Showing posts with label sell xbox 360. Show all posts
Showing posts with label sell xbox 360. Show all posts

Friday, January 30, 2015

Discount XBOX S-VIDEO & AV 2-IN-1 CABLE

XBOX S-VIDEO & AV 2-IN-1 CABLE
Customer Ratings: 4 stars
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If you have an Xbox and a TV with an S-Video connection, you are really doing yourself a disservice if you use the standard Xbox composite video connection. This cable will replace the standard cable and give you a much improved picture.

So what's the "but"?

If you also plan at some point to hook the Xbox up to your stereo via a Dolby Digital toslink cable for some 5.1 sound, you will need to replace this cable with either Sony's Advanced AV pack or a Monster Gamelink 300X cable. This entry level cable does not have the hookup for Dolby Digital and neither does the Xbox. You need a cable that has the toslink port: either the AV Pack or the Gamelink.

So, good cable, good price but not if you want Dolby Digital!

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Overall this cable is decent for its intended purpose (S-VIDEO).

It is not on par in build quality as the OEM standard XBOX cable that came with the game. The cable that plugs into the back of the XBOX fits in too loose. It can accidentally be pulled out a little too easily than the original cables.

The cables actually had my XBOX graphics acting jittery on the television. I quickly switched to the original cables and everything was fine. (Maybe I had the S-Video and the RCA Video Cable plugged in at the same time)

For starters this is an economical way to go.

For 10.00 more I would stick with Microsoft's Advanced AV Pack allowing for future purchases using Dolby Digital components.

I rated this 2 stars because I am very demanding when it comes to fit finish and quality. The rear plug stability into the XBOX just turned me off:(

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Just a couple days ago I was plugging my Xbox back into my TV. I noticed an S-Video input as well as Av inputs on the back. I purchased this cord and plugged everything and let me tell you it makes the picture a whole lot better. If you have S-Video inputs AND AV inputs on your TV, buy this right away! It smoothes things out, lets you see mush better, it's great!

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While not nearly as good as the "Advanced AV output" pack, this cable is perfect for those of us with TVs lacking component video inputs. It also gives you a standard composite video output so you can completely replace the cable packaged with the XBOX, not having to worry about older televisions not being supported.

All in all.. If you don't have a $1,000+ television, but still want that little extra clarity on your games, buy this. Even if your television doesn't have SVIDEO in, buy it! The composite video out will continue to work as your bundled XBOX AV cable did, however, you will have the SVIDEO out incase you ever do buy a TV with SVIDEO inputs.

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If your television or vcr comes with an S-Video jack, this is a must purchase item for your XBox. After all, you didnt buy the best gaming console on the planet, to not have it look the best it can be!!!!

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Saturday, January 24, 2015

Reviews of Skylanders Giants Lightcore Single Character Pop Fizz

Skylanders Giants Lightcore Single Character Pop Fizz
Customer Ratings: 4.5 stars
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I have punch pop fizz and ultragulp pop fiz and normal pop fizz AND NOW LIGHTCORE POP FIZZ. If you own skylanders giants or skylanders swapforce... this is a must buy!

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Pop Fizz is my favorite new skylander character, however, after buying the regular pop fizz and the punch pop fizz, I was sort of fizzed out!! However, I do still like this figure and have fully upgraded him, he is just fun to play as!

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Since my son got Skylanders Giants for Christmas last year, we've had a hard time finding Pop Fizz in our local stores. The Easter Bunny brought Crusher instead. Now, a magic Skylander is all he needs and he's getting it for his birthday. I am so grateful to Amazon for giving those of us in Rural areas more of a choice for our shopping. I've saved a lot of time and gas money since I've not had to travel 1.5 hours away to get what we want or need.

Skylanders is a fun game and it encourages reading, too.

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We received the Skylanders Giants Poster in the starter pack like I'm sure everyone else did. We'd been looking for Light Core Pop Fizz in stores and couldn't find him. My son ended up getting it as a gift, however what we received was not the same Light Core Pop Fizz on the posters or website. We contacted Activision and after speaking to a supervisor and getting a couple different answers they basically had no idea themselves what had happened.

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Love to watch granddaughter play SkyLanders Giants and to see how she reacts when new characters are introduced.

Wasted a lot time and gas driving to stores that didn't have it.

I should have looked at Amazon first and was happy with the experience.

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Sunday, December 7, 2014

Xbox 360 Resident Evil Faceplate and Skinz - Characters Review

Xbox 360 Resident Evil Faceplate and Skinz - Characters
Customer Ratings: 5 stars
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The graphics for the faceplate and skinz are really clear and detailed, and are of good quality. I think the faceplate and skinz will ultimately look better on the black Xbox 360 Elite system, since the graphics are not large enough to wrap around the white or red systems.I have the black elite system and this product looks great on there. Hope this review was helpful.

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I wish they were just a bit bigger you can still see white around the edges but the images were really good looking. Nice crisp high quality pictures.

Sunday, November 30, 2014

ULTIMATE 10 Mode Rapid Fire Mod Kit for Xbox 360 Controller Review

ULTIMATE 10 Mode Rapid Fire Mod Kit for Xbox 360 Controller - FOR ALL GAMES!
Customer Ratings: 3 stars
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i followed a video and did it the smae exact way as the video and it still didnt work so i dont know what to do

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I am thinking about ordering this as my first modded chip, but would like to know the 10 modes before ordering. someone please help...?

Sunday, November 9, 2014

Reviews of Test Drive Unlimited 2 - Xbox 360

Test Drive Unlimited 2 - Xbox 360
Customer Ratings: 3 stars
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I will start off by saying I was a big fan of the first Test Drive Unlimited because it had a huge open world environment to drive around in, a big selection of cars, and good driving physics that were somewhere between arcade and simulation. The graphics in TDU weren't great but it was just plain fun to play.

Now we finally have the long awaited sequel and sadly it is not an improvement over the first TDU. Like the first game it's not intended to be a simulation racing game. I understand this and didn't expect it to be. What I did expect though was that they would have at least delivered the same if not a better experience. Unfortunately this is not the case. I feel it is fair to compare it to the first game because this is a sequel after all.

DRIVING PHYSICS:

This is my biggest issue with the game. In the first TDU each car had unique characteristics of speed, acceleration, braking, cornering ability, and an overall feeling of weight. It was not super realistic but it wasn't silly either, for example you couldn't make 90 degree turns at top speeds. It gave the feeling of speed but still you had to make sure not to go faster than the car could handle. This is simply not the case in TDU2. Most of the cars handle pretty much the same, poorly. There seems to be only a difference of speed, acceleration and braking between cars but they all handle about the same, and there is no feeling of weight. Among different cars in the same class they all corner about the same. Also doing almost anything can make your car spin out, even while traveling on a straight road. If you turn just a little too much you can lose control of the car. If you slightly graze anything you can lose control of the car. Sometimes though you can hit a wall at a sharper angle and it pops you right off it sending you on your merry way the direction you started. It's also hard to regain control of your car even if you fishtail a little, with each steering correction you make actually making it worse. I don't know why they did this to the driving physics and didn't just build upon what they had from the first TDU, or even just reuse it for this game unchanged.

GRAPHICS:

There is some better news in this department. The scenery and character graphics are actually improved over the first game. The islands really look nice and that makes it fun to explore. Your character looks a little better than the first game also although it's not stellar. The cars on the other hand look a little bland and flat. The cars don't really pop or look very shiny even when they are clean. Your cars now also accumulate dirt, dings and scratches too, which can be fixed by going to a car wash where some scantily clad ladies come out and wash your car by hand. Also you can just put your car in the garage or start an event it it pops back to pristine condition as if by magic. Overall for just driving around and exploring I would say the graphics are an improvement over the first TDU.

SOUND:

The sound is also a letdown. The engine sounds are certainly louder than the first game, maybe too loud. The car engines don't sound very realistic. You could drive a certain car in Forza than drive the same exact one if it's available in this game and easily tell the difference. Also when you run into things it just sounds like taking a metal trash can lid and smashing it against something, no matter what you run into. The off-road sounds aren't much better. Sometimes it reminds me of the sound of chewing on Grape Nuts cereal. The radio is kind of limited like the first game and the music is not particularly thrilling to me but that's a matter of taste. It's not like the first game had great sound either but this is not an improvement.

GAME PLAY:

This game concentrates much more on your character and other social aspects than the first game did. Besides being able to buy houses and clothing for you character you can now also visit a hair salon and get cosmetic surgery so you can completely change your look. Many of the same features from the first game are back such as races against other player in set spots around the island or instant challenges against people you meet in the game world by just flashing your headlights at them. Also there are clubs to form or join and club events just like the first game, as well as custom events you can set up.

The biggest change to the game though is the addition of off-road events and vehicles. This is the area of the game that I feel was the best change. These events can be fun and give you the ability to easily explore the countryside. You can purchase off-road vehicles like Hummers or Land Rovers. They handle differently off-road than on asphalt, which makes sense but once again they all handle pretty much the same compared to each other. The only real difference between the off-road vehicles is their speed, acceleration and braking.

As for the world itself it's pretty much the same as the first game. You can drive pretty much anywhere you want to and explore all you want. This was the charm of the first game in my opinion and why I liked it so much. TDU2 though now has two islands to explore, Hawaii again and now Ibiza. As for the events it's handled differently than the first game. Instead of unlocking events and then picking and choosing which ones you want to do in any order this game has a more linear feel to it. You have championship events that consist of a series of smaller events worth points, finish in first place in the end and you will unlock more. Also there are random events like the first game, such as picking up someone and driving them somewhere within a time limit. These events aren't permanent though and have a time limit on how long they are available, which can be seen in the map, before they disappear and new ones pop up elsewhere. This can be annoying if you haven't previously explored that part of the map because you won't be able to instantly start it, you'll have to drive there and may not get to it in time. Also your contacts will frequently call you, telling you to go somewhere or do something. Overall the game seems to want to hold you hand through the whole process.

BUGS:

Sadly, at least as of the date this review is posted, this game is pretty buggy. There have been some issues with the servers although that can be excused, at least for now, since a lot of games have this same issue at first. I have had issues with the leaderboards not working properly. When I first log in I will do an event and my name and position on the leaderboards will show. Then every event after that it won't work. My name and position do not show properly and if I scroll manually to the position where I should be my name isn't listed at all. I've also noticed issues with sound going out occasionally. This especially seems to be the case when going from off-road to asphalt and hitting some objects. The sounds will go out for a few seconds then come back. I have read there are also issues with trying to form or join a club, causing the game to lock up but I haven't experimented with this myself. Players are reporting other issues also, which you can read about yourself if you go to the game website's forums.

CONCLUSION:

Compared to the first TDU I'd have to say this game is a disappointment. It is better in some aspects, such as the scenery graphics and the addition of off-road content, but it is a big let down in the department of sound, bugs, and most importantly driving physics. The game is named Test DRIVE Unlimited 2 after all, with the main focus being on driving. Making the driving physics worse really takes a lot away from the game. It can be fun exploring the huge world, buying nice cars, houses and clothing (if you're into that), but just getting through events can be annoying with the clunky handling the cars have. You will have to retry events a number of times because your car so easily loses control. Overall it's not a worthy sequel and I had more fun with the first TDU, which is a superior game. If you loved the first game this one may really make you mad, so you may want to rent it before you buy. Unfortunately there is no demo as of yet on Xbox Live. If you've never played the first game and want a fun, open world driving game, find a copy of the first TDU instead of buying this one.

I gave the game 2 stars because of the horrible driving physics and bugs. They may fix these issues in patches someday but I have to rate the game in the condition it is now, not how it might be in the future.

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I really did want to like this game more than I do. TDU1 was a lot of fun, and the concept is great. The feature list is impressive, too. More character and house customization, rain and night driving, two islands to explore, better graphics.

But the two things that make this frustrating are bugs and the difficulty of making money.

The bugs are pretty bad: servers down, clubs disabled, oh...and corrupting the game save. Yes, I started over from scratch after losing my saved game. Seems to be okay now, but I keep backups on a flash drive. I'm not totally pessimistic about this since patches will come out (check forums before buying for the status of these before buying).

My second gripe is the same problem that plagues GT5: not enough ways to make money. After winning the championships, you can't win the grand prize money again, and there aren't an overwhelming number of events. You can repeat individual races, but the most you'd get is about 20k. High end houses and cars are well into the millions.

The cars' handling is kind of goofy, but I don't hold that against this game. I don't consider this a sim and I've gotten used to it. It can be fun to do handbrake turns, and just cruising around is this game's best part.

One nice addition is the FRIM system. It helps you make a little money while just cruising around. You'll get a few hundred for near misses, drifts or jumps.

I'm still giving this game a chance, hoping it will get better as I collect enough money and cars over time, but since I don't have the hours in a day for the grinding needed I don't expect to have all the cars I'd like.

EDIT: Bumped up the rating to four stars. After playing for a while, I keep going back. It's fun. And most of the bugs that got me were patched.

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I Played TDU1 extensively and really enjoyed it. So much so that I pre-ordered the second version and could hardly wait for it to arrive. But unfortunately the second hasn't lived up to the legacy of the first. Annoying cut scenes and poor voice acting are forgivable in a racing game, but poor driving physics are not.

The first struck a good compromise between acessability and realism. TDU 2 fails to approach either and the cars handling is truly bizarre. they are on rails until you attempt to take a 90 degree corner at which point if any throttle is in the car will promptly fishtail. Ferrari or starter Mustang it seems to make no difference. All sharp bends must be taken at about the same speed. And funnily enough if you attempt to counter steer the car enters an uncontrollable tank slapper. It really doesn't matter how you enter the corner or apply the power. Also all cars seem to handle roughly the same. No real difference in a lightweight Italian hypercar and a lumbering Aston. No increased twitchiness or responsiveness, just a difference in cornering speed which equates roughly to their rating in the car dealership.

I'm not expecting Forza or GT quality driving dynamics. But something that resembles how a car handles would be nice.

It's a shame because the islands are beautiful and the online component is just as compelling as the first time around. But the core of the game, driving and racing is just poor.

If you are interested in this game I suggest sourcing a used copy of TDU1. You will be a lot more satisfied.

Honest reviews on Test Drive Unlimited 2 - Xbox 360

I became a fan of the Test Drive series after playing the first TDU game. An open world racer where you could buy any car, any house or change the look of your character in any way. The second game takes the first experience and expands on it.

What I like about TDU2 is that now you have access to two islands (Hawaii & Ibiza), your character and your houses are more custimizable. There is also more challenges and more cars for you to choose from, but what I like most about TDU2 is that anyone can pick it up and play it without being a ''hardcore'' racing gamer. I also like that it is a social game where you can invite friends with you on a joy ride or to your own house.

Unlike other racing titles, you don't need to be the greatest driver. In fact, you don't have to get involved in the main story arc (Solar Crown Championship), you could simply explore and admire the detail of the islands (can we say begining of virtual tourism?).

The only flaws I can think of is when I first bought it, my saved data was erased, but other than that, nothing unusual has happened. I also don't like that you're limited to what you can do within your own home. For instance, you can buy any home with a pool, billiards table or even a yacht yet you can't do anything in your home except walk around and sit on the couch, so what's the point of buying an expensive home?

Basically, Test Drive Unlimited 2 is like the first game only with more options. I have literally spent hours just discovering every road on Ibiza alone and have only yet to scratch the surface of Hawaii! So if you liked the first TDU, I don't see why you wouldn't like this one. And if you have never played the first one, I recommend trying TDU2 out anyway because I'm confident you'll get your moneys worth.

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I really enjoyed the first TDU and so I've been waiting for TDU2 for quite awhile. When the release was postponed in the fall of 2010 for 6 months I figured that was okay and just waited it out.

Having played the game quite a bit over the past week I have to say that it is probably THE single most buggy XBOX game I have ever played personally. The number of times it has hung my console alone is kind of staggering. Add to that non-crashing issues like truly bizarre collision detection issues, horrible scenery pop-in, and multi-player glitches and I can't really say that I could recommend this to anyone as the game stands today. I shudder to think how bad it must have been six months ago for the original release date.

If you were a huge fan of the first game and have a LOT of patience for all of the problems in the game as it stands there's a lot to enjoy, but buyer beware on this one.

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Friday, October 17, 2014

Reviews of uDraw Game tablet with uDraw Studio: Instant Artist - Black

uDraw Game tablet with uDraw Studio: Instant Artist - Black - Nintendo Wii
Customer Ratings: 4.5 stars
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The art aspect of this game is awesome, but both my girls are leftys, and holding the pen with the left hand and having to click the A button with the left hand is impossible, and crossing the right hand over to hit the A is awkward. Being many artistic people are left handed, the game should have been designed with options for either left or right handed people.

Other than that, my girls love it.

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The uDraw is a real fun outlet for the creative and non-creative type! I bought this with Pictionary uDraw and have had so much fun playing it alone, with my daughter, and I've even had a bunch of friends over to play it, they loved it too!

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Too lazy to write my own review but here's one from the older version of the tablet, I agree with everything that's said in it!

"Ours came today. Set up was simple, just connecting it and then putting the Wiimote into the tablet. Mostly it was just doodles but when we started looking at all of the different options and things you can do with it we realized we are really going to have to spend some time with it. I'm going to try to get everyone to draw a Christmas card and then go online to use it as our Christmas card! You can do all sorts of things with saving the pictures you draw. And we played a full game of Pictionary, which we ordered too. We all LOVED THAT. It takes a while to get used to drawing and seeing it on the screen and also the drawing pad is a little small so you have to practice, but part of the fun of drawing is making mistakes and drawing silly things. Our next door neightbor is a graphic designer and I want to have him over this weekend to show us what he can do with it. Great choice and it would be a really great holiday gift. If you're seriously worried about being bored, then know that this is NOT A "GAME." It's a really great drawing/art device and we are really happy we bought it! HIGHLY RECOMMENDED." -Edward

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We ordered this uDraw and found when we got it that the Artist game it comes with will not work with our Wii (which we bought in 2008) The Princess game does work. We have ordered the Wii USB adapter and will try to update the Wii online. We haven't connected the Wii to the Internet due to the young ages of my grandchildren. We now will try to update it so that it will read the Artist game.

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My daughter loves anything to do with Art. She got a Wii for a Christmas Present and I decided to buy her the UDraw for her birthday in January.

She has so much fun on the UDraw! There is so much to do! It keeps her busy for hours. She likes to draw pictures and save them then print them out. The UDraw was one of the best presents I could get her and it's so easy to use.

It keeps her imagination going and it also has games to play as well. Games that are fun for all ages. The best part is she can buy other games for the UDraw too!

I rate this a 5 star game and would recommend it for anyone who has a child that likes to color, draw, play games, and just use their imagination!

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Best Thrustmaster VG Thrustmaster Ferrari 458 Racing Wheel for Xbox Deals

Thrustmaster VG Thrustmaster Ferrari 458 Racing Wheel for Xbox
Customer Ratings: 3.5 stars
List Price: $89.99
Sale Price: $79.99
Today's Bonus: 11% Off
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Waiting for this to finally be available after several delays, got it delivered today.

Opened the box and was impressed with how the wheel looked...however it does feel pretty flimsy. Has some nice rubberized grips and the shift paddles are metal and have a nice chunky clunk when you shift them. The pedals and base are a little awkward...unless you have a lot of weight resting on the pad they tend to lift off the ground under heavy brake or accelerator application. The clamping mechanism works pretty well, it stayed securely attached to my table for the 10 minutes I could stomach using it.

In terms of actually in-game use, I'm incredibly dissapointed. I guess part of it is my fault...I knew this wheel had no ForceFeedback but I assumed no one would build a controller without rumble. In the first few moments I realized I shouldn't have assumed this. There is ZERO feedback from games. If you play Forza 4 or F1 2011 in simulation mode, you know how critical it is to have feedback from the tires even if there's no official "Force Feedback". I found myself actually being significantly slower than I am with a regular controller, which is a pretty sad statement. Force Feedback adds a lot of cost to a unit, but for the gains in playability vs cost I can't understand why this doesn't have a rumble feature.

Another huge drawback is the motion of the wheel itself. It has some kind of spring or elastic material that increases tension as you increase steering angle. Right around the middle there is probably a 30 degree "dead zone" where the wheel just effortlessly floats back and forth. Trying to keep a car stable going down the straight at Silverstone on approach to Stowe is essentially impossible...approaches to most corners end up getting you unstable in braking and ruin your turn in. Incredibly frustrating.

If you play Forza or F1 in arcade mode, you'll probably have fun...same with the more arcade-y games like Test Drive/ NFS / etc. If you enjoy the more simulation style games stay far, far away.

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Many people are talking bad about this, but I can see no reason for it. Yes, there is a 10 degree or so area in the middle of the turning radius, but I stopped noticing that within less than an hour. After that this has been pure fun.

Keep in mind you can not play with this wheel in your lap. You have to have a stand for this. I built a cheap stand from PVC and haven't looked back. I picked this up for Forza 4 and could not be happier for the money.

That is where the problems come in for most people. This is much easier to buy than a unit for clutch and shifter, force feedback, and full turning tension. It is unfair to hope for this wheel to do all the things for the $300 plus wheels do. For the money you simply can not beat this steering wheel. It could be better, but it could cost twice what it does too.

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I don't understand why this wheel generally has such a bad rap. I've used it for Forza 4 and Forza Horizon and it made both games a lot of fun. There may be a "dead zone" in the middle where there's no tension but so do real cars, and if you use the cockpit view you can see that movements in the dead zone are still registered exactly as you do them. For the price it's made out of some pretty nice materials and looks more like a big-boy toy than a childs plaything, basically you don't feel the need to hide it when guests are over. The only complaint I have is that the pedal base can lift up in the back when switching from gas to brake, but eventually you don't even notice it.

Just make sure you push the pedals against a wall so they wont move and affix the wheel to a steady surface because the tension at the ends is pretty formidable. Using it in conjunction with a desk and office chair or a low table and a lounge-style chair has been the optimal set up for me.

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My husband and my dad play this every night all night! They love it, and my dad is not a gamer... it makes the experience real!

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I have come into contact with 4 of these wheels. Two of them my friend has and two of them I have owned. I got my first of the two wheels on christmas and was really pleased with how it worked... at first. The first thing you notice when using this wheel is that it has about 10-15 degrees in the middle where the wheel can free float. This makes it really hard to straighten yourself out while racing. Secondly, within 2 hours of total play time with this, the first one broke. I was not harsh with it at all but the buttons on the start-stop selector stopped working. Upset and distraught, I sent it back for a replacement. The second one I got broke within a few days. The paddle shifters stopped working and the D-pad (start/stop selector) stopped working too. I am now sending it back and I do not plan on getting another. ON THE OTHER HANDmy friend who has two of them, has had them for a while now and he hasn't experienced any terrible problems with his. Despite the free floating he likes them a lot.

I would not recommend these because it's just a seriously unreliable investment.

It is fun while it lasts but chances are, it won't last very long.

If you do buy, you better hope you get very lucky!!

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Wednesday, July 23, 2014

Discount Doom 3 Limited Collector's Edition - Xbox (Collector's)

Doom 3 Limited Collector's Edition - Xbox
Customer Ratings: 5 stars
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This is definitely one of the moodiest, best-orchestrated games I've ever played. It gives many nods to the kind of immersion (and outright steals a number of elements) popularized by Half-Life. This is pure DOOM though demons, possessed humans, flying skulls, creepy voices, etc. And of course, the two things you truly need for happiness while descending to Hell: a shotgun and a chainsaw.

If you like games that suck you in with powerful environments, DOOM 3 is the best you will ever find. The graphics are superb, dark, and downright freaky at times. Even better than the visuals, though, is the sound. Slithering sounds from nearby enemies, demonic laughter echoing down the hallway as monsters descend on you, etc. It all adds up to a powerful experience that can really tug at your claustrophobic strings.

Here's a low-down on the collector's edition.

THE GOOD:

* It's scary, it's visceral, it frays your nerves, and it's absolutely a ton of fun.

* Production values are outstanding, although the plot is paper-thin. But it's DOOM, so what do you expect? A Shakespearean play?

* Ultimate DOOM and DOOM II are included and very playable on the Xbox. Sure, they're outdated and clunky compared to this beautiful masterpiece. They're a walk down memory lane for those of us who remember the original games, and a good history lesson for those who don't.

* G4 "Icons" video with background info on the making of DOOM 3.

* Collector's Edition case is very cool.

THE BAD:

* No split-screen co-op mode! You can only play co-op if you use Xbox Live or system link. Lame!

THE UGLY:

* The interviews in the collector's edition are pretty lame. It's basically a handful of the top guys at Id Software talking for a couple minutes each about some aspect of the game or other. Even when John Carmack himself was talking, I quickly got bored with how pedestrian the whole thing was.

THE SUMMARY:

Don't mind those folks who whine about how you can't use the flashlight at the same time as you use a weapon deal with it! The game is still a blast, and it gives all new meaning to the phrase... GO TO HELL! Highly, highly, HIGHLY recommended.

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Folks all i can say is it was well worth the wait. Ive heard people cry that its dark. Yes it is in more ways than one. Its just dark enough to keep you nervous about what is around a corner or behind you. These graphics are without a doubt the best ever produced on any console. The nay sayers are dead wrong. I play (other than an occasional platformer) nothing but first person shooters and while i enjoyed the Halo games as well as Metroid Prime and many others they are well behind the design and gameplay of this masterpiece. This is not a "run and gun" game. If you play it as such, you will die and die often. Take your time and look around there is lots to see and find. Believe the hype folks! I did not think these graphics could be produced on any console. Play it in the dark and enjoy.

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If one thing can be said about Doom 3, it's that the game merges new school and old school seamlessly. The visuals in this Xbox port are nearly perfect when being compared to the breathtaking atmosphere of the PC version. Basically this means that the cutting-edge visuals are still cutting edge, especially for a console, while they are becoming more accessible for a wider audience who may not have PCs beefy enough to run the game at full specs. As for the Doom legacy, everything a fan could want is here. The simple run-and-gun action from the socially taboo games I played as a child is mirrored perfectly in this remake.

However, once you strip away all of the gritty realism of the environments and the nostalgia of classic Doom, you are left with an extremely rudimentary corridor-crawler that is firmly based on derivative shooting and cheap scares for entertainment. At its core, the gameplay is absolutely repetitive, but masked by convincing character animations a bone-chilling scenery. The plot is also quite thin. Half of the time, it will feel like you are going somewhere simply because you haven't been there yet. At several points in the game, I actually had to check my PDA (which was a very cool feature, by the way) to see what my "objective" was supposed to be. Lastly, the feeling of dread and unease you get from not knowing exactly what's around the corner is somewhat reduced by the "QuickSave" anywhere function.

Close-quarters combat is used for 90% of your encounters, and while this helps add to the claustrophobic feeling that Doom 3 conveys so well, it also severely limits tactical decisions for you AND your enemy. In fact, while the AI is better described as "tenacious" rather than "stupid," there are very few moments in the game where the enemy will use clever tactics instead of rushing straight for you. Add that to the seemingly innocuous "monster closets" that demons will jump out of for a quick jump-out-and-go-boo scare (Jeeze, did the guys that designed this base actually make a conscious effort to give demons and zombies a place to hide?!) and you are left with a single, repetitive outcome to nearly every battle: a zombie/imp/soldier jumps out of a shadowy era, and you blast them away with your shotgun. Rinse and repeat. The game does have interesting events every now and then, such as gunplay in total pitch-black darkness or bizarre visions that will make you wonder if what you saw really happened, but these treats are few and far between. Derivative shooting ultimately drags Doom 3 down a few notches.

It should also be noted that, for whatever reason, headshots DO NOT do anymore damage than say... a shot to the foot. As a cardinal rule of FPSs, even on consoles, I have no clue as to why the designers decided to omit headshot damage. This was extremely disappointing.

What Doom 3 DOES do well, however, is atmosphere. The dingy, mechanical walls and flickering lights of the Mars base make you feel like you are in a living and breathing (sometimes literally) industrial environment. The level of detail is simply astonishing. Everything, from a giant, gyrating energy reactor to an insignificant ruptured pipe, looks REAL. Shadows are intense and lighting is generally clever; the game designers never let you see TOO much without the aid of your flashlight. Speaking of that wacky flashlight, it seems like it's almost become a fad to talk about how silly it is to not be able to attach a light to your gun. Well, this is one leap of logic that I'm actually willing to overlook. Having guns and light separate adds to the tension. End of story. What kind of tension, you ask? How about "the dirty feeling of isolation and claustrophobia resulting from maneuvering your nameless, voiceless marine through a dark, ominous air vent smeared in the blood of your fallen comrades, making it seem like you are actually there" kind of tension. Enemy designs aid the intensity of Doom 3's macabre scenery; it's really too bad that you really won't see many of them until the last quarter of the game. For the majority of time you spend playing, you'll be fighting the aforementioned zombies, soldiers, or Imps. Needless to say, this gets predictable (and rather boring) after a while. It really is a shame that every few levels or so, you may be introduced to an interesting new enemy (like, for example, the Maggot, Wraith, and Lost Soul), but you will most likely never see that enemy again until hours and hours later in the game. Once you advance far enough into the game, the balance of demons evens out, but Imps will still be your most common threat. Still, waves of identical enemies can't take away from an excellently crafted industrial atmosphere, which becomes so creepy that the latter half of Doom 3 that it looks like something straight out of Silent Hill (in a good way).

Oh, and just on a side note... I don't care if the Revenant was in the earlier Doom game. That enemy looks totally ridiculous. It's a skeleton with awkward rocket launchers grafted to its shoulders. Stupid. Really, really stupid.

Sound is great. It was an exceedingly wise move to use music very sparingly. The naturally grating, echoing, metallic sounds of the Mars base mixed with footsteps, demonic growls, and maniacal laughter is more than enough to convey a feeling of unease.

Although the multiplayer is abysmal (not even worth playing, in my opinion), the Co-op is probably one of the most interesting additions to Doom 3. You can't Co-op on split screen (boo!), but it's not hard at all to find someone via Xbox Live (or even System Link if you get desperate). The game has been altered to accommodate two marines instead of one, power ups and multiple demons have been added, and cut scenes have been removed. The result is an extremely fluid and addictive experience.

Well, after this long, wordy, and somewhat negative critique, I bet you're wondering why I gave Doom 3 four stars. There answer is simple: this game is fun. In an age where the Xbox's FPS games are becoming more and more innovative (take Splinter Cell: CT and Oddworld: Stranger's Wrath... both excellent games), it's almost, dare I say, "refreshing" to play a game that's actually easier to learn than Halo 2. It's an extremely cathartic experience. Sit back, relax, and let yourself become scared of the dark again as you blast through hordes of Hell's minions. It's the perfect stress reliever.

With the added features (including retro Doom games, as I'm sure you already know), the Doom 3 Collector's Edition for the Xbox is the perfect addition to any FPS and/or Survival Horror fan's library... repetitive gameplay and all.

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Yeah, Doom 3 is great. There's tension, darkness, a forboding feeling, and some awesome looking demons coming to tear you apart and drag you to hell.

I'm sure someone's already said that the fact that you can't equip the flashlight at the same time as a gun really makes things a little scarier.

The game is good. It starts to feel like it's getting a bit long, but then you get attacked by a new enemy or you get rocketted into Hell or something like that and you're suddenly loving it again.

The game can get to be pretty hard, but it's nothing you can't get through after a couple tries.

As for the Collector's Edition, I'd say only get it if you're a big fan of the Doom series. Of course. You've got some interviews and such, some concept art, and the original Dooms. There's really no reason to get it for Doom and Doom 2 unless you HAVE to have them on xbox for some reason. It is fun to get some friends together and play some deathmatches on the XBOX, but beyond that, there's really not much use to them when you could easily just get them for your computer and have the real experience.

I really only bought the XBOX version of Doom 3 because my computer would never run it. So yeah. If you have a computer capable of running Doom 3 you shouldn't even be thinking about the XBOX version.

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Doom 3 for the XBox is the BEST looking FPS out there at this time. The textures and normal mapping make the environment come to life in a way that is not even possible on my lowly PC without causing serious degradation in the frame rate.

The last game to give such a detailed environment was the Chronicles of Riddick. However, that game (as great as it is) was plagued with some issues. At times, the graphics would get very fuzzy. Also, there were clipping issues in some areas. But, those can be overlooked in a game that is not just a FPS, but also a stealth game as well.

Doom 3, however, is not plagued by those abnormalities. The graphics are ALWAYS clear and sharp. Frame rate reduction is minimal (almost non-existent) and doesn't affect the gameplay at all. If you want to really show off the XBox's graphics and sound capabilities, then this is the game to do it with.

Doom 3 is a re-telling of the original Doom. Forget that Doom and Doom II ever occured. In this game, you learn more about the UAC, it's operations and who caused the portal to hell to open and why. Again, you play an unnamed space marine called to the UAC base on Mars for a normal rotation in your active duty career. People have been disappearing left and right on what is not a large installation. Others have come down with serious cases of schizophrenia, while others have even resorted to cutting their tongues in two. Yuck!

If you've played the PC version, then be prepared for some changes. First off, the areas are NOT as dark as they were on the PCs. This was due to console games being played on the TV. It doesn't detract from the scary environment of the PC game and you still need a flashlight in many areas once the portal to hell is open. But, at least you get to see the lush environment and the minions of hell a lot better than you did on the PC.

Second, many areas of the PC game (such as the beginning where you actually walk through the scanning machine yourself as well as walking around the landing platform to get into the main entrance of the base) have been replaced by you watching it occur. You actually take control of the player when he comes to the desk to receive his PDA.

Other areas have been removed or paths have been changed. This was done to help increase the action and speed of the game. Whereas the PC game was more of a slow-paced scare fest, the XBox version is a fast-paced juggernaut that still scares the holy heck out of you. There have been areas where I knew there were imps yet, because the atmosphere of the game has pulled me in so deeply, I would still have an imp scare the heck of out me, causing me to drop my controller and curse out loud because I knew the imp was there. Also, certain areas creatures have been replaced to take into account that this is a console game with a controller and not a PC game with a mouse. It doesn't detract from the game at all. In fact, it makes it better.

The controls are laid out nicely, with the D-pad acting as your quick weapons select that you can modify to have access to your favorite weapons. Unlike Halo and Halo 2, you can save the game at any point. The Back button serves as a quick save button so you can save where you are at quickly and get back to the action. This is definitely a plus because then you don't have to worry about the game saving at a pre-determined savepoint when your health and/or ammo is low. You control when you save and in what condition your health and ammo is in.

The 5.1 surround sound puts you right in the middle of the action and is used to it's fullest potential. I can't count how many times I've heard a sound behind me (breathing, something falling, whispering) and I turned around in fright to only find nothing there. It adds to the tension of the game. The detail of the demons and people are the best I've seen yet. The level of detail of everything makes this the best looking XBox game to date.

With the Collectors edition being only $5 more than the normal version, I say shell out that extra cash so you can also get the original Ultimate Doom and Doom II games ported to the Xbox. They allow co-op play and are a nostalgic look back at the games that defined the FPS and deathmatch shooters era. Doom started it all.

The other extra features on the CE version include 4 FMVs about the making of Doom 3 and the history of Doom. They are really interesting to watch. There is also an art gallery as well as interviews with the creators of Doom 3. I did notice that the voices were NOT in synch with the videos, but it's minor and not that much of a distraction.

The online play seems well on it's way to bringing back the glory days of playing Doom on a Novell LAN. It only allows up to 4 players, but sometimes, those are the the best types to play. The levels have been created just for that type of game play and it allows for some exciting matches. There is deathmatch, team deathmatch and arena-type where you watch two players go head-to-head and when one dies, one of the other players waiting comes in and plays the winner. I did notice some lag at times, but it wasn't enough to detract from the gameplay.

Another issue with on-line play is when you search for games. It seems to take a long time to find them. Once I did find a game, there were numerous times when I selected that game, only to be told that it was no longer available. Hopefully, these issues are just due to the fact that I tried to play on-line on the day of the release and will eventually be fixed or reduced once the hype has died down a little.

Unlike the PC version, you can have coop play as well for the main story. The FMVs are gone and certain areas from the single-player game have been changed to allow for 2-players, but this is something we Xboxers can brag about that the PC players don't have. It makes for some interesting gameplay, especially in the dark areas. To see your buddy get munched by a demon while you hold the flashlight is something you just have to experience to really get the feeling of sheer terror that it can bring.

Overall, I was a little disappointed in that this was only a one-disc edition when the other limited CEs had two discs. Still, the inclusion of the original Dooms and the port of this game to the Xbox is nothing short of brilliance on the part of Vicarious Visions. They must be commended on this port. It actually makes this better than the PC version and looks almost as good for a console game.

Doom 3 is the BEST looking FPS out there. Does it beat Halo 2? Maybe in the single player version, but online is a different story. Each has it's own merits. If anything, Doom 3 can sit right next to Halo 2 and be equal to it. This is definitely a game every FPS fan should have for their Xbox.

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Tuesday, July 8, 2014

Review of Let's Cheer - Xbox 360

Let's Cheer - Xbox 360
Customer Ratings: 4.5 stars
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Let's Cheer for Kinect is another one of those games that many people will scoff at the idea of, but when you look beneath the surface you'll find a surprisingly well designed game that really shows what the Kinect is capable of in terms of being a simulation and teaching tool.

The target audience for Let's Cheer is obviously teen and young teen girls. But anyone who is willing to toss their inhibitions aside can enjoy it and get a pretty decent workout.

When you start the game, you select a "squad captain" and a color of your uniform. You have a limited choice at the beginning, but as the game progresses additional choices will unlock.

The main menu is simple and consists of three choices: Cheers, Extras, and Select Squad Members.

When you select "Cheers", you see a menu of five levels of increasing intensity: Local, District, State, Regionals, and Nationals. Each of these levels contains a combination of short cheerleading chants (of the "go team go" variety) or longer dance routines to popular music. Some of the chants and dance routines are locked and can be unlocked only as you progress through earlier levels.

For example, on the "Local" level you have the following options:

Defense Attack (football chant)

Let's Get Fired Up (general sports chant)

Shoot for Two (basketball chant)

Celebration (dance routine)

Rebound That Basketball (basketball chant)

That's the Way I Like It (dance routine)

Each chant or routine is assigned a difficulty level of 1 to 5.

Regardless of whether you choose a chant or a dance routine, you'll have three options: Train, Perform, or play as a 2-player team.

As with games like Dance Central, your job is to mirror the moves the on-screen character is making, and if you don't match the motion properly the part of your body that you're not moving will glow red. Also as with Dance Central, each sequence is broken down into components, but instead of dance moves they're cheerleading moves with names like "Blade Clip", "Punch It Up Twist", "Jazz It High" and "Reverse Stop Stop Turn", all identified by icons on the side so you can always anticipate the next move that's coming. For each chant or dance routine you can also choose Easy, Moderate, or Hard which will affect the complexity of the motions within the routine.

"Train" breaks down the chant or dance routine in slow motion so you can learn and memorize the moves. For chants, after you've done it once in slow motion, you'll be able to do it again at full speed. The "hard" setting at any level really starts to approach the complexity of real cheerleading.

"Perform" will have you lead a whole squad in doing the routine you just practiced in a competitive setting complete with announcer and cheering crowds. Your task is to do the routine as perfectly as possible. The better you do it, the more stars you'll get, which will help you unlock other routines. As you complete performances, you'll also be able to pose for pictures on "magazine covers".

"2-Player" is like Perform, except that instead of an entire squad dancing it's just two cheerleaders standing next to each other. Each cheerleader is controlled by a different player standing in front of the Kinect. It's a great way for two friends to practice dancing together, and also to complete by seeing who can do it most flawlessly. The space limitation of the Kinect is a bit of a concern with routines where you're spinning and flailing your arms in all different directions, but for the most part the motion detection was very good.

As you progress through the game, you'll encounter many more football, basketball, and general cheers such as "Come on, Let's Score" and "Big G Little O", which are actual classic cheerleader chants. You'll also encounter a large number of dance routines to popular music, including Celebration (Kool and the Gang), That's the Way I Like It (KC and the Sunshine Band), I Like to Move It , Hollaback Girl (Gwen Stefani), Disturbia (Rihanna), When I Grow Up (Pussycat Dolls), Mickey (Toni Basil), Starstrukk (3OH!3), Just Dance (Lady Gaga), Shake It (Metro Station).

Motion detection for the most part was spot-on. You really do need to match the on-screen character's motions precisely if you want a perfect score.

In the "Extras" menu you can turn on calorie tracking. It's not a very accurate count, since it can't detect how intense your motions are nor what your weight is (which technically will dictate how many calories you burn). But it's a nice reminder that you are burning *some* calories. As with most games of this ilk, you can fake your way through it, but you'll only get a real fitness boost if you put your whole body into it. Under Extras you can also view Stats and view Magazine Covers.

Overall, I wouldn't say this was a particularly strenuous workout game, but it does get you moving. At its core, it's really a cheerleading simulation game, and not a bad one at that. If you have young girls in the house who may aspire to get into cheerleading, I'd say this is not a bad way to get a rough gauge of their interest and their aptitude. And if you have girls who are cheerleaders already, I think they'll appreciate the detail and realism (in terms of cheerleading routines) that went into this game.

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I have a two teen daughters who both cheer for our local football team. The girls and their friends LOVE this game. They are not only having fun jumping and yelling but they are also getting ideas about their own cheer routines. I definitely recommend this game to any parent with active teenagers.

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This game is awesome! It's really fun and very realistic... My friends and I love playing it! Great for a Christmas present :)

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Best price we found on this game! I shopped around. My 4 daughters age range 3 to 11, all love this. It's easy to follow and fun to play!

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I like it a lot. My daughter has had a boost of confidence at practice since she started playing this game. It has helped her with her form and yelling as needed for the cheers she has learned at cheerleading practice.

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Thursday, June 19, 2014

Tokyo Xtreme Racer Zero Reviews

Tokyo Xtreme Racer Zero
Customer Ratings: 4.5 stars
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This is a very cool racing game. Instead of the usual pick a car, track, and race other cars, you actually cruise the streets for opponents, challenge them, and if you win use the money to tune your street machine even more.

There are alot of very innovative things in this game. You cruise the streets in your car, and flash your headlights at other tuned up cars and challenge them to a race. This makes the game very realistic. As you cruise looking for opponents there are civilian vehicles on the road to avoid. The civilian cars are realitivly smart too, if you stop in a lane and put on your hazard lights, they'll change lanes to avoid you, very realistic. You can upgrade your car many ways from adding ground effects to stickers to wheels and horsepower upgrades. The cars are not named (like honda civic, mitsubishi eclipse etc.) they have numbers instead, but are still recognizable to their real life counterparts. There are a TON of rival gangs to race, and a variety of other modes like time attack, and free run.

Although the game is a great new take on racing, the graphics are nothing special. When compared to gran turismo 3's city night scenes, they look very poor. But the graphics are still above psx level, and the cars are very good looking.

This is a great racing game, but if i had to pick one, i would go with gt3. Still it's worth getting tokyo extreme racer zero if you are at all interested in import racing.

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I rented this game and thought it was great. Although it doesn't have the GT3 graphics it comes close. If you've played GT3 you can't change body panels on your car, but in TER0 you can. The cars aren't licensed by the manufacturers, but look like the real cars(NSX, Supra, Skyline etc.)they are named by mumbo jumbo letters and numbers. You can Change The cars name to what ever you want. You can change the car color if you want, the body with spiolers, side skirts etc. and sup up the engine and suspension. The gameplay is great. you race racers on the street with traffic coming straight at you. There is over 200 miles of road to Race! Also there are many many racers that race you. The racers are AI, they even cover gaps so you don't pass them. The higher your rank in the game the more money you get but the racers are more difficult to beat. This game is great fun with hours of gameplay. The only complaint i have is that there aren't any cops.

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ok, straight to the point, GET THIS GAME!, if you are even the slightest bit interested in street racing this is the game for you, it's true that it doesn't have as much cars or tracks as GT3, but thats not what this game is about, the object of this game is to buy a car, race it on the streets of Tokyo, gain money, tune up your car and race some more, the thing that makes this game so much fun is how personal it makes things, you dont race on a track with 8 other nameless opponents, you drive around, looking for your opponent, you come up behind him and flash your highbeems, he lights his hazard lights to acknowledge your challenge and the game is on, you blast through the road going 200 mph dodging traffic, and the interesting thing is although you have a somewhat limited number of opponents (a little more than 380) each of your opponents have their own personality, you can check their profile, learn about what they do for a living and why they tune their cars, then you go out looking for the ones that you wish to challenge, they're not always driving around, the game uses the PS2's internal realtime clock, some of the racers only go out once a week, some of them only at certain time of the day and they either drive around in a certain area or sit and wait at an on-ramp for their next opponent, it makes things so much fun and a lot more realistic, like one time i drove around for an hour hunting down some chick in a BMW M3 that ran me into the wall at the last second causing me to lose the race, you can't help but take things personaly.

tuning your car is a little different too, you dont get all the stuff right from the beginning, you sorta have to earn them, at first you get 2-3 choices for each tuning catagory, after you race for a while you gradually start to get more and more upgrades, like a new type of spoiler, larger rims or a better muffler. and everything you do to your car is visible, like mufflers, lights, wheels even the new rolecage that you installed. and unlike GT3, you can easily notice the difference between 300 HP and 320 HP, how well you set your gears and even the weight of your car.

although it is easy to compare it with GT3 (just like i have), it's actually on a different level, the graphics aren't perfect but their pretty good, the way the cars drive isn't exactly similation grade either, but it comes close, you can't really pull of drifts but when your racing at 200 mph you really can't afford to lose any speed, your opponents give you no mercy, thats not to say the game is very hard, it DOES get very hard later on but the difficulty level rises very gradually so it never gets too hard all of a sudden.

so over all this is one of the must have racing games for the PS2.

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This game is like Pokemon for adults gotta catch them all! (cars, that is).

The title is a PS2 version of the Dreamcast niche hit, tokyo xtreme racer 2.. which was a much expanded sequel to (yes) tokyo xtreme racer (or tokyo highway battle, or.. whatever it was called in japanese). Anyway, trust me, it has a real pedigree.

Zero is better than the DC version in quite a number of ways no frame rate issues, no load time while on the highways, more highway buildings and landmarks, no bugs, two player split screen mode, more visual effects, etc etc.. all the good stuff has been preserved however.

Don't expect Gran Turismo 3 quality visuals, some of the tunnels and bridges generate quite nasty moire patterns as they run off into the distance, nor is TXR:0 competing as a touring car simulation .. its a night highway battle simulation, and comes with a little documentary on the street racing scene that shows the inspiration for the game perfectly..

Anyway there is far too much to talk about.. if you are AT ALL interested in road cars and what you can do to tune them up, how they look with new spoilers attached, what different engines sound like and how different models handle, then get this game!! After several weeks of fun, you'll be able to claim that you've weaved down the tokyo-yokohama expressway through night traffic at over 200 mph, in a car you built up resprayed and tuned yourself over many many days.. since it is unlikely you will be able to do this in real life, the game is worth every penny!

The gameplay in TXR:0 is really more than gran turismo in many ways with 400 opponents to find and beat, each with their own bio, pecularities and often identifiable driving style, (although you can beat the game to get a huge pot of money without beating all 400), by the time you've heard and felt the effect of your first engine upgrade, you'll be an addict..

By the way, the logitech force feedback wheel that has also been re-badged for GT3 also works with this game and since the games (GT3 vs TXR:0) are very different and complement each other nicely, you have no excuse! you need the wheel and gt3 and tokyo xtreme zero...

(I've put perhaps 30 hours into the game so far, and have unlocked half the highways and less than half the cars in the shop, although I've only tuned up and put 1000 miles on just *one* car .. I'll probably still be playing this title in a month).

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Now i have been around the block a few times on Ps2 games and by far the best racing game i found was this one, and i have never regretted buying it. with the nice turning attributes(not found in grand turismo games where turning is a chore) this game will rock the streets. Unlike games like grand turismo, it speciallizes on the outside appearance of the cars,not the inside, which is a big pro.(what is so great about changing spark plugs,anyway?) the lighting is very detailed, and the racing is endless, so why wouldn't you want this game? the only downfall i see is the fact that the music litterally sucks, besides that, buy this game

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Wednesday, May 7, 2014

Reviews of Scooby Doo: Night of 100 Frights

Scooby Doo: Night of 100 Frights
Customer Ratings: 4 stars
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This game is one of the best i've played for the gamecube so far. It's challenging, has a nice plot, takes a fair amount of time to complete, and has some comical elements as well. Some areas of the game are so challenging they're frustrating, and you'll be so happy when you get through it you'll quickly run to a mystery machine to save the game so you don't have to go through it again. It challenges you to think about how to get some of the monster tokens and some of the scooby snacks. The puzzles aren't super difficult, but they do give a fair amount of difficulty. i really like the cut scenes in the game; they remind me so much of the cartoon and they're cool. The only thing that keeps me from giving the game a perfect 5 stars is that all of the bosses (except for the mastermind) are too easy to defeat. everything else about the game is exceptional. The game is definitely worthy for buying.

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For those of you who are tired of games that are prone to inducing epileptic seizures then Scooby Doo!: Night of 100 Frights is the kind of simple game you should get into.

The story has Shaggy, Fred, Daphne and Velma get kidnapped by The Mastermind (Tim Curry, in his second outing as a Scooby Doo baddie) and Scooby must rescue them from a spooky mansion.

Not the most imaginative of plots but it's loads of fun playing Scooby. The levels are kind of easy at first but complicate, only slightly, soon after the first power up. You get infinite lives so if there is a certain level you get stuck at, you can try again and again until you get it right.

The opening cut-scene has very bad graphics but the graphics of the actual game are nice and colorful. The music is pleasant enough but it gets slightly annoying after a while.

Definitely a game for children of 5 years and up (um...adults too) as the puzzles are not too heavy and the gameplay is light and easy. Worth the money for sure. The only bad part of the game is the inability to control the viewpoint. Many lives are lost because you cannot see where Scooby is jumping to. It's a minor complaint of an otherwise cool game.

Graphics B

Sound B

Gameplay B

Lasting Appeal B+

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I've played them all, but only this one gives me the nostalgia of the original show! It even has the show's laugh track in it!! the weapons and items, the scenary, everything in this game is scoobyrific!!!! And the fact that you fight against classic scooby villians makes it all the sweeter!!! Do yourself a favor oh scooby fans. . .play this game!!!

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I've played this game more than once. But I have to admit I never finished it because it became too hard late in the game. Not to say that I won't sometime. The thing is it's really fun. Game Play is smooth. And you can explore many great areas and worlds. It's true to the cartoon. Don Knotts is even a character in the game. The story is good, the monsters are great, the scenery is great. Let me caution you against playing the game with cheats. As the game can not be finished that way. That's according to Nintendo themselves. And there is no ActionReplay code for it. This is one great game set in a myriad of haunted worlds.

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I BOUGHT THIS FOR MY CHILD FOR THIS CHRISTMAS. I NEVER HAD GAMECUBE SO WHEN IT ALL CAME.I SAT DOWN TO PLAY IT. IT IS AWSOME I ALMOST WANTED TO GIVE IT TO HIM NOW. THE GAME IS JUST LIKE THE CARTOON BUT YOU ARE IN CONTROL.

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Sunday, March 30, 2014

Enter the Matrix - Xbox Review

Enter the Matrix - Xbox
Customer Ratings: 4 stars
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I bought this game the day it came out. Being a huge Matrix fan, and an avid gamer, I thought that I would enjoy the game immensely (I'm also a huge fan of Shiny Entertainment I loved Earthworm Jim and Wild 9's). Sadly, while the game IS fun, I wish they had delayed it to make it perfect. As it is now, it's only slightly above average.

As you undoubtedly know from every other review, the game shows the events of Matrix: Reloaded through the eyes of two characters: Niobe (Jada Pinkett-Smith) and Ghost (Anthony Wong). You see things from different perspectives, and see how storylines from the movies are tied into each other (Also, it ties the Animatrix storyline "Final Flight of the Osiris" into the movie, which I thought pretty cool). The game contains tons of FMV that you can't get anywhere else, so Matrix fans pretty much don't have an excuse to not get this game. For the rest of you, I'd read the rest of this before you make your purchase.

The game has many good things going for it, but Shiny always has some huge "but" to destroy any good notions you had. The character models are gorgeous, but the textures boring and the levels sometimes downright ugly. The fighting engine is magnificent, but the enemy AI either stupid or bug ridden (ie, SWAT members walking into walls, facing away from you while you pulverize their pals, etc.). The levels inventive and huge, but save points pop up too often, and many of the sections between saves consist of (not exagerrating at all) running literally 20 feet, seeing an in-game cutscene, running 10 feet, seeing an FMV, then save point. That's it. That's not fair to the gamer. I like to earn my saves if it's going to be a "save point" system. Plus, sometimes the levels consist of "run here, kill the guards, and enter the door." It could've been so much better, had just a little bit more time been put into it.

Also, the game has some of the worst driving levels I've ever seen. You can only be one character or the other, so you either drive (Niobe) or shoot at people chasing you (Ghost). And, no matter who you are, your buddy is a moron. You actually have to hold down a button to get Ghost to shoot at cops, or the twins, when you're Niobe, and you have to pray the AI Niobe doesn't run into every single obstacle in your path when you play as Ghost. I think they were decent, but it could've been much better... and God, the city streets are ugly as hell. Midnight Club 2 and Grand Theft Auto have shown that the city can have personality. The driving graphics are inexcusable.

However bad that sounds, the main component of the game is the third-person (think Splinter Cell) type adventure, and it's actually done quite well. However, the whole time I was playing this, I couldn't help but think, "Why couldn't they let the camera be controlled by the gamer? Why do they wish to punish us?" Splinter Cell's control scheme could've been used, and it wouldn't have affected anything (they barely use the right analog stick at all), and it would've basically eliminated all of those nasty camera issues that this game has. Nothing is worse than fighting 6 guys, then having the camera swing 180 degrees around, then trying to figure out which way you were headed. This should have been addressed early in the stages of the game design. It's almost as bad as Nintendo not having any different control schemes for Metroid:Prime. Talk about aggravation.

Also, I won't discuss the "pseudo-flying" level which finishes the game, because it is the worst level I've ever had the displeasure of playing. The Squiddys are so poorly shown, it looks like cheap "green-screen" effects from the early 80's.

All in all, this game disappointed me. I love the Matrix, and I liked the Matrix: Reloaded. I like Shiny Entertainment, and I think that this could've been one of the greatest gaming achievements in recent history. I wish that Shiny had held back the game until Revolutions comes out, and ironed out all the bugs, changed the ... control scheme, fixed some textures, and thought out the obvious stupid stuff this game seems to fixate on (constantly reincarnating enemies in a closed Post Office, etc.) and this could've been the greatest game of 2003.

I'm still upset.

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For anyone who doesn't know this game weaves in and out of the movie. You play as either Ghost or Niobi on missions that run parallel to the latest Matrix movie.

The movie sequences were probably the best part of the game. The cutscenes were shot while the movie was shot, so the look is very authentic. The story, much more complex than the first Matrix, is explained a little by the game.

The driving sequences were difficult, and more frustrating than challenging. The hovercraft gameplay was infinitely more frustrating.

The graphics are pretty good. Most of the levels looked pretty good (the hovercraft and sewer levels looked absolutely terrible). The graphics are about as good as your typical 3rd person shooter. The characters looked a little boxy, and Niobi and Ghost look a little awkward when fighting.

The controls are a bit counter-intuitive: with black as the firing button, and the right thumbstick bringing bringing up first person zoom. You cannot control the camera angle. Sniping is damn near impossible. The kung-fu fighting is not as good as a genuine fighting game (Tekken, DOA, etc), but it's not so bad as to really take much from the game.

The focus element of this game is, perhaps as expected, the most fun. The characters can focus, slowing down time so you can do cool stuff (run along walls, jump long distances, dodge bullets, etc). There are a lot of cool things to do in focus mode, and it makes the game worth playing.

This game will keep you busy for a lttle while. The bullet-time makes it worth playing and the cutscenes keep it interesting. If you're not a Matrix fan, definately try this before you buy. But be forewarned this game is difficult to master.

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I was fortunate enough to get to play through the game recently, here's what i thought of it

Graphics:

Character Models are are really good, but the environments don't look nearly as good. There's little to no atmospheric effects (fog, rain, etc). All in all the game looks bland. Special effects, like bullet time, are well done. Motion captured moves have choppy transtitions. (for example, the end of a punching animation does not smoothly flow into the animation for kicking, leaving the game looking jerky) . I saw a special on mtv about the game. It was pretty clear that ETM uses a modified version of the Messiah engine. The programmer was demonstarting the same tessellating polygon technique used in Messiah. It's interesting to see how powerful some aspects of the game's graphics engine can be, and yet the game still looks so bland.

Sound:

No problems here, uses mostly the ochestral score from the first movie.

Gameplay:

Kung Fu battles can easily be won by mashing buttons, except against agents. Go into focus mode and then mash buttons to hit an agent.

Gunplay is awkward, at least on Xbox. Using the black button to fire your gun is not very intuitive. Sniping is very frustrating, you push the right analog stick to enter first person mode, then you must push fire to bring up the reticle if you did not already have your gun drawn.

Running up the walls, backflips, etc. are all easy to execute and can be useful in doding enemy fire. Strafing is a pain in the neck, i don't understand why shiny chose not to let you strafe with the right analog stick.

Overall the 3rd person missions are usually short in length, The combat is unvaried. Many sub-levels are very similar. Once you've seen a couple, you've seen them all (with a few exceptions)

The driving in the game is mediocre at best. There are about 4-6 driving levels. The environments are empty, very few cars, even on the highway levels. The enemy AI is downright stupid. The physics are horrible.

The flying levels are downright unplayable, i didn't play as ghost, so i can't comment on the gunning levels.

The cinema scenes range from great to poor, but some are definitly worth seeing.

Hacking the Matrix:

a fun aside, one of the best parts of the game. I think i've completed everything possible in it, in which case it doesn't add more than an hour or 2 to game length.

Playing through as both characters:

More of a chore than anything else. Alot of repeat levels, through there is some new content. It's like how you used to have to play through Tony Hawk games with multiple characters to unlock things: you've seen most of it the first time through.

RENT it, it's not very long about 8 hrs, and it certainly does not have much replay value. It seems like they got way too caught up with all the technology they had available and didn't take the time to fix the gameplay problems.

Honest reviews on Enter the Matrix - Xbox

When I heard about this game, I didn't think it would be much more than a re-make of Max Payne (which is an awesome game nontheless). But when I bought it I was blown away by the realistic looking faces and unbelievable cut-scenes. Did I mention the real movie cut-scenes done by the real actors? This game is a Matrix movie in and of itself. With a special "Hacking" feature, you can actully "hack" into the Matrix mainframe. I use this feature to insert many cheat codes that make life in the Matrix soooo much easier. I could beat the game without them, but this just speeds things up. You can also unlock secret messages from Morpheus, Trinity, Neo, and many more other characters. I played this game after seeing "The Matrix Reloaded" movie and couldn't believe how well the storyline ties in with the movie. The decisions you make in the game actually affect the outcome at the end. It's actually 2 games in one since the gameplay as Ghost is totally different from that of Naiobi. Oh, and with a certain cheat, the game becomes a multi-player fighting arena. Yeah, Enter The Matrix goes Tekken. Awesome!!! Well, I hope this review persuades you to invest in this amazing peice of the Matrix Trilogy. Sure, the graphics can be a bit choppy at times, but the overall experience is definitely worth the bucks.

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The matrix. A great movie. A grand movie. Enter the Matrix? Find the exit quick. Fortunately, you can be told how bad this game is, you don't have to see it for yourself. This game is a dissapointment. The movie was so great, hype surounded the game, it came out, people were fooled.

Bad graphics + glitches + bad control = bad game.

If you have twenty bucks then simply buy a tom clancy game (splinter cell, ghost recon) or for ten bucks more get Halo. But please, please save your trouble and stay away from this game. Please don't be fooled. And if you don't believe merent it.

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Saturday, February 22, 2014

Cheap Skylanders Giants Single Character Swarm

Skylanders Giants Single Character Swarm
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $14.55
Today's Bonus: 3% Off
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Swarm is one of the new GIANT Skylanders available at release of the new Skylander Giants game. These giants are absolutely devastating characters. They can walk through small baddies, crates, chests and destroy special Giant Smash gates. They are also slow and not particularly well suited for jumping (3DS players)I always pair a giant with a speedy (Pop Fizz) or good jumper (Gill Grunt).

Swarm develops into a nice, quality character to play with but he will not dominate the way Crusher does. (Crusher is practically unstoppable!)

Most Skylander choices come down to preference and attraction to the character design. If you like Swarm's look, you won't be disappointed in your purchase once you get him in game.

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My 9 year old loves the game (and I play just as much as he does since we're usually doing multiplayer). We had three or so of the giants before, so I grabbed this one and another new one to surprise him.

It's actually a great character out of the box has some decent fighting skills, close melee and distance weapons, and great starting health. We spent some time in battles to get some fast cash to level them up a bit and get the upgrades, and it's quite a scrappy giant.

My son loves turning it into a cloud of bees to swarm around things and damage them that way.

Well built as all of them are.

Great addition for those who love the game.

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Love his abilities. My daughter likes him and I like the game too. You can turn into a swarm of bees and take no harm and attack your enemies. That is the coolest feature. He flies and shoots at the same time also. But as all sky landers you must build skills to get these abilities. His eyes glow on the portal and he looks cool.

Honest reviews on Skylanders Giants Single Character Swarm

I've purchased several Skylanders Giants characters for my grandson. This is one of the characters he wanted. He plays Skylanders all the time...and talks about them all the time! Swarm is well made and durable as are all of the characters I've purchased for him.

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This was given as a gift. My son wanted it and he loves it. Need I say more? (Filler, filler)

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