Showing posts with label original xbox console. Show all posts
Showing posts with label original xbox console. Show all posts

Wednesday, February 11, 2015

Best Skinit University of Oregon Vinyl Skin for 1 Microsoft Xbox 360 Deals

Skinit University of Oregon Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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these were kind of spendy for just a sticker and it was a little small but he loved them anyways

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The product was just as it was described, both skins fitted the controllers perfectly, and it all arrived on time.

Monday, February 9, 2015

The Gunstringer/Fruit Ninja - XBOX Kinect - Full Game Download Card Review

The Gunstringer/Fruit Ninja - XBOX Kinect - Full Game Download Card
Customer Ratings: 4.5 stars
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Not only did the description NOT tell me it would be a non-English translated card, but the picture description is entirely in English. I don't know how to read the language the card is in, nor have I ever used one of these cards to purchase a game.

UPDATE: I contacted the seller, who provided me the directions I needed, I hope. I have not yet tried since this was supposed to be part of a Christmas gift, but now will be something I just give on the side after my son opens his Xbox. I feel better that the seller contacted me right back with useful information and feel assured that the code will be in English and able for me to read.

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My wife and I ordered this card as a stocking stuffer for the kids this past Christmas 2012. We were concerned when we received the card and the instructions were written in Russian or some such. Still, when the kids unwrapped their new Xbox and Kinect we scratched off the back of the card, typed in the codes for Gunstringer and Fruit Ninja, and viola, the codes worked and the games were in English.

As for the games, they're both fun and family friendly.

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Great item!! Super fast shipping!! My grandchildren LOVE this game. Wish it was longer. My 4 & 6 year old grand kids beat it really fast.

Honest reviews on The Gunstringer/Fruit Ninja - XBOX Kinect - Full Game Download Card

I loved Fruit ninja!

It is a must for parties!

The competition mode where two people play at the same time is super fun!

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a buy fairly inexpensive to obtain two complete games and filled with hours of entertainment. excellent buy, I recommend it.

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Sunday, January 25, 2015

Reviews of The Ultimate Steering Wheel Racing Game Stand

The Ultimate Steering Wheel Racing Game Stand
Customer Ratings: 4.5 stars
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Pros:

Product seems to be very well built. Parts are actually made out of metal and are sufficiently rigid for force feedback steering wheels. Stand stays in place without sliding and the angle and position adjustments of the wheel did not require readjustment during use. I set it up where I was comfortable with the position and it just stayed there with no fuss and no hassle of trying to reposition while playing.

The mount is compatible with most current wheels and will likely work with future ones as well. It's simply a board that you clamp the wheel to. It's sturdy and big enough for several wheel setups such as the G25/27 with the separate shifter, which is nice as I may upgrade to a G27 at some point. So while it may seem simple and very basic, it's intuitive and likely future proof with no hassle of trying to find a different plate or drill holes etc.

Cons:

The holes in the "dial" for angle adjustment did not line up exactly with the stationary mount on the stand. It was close enough that I was able to get the bolt through the dial and stationary mount, but it did require some extra effort to screw it through with an alan wrench when it should have just pushed through and then tightened down with the cap nut. Not a huge deal, but a minor annoyance.

I'm not a fan of the angle adjustment on the bottom right foot of the stand. I was playing bare footed and managed to scrape my heel on the metal a few times. Once again, not a huge deal, but a minor annoyance.

Rating:

Initially I considered giving this product a 4 star rating because while it's a nice stand, I had a couple of niggles with it and there are better ones out there. Then I considered the price point and decided it did indeed deserve the 5 star rating. While there are better stands out there, they would have cost me almost twice as much from Amazon after shipping. While they are better, they may be a 5% improvement over this stand. Not 100%. I fully believe that I will keep this stand for a very long time and the build quality will enable me to do so.

I fully recommend this product to anyone considering the purchase of a wheel stand. MINOR annoyances aside, it can't be beat at this price range.

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I am not your typical game player, just a mature, retired adult, that got interested in playing racing games on a PC and Playstation. In the past I have raced Corvettes all over the United States, no longer can I race the real cars, but enjoy revisiting racing from the comfort of my family room.

I had been using different TV trays for the racing wheels and the carpet floor of my family room. This got to be rather frustrating, as the TV tray was not stable enough and the foot pedals constantly moved away from my chair.

So, after deliberation, I purchased the Ultimate Steering Wheel Racing Game Stand by One Source Living. When it was delivered, in a very timely manner, I was impressed not only by the way it was constructed, but how it was engineered. It was constructed of steel and real wood, not particle board and plastic. It came with a set of simple directions, all hardware required and tools to put the stand together. It took me ten minutes to put the stand together.

I have a Microsoft SideWinder Precision Racing Wheel, Mad Catz Dual Force Racing Wheel and Pedals and a Thrustmaster RGT Force Feedback CLUTCH Racing Wheel, I know this is kind of an over kill for a retired adult, it only took me minutes to change from one racing wheel combination to another, the Ultimate Steering Wheel stand is that versatile.

The stand consist of a metal frame that is just heavy enough to keep the game stand from moving forward as you use the foot pedals. On the base plate there is a wooden floor that has a metal angle that can be attached to the floor, this is to prevent the foot pedal assembly from moving forward or backward. I first attached this metal angle behind the foot pedals, for my long legs, this did not work as the foot pedal assembly extended beyond the attachments for the angle iron. This is not a problem, as at the end of the wooden base there is a metal vertical lip that not only keeps the pedal assembly on the wooden floor, but will not allow the pedal assembly to move forward. A shorter friend of mine, showed me a different way to attach the foot pedal assembly. He moved the foot pedal assembly so that the back was against the vertical tubing, attached the metal angle to secure the front of the foot pedal assembly. Thus the foot pedal assembly was firmly held between the vertical tubing and the metal angle. The vertical square tubing, is anchored to the base and is adjustable for a front to rear position / angle, at the base. The vertical tubing is adjustable for any height that may be required. At the top of the vertical tubing is an adjustable plate, to provide a comfortable position for the steering wheel angle. These adjustable, front to rear position and steering wheel angle, are like having a telescoping, vertical adjustment steering wheel in a automobile. The adjustable height and wheel angle can be quickly changed by easily accessible knobs, located at the top of the vertical tubing. At the top of the vertical tube is a rectangle piece of wood with many adjustable fittings, located on the under side of the wood table. These adjustments are for configuring different racing wheels, left to right or right to left, I did have to make any adjustments for my steering wheels. The wooden table is large enough to accommodate any of my steering wheel combinations, as well as leaving enough room for a cool drink. Plus, I can remove the wheel and pedals, fold the game stand and slide it under my couch.

It is a real pleasure to use the Ultimate Steering Wheel Racing Game Stand, in my family room, in my rocking, over stuffed recliner, in front of my 60" HD TV.

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I've been sim racing for a long, long time, and I've always wanted to buy a full rig, but I've never had the money or the room. I have the room now, but I still don't have the money. Luckily, this wheel stand is a good substitute.

For the price, you can't beat this thing. Ninety bucks gets you a solid, well-constructed wheel stand that's sturdy, stable, and easy to

put together. It's adjustable enough that you can put the wheel at the angle you need it, and, once you put the gripper legs in place,

the stand stays anchored to one spot, and you won't move it out of place unless you have incredibly stiff pedals.

Speaking of pedals: I use a Fanatec CSR wheel and Clubsport pedals, and the stand fits them both perfectly.

My only quibble is that the pedal mount isn't adjustable (I would have liked the ability to tilt the pedals up some. But, considering the price, that's a minor complaint. If you need a compact wheel stand that is stable, well-built, and easy to move, look no further.

Honest reviews on The Ultimate Steering Wheel Racing Game Stand

This is probably the best stand out there for the price. Serves the purpose and the build quality and finish are really great. I've been procrastinating buying a stand for a while due to the usually higher prices of these stands. This one is a steal.

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The Best Steering Wheel stand for the money and it does what was made for . I use my G27 on it and it's great!!

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Wednesday, November 26, 2014

Cheap The Sims Bustin' Out - Xbox

The Sims Bustin' Out - Xbox
Customer Ratings: 4.5 stars
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This is the best game ever (other than Halo)!!! I spent hours playing ths game. It will keep you entertained forever. Unlike other games, once you beat this, you can play free mode, or keep playing in Bustin Out mode. You will never want to put this game down!

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The first time I ever saw the Sims I thought it would be interesting, it is, but it is also cool! You get to design and name your own Sim and do make sure they do what they need to do. These jobs include going to the bathroom, eating, having fun, taking a bath, or just to sleep. You have to find a job and have to make a profit. This game is 1-2 player so you can have a friend over to play it with you.

Here are the GOOD THINGS about the Sims, Bustin' Out:

The themeWhat's good about the theme is that you are taking control of a person. What he/she does, looks, and works at.

The peopleOnce a while you have to live with you mom, sometimes you live with a roommate called Mimi. Wherever you are, you are talking to the person that you live with, or you talk to them on the phone. Another reason why the people are good is because they are just hilarious. They are funny in their own special way.

The BAD THINGS for the Sims: Bustin' Out:

It's not for kidsIf you notice at the cover, the game is rated teen, and it really is teen. When they go to the bathroom, they will block it, but still, you can see them going to the bathroom and taking a bath.

The controlsAs I have said before, you can control how the person lives. But, sometimes it is very difficult. You have to highlight things just to make that person do it. It might come easy to some people, but it was hard for me.

The Sims: Bustin' Out is worth buying for $20. It is fun for most people and I am glad I bought it.

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I have to say I got the first Sims out on the Xbox a while ago and was not all that fussed on it I only played it for about 20 min before I got frustrated with it cause I didn't understand what I had to do. I got out Bustin Out and that was the end of it I ammm sooo addicted I found myself rushing home from chores I had to do so my Sim could clean up or go to her job (how sad am I). It made an otherwise boring weekend entertaining.

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This game is great! There are so many options to customize your home and items to buy for it. I love being able to add swimming pools, hot tubs, and game tables. I also like the fact that you can create a whole family including children sims unlike Sims 2 where you cannot create children sims therefore no complete family. It's so cool though to create and build your own home and furnish it like your fantasy home. My wife loves to design homes so she created one and as best as possible created herself and me in the game as sim characters as well as created a little girl of which we one day hope to have for real. It's just plain ol good fun. And very addicting. It's so very easy to lose track of time while playing. I highly recommend this title.

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Is not compatible with xbox 360. The game itself is really fun but the it will not run on xbox 360.

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Monday, November 10, 2014

Review of Medal of Honor - Xbox 360

Medal of Honor - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.67
Today's Bonus: 17% Off
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To be fair I'm going to split this review into two parts. Single Player and Multi Player. Since they both run on different engines, its only fair to separate the two as far as quality and game-play goes.

*Single Player*

Game Play:

I always play my games on the hardest difficulty because I want to be challenged and get my $49-59 worth. Single player on hard is so easy, I think even the most novice player could beat it with no sweat. I beat the game in what was literally a solid 2.5-3 hours and died about 5 times. I'm no FPS guru, but for comparison it took me about 10-15 hours to beat MW2 and Reach on their hardest difficulty. I'm not a Halo or MW2 fanboy and I hate to make the comparison, but those two games on their highest difficulty have made me seriously consider throwing my XBox out the window (some of you know what I'm talking about). That's the level of difficulty I expect from any "big name" FPS. 3 hours of game play is just insulting. It partially has to do with the A.I. The only time you'll have trouble is when you don't see and enemy. Other than that, the controls are great and familiar. MOH does have this feature called "Look/Lean" where you can poke your head out from behind a corner or object and lay down some suppression fire. Its interesting, but I don't see many people using that feature.

Story:

This game doesn't have a story line, it has a story circle. You start the game with no clear intention of your overall objective. All you know is that you're deep in Afghanistan looking for "bad guys" and you're there to exterminate them all and that is the cycle of pretty much 95% of the game. Now I know it's based off a real war at real places and real events and the terrorist are the bad guys and the idea is to win, which is fine. But the overall idea of this game is just kill bad guys and keep killing them till there aren't any left. That's not a story, that's a theme. This game lacks a clear beginning, middle and end.

Graphics:

It looks real, like any other war game. The daylight scenes are very detailed with the tree lines and mountain ranges. I don't care to hear idiotic opinions about "the characters hand looked fuzzy for 2 seconds during a cut scene". That's the dumbest thing I've ever heard. I'll put it like this. When you shoot people, blood spews from their exit wounds. When a bullet hits someone in the head, pieces of their skull and brain matter spray the wall behind them. I think that's graphic enough.

Sound:

Amazing. That is one of the few things this game really has going for it. The soundtrack is pretty good to. The music from the end still gives me goosebumps.

Comments:

This game is seriously not done. The amount of glitches and A.I. foolishness is clearly noticeable at many times during the game. You'll see enemies "gumby" their way across the opposing battlefield as you desperately try to shoot them to no avail. The only other big flaw is the automation. The game works on the premise that you have to be in a particular spot to advance your teammates to the next part of the mission. It can get rather annoying running around the map looking for that particular "pressure point"

*Multi Player*

Game Play:

Online play is fun and exciting. There is definitely a noticeable difference in the game-play from multi to single player. It is a bit slow to get going because of the limited load-outs and weapon selections that you have when you first start playing. I suppose that after you start leveling up and gaining more options this would be alleviated. I personally feel that the game plays to slow during the matches, however it has its merits. Aside from the aforementioned "glitchyness", the multi-player is definitely a fresh alternative to the existing lineup.

Overall:

This game was probably the most disappointing FPS title that I've purchased. I don't say that to be cruel, but this game feels like it was really rushed and they could have spent more time developing it. It will have its time to shine, however it really can't stack up to its competition. I know people like to tout the notion that why does everything have to be compared with COD. Well its a FPS war game. It is only logical that you make a comparison of the two because not everyone has $60 to spend on every new game that comes out. I realize that some people have to seriously consider between the two choices. So I have to say, for the sake of clarity that this game is not as good as MW2 which was released a considerable amount of time before it.

*SYNOPSIS*

This game is not without its merits. It has many flaws, but most you can overlook. Medal of Honor does a good job of delivering a fresh multi-player layout and generally good online game play. However it has many crucial flaws that just don't give it enough merit to stay in full rotation against its existing competition and I suspect its soon to be competition.

3/5 Buy this game used after a few weeks or rent it. If you're strapped for cash, I'd pass on this one. Or find a friend like me who buys all the big new titles and borrow it from him/her when they inevitably dish it for the next big title..

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As a memeber of the Army serving currently in Afghanistan I do not see what the fuss is all about. I am not offended by this game at all. It is a game. It is entertaining and I play it when I have time here in Afghanistan. I wish the Taliban did fight back like they do on the game. We could ball these jokers up in the time it took to finish the game. lol Sadly enough all they do is emplace IEDs. As far as the game play is concerned it is tight and responsive. It helps that the controls are like Call of Duty. I like this game more than Call of Duty Black Ops but it is not as good as Call of Duty Modern Warfare 1 or 2. Just my opinion. I wish you could play versus split screen but that is not an option. Sucks... But, overall it is a great game. And it is not offensive to the Armed Forces. Stop putting words in my mouth while you sit on your butts back home doing nothing. I am fighting for freedom. The freedom to play what the hell I want to play...

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The Call of Duty: Modern Warfare series is such a blockbuster that every FPS inevitably gets compared to it. That seems to be why this game is getting rather mediocre reviews; if you're looking for a MW2 look-alike, this ain't it. But I don't think it was meant to be either. The whole advertising campaign revolved around its uber-realism as it is loosely based on US SOF activities in Afghanistan immediately following 9/11. Everything from the lingo to the settings and gameplay aspire to give you the closest possible experience of being a "Tier One" operator (the top dawgs of the SOF community). On this front I think they did a decent job.

Single player: As I previously mentioned, the single player campaign is based on the initial invasion of Afghanistan in the weeks following 9/11. You play in various alternating roles including a Navy SEAL, a Ranger, and an Apache pilot. The campaign is pretty fun because it's a good combination of traditional FPS and newer roles like calling in Air Support, .50 cal long-range sniper, Apache pilot, etc... It is very realistic (to the point where you might not understand what they're saying if you're not familiar with Military-speak, e.g. 5 mikes instead of 5 minutes or RTB instead of return to base). As far as glitches I didn't really notice many. I did have one where my ATV got stuck in between two trees and that required a reset but it seemed like a freak accident and I wasn't too annoyed. I thought the graphics were pretty good, but I'm pretty forgiving of things like frame rate, graphics etc for what it's worth. As far as difficulty I don't think it was too easy. They have a Tier One mode that is unlocked for each level after it is completed. Everyone who said it was too easy probably didn't play on it. Although I do wish the campaign was a bit longer I don't think it was atrociously short; but you can easily finish it in a weekend.

Multiplayer: There are a few types of games: team deathmatch, team objective, sector control, and you get to choose between 3 classes of soldiers, each with their own weapons: Rifleman, Special Ops, Sniper. You level up each class separately by playing in that class. The points system is a basic 10 points for each kill plus bonus points for particular achievements (head shots, tier 1 kills, double kills, etc...) The gameplay is a little different than you'd expect based on the single player. For example the button layout is different and a lot of functionality from the single-player mode is disabled, such as the slide to cover or going prone. Yes you read that right: you can't go prone in multiplayer. But it's a good thing because otherwise snipers would be unstoppable as there is no kill cam. This game emphasizes shooting skill as the explosives (grenades, rockets) are very weak and unless someone is right next to the explosion they will survive. It's nice because it more or less eliminates noob tubing, but these limitations also give an advantage to snipers in some levels (particularly Diwagal Camp). It would be nice if they enabled the slide to help dodge snipers. There are also kill streak rewards, although they're not as elaborate, or fun, as those in COD:MW.

Overall I think it's a fun game and I don't regret buying it. I give it a solid 4 stars. Here are some of the things that can be improved upon and make it 5-star worthy: a longer single player campaign, ability to slide in multiplayer, more involved kill streak rewards, rebalancing teams that are obviously uneven, and making the Diwagal Camp less sniper-friendly (how about a tunnel to cross valley?).

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My review applies primarily to multi-player, but I will say a quick word about the campaign.

The campaign, while buggy, was indeed fun to play, the game play was interesting and felt authentic all the way through. It feels genuine to be fighting an actual sworn enemy of America, not the Russians for once. The plot was realistic and the controls felt familiar. Audio was superb and the graphics were on par with its FPS competitors, offering some outstanding daytime landscapes of Afghanistan. My biggest criticisms for this mode would be it feels unfinished as it lacks a coherent storyline and is quite short, stopping abruptly. The AI could use improvement, as well.

As for multi-player however, I'm very unimpressed.

Just about everything that frustrates me about Bad Company 2 and Modern Warfare 2 returns in this game, with little of what makes those titles great. While the controls now offer basically the same layouts as Modern Warfare 2, which does make for easy cross-over, there is still no way to edit them to your personal liking. There is nothing worse than trying to make a quick turn while in the midst of a direct firefight with multiple tangos than accidentally stabbing wildly at the air.

Unlike the campaign mode, in multi-player there is no way to go prone or dive into cover. This is extremely frustrating for folks like me who like to hit the deck when under heavy fire. The destructible environment settings have been extremely scaled back, which is not a big deal to me, as many maps are mountainous anyway, however there is no "spotting" in this game which I definitely miss.

There is, as far as can tell, little to no communication between players in this game on XBL. At first I found the issue was likely related to my voice settings, but once fixed, I still heard nothing but crickets. I am a big fan of tactical communication and team work.

The maps seem rather unbalanced and to be designed with snipers in mind. Your team has an obvious advantage or disadvantage depending on which side of the map you start. Each map has a handful of strategic bottlenecks you need to cross, and they quickly get torn apart with sniper fire and as the kills rack up, eventually mortars and rockets. Maps appear quite similar and boundaries are poorly designed causing you to make multiple attempts at flanking your enemy only to realize there is an invisible wall where you are trying to go.

The spawn killing, rubber-banding and time-travel kills which occur in both BC2 and MW2 make their appearance here as well. The superior BC2 spawn system does not return in this game and the offered classes lack both the variety of MW2 and clearly defined roles of BC2.

I could go on, but you get the idea, in the end the final product feels like an early beta. It truly feels like playing a work in progress and that's not enough to succeed in this genre. It tries to do Bad Company + Modern Warfare, and in the end makes a mockery of each.

Overall, the campaign mode saves this game from being a total train wreck and makes it worthy of your time... but only as a rental. Play through it once, spend an additional few hours getting some multi-player achievements and you're done.

Don't waste $60 on this game.

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As a single-player gamer, I normally love MOH games (Airborne is one of my all-time favorites) but this game is nothing at all like Airborne. It's actually too much like Call of Duty. Your player's movement is confined to a very limited area of play, and the game dictates where, when, and how to advance, as well as what weapons you will use to eliminate enemies. In other words, you have very little freedom of choice in this game. You cannot go about completing objectives on your own terms -you MUST follow the script of the game to the letter in order to advance through missions. I find that to be no fun at all.

There are no weapons upgrades to earn, no med kits to find, no bonuses, no secrets to unlock or hidden places to discover, etc. There's literally nothing interesting to do in this game. All you can do is follow the yellow brick road and adhere to the tightly-regimented script. After playing the game for about two hours, I was so bored I quit and deleted the game from my console.

The graphics are phenomenal. The game is a lot like a movie. Unfortunately, MOH put so much into the cinematics and realism, they forgot to make the game fun for the gamer.

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Saturday, November 1, 2014

Buy Halo 4: Game of the Year Edition

Halo 4: Game of the Year Edition
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $39.96
Today's Bonus: $0.03 Off
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Halo is one of the best games on the xbox 360, if you get this game then you wouldn't be disapointed for getting this game. As a bonus you will get some map packs and some avatar items such as master chiefs avatar cloak which might appear on your avatar inventory. However if you don't have enough money I recommend getting the Halo 4 standard edition for a better price, also it will be 4.0 GB to install Halo 4 on your Xbox 360 so if you don't have enough memory like the 4GB xbox 360, I suggest you get a USB flash drive with either 8gb or 16gb. Amazon has great deals for USB flash drives, if you have a 250 GB xbox 360 then you are good enough to install halo 4 on it. Master Chief again returns to to save the world again from the enemys attacking the world, enemys might be difficult again like Halo 3. (Also i'm not really good at writing reviews so I did my best to write this review.)

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i bought halo 4 and I loved it! It was the best game ever!(in my opinion) I am not a hater but I do feel like there was something missing in halo 4. It didn't have a classic feel, and the campaign is not very beautiful in architecture and landscaping. But the gameplay was Awesome! I have played halo in the past but I like this one the best. I do think they need to have a playlist for people who love halo 1,2,and 3. But overall this game is the best halo game. I do feel like 343 industries didn't hit the spot for halo fans but they sure did make a great halo game.

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I own and love all of the 360 Halo games for different reasons. My peronal favorites are Halo Reach and of course Halo 4. No need for me to tell you what DLC you get with this, its all under product details, ill just say that the standard version of this game was amazing and now we get the Halo 4 Game Of The Year Edition witch has made this game epic. Defiantly a must have for all Halo fans, the DLC just gives you a whole lot more to enjoy with this already great game and its well worth a re-buy. Enjoy Halo Nation.

Honest reviews on Halo 4: Game of the Year Edition

Thorough and well thought out campaign, really impressive multiplayer, and the bonus Spartan Ops package really opens for endless hours of gameplay. Couple that with the amazing graphics, and you have the amazing, entertaining game that is Halo 4!

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When I bought the standard edtion I was disappointed with the game ,but when I heard about the Game of the Year Edition I bought it and it had a alot of dlc content and they improved the grafhics too!So thats it

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Monday, October 27, 2014

Cheap NFL® Denver Broncos - Breast Cancer Awareness Vinyl Skin for 1

NFL® Denver Broncos - Breast Cancer Awareness Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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This is a great option to be able to distinguish kids controllers. The girls typically fight over whose controller is whose and now that problem is solved.

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Friday, August 8, 2014

V-Rally 3 Reviews

V-Rally 3
Customer Ratings: 4.5 stars
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Having played many different Rally games this is one of the best. Not as good as RallySport, but very close. Great Graphics, nice car models and great game play. This is a must have if you like the sport of Rally, and even if you just like driving games.

Good Job!

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This is the worst racing game I have ever played! graphic is poor; it is extremely hard to control and it is not realistic; it is more like the $.99 PC game I used to play when I was a kid.

Avoid.................

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Tuesday, July 29, 2014

Review of Hole in One Golf

Hole in One Golf
Customer Ratings: 3 stars
List Price: $37.99
Sale Price: $12.00
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Out of the three main Golf games I've tried out on Gameboy, Mario Golf, Hole in One, and Golf, I consider this one middle-ground. Hole in One Golf will work on either the GB Color, or the Pocket or Original, so if you don't have a Color yet, this one is an immediate pick over Mario. The game includes three courses of varying difficulty, with graphic quality ranging from fairly nice for the overhead course images, to fairly lousy for the side-view of your player hitting the ball. The play system is different that most other golf games I've seen and can take a little getting used to. The strength of the swing is determined by an arrow moving back and forth on a bar indicating how strong the hit will be, and you have to press the button when the arrow is at the strengh you want. Then an icon moves in a pattern over a picture of a golf ball, which you have to press a button on when it's on the location on the ball where you want to hit. Another deviation from most other games in the play moves left-to-right, rather than vertically. It's a little different, but doesn't take long to get used to. My only real gripe about the controls of the game is that when you go to hit the ball, it switches full-screen to an image of your golfer you can no longer see the course, so if you didn't pay close attention to your distance from the hole it's easy to misjudge how much power you need in your swing. One odd feature of this game is the inclusion of "events," which basically means some character running out on the course and tossing your ball around this way or that. I suppose it adds an interesting twist to the game, but personally I just find it annoying and am glad it can be turned off. There is also a "tour" play mode, which allows you to see how you rank against other players on a roster. Also included is multi-player support via data cable. In a nutshell, if you have a Gameboy Color, I'd highly suggest spending a few more dollars on Mario Golf, it's a much better game. However, if you have one of the older systems, Hole in One has the fun of some nice graphics for the courses, multiple courses, close-ups of the hole as the ball goes in, and other nice things like that, even though the gameplay is a bit quirky. Owners of an Original or Pocket gameboy that would like a game that is a bit more realistic and challenging, although somewhat ugly, should look into the orininal Golf.

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Tuesday, July 22, 2014

Xbox One Play and Charge Kit Reviews

Xbox One Play and Charge Kit
Customer Ratings: 4 stars
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Though your Xbox One controller runs on AA batteries and includes one pair of them, it's so much nicer to have the Play and Charge Kit rather than burning through costly AA batteries. Even rechargeable AA batteries aren't as good, they don't last quite as long per discharge, and you have to remove them to recharge them. It's much easier to just plug in the charging cable when your juice is low.

These rechargeable batteries seem a little smaller than the Xbox 360 ones, but worked great all through my Xbox One's launch night. The only very minor downside is it takes a few seconds longer to swap these batteries out than it did to swap out an Xbox 360 battery, but I like the tradeoff of having the Xbox One controller be slimmer and sleeker since there isn't a big battery jutting out the back. The swap time doesn't really matter anyway since you use the cable to recharge it, where on the 360 I usually swapped one out of my Quick Charge kit (Microsoft hasn't yet released a similar product for the Xbox One yet).

The charging cable is sufficiently long to play from my couch (8 feet away from my TV). Took an hour or so for the initial charging to finish from whatever capacity percentage these come from the factory. Don't bother with the third-party junk batteries. While the cable is just a basic micro USB and interchangeable, off-brand rechargeable batteries are rarely worth bothering with for the small difference in price. The cable itself seems pretty high quality too though, it snaps in and has a very solid connection, which I like.

My only complaint isn't about this product, but about the Xbox One design. The single USB port is on the console's left side instead of how the Xbox 360 has two ports on the front. This makes it not reach quite as far, and is also more risky in the event of someone tripping over the cable. Instead of it just yanking out, it might tug the cord in a bad way and damage the cable or the USB port.

I recommend buying the bundle with the controller for a $10 discount though ($75 instead of $60+$25=$85), unless you only ever plan on having one controller I suppose. Amazon is sold out of those at the time of this review, but my local Best Buy and Walmart still had stacks of them, so you may want to try a local store.

Update 2013.11.24: I've gotten at least about 20 hours of on-time without the battery dying since I got my Xbox One. I didn't go until it died before plugging in the cable, but it seems to have about as much life in it as the old Xbox 360 rechargeables. Maybe even a little bit more since all my 360 ones are aging and gradually losing their charge, though this one will probably do the same over time.

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Its a tad pricey compared to other 3rd party batteries and cables, but the quality of the kit is worth it. 3rd party kits are notorious for using cheap alternatives and have shorter life spans making this product a no brainer to pick over alternatives.

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Lightweight and durable. This charges fast and i havent had to charge it all weekend long. Easy to install GAME ON!

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Packaging was not as expected. Done away with the plastic box you need to cut, now its a small cardboard box. Compact battery, great length of cable with a charging indicator on it to tell when full.

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It's a microsoft branded battery pack and cable. Overpriced but reliable, I didn't want to try a 3rd party accessory this early in the life.

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Tuesday, July 8, 2014

Reviews of Army Men: Sarge's War

Army Men: Sarge's War
Customer Ratings: 4.5 stars
List Price: $29.95
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Great condition. brand new. even the package shined. im happy with my purchase. no scratches and its perfect. it brought back memories of me playing it when i was younger.

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I haven't played an Army Men game in a long time but loved the series. I picked up Sarge's War and this game renewed my love for the Army Men games. After playing this game, I will definetly go back and play the others. I highly recommend this game for anyone who has played the others and liked them. There are a couple of them out there that were not fun to play, this is not one of them.

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this is a great army men game and like all army men games it has great multiplayer and replay value dont listen to the other bed reviews BUY THIS GAME

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It is a fun game to play. It was very creative using the different areas of the kitchen and home as battle ground for the game.The stroy line is simple and entertaining. This is not a game that I would play over and over again. This is a good game for a pre-teen, or child to play. They still get too shoot something without having to view any graphic violence.

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Monday, June 9, 2014

Buy Xbox 360 NFL Minnesota Vikings Controller

Xbox 360 NFL Minnesota Vikings Controller
Customer Ratings: 4.5 stars
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Gift last Xmas for my grandson I have heard no complaints or comments from him so I guess he love the product. I always shop with Amazon, why because they stand by their products and excellent quality. Thanks

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This i sthe best rpice you will find for a controller for Xbox 360. Everything else I found was at least $25.

Saturday, June 7, 2014

Cheap WWE SmackDown vs. Raw 2009 - Xbox 360

WWE SmackDown vs. Raw 2009 - Xbox 360
Customer Ratings: 4 stars
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First of all, I don't think that these WWE games are as bad as everyone say they are. Although I did'nt care for the "Road to WreastleMania Mode" (I like to use my created superstars in the storylines). I also did'nt care for the lack of story in "Career Mode".

But, I still enjoy the exhibition matches and like the new Tag Team features.

However, there is something that I have dis-liked about these WWE games since "Smackdown: Here Comes The Pain", and that is the way they limit female wreastlers! When blood was introduced in the "Smackdown series" in "Here Comes The Pain", I was glad. But I hated that women could'nt bleed in the game because women wrestlers bleed as well!

Back then, I said "Well, at least women can compete in all of the matches like men can". But now that's limited as well! Now women can ONLY compete in normal match types like "One on One", "Two on Two (Tag)", and "Battle Royal"! Another thing that I don't like is that you can't add your extra created women to "Career Mode" like created men (although you can still play "Career Mode" with a one woman which is a MAJOR improvement).

Despite the various limitations for women in this game, in "Career Mode" women can go for all titles (except the "Hardcore Championship")!!!! Another good thing about this is that it is possible to have a pair of women for the tag team championship (but you can't have a created woman as your partner which I don't like)!! I was shocked when I noticed this, but you still CANNOT compete in all the other matchtypes in "Career Mode" as a woman (which is REALLY STUPID since you can be ECW Champion but can't compete in a "ECW Extreme Rules Match)!

The new "create-a-finisher" and "Inferno Match" are pretty good but still can't overshadow how this game limit match types for women! I admit that I did'nt get "Smackdown Vs Raw 2008" because of the way woman were limited but I was hoping that this was diffent (I got it for Christmas). I still like the game and I can still find ways of making the diva matches "Hardcore or Extreme" but I will not get used to these limitations! One thing that I can say is that women can compete in a "Six-Man Tag Match"!!

I like this game but if the next releases limit women, I won't get them and I won't put them on my Christmas list either!

And yes, I'M A GUY!

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Let me just start off by saying that I've been a WWE fan for most of my life, and still fondly remember the WWF Attitude era has a teenager. I've also bought every single Smackdown vs RAW game since it's 2004 series debut. I have done so, every year, merely because, despite how many flaws THQ had in the game, there was at least ONE thing that made the game salvageable. And now that THQ has done away with that one thing, I can honestly say that this series is no longer worth YOUR time and YOUR hard-earned money.

The original "WWE Smackdown vs RAW" game was an average wrestling game, that had a lot of improvements over it's predecessors. Frankly, both 'WWE Day of Reckoning' games for the Gamecube were better than it, though.

"WWE Smackdown vs RAW 2006" remains to be the best in the series today, as it had far greater improvements over it's last title, had great action-packed gameplay, had over 100 different match types including the Divas' Bra & Panties Match, had a stellar Story Mode with good, realistic WWE storylines, had an in-depth Create A Superstar mode, had PPV Mode, and introduced the first ever General Managers (GM) Mode.

"WWE Smackdown vs RAW 2007" was our first disappointment as it mainly had a huge amount of bugs and glitches and mistakes and problems with it that ruined more than 50% of the actual gameplay. The storylines were terrible at best, the General Manager's Mode devolved into being worse than it was the year before, and the introduction of the new control stick scheme was something that many gamers today still aren't willing to get used to. The game was a major step down from "2006."

"WWE Smackdown vs RAW 2008" was a major disappointment too, mainly for it's very limited roster (13 prominent WWE Superstars missing), it's limited customization, and the fact that the game series was STILL no better than it's 2005 release. Despite fixing some things up, like greatly improving it's Control Stick control scheme to be more comfortable and easy to use, the game still lacked any new or exciting features and managed to limit or prohibit just about everything Creation or Customization wise. They had destroyed all possible wrestler movesets and decided to repackage them as "Fighting Styles" which were done to hide and celebrate the fact that THQ were giving the least available options for a wrestler's moveset and in-ring abilities in any 'SmackDown vs RAW' game to date. The Create-A-Superstar's options for physical looks were improved, but without a cheat device like a Codebreaker, it was impossible to accurately give them stat attribute points. Why THQ decided to make this so, I'll never know. The WWE 24/7 General Manager's mode was the weakest to date, and even LOOKED bad, with it's new visual display. More rules and restrictions were put onto it that took out all the fun of actually wanting to play it. And with the constant timing and continuity mistakes and glitches involved in WWE 24/7 Career Mode, you often found yourself getting confused about storyline messages you were recieving, that were related to preparation of matches you had just finished. On top of that, the writing was just horrible. As bad, or possibly worse, than the 2007 game's opaque storylines, that could NEVER happen on real WWE programming. To add insult to injury, both SmackDown! and RAW brands had identical storylines in 2008's game, despite the last two games remedying this very problem! And the storyline matches themselves were ill-conceived and unexciting to play through. In fact, the ONLY thing that made 2008 worth playing over 2007 was it's new ECW Extreme Rules match.

.

And now, we get to "WWE SMACKDOWN! VS RAW 2009". And every single problem mentioned above still persists to this very day. This game, I can honestly say, isn't even worth really playing, let alone renting. It's the same as 2008, only with even less to offer. If you do want to play it very badly, then by all means, DO NOT waste your money on actually buying this! Even if you rent it, you'll soon find out how this title could possibly be the biggest disappointment that the Masters Of Disappointment, THQ, have to offer.

*** Gameplay ***

Exactly the same as 2008's, only with even less moveset options and the Superstar Abilities, more or less, gone. This time, you actually have to EARN the ability to do such things that just two short games ago were standard for EVERY single wrestler or diva. In short, it's just like the SvR franchise: it's the same, but worse.

*** Story/Career/Season Mode ***

This year, THQ decided to give specific storylines written for specific wrestlers. Good if you're a fan of that one guy, but bad for EVERYONE else. Sure, "WWE 24/7 Mode" was a bad idea, but at least, ANYONE you used or created in the game could actually go through it. The idea of a seperate Individual's own Story Mode and a seperate General Manager's Mode was an idea no one thought was bad, and thus, never needed fixing in the first place. And yet, we will probably never get that again with the way THQ seems to give us "More of Less" every year with these titles. 2007's game will probably be the last of the Season Mode & GM Mode formats.

And since I'm bringing it up, I should mention that there is No General Manager's Mode in 2009's game. I repeat: THERE IS NO GM MODE!!! So, once you play through all of these horribly-written storylines for each of these superstars, (HHH, Taker, Cena, Jericho, CM Punk, and a Batista/Rey Mysterio tag team) there is quite literally nothing else to do in the game, but play exhibition over and over and over again.

General Manager's Mode was never what anyone would call "perfect" since it's 2005 debut, but at least it was there. At least they were trying. Scrapping it altogether is the sole reason I decided not to keep this game and why I am urging you not to waste your money on it, either. And even if you didn't play that mode and kept playing the single superstar mode in 2008's game, you don't even have that option, either, as the single star storylines given here are very short, very uninspired, and like I said before, just poorly written. HHH's is the only okay one and each storyline takes place after the Royal Rumble and lasts until Wrestlemania, putting each of them about two hours long, at the very most.

*** Create Modes ***

This is a 2009 game. We have Xbox 360 and Playstation 3 technology. We can do just about anything with these consoles. And yet, in a 2009 wrestling video game, we STILL cannot upload our own music onto the game, we STILL cannot have any previous-game-to-current-game technology letting us upload our old Created Superstars into the newest installment, and we STILL cannot even have any real (or useful, if they ever decide to actually do it) downloadable content. In 2009!!!

I, like many out there, am a CAW (Create-A-Wrestler) fan. Every year, I've filled up all of my slots and memory cards with Created Superstars. And even though it was a hassle, I even managed to Re-Create my favorites onto every, single newest 'Smackdown vs RAW' release. With 2008's title, I had to use a Playstation 2 Codebreaker just to give them attribute stats, and just to make GM Mode not suck so much that I couldn't make any matches on it or let anybody, including women, be champion title holders. It was a lot to do, but I did it for enjoyment of the game's sake, and to fulfill my own imaginative side. But I shouldn't have had to do so much JUST to make a WWE wrestling video game enjoyable.

Why THQ -who has admitted the Create-A-Superstar mode as their most popular featurecontinues to limit us to what we can do and how we can do it, in a game WE bought with OUR own money, continues to boggle my very mind. To put it shortly, the few Create Modes left in this game suck, and Re-creating your favorite Created people from the previous games is not even worth it this time around. It's not like you'll be able to really even give them attribute stats, anyway. Maybe one of them, if you actually decide to do the endless "Season Mode" portion of this game, which is just an endless series of exhibition matches. So, just listen to me and save your time by not doing it. Especially since there is no stage for your performers to even act out in, being there is *NO* General Manager's Mode! "WWE Day of Reckoning 2" on the Gamecube had these same limitations, but at least, their game was... fun!

I should also probably mention that the Xbox 360 version of the Create A Superstar mode, is in the Metric System! That's right! Feet and Inches and Weight in Pounds are now Centimeters and Kilos! I'm an American. I'm not from Europe. So why does the North American release of this game have the Metric System in it? Why??? Why does THQ do anything stupid in their games? If there's one good thing to say about the Create modes, then it's that the Created Superstars clothes are now more of "3D" objects than the paper maché layers of "clothing" that they've always been since the WWE Create-A-Superstar's debut. However, this is all "too little, too late" at this point in time. Should we be proud that THQ finally decided to give us "actual character model clothing" instead of "2D layers of skin that look like clothing" this late in the game?

I also wish I could say this time around, they decided to finally give us a 'Create-An-Entrance-Video' mode in Create-An-Entrance, only the "Highlight Reel" as it's called, is only useful for online gamers to look at, and absolutely nothing else. Um... why give us a "Create-An-Entrance-Video" option if we can't actually use it for any Created or Real Superstar's ACTUAL videos??? Have you ever noticed how THQ makes me ask so many questions that shouldn't even need to be asked in the first place?

They also have the new "Create A Finisher", but I'll get to that later.

*** Graphics/Music/Presentation ***

Once again, the game looks like crap. Even on Xbox 360 and PS3 versions. Although the Nintendo DS version looks surprisingly good. Of course, most gamers are willing to excuse bad visuals if the game is good, but this game is not good, so it will not be excused. Some superstars end up looking good and lifelike, while others, look not a single thing like their real life counterparts. Most likely, this is due to them using differently talented artists on different superstars. It would've been much easier for them to just use their one good artist on EVERYONE, but alas, this is not the case.

The music regarding Superstar Entrances and such are okay and standard fare, but as far as a soundtrack goes, this one is one of the worst, yet. No big surprise though, right? SvR 2006 probably had the best soundtrack in the series mainly because half of all the songs were original and made specifically for the game itself, but even that soundtrack was just "okay." But this year, the music is so bad, that once again, I had to Mute all music on the game's audio options just to not have to hear it.

The presentation style of the game looks weak. It's rare when I complain about menus and selection screens in a game, but this one warrants it. Plus, I don't want to have to look at John Cena's bare body every single time I navigate the game's menus.

*** "New" Features ***

In a game series that has mastered making foolish consumers pay for less of something every single year, they sure know how to fool you with the actual "new" content. The three new things they are 'hyping' this year are the new Tag Team format, the new gimmicky Inferno Match, and the new Create A Finisher option. All of them suck. It's that simple.

The Tag Team format is probably the best out of these three, here. It's basically more of an emphasis of the cooperation needed in order to make a tag team work. But it's nothing impressive, at all. The Inferno Match isn't even on level with 'ECW Extreme Rules' from '08. It's a gimmick, and not even an accurate one, at that.

The Create A Finisher, as I might have pessimistically guessed, sucks. I'm sure though, it would be near impossible to please everyone with the mode, THQ manages to once again disappoint, by giving us an incomplete, unfinished version of their new Create-A feature. It starts you off with many options for a finisher, but with each new step given, your options just about literally are cut in half. So by your third or fourth option in making your own finisher, you are left with virtually nothing useful or creative. To emphasize this point, you will find it virtually impossible to make already EXISTING finishers by using this poorly made new mode! Want to make a modified F-U? Well, good luck trying!

*** Overall ***

This game is just more of the same, less of the good, and none of the improved, as the last THREE titles have been! It really is a letdown to me, and really makes me wish THQ wasn't holding tightly onto the reigns of the WWE Gaming franchise. With a severely lacking Create-A-Superstar mode, and NO General Manager's Mode, or anything to possibly replace it or have in-place of it, there is zero reason for me to own this game or even recommend it to the good people on this website. Even if you didn't like all the aspects of the "WWE Universe," there at least used to be enough customizable content to create your own WWE Brand, and run it however you wished, with your own fully created Roster of wrestling talent, made up of your own WWE title belt champions. The fact that even THAT no longer exists warrants me saving my money, hoping to help you save yours, and hoping that you heed my words carefully and AVOID THIS GAME.

Even if you never used the Creation modes, then even still, this game is a rental at best, as the poorly concieved Storylines given in this title will only last you a week or two, at the best. In a 2009 game, only giving the gamer an Exhibition Mode and a few very short Season Modes and virtually nothing else, is utterly inexcusable! If all you're going to do is play Exhibition and then play, a handful of "specially made" individual storylines, which only last about two hours each, then WHY even bother spending forty to sixty dollars on this game? Don't.

In fact, the only reason I did not give this game a [One] is to not come off as a biased WWE hater-just-to-hate. I am giving this game a 100% fair review and the fact that the game can give you at least a couple of hours of enjoyment with your friends as a rental and nothing more, warrants it at least being worth Two Stars. But my disappointment in these THQ-made WWE games makes me feel like giving this latest title a [Negative Five]. I can honestly say that this game, is no better, nor worse, than that very disappointing "TNA Impact" release, if you want to call THAT a "game."

Until someone else other than THQ (The Horrible Quality) and Cory Ledesma at THQ makes these WWE video games, I will not continue to buy them and support them. With 2009's release being a joke, almost to the point that you think that literally and are hoping that they have done this just to make their upcoming "Legends of Wrestlemania" game look good by comparison, it kind of makes you wonder about WWE fans, in general. Most of them are white males with a lot of disposable income, and if you don't have to even try to make a good game, just how many of them will buy it, regardless?

Yes, the WWE has that kind of power, to draw in people to buy their products without even thinking twice about them, but when you continue to fail every single year, us as gamers, have to step in and say, "No more!" Say "No More!" by not purchasing this title and by not supporting below-quality WWE video games every single year. Much like the WWE continues to lose fans and viewers without WCW or any other wrestling franchise to give them any true competition (sorry TNA fans, but it's true), the WWE will continue to put out programming so bad, that SmackDown! is getting 1.5 ratings each week. And the same thing is true with THQ as, as long as no one else owns the rights to WWE video games, we will get garbage-quality gaming like this, with only the bare minimum effort, if any, put into it. Maybe IF enough people stop buying, THQ will start actually caring about what they release each year. But that's a pretty big IF.

This game is horrible, not worth your money or time, and should be avoided altogether, if possible. Stick with the older SvR games, or stop playing WWE video games, altogther. Those are your only two choices when THQ messes up on a scale like this.

To sum it up in three simple words: "This game sucks."

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At this point in the franchise, I'm expecting total suck from any future WWE releases that continue the "Smackdown vs Raw" name.

Since this is basically a slightly improved rehash from last year (and the years before)'s game, I can't criticize it since I've already criticized it in last year's game review of mine.

So I'll point out some improvements and new things:

Perhaps in response to last year's razor-thin roster, this year has a far greater roster (including love of my life, John Morrison). Story mode is now actually "Story" mode, as it features the perenniel main eventers (John Cena, Triple H, the Undertaker, etcetera) and some IWC favorites (CM Punk, Chris Jericho) and the tagteam of Batista and Rey Mysterio in separate storylines in which you actually have a story that does not repeat itself on an endless loop; each superstar(s) get their own unique storyline, including some twists like in Triple H's campaign where you either re-form DX (for the FIRST TIME in THREE MONTHS) or re-form Evolution (only with Randy Orton on top).

I can't complain about a lack of "legends", as the WWE is releasing a "Legends" full game of its own in a few months.

The CAW creations are far better and far more attractive for wrestler creation; this is the first time in any game since Day of Reckoning (2004) that I've been able to create the most accurate representation CAW of my fictional wrestler "Bloody Margie". Though unlike DOR, she still can't compete in anything except normal matches and tag team matches.

A big move up for females (or "divas"); there is a generic "Career Mode" which any superstar, male or female, can compete in for ANY title; meaning for the first time in years, a female wrestler can hold a championship belt bigger than the Women's Championship. Still no luck on competing in the "heavier" matches.

Then here come some negatives which need to be addressed:

Create a Finisher is perhaps a nifty, innovative idea, but much like the entire "TNA iMPACT!" video game, it's simply a beta test; You can't really "create" finishers so much as just add some extra steps in between pre-existing finishers. For example, you can choose to stall for 30 seconds before dropping an FU or a Samoan Drop, or you can bounce a superstar on your shoulders so they're facing up or down before dropping them. There is no innovation, like making a Military Press Slam that transitions into a Hurricanrana and into a dropkick; once you pick a certain move, your next options are extremely limited to only basic transitions. In totality, it's not even worth making a messy created finisher when the pre-existing ones are so much better.

Gameplay has not changed one bit since SvR08

And now comes the very crux of this review and of the game. Everything I said before can/has/will be addressed by others, but this part of the review is my most important aspect that I feel needed to be addressed.

In my opinion, the gameplay is terrible. In my opinion, this is because there is no collision detection, and no breaking up of moves in progress.

Starting in WWF Wrestlemania X8 for Gamecube, an option was made where any time there are more than two wrestlers in the ring, any wrestler can break up moves by attacking the people involved, or throwing objects at them, or so much as slapping one of them. This was mostly a beta, carried over into every succeeding Gamecube release, and while it may have annoyed some people when someone would do a "Giant Swing" in the middle of the ring and knock EVERYONE ELSE over, it was fun, hilarious, innovative, and much more realistic than punching thin air around superstars when one is suplexing another.

Despite the massive fail that "TNA iMPACT!" was, they managed to perfect this collision detection, as moves could not only be broken up, but broken up realistically---that is, if one superstar is about to be suplexed, when you attack the person suplexing him, you will only knock down the other person and not the victim.

WWE Smackdown vs Raw 2008 does not have this. WWE Smackdown vs Raw 2009 continues not to have this.

It is about time that this franchise begins to include collision detection/move breakups. Even if it means ripping the idea straight from Midway, I think it's worth the risk if only to add the extra fun factor of it to these games.

More so than with SvR08, the more I played SvR09, the more I wanted to stop it and hook up my Gamecube to play DOR2 again, just because I could break up moves at any time.

If this game had had that, I would have rated this game five stars, and considered it the best wrestling game of the decade thus far.

Honest reviews on WWE SmackDown vs. Raw 2009 - Xbox 360

Overall SvR 2009 is a decent game. The graphics, gameplay and challenge are all good. Not great, but good. Being a fan of customization, I like what this game has to offer... Especially with the new "create-a-finisher" feature. While some bugs still exist, a few from previous versions have been fixed. The wonky targeting system from '08 has been taken out, so you don't constantly attack the referee when he gets too close. The gimmick matches are fun (though ladder-based matches are still a PITA). I also appreciate the emphasis on tag teams, since the previous games in the series didn't really have much focus on those kinds of matches.

I don't like the fact that you can't play custom characters in story mode, but the upside is that the pre-set story featuring established superstars actually makes sense. 2007 was great with story, but 2008 had a lot of hiccups where you were suddenly shaking hands with your enemies and falling for Divas that didn't even match personalities with your character. Undertaker falling for Candice Michelle, then allowing himself to be screwed over by her and letting it affect his match? PUH-LEASE! With the pre-set story mode, at least those kind of incongruous issues didn't take place.

One thing I miss that was in '08 that didn't make it to '09 is fighting styles. The fact that custom characters' movesets and abilities evolve intelligently based on how you play the character is an interesting idea... but I don't think it will last in the long run. People like open-endedness, and the MMORPG craze has a lot of gamers fiending for XP. With the current SvR setup, those players won't get their fix. Still, the one thing I'm glad they took out is having to build up popularity between matches with autograph signings, high-profile dates, and movie releases. Sure, I guess it's realistic... But if I wanted that much micromanaging, I'd play a Sim game.

Also absent from '09 is General Manager mode. Though some have complained about it, I say: good riddance. The mode had tons of promise conceptually, but never delivered in execution. Ultimately it became a numbers game, with anyone who could out-math the computer winning and anyone who sucked at statistics being left with little but frustration. I think that if a general manager game was created in and of itself, it might be more fun... But that kind of thing would require a fantasic amount of disc space, and doesn't really work as a mini game that's part of a larger program.

Nothing about this game is *superb*, but it's still a lot of fun. If you are a fan of the series, then by all means pick it up. If you didn't like '07 or '08, I'd say rent it and decide for yourself. It's not as GAWD-AWFUL as some people have said it is. It has its merits, and is good for a little mindless violent fun. If you want a smart, engrossing, beautifully rendered game, get Fallout 3. If you just want to make a character and hammer away on some competition, SvR '09 is great for it.

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This is a great purchase. I strongly suggest any one to buy this. Well worth the money for this product.

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Monday, June 2, 2014

Reviews of 120GB Hard Drive HDD for Xbox 360 - Fast Speed 7200RPM

120GB Hard Drive HDD for Xbox 360 - Fast Speed 7200RPM
Customer Ratings: 4.5 stars
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I used this hard drive to replace a 20GB stock (5400rpm) hard drive from an older (NOT slim) Xbox 360 console. I was able to quickly and easily transfer all my existing data to the new drive, which requires a transfer cable which is NOT included. I immediately noticed a decrease in loading times.

In order to take full advantage of the faster speed this drive offers, you should "install" the Xbox game you want to play to the hard drive. At the main dashboard, after inserting your game disc, press the X button to bring up additional options. One of them should be to install the game. You will still need the disc in the drive in order to play, but after launching the game your Xbox will load most data directly from the hard drive instead of from the game disc. This is MUCH faster, and also quieter than the sometimes noisy DVD drives that Microsoft put in these consoles.

It came with no instructions, but installation was easy and pretty self-explanatory.

If you do not have existing data to transfer from a different drive, simply connect the new drive to your Xbox and turn it on.

If you are replacing an existing drive and want to transfer your gamer profiles, installed games, DLC, saved games, etc., the process is still simple:

1. Connect the new hard drive to the front USB port on your Xbox using an Xbox Hard Drive transfer cable (http://www.amazon.com/Xbox-360-Data-Transfer-Cable/dp/B003S9WJ9A/).

2. Power on your console. After booting you will get a prompt that a transfer cable has been detected. Follow the prompts to transfer your data to the new drive. ***Note: If you do not get the prompt automatically, try disconnecting and reconnecting the transfer cable with the console powered on.)

3. When transfer is complete, shut down your Xbox. Disconnect the transfer cable and remove the old hard drive from the Xbox. Connect the new hard drive to the Xbox and power it on.

4. The Xbox should automatically load up your default gamer profile. If any of your DLC doesn't work (sometimes the licensing doesn't transfer correctly) simply delete it and redownload it from the Xbox Live Marketplace. You should not be charged for it again as long as you are signed into the same account you used to purchase it.

The item shipped quickly and the shipping charges were reasonable. It's not quite as fast as the Amazon Prime shipping I've gotten used to, but worth waiting an extra day or two for this item. The packaging was appropriate and the item arrived in perfect condition. It looks just like a drive you would get from Microsoft.

Hope this helps!

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Pros:

-fast shipping (to be fair, it came from Indiana and I live in Illinois)

-well packaged (I am grateful for that)

-120 GBs of memory for under 50$ is definitely worth it

Cons:

-the package had a sticker on it saying I would have saved close to 10$ (was under) if I bought it from their site. well, I definitely would have done that if I knew that before...

-I paid a little extra to get the "fast speed 7200RPM" to make my downloads faster and so far, I do not see a difference. As I am typing this, I am trying to download the "terminal map" for Call of duty Modern warfare 3 and it has been going on for about 10+ minutes now (72%). I figured the 7200 RPM would reduce the time it takes to download just 1 single map, but I feel like it downloaded faster the first time I did it.

Overall:

It is 120GB memory for under 50$ and that is definitely a good deal. So I do recommend this product and the company selling it.

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Everything came exactly as it said it would. Setup was easy and the transfer took only a few minutes from my old hard drive. The only down side was that it didn't have the full 120 GB but I kind of expected that. Going from a 13GB hard drive to a 106 GB with faster speed is still a huge step up and worth the money.

Honest reviews on 120GB Hard Drive HDD for Xbox 360 - Fast Speed 7200RPM

Bought for my son so he can play countless hrs on his xbox.. now he has the memory he needs. Ty for prompt and good service.

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dont know if its becuz its some random un-named japan company or what but hooked it up and didnt even read as a hard drive said nothing was there

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