Showing posts with label xbox 360 with connect. Show all posts
Showing posts with label xbox 360 with connect. Show all posts

Saturday, February 14, 2015

Best Saint's Row 2 - Playstation 3 (Platinum) Deals

Saint's Row 2 - Playstation 3
Customer Ratings: 3.5 stars
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Wow, I can't believe the most useful review in Amazon for this game is plagiarized from Gamespot. I mean, it's not even the complete review, but at least it's one of the few that actually talked about the game. There's one guy who says he had a problem being sent the regular version instead of the Platinum one, another one complaining about a scratched disk and another one saying the game is too violent for his grandson.

Those three dimwits have lowered the score of a fantastic game for personal problems they've had that have absolutely nothing to do with it, so, even though I've acquired this game through the PSN and not on Amazon, I'm here to write a factual review about this game. But first, a little history.

I have never played the first Saint's Row because I only recently acquired a PS3 and I used to game on PCs, where that game has never been released. I purchased this game on the PC on a sale on Steam, but back then my PC wasn't good enough to handle it, and I hear the PC version is buggy anyway. So, anyway, having now a good PC, on a whim I decided to purchase the then-recently released Saint's Row: The Third. I absolutely LOVED that game. It was fun personified. Well, if the game was a person, so I guess it was fun gamified.

So later I had the chance to get the PS3 version of THIS game thanks to Playstation Plus, which I did. I thought: "I loved the third game, so I think the second one must be almost as good". I was wrong. This game is EVEN BETTER. I won't talk about the differences between both games, but let it be known that if you enjoy one, you're bound to enjoy the other, even though your mileage may vary.

You see, the gist of Saint's Row is that it's GTA done right. Yes, yes, GTA is, in its own right, a good game and all, but it's guilty of some terrible problems that people have overlooked because of the great publicity that franchise has had. I mean, it wasn't the first game that allowed all the things it did, but so many people thought it that now games like Saint's Row are called GTA clones. And it's OK that they are, when they deserve it. Saint's Row is not a GTA clone, it just belongs on the same genre, but it's quite different.

If you've played GTA you know the basic gameplay mechanics, and if you haven't, it's an open world game. The city is completely open since the beginning of the game for you to travel anywhere you like. The game is third person, and you can walk, drive every vehicle you can find (either buying or stealing) and attack every person in sight (or even help them if you can and feel like), enemies or not, with your fists, or with melee/fire weapons. You have a story, and missions within it, but you can leave them aside and set yourself to roam the world at your leisure, either in pursuit of side-missions or just to have fun.

The most important part, and this is one of the things that make Saint's Row 2 more enjoyable than GTA III-IV is that it doesn't take itself seriously. This game is made with humor, and that makes it much easier to like the main characters and root for them. Sure, the game is violent and you end up making here things that might make a GTA character wince, but the context of this game makes things funny instead of terrifying, specially if you like dark humor.

Another great thing is the gameplay. One of the main problem I had with GTA was that, for a game that boasted about freedom, they had exactly one way for you to do the missions and you couldn't deviate from the set path. In SR2, you are given an objective and then you're free to achieve it as you please. You are not forced to use a particular vehicle or way unless, of course, it's an important part of your mission. For instance, if you want to pretend to be a policeman, it's quite logical you'll need a police car.

Another thing that SR2 has that GTA doesn't is personalization. You can make your own main character, male or female, and you have a great set of options for customization. And you can change your looks afterwards thanks to the magic of plastic surgery. You can buy different outfits too in stores you find in the city. Either entire costumes or different parts to personalize

The side missions are another great thing. You have from the simple, like playing hitman and killing certain targets to the bizarre, like smearing waste on buildings to lower their property value to the hard, like using a helicopter to rescue people from gunfights and transport them hanging from the landing skids with their hands. Or, if you feel in the mood, take all your clothes off and go streaking (this is censored for the benefit of the people on the ESRB, who are sensitive to the sight of the human body, but absolutely desensitized to the gory dismemberment of people).

The main missions also add some variety to the genre and, again, some very valuable humor. The roughly resumed storyline is that you, the main character, are in charge of The Saints, a gang who wants to reclaim rule over the city. In order to do that, you need to get rid of the other gangs. Doing this gives you access to more stuff or missions. Pretty much everything you do in the game helps you accomplish or unlock something, which makes the game feel more rewarding than others in which you have to repeat the same unfun task over and over in order to unlock one simple thing.

So, bottom line: do yourself a favor and buy this game. And then do the game a favor and put a favorable review of it here on Amazon, so it gets the score it rightfully deserves.

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this game is okay for being a couple years old game. graphics are okay and game play is good. i like this game better than saint rows 4

Best Deals for Saint's Row 2 - Playstation 3 (Platinum)

This game is full of glitches and bugs. It freezes up and crashes the PS3 all the time. I stopped playing just because of this. The game play was fun buy the amount of crashes was unreasonable, I did have all the latest game patches applied.

Honest reviews on Saint's Row 2 - Playstation 3 (Platinum)

This game picks up five years after the events of the first game. Your character is in prison, and has just awoken from a coma. At this point, you get to fully customize your character. Male or female, skin color, voice, hair style, etc. After customization is done, you meet another former Saint named Carlos who helps you break out of jail. He informs you that the Third Street Saints are virtually a thing of the past. The former leader disappeared, Johnny Gat is facing death row, and everyone else is dead or left. To make matters worse, a large corporation named Ultor has taken the Saints neighborhood and turned it into a new downtown private sector, with the old church you ran the gang from being used as a monument to the "gang problems of the past."

You start out having to find a new hideout and round up your gang leaders (your lackies). This is where you rescue Johnny Gat (who is easily the best character in the series), meet a woman named Shaundi and a man named Pearce. You assign each person to a different gang to get info from, and then you can start working on the missions to clear out the rest of the gangs.

The gangs you deal with are the Ronin, led by Shogo Akuji. They are kind of like the Yakuza, and are recognizable by their yellow clothes and yellow vehicles.. The Brotherhood is a gang of tattooed thugs led by Maero, who is a very large and intimidating man, The Brotherhood are recognized by their red clothes, red vehicles, and excessive tattoos. And the Sons of Samedi, which is a gang of voodoo weirdos led by a man known simply as The General, The Sons are recognized by green clothes and green vehicles.

Once you clear out the other gangs and take out their leaders, the corporation Ultor decides to move against the Saints, virtually using the Saints to take out the other gangs, leaving the Saints as the last bastion of gang violence in the city. The leader of Ultor is planning on launching a political career by "single-handedly" cleaning up the gang problem in Stillwater. You fight against the Ultor army, and take out the leader. Effectively making the leader of the Third Street Saints the new "boss" of Stillwater.

You also get the option to play many different mini-games. Insurance fraud, pimping, drug dealing, body guard for celebrities, etc. All are optional, and aren't required. But they are a lot of fun, and a quick way to make cash for customization purposes or to buy properties.

The game is a lot of fun, and while called a GTA clone is anything but. In fact, while GTA is taking a more serious approach with their past few games and leaning away from the goofiness they used to be known for, Saints Row 2 ups the laughs. The game is a lot of fun, the missions are awesome, and the characters are memorable. Buy this game. Or at least rent it.

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i think it is way better than any grand theft auto you well have fun playing it i got some good laughs from it 5 out of 5 stars

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Sunday, February 8, 2015

Discount Dark Sector - Xbox 360

Dark Sector - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $9.99
Today's Bonus: 50% Off
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Finally the long awaited Dark Sector has hit the shelves and sadly it just came short of meeting HALF of its expectations. Visually the game is phenomenal but unfortunately there's only so much scenery can do for the entertainment value of a game. The story is very cliché and lacks the ability to really get you involved and suck you in; for the most part Hayden (who you play as) comes off as a very one-dimensional character with your cliché "past that haunts him" so nothing new on that front. As far as game play goes, the movements are extremely stiff which makes aiming a really big pain especially when the enemy AI is hardly existent yet so hard to eliminate. The glaive; honestly, it's awesome the first few times you kill with it but sooner rather than later you'll get sick of it and it just becomes annoying to maneuver and even more annoying when you try to run up to an enemy to hit them with it and for some odd reason it does NOTHING the first 2 tries so you get hit THEN it works.

So overall I'm sad to say this game was a HUGE let down for me because I, like a lot of you I'm sure, have been anticipating this game since back when Xbox 360 was still labeled Xbox 2. Definitely worth a glimpse but I don't think it quite deserves it's spot on your shelve next to those other long awaited titles that actually delivered. Rent don't buy.

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In short, Dark Sector looks like Gears Of War, the same art direction, there's even a simular roadie-run. But that's where the comparison ends.

Dark Sector for me was very fun, but the game didn't start out that way,it grew on me ,then I found myself having a strong desire to replay it again on the hardest setting after I intially beat the game. At first I didn't like the game but I stuck with it and really thought it's a very good game.

Some of the boss battles at first will leave you scratching your head as what to do,but once I figured out there weak spots ,it was easy as gravy.

I actually like not being 'held by the hand' so to speak ,having the game give me hints on killing a boss.

For the most part you gotta figure it out without 'glowing parts' as hints on the bosses body, with exception the last boss.

I actually loved my second playthrough on the hardest setting ,it was pure gamer bliss.

One thing I highly,highly recommend is getting used to the 'Glaive' ,it will be by far your fav weapon in the game.

You unlock the Glaive's various abilities as you progress into the game.

I didn't find the Glaive hard to control at all,and it's really the hilight of the game.

Overall a very satisfying enjoyable game, with epic boss battles,and decent Gears Of War like scenery,Dark Sector is a solid game.

If you so choose you can use primarily use ballistic weapons ,all of which are upgradeable at various black markets you'll find in the sewers.

I like the fact that you can duel wield ,have a Gliave in one hand and a micro-machine gun in the other. I found myself using assault rifles for distance enemies ,because the Glaive does have limited range.

Think of the Glaive as a boomerang on steroids ,only it has very sharp blades. By far my fav weapon in the game.

A must play game for any gamer. PEACE

Best Deals for Dark Sector - Xbox 360

This game is the definition of underrated. It's amazing how some bad reviews can make or break a game and in this game's case, its the latter. This game has been full of bad press, most notably because it "copies" Gears of War's cover/combat system. Make no mistake, this game is very, very similar to Gears... However, it changes so much to make its own unique experience that in my opinion, is even more fun the Gears. In the same way Uncharted Drakes Fortune(another Gears "clone") changed things up with platforming and combos... This game has a throwing weapon called the glaive and brutal finishing moves that never disappoint and never get old.

The glaive is given to you in the second level and is probably your most devastating weapon. It can be thrown powerful enough to decapitate, dismember and maim enemies. You can also control it with pinpoint precision, slowing time down to really hit those dismember points. The only word to describe this is AWESOME. Once you get the hang of using the glaive in combination with your pistol or shotgun... its like gory poetry in motion.

Also, like Gears 2... This game has finishing moves when your close to your enemy. They vary between enemy and what side you attack from... But let me tell you that they are simply described as AMAZING. The game sorta slows down ala the Matrix while you shred the enemies up with the glaive in multiple ways. Its epic, seriously.

But what completely separates this game from the pack is the way you change(you're infected with some "disease") over time, allowing you new abilities and way to annihilate your enemies. Most notably is the energy pulse, which for a short time, will deflect all bullets/projectiles/etc, shot at you. And even better, the "Shift" which allows you to become invisible for a short period of time, allowing you to get the drop on your enemies and go for those finishing moves! Not only that... throughout the game, you collect upgrades. Upgrades which can be applied to your weapons you buy and sell which also changes the game dramatically. It's great because... you can play the game differently in so many ways and always change it up. Makes for great re-playability.

Like I said before... if you like Gears and other 3rd person shooters... You will absolutely love this game. The graphics are top notch and the gameplay is fluid and slick. Do yourself a favor and buy it... Especially now, seeing as its under $10 brand new!!! I'm sad that this game fell upon deaf ears and never really got the accolades it deserves. But I'm hopeful it will become a cult classic and one day will receive a sequel... cause it most certainly deserves one!

Honest reviews on Dark Sector - Xbox 360

Put simply, Dark Sector is a fun game. The game has unique puzzles that incorporate the various abilities of the glaive, this unique weapon that your character "Hayden" uses throughout the game. The glaive eventually gains an ability called "aftertouch", which allows you to steer the glaive toward your enemies or objectives by taking on the third-person view of the glaive itself -you travel along with it, in slow-motion, until it hits its intended target...and better yet, you get to see the results up-close.

The game has really smooth gameplay, and I did not encounter any bugs, defects, or poor framerate issues. The voice-acting is superb, and the sound on this game rates as "one of the best" I have ever encountered. The controls are well laid out, and as Hayden obtains more and more abilities as the game progresses, the controls never become overwhelming or confusing.

The weapon upgrade system in this game is somewhat deficient. Once an upgrade is applied to a weapon, there appears to be no way to remove it. The "blackmarket" upgrade sites are few and far between, and once you swap out a weapon from your locker, you're stuck with whatever you have, until you either backtrack or get to the next location.

The environments in the game are a mixed bag. Ultimately, this game plays a lot like Resident Evil 4, in terms of the controls and the underlying game engine. At times, the levels feel like a mix of Condemned, Resident Evil 4, Tomb Raider, and sometimes even Bioshock. Some of the levels, especially the later ones, look much better than others, a sign that development may have gone off in several different directions until they brought the final game together.

The game has a good save system, so you won't find yourself repeating sections tirelessly.

The AI is not advanced. At times, it seems all the enemies just rush you. Some of the enemies have special abilities that make them more difficult to defeat. However, the enemies come at you in very predictable waves. By the time you're 50% through the game, you can predict the patterns. Melee combat is weak.

There's a loosely woven story that keeps the game moving along. The cut-scenes are well-done. What doesn't make sense, at times, are the number of bosses that appear in the game, which seem totally unrelated to anything that is going on from Hayden's viewpoint. Most of the bosses are extremely time-consuming to figure out -they are puzzles themselves. There are no health meters on the bosses, so you never know if what you're doing is actually working.

From a replay-value perspective, you may be compelled to play the game at least twice, since completing the single-player campaign unlocks the "brutal" difficulty, worth an achievement. There are a few achievements dedicated to online play, which this game supports. However, the online population for this game has been very small.

This game has probably been overlooked by many gamers. The environments, bosses, and gameplay may seem dated, but the glaive and its unique abilities make the game rewarding and fun. I'm glad I picked it up.

Find helpful customer reviews and review ratings for Dark Sector - Xbox 360

if you remember back even before the 360 launched, this was actually the very first next gen game announced. it was originally intended to be a launch title. 2 and a half years later we finally get the game. and believe me, it was worth the wait.

the cover system is very reminiscent of Gears of War with 3rd person shooter controls very similar to the previously mentioned GoW and Resident Evil 4. masterfully combine those shooter elements with upgradable supernatural abilities including a razor sharp disk that can decapitate enemies in a single throw. it can also be combined with different elements including electricity.

there is a very interesting story behind your character and the world around you. the planet is in such a dark and desolate state. how did the world come to this point? who or what are you? what role will you play in the events about to unfold? play to find out.

the graphics are stunning even on a SDTV. textures and lighting equal to any other AAA title on the system(CoD4/Bioshock). Animations run very smoothly with great effects to compliment it all. the sight of your electified blade is priceless.

there is online play, but i cant comment on that since i havent played that part yet. the single player alone is well worth the price though. mainly recommended to hardcore action/shooter fans.

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Wednesday, December 31, 2014

Dark Void Review

Dark Void
Customer Ratings: 3 stars
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For a concept of Dark Void, take the PC version of the original Gears of War, add in a jet-pack, knock it down to T-rating, remove the multiplayer and set the whole thing in the Bermuda Triangle in the early years of WWII.

Oh, and upgradeable weapons, too.

The centerpiece of Dark void is the aerial combat blended smoothly with Gears-of-War style cover-based combat. This is made possible by the jetpack you acquire about halfway through the first episode in the campaign. The flying is tricky to learn especially when you turn with the mouse. The first tutorial mission was the most frustrating part of the whole game. I felt like Avatar's Jake sully when he first rides an Ikran. In simpler turms, it sucked. invisible walls were everywhere, i got lost, confused and dizzy. But once you master it, this is the best part of the game, because it's very original. Plus, if you tire of your meager machine guns, you can Hijack enemy planes, I mean UFO's.

That's right. Aliens. Sadly, the originality stops short of the plot. Aliens (called Watchers) want to take over the world and have been manipulating humanity by assuming human forms and disguising themselves as world leaders, notably, the Nazis. Yawn.

But, it is an interesting take on WWII and there's references to the ancient aliens theory, which is cool.

The ground combat is just like Gears of War as I've stated before, so if you like that , you'll like this. the most notable difference, however is the vertical cover system. look up at a platform and press "c" for Will (our hero) to jet pack his way to it and grab it. Press "c" to blast to the next ledge, or "space" to clamber on top of your cover, or simply fire upon the enemies in your way. It's a refreshing take on cover that helps this game stand out even more from the other cover based shooters, and allows a platforming element to seep into the mix.

Now there is DlC coming for this. A survival mode, similar to horde should be releasing on Xbox 360 (2/10/10 400MP) and PS3 (2/11/10 $4.99) though no word yet on a PC version yet (as of 2/10/10), believe me, I've asked. A lot. But, until I play it I can't tell you any more abut it.

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I just finished playing Dark Void all the way to the end. For those of you who get window mode, just try the Alt + Enter function for full screen. The game isn't all that bad. I enjoyed the game play, and flying around in a jet pack is extremely fun. I had no problems with just using a keyboard and mouse. However, I had to change the mouse sensitivity when I was flying and when I was on the ground. This wasn't a problem because my mouse includes macros for that, but I could see it being a pain for those without macros available on their mice. The game is also incredibly short. The single player experience is even shorter than Modern Warfare 2. bucks is still a bit much for the game. I'd say its worth about .

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The first ten minutes of playing Dark Void I was frustrated beyond belief with the flying controls. I considered uninstalling the game and calling it quits. Luckily I decided to take a break, come back and readjust the controls a bit more. Once I did, I really started to love the game. Set in 1939, Dark Void allows you take on the role of Will, an airplane pilot hired to transport unknown cargo through the Bermuda Triangle. Of course, they encounter an unidentified flying craft causing them to crash on a strange island. Here begins the story of Dark Void and my thoughts on the game;

Pros

+ Some nice graphics. Character models, aircrafts and buildings all looked great.

+ Villains had a really cool look and feel as did the Survivor resistance fighters in their air goggles and oxygen masks.

+ Excellent voice acting across the board, including Nolan North (Drake from Uncharted and Deadpool from Hulk vs. Wolverine) and Paul Eiding (Colonel Campbell from Metal Gear Solid).

+ Very tight controls over all. Some aerial movement can suffer without patience and practice.

+ Lots of aerial dogfights.

+ Most missions are approachable by play style whether it's ground, aircraft or jetpack.

+ Excellent combination of aerial and ground combat. Unlike some reviewers I didn't find the combat repetitive at all.

+ Mission starts didn't feel forced like an arcade game. For example in this stage you'll only be flying and in this stage you're grounded. I really liked how the developers handled these mission combinations.

+ Vertical combat was extremely well done! The fact that you could go from vertical to horizontal on a ledge in combat was great. I've never played a game that handled this type of game play so well.

+ Ability to hijack and control both enemy and friendly aircraft.

+ Commendable musical score composed by Bear McCreary of Battlestar Galactica fame. While I didn't enjoy his work on Galactica I did enjoy this. The thumping tribal drumbeats and flutes fit very well in action sequences. There were only a few grating parts of the score where he used synthesized electric guitar or bagpipes (one of the things I despised about his Galactica soundtracks).

+ Story was left open for a sequel.

Cons

Aerial controls take some tweaking and getting used to.

Dialogue can be a bit contrived at times. The story is also cliché and filled with a few logic holes.

Annoying checkpoint save system. It was difficult to tell when the game was actually saving or just creating an in game checkpoint. After a few setbacks due to the game not actually saving when I quit I learned to just finish the chapter I was on before exiting the game.

Some graphical glitches where the textures would pop in and out, especially the detailing on the jetpack. The ground textures were also often pixilated and ugly.

Game would stutter from time to time at checkpoints. There was also one really awful instance where the game stopped and slowed to a crawl (during the final "Rescue the Prisoners" hangar boss battle). It happened all 3 times I attempted to pass this portion of the game. There was also another level where the mouse controls required double clicks before actually responding which was very frustrating, especially when trying to use the sniper rifle. However, I'm not actually sure if these issues were in the game or simply my computer.

Waypoint markers during missions would sometimes not update to the next objective.

Jet pack couldn't really hover still. It could only burst thrust up and allow you to strafe in all directions. Let's just say it wasn't exactly like Space Harrier.

Protecting the Ark against the Archons was a bit too difficult. It took me about 10 attempts to accomplish and even then I was barely successful.

Vertical bird's eye view stages of the game can be very disorienting if you suffer from motion sickness or are afraid of heights.

Journals (detailing other's experiences in the Void) and a few weapon upgrade points are simply not enough of a reason to explore every area of the game.

Weapon upgrade globes dropped by enemies disappear shortly after opponents are destroyed. Too often you're pinned down or in a heavy fire fight and are unable to retrieve them.

Weapon/jetpack upgrades are too costly.

Two weapon carrying limit was realistic but disappointing in an action shooter like this one.

Hijacking enemy ships took too long to accomplish to be extremely useful.

Enemy transport ships were destroyed way too easily. I realize this isn't Star Trek but why wouldn't large transport cruisers have shields? Many of the smaller enemy ships did.

Too short! I finished the game over a weekend. Just when it started to get really great (weapon upgrades etc.) it was over.

Despite all of my cons listed above I really enjoyed the game and would definitely recommend it to anyone interested in the genre. Sure it was over way too soon and the story was cliché but it was an extremely fun ride while it lasted. It wasn't worth the full price they charged at release due to its length. If you can get for less than $15 then it's well worth the play through. Hopefully Capcom will come out with a lengthier sequel in the future as the story was clearly left open.

Honest reviews on Dark Void

Dark Void is a game made by some of the same people who made Crimson Skies High Road to Revenge and it shows. The flying segments of the game work pretty much exactly like the planes in CS: HRTR which is a good thing. It is easy to control after a few minutes geting accustom to what buttons do what. (I used an xbox 360 controller while playing. I'm not sure how tough it would be with a mouse and keyboard). The shooting aspect of the game is alot like gears of war, you can take cover, hop over cover and jump from cover all with the press of a button. You can also jump up vertically and down off ledges just as easy. It is done very well and I never struggled with the controls. The graphics in Dark Void are good and use the Unreal engine but there are many times where the game is trying to stream information for the level or save a checkpoint which can lead to some horrible slowdown. Its not gamebreaking but I would have rather the developer use a cutscene or something to mask this because it is really noticeable. The art design is done well and you with see areas that are similar to areas in games like uncharted or tomb raider while others have a futuristic look. The character and enemy design is also done well and all though its nothing amazing, overall they look good. The enemies are a bit repetitive but the devs mix up the things you do well enough to overcome this. Dark Voids main problem is that it seems like the developer ran out of time or money to finish the game. I think it needed at least another chapter with 3-4 more areas to tell the story and add a build up to the end of the game. Even the end of the game comes to an abrupt halt just when you think its going to get really good. I think they figured they would fininsh the story in part 2 unfourtunatly I dont think Capcom is going to make another game. Its a shame because Dark Void is a good game that could have been a great series. I enjoyed Dark Void but have to knock a few points of for the framerate issues and the unfinished story. I give it a 7.5 out of 10.

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This game gone a TON of flak as soon as it was realeased, and I do not think that's fair to the game. So, allow me to adress the critics remarks one at a time:

1:Bad Controlls

Now, yes the controlls are a bit hard to get used, it is not a game you can just pick up 'n' play. If you are just a casual gamer looking for something easy to play for a little bit, I do not reccomend this game. However, After about 30 minutes (hour tops) you will have the controlls sown pretty good. After a while the controlls just feel right and you can really see where the programmers were coming from.(For Keybored Controlls I have no clue, I use 360 controller, I highly reccomend)

2:Bad Graphics

Partly true, not the best but I think they work for the games style. (Just don't look real close)

3:Repetitive

I strongly disagree. The game blends Flight Combat, ground combat and Car Jacking? Plus The vertical combat I think is really cool, Infact I really wished there was more in it. (However, I do not suffer from motion sickness, It my cause headache, blurred/imparred vision, or nausia, in the weak among you)

4:Short

Yah, the it is about 10-12 hour game. Not Real long, but I have played games shorter. Plus it gives you incentive to go back and play again, and I know that I will be happy to go back and play it a second and maybe even third time.

5:Bad Music

To that complaint I simply say quit whining. People who complain about the music in the game are just TRYING to find negative things, just to not the game. The music, served it's purpose. It set the tone for the level. It gave you a hint of unknown, of fear, of excitment, pain, victory, grief, anger, you get the idea.

So overall I say don't listen to the review that are negative and say it is a worthless game, that is a matter of opinion. I am just telling you the facts of the game. It is not for everybody, but I know some will enjoy it, I did!

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Friday, December 19, 2014

Discount Skinit Virginia Tech VT Vinyl Skin for 1 Microsoft Xbox 360

Skinit Virginia Tech VT Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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This skinit, is like many I have used and that is that they lack the ability to be applied even by a proffessional without getting holes and a few lumps and bumps in it! But all in all Its okay!! I will use it with pride!! And this company is all about making a customer happy, they were very nice and quick with help on one small complaint...you guys are the best and this skinit is worth the money, with some time you can make it bubble free almost, and nothings perfect, but this company and items close!!!!!!!! Thanks again skinit, for working with me to make sure I had no complaints, another reason I luv Amazon and shopping with them!!!!! :)

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Saturday, December 13, 2014

NCAA Football 14 - Xbox 360 Reviews

NCAA Football 14 - Xbox 360
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $49.96
Today's Bonus: 17% Off
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Coming off two very weak efforts EA Sports needed to reestablish the NCAA Football franchise as something other than an also-ran to Madden. What used to be an innovative series has been anything but in recent years and when trying for new features they've failed miserably with the implementation and their assessment of what consumers truly desired out of the product.

While NCAA Football 14 doesn't break any new ground actual effort is immediately recognized in areas that have desperately needed it. The challenge from the CPU which can now execute all manner of plays along with the physics engine and incredibly responsive player control makes the game fun again.

Debuting in NCAA this year is the "Infinity" engine physics that were first found in Madden NFL 13. The physics have been refined limiting the number of goofy looking pileups and players tripping over one another. There is still some of that but they're more easily overlooked. The benefit to gameplay though far outweighs those occasional oddities. Each play feels much more dynamic and the outcomes appear far more realistic.

The CPU AI is one of the biggest advancements made with NCAA Football 14. The CPU runs a wide variety of plays well ones that it had always failed at in the past and operates more true to the styles of each individual school. I've been absolutely gashed on the ground by an up-tempo pro style running team and had trouble stopping a team that primarily ran the triple option. The CPU QB just makes much better decisions. Users are also able to utilize a number of plays that had never worked in the past and that really opens things up to more creativity and variety.

Blocking improvements drive the success seen in the running game. Though there are instances where a blocker will break off prematurely to go after someone on the next level those haven't been too frequent. Whether at the line of scrimmage or downfield the blockers can be trusted much more. That, along with the exceptional player control, makes running the ball immensely enjoyable. Controlling the ball-carrier with the left stick is really all one needs to cut or make guys miss but the right stick also offers up a number of combo moves.

A few other gameplay related notes: running the read-option is an absolute blast, there has been encouraging push by defensive tackles to create interior pressure, the presence of an actual pocket for the QB is great to see, and the new Coordinator camera angle is a nice option to have I just can't commit to it since it isn't in Madden. My main takeaway gameplay wise is that I'm able to play the game the way I have always wanted to, go heavy in the run game and utilize movement in the passing game, and the competent CPU presents a unique challenge in every game.

While gameplay has seen dramatic advancement one area that notably lags behind is the presentation and atmosphere. This has been a weakness of the series that has yet to near an acceptable level. Commentary is more stale than ever, post-play scenes are better but still don't completely mesh with the idea of TV presentation, and the atmosphere just doesn't live up to what is expected from game day. It doesn't even come across as well as it can on TV let alone for those who experience it in person.

As far as Dynasty mode goes I'm not deep enough in to analyze the effects of the changes but so far like the simplified process in recruiting. Getting rid of what some will still feel was depth truly it was artificial depth that made things tedious and few fully understood was a good move. The skill trees for coaches is intriguing (tying in goals and point accumulation) as are the scouting effects and planning of campus visits while custom playbooks being brought in was a crucial move. The in-game Dynasty related presentation such as the new halftime show to go with the studio updates and bottom line ticker all add to the feel that the games are important and part of a bigger world.

The streamlined menu navigation and quicker loading times may be overlooked by some but it is a vast improvement over what has been arguably the most sluggish sports game this generation in those areas. No longer am I dreading firing up the game and moving through the menus.

Another valuable addition worth mentioning is the Nike Skills Trainer. EA has managed to create a tutorial that not only teaches well but is challenging to complete and has some rewards at the end in the form of Ultimate Team cards. I managed to get a feel for things like the Triple and Shovel Options that I never bothered to try and figure out in the past and now may choose to integrate in my gameplans and custom playbook.

Authenticity remains a problem with NCAA Football 14. It's astonishing how many uniforms are missing and stadium renovations not reflected. The new Husky Stadium isn't even in the game which makes playing as Washington far less appealing for me. I've actually hunted for different teams to use solely because of that and it's a bummer. For the most part only fans of the teams are likely to notice such specific omissions but there are a hell of a lot of fans of teams who are missing something. These are not things that sprung up as last second surprises but rather have been ignored, dismissed, or overlooked. EA will have difficulty hooking consumers for the long term when they fail to pay the proper attention to the specifics of each program.

Some issues spotted in early play include safeties stopping their drop back and coming forward when they shouldn't allowing for deep routes to be wide open. This seems to occur primarily when multiple receivers are going deep (hail mary and four verticals as examples). There are some reports of turnovers in the end zone resulting in a touchdown or ball placement on the wrong 20. The CPU almost never (I've yet to see it happen with 40+ games started) chooses to receive when they win the coin toss. Also somehow it's 2013 and there still are no surprise onside kicks despite that being a legitimate strategy coaches have at their disposal and attempt from time to time.

Ultimate Team has a lot interesting ideas that have been implemented but it falls short with some of them either due to limitations or aspects that went overlooked. Having professional players and some legends re-created as their college selves is pretty neat and legendary teams comprised of them are cool to go up against. The number of players who look nothing like themselves, not being able to challenge friends to head-to-head games, and the inability to see how the opposition's team shapes up hurts the mode though.

Despite the deficiencies the bottom line is that the fun factor is back with NCAA Football 14 thanks to the gameplay enhancements and changes in Dynasty. Two troubled iterations are now in the rear view mirror and this one has at least stepped back into adequate territory and may resonate far better than that with many. Other thoughts will be included after additional time is spent Dynasty, online play, and the new Ultimate Team mode.

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Look, by now you either know what NCAA Football and Madden are or you're probably not interested. They're football video games. This is more of that. If I hadn't lost last year's version in a move, I would have regretted this purchase.

In this version, EA crammed in four new features that I can think of, though I'm sure EA marketing can think of more:

1) Trading Cards

The trading cards are a dumb gimmick, but if you've ever wanted to collect electronic trading cards featuring former college athletes, well, I guess you might like them. It's part of a new mode featuring online and single-player games that let you build a custom team. If you say 'well isn't that kind of what Dynasty mode was already?' you'd be right.

2) RPG-Style Coach Skill Trees

This is my favorite new part of the series, but mostly because I think an RPG-Sports genre bender sounds amazing. You level up your coach and can follow a skill tree, choosing to be better at different aspects of your game. Not that deep, but at least novel.

3) New physics engine

For all the hype, their new physics engine is horrible. They tout 'bone-crunching tackles' and et cetera, but in reality what has changed is that you will regularly see players falling all over each other after a play is over and achieve never-before-experience levels of frustration as your dumb AI lineman trips up your HB more effectively than ever before.

4) A tutorial (finally)

Another definite positive. These games have long been inaccessible unless you already know everything about football, and their clear disregard for people who just want to learn the game was always baffling. Finally they've added a tutorial, though from the blatant ad placement it seems that Nike actually led the effort. It'll teach you when to do what and why and then let you practice, and it's great. If, though, you already know the stuff, don't expect 20 reps of an option play to be too fun.

--

Another new feature for this year: Now includes a bug that causes Kirk Herbstreit to continually mock you (in the same voice clips from last year) for going for it on fourth down, regardless of whether you do so.

Look, the rules of football haven't changed much since last year. If you want a new version of the same tired football game that asks for $60 and then spams you with pleas for microtransactions and in-game advertisements, this is for you. If you already have last year's version, don't get it. EA needs to stop this annualized garbage until they decide to actually innovate.

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Its another year of NCAA Football. I had the pleasure of getting to play this game since Friday with the EA Sports Season Ticket Package. This is my last year having EA season tickets since I'm not sure what system I will be playing NCAA on next year. Anyway let's talk about football....

This is it for current generation consoles. I don't see things getting much better for the NCAA franchise until the next generation systems really start to blossom. The gameplay is very similar to last years. This year there is more emphasize on smoother running animations than anything else. Juke moves look more natural than ever and spin moves still work to well. The graphics look the exact same as the last 2 years. Nothing improved at all. I managed to make it through 2 seasons of Road to Glory and 2 season of a Dynasty over the weekend and both modes feel the same as last year with a few dynasty mode changes... In Dynasty mode the recruiting is streamlined. Instead of making phone calls every week you simply allocate points to each player that carries over from week to week. No more talking to each player about special things your school is known for. Honestly I think it's almost too dumbed down. There is really nothing special to do. Allocate your points, offer a scholarship and simply play the season. The recruit visits are a little different this year in you can get more bonus points for your recruits if you do certain things during the game. For example you have a WR visiting your school week 11 and he wants you to throw for more than 250 yards in the game. IF you do he gets bonus points. Nothing special but it adds a little different challenge to those games. I found myself a couple times trying to pass for 250 yards, Rush for 100 and get 2 picks and 3 pass deflections all in the same game to appease all my recruits in town. The biggest change to recruiting comes in the off season. Now you only have 1 week to recruit in the off season. You can put all your points into a single player if you wish... As I said before the whole recruiting system is far to dumb down for what I'm use too. The whole point of playing dynasty is to go through the recruiting phase, not a streamlined allocate points and forget about them system. Then again NCAA killed the whole point of recruiting when they allowed users to be modified teams during the season. Simple start a game with any team you want and you can change all your players to 99's if you want. Then you can simply recruit 1 star prospect and make them 99's once they join your team.... I'm sure some people like all-star squads but it makes recruiting absolutely pointless.

The new feature I liked the most in this year's addition is definitely the skills tree for coaches. As your play through dynasty games your coach earns XP that can be spent on different upgrade for recruiting or gameplay. Sort of like Madden's introduction of XP last year. At first I was really excited but after playing through 2 seasons the only real benefit my coach received was I able to get more recruiting points each week. I wish the decisions I made had a bigger impact on the game but it's their first year with this new XP system.

The Big Question most people know already is can draft classes be exported to Madden?... Yes they can. Its back which is great because without draft classes my purchase of NCAA last year was pointless.

So that's about it for the new features. I know I'm leaving stuff out like the fact there are 20 different new option plays and things of that nature but they don't drastically change ones viewpoint on the game. Honestly NCAA FOOTBALL 13 was a better game but didn't have the draft class option which made people hate it. Some people will really like the new recruiting. I'm pretty indifferent about it but honestly preferred the old method of learning about players interests and trying to appease them. However like I said before the new XP system makes you feel like you can sort of customize your coach to your play style. Even if after 2 seasons your choices don't do much on the field for you. If you are an NCAA fan this is probably the best its going to get on current gen consoles so I recommend picking it up.

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Love this game....If you bought NCAA 13 then you better buy this one....The Run Game is better this year an the recruiting is more challenging....no longer can you just recruit all the top 10-15 5/4 star recruits....now its actually a fun challenge. An I love the trait thing for the coaches that affect gameplay an recruiting. It can really make or break a teams possibilities.

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For anyone curious about the title, well a short explanation is that NCAA ended their licensing agreement with EA Sports. Also after the recent lawsuit, EA is done making future College football games as of now. Which to me is disappointing because EA was really starting to pick up their game and had a great looking future of NCAA games ahead. With that said I will start the real review, with what I liked and disliked about the game.

This year it seems the mechanics were a lot more polished than previous versions of NCAA Football. Now I've been buying the NCAA Football games since '04, (With the exceptions of '09, '10, and '12) 2006 has always been my favorite version from the series, and to be honest, it's been hard to find one since then to match it. EA Sports has been known to just throw out a new version year after year, with no big changes. This really goes for Madden as well, but there is always something special about the College football games that I liked. For one, it's the atmosphere of the crowd, that's 1 thing they can never seem to get right with Madden. Madden always feels too dull (Nowadays anyways) whereas NCAA always felt energetic and fun.

This year they have made a lot of steady improvements with the infinity engine. Initially I was disappointed when playing Madden 13 (When they introduced infinity physics) the gameplay didn't really grasp me, so I was a bit wary when I heard they were bringing pretty much the same thing to this years version of NCAA. Well my initial doubts were quickly thrown out when I played the demo and realized how much better the game felt. Now having it and playing it quite a bit, it is a huge improvement over last years game and the years before that. It even works much better than Madden. It feels like a real college football game again, no more of players "gliding" across the field, no more stiff looking animations. The game plays much more fluid now, with the players actually being able to make cuts, and they actually look like they run now. Before the running animations seemed off, and clunky. NCAA 13 was fun, but NCAA 14 has really set the bar. A bar that can no longer be passed with the cancellation of the series lol.

If you're a fan of the series, you'll love the new look, the players look more realistic. Catching, running, tackling animations are much more realistic this year. The atmosphere is still there and better than ever, which like I said before is 1 thing I always enjoyed about the series. Whether you like to play with friends or like to win the championship in Dynasty mode, you will love this installment of the franchise.

Dynasty Mode: My favorite mode I use, it's pretty much the only mode I use anymore. This year they've fixed it and returned back to the days of old.

Recruiting: Is so much better this year, ever since they introduced the calling system of NCAA 11, I've been wanting back the system of 06 where you just used points to recruit your players. This year they finally brought it back! Don't get me wrong,I liked the calling system at first, but after the first few weeks in a season, you get tired of it really quick. It took you away from the time you could be playing the actual game. Now it's quick and simple.

Other than recruiting Dynasty mode hasn't changed a whole lot, in terms of features, but that really doesn't matter as all we really want to do is play football anyways right?

With that said I do have a few minor gripes about the game. The actual gameplay itself, like I said is really top notch and fun. There is always those lingering issues they can never seem to get right. The "Shoestring tackle" for instance, when you dive for a player a fair distance away and tackle them at the feet, EA Sports haven't really been getting this entirely right. As it is annoying when the CPU goes for a shoestring tackle and they are further away from me when they are on the ground, them bam, they fly forward and bring me to the ground. An annoying issue when you have an open hole to break a huge run, it can get annoying. Also interceptions in the game, I get they wanted a more fluid style of play, which is what they have created, but also it's annoying when you intercept the ball, you're holding down to run and the camera turns around then you're running away from where you want to. I do more so prefer the old stop, screen turns then you go. I guess this way can make things a little more interesting in some instances.

The Pause Menu: Ugh I don't know where to begin here, I don't get why they insist on changing this every year. To get a "Fresher look" I can understand that, but do they really have to make you go to such great lengths to find things? Like when you are in the game and need to use that 1 challenge you have, you have to pause, go over to strategy go down to coach's challenge. They could have just put it in the pause menu for in game use. It can be a nuisance to be looking around for something when you just want to get it over with to play the game.

There still is the other issues of calling a fumble from the QB an incomplete pass, when you look and it's clearly a fumble. You can't do anything about it though, the commentating is off in some parts of the game. Saying things that really don't make much sense to what is really going on in the game.

One last thing that annoys me this year, EA Sports finally brought back Draft class exporting. I've been wanting this feature back and the year they finally do it, the timing couldn't have been more worse. It's practically useless (to me anyways) with the problems I've been hearing about Madden again, and the fact that I didn't much care for the Madden demo again. I will be skipping on Madden this generation, and I'm holding out for Next-Gen to see if it is improved at all. (from what I've seen, no lol) With no NCAA on Next-Gen (Or anymore NCAA games at all for that matter) them bringing back draft class exporting is like a slap in the face. IMO.

Those are just a few of my minor gripes about the game, I'm sure I would have more, but no sports game is absolutely perfect, so those issues will always arise. I will finish by saying this is definitely the best NCAA I have played in a long time by far. If you are a fan of the franchise, then you really have to pick this one up. Because there is no more "holding out" for a better experience. The college football games are now finished it seems, and this being the last installment is perfectly fine with me, because this title will have longevity for the years to come, with downloadable rosters, the game should live on just fine for this gen. You can take this for what it is, it's just my opinion on the matter, buy the game you won't be disappointed.

TL;DR: Best one in awhile, Buy it. Lol

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Friday, December 5, 2014

Reviews of Romance of the Three Kingdoms XI - PlayStation 2

Romance of the Three Kingdoms XI - PlayStation 2
Customer Ratings: 4.5 stars
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I doubt that the people viewing this product are not familiar with (some of) the previous 10 instalments of the RotTK series. Personally, I was introduced to RotTK when the 7th series came out on PS2. Since the seventh, each new instalment that comes out simply 'chibifies'/outranks the previous instalment in all aspects of game play which makes me wonder if Koei will ever hit a ceiling (i hope not).

The 11th instalment is in no way an exception. Though at first i was a little disappointed due to the complexity of the game, i realised the awesomeness was simply being overlooked by me due to my inability to quickly adapt to the new 'system'.

The highlights of the game are (these may be spoilirish if you like being surprised):

-You can marry of your officers

-All the female figures are vassals

-You can create Oaths

-Transport of Material, Officers etc is not instantaneous more realistic

-You play the game as the sovereign (don't be turned of by this, you'll have full autonomy over your vassals, strategists etc)

-The map is 3-D

-The portraits of the prominent figures change as they age (though I haven't experienced this since so far i only played rise of heroes)

The rest you'll have to experience yourself, all in all, the game is simply great!

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This game takes a good long while to get into. Even the game itself cops to it. When you are playing through the tutorial (with an unusually retarded Liu Bei I might add) your character will comment on how long it takes to actually get an army onto the field of battle. First you have to build barracks, then recruit guys, then drill the guys, then build a smith to create weapons, then make the weapons. Dear me, that's a lot of hand sitting. But the thing that really dragged this down for me was transporting materials. It's friggin' hard and it takes forever. Resource management is the number one issue in this game. If you don't plan things out right you might have one city with 40,000 gold and one with hardly any. Also, for some reason, whenever you attack and claim a city the gold in that city drops down to nothing even if it had tons of gold earlier. What is up with this 'scorched earth' crap? That is why it is good to bring gold with your troops when you attack so you can pay your officers and they won't get annoyed the next turn. Food, and soldiers take forever to send. Your better off just sending gold and then buying food.

The good news is that combat is more interactive then Romance 9, the game that most closely ressembles this one. In that game you sent your army out and they kind of stood around and banged on the other army untill a tactic would randomly trigger. In this game you have control over when you use your tactics and in general you have more control of your army. Like 9 you have a lot of action going on at once. The whole 'you are attacking someone but someone else attacks you and then another force attacks another one of your cities, which one are you gonna try and save' chaos sort of deal. Only it is more difficult because of the aforementioned resource management. If I had to sum this game up in one sentence I would say that it has the chaos and free flowing combat of Romance 9 and the exacting resource management of Romance 8. The 3d thing is nice but not essential. At least they are improving the look of the game slightly. Still, while playing I frequently had the urge to stop and go back to playing one of the previous titles in the series. It is a good game that starts slow but build speed quickly once you get into it.

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If you can't stand turn-based games, history lessons, or having to work with numbers, and if graphics are the most important thing to you in searching for a game (along with mindless action) then steer clear of this title. ROTK11 is an engaging game that you can easily spend days on. For those of you who have grow up playing L'Emporuer, Liberty or Death, Genghis Kan, Oda Nobunaga, and of course the previous ten ROTK titles then this is a godsend!

ROTK11 is a throw-back to the earliest titles in the series. Unlike ROTK10 it is not single-player, you are allowed up to 8 factions to control as the player. Logistics, warfare, city development, etc. everything is executed on one world map (meaning no battle screens or pesty loading times). It may take some getting used to if you're not familiar with the layout of previous ROTK games. They kept the deuls (naturally it's been there since ROTKone) and the debate screens, but they aren't near as frequent as in ROTK10. No ranks, just sovereigns. A plethora of optional game settings and character customizations along with enough battle/game senerioes to keep you busy for a month.

In summa:

A MUST HAVE for strategy gamers who think big.

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Romance of the Three Kingdoms XI is yet another installment of the classic Chinese strategy game. If you're a fan of the RotTK series, you're sure to enjoy this one!

This is a very immersive strategy game, and you need to accept that it'll take a long time to play. Not long as in "millions of maps that you get to explore while non-stop fighting your enemies". It's long as in "first you have to build your barracks. Then you have to slowly build up your enemy. Don't forget about all the hassles of moving supplies around to keep your army fed and taken care of."

Your world is set in historical China, in the early 100s / 200s. There are literally hundreds of characters, and if you've been playing these series, many of them are quite familiar. You are actually learning some history while you play a game :)

The graphics are quite pretty, especially during some of the cut scenes. It is like watching a Chinese painting come to live. In the battle you get some 3D rendering of what is going on, but the focus is not on fast-moving button mashing. It is very much about strategy, about managing your resources.

This game will appeal to people who want to sit down for many hours at a stretch, delve themselves into what their troops are doing, how each area is being managed, learning all the glossary terms, becoming a Chinese historian.

For gamers who want a quick hack-and-slash for a half hour before dinner, they will become frustrated and bored with the attention needed to get through this game.

Well recommended for serious strategy gamers. Make sure you go through the long tutorial first, to get a solid grounding in how the game works.

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ROTK11 is a good follow up in the genre. I've been playing this series since Wall of Fire (and Koei's games since Genghis Khan), and each one has been an improvement from the last, but not without hiccups. I'll touch on some of my own experiences with them, since all the good things about this game have pretty much been laid out.

A couple things ticked me off. Traveling distance and time is more realistic and I like it, but it doesn't adhere when an enemy general is defeated in the field. One scenario was when I had an enemy being surrounded and incinerated/cavalry charged with no troops left in his unit with his back to my city walls, yet somehow 1. He escapes (every time), and 2. He is instantly teleported back to his city of origin, where he sets out again with a fresh unit. Suddenly, travel time and distance doesn't mean anything here and you're soon fighting the unit that you just destroyed. This gives nations with many starting generals a distinct advantage, as even if you don't loose a single time on defense, you'll eventually be worn down by a constant procession of recurring units and generals. This doesn't encourage good strategy either, as the incentive is eliminated by the guarantee of officer safety if you lose, oh well, just recycle his unit.

One way I've found to get around this is to wear down enemy attackers, then let him take a city, whereby you can simply retake it and guarantee capturing whatever generals are in it. However, this tactic is impossible with one city remaining, as even though you may let one enemy unit take your city with an entire army waiting to retake, the game deems you "wiped out" and suddenly tens of thousands of troops in the field magically disappear along with your generals.

Things like these, along with the elimination of the ability to play an officer (which made ROTK10 so fun, even though it was single player for some reason), brings this game down a couple notches. Still fun to play, but I swear Koei purposefully puts boneheaded flaws in to justify another release. I'd love to see what a fully updated ROTK would be like, combining the best features of previous releases and finally taking care of some things that have plagued this franchise since its inception...but that wouldn't encourage future releases (and money), would it?

However, as this may seem like a negative review, I liked the game overall. It had me addicted for hours on end at one point, so its mission is accomplished. Fun gameplay, great replay value, great musical score. A good update on the series, but as usual, it has its flaws.

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Tuesday, November 18, 2014

Reviews of Gamebridge AVC-1400 USB 2.0 Cnct Xbox PS2 To Pc Xp SP2 2K SP4

Gamebridge AVC-1400 USB 2.0 Cnct Xbox PS2 To Pc Xp SP2 2K SP4
Customer Ratings: 4 stars
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Bought Adaptec Gamebridge AVC-1400 just for the possibility to play console game without a TV. Adaptec has another model, AVC-1410, which includes TV tuner. But I don't see a TV tuner is useful for me. So, I went with 1400 instead.

AVC-1400 comes with a Gamebridge main unit, a USB cable to connect Gamebridge to the computer, a 4-in-1 cable to connect the video/audio source like game console to Gamebridge, and Installation CD/guide.

USB cable uses the standard mini-USB connector on Gamebridge side, and USB A on PC side.

4-in-1 cable has composite, audio L and R, and S-Video for A/V source, and a very small proprietary connector (smaller than that mini-USB) for the Gamebridge main unit side. The small connector worries me, as it seems to be quite easy to break.

It's misleading to say AVC-1400 is small. The Gamebridge main unit is small for sure, but you can't just carry main unit with you and not bring AV 4-in-1 cable and USB cable. Without those cables, you can't have the video/audio send to your computer. So, consider all the pieces you need to get this to work, the whole thing is not that small. Also, I don't really like the idea to have this AV 4-in-1 cable. I'd prefer all the A/V connectors to be built into the Gamebridge main unit itself. That way, you don't have to worry about breaking that tiny connector. Also, you have less pieces to carry around, thus less chance to lost something.

Software installation includes two parts Gamebridge driver and InterVideo Home Theater application. Both installed smoothly from the included CD. Application installation take longer than I expected. Also, I thought I don't really need InterVideo Home Theater application.

I tried this thing with my two sons playing GameCube. The video quality is pretty good, but full screen mode is a little bit blurry, as my son put it. Then again, the result is actually better than I expected. I have no problem with sound, unlike a user has reported earlier. Recording is fine too. There is a very short video freeze immediately after click on recording button, but smooth after that. Recording has three mode Good, Better, and Best. My test was done with Best video quality.

I thought I should be able to use any software that has video capture ability to display the video from A/V source. But I tried Skype and VLC, both failed to open up Gamebridge capture device. VLC actually hung my Windows.

All in all, Gamebridge does provide me the ability to play console games using my computer as a TV monitor. And it allows me to record the game session. All in pretty good video/audio quality. 4-star rating because I don't like the fact that I need to carry three pieces of hardware. This will be a perfect device if the USB cable and A/V cable are built into the Gamebridge.

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I bought this because I am going to Iraq soon and did not want to have a TV in my small living space. It installed without a hitch and seemed to work great on my PC. Then when I plugged my 360 into it and there was instantly a very big sound delay. I did some research online and found the fix. It is right here Basically you turn off Codecs except the ones needed for the Gamebridge and your problem is fixed. I played Blue Dragon for about 1 hr and never experienced a problem (with Anti Virus and Bit torrent still running). I do not have the best computer in the world since its like 3 years old. So I know this will solve almost all the sync problems. Get this adapter if you want to play games on Laptop or record game footage. You can't beat it for the price!! I would have loved to have this in Korea.

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If you just want to view material from set-top devices through a computer/laptop monitor and you don't have a tuner card installed, then this thing does the job.

If you want to play video games on the same screen, stay away. The delay between the video game console's output, Gamebridge, USB connection, viewer, and monitor picture delay is unbearable.

Also, DO NOT INSTALL THE GARBAGE PROGRAM FROM THE INSTALLER DISC! It's too bloated and automatically associates itself with video files. Only load the driver for the GameBridge to get it to work. You're better off downloading DScaler for free and using it as your viewer.

I'm only using it now to watch TV from a set-top recorder's tuner on a small section of the monitor while working on something on the computer at the same time. That's the only good use for this.

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this is great. i was able to record my xbox360 with a splitter that went to the gamebridge and the tv so i didnt have to watch myself play on my laptop. only drawback is that it doesnt have the tv tuner like the newer version does, so when i was recording tv (with AV cables from my cable box) i wasnt able to set it to schedule a recording start/stop time. but i just let it run for about 12 hrs, and just cropped out what i didnt need. as long as there is space on the HD, it is fine. overall this is worth the price, especially if you like to record yourself and post up your vids on the web.

Find helpful customer reviews and review ratings for Gamebridge AVC-1400 USB 2.0 Cnct Xbox PS2 To Pc Xp SP2 2K SP4

My son is deployed to Iraq and has his PS2 and laptop there with him for when he has down time. Unfortunately, a forward base he was sent to did not have a TV so he could not use his PS2. He asked me to look online and find out if there was a way he could play his PS2 on his laptop screen, so I did some research and finally bought this Gamebridge.

I had to send him the special instructions for use with Windows Vista, and also downloaded DScaler onto a CD to go with it, but I am happy to say it works perfectly!!

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Wednesday, November 12, 2014

Rock Band ROADIE Bass Drum Pedal Reviews

Rock Band ROADIE Bass Drum Pedal
Customer Ratings: 4.5 stars
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Our entire family enjoys Rock Band. When our drum pedal cracked, I researched all of the options out there to repair it: A cut out piece of aluminum diamond plate that screws onto the original broken foot pedal, a fancier machined piece of aluminum that also screws onto the original foot pedal, a machined aluminum billet foot pedal that compelely replaced the cracked piece but used the rest of the original Rock Band pedal base, and replacement pedals made out of Maple wood or clear Plexiglass.

What I found was most people were happiest with a replacement billet aluminum foot pedal, due to the extra weight overcoming the very stiff stock spring of the Rock Band pedal. However, durability of the original plastic base then became a problem, with no easy fix to replace or repair a broken base unit.

The only other option was a host of real drumset bass pedals that have been modified with the switch and cord necessary to plug into the Rock Band Drum Kit. These were all reviewed very highly by expert players for their "real" feel, and because they were genuine all metal kick pedals the durability was unquestioned. However, these modified kick drum pedals were very expensive, and I found none under $100.

Then I found the Rock Band Roadie pedal. It is actually the same pedal that will be included with the $300 premium Ion drumset for Rock Band II, so that was one point in it's favor. Second, further research revealed that is is actually a hi-hat pedal sold for electronic drumsets, which is a second vote of confidence in it's favor. Finally, the price at $39.99 for an all-metal foot pedal and base was very reasonable, and within a few dollars of the high end billet aluminum replacement foot pedals.

The pedal that we received had a proper 1/4" right angle plug on one end and a 1/8" plug on the other. No 1/4" to 1/8" adaptor as shown here. The pedal has a lighter return spring tension, which makes it much easier to play the fast notes, and greatly reduces leg fatigue. Another factor that makes this pedal easier to play is that it is at a lower angle to the floor, so you don't have to raise the toe of your foot nearly as high.

After a month of the entire family beating it to death, including a 15 year old playing expert, we all agree that the Rock Band Roadie pedal is the best option for your broken Rock Band drum pedal.

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***THIS PEDAL WILL NOT WORK WITH THE ROCK BAND 2 DRUM SET***

It will work fine with the Rock Band 1 kit, or the ION Drums, obviously. However, performance is extraordinarily poor and almost always fails to register on the Rock Band 2 drum set. While the pedal itself is quality, and certainly will not break, those attempting to use it with the RB2 drum set will be in for a large disappointment.

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I play a lot of Rock Band, and stomping down on my pedal is something I usually do. In fact, I've only bought a new PS3 EL RB1 kit and the stock pedal already cracked near the hinge, and I have a problem with double hits on it. Upgrading to the Roadie somewhat improved my scores on Level 1-4 songs, but when it came to Level 5-6 songs, I wouldn't even dare heel-toe-ing it to death.

This is actually a hi-hat pedal, not a bass pedal. A hi-hat is designed to open and close gently or sort of hard, not to be stomped and heel-toed on. That's what a bass pedal is for. I was also disappointed that it's still getting double hits, because of the small switch clamped to the IC. That's the reason I don't want to stomp on it so hard, is because that clamp can end up breaking, and with my weight (I'm 220lb, and the force I apply when I stomp on this pedal is definitely strong) I can pretty much half the expected life of these things.

If you play on Medium, Hard, or early Expert tiers, get this pedal. It'll definitely increase your scores. If you're like me and you play on Expert drums all the time, and are looking to finally FC songs because your stock pedal dropped notes for a GS, I recommend getting something more durable like the Rock Pedal, Destroyer, or Value Pedal.

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This fabulous pedal was manufactured and designed well. One can truly pedal faster and with less fatigue with its smooth spring mechanism. And, the Velcro (or screw-down) stabilizer keeps your foot securely parked in place! It is a little louder than the original pedal; but honestly, it is not noticeable while rocking out. Regarding customer service, I ordered the product on a Monday and received it on the proceeding Friday (under promised and over delivered shipping date)! Buy this pedal now!

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This product is for a expert drummer if your a novice i would stick to the stock pedal and maybe a medal plate reinforcement all in all this pedal is very durable if ur goin threw fast taping it works very well and is very easy to press down, gets kinda of noisey like metal on metal taping,if your stereo is loud enough its not very noticable but its why i gave the product 4 stars instead of 5 but i still highly recommand if your wanting a precise drumming experience on expert!

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Wednesday, October 22, 2014

Reviews of Xbox 360 Official NFL NY Jets Controller Faceplate

Xbox 360 Official NFL NY Jets Controller Faceplate
Customer Ratings: 4.5 stars
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I had to get this cause i had just bougth madden when it came out and i was looking for a face plate for my controller. This was perfect cause it was my favorite team and i had liked how it can just snap on and snap off when u need it off. Perfect for those NY Jets Madden gamers!

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It just snaps on right over the controller easily. It's just as comfortable as the regular controller and doesn't feel too bulky. Snaps on and off with ease, and protects against stains. That's if you're as stupid and clumsy as myself and spill soda on it... Grape soda...

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Friday, October 17, 2014

Best Thrustmaster VG Thrustmaster Ferrari 458 Racing Wheel for Xbox Deals

Thrustmaster VG Thrustmaster Ferrari 458 Racing Wheel for Xbox
Customer Ratings: 3.5 stars
List Price: $89.99
Sale Price: $79.99
Today's Bonus: 11% Off
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Waiting for this to finally be available after several delays, got it delivered today.

Opened the box and was impressed with how the wheel looked...however it does feel pretty flimsy. Has some nice rubberized grips and the shift paddles are metal and have a nice chunky clunk when you shift them. The pedals and base are a little awkward...unless you have a lot of weight resting on the pad they tend to lift off the ground under heavy brake or accelerator application. The clamping mechanism works pretty well, it stayed securely attached to my table for the 10 minutes I could stomach using it.

In terms of actually in-game use, I'm incredibly dissapointed. I guess part of it is my fault...I knew this wheel had no ForceFeedback but I assumed no one would build a controller without rumble. In the first few moments I realized I shouldn't have assumed this. There is ZERO feedback from games. If you play Forza 4 or F1 2011 in simulation mode, you know how critical it is to have feedback from the tires even if there's no official "Force Feedback". I found myself actually being significantly slower than I am with a regular controller, which is a pretty sad statement. Force Feedback adds a lot of cost to a unit, but for the gains in playability vs cost I can't understand why this doesn't have a rumble feature.

Another huge drawback is the motion of the wheel itself. It has some kind of spring or elastic material that increases tension as you increase steering angle. Right around the middle there is probably a 30 degree "dead zone" where the wheel just effortlessly floats back and forth. Trying to keep a car stable going down the straight at Silverstone on approach to Stowe is essentially impossible...approaches to most corners end up getting you unstable in braking and ruin your turn in. Incredibly frustrating.

If you play Forza or F1 in arcade mode, you'll probably have fun...same with the more arcade-y games like Test Drive/ NFS / etc. If you enjoy the more simulation style games stay far, far away.

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Many people are talking bad about this, but I can see no reason for it. Yes, there is a 10 degree or so area in the middle of the turning radius, but I stopped noticing that within less than an hour. After that this has been pure fun.

Keep in mind you can not play with this wheel in your lap. You have to have a stand for this. I built a cheap stand from PVC and haven't looked back. I picked this up for Forza 4 and could not be happier for the money.

That is where the problems come in for most people. This is much easier to buy than a unit for clutch and shifter, force feedback, and full turning tension. It is unfair to hope for this wheel to do all the things for the $300 plus wheels do. For the money you simply can not beat this steering wheel. It could be better, but it could cost twice what it does too.

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I don't understand why this wheel generally has such a bad rap. I've used it for Forza 4 and Forza Horizon and it made both games a lot of fun. There may be a "dead zone" in the middle where there's no tension but so do real cars, and if you use the cockpit view you can see that movements in the dead zone are still registered exactly as you do them. For the price it's made out of some pretty nice materials and looks more like a big-boy toy than a childs plaything, basically you don't feel the need to hide it when guests are over. The only complaint I have is that the pedal base can lift up in the back when switching from gas to brake, but eventually you don't even notice it.

Just make sure you push the pedals against a wall so they wont move and affix the wheel to a steady surface because the tension at the ends is pretty formidable. Using it in conjunction with a desk and office chair or a low table and a lounge-style chair has been the optimal set up for me.

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My husband and my dad play this every night all night! They love it, and my dad is not a gamer... it makes the experience real!

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I have come into contact with 4 of these wheels. Two of them my friend has and two of them I have owned. I got my first of the two wheels on christmas and was really pleased with how it worked... at first. The first thing you notice when using this wheel is that it has about 10-15 degrees in the middle where the wheel can free float. This makes it really hard to straighten yourself out while racing. Secondly, within 2 hours of total play time with this, the first one broke. I was not harsh with it at all but the buttons on the start-stop selector stopped working. Upset and distraught, I sent it back for a replacement. The second one I got broke within a few days. The paddle shifters stopped working and the D-pad (start/stop selector) stopped working too. I am now sending it back and I do not plan on getting another. ON THE OTHER HANDmy friend who has two of them, has had them for a while now and he hasn't experienced any terrible problems with his. Despite the free floating he likes them a lot.

I would not recommend these because it's just a seriously unreliable investment.

It is fun while it lasts but chances are, it won't last very long.

If you do buy, you better hope you get very lucky!!

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Saturday, October 4, 2014

Best Logitech Precision Controller for Xbox Deals

Logitech Precision Controller for Xbox
Customer Ratings: 4.5 stars
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First off, logitech makes great stuff. Their PC peripherals are the best in the market right now, and their xbox equipment is the same way.

Pros:

-Great price

-Coolest looking controller out there

-Excellent button placement

-Joystick is amazing, very loose and smooth

-Triggers have a good feel to them

-Great solid feel

Cons

-Not for people with small hands

For most people, this is an excellent controller. It's smaller than "the duke", but larger than the xbox controller s.

Personally, I really liked the look and feel of this controller, but had to switch back to the xbox s because my hands are a bit on the smaller side and I just couldn't get used to it.

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This control is very good. The handling feels great, very ergonomic and the buttons are placed in an excelent ditribution. The construction seems very durable, made with high quality materials. At this price I think it's worth every penny. The only "bad" thing is that it may be too big for small hands...

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I had heard good things about the cordless version of this controller, but I didn't want to spend the money on the cordless version and a cordless headset for Xbox Live.

This controller is very confortable, and is a good blend of the controller-S and the "Duke". My only complaint is that the D-pad is a little too sensitive, and you'll end up pressing down or up when you just mean to press left or right. D-pad controls are pretty rare anymore, though, except in fighting games.

Overall, I'm very happy with this controller, especially for the price, and I prefer it over the controller-S.

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I bought mine used at a local Gamestop and I loved it. First off it feels very comfortable and is only slightly larger than the S controller. Unfortunately for me, mine appears to be defective, the left trigger is extremely sensitive, to the point where I'm not even touching the trigger and it will be activated.

This fact aside, everything about the controller is superior to that of the S, even the fact that you may need a spare set of batteries shouldn't turn you off. Just try not to run afoul of Logitech's sub-par customer service.

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I've always liked the quality of Logitech game controllers so I thought I'd give this controller a try. Plus, I was too cheap to shell out $30 for the Controller S. The Logitech Precision is indeed a very good quality controller. The plastic casing is smooth and has no sharp edges. It definitely feels better than the cheap Mad Catz and Pelican controllers I've tried.

This controller is wider than Controller S. The size of Microsoft's Controller S fits my hands perfectly and I wear U.S. size large gloves. Initially, I felt that I had to stretch my fingers to reach the Logitech's left analog stick and the buttons on the right, but after playing a while I got used to it. The feel is definitely different between Controller S and the Logitech. I could not keep my left thumb on top of the left analog stick when moving the stick to the upper, lower, and right extremes. On the Controller S, I can comfortably keep my thumb on the analog stick at all times.

The two trigger buttons also seem to have dead spots at the initial travel points. When I played Colin McRae '04, the first 1mm or so of travel for the triggers didn't seem to do anything. Whereas a slight tap on the Controller S triggers resulted in immediate response.

I definitely favor the Microsoft Controller S over the Logitech. I bought the Logitech for multi-player action. I wouldn't mind using it once in a while playing with friends. The Logitech is a very good quality controller for half the price of Controller S.

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Thursday, October 2, 2014

TekNmotion XJacKer Soniq Rush 2.0 Gaming Amplifier - Xbox 360 Review

TekNmotion XJacKer Soniq Rush 2.0 Gaming Amplifier - Xbox 360
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $24.39
Today's Bonus: 19% Off
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This is a good item in theory but it needs some improvements to be more user friendly. The 2.5mm connector that plugs into the xbox controller (the most important connection in this system) is too small for xbox OEM controllers. This means you have to wedge it to one side so your friends can actually hear you talk (very annoying). I contacted Xjacker about this and received an email back asking if I wanted to try a strain relief they came up with to help hold the connector in the right place. I replied sure send one this was two months ago have not heard anything since. Now another huge oversight in my opinion is the lack of separate chat and game volume control like the turtle beach models. This requires you to go into your Xbox system settings and adjust the chat volume and then go into your game and adjust the game volume to where you can hear things somewhat ok. But if you have friends that are either very loud or very quiet you are screwed as there is no way to balance it out on the fly. You can lower the volume to tolerable for loud people but then you cannot hear quiet people. I used this for about two weeks before abandoning it for my Turtle Beaches again.

Updated Sept. 29th 2013

After a catastrophic failure of the turtle beaches I went back to this and an over the ear mic at the same time.

Now this gets a one star rating the stupid little adapter that plugs into the amplifier, your headphones, and the controller (yes all one piece!) has almost completely stopped functioning. I have two kids so I use my headset and mute the TV with this not functioning for chat already I bought a $10 over the ear mic at walmart and use the earbuds with this amp and the headset over top. well with the little adapter not working right I have to plug my earbuds in halfway and twist the cords just right to get any game audio. pretty much cheapest piece of junk head set out there. buyers beware

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Thought this would work with my PC headset although the sound is gives off is a wonderfully blistering white noise. Best to just throw the mini amp out and keep the adapter cords. This product is the worst product I have ever bought.

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In regards to the Xbox version: Mine came with instructions for the Playstation version. The wiring part is simple to figure out, but many people will not know what Xbox settings need to be adjusted. Not a huge deal, thanks to the magic of internets.

My only real issue is that it doesn't come with the RCA adapter that is required for HDMI users... but it does come with an adapter for Beats by Dr Dre headphones. I can absolutely guarantee that more people are using HDMI and will require the $5 adapter than are using Beats and require what I'm sure is an overpriced adapter. Do they even sell Xbox's anymore with RCA connectors? It would've been nice to know so I would've ordered the adapter at the same time.

So heads up... if you're buying this and have your XBOX connected to your TV or home theater with an HDMI cable, you're going to need an RCA audio adapter.

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I was really looking forward to my xJacker Soniq Rush 2.0 for the Xbox 360. I already have the Razer Carcharias and I love using it on my PC. I rushed home from work and excitedly opened the package. Immediately I knew something was not included. Firstly, let me tell you about my set up. I hook up to my TV using HDMI which feeds the audio and video, no other cables. The xJacker *requires* that you either have analog out on your TV, which mine does not (42" LG Plasma, only a couple years old), or that you hook up via component cables which are no longer included with 360s. The only reason I got the xJacker was because Turtle Beach notes on their package that it requires a separate purchase of an adapter if you use HDMI. I figured this would be easier, wrong. I go out and buy some component cables out of desperation. Everything get hooked up and the microphone cable is *barely* held into place. Any tiny tug or light breeze will promptly remove it from your controller. Oh, what is that you say, another stumble? Yes, you must go to your settings and set voice to "play through speakers" meaning you can't easily control the game and voice volume independently unless you go through a few menus just to adjust it.

I appreciate the effort xJacker team, I really wanted to say I loved your product. It just wasn't the "everything you need and nothing you don't" as your website markets. It is missing a vital adapter that is $20 at most big box stores ($2 online). The audio and bass boost it provided were great, though it only managed to come out of the right headphone. I tried my brother's component cables and multiple devices, it certainly was not my headphones. I say you market the amplifier and come up with a new cabling solution. I don't think putting 4 or 5 different $1.00 cables in a box with a good amplifier is really the key to winning gamers, and people who hate multiple cables (really, I needed FIVE for my headphones) hearts. Maybe next time.

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I love the way this works. My beats work with it and the sound is amazing. The only reason i give it three stars is the some where int he middle it makes a lot of static sounds and i have to play with the wires till it goes away.

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