Showing posts with label xbox connect games. Show all posts
Showing posts with label xbox connect games. Show all posts

Sunday, February 15, 2015

Reviews of Test Drive

Test Drive
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.16
Today's Bonus: 4% Off
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This game is fun and entertaing, for a while that is.. Its graphics to start, arent the best, but they arent the worst. The car models are pretty good. But where in the hell is the car damage, XBOX should have car damage. The towns you drive through look pretty good, and the story behind is not as bad as i thought. But the races are good, but after a while, it gets repetitive, you drive through the same city 10 times, its just in diferant parts, and its not that hard to win. It goes along good, you get differant kinds of races like pink slips and linear and circut. The Bad thing is in pink slip is, if you lose, your outa the job, NO, pink slip meens u lose your car, you should just lose your car and not your carreer.

so hear are the pros and cons.

Pros-1.Not bad graphics

2. Very enternaing for a while.

3. Lots to do.

4. Awesome cars, for muscle car lovers.

5. Good underground story.

6. Love the charachters u race with in the underground.

Cons-1. No car damage

2.Gets repetitive.

3. Pink slips-take the car-not the career

4. In underground u race through the same city, its annoying.

5. NOt enough corses in cop chase.

6. Could be alot better

So, to conclusion, this game is a deffinant rent...

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Test Drive is a very exilarating game. All of the sorroundings can be interacted with. The only downfall with this game is that when you crash the cars that you hit go flying and you may aswell but the appearence to the car has not changed. The cars don't actually get damaged.

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When i bought this game i thought it would be like gotham racing but with more of a variety, but i was wrong, it has less variety. No damage on the cars and the lighting sucks. Almost every level i have been to(which is as far as the 4th level on underground mode because i just gave up cause it was to damn long and hard.) is in the night which is anouying. Also you cant get a lead on the computer they are always right there. The cops are also anouying especailly when they pull you over right near the end of the level. Also the computer can knock you into oblivion but you cant even knock them off course, and characters are anouying, they say the same thing every time. This game isnt even worth renting and definantly do not! i repeat, do not buy test drive! Its an exspensive frisbee. In fact i am turning it into funco land.

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In ways this game can be fun but in other ways in can be as frustrating as hell!.

First, in underground mode you can only race as two cars?!.

Drag races get pretty boring after a while.

Cop chases are great but why do you always have play as the cop,

why not be able to run from cops?!!.

Most of the music is good but some [disappoints].

And finally graphics are great, as usual with XBOX.

So rent it before you buy it.

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The things you love about Test Drive and hate about Test Drive run in a dead heat. The action is fast and furious, the streets flashing by in a 100 mph plus blur is a bit of a rush but ultimately there really isn't much to look at, no check that, there's a lot to look at but there really isn't much to see that we haven't already seen in say... Crazy Taxi. Frame rates are solid but the landscapes are anemic and flat, the cars don't fare much better, feeling a tad on the jagged side with muted paint jobs and reflections. The sound is horrible, with some effects missing altogether, when you pile into a lamp post at break neck speed, there is no sound of crumpled steel, just an odd silence. Which brings us to a another major disappointment, car damage, like the sounds of destruction, there is none, not so much as a scratch or paint chip, no twisted fenders or one single dented bumper, which in the end makes Test Drive feel unfinished to say the least. On the up side however Test Drives levels are large and teaming with traffic and peds, the sense of speed is very nice and the controls are comfortable and easy to acclimate yourself to and the Cop Chase mode is a hoot but in the end there are better and much prettier examples of driving games out there, simulation; Project Gothem, arcade; see Wreckless and for a little of both we'll just have to wait and see how Midtown Madness 3 fares. You wont love test drive but you wont hate it so if you're looking for something different to drive around on your X Box this weekend (that's arcade style crash 'em up fun) rent it and save your money for something useful... like say, a cute poster of a kitty.

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Sunday, February 8, 2015

Cheap NBA 2K9 - PC

NBA 2K9 - PC
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $4.49
Today's Bonus: 78% Off
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Here are some things you have to know when buying this game:

1. There is no online game play

2. This game requires a Steam account which means you will have to have an internet connection(Very stupid I know).

3. Once the game installs, the steam account needs to update the game. Be VERY VERY patient because it takes forever! Mine took 7 hours to update! Many people get so excited to play that they keep clicking on the "launch" button to play the game and don't let it install completely. Every time you hit the "launch" button the update will have to start over.

4. 2k Sports made a big error and forgot to send key codes with most of the games they sent out. They solved this by allowing you to install the game without a key code so it is NO longer an issue.

5. If you have any other issues with the game, go to

Here you will find a solution to almost any problem you may be facing.

Once you get the game to work it is AWESOME!! With all the problems people have been facing it might be worth it for you to wait 9 months and buy NBA 2k10 where most of these problems will be fixed (hopefully) and there will be online game play.

The bottom line is if you can find this game used for under $10, it is definitely worth your time and money.

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NBA 2K9 on the PC is the best game ever. Before I had NBA Live 08 for the PC and I thought that it was pretty good. However, after playing this game Live 08 is average.

This game has the great graphics since it is a Xbox 360 port, so it has the next-gen graphics! In addition, it has the features that the 360 version has like substituting on the fly, calling plays and team strategies. This game has pretty good commentary. The game has a realistic atmosphere.

There are many different modes such as a season, playoffs, slam dunk contest, 3pt. shootout, 21, pickup games, and a practice mode, where you can practice the different offensive plays which tell you where to move your controlled player.

There is even a free throw practice mode--something I wish NBA Live 08 had.

The Shot Stick is a very fun way to shoot since it can perform many different types of shots, layups and dunks based on the direction you put the Right Analog Stick. This increases the number of shots you can perform since each direction has a different move. With a shot stick, you have more control over the type of shot you would like.

I am really liking the automatic substitutions of NBA 2K9, since you can have them based upon the players' fatigue or the team's rotation. One aspect that makes it good is that it recognizes players' secondary positions and substitutes based upon them.

For instance, I use the Phoenix Suns & when Shaquille O'Neal is subbed out, it recognizes that Amar'e Stoudemire can play at center, so it slides him over, and inserts Matt Barnes at PF.

In Live 08, it would put Robin Lopez at center. This is where the rotations are important, since Lopez isn't a big part of my team's rotation.

2K Sports did the right thing putting out this game on the PC since ea sports decided not to make its game on the PC.

I highly recommend this game and at $20.00, you cannot go wrong! Buy it so that NBA 2K will continue to come out on the PC in future years.

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Many options in passing and shooting. Also, the game has great graphics. Would have been better for PC users if there were visual illustrations for a PC compatible game pad. Hard to dunk with any regularity, even right under the basket. Overall, a very good game.

Honest reviews on NBA 2K9 - PC

This game is a simplistic and poorly executed port of 2K Sports XBOX 360 version. They even include a picture of the XBOX 360 Controller in the manual. If you have an XBOX 360, pay the extra money and play it on your 360, this game is a piece of the trash. The menu system is jacked up, sometimes you can use your mouse other times you need to use your joystick or your keyboard, it's never consistent or logical. But the problem that seals it at 1 star is the fact that it gives you an error message when you try to configure a controller that isn't for the 360 and the default configuration does not have the direction arrows or secondary buttons assigned. I have no desire to play a basketball game with my keyboard. Further complicating this debacle was that tech support was useless and simply suggested they couldn't solve the problem because their are many types of controllers. I have played countless games including tons of freeware games that all work with my controller. This is a beta game all the way, only they aren't interested in fixing the problems. Run away, and run away quick! However, you'll need to press a button on your keyboard though, as the trigger/run button on your controller will be rendered useless.

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Best PC basketball game ever for playability. Horribly menu system. If the menu system were better, or if there were documentation to explain the menu system at least, then it would be a 5 star game for sure. Even with the debillitating menu system it is a fantastic game.

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Wednesday, February 4, 2015

PS3 Band Hero featuring Taylor Swift - Super Bundle Review

PS3 Band Hero featuring Taylor Swift - Super Bundle
Customer Ratings: 3.5 stars
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This product photo reveals the drum with fullcircle cymbals..and that was the reason why I bought the kit in the first place..wanting to own the new designed drum! However, what I received was the ordinary 1/3 circle cymbal..the usual stuff and not at all what is shown here. Amazingly the original bundle box also shows the regular drum. SO WHY IN THE WORLD ARE THEY ADVERTISING THIS DRUM WITH THIS PRODUCT? I DO NOT KNOW..I AM DISAPPOINTED. VERY MUCH.

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I do not understand why they have a picture of the new drums while they are continuing to sell the drums with world tour. Even after asking them, they assured me the newest band hero,like the one Walmart with the new drums. I am returning this one and going to Walmart where the price is the same but I get what I want and what I paid for.

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We opened the box on December 21, 2010 and noticed that this game was released in the fall of 2009. That wasn't a problem, but made us question why the product sat on a shelf for a year. When we unpacked the drum pedal we noticed an oily substance on the pedal, something like grease or vaseline. Then we noticed the wire coating flaking off the wire that connects to the drum pedal. When we examined it further we noticed that the entire length of wire was exposed because the coating looked like it had dry rotted. We called Activision immediately and were told that an RMA # would be emailed to us with 2 hours with a return airbill for a warranty replacement of the foot pedal. We started researching the unit and found that there were many complaints about the "greasy" foot pedal and "dry rotted" wire coating. Two days later we finally recieved the airbill and RMA #. We returned the pedal via UPS January 7, 2011 (we were out of town for 2 weeks during the holiday). Called and verified pedal was received and was told the replacement would ship in 2 weeks. Called again January 29th and was told 6 to 8 weeks for replacement. Calling Activision is more painful than going to the dentist sorry dentists. Half the time they can't find your info in the system or they tell you to check online but Activision's warranty tracking website is down and is being replaced. I should have returned the game to the store. We still haven't been able to play it and it may be until March 2011 before we do. The warranty is only good for 6 months. I asked Activision why a recall wasn't issued, but of course, no one could answer the question.

Honest reviews on PS3 Band Hero featuring Taylor Swift - Super Bundle

Personally, for the PS3 version, currently, it is not a good deal.

The instruments on the PS3 version (new drum set are due sometime in the future) are the same as GH:World Tour Kit.

GH:WT Bundle Is going about for 99$ or so, the standalone game "Band Hero" is ave 50-60$ right now. (11/28/2009)

So, at max price, $160, if you buy both seperately, you can get TWO games instead of just one for the Band Hero Kit priced at 149.99.

As for the game itself, it is fun. It's not metallica, or slipknot type of music. The target audience is teens/tweens/pop culture. It serves it's purpose.

If you like pop music, annd if you like guitar hero, this will be fun. It's not the best in terms of packages/presentation, but it will provide hours of entertainment.

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"Band Hero PS3"

That's one of the great things about the ps3, its is so versatile. Having a keyboard, BUZZ, pS3 EYE, band equipment, etc and not to mention what you can do with the ps3 on the inside, BR, Gaming, Vid Streaming, etc, it is so fun, to be able to do so many things with it.

. Now I am not a musician nor have I really ever played much of any instrument, so I didn't expect to have so much fun with this game.

The equipment is solid, the drums are actually supported by steel, the guitar is nice looking and feels solid and comfortable, the mic feels like a real stage microphone, the music is good, even the songs I dont care for were fun to play, the easy navigation menu system lets you focus on fun with no hassle. 4 family members or friends can play at any time or just go solo, or jump online and play with tons of people.

A must addition to your PS3! Even if you dont think you like to play instrements you willl likley get hooked.

Pro's

*Easy to put together

*Solid Instruments

*Great Solo or Multiplayer

*Great music

*Great for kids as well as adults

*One of the funnest games I have ever played on the PS3

Con's

*Career was little short

*could have been more music, (you can import all of your music though which is very cool!)

*a few bleeped out words in songs will screw up your vocals score when using the mic

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Thursday, December 11, 2014

PS2 USB Energy HD 1" Foam Deluxe Dance Pad 4 in 1 Review

PS2 USB Energy HD 1' Foam Deluxe Dance Pad 4 in 1
Customer Ratings: 3.5 stars
List Price: $69.99
Sale Price: $61.95
Today's Bonus: 11% Off
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Purchased mine from amazon in December 2007... It still works just fine.

Pros:

-Great quality (obviously 2 years and it still works)

-Does exactly what it advertises

-Mega simple to use

-*Proven*Works VERY WELL with step mania and FFR (but beware of some lagging issues when using vista)

-*Proven*Works with DDR on ps2 and X-box

Cons:

-$$$ when i bought it, it was $84

Aside from that, there are no other cons with this product. It's awesome and if you're looking, you should probably buy it.

___

*Update* 4/3/2011

Positive: Product is still in excellent condition and works fine with windows 7.(Even after 4 years!) I cannot confirm if this product is compatible with next gen systems.

Negative: I can see that support for these thick old foam insert pads is starting to get phased out. Dance-pads are a bad investment if you aren't already an avid Dance pad user. Basically if you even sorta think its going to collect dust, you shouldn't buy it.

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The pad is great. It works with my dell pc running windows xp. I put the foam in, zipped it up, and plugged in the usb cord that came with it and it was working in 5 minutes with stepmania. 1 week of strenuous use and still perfect recognition of steps. No lags whatsoever. If you want cheap and best, this is it. "

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My old dance pads were wearing out, so I did some research and found these. Everyone said they were the best soft pads, and for once, everyone was right!

The foam on the bottom *really is* non-stick on carpet. I don't know if it would be on hardwood, though. The 1" inserts are a little difficult to put in, but if you're patient, they fit. Just be careful not to get anxious and rip the bottom foam trying to push the insert in farther. The insert makes jumping a lot easier on the knees. I do worry about wearing "dips" in the foam, but since it's replaceable, I'll just make sure to keep this company's address on Favorites.

Putting the unit together took me about 20 minutes, but I was being VERY careful not to tear or bend anything. The unit itself unzips all the way around, you construct the foam insert puzzle pieces, stick it in and zip it up. It takes a bit of maneuvering to get it to fit, but I think the tight pull on both sides helps with the accuracy and stability. Once you zip up the foam, it's literally plug and play.

I couldn't believe the accuracy of this thing! I've been struggling on Light Mode to get mere A's, and with this I could hit AA within one to two tries on a song. It won't be long until I"m trying a few of the harder settings...maybe even Oni mode, which up until this point has been impossible to try. The raised arrows and the different "feel" under your feet between the arrows and the shape buttons helps, too.

Short of shucking out several hundred dollars for a metal dance pad, I think this is the best value. We'll see how it performs after six months of abuse from a 200 pound woman.

Honest reviews on PS2 USB Energy HD 1" Foam Deluxe Dance Pad 4 in 1

As an experienced player of Dance Dance Revolution, Stepmania, Osu, and other rhythm games, I find it only fitting that review the dance pad that I personally use.

Dance pads are a product category where there is a stable supply of uncomfortable, easily torn, or downright useless models. After having played on a variety of plastic pads, a few foam pads, arcade machines, and even my own personal metal pad, I have found that there is one pad that I outright prefer to play on.

The Energy Foam Deluxe Dance Pad

Durability: 7 out of 10

The durability of a product like this is extremely important. When you are banging your feat on something day in and day out it is easy for a non-metal product to tear. This is where a Energy Metal Arcade Dance Pad generally wins out. I have bought two of these pads in my heavy conquest into Stepmania pad play over the last one and a half years or so. The first one eventually lost sensitivity in one of the arrows after around nine months of play. The second one is still in use today and works perfectly. This product can get cosmetic tears and rips from time to time but it takes quite a while to cause it to stop being fully functional. For a dance pad, it is relatively sturdy and reliable but it is not indestructible and may have to be replaced.

Comfort: 8 out of 10

The Energy Foam Dance Pad adds a lot over a Energy Non-Slip Dance Pad through the foam insert. You can use this pad to place on hard flooring with little trouble. It takes about an hour of play a day over a week or two to notice stress in my legs and feet. In that sense, I would compare it to be on par with running around in a decent pair of shoes intensely and every day.

Usability: 10 out of 10

After having used other dance pads, none come close to this one in note accuracy, responsiveness, and easy of moving between steps. Playing in socks is something you generally cannot do safely with metal pads but it works perfectly with this pad. I have reached difficulties as high as thirteen and fourteen using this pad and I believe one day I will be able to manage a fifteen. On my metal pad, I struggle with twelves (Which could be a good thing if you're just trying to work your body out). This pad has worked perfectly for me until death once properly setup.

Design: 7 out of 10

The overall art style of the pad is pretty much fair enough for what it is but it doesn't stand out above other pads. A large plus of this pad is that it has plugs for most consoles and PCs. Compatibility includes Playstation, Playstation 2, XBOX, and PC/MAC. I have only personally tested it for Playstation 2 and PC via USB and it worked perfect for both. However, the area where all the plugs are is shaped like a squid with all the plugs randomly flying out of the main cable. This gets in the way of trying to set other things on the table if you are playing on the PC and the like but that is a fairly minor gripe.

Difficulty of Use: 9 out of 10

It's plug in and play. Once the device has been recognized, I've really only had user error problems in using it. If you are playing Stepmania then you will probably have to go into the game's keybinding configuration and setup the keys to play. I use the "Select" button on the pad as my back button and everything else is as intended.

Overall: 9 out of 10

For a serious player of any pad based dancing game the most important things are how well you can flow between areas of the pad to hit notes, the comfort over long periods of time, and the reliability of the product. This pad does all of those fairly well. Pads are notorious for eventually breaking so the fact that this one lasted upwards of a year at my level of play during the first purchase is actually rather good. Aside from that, the levels of performance I've been able to reach with this pad make it speak for itself. It is a great product in a market saturated with easily broken or malfunctioning garbage so I am happy to have found it and I also heartily recommend it for anyone interested in moderate to heavy play for Dance Dance Revolution or Stepmania.

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I've been using RedOctane pads for about three years now, but when I needed a new one recently, I found they no longer made dance pads. I tried this one as an alternative, and it's decidely mediocre. I regularly play songs up to 200 BPM or so, generally playing 7-9 step songs. With that as a background, here's how I felt about the pad.

The good:

* Fantastic foam insert; solid but not hard.

* Doesn't slip much, even on the carpeted floor that I play on.

* Very responsive sensors; if you hit the step at the right time, expect to get the best rating.

* Works well with Stepmania.

The bad:

* Smaller sensors than RedOctane pads; probably sufficient for most purposes but more restricting than I'm used to.

* The padding that raises the arrows is inside the top of the pad, and is not at all secure. At the time of this writing, three of the raised sections have migrated halfway to the center of the pad, making it very annoying to play on.

* Sometimes the pad just simply stops working for a second or two, and I'll miss several in a row (not even Bads or Poors, but complete misses).

This isn't a bad pad by any means, but I'm not sure it's the best for the level that I'm used to playing at. I'm actually going to try to return the pad because it just doesn't work well enough for me.

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Sunday, November 9, 2014

Metal Arms: Glitch In The System Reviews

Metal Arms: Glitch In The System
Customer Ratings: 4.5 stars
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I spent some time with this game at this years E3 and there is no question this is going to be one of those surprise hits no one sees coming. That's a good thing too, because in a year without Halo 2 Xbox is going to need something to kick it in the pants.

The graphics are some of the tightest the system has seen, each world is just beautifully rendered in 3D awaiting to be demolished by your weapons. I had a blast just picking away at enemies limbs, the way they pop and squirm as you shoot them is just awesome, you really need to see it in action. This game really pulled me in from the moment I picked up the controller.

No serious gamer can pass this up and it won't take much convincing of an average joe to get hooked.

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Metal Arms: Glitch in the System is a 3D action-shooter that's been called a combination of Halo and Ratchet & Clank. High praise for an unlicensed game from a small developer. But Swingin' Ape Studios has delivered a fantastic, fun, lengthy, and challenging game that deserves all the status of higher-profile titles.

You control Glitch, a mysterious robot found by a rebel force on the planet of Iron Star. General Corrosive and his army of Mil mechs are overrunning the planet, and it's up to you and your arsenal to take em out. OK, so the story isn't the most original ever written. However, the dialogue is well-written and hilarious, and the voice-acting is very well done.

The gameplay is what matters here. Glitch's right arm can be outfitted with any of 15+ weapons, ranging from a machine gun and rocket launcher to a rivet gun and mining laser. His left arm is used for support items, like grenades, but some items can be combined with his equipped weapon (use a scope with a compatible weapon and you can snipe from a distance). Weapons can be upgraded, as can Glitch's own servos, which enable him to reload faster. Destroyed enemies leave ammo, as well as washers, which act as the game's currency, letting you purchase extra life, grenades, or weapons. The game controls like Halo left stick to move, right stick to aim but is in third-person. Left trigger is for Glitch's left arm, right trigger fires his weapon.

Pretty basic stuff. But there's more. Glitch can use a weapon called a control tether, which can be used to hack into enemy droids, giving you complete control over them. You can use this to scout ahead, sneak into heavily guarded areas, or hack a huge armored mech to lay waste to everything. And I mean everything. Destroyed bots fly apart into pieces (often with a funny death wail). Bridges collapse. Doors are blown inward. Buildings crumble. There's a lot of interactivity in Metal Arms, and you'll need it, because the game can be tough in spots. However, you've often got several strategies to try. Come across an area with too many enemies? Shoot out the grate beneath their feet and send em into burning lava. Use the razor gun to sever an enemy's arms so he can't use weapons against you. There are also gun turrets to man and vehicles to use (one level has you fleeing across a desert canyon in a jeep much like Halo's Warthog). Once you've wasted all enemies in an area, exploration can net you extra ammo, new weapons, or golden computer chips (which unlock new levels for multiplayer).

Metal Arms looks great. The levels range from labs to robot cities to underground mines to open deserts there are over forty in the single-player game. Characters are well-animated, and the sound effects are about as perfect as you could ask for.

Music is appropriate without being distracting, and as already mentioned, the voice-acting adds a lot of character.

There are eight multiplayer modes for up to four people on splitscreen. One mode limits everyone to control tethers only, so it's a mad dash to jack into the strongest bots. There is also the option to create your own type of game. It doesn't support LAN like Halo does, but the splitscreen is almost as fun the inclusion of CPU-controlled bots is a nice addition.

The only thing negative you could say about Metal Arms is that it's being released in the time of year when multiple high-profile titles are coming out every week. It's sure to get lost in the holiday shuffle, a fate it certainly does not deserve. Swingin' Ape are a talented bunch, and this delightful, diverse, and rewarding game is a very welcome surprise.

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Wow, there's a lot of misinformation in the other reviews about Metal Arms. First off, you can have a whole bunch of profiles in your save games, so you can have as many games in progress as you want. Second, there's a review that rants about the difficulty of one of the bosses. It's not that hard. Not anywhere near that hard. Is it challenging? Sure the whole game's challenging. Maybe the character design is misleading, but this is a game for experienced gamers, not for people who have no experience with shooters. I know that sounds obnoxious, but there's not really any way around it. The level of difficulty on "normal" is somewhere between "normal" and "hard" in Halo, if that helps.

The game is basically a third person shooter much more action than story, much more shooting than puzzle solving. The bosses are often puzzle-y, and there is some switch hunting, but nothing that really upsets the pace of the action, which is pretty incredible.

The "feel" of the game is spot-on. The weapons feel powerful, the sound effects give them a proper weight, the explosion effects are excellent, and the bots you destroy explode in a burst of parts and fire that is really cathartic. The levels are open without being directionless, linear without being overly restrictive. Basically, you have upgradeable weapons, one in each hand (each hand has a different set of weapons), so you might have a chaingun in one hand, and EMP grenades in the other.

The weapons are pretty well varied you get your standard machine gun, rocket launcher, etc., but you also get grenades that reprogram your enemies to become your allies, a weapon that fires something similar to circular saw blates (very useful for dismembering your foes), and a gun that fires exploding, firey rivets. Fun stuff, and suited for the varied situations you'll find yourself in.

There's also other innovative things, like a control tether that allows you to control other robots, little consoles where you can control big armored ships, and a whole mess of other things. The game has a wicked sense of humor, and really memorable and endearing characters.

The only problem I have with the game is that there is a vsync issue if you watch the game, the screen "tears" horizontally when you move quickly. This can be distracting to a person watching the game (this same graphics bug plagues Jak II, for the PS2), but when playing it, it's not an impediment.

This is the kind of really excellent game that gets overlooked because the character design and the content of the game aren't necessarily congruent. That's a shame the game as a whole comes together really well as a perfect mix of insane action, and a great setting.

Honest reviews on Metal Arms: Glitch In The System

This is a great game! It has a lot of levels and a good range of weaponry. You can have machine guns, scatterguns, and, my favorite, rivet guns. The rivet guns are kind of like a needler from Halo mixed with a sniper rifle, and it blows limbs off easily. That is what I liked the best about this game, you can blast off any limb and knock limbs loose so they flail around uselessly. It seems like the creators of this game where greatly influenced by Halo. It has a fast vehicle like the Warthog. It has a tank like the Scorpion Battletank. It has Zombiebots that seem like Flood which take several kills to actually kill them. And they have Swarmers that seem like Infection Forms. Though this game may not have a really creative storyline and may have things that remind you a lot of other games, this is a great game and it was most fun. Go try this one. Hearing robots scream was worth it enough for me.

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How I describe this game is hard, but fun....

It has 17 Weapons, all upgradable (I think)

More than 50 levels (40+ in Single Player 10+ in multiplayer)

Very intense firefights,

Beautiful graphics,

and "Hillarious" dialouge that is accually funny, and Dan Castellenta (The voice of Homer Simpson) does the voice of three of the characters in the game,

But I warn you, the game is very tough to finish, not scream and break your controller and throw the disc out the window hard, just a intense challenge, but the rewards are great,

DO NOT PASS THIS UP, I SURE DIDN'T! :D

TiE

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Tuesday, October 7, 2014

Buy Call of Duty: Ghosts Hardened Edition

Call of Duty: Ghosts Hardened Edition
Customer Ratings: 3.5 stars
List Price: $119.99
Sale Price: $97.75
Today's Bonus: 19% Off
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Every year with Call of Duty I usually get the hardened edition. especially since they've been including the season pass (the season Pass gives you access to all the downloadable content or DLC for the year) because usually it's a savings. But this year the hardened edition is $10 more than buying the game at $60 and the season pass at $50. So unless you want the collectors edition boxes and things like that you probably should just go for them individually.

But I think Call of Duty Ghosts is a fun call of duty I usually enjoy Infinity Ward call of duty's more and this delivers in the modern warfare feel for the series. There are a lot of things you need to take note of though as they have revamped so many of the things that we were used to in previous iterations of the game.

One thing I want let you know your squad points are tokens you can earn while playing the game, completing challenges, winning matches etc. be very cautious how you spend these tokens and what you unlock with them as they are kind of a pain in the butt to earn and it sucks to drop a bunch of tokens on a really crappy piece of gear. I would recommend going into local multiplayer because all your gear is unlock there and you can try out everything before you spend your valuable tokens on them.

One last thing I have to say about call of duty ghosts is I really kind of think some of the maps are way too big. I mean some maps I spent 15 minutes in a game of Kill Confirmed and my team only collected 40 tags because we couldn't find the other team. And it really sucks that you can only play 6v6 whereas on the next generation of consoles they will be doing 9v9.

Thanks for reading.

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This will be a long, disjointed review. I like it better than Black Ops 2 (which is saying something) and 1000x more than MW3 (which isn't saying anything).

I bought Arkham Origins, GTA5, AND Assasin's Creed:Black Flag in recent weeks. They are all going to be shelved for months while I play this game. LOVE IT!

Minus 1 star for no manual. I want a manual included.

The package itself is awesome. Was a little confused at which disc to install and play off of, but figured it out (I'll leave that fun to you). Quick to boot up. Fairly quick to get into a game. Coming from Black Ops 2, took me a bit to figure out how best to configure my soldier.

I don't EVER play the single player part, so all those locked characters you can choose from that are blacked out... I don't know who is what there.

The action is crazy as ever. More "realistic" as you don't have a pack of 8 dogs rampaging around. No spy planes to shoot down.

You can lean again, which is nice. The Clan thing, I signed up for one online, and then ingame its not there.

Not having a instruction manual was not helpful at all. Bought the Kindle version of the Guide and doesn't work on my computer... YAY?

Much larger, mult-layered maps. Games last longer as a result.

Graphics are still just so/so.

Gameplay is fun as usual. All kinds of attachments, and scopes, and sights, etc.

So if it'd had an acutal manual (and at $119 you think you could expect that?).

The squads things to train with is nice, but I want my stats and XP to count, so going up against bots doesn't do it for me.

None of my friends play at the same time (or that I can count on anyway), so the Clan thing is lost on me.

But its a long marathon, not a sprint. By the time Black Ops 3 comes out, I can be maxed out Prestige wise.

Still have my yellow name ingame for being an Elite Founder.

If I had to buy one game for the next gen systems, it'd be this one. Not on XBOX One though, as 720 was state of the art back in '99. ;)

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As expected. Great camos included and season pass.And the metal case is a nice collectors item. Glad I bought it

Honest reviews on Call of Duty: Ghosts Hardened Edition

Great game and great series!!! The only thing I do not like is having to re-buy weapons between characters. The active environments are awesome!

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I hate it. I bought it for my son. He loves it. He says that it had a little bit of a learning curve and thought he wasn't going to like it, but after a day or so he likes it better than the previous game.

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Sunday, September 14, 2014

Reviews of WWE SmackDown vs. Raw 2007 - PlayStation 2

WWE SmackDown vs. Raw 2007 - PlayStation 2
Customer Ratings: 4 stars
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Most annual release franchises try to dazzle gamers by adding a few new features, to a roster updated but otherwise unchanged, game. THQ and Yukes are one of the few companies that seem to take their game back to the drawing board each year and rebuild from the ground up. Smackdown vs. Raw '07 is a truly an ambitious example of this trend and the end product is nothing short of amazing!!

By far the largest change this year is the completely redone control scheme. Though this can initially be very jaring to long time fans who have been using the same controls for almost a decade to play Smackdown games, it truly IS for the best. Each year THQ has been trying to give the gamer increased control over what moves their wrestler performs in the ring while still maintaining an authentic on screen wrestling matches. This year the right analog stick gives you more control over what AND HOW certain moves are performed. For example, in the past a typical turnbuckle move was to mount and punch a guy 10 times. This was performed by pressing the right combo of buttons and was followed by a canned animation. In SVR '07 you actually control how many times you punch your opponent by mimicking the punching motion and pressing up and down with the right analog stick. This may initially seem needlessly complicated but the on screen instructions make the appropriate button presses apparent in all environmental situations.

The season and GM modes have also been improved upon but to me the most exciting changes were done to the create-a-entrance mode. You can now watch entrances AS you make changes and you can actually control the timing on fireworks and camera moves!! WOW!!

The graphics and sound are as good as they are gonna get on the PS2. It's hard to explain but the moves seem to "chain together" better than in past games. For example, reversals aren't so obvious and thus harder to counter. You'll think you're executing a move perfectly until Oops, you're laying on the mat wondering what happened. The wrestler models are slightly closer to their real life versions this year. The commentary though, mostly the same seems to have been expanded upon for more action specific comments. Instead of JR commenting on the fact that you are beating your opponent, he'll talk about the powerbomb you just executed. The wrestlers themselves also make noise as well when wrestling (hooray for grunting) . The only negative criticism I have relates to loading screens. While this has always been an issue on the PS2, loading seems to take extra long this year (probably because of all of the improvements). In some cases you'll wait 20 seconds on one load screen only to go to the next load screen.

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This years' installment of Smackdown vs. Raw has some high points and some low ones. First off, the addition of the "Ultimate Control" moves is definately a highlight; being able to hang up your opponent on the ropes, repeatedly smash their head into the ring steps and announce table are a few things that add a bit more realism to the experience which is definately worth mentioning. There is also the ability to take the fight into the crowd, although that feature is not enabled for all match types. Also, GM mode has recieved a facelift, adding the Power 25 from wwe.com to gauge how "over" certain wrestlers are and who could use a better push, and being able to hire writers to create rivalries for your wrestlers which in turn generate better ratings, as opposed to just starting one yourself by keeping two wrestlers involved in the same matches every week like last year is a vast improvement.

Season Mode and Legends:

On to the problems with the game, which I'm sad to say are many. For starters, season mode is an absolute bore, but is essential if you hope to earn cash to unlock the Legends in the game, as well as earn experience points to jack up your created wrestlers. Speaking of legends, was it really necessary to include all of Mick Foley's characters in the game? It seems that they were just looking to beef up the Legend roster and this was the easiest solution, much like including 3 different Hulk Hogan's in 2006.

Music and Commentary:

Next up is the sound. In my humble opinion, this series has been plagued with the worst video game soundtrack since I started playing with "Here Comes The Pain" Also, 90% of the in match commentary has been recycled from previous installments so you can expect to hear JR explaining Government Mules and Scolded Dogs to Jerry Lawler for the 1000th time.

Challenges and Match Types:

They have also cut back on the amount of trophies that can be earned as well as available challenges to complete which added a lot of replay value to the previous SvR games, so I was sad to see that cut back. There is also only one new match type included in the game; the "Money in the Bank" Ladder Match.

Controls:

Moving on to the "improved" grappling system. This has to be the most hyped up part of the game. In the months leading up to the game's release we heard about the new analog grappling system which was going to make the grapples more fluid and intuitive, but frankly it does the opposite. The game relies too heavily on the right analog and it feels very foriegn and takes quite a bit of getting used to. If you simply can't deal with it, switching the control to type D in the options screen should give you a feel closer to that of the previous games. They have also implemented an "infinite reversal" system where you and your opponent can conceivably counter eachother's moves forever, which is not the case because many counters are followed by unavoidable attack animations. the game also claims to discourage button mashing as you will see in one of the video tutorials, but it's still the best way to achieve a counter as the on screen prompts show up too late, and are non existant in the case of reversing finishers. If you are downed, a message under the HUD will tell you to hit any button repeatedly to recover which prevents the reversal prompts from showing up at all so if you're on the mat, you have no choice but to button mash and just hope for the best. In one instance, there was a match that had spilled out into the crowd, and Batista, once he had me down, did nothing but submission after submission after submission and I was helpless to counter.

Bugs:

I personally as well as many other people have experienced several bugs in the game regarding the announce team and the ring announcers, as well as some gameplay glitches. These are some of the ones I have experienced:

The announce team frequently calls out the wrong finisher being performed. For instance, Triple H will perform a Pedigree and sometimes they will call it a Twist Of Fate. Bobby Lashley will do the Dominator, and they will call it the Dead Level. During season mode, whenever you are at a cross brand Pay Per View, your match is called by the announce team from the other show. So if you're wrestling say at Summerslam, and you're a Smackdown wrestler, the match will be called by JR and King, but in the post match cut scene, the correct announce team takes over. There is also a bug in the game in tag team matches where the ring announcer will only announce the first member of a tag team and not the second member. Another thing is that the ring announcers never announce a championship match, I don't know if this is a bug or just something that was left out, but it's annoying. The commentators will also often refer to wrestlers who aren't even involved in the match.

One glaring gameplay glitch is in ladder matches, if you are on the ladder reaching for the belt, your opponent will sometimes magically appear at the top of the ladder even if they were down and nowhere near the ladder in the first place.

Overall the game feels like it should have spent at least another month in beta tetsing before being released. I should also mention that people I have spoken to that have played the game on Xbox 360 have not experienced the technical issues that I have on the PS2. When all is said and done, it's not a bad game, but it's not the definative wrestling title we were hoping for either. I'd recommend a rental before buying so you can see if the game's problems will ruin the experience for you before you go and spend 50 bucks on it.

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Having played every Smackdown game to date, I pay alot of attention to new details of every new edition to the series.

I love this series and look forward to each addition every year.

If you're a long-time player like me, here are some plusses and minuses.

Plusses:

Hotspots are very cool. Easy to use and well-animated and also creative.

You can easily tear apart the announcer's table, use the cords, etc.

Also, like on TV, you cannot put an opponent thru the announcer's table without removing everything first.

The ultimate controls are nice. You can lift players up and slam them into lots of ring areas like choke-slamming them onto the exposed turnbuckle or thru the announce table. In Hell in a Cell it's great because you can walk them around in a held power bomb, chokeslam or even military press and throw them off the cell.

There are new unlockable title belts, like Austin's skull belt.

Tables are totally revamped. The animations of slamming someone thru a table is way better than just a "V" split. Tables now break and conform to the wrestler.

Ladders have many more grapple uses; you can position it horizontally in the corner and nail wrestlers 4 different way.

The new grappling system is not bad. It allows for more moves.

Counter system is pretty good. A slight step up from last year.

Storylines are very good and not repetitive. There are many of them and cover lots of PPV's, title reigns and show jumps.

The experience to build up superstars is fair, as you need experience, rather than 100+ matches to build up the teamwork factor.

There are nice additions to the grapple moves.

The create an entrance is revamped also and it's the best in the series. It allows automatic viewing upon every change.

Before each title match, there's a short animation with the ref holding up the title(s) to the crowd.

Sledgehammer and title belt attack animations are great.

Nice to see Steph and Shane back in the game, even if they're just season characters.

Glitches and flaws:

AI is horrible. Once you have gained 99 exp, there's no longer much challenge, save a ladder match, where that takes timing and accuracy to take the belt or briefcase.

Blood is not as good as last year. There's less and after the match in the winning animation screen, it disappears off the opponent.

Tat titles: Your tag team partner will NOT be announced and the belt will be horribly animated over their waist.

Announcer's have about %80 of the old commentary, save entrance and cut scenes during season.

New controls set up is difficult to get use to, but you can use 4 different type of set-ups. If you change to old-style, targeting is very difficult in multi-player matches, like Boney in the bank, where you have to be able to go for someone quickly reaching for the hanging item.

No weapons AT ALL in Hell in a Cell.

For a C-A-W's entrance, if you use an entrance pattern, other than a known wrestler, they will not enter carrying a belt, if they are a title holder. Ex. If you pick "Entrance 1" it won't work. If you set it to Kurt Angle, you'll enter with a title.

Voices for CAW are horrible and all sound almost like overly-juiced guys or bordering on monsters.

NO VINCE or NO CHANCE IN HELL theme.

No HHH "Bow Down to the King"

Only 3 wrestlers have different attires. JBL, HHH and (masked) Kane.

LONG loading times, especially for CAW matches.

Pinning an opponent can be done even if a wrestler is in the yellow.

Too easy.

Either the AI counters everything (and doesn't attack) or just gets pummeled.

Chairshots are not as good as last year.

Again, I don't hate on this game, I just think it's sad alot of these things slipped thru the designers cracks.

I think they focused too much on season and grapple system and hotspots that the ball was dropped on the little things that are what really make the game more enjoyable.

I haven't played online yet, but I am praying there are some patches they'll offer to fix these glitches.

I'd give it more stars if it weren't for so many small things.

The big additions do not make up for the many small losses.

Honest reviews on WWE SmackDown vs. Raw 2007 - PlayStation 2

Let's be honest. This game is great, no doubt about it. The features far outweigh the disappointments, but let's break them down.

The Good:

Amazing graphics, the cool ability to control every aspect of your wrestler, his image, his entrance. It's like being in the tv show itself, complete with storylines and interaction with other wrestlers.

The Bad:

The controls are just too tough to learn. Right analog, left analog, and heavy usage of both. Its also annoying to those of us who prefer the keypad to even have to USE the analog sticks. Now the keypad is annoyingly used only for taunting which can get your a** beat when you mistakenly hit it to move your wrestler. The constant usage of all buttons is a bit daunting. The first time you find yourself in a tag-team match and try to tag your partner you will know what I mean. First select, oops, no your facing the ref now ok, select again, ok, now I am facing my tag team partner. Dang it, the X button didn't tag him. SHOOT I just got a chair to the back of my head because IT TOOK TOO LONG! ---While I admit that they made ample use of every control option available, it's just overkill.

Overall, if you can invest the time in this game, you pick everything up. But the learning process is slow. Also, THQ why do you start the created wrestlers at an overall rating of 37? Man, how about a 50 at least? Talk about making this a demanding game to learn....

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This game is great, current rosters grat graphics and commentary and real stats. When I play this game I cant unglue my eyes from the TV. This game is great period.

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Saturday, July 12, 2014

Review of Silent Hill HD Collection - Playstation 3

Silent Hill HD Collection - Playstation 3
Customer Ratings: 3 stars
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"Silent Hill 2" and "Silent Hill 3" are gems of the survival horror genre. These games showed us how smart, creepy, disturbing, and insightful games can be. I really cherish them.

Because of this it's too bad that "Silent Hill HD Collection" is a broken product.

First, there are numerous audio problems. Sound effects pop in and out during gameplay. Lip syncing and sound effects are also often very delayed during cutscenes.

Second is the frame rate issues. Both games are pretty bad, but SH3 is far worse than SH2. Expect the game to look like it's moving in slow motion in environments with more than one monster, that are larger than a closet, have running water, or fog... yes... fog! There was one boss fight in a sewer like place (I won't mention the name of the boss for spoiler reasons) that was moving so slowly that all challenge was removed.

Lastly, are the graphical problems. SH2 looks worse than it did on PS2. This is mostly due to that lack of translucent fog. In SH2 on PS2 the fog became more dense as its distance from you increased until you couldn't see anything past a certain point. Now there is just an almost solid wall of fog that looks horrible. The worst part about it is that you can now see unfinished areas of the game that the fog was meant to cover up. Nothing like seeing water that just disappears after a few feet or a telephone wire that isn't connected to anything. They have also screwed up the contrast of the game. When you set up the brightness you can now do it so the lighting looks good either outdoors or indoors, but not both like the original. This means you'll most likely be dealing with very dark and washed out exteriors.

The very worst example of how much uglier SH2 is now is in the boat section. The water texture is missing completely making it look like you're rowing across foil or something and the lack of the translucent fog mentioned earlier means that the guiding light now looks like a crayon drawing.

There are two pluses to the collection though. The first is that SH3 looks fantastic. SH2 may look terrible, but for the most part SH3 looks great. However, this doesn't matter because the game runs so slow that you'd rather just have the original SD copy. Second, is that most of the new voice actors of SH3 are better than the original. However, Heather's voice is far worse. She is no longer an authentic teenage girl like in the original. Even though the rest of the SH3 cast may sound better, the main character is far less believable and that's the one that really counts.

The new voices for SH2 are all terrible, but there is an option to use the original so that doesn't really matter.

To fix these problems Konami a released a 200+mb 1.1 patch (that's after the inexplicable 4gb install), but it didn't actually fix anything. Even if you reinstall everything after the patch it doesn't do any good.

There is simply NO EXCUSE for releasing PS2 games for the PS3 and have them be plagued with performance issues. Konami and anyone involved in the creation of the HD Collection should be ashamed of themselves.

Such a huge disappointment. If you have yet to experience these games pick them up for the PS2. They're well worth it.

POST PATCH UPDATE:

Months after the retail release of Silent Hill HD Collection there has finally been a patch released that actually addresses most of the issues. Both audio and visual problems as well as the frame rate issues have been corrected. The game now looks and sounds as good as it should have in the first place. There are still a few problems, but I would now highly recommend picking up a copy.

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The Silent Hill HD Collection should have been a love letter to fans, but instead, it turned out to be a technical disaster on many levels. Missing textures and crackling audio was just the tip of the iceberg. What went wrong?

Senior associate producer on the project, Tomm Hulett, has revealed to 1UP that Konami's porting crew had to work off a beta build of the original source code. Apparently, Konami couldn't find the source code belonging to the original gold master. Whoops.

"We got all the source code that Konami had on file -which it turns out wasn't the final release version of the games," noted Hulett.

He added, "So during debug we didn't just have to deal with the expected `porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before."

On top of fixing bugs and other oddities in the pre-release code, the beta build wasn't complete asset-wise, either. Hulett says Konami had to rip textures and sound straight from the original discs and import them in. While it's an unfortunate situation, it's still no excuse for the crippled state the HD Collection was released in, we think. Konami should have bit the bullet and issued a delay, or canned the project altogether.

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Silent Hill has garnered a massive fanbase from lovers of Survival Horror games, and with good reason.

The games are extremely dark and atmospheric, with lots of fog and very little light to get by with.

Strange creatures and bumps in the night can be heard constantly, no matter where you are. Every moment

is fraught with tension. The stories are character-driven, the music is sublime and emotional, yet appropriate,

and the graphics are clean, especially when they're dirty as a bloody mop in a rusted toilet stall.

The reviews are in, and they have been for the last 6-10 years. Silent Hill 2 and 3 are the core of the

Silent Hill experience.

What Konami has given us here is unacceptable. There are lag, framerate and audio loop issues that were

present in the original version of Silent Hill 2. The framerate on the PS3 is actually worse than it

ever was on the PC. My PC could handle it when it came out so there was no framerate issue,

(but there was still that audio loop). I have hardly played either of these two titles and I am already

disgusted at the level of disrespect Konami has for its own titles, as well as its fan base. Cut-scenes are

out of sync with audio by over five to six seconds to the point your mind thinks the game itself has crashed.

I am studying to be a game developer and designer and I am sickened by this business practice of milking a series without

putting in the hard (simple) work of properly coding a title to run on the console. If you can't be sure

you can make it run with old code, get into the code and fix the problem, or better yet, just don't make

any announcements. Come on.

There are three good things about this release. The cover art is very sensual and erotic. There is a beautiful

cover song during their "credits" on the front screen, and the new audio recordings are surprisingly good. The James

character feels very natural and as if he could have done the original voice. But unless these things are just absolute

"must-haves" for a collector, my advice is to just play the old games on the computer at a fraction of the cost

and render them at their highest settings.

Please don't support this product if you are a fan or thinking about becoming a fan. You don't deserve this,

Konami doesn't deserve your money, and Silent Hill itself sure as hell doesn't deserve this treatment.

EDIT: There has been a recent update for Silent Hill Collections and now I fully recommend playing both these amazing games through multiple times! Please enjoy! I take back 90% of what I said, but I still believe Konami owes it to their customers not to release broken products at the time of release.

Extended Edit: I've changed the score at the request of someone who read this review. These games are fantastic--some of the best, the finest of survival horror. Do not miss these games. They will chill you, touch you, or at the very least, take you to another world where you will ponder the nature of your existence.

Honest reviews on Silent Hill HD Collection - Playstation 3

I'm a huge Silent Hill fan so it really hurts to give out one star to this long-awaited HD collection, it just makes me wonder: "What went wrong"? I already finished SH2 and I'm halfway through SH3, I'm actually trying to ignore the stuttering, sound glitches and ridiculously slow frame rate because I just love the early games of the series, but I feel like an idiot standing by this abomination when I can pop up my still working SH3 copy on my still working PS2 and blaze through the same areas where my PS3 is having such difficulties to render, why does it have to run so slow on a more powerful machine, why on Earth does it have to install 4GB's of data and what was that useless patch for? None of my other HD collections install data and they work fine, seriously Konami, you should consider bringing back Team Silent before you can even consider another franchise release, it's a punch in the nuts for all of us fans everytime you release a stinking pile of garbage like this with the Silent Hill brand on it.

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The PS3 version of this game is completely broken.

In the two hours I have played the game I have encountered these issues

* The game struggles to keep a solid framerate. It constantly chugs and freezes for several seconds in a row, I thought the game had froze several times but it was just the awful framerate. This happens on both games.

* The sound is completely broken on both games, audio is constantly out of sync and half the time the audio cues simply do not work.

*The controller often seizes up on Silent Hill 2 and stops working until I let go of the control stick and let it reset. I can not walk in a straight line for more than 10 seconds because of this.

* The Textures constantly flicker and in a few cases failed to load at all.

* Silent Hill 3 has froze on me twice during a cutscene

This is simply unacceptable because they delayed the game several times and still had the gall to release it in a completely broken state. It is obvious that Konami does not care about the fans.

I did some internet research and this seems to be happening to many other people who have this game on PS3.

UPDATE :

March 22nd, 2012.

I downloaded the update and then re-installed the game and I am still experiencing every single issue I originally encountered without the update. The update does not seem to have changed anything at all.

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Friday, July 11, 2014

DuckTales - Remastered 360 - Xbox 360 Review

DuckTales - Remastered 360 - Xbox 360
Customer Ratings: 5 stars
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While I can't remember too much of the original release I still had enough fondness of the game to get the digital copy of this game from XBL and am glad to have done so. The graphics have been redone incredibly and the gameplay feels a lot better then before though again hard to say if it's easier for me to play now or just how they redid it.

Also while I can't remember if the original version hard voice audio clips this new version does from most of the original cast of the series though there are a few you can tell they used different voice actors for the roles and cameos.

The gameplay is pretty simplistic to today's games as you have the basic jump and cane jump attack/swing for Scrooge McDuck to use and some of the puzzles will feel a little more easier then what we deal with today's games but still the nostalgic memories I get from playing this game more then make up for any small faults.

It'll be up to you which way to go with the purchase of the game,you can get the physical copy but I decided to go online and download it instead at a lesser price. Still a iconic and entertaining game awaits any who are willing to get it.

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Wednesday, July 9, 2014

Buy Marvel vs. Capcom 3: Fate of Two Worlds - Xbox 360

Marvel vs. Capcom 3: Fate of Two Worlds - Xbox 360
Customer Ratings: 4 stars
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I would like to start of by saying this is a good game. The graphic are stand out,the sound is terrific especially if you have a home theater, and the game play is awesome. That said lets look at the few problems this game has.

1. The arcade mode is standard fair, nothing new but a good way to practice for online play. No build up of the story so if you like some content with your game play then this is not you game.

2. The mission mode is basically a training mode that sort of rewards you for playing. I personally think it is waste of time and has no place being called a mission mode. It is not very fun either, but you can hone you skills a little more if you really wish to play the mission mode.

3. Online play is very intimidating. If you are not a fighting game god them expect to loose a lot. Although an option to fight other players that are of similar ranking exist, it almost never pairs you with someone you can fight and have some chance of winning so the online option will not keep this game alive like you would expect in other online game.

This game really shine when you have friends who are of similar playing levels who get together to battle it out for bragging rights. I love playing this game with my 12 yr. old and his buddies. My friends enjoy the comradeship this game develops and does bring some great characters from Capcom and Marvel universes into what is the next best thing in my eyes to a full length motion picture or action game that most of these characters will never.

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Marvel VS. Capcom 3 is a great game, but for once, can Capcom NOT pull a fast one on their customers? I'm tired of buying a new Capcom fighting game when it comes out, and then watching as an UPGRADED version comes out no more than 4 months later and for a discounted price! Why should I fork over 60 bucks for Street Fighter 4 if SUPER street fighter 4 comes out in 3 months and cost me 40??? Same with Marvel vs Capcom. You COULD buy the game when its released at $60, but then Capcom basically laughs in your face a few months later with an ULTIMATE version adding a full 12 characters to the roster and dropping the price by $20. Honestly it's a slap in the face for those fans who buy the original game. And while the games are always fun, I always end up with buyers remorse when Capcom flashes new product in my face a few months after I've lined their pockets.

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I haven't bought a fighting game in my life but I got a great deal on this after the Dead Rising 2 avatar fiasco. The single player is mediocre as there isn't much of a story, the computer is unrelenting and the payoff is substandard. The online mode seems to pair me up with people that have made it their mission in life to be the gods of this game, so that was out after a short while, but playing with friends is a ton of fun.

Having a few people over to play a tournament or just goof around is what this game is all about. It reminds me of when I was teenager, going to the Jersey Shore with friends and wasting all our money in the arcade playing each other at whatever game seemed coolest. Those days are (unfortunately) long gone but this game is a good reminder of that.

If it didn't have that aspect I would have rated the game lower since it's literally just a straight fighting game that plays on people's nostalgia and love of brands. The battles are fast paced but I just sort of mash the buttons and hope for the best, which has been my go-to strategy for fighting games for the whole life. Easy in the arcade, not so easy with all of the xbox buttons.

Even so, the graphics detail is amazing, the characters have a very unique look to them, like moving comic book characters. If you love fighting games, you'll love this. If you don't, find some friends and have some fun.

Pros:

Beautiful graphics

Fast paced

Lots of characters

Cons:

I suck at fighting games (especially online!)

What story?

Honest reviews on Marvel vs. Capcom 3: Fate of Two Worlds - Xbox 360

When I first bought Street Fighter 4, it disappointed me so much. I found myself so frustrated with that game. I was expecting Marvel vs. Capcom to disappoint me as well but it has been a great game and have provided plenty of fun for me! Even though performing combos is a bit tricky, I like the fact that the moves are relatively easy to crank out. The graphics are incredible and I love the constant banter from the characters, especially when Iron Man yells out "Protoooooooooon Canon!!!!!" This game rocks!

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Perfect. No skips plays great. Originally I was weary of buying used but would used games again. This version might be outdated with ultimate version out though.

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Sunday, July 6, 2014

RHYTHM MAKER DRUM PEDAL FOR ROCKBAND 1 & 2 Review

RHYTHM MAKER DRUM PEDAL FOR ROCKBAND 1 & 2
Customer Ratings: 4 stars
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Same issue as other reviewer. After about 6-8 months of heavy play the plastic around the center metal piece cracked and eventually it just broke in half. The adjustable spring is really good and I play a lot better with it. I liked it enough to replace it, but if it breaks again I will probably just go higher end. If you are a light to medium use player, this is definitely the peddle for you.

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I got this pedal after the one that game with Rockband (special addition) broke. It has a much nicer feel than the original pedal and my kicking improved. It is definitely of higher quality, but the plastic part of the pedal cracked after about 9 months of heavy play. The metal piece still holds it together, but you can feel it bend where the plastic cracked, so the feel isn't as good any more.

Update: OK, 5 more months have passed, and now the plastic is cracked in multiple places and the pedal no longer registers most kicks. I will need to go purchase another pedal.

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works well, even better along side a second one. Played a lot with dual bass drumming so it really does help.

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The Bass Pedal alternative for the DD-55 is too expensive for me. I took a chance on the BlockHead Pedal at Goodwill, and it works! It isn't perfect, but neither am I.

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I could not get the pedal to work with Guitar Hero Drums, or Rock Band Beattles drums. And the back part of the pedal broke within those 5 mins of testing. Seems great if you could get it to work...

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Tuesday, June 17, 2014

Best PlayStation 3 - 320 GB System/PlayStation Move Bundle Deals

PlayStation 3 - 320 GB System/PlayStation Move Bundle
Customer Ratings: 5 stars
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MOVE VS. OTHERS :)

Ever since the launch of Slim, the PS3 has been undertaking a quiet revolution or... could it be the console's midlife crisis? :) Here's what happened recently and I will only note the more important developments going 12 months back (writing this in Oct., 2010):

NetFLIX streaming, now disc-less, 1080p, 5.1 surround sound

Much larger disc (this one is triple the size of the original Slim)

Move

3D gaming

Blu-ray 3D

This is a lot of new 'stuff' for a 4 year old console. I am not going to go into bean-counting mode and compare the PS3 improvements with what we see at the other guys but, clearly there is a lot of life in the PS3 and a lot of what the PS3 has to offer today 3D gaming, Blu-ray 3D either cannot be duplicated or is unlikely to be implemented by other consoles of this generation.

WHAT YOU GET, WHAT YOU MAY NEED

Briefly, this is what you get in with this bundle and I will make it very short because there's a lot of info. at the Amazon page:

PS3 Slim with...

* 320GB HDD as far as I know, the largest hard disk a console has ever had. You CAN upgrade it to a 500GB if you want but 320GB should probably be enough. See PS3 Slim reviews for details and features

* Move controller, of course

* PlayStation Eye camera (must have for the Move to work)

* Sports Champions (Ping Pong is simply awesome, some of the games play much better with a second controller)

* A demo disc so you can see what Move can do for you (most of the demos can be downloaded from the PSN)

DualShock 3 controller (rumble, motion sensitive)

ONE USB wire mostly to charge the controllers

I marked with asterisks the items that come with the bundle are not included in the Slim 160GB package.

Depending on how you are planning to use the PS3, this is what you don't get but may end up buying eventually:

HDMI cable for HD output (a component cable should work too but you can get a decent HDMI for $3-5 or so)

One or more extra USB wires same as above, don't pay more than $2-3 for one

One more Move Controller (some games will either require two controllers or will play better with two)

One or two Navigation Controllers (you can use the DualShock in your left hand but it feels weird)

Dedicated charger, especially if you have more than one Move controller or you also have a Navigation controller

PS3 TV remote controller to use when watching movies

TO BUNDLE OR NOT TO BUNDLE

We got the bundle because we really needed a fresh console but, it turns out, if you already have a PlayStation 3 Eye camera all you need is the stand-alone Move controller to be able to play Move games. If you don't have the Eye then it's going to cost a little more but the general idea is that it's possible to ease yourself into the Move universe and possibly stop if you feel that the Move is not for you. However, if you get yourself hooked, the odds are that you are going to spend A LOT on extras, eventually see above.

THE PS3 BUNDLE VS. OTHER OPTIONS

At the time I'm writing this you can get a Move-less, 160 GB PS3 for $100 less. In my view, it's probably worth buying this bundle even if you do NOT want the Move because you should be able to sell your brand-new Move controller ($49), the PS Eye ($30) and the Sports Champions ($40) game and make close to $100 in the process and you will STILL have a console with TWICE the disc capacity.

MY RATING

This bundle is probably the best PS3 deal ever see my notes on how you could sell the Move stuff if you don't want it and still end up ahead. I've been a PS3 owner ever since the 60GB classic became available and I've been impressed with the PS3's reliability, versatility and its sheer power and I've owned both 'classic' and 'slim' models, upgraded most, gave away a couple. In the end it's a matter of personal taste but the PS3 is increasingly the most popular 'gaming' or 'entertainment' implement in our household. And we DO own an Xbox too.

I will not go through the long list of PS3's features. It would be an exaggeration to say that it does 'everything' but, in my view, it does a lot more than the competition and it's doing it increasingly well. Agreed, features and capabilities do not come for free and sometimes they don't even come cheap (see my list of possible add-ons above) but I can't say that I have the feeling of being constantly nickeled and dimed when I upgrade my PS3. I will have no choice at this time but to order the extra Move and Motion controller from Sony but the charger, the larger discs I used to upgrade my old classic, all of the cables came or will come from third party vendors and even for the old SixAxis and the remote controller there were alternatives at the time I decided to buy the Sony-made ones. In addition, the 'basic' PS3 console can take you pretty far as it is and you can have a lot of fun without having to spend one extra penny.

To conclude, this bundle gets 5 stars:

for being chuck-full of 'stuff' (controllers, game, huge hard disc)

for being the most cost-effective PS3 deal at the time I am writing this (Sep. 17, 2010)

for the PS3 being the most feature-rich, well-balanced console you can get these days

____________________________________________

Aug. 16, 2011 Note:

Quite a lot happened to the PS3 since I posted my review. A week or so ago Netflix became part of a new category named TV/Video Services with Hulu PLUS, Vudu HD Movies, NHL GameCenter Live and MLB.tv. I've had Netflix for quite a while and if Hulu adds a lot of movies show to what I'm getting from Netflix I may say goodbye to my satellite provider. Under the Music tab I can see now Qriocity. I believe there is a 6 months free trial but I'm a Pandora guy so I'm not sure I'll sign up. It's good to know it's there.

Oh and... funny coincidence. I just read that Sony cut $50 of all consoles sold in the US. I paid $499 for my first 60GB PS3 back in 2007 (came with 8 or 10 Blu-ray movies so it wasn't THAT bad a deal) and it's still one of our 2 PS3. Not even a hiccup after 4 years of gaming and movie viewing.

--

>> Brush your teeth, it's the law!

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Friday, May 30, 2014

Buy Rock Band: Country Track Pack - Xbox 360

Rock Band: Country Track Pack - Xbox 360
Customer Ratings: 4 stars
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Yes, there are songs that already been released. But if you don't have the songs (I only had one or two), the bang for the buck is tremendous. Twenty-one songs at $2 per song would be $42. This pack saves you $12. There are also a dozen songs not out yet, which is a perk not seen in previous packs.

PLUS you get "The Gambler." How can you go wrong?

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There are some good songs in this track pack. Please don't pick it up if you are going to complain about some songs being DLC or in guitar hero. Guitar Hero is not run by the same company that runs Rock Band. 21 songs divided by 30 dollars = $1.43 per song. I usually download the tracks to my Hard Drive and then give/sell the Game Disc. The achievements on this one are also a little trickier to get (but more enjoyable).

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NOTE: As of this review I have played through all the song on Expert Guitar but have not done any on vocals of drums.

I like country music, but was a little wary of this track pack because I did not know all the songs on it. After playing with them, it is definitely worth buying. The expert guitar is interesting on majority of the songs. There are many nice hammer-on songs like Mud on the Tires, The Gambler, and Satellite Radio. There are also numerous songs that require some moderate chord hopping like Suds in the Bucket and Any Man of Mine. Also the Banjo solos in Sin Wagon are very difficult. It is a five star in terms of how the songs play. They could have made some better selections from a musical standpoint (She Thinks My Tractor's Sexy), but none of them are unlistenable. If you like some of the songs on the disk or are looking for a decently hard selection of new guitar songs, consider buying this set.

One thing to note from a technical standpoint. The note charts appear as they would in Rock Band 1 when you play the songs directly from the disk. This means none of the hammer-on chord that you see when playing these from the hard drive using Rock Band 2 will appear.

Honest reviews on Rock Band: Country Track Pack - Xbox 360

I am not a fan of country music, but I'll be damned if these songs aren't a lot of fun to play. I only play drums, but I know many of the songs have very challenging guitar riffs.

If you don't have this load of DLC yet, then the price is absolutely worth it. If you have everything but the exclusives, it's still right around $2 a track, which is what they are likely to cost when they are available for download a couple months from now. If you are an impatient person who doesn't want to wait months for the exclusives to become DLC, like myself, it is easy to justify the purchase. There are achievements to earn, but other than those and the export code on the manual, there is probably little incentive to hold onto the disc for long after purchase.

Don't forget, if you already have the Going Country 01 track pack from the Rock Band Music Store, you can delete that when you import this disc to save some space. (It doesn't have all the songs from the Alt Country pack, though, so you will need to keep that installed.)

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The music in this game is all country so don't expect anything else. The songs in here are relatively easier to play than other genres such as the metal track pack.

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