Showing posts with label xbox 360 consoles cheap. Show all posts
Showing posts with label xbox 360 consoles cheap. Show all posts

Friday, February 6, 2015

Review of Just Dance 4 - Xbox 360

Just Dance 4 - Xbox 360
Customer Ratings: 4.5 stars
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I'm a 57 year old male with no kids at home and bought the Xbox mainly for exercise. I have a sense of humor and the exercise my wife does with DVDs led by mean girls is drudgery. This is a blastI can dance around like a madman for 20 minutes and work up more of a sweat than doing anything else. Plus, it's hilarious and entertaining. They have done a great job appealing to everybodyincluding me. Whether dancing on a flatcar in Arizona, in an elevator or on a wrestling mat to great tunes it is really fun. Many of the other dances are pop songs geared toward tween girls of course but they have a great selection of classics and goofy tunes/dances that are fun for everybody. The graphics are great too. As opposed to other reviewers I find the controls better and easier to use than on Just Dance 3. It takes some getting used to but that is just part of the game for me. Motion tracking seems better on this version too so racking up points is easier and there is more incentive to get the moves right. I am much more flexible, have better balance and lighter on my feet now when not playing the game and it has been a big help keeping me young. Great job, Ubisoft and I'm looking forward to more add-on tunes.

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There is a very important update to this review at the bottom--make sure you read it.

Everyone is of course talking about the different interface that this game uses, so I thought I should address that. First of all, they have done away with the option to use the controller, so you have to use the Kinect. That's a little annoying for me, because now I have to select the song for my three-year-old, since she can't possibly figure out how to point to everything. So here's how this new interface works: instead of going up and down with your hand and swiping across your body to select the song, you now have to "point" to the song you want. You keep your hand close to your body in order to hover the game's hand over a song, and then you point your finger (by extending your arm towards the screen) to select it. One point will preview a song, and then you point again to pick it. It takes a little getting used to, but I just got this thing and am already getting the hang of it after 25 minutes of play. One thing I LOVE about the new interface is that you have to raise your hand in order to be in control of the Kinect. As long as no one else raises their hand, you will stay in control. It is endlessly annoying when my two-year-old jumps in front of me while I'm trying to control things on other games, so I really appreciate this aspect of this game.

Someone said it really bothered them that the game asks if you want to share your pictures after every song. It does indeed do this, and it's a little stupid, but it takes me about 5 seconds to get past it, so I think I can deal with that.

Now for the actual game: I love it! The songs are fresh and new, and they're totally fun to dance to. I love Good Feeling because it seems to have some true hip-hop moves, and I feel like a bit of a bad a** when I dance to it. The first one my daughter and I danced to was Love You Like a Love Song, and it was awesome to look at. The graphics are very vibrant and pretty, and they seem to be much clearer than the last game's. Also, in Just Dance 3, I seem to get screwed in the gameplay a lot. For instance, I know I just did a move perfectly, but it'll only give me a "Good." (I swear I know when I hit a move or not.) It seemed to be stingy with its "Perfects." Just Dance 4 has gotten better with this aspect. I feel like I'm being judged fairly, and that makes me REALLY happy. I should mention that raising your hand in the screen before the song starts does not change difficulty levels. I'm not sure if you can change that sort of thing in the options or something, but you can't do it there.

I haven't been playing this long enough to comment on all the extra features of this game, but there do seem to be a lot more than in Just Dance 3. There are several challenges for each song, so that'll keep us busy for a while. I'm really happy I bought this, and it'll provide hours of fun for me and my daughter especially (my son's a little disappointed that there isn't a robot song in this game). I recommend it, if you feel confident in your Kinect abilities.

UPDATE 11-17-12

If you look at the comments on this review, you'll see that Ubisoft has now made this game compatible with the controller. It works great, and now my daughter can pick the songs herself, which is awesome. Thanks, Ubisoft!

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Introduction :3

I have been wanting this game since the beautiful day it was announced and I saved up every penny to pre-order! At first I had problems using the kinect and now they have made a controller update! I still use both either way! This game is packed with Sweat breaking dancing! I have collected all the mojo I could and unlocked everything! Now my new conquest is to beat all of the Dance quests provided to help with earning mojo!

Problem and Solution(*****)

After every flippin song they will ask you if you would like to share horribly unnatractive photos and videos of you dancing. In order to disable that and make it never come on is to go to XBOX preferences and select sign in offline it will appear you are offline but still on the account just without XBOX LIVE or go to the Settings menu on JD4 and click the camera to disable it!

Cool and Interesting Rewards!

After dancing and having a blast you earn Mojo! Mojo was introduced in Just Dance 3! As all of us know after earning a Fruit load of Mojo you unlock random items but these items aren't so random at all! With the kinect feature you can spin around a roulette and fairly get your reward! Rewards end at level 32

Song List (*****)

The song list contains a unique interesting blend that creates Just Dance 4. There are recent songs and old songs! The list seems like a compilation of songs that use to be at the peak of fame during a certain Music Generation. Elvis Presley's Jailhouse Rock is a fun and interesting dance for all of ages to come. Asereje the ketchup song was very popular when I was much younger! So if you have a palette of interesting friends then this song list will be enjoyable!

Song List Part 2: Just Sweat and Join in! (*****)

You may be like what does he mean "To Have fun" Well what I mean is to enjoy yourself while dancing! If you are struggling with being overweight then go on to Just Sweat and It will sure to help! Just Sweat includes I think 5 plans and unlockable plans for you to get funky and down with! If you hate Justin or One Direction brush it off your shoulder and just join and and have fun there is no need to be negative!

Dance Central?!

As all may know this little fan war Just Dance vs Dance central has been going on since the release of JD3. For my opinion the Just Dance Series lives with simplicity, their game is designed for all ages to play! All of their moves are easy to understand and uses a cute grading system. As for Dance central its title lives up for Extreme dancers, ones who wants a challenge in dancing not suitable for younger children to play. People who want to pursue their life want to feel all the colors of dance so they would prefer Dance Central. Just Dance lives with simplicity anybody can get the moves down fast and easy! And thats what I have to say on the discussion!

Overall I think Just Dance 4 makes up for JD3. Just Dance 3 gave a bad impression on just dance but since I played JD 1 & 2 I just wanted to keep playing more! I dont really understand why most people hated JD3. JD3 was an opening to all the motion consoles! I was so happy when I heard the news! The day when I ordered JD3 and when it came in I lost 10 pounds playing it in a week because It was suck a fun and enjoyable game to play! And then when Thanksgiving came in me and my cousins all joined in and Just Danced for 6 hours straight!!!! We all had the time of our lives!

Honest reviews on Just Dance 4 - Xbox 360

Been a huge fan of jd series.. But I have to say, the interface is awful and there is no option of being able to use the controller.. I hate it! It does take forever to get to a song you want! Jd 3 were able to use the controller.. That's the only negative in my opinion. Now onto the positive, the scoring in my opinion got better, you actually have to use your whole body! I wasn't moving my legs and i was getting ok and goods but once i started using my legs and really getting into it, i was getting perfects. The game still has golden notes.. Mojo.. Where you can unlock things.. The songs are awesome, played for two hours tonite, haven't tried out the just sweat yet.. I honestly don't bother with it because it doesn't keep track of all calories burnt. After session is over you lost them, and on the wii i loved to rack up sweat points and check my total. Also the best thing they did was move your silhouettes above each of your names. A lot of songs your really moving around and changing spots with one another and spinning around one another and you get scored still and it doesn't change you to a different color... When playing just dance 3 or just dance greatest hits.. We noticed after some red exes that our silhouettes were different colors.. I would start out blue and end up red..that was pretty annoying! so, that got upgraded in my opinion..

Some of the songs are ridiculously hard to dance to. Example final count down, several parts of the song one character jumps and the other rolls under neath.. I told my hubby no way am i rolling under him while he's jumping lol.

One of our favs is I've had the time of my life and you definitely feel the dirty dancing aspect of the song! Awesome dance and song.. I also love the the fact you can unlock songs with different versions.. Like Rhianna umbrella.. One was just with the dancer and the other was the dancer and she used an umbrella prop (which I thought was VERY hard btw).. And there was a extreme dance version of one direction.. After you fill the mojo bar you get a chance to spin with different things on the board.. New songs, dance cards, mash ups etc..

Basically, this game has a high replay value! Its still got the awesome back grounds and colorful people with some cute and quirky costumes! I have heard a lot of people tell me to get wii version (i do like the wii) but I decided against it because it's MUCH better to play a dancing song and not have to hold a wiimote! Yes the interface and getting around to pick a song really does STINK but it's not enough for me to buy the wii version.. Once song is selected and we're playing it is MUCH fun and hours of it! I would not trade my kinect version EVER for the wii version! Plus being able to record yourselfs dancing and playing it back is REALLY hilarious! We've had tons of fun with the game and it's the best one in the series, I LOVE all the songs and I feel like they went above and beyond on this game and the only reason they get 4 stars is because of the interface other wise it would definitely be 5 stars!

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I have owned all the dancing games on the kinect and have loved them. The interface on this is horrible and does not work well. Tried to dance and could only do about three dance in 45 minutes because the interface does not let you select and play in the game.

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Wednesday, February 4, 2015

PS3 Band Hero featuring Taylor Swift - Super Bundle Review

PS3 Band Hero featuring Taylor Swift - Super Bundle
Customer Ratings: 3.5 stars
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This product photo reveals the drum with fullcircle cymbals..and that was the reason why I bought the kit in the first place..wanting to own the new designed drum! However, what I received was the ordinary 1/3 circle cymbal..the usual stuff and not at all what is shown here. Amazingly the original bundle box also shows the regular drum. SO WHY IN THE WORLD ARE THEY ADVERTISING THIS DRUM WITH THIS PRODUCT? I DO NOT KNOW..I AM DISAPPOINTED. VERY MUCH.

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I do not understand why they have a picture of the new drums while they are continuing to sell the drums with world tour. Even after asking them, they assured me the newest band hero,like the one Walmart with the new drums. I am returning this one and going to Walmart where the price is the same but I get what I want and what I paid for.

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We opened the box on December 21, 2010 and noticed that this game was released in the fall of 2009. That wasn't a problem, but made us question why the product sat on a shelf for a year. When we unpacked the drum pedal we noticed an oily substance on the pedal, something like grease or vaseline. Then we noticed the wire coating flaking off the wire that connects to the drum pedal. When we examined it further we noticed that the entire length of wire was exposed because the coating looked like it had dry rotted. We called Activision immediately and were told that an RMA # would be emailed to us with 2 hours with a return airbill for a warranty replacement of the foot pedal. We started researching the unit and found that there were many complaints about the "greasy" foot pedal and "dry rotted" wire coating. Two days later we finally recieved the airbill and RMA #. We returned the pedal via UPS January 7, 2011 (we were out of town for 2 weeks during the holiday). Called and verified pedal was received and was told the replacement would ship in 2 weeks. Called again January 29th and was told 6 to 8 weeks for replacement. Calling Activision is more painful than going to the dentist sorry dentists. Half the time they can't find your info in the system or they tell you to check online but Activision's warranty tracking website is down and is being replaced. I should have returned the game to the store. We still haven't been able to play it and it may be until March 2011 before we do. The warranty is only good for 6 months. I asked Activision why a recall wasn't issued, but of course, no one could answer the question.

Honest reviews on PS3 Band Hero featuring Taylor Swift - Super Bundle

Personally, for the PS3 version, currently, it is not a good deal.

The instruments on the PS3 version (new drum set are due sometime in the future) are the same as GH:World Tour Kit.

GH:WT Bundle Is going about for 99$ or so, the standalone game "Band Hero" is ave 50-60$ right now. (11/28/2009)

So, at max price, $160, if you buy both seperately, you can get TWO games instead of just one for the Band Hero Kit priced at 149.99.

As for the game itself, it is fun. It's not metallica, or slipknot type of music. The target audience is teens/tweens/pop culture. It serves it's purpose.

If you like pop music, annd if you like guitar hero, this will be fun. It's not the best in terms of packages/presentation, but it will provide hours of entertainment.

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"Band Hero PS3"

That's one of the great things about the ps3, its is so versatile. Having a keyboard, BUZZ, pS3 EYE, band equipment, etc and not to mention what you can do with the ps3 on the inside, BR, Gaming, Vid Streaming, etc, it is so fun, to be able to do so many things with it.

. Now I am not a musician nor have I really ever played much of any instrument, so I didn't expect to have so much fun with this game.

The equipment is solid, the drums are actually supported by steel, the guitar is nice looking and feels solid and comfortable, the mic feels like a real stage microphone, the music is good, even the songs I dont care for were fun to play, the easy navigation menu system lets you focus on fun with no hassle. 4 family members or friends can play at any time or just go solo, or jump online and play with tons of people.

A must addition to your PS3! Even if you dont think you like to play instrements you willl likley get hooked.

Pro's

*Easy to put together

*Solid Instruments

*Great Solo or Multiplayer

*Great music

*Great for kids as well as adults

*One of the funnest games I have ever played on the PS3

Con's

*Career was little short

*could have been more music, (you can import all of your music though which is very cool!)

*a few bleeped out words in songs will screw up your vocals score when using the mic

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Friday, January 30, 2015

Dungeons & Dragons: Heroes Reviews

Dungeons & Dragons: Heroes
Customer Ratings: 4 stars
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This is a pretty decent game. The graphics are good. Overall gameplay is simiar to Baldur's Gate (xbox): Basic D&D rules are used, but player skill is also required. For instance, when you shoot a bow, you have to aim it yourself, but if you hit, the damage is calculated based on D&D rules. Blocking works similarily.

I like the cooperative multiplayer mode this game offers. This allows you to play the game (main storyline) together with a friend. This is the most appealing aspect of this game in my mind.

Unfortunately, the save game system is a bit of a turn-off. Often, the save points seem to be positioned badly. I would appreciate a save point right before a boss-battle. This is generally not the case. Also, going back to a previous save point after having cleared out most of the level is not an option, because the world isn't truely persisted. In other words: Although the game saves that you picked up gold and other things you might have found along the way, it does not save that you have slain the monster. This might be a good way to gain more XP, but it doesn't help your progress all too much. So you will find yourself fighting through a few minutes of silly battle that you have done before, just to even get to the boss-battle. Argh!

I have now played this game on and off. I keep coming back to it, because overall, it is a pretty good game. But usually I end up a few hours further down the story, but frustrated, and it takes a while before I come back and continue, because I dread re-playing something that I have already done before.

I really wish someone would finally come up with a better save-game concept. The conventional wisdom seems to be that console players do not want to save anywhere and anytime. Instead according to game publishers theory console players want save points. Well, I have news for them: I do not buy into this theory. I am a console gamer, and I still want to save anywhere. And with a system like the xbox, this is no technical problem at all.

Overall level design is OK. As someone pointed out here: It is pretty linear. I do not mind that, but some people do. Some levels could be designed a bit better. One of the worst level-design issues actually has to do with the save game system. Often, save points are positioned very inconveniently. One boss-battle for instance has a save point right in the area where you fight the battle. But when you move over the save point, a stupid dialog pops up, telling the player that saving is not allowed during boss battles. You then click the button to make the dialog go away, and bam!, the enemy whacks you and you die. I mean, why even put that stupid save point there if it can not be used until the enemy is killed? It would be easy enough to put it right afterwards, especially since the game is so linear.

Anyway: If you like D&D role playing games, you probably want to check this one out, but be aware that it is a bit action-heavier than D&D games on the PC.

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This game seems strangely reminiscent of games like Diablo I and II for the PC. That is, it's a hack n' slash dungeons and dragons game. I found the game extremely fun, albeit a bit short. I do not consider myself to be an exceptional gamer and I had very little problem beating this game. The graphics are only above average, although the fire and other lighting effects are great. The gameplay is rather simple, run up to the back guys and hack at em with your sword until they're dead. The button mashing gets a bit repetitive, especially since the enemies are just slightly tweaked recycles from earlier levels. The game is much more fun with friends as you can create a party of up to four characters. When playing as a single player, you can control only one of the characters. I was hoping that the computer would control the others, creating a four-person party, but that is not the case. If you liked Diablo and other hack n' slash games, get this one, it's a lot of fun. More traditional D&D fans might not like the combat system. However, the level up system is quite extensive and offers a lot of variety for the different characters. Overall a great game.

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In a nutshell, it's AD&D wiggled into the Gauntlet package.

Pros:

Good multiplayer game if you've several friends with 3-5 days of free time.

Also fun as a single player game.

Lots of powers to buy up and further diversify each character.

Cons:

Despite the diversity of skills/powers that can be bought up, it all boils down to "look at my new trick for doing/avoiding damage."

Linear gameplay with no means of exploring or jumping ahead.

Gets repetitive fast.

Low replay value.

Finish the game in 3-4 days of solid playing.

Zero character development. Total hack n' slash.

There is no actual story/plot beyond "go kill X again." Yawn.

Mini-adventures/quests are equally linear and inconsequential. Double yawn.

Standing around aimlessly while waiting to heal up.

Backstory is so ridiculous as to be laughable.*

* The backstory has the four heroes killing the Bad Guy centuries ago. But as the Bad Guy is dying in this fight, he gets off a spell that 1) kills all the characters and 2) destroys their weapons by shattering their magic into 20 shards which are then dispersed to multiple planes of existence. Hello? If the guy is so powerful as to be able to cast something like that as he's dying, why didn't he do that right when the heroes walked through the door? It's just outright bad story.

So while the game is entertaining most of the time (the first time through), it becomes tedious in places and won't be one that you go back and play time and time again. Lack of any plot/story makes it a combat-only game rather than an engaging epic, which is the heart of the AD&D gaming system.

I'll be selling my copy after I've loaned it to some friends to play.

Honest reviews on Dungeons & Dragons: Heroes

"Baldur's Gate: Dark Alliance," despite bearing the "Baldur's Gate" name, was more of a hack-and-slash game in the "Gauntlet" vein than anything as grand or complex as its Dungeons & Dragons heritage might have suggested. Even so, it made for a very fine game, and a quite successful one to boot. Well, all successful games have their imitators, and so "Dungeons & Dragons: Heroes" was born. If "Dark Alliance" was thin on roleplaying, then "Heroes" is downright skeletal. It bears even more of a resemblance to "Gauntlet" than its predecessor... but it's actually a solid game, despite its flaws.

You get to pick from four different hero types at the beginning of the game (fighter, wizard, rogue, or cleric), you give that character a name, and you're on your way into the realm of Bael, where an evil wizard is rising to overthrow all that is good and just in the world. A familiar setup, to be sure yet it gets the job done, particularly since the storyline is clearly not much of an emphasis in the game. Even so, the game's animated cutscenes are quite well rendered, and convey that tiny sliver of story in an entertaining fashion. The rest of the time, you roam the world in a way that's highly reminiscent of "Gauntlet" or the aforementioned "Dark Alliance," except now you have complete control over the game's camera. You can rotate your view or zoom in or out to your heart's content. Even so, it tends to be a bit of a hassle, particularly in the cooperative mode. It doesn't help that playing from the furthest zoom makes you and your enemies so tiny you can barely see what's happening, or that at the closest zoom the walls and other bits of scenery can completely obscure your vision in the midst of a brutal fight.

Camera niggles aside, the action is well-handled for a game of this type. There are a thousand monsters waiting to throw themselves at your sword, and hacking, slashing, and casting your way through them can be quite enjoyable. The enemies are many and varied, and in later levels become rather challenging (despite the game's overall simplicity, I mean, but more on that in a second). Each area of the game comes complete with a nasty boss monster as well, and even though they're exactly what you would expect from a D&D game (beholder, dragon, lich, etc.), they make for some exciting battles. Even so, I never once failed to destroy one of these end level baddies on my first attempt. In fact, I never died only to find myself having to restart from my last saved game, and that's because the game is so generous with gold that you can literally build a surplus of health potions and continues (or special items that allow you to resurrect on the spot). So despite the swarming opponents you'll face, you'll never feel all that threatened. That can be good or bad, I suppose, depending on how you look at it, but because the game is so easy it also feels very short.

The game gets off to a bad start. The first cavernous area you're forced to explore is the very definition of bland. The next area, which comprises the forest just outside of Castle Bael, is a little better, but not by much, and the aforementioned fortress stronghold isn't anything to write home about either. Even so, things do start to get a whole lot better as you progress. Even though it's more than a little contrived, you'll eventually wander through an ice-encrusted snowscape, a fiery ironworks, and a pyramid-spattered jungle, the variety is nice and makes you forget just how boring the first few episodes actually were.

In the end, I liked "Dungeons & Dragons: Heroes." If you're a fan of "Dark Alliance," this is a good way to spend your time until "Dark Alliance II" comes out. "Gauntlet" fans should also take notice. Still, it has its share of problems, and does not match the quality of either game previously mentioned.

Final Score: B-

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This is a fun hack and slash RPG in the style of Gauntlet and Baldur's Gate. I thought the controls were well thought out, giving you lots of flexibility over what functions you assign to what buttons. Unlike the other games, you can zoom way in and out, although with multiple players you are almost always zoomed out. Like Baldur's Gate, you manage many types of items, gain spells/powers/etc, which makes it more involved than Gauntlet. The graphics are nice, and and there's a good variety of enemies.

I think the main drawback to this game is that it's too easy. By the end of the game, your character is *really* powerful and you have tons of money with nothing to spend it on. The bosses were all pretty easy to defeat. Baldur's Gate is much more difficult and its storyline is a bit more involved.

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Wednesday, January 7, 2015

Buy Battlefield Bad Company 2 Ultimate Edition

Battlefield Bad Company 2 Ultimate Edition
Customer Ratings: 4.5 stars
List Price: $39.99
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I've gotten burned out on the Call of Duty series, so a co-worker recommended I pick up Battlefield: Bad Company 2. I must say, this game has exceeded my expectations in almost every way: the team play is rock solid, the "new" game style (new for me) is refreshing, and the vehicles, in my opinion, are quite possibly one of the best parts of the game (though I REALLY DO wish the developers would add some kind of portable, self-guided AA weapon, like a Stinger or Javalin missile). This has to be one of the most realistic military shooters I've played in a while. I especially like how the bullets drop due to gravity (which makes sniping a bit more challenging, yet *a lot* more gratifying when you can get that long distance head shot). There are, however, a couple of things I dislike about the game, so let me get those out of the way first, before I state some of the reasons why BF:BC2 is one of *the most* entertaining shooters of this year.

First off, I have no idea why the developers didn't add the ability to go prone. In real life, if someone is shooting at you, you're first reactions are probably going to be to drop to the ground to make your silhouette as small as possible. I understand how this might make "camping" a bigger issue, but there are so many things in the game that seem to discourage it (including the fact that the maps are so large), that I feel it shouldn't have been an issue. Another thing I found odd, is that unlike most games, there is no button or "action" to climb through windows. Not a huge problem, but definitely inconvenient at times (one work-around is to jump on the window sill, and then crouch to go through it, but it's tricky and takes a little practice). Finally, I wish that you could "take cover" and peek around corners (much like you can in Gears of War), though I guess that's just one of those "niceties" that are a personal preference. Anyways, on to the good parts.

Right off the bat, I think one of the many things I find appealing about BC2 (especially when compared to CoD: MW2) is how they quasi-limit what each class can equip, which I feel like prevents people from creating "super troopers" that can dominate the entire game. Speaking of which, something that used to *drive me nuts* is how it seemed like one person could win the entire match for their team (which has never made sense to me). In Battlefield BC2, it relies on, and fairly generously rewards especially in reguards to your own squad, the team players (as in those players who perform actions that benefit the team), which is much more realistic than everyone trying to go in like some kind of Rambo/Bourne "Army of One" (just ask anyone in the military and they'll tell you that is they first thing they train you not to do). Although it requires a different mindset from most First Person Shooters (and just FYI, it definitely helps if you have a squad full of friends you can talk to, instead of some random PUG), I've seen it work on many occasions, and in my opinion, creates a much more interactive and interesting game. Secondly, the destructible buildings are a HUGE win. Although it can suck when you're trying to take cover in a building that all of a sudden comes crashing down on you, it adds another layer of realism to an already immersive environment. Finally, I *really* like how intuitive and easy they made the game for linking up with your friends in multiplayer. I would have to argue that it's one of the best interfaces I've seen lately, making it very easy to start a squad with your friends and then connect to a game together, or you can just pick up in the middle of whatever game/squad they're already in (assuming, of course, there's room).

All in all, Battlefield: Bad Company 2 has definitely changed the way I think about and view what a FPS (and for that matter, a military-styled FPS) should be. I think this game has raised the bar, and hopefully set the standard, as to what is possible in a vast, multifaceted, interactive world where you almost feel like you're in the middle of a real war. I was very tempted to give this game 5 stars, but I'm pretty selective/picky when it comes to giving out "perfect scores", and feel that there were enough (very) minor issues to prevent me from doing so; however, if I could give it a 4.9, I would. If you're looking for an alternative to the repetative "run & gun" shooters that a lot of companies seem to be trying to emulate and/or imitate, I *highly* recommend you pick up Battlefield: Bad Company 2 and give it a try.

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I've been playing this game for a little over 2 months now and so far it still delivers every single day. I play mainly on line with other people through the Rush and Conquest modes. Even though the maps do repeat on a daily basis, there are now about a dozen maps to play, and because they are so big, and because every player uses different tactics, the game is never the same twice.

The graphics are still IMHO better than the on line version of CoD Black Ops and the play is still more realistic as far as I am concerned. Buildings crumble or can be demolished. A huge assortment of weapons keeps gameplay very entertaining and I often find myself going back to some of the earliest weapons available in play just so I can get more points killing. (there is an objective to this game in multiplayer other than just killing for points)

A new map pack 7 was just released with 4 new great maps and the Vietnam expansion is coming on December 21st. I simply can't wait and will probably spend my entire Christmas weekend playing on my xBox.

For those that don't know, the on line experience can be played with as little as one or two people a team, though the game allows up to 12 people per side. Each "team" can be broken up into groups of 4 called squads. Squad members can chat with each other and spawn off each other in the game. if the squad is a good one, they will typically have one of each type of character. (Recon, Medic, Assault, and Engineer) Having a multitude of characters enables the best fighting IMHO because people can more easily "cover your back" As an example:

Medic the medic typically carries a machine gun that holds a very large capacity of bullets. This is exceptional for clearing out large numbers of enemies who may be spawning off each other. When other guns are used, one sometimes has to stop to reload and gets killed. the medic also carries a defib device and can revive teammates who have gotten killed. (or kill enemies with it)

Engineer, the engineer can carry around anti vehicle weapons and plant tracer darts so other team members can more easily shoot down choppers and identify enemy vehicles. the engineer can also plant anti tank mines, which work great for destroying heavy armor. The engineer can also use his repair tool to effectively repair vehicles in battle.

Assault, The assault person generally carries a machine gun and a pile of grenades, though depending on the weapon chosen, the assault person can carry large amounts of C4 which is great for blowing up anything and everything including building, vehicles, A and B objectives, or even people. The assault person can also drop ammo packs which re-supply the others on your team and in your unit.

Recon, this is the last of 4 and in no way is this charater any less important. The recon person has a huge choice of weapons available and uses stealth to move around. One weapon might be a long range sniper rifle with scope, or if involved in urban combat, maybe even a shotgun. the recon person can also carry C4 explosives or call in a mortar strike wich is deadly against virtually anything and over time can even destroy buildings. Because of the nature ofthe recon person, this person also often spots enemies for others in the group and "saves" others by sniping enemies who lie in wait to get your teammates.

So there you have it, a brief summary of the play and available characters in the game. At the cuirrent price, it is one heck of a deal and well worthy of getting someone for a gift if they do not yet have this game. Good luck and have fun!

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Okay game it self is fun but let me tell you about the things it comes with. I got the game used little did i know all the stuff is a one time use code that Expires August 31,2011 i thought it was all on the disc. Now if you want to buy BFBC2 that's fine just don't buy Ultimate Edition.

Honest reviews on Battlefield Bad Company 2 Ultimate Edition

This game gives you alot for its price.

+ battlefield 1943

+ onslaught mode

Battlefield takes a new depth into the fps. it makes your gameplay change depending on the guns you use. though i can't really say one gun class dominates multiplayer because the maps make it so that you have the options of sniping, running and gunning, hide and shoot, and blow stuff up.

+ the games online play is unique in a sense that it is more real than mw2

+ the campaign is pretty sick

+ onslaught mode basically prepares you for multiplayer against the very competitive xbox live community

+ the rankings don't reflect on your k-d of games as much as mw2.

the only negative i can think of for this game would have to be that the servers may kick you out every now and then. otherwise this game blows out mw2 in the strategy department of online play. for instance you can't expect to flank the other team and kill everyone unless you have a sniper and find great clearing. It makes you work more as a team than lone wolf play.

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This game IMO is better than Battlefield 3. This game beats MW2, MW3, This game is for hardcore players (ONLY) no running around knifing people like Rambo. Your skills will be put to the test. Also for the ones saying the codes expire August 31, 2011 you are all wrong! The codes still work, learn to try before you cry. To those of you who want a realistic modern day shooter than go with BC2 you won't regret it.

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Saturday, January 3, 2015

Buy Imagine: Fashion Designer

Imagine: Fashion Designer
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $21.91
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This is by far one of my daughter's favorite games for Nintendo DS. She is 8 years old.I purchased her this title along with "Barbie Island Princess" but "Fashion Designer" has been so much fun she has barely touched "Island Princess"!

I was very intrigued (given that my daughter is a big Barbie fan) so I begun to play "Fashion Designer" to see what was it all about. Inmediately got caught in the game dynamics and fun. Basically the player is sort of a fashion design director for a modeling agency. There are different "assignments" in which a contractor request specific things for different products. For example, "a boot designer request a model for its most recent line of winter boots. Contract involves making of a catalogue and a photo shoot so you need to select the appropriate location, wardrobe and accesories. First start selecting your model..." and so the fun begins!

The player gets the chance to select models (each one has different facial and racial features), and also select hairdos, clothing, accesories, makeup features (eyeshadows, lipstic, blush, eyelashes...).

You can also design your own clothes by selecting different pieces and cuts, fabrics, imprints... The player can also select photo shoot locations, and actually shoot photo portfolios for each model according to assignments. You can also you direct your own runway show, teaching the models how to walk, poise, turn, etc...

Of course, ocassionally the contractor is not happy with the result so it will request the player to review specific items (like wardrobe, makeup, hairdo, accesories...) but this only adds more fun to the game.

The game is GREAT. If you happen to be looking for great games for girls on Nintendo DS (as I desperately was when I purchased this title) I strongly encourage you to get "Imagine Fashion Designer". You will watch your little girl having hours and hours of endless fun with it.

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My youngest daughter loves to draw and design clothes so I thought this would be a neat game to give her for her 10th birthday back in November. I had no idea what I was buying or what a huge hit it would be! The first day she spent hours playing it and begged us to let her take it to bed with her to play "just for a little while" until she fell asleep. We finally had to take it away from her! Weeks later and she's still playing with it and designing clothes. I have to admit I like it myself. The "buyer" lets you know what they want to purchase and you come up with the look everything from hair color and style, to make up and jewelry as well as clothing. Then it's off to the photo shoot to see if the buyer likes your creation. There are so many levels that we haven't made it through all of them yet! I don't know how well kids younger than 9 would do with this game but I can tell you that older kids love it as well. When my daughter took her DS with her to the babysitter's house, there were older tweens and teens hanging out for the day and they were all over it as well. They thought it was the coolest game they had ever played and were ready to fight over whose turn it was to play next!

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I was really excited about receiving this game for my birthday (13th) and was a little disappointed with the game. It is still quite fun, but probably not worth thirty dollars.

You are the head of an agency and are required to do certain tasks (some of which have clues that are difficult and hard to figure out, but every time you have to redo it, you lose everything. So if only one thing on the makeup was wrong, you have to fix it, AND redo the dressing, photo shoot, and 5 catwalks THAT TAKE FOREVER!) The free mode is more fun, as you are unlimited in terms of everything.

The workshops include hair (picking between few styles and colors), beauty (picking between few, premade makeup looks), dressing (putting clothes on the model), designing (picking between a few different cuts on a premade design. A bit dissappointed considering there is a TOUCH SCREEN!!!!), catwalk (a few mundane mini games that cause your model to perform well or not), and photography (the fun one, where you choose how the model looks, poses, where, what shade, etc. Then click, you have a photo). The photo shop is the best part of the game by far, while the rest is DEFINITELY aimed at a younger audience.

Overall, this game is iffy. It has it's good points, and would be good for a younger age if not for the frustrating clues (or lack of).

Also, I would like to report a problem. When I take out this game on my lite after playing and insert another game, it says that there is no game pak inserted. So every time, I have to put it back in, take it out, and reinsert the other game. Talk about frustrating! This happened with every Imagine game I've tried!

I am glad I have the game for certain parts, but also glad I didn't pay for it! Consider this carefully before buying. P.S. The graphics are not impressive! Try Animal Crossing Wild World for impressive! Love it!

Honest reviews on Imagine: Fashion Designer

My daughter and her friends all have a Nintendo DS. But there are very few games that are for girls. Sure, there are a few, but she often ends up just playing her brothers' games. She was so excited when she saw the TV ad for Imagine Fashion Designer, so I bought it for her back in November. She loved it. So she asked for the Animal Doctor game, and I bought it for Christmas. Another winner. I don't know all the ins and outs of the games, but I have watched her play and they have surprising depth. And most importantly, they are safe. Safe, fun. and made for HER not her brothers. Happy imagining :)

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This game is a good introduction for young folks in designing fashion. I like the concept it has for "assignments" where you have to please a client in their requests for fashions.

The designer has to come up with make-up, clothes and sometimes accessories and hair styles to pass the assignment to move on to the next task.

I didn't find anything in this to be particularly suggestive or even suggest nudity or anything out of the ordinary in dealing with clothing or the dressing of models.

I recommend this game. Especially young folks will love it. I thought it was kind of fun and I'm an adult!

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Friday, November 14, 2014

Discount Resident Evil 5 Collector's Edition -Xbox 360

Resident Evil 5 Collector's Edition -Xbox 360
Customer Ratings: 4 stars
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Ok, me and a friend went to the midnight Gamestop opening to get the game, and we are on Chapter 3-3 I think. I started playing this game at about 1:15am, until 6:58am, and haven't slept yet. (I'm writing this review at work, heh.)

The game itself is very fun, especially with a friend. I must say I do not like the new inventory system, and I miss the creepy mysterious vendor that sold you goods in RE4, I felt that added more realism to the game, rather than the way you buy items in RE5, at the end of every stage, it seems very artificial, and kind of takes you away from the immersion of the game.

The game is definitely more action oriented, which makes sense when playing co-op, but I hope to see some wierd puzzles in the later levels.

I'll say that this Resident Evil is the most "Un-resident Evil" out of all of them, at least from what I have seen so far. The gameplay is still great, but most of the new additions and changes have detracted from what makes Resident Evil so cool and unique, and feels more like a generic shooter/action game. (The gatling gun/motorcycle thing. It's fun and all, but to me it just doesn't fit the Resident Evil vibe of previous games.) I do like the end of chapter stats though, that is cool.

This next part refers to the bonus stuff that comes with the Collector's Edition. I'll say first off that it honestly is not worth the $30 extra dollars I paid for it. I'm such a huge fan of the games though, that I bought it mainly just to support Capcom, and because of the cool looking metal case and bonus DVD. The action figure is pathetic, looks like a cheap GI Joe toy, except you can't even move the arms or legs, it's just cheap, badly painted plastic that is just stupid, and it doesn't even look like Chris Redfield.

The Tricel carry bag I thought I would use it to carry maybe books or some papers for whatever, but again, it's just a cheap poorly made canvas bag. I haven't even taken it out of the plastic wrapper since I don't want to waste my time with it.

The necklace is the same, fake looking pleather string with the Kijuju Africa symbol on it, I'll never wear it, it's still wrapped in it's plastic wrapper too.

The BSAA security patch, which I thought would be the dumbest item, turns out is actually the coolest to me. I might actually have to sew this on a denim jacket one day, it's actually a semi high quality material, and looks pretty official looking. I can at least pretend I'm Chris Redfield on a secret mission then.

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Resident Evil 5 has to be the greatest game I have ever played on any of the current-generation consoles (Xbox 360/PlayStation 3/Wii). The graphics are simply the best I have ever seen and the gameplay is full of action and suspense. Facial expressions are so incredibly realistic it's difficult to distinguish the cut-scenes between real movies. The voice-acting, music score, and sound effects are simply outstanding and unbelievable. The gameplay is full of hardcore action with a hint of suspense, all driven by a very compelling and ultimately conclusive plot. While I tried not to directly compare the game to its predecessor, Resident Evil 4, it is difficult not to do so as Resident Evil 5 is almost on par with the previous installment from the GameCube (which happened to be the greatest game on the previous generation consoles). There is one major flaw that the developers incorporated into Resident Evil 5 that does not make it as perfect as Resident Evil 4.

The one greatest, painstaking, heartbreaking flaw is the entire co-op addition. Don't misunderstand me; Capcom did a perfect job with incorporating cooperative play in this game. It's indescribably fun and addicting, and I completely give the mechanics and gameplay of co-op play a 5 out of 5. But this is true only when playing with another person (either online or offline). The Resident Evil series has always been a solo game, with only one character going through the entire game. This simply adds to the suspense (just look at Resident Evil 4). Much of the suspense and fun is taken away due to the addition of Sheva as your partner throughout the game. You're no longer alone on your mission; someone always has your back, and this completely destroys the foundation Resident Evil gameplay was founded upon. It's evident the developers made the game and the story around the cooperative aspect. The entire main game revolves around cooperative play with your partner, sadly. This is what ultimately hurts the whole game and the story as well, unfortunately. The plot incorporates Sheva heavily and this in turn results in a rather predictable and duller storyline as compared to Resident Evil 4 (and all of the other main Resident Evil installments, RE0 to RE3). Resident Evil is a survival-action game (as defined by Resident Evil 4); this is not supposed to be sloppy Halo 3.

Other than that, the game is fantastic. Do not let the addition of co-op play turn you away from this game, which continues from RE4. If you played RE4 (and hopefully RE0 through RE3), then RE5 is a must purchase; it must absolutely be played in order to truly experience Resident Evil on the next-gen consoles. Rather than looking down on the incorporation of Sheva and co-op, embrace it and have fun with it.

This game is made even better with the inclusion of the familiar Mercenaries mini-game, which was incredibly fun in RE4 and now better and improved in RE5. Once again like its predecessor, Resident Evil 5 contains a host of rewards and unlockables for you to accomplish. This only adds to the replay value of the entire game, besides the fact that playing the main game over and over again is incredibly fun. The rewards and unlockables in RE5 are as great, if not, better than those from RE4.

IGN gave Resident Evil 4 a deserving score of 9.8/10. For some strange reason, they scored Halo 3 with a 9.5/10 but Resident Evil 5 with a 9.0/10. This is entirely unjust. As Resident Evil 4 fittingly earned a 9.8, then Resident Evil 5 deserves a 9.7/10. As a rating from Amazon, I give it four-and-a-half stars (4.5/5, ****+).

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I've been a fan of the Resident Evil games since the very first one. I even bought a gamecube just to play Resident Evil 4. At any rate, I LOVE Resident Evil 5. It's so much fun and has so many achievements and unlockables that you can play it over and over without getting bored. It's not as creepy as its predecessors, but I love the edition of Sheva and the co-op play! I love playing this game online with my friends. Only downfall is that the versus mode should've come standard with the game. Other than that I highly recommend this game!!

Don't waste your money on the collector's edition, though. I was so excited to see it that I bought it right away. I was a bit disappointed with the "free" collector's stuff. The chris figurine is incredibly small, the messenger bag is rather small, the patch is cool, and the necklace is cool but I've never actually worn it out anywhere. So yeah, just stick with the "plain" version. No need to spend an extra $30 on toy-ish collectibles.

Honest reviews on Resident Evil 5 Collector's Edition -Xbox 360

This game is easily one of the most entertaining games I've played on my xbox. I know many complain that it's not as good as RE4, but even if that's true, this is STILL a fun game. I'll venture to say as it's already compared to, it's better than Gears of War.

Yes it's a different Resident Evil game, but just as many gamers would be complaining if it was an exact clone of a previous RE title. Judge it for what it is, and that would be a genuinely good game. I gave it 5/5 because during my spring break, I couldn't stop playing until I did just about everything you could do on this game. I can't wait for DLC. This game has replay value I've not seen in years, coming from a veteran gamer.

That being said, make sure you have a buddy to play with, because flying solo can be significantly less interesting and enjoyable which I think maybe why there are a few negative reviews. Get a friend and go kill some zombies!

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If you're looking for advice on whether you should purchase the collector's edition or not, my recommendation is no. $90 is very expensive for what you ultimately get. The figurine is maybe 2 inches tall and isn't an action figure, like the Resistance 2 one. The messenger bag is smaller than anticipated. Nifty, I suppose. The patch is, well it's a patch and the pendant is also very small. For $90, I'd recommend a pass. I really like the tin container, but you don't really get your money's worth; buyer's remorse hit me like a chainsaw-wielding majini.

Onto the actual review:

Not every game can be a paradigm-shifting masterpiece. After years of trying to perfect Resident Evil 4 (including at least two completely scrapped attempts), it hit the Gamecube like a storm and completely changed how people viewed the venerable survival horror series. It was as perfect a game as I've seen recently, with amazing pacing, the perfect meaty length, intense action sequences and enough horror to still call it a horror game. In an ironic twist, Gears of War took inspiration from Resident Evil 4 and now Capcom returns the favor by taking some inspiration from Gears of War for Resident Evil 5. Unfortunately, they didn't take it far enough.

If I had to sum up my Resident Evil 5 experience in a few words, I'd say it was frustrating, exciting, annoying, action-packed, thrilling and ultimately a little bit unsatisfying. If RE4 threw out the entire kitchen but kept the sink (the horror), RE5 ditches the sink entirely. And that's where my problems come in.

Before I get too far ahead, the story is probably the weakest part, unfortunately. As convoluted and B-grade as it is, part of my love for the RE series stems from the stories. Here we have Chris Redford and his partner Sheva, members of the BSAA, who are in Africa trying to track down a man named Irving. Of course, the area they go into is swarming with a new form of Plagas-infected townspeople and Chris has ulterior motives in going to Africa that ties into his backstory. The story is kind of a mess and is easily the weakest in the series. The best part comes at the end as it brings closure to some story fragments started way back in 1998.

A lot of people complain about the controls. While the emphasis on action seems counter-balanced by the stiff controls, its the same control scheme used in RE4. And that's fine with me, for the most part. The further reliance on action does tend to add some aggravating moments but I honestly didn't realize there was a control problem through most of the game. The action sequences run from very good to just decent, with a few set pieces that really deserve attention. And of course the boss fights are hugely over-the-top and add some of the best moments of the game in terms of variety.

No, my biggest grief with the game is that it feels like a strange alien copy of a series I've loved for over 10 years. Where's the horror, I kept asking myself. Where are the scares? I would have been satisifed with a cheap window-shattering scare by the time the game was over. Everything just felt so...run of the mill. Most of the great parts of Resident Evil 4 were recycled. The beginning sequence where you're chased around for a time, moving quietly to avoid detection, QTEs, fights against giant rejects from Lord of the Rings...it all felt so familiar. And it doesn't do much much to push the genre forward.

If anything, it takes a few steps back. I love co-op as much as the next gamer, but horror is based about feelings of isolation and it's hard to have that feeling when not only is there another person with you, but it seems as if at any time, the cavalry can arrive to shoot missiles and provide backup. Playing through the game with a real person is a fine and fun experience, but a lot of people will be forced to play with the sometimes good A.I. partner and that's a shame.

Sheva, as controlled by the computer, does an adequate job most of the time. She's a rapid healer and isn't selfish with ammo. But she also is guided by AI principles and does some absolutely stupid things at the worst possible time. Like jumping off a cliff and running back, through the final boss who insta-kills her (and ends your game). Try having that happen to you three or four times. I have never been so frustrated at a game, but when death is sometimes predetermined based on the whims of your partner and not actual skill, my frustration meter goes through the roof.

Overall, I enjoyed my ten (definitely not the 17 of RE4) hours spent in Resident Evil 5's twisted world. It provided enough variety and fun to warrant a couple play throughs, especially with a human partner. However, I never got the giddy feeling I felt playing Resident Evil, RE2 or RE4. I'd definitely recommend giving it a go because it does offer some great moments toward the end of the story and surprised me with how it ended, but don't go in with the same expectations of RE4. Here's hoping that Resident Evil 6, with its proposed "complete reboot," puts the kitchen sink back in.

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Sunday, October 26, 2014

Discount Shadowrun - Xbox 360

Shadowrun - Xbox 360
Customer Ratings: 3.5 stars
List Price: $14.99
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The regular game has no overarching storyline and quickly becomes boring however, it is a lot of fun on xbox live. Great graphics and fun weapons & spells make this a good first person shooter alternative to Halo3.

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Most of what folks are posting here is true... There is not single player mode (other than playing "Solo" matches against bots and the training "missions"). There are 9 maps and 3 game types.

I don't quite understand the frustration people are having over getting the game home to realize there is not single player mode, though. It has been widely reported for months (since the game was announced) that this would be a multiplayer only game. You should always research a game prior to purchasing it.

I find the game quite fun, and entertaining. I am a huge fan of the original pen and paper version of Shadowrun, and while this game does not stick terribly close to some of the "rules" of that version, it does an admirable job of presenting what I think of as a small slice of the Shadowrun world and mythos.

I am a FPS junkie, and this game does a lot to keep me interested. I really like the options I have on how to equip my character with the different spells, tech, and weapons. It is amazingly cool to be able to glide into the air teleport through a wall, take perch on top of a statue, and snipe the opposing team. Then I glide off my perch, back through the wall, and escape before they can retaliate. Or, even better, when under fire summon a minion to attack my foe as a distraction while I teleport in behind them to take them out from behind.

I like the ability to purchase new items between rounds. To me this seems fresh and new, but apparently that is because I did not play Counterstrike. Also, this serves to heighten the intensity from round to round, since each character is buying and employing new/stronger abilities each round.

Because the game is round and objective based it does require teamwork. The teamwork isn't as essential as it is in a game like Gears Of War, but it does help to work together. This is not a Halo clone, where you just run, shoot, die, respawn, repeat. Shadowrun requires much more strategy and teamwork. I feel as though this (along with games like Gears Of War) is one of the early steps we are seeing to the next evolution of FPS gaming. The Halo-type game is fun, but to me feels dated with its lack of innovation, and same-old-same-old feel. I prefer Shadowrun over the Halo 3 beta hands down.

However, this is not a perfect game by any means. FASA is having a very hard time getting their servers to cooperate. Many people, myself included, are having a hard time getting into matches. Most of the time a match is found within a couple of minutes, but there have been times when I have waited 5-10 minutes without a match being found before I turn it off and go to play Gears Of War. I have seen online that there have been some people that haven't been able to get into public matches since the game was released 5 days ago. FASA has stated they are working on the problem.

I do wish there were more gametypes, but what is there will be enough until an update comes out in a few months. The matches are all varied, since there is such a large variety of buildouts for characters, etc. I have had no 2 games that played the same.

My biggest complaint about this game is the inability to insure that your party stays together when you go into a match. I can have myself and 7 of my buddies together in a party and when we go to join a public match we will be split up in order to "balance" the teams. You don't even have the option to switch up who is playing on what team. The computer decides for you. This is frustrating and should be addressed.

In short, if you are an FPS fan and would be interested in something new that requires a little more thought than a straight forward run and gun I recommend picking this up. You may want to rent first to make sure this is for you, but I enjoy it very much.

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Shadowrun for the 360 DOES NOT FOLLOW the snes pen and paper RPG format. It is an innovative FPS, that takes magic spells, tech upgrades, and races that force you to work as a team in a collective effort to take down the opposing team.

If you are a fan of a good FPS, this is a must have for your collection. All tech, and all magic have a counter the other team can use against you. Most games lack good balance, everyone will rush to get the weapon they want, and once you get these weapons, you are unstoppable. With shadowrun, prior to each round, you BUY your tech, magic, and weapons. You earn money based on damage done, teamwork, and capture. The better you do, the more you can buy.

Anytime I get myself into a new FPS, once i get bored with it, I end back playing shadowrun again. I bought this game at release, so I spend $60.00 on it and it was worth every penny. Now with the prices so low, it is definitely a game that any person into a good competitive FPS should own.

All the negative reviews talk about the lack of a single player campaign, but in reality MOST people put way more hours into the multiplayer than the single player.

Also, the negative reviews are incomplete. They bash the game because "you only have three slots, but 20 tech and magic." These statements are all false, within the game there is an option called "quick cast" which allows you to use some tech and most of your magic without assigning them to the slots. The three slots are for FREQUENTLY used items such as teleport (allows you to teleport through any wall in the direction you are heading), glider (allows you to fly short distances), wired reflexes (makes you faster, speed boost), smoke (makes you invincible to gunfire and damange), gust (pushes enemies away -kills person in smoke) etc.

most of the reviews you read, are gonna be from ill-informed noobs who played the game for only a couple hours, got pissed of, cuz they weren't any good at it. When you aren't good at something you tend to not like it. This is the kind of game where it takes time to learn all the skills, and the community are generally friendly and passionate about the game. These are the kind of people who will help you learn how to play the game, and give you the tips and tricks to be successful.

Give the game a chance, put some time into it, and you won't be able to put it down.

Honest reviews on Shadowrun - Xbox 360

OK Alot of people say this game sucks because of the multiplayer...Well you should research something before you buy it! Online play is so addictive I cant wait to go home and turn it on! Its the most balanced shooter I ve ever seen! And playing as a team brings a tear to my eye! LOL

Especially when I can resurrect someone, I love the commradary this game evokes! And did I metion its VERY ADDICTIVE and a hell of alot of fun! Love the magic bits too! And how you can choose what type of character you can play online. Well worth the 30 bucks I spent on it! Rent it and you will see how addictive this game is! So TREE UP people!

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This is not a game to play by yourself. Online with up to 16 people it is awesome. Many who buy it and play it for a few days become addicted to it and drop all games. You can customize your guy through every match to find the combos that work for you and allow you to adapt to the other teams tactics.

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Tuesday, September 30, 2014

Cheap Crysis 2 - Maximum Edition

Crysis 2 - Maximum Edition
Customer Ratings: 4 stars
List Price: $29.99
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I don't know about you, but I'm not up for paying $20 for another few maps and a new weapon! Amazon sent me a coupon for $20 off, because I purchased Crysis 2 from them. Still, it's a ridiculously overpriced product.

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I downloaded the game twice through Amazon, and couldn't get it to install. First time the download was corrupted, and apparently the folks who wrote the Amazon download manager didn't think to break large downloads into smaller pieces if a piece get's corrupted.

The second time I downloaded it, the game installed but wouldn't accept my authorization code without downloading Origin, EA's Downloadable Rights Management program which has a handful of other "features". I didn't want to download Origin, I've heard many bad things about it, so I tried to use the activation code on Steam. The code wouldn't work, even though Steam now sells this exact version of Crysis 2. Figures.

Once I installed Origin (and I had a few problems there, too) I entered the product code from Amazon, and guess what? I had to download the game AGAIN, this time through Origin.

At this point, I've spent ~20 hours downloading and re-downloading the game three times. Origin installs the game (not where I want it installed, of course) and I can finally play the game. But not without an internet connection. The game requires me to run and log into Origin and also log into the in-game thing, even if all I want to do is play the (offline) singleplayer.

I should have spent the $5 extra and bought the game on Steam.

Amazon, please rewrite your download manager so it can re-download and replace corrupted segments of game data. EA... get rid of Origin. You aren't stopping folks who pirate your games, and you're making things a hassle for your paying, PAYING, customers. I hope developers stop making contracts with EA.

Oh, and the game itself? Exactly what I expected because I've played the game before. Fun, but it doesn't really belong in the Crysis franchise. What you can't do is a disappointment compared to the prior games, and what you can do isn't really good enough. Ultimately Crysis 2 is yet another forgettable CoD-ish first person shooter. Singleplayer and multiplayer is unlikely to entertain for long. I mostly bought the game for the various mods that are starting to come from the community.

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this is one of the best games i ever played .you fight against people and aliens .the storyline is done very well .looking

forward to crysis 3. out of five stars i give it 10 stars

Honest reviews on Crysis 2 - Maximum Edition

Nice graphics. That's about it. Story is uninteresting, aliens are different from Crysis 1 with no explaination in the game except from the developer saying they evolved to be more humanlike, total BS. AI sucks, all they do is hide behind walls and pop up and shoot. Even the aliens do that. Well, it is "artificial" intelligence after all. There are only about 5 different types of enemies. No variety, repetitive, run duck shoot run duck shoot

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After installing the game it then required me to install Origin (a software by EA) just to open the game up. According to EA Origin is so you can play your games "anywhere and anytime." Seems like the same bs creason they give you to make you accept SECUROM. Their only reason to FORCE you to download additional software AFTER you've legally purchased it from them isn't for piracy, since if that's what you wanted you wouldn't buy it legally to begin with...right? It's so they can collect data on your gaming behavior. Who knows they may collect information on your online behavior too.

The only way to get rid of these software completely is only by wiping your hard drive clean and installing a fresh OS unless you wana continue to give data to EA about everything you do. I paid 8 bucks so I'm not losing much but the last EA game I'll ever purchase. I saw the same thing on Command and Conquer Red Alert 2 or Tiberium War games. They're deciding to screw customers who legally purchase the software by invading their privacy.

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Monday, August 11, 2014

Cheap Godzilla: Destroy All Monsters Melee

Godzilla: Destroy All Monsters Melee
Customer Ratings: 4.5 stars
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Finally, a game that does the king of the monsters justice! Godzilla Destroy All Monsters Melee is a blast to play, pun intended.

I was impressed with the 20 arena locations available to fight in...all of which have a DAY or NIGHT option. Slightly less impressive is the number of monsters to choose from; eleven. That's acceptable, but I would have preferred more. Not all of Godzilla's movie adversaries are in the game...only the best ones.

A larger problem is the story. The adventure mode is the only source of a plot to this game, and it is lacking. There's just not enough of it in Godzilla to make the story anywhere close to compelling. A deeper plot would have put some well-deserved meat on the bones of the game.

But gamers aren't going to buy this game for it's plot. They're going to buy it for it's fantastic-looking action. Have I mentioned the visuals yet? They are SWEET. Destroying cities has never looked so convincing. The animation is topnotch and the graphics are realistic. I'd say these monsters look even better in the game than they did in the movies!

And the sound...! That's where the Godzilla authenticity really shines through. Every noise the monsters make has been faithfully reproduced from the original Godzilla movies. It's not just perfect, it's nostalgic. I particularly like the sound of the beasts' feet as they walk. The use of brief but heavy bass is a great touch.

You know what? Playing Godzilla DAMM makes me want to watch the original films, as dated as they are. A game that can do that has something going for it.

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This is the best Gamecube game ever. But it is much more than that. It is quite possibly the GREATEST SINGLE GAME EVER CREATED IN THE HISTORY OF MANKIND.

I do not exagerrate. This game alone is worth the cost of a Nintendo Gamecube, or Xbox or whatever. The sheer amount of raw, unadulterated FUN that this game packs is unprecedented.

The game can be played in several modes:

ADVENTURE (1-Player)

SURVIVAL (1-Player)

VERSUS (1-2 Players)

MELEE (2-4 Players)

DESTRUCTION (2-4 Players)

TEAM BATTLE (2-4 Players)

The game is plenty fun on its own, but really shines in multiplayer. There's nothing quite like getting a handful of friends together to totally trash a city and each other. This game is basically a wrestling game using giant monsters. There's nothing quite as satisfying as picking up a building, hurling it through the air, having it whack your opponent in the head like a sack of bricks, and sending him to the ground.

Adventure Mode (the single-player mode) is very fun. It is hard at first, but gets better and better. Every time you beat it, you unlock a monster. When you beat it with the new monster, you unlock another monster, and so on and so forth.

The graphics in the game are fantastic. The small details of cars and trucks exploding at the monsters' feet are wonderful. The game also features a lot of nice touches, such as planes and helicopters shooting missles at the monsters, tanks shooting freeze weapons, and UFO's flying through the air. The humans usually aim for whichever monster is doing the most city destruction.

Each monster in the game has its own strenths, weaknesses, and quirks. And I've been playing this game for over a year and still haven't found all the quirks.

1. GODZILLA 90's One of the best monsters overall. Average speed, good strength, good range, and the longest-range breath weapon.

2. GODZILLA 2000 Not a lot of difference over the other Godzilla, if you ask me. Looks a little cooler.

3. ANGUIRUS Cool little spiky guy who runs on all fours and can roll around. Very fast, good brawler. Can dodge breath weapons well, but has poor range for his own breath weapon.

4. MEGALON Has a few cool tricks up his sleeve. A very good fighter. Not the best ranged weapons, but can dig which more than makes up for it.

5. GIGAN Is fast and agile. Can teleport. Also has very long range eye-beam weapon. Not the greatest brawler, but not bad either.

6. RODAN Rodan is my personal favorite. Can fly, swooping back and forth all over the flippin' map. Can do some great air attacks. Is very fast and regenerates energy quickly.

7. DESTROYAH Extremely good brawler. Very strong. (You'd best get away :) His breath weapon has poor range.

8. KING GHIDORAH Can fly a bit. Has good range for his weapon. Is a good brawler, but is a bit slow.

9. MECHA-KING GHIDORAH Same as King Ghidorah, but also features stun missles. Don't forget to use 'em!

10. MECHA-GODZILLA Awesome monster. Can fly. Has powerful ranged attacks and is a very powerful brawler. Only has 2 slight weaknesses. One is that his fighting range is not always the greatest (Godzilla's tail is longer, for instance.) Another is that he is very reliant on energy. It regenerates quickly, but if you are ever totally out, in a pinch you may find yourself sunk.

11. ??? (Mystery Monster)

The game also features:

Mothra: The "Mothra Airstrike!" Powerup is quite cool. Mothra comes in and starts zapping you or your opponent. Some reviewers have complained that you can't play as Mothra. I think this complaint is unjustified. This is a wrestling melee game. Mothra doesn't even have any arms and legs, for crying out loud! Any attempt to make her a playable character sounds pretty ill-advised to me. Sorry, but I just can't see her laying the smack down and doing The People's Eyebrow.

Hedorah The Smog Monster: This guy does make an appearance. He floats through the air at random occasionally and, for lack of a better word, passes gas above the heads of the monsters. If a monster touches the gas, his energy regeneration is worsened.

Besides the monsters, the game has other unlockables such as arenas featuring Monster Island and the Alien Mothership, as well as a huge artwork image Gallery. (Sorry folks, but in spite of what some have said there is no "Godzilla 80's" to unlock. I've read every FAQ on the net, and there is no "Godzilla 80's" cheat.)

There are some special moves that you should know about, as well as a few tips:

1. Megalon's digging. This is a very powerful trick. The goal of this is to use the digging to tunnel right under an opponent, then hit A+B to pick him up and throw him. To dig, hit A+Y. That will send you underground.

2. Gigan's teleporting. To teleport behind your opponent, hit L+R together. Alternatively, you can hit A+Y.

3. Rodan's air swoop. There is a nice aerial attack that Rodan can do. Fly over an opponent, and then hit X while you are still in the air. You will do a flip and slam him.

4. Grabbing tanks and trains. Don't forget to pick them up and throw them.

5. Leg Whack. If you've been knocked down, don't forget to hit X to slam into your opponent as you get up. You will be surprised at how often your friends will fall for this dirty little trick.

6. Survival Mode. The best arena for survival mode is London. The reason is because it has so much stuff to throw, and you will need it all to survive if the arena is not set to regenerate. You can throw Big Ben at your opponent, and that side has lots of walls to throw. On the other side, there is a train station with lots of train cars to throw.

I only have 3 complaints about this game:

1. Jet Jaguar is not in it. (He is in Godzilla vs. Megalon the best Godzilla movie ever).

2. Ebirah is not in it. (The giant lobster from Godzilla vs. The Sea Monster).

3. There is no AI available to fight alongside you in Team Battles. There are codes for this on the Xbox version, but not on the Gamecube. It would have been really nice to have an AI partner, since my so-called "friends" tend to all gang up on me every time we play this game :)

----------------

Now to vent a little:

Some reviewer, "Paul Thiem", called this game "flawed" and gave it 1 Star. 1 Freakin' Star! Give me a break.

He complained about the camera angle, which is pretty trite. I'm getting sick of people complaining about camera angles in every other review they give. It doesn't matter how good the game is, SOMEBODY has to complain about the camera angle. Well let me just say that the camera angle in this game is WORKS GREAT and you've got NOTHING TO COMPLAIN ABOUT. Get a life, people.

He also complains about transparent buildings. But if the buildings weren't transparent when you were right up beside them, you wouldn't be able to see your monster. Don't you know he would be complaining if that were the case? For sure. You can't have it both ways, pal.

Then he complains about Adventure mode sometimes not always putting you in the most advantageous of starting positions. This just sounds like plain old whining to me.

Then he whines that Godzilla is a "Priveleged Monster" who won't let you pick him up. Well, give me a break! So the computer AI is pretty darn smart. Well isn't that we all WANT in a game?

He complains that the Gallery doesn't do anything and you can't view any of the pictures. That's because you haven't unlocked them yet!!! You are not yet worthy of viewing them. And yes, this IS mentioned in the instruction manual where it says to be sure to collect the Atari icons hidden in the game to unlock special features. I've unlocked about half of the Gallery items myself. It requires patience and persistence, but not even that much. It's called "Replay Value."

He complains that you can't save in the middle of adventure mode. Huh? A good player can beat Adventure Mode in less than half an hour. Why would somebody ever need to save in the middle? Unless they are just lousy at the game, don't want to learn it, and need a save crutch to get by.

He then complains that you can't see the high scores menu. Just go to "Options" and select the high scores menu. Was that really so difficult? I can't believe that because this guy can't figure out how to get to the high scores menu, he wants to give this game 1 star.

Apparently it is true that you can't please everybody. Godzilla: Destroy All Monsters Melee is one of the best games, if not the best game ever. At least I know that 99% of the other reviewers here appreciate how truly great this game is! This game is LOTS of fun and has a VERY HIGH replay value, especially in multiplayer games. Highly Recommended.

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Although I am a long time Godzilla fan, his past videogames have left much to be desired. However, I was pleasantly surprised when I first played this game at a friend's house. It actually made me run out and buy a Game Cube! Smashing, destroying, punching, kicking, spitting fire and shooting lasers out of your face....this is what Godzilla is all about, my friends! And this is what Godzilla: Destroy All Monsters Melee delivers. It's sort of like violent breakdancing... a symphony of destruction where you are the conductor and other monsters are your percussive instruments.

I happen to like this game for certain qualities that you may or may not enjoy. It is similar to Smash Brothers, which is another game I like. However, the melee mode action in Smash Bros is usually a little too fast for me to follow... so when I play it with friends I usually get...kicked, which looses its charm after about a thousand times. But the action in Godzilla: Destroy All Monsters is a little slower. Although it may be a drawback in the opinion of some fighting game gurus, the slower action forces players to rely more on strategy and actually gives me the chance to be on par with my friends in melee mode. It's the perfect fighting game to play with your friends if you are not already a fighting game expert or if you're just an old timer like me. At any rate, it really is more appropriate that these classic giant monsters are more lumbering than the Smash Bros characters.

The animation is great, the models look good and the sound is awesome. The camera movement manages to be exciting without making me feel like I am going to puke. Some of the simulations (like the smoke) and visuals are little cheesy and the plot is appropriately ridiculous, but overall it is technically satisfactory. There are several exciting play details added, like the Army trying to shoot you and your monster friends with freeze ray cannons and Mothra making a cameo as the fickle finger of fate. The monsters have unique and interesting moves... and there is just something about dropkicking Megalon through the highrise district that satisfies the soul. I am only sorry that Jet Jaguar was not included so I could shove an oil tanker into his face.

Honest reviews on Godzilla: Destroy All Monsters Melee

Oops. Wrong franchise. No matter. There is a certain guilty pleasure associated with the horribly wonderful Godzilla movies. It's those utterly unbelievable, but truly cool monsters--whipping tails, atomic bad breath, electric radiation beams, and all. This game captures that spirit in a highly realistic, totally engaging atmosphere. These monsters--and there are many to play--can pick up buildings, trains, and trucks to throw at each other, engage in aerial spin manuevers, go beserk, and essentially recreate the powers they possess in the movies and more. Sure, the fighting action is relatively simple to master, with no fancy finishing moves or unintelligibly difficult button and trigger combinations that give other fighting games unplumbed depth. But that's not what this game is all about. You learn the moves quickly, with a few great tricks that are moderately difficult, but ultimately manageable. The simply controls enhance the combat between the giants. This is as good a video game as I've played in years, and I highly recommend it.

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Excellent game. Superb graphics! Finally an AI that you can grapple with (sometimes you will win and sometimes you won't)! The monsters are extremely well detailed and all contain their trademark attacks. Even though this game was made in America, the programmers studied the movies real well.

There are eleven monsters in all and 2 are modifications of a previous two (For example, MechaGhidora is simply an upgrade of King Ghidora). However, there are so many stages to fight in, and the game is so darn fun that the number of monsters you can select really doesn't ruin this game.

There aren't many flaws to this game, however the few that exist revolve around the city gameplay. Such as the fact that the buildings in the game are too damn hard to destroy. I smacked a small building with 4 fierce attacks before it finally went down. Your projectile attacks don't help much either; even a fully charged blast at one building will only make it shake. I really wished that your projectiles would blow apart those buildings like they did in the movies! There should be huge rising pillars of smoke and chunks of rubble coming out from under King Ghidora's gravity beams and Gojira's orange flame. All these flaws kind of make Destruction Mode less fun. The speed of the game is not really a problem (I personally thought the game was too fast for giant monsters). If only these few flaws were fixed, this game would be PERFECT!

A note on the storylne of this game. Some people have stated that the storyline is unoriginal. It's SUPPOSED TO BE UNORIGINAL! Hasn't anybody seen the beginning cutscene of Adventure mode? It's comedic! The aliens from the story are really just combinations of various aliens from previous Godzilla films. Listen to the way they talk! It's like you're fighting the X-ians from "Godzilla vs. The Astro Monster" except you don't have Glenn and Fuji to help you. The initial story about the aliens controlling monsters is really the storyline of the original "Destroy All Monsters" movie. The plot about Mechagodzilla being the "ultimate weapon" is obviously from the original "Godzilla vs. Mechagodzilla". So people have no reason to insult the story, because it was written for Godzilla fans, and it's just a parody, nothing more. If you're a person who really loves a good plot, then this game is not for you.

Overall, this game is a Godzilla fan's dream come true. Highly recommended for those who love 3D fighting/wrestling, like impressive creature designs, and of course love Godzilla.

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Tuesday, August 5, 2014

Buy Grand Theft Auto: Chinatown Wars - Sony PSP

Grand Theft Auto: Chinatown Wars - Sony PSP
Customer Ratings: 4.5 stars
List Price: $16.00
Sale Price: $13.60
Today's Bonus: 15% Off
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I just started playing this game yesterday, and as of now my mission status says that I'm 11% finished. So far this game has done everything to amaze me. First of all the city is ENORMOUS! I cant believe that Rockstar was able to squeeze this much information and detail into a tiny DS cartridge. Not only is it large, but it is also incredibly detailed. You wont see any "Flintstones" type backgrounds where the same buildings repeat several times, or you keep seeing the same park every few miles. Anyhow, onto a few points I've noticed about this game.

First of all, this game is DEFINITELY for adults only. Parents, DO NOT get this game for your 10 year olds birthday. There is (so far) sexual innuendo, graphic violence, and liberal use of the F word.

Second I hadn't read any press about this game prior to playing it, but I was hoping for some licensed songs to make it to the soundtrack. The music, while good, is nothing recognizable and serves as little more than background. Honestly I cant fault the developers as this game is already full of other features. Also, there is little to no voice acting again, what can you honestly expect in a game this size (might I add the largest DS game made to date).

Third Most everything about this game has been executed flawlessly. The cutscenes, the aiming mechanism, the driving physics, the "mini" tasks that you must do such as hot wiring a car, disarming a bomb, or hacking a security system Everything is perfect. Honestly, in my day of playing this game I have yet to find anything which I can fault. It really is that good.

I predict that this will become the #1 Nintendo DS game very soon, unseating Mario Kart, which has been #1 for quite a while now here at Amazon. This game is nothing less than a masterpiece and is reason in itself to pick up a DS if you don't already own one.

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Chinatown Wars somehow manages to push the technology in the DS more than anything I've seen. On top of that, the developer has managed to make one of the largest and most in depth games on the system as well. I won't go so far as to say this is the best game on the DS, but I am nothing short of impressed. This game isn't some attempt to make a quick buck... the developers went out of their way to do a great job.

GRAPHICS: Fully 3-d environment with an amazing amount of detail all presented in cell shaded style. You can even read many of the billboards and signs on the buildings even though the game is presented in a top-down perspective. There is so much detail in the graphics I am constantly discovering new things every time I boot the game up. My only major complaint about the graphics is that I think story-board presentation is flat, lifeless, and kind of ugly.

SOUND: Sadly this game doesn't have the quality of sound that the big console versions have. The funny, wacky radio stations with hours of dialogue are gone, but that isn't surprising since this is a DS game. The sound that the game gives us is still pretty good though and above average for most DS games.

CONTROLS: Probably the weakest part of this game, the controls are still very solid. Driving a vehicle with the d-pad on the DS can cause a lot of fatigue, but that's more a problem with the DS than the controls themselves. While running around on foot the camera sometimes gets positioned at a bad angle and requires re-centering constantly. A moderate annoyance, honestly. More annoying is the fact that I have trouble finding the "sweet spot" where you can hijack a vehicle, which sometimes results in me slowly walking around the vehicle pressing the button until my character climbs in. Combat controls are pretty solid and the lock-on feature works very nicely. In fact, the lock-on is almost a little to easy to use. Selecting weapons and throwing weapons is kind of clunky and requires use of the stylus, but it still works.

STORY: This is a standard Grand Theft Auto crime story with a lot of contrived elements. You are a member of the Triad aspiring to avenge your father's death and uphold the family honor. Entertaining and often humorous at times, but nothing amazing.

GAMEPLAY: Lots of stuff to do in a huge city with three major islands. The DS game has almost the level of depth of the preceding console versions.

>> In addition to standard GTA style missions (travel here, do something, come back to hideout), the game offers many other distractions: scratch lotto cards, drug dealing, ambulance rescue, security camera destruction, insane jumps, buying property, and so on and so on. The amount of stuff to do is almost overwhelming if you are a completionist.

>> The game has a very enjoyable and solid driving and physics engine which emphasizes wild arcade driving action.

>> Taxi system for those times when you don't want to actually take the time to drive to a location. Helps eliminate some of the repetition you would otherwise experience in the game.

>> Clever and intelligent use of the stylus for hot wiring cars, making Molotov cocktails, etc.

>> Police chases are really fun and focus less on escape and instead emphasize disabling the police cruisers, a welcome change in the GTA formula. Very fun.

>> A mission replay feature is available in Chinatown wars. I love this because in previous GTA games it wasn't possible to replay my favorite missions over after completing them. It is a great feature that should have been in the previous games from day one.

REPLAY VALUE: Game length is pretty hefty for a DS title. Based on my current percentage of completion I expect about 12 to 16 hours of gameplay, but that is only if I were to plow straight through the missions and ignore all of the interesting stuff to do off the beaten path. To get 100% completion I expect at I'll have to pour in at least 25 hours of gameplay, possibly much more... I can't really tell. Multiplayer is present in this game with couple of modes, but I haven't tried any of them out yet.

All in all, GTA: Chinatown Wars is one of the most full-featured games to be released on the DS. I'd prefer to give the game only 4.5 stars, but since Amazon doesn't allow half-stars I'll give it the benefit of the doubt and round up to a rare 5-star rating. I highly recommend this mature-themed title to every fan of the GTA series or to anyone looking for a quality crime-themed action title.

[NOTE: Be aware that my first copy of this game was defective, but the retailer was gracious enough to provide a working replacement free of charge and without any hassle. I hope that my original faulty copy was the exception and not the rule.]

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Set in GTA IV's Liberty City, Chinatown Wars goes back to the classic GTA over-top view with a more animated approach and is much more enjoyable to play then Liberty and Vice City stories bar none. The gunplay, driving, side missions have a more arcade feel to it which is what easier to play then the previous PSP GTAs.

The cut scenes are a let down, no talking just reading and loud annoying music playing throughout, I found my self skipping over them there is no menu option to turn off cut scene music.

Because you have the over-top view the gunplay has a easier sense of play to it, you can run and shoot easier switching weapons is brought up by pressing `select' and is easy to maneuver dozens of dumpsters to find extra guns. I just wish they gave you a little more bullets when you find guns because I feel like I run-out even when I try to stock up.

The driving is fun and fairly simple to do, however I felt it was to unforgiving here you got a small screen driving through a big city I can never drive without crashing it seems, you drive under the train tracks or something and they tracks don't dim thy stay solid so you can't see your car when you're driving under it, driving at night the light from the light posts can look like on-coming cars if you're drving fast enough so is sometimes hard to maneuver they should have made the streets just a little bigger, and I would've liked to see motorcycles drive like cars, they're all over the road and very hard control if you wanna drive fast which is what you want to do in a GTA game.

I never knew drug dealing could be so fun and addictive, it's an easy way to get a lot of money, buy cheap and sell high and with drug dealers `tip-offs' you can find good deals. I got so addicted I started playing those side missions more then the story missions.

Evading cops has never been beter, if you're driving away from the cops and you make the squad car crash the normally bold yellow star will fade and if you behave it will go away, the higher your wanted level the more the cops will try to stop you and more to stop for you.

I like the little thing the game has you do, like stealing a parked car you twist the analog to unscrew bolts to hot wire cars, flip the L and R buttons to dig threw garbage dumpsters or to break the windshield out of your car. These are fun little ways to better engage you in the game, they're easy to do and you never get the sense of frustration.

This is one of PSP's best games to date and a great installment for Grand Theft Auto. If you own a PSP and you should own this game.

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I honestly didn't know just what to expect upon hearing of the looming release of Grand Theft Auto: Chinatown Wars on the DS. I had figured that there would be little to no chance of the game bearing any sort of resemblance to the franchise we all know and love. Well, I was wrong. Grand Theft Auto: Chinatown Wars is a stunning achievement in every sense of the word, as the series' debut on the DS not only manages to retain nearly everything that made the series so great and revolutionary on home consoles, but in some cases even improves on them. Taking place in Liberty City, Chinatown Wars finds you in the shoes of Huang, who is looking to avenge the death of his gangster father. While the game provides a good story and memorable enough characters, Chinatown Wars also features the tried and true classic GTA gameplay, which is a surprise and an achievement in themselves in translating all of these features to the DS. Translating the Liberty City from GTA IV is also brilliantly done, and there are tons of side missions and optional activities, along with two-player multiplayer modes; all of which will keep you busy for quite some time. The game's graphics can appear occasionally grainy in some spots, but for the most part, achieving these kinds of visuals on the DS needs to be seen to be believed. Chinatown Wars also makes great use of the touch screen and stylus features, and does so without over-complicating things as well. All in all, Grand Theft Auto: Chinatown Wars isn't only the best third-party game to hit the DS yet, it is a stunning achievement that needs to be in the hands of every DS owner. Even if you aren't that much of a GTA fan but you own a DS, Chinatown Wars is definitely worth playing at the very least, and stands as one of the best games available for the handheld.

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Finally the ever so popular GTA hits the ever so popular DS! You can tell a whole lot of effort has been put into this game. The graphics look great and it is a BIG DS game. The town is HUGE. Its addictive and it still gives you that GTA feel to it. Its the same sandbox enviroment and you can do missions. The only thing I don't like is the fact that the game is in bird's eye view. Driving can get a little confusing but you'll get used to it. I have a feeling this game would be a best seller.

NOTE: This game is for mature audiences only. If you are willing to buy this for your kid, make sure he/she is mature enough.

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