Showing posts with label halo reach xbox 360. Show all posts
Showing posts with label halo reach xbox 360. Show all posts

Friday, January 30, 2015

Buy Aliens Vs. Predator: Extinction

Aliens Vs. Predator: Extinction
Customer Ratings: 4 stars
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Aliens vs Predator Extinction is a StarCraft style game pitting the human marines against the classic sci-fi monsters Aliens and Predators. Three separate campaigns await!

There are 7 missions per group, and 20 maps that you explore. Sometimes you are the marines, trying to defend your base against the onslaught of nasties. Sometimes you are the aliens, carefully tending to your nest of eggs and developing a new queen. Each group has its own growth trees, its advancements and goals.

The graphics are good but not excellent. The maps are sometimes quite on the plain side endless caves, endless jungles. The sound is reasonably good and does give you a spooky feeling sometimes, worrying what might be around the next corner.

None of the groups are easy to play, and the game is definitely not an arcade-style shoot-em-up. You have to lay down a well thought out strategy, using each of your unit types to its best advantage, if you're going to win. Anyone who has seen the movies knows that whatever side you're on, there are usually overwhelming odds stacked up against you that usually leave only one man standing. The game is no exception. Don't expect an easy mow-down-the-enemy game. Whichever side you play, you're going to have to play WELL to move along.

I realize that plots are usually rather transparent in these games, but I do still like them. I was disappointed with the plot and cutscenes in here you get a brief 'do this' description in the beginning and if you win, you win. I would really have loved some cinematics to show what was happening and to give you a sense of satisfaction when you win the game. To just have it say "OK, campaign done." wasn't very much fun after many hours of playing.

Probably the most disappointing part was the complete lack of multiplay. We often have friends over the house to play games with us, and this one was a sit-and-watch game only. You can't multiplay in the same house. You can't multiplay over XBox Live. And since there are only 7 missions per group, once you finish those missions, the game is completely over. That's rather short for us we enjoy games that we play for months and months, unlocking new features and missions and playing multiplay. To have a game that just ends after a week of play seems rather short.

A great game for a sci-fi and StarCraft style strategy fan, but be ready to sell it back to the game store for their used shelves when you're done.

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First let me start off by saying I absolutely love the Aliens vs. Predator franchise. Its probably one of the best ideas that had ever been conceived. Pitting two of the most popular movie monsters of all time against one another in a fight to the death...what could be more fun? Well, unlike the other Aliens vs.Predator games, AvP:Extinction breaks the First Person Shooter criteria and comes in with a Real-Time Strategy game. Its a nice attempt, but ultimately flawed.

The graphics in the game are sub-par...as far as a strategy game goes they're decent, but just very average...clearly nowhere near the caliber of Warcraft III or Command and Conquer: Generals. However, examining the creatures up close yields further distortions in graphics. Some of the aliens look ridiculous, and the Predators look just plain silly. The design is very cartoonish, just like Aliens vs. Predator 2 for the PC, which many people complained about. The environments are also very drab and dull...nothing really stands out. Some of the jungle environments are nice, but most of the environments, such as interior settings and caves, are just lifeless and boring.

The game itself is very simplistic. While creating endless droves of Aliens is alot of fun, the whole game just lacks substance. Aliens use the Queen to lay eggs, and drag back hosts that they killed (or more likely, just invaded and nearly wiped out your colony the moment the mission started). The Queen is basically the epicenter of the hive...you purchase all upgrades by selecting her, and using 'currency' earned by killing your enemies, you can upgrade your aliens. The basic Alien species are there: the warrior, the drone, the dog alien from Alien 3, the praetorian introduced in the AvP games, and new Aliens called 'Ravagers', which are huge, monstrous aliens with blades for hands that rend and maim opponents. The 'Carrier' is a large Alien that allows facehuggers to attach to its dorsal spines and leap out at enemies as you go. Nice ideas, though the creatures themselves look uninspired. All the aliens have unique abilities, and playing as them was an overall fine experience, but the game is just not executed well.

As for Predators, you are very limited in forces, which is understandable considering how powerful they are. The only building they have is the 'Shrine', where upgrades can be purchased and new Predators summoned. All the Predators have unique abilities and weapons, though some of them look uterly ridiculous...one Predator has a scythe, and it just doesn't go well with the whole Predator look. Cloaking is utterly useless, since it seems that everyone and everything can see you regardless. Predators earn curency by killing, as well as taking trophy skulls of their enemies.

Marines are simple enough to use, though difficult to play. The 'CommTech' is used to purchase upgrades and summon more units from the dropship. If the commtech is killed, you're out of luck. Some of the humans are immensely powerful, which throws the balance of the game off alot. The marines don't have any structures of any kind, just one landing beacon where the drop ship lands. Marines earn currency by fixing 'Atmos' which generate steady income. They must be defended, since Aliens and Predators will try to destroy these every chance they get.

The game is unbeleivably difficult...it should be the Aliens that come in countless swarms...not marines and Predators. The final Alien mission is infuriating...the moment the mission starts out, you are attacked by all three sides (Marine, Predator, Mutant Aliens) and they don't attack each other...they attack you. Some of the earliest Predator missions open up right into the middle of a fire fight...the Predators should be able to decimate marines but the endless swarm of marines and their incredibly strong fire power are too much. The game can end before you even get out of the starting area. As for marines...forget it. Aliens and Predators swarm you so much you won't even know whats going on half the time.

Overall, the game's biggest fault is that it was designed narrowly...with the consoles in mind. All the races, while characteristically different, are fundamentally the same. None have any structures, other than the main population center (Queen, Shrine, Landing Beacon). The game is somewhat unbalanced, with some units just being far too powerful. The idea of Alien procreation is good and is probably one of the best aspects of the game, but this game is just far too basic of an RTS. Perhaps its biggest fault is the complete lack of Multi-player and custom missions. Once you beat the game, that's it. You're done. There is nothing else to do, unless you want to try for a 'medal' by fulfilling all mission requirements in a certain amount of time. The game is virtually devoid of extras, and there are no ending cinematics...when you beat a campaign...that's it...you're just done. You won. Nothing else. There is no downloadable content or anything else...this is strictly a one-player strategy game that, once beaten, has absolutely nothing else going for it. This was a decent attempt to expand the Aliens vs. Predator franchise into a new game genre...but it fails. Perhaps they should've paid more attention to existing strategy games...its utter lack of options and extras throws this game back almost ten years...compared to other RTS games, it is basic and completely mediocre. The game was fun, but it took only about 2 or 3 days to complete, and playing it anymore beyond that became pointless, because there was nothing else to do.

This just further proves that RTS games belong on PCs, not consoles. Had this game been released for the PC, with multi-player options, extra content, and a better game engine overall, then this would have been a winner. As it stands, it was a decent but failed attempt.

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Okay, I am kind of hesitant playing a strategy game without a mouse, but this game's system is actually really easy to learn and use. All three species very, which keeps you hooked after the first few missions. I would like to say that since each side varies so much, that each side would be really different to play, but it isn't so. You still need large numbers to accomplish much in this game. The upgrades are nice and inventive, and the Predators ripping the heads off of their kills is priceless! The sound effect for that particular event is great.

I did like the soundtrack, even though there was very few background tracks total.

Over all, the game is very hard. But it does have it's perks, and if you can't afford a computer and still love strategy games, this one will definetly fill your plate.

Honest reviews on Aliens Vs. Predator: Extinction

I had this game years ago an loved it but lost it. I saw it in amazon an knew i had to get it again. Graphics arent the best but especially if you have hd its still really good an easy to learn with constant fighting.

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Kids liked it. Didn't hold their attentioni very long unfortunately. They go back to it every now and then. Gives them a change.

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Saturday, November 1, 2014

Reviews of Frag FX Shark Controller for PS3, PC and Mac

Frag FX Shark Controller for PS3, PC and Mac
Customer Ratings: 4 stars
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i'm a pc gamer. hardcore. mouse and keyboard since the quake 3 arena days. i have never been able to compete on the consoles because i can't get my thumbs to make a controller do what i want. while all of my friends play on consoles.

for people like me the Shark is a godsend.

i own the original wired fragfx, a fragenstein, and a scorch. the shark performs well above all of these.

the mouse movement on the shark is perfect. playing mw2 with the in game sensitivity at 9 and the shark set around 2.

my only problem with it is the size. the mouse is just too big. i need to hold my hand a certain way just to reach all of the buttons..kind of annoying. and we can really do without the rapid fire and macros.

when i wear this one out i'll definitely buy another.

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I play games in bed with my TV at the foot. It gets uncomfortable after awhile with my arms holding a dualshock 3 over my stomach. This controller allows them to rest on either side of me. You can also set this controller to the same input as your dualshock Eg. 1. That way you can have a dualshock in your right hand and the fragchuck in your left. I love the "fragchuck". It fits well in hand and everything for the left hand is there, plus motion sensitivity, macros, rapid fire, and more! Could pack 2-3 more buttons in, though.

The mouse feels good, the buttons take a little getting used to, but are intuitive and easy to adapt to. The mous pad is good too. However, it's a little too big for me and I have good sized hands 7 inches from my middle finger to the bottom of my palm. Because of the shape, It actually fits better in my left hand than my right, of course then the buttons are imposable to use. I could have gotton used to the size but didn't want to since it wasen't very compatable with some of my games (See details section below).

There is a lot of disinformation surrounding this product. There are a lot of positive reviews from people playing Calld of Duty (Newer ones) and a lot of bad reviews calling it a "rip off". Aparently compatbility is hit or miss since PS3 was not made for a mouse and the fragfx shark has to emulate a thumb stick. To be fair to Splitfish they made a niche product, great for some of todays most popular games, but it's game manufacturers that are not making their titles compatible with Splitfish controllers. But then, why should they? It is a 3rd party controller. Also, why would Sony make the PS3 compatable with mice when most console gamers like the dualshock 3? I should add that some users don't like to use mice and the only refuge they have from the advantage a mouse gives users is on a console.

Pros:

The Concept is sound

Wireless, no lag

The design looks sweet

The "fragchuck" is almost perfect!

Great Battery life

Works with some F.P.S. games

Cons:

Price!!!

Dosen't work with some F.P.S. games

PS3 Games were ment for Dualshock controllers

3rd parties don't get much support from developers

OK as an optical mouse (Not great, Not laser)

Mouse is a little too big in my opinion

Disinformation about it

THE BOTTOM LINE: DOES IT WORK, AND IS IT WORTH $89?

Yes and no to both points! It works with some games and not with others. It may be worth it if your game is supported, you get past the learning curve, and you really want to take your "hard core" gameing up a level, or if you seriously want to get into PC gaming without the keboard. Otherwise, it's not for you and you will end up unsatisfied. I suggest you keep everything, and thouroughly test out all your games as soon as you get it, then you can get a refund if it does not meet your expectations.

Price I would consider keeping it for (Opinion):

$34.99

Price I would buy the Fragchuck alone (Opinion):

$29.99

DETAILS:

There was no combination of ingame look sensitivity and "dead zone" sensitivity that removed diagonal "staircasing" without making tracking too slow for most of the games I've tested. I saw reviews that mentioned the same thing before I purchased. I decided to give it a try anyway. To their defence, I tried evey combination of dead zone to ingame look sensitivity in the games below with limited success.

Homefront (Demo):

Staircased at dead zones of 0-5 and required too much mouse tracking with 6-9. 6.5 was almost workable except it required me to repeatedly pick up the mouse and reset it to look around. Was less efiecient than the dualshock.

Call of Duty: Classic

Same as aboave, but worse.

Call of Duty: Black Ops (Demo)

Works really well but seems to move up/Down slower than lept/right. No staircasing/jittering with ingame sensitvity at max (Insane) and deadzone = 3. Workable but will take some getting used to. Recommended for this game but it's not perfect.

Call of Duty: Modern Warfare 2 (Demo)

Same as black ops aboave. Abviously, these are the game it was intended for.

Killzone 2 (Demo):

I was able to resolve staircasing and jittering. Requires maximum ingame sensitivity and a deadzone of 4. Too slow of movement, mouse has to be picked up and drageed all over in this one. Not recomended.

Killzone 3 (Demo):

Better than above but not as good as COD:MW2 or black ops. It is still too slow. too much mouse tracking.

Battlefield 1943:

No staircasing. I needed a dead zone of about 3 to get rid of the jittery/jumping when trying to "pixle point" at an object. Although better, I found tracking was still too slow/difficult to play with. Would take some getting used to. It makes driving vehicals or flying extreemly difficult, if not imposable.

Infamous:

Works well enough to play. Better feel than the dualshock but jittery/staircasing not completly gone.

PC USERS:

When set as a mouse it is fine, sweet to have four extra buttons! Not as good as my logetech MX 5000 laser mouse but it tracks as well as an optical (A cheap one). Also, since I was a console gamer before PC, I tried this on a game I have always dreamed of having a "fragchuck" for...The Descent series. Although windows 7 x64 recognizes it as a gamepad and all of the buttons/analog stick work, it would not recognize the anolog or mouse movement in Descent 1. In Descent 2 this problem is fixed but the mouse has dead zone issues, and when that is ajusted it's too slow, requires too much movement, and is'nt as accurate as my MX5000 laser (Not even close). So, it was esentially useless. Too bad! Fine, I can just use the MX5000 instead by choosing the mouse and joystick option. Worked perfect, very addicting. I set drop bombs to the motion sensative melee and afterburners to the joystick button (L3)! That is sweet and there are 10 buttons on the fragchuck, if you count L3 and the D-Pad, to assign functions to. They could have packed 2-3 more buttons in though. I also, tested a few other FPS games (Older School) that did not work to my satisfaction. Bottom line: if your game supports joystick and mouse operation in tandom (and gives you complete control over button reassignments) then it "might" work like you want it to, otherwise it's a crap shoot. Don't know about newer games like far cry, fallout, and etc.

Note:

I really wanted it to work for me and to give it a fair review. I even pulled it back out of the return box to test it agian on a few titles I forgot about, just to make sure I wanted to return it. No go. Given the range of experiance I got out of it and the problems I was able to almost resolve, I would say my unit was not defective. It just almost works. Maybe it will work better for the games you want it for. Good Luck.

PS:

that guy on youtube (zDD) is displayed prominantly on the packaging and endorsed by Splitfish. Not to say his videos are fake, but his incentive is to paint the product in a positive light. Therefore he's not going to post a video showing what games it doesn't work in! A one sided story is at best a half-truth. So, don't be supprised if your experiance is different form his.

Best Deals for Frag FX Shark Controller for PS3, PC and Mac

After several hours of researching the Frag FX Shark, AIMON PS, EagleEye, and XIM3, I finally settled on purchasing the Frag FX Shark controller. Here's the lowdown:

The Frag FX Shark does work as promised, depending on the game being played (based on what I've read). I have only tried it on COD MW3. The best thing about the Frag FX specifically is the sensitivity dial on the controller. This makes it as plug and play as can be with this type of setup. No need to download game specific firmware or any other garbage. The controller is fully customizable as well (remap buttons, macros, blah blah). Basically, you plug in the wireless stick into a USB slot, turn on the mouse and controller, and presto -it works. It is recommended to set in game sensitivity to max and then adjust using the dial on the controller. I've found slightly past 2 to work best for me.

Yes, there is some staircasing with the Frag FX. It won't affect gameplay much for the average gamer and it might even get sorted out with a firmware update later on.

The wireless works well and I had 0 problems with interference. I have a wifi TV, 2 routers, cellphone, cordless house phone, iPad, and the ps3 all in the same area. Did not have any problems at all.

My biggest issue with the product is the ridiculous size of the mouse. I can get over the cheap feel of the plastic, but the size of the mouse is as if it was designed for Captain Banana-hands. This isn't enough to make me return the product.. it is, however, the MAIN reason I knocked the Shark down to 4 stars. The only other issue is more of an annoyance than anything else... even when the controller and mouse are turned off, if the USB stick is plugged in, the ps3 will assign it to controller 1-4. This is annoying in 2-player games if you want to use the dual shock controller and play by yourself as the game will ask player 2 to hit X to join (or automatically add player 2 into the game).

If you are a typical gamer, this is a great product at a great price. It's not as great as a PC mouse in terms of accuracy or quality, but it does do the job.

If you are a hard-core FPS gamer looking to dominate everyone just get the XIM3. This is one area where you definitely get what you pay for.

For reference: (based on my e-findings)

FRAG FX SHARK $60 (when I purchased) $90 now

See above for review

pros (no setup, sensitivity dial, includes lap board, great fragchuck design, 'snipe' button which slows mouse movement)

cons (cost, mouse size, staircasing, works better on some games than others)

AIMON PS ELITE $80

pros (better mouse, less staircasing, better 'quality')

cons (complicated setup, firmware flashing required for each game, no MAC support to do said flashing, possible wireless signal issues, cost, no sensitivity dial)

EAGLE EYE $55

pros (real keyboard and mouse, cost)

cons (complicated setup, need PC to set up the hardware, game specific settings required)

XIM3 $150

pros (unsurpassed accuracy and quality, real mouse and keyboard, LCD screen to assist setup, 1:1 conversion)

cons (requires an xbox controller to be plugged in, can make a mess with all the cables necessary to use product, very high cost, no mac support for updating firmware, made for xbox and requires adapters to use on ps3)

note: $300 on amazon market. It costs $150 at the maker's website (google xim3)

SUMMARY:

Average gamer who wants a plug and play solution? Get the FRAG FX SHARK

Want a higher quality product and don't mind tweaking settings and tinkering? Get the AIMON PS ELITE (then head to their forums and read up)

Want to use a real keyboard and mouse at low cost? Get the EAGLE EYE (then head to their forums and read up)

Insist on the absolute best, regardless of price (hardcore gamer)? Get the XIM3 (then head to their forums and read up)

You can't really go wrong with any of the 4 options.. I got the Frag FX because there's no setup and amazon prime shipping was offered.

I will update this review after testing the Frag FX on Battlefield 3.. I've held off because I doubt it will work very well as the game itself currently has lag issues.

Honest reviews on Frag FX Shark Controller for PS3, PC and Mac

I was scared when ordering the shark. I thought it may not be worth the money. but i am glad i did get it. It works great in call of duty and battlefield bad company 2. i also tried it in fall out 3 and new vegas. I works ok but it does smoothly go diagonally in these games. ALso in the fallouts you can not get the sensitivity high enough to make it seem like you are playing on computer i have to constantly pick up the mouse. In call of duty is where it shines it gives me pixel by pixel aiming i can turn quickly up down side to side diagonally it all works really good.

i mostly play call of duty black ops so the controller was worth it to me if you play games other than fps it might not work good but for fps it is alot of fun. It makes target acquisition much easier as well as following moving targets.

the build feels sturdy doesnt feel cheap. It is really easy to set up

comes with a mouse pad that is pretty good

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I just picked up the new fragfx shark... I have never used a mouse for gaming before, as I never game on a pc. Been gaming on consoles since Atari, but wanted to try this out based on all the hype about mouse being better than analog sticks for aiming and all. The thing cst $90 plus shipping, but I took the plunge to try it out with black ops. Got it in thursday after playing black ops for a few days with my dualshock 3. The first day I thought i had wasted over $100 on something that I could never learn. My first 3 matches I went roughly 1 kill and 23 deaths average. Considering I had been going 21-16 K/D with the dualshock it wasn't very promising. I decided to stick it out for a week before putting it on craigslist and ebay.. I am sooooo glad i did that, because after only 2 or 3 days I finally got used to using the mouse to aim, and now I feel quicker and better in game. Played a round of Battlefield and went 36-9 K/D playing conquest on white pass, No camping , moving from flag to flag the whole time. On Black Ops had my first ever 7 kill streak and did it twice with a k/d of 21-9 in one game. granted the game is new and I undoubtedly got better as I learned the maps, but I have been playing BFBC2 since launch and this was my best round ever.. I got the Shark which is wireless, and I have noticed no lag, but the price is steep. I have no experience with any of the other models, but this one works great for me and I will probably never go back to using the dualshock for an fps.

A few side notes. I have heard reviews say the mousepad isn't good. I am hoping to buy a better mousepad to compare but the one it comes with does seem a little smaller than I would like.

I bought a 4 pack of pre charged duracell 2000 MaH rechargeable batteries with the charger at walmart for $13 and still haven't ran the first 2 batteries dead. The battery life is very good, and with rechargeable batteries cost should be minimal.

UPDATE...... I bought a rocketfish gaming mousepad from best buy and would highly recommend it. A little bigger, way more responsive, and has a speed and control side. I prefer the speed side but both are better than the one provided by splitfish.

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Thursday, October 23, 2014

Review of Universal Media Remote X360

Universal Media Remote X360
Customer Ratings: 4 stars
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I love having this remote and not having to deal with messing with the controller. It works great, the only down fall is that you have to have the remote pretty much pointed directly at the xbox, unlike a controller that you can use at any angle. I still love having it though!

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Sunday, October 12, 2014

Reviews of Castlevania Curse of Darkness - Xbox

Castlevania Curse of Darkness - Xbox
Customer Ratings: 5 stars
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As someone who enjoyed previous Castleavania games going back to the early Nintendo systems, I did find this new incarnation to be somewhat different than the 2D games of old. But I still liked it a lot. Basically this game has been my main preoccupation for the last 2 weeks or so. I'd rank it as one of the top 5 Xbox games I've ever played (out of 50 or so) in terms of sheer fun level. Primarily I liked the fact that as you gain new items & skills, you can go back to previously explored areas and new areas will open up. This "expanding universe" aspect makes it similar to the Super Metroid games and a little like some of the Zelda titles for Gamecube. I also found the "Combine" system (of seeking out materials to create new weapons and armor) to be very engrossing, and I liked the various ways to obtain those materials steal from monsters, seek out hidden rooms, etc.

The graphics and sound FX are well below the "all-time great" level of games like Halo 1 or 2, but they're perfectly servicable, ranging from very good to excellent. I thought the spooky ambiance of the various castle hallways, dungeons, etc., was actually captured rather well.

Although I did completely get into the process of exploring the various worlds of this game (especially with the help of some online FAQ references!), I will concede a few drawbacks. The currency's uses are fairly limited. There's only one shop, and the things you most want or need cannot be bought there. And in the later stages of the game, you accumulate a lot of excess cash that can't be used for anything. Also, the process of levelling-up your character and his "I.D." (innocent devil) companions definitely got rather repetitive and a little boring after awhile. Those are minor drawbacks, however. Overall, this is a great game!

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Castlevania as a whole started with one thing in mind. . . kill the vampire plaquing the land. The same can be said about Castlevania: Curse of Darkness. You play as Hector, a devilforge master. What's a Devil Forge master you ask? A person with the ablity to create monsters/and or weapons. Devil forge masters in this game have the same amount of power as Dracula's right hand man, Death. Huge 3D like invorments(like from LOI), wild monsters, gorgeous graphics, and a suporior sound track help Hector along the way to get revenge for the love of his life Rosaly. As far as story line time, this happens a little after Castlevania 3: Dracula's curse. So in other words, you old school guys(like me) will enjoy seeing what happeded after Castlevania 3. Pick it up today, you will NOT BE SORRY. Oh yea did I mention, that you get to play as Trevor Belmont? Oh I didn't, good luck, and make Dracula pay!!!

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This game's combat system makes the Castlevania series worth playing again. Since Symphony of the Night I've been yearning for something and this game was my answer. It is simply incredible. A must have for all Castlevania fans!

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The fact that this game is a collectible, but it's not backward compatible. It will not work on your XBOX 360 system even if you purchase an original XBOX internal hard drive, it doesn't work. My friend will just let me borrow his first gen XBOX so i can play this great game.

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One of the best Castlevania games I have ever played. Fun, exciting, and has challenges around every corner. Easy to get in to.

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Monday, September 8, 2014

Discount Mortal Kombat: Komplete Edition - Xbox 360

Mortal Kombat: Komplete Edition - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $14.98
Today's Bonus: 50% Off
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I have just finally got around to getting this game. I have been a serious MK fan since the first one was in arcades. Sill have the SNES & Genesis MK's. Still got the Sega Saturn & PS one's too! I have been a little on the fence about some of the MK's that have came out since the Dreamcast days. Deception & a few others were pretty cool. Yet I just felt they weren't as good as the first 3 (and Ultimate 3 & Trilogy). MK vs DC didn't grasp my attention that much. And so when this game came out I was pretty excited! I didn't wanna shell out $59.99 when it first dropped....So I waited and have been playing it quiet a bit since just yesterday. It's a overall great game! It's challenging for sure, and though I still favor the more realistic characters & levels of the first 3, the graphics are awesome! The controllers are pretty good. They seem to have altered some of the controls for doing a characters moves & combos. The game has a good amount of characters to choose from (especially this Komplete Edition) this version has extras. Including 4 extra characters one of which is Freddy Krueger.Kinda weird seeing & playing as him in the MK world, but I'm definitely down! You also get to play as Sektor & Cyrax when they we're human. It's pretty cool, though in my opinion I like playing them as the cyborgs/robots in this. The game has the features of detail that fighters haven't had in games before. As you fight, your body & clothing show wear & tear. You get gashes,ect....And parts of your clothing get ripped and can be missing parts of it. The levels are well designed. And it apprears they all have a level fatality. The sound is great both in it's tracks & sound effects! There are several ways to play this game. With friends/siblings in vs mode, or with different challenges & story mode. If you've been a overall big fan of the franchise like myself. I'd highly recommend this game to you! Or, if your fairly new to the MK series this is a great one to get into! And if you are among the new to series statistic....I recommend visiting the older games of this franchise. In my opinion the first 3 (+ Ultimate 3 & Trilogy) are still the best of the MK's to this day! But like I said, this is a overall great addition to the series. And the best one they have made in years!

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This is easily one of the best fighters of this console generation. Please check out my full review here: http://www.youtube.com/watch?v=2lRqQygz734

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This is a great buy if you didn't buy the original game. Though the old one is a bit cheaper now if you're planning on getting all the DLC it probably best to get the Komplete Edition because it comes with all of it plus the movie and cd.

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The newest addition to the Mortal Kombat franchise is now available for XBOX 360 and PlayStation 3! Mortal Kombat: Komplete Edition features life-like graphics combined with amazing new Fatalities, and even includes all 4 DLC characters, including Freddy Krueger from A Nightmare on Elm Street! It also includes all 15 downloadable classic skins including exclusive skins, like MK1 Ermac and MK3 Cyber Sub-Zero! It's a must-have for Mortal Kombat fans nationwide!

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The game works perfectly. I had the normal MK9 game and it broke and then when this one came out I was very happy

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Saturday, September 6, 2014

Project Runway - Nintendo Wii Reviews

Project Runway - Nintendo Wii
Customer Ratings: 3.5 stars
List Price: $9.99
Sale Price: $9.80
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Yep, save your money. I love fashion, Project Runway, Games and a combination of them sounds like a dream. It didn't work.

1)First of all, the game looks horrible. The images of the models and the garmets look like they're from a PC game that came out 10 years ago. There are no fine details whatsoever. Everything has sharp jagged edges and the jewlery looks like globs of pixels.

2)There is no creativity involved. You have hardly any imput, the game tells you exactly what to do. The premise of the game follows the show, each challenge is considered an episode and you "work" with a Project Runway alumni. Basically, they just tell you what to do, if you don't do it, you don't score any points. I'd hardly call that customization. The only thing you can customize is the tint of the color for your garmet. Everything else...the color, pattern, length, makeup, hairstyle, ect. is given to you and required to win the challenge. For example, there is one challenge where you have to make a cheerleading outfit. Sounds fun right? Well...with three or four clicks you're done. There are only 3 or 4 choices total but you have to do specifically what is on the list. It hurts sometimes to put together such ugly outfits, but you have to do it or you won't win.

3) After you follow directions and produce some HIDEOUS looking design (that would NEVER be on the show), you do the most boring runway walk ever. Basically you can use the balance board and walk, or you can move the wii remote and nunchuck left and right. That's all there is to it. Just keep in rythm with the music that never changes. Left, Right, Left, Right, Up. EXCITING!! You're supposed to "pose" but really you can just flick your wrist, which in fact works better. You dont even have to stand up to do it, but even if you did, half of the movements don't register anyway. "Make it work". I dare you.

4) The judges say one of two things every round no matter what you do. They say one of two things if they like it and one of two things if they dont.For example, you could be doing pants and sweater and Michael Kors will tell you that "Your dress is chic". Oh really? Because it's not a dress. Thanks for noticing, Mikey.

5) The load times are LONG. Like...over a minute kind of long, and they occur after every move you make. So, each challenge you do ends up being 2 minutes of following simple directions and 5 minutes of waiting for the boredum to continue.

The game sucks. Period. It's obvious someone was trying to make a quick, cheaply made game for a certain target audience of Project Runway...let's say... 6-12 year old girls. Those are the only people who could possibly give this a positive rating. If you're above that age and actually into fashion and design, FORGET IT. I was so bored. Sure after you unlock all of the clothing you can customize your own nasty a** outfit, but why? I'd just LOVE to design a t-shirt with a seashell decal, wouldn't you? Yawn.

I could continue but you get the picture. I know, I know...I'm just as sad as you are. But, take it from me, save your money. Oh! I can't forget the exciting extras! Which include...still pictures from the show!!! YAY!!! Really? That's it?

In closing I'd like to add that this game is actually a total ripoff of a much better game, "Imagine Fashion Designer". That game has the same premise but is much more challenging, WAY more fun and provides a lot more choices. Oh, and oddly enough, despite being about 6 years older than this game...it has better graphics.

Heidi, give me my money back. Seriously.

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My niece and I love Project Runway (the show) but after my niece tried out the game, she told me it was extremly BORING! It is a rip-off of the much better Wii game Imagine Fashion Party which allows you to be much more creative unlike the Project Runway game. This game could be 100 times better than it really is. We were both very disappointed with this game. DO NOT waste your money on this game, there are so many other things (i.e., graphics, outfits, challenges) that could have been done to make this game better.

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Got this game for my girlfriend, who likes the show, as a joke. However, I ended up playing it more, as she was too embarrassed. The bad reviews prepared me for a less than perfect experience.

Well, I didn't think it was that bad. The music and graphics are pretty good. The game plays like the show were you compete in an elimination fashion design contest. The game features some still pictures of the TV host and judges, as well as some very short audio comments. The biggest problem with this game is that it lacks creativity, which is the opposite of fashion design. You are given a style and the game only gives you points if you follow its stringent design plan. I still found the game fun (or funny), but I can see how many people were disappointed. If your thinking about buying, don't pay too much. You will have a better experience, knowing you didn't pay too much.

Controls: 3.5 stars out of 5

graphics: 3.5 stars

gameplay: 3 stars

re-playability: 3.5 stars

Sound/Music: 4 stars

Honest reviews on Project Runway - Nintendo Wii

I got this game for my 13 year old daughter for Christmas. She wants to become a fahion designer and loves the show. She has only played it once. The biggest let down of the game is that it tells you EXACTLY what clothes to pick out (not make) and styling choices to make. It presents the challenge but then gives you a checklist of what to have. It's like taking a test with the answer sheet. How much fun is that? The only upside is that when styling, there are lots of details to choose from.

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I don't realize how long I am playing this. You change the models, outfits & the more you modify the outfit for that certain challenge the better your points. BUT don't go all crazy or you loose points it is so much fun to play.

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Wednesday, August 13, 2014

Review of Logitech NASCAR Racing Wheel

Logitech NASCAR Racing Wheel
Customer Ratings: 4.5 stars
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I recently bought this wheel at a local Game Crazy in anticipation of the upcoming release of Gran Turismo 4 and so far despite a few problems i've been satisfied with my purchase.

The Good

1. Great compatibility with PS2 racing titles it works with basically all PS1 and PS2 racing games not just Nascar games (I've been using it primarily with Gran Turismo 3)

2. Easy control customization.

3. Feels good in your hands

4. Well made

The Bad

1. I wish the adjustable lap rest could lock into place (sometimes it slips back in when your taking a tough corner)

2. While the pedals are well made do not use them on a carpeted surface they slip. (Customize the wheel like i did, setting the gas and brake to L1 and R1 and dont even bother with the pedels unless you have a better surface for them)

3. The wheel allows customization of it's sensitivity but i wish it could get a little more sensitive then it can (more life like)

Overall it's a good solid purchase if you can't afford to drop a 150 bucks on something top of the line. It's definately alot better then using a controller on a racing game.

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My 8 year old son got this for Christmas and he loves it...actually so does my husband. It makes racing a lot more like the racing games in the arcades. It works great with the 3 racing games we have, Gran Turismo is one of them and Need For Speed. We put it on a card table in front of the TV and they sit in a chair....works good for them.

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I purchased this wheel for the Nascar 06 game. Right out of the box I had problems. First, Play station 2 does not recognize this wheel when you try to configure it. You have to change the Game controller configuration to # 2 for it to work properly.

Second, The vibration in the wheel when you hit the wall or crash is minimal. Almost not noticable.

Third, even on the high sensativity level for the wheel it still does not keep up with the steering wheel on the screen.

At best this is just a toy, If you're serious about your driving games spend the extra money for a good wheel.

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This product was both good and bad..My husband will spend more time playing the Nascar race game than he does anything else! Thank you for sending it so fast and being such a reliable website.

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Tuesday, July 29, 2014

Discount TN Games 3rd Space Gaming Vest - Large ( Black )

TN Games 3rd Space Gaming Vest - Large
Customer Ratings: 3 stars
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I got one of these vests for my son for Christmas. It is a lot more fun than I thought it would be. The vest really let's the user know what is going on, and it is not subtle. It doesn't hurt, but you definitely known when you're getting hit. I'm not a real gamer like my son, but I tried it out with my son and we were laughing out loud.

The vest is also very well constructed. You can tell when you pull it out of the box, and when you put it on, that this is a quality product.

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This vest stopped working after only 5 minutes of play !

Would have been a cool gameplay accessory otherwise .. ! The compressor was also a bit noisy wich was not pleasent.

Bummer ... I was really anxious to use this cool technology ... So sad !!

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Friday, July 18, 2014

Xbox 360 E 4GB Kinect Holiday Value Bundle Reviews

Xbox 360 E 4GB Kinect Holiday Value Bundle
Customer Ratings: 3 stars
List Price: $299.99
Sale Price: $249.00
Today's Bonus: 17% Off
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I am giving this a 5 star rating b/c I already have it, wow, talk bout FAST!!! and I requested if come gift wrapped and it came in a beautiful red package. I can't wait to put it under our tree. My only fear, what if it isn't what it's suppose to be, lol...but I can un do a small portion of tape in the back and make sure it is! I can not imagine amazon pulling any stunts as cheap as that! And I purchase a lot from them! I am very happy with this and the kids got a laugh out of me getting their gifts already wrapped in the mail b/c their is no use peaking in my closet while i'm away, yes I order that much Christmas from amazon. And for what it cost it's worth the time and trouble!! Thanks AMAZON, another wonderful Christmas on it's way thanks to your great prices and service!!

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Microsoft stole all of my DLC, TV shows, and arcade games, because I would not accept there latest terms of use agreement. I strongly recommend you read the terms of use agreement before you buy.

Monday, July 14, 2014

Review of Call of Duty: Modern Warfare Collection

Call of Duty: Modern Warfare Collection
Customer Ratings: 4.5 stars
List Price: $89.98
Sale Price: $58.44
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This collection is Modern Warfare 1 and 2 and nothing more or less than that. You can buy both of these games separately these days for $19.99 or less, so why spend $60 on this? Do yourself a favor and buy the games separately and save yourself $20 which you can put towards MW3 or something else. When I purchased this collection it was only $29.99. I don't know why its been jacked up since then.

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Don't waste your money on buying both of these together in this pack! You can buy both of them separately for a drastically reduced price.

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This is a great way to get both of these games at a reasonable price. As others stated COD4 is the red case greatest hits edition but that shouldn't bug you unless you're like Monk and have some kind of disorder...definitely recommended.

Update 03-11-2011 Since they patched it the game is now playable again!! Hopefully no more hacking for a bit.

Honest reviews on Call of Duty: Modern Warfare Collection

In their earlier days, these games were perfect. I bought them both when they came out, and I would have rated them 5 stars. But this combo pack is aimed at new players... if you are buying this for the single player campaign, then go for it. Know each campaign is very short, and you would be done with both games in maybe 12-14 hours total. But the story is awesome, and I enjoyed them.

If you are buying it to play online, then STAY AWAY. These games are hacked beyond belief. There is no end in sight for all of this either. Hackers have literally raped these games, and they are unrecognizable now. Players are invisible, invincible... have unlimited ammo, and now aimbots have been introduced too.

STAY AWAY. its too late for these games.

EDIT: I know that MW2 was patched, so they are finally gone! Upping this back to a 5-star review, because some of my favorite gaming moments happened in these games. So get back on it! IW finally listened to the people. It took 'em long enough though...

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I have both games and they are good buy but not at this price. If they throw in all the DLC for both games then yea I would go for it.

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Tuesday, June 3, 2014

Buy Metro 2033 - Xbox 360

Metro 2033 - Xbox 360
Customer Ratings: 4 stars
List Price: $49.99
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Over all this game may rank with Dead-Space and the original Resident Evil as one of the scariest games I have ever enjoyed!

Gameplay: 4/5 the game perfects the idea of a "real-time" inventory system, unlike many FPS's when you are outside of a safe zone (metro stations in the game), you are in a constant state of danger there is no menu to pause the game and recheck your objective or to take and overview of your weapons. Everything is done in the open so even the simple idea of looking at your compass to see where you are going or reading your journal to remember what you have to do next means you are putting your weapon down and putting out an open invitation for attack. These elements add to the suspense and tension making the game very immersive and very scary! The AI in the game is superb giving a great amount of believability and difficulty, having your flashlight on draws the attention of enemies but leaving it off will allow an enemy to sneak up on you as many times as you sneak up on them.

The only detraction I can think of to the gameplay would be that Metro 2033 was advertised as a RPG and there are very few if any RPG elements in the game; however, this is quickly forgiven and forgotten once you play the first few chapters.

Story: 5/5 I have only been able to read Dmitry Glukhovsky's Metro 2033 in German as an English translation has not been released anywhere in North America and last time I checked it had not been released in Europe either. I am in not way fluent in German so while i enjoyed the book I can not be completely sure I understood the entire story and all the character development. That being said the narrative of the game is amazing the story and mystery in the game are executed perfectly and kept me interested the entire play-through.

Graphics: 4/5 the visuals are stunning especially when traveling through the surface of Moscow (or whats left of it). The use of shadows and light add to the tension in a way that only the best horror movies, games, and other entries into the genre have achieved before.

The biggest detraction would be that in most cases you don't get a chance to enjoy the environment because somethings trying to kill you. Another big negative would be the metro stations or safe zones, with few exceptions every station begins to look the same and is easily navigated.

Sound: 4/5 just like the graphics almost every sound seems to add to the experience, you will get as many startles from a gun shot or sudden roar as you will get chills down your spine from a far off scream or howl. Paranoia from an empty can being kicked far off in the distance occurs pretty frequently as well!

The downside would be the racket in the metro stations, the background noise is repetitive here and almost drowns out the important conversation you might actually want to hear.

Overall: 4/5

Pros: amazingly immersive! enthralling story, and incredibly scary!

Cons: every other thing in the safe zones.

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This is a very good game. What I like is atmosphere (plently of that), story (finally something different), and gunplay that doesn't seem unfair. It gives me the feeling of Dead Space and Condemned Criminal Origins (being constanlty on edge and isolated). It is a balance of shooting anything that moves and conserving your ammo. If you get surprised, your tendency is to keep firing until it quiets down. This leads to low ammo and the fear that you will run out before your next safe zone. All you're trying to do is survive the trip from station to station.

This an old-school-type FPS for gun mechanics; not so much precision. If you are used to the mature mechanics of Bioshock, Mondern Warfare, and Halo, this game will bother you. It took me time to get used to it, but I don't mind it at all now. The gun mechanics match the feel of the game.

What appeals to me the most is that it is different. Theme, situations, locale, and style; and the different ways your items are used, hand crank light and gun and gas mask.

The game is missing the next iteration of game mechanics polish on some aspects (ie., I've seen this done better in another game). This pulls me out of the game at times, but not enough to detract from the game experience. For example, wonky AI, the barter system isn't at deep as advertised (don't generally regret not upgrading guns-ammo is so precious), and inconsitent stealth. The one thing that is consistently bothersome is that some enemies are always trying to bit off your knees, so you're always looking down and shooting (shotgun works the best here). Also, an improved melee mechanic would do wonders for this game.

This is an on-a-rail-type FPS with great set pieces and a variety of situations and not a in-your-face, run-and-gun, unlimited ammo type FPS. I would recommend this game to anyone that the game style appeals to and if you're FPS-multiplayer-hardcore (wait for used).

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Greetings and thank you for reading this,

I picked up Metro 2033 on midnight release and have logged only a short time in game but I thought this may help some on the fence about it. With little time in I will keep my comments short and related to my findings.

The first thing that stuck out to me was the graphics. Now again I'm only early on in the game but when you watch the initial cutscene you can see that the graphics are a bit stale and dated. Not to say that its another "Turning Point" or "Legendary" title because there is a game underneath the graphics that is worth the time and they are a step above the above mentioned titles.

The plot is engulfing and will likely pull you in if you were a fan of Fallout 3 like I was. The polish is not on par but there is definite meat on the bone of this title and the concept of a post apocalyptic russia battered by Nuclear warfare where the citizens have moved underground and formed their own independent communities separated by tracks and blockades is strong.

You take on the character of Artyom who has been surviving now for over 20 years in his own station. There are mutants all over the tracks and the overworldcreated by the environment itself either by radiation mutation or by other more complicated reasons. A plot device that is a bit different than other similar games is that you must wear a mask when outside the confines of the underground tracks due to toxicity of the air. There is a meter that shows you the amount of air left in you tank via a watch that you must keep an eye on. This reminded me a bit of Lost Planet.

Still, I felt as if I was playing a game from about 2-3 years ago in terms of graphics. The engine is just fine though you will see definite problems with the movements of mutants and the staged events. you will also see some mapping issues and overlap. Early on there was a button contextual moment similar to Heavy Rain and I would imagine that they are adapting the GOW formula of timed button sequences. It is a first person shooter first and foremost and I would pretty much ignore the RPG undertone of reviews. It's there but minor at best. I liked the way the plot had some set pieces that you must navigate similar to Half Life 2 but again, not that quality.

Overall I will grade it as follows but I will adapt this upon further play.

Graphics7-8

gameplay7-8

story10 (for those who like the wastelands) maybe an 8 otherwise

sound 9 (pretty good ambiance)

Replayability unsure

Overall I give it an 8.5 early on.

I don't wish to write more now. Just some early impressions that may help you make a decision. Being a fan of the concept itself I'll play this one for the story itself and forgive it for its imperfectionsjust know that they are there and against a title Like GOW3 (which I also purchased) it is night and day as you might expect. I think it depends on the flavor you like. If you were jazzed up to get this one you will likely enjoy it. If you are on the fence about it I'd suggest a rental to see if it fits your needs. Thanks for your time.

Honest reviews on Metro 2033 - Xbox 360

Post apocalypse themed games have been all the rage the past few years, and now a new developer from the Ukraine (4A games) has joined the crowded genre with their linear, story driven game Metro 2033, which is based off a popular Russian book of the same name by author Dmitry Glukhovsky.

The game follows the story of an underground society taking refuge within Moscows immense subway system after the events of a terrible nuclear war decades earlier. With the air now extremely toxic and mutants roaming above, the remaining humans are forced to escape to the safety of the underground labyrinth. You are a young resistance fighter named Artyom, who was only a child when the tragedy befell humanity. Within the vast metro system, several factions of humans have managed to survive, and in addition to fighting each other, they must deal with onslaughts of horrible mutated creatures and anomalies. The most dangerous of these creatures are a species of telepathic, mutants called the "Dark Ones", whom are only briefly seen throughout the game.

The games story is never made entirely clear until near the end. "Who are the Dark Ones? What are their motives?" Sadly, none of the things that could have made Metro more compelling are elaborated on. Artyom is given instructions from fellow resistance fighters to travel to certain locations and accomplish objectives within the Metro system and meet up with others. Along the way, you're killing hordes of mutants, neo-nazi fascists, cold war communists, and various others. But despite the loose story telling, the game provides an amazing atmosphere that manages to suck you in like few other games. Witnessing the inhabitants of these stations or 'villages' go about their daily routines amidst all the chaos is intriguing. Merchants sell weapons and food; children scribble on walls and play with each other; men will sit and drink at taverns, and the sick and weary will lie in their makeshift beds waiting to die. All these things give Metro a flavor lacking in many other fps games.

A relatively small portion of the game is spent above ground, with Artyom looking for ammo, gear, and retrieving items within destroyed Moscow. While on the surface (and in toxic areas), you must wear a gas mask to breathe. The masks air filters only last for several minutes, forcing you to replace it. Filters, like ammo, can be found on dead bodies and throughout the game. You'll also have to be careful not to take too much physical damage during enemy encounters, or the masks glass will crack exposing you to the poison air.

Metro bears many similarities to other games in its genre such as Half Life, Bioshock, and fellow Ukranian developer; GSC Gameworlds S.T.A.L.K.E.R : Shadow of Chernobyl. In fact, several of the people who made this game worked on Stalker, only to leave the company a year before its release. Its influences on Metro are very evident. Though vastly different in structure (one being open world, the other linear), things such as the shooting mechanics, the post nuclear Russia theme, and even the general rough edges and glitches associated with the Stalker games have carried over. The controls are serviceable, but nothing as precise as something like Call of Duty or other modern shooters. Ammo in the world of Metro is limited, and you have to conserve your bullets. Bullets made before the great war do far more damage, and have become a valuable commodity to the citizens of Metro. You have the option of saving these to use as money to purchase other post war guns or ammo (which aren't as effective), or simply use them to survive. A lot was said about the rarity of ammo in the game, but I didn't find it to be too problematic if you searched enough. Granted, you're not going to be able to just spray every wall and enemy with a hellfire of bullets, but the game provides you with more than enough ammo to make it through on any difficulty setting.

While the guns offered are pretty neat, the weaponry isn't as diverse as you may be used to to in other shooters. The firearms consist of shotguns, revolvers, semi automatics, and a few pneumonic, crossbolt type weapons. There are also grenade like explosives, throwing knives and a machete for melee attacks. The machete is nearly useless; it's far too slow and takes too many swings to damage or kill an enemy. It's also difficult to tell when your guns are doing damage, because they seem to lack any punch when they hit their targets. The enemy a.i. can also do some extremely dumb things on occasion; like turning the wrong way and taking cover from the opposite direction during a gunfight, or not noticing their comrade standing right beside them was just killed. In general, the shooting just isn't satisfying , despite being intense and tightly focused.

There is some stealth gameplay in Metro, but like the shooting, it comes across as extremely sloppy. There are several light sources which can be shot, allowing Artyom to hide in the shadows. Your watch has a green, yellow and red light telling you if you're safe (green), in caution mode (yellow) or detected (red). But again, the wonky a.i. makes the stealth gameplay hit or miss. There doesn't seem to be any alert mode in the enemies patterns, despite the yellow light indicator on your watch. Too many times I would be shot when I thought I was safely hidden. What makes matter worse is that the checkpoints are very infrequent, and if you're killed before the beginning of these points while low on ammo, you might have to restart the entire level. A save anywhere feature would have really helped. Using the silenced weapons to avoid detection didn't seem to offer any different results. Even when one of the enemies was seperated from his group and taken down, I was spotted nearly all the time. It's sad the stealth couldn't have been better, because the games dark setting is very suited to it.

Visually, Metro is very mixed. There are certain sequences which rival those found in the best console shooters, such as the people interacting in the metro stations, the lighting effects, and the detail in the environments and clothing. Even things like the detail in your stop watch is impressive. But there are others that just as easily detract from the experience like poor , non expressive character faces and eyes, or a severe lack of detail in certain areas like the outdoor sequences. There's also several flickery shadows and textures and disappearing enemies during gunfights. Dead mutants clip through walls or vanish completely. The animations on both the humans and mutants also leaves something to be desired. Their movements are very ugly and stiff, and could have used some motion capture for more realism. The frame rate can also drop badly in heavy shootout sequences, making it barely playable. The sounds, however, are all pretty good. The guns sound solid, and the voice acting is better than most games. You even have the option of listening to the game in Russian, with English subtitles should you choose.

The game is about average in length by single player fps standards, at about 10 hours. There is no multiplayer, and sadly not a great deal of incentive for return playthroughs, unless you just want to experience the games ambiance once again. Metro 2033 is held together by its incredible atmosphere. It's a first person shooter that's weakest in one of its most fundamental elements -the shooting. Eastern European developers still have a ways to go to nail down a complete, solid fps experience. Even with its problems, Metro deserves to be played through at least once by shooter fans for the great atmosphere, and it's a pretty good first effort by 4A games.

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It is difficult to discuss Metro 2033 and not think about Fallout 3, however the games share very little in common outside of a post-apocalyptic setting. Th story goes that Moscow was obliterated by a nuclear apocalypse and the survivors must endure a harsh existence underground, while renegade gangs and bloodthirsty mutants roam the areas outside the occupied tunnels. That's the meat of the story and your character is one of the fighters who must venture out into both the dark subway tunnels and the nuclear wasteland that was once Moscow. As far as settings go, this is very atmospheric and you constantly feel a sense of dread and claustrophobia as you traverse the tunnels, fighting off waves of enemies while trying to stay alive and conserve ammunition.

Metro 2033 is not your typical FPS in that it's not a strictly "run and gun" affair that you would expect from a Call of Duty game. You have options on how you want to approach a given situation, and while you can go in guns blazing, it's often better to be stealthy and pick off your enemies one at a time. Your headlamp also plays a big part in the action, since it lights the way but also leaves you vulnerable to enemy gunfire, and you must also be mindful of your gas mask and health needles, since neither are in infinite supply. Taking damage also causes your gas mask visor to crack, obstructing your vision and making it even harder to get around. Anyone looking for challenging combat will be very happy with this game. As far as exploration goes, the atmosphere makes up for fact that the game is totally linear. Unlike Fallout, this is not an open-world affair and there is little opportunity for exploration. Any such time will be spent looting bodies for ammo rather than looking for adventure off the beaten path. This is common for shooters, so I wouldn't qualify it as a weakness.

Others have mentioned problems with the graphics and linear campaign, but the only real problem I have with this game is the shooting. The hit detection on the human enemies is terrible and you'll often find that it takes a lot of ammo to gun down one opponent, which is problematic because ammunition is sometimes scarce. It is also difficult aim at enemies with any accuracy, so taking down enemies with headshots and aiming precisely to take them out quickly is not easily done here. The scarcity of the ammo is also a problem since I've often found myself facing a barrage of enemies with only my knife, which makes for a frustrating and unbalanced experience. More attention to the shooting mechanic and hit detection would have vastly improved this game.

For all it's faults, Metro 2033 is not a bad game by any stretch and fans of shooters or atmospheric survival games should find something to like here. However, the unrefined combat and unfair challenges do add plenty of frustration, so it's hard to recommend this above other titles, even newer ones like Singularity and even the Wolfenstein remake, which are better in my opinion.

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Wednesday, May 7, 2014

Reviews of Scooby Doo: Night of 100 Frights

Scooby Doo: Night of 100 Frights
Customer Ratings: 4 stars
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This game is one of the best i've played for the gamecube so far. It's challenging, has a nice plot, takes a fair amount of time to complete, and has some comical elements as well. Some areas of the game are so challenging they're frustrating, and you'll be so happy when you get through it you'll quickly run to a mystery machine to save the game so you don't have to go through it again. It challenges you to think about how to get some of the monster tokens and some of the scooby snacks. The puzzles aren't super difficult, but they do give a fair amount of difficulty. i really like the cut scenes in the game; they remind me so much of the cartoon and they're cool. The only thing that keeps me from giving the game a perfect 5 stars is that all of the bosses (except for the mastermind) are too easy to defeat. everything else about the game is exceptional. The game is definitely worthy for buying.

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For those of you who are tired of games that are prone to inducing epileptic seizures then Scooby Doo!: Night of 100 Frights is the kind of simple game you should get into.

The story has Shaggy, Fred, Daphne and Velma get kidnapped by The Mastermind (Tim Curry, in his second outing as a Scooby Doo baddie) and Scooby must rescue them from a spooky mansion.

Not the most imaginative of plots but it's loads of fun playing Scooby. The levels are kind of easy at first but complicate, only slightly, soon after the first power up. You get infinite lives so if there is a certain level you get stuck at, you can try again and again until you get it right.

The opening cut-scene has very bad graphics but the graphics of the actual game are nice and colorful. The music is pleasant enough but it gets slightly annoying after a while.

Definitely a game for children of 5 years and up (um...adults too) as the puzzles are not too heavy and the gameplay is light and easy. Worth the money for sure. The only bad part of the game is the inability to control the viewpoint. Many lives are lost because you cannot see where Scooby is jumping to. It's a minor complaint of an otherwise cool game.

Graphics B

Sound B

Gameplay B

Lasting Appeal B+

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I've played them all, but only this one gives me the nostalgia of the original show! It even has the show's laugh track in it!! the weapons and items, the scenary, everything in this game is scoobyrific!!!! And the fact that you fight against classic scooby villians makes it all the sweeter!!! Do yourself a favor oh scooby fans. . .play this game!!!

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I've played this game more than once. But I have to admit I never finished it because it became too hard late in the game. Not to say that I won't sometime. The thing is it's really fun. Game Play is smooth. And you can explore many great areas and worlds. It's true to the cartoon. Don Knotts is even a character in the game. The story is good, the monsters are great, the scenery is great. Let me caution you against playing the game with cheats. As the game can not be finished that way. That's according to Nintendo themselves. And there is no ActionReplay code for it. This is one great game set in a myriad of haunted worlds.

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I BOUGHT THIS FOR MY CHILD FOR THIS CHRISTMAS. I NEVER HAD GAMECUBE SO WHEN IT ALL CAME.I SAT DOWN TO PLAY IT. IT IS AWSOME I ALMOST WANTED TO GIVE IT TO HIM NOW. THE GAME IS JUST LIKE THE CARTOON BUT YOU ARE IN CONTROL.

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Monday, May 5, 2014

X-Blades - Xbox 360 Reviews

X-Blades - Xbox 360
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $12.99
Today's Bonus: 78% Off
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This was South Peak's last chance with me. After the travesty that was Two Worlds I was skeptical of even this purchase. I will admit the cover caught my attention. While not the best illustration in existence, the concept of playing a scantily clad female wielding two devastating gun blades heavily appeals to me. So, with some reservations, I made my purchase. I figured it was a hack and slash, a very simplistic game concept, so how could South Peak really screw that up. Oh my, let me tell you how!

Pros:

+Beautiful levels

+Scantily clad female with dual wielding gunblades

+Excellent magical abilities

+Awesome combos

+Well developed booklet

+Leveling up mechanic is interesting

Cons:

-PLAYING THROUGH THE GAME TWICE!!!!

-Levels are the size of my room

-Bosses are really easy to beat

-Items are incredibly easy to locate (because there is only one room!)

-Ayumi's in game figure looks weird

-Lame story line

-Bad voice acting

-LEVELS ARE THE SIZE OF MY ROOM!

Details on the above list:

Actually, I'll start off with the good aspects first. The levels look beautiful. The texturing is quite impressive. Aside from some "too bright" lighting on the outdoor levels, I really had no issues with this part of the game. I did like their level up system quite a bit. You basically kill a bunch of creatures and you get soul points then you spend these soul points to get upgrades. The upgrades were really cool. You can get fire burst, ice, earthquake, and lightning magic. You then bind these to a button on the controller and when you get enough rage from hitting your enemies you can execute these special magical attacks. I actually did like this mechanic throughout game play. You can also upgrade your gun blades to get different kinds of firing options. These were pretty decent also. No machine gun option though... would have been cool, but very unrealistic.

One aspect that some people may be divided on is the way you heal. You heal by spending your soul points or hitting green crystals distributed throughout the levels. Maybe being able to essentially heal whenever you want seems like a cop out to some people, but if you run out of souls, you're screwed, so I actually liked this mechanic in the end. Plus the game has a built in element where it gets more expensive every time you use that feature, so I think this balances it out. I opted to save up my points and go for the regeneration feature. Of course you can always double back and replay levels you know you can beat and collect millions of souls to activate all the upgrades before the end of the game, if one is so inclined.

The booklet for this game is incredibly comprehensive. It gives you a full background on what your character is doing there and so forth. It gives you a run down of all the enemies and a few tips on beating them. If you're really getting into trouble there's a strategy guide section that you can read for tips on how to beat certain bosses. It also has all the normal stuff that goes over spells, upgrades and user controls.

All of that sounds like it should be a fun game shouldn't it? Yeah, I thought so too until I actually started playing through this game! Okay, I know I haven't mentioned it yet, you play as a girl named Ayumi. She's supposed to be a treasure hunter; yeah I thought there might be a Tomb Raider influence as well. Anyway this story is outright lame. I know my low rating might not make sense in context of my good review for Onechanbara (which also was recently released and is a hack n' slash). Let me try to explain, they both have fairly stupid story lines. I wasn't expecting anything incredible from X-blades, but I was expecting a little bit more from them. I mean, this company attempted to write an RPG and failed miserably, but I figured they'd try to at least learn from their mistakes. If you read the introduction in the booklet you already get annoyed with Ayumi. We're clearly engaging in a fantastical world and she's complaining about her parents wanting her to be a pharmacist! Seriously, read the booklet if you don't believe me. Luckily none of that makes its way into the game.

Okay, so the story is bad, but the script is even worse. Coupled with terrible voice acting, once again (just like in Two Worlds), makes the cut scenes atrocious. Okay, the voice acting is a little better than two worlds, but any time Ayumi talks it just doesn't feel like the voice actress fits with her. I can't really put my finger on why, but it just doesn't feel right to me. I know it's a minor quibble. But then they introduce Jay, whom you can also read about in the booklet. He's apparently supposed to be some sort of "love interest"? Worst execution of this I have ever come across. There is ZERO character development in this and that's what I had a huge problem with. At least Onechanbara attempts to have character development and they do a better job of it compared to this.

I was expecting Ayumi's figure to be a bit different. They boasted something about the combination of Anime and this video game. They're trying something new and I'm not really docking them harshly for trying out something different (read below to find out why I'm actually giving this a low rating). But I think people should be aware that Ayumi's figure (the one you control) in game and in the animated sequences does not look like something you would normally expect from the average video game. They don't appear to have used the usual rendering techniques on these main character types and her skin texture looks really bizarre to me. It's tough to explain and I don't know what they did on a technical level, just thought other buyers should know that it is not what you'd normally encounter.

Alright, onto what playing the game is actually like. Now, I don't do game reviews unless I successfully beat the game or at least get to the final boss. I beat this game. I suffered through every single level. Here's where X-blades does a face plant in the world of hack n' slash. The levels are incredibly small. Beautiful looking elements, as I said above, but I'm seriously playing on a level the size of my room! Here's how this game works. You enter into a level; it's mostly a gigantic room. Lots of monsters spawn, you kill ALL of them, and then you get a screen that says level complete! Are you kidding me?! This is ALL I have to do. There's nothing to explore, there's no hidden passages. Nothing! You can walk around within the one room and break jars or coffins to get items that give you souls, but that is IT. There is then a door on the opposite side from where you came in and you go through that and you get a stats screen showing your accomplishments. You are then brought into another room to repeat this process over and over again. There are a couple one room levels where you simply have to make it across something like spinning blades, but there are only three levels like that and they're both incredibly lame and very un-puzzle like. I'd rather be in the one room killing hordes... at least I get to do something semi-interesting.

I know, that sounds incredibly boring. At first cutting down tons of monsters is quite a lot of fun. As you encounter new monsters they get put into your bestiary (accessed when you hit start) and if you're having trouble the bestiary will tell you how to beat that monster. The bosses are less than challenging. Consulting the bestiary and learning the exact method to beat them puts their life span at about five minutes. The only one that took me a little while to beat was The Dark in one section, but that's because some wind weapon he used kept blowing me back so I'd have to walk back up and get close again. Other than that they're all incredibly easy to beat.

The small levels are by far NOT the worst part. If that's not bad enough you have to play through this game TWICE. It's the most ridiculous thing I've ever encountered. I know doubling back in some games for a level is one thing, but seriously... an outright replay! You make it to one side of the map you beat The Dark there and THEN you have to go ALL the way back. You go through all the same exact levels again! Sure they have different bosses and slightly tougher enemies, but you still see the same exact level design over and over. What a waste of time! What lazy design!

I still can't believe someone managed to mess up one of the easiest game concepts in existence. I'm seriously giving up on this developer. Maybe someday they will produce a stellar game, but I will no longer be purchasing their items on release day. This was far from a good game and there are far superior games out there. If they could only capture some of the cooler mechanics they had and harness them into a well written game they'd have quite a gem on their hands.

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X-Blades was ok. It was semi entertaining for me, and the hack and slash type game play was kinda fun. Im dissapointed in how short the game is, considering for me it was beat in only 7 hours. I would rate it a lil higher would it have been a longer game. Only other complaint i have is it was a little too linear in the game play. Had there been some side story like optional missions or something of the effect that too would have caused me to be more optimistic about the game. Overall it was decent if youre into cheesy humor kind of games

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With the asking price of X-Blades it is now a worth while buy.

So here is the good the combo system is amazing and very free flowing the developers of some of today's games needs to pay this game a visit to learn from it.

The story was weak for it's launch price but with it's drop in price it is now strong.

OK comes the ugly.

The Achievements are over all great with some that has no place because they are almost impossible for the casual gamer.

Graphics are very dated and borderlands comic book styled.

Some times the targeting tends to be a hair clueless but not to the point where it makes the game unplayable.

I recommend a game studio give this game the orange box treatment face lift the game to look more realistic and iron out the targeting some and implement the download content into the game story mode and add a costume editor for fun.

Honest reviews on X-Blades - Xbox 360

This game is slightly broken but playable. It's a clone of devil may cry, tomb raider, and assorted other games. It's incredibly repetitive and pretty boring. The graphics and character design (of the enemies) are actually really well done for what was probably a low budget game (kudos to the developers). I'm not sure why the main (playable) character is wearing a thong while she's treasure hunting though. The gameplay is kind of stiff (and that's not a double entendre); might be a framerate issue or a character animation issue.

However, it is dirt cheap both new and used. It's not exactly a bad game but it's not exactly a good game either. Would I pay 7 bucks new for it? Probably. I paid around 2.50 used disk only and I don't feel ripped off. I've payed more for far worse.

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Fairly dull plot with a less than stellar ending (even if you don't buy any of the dark magic to get the 'good' ending). The game play was okay and entertained me for the duration. Could've been a lot better if the cut scenes weren't as cheesy though.

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