Showing posts with label halo reach xbox 360 console. Show all posts
Showing posts with label halo reach xbox 360 console. Show all posts

Friday, December 5, 2014

Discount Xbox Controller S

Xbox Controller S
Customer Ratings: 4 stars
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Okay, I was just joking -the original Xbox controller didn't weigh as much as an 800 pound bear. But seriously: IT WAS HUGE. Not for me, mind you, but for almost everyone else I knew, the first Xbox controller was at least a few sizes too large. It hindered the way they, amoung thousands of others, played. If someone's playing badly because of the controller then something is wrong.

Thankfully Microsoft noticed this and created a smaller, lighter, more easily handled controller for those of us who needed it. The Controller S, as it is called has a more even button layout and the A, B, X and Y buttons are not slanted, but have the traditional shape of raised domes. The black and white buttons were moved to below the A, B, X and Y buttons so as to be made easier to reach. However, I personally had more problem pressing these buttons on this model than on the other one. Anywho, the Start and Select/Back buttons were relocated to the left side of the left analog stick. These buttons probably should have stayed where they were or moved to a more convenient spot, like above the Xbox logo.

In any case, this is a massive improvement for the Xbox controller. I suggest that you buy at least two of these controllers, (even if you like the other one better), just in case your friends, etc. want to use them [which they will].

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Some people think the problems with the American Xbox controller have been overly exaggerated. But the truth is, if there weren't major problems with the controller, Microsoft wouldn't have taken the time and resources to bring the Japanese controller to the States. So now, the Xbox Controller S has made it to the States. Does it have what it takes to be a vast improvement over its American counterpart? Sadly, no. While it does improve upon some areas of the original controller, it falls incredibly short in others.

First, the improvements. The size of the controller has been reduced, which is good news for all those people who complained about the American controller's large size. The triggers feel a lot more comfortable and responsive, and the D-pad actually feels better and more usable. But the biggest improvement has to be the face buttons. On the original controller, the colored face buttons were in an awkward, bunched-together set up that made it difficult to find the right button without looking right at the controller. With the Xbox Controller S, the set up is more natural, making it easier to find the right button. The buttons are also more much flatter, which means gamers no longer have to press horrible oval-shaped buttons.

But then there are the flaws. The first is the Xbox logo. Why Microsoft puts that enormous logo there is beyond me. Do they really think we'll forget which gaming system we're playing and need to remind us with a big, round logo that actually makes the Xbox Controller S look even uglier than the first controller? Because of the placement of the logo, the Start and Select buttons were moves to under the first analog stick, which makes it somewhat awkward for most people to press them with their left hand. But the biggest flaw is undoubtedly the black and white buttons. In the American controller, they were placed above the face buttons; they took some getting used to, but were accessible. With the Xbox Controller S, they are placed below the face buttons in a sloppy configuration, and just trying to press these buttons is a pain because they are set deeper in the controller than the face buttons.

With this said, which controller is better? American or Japanese? Truth be told, neither is better than the other. Actually, each controller has its advantages over the other in certain games. For example, the D-pad on the Controller S makes "Tony Hawk's Pro Skater 3" and "Dead or Alive 3" much easier to play, but the analog sticks on the American controller work a lot better on "Halo" and "Project Gotham Racing". If only Microsoft would take these controllers' strengths and place them in a hybrid controller, then they would have the ultimate controller.

Make no mistake, the Controller S isn't terrible; however, it's also not the saving grace controller that everyone wants it to be. It has its strengths and weaknesses, just like the American controller, and it'll hopefully point Microsoft in the right direction for a third and perfect controller for the Xbox.

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Thank you Microsoft! You see? Companies can listen! XBox has been slowly improving since launch. Its games are getting much better, and the controllers have as well. I'm actually beginning to enjoy this machine. While the button placement is not as convenient as the PS 2 Dual Shock, or as comfortable as the GameCube controller, this controller is much less awkward than the original XBox controller. It could still be better, the black and white buttons are not in a place that make them easy to get to, but the other buttons are not as close together, and the button shape make them easier to know what button you're hitting, thus avoiding hitting the wrong button by accident, which happens to me a lot of the regular controller.

Aside from the placement of the black and white buttons one more complaint I have, I can get new Nintendo made GameCube controllers for much less than the Microsoft controllers are going for. If Microsoft could lower the price on these I'd buy three more.

Honest reviews on Xbox Controller S

When I got my Xbox a month or so ago, one of the downfalls of the system was the controller. I am sure many of you agree with me, but in many ways it suffered the flaws of being too big, heavy, and cumbersome. Not only was it tiring on the wrists, but the D-Pad was oddly shaped causing awkwardness in games that used it.

Knowing that Microsoft offered another type of controller (Controller S), I immediatly headed down to the store to grab one as a replacement for the pack in. Let me tell you... it was one of the smartest decisions I could have made with my new system.

With the old clunky original controller out of the way, I tested out the Controller S with both NFL 2K2 and Morrowind. Relaxing. Easier to use. Perfect is all I can say in a nutshell. Ideal for handsizes big and small.

Give the Controller S a try. Your hands will love you for it!

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Remember the Sega Genesis? Remember the first time you got to use Sega's 6-button controller? It was great! A sleek, smaller design that got rid of the bulk and wasted space of the original, while also slimming the buttons down as well as adding a second row of face buttons. It was a tremendous improvement that was very welcome at the time.

Now fast-forward to present day: Microsoft, less than a year after the debut of its wonder-machine, has decided (at the bequest of dissatisfied gamers everywhere) to make the controller originally designed for the overseas Japanese market available in the USA. Enter the "Controller S," a smaller model designed to solve the often cumbersome limitations of the original. And it succeeds, albeit not 100%.

Many people cited the controller as one of the bigger drawbacks to the Microsoft XBox: it was too big, the buttons weren't user-friendly, there was a lot of wasted space (hello, logo!) and people really didn't know what to make of those pesky white & black buttons. The Controller S aims to solve these problems, and does so in most areas. The controller is smaller now, thus decreasing reaction time, the analog sticks are now identical and seemingly a bit tighter with less movement area, the gigantic clear dome logo has been replaced by a smaller button-sized logo, and the Back & Start buttons have been relocated to the left side underneath the left analog.

Obviously the biggest (and best) change is the new "standard" placement of the face buttons. They are now North/South/East/West and also flat and circular, instead of teardrop shaped. This makes finding & utilizing them much easier and intuitive. BUT, we still haven't mentioned the B&W buttons yet, and that's where the design fails yet again. Microsoft acquiesced to the positioning of the main face buttons, and should have just place the Black & White buttons in the same pattern as the C & Z buttons on the old Sega Genesis 6-button controller. But, instead of having them in the awkward yet usable spot of the original XBox controller, they are now recessed and completely below the face buttons. This all but forces the player to use the heel of their thumb to press the B&W buttons, whilst the main portion of the thumb performs the usual face button duty. This isn't impossible, but it's even more awkward and counter-intuitive than the previous awkward & counter-intuitive setup.

No bones about it, the Controller S is the better controller. The new design facilitates faster and more accurate control, which is especially helpful in sports games. I noticed the difference in NCAA 2003 the minute I played using the Controller S. Though others maintain that the slower, more deliberate nature of the original is helpful in games like Halo or Star Wars Starfighter, I tend to disagree but your mileage may vary. So check it out and see how much more precise your gaming experience can be with the superior XBox Controller S.

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Wednesday, November 26, 2014

Cheap The Sims Bustin' Out - Xbox

The Sims Bustin' Out - Xbox
Customer Ratings: 4.5 stars
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This is the best game ever (other than Halo)!!! I spent hours playing ths game. It will keep you entertained forever. Unlike other games, once you beat this, you can play free mode, or keep playing in Bustin Out mode. You will never want to put this game down!

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The first time I ever saw the Sims I thought it would be interesting, it is, but it is also cool! You get to design and name your own Sim and do make sure they do what they need to do. These jobs include going to the bathroom, eating, having fun, taking a bath, or just to sleep. You have to find a job and have to make a profit. This game is 1-2 player so you can have a friend over to play it with you.

Here are the GOOD THINGS about the Sims, Bustin' Out:

The themeWhat's good about the theme is that you are taking control of a person. What he/she does, looks, and works at.

The peopleOnce a while you have to live with you mom, sometimes you live with a roommate called Mimi. Wherever you are, you are talking to the person that you live with, or you talk to them on the phone. Another reason why the people are good is because they are just hilarious. They are funny in their own special way.

The BAD THINGS for the Sims: Bustin' Out:

It's not for kidsIf you notice at the cover, the game is rated teen, and it really is teen. When they go to the bathroom, they will block it, but still, you can see them going to the bathroom and taking a bath.

The controlsAs I have said before, you can control how the person lives. But, sometimes it is very difficult. You have to highlight things just to make that person do it. It might come easy to some people, but it was hard for me.

The Sims: Bustin' Out is worth buying for $20. It is fun for most people and I am glad I bought it.

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I have to say I got the first Sims out on the Xbox a while ago and was not all that fussed on it I only played it for about 20 min before I got frustrated with it cause I didn't understand what I had to do. I got out Bustin Out and that was the end of it I ammm sooo addicted I found myself rushing home from chores I had to do so my Sim could clean up or go to her job (how sad am I). It made an otherwise boring weekend entertaining.

Honest reviews on The Sims Bustin' Out - Xbox

This game is great! There are so many options to customize your home and items to buy for it. I love being able to add swimming pools, hot tubs, and game tables. I also like the fact that you can create a whole family including children sims unlike Sims 2 where you cannot create children sims therefore no complete family. It's so cool though to create and build your own home and furnish it like your fantasy home. My wife loves to design homes so she created one and as best as possible created herself and me in the game as sim characters as well as created a little girl of which we one day hope to have for real. It's just plain ol good fun. And very addicting. It's so very easy to lose track of time while playing. I highly recommend this title.

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Is not compatible with xbox 360. The game itself is really fun but the it will not run on xbox 360.

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Thursday, November 6, 2014

Best Star Trek Online - PC Deals

Star Trek Online - PC
Customer Ratings: 3.5 stars
List Price: $9.99
Sale Price: $8.98
Today's Bonus: 10% Off
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Star Trek Online has been hyped for quite a long time and after a little drama (company changes / rumors of vaporware) it is finally released.

Starting Up:

When starting out I was presented with the same basic "create your character" sequence that is common with most MMOs. A somewhat unique feature is to be able to give yourself specific traits. Character customization is good and keeps everybody looking different. You also get to pick whether you want to be part of the Federation or Klingon Empire (each comprises several different races). In this part of the game you also select what you want your ship to look like. You can do a reasonable amount of customization to your ship which keeps things looking a little unique between everybody. The intro/tutorial does a decent job of walking you through the basics of the interface and interaction with the world.

Game Play:

After everything is set up you start out by doing missions for different people. After you get your missions, you leave the space dock and "fly off" to your mission location. What I found quickly is that the missions consist of two types. Type one is essentially "go to this location and kill the bad guys". Type two is "go to this location, beam to the surface, and kill the bad guys".

As you kill more bad guys and complete your missions, you gain experience to improve your abilities (most of which help you to kill bad guys faster). After you gain enough experience you gain a new rank (go from Lt. to Lt. Cmdr.). Each rank contains 10 grades. So the total number of "levels" you can obtain is 50 I believe. After gaining rank you can buy better ships... so that you can more easily kill the bad guys.

Crafting/Gathering:

One feature is the ability to scan and collect resources. While traveling around you will come across or can scan for anomalies. When found you can scan them up close and collect different resources. These are used for the extremely simplistic crafting system. The idea is that you bring your different items that you have collected from the anomalies to a person and they will use them to upgrade some ship or personal item you are carrying. The idea isn't as bad as the implementation. During the time I've played so far you are extremely limited as to what you can upgrade and what upgrades are done. The upgrades also don't get you items that are really worth the effort of gathering the resources.

Exploration:

Not too familiar with this but my understanding is that you basically go around and complete missions (Kill stuff) for a group of systems within a sector. Then you are awarded exploration points or something like that which you can use to buy ship or personal items. Not much emphasis was put on this part of the game from what I can tell so far.

I haven't got into the PvP part of the game so that is absent from this review.

Pros:

You get to be a ship captain in a star trek environment.

If you liked the combat based episodes of Star Trek then this game is tailored for you.

Space combat mechanics is fairly well done and interesting.

A "Hold your hand" approach to game play. (Could be a con if you like the sandbox approach)

Cons:

If you are picky about graphics quality you will be disappointed.

Pretty much everything in the game is "instanced" and separated by "rooms". What this means is that you are never in a true "Massively" multiplayer environment. Most of the rooms you are in have roughly 50 people and the instances have even less.

Even with the instancing and rooms, the game universe feels small.

The game suffers from the typical "grind" to progress issues.

The point of the game is to shoot anything that moves (i.e. If you're not sure, shoot it). Many feel that this is not what Star Trek was/is about.

Little emphasis placed on Crafting/Gathering and Exploration.

Overall the game will appeal to people who want to play specifically because it is Star Trek. As far as an MMO is concerned... it is not. I suspect that even Star Trek fans (like myself) will want more than what is offered here. I've found the general consensus from people who participated in the open beta is that the game has so much potential but falls short on the delivery.

My recommendation is to wait a few months to buy the game until it is complete and some of the "Afterthought" features are finished.

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As a huge fan of both Star Trek and video games, I have been looking forward to trying this game for years. Trek and an MMO really seem like the perfect marriage, if you think about it. There's a whole galaxy of content and 40+ years worth of stories to draw on. This game was really a no-brainer. Or so one would think.

I had the opportunity to play in Open Beta, through the Head Start, and now I'm about a week into release. So, I've been playing this game fairly consistently for close to a month. I play games a lot, and I have played nothing but this game since beta, and I think I've got a pretty good handle on most of what it offers, so I feel like I have more than enough information to write an informed review.

I bet if you were to ask any Trek fan who had never heard of this game (hypothetically) what a Star Trek MMO would be like, you would get a huge amount of great, creative, fun ideas for a truly massive game that encompasses the vast and noble feeling of Star Trek.

The one thing a Trek fan would NOT tell you is that they would expect ANYTHING like what this game is.

What Cryptic has done here is taken all the 40+ years of lore, all the potential for a massive and engaging game, all the many varied aspects of Star Trek, and they distilled it to a very, very simplistic space shooter that feels about as massive as a shoebox.

All that talk of diplomacy from the TV series? Forget it. This is Trek for the ADD crowd. It's all phasers and photon torpedoes. It's all out war all the time, and you won't stop until every ship in every system is reduced to a pile of floating debris.

Exploring the galaxy? Seeking out new worlds and new civilizations? Hardly. The galaxy is represented by the "sector map" which is a ridiculous looking neon grid where you'll see your ship, and the ships of other players, floating around heading for various neon icons of planetary systems. Notice I said "planetary systems" and not "solar systems?" That's because they only bothered to make one planet for each system.. and with very few exceptions, you can't even go to that one planet unless you've been told to go there by your Starfleet contacts. And when you DO get to beam down to a planet? Each planet consists of a tiny patch of land with nothing but the objectives for the one mission that allows you to go there. I'm talking very very small here. I think the largest one I've seen so far was an indoor environment about a quarter of the size of an old Doom level. You scan your five "whatevers", vaporize a few dozen baddies with a ground combat system that's as bland and boring as they come, beam back up to the ship and then do it all over again in another "system" Wash, rinse, repeat.

One more thing that needs to be mentioned about the "Sector Space" is that each sector is divided into several "blocks" of systems, and in order to get to the next block, you have to go through a loading screen. Not only that, but each block is divided into a bunch of "instances", to keep the server from overloading. What this means is that, when you go to Earth Spacedock for example, 20 of you will go in to Earth instance A, 20 of you will go into Earth instance B, and so on. So, not only do you not get the feeling of a massive galaxy to explore, but you also don't even get to see everyone who's there! Just 20 random people. Even if you are in a group with your buddies and go to Earth, you will almost certainly not end up in the same instance.

This causes the game to suffer in a number of ways. They have a few space stations set up here and there, like Earth spacedock, Deep Space Nine, etc.. and they are clearly meant to serve as social spaces. They have a bar and an observation lounge.. heck.. at DS9 you can even go to Quark's, but there's nothing to do, nobody there, and as a result, nobody socializes. Quark's (which is itself a seperate instance from DS9) is always totally devoid of human players. It's depressing to walk around these places and notice how empty they feel.

So.. the majority of your time, you're going to be floating on the neon grid of Sector Space, flying towards your next boring shoot-em-up mission that's just a reskin of the last one you did, and most of the time, you'll be doing it all by yourself.

To be fair, they do have what they call "exploration missions." What that means is that you're directed to another block of the Sector Space grid. Only, instead of seeing icons of planet systems in the distance, you'll see a pink haze and the same blue grid, with the occasional "anomaly" for you to scan. This will sometimes take you to a random mission in an "unexplored system". But, you'll quickly find that these missions are just like the others, and you'll often be doing the exact same one two or three times in a row as you go from anomaly to anomaly.

All of this exploration stuff takes place in a block smaller than any of the other blocks, and you'll usually see another 15 or 20 people there waiting for these "anomalies" to spawn. When they do, it's a race to get to them, because once a system has been explored, it disappears and pops back up in another spot at another time. Imagine floating in a blue boxed grid with pink fog with 20 other people waiting for these systems to appear. That's what they call exploration in this game. Where no one has gone before? Indeed not.

So.. with all that negativity out of the way, there are some things that I DO like about Star Trek Online. Mainly the space combat. The best part of this game to me is that, as you work your way through the ranks from Lieutenant to Admiral, you will get to control more and more powerful ships at each step. The ships can be equipped with a wide variety of weapons and stat enhancing consoles which you will also upgrade along the way. You also get to commission Bridge Officers, who each bring different abilities to the table. In your first ship, you are allowed to have one Tactical Bridge officer, one Engineering officer, and one Science officer. At first, only one of their abilities will be available to you in space. You may have a Tactical officer with the "High Yield Torpedo" ability, which allows you to fire 2 torpedoes instead of the usual one, or a Science officer with a "Sensor Jam" which will remove the enemy's ability to target you for a short time.

The way you can mix and match your weapons, equipment, and Bridge Officers is very well done. It's obvious that this is where Cryptic spent most of their development time, and I think most players will at least agree that the space combat is fun. It starts off very easy, but as your level increases, your combat options and the enemy difficulty increase quite a bit. Taking down 3 Romulan Birds of Prey with nothing but your quick fingers and wits, escaping by the skin of your teeth.. it's really quite awesome.. and as out of place as it feels to be constantly blowing up ships in a Trek MMO, you never really get tired of it.

So, to sum up.. this is an extremely unfinished game. It's very light on content right now, does not feel anything like an MMO, and needs a HELL of a lot of work before it should even be considered as a serious contender to the other MMOs on the market. That said, I want and hope to see the game grow, so I have decided to subscribe for a few months and see how it goes.

Is it worth it for you? Well, all I can say is read these reviews, watch some gameplay videos, and read up on Cryptic's plans for expanding the game. If you believe they will make good on their promise to make this game better, then give it a shot. It's going to be the only Star Trek MMO that we have for quite a while.

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Imagine a Star Trek RPG where you have your own ship and crew and you travel the galaxy, exploring strange new world and seeking out new civilizations, involving yourself in first contact missions, talking to new species, fighting new enemies and feeling like anything could be over the next horizon.

Now throw all that away, because instead we got a tired MMO.

There is no real RPG here for fans of classic RPGs. The dialogue is bland and perfunctory, without choice or consequence in any serious measure. The enemies are all normal Star Trek enemies, and basically reskins of each other. The exploration is limited to pressing a button on a shiny object and getting some useless mineral reward. If you imagine a game like Mass Effect, Dragon Age or Fallout with the Star Trek license you will be severely disappointed, because you end up with a bland and stale traditional MMO with no feeling of story, exploration or discovery what-so-ever. I think we all pretty much knew this would happen when this was announced as a Cryptic MMO instead of a single-player RPG, but it is still disappointing to see.

Space combat is probably the saving grace here... very fun, and though insanely repetitive it never really grows old much. Ground combat is fun but extremely buggy the last time I played, just not a polished experience at all. Even if combat was awesome across the board though, you still need a reason to fight, and STO gives you nothing... no story, no innovative missions, NOTHING.

Unless you love Guild Wars style MMO missions, avoid at all costs, despite the license. I wish I did.

Honest reviews on Star Trek Online - PC

I played the open beta. I created a couple different Federation characters and one Klingon. Ultimately I felt that game was rushed to market and does not have a true MMO feel due to the heavy instancing. I would recommend anyone interested in this game to give it 6 months and then check on its progress.

PROS:

* I found the space combat to be fun and I did enjoy the graphics and 3-D combat.

* Being able to hail Starfleet to turn in quests and receive new ones is great. I love not returning to the quest giver directly.

* The Federation ships can be customized to produce a lot of detail and diversity.

* The ship replicator easily disposes of unwanted items without having to waste time finding an NPC vendor.

* Some of the space backgrounds and settings were very detailed and nicely rendered.

* Death or ship destruction just results in you re-spawning.

CONS:

* The ground combat felt rushed and primitive. There is no cover system only a lot of standing/crouching and shooting.

* Enemy ground AI was fairly simplistic. They either rushed in to melee or stayed back to perform various ranged attacks.

* Many things seemed rushed or unfinished concerning story and overall polish.

* Klingons characters are currently so devoid of quests/solo content that Crypic is promoting them as a PVP race.

* Klingons also show rushed development in other ways, their ships are not nearly as customizable as the Federation ones.

* Even though this is supposed to be a Massively Multiplayer game, it feels more like a solo game that has some online components.

* Ship exploration is not fully implemented. Currently the bridge is the only "explorable" area of the ship.

* Leveling up can be confusing as skills are not fully explained and the immediate effects of powering up a skill are not always apparent.

* Warping though space is accomplished via "sector space" which just allows you to use impulse engines to fly to an object or sector marker. Then a quick warp animation loads the area.

* Sector space seems good and bad as long transit times are reduced but where is the detail/bonus speed in having a warp 9 capable ship versus a new starter max warp 2 ship?

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I had waited for this game since Perpetual began developing it years ago. I think when Cryptic picked this game up, unfortunately it sealed Star Trek Online's fate.

Pros: 1.The ship combat isn't bad. Initially it is a lot of fun swapping out weapons and blowing up ships.

2.Decent amount of customization. This isn't that big of a selling point for me, but there are many uniforms and customizations available.

3.Some fun moments of homage to Star Trek nostalgia. City on the Edge of Never is arguably the highlight of the game. With the old enterprise and Nimoy's voice overs, it gives any old Trekkie a grin.

Cons: 1. Ground combat/content is terrible. Bridge officer AI is severely lacking. Combat is little more than repetitive button pushing until the enemy is all dead.

2. Space combat gets old. Eventually, much like ground combat, it becomes a flurry of pressing the space bar. (fire all weapons)

3. Almost no depth at all. No crafting, no diplomacy, no variety in missions. Missions come in about 4 or 5 different cookie cutter varieties, with exploration missions being a smaller version of the same content.

4. PvP system is sub par. PvP missions have no rhyme or reason as to when they start, rather than waiting until you have a semi-full group on either side before they begin.

5. Even less depth for Klingon players. At least 80% of this game's content (at present) is Federation only. Klingons are limited to PvP and a handfull of repeatable missions. Other factions completely unavailable at present.

6. Very few subscribers + Shard system = lonely sector space.

7. Still many bugs even months after release. Some of the bugs from open beta were fixed, but a surprising number still remain. Including missions not giving you credit when grouped. Forcing you to repeat missions, or do them all entirely solo.

8. Complete disregard to Star Trek canon. The universe they are proposing is completely combat driven. Inclusions of Star Trek references seem to be gratuitous and not thought out. No diplomacy, exploration isn't exploration, no research missions, no boldly going where no one has gone before. Just blow things up, and don't ask why.

9. Far too easy. Death rarely happens, and when it does it means a simple respawn. The missions and combat are so simple that the only challenge lies in PvP. Leveling is also a simple task, as we reached RA5 (maximum level at present) within the first month playing VERY casually.

In my opinion a few things happened to hinder this game. Cryptic took the engine used on another one of their disappointing MMO's (Champions Online) and rushed it into a Star Trek MMO. The game feels like it was flawed from concept, and then rushed to completion. Speculation is that Atari offered Cryptic a substantial bonus for initial sales on a time line, and Cryptic offered another sub-par product to achieve that goal.

My advice is to avoid this game. I really, really wanted to love this game...but simply couldn't get past its faults. If you are truly thirsting for a quality Sci-Fi MMO, look to EVE, look to Bioawre's upcoming Star Wars offering, but don't look to Cryptic to offer a quality product.

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Sunday, October 5, 2014

Discount 18 Wheels of Steel: Haulin' - PC

18 Wheels of Steel: Haulin' - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $7.20
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I wasn't to impressed with Convoy which had some stability issues. Haulin continues (leaps over Convoy) the incredible style of the 18WoS series in a tycoon game that certainly is in a very thin class of terrific tycoon games. Haulin allows you to drive and pick up cargo in the United States and Canada. If you can accumulate enough money you can hire drivers, buy more trucks as well as trailers and retire to the office.

The driving laws are slightly tighter in this game meaning the cops will certainly get on your case if the meter showing your calious regard for driving laws such as running red lights, crossing the divider, and having an accident. The fines are stiffer. The minor issue is if a gas station, a service station, and/or a company is on the opposite side of the street when you cross the divider even with your turn signal on, the red meter starts moving.

So you're a truck driver going to over 40 cities to pick the cargo that you want to haul. The price is next to it and the farther you have to go for a drop off, the more money you make. It also varies whether you want to take a chance and haul precious cargo, overweight cargo or fragile. At the time of this review, I was hauling overweight coal from Phoenix to Montreal for $38k. Ive hits lots of traffic and caused 2 accidents lol. Already, I've been fined up to $12k. With Haulin, the traffic is more diverse, more traffic jams, and the traffic lights seem to last slightly longer but still can be very fast. The AI traffic is slightly better but beware of those quick lane changes. Just like in real life, expect the unexpected. The 18WoS series seems to add a little more with each passing title.

Minor issues: Would like to see more cities, roads, highways/expressways, inclusion of parkways (you hear in real-life a lot of trucks going on parkways when there not suppose to and get stuck which would add more realism), live people (the streets are empty with no movement of people), diverse traffic signals, turn signals at busy intersections, larger cities, dont cross/cross signals for people crossing the street, your character being able to get out of the truck and go into diners, truck stops, motels, and interact with other truckers, mechanics at service stations, more lively gas stations (getting out of your truck and pumping gas) buying food and drinks (water of course), being able to open the hood of your truck, checking the engine, for leaks, filling fluids ect. How about the option of owning a home and buying office property with a dock to park your truck, and go into the office and give the paperwork of the jobs, hiring secretaries as well as other truckers in your company. Being able to get off work and drive off to your home and relax. Actually driving home not those unappealing cut scenes that say 'Next Day". I would also like to see active places all over like seeing other trucks and cars parking in parking lots either at truckstops, gas stations, service stations ect. Sometimes going to mechanic and he cant work on your truck immediately. Dual core processors are mainstream now, lets optimize the next 18WoS title to use it.

In short, this game is quite addictive and one of the best buisness simulators and truck driving games. It has the potential to go even farther if more content can be added. Many games are coming out on DVD's or are already out (for example: The Sims2) to add more content and add totally more realism, the future of this truck driving buisness sim should be released on DVD.

You need a good processor/video card/ and at least 2GB ram to run this game. Im running mine at the time of this review on a Core2Duo E6300 (Dual core 1.66GHZ) and presently 2GB of Ram (one stick died and I RMA'd it) a Saphire x1900xtx and it runs great. Be careful with onboard graphics.

I wonder if the makers of the 18WoS series will add an online version which can allow players to interact with each other on the CB, meet at gas stations, diners, motels, at a truck stop ect. People can buy homes , cars, truck dealerships, service stations with actual moving bays when your truck goes on a lift, gas stations vibrant and working pumps either self or full serve, auto parts stores within cities (where you can actually park on the street or in parking lots) , or work in the office of the trucking company. One can only hope. I think I might be the only one, lol. After Haulin, I'm hoping the graphics will be updated and new content is as well.

*Please Note*

If you own this title, you will not need American Long Haul. It's 99 percent the same. Extreme Trucker is totally different.

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I have to say that more i play haulin. more i love it.

Driving distances are soooo coool! I almost need cafe on thermosbottle in my desktop when driving. And when there are no time limits on delivering cargoes, i just pull my truck to truckstation and watch when other truck's go by. I can honestly say that this is really really gre8 game from scs!

I would like to congartulate the team who created the 18Wos Haulin`. The game has a very

solid presence and is very enjoyable

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18 Wheels of Steel Haulin' is unlike any other trucking game out there. For one thing when you earn enough money hauling goods all across America and Canada, you can use your cash to buy your new truck from a truck dealer or order one from the order truck part of the notepad on the game.Also in the game is the part where you can order trailers for your trucks. To find out more about the game,be sure to buy this game. If the video cards on your computer are not updated,be sure to update them so that the game works better. I had to do that and I can tell you that it works much better than it did before. 5 stars for this game,and thanks to those people who helped put this game together. One game play point, when you hire drivers for your trucking company,you have to assign both a truck and trailer to the driver.

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I bought this game for my son who is mentally challenged. It is easy enough to learn quickly and keeps him entertained for hours. He owns 2 of the 18 Wheels hauling series. Now wants the 3rd.

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This game, as mentioned in the title, needs some minor to semi-major improvements. Yes, the graphics were improved from Convoy, which by the way was horrible. But I would have liked to see even more improvement. But I guess SCS Software makes a few changes at a time. There were not that many roads changed from Convoy. Now, I will compare the two. In Convoy, the player could not save the game while transporting something. The police system in this game is slightly stricter. In Convoy, there were a lot of special missions, which I did not care for myself. I like Haulin because it is a trucking game, not a bus or car game, which are two vehicles you get to drive. Haulin is a better game, by far, than Convoy, in even more ways than listed. Also, I want to mention the map. I do not like the placement of it in Convoy. It is in the bottom left corner like in Bus Driver, another game from the same company. Bus Driver does not need to have a detailed map. But for a trucking game, where I rely more on the map, I like to have a good one. The one in Convoy is small and zooms in and out by itself, a feature that I feel is not good for a trucking game. Gas stations, service stations and the like, are marked as circles in different colors. In Haulin they are marked as squares with letters, which are easy to remember and make more sense. The Convoy map rotates too. I like the map in Haulin more. It is simpler, but better. It is a moving, detailed map that has two zoom levels, which can be changed by the player. Anyway, 18 Wheels of Steel American Long Haul has many of the same things as Haulin, but with Mexico added, graphics updated, more gas and service stations added, and more. One thing that I can't stand is the traffic. The player can be driving normally on the road, and the car in front of them can suddenly stop. I do not believe that cars in real life can actually stop that quickly, considering the fact that they are going highway speed. They fixed that in American Long Haul, but still even so, it needs improvement. This game's graphics are plain and boring, just like American Long Haul's. And the fact that this game doesn't have Mexico, nor does it have many other things, makes it a very weak 3 star game. I want to mention that the police system is not that great, or, the game setup is not, you decide. If you have to go to a gas station that is located across the road, when you cross that road to get gas or anything else, your legal status bar gets red, which means that you are close to getting a ticket. And in this game, there aren't enough gas stations for you to go to the one on the other side of the road, without losing fuel. In American Long Haul, that is not such a problem. So I really don't recommend either game. If you want a game that makes sense, buy German Truck Simulator, available on Amazon. It is a much better game. But if you want something better than this, get 18 Wheels of Steel American Long Haul.

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Thursday, August 7, 2014

Review of Disney Infinity Power Disc TRU Exclusive Series 1

Disney Infinity Power Disc TRU Exclusive Series 1
Customer Ratings: 4 stars
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Was exactly as described; some people were getting mad about getting too much of the "Mike's Car" but that's exactly what you are supposed to get with the TRU exclusive.

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I had been reading what others had received in their packages, and wasn't sure if I should have made this purchase and was afraid I had wasted my money. I was very happy to discover a RARE item in my package. What a surprise that was for myself and family Infinity fans....

Thank you

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Wasn't able to get one in the stores month ago and it was worth the extra couple bucks to get it to my door. Great service and shipping. Got an extra lucky pack because it contained Mickey's car as well. I only bought it because of Mike's car and that was extra bonus!

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"Out of 9 Packs I got 9 Mike's Car (Exclusive Disc). I am not pleased with your service. I feel that my child was robed of a fair chance. I am currently stationed in South Korea so I paid you triple the cost so my child could try and get the different exclusives for her set." I know its at Random but out of 6 packs I should of had at least one or two different.

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Friday, August 1, 2014

Quake 4: Special DVD Edition Reviews

Quake 4: Special DVD Edition
Customer Ratings: 4 stars
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Sometimes, very rarely a 3D shooter playes better on a console than it does on a PC. Well, it's not one of those times. As a matter of fact for those who have played a PC version of Quake 4, playing it on Xbox 360 will be a huge step down. Surely the HDTV graphics are there and overall the game looks similar to the PC version, but controls are again the weakest link here.

Well, since the opening was about the "bad parts" of the game, let's go ahead and get though them before we get to the "good ones".

Having played Quake 4 on PC, and deciding to be a hot shot by start the Xbox 360's verion right away on the "corporal" difficulty, I quickly realized how bad of an idea that was. Aiming is certainly something that takes a good time to get used to with a controller. But even after about 5 hours I was still no where near good at locking into enemies and strafe dodging shots as I was on a PC after only 10 minutes of play.

Surely by switching to the "private" difficulty I was able to get though the game with a relative ease but the excitement wasn't there. All underminded by the fact that 3D shooters are meant to be played with a keyboard and a mouse.

The graphics in this game while not "Half-Life 2" realism like, are certainly pretty. And if you enjoy watching people get cut in half with saws, you will certainly appreciate all the character, textures, particle effects (yes, blood) and lighting quality of this game. (On the same note, if you enjoy it TOO much, you may want to see a doctor *wink*).

The problem, however, lies in the inconsistent FPS (Frames Per Second). Many times FPS plunge into low teen numbers, making the game a slide show for a few seconds. It wouldn't have been a problem if that happend every now and then but frames don't stay consistent for more than a couple of minutes at a time. Combined with already hard to work with targeting system, it can bring pure hell in certain situations and quickly lead to death. Which then leads to perhaps the last big problem in the game long "loading" times. Loading times can last in excess of 30 seconds. And although they don't appear often if you progress though the game (about once every 30 minutes), they can become enormously irratating if you keep dieing. In situations where it takes more than simply shooting at the enemy (usually boss fights), it may lead to situations of running into a room, getting nailed with one hit and looking at "loading" screen. It can test a patience of those who are not sure what they are doing and die in seconds only to look at spinning Quake logo for half a minute, over and over.

On the good side, however, the game is a well made 3D shooter from the point of level designs, overall graphics, and a relatively deep storyline for a what most would consider "mindless shooter". The story is easy to get into: Stroggs are continuing the fight against the human race. So as one of the marines you get dropped off on their planet to show them who the boss is. The missions are the ones that tell you story from a "brotherhood" military point perspective. You know that the war is going on, but inside the game it's more about surviving together with fellow marines. Assigned to the squad, you constantly on the move to help others, and AI (CPU controlled NPCs) do a surprisingly good job helping you as well. Which certainly takes away the feeling many other shooters give you that you are actually "baby sitting" the NPCs instead of working as a team.

Through out the game you get to know quite a few peronalities and spend most of the game fighting along side of them. Never knowing who will live and who will die. It isn't until you get deeper inside enemy bases that makes you understand why this game deserves a strong "M" rating. The images of graphical torture of captured fellow marines, blood and gore are everywhere. But what can you expect from a complex called "Strogg's Medical Facility"?

The level and environemt designs are good, but at times can get a bit seamless. And the fact that many missions force you going back and forth though same rooms certainly doesn't help. But it isn't significanly de-valueing the game overall.

There is a good choice of weapons in the game that get modified through out the game for a bigger punch. And there are a number of vehicles available for the use through out the short missions (usually outside). It seems fun but certainly nothing you haven't aleady seen before in other 3D shooters.

Multiplayer is pretty good and certainly adds a good amount of fun to the game. However, Xbox 360's version suffers from the same problems mentioned above. Where things like precise controls play bigger role than they do in a campaign mode. Making a PC version truly shine and leaving 360's version in the dust.

Overall, this game is an almost perfect example of what you would expect from "big hitter" companies like Raven Software and Id Software. But I wish they had taken a slight risk and tried to add something new to the game to spice it up and make it stick out from the rest.

PC version of this game strongly deserves 4.5 our of 5 stars. Xbox 360 version, however, is proabably somewhere in between of 3.5 and 4 stars out of 5. Mostly due to problems mentioned in the beginning of this review. One thing can be guaranteed is that you will have a blast playing it if you are into linear Gory, and Bloody 3D "twitch" shooters. The only suggestion here is to get the game for a PC if you have a powerful enough computer. If you don't, you will still have a blast on Xbox 360. Just probably not as a big one.

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The latest in the Quake series is just short of perfect. Quake 4 follows the story from Quake II (which is included in the DVD edition of the game), and, like Quake II, is completely unrelated to Quake I and Quake III.

The story itself is fairly well done, better than most shooters (hard to be worse than nothing, lol). A couple small things here and there are unexplained (like the multiple Makrons...), but they are definitely not story stoppers. Moves pretty well.

Top notch graphics, based off the Doom 3 engine. A little intense for most computers, but once you set it to what your box can handle, it still looks wonderful. I had mine set to near-lowest settings (since my hardware is nearly three years old), and it still looked and moved fluidly.

The gameplay is fantastic, with nearly non-stop action. There's a lot of unit-based action, with the player spending quite a bit of time with other soldiers and even developing a bit of a bond with his own unit, Rhino squad. Enemies are always coming from everywhere, though a cleared area usually stays clear (thank you id). There are a couple pathetic attempts to include puzzles later in the game, though they are easy enough.

There are a few vehicle levels (riding in a troop carrier, driving a tank, driving a mech, and riding in a tram) which are very well done, proving difficult but not impossible. I would've liked to see more tank or mech time, but the game is already pretty long.

The sound is pretty sad. I had to pull some tricks out of nowhere to get it to work, and even then it all sounds really tinny. It gets the point across, though, so it's not a total failure. Honestly, I'm not even sure if there is music in the game. I want to say that there is, but I can't remember any for the life of me. So I suppose the soundtrack, if there is one, is completely forgettable.

Scores:

Gameplay 9/10

Sound 6/10

Graphics 9/10

Story 8/10

Overall 9/10

Well done and very much worth picking up when they support more hardware (or if you have the extra cash and an itchy trigger finger).

*Note: the above scores are my opinion, and are not based on any system. Also, I run Quake 4 on a AMD Athlon XP 2600+ with 512MB DDR400 and a GeForce FX5600 with 256MB vram, which is running SuSE Linux 10.0.

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Whoa! Some folks are comparing this to DOOM! No way! Firstly, the AI is much improved. You aren't stuck in constant corridors where the AI doesn't have to have a brain. It just has to 'be' right in front of you, and come at you.

Not so here. I have actually watched the enemy AI step away and hide behind a pole until i passed the pole and shoot me in the back! You gotta keep your eyes on this one.

Of course, it can be a system hog. I have a P4 3200 + 1 GIG DDR RAM + 256 MB DDR PCI EXPRESS ATI VIDEO + SOUND BLASTER AUDIO. With those specs, i got a REALLY sweet framerate that hardly dropped under 75 fpm. That with a 1024X768 screen setting and *MOST* features cranked. I was glad they alowed key binding to be changeable, and that they included the save anytime feature also. NO FREAKIN' CHECKPOINTS! I see minor comparisons to HALO and DOOM and even F.E.A.R. But, not so much that the game feels derivative. I thought the graphics were sweet at the settings i chose. And, the weapons sound incredible. You can almost smell the gunpowder. This is worth every penny.

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Once again, you, the player, return as a battle hardened marine fighting the forces of an alien enemy on the planet Stroggos. Your enemy, the clever and malevolent half machine half human Strogg have been invading earth for years, stripping the planet of its natural resources and using the body parts of the deceased for gory experiments. Now, in a last attempt to stop the invasion, you are sent to Stroggos to destroy your enemy before they destroy your world. However, the planned invasion on Stroggos goes awry, many of your comrades are killed and your ship is wrecked. Now, with the help of a few remaining fellow soldiers, you must battle your way through this bizarre and malevolent alien world. However, your worst fears are soon realized when it becomes apparent that to defeat your enemy, you must become one of them! The battle for earth begins . . .

Game Play

When I first started playing Quake 4 I was immensely impressed. The graphics were marvelous, the plot absorbing, and the general aura of palpable tension enthralling. However, as the game progressed I became less enamored. I freely admit that I have no gaming skill whatsoever, and am a frequent user of cheat codes, however, I was able to play Doom 3 through without a great deal of reliance on cheat codes. Buoyed by my success, I assured myself that at last I had acquired some amount of skill and would be able to enjoy Quake 4 . Alas, but it was not to be! As the game wore on, I instantly tired of getting killed every few seconds, getting stuck, lost, confused, and just generally enraged. I gave in and searched the internet for my trusty old cheat codes. So much for that self fabricated palaver about having acquired some gaming skill. Still, I was certain that once I typed in my cheat codes (the ones that gave me all the weapons and made me invincible) I would be able to finish the game. After all, how pathetic would it be to have the invincibility cheat code on and still loose! Surely even I wasn't that bad. Well, I was. Actually, I'd prefer to blame that on the game. Okay, so I'm not that skilled a gamer but even so, a game really shouldn't be that hard. So, why was this game so impossible? Let me count the ways:

Complexity of the Missions:

As can be assumed by this sections title, the mini-missions that were present during each level were particularly complex. Within the first few levels, the player is inundated by seemingly impossible missions to acquire objects that can't be found, save other soldiers who seem to throw themselves into harms way, open doors that just won't open (even when I cunningly gave myself the cheat code for a rocket launcher in hopes that I could just blow up the door), etcetera. As the game wore on, the fun dissipated and each mission became like a chore. After finally completing a task, I was rewarded with yet another extraordinarily difficult mission until finally I became so stuck and so dispirited that I gave up and refused to finish the game. Even with every cheat code known to man, I simply couldn't get past that impossible level. I was only four levels in when I became irreversibly stuck. This then, was why I choose to write this review. For a highly experienced gamer this game will probably not seem quite as unfeasible, however, the extreme level of complexity will still prove annoying despite the gamers skill and tenacity. For a fairly new gamer like myself, avoid this product at all costs! Quake 4 is for experienced, skilled, and infinitely patience gamers only!!!

Ineffectual Cheat Codes

This then brings me to my second qualm, the ineffectual cheat codes. Although not everyone is so reliant on these odious codes, I found that sadly I was. So, imagine my surprise when I donned the invincibility cheat code and still got killed! How is that even possible you ask? Well, the design of the game is such that in each level the player will be presented with a mission that, if failed, is often fatal. Therefore when the player doesn't finish the mission in time the game automatically stops and the player is obliterated forcing them to start the same level all over again. Therefore, the cheat codes are completely ineffectual, useless, futile, inadequate, ad infinitum.

Along these same lines is the critical timing of the missions. Often I was killed because I did not perform the feats with enough speed. Being a new gamer, I found it extremely tiresome that such great skill and unwavering attention was expected of the player. I much preferred the method that the Doom series employed where the player was allowed to choose their own level of difficulty. This enabled new players to start the game and become accustomed to the gaming world whereas older players were allowed more challenges. Had this method also been presented in Quake 4 I feel that many of my complaints would have been rendered void. Sadly, this was not to be.

Character Provided Information

Compiled with the level of sheer complexity, is the character provided information. Unlike the Doom games, each level is so complex and the missions so minutely detailed, that it became essential for the game creators and programmers to use other characters, such as army commanders and other soldiers, to deliver important mission oriented messages. Through their explanations, the player learns of the current circumstances, ongoing storyline, and the various minutias regarding an impending mission. Because of this, it is essential to have the computer sound blaring. As I soon discovered, this is any easy way to irritate your family members especially when you feel like indulging in a game while they try to watch television. Also, because all essential information is conveyed through dialogue, it is essential to listen carefully to everything the characters' say. This level of concentration soon becomes yet another irritating aspect inherent in Quake 4.

Weapons

As if the game was not already difficult enough, the weapons provided made actually hitting a target nearly impossible. Only the machine gun was actually useful in striking the aforementioned targets. The other weapons, including the advanced weapons only to be acquired later in the game, were completely powerless and therefore made actually hitting a target nearly impossible. The targets themselves were always provided with better weapons, were able to move faster, hide more efficiently, etcetera, therefore culminating to make them nearly indestructible.

Enemies

The Strogg themselves prove to be rather undeveloped villains. Unlike the Doom villains, we are never truly allowed to see our adversaries. They are often two far away to see and for the player's own safety, especially without the benefit of cheat codes, it is imperative to shoot at them from a distance. Therefore, the villains are never truly seen thus diminishing the level of terror expected from a horror/action videogame.

Also, the programmers made use of the same villains in several levels resulting in the gamer being subjected to a re-run of identical carnage sequences. This repetitive feeling of déjà vu was yet another flaw in the ever crumbling façade of Quake 4

Besides all these qualms, the concept of the villains themselves, half machine, half human, simply didn't evoke as much imaginativeness as could have been expected. Perhaps I have been spoiled by years of Doom but the concept behind Quake 4 simply wasn't as imaginative or terrifying as it could have been. Still, the rich storyline and character details more than made up for this small fault.

-

All of these flaws, laboriously explained above, proved fatal to the Quake 4 experience. Although they were several nice elements to the game, these elements were simply not enough to overcome the great complexity of the plot, the endless mind numbing missions, and the countless conundrums presented in each tiresome level. However, for the benefit of the reader, I have provided a brief segment below that detail the more pleasant elements of the Quake 4 experience.

Graphics

After having just recently finished Doom 3 , I was instantly able to recognize the graphics employed in Quake and was not overtly surprised to learn that Quake 4 relied on the Doom 3 engine. As in Doom 3 the virtual world of the Stroggs was fully brought to life with fluid graphics, realistic companions, and (unlike Doom) excellent lighting. The graphics were almost perfect and certainly the best that I have seen to date.

Storyline

Although the storyline of Quake 4 was not as unique as the Doom saga, it was more highly developed. The aura of tension and mystery was sustained throughout the few levels I managed to master and the greatest regret that I have about discontinuing my excursion in the Quake world was that I would be unable to witness the ending of the finely crafted storyline. Indeed, at times the game acquired and almost cinematic feel that left the gamer hungry for more. Sadly the sheer complexity and hopelessness of the mission made it impossible for me to continue further in the Quake world and therefore, I remain ignorant as to the story's conclusion. However, judging by the beginning portions of the tale, I can only assume that the story continued onward at an exciting and intriguing pace. Would that I could have finished it.

Characters/Dialogue

Unlike the Doom 3 saga, Quake 4 boasts superior characters. Instead of pursuing the same Doomesque aura, the programmers allowed for greater variety of characters in Quake 4rendering them far more important to the continuation of the tale. Indeed, the marine is rarely ever left alone and is either accompanied by a squadron of his soldier comrades or his commanders. Each character is essential to the story and thus a more realistic aura is created. This was one of the most enjoyable aspects of Quake and effectively helped to construct a distinctly personal and relevant aura.

As for the character's dialogue, this aspect is far less believable. The dialogue is generally corny and over done but still helps to keep the gamer's interest and proves to be an entertaining if unrealistic addition to the Quake 4 atmosphere.

Special Edition

I purchased the Special Edition CD-ROM. Included in this edition are the following features:

* Concept and Production Art Gallery

* Quake II plus expansion packs Reckoning and Ground Zero

* The Making of Quake 4: Behind the Scenes

* Interviews with id Software and Raven Software

Conclusion

Although Quake 4 boasted several nice features most notably the cinematic story telling and the inclusion of more than one character, the devastating flaws that surrounded the game proved fatal to the gamer's enjoyment. The complex missions, impossible time limits of each adventure, the poor weapon design, and the ineffective cheat codes all conspired to take a game with great potential and render it un-enjoyable and irritating. Recommend only for those with extreme patience and great gaming skill.

Ravenova

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Well this is my first real taste of Quake. I played the original shareware Quake 1 back in the day and I also owned Quake 3 Arena for Dreamcast. Now I know Quake 3 was insanely popular but since I didn't own the keyboard attachment, the game was frustrating as heck. Now with Quake 4 here, I have come to realize why everybody loves the Quake series so much.

For starters, the game's graphics are fantastic. Truley some of the best out there and they are improved over Doom 3's as well. The sounds are great too although the machine gun's sound will really start to irritate you especially in multiplayer. As for the singleplayer campaign, its pretty decent. Basically its an old school style of gameplay where you blast the living heck out of anything that walks. My complaint with the single player is that its over way to quickly. The vehicle levels are over before you know it and the story isn't the best either. But the shooting is well done and since thats what you're doing most of the time its fun to play.

Now the multiplayer portion of the game isn't really my favorite style for online FPS games. Its basically a combination of Quake 2 and 3's maps with much improved graphics. Most of the people online are seasoned vets and since I am a noob when it comes to this games multiplayer, I usually end up dead more often than alive. So if you loved the other Quake games online, then you will surely enjoy this one too. If your like me and enjoy games like Day of Defeat, Call of Duty, Ghost Recon, or the Battlefield games, then you won't probably care too much for Quake 4's online aspects unless you put in a great amount of practice.

Normally I wouldn't have spent more money on the special edition version of the game just to have it on dvd as opposed to multiple cds, but I had a giftcard and since I never played Quake 2, I bought it. Although I have only played a few levels of Quake 2, it is a very fun game and I'm sure the included expansion packs are fun too. Well, if you're looking for a new FPS and you are either a long time Quake fan or are new to the series, then you will most likely have some good old fashioned fun with Quake 4.

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Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat Reviews

Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat
Customer Ratings: 4 stars
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I waited to write my review until a week after receiving my headset. I have owned two sets of Turtle Beach headsets, I have an audio background, and I wanted to write a definitive review from somebody who has used multiple sets of their products and had knowledge in the audio field. The Turtle Beach X31's are a repackaging/redesign of the popular Turtle Beach X3 headset. I've owned the Turtle Beach X1's and now the X31's.

I'll start with the good. The X31's have some great features! Here is a list of basic features and improvements:

-Almost everything is updated! The X31's improve on everything that was decent in previous Turtle Beach headsets and you can tell Turtle Beach is definitely ironing out some of the complaints from previous model headsets and starting to get it "right."

-Newly redesigned 40mm drivers/speakers. You can hear a difference in the quality! Upper mids and highs/treble frequencies are a lot better represented, providing more clarity to the game sound.

-Chat boost. When the game audio gets louder, it slightly increases chat volume to match it so the game audio doesn't drown out chat voices.

-Effects. Bass boost button. Stereo widening button. Stereo widening + bass boost button. (each are all on the same button, you click it a number of times and hear an audible beep in your headset each step of the way)

-Power. Runs on two AAA's. I recommend Duracell rechargeable NiMh batteries. Battery life is what the package claims from my personal testing. It has a circuit in the headphones that helps use up every bit of power from the batteries. Typical battery life is around 20 hours in regular use with Bass Boost engaged. Also, the headset will shut off automatically if no signal is detected for five minutes, which is nice.

-Comfort. They redesigned the headphone cups to go around your ears better. The material on the cups is also softer and less plastic like. It's fabric mesh that is more breathable.

-Wireless. Truly wireless. Wires all plug in near your TV then you only have one wire to your controller to pick up the chat. The wire is redesigned as well, there is no "puck," it's a straight shot into your controller so that you can use the chatpad if you have it as well. =)

-Technology. 2.4ghz RF that is no longer "line-of-sight." In testing, the unit worked anywhere around my TV from within about 15 feet of the sender unit.

-Basic functions. Boom mic that bends out of your way easily. Being able to mix the chat/audio on separate controls. You can actually hear in older emulated games like Halo 2! (emulation makes the voice really soft in a game like Halo 2 if you're running it on a 360)

-Audio quality. This is a very nice headset compared to Turtle Beach's older models. I really enjoyed my X1's, but they were overly bassy, especially in the chat. This time around, it seems like the chat and audio go through separate processing. There's more mids and highs, not "bass all the time only with a bit of highs sprinkled in." The dynamic range is a lot clearer, there's more frequencies represented and better separation at loud volumes.

-Online advantage. I play mostly first person shooters online. I would say this headset has saved me at least 2-3 times PER MATCH that I've tried it out in. The better audio quality makes footsteps stand out better than with previous Turtle Beach models. The games I tested were: Doom, Halo 2, Halo 3, Battlefield: Bad Company, Battlefield: 1943, Call of Duty 4, Ghost Recon, and some other non-FPS games. In each game, I could clearly hear when there were footsteps around me. Also, even though the headset is only stereo (no 5.1 Dolby Digital), you can hear a distinct direction each sound is coming from with this headset. I could even hear when there were snipers around me, I could hear the bolt cycling on their sniper rifle! (even if they were upstairs...play Bad Company with this headset, it's a real treat!)

-Mic monitoring. Mixes in a bit of your own voice so you don't talk too loudly with the headset on.

Now here's a list of the negatives/improvements I think Turtle Beach could make:

-Price. Still a bit rough at $99.95. They are worth it, but a $79.99 tag seems a bit more realistic to me for Turtle Beach going forward.

-Mic monitoring. It mixes in your voice and you can hear yourself in pre-game lobbies, but let's get realistic here, as soon as all the game audio comes in, you can't hear yourself AT ALL. You still end up talking too loudly with the headset on.

-Material on earcups. The headphones are way more comfortable, but I noticed all around my ears you'll get some kind of black ink wear-off. The material they used rubs off on your skin and leaves black marks all around your ears? I can't believe somebody didn't notice this when playtesting the headphones before the company gave the green light to ship them?

-Chat. I know it's hard to take a low-level, noisy chat signal that is using really small bandwidth from Xbox Live and increase it real loud and make it sound good. The chat is a HUGE improvement, don't get me wrong. I still think they could make it better. They mention that there is no "hiss" from game audio. There isn't. The game audio itself sounds uncompressed and great. The problem is, you get a noisy chat signal, plus if you're using a wireless controller with batteries, you get an annoying hiss from that with the chat signal. I do not know for the life of me why Turtle Beach (an audio company, mind you) could not implement a "noise gate" into the chat processing so low level hiss could be eliminated and the gate would open up when speaking or voice comes through. That could be a simple button you could use to turn the noise gate on or off.

Also, with the chat, they took ALL the bass out of chat. It would be nice to have a little bass in there. Games like Halo 3 have the chat so loud that it starts to break up and distort, it's almost too much treble all the time in your ears! (and yes, I have the chat set up correctly, it's not boosted too much and my sender unit is set correctly as well along with dashboard/guide chat volume)

-Audio levels. A big one for me. It seems like you don't get audio out of the headset until it's up 1/3 of the way, then it starts increasing. You wish there was just a bit more audio that you could push the volume level to. You wish there was just a bit more bass that was added in as well. You still get a full bass sound, but it's not close to the X1's. I know it's wireless and they made them a bit quieter and with a little less bass to conserve battery life since low frequencies take more energy to reproduce notes, but you still wish there was a bit more, especially after using the X1's that get LOOOOUD and have a ton of bass! I was expecting the bass boost button to do a tad bit more...

-Battery life. Great at around 20 hours. I wanted to point out once again to buy rechargeables, because you will definitely go through batteries!

-Effects. I found the "stereo widening" function absolutely useless. It's not something they needed to add in and they could have made some other better effect or maybe another click to the bass boost instead.

Over all, I gave this headset a 4 our of 5. It's a great headset and a nice step up in features from the X1's and X3's. I think if Turtle Beach does one more headset, they will get everything right and put out an even better product. Worth the money, I would buy this headset again and recommend it to friends.

Thanks for reading my review!

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Ok first of all, to all those who are trying to scare off potential buyers with the "popping/ crackling" noise, you don't know how to read instructions. The popping noise isn't a problem if you know where to correctly place your headphone equipment. These headphones offer quality you can't get with most t.vs. I can hear footsteps of the enemy as they try to sneak up on me, gunshots off in the distance, the action sounds like its right there.

The headphones are a comfortable fit with a decent mic. I can whisper into the mic and my friends can hear me no problem. This is an excellent alternative for gaming at night. I highly recommend this to anybody who wants to hear everything, including the chat of your friends or foe. With chat boost, chat is not drowned out with explosions.

I am purposely keeping this review short because I saw so many good reviews. I was worried about buying this because of the "noise popping" comments, and I am writing this to clear any concerns potential buyers may have. I have a wireless internet router in the same room as my gaming system and headphones. As long as you READ THE INSTRUCTIONS about placement, you can game effortlessly without any distractions. Haven't had any problem at all with these headphones. Best accessory purchase I've made.

Best Deals for Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat

I bought this product after mulling over the other Turtle Beach headsets for my Xbox 360 gaming. I am very impressed with these headphones. I had no idea that there were that many sounds going on in the game until I put these on. It's amazing what I was missing just listening through my TV set. The reason I bought these is for late night gaming session where I need it quiet for the rest of the sleeping house. And, it does this perfect. The chat is also very clear. The setup is very simple. All in all a great product for my needs and wants.

Honest reviews on Ear Force X31 Digital RF Wireless Game Audio + Xbox Live Chat

The X31s are great! Good audio, comfortable, and lightweight. But the headset has its problems. To begin, it has a low battery life. I suggest investing in rechargeable AAA batteries if you're going to get this headset. Also, the cord connecting the headset to the 360 controller breaks and/or often causes other people's voices to echo. I found unplugging it and plugging it back in works, but it is an annoyance. Lastly, the RF signal that provides the headset audio has great quality but interferes with WiFi and visa-versa. If you have an ethernet connection and are a good distance away from a WiFi router you should be fine. Otherwise this headset is great! I hope someday Turtle Beach can fix these problems (maybe an X32...)!

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I bought these after a lot of debate. I wanted to be able to play late at night and not disturb anyone else in the house. I read a lot of the reviews and the most constant problem that I read was that you got a loud cracking and popping sound now and then. I decided to try my luck. Well wouldn't you know it, sure enough I was getting that loud popping sound also. Man was I pissed. I went to turtle beach website, not really any help. So I was packing it back up to send back and came across the instructions (no one ever reads those anyway). In them it says that if you get this cracking and popping sound to remove the RF receiver away from anything electrical. I had it sitting on top of my 360 right next to my 50 inch plasma. Well the cord on the receiver is very long. I moved it about 2 feet away from those and guess what... no more popping sound, not once. These are totally worth every penny. The sounds you can hear are amazing! Hope you enjoy them as much as I do.

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Wednesday, July 30, 2014

Buy Xbox Original GhostCase Kit - Clear Green

Xbox Original GhostCase Kit - Clear Green
Customer Ratings: 4.5 stars
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the other guy says he recomends not to screw it down. i disagree with him there, are they breakable yes very BUT only when installing it. after u got the case on theres not a very good chance of u cracking this thing, i got two now a clear and green i actually cracked the top a little on the clear one. not fully my fualt tho cause these cases fit very tightly. also like the other guy said its hard not to get gaps i disagree there to. ive never had that problem. if u got gaps either the case is to big or u didnt install it the right way. this does not take a master mind to install or instructions. very simple but like he said NOT FOR KIDS takes kind hands to install it cuz the case has no bend to it. the first time u strecth this thing ur going to crack it. BUT DONT LET THAT CHANGE UR MIND GHOST CASE IS NOT ONLY THE ONLY CASES MADE FOR XBOXS BUT THEY ARE THE BEST LOOKING AND QUALITY. FOR 20 DOLLARS U CANT GO WRONG. A GREAT BUY FOR ANY XBOX MODDER LIKE MYSELF. SO GO ON ADD SOME BLING TO UR XBOX

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To start this is a review for the Ghostcase made for the original Xbox from the early 2000's not the 360! The kit includes the top half of the Xbox, the front strip for the disc tray, the console power/disc buttons, and the overlay for the disc tray. [There is no led light included with this kit] There is also no bottom half and there's a valid reason for that not being there,a lot of people were complaining about this missing (it pays to read the description of what you're buying). This is also no where near easy to put on your console. It can crack very easily and it will take a lot of trial and error (and filing) to get it to fit perfectly with out gaps so I wouldn't recommend letting small children do it or it will break I also don't recommend screwing it down because of the cracking. For the price if you put it on right and yours isn't cracked in the mail its a nice buy. They also don't come with directions out of the box but they are available on their website here http://www.ghostcase.com/installation-instructions/

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Sunday, June 29, 2014

Buy Rock Band / Guitar Hero Konami USB Microphone (PS2, PS3, XBOX 360

Rock Band / Guitar Hero Konami USB Microphone
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $16.06
Today's Bonus: 60% Off
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I got this for my birthday the day before yesterday, it does the job. I have Guitar Hero: Metellica, Rock Band 2 and (now) Band Hero. The mic does really well but it seems to have a lot of echo to it, but it feels good in the hand and has a pretty good weight to it (I use to sing in bands so I know what mics should feel like). It's pretty sensitive (it picks up voice tremors during long note holds) when you hold it about an inch or so directly in front of your mouth. The cord to it is a good 10 feet or so, so there is PLENTY of room to walk around or just do whatever while singing.

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I bought it for 7US plus 3US shipping. It came broken, it just didnt work, neither on the 360 or the pc. After playing around I realized that the cable was broken inside and with tape and some effort I could get it to work. But the sound quality you get from this microphone is really poor. I have two other microphones, and as soon as you get it, just by the weight of it you realize this one has inferior quality, that aside the sound you get from it its horrible.

Low priced but not even for that price its worth it.

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The Konomi microphone for the Rock Band / Guitar Hero games has a black grill, Konami label, and 15 foot cable. How well does it perform?

First, some background. We own all the Guitar Hero and Rock Band games. We own several other musical games as well. My boyfriend has played in a band for many years, and I've sung for many years. So we have plenty of "real" musical gear in the house as well. When we examine these microphones, we do so with an eye for accuracy.

Also, we have not only multiple of this Konomi microphone, but also the Rock Band branded microphones, the Guitar Hero branded microphones, EA branded microphones, and more. So we're comparing this Konomi one against a variety of competitors.

In terms of looks, the Konomi microphone is decent. The top grill is black. It has a subtle Konami logo in silver, on the shaft area. The cable is nice and long, so you hopefully aren't tripping the guitar players as they dance around in front of you. Also, the end of the cable that plugs into the console has a box that says "Konami" on it. So when you're figuring out which cable to unplug from the unit, you know this one is the microphone.

I do prefer the Rock Band branded microphone in terms of looks. I like the silver grill on the Rock Band microphone. I also like that the "box" actually has a picture of a microphone instead of the more vague "Konami" word. Still, minor issues.

When it comes down to it, the most important thing that a microphone can do is convey your voice as accurately as possible. The Konami microphone certainly shines in that area. I can routinely get 100% on expert level with this microphone. So it won't distort your voice nor lag. Whatever you sing, it'll get through to the game system.

The connector is a standard USB connector, so you can use this microphone with the Wii, XBox 360, and PS3.

Well recommended.

I paid for these microphones with my own funds in order to do these reviews.

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The Rock Band/Guitar Hero Microphones I bought for my grandsons, and they really like them! They were easy to use.

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Super Item. Hours of fun.

Easy to hold. Sound is perfect.

Great Purchase. Clarity it perfect.. Definitely!Super Item. Hours of fun.

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Sunday, June 22, 2014

Buy 5,000+ Mod Combination Modded Controller Xbox 360 in Custom GREEN

5,000+ Mod Combination Modded Controller Xbox 360 in Custom GREEN SPLATTER SHELL!!! Hydro-Dipped Shell Will Not Chip, Scratch, or Fade -Sniper Quick Scope & Hold Your Breath,Jitter,Drop Shot,Jump Shot,Auto Aim For Nazi Zombies, Special Ops & Campaign Missions, Auto Burst 1 To 8 Rounds Per Trigger Pull,Quick Aim,Dual/akimbo,Mimic And More.
Customer Ratings: 5 stars
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Great controller first day I got it I got a double Moab and a ton of killstreaks u should definitely buy it if u want to be a dominant player

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Ya can some one please tell me and say to my name and this is amazing so do that its awsome get it

Thursday, June 19, 2014

Discount Official Street Fighter IV Cloth Wall Scroll - Group

Official Street Fighter IV Cloth Wall Scroll - Group
Customer Ratings: 4.5 stars
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The art in this wall scroll is great, though a bit blurry when it is viewed up close. The only thing is if you live somewhere where there is a lot of moisture in the air, then the scroll will start to curl in at the sides. It would be better if the scroll were actual cloth, not some vinyl-like material.

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It curls up on the side. No matter how much I flatten it out it would still curl out. Its the official street fighter 4 poster by madcatz. The quality is 4/5 and smells like brand new paint. Only thing i was dissapointed by was the art is not as clear as pictured on the website. Overall its a nice poster but the quality could be better.

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This wall scroll is a great have. The only thing I notice living in the tropics is that it will fold on the sides since it's really hot here. Taking it down and rolling it up fixes this issue for a couple of months but then you have to do it again. Not bad though since if you're cleaning your room and dusting it.

Honest reviews on Official Street Fighter IV Cloth Wall Scroll - Group

This isn't a poor quality product, but like the other reviewer said, it could be a much sharper quality print, even as far as "cloth" wall scrolls go. I have a lot of wall scrolls, and this is the first one I've seen that's printed on a vinyl-like material. It has that plastic "pool toy" smell to it, and it doesn't come with a string for hanging. I'm not sure why, but the hooks at the top slide across the plastic bar for some reason? I'm happy with the product, but it's not what I had in mind when I think of a "cloth" wall scroll. It's a cool poster, and it looks good from across my small room. I think any SFIV fan would be happy with it! It's a fair price, and it's certainly more durable than a regular paper poster!

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I have this wallscroll in bedroom door, I always wake up full of energy, I haven't played SF IV though, I'm just and old school gamer... SF II baby.

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Wednesday, June 11, 2014

Buy Fight Night Round 3 - Xbox 360

Fight Night Round 3 - Xbox 360
Customer Ratings: 4.5 stars
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I've browsed the previous reviews, and agree with most that's been said. This *is* the best of the series. The graphics are ridiculously good. The control is terrific. For once, you really have a feel for how the fight is going, rather than relying upon health and stamina bars that just (in this reviewer's opinion) take away from the realism -although they are an option. On the hardest difficulty, the game is absolutely a challenge, at least once your career really gets underway. You will be knocked down, you may even lose some fights, this wasn't necessarily the case in previous versions. Creating faces on character generation is much smoother and more intuitive now. The sound is fantastic. The ring girl's breasts actually jiggle when they strut around the ring between rounds.

Everything is great, really, it's a terrific addition to your XB360 library. Online is fun, there are ranked and nonmatches, it's fast and easy to get a fight, another outstanding aspect to the game that will dramatically increase its longevity.

Great! So we got all that aside, I can talk about the commercials.

I've never seen a more over-the-top case of commercialism in the game. Is this a complaint? Yes and no. I mean, watch basically any boxing match, there are going to be ads on the ring canvas, on the ropes, in the arena, even on the shorts of some of the boxers. So there's just some realism here. Does it go overboard though? Yes, I'm absolutely prepared to say it does. Before some fights, you'll be 'treated' to a 360 degree view of a new Dodge truck while the announcer tells you about it. That doesn't seem too bad, right? Okay, later, Burger King's "The King" will escort another fighter into the ring and dance around before the fight. No, that doesn't get your goat either? How about after that fight, when "The King" actually becomes one of your available trainers? That's right, you too can be trained by, and have in your corner, a creepy guy with a giant plastic grinning mask.

Look, I'm not one of those types that goes off the deep-end about stuff like this -but EA, are you listening? If you're going to throw it in our faces like this, while lining your already deep pockets with the ad revenue that you get from these placements, how about giving us a break on the cost of the game? We're paying for it, the advertisers are paying for it, wouldn't it seem fair to throw the consumers you're force feeding ad content a bone? Here's the thing, it doesn't have to be a big bone, and it gives us less reason to feel as used and abused as many of us are when the suspension of disbelief within a game/simulation like this is *shattered* by having to train with "The King". In fact, then we can cheer the gross commercialism, because we got something out of it too, a few bucks saved.

Terrific game. Worth buying, not just renting. 5 stars for the game, 1 off for taking advantage of me as a fan and customer. I should really ding it harder for that, but the game is too fun to let something sort of sleazy take away from it.

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If you're into boxing, definitely take a look at Fight Night Round 3 for the XBox 360. The realism in the boxer models is rather impressive.

We know that the XBox 360 has great graphics, but looking at the characters in many other games, you might think that human beings were made out of plastic. When you see the characters here, they look *real*. Their skin has pores and imperfections.

On to the game. You get to customize your character both physically and skill-wise. You can make a small, quick hispanic, or a large, bulky, strong-punching dark skinned fighter. You can alter the hair style, tattoos, and much more. As you earn money, you can also buy new trainers and customize your skills further.

Your main career path is a mix of training and choosing contracts to fight. In training mode it's a series of standard button-pushing games that in some cases are just reflexes, but in other cases are actual combo practicing that serve you well in the ring. The training increases specific skills, so you can further customize your character by deciding how to train.

In the fight, it is of course you against a given character. There are varying levels of difficulty and we found that they did a good job of providing fun gameplay for different types of players. The beginner levels were good although sometimes challenging for a person who had never played this sort of game before. The higher levels of difficulty meant you really had to focus on what you were doing and land the combos to win.

Your character has a variety of fighting styles to choose from, and you can buy more including taunts. You can even play as historic characters if you want, including staging fantastic fight pair-ups that would have been fascinating to watch in real life, if we had a time machine to get people into the same ring.

The in-fight graphics were pretty slick. If you hit someone in the head, a spurt of blood came out of their mouth. Characters had definite personalities some were arrogant, some were hesitant as they entered the ring. When a really solid punch was landed, time "slowed down" a bit as adrenaline kicked in. Most people in real danger situations know how this happens.

There were a few down sides here. One, the training mini-games can get a bit repetitive. I would have liked to see more variety. You can skip them if you want, just accepting a "medium" level of skill increase. Also, you choose a "nickname" that the announcers refer to you by during the game. This is a neat idea, but it gets to be a bit much when they use it all the time.

Also, the commercialism in this game is just WAY over the top. There are Burger King displays all over creation. There are promotional items left and right. I realize that sports TV can be like that sometime but you watch the TV show for free. They are paying their fees with that advertising. With Fight Night, I've already shelled out a lot of money to play the game. I didn't spend all that money to watch a multi-hour long commercial for Burger King. It certainly didn't make me want to go out and eat Burger King food if anything it made me pretty annoyed with them, and unlikely to visit them in the future.

So in general, I thought the game was great, but that the "environment" you have to play in was really annoying. I would almost pay extra money for some sort of a cheat code / hack to replace all of those ads with blank space. Maybe they'll let me download that from XBox Live in the near future.

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If you've played the previous 2 incarnations of Fight Night (formerly known as Knockout Kings), you know what to expect: solid analog stick boxing, with great graphics and a lively soundtrack. So what's new in 2006?

The GOOD: The graphics are amazing. One of the first games to truly look next-gen in terms of its realism. The lighting is gorgeous, and the whole presentation is top notch. Even on a non-HD television, this game shines. The controls are as tight as ever, and the haymaker is less prevalent, which is a good fix from last season's gameplay. The game is rewarding in terms of strategy, because you will NOT be able to get very far without some basic strategy (ie: learn to block and dodge, and conserve energy).

The BAD: The menu interface is a disaster. One of the worst I have seen in 20+ years of gaming: it's cluttered, counter-intuitive, and the button presses sometimes register late. There is no rankings list, just a vague "popularity meter". More stats would be nice. The soundtrack is repetitive and not all that great. The unlockable items, while cool, are buried within the depths of the aforementioned interface, which makes it actively unfun to customize your fighter.

The UGLY: While the boxer models are very realistic, the ring girls are a bit alien-looking, and feel like a cheesy afterthought.

Overall, this game is great fun. If you want a semi-deep sports game which rewards patience and practice, pick this up!

Honest reviews on Fight Night Round 3 - Xbox 360

I come home from a long day at work and I enjoy just being able to just beat up on some computer generated character. I haven't tried the online mode yet and fighting with other people on the net, but I am waiting for my Gold Subscription card to come in so that I can challenge some guys on the net. I don't have a HD tv yet, so I can't see the true graphics of this thing, but so far it is great even on a regular TV. Some of the mini games to train are a little hoaky, but the game play outweighs that. And I don't mind that some of your oppenents throw the same punches over and over again, makes it a little easier to beat em. But even then, some of em are pretty tough cuz they are fast and can take a lot of punches.

Overall... great game and can't wait for the next one.

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As far as the mechanics of boxing, as a former fighter I can tell you that this game has me thinking like I was back in the ring.

I'm watching for facial reactions to my body shots, I'm watching for rythem and changing my style from round to round in order to out smart the opponent.

It's a game that think might (even in small way) help the sport itself.

I can really see where the other reviewers are coming from reguarding the advertisements, but I the Burger King guy didn't bother me... it made me laugh. So I can't take points away for advertising considering you can skip it all by just pressing the "A" button. Except for the fact that when I'm replaying a fight from the 1940's I don't think I should see a burger king or dodge logo in the back... in black and white.

So the graphics are indeed a true next-gen standard as far as the fighters are concerned.

There are even things to make the games realistic in career mode. Like the fact that wou have to work even hard to simply keep your attributes from falling quickly... I felt like a true 40 year old trying to prove himself to the young up and comers that I was indeed the greatest.

Here is my wishlist for the next game.

1. I would like to change the entry music and such like previous games. (though I can hook up my ipod and play anything I want.. it would still be nice)

2. I think it would be cool if I could wear a robe while entering the ring. I love that part of a real fight as the tension builds up and the fighters show each other how hard they really prepared to battle.

3. The Ability to save some of my fights... there were battles that I wish I could watch again. Race fans get this, why can't boxing fans?

4. More real boxers. I understand not letting fight Ali in carreer mode, but I'd still ike to fight some real fighters. This is probably expensive, but out of around 65 fights I'd like to beat more than just Roy Jones Jr. 3 times.

5. Let me come out of retirement. If I retire, but keep getting updated news about a punk who is calling me out, I'd love to be able to train up my guy again and kick his .

6. Show my fighter age. I think it would be cool if some of his hair started to grey out, or if I kept some scars from past fights... imagine having Fight Night Carreer mode having a hint of Fable!!!!

In conclusion I want to mention rivalry mode. This has the potentional to really make the game matter to some people. My rivals and I went back and forth, but one in particular.

I'm not obsessed, but I do find this game to be the best boxing experience I have had ... without the headache of taking one to many.

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