invigorating the dead franchise. By playing on our fond memories of former greatness, they tried to find a way back into our wallets. The only problem is that they don't care one bit about producing a quality product or doing the original justice. It's only about making money. By buying into the hype, by biting off on what you hope this is going to be, you are playing the fool. The only thing (and the best thing) you can do is NOT buy these crappy Bond games in hopes that Activision will sell off the license. Maybe it's devalued so much by now that Rare could pick it up again. And then we would be in gaming heaven.

Honest reviews on GoldenEye 007: Reloaded

Let me preface this by saying that while I own a Xbox 360, I am not a gamer. My stash of games consists the Lego games and Orange Box. I once (a long time ago) played Max Payne on the PC the whole way through. But after renting Reloaded from RedBox two weekends in a row, Amazon's lightening deal ($25 off)convinced me to buy it. If you like James Bond, Mission Impossible, and the Bourne trilogy movies....you'll be entertained by this game. A great soundtrack, great graphics, and it makes me feel like I am actually SKILLED at playing a video game. I'm looking forward to getting through the game at different skill levels as well as taking the M16 challenges. Personally, I appreciate that there are no zombies, aliens or spaceships, and that most of the game takes place in broad daylight in recognizable surroundings. I also appreciate that when an enemy expires, they simply evaporate and that there is not a lot of blood and hoopla. In fact, the only blood you see is when you get "killed in action". And I have experienced that a lot. So why am I giving this 5 stars? Because of it's ability to keep even a non-gamer captivated and entertained. I'd have to say it is a lot of fun.

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I have to admit, I was a bit skeptical about this game simply because it seemed to be but a simple port from the Wii to the PS3 and Xbox 360. For some, that may still be the case. However, GoldenEye Reloaded is undeniably the best Bond game that Activision has produced. Activision's previous installments to the Bond franchise (Quantum of Solace and Blood Stone) weren't deserving of the James Bond title, simply because they were just Call of Duty games with an espionage spy theme. GoldenEye Reloaded shares similarities to the Call of Duty games, (game engine, some aspects of gameplay, and multiplayer) but there's more of a Bond sensation than the previous games.

While most believe that GoldenEye Reloaded is a remake of the classic Nintendo 64 video game, GoldenEye 007, it is not. Instead, GoldenEye Reloaded aims to be a reimagining of the classic gaming success, featuring Daniel Craig, the current portrayal of 007, and modernized locations, weapons, and the overall feel. From the start of the game in the Arkhangelsk dam, to the classic Archives and tank chase, to the Nigerian jungles (previously Cuba), the game is more reminiscent of the original game than it's Nintendo Wii counterpart.

You would be foolish to judge the game without playing it for yourself, especially considering the biased and often times inaccurate reviews from angry gamers and Call of Duty fanboys. The graphics are nothing shy of excellent, especially from Activision. If you're expecting graphics similar to Uncharted or Heavy Rain, I'm afraid you'll be disappointed. However, take it with a grain of salt and it's guaranteed you will appreciate the beauty of the visuals if you avoid comparing it to more advanced gaming experiences.

The gameplay is very reminiscent of the Call of Duty games, mainly because of the modernized methods of first-person shooters; the ability to aim down the sights of your guns, customize your loadout in multiplayer, the points and ranking system, and even the style of the single player campaign very much give weight to the fact that Activision just doesn't wish to stray from the style of Call of Duty when making games of the same genre. It doesn't say much positive things for the company, considering that James Bond has never been a Call of Duty style gaming experience, and thus shouldn't be treated as so, even in this day and age. However, this does not take away from the overall enjoyment that GoldenEye Reloaded will bring.

I very much appreciate the game for what it is, and as a casual gamer, I find it a fantastic experience. As a James Bond fan, I'm mildly disappointed that Activision couldn't appoint it the proper respect it deserves and stray from the Call of Duty style. I say give the game a go for yourself before judging it. Whether you're a casual gamer or a James Bond fan, GoldenEye Reloaded is an experience not to be missed.

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Friday, December 5, 2014

Reviews of Romance of the Three Kingdoms XI - PlayStation 2

Romance of the Three Kingdoms XI - PlayStation 2
Customer Ratings: 4.5 stars
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I doubt that the people viewing this product are not familiar with (some of) the previous 10 instalments of the RotTK series. Personally, I was introduced to RotTK when the 7th series came out on PS2. Since the seventh, each new instalment that comes out simply 'chibifies'/outranks the previous instalment in all aspects of game play which makes me wonder if Koei will ever hit a ceiling (i hope not).

The 11th instalment is in no way an exception. Though at first i was a little disappointed due to the complexity of the game, i realised the awesomeness was simply being overlooked by me due to my inability to quickly adapt to the new 'system'.

The highlights of the game are (these may be spoilirish if you like being surprised):

-You can marry of your officers

-All the female figures are vassals

-You can create Oaths

-Transport of Material, Officers etc is not instantaneous more realistic

-You play the game as the sovereign (don't be turned of by this, you'll have full autonomy over your vassals, strategists etc)

-The map is 3-D

-The portraits of the prominent figures change as they age (though I haven't experienced this since so far i only played rise of heroes)

The rest you'll have to experience yourself, all in all, the game is simply great!

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This game takes a good long while to get into. Even the game itself cops to it. When you are playing through the tutorial (with an unusually retarded Liu Bei I might add) your character will comment on how long it takes to actually get an army onto the field of battle. First you have to build barracks, then recruit guys, then drill the guys, then build a smith to create weapons, then make the weapons. Dear me, that's a lot of hand sitting. But the thing that really dragged this down for me was transporting materials. It's friggin' hard and it takes forever. Resource management is the number one issue in this game. If you don't plan things out right you might have one city with 40,000 gold and one with hardly any. Also, for some reason, whenever you attack and claim a city the gold in that city drops down to nothing even if it had tons of gold earlier. What is up with this 'scorched earth' crap? That is why it is good to bring gold with your troops when you attack so you can pay your officers and they won't get annoyed the next turn. Food, and soldiers take forever to send. Your better off just sending gold and then buying food.

The good news is that combat is more interactive then Romance 9, the game that most closely ressembles this one. In that game you sent your army out and they kind of stood around and banged on the other army untill a tactic would randomly trigger. In this game you have control over when you use your tactics and in general you have more control of your army. Like 9 you have a lot of action going on at once. The whole 'you are attacking someone but someone else attacks you and then another force attacks another one of your cities, which one are you gonna try and save' chaos sort of deal. Only it is more difficult because of the aforementioned resource management. If I had to sum this game up in one sentence I would say that it has the chaos and free flowing combat of Romance 9 and the exacting resource management of Romance 8. The 3d thing is nice but not essential. At least they are improving the look of the game slightly. Still, while playing I frequently had the urge to stop and go back to playing one of the previous titles in the series. It is a good game that starts slow but build speed quickly once you get into it.

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If you can't stand turn-based games, history lessons, or having to work with numbers, and if graphics are the most important thing to you in searching for a game (along with mindless action) then steer clear of this title. ROTK11 is an engaging game that you can easily spend days on. For those of you who have grow up playing L'Emporuer, Liberty or Death, Genghis Kan, Oda Nobunaga, and of course the previous ten ROTK titles then this is a godsend!

ROTK11 is a throw-back to the earliest titles in the series. Unlike ROTK10 it is not single-player, you are allowed up to 8 factions to control as the player. Logistics, warfare, city development, etc. everything is executed on one world map (meaning no battle screens or pesty loading times). It may take some getting used to if you're not familiar with the layout of previous ROTK games. They kept the deuls (naturally it's been there since ROTKone) and the debate screens, but they aren't near as frequent as in ROTK10. No ranks, just sovereigns. A plethora of optional game settings and character customizations along with enough battle/game senerioes to keep you busy for a month.

In summa:

A MUST HAVE for strategy gamers who think big.

Honest reviews on Romance of the Three Kingdoms XI - PlayStation 2

Romance of the Three Kingdoms XI is yet another installment of the classic Chinese strategy game. If you're a fan of the RotTK series, you're sure to enjoy this one!

This is a very immersive strategy game, and you need to accept that it'll take a long time to play. Not long as in "millions of maps that you get to explore while non-stop fighting your enemies". It's long as in "first you have to build your barracks. Then you have to slowly build up your enemy. Don't forget about all the hassles of moving supplies around to keep your army fed and taken care of."

Your world is set in historical China, in the early 100s / 200s. There are literally hundreds of characters, and if you've been playing these series, many of them are quite familiar. You are actually learning some history while you play a game :)

The graphics are quite pretty, especially during some of the cut scenes. It is like watching a Chinese painting come to live. In the battle you get some 3D rendering of what is going on, but the focus is not on fast-moving button mashing. It is very much about strategy, about managing your resources.

This game will appeal to people who want to sit down for many hours at a stretch, delve themselves into what their troops are doing, how each area is being managed, learning all the glossary terms, becoming a Chinese historian.

For gamers who want a quick hack-and-slash for a half hour before dinner, they will become frustrated and bored with the attention needed to get through this game.

Well recommended for serious strategy gamers. Make sure you go through the long tutorial first, to get a solid grounding in how the game works.

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ROTK11 is a good follow up in the genre. I've been playing this series since Wall of Fire (and Koei's games since Genghis Khan), and each one has been an improvement from the last, but not without hiccups. I'll touch on some of my own experiences with them, since all the good things about this game have pretty much been laid out.

A couple things ticked me off. Traveling distance and time is more realistic and I like it, but it doesn't adhere when an enemy general is defeated in the field. One scenario was when I had an enemy being surrounded and incinerated/cavalry charged with no troops left in his unit with his back to my city walls, yet somehow 1. He escapes (every time), and 2. He is instantly teleported back to his city of origin, where he sets out again with a fresh unit. Suddenly, travel time and distance doesn't mean anything here and you're soon fighting the unit that you just destroyed. This gives nations with many starting generals a distinct advantage, as even if you don't loose a single time on defense, you'll eventually be worn down by a constant procession of recurring units and generals. This doesn't encourage good strategy either, as the incentive is eliminated by the guarantee of officer safety if you lose, oh well, just recycle his unit.

One way I've found to get around this is to wear down enemy attackers, then let him take a city, whereby you can simply retake it and guarantee capturing whatever generals are in it. However, this tactic is impossible with one city remaining, as even though you may let one enemy unit take your city with an entire army waiting to retake, the game deems you "wiped out" and suddenly tens of thousands of troops in the field magically disappear along with your generals.

Things like these, along with the elimination of the ability to play an officer (which made ROTK10 so fun, even though it was single player for some reason), brings this game down a couple notches. Still fun to play, but I swear Koei purposefully puts boneheaded flaws in to justify another release. I'd love to see what a fully updated ROTK would be like, combining the best features of previous releases and finally taking care of some things that have plagued this franchise since its inception...but that wouldn't encourage future releases (and money), would it?

However, as this may seem like a negative review, I liked the game overall. It had me addicted for hours on end at one point, so its mission is accomplished. Fun gameplay, great replay value, great musical score. A good update on the series, but as usual, it has its flaws.

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Tuesday, December 2, 2014

Discount Rock Band 2 - Xbox 360 (Game only)

Rock Band 2 - Xbox 360
Customer Ratings: 4.5 stars
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The prime difference between what the folks at Harmonix and the people at Neversoft/RedOctane are doing with their perspective games comes down to very important semantics. Neversoft's Guitar Hero series is a franchise. Harmonix's Rock Band is a platform. It's a huge distinction and the truth is that Rock Band's method benefits the consumers a lot more.

So when you're purchasing Rock Band 2, you'll getting a lot more value than you can imagine. Sure there's the 84 song (all master cuts) list and the 20 additional free bonus songs coming really soon, but what's important to note is the promise that Harmonix is keeping with: Rock Band is a platform, meaning every song under the Rock Band umbrella (with a few unfortunate nixes) will work with their games. So not only do all the songs you've been downloading for a year work, but also all but three songs in Rock Band 1 can be ripped to your hard drive (for a nominal $5 for licensing fees). This is a phenomenal value that values the customer more than paying for individual "expansion" packs that have no connectivity to one another. Platform versus franchise.

Alright, so there's a huge value here. But once you dig into the actual game, there's some good and some blah. Harmonix revamped the touring mode so that, regardless of playing single or multi, you have one World Tour. Previously, songs unlocked in solo play would show up in the multiplayer; here, though, regardless of whether you're playing by yourself or with friends, you're unlocking songs as you travel throughout the world. It's a lot more fun and emphasizes group play.

One of the issues I've run into is that the people I play Rock Band with aren't the best of players. We do it for fun and we'd invariably run into a brick wall in the tour where they'd have to move up to the next difficulty and couldn't. So far, we haven't run into that situation and have gotten a lot more out of touring that we used to. I hope this continues as this is the most exciting and fun aspect of the game.

Other game types have been included, as well. Your band can do the "Tour Challenge," which basically throws various set lists at you to get through. These set lists can be songs from a specific band or songs difficult on a certain instrument or songs of a certain theme, etc. A second game type is "Battle of the Bands" and puts your band against another band virtually, with a leaderboard to track your progress.

If you're looking for more character customization options, you'll probably be disappointed. There's a few more new hair types and a couple more faces, but for the most part it feels like the first Rock Band. This is a common thread throughout Rock Band 2: it feels a lot like the first Rock Band. It's more of a slow evolution. By far the best changes are ones that should have been in place the first time around, namely the fact you don't need a band leader and that you can have one character play any of the instruments. This is probably my favorite part of the new game (minus the songs).

But the songs are the real showcase. There's a lot of diversity here with a lot of new bands, some oldies and everything in between. But most of the songs are a ton of fun to play, which is the most important part. If you have Rock Band, this is a no brainer as the gameplay modes are more fun and you're not losing songs. If you're new, this is a terrific place to start. Many many hours have been logged so far and I can't wait for more.

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vs. Rock Band 1:

Rock Band 2 doesn't add too many features, but the new challenges and especially the drum trainer are great. In the first Rock Band game I constantly ran into patterns on songs I was completely unfamiliar with. I could either fail the song over and over, or hit practice mode. But either way, I'd likely be ill-prepared for the next song. The drum trainer lets you practice pure rudiments, basics that many patterns in the songs are built from. Plus, you get to feel like you are actually learning how to play an instrument (and unlike guitar, you are).

However, my favorite feature is the new World Tour mode, despite having only minor changes from Rock Band 1. Now you can use any members for a band at any time, which actually was the reason my wife stopped playing and I just played on the solo mode (which is now gone unfortuantely). Aside from the missing solo mode, a minor difference (and not so practical now that I have a couple hundred songs), Rock Band 2 really does a great job of upgrading and adding new features.

Songs:

The library of songs added in Rock Band 2 is great. I think just about anybody could find 20 songs on the list they like, probably many more. The list is pretty ecclectic, so I doubt anybody will be a fan of each and every song, but it's definitely a solid list with all master recordings and mainly big names. Of course the sheer volume, 104 songs (including those yet to be released) plus all the downloadable songs you can buy and those in Rock Band 1 are the biggest draw.

Overall:

Rock Band 2 doesn't mess with what Rock Band 1 did right and simply refines the experience and beefs up the content. Harmonix did a great job with this game and I only wish that the bundle had come out as early, as the prices for everything individually is much higher, (not that I need a new mic). If you don't have any fake guitars or drum sets cluttering up your TV area, well, maybe you should hold out for the bundle and save some $$$. Or who knows, maybe the Guitar Hero World Tour instruments will be superior anyway? But if you do have the Rock Band 1 bundle, or even an old guitar hero guitar, Rock Band 2 is a must have.

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So if you've even heard the words "video" and "game" put together outside of Fox News' patented Chicken Little hysteria over violence and such, you're well aware of just what Rock Band and Guitar Hero are all about. Good. That'll make this easy. "Rock Band 2" Takes every single little thing every living breathing gaming entity on the planet loved about the first one and added every little thing that was lacking and then some. Seriously, some may call this a full-priced expansion pack, but for what you're getting here you'd be an idiot not to buy this game if you already have the original pack. And if you missed out then there is no reason not to start here with the Special Edition's new and improved peripherals. I called the battle between RB and GH a draw before since GH had such a cooler over-the-top style, better translation of music-to-game and better songs to boot. No more. Rock band is the top of the music game hill right now and Guitar Hero World Tour is going to have to rock some serious socks off if it hopes to surpass this one.

First off, the most important part of the game: the music. Like Alice in Chains, Nirvana, and Pearl Jam? Sure you do. How about Bob Dylan, Blondie, and The Go-Go's? Darn skippy. Not hard enough? How about freakin' Testament, Mastodon, Megadeth, and System of a Down? My head is banging just thinking about it. Not legendary enough? The Who, Bad Company, Journey, AC/DC, and Fleetwood Mac do anything for you? Heard it all before? Well then check out the brand new never before heard new Guns n Roses song. Favorite band still not here, you say? Lacuna Coil, Sonic Youth, The Mighty Mighty Bosstones, and two different D's ( Social AND Tenacious) wish to make the pain go away. That's just a few of the EIGHTY FOUR master recordings you will jam out to. Not enough? How about a free code to download TWENTY MORE FOR FREE when they become available? And endless downloadable content including entire albums from Megadeth, Judas Priest, Boston, and an ever-growing list of many mucho more is an even bigger clincher. Plus, for a $5 fee you can import your entire Rock Band 1 library. If you love any sort of rock music, you will love this game.

Okay, the new additions. There is no reinventing of the wheel here, but the road is much smoother. The useless solo mode has been eliminated and instead solo play is integrated into the awesomely awesome world tour mode. I have not the time or the Rock Band-playing friends with too much time on their hands to embark on a lengthy multiplayer campaign so this is a dream come true. The best aspects of the original was saved for the multiplayer. That's no longer the case. You can also choose to play bass when going solo now so three cheers for that. The basslines are translated much better than the guitar parts anyhow. This time around you aren't tied down to any instrument at all going it solo; you can switch freely among them as you progress through the game. You can pass on the songs you don't like (or that kick your rear end) whereas in the original's solo mode you'd have to slog through every single song. Even the Flyleaf and Jet ones. Torturous!

Using the barely upgraded create-a-rocker feature I recreated my original RB band Midget Apartheid's lineup to a T and now I can play with all of my custom thrashers onstage at once when playing alone instead of having a bunch of lame stock-rockers filling out the ranks. I love this. Sadly, my band name was deemed "not classy" by the fascists at MTV Games and I'm barred from online play until I change it. I'm not changing it. It rules. Anywho, the online component is brilliantly integrated into the tour mode with optional battles and challenges where you can compete against other online bands that pop up as you travel. "Sage Tellah and the Spoony Bard Band" is sounding like a cool band name at this point (if you get that reference, you are now my friend). It's not selling out or caving in if I pretend it was my idea, right? I wanna try this new component out!

This is the simply the coolest music game ever put together from top to bottom. The only problem that remains is that a few of the songs are duds ("So Whatcha Want" is awful on guitar) and there are still times when you don't feel like you're controlling the music so much as you're just pressing combinations of buttons because the game says so. Guitar hero always makes you feel like you rule the guitar track. At times in Rock Band you are obviously playing a drum or bass part on the guitar and hearing something you aren't playing and vice-versa. There were also drum parts where all I heard was the bass drum and yet they still had me flailing away. This throws me off to no end because I listen to the music intensely and take rhythmic cues from it. It pulls me right out of the game when I'm hearing one thing and playing something else entirely. I can forgive this because it isn;t always flagrant and everything else is so heavenly. But no excuses, Harmonix. Fix this and you've got a contender the best game of any genre ever. Maybe it already is.

Bon Scott was a prophet. This I know to be true. He hath spake the blessed verse that hath come to be many a decade ago when he bequeathed unto us these words that best describe the experience that is Rock Band 2.

"Let there be sound", there was sound

"Let there be light", there was light

"Let there be drums", there was drums

"Let there be guitar", there was guitar

"Let there be rock"

And so on this day it has come to pass that (ramma lamma lamma lamma) Rock Band 2 is king. It's got the drums, it's got the singing, it's got the guitar/bass, it's got the songs, it's got more songs if you don't like those songs, and it's got a much better interface than any of it's predecessors. You like music? Got an up-to-date video game system? Beg, borrow, steal, or sell your family members' organs if you have to; but buy this game.

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RB2 doesn't stray too far from the formula that made RB1 so fun and successful. So for the sake of brevity I'm only going to focus on what has been changed.

There are of course many new songs which keeps this game fresh, that is easily the most obvious change from RB1 to RB2. Besides that some of the gameplay modes have been tweaked and some new elements added.

World tour mode can now be played any way you like it. You can play solo, local with buddies, or on Live. To make this new freedom functional the band leader restriction has been removed, so you can play with whoever is around with whichever band you like. No need to go creating new bands when dongman420[this is a fake name ... I hope] isn't available for a gaming session. The inclusion of online world tour is easily the biggest draw, and it's one of those features that really makes you wonder how you ever lived without it in RB1. Too much fun.

There is also a battle of the bands mode, which is exactly what it sounds like [band vs. band], and something called tour challenges. Tour challenges generate random setlists from your library of "hard" songs, although they may not actually be all that tough. The setlists are culled from all of your content, including downloaded songs and imported RB1 tracks, which is a nice treat. It's a neat little feature that keeps gameplay fresh.

As a side note the track select screen is nearly identical to RB1's store screen, which is cool because you can see at a glance the difficulty of song per instrument. I also like that you get album info on each track in the form of a little cover art icon as well as the publishing year. A small change but a really nice touch.

The drum trainer is, for me, the coolest new feature aside from online world tour. I'm an RB drummer and I've sort of hit a wall with my drum skill. The trainer lets you select from songs, beats that are rated in difficulty, and even a bunch of drum fills to help your fills not suck. I've been playing on expert since RB1 launched, but since I've been playing the trainer my scores have become even higher. A great inclusion if you dig the drums.

All the other changes are pretty much cosmetic. The note and multiplier graphics are slightly different, and there are new band animations, background effects, and over drive effects. It's a good looking game but not drastically different from RB1.

Taken as a sequel RB2 does everything right, it takes the gameplay that made RB1 addicting and ratchets it up a few notches. (I will avoid the spinal tap pun ... you're welcome) Harmonix hasn't reinvented the wheel with this installment in the series, but really why would they? They've taken an "if it ain't broke don't fix it attitude" towards RB, and made a ton of little improvements that make the RB2 experience more seamless and more fun. If you loved the first one you'll love this one ... pick it up.

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If you liked Guitar Hero or the original Rock Band, then this game is a must buy. And if you have never tried it, you owe it to yourself to unleash your inner rock star.

Mainly this game offers a ton of new music. It comes with 85 songs on the disc and a code to download 20 more. Plus for about $5 you can copy all the songs from Rock Band 1 over to play! They have plans to offer 500 songs for this game by the end of 2008. And the cost for downloading new songs is way cheaper than Guitar Hero.

It's a fun game to play alone, but it is a really fun game to play with friends or at parties. They have also added a no fail mode so you can get through songs no matter how bad one person might be!

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Monday, October 27, 2014

Cheap Midway Arcade Origins

Midway Arcade Origins
Customer Ratings: 4.5 stars
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Sale Price: $16.99
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Most of these games have been released in one of Midway's prior arcade collections for a multitude of consoles and handhelds. But this is the first Midway arcade compilation for the Xbox 360. Here is a complete rundown of the games for this collection:

720

A.P.B.

Arch Rivals

Bubbles

Championship Sprint

Defender

Defender II

Gauntlet

Gauntlet II

Joust

Joust 2

Marble Madness

Pit-Fighter

Rampage

Rampart

Robotron 2084

Root Beer Tapper

Satan's Hollow

Sinistar

Smash TV

Spy Hunter

Spy Hunter II

Super Off Road

Super Sprint

Toobin'

Total Carnage

Tournament Cyberball 2072

Vindicators Part II

Wizard of Wor

Xenophobe

Xybots

The main upgrades over previous Midway collections include faster load times, Achievement support, and Leaderboards. Otherwise these are the same fun retro arcade games from the bygone days. Worth picking up if you are a fan of classic arcade gaming.

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I am avid gaming enthusiast who played games for over sixteen years. I also worked in the industry of gaming. After having played dozens of modern games on all current gen systems I've began to lean toward classics to give me some gaming diversity and to experience historical gaming.

As you may know Midway as a company does not exist now. They bankrupted sometime in 07 or 08 and the brand was eventually purchased by Warner Brothers who are now the owner and publisher of all Midway games. Until Midway went down Xbox Live had very nice versions of Midway games in digital download form. They were made by Digital Eclipse and were very nice. They always gave a perfectly emulated original game as well as newer and "improved" versions with higher definition art and backgrounds. These versions were taken off XBLA and for some time no one had access to Robotron 2084, Smash TV, Joust, etc etc.

This collection of games is developed for WB by somewhat legendary developer Backbone Entertainment who made collections of Sega games and other retro games before. They are all well emulated versions of original games. They have good screen options and background selections, but the actual games are just identical original games. You do not get options to play any kind of "improved" or HD versions of the classic games. Just a lot of original games.

I have to give this game 4 out of 5 because the original classics are all well done and emulated, have leaderboards, and decent controls. But since there are no improvements of any kind at all such as was done before by Digital Eclipse for XBLA a star has to be taken away.

I had to get it because currently it is the only way to play Midway games on modern consoles.

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but really lacks in so many others. Judging by how quickly the game installs to the hard drive of my xbox 360, I definitely think they could have added quite a few more titles...However, for 30$, it's still a steal. Definitely kicks back the memory to yesteryear. It does seem to have a few quirks though. Numerous times my sound would cut out in mid game, but would come back after the level was over...Also, many fun aspects of the game are missing from some of the games as well..A few good examples are:

In Pitfighter, your opponent doesn't taunt you and in Rampage, it is impossible to change your character if you continue the game after being killed. The achievements are also insanely easy to get.

Also, it can be very hard at times with certain games to adapt to the 360 controller as far as general flow of the game.

Overall, it's a good game and it delivers 99% of what it should (sound cutting out really bugged me though). I would still highly recommend this game if either you want to recapture your gaming youth, or even check out what all the fuss of the past is about. Some very exciting titles in it and for a few dollars per title, you can't really beat it.

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I'll keep this short. The emulations are spot on perfect. The game list contains some of the best action games of the arcade "glory days". The menu is simple, intuitive and works nicely. Many of these arcade compilations have been released in the past, this is one of the few in true, brilliant 1080p high definition, looks amazing on my big screen Samsung LCD (the prior PS2, Gamecube, etc generation releases looks fairly crappy on a newer HDTV). The experience is particularly fun when using external speakers (i.e. soundbar, home theater, etc), feels like standing in an arcade in the old days. This collection has inspired me to pick up an xbox 360 adapter for my x-arcade. The stock xbox 360 controller works nicely, particularly with dual-joystick games like Robotron and Smash TV. Last but not least, the budget price on this game makes it a no-brainer. I highly recommend this game to all those who remember the old arcade days fondly, or to newer gamers who want to experience the history of gaming in a nice, high definition package.

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I already own Capcom Digital Collection and Namco Museum Virtual Arcade, so it goes without saying that I enjoy retro gaming. I was tempted to preorder Midway Arcade Origins but held off because the price of $29 seemed a bit high. When the price fell to $19 I got it and am happy with the purchase. None of the individual titles will get hours of stand alone game play but as a whole it is well worth owning.

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Saturday, September 27, 2014

Need for Speed: Undercover - Xbox 360 Reviews

Need for Speed: Undercover - Xbox 360
Customer Ratings: 4 stars
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Alright, I beat the career mode of it yesterday and am at 66% of "game completion". It took just under 15 hrs to complete the career mode. So that's a bit disappointing since it took about 40hrs to complete the career mode in Midnight Club LA, although it's MUCH more non-linear.

The issues I have with NFS:UC:

1) The game is very easy. It never really gets difficult, although I think getting the last 1/3rd of the game may take as long as the first 2/3rds, since it's at a higher level.

2) The game is entirely linear. As other reviewers have pointed out, the "open world" concept is pointless in this game. That being said, this game is basically Most Wanted 2. You do some races, you avoid some cops, you beat a boss, you move on.

3) The environments are lifeless and boring. The roads constantly have this sheen on them like they are wet, but they aren't, and you can tell it's being done just to reflect the sunlight to "look impressive". It gets old really fast.

4) There is some SERIOUS slowdown issues in the game. To the point where I actually started getting annoyed by it during a couple of races. When you have a group of racers ahead of you (which doesn't happen very often unless you suck) and you're smashing into things, all the data on the screen brings the thing down.

What I like about the game:

1) As I said above, it's basically Most Wanted 2. If you loved Most Wanted you'll probably love this game. The cars handle about the same, the cops react the same way, the flow of the game is the same.

2) The graphics aren't bad despite the slowdowns. There's no night racing which is a real letdown, and all the races happen at either sunrise or sunset (and seriously, how many street races take place at sunrise or sunset??) and so the sun will be glaring at you quite often.

3) The sense of speed is INTENSE. The game is worth playing just to get the Bugatti Veyron. I can't even explain how fast it is. It's like driving a missle.

4) The types of races are a lot of fun. One of the most fun they have is "Highway Battle" where you have to get 1000ft in front of your competitor in less than a minute while ripping down a highway at high speeds and trying to avoid traffic.

Overall I've had a good amount of fun with this game. It won't provide me nearly as many hours of enjoyment as MC:LA but it's certainly a fun game to play. I totally disagree with any review that puts this below a 5/10.

I haven't spent any time playing it online.

If you're a fan of Most Wanted you really should play this game. It feels dated compared to other modern racing games, but it's still worth playing. It's probably not worth $60 to buy given the short amount of time necessary to beat it and non-replayability but it's certainly worth a 7 day rental.

Overall I give it a 6.5/10.

For reference I'd give these scores to these similar games:

Midnight Club Los Angeles: 7.5/10

Test Drive Unlimited: 9/10

Burnout Paradise: 7/10

Need For Speed Most Wanted: 8/10

Need For Speed Carbon: 7/10

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I am a huge fan of the NFS series and consider them classics and was really looking forward for this year's release. However I was disappointed with the final product. Need for Speed Undercover is clearly an attempt to cash in on the success of 2005's Most Wanted after ProStreet flopped with critics and fans. The game itself is as straightforward as you'd expect; race, come first, win cash, buy new cars. The underlying story is you're an undercover cop working for the police, quite straight foward. Everything seems to work as it should the racing is fast and frenetic; the sense of speed is swell and the cars look mostly nice and slick. The biggest problem with Undercover, and it's a fundamental one, is that it's lazy.

Undercover features a great range of cars, but it's a simple cut-and-paste job from ProStreet and the cars that followed its release. There just isn't enough new here, and you'll likely have driven nearly every ride on offer here in a previous iteration of the series. The cops have basically clicked and dragged from the three-year-old Most Wanted and also the cities (there are three of them) are big, criss-crossed with wide, but they lack personality and they all begin to look the same.

NFS of old was about hot cars, hot pursuits and miles and miles of open road, a very fine example of this is the addictive NFS Most Wanted. Undercover make a semi-successful fist of recapturing some of this magic. Looks great, plays fine. There's no getting around the fact, however, that Undercover is basically Most Wanted with a new lick of paint.

It is time to consider a new look for this one is repetitive and boring.

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there are a lot of critics of this game but i think EA hit the target with this game. I havn't stop playing the game since i got it for christmas. I've played midnight club LA for one day then i got nfs undercover have gone back to LA yet. the graphics are better, the sound is steller. as with anything two thngs that would have made the game better would be more after market body kits, and more cars. I think once you get use tothe raceoing style of the game its a blast.

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[I HAVE played this game on BOTH the Xbox 360 and Playstation 3 thus am posting this review on both consoles.]

*sigh* I had hopes. In fact I had high hopes, and that's what makes it so dissapointing.

It's been said a lot Most Wanted was a great game. A fantastic game. One of the very few games I decided to play through twice just to try a different approach.

What made Most Wanted different for a driving game was a compelling story. It wasn't even a very deep story, but you had conflict right from the get-go and it made you eager no, determined to get revenge. It gave you a clear, linear story 8 "bad guys" (I think it was eight...) to take on until you reached the baddest dude of all the guy who took your car, took your reputation, even tried to take your girl... But in between those linear points, the game was a free-for-all. You had set things you had to do, but you could do them in any order, you could do them however you wanted. You always knew were the next objective was, but still had that freedom.

Undercover is just a cluster. There's roads everywhere, cops everywhere, races everywhere... You have no idea what to do. The story is clear only because we've read about it here on Amazon, on other review sites... Honestly, the game has never told ME that I'm an undercover cop.

The came starts with a car chase you at the wheel and a million cops behind you. You're in a 350z, pretty decked out, Red. Suddenly you get away. Then you're watching a clandestine meeting between a woman and a shadowy, male figure. She says he's going to be their driver. It wasn't until my second re-start (tried a different console) that I realized, "Oh, I guess I'm that guy..." Next thing you know you're sitting on the street in a POS Nissan. What happened to the 350z? What am I doing? What's the objective? Who am I??

So you start running races easy to do, just push down on the D-pad and it'll automatically launch the next race. You'll run a few races and then get a short, somewhat vague cut-scene. That'll open up a unique race which you'll run and nothing special will happen. So you'll do a few more races, then something else suddenly happens... It's really only curiosity that keeps you playing. There's no motivation, no apparent pay-off... I've played now for a bunch of hours and still have only unlocked a small handful of parts. I never understood that theory you have enough money to buy something but it won't let you. The game just levels up the opponent cars anyways let me buy whatever I can afford!

As far as actual game play goes, it's... ...alright. Graphics are okay up close, but distances get real vague. There are a LOT of aliasing issues, and items appear very blocky and granular. I've had a couple frame-rate issues during auto-saves and what-not VERY frustrating in a driving game while you're drifting a corner at 140 miles per hour. Technical tracks become challenging because you can't see far ahead. You can, but you can't make out what you're looking at. Is that a turn? Oh, no it's a bridge abutment... Oh and forget the map. The cities of Undercover are pretty convoluted, which is nice, except that the map doesn't detail elevation changes. So an intersection that appears on the map could actually be a bridge going over another road. Oh yeah that's fun when you're trying to dart a corner while running from cops... *SMASH* oh, THAT road is BENEATH me!!! Thanks for the help! You're under arrest...

I of course have no idea how far into the game I am, but it's not very challenging. I've won every race, and have "dominated" all but a few of the "jobs." The cops are present, but they lack that... ...je ne c'est pas... They have no spirit no soul. They appear out of nowhere hit a chase-breaker (usually a road-side object that you can hit to stop chasing police cars) and the game goes into a quick cut-scene to watch the destruction. That's always fun, except that I've come out of those cut scenes only to plow into a road block that appeared out of nowhere. Very frustrating. **UPDATE** Even MORE frustrating when those roadblocks include a spike strip in later levels of the game... Sure ended THAT chase pretty quickly. Thanks EA!!! **/UPDATE** The [cops] seem to pit-maneuver you pretty easily suddenly accelerating out of nowhere... But if you keep dodging, taking corners instead of following the road, this isn't much of an issue. They just don't have the organization of Most Wanted. When you think you're about to escape, more will appear out of NOWHERE. When you finally do escape, they literally dissapear! In instances when you're TRYING to rack up more points, more cop-car-kills, more damage, etc, you can't!

A lot of the game just seems tacked on. Remember the first "Underground" NFS games? There were shops everywhere that focused on specific areas, like body parts, performance parts, certain brands of cars... Now you just push start [pause] and select "Cars." You basically buy cars and customize them from the pause menu. How pathetic is that?? And if you actually go to a shop, you see the EXACT same screen.

The "crews" from Carbon are gone thank God. You don't have to hire certain staff members just to customize your car. Autosculpting is available immediately and that's a welcome change.

NFS Undercover quickly becomes boring. You run a race, unlock some new races, run some of them, and maybe if you're lucky you'll trigger the next story sequence. But you have no idea, you have no motivation, and all you're left with is another highly anticipated let-down.

Stop doing this, gaming industry. Quit focusing on the dollar and make us some games that are worth playing. We're tired of looking behind us at "what was." Give us something to look forward to, or quit wasting our money. I'm tired of the $60-dollar coasters.

**UPDATE**

I have to say, the last 1/4 to 1/3 of this game was nearly unplayable. These games are completely unrealistic when it comes to high-speed "simulation."

Throughout the game you have "highway battles." On these challenges, you race against a singular AI opponenet, and have to usually get 1000 feet ahead of them to "win." Of course you start off behind them, and big surprise, they're automatically pulling away from you." In the begining they were easy, towards the middle they were challenging, and at the end they were impossible. Why? Well, because you're allegedly going 230 miles an hour, going over blind hills and around blind corners in a see of traffic, up against an opponent who of course has impeccable reaction and timing. The only way you could win these was to get lucky and have the AI "goof," smacking into a car at the exact same time that you got a clear straightaway to put some distance between you. But many times I'd pile up into a STACK of AI "traffic" cars, and watch as the opponent deftly weaved around them like it was a cakewalk. Completely unrealistic, completely impossible, and utterly frustrating. I beat the game, and gave up on the rest of the "completion" achievements.

I cannot explain how HAPPY I am that I rented this game.

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I was really excited about this game when I first heard about it. After the uncreative NFS Pro Street, NFS Under Cover was suppose to take the game back to its roots. The only problem is, I didn't expect them to go all the way back to the early 90's.

I started the game out, and right away I notice loading, loading, and more loading. Do you want to look at the map to see the next race, loading, do you want to go to your garage, loading, do you want to start a race, loading. Everything you do has a load screen...EVERYTHING. I managed to start playing and I was a little excited. That was until I took over the car. The cut scenes look good, but the game is a mess. There are problems with the frame rate, there are issues was the way the cars look, and the general graphics are poor. If they would have used the graphics from say NFS Hot Pursuit I would have been happier.

The main issue I had was the constant freezing. I finished the first race, but that was it. I could not start another race. Anytime I would pick anything, the loading screen would come up and freeze the entire game. A few times I managed to start a race, but the game would freeze during the race. I was more than let down. I was pissed.

Naturaly, I looked online for others with similar problems, and there are a ton of people. The freezing, frame rates, are all common problems. Some people have been blessed with the lack of problems, but others like me not so much.

One last note. After having the freezing problems, I installed the game to the xbox hard drive. After playing thru a few races I can say that this has, so far, fixed the freezing issues I was having. I am sure a patch will be released to fix most of the games issues, but the only patch worth waiting for is a better game.

11-22-08 EDIT

An auto update was released for the game which may fix some issues. As my biggest issues was the constant freezing, and I fixed that by installing on the hard drive, I am unsure as to what bugs got fixed. I can say the overall the game does not feel as fragile as it had at first.

11-24-08 UPDATE

After getting some time to actually play the game, I will discuss my additional thoughts. The game itself is a lot like the older NFS, where you have an open world with some street races and of course the police chases. The game, as described in another review, can be summed up as LAZY. You actually don't have to do any open world driving. You can pick races from the "GPS" screen, or you can race the closest event by hitting down on your d pad. I felt bad, because it really puts the open world usage to shame. I have not customized any part of my car yet, as its not as fun as it used to be, or should be. Also, anytime you purchase anything in the game it asks if you want to use "In game cash" or "Microsoft Points". I would hate to see how many points it would cost.

The open world consists of three "Cities" each with their own races, and groups to take out. The races seem repetative, more so than in the past. Most of the police cut scenes are the same, as are the begining of most every race. I have only progressed thru the first city, and am on the second.

ONLINE PLAY

I did get to play a few matches of cops and robbers online. I must say that this was very fun. The object is to "steal" the money and take it to your hidout before you get busted by the cops. There are up to 8 people playing, 4 robbers and 4 cops. The game is pretty straight forward, and easy to pick up on. I have not yet had a chance to play any other modes. Even though this is fun, I wouldn't pay more then $10 to get this mode. The game just isn't where it should be.

Based on the games progress I would re-rate this MAYBE 2-2.5 stars. However, if you are still not sure about spending the money, I would still wait. Had I have played a demo before hand, or rented the copy first, I would not have purchased. I have yet to recommend this game to anyone, and would still tell people to avoid this title.

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Wednesday, September 24, 2014

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Final Fantasy XII
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $14.99
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After a long wait, Final Fantasy XII is finally here, after such a long wait. Everything about it shines. From it's deep storyline, to its fantastic and complex gameplay. All worries aside, Final Fantasy XII is a keeper.

The Archadian Empire has taken over the Kingdom of Dalmasca. The King has been assissnated and the princess is presumed dead. The people of Dalmasca are displeased with the Empire, especially a young boy named Vaan who believes it is up to him to take Dalmasca back. Luckily, he's not alone. There's an entire resistence group out there that are willing to help him out. The storyline of Final Fantasy XII is different from all the Final Fantasy games. For one, it relies far more heavily on its political drama and philosophical intrigue. What you get from Final Fantasy XII isn't a huge epic story in scope, but rather a drama that unfolds. It's a different way to tell the story for Final Fantasy, but here it actually works. It's still got some good twists and it is somewhat deep, but don't expect something along the lines of previous installments such as Final Fantasy X or VII. It doesn't have the most memorable ensemble cast either, but you do, for the most part, like the characters.

What many fans are most concerned about when it comes to this new installment is the battle system itself. It strays away from the series roots. It is no longer the ATB style battles we've been used to since Final Fantasy IV. Instead it's Active Dimension battle. All enemies in any given area of a dungeon are present at all times and will charge you upon seeing you.

You can free roam through any area, and so can your enemies. As your characters approach an enemy they pull out their weapons and you can begin to issue attacks. You can only play as one character at a time, but you can still issue orders to other characters if you want. Since all enemies are present on the map at one time, running away can be a hassle. Enemies will give chase, and some enemies will even join in the battle.

The combat has a couple of downsides. For one, getting money is downright painful and repetitive. Your enemies don't drop money, and when they do it's not a lot. Instead you'll be forced to sell the items they drop. This wouldn't be a problem if stuff wasn't so expensive, and if the items dropped by enemies didn't sell for so little. Also, dungeon maps are huge. It's easy to get lost and overshoot your objective sometimes, even with the ingame map provided.

This wouldn't be Final Fantasy without some complexity to the battle system, though. First, there is the game's complex AI system called "Gambits." Gambits allow you t customize what your characters do in battle. You can set your characters up to attack, or you can get more complex and have them heal anyone whose HP falls below a certain percentile. Once you get used to the Gambit system, however, it's really easy to take advantage of. To the point where Final Fantasy XII becomes a cakewalk. Even worse, if you set them up too well, you'll find that the only thing you ever have to do is move around the left analog stick. It is entirely possible to track through Final Fantasy XII never having to open up the menu.

Then there's the license point system. As you battle through the game you'll earn license points which can be spent on the license board. This helps to determine what spells, abilities and even weapon and armor characters can use. Yes, that's right, weapons and armor. You cannot use a certain weapon unless you have a "license" to do so. There's nothing too complex about this and it suffers from its own little issue, the fact that in the end every character is the same.

Let's be honest on one more thing... for some Final Fantasy XII just might not be a lot of fun to play. The aspect of no random battles is nice, but take advantage of the gambit system, and Final Fantasy XII becomes a game that, for the most part, feels one-dimensional. The complexity is nice, but gambits can make the player feel like he's doing little to participate. What it amounts to is basically you moving around the left analog stick while your characters automatically carry out their own actions in battle. There are times when Final Fantasy XII can feel monotonous as a result. That's not to say you won't have fun, it's only to say that battling won't keep you as engaged for long. Especially when every character can so easily learn everything. The dungeons being so big doesn't help this. They've made big so that you will battle. And while the battle system isn't really bad in anyway, it can definitely be annoying to find that Square-Enix made a dungeon huge for the sake of padding out the length.

Graphic-wise, Final Fantasy XII is fantastic. The towns are detailed, and so are your characters. The fact that each town has so many unique looking characters on screen at once is an impressive feat. The game also sounds lovely. Even better is the games artistic design. Towns are breathtaking. The game also sounds good. The voice acting isn't the best in the world, but it does manage to be good in many areas.

Perhaps Final Fantasy XII suffers most in the story department. It's a good story, but the game doesn't spend a lot of time focusing on it. It gets off to a great start, but at some point the game just becomes so devoid of it that it's easy to lose interest in what may have been one of the series more interesting stories. Around the mid point of the game, the story takes a backseat, with developments coming further between. It's refusal to focus too much on its characters doesn't help this. It picks up again in the end and makes for a good story overall, but there's so much to Final Fantasy XII that just doesn't focus on it. What makes the story good is how well written and how cinematic each of the cutscenes becomes. When you get one of these in depth moments into the story it's really engaging and really good. The problem is just that for so long this doesn't happen much. The world of Ivalice is definitely beating with a pulse, though. Running through towns and seeing the vast populations really brings things to life. It's just a shame Final Fantasy XII couldn't have a more lively story.

The Good

+Fantastic Graphics

+Good storyline

+The new battle system is complex

+Tons of side quests and secrets to keep you busy for hours

+Beautiful soundtrack

+Well done voices

The Bad

-Dungeons are huge and save points are few and far between

-The battle system is too easy to take advantage of

-The license board will eventually make every character the same

-While the story is good overall, there certainly isn't too much focus on it

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So, here's my take on Final Fantasy's latest. Is it the greatest? Read on and find out!

BATTLE SYSTEM: Everything is in real-time, which any veteran FF gamer knows is not the way it used to be. Although it takes a while to get accustomed to this change I found the real-time battles a breath of fresh air--something this series is definitely going to need if we're ever to hope of seeing Final Fantasy 24 or so. It is so nice when the only transition screens you have are those that occur when going to menus, new locations or cut-scenes. Also, the ability to run for your life all the way across the map is really nice, especially in addition with the sounds of thousands of angry hooves and feet stamping after you!

TRANSPORTATION: I don't know about you, but I LOVE flying airships on a world map! Sadly, in Final Fantasy 12 this is not possible. Very ironic, because this is the powerful Playstation 2 and the game itself sports alot of airships. There are Chocobos, but that is the only type of transportation you actually steer on your own. You can take teleport crystals to warp you almost anywhere and later your airship can "fly" you places.

STORYLINE: I would disagree with anyone that says that this game has no storyline. But I would agree that there is so much leveling up/looting to be done between locations that when you reach your final destination you might forget your initial motive for going there. As a whole, FF12's storyline is not as prominent as other storylines, like FF6 and FF7. And of course part of what makes a good storyline are good . . .

CHARACTERS: Since anyone can learn any weapon or magic, the only thing that makes them unique are their looks. Fran looks like she escaped from the Playboy mansion, Vaan looks like a younger brother to Ashley Riot from Vagrant Story and Balthier is something of a mix between Setzer and Locke, which is cool. Reddas is an interesting Auron-like person, but he appears too little, too late in the game. Ah yes, and if only Elza in Balfonheim Port were a playable character.

ANTAGONISTS: Part of the reason I did not get drawn in by the storyline (what little there is of it) is because the antagonists were not very convincing. You won't find anyone as evil as Kefka or Sephiroth. For a good portion of the game I knew that the Empire was evil (obviously) but had no idea who exactly was the "Boss" and even more importantly, WHY? And it doesn't help either that the Empire's black-clad knights like Gabranth sound like Dark Helmet from Spaceballs. Or at least a very pathetic Darth Vader.

MUSIC: I own several Final Fantasy game soundtracks and of course I think that Uematsu is brilliant in his work. But I also own the FF Tactics soundtrack and I was surprised how good it was. One of the two composers for the Tactics soundtrack did the music for this game. Unfortunately, by himself, he's not that good. Granted, there were no songs that felt out of place, but at the same time, there were no stellar tracks that captured the EMOTION OF THE MOMENT or had the genius of the work of Uematsu's earlier soundtracks. Considering that you will spend alot of time collecting loot/leveling up in different locations, expect to hear the same track over and over again. Also, the ending boss theme, sadly, is nothing spectacular. I'd even say it's forgettable.

SUMMONS, SPELLS AND SIDEQUESTS: For perhaps the first time ever I found myself hardly ever using summons and magic. The summons are nice to look at, but die too easily and deal too little damage and sadly offensive magic is the same way (although Flare comes in handy at the end). Even sadder, to get alot of these spells and summons you have to go on sidequests that are voluntary, but end up feeling mandatory--or you could do the alternative and loot the land for 3 hours and search a whole world for the one shop that sells the magic/weapon/armor you need.

GRAPHICS: To me, the least important, but they're definitely good. Although only the first and last few FMV scenes are worth watching twice and unlike FF10, you can't buy them.

SOMETHING FUNNY: When Vaan is running around saying "I'm Captain Basch fon Rosenburg" I thought it would be funny if he also randomly said, "I'm Rick James, b-tch!"

OVERALL: If you're a casual RPG gamer, this is clearly a solid RPG that is very well thought through in terms of game mechanics. And let's not forget, you can easily log in 80+ hours before beating the game, which is definitely getting your money's worth.

If you're a veteran Final Fantasy gamer, one who's played since it's NES days (or at least its SNES days), then you'll see what a weak story and soundtrack this game has, which to me is below par for a Final Fantasy title.

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Final Fantasy is sometimes thought of as a kiddy game with chocobos and moogles. Final Fantasy XII proves that this series can present an awesome storyline and graphics that all ages will adore.

Don't worry if you haven't played all of the other Final Fantasy games. You don't need to. There are subtle carry-overs, but this game is meant to stand alone. You are a young orphan in a city recovering after a war. The cruel Empire has taken over your home town, and you enjoy causing trouble for the soldiers.

Soon, of course, you're swept up in an epic rebellion. The storyline here is just *amazing*. Not just the plot itself, but the voice acting, the dialogue, the graphics, they are top notch. This is really like being a part of an extremely well done drama movie. They delve into issues of honor, loyalty, love, betrayal, and more. I'm an adult gamer, and I was staying up many long nights because I wanted to see where the story was going. Some of the subtle interactions between characters in cut scenes are just amazing. The small nods, the looks in their eyes, you are hard pressed to remember that they are animated in a computer game.

Gameplay itself revolves around a party of characters going on quests, fighting in battles and moving through the large world. Each character gains experience and skills as they go. You buy them new weapons and armor, train them in spells, and aim them in their career growth however you wish. There is a dual system in play here. First, you need to physically own the weapon or item you wish to use say an iron sword. But then you need to KNOW how to use it too! You can't just hand an iron sword to a 10 year old piano player and expect her to know how to use it. That skill is called a "license". You have an online license chart that lets you manage what each character knows. Licenses relate to each other. If your character learns the basics of sword work, now they can learn a more advanced version. It is very intuitive and adds a fun element to the game. It's not just one straight line that you choose and are stuck with. It's an all-directions layout where you can try new skills or expand out as you learn the system better.

I really like combat in this Final Fantasy as well. Instead of random battles where enemies appear out of nowhere to assault you, all enemies are "on the map" with you. If you're running along a path in the desert and see something really scary in the distance, you run away from it! You don't have to worry about enemies springing up out of nowhere to slam you into the ground.

The enemies in general are challenging but not impossible. There are spots where you really have to think about the enemy and what its weakness is to defeat it. You can't just brute force bash away at everything and hope to succeed.

Still, as great as the gameplay is, and as gorgeous as the visuals and music and voice acting are, I really have to come back to the plot and characters as standing out here. There's been a lot of talk in the gaming world about a game that finally goes from "little pixels on the screen" that you move from X to Y to the point of *caring* about these characters, about what they are going through, and feeling emotional about their highs and lows. I really think Final Fantasy XII has hit that level. Yes, there are one or two twerpy characters that can be annoying. Even Star Wars had Luke whining about the Takashi Station at the beginning, to set his "basis for growth". In general, though, every single character here seems real, seems complex, and you don't want to put the game down.

Highly, highly recommended.

Honest reviews on Final Fantasy XII

I bought the game the night of the release. I took it straight home and played it that very night like many of us did. Within the first 2 hours of playing I was hooked. Yes, like all new games, getting used to a new world, battle system, monsters, leveling systems and how to aquire items is always a challenge. But I think the developers saw the possibility of people becoming frustrated and they put items throughout the game to assist in leveling up, finding the way around, buying items, getting from pt. a to pt. b, ect... It is a huge, vast and enormous game, endless choices! It is marvelous!

I love the concept of having to take back your pillaged items and selling them. To me that makes it seem more real to life. If I were to go out and kill a few birds, beasts, catch a few fish ect... I would not expect ever to find a shiny brass farthing on them. However I would expect to have to take what I could and sell it. That would be how I would make my living. The same concept exists here.

I find the game to be beautiful, brilliant and hypnotic. I enjoy listening to all the characters voices, I enjoy the story line and I feel pulled into the world.

I am now about 55 hours into the game and my opinion at 2.4 hours hasn't changed. If anything it has only deepened the conviction that I have that Squaresoft knew what it was doing and that they did a splendid job.

Find helpful customer reviews and review ratings for Final Fantasy XII

Last night I finished FFXII. It is my favorite FF game and the best video game I've ever played. I logged 120 hours and loved it.

My favorite Final Fantasy games that I have played are now, in order: XII, X, VI, VII, and X-2. I plan to play VIII and IX next.

What I loved about FF XII:

beautiful graphics

lots of challenging fights

huge world to explore and freedom to travel around

scenes including dark dungeons full of undead, icy mountains, foggy marshes, rolling praries, mystic forests, and more

combat system (with gambits optional) that I grew to love

memorable characters

license system for abilities is flexible and lets you choose who is a fighter, mage, etc.

no random monster encounters you can see them approaching and use location and range to your advantage

the game stayed challenging pretty much the whole way

the NPC interaction and side quests are interesting and can be helpful, but are mostly optional

What I didn't like about FF XII:

if I could redesign it, I would change the end fight it was good, but could have been better.

The best thing about FF XII is that I loved it all the way through the game, all 120 hours I played. I enjoyed all of the areas, all the boss fights, and monsters, weapons, magic, were all fun. In previous FF games, I have always liked developing character abilities and powers, and this game seemed to be the best yet that I have played at keeping the balance between toughness of monsters and power of characters good to keep fights challenging. I got wiped out a few times and had to restart from save points, and there were a bunch of close encounters where I just barely got out, but that to me is challenging and fun.

Also, I liked the visuals. I could tell by looking at the weapons my characters were carrying around exactly which sword, spear, etc., they had because the detail is that precise. You can tell a Defender sword from a Save The Queen just by looking at them. Little details make it visually impactful. Fran and Balthier are great looking characters the tall elf woman in leather and the swashbuckling leading man, very memorable. Penelo was the fun, peppy one. Vaan and Ashe reminded me of Tidus and Yuna from FF X. Basch was the tough guy. I thought the voicing was for the most part excellent, especially Balthier and Fran.

My favorite locations were the creepier dungeons with the eerie music and undead monsters. When you are wading through zombies nearly getting your butt kicked, but manage to pull through and reach the goal, that is fun. There was also a windswept snowy area with swirling magic illusions that I will never forget.

The battle system, with no random encounters, enemies you see coming on a corner map, and gambit options, is my favorite of all the FF games.

The license system is my second favorite, after the sphere grid in X. The ending was also my second favorite, after the ending in X. However, I liked XII better overall because I loved the combat system, the consistent challenges, the phenominal look and graphics, and the puzzles were more intuitive to me.

I will definitely play FF XII again some time in the future. It is my new favorite.

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