Showing posts with label xbox 360 controllers. Show all posts
Showing posts with label xbox 360 controllers. Show all posts

Wednesday, January 21, 2015

Review of The Testament of Sherlock Holmes - Xbox 360

The Testament of Sherlock Holmes - Xbox 360
Customer Ratings: 4 stars
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Add a star if you like slow, methodical mysteries with little action.

I love a good mystery game, but I hate point-and-click games, so there's not much out there for me. In the past few years, the best mystery games I can cite as meeting my sort of parameters I can cite are Heavy Rain and LA Noire. So I was excited when I found out that a new Sherlock Holmes video game was coming out.

Wee bit of background: I had not played the Sherlock Holmes / Jack the Ripper game that came out a few years ago (frankly, I didn't even know it existed), nor did I play any of the strictly PC Holmes games, so I can't provide any basis of comparison there. The last Holmes game I played were the two FMV games that came out for the Turbografix and Sega CD way back around 1990.

In The Testament of Sherlock Holmes (TToSH), you basically have an overarching mystery in which Holmes appears to have been set up for the theft of a necklace after having solved the mystery of where the necklace was. As the evidence mounts against him, even Watson doubts Holmes' innocence. During this time, you have the opportunity to play both Holmes and Watson, as the perspective switches between the two characters. In addition, there are several smaller mysteries that you must solve, such as the murder of a bishop.

So far I dig TToSH but I also get that it won't be for most players. On the one hand, I love the whole process of picking up clues and trying to put them together till you reach a conclusion. There is a really fantastic and unique system called the deduction board in which you see all of the facts listed in Holmes' notepad and then link those facts in order to reach a particular conclusion. I liked that a lot, as finally I feel like I am actively involved in solving a mystery and not merely pointing a character in a direction or clicking a mouse on disparate items (although there is some of that as well).

There are some problems with the game though. I'd say the biggest problem is that you can't really proceed from clue-finding mode until you pick up all of the clues which is stupid because sometimes the only clue you've missed is irrelevant. So, for instance, when I was in the bishop's chambers at the scene of his murder, the one fact I missed was that the steamer was full of water, which really didn't add any relevance to the other clues. One thing I liked about LA Noire was how you could miss some clues, and the game could proceed without them, even if it meant you ended up not solving the mystery properly. And other issue is the puzzles, which are occasionally tricky, and not in a way that is always intentional. It's one thing to not be able to solve a puzzle because the puzzle itself is hard; it's another thing to not be able to solve it because you're not sure what the game is expecting you to do. With TToSH, it's fairly easy to hit a brick wall if the player is not particularly clever.

I would also note that the description of the game in many sources, such as IGN, Wikipedia, Gamespot, etc., refers to the game as an "open world adventure". It's not. There is no sandbox. You are given a map with various disparate locations that you can visit. You don't get to explore Victorian London. I'm frankly quite a bit disappointed by that since I was excited by the notion of getting to just stroll around the city. I haven't finished the game yet, but I'm four hours into it and there has been little or no exploration so far.

Bottom line: As a Holmes fan, I love this game. I love the mysteries, I love the detail. No, the graphics are not up to par, and the stiff character faces require some getting used to, and the game could stand to be a bit more atmospheric in terms of shading and music. But it's great having a Victorian era mystery again, as I haven't played a good one since Dracula Unleashed back in the early 90's.

If you require frequent action, then this game really isn't for you. If you don't mind a slow, measured pace, then you could like this a lot, as I do.

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Really could have been awesome, like LA Noire. However, you must solve each case exactly the way the game wants, there is a use for each and every item in the game, there is no free roam, you spend a lot of time walking around trying to look at everything to find what you missed. In short, you end up trying to make the game happy. Plus there is a glitch that prevents you from walking through doors or walking away for about five seconds after they open. There are a lot of doors, so this adds up to like ten minutes waiting at open doors spinning in circles. Should have been way cooler.

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The characters, story line, settings and artwork are all very well done. But navigating the characters around the crime scenes and obtaining the active item indicator are a pain. They are very awkward.

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My son and I had a good time playing this game. The movement of the characters is a little strange at times but it has a good plot.

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Before writing this review, I'd like to note that I did not purchase the previous Sherlock Holmes Vs Jack the ripper game, therefore, I can't compare the two. With that said, here's my review-

Graphics-

While I actually like this game a lot; the graphics are not good at all. The graphics aren't even average to be honest, but there are some parts of the game that look a lot better than the majority of the game.

The in game characters look fine as far as the main characters are concerned, but then there are characters that either look identical to another in a different outfit, or, the lesser know characters just don't look good at all. Most of the backgrounds aren't much to yelp about either, and although they're not bad looking, there are certain aspects about the backgrounds that ruin the experience for me. Namely and for example, sometimes grass or plants look too green and at times there's a good amount of screen tearing or graphical bugs.

Speaking of bugs, one of the worst graphical bugs would be getting stuck in front of an open door which happened to me at least 6-8 times. Other bugs included Watson blocking my path one too many times.

Some of the backgrounds looked good such as the Cemetery in Whitechapel or the cobblestone path of the Whitechapel district and of course, Sherlock Holmes office which has a fine amount of detail. I often wondered why the rest of the game didn't look like this. The graphics had potential, but I feel it wasn't given enough of anything to make it more than a below average looking game for the 360.

Sound-

I love the sound of this game. The background music is suitable for games like this, but the voice acting is excellent. At times, the dialogue can be funny with Sherlock and Watson wisecracking one another, but if there was one thing that got on my nerves in this game would be the sound of the footsteps. The footstep sound effects are loud, and I mean extremely loud. Luckily, you can turn down the sound effects.

Gameplay-

Here's where the review becomes a mixed review. I like this game, however, I don't particularly care for most of the puzzle elements.

The Testament of Sherlock is somewhat like L.A Noire, except without fighting or gunplay. Instead, you progress the game based on pure wit. The small number of action sequences are few and far between if any to be honest. With that said, the game is very engaging and easily sucks up a few hours per play.

Sherlock has the ability to use all detective abilities including the help of his partner Watson and his dog, Toby. I have to admit that it felt fun to actually wonder where or who the villain was and every time I got close to figuring out who the killer was or what situation I'd analyze, the trail went cold or the villain was that much craftier.

The best part about this game would be the fact that you weren't given the L.A Noire style interrogation by questioning. L.A noire seemed never to have a good answer or a useful answer, with this game, it's a much different ball game.

This is what I liked about the game. Now, onto my gripes-

With so much mystery and puzzles packed in this game, I'd have to say that the puzzles or clue gathering could be very frustrating most of the time. Not because it isn't supposed to be hard, but because something is hidden somewhere right under your nose and you've little to no clue about how to find it or what to do next.

The puzzles themselves are very hard at times. But luckily, the game gives you an option to skip puzzles based on how close you are to completing them or how long you're puzzled. (No pun intended) I caught myself often saying "WTF, I already looked there/WTF, I already tried that and it didn't work but now it does...really?".

Then, there's Sherlock Holmes Deduction pad in which you'll have to piece together facts in order to conclude this or that...these parts were easily some of the most frustrating parts of the entire game and I didn't care for them at all. Often, I found that solving these parts seemed as if I solved them prior or at least something eerily similar.

With all that said, this game is pretty good. Unfortunately, in this day and age there are so few of these game types.

This is also a pretty long game. Solving anything takes a good chunk of time. This is not a short game.

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Tuesday, January 13, 2015

Soul Calibur V Collector's Edition -Xbox 360 Review

Soul Calibur V Collector's Edition -Xbox 360
Customer Ratings: 3.5 stars
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Soul Calibur IV was a game that shelved its story mode and other assorted single player modes for the ability to utilize online play. With its rather rough netcode and odd decisions in the fighting system that Soul Calibur is known for, it wasn't exactly the best in the series; most criticized it. Does Soul Calibur V learn from its mistakes? Both yes and no.

First off, the most important aspect: Online play.

They have truly set the bar high in this installment with what they have laid before us in terms of multiplayer. The netcode is extremely efficient (almost frighteningly so) and leaves very little lag if you have a respectable connection. There are three different modes to fight other players upon: Ranked match, player match, and the strikingly clever one, Global Colosseo (GC). Ranked and player are basically what you would expect, while GC stands out. You can even chat via text in player match and GC lobbies, in case you have no mic. You can use your custom characters if you want, and with the refined Create a Soul mode, you may get some laughs (some players even made Dragonborn from Skyrim and he looks next to perfect). To make things short, if you're a fan of online fighters, this is a must buy. I suggest this to them wholeheartedly.

HOWEVER, I've yet to touch upon another large part: Single player.

If you intend to buy this for the single player aspects, then I would actually avoid this. Single player simply consists of Training, Story, Quick Battle, Legendary Souls (AKA super murderous difficulty mode) Arcade, and Create a Soul. That's it.

Arcade is what you would normally expect: a timed run through 6 to 7 computer enemies. Nothing mind boggling there.

Quick Battle has 240 different AI opponents you can face, each with their own title you receive when you defeat them. You can fight from an extremely easy difficulty, to insanely difficult. I surprisingly liked this mode.

Story, the main aspect of this single player experience, is sadly a joke. The plot is VERY short (about 3 to 4 hours, if you play it without stopping) and is overall laughable. Almost all the cutscenes are still images with audio applied to them, and the plot is something akin to a terrible fanfiction. It's generic, and the brother/sister bond in it caters to the standard anime stereotype of "brother loves sister too much." It's eerily close to incest. Also, there are no endings for any of the other characters. Just Pyrrha, the Mary Sue who is extremely wimpy in her attitude, and Patroklos, the generic "I'LL NEVER FORGIVE YOU!" brain dead anime hero.

If you want a short version of the review, then go for this: Multiplayer is meaty and full of potential. Single player is a horse being violently strangled by a savage pack of rabid accordions, although it has its moments.

I bought the Collector's Edition at Feb 2nd, and play it almost nonstop (enormous fan of the series). And to answer one thing I've seen other reviews mess up on: You unlock items through leveling. The meager selection you have at the starting of the game for Create a Soul is greatly built upon.

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Soul Calibur V has the best online experience and character customization seen in this franchise to date, but the worst single player experience and arguably its worst changes to the fighting system and roster. The graphics and animations are a treat as always, the music superb and the controls tight and responsive. After that there are a few quirks that take away from the experience, and a few short-comings that prevent the game from being great.

Soul Calibur V is a lot of fun when it comes to multi-player combat, but lacking in single player modes. If you want to spend hours tweaking your costume with stickers or patterns to show off in online modes then this is the game for you. To me, adding a plaid pattern to medieval metal armor set is cheap and tacky, but to each his own. The new character customization system uses many of the armor pieces from Soul Calibur IV, but now you can adjust their look more than you could in the past. This particular improvement doesn't really compensate for faults in other areas.

Fighting against friends is still a great thrill but if you have come to love the single player missions of the past SC games, this one is a letdown. You are forced to use Patroklos for the majority of the story mode, and personally I didn't like his fighting style. This mode can be beaten in one sitting, which is a blessing in disguise. There are not many good modes of play in this game; you have the poorly done story mode, classic vs mode, online play, quick battle and arcade/time attack. There are a few options in online play and they work well especially the coliseum mode. Arcade has been simplified down to 6 battles which you are racing against the clock to get the best time. There are no character specific endings in arcade (there isn't any ending at all), so there is no real reason to try out different characters here. Quick battle reminds me of VF5 arcade mode, you fight against opponents that look like they are wearing randomly generated outfits to win titles. Quick battle is a snore fest.

Kilik, Taki, Sophitia and Xianghua have been displaced for new younger characters that have annoying personalities and voices. Taki's replacement, Natsu could be called Notso, as she is a direct clone of Taki but with blonde hair. She even uses Taki's victory stances but her statements fit more along with an anime and not the melodramatic epic that is Soul Calibur. Many fans will notice a lot of missing characters, but there are some new additions to help with the loss.

There are some genuinely new characters to the game like Viola who has an interesting fighting style using an orb who fits well in the SC universe, and then you have Z.W.E.I. the werewolf summoner who seems like he may belong in another game altogether (FF maybe). There is a new lizard type dude that uses dual axes, as well as the Assassin of Florence, Ezio. Ezio is a perfect fit for this game, much more so than Z.W.E.I. or Notso.

The new super move system is a poorly implemented gimmick borrowed from other contemporary fighting games. You build up a charge meter by attacking or taking damage so you can do a super move that looks flashy and over the top. I'm sure there will be some debate as to whether this addition is needed to keep SC fresh, personally I would have passed on it. The new blocking system removes parrying in favor of using some of your charge meter to do a guard impact that has the same effect parrying used to. This is a bit of a shame as it takes away from blocking properly, and parrying was ton of fun in prior games.

Aside from this the combat is still intense and enjoyable and worth some time, but maybe not as much time as prior releases. Your heart will skip a beat when it's a close match, you my scream out in delight when you win and groan when you are defeated. There are a lot of characters to pick from, and at least a few of them are going to appeal to you.

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Huge disappointment on my end, They used their budget to enhance the multiplayer and screwed over the story. If you are not a fan of fighting games you are gonna have a hard time playing this game...I bought this because all my friends played it, And allot of the prosthetics and clothing DLC should have already been added to the game but you still have to buy it on top of just unlocking it through lving up. 3 was the best just saying.

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So far I'm disappointed with Soul Calibur 5. I have found the stories in the previous games pretty amusing and I also enjoyed creating my own character. Story mode in this version is just not as good. It seems as if only one character has any sort of story. That story is just illustrated with drawings, no real cut scenes. Arcade mode doesn't appear to have any story element either. I can,t comment on the online play as I haven't used it. I didn't buy the game for online play.

The collector's edition wasn't enough to make up for the disappointment from the game itself. I found the book it game in to be fairly well made. The art book was better made than I was expected, but could have had more art.

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As said in the title, this release of Soul Calibur is one of my least favorites of the series. I don't like the new system for getting items, nor do I like the fact that they got rid of a lot of old time favorite characters. Sophitia's children really aren't that great of follow ups to their predecessors and some of the other new characters are just... meh.

I do like the extent of things you can do in character creation, but again, getting items is kind of a hassle. All in all, I give SCV a 3.

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Tuesday, December 30, 2014

Reviews of Silicone Skin for Kinect Camera - Xbox 360

Silicone Skin for Kinect Camera - Xbox 360
Customer Ratings: 5 stars
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Super fast delivery and fits my kinect perfectly! Would definitely recommend this product to a friend. Great buy for the price of the product!

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It is a great product although i wish it was a little thicker so if it falls it will be ok (tv mount) but that is the only bad thing about it other than that, it's great

Monday, October 6, 2014

Sam & Max: Season One Review

Sam & Max: Season One
Customer Ratings: 4.5 stars
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Sam & Max Hit The Road came out in 1993. 14 years ago. It was a huge success, heralded for its twisted brand of humor and memorable adventure game play. It spawned legions of fans that have been hanging out for the characters return for nigh over a decade.

In 2002, LucasArts announced that a sequel to "Hit the Road" was going into production. In 2004 with the game nearing completion they canceled it. Outrage in the form of 30, 000 signatures in an online petition greeted the news. Sam & Max are beloved characters and "Hit The Road" is considered a classic and one of the funniest games to ever be released.

Luckily ex-Lucasarts employees formed Telltale Games and have finally brought us a new Sam & Max game after 14 long years. Season 1 totals 6 episodes each about 4-5 hours in length. Sam & Max tackle a new case with each episode, while an overarching storyline pieces the episodes together.

The new Sam & Max game really retains that clever brand of humor of previous Sam & Max incarnations. Episode 1 gets off to a strong start. Episode 2 and 3 are quite funny but suffer from simplistic game play. The puzzles in these episodes won't give you any headaches. Episode 4, Abe Lincoln Must Die is where the series really reaches new heights. It's a hilarious romp in which Max runs for president against a robotic Abe Lincoln. The environments are fresh, and the puzzles require greater thought. The music across the entire series is absolutely brilliant. Jared Emerson-Johnson has created some wonderful and diverse jazz music to accompany the game. The voice acting is superb and really brings the characters to life. Episode 5 and 6 finish off the season strongly with more well designed puzzles, hilarious dialog and wacky adventures. Perfect material for Sam & Max to riff off. I can't recommend this game enough. If you want a good laugh and a return to games that are genuinely funny purchase this season. I can't wait for Season 2.

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Adventure games have been sadly sparse these last 10 years or so. But this was always one of my favorite genres, even though I don't have quite the patience to get through a game without resorting to a hint here and there. The original Sam & Max was one of my favorite games for its sometimes crude humor and its clever puzzles. This definitely fits right in with the original, but in general has puzzles that are usually solvable with a little time and thought. Some may complain that a few of the episodes are too easy but I personally find it refreshing to be able to get through them without pulling all my hair out trying to figure out some complicated puzzle that involves dozen of things that have to be done in the right order with all the right items. There's still *plenty* of challenge here while also having a fun plot and humorous dialogue to keep you entertained.

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I've loved adventure games for a very very long time. Leisure Suit Larry, King's quest, Grim Fandango, Monkey Island etc... have always been favorites of mine. I've played many since then and while many are good in their own way, none seem to have been able to capture that creative funny spark which so many from Sierra and LucasArts in days past have been able to do.

When years ago we all learned that Sierra was bring back Leisure Suit Larry I was thrilled but that quickly turned to hate when I learned Al Lowe wouldn't even be part of the team and that it wasn't even Larry Laffer and thus we ended up with a subpar game IMO. Enter Sam and Max, hit the road was is a great game and if you haven't played this original I strongly suggest you do. The question is could this new season of short games after so many years keep up the level of par that the original held? For the most part as many others have said I am pleased to say yes. Season one is funny, held my attention and was fun to play. The puzzles overall are not that challenging which is probably the only let down. However all of them make logical (and comical) sense. If you have never played an adventure game, pick this one up as you owe it to yourself to see what a game from the adventure genre can do. Overall only some of the jokes are repetitive but it's a real blast to play. Four out of five stars only because I feel the puzzles could have been more difficult. I'd say the game is stuck between easy to intermediate and you shouldn't really need a walkthrough.

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It's been a long time since Sam & Max: Hit the Road was released, and for about that long, I never thought I'd be able to see or afford the sequal-that-was-not-to-be. You can only imagine my surprise and unbridled joy when I learned that the Freelance Police were back with a new beat, a new look, and the same sarcastic wit that I know and love!

The game itself is still much of the same of what Hit the Road was, but obviously aimed for a demographic that doesn't want to spend a month doing everything. Something I no longer have time to do myself now that I'm out in the real world and not wasting away some high school weekend football game in front of my TV. While the individual episodes only take a few hours to finish, there is a mountain of hidden content in each of the episodes depending on what tasks you do and in what order you do them in. More often than not, you will find hidden jokes by simply using the wrong item in a very illogical way, which is how you also solve most of your puzzles.

Unfortunately, the overall plot is somewhat predictable. I was able to spot who the major villian was from the second episode, so the big reveal was no surprise. This is, thankfully, fixed by the episodic plots contained within each... uh, episode. Each adventure has their own plot twist or strange humor to keep them fun and engaging. The characters are fleshed out to the point where I can't help but like the side cast of crazies.

The production quality of the game is also something to be praised. The writing is on par with not only the past incarnations of Sam & Max, but that of the comics as well! The voice acting only gets better and better as you get deeper and deeper into the game, but they were still really well done from the first episode on. However, my personal favorite element of the game is the music! The sample soundtrack that comes with this version does nothing but leave me wanting more. (So much so, that I bought the official 2 CD soundtrack from the Telltale Games store.)

This game is a must own for anyone that wants to have a good time playing a video game but without the requirement of devoting a whole weekend to it. You can play one episode, take a break, and then pick up again weeks later if you want and still not miss out on the fun that is Sam & Max!

My only gripe is that my computer isn't good enough to see the game in all its high-quality graphic goodness.

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I've been waiting for a new Sam and Max adventure since playing Hit the Road more than a decade ago. I'm glad that it's finally become reality.

I think the episodic nature works well for characters like Sam and Max.

But I do have a few complaints.

1. The voices. Obviously different voice actors are used, but I feel Sam's voice lacks the snarkiness he had in Hit the Road. He plays it too straight here. It's also kind of disappointing when you select a hilarious line of dialog for Sam to say, only to have Sam rephrase it in a straight manner.

2. Many puzzles are too easy. There are limited locations and limited objects, and some of the puzzles are too obvious. In Hit the Road, there was a large variety of objects, some useless, and it was much more challenging to figure out.

3. As mentioned in #2, there aren't that many places to go or people to talk to in each adventure. Everything has a purpose. It would be nice to through in a couple extra persons, places or things in each story.

Despite all that, it's still a worthwhile game. Hopefully they address some of the above in the recently-announced Season 2!

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Saturday, October 4, 2014

Marvel vs. Capcom 2 Reviews

Marvel vs. Capcom 2
Customer Ratings: 5 stars
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One of the greatest 2D fighting games of all time. Marvel vs. Capcom 2. I am literally on this game every day. I've spent hours upon hours on this game, I just can't get enough. According to a website that tracks certain xbox statistics, MvC2 is already my #3 most played game and I've had my 360 for more than a year already. Marvel just came out a few months ago, and I even stayed up to see it pop on the marketplace just so I can get in a few games before I had to "wake up" for work. When I got home that day, I had never seen what I saw that day. I had 17 friends online and 15 of them were on MvC2. On the release date. Gears of War 2, Fable 2, Fallout 3, none of them had as many people on, on it's opening day.

MvC2 is a remake straight from the Dreamcast version of the game (undeniably the best version of the game). All characters are unlocked before-hand so depending on your view that can be a pro or a con. There are lobbies you can set up, with upto 6 people at a time (2 players and 4 spectators) so even when you're not playing you can watch and pick up some new tricks.

The only complaint one might have against this game is that it is not a n00b-friendly game. You better have some sort of knowledge about fighting games before picking this up, preferably some street fighter experience. Heading online you are almost sure to find teams that consist of the following players: Magneto, Juggernaut, Storm, Cable, C. Commando, Sentinel, Iron Man, Psylocke...get used to it. Many players have been playing MvC2 on their dreamcasts for these past 8 years, so be prepared.

Online is virtually lag free, With more than 1000 games under my belt in both ranked and player, I've almost NEVER had a laggy game. There have been a few, yes, but very rare. The only thing you have to worry about is getting spammed, that will almost ALWAYS happen on ranked.

In terms of the achievements, as it's an arcade game there are 200 G's for you to collect. I have maxed this game out, and without a doubt the hardest achievement is 50 OCV's (One Character Victories). Winning 50 games ranked by w/o switching your first character. You can use assists, multi-specials, etc. but the first person that you choose may never leave the field of play. The others are pretty easy, it's easily 150 G's if you try.

Anyways, I do love to mention that I have close to 100 total games (I believe the tally is now at 91), and I can say honestly without a doubt, if I had only one game to play online for the rest of the year it would be...Marvel vs. Capcom 2.

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So many characters, 3 on 3 fighting , and its online! Played this for countless hours on the dreamcast and in the arcades. Definitely a must buy game at 15$.

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Man, I remember logging countless hours on Marvel vs. Capcom 2 in the arcades.

It was a lot of fun back then, so when I heard this was going to be released on the XBLA, I jumped on it. And it's only 1200 Microsoft Points(15 USD)!!!

The new features like online play make this game even better. Take on the world, but I'm warning you, some people are really, really good. The online play can be a bit laggy at some times, so its best to play with people that are pinging on the lower side.

This is an exact port of the absolutely perfect Dreamcast version of the game, so there aren't any gameplay revisions, so characters like Cable, Iron Man, and Magento are still incredibly unbalanced and overpowered, which show how true this port really is.

My only complaints about this game is that you cannot map one button to two actions, which makes it difficult to do attacks that require you to hit two buttons at once, considering you are using a Xbox 360 controller.

For fans of Capcom, Marvel, or any fighting fans, this is a definite buy, considering that USED copies of MvC 2 can run upwards of $50 dollars due to their short manufacturing run. So, MvC 2, gets a 5/5.

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Big fan of the arcade version of this game. Makes me think back to my button mashing days. I still LOVE this game. What's not to love about Street Fighter vs Captain America vs Spider Man vs The X-Men vs Iron Man? And for only $15? Can't beat that with a stick...well I guess you could try...but don't.

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Monday, September 22, 2014

Review of Toy Story 2 Action Game - PC

Toy Story 2 Action Game - PC
Customer Ratings: 4.5 stars
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This is a great looking game with beautiful colors, graphics, and backgrounds. The levels are challenging and extensive. Our favorite Toy Story characters are all here (although Woody doesn't show up until near the end). The puzzles vary in difficulty from kindergarten to adult.

The problem with the PC version is it's extreme awkwardness to control. The controls operate relative to where the character is, not the angle the the player is watching from. With a constantly adjusting camera angle, this makes for difficult navigation. Another tricky thing is the 3-D rendering. Most objects aren't visable until you are right next to them, which made finding them difficult.

This game is suggested for ages 8 and up. Some of the puzzles are appropriate for this age group, but I can't imagine an 8-year old getting past some of the levels. Some of the "missions" are so difficult that even an adult has to try them over and over and over to finish them. (Perhaps this is a plus for adults, though?)

Although this game was hard to get used to in terms of maneuvering (one never does "get used" to it exactly), and it was obviously created for use on a game system, and not on PC, it was a great-looking game with plenty of challenge to keep even adults busy for days. The bonus movies are a treat, and the hilarious clips make you WISH the movie was out on DVD already.

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This game is a great game. We got this game thru scholastic and have played ever since we got it. It has good graphics, sound effects, and even clips from the movie. To get more clips, you've got to win levels and zones. Right now, I am trying to beat Zurg! It's a great game and worth the money. It was easy to install and has never frozen up on us. It works perfectly every time.

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The 3 D action is similar to other games of the same genre, e.g croc and croc2, except the play area is much larger. Better graphics than Mario 3D, by far. Bright color schemes are top notch. Play is initially difficult, but improves as one learns what is improtant and what is not.

Some small annoyances:

1) 3D rendering is not done as well as in other games: Edges appear in walls, and far obects are partially rendered until you get close to them

2) Non-standard controller movement for reverse. In the game the main character does not back up, but instead turns around when the down arrow is pressed, and then the viewpoint then rotates behind the player. Very annoying when one just wants to move back a slight bit. This is very non-standard as all other 3d games just have the character backup slightly when the reverse button is pressed.

3) The gamepad direction movement is coarse. Hard to line up the player for a specfic jump using the buttonpad or joystick. Luckily, there are additional keys on the gamepad to allow you to rotate slightly to the left or the right. I've switched to using these buttons for turning around rather than the reverse button as the change in perspective (see above) is annoying.

4) Documentation/menu selection is negligible. This is the worst part of the game. There is apparently no way to pull up a menu to charge computer game settings. It's also not clear how to save the game; many times the only way to exit the game was to reboot the computer. The documentation supplied with the game is useless in this regards; it says to press the `start' button' which does not do anything. A series of pop-up menus linked to the ESC key is definitely missing here, and is a fatal flaw in the program.

Overall the idea is good, the game is enjoyable, the play situation and puzzles are intersting and challenging, but not excessively difficult to make it impossible for younger players. The main problem with the game that not enough attention has been paid to the details of game management and the interface to the rest of Windows. Perhaps this was just automatically translated from the playstation by a computer program, where one doesn't really care if one just hits the system reset button to exit the game. This game type of programming is about 10 years behind the times, and really shouldn't be have to be tolerated by windows game users anymore.

Honest reviews on Toy Story 2 Action Game - PC

Two boys, age six and eight, have made it about halfway through the game and enjoy playing it. The graphics are good and there is a mixture of easy and hard activities. No problems with black screens except when Buzz falls into the swimming pool. Running on a PC with windows '98.

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I saw one review here that said" buzz is extremly hard to control" and "I can't see an 8 year old getting past it." I agree! Buzz IS extremly hard to control, it's probably easier on a PlayStation, and I'm 13 and this game is even hard for ME! I usually get used to a new game in no time, but this was real hard.

Other than that, pleasant music, good graphics and fun levels. Get it if you like unbelivably hard games.

Oh, PS. I noticed most of you give it one star because"it keeps shutting down". IT'S NOT THE GAME! IT'S YOUR COMPUTER! You need to update it.

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Saturday, September 6, 2014

Project Runway - Nintendo Wii Reviews

Project Runway - Nintendo Wii
Customer Ratings: 3.5 stars
List Price: $9.99
Sale Price: $9.80
Today's Bonus: 2% Off
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Yep, save your money. I love fashion, Project Runway, Games and a combination of them sounds like a dream. It didn't work.

1)First of all, the game looks horrible. The images of the models and the garmets look like they're from a PC game that came out 10 years ago. There are no fine details whatsoever. Everything has sharp jagged edges and the jewlery looks like globs of pixels.

2)There is no creativity involved. You have hardly any imput, the game tells you exactly what to do. The premise of the game follows the show, each challenge is considered an episode and you "work" with a Project Runway alumni. Basically, they just tell you what to do, if you don't do it, you don't score any points. I'd hardly call that customization. The only thing you can customize is the tint of the color for your garmet. Everything else...the color, pattern, length, makeup, hairstyle, ect. is given to you and required to win the challenge. For example, there is one challenge where you have to make a cheerleading outfit. Sounds fun right? Well...with three or four clicks you're done. There are only 3 or 4 choices total but you have to do specifically what is on the list. It hurts sometimes to put together such ugly outfits, but you have to do it or you won't win.

3) After you follow directions and produce some HIDEOUS looking design (that would NEVER be on the show), you do the most boring runway walk ever. Basically you can use the balance board and walk, or you can move the wii remote and nunchuck left and right. That's all there is to it. Just keep in rythm with the music that never changes. Left, Right, Left, Right, Up. EXCITING!! You're supposed to "pose" but really you can just flick your wrist, which in fact works better. You dont even have to stand up to do it, but even if you did, half of the movements don't register anyway. "Make it work". I dare you.

4) The judges say one of two things every round no matter what you do. They say one of two things if they like it and one of two things if they dont.For example, you could be doing pants and sweater and Michael Kors will tell you that "Your dress is chic". Oh really? Because it's not a dress. Thanks for noticing, Mikey.

5) The load times are LONG. Like...over a minute kind of long, and they occur after every move you make. So, each challenge you do ends up being 2 minutes of following simple directions and 5 minutes of waiting for the boredum to continue.

The game sucks. Period. It's obvious someone was trying to make a quick, cheaply made game for a certain target audience of Project Runway...let's say... 6-12 year old girls. Those are the only people who could possibly give this a positive rating. If you're above that age and actually into fashion and design, FORGET IT. I was so bored. Sure after you unlock all of the clothing you can customize your own nasty a** outfit, but why? I'd just LOVE to design a t-shirt with a seashell decal, wouldn't you? Yawn.

I could continue but you get the picture. I know, I know...I'm just as sad as you are. But, take it from me, save your money. Oh! I can't forget the exciting extras! Which include...still pictures from the show!!! YAY!!! Really? That's it?

In closing I'd like to add that this game is actually a total ripoff of a much better game, "Imagine Fashion Designer". That game has the same premise but is much more challenging, WAY more fun and provides a lot more choices. Oh, and oddly enough, despite being about 6 years older than this game...it has better graphics.

Heidi, give me my money back. Seriously.

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My niece and I love Project Runway (the show) but after my niece tried out the game, she told me it was extremly BORING! It is a rip-off of the much better Wii game Imagine Fashion Party which allows you to be much more creative unlike the Project Runway game. This game could be 100 times better than it really is. We were both very disappointed with this game. DO NOT waste your money on this game, there are so many other things (i.e., graphics, outfits, challenges) that could have been done to make this game better.

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Got this game for my girlfriend, who likes the show, as a joke. However, I ended up playing it more, as she was too embarrassed. The bad reviews prepared me for a less than perfect experience.

Well, I didn't think it was that bad. The music and graphics are pretty good. The game plays like the show were you compete in an elimination fashion design contest. The game features some still pictures of the TV host and judges, as well as some very short audio comments. The biggest problem with this game is that it lacks creativity, which is the opposite of fashion design. You are given a style and the game only gives you points if you follow its stringent design plan. I still found the game fun (or funny), but I can see how many people were disappointed. If your thinking about buying, don't pay too much. You will have a better experience, knowing you didn't pay too much.

Controls: 3.5 stars out of 5

graphics: 3.5 stars

gameplay: 3 stars

re-playability: 3.5 stars

Sound/Music: 4 stars

Honest reviews on Project Runway - Nintendo Wii

I got this game for my 13 year old daughter for Christmas. She wants to become a fahion designer and loves the show. She has only played it once. The biggest let down of the game is that it tells you EXACTLY what clothes to pick out (not make) and styling choices to make. It presents the challenge but then gives you a checklist of what to have. It's like taking a test with the answer sheet. How much fun is that? The only upside is that when styling, there are lots of details to choose from.

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I don't realize how long I am playing this. You change the models, outfits & the more you modify the outfit for that certain challenge the better your points. BUT don't go all crazy or you loose points it is so much fun to play.

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Wednesday, September 3, 2014

F.E.A.R. Platinum Collection: The Complete Trilogy - PC Reviews

F.E.A.R. Platinum Collection: The Complete Trilogy - PC
Customer Ratings: 4.5 stars
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This is one of the best shooters I've ever played, well, make that THREE of the best shooters I've ever played. Controls were responsive, overall it was quite "spooky," the only complaints I have were that at certain parts of each game there are "bottlenecks" that are frustratingly difficult to get past and result in destroying the fun of the game. The environments are also very similar for all three games, nothing really exotic and fairly repetitive. The storyline is definitely A+ though. I highly recommend this bundle!

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After taking a long break from PC video games, I decided to try again, and found this title. The reviews seemed interesting, and since it contained the whole trilogy, I thought it would be worth the money. I must say that I was impressed with the graphics. I have since played Quake 4, and Fear's graphics were superior. (Vista, Duo Core, XFX 8600 GT 512mb, 2GB Ram). This game does get scary at times. Although you will most likely find a bit of a repetitive feel to it, it holds your attention. If you are into single player modes like I am, this will keep you busy for a while.

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F.E.A.R. is a very fun game. The levels are a bit repetitive, but the great enemy AI makes up for that. Replay value is ok (there are things you miss the first time through; that and the different difficulty levels mean you might get maybe 2 or 3 replays out of it). Haven't tried multiplayer yet, but I like the fact that friends who don't have the full game can get the multiplayer component for free. I also haven't tried either expansion pack yet.

This includes the director's edition of F.E.A.R., which comes on a DVD (as opposed to several CDs) and includes some extra features.

Honest reviews on F.E.A.R. Platinum Collection: The Complete Trilogy - PC

I enjoyed this game quite a bit. So far I have only gotten through the Main game and I would think about halfway through Extraction Point. I haven't played non-stop either, but when I do play I play for about 2-4 hours straight.

I'm going to do a quick and dirty list type review below using: 1 poor, 2 Bad, 3 Average, 4 Good, 5 Excellent. Also bear in mind I am using Half-life 1 & 2 as a benchmark... if you haven't played those, you should!

Story: Good

The story is fun and entertaining, although I'm not entirely sure I'm grasping the mesh of story lines that the developers intended. First Person Shooter Spec-Ops marines meets the Supernatural ala The Ring? Plays fun enough however.

Control: Excellent

The controls are standard W,A,S,D with a few extras... Flashlight, Leaning, etc. Plays like it belongs on the computer, not like a tragic port from a console. (ex: Halo (which I enjoyed on the xbox!))

Graphics: Excellent

I am rating the graphics as excellent based on the fact that some of the other FPS games currently on the market have phenominal over-the-top WOOHOO graphics, however no one has a machine capable of actually playing them! (ex: Crysis)

Single player: Excellent

So far this game has been extremely fun and the A.I. is incredibly smart at points. Some of the map design is obviously leaning in the A.I.'s favor, for example a lot of the rooms and buildings always have two ways around and the A.I. knows it when assaulting you, but that's okay they need the help as far as I'm concerned. :) If you are an experienced FPS player just start out on hard, moderate isn't worth your time and effort.

Multiplayer: Unknown

Sorry, I haven't tried... yet. I'm not really itching to try it either. There are games out there that are made for multiplayer (Team Fortress 2, Tribes, Battlefield). I prefer to have a few games where I don't have to rely on my internet connection to play.

Hope this helps someone out there. The game has been out for 3 years, but I am happy I waited and scooped it all up in one fell swoop for $30! I gave the game 4 stars due to the odd story line, and there are better plots out there, even for FPS games... no, seriously, there is! LOL!

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A Very spooky game. Not as fast paced like most shooters but it keeps you thinking. I highly recommend it.

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Saturday, August 23, 2014

Bart Simpson's Escape from Camp Deadly Reviews

Bart Simpson's Escape from Camp Deadly
Customer Ratings: 3.5 stars
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plays great was exactly what I was expecting, catching back up on my childhood and watching the youths play it is great

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This game is great. it is fun and challenging. this game is an essential for anyone who likes the simpsons or is a fan of retro games

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Bart and his sister are left with deadly campers, there lives are at death and need help escaping the deadliest camp of Springfield "Camp Deadly". This game is fun for the year it was made however that year later there where some more fun games that had excellent replay value. The fact that this game doesn't save just makes it even more replayable. These Simpson games are very hard often frusterating, I bought them so I should deal with all of the things that get annoying. This game is fun but it takes time, patience, and a lot of practice. If you like challenging yet fun games this is the title for you.

Get this instead of "Bart & The Beanstalk" the music in that game is a huge horror video game. I barely played Bart & The Beanstalk because it is horrible, and I played Bart & The Juggernauts and it is cool, Krusty's Fun House is the best Simpsons Classic Game Around! Even though I paid $.75 for this game it is still one of my favorite games and I like to deal with the frusteration because then you can make wierd immitations and prove the game is horrible. This game is great, but Bart & The Beanstalk I got for $1.20 is one of the worst game boy games I have ever played, the music is horrific.

Please do yourselves a favor!

Buy this Game! "Bart Simpson's Escape from Camp Deadly"

J.R. Platt

Honest reviews on Bart Simpson's Escape from Camp Deadly

that is a vear hard game ever single one bart game snes and gameboy r vear hard al go back bart vs juggernauts on game boy advance sp

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Thursday, August 7, 2014

Review of Disney Infinity Power Disc TRU Exclusive Series 1

Disney Infinity Power Disc TRU Exclusive Series 1
Customer Ratings: 4 stars
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Was exactly as described; some people were getting mad about getting too much of the "Mike's Car" but that's exactly what you are supposed to get with the TRU exclusive.

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I had been reading what others had received in their packages, and wasn't sure if I should have made this purchase and was afraid I had wasted my money. I was very happy to discover a RARE item in my package. What a surprise that was for myself and family Infinity fans....

Thank you

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Wasn't able to get one in the stores month ago and it was worth the extra couple bucks to get it to my door. Great service and shipping. Got an extra lucky pack because it contained Mickey's car as well. I only bought it because of Mike's car and that was extra bonus!

Honest reviews on Disney Infinity Power Disc TRU Exclusive Series 1

"Out of 9 Packs I got 9 Mike's Car (Exclusive Disc). I am not pleased with your service. I feel that my child was robed of a fair chance. I am currently stationed in South Korea so I paid you triple the cost so my child could try and get the different exclusives for her set." I know its at Random but out of 6 packs I should of had at least one or two different.

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Saturday, July 12, 2014

Review of Silent Hill HD Collection - Playstation 3

Silent Hill HD Collection - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $17.70
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"Silent Hill 2" and "Silent Hill 3" are gems of the survival horror genre. These games showed us how smart, creepy, disturbing, and insightful games can be. I really cherish them.

Because of this it's too bad that "Silent Hill HD Collection" is a broken product.

First, there are numerous audio problems. Sound effects pop in and out during gameplay. Lip syncing and sound effects are also often very delayed during cutscenes.

Second is the frame rate issues. Both games are pretty bad, but SH3 is far worse than SH2. Expect the game to look like it's moving in slow motion in environments with more than one monster, that are larger than a closet, have running water, or fog... yes... fog! There was one boss fight in a sewer like place (I won't mention the name of the boss for spoiler reasons) that was moving so slowly that all challenge was removed.

Lastly, are the graphical problems. SH2 looks worse than it did on PS2. This is mostly due to that lack of translucent fog. In SH2 on PS2 the fog became more dense as its distance from you increased until you couldn't see anything past a certain point. Now there is just an almost solid wall of fog that looks horrible. The worst part about it is that you can now see unfinished areas of the game that the fog was meant to cover up. Nothing like seeing water that just disappears after a few feet or a telephone wire that isn't connected to anything. They have also screwed up the contrast of the game. When you set up the brightness you can now do it so the lighting looks good either outdoors or indoors, but not both like the original. This means you'll most likely be dealing with very dark and washed out exteriors.

The very worst example of how much uglier SH2 is now is in the boat section. The water texture is missing completely making it look like you're rowing across foil or something and the lack of the translucent fog mentioned earlier means that the guiding light now looks like a crayon drawing.

There are two pluses to the collection though. The first is that SH3 looks fantastic. SH2 may look terrible, but for the most part SH3 looks great. However, this doesn't matter because the game runs so slow that you'd rather just have the original SD copy. Second, is that most of the new voice actors of SH3 are better than the original. However, Heather's voice is far worse. She is no longer an authentic teenage girl like in the original. Even though the rest of the SH3 cast may sound better, the main character is far less believable and that's the one that really counts.

The new voices for SH2 are all terrible, but there is an option to use the original so that doesn't really matter.

To fix these problems Konami a released a 200+mb 1.1 patch (that's after the inexplicable 4gb install), but it didn't actually fix anything. Even if you reinstall everything after the patch it doesn't do any good.

There is simply NO EXCUSE for releasing PS2 games for the PS3 and have them be plagued with performance issues. Konami and anyone involved in the creation of the HD Collection should be ashamed of themselves.

Such a huge disappointment. If you have yet to experience these games pick them up for the PS2. They're well worth it.

POST PATCH UPDATE:

Months after the retail release of Silent Hill HD Collection there has finally been a patch released that actually addresses most of the issues. Both audio and visual problems as well as the frame rate issues have been corrected. The game now looks and sounds as good as it should have in the first place. There are still a few problems, but I would now highly recommend picking up a copy.

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The Silent Hill HD Collection should have been a love letter to fans, but instead, it turned out to be a technical disaster on many levels. Missing textures and crackling audio was just the tip of the iceberg. What went wrong?

Senior associate producer on the project, Tomm Hulett, has revealed to 1UP that Konami's porting crew had to work off a beta build of the original source code. Apparently, Konami couldn't find the source code belonging to the original gold master. Whoops.

"We got all the source code that Konami had on file -which it turns out wasn't the final release version of the games," noted Hulett.

He added, "So during debug we didn't just have to deal with the expected `porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before."

On top of fixing bugs and other oddities in the pre-release code, the beta build wasn't complete asset-wise, either. Hulett says Konami had to rip textures and sound straight from the original discs and import them in. While it's an unfortunate situation, it's still no excuse for the crippled state the HD Collection was released in, we think. Konami should have bit the bullet and issued a delay, or canned the project altogether.

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Silent Hill has garnered a massive fanbase from lovers of Survival Horror games, and with good reason.

The games are extremely dark and atmospheric, with lots of fog and very little light to get by with.

Strange creatures and bumps in the night can be heard constantly, no matter where you are. Every moment

is fraught with tension. The stories are character-driven, the music is sublime and emotional, yet appropriate,

and the graphics are clean, especially when they're dirty as a bloody mop in a rusted toilet stall.

The reviews are in, and they have been for the last 6-10 years. Silent Hill 2 and 3 are the core of the

Silent Hill experience.

What Konami has given us here is unacceptable. There are lag, framerate and audio loop issues that were

present in the original version of Silent Hill 2. The framerate on the PS3 is actually worse than it

ever was on the PC. My PC could handle it when it came out so there was no framerate issue,

(but there was still that audio loop). I have hardly played either of these two titles and I am already

disgusted at the level of disrespect Konami has for its own titles, as well as its fan base. Cut-scenes are

out of sync with audio by over five to six seconds to the point your mind thinks the game itself has crashed.

I am studying to be a game developer and designer and I am sickened by this business practice of milking a series without

putting in the hard (simple) work of properly coding a title to run on the console. If you can't be sure

you can make it run with old code, get into the code and fix the problem, or better yet, just don't make

any announcements. Come on.

There are three good things about this release. The cover art is very sensual and erotic. There is a beautiful

cover song during their "credits" on the front screen, and the new audio recordings are surprisingly good. The James

character feels very natural and as if he could have done the original voice. But unless these things are just absolute

"must-haves" for a collector, my advice is to just play the old games on the computer at a fraction of the cost

and render them at their highest settings.

Please don't support this product if you are a fan or thinking about becoming a fan. You don't deserve this,

Konami doesn't deserve your money, and Silent Hill itself sure as hell doesn't deserve this treatment.

EDIT: There has been a recent update for Silent Hill Collections and now I fully recommend playing both these amazing games through multiple times! Please enjoy! I take back 90% of what I said, but I still believe Konami owes it to their customers not to release broken products at the time of release.

Extended Edit: I've changed the score at the request of someone who read this review. These games are fantastic--some of the best, the finest of survival horror. Do not miss these games. They will chill you, touch you, or at the very least, take you to another world where you will ponder the nature of your existence.

Honest reviews on Silent Hill HD Collection - Playstation 3

I'm a huge Silent Hill fan so it really hurts to give out one star to this long-awaited HD collection, it just makes me wonder: "What went wrong"? I already finished SH2 and I'm halfway through SH3, I'm actually trying to ignore the stuttering, sound glitches and ridiculously slow frame rate because I just love the early games of the series, but I feel like an idiot standing by this abomination when I can pop up my still working SH3 copy on my still working PS2 and blaze through the same areas where my PS3 is having such difficulties to render, why does it have to run so slow on a more powerful machine, why on Earth does it have to install 4GB's of data and what was that useless patch for? None of my other HD collections install data and they work fine, seriously Konami, you should consider bringing back Team Silent before you can even consider another franchise release, it's a punch in the nuts for all of us fans everytime you release a stinking pile of garbage like this with the Silent Hill brand on it.

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The PS3 version of this game is completely broken.

In the two hours I have played the game I have encountered these issues

* The game struggles to keep a solid framerate. It constantly chugs and freezes for several seconds in a row, I thought the game had froze several times but it was just the awful framerate. This happens on both games.

* The sound is completely broken on both games, audio is constantly out of sync and half the time the audio cues simply do not work.

*The controller often seizes up on Silent Hill 2 and stops working until I let go of the control stick and let it reset. I can not walk in a straight line for more than 10 seconds because of this.

* The Textures constantly flicker and in a few cases failed to load at all.

* Silent Hill 3 has froze on me twice during a cutscene

This is simply unacceptable because they delayed the game several times and still had the gall to release it in a completely broken state. It is obvious that Konami does not care about the fans.

I did some internet research and this seems to be happening to many other people who have this game on PS3.

UPDATE :

March 22nd, 2012.

I downloaded the update and then re-installed the game and I am still experiencing every single issue I originally encountered without the update. The update does not seem to have changed anything at all.

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Saturday, June 14, 2014

Best Battlefield 4 Premium Service Deals

Battlefield 4 Premium Service
Customer Ratings: 3.5 stars
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Don't buy if you don't play multiplayer, you will get nothing.

What you do get:

-5 expansion packs ($14.99 stand alone each in BF3)

-Monthly gold battlepacks

-Weekly add-ons (Camo, paint, avatars, etc.)

-2 week early access to expansions

-Occasional double XP weekends

-Queue priority so you don't have to wait forever to get into a server you want to join.

Overall they could have done what most other games do and just give the expansion packs for $50 but they give a lot more than in BF3 this time around.

The core game has some issues that will be worked out. The premium service as it is is good. Worth it if you are going to be putting quite a bit of time into this game

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Let me start off by saying that I literally never place a public review out there on anything other than Club Nintendo. That said, I really have seen way too many people portraying the game in an extremely negative light.

First thing's first: This is for the Premium service. Buying this does NOT INCLUDE THE GAME. With that said, you can ignore any reviews on this product that involve the game itself. It has nothing to do with it.

Second of all: THIS IS NOT THE GAME!! I can't stress enough how many people give this product a poor review because they are unhappy with the GAME. If you want to review that, go to the game page and stay off this one.

Third (and serious): The Premium service offers a large amount of content for the life span of the game. You receive monthly Battlepacks for the next year (which is why it says you receive 12), every expansion pack that comes out for the game (normally priced would be 14.99 each which makes this a great value at about 35% off), plus Double XP events, new customizations, new knives, and more. If you intend on playing the game throughout its life cycle, this purchase is a no brainer. Please do not be mistaken by the false and incorrect reviews.

My overall theme here is to make sure that you READ THE PRODUCT YOU ARE REVIEWING before posting your opinion. These reviews are basically the judge and jury as to whether a product sees a profit or plummets into oblivion. Tread carefully consumers and makes sure you pay attention to what the reviewers are saying to ensure they even know what they are talking about! I love Battlefield, even with its flaws, and the Premium service will keep me playing for the years to come!

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Battlefield 4 Premium is worth it if you plan to play BF4 over the next year. I ordered mine a bit late and still got previously issued monthly battle packs. Premium server queue feature has been nice to rejoin servers quickly if you get disconnected.

Not having to worry about buying future expansions is also nice, helps future proof your game for awhile.

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I was able to purchase this and have it installed/redeemed within minutes. I already had a Promo code for purchasing the game so I was happy to get it a little cheaper than the BF4 site.

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as for all the content it provides for battlefield its a cheaper solution if you plan on grabbing all the dlc but as far as the quality of that dlc is concerned it'll be only as good as your enjoyment of battlefield 4.

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Wednesday, May 7, 2014

Discount Rocksmith Best Buy Exclusive Edition

Rocksmith Best Buy Exclusive Edition
Customer Ratings: 5 stars
List Price: $59.95
Sale Price: $35.00
Today's Bonus: 42% Off
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This is working pretty good i dont have time for regular lessons schedule but this teaches according to my level as i get better it challenges me. Now this is not to take place of a teacher due to it does see some of the things your doing wrong like finger placement or how your position your hand, but it very helpfull to practice on your term. As for the hard stuff well will see soon or later but it wil be on my time.

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This is an awesome tool for guitar! I have progressed more in six months using Rocksmith than in two years of taking lessons. I wouldn't really consider this a game as much as a learning tool.

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I got this for Christmas 2011. After moving, I was no longer in a band, but I love to play my guitars. This "game" gives me the opportunity to learn a song, improve at an easy pace, and keep my fingers in shape. Also, being in my late 40s...I have been introduced to some music I might have missed out on because it just wasn't on my radar. Of course it isn't going to replace lessons for a newbie, but if you focus on honing your skills by picking the same ones for your sets, it demands that you score better to qualify. So, if you aren't in a hurry to "beat" the game, and would like to learn a plethora of songs...this is a great alternative.

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The game came in great condition and right on time, no scratches at all.

If only it had the cable.

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I bought this for my daughter who is just starting to play the guitar and she loves play this game. This is better than Dad giving her lessons, I like the game as well having played guitar for 30 years I found it to be a challenge as well.

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