Showing posts with label xbox 360 elite for sale. Show all posts
Showing posts with label xbox 360 elite for sale. Show all posts

Sunday, February 1, 2015

Call of Duty Black Ops II Gaming Eyewear - Xbox 360 Review

Call of Duty Black Ops II Gaming Eyewear - Xbox 360
Customer Ratings: 4 stars
List Price: $84.99
Sale Price: $59.12
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I bought two different versions of these glasses. The other one can be found for $27 and is made by the company, they feature an orange stripe on the outer edges.

Out of the two, I would have thought the more expensive version (these glasses) would have been better however the opposite ended up being true. These glasses are well made, but heavy and quite uncomfortable. They are made worse by the fact that the frame doesnt hide behind your peripheral vision, meaning you see the frame while you wear them. ON the flip side the cheaper pair that I mentioned earlier is lighter, far more comfortable and covers nearly all of your field of view. This means while gaming or using the computer, you forget that you are wearing the glasses. They hug the face and cover the eyes completely.

Great brand, great glasses but I recommend the cheaper lighter model if you are getting this for function and not style.

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Great glasses, helps with the glar on my tv.Glasses as help with headaches the tv usaully causes when playing to long. i recommend these glasses to all true gamers

Thursday, January 8, 2015

Gamecube, PS2, XBox 3 in 1 Controller Adapter- Play your favorite Reviews

Gamecube, PS2, XBox 3 in 1 Controller Adapter- Play your favorite Controller on your PC via USB
Customer Ratings: 4.5 stars
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I bought the 3 in 1 Magic PC Joy Box to connect my Dance Dance Revolution dance mat for the Wii into my computer. After installing the driver from the manufacturer's website (the joy box is a rather old piece of hardware...after all, the driver packaged with the device is on a floppy disk), my dance pad worked...even on the Windows 7 platform! So, if you're using Vista or Windows 7, yes, the joy box will work with it.

My only complaint about it is that it has only one slot for each console (PS2, GameCube, XBOX). It would be helpful if it had 2 slots for each console considering the many games out there with multiplayer capabilities.

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I have tested the 3 in 1 Magic PC Joy Box on both my Mac & Windows PC using an N64 emulator and a GameCube controller, and it works great!

If you want to connect a GameCube controller to your computer, this is the easiest way to do it!

Note: I haven't tested the XBOX/PS2 controllers

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I didn't expect it to work at all. The XBOX controllers I can't get to work, I figure there is incompatibility with the emulators i'm using it with. Oh well, two player action with a Gamecube and PS2 controller is cool enough.

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This works like magic! I have no trouble with this device I play dolphin emulator at full speed & there are no delays with the controller. The only thing is that you must first Plug in the controller before you put in the USB.

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So far, I'm very impressed with this product. It allows you to connect an Xbox controller, Playstation 2 (or Playstation 1) controller and a Gamecube controller to your PC through USB. The great thing is that you can theoretically hook one of each at the same time for 3 players.

So far I haven't been able to test the GC functionality, but I imagine it works as well as the PS2 and Xbox. These adapters are great for getting that "perfect" feel for retro gaming, and often these controllers are cheaper and easier to come by than their PC counterparts. So if you have a bunch of consoles at home, and want to use those same controllers on your PC, now you can. Of course one might argue that this means your controllers will wear out faster, but at least in the short run it will save you money and replacing them will be that much easier. Xbox controllers are harder to come by these days, but as of this writing, Gamecube controllers and Dual Shock 2's are still being sold brand new in stores (and not just the third party variants), because of the Wii's emulation of Gamecube and that the PS2 still has new games coming out for it.

I recommend this product, though there are other similar adapters out there for other needs (like if you want to use Saturn or Dreamcast controllers, or attach 4 ps2 or Xbox, etc controllers at once).

There is official software for this product posted on the mayflash website (it also comes with a mini-cd in the package, don't throw out that cardboard before you find it! though of course the website drivers are the most up to date). You can also download a free program called Joy2Key (which allows you to assign keyboard and mouse functions to joystick functions) if you are having problems getting your pads to work with a particular game or app. I haven't tested other types of controllers with this adapter, but usually these adapters are designed for the pads, sticks, dance mats and sometimes racing wheels. Other gimmicky controllers may not work (and lightguns will not work, especially since they usually require a CRT if you don't have one... but look up EMS, they make guns that will work with LCD, Plasma and projection).

Another thing I like about this adapter is that it has a fairly long cord, which functions like an extension to the console controller's wires. Like all USB devices it's plug and play. Some games though only work if you plug in the adapter after starting up the game (in conjunction to Joy2Key).

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Saturday, December 13, 2014

Review of Lord of the Rings: Aragorn's Quest - Nintendo Wii

Lord of the Rings: Aragorn's Quest - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.95
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LOTR: Aragorn's Quest is a huge, beautiful looking, action packed RPG that manages to tell the entire Tolkien story in an entertaining way. There are a total of 9 large levels: The Shire, Bree, Rivendell, Mines of Moria, Fangorn forrest, Rohan, Helm's Deep, Pelennor Fields and Mordor. You will play as Frodo Gamgee (son of Samwise) in the Shire segments (or his sister Elanor if you are in 2 player co-op) and as Aragorn (or Gandalf in 2 player) during the main LOTR story. The game is a good mix of RPG and hack and slash. You will meet lots of people as you explore the different levels and most of them will want something from you (think MONSTER HUNTER TRI) and you have the option to ignore them and stay on your main quest or go off on their side quest and do as they ask. There are advantages to doing the side quests since they allow you to explore more of the rich environment of this game and they will also help your character level up (in many instances) by giving him some gift or treasure that will increase his abilities. Along the way you will fight plenty of Goblins, Trolls, giant spiders etc. Your main weapon is a sword that uses the Wii remote motion control. You will also get other weapons like a flaming torch and a bow. The bow will become hugely important during the final battle at the gates of Mordor so it is to your advantage to purchase upgrades for it with the money you find on your journey. Sadly, the bow is the most poorly controlled of the weapons so you may want to practice with it quite a bit before you reach the final level. There are also segments in Rohan where you will be on horesback as well as a horseback battle with some Oliphants.

The game looks amazing. It uses the same designs as the Peter Jackson films and includes the music of Howard Shore throughout the game. The characters look like the actors from the film and Sean Astin narrates the quest. Dialog in cut scenes often comes directly from the film soundtrack and it works very well. As you play this game you will definitely get the feeling that you are playing in the same world as the one in the film. The artistic style lies somewhere between fantasy and reality. It is a unique look that is difficult to describe but it looks awesome and is perfect for the Tolkien universe.

If you are a LOTR fan you will probably enjoy this game. Kids will love the Shire and there are plenty of kid friendly things to do. Older kids and adults will have a great time exploring this world and fighting the monsters and battles. This game got a T rating and there are some pretty nasty looking critters in it that might scare off younger kids but they can certainly play the shire games. I think this game in intended for a general audience and I have no idea what "hardcore" gamers might think of it (and don't much care). I had an incredibly good time playing it and look forward to spending a lot more time running around in this game. Once you have completed the final level, all of the game is unlocked and you can go back and do any side quests you skipped and find various treasures and items that you missed the first time through. I'm looking forward to many more hours of fun in middle earth. The developers did an incredible job with this game.

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We are not avid gamers in our family. But this LOTR game offers hours and hours and hours of gameplay. My 5 year old and I had so more fun working our ways through all the games quests. We do not own many Wii games, but as a house filled with LOTR nuts, this was worth every penny of the $59 we paid when it was freshly out. Not graphically violent (e.g. not blood splattering). Done in a fashion that fun and acceptable (I believe) for some younger kids.

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I have mixed feelings about Lord of the Rings: Aragorn's Quest. On the one hand, it's certainly not the Lord of the Rings epic I'd hoped for. For that, the Gamecube Lord of The Rings The Return of The King is still the best bet. On the other hand, for kids and casual gamers it's not a bad game.

First, this game is short and easy. For anybody who's played through the Legend of Zelda games, this will probably take less than 10 hours to beat and you will probably die only once or twice. There aren't really any puzzles, and even if there are the game system has a clue system that makes sure you never get lost. Even within that much of it is spent with boring "fetch" quests, i.e. Aragorn has to find something and return to somebody for a reward. Only in front of the Black Gates do you get the sense of an epic battle. In many other stages, the number of enemies is fairly low and things move pretty slowly.

Graphically, the game is a mixed bag. I love the mix between the realistic and cartoonish styles. The pastel color schemes are particularly beautiful. Also, the Hobbiton cutscenes and levels are stunning (for the Wii). However, most of the other levels and characters have good, not great, graphics. The non-Hobbiton cutscenes are abysmal, with some sequences in which the characters' mouths don't even move.

Another thing the game gets right is the Wii controls. The swordfighting is pretty intuitive and works pretty well. This game isn't Motion Plus, but it does allow to to swing your sword left or right, up or down. I thought the bow and arrow and spear could have been used a bit more, but as it stands they work well with the Wii remote. You might even find yourself getting a bit of a workout.

I imagine for kids and casual gamers though this will be a nice, short romp through Middle Earth. It retells the story of Lord of the Rings succinctly and allows you to replay the key moments. Also, getting to see Sam's kids is neat. However, I really do hope Nintendo manages to get an epic LOTR game, if not for Wii than for Wii U (sadly, War in the North isn't slated for Nintendo).

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My daughter (who is 7) and I love the LOTR series. We only have the Wii. We love all the LEGO games. Based on the gamer magazine reviews, I decided to pass on buying this. Due to all the rainy weather we have had recently, I decided to revisit this game and see what Amazon reviewers had to say about this game. It seemed to get good reviews and the price had dropped to $20. After playing the game for about 4 hours now, I have to say I am very happy with Aragorn's Quest. Harcore adult gamers will hate this game. It's too easy and not overly complex. Casual gamers, like myself and my daughter, will love, love, love this game!! It is fun, engaging, intuitive, and visually appealling. For example, as opposed to all the Super Mario series, the storyline is read to you in many places. Good god, I hate it when I have to read text bubble after text bubble. It takes some liberties with the LOTR story but I found that it worked well with how the game is layed out. It has co-op two player capability. Player 1 is primarily Aragorn and player 2 is Gandalf. Downside is that the hidden items are not that hard to find and the game won't last seemingly forever (like Zelda). Is this as good as Zelda: Twilight Princess? No way. Is this game worth $20 and is it a good father/daughter/son bonding game? Absolutely!! If this is what you are looking for, then ignore the reviews from the gaming sites and magazines and purchase it.

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I always like to have a game in progress, even if I don't always find a lot of time to play. I searched Amazon for some inexpensive games and decided to give this game a try, not expecting too much. To my surprise, I finished the game feeling as if I nearly lived through the LOTR trilogy and it makes me want to watch the movies again. There's an open environment, a main quest, and plenty of side quests. There are all kinds of power ups to find and items to buy. Some of the dialogue is verbatim from the movies. The game has a slight Zelda feel to it, which is the main reason I'm sharing my love for it now.

If you like Zelda and/or like the LOTR trilogy or books, this is most definitely a game worth checking out! It won't take forever to beat it, but it has high replay value to go back and find all the items and quests I missed the first time around.

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Tuesday, December 9, 2014

Cheap XB360 Wildfire 2 Wired Controller + Turbo Rapid Fire Function

XB360 Wildfire 2 Wired Controller + Turbo Rapid Fire Function - BLACK
Customer Ratings: 3.5 stars
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This controller is wonderful! I didn't want to blow $70 on a modded OEM controller, so this was the perfect alternative.

PROS

-Nice design

-LEDS on both handles

-3 modes for rapid fire

-rapid fire can be programmed to more that one button

-8ft of cable

-Works great for modern warfare 2

-Plug and play!

CONS

-Awkwardly bulky; feels weird in your hands at first, but you get used to it fast

-Cant attach a chatpad to it

-In Call of duty: world at war, the semi auto weapons will fire automatic, but at a very slow fire rate (Due to coding in the game)

-People will talk a bunch of smack and send you hateful msgs, calling you a hacker (Thats okay though, its hilarious!)

Build Quality: *** (A little too bulky)

Design: **** (Looks very nice)

Functionality: ***** (programmable to almost every button, and multiple buttons)

Overall, i give this controller a 4/5. Its a great tool to own in your favorite game!

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Well,i wandered around amazon for a bit looking for a replacement for my madcatz controller[ the crummy thing's joysticks were getting uncallibrated and had a big RB issue.]

This controller got to me a couple days ago,suprisingly faster than i expected.my first impressions were,that the controller is a bit thick.depending on how you hold a controller,you might have problems with this,but it wasn't an issue for me.

The triggers are also a bit thick,and take a bit of force to fully pull.luckily,they only have to be yanked about halfway down,not even that,to get the buggers to work.The bumpers aren't as large as the ones on my last controller,but they work and are very easy to hit/activate,so always a plus for me.

hm,if i had to make some lists for this thing it would look like this..

PROS

+turbo function

+easy to hit bumpers

+larger triggers

+joysticks work with little force,and don't feel like they'd give if pushed excessively

CONS

-triggers take a bit of force to fully press in

-controllers thickness can make it odd to hold

-the lights activated by the controllers turbo warm up the grips to suprisingly temperatures if left on for a long time[took ~4 hrs for it to get to that point though]

overall though,if i had the cash,i'd get another one of these bad boys.

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i was actually pretty happy about this order. its worth the money i paid for it wich is for teh turbo setting since i didnt feel like cutting up my $60 controller jsut to mod it like this and being able to pick how fast the contoller is is also a plus since some games cant register the highest setting.

+pros

-progamable speed

-turbo setting (duh)

Cons-

-the design of the controller is ...Chunky.. what i meen is that it doesnt fit snugly in your hand and feels weird.

-it doesnt feel solid and feels like it whants to break in your hands.

-the controllpad and directional pad are not the best.

other thoughts-

it is a wired controller wich i wouldnt count as a con or pro it depends on your preference since it is able to plug and play on a computer wich is really nice. also since it is wired it does not guzzle batteries wich if your an avid gamer can become costly

Honest reviews on XB360 Wildfire 2 Wired Controller + Turbo Rapid Fire Function

works better than most modded controllers out there shoots very fast and the LEDs are cool to look at while changing modes .

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I'm just going to keep it simple.

Reasons not to buy this controller:

1) Very stupid controller design. Grips claw into you, hurting your hands big or small. Thumbsticks are convex and plastic without any bumps (making it extremely hard to keep your thumbs accurate).

2) The turbo fire goes off very slowly compared to any other turbo controller-It also sometimes jams your gun from firing in First Person Shooters.

3) Controller parts are made extremely cheap. I opened my controller up because a trigger physically jammed after 5 minutes of use, and there isn't much holding ANYTHING together.

4) It's Datel. It's a crap company to begin with, with a crap reputation for making crap products.

In Summary: When Datel was making this controller, evidently QUALITY IS OBVIOUSLY THE LAST THING THEY HAD IN MIND FOR IT. Thanks for reading.

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Monday, December 8, 2014

Unreal 2- The Awakening Review

Unreal 2- The Awakening
Customer Ratings: 3 stars
List Price: $12.99
Sale Price: $5.95
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I like the game. Its not up to Halo standards, but its a fun FPS. Unfortunately, I found bugs (not the kind you kill in the game). It freezes sometimes, doesn't always load right and occassional video dropout.

Having said that...I doubt seriously anyone will read this review who isn't already sold on the game. Have fun.

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I have been playing the Unreal series since I was about 6 years old and I remember buying this game with my dad and we had played it for hours. Now I have gotten it on the Xbox and I love it...PLUS IT HAS CO-OP! Co-Op for me is like the greatest thing other than the online multiplayer. If you played the first Unreal on the PC and liked it (you better have...lol) then you will love this one. Sure it isn't exactly from the first one's universe but there are many things that will remind you of it. One of the greatest battles was the Boss that was like a huge spider with tiny spiders everywhere. That one took forever (but in a good way)! Very fun and I hope to see you online!

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Great game for the casual gamer. Good graphics, lots of great weapons and not too hard. Some games of this type can be very frustrating for people that are not hard core gamers. This game is great because it's a blast to kick but!

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Every review I read had something to do with Halo. Just forget about that. Unreal has been out before halo evan began so how can it be ripping off of Halo. They do have similaritys, but Unreal II is more like the orginal Unreal that came out in the 90's. So my question is how can it be ripping off Halo, maybe Halo is ripping off Unreal. And further more a rip off of a good game is still a good game.

Now onto the review. This takes place in space, (sounds kinda like Halo I have to admit) and you have to go investigate some distress call from earth. When you get there everyone has been killed except for one surviver, he managed to get a valuable peice of somethin somethin and the aliens are going on a rampage. The game gos on but I don't want to spoil it for you just incase you want to get it.

The graphics are decent, some nice lighting, cool weapons designed for alien killing goodness. The load times are suprisingly long, but there is stuff on screen to read that keeps you interesested. The moltiplayer is probably the best part of the game. Overall its a fun game and it only cost about ten bucks, so if you want a change of the average first person shooter give it a shot.

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I've read a lot of negative reviews on this site for this product, and feel I need to address a few things in fairness. This game was designed for (at the time) high-end PCs. This is very clearly a port, and as such the graphics did indeed take a hit. That being said, this doesn't affect gameplay whatsoever. The dialogue in the cut-scenes was originally meant to be optional depending on who you spoke to in the removed "free-roaming" mode, and what you said to them. It makes the conversations feel very awkward and long. The variety in environments is nice, and the difficulty felt appropriate to the situations. None of the missions were boring, and some showed a real spark of creativity. If you played "Mace Griffin" or any of the "007" titles, you have a good idea what to expect. I would recommend this title for around $10.00. It would get a better score if the fact that it is a port wasn't so glaringly obvious. For 360 owners, this title is NOT backwards compatable.

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Wednesday, November 26, 2014

Cheap The Sims Bustin' Out - Xbox

The Sims Bustin' Out - Xbox
Customer Ratings: 4.5 stars
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This is the best game ever (other than Halo)!!! I spent hours playing ths game. It will keep you entertained forever. Unlike other games, once you beat this, you can play free mode, or keep playing in Bustin Out mode. You will never want to put this game down!

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The first time I ever saw the Sims I thought it would be interesting, it is, but it is also cool! You get to design and name your own Sim and do make sure they do what they need to do. These jobs include going to the bathroom, eating, having fun, taking a bath, or just to sleep. You have to find a job and have to make a profit. This game is 1-2 player so you can have a friend over to play it with you.

Here are the GOOD THINGS about the Sims, Bustin' Out:

The themeWhat's good about the theme is that you are taking control of a person. What he/she does, looks, and works at.

The peopleOnce a while you have to live with you mom, sometimes you live with a roommate called Mimi. Wherever you are, you are talking to the person that you live with, or you talk to them on the phone. Another reason why the people are good is because they are just hilarious. They are funny in their own special way.

The BAD THINGS for the Sims: Bustin' Out:

It's not for kidsIf you notice at the cover, the game is rated teen, and it really is teen. When they go to the bathroom, they will block it, but still, you can see them going to the bathroom and taking a bath.

The controlsAs I have said before, you can control how the person lives. But, sometimes it is very difficult. You have to highlight things just to make that person do it. It might come easy to some people, but it was hard for me.

The Sims: Bustin' Out is worth buying for $20. It is fun for most people and I am glad I bought it.

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I have to say I got the first Sims out on the Xbox a while ago and was not all that fussed on it I only played it for about 20 min before I got frustrated with it cause I didn't understand what I had to do. I got out Bustin Out and that was the end of it I ammm sooo addicted I found myself rushing home from chores I had to do so my Sim could clean up or go to her job (how sad am I). It made an otherwise boring weekend entertaining.

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This game is great! There are so many options to customize your home and items to buy for it. I love being able to add swimming pools, hot tubs, and game tables. I also like the fact that you can create a whole family including children sims unlike Sims 2 where you cannot create children sims therefore no complete family. It's so cool though to create and build your own home and furnish it like your fantasy home. My wife loves to design homes so she created one and as best as possible created herself and me in the game as sim characters as well as created a little girl of which we one day hope to have for real. It's just plain ol good fun. And very addicting. It's so very easy to lose track of time while playing. I highly recommend this title.

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Is not compatible with xbox 360. The game itself is really fun but the it will not run on xbox 360.

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Saturday, October 18, 2014

Discount Skinit Oklahoma City Thunder Blue Jersey Vinyl Skin for 1 Microsoft

Skinit Oklahoma City Thunder Blue Jersey Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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Love it! My kids love using this in our upstairs THUNDER ROOM!! GO THUNDER! Quick Shipment too! Thanks so much!

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I purchased this item over a month ago and I still haven't received it yet! I don't want to be negative but it shouldn't take that long! Jesus!!!!!!!!

Wednesday, October 1, 2014

Buy Battlefield: Bad Company Gold Edition -Xbox 360

Battlefield: Bad Company Gold Edition -Xbox 360
Customer Ratings: 4.5 stars
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I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion No).

Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.

You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.

You also get a small fold out poster...

If you're a collector of special editions, then great go for it. If you really don't care that much or are swaying between the two, get the regular one this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.

Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

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To me, there are a lot of factors considered when figuring out the difference between a good game and a great game. Especially when the average price of a game hovers around $60-$70, I want the most play out of my games. Sure, I like graphics and dialog as much as the next guy, but there are intangibles that take a game from everything else out there up to the next level. For me, Bad Company did everything it takes to make a game an instant classic.

First off are the graphics. This game is visually stunning. There's no hokey fake imagery masquerading as a serious backdrop. Everything is lifelike 3D with realistic effects like sun shining through windows and trees swaying in the wind. It's like you're there and living the situation. The game makers took obvious care in this and it really shows.

Secondly, the gameplay itself. There's no fancy controls. Change weapon, reload, fire, special weapons, all easily accessible and not confusing at all. Within five minutes I had the control scheme down and was enjoying myself immensely. Guns fire with recoil like you'd expect in reality and bullets behave the same. You can control remote artillery also, man the gun turrets in a tank, and call in remote air-strikes. The sheer variety of weaponry in this game is amazing in itself, but then you add in the effects of the guns you're using and you have where the game takes itself from fun to classic.

The intangibles are what defines a game to me. The very first time you shoot a rocket at the wall of a house just to watch it disappear you'll be hooked. There's nothing like seeing that chunk of concrete and drywall go flying to bring out the kid in a person. Also, running into a building full-speed in an armored vehicle brings out emotion in me that just cannot be described. It's sheer joy and amazement. This is the most fun I've had playing a game in a very long time. But the fun doesn't end there.

For the purists, you can use the building destroying system to your advantage. There's a technical aspect to the destruction you can use to your advantage also. Blow a chunk out of a building to create a sniping spot to pick off the enemy. Knock out a wall to expose an enemy on a gun turret. Don't feel like running around to a door? Make one. Although you can't destroy everything (building support beams stay in place to avoid a flat battleground), you can destroy damn near everything. And it's all fun to watch explode.

And yet even though catering to anyone who likes the first person war shooter, the game never takes itself as seriously as a game like Call of Duty 4. I'm thankful for this, because it adds a certain comic element that runs with the theme of the game (Enjoy the explosions, don't take yourself too seriously and just have fun!). In this, some game purists might be driven away. For instance, you can never really lose in this game. If you die, your character is respawned close to your dying point. All the bad guys are still dead, but you regain full health and ammo. In one way it puts you back into the action all the sooner, in another it really cheapens the value of a life. The very worst that can happen in this game is failing a "protect the tank(s)" mission and you have to wait through a short load to try again.

That's really the only reason why I gave this a final of four stars instead of five. The "cheapening" of gameplay might drive away someone looking for a serious shooter. Me? I'm happy just to watch a building disintegrate due to all the awesome artillery at my fingertips. Also, the re-playability is huge, mostly because nothing is ever the same twice. There are hundreds of ways to approach each mission and the enemy never reacts the same way twice. I bought the Gold edition and haven't regretted it once.

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This could be the COD4 run for your money game. I enjoy this a little better that COD4 due to the fact you have vehicles. The gameplay is smooth and graphics are top notch!! Dont get me wrong COD4 is a great game and it gets a 9.75 out of ten from me. Bad company gets a 10. GREAT JOB EA!!! You will not be dissapointed if you get his game!

Honest reviews on Battlefield: Bad Company Gold Edition -Xbox 360

I am not a big fan of the FPS genre. I play them from time to time, but they always seem WAY too complicated to me, and they usually are not easy to sit down and then pick back up a month later. I hate complex systems where I have to remember all these special combos in order to play the game. That is NOT this game.

You can pickup this game in a few minutes. The controls and simple and well organized (unlike the controls in Army of TWO or RB6).

The graphics are amazing. Yes, there are glitches and places that you can't destroy everything. But the ability to blow a wall out of a building to get at the enemy behind it awesome and very satisfying.

The single player game is a movie cut scene driven system. It is well written for an FPS and keeps the player moving into the game very well. You unlock new weapons in the game by finding them on dead enemies for the most part.

The online gameplay is amazing. You start with a few weapons and unlock more through gameplay. Your character has some RP elements to it by being able to spend your unlock points on things you like to do. You can unlock sniper rifles if that is all you like to do for example rather than getting a new assault weapon.

Playing online has been a lot of fun for me. I don't normally like FPS online play (too many kids with foul mouths yelling all the time). But this has been a lot of fun to play and level your character. You gain ranks and medals through online play.

VEHICLES!

You can also drive and shoot a lot of vehicles. In particular I love the ability to jump on a tank someone else is driving and be their gunner. If they jump out you can then take over and drive as well. Helicopters are included as well (hard to fly, but cool).

FUN FUN FUN Squad concept too

I have not had this much fun playing an FPS since the original Unreal series. The maps are huge and leave a lot of room to run around. You fight a series battles on each multiplayer map. You can also choose to spawn with your squad, or to go back to the base. This is a lot of fun when you have a good squad as you can look out for each other while playing. There is a system between matches where you can rate your play with each squad mate and then you are paired up with people you like when they are online. Makes it even more fun when you get to know people online and then play together with them.

Gold edition might not have been worth it, but for me I thought it was nice to get the extra weapons.

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Great game, lots of fun things to do, and Gold Rush is a great game type. The only problem I had was the pre-order from Amazon. I pre-ordered the Gold Edition and never got a code for the sniper rifle. I just assumed that I'd get one, but apparently Amazon thinks that the gun is included on the Gold Edition disc when it clearly is NOT. It's a different set of weapons! And good luck explaining that to anyone. I've sent 2 emails and talked to a guy on the phone and it's like I'm getting them to give me a million dollars or something. Just give me the code and we can both move on with our lives! Anyway, the game is top notch, I just won't be doing another pre-order via Amazon.

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Sunday, September 14, 2014

Reviews of WWE SmackDown vs. Raw 2007 - PlayStation 2

WWE SmackDown vs. Raw 2007 - PlayStation 2
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $18.76
Today's Bonus: 6% Off
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Most annual release franchises try to dazzle gamers by adding a few new features, to a roster updated but otherwise unchanged, game. THQ and Yukes are one of the few companies that seem to take their game back to the drawing board each year and rebuild from the ground up. Smackdown vs. Raw '07 is a truly an ambitious example of this trend and the end product is nothing short of amazing!!

By far the largest change this year is the completely redone control scheme. Though this can initially be very jaring to long time fans who have been using the same controls for almost a decade to play Smackdown games, it truly IS for the best. Each year THQ has been trying to give the gamer increased control over what moves their wrestler performs in the ring while still maintaining an authentic on screen wrestling matches. This year the right analog stick gives you more control over what AND HOW certain moves are performed. For example, in the past a typical turnbuckle move was to mount and punch a guy 10 times. This was performed by pressing the right combo of buttons and was followed by a canned animation. In SVR '07 you actually control how many times you punch your opponent by mimicking the punching motion and pressing up and down with the right analog stick. This may initially seem needlessly complicated but the on screen instructions make the appropriate button presses apparent in all environmental situations.

The season and GM modes have also been improved upon but to me the most exciting changes were done to the create-a-entrance mode. You can now watch entrances AS you make changes and you can actually control the timing on fireworks and camera moves!! WOW!!

The graphics and sound are as good as they are gonna get on the PS2. It's hard to explain but the moves seem to "chain together" better than in past games. For example, reversals aren't so obvious and thus harder to counter. You'll think you're executing a move perfectly until Oops, you're laying on the mat wondering what happened. The wrestler models are slightly closer to their real life versions this year. The commentary though, mostly the same seems to have been expanded upon for more action specific comments. Instead of JR commenting on the fact that you are beating your opponent, he'll talk about the powerbomb you just executed. The wrestlers themselves also make noise as well when wrestling (hooray for grunting) . The only negative criticism I have relates to loading screens. While this has always been an issue on the PS2, loading seems to take extra long this year (probably because of all of the improvements). In some cases you'll wait 20 seconds on one load screen only to go to the next load screen.

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This years' installment of Smackdown vs. Raw has some high points and some low ones. First off, the addition of the "Ultimate Control" moves is definately a highlight; being able to hang up your opponent on the ropes, repeatedly smash their head into the ring steps and announce table are a few things that add a bit more realism to the experience which is definately worth mentioning. There is also the ability to take the fight into the crowd, although that feature is not enabled for all match types. Also, GM mode has recieved a facelift, adding the Power 25 from wwe.com to gauge how "over" certain wrestlers are and who could use a better push, and being able to hire writers to create rivalries for your wrestlers which in turn generate better ratings, as opposed to just starting one yourself by keeping two wrestlers involved in the same matches every week like last year is a vast improvement.

Season Mode and Legends:

On to the problems with the game, which I'm sad to say are many. For starters, season mode is an absolute bore, but is essential if you hope to earn cash to unlock the Legends in the game, as well as earn experience points to jack up your created wrestlers. Speaking of legends, was it really necessary to include all of Mick Foley's characters in the game? It seems that they were just looking to beef up the Legend roster and this was the easiest solution, much like including 3 different Hulk Hogan's in 2006.

Music and Commentary:

Next up is the sound. In my humble opinion, this series has been plagued with the worst video game soundtrack since I started playing with "Here Comes The Pain" Also, 90% of the in match commentary has been recycled from previous installments so you can expect to hear JR explaining Government Mules and Scolded Dogs to Jerry Lawler for the 1000th time.

Challenges and Match Types:

They have also cut back on the amount of trophies that can be earned as well as available challenges to complete which added a lot of replay value to the previous SvR games, so I was sad to see that cut back. There is also only one new match type included in the game; the "Money in the Bank" Ladder Match.

Controls:

Moving on to the "improved" grappling system. This has to be the most hyped up part of the game. In the months leading up to the game's release we heard about the new analog grappling system which was going to make the grapples more fluid and intuitive, but frankly it does the opposite. The game relies too heavily on the right analog and it feels very foriegn and takes quite a bit of getting used to. If you simply can't deal with it, switching the control to type D in the options screen should give you a feel closer to that of the previous games. They have also implemented an "infinite reversal" system where you and your opponent can conceivably counter eachother's moves forever, which is not the case because many counters are followed by unavoidable attack animations. the game also claims to discourage button mashing as you will see in one of the video tutorials, but it's still the best way to achieve a counter as the on screen prompts show up too late, and are non existant in the case of reversing finishers. If you are downed, a message under the HUD will tell you to hit any button repeatedly to recover which prevents the reversal prompts from showing up at all so if you're on the mat, you have no choice but to button mash and just hope for the best. In one instance, there was a match that had spilled out into the crowd, and Batista, once he had me down, did nothing but submission after submission after submission and I was helpless to counter.

Bugs:

I personally as well as many other people have experienced several bugs in the game regarding the announce team and the ring announcers, as well as some gameplay glitches. These are some of the ones I have experienced:

The announce team frequently calls out the wrong finisher being performed. For instance, Triple H will perform a Pedigree and sometimes they will call it a Twist Of Fate. Bobby Lashley will do the Dominator, and they will call it the Dead Level. During season mode, whenever you are at a cross brand Pay Per View, your match is called by the announce team from the other show. So if you're wrestling say at Summerslam, and you're a Smackdown wrestler, the match will be called by JR and King, but in the post match cut scene, the correct announce team takes over. There is also a bug in the game in tag team matches where the ring announcer will only announce the first member of a tag team and not the second member. Another thing is that the ring announcers never announce a championship match, I don't know if this is a bug or just something that was left out, but it's annoying. The commentators will also often refer to wrestlers who aren't even involved in the match.

One glaring gameplay glitch is in ladder matches, if you are on the ladder reaching for the belt, your opponent will sometimes magically appear at the top of the ladder even if they were down and nowhere near the ladder in the first place.

Overall the game feels like it should have spent at least another month in beta tetsing before being released. I should also mention that people I have spoken to that have played the game on Xbox 360 have not experienced the technical issues that I have on the PS2. When all is said and done, it's not a bad game, but it's not the definative wrestling title we were hoping for either. I'd recommend a rental before buying so you can see if the game's problems will ruin the experience for you before you go and spend 50 bucks on it.

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Having played every Smackdown game to date, I pay alot of attention to new details of every new edition to the series.

I love this series and look forward to each addition every year.

If you're a long-time player like me, here are some plusses and minuses.

Plusses:

Hotspots are very cool. Easy to use and well-animated and also creative.

You can easily tear apart the announcer's table, use the cords, etc.

Also, like on TV, you cannot put an opponent thru the announcer's table without removing everything first.

The ultimate controls are nice. You can lift players up and slam them into lots of ring areas like choke-slamming them onto the exposed turnbuckle or thru the announce table. In Hell in a Cell it's great because you can walk them around in a held power bomb, chokeslam or even military press and throw them off the cell.

There are new unlockable title belts, like Austin's skull belt.

Tables are totally revamped. The animations of slamming someone thru a table is way better than just a "V" split. Tables now break and conform to the wrestler.

Ladders have many more grapple uses; you can position it horizontally in the corner and nail wrestlers 4 different way.

The new grappling system is not bad. It allows for more moves.

Counter system is pretty good. A slight step up from last year.

Storylines are very good and not repetitive. There are many of them and cover lots of PPV's, title reigns and show jumps.

The experience to build up superstars is fair, as you need experience, rather than 100+ matches to build up the teamwork factor.

There are nice additions to the grapple moves.

The create an entrance is revamped also and it's the best in the series. It allows automatic viewing upon every change.

Before each title match, there's a short animation with the ref holding up the title(s) to the crowd.

Sledgehammer and title belt attack animations are great.

Nice to see Steph and Shane back in the game, even if they're just season characters.

Glitches and flaws:

AI is horrible. Once you have gained 99 exp, there's no longer much challenge, save a ladder match, where that takes timing and accuracy to take the belt or briefcase.

Blood is not as good as last year. There's less and after the match in the winning animation screen, it disappears off the opponent.

Tat titles: Your tag team partner will NOT be announced and the belt will be horribly animated over their waist.

Announcer's have about %80 of the old commentary, save entrance and cut scenes during season.

New controls set up is difficult to get use to, but you can use 4 different type of set-ups. If you change to old-style, targeting is very difficult in multi-player matches, like Boney in the bank, where you have to be able to go for someone quickly reaching for the hanging item.

No weapons AT ALL in Hell in a Cell.

For a C-A-W's entrance, if you use an entrance pattern, other than a known wrestler, they will not enter carrying a belt, if they are a title holder. Ex. If you pick "Entrance 1" it won't work. If you set it to Kurt Angle, you'll enter with a title.

Voices for CAW are horrible and all sound almost like overly-juiced guys or bordering on monsters.

NO VINCE or NO CHANCE IN HELL theme.

No HHH "Bow Down to the King"

Only 3 wrestlers have different attires. JBL, HHH and (masked) Kane.

LONG loading times, especially for CAW matches.

Pinning an opponent can be done even if a wrestler is in the yellow.

Too easy.

Either the AI counters everything (and doesn't attack) or just gets pummeled.

Chairshots are not as good as last year.

Again, I don't hate on this game, I just think it's sad alot of these things slipped thru the designers cracks.

I think they focused too much on season and grapple system and hotspots that the ball was dropped on the little things that are what really make the game more enjoyable.

I haven't played online yet, but I am praying there are some patches they'll offer to fix these glitches.

I'd give it more stars if it weren't for so many small things.

The big additions do not make up for the many small losses.

Honest reviews on WWE SmackDown vs. Raw 2007 - PlayStation 2

Let's be honest. This game is great, no doubt about it. The features far outweigh the disappointments, but let's break them down.

The Good:

Amazing graphics, the cool ability to control every aspect of your wrestler, his image, his entrance. It's like being in the tv show itself, complete with storylines and interaction with other wrestlers.

The Bad:

The controls are just too tough to learn. Right analog, left analog, and heavy usage of both. Its also annoying to those of us who prefer the keypad to even have to USE the analog sticks. Now the keypad is annoyingly used only for taunting which can get your a** beat when you mistakenly hit it to move your wrestler. The constant usage of all buttons is a bit daunting. The first time you find yourself in a tag-team match and try to tag your partner you will know what I mean. First select, oops, no your facing the ref now ok, select again, ok, now I am facing my tag team partner. Dang it, the X button didn't tag him. SHOOT I just got a chair to the back of my head because IT TOOK TOO LONG! ---While I admit that they made ample use of every control option available, it's just overkill.

Overall, if you can invest the time in this game, you pick everything up. But the learning process is slow. Also, THQ why do you start the created wrestlers at an overall rating of 37? Man, how about a 50 at least? Talk about making this a demanding game to learn....

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This game is great, current rosters grat graphics and commentary and real stats. When I play this game I cant unglue my eyes from the TV. This game is great period.

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Monday, September 1, 2014

Discount Frogger Beyond

Frogger Beyond
Customer Ratings: 4.5 stars
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Frogger Beyond is the next in the line of "new" Frogger games made by Konami. Konami and Hasbro have been battling it out for the contracts to create these games, Konami got the contract but this go-around, they took some careful notes from Hasbro.

First and foremost, if you like Frogger 2: Swampy's Revenge, you'll love this game, period. I loved Swampy's Revenge and was apprehensive about this game because I played Frogger: The Great Quest for Playstation 2. That was by far one of the worst console games I've ever played. It was full of problems and seemed completely under-developed. The Frogger character had poor control and in a couple parts he even got stuck to the point I had to reboot my PS2 to continue. You will see nothing of the sort in this sequel.

This game has clean and crisp graphics. The cell shading technique is done so well that you'll rarely see any jagged edges except for in a few of the FMVs (full motion videos). If you've played any of the other Frogger games, this aspect is one of the first things you'll notice. Most people do not buy this genre of game for the graphics themselves, but they really do look nice (this is in reference to the XBOX version). Some of the top-down levels are a little disorienting and difficult to get used to, but this does not take longer than loosing a few lives. I think younger kids will get past this without difficulty.

I read a complaint about the sound being poor but I have to disagree. This game features full Dolby 5.1 surround and it sounds great on my Dolby system. My only complaint about the sound, is the music done for the menus is out of place and annoying. It's sort of rap music that just gets on your nerves. It's best to type fast, pick your level and start playing!

I'm a 24 year old guy and this game has a lot of replay value and challenge. My wife and I both enjoy this game even at different gaming levels. I would recommend this for any child age 7 and up. There are several wonderful features that were added to this new version of Frogger in addition to the stuff mentioned above. You now only have to push one button to perform a double-jump. In Swampy's Revenge you had to hit the button twice to do a double jump and the timing was sometimes difficult. You also have a super jump that allows you to jump straight up in the air much higher than normal to get coins. You can also buy power-ups with you coins. In Swampy's Revenge when you got 100 coins you got a free life. In Frogger Beyond you now have a shop you can visit in-between levels to purchase power-ups which can be used during game play.

Here's the bottom line, this game is worth picking up. Konami did a great job and I truly appreciate the affordable price tag for a brand new game. If you have a gamer in the house that enjoys a great adventure game, this will be a great game for people of all ages.

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Frogger is one of the most addictive games I've ever played, and the new Frogger Beyond for XBox is even better! There are virtually endless levels and the graphics are exceptional--much better than the arcade version. It's kind of fun to see what the developers have imagined for Froggy's home world over the years since the original Frogger game came out. I think any fan of that arcade classic will approve of the new and massively improved version. This is money--and time--well spent!

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This game is addictive, and so much fun. If any of you actually remember the old frogger for Atari, and liked it, this game is a must. Frogger gets a make-over, and what a great make-over it is. I love this game. It has been in my xbox since I bought it a week ago. I can't stop playing it.

Honest reviews on Frogger Beyond

I first got this game when the xbox first came out. Now I am playing it again for the first time nearly 10 years later. It is a great, challenging game.

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This modern 3-D update on the classic arcade game is very enjoyable. It is perfect for kids and even adults who aren't advanced enough for some of the faster paced technical games that are out there. There are plenty of levels so it doesn't get boring and is complicated enough to make it challenging without being overwhelming.

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Discount Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG Controller for Xbox 360
Customer Ratings: 3.5 stars
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Well.

Let me start by saying there are few people in this world who want to like this product more than I do. I am a competitive Halo player, and the quality control of Microsoft wired controllers are poor (hence the infamous directional slow turn problem with many of them). Getting a perfectly consistent Microsoft controller that moves the same speed in all thumbstick directions is literally like playing the lotto. Google "slow-turn problem with Microsoft wired Xbox 360 controllers" for more information on that.

Naturally, this Mad Catz product appeared to fill this void. However, after going through 2 versions of this product (I thought the first was defective so I gave another a try), I have come to the realization that this product's problem is more glaring than Microsoft's slow-turn quality control: the Mad Cats MLG controller lacks aiming precision.

Before I dive into that, I want to make it clear that I gave this controller 3 weeks before coming to any absolute conclusions regarding performance performance because I don't believe different is bad. Different can be good, as long as it's different in a good way EVEN if it causes you to be worse initially due to the fact that you have to adjust something new.

However, my problems with this controller don't seem to fit this bill. With this controller, the thumbsticks accelerate to top speed with very little spacial movement. In other words, in an FPS game, if you want to move your aimer at a slow, steady speed rather than at top speed, a regular controller will give you literally more thumb movement space to achieve this steady, slow speed. With the Mad Catz controller, The spacial distance for slow-speed movements is much smaller than other controllers, meaning it will ramp up to full speed with less pressure, thus making it harder to achieve a slow, steady speed.

Another problem, which has been verified on "slow-turn checker" applications, is that the controller reaches 100% top speed before your thumbstick is pushed all the way to the side. This creates a very unnatural relationship between your finger movements and sensitivity on screen, especially if you have been playing with Microsoft controllers for a long time.

Ultimately, both these flaws make precision aiming in FPS games a nightmare ESPECIALLY if your body is used to the "spacial thumbstick distance:game sensitivity" ratio of Microsoft brand controllers.

On a final positive note, I still can't praise the build quality of this controller enough. From that standpoint, it is literally bar none. Rubber gripping is excellent, the build is very durable, and the module system works as advertised.

However, in terms of performance, it fails to meet the thumbstick precision standards of the Microsoft Xbox 360 controller. For that reason, I predict that once the initial release hype of this product dies down, the popularity of this controller in the competitive community will change to notoriety. I predict only a very small percentage (if any) of current professional Halo Reach players will choose to use this product over Microsoft controllers during the 2012 MLG Halo Reach season.

What do I recommend to you, the reader, who is contemplating buying this product? If you have $100 bucks to spend, give it a try, by all means. But DO NOT be afraid to return it back to Amazon when you notice that the aiming in FPS games seems unnatural. Amazon's return policy is very generous and hastle free.

Unless Mad Catz releases a firmware to change the "thumbstick movement:in-game sensitivity speed" ratio to be more precise, this product fails in a competitive environment and fails to be worth $100.

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Best Deals for Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

I've been waiting quite a while for this controller and I have to say I'm not at all disappointed.

The controllers' biggest selling point is the simple fact that you can customize it. For example my set up is a convex left joystick, the ps3 style d-pad, a concave right joystick, a single 35g weight and with the glossy face plate.

I simply enjoyed the feel of the controller. It feels natural in your hands, similar to the regular XBOX 360 controller except with the rubberized grips. When comparing the Pro Circuit to the Onza Razer (not including modifications) I find the Pro Circuit to feel most like the original controller. For me, while using the Onza, my trigger fingers would cramp up due to the slightly adjusted RT/LTs (which made room for second set of LB/RB buttons).

This controller will not make you better at playing video games, but what it does offer you, is the chance to customize the feel of your controller to your liking. Because If your like me and play video games frequently stuff like the d-pad or the height of the analog stick start to annoy you; The Pro Circuit controller allows me to play video games the way I want too with macro adjustments.

I think this controller will appeal to both hardcore and casual gamers alike. I know I simply enjoy it.

FYI: FPS Freeks does fit on the Pro Circuit

Honest reviews on Mad Catz Officially Licensed Major League Gaming Pro Circuit MLG

I bought this controller in January 2012 when it first came out, hoping that it would be the last 360 controller I would ever have to buy. The thumbsticks on all my other controllers are always the first things to wear out, and with this MLG controller, the thumbsticks can be easily replaced -that was the reason I bought it.

It's now April 2013, and the actual thumbsticks are still fine, but when playing a game, my view jerks all over the screen and the controller doesn't register the movements I'm making with the thumbstick. This happens with all four modules, so it's probably something to do with the metal connectors within the module bays of the controller or on the bottom of the modules themselves. I've tried cleaning the connectors with a cloth and blowing compressed air into the controller and the modules, but nothing seems to help. It's a miracle if the controller functions properly for more than five minutes.

There's a lot to like about the controller, but none of that matters when it doesn't function properly.

Do not buy this.

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If you told me a few years ago that my video game controller of choice would be Mad Catz brand, I would have laughed in your face. However, things have changed and they now put a much larger emphasis on quality. This controller is by no means cheap, but once you use it, you see what your money is getting you. You get the controller, a set of two XBOX 360 style analog modules, a set of two PS3 style modules, and two sets of faceplates in matte and glossy respectively.

The pouch is a nice flourish, although I don't find it very useful--it holds the spare components and the glossy faceplates as I believe the matte style is much more aesthetically pleasing. Because of the ease in which you can swap out the analog sticks, I started using the PS3 style for my left hand and the XBOX 360 style for my right hand. So far it's been working out great and my FPS accuracy has gone up quite a bit.

My only complaint is that while the sturdiness of the controller and the cable is definitely there, some of the modules are a bit flimsy. The top of one of my PS3 analog modules broke off when I was locking it into place (you have to slide it into a groove and then twist), and I was not using much pressure at all. Thankfully, because of the layout I've chosen, I still have a functional controller that suits my preferred style. For $100 MSRP, I expect a little bit more, but it's still the controller I use almost daily, not only for my XBOX 360 but also when I play PC games. By the way, it works perfectly fine on my PC and I have yet to have one single issue with game compatibility or poor performance. I think that says a lot when you're using a peripheral in Windows.

The star I knocked off is for the flimsy module and the slightly below average Mad Catz customer support. They're often slow to respond and based on my experience with other Mad Catz products (Cyborg MMO7), I'd probably have to pay postage to send in the broken component and have it replaced, if that were even an option. Since it's been functional even with the broken component, I haven't actually contacted them for this product, although maybe I should.

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Saturday, August 30, 2014

Lost Planet: Extreme Condition - Xbox 360 Reviews

Lost Planet: Extreme Condition - Xbox 360
Customer Ratings: 4 stars
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You know, it's amazing that in this day and age, you can have a game with spectacular graphics and unbelievable surround sound and the game is just.... blah.

I mean, graphically Lost Planet is pretty nice. Beautiful, actually. There are some boss battles that are pretty astounding in how they are presented. There's one moment at the very beginning where a creature named Green Eye appears and the size of this thing is enough to make your jaw drop. There's also another moment when you're running across an open field getting chased by this monstrous worm thing that is an experience on its own. This is definitely a game that benefits from being played on an HDTV setup with surround sound.

But then the story kicks in and you can't deny that it makes very little sense, not to mention the fact that the hero of the story is really not an interesting character to begin with. The gameplay itself is a bit repetitive and really, the game just amounts to little more than eye and ear candy. Even when you're not on foot and riding around in the mechs, it just doesn't add up to any memorable experience.

The online portion of the game isn't enough to make you want to play it a lot, especially with games like Gears of War and Rainbow Six: Vegas out there. It's kind of stale and just not that interesting.

I'm really down the middle on this game. I'd say that it's worth a rental and then if you like it, get it. I wouldn't call this an outright purchase as it just didn't grab me the way I would've expected it to.

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This game has amazing graphics and is really a lot of fun to play. So this is not a negative review, plus I have yet to use the Xbox live component, which I have heard is impressive. However, as far as the single player mode is concerned, the game is weak on a few fronts and you might want to rent it before buying

1.) The story is really crappy lame dialogue pointless missions and undeveloped characters. The developers were going for Sci-Fi action, but the storyline comes out as Anime. The characters are completely forgettable and in most cases annoying.

2.) The missions, and there are not too many of them, are simple and Boss-oriented. They all seem to follow the same formula ascend corridor -> fight boss, climb ridge -> fight boss

3.) The game is not strategic or tactical like Gears of War or COD. This is a "run-and-gun" shooter -that is there is not much "taking cover" or flanking and a lot of running around and circle strafing bosses.

So while this game is fun, you might want to rent for the 3 reasons above. Plus you could probably play through this game in a couple of nights. If you don't intend to use the multiplayer options (online only no split screen) you might want to rent or pick it up used.

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At the time of its release, Lost Planet was arguably the most hyped game from CAPCOM since Dead Rising blew the minds of many, myself included. While it boasts a load of potential it is ruined by a horribly fiddly control system.

Thrown into a cliched revenge story on a desolate ice-covered planet, we quickly learn the importance of a well thought-out control system. Sadly, this is what makes the game so painful; if it wasn't for the controls this game would have a lot going for it. The main problem is that the right analog stick controls your direction, but if you tap it quickly you spin quickly in that direction. So if you're facing one direction and tap down, you'll turn 180 degrees. What this means though, is if you're trying to aim at something and just want to adjust your site very slightly and you just tap the right stick, you're suddenly facing a completely different direction, which makes for VERY frustrating boss fights. And the control settings aren't modifiable! At least not the problematic ones anyway.

Most of the game involves action on foot or controlling mech warrior style machines called Vital Suits which are actually pretty cool. There are different types of machines to keep things interesting. Your character also possesses a Batman style grappling hook which is pretty cool but overall the gameplay really suffers due to the controls.

The graphics are very nice, with large, explorable environments with finely detailed snow and fog. The enemies vary in their quality but typically the bosses are very detailed. There are some very nice fire and lighting effects as well so overall the graphics are really very good.

But when it really comes down to it, the controls RUIN this game. It's probably even more disappointing because you can see the games potential as well. It's like when you meet a really hot girl and you start getting along with her great and then she says she has a boyfriend.

Honest reviews on Lost Planet: Extreme Condition - Xbox 360

Lost Planet Extreme Condition is a classic run-and-gun game set on a frozen planet. This isn't a game of stealth or strategy. You see, you shoot, you move on.

There is a plot here but it's really best to ignore it. You, a young teen guy, are battling either ice monsters or other clans of pirates. Sometimes you fight both simultaneously. Missions in essence tell you "go here, kill everything".

Part of the fun is that you get to fight both on foot and inside a mech, hopping in and out whenever the whim takes you. This gives you a nice variety of weapons to choose from. Now, I have to comment that for a space-age distant planet colony, these weapons seem pretty modern times. You would think they would have progressed to laser cannons and plasma rifles as their sole weapons by now. I do like the grapple hook, though. It gave a fun, Zelda-like aspect to many of the levels.

To add to the arcadey feel, your health naturally depletes over time and the only way to stay alive is to collect replenishing energy. Silly? Perhaps. But no more silly than most other arcade games and the reasons they give for you to collect objects.

What's really impressive here is the way that large enemies seem "massive". You really get the sense that these are giant, ponderous beasts with weight and heft. The designers did a good job with enemy design and boss battles. From the small, intricate flying beasties to the larger main enemies, each creature is enjoyable to fight. Speaking of Zelda, you even get Goron-like rolling rock monsters.

But, to diverge into the storyline for a brief moment, isn't it a bit troubling that man-kind has decided to land on a super-snowy (i.e. not ideal) planet and when it found indigenous life there decided that the appropriate action was therefore to wipe it all out? Surely if we're going to be on a hostile-environment planet anyway, we could find one without current inhabitants ...

I also wish they had in-home multiplayer. Playing online on XBox Live is all fine and good, but with the relatively short built in missions, I'd really like to play co-op with a friend against them, and crank it up to super hard. That would be a ton of fun. I love playing this type of game multiplayer co-op, and for them to not even have that as an option seems a great shame.

So a nice start but I'd like to see a Lost Planet 2 with a better plotline, better weapons, and co-op play.

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I put Lost Planet: Extreme Condition on my wish list because it looked like Gears of War crossed with Robotech, featuring giant mecha and tiny soldiers battling huge monsters in a frozen environment. That's more or less what I got.

Our hero, Wayne Holden (modeled after Byung-hun Lee and voiced in English by Josh Keaton), loses his father to a giant Akrid known as Green Eye. When the archvillain of the game is chiefly known by the color his eyes, it's an indicator that perhaps the translation isn't perfect. Or to put it another way, we don't call Godzilla "Flaming Mouth."

Anyway, Wayne wakes up on the same frozen planet, rescued by the tasty purple-haired Luka (Christina Puccelli) and her aggravating little brother Rick (Justin Shenkarow). Rick's one of those characters who always wears goggles, as if they're surgically affixed to his face. He's a staple of anime, the energetic techie that tags along with the hot chick to make her more effective, since said hot chick doesn't seem to do a whole lot besides make poor fashion choices.

Yuri (Andrew Kishino), who looks like a villain, complete with narrow gaze and white hair, leads Luka and Rick. With Wayne joining their merry band, they're ready to go out into the frozen world and steal stuff.

They're Ice Pirates...sorry, I mean Snow Pirates. Well, not really they're actually the Rebels to NEVEC's Empire, battling on Hoth...

Wait, this isn't the Empire Strikes Back?

Which review is this? Lost Planet? Oh yeah, right.

Sorry, sorry, my attention wandered from the convoluted plot. It involves Wayne losing his memory, a bit of time travel, a weird glowy thing attached to his arm that powers the mecha (sorry, VIRTUAL SUITS...can't the anime community agree on a standardized term for these bloody things?), some rivalry between Luka and some other mannish-sound woman, and another bad guy (we know he's bad because he wears glasses) who wants to take...over...THE WORLD! MUAAHAHAHAHA!

This is a mech game masquerading as a third-person shooter. Wayne plods along, even when there's no snow. He stumbles when he jumps. Fortunately, he has a grappling hook that fires from his wrist and never manages to dislocate his arm. I ended up shooting the grappling hook at a lot of stationary objects and dragging Wayne along like a slower, dumber version of Spider-Man.

The other challenge is that Wayne requires heat to live. Fortunately, the Akrid provide it, which really motivates Wayne to kill them however he can. There are also huge vats of energy lying around that are just waiting to be shot up. What doesn't make nearly as much sense is why Wayne has to power up his heat energy when he's indoors. Or in a volcano. Seriously.

The Akrid are beautiful to behold. They are all weird, squiggly bug-types, each unique and varied and most of all HUGE. Lost Planet revels in the size of the landscape, throwing giant worms and massive moths at you as you struggle with poor mini-Wayne to get to a mech. Once you're in a mech, the game becomes much more fun, because you can move faster than a snail's pace and blow things up much more effectively.

The human opponents, also in mechs and on foot, are annoying and suffer from the I MUST SHOUT SOMETHING BEFORE I DIE syndrome. Every time. When you kill a lot of these guys, the slogans and rallying cries get old. The Akrid bosses, who don't speak, make up for it.

In fact, the game is all about the bosses. Each is innovative, challenging, and terrible to behold. However, Lost Planet is a game of attrition; on the longer levels it carries over the energy you collected in the beginning. Since heat energy and damage are tied together, failing to get enough energy or taking too much damage in an earlier part of the game can make a boss battle impossible. I had to restart two levels from scratch until I got it right.

But Lost Planet is addicting. I played it on hard and all of the boss battles were very close. Two of the boss fights ended with Wayne going through two mecha, a handful of grenades and a missile launcher. Now THAT'S a fun game!

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Thursday, August 7, 2014

Reviews of Skylanders Spyro's Adventure Camo

Skylanders Spyro's Adventure Camo
Customer Ratings: 5 stars
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Camo is a wingless dragon. He was born under the Tree of Life, or was it the Tree of Everscence? Whatever. Anyway, his primary attack is to shoot out concentrated life energy in the form of a small, bolt of "sun". His secondary attack is to slam his tail on the ground, creating a vine that moves forward. On the vines, there are what looks like tomatoes (they could be something else, but since their red, and circular, I'll call them tomatoes, forgive me if I'm wrong) grow and explode on enemies. His third attack makes him dive into the ground, while underground, a ring of melons grow around where he used to be. Then, the melons blast off, and EXPLODE.

These are his upgrade paths:

Vine Virtuoso: Martial Bounty(create more exploding tomatoes for each vine) Peppers of Potency(firecracker vine does more damage Proliferation(2 vines)

Melon Master: Ring of Might(makes more melons) Melon GMO(increased damage) Melon Fortress(hide in melon ring, then send them flying)

Soul Gem: orbiting sun shield(make a blast of life energy circle around you, doing damage to foes who come too close, at least that's what I think it does)

Overall, Camo is a well-rounded character. He blasts enemies with miniture suns, and can wipe out a line of enemies with the firecracker vine ability. If you're surrounded, you can rely on an orbiting sun shield, or making a ring of melons that wipes out your surrounding enemies.

By the way, don't order from here and wait impatiently for weeks, instead wait a few days, and on a Wednesday, or Friday, make a visit to Toysrus, it's when they have new shipments, therefore giving you a better chance.

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I absolutely agree! Activision has not even released Camo on the skylanders universe, therefore this might mean that this small number of Camos and Warnados that have been found in Walmarts is only a teaser. I'm sure soon you'll see an outbreak in there numbers in the next coming weeks so don't waste $50 on a $9 video game toy!

You want proof it'll drop? Alright. Only a few weeks ago, Cynder was so hot off the shelves people were selling them for $40 and constantly they were being sold for that asking price, if you notice now due to Activision distributing Cynder more and more the price has dropped all the way down to $9 and I've even seen it as low as $7.99! Maek is correct, if you wait to buy camo (which I know a lot of people are dying to get him) Activison will release more and more dragging the prices down on every site! So why not wait the extra few weeks? You're pockets will be happy and hey you'll have some extra money for the next wave of Skylanders.

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From what I hear, Camo is a powerhouse in Skylanders just like Warnado. He's the last Life Element character to be released before Giants comes out in the fall, but...he's pretty much impossible to find anywhere for whatever reason.

Take it from a college student who plays this game and has wasted countless hours hunting and calling: Find Camo online and buy it. Not on ebay, but either on here (Preorder is perfect) or on another site. I'd much rather lean onto the preorder here; I preordered another character on Toys R Us' website, only to have it cancelled because they apparently couldn't keep up with the demand. (I preordered VERY early during the short time it was available online)

Honest reviews on Skylanders Spyro's Adventure Camo

This, along with Warnado and Wham-Shell, are just now entering into stores.

Camo marks the completion of the Life Element character collection and he has some fairly cool abilities (not to mention that he's arguably one of the best looking characters in the game!). He creates fruits and vegetables that explode once they become ripe; a pretty hilarious power! He can also summon vines that explode with fiery effect to take out his enemies.

And once again, scalpers are snatching them up.

Keep several things in mind:

1. Activision has stepped up production and a lot of previously hard-to-find characters are becoming common sights.

2. Activision is not stupid and will not turn a profit down. THEY WILL MAKE MORE. They're not going to turn down a profit, even if it means that profit is sold to idiotic opportunists.

What is starting to become funny is that now that some of the older Skylanders are becoming more commonplace on Amazon (and elsewhere), these scalpers are being forced to reduce their prices below retail. OOPS! Keep it up and stop buying from opportunists, wherever they may lie. It's a pretty sad economy when people are making money like this off of children's toys. It's a free market, but that simply means that you don't have to buy from THEM. Be patient and buy them for retail.

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Camo is a cute Life Element Dragon from the Skylanders characters. My daughter gets a big kick out of his exploding melons attack. He gets extra points for being a dragon.

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