Showing posts with label xbox 360 wireless network adapter. Show all posts
Showing posts with label xbox 360 wireless network adapter. Show all posts

Saturday, February 14, 2015

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts Review

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 4.5 stars
List Price: $199.99
Sale Price: $109.99
Today's Bonus: 45% Off
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This is a great deal for all these modes/add ons for this price, which is definite plus I've seen these same add ons for well over $250!. Also the design & mod functions were as advertised, professional packaging. I love the fact that my controller is backed by a 1 yr warranty, there are other companies that don't even offer any, so you know you're not getting a piece of trash. Once again my favorite thing about this controller is the design this thing is sick! all i need is a case to put it in lol...take a look at the pics Ive posted, another fav is the drop shot/rapid fire.

I did my research and GENIUSMODS is the way to go.

I highly recommend this product and I will be ordering again!!!

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This controller is like it came from the Xbox factory. Buttons build quality all feel really good. And the design is really nice to. I ended up buying two for the Xbox and one for the PS3. All three controllers are amazing. Thanks Geniusmods I will recommend you guys to all my friends.

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This controller is very solid it feels great. The thumb sticks fell good. The controller is solidly put together. Mods work great. I did at first get the wrong controller which was the ps3 version of the controller but the customer service was great and with a few emails I received the right controller. Also just to let u know if u feel mixed emotions on modded controllers these controllers have a warranty. This company is also well put together because they have their own box the controller comes in and it looks like you bought it out of a store. If i

Honest reviews on Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

ok its is so cool i love my xbox and i do xbox reveiws and i need a good case well all i can say is buy buy buy!!! great my friend loves it to so buy it now

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This controller is for CHEATERS! My friend bought this controller because he was tired of losing in online FPS games. Now, he's sitting in corners and simply holding the trigger, getting kill after kill. This controller proves you have NO SKILL at FPS games! This controller is UNFAIR, and is BANNED in tournaments! It's just as bad as modding the game itself! You're CHEATING if you use this controller!

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Saturday, January 10, 2015

Discount Brink - Playstation 3

Brink - Playstation 3
Customer Ratings: 3.5 stars
List Price: $16.49
Sale Price: $9.03
Today's Bonus: 45% Off
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Like many people, I wanted this game to be like Team Fortress 2 but to the next level. Unfortunately, you cannot have as much fun in Brink like TF2. Obviously the game is new and not as many people own it but there should be more servers with different mods or methods of playing. For example, games like Uncharted 2, Black Ops, Killzone 3, Socom4, and others have many different ways to play. Brink has a number of mission types but it does get repetitive. As far as I know, I have not seen a Team Deathmatch type game even though you are technically in one due to the mission.

PROS

-Very good Graphics

-Cool Customizations

-Maps are large and lots to do

-The movements of the game

CONS

-Not enough weapons

-Some glitches

-Not Enough maps

A DLC will be coming out in early July (was supposed to be June) that will include 2 new maps (only)and some new content. The DLC is free for people the first 2 weeks it (the DLC) becomes available.

This game is not horrible, but it is not great. It was hyped up no doubt and should have way more content. The content in this game is about 10% of what it should be. Solutions

1. Adding at least 5 more maps

2. Adding new weapons somewhat similar to Team Fortress 2 but more modern looking. We all know the huntsman of TF2 for the sniper. Brink should have Crossbows, flamethrowers, harpoon guns, whips, chinese stars,swords, and many other items.

Cannons would be cool instead of the stupid mg nests. This game has a lot of potential but needs a serious upgrade for the weapons. Like many have pointed out the weapons are very similar even with some of the changes you make. The sniper rifles are pretty good but need more additions.

3. Needs more gamers playing on PC and others to create new servers with new mods

Just look at Team Fortress 2. They have new additions every so often with weapons and maps. Yes it has been out for a long time, but Brink runs the risk of not getting more sales and losing current gamers. This new DLC better be very good and they need to have another update about a month or two later because Modern Warfare 3 and Battlefield 3 will surely make Brink forgettable. I know they are not the same style, but people can only play so many games at once.

Team Fortress 2 is favored over Black Ops and many other newer games by many gamers. It does not have the greatest graphics but it makes that up by having a huge amount of maps and upgrades. Brink needs to follow this lead and bring more maps and weapons. Currently there are only 8 maps (2 more with DLC) and weapons are horrible before you customize them.

To people who hate this game, it may be that they really don't like it. I hated this game the first couple days I had it until I learned how to quickly upgrade the weapons. Common sense: You must go to Challenges and complete each one. When you go to the weapons selections it tells you what challenges you must complete to get the weapons. Once I upgraded my weapons I went from a one star rating to a 3 star rating.

Bottom line: This game is not as bad as people say. However there should be more interacting when playing as a team via typing or mic and more mods and other upgrades via Bethesda as I pointed out.

Thankfully I got this game for under $30 and play on PC. As for Xbox360 and PS3 I don't think you would be disappointed spending about $30 on this game. I think the price needs to drop to $30 or less for all platforms not just PC.This game would be excellent for $20 which could happens soon if the DLC is not good. People should rent the game or buy it used if you are unsure. Also keep in mind that the DLC update coming soon will be free for 2 weeks. So you need to get the game sometime during the 2 weeks that the DLC is available.

I went on very long and was a bit repetitive cuz I hope Bethesda improves this game. I also wish more people owned this game and played it like Team Fortress 2.

***** UPDATE***** 8/11/2011

I have been playing the game mainly on PC ( I also own the PS3 version but PC version is far better, especially the graphics) Nevertheless, it is still pretty fun on PS3.

So the DLC has two new maps and a few other items added for the classes. However, Splash(Bethesda) has failed to incorporate different modes in the game such as team deathmatch, capture the flag, or other modes of play. This game will probably be next to free very soon especially since the big hits (B3 and MW3) are coming out pretty soon. Nevertheless, I would still recommend this game for PC due to the better graphics and the long and fun matches between teams on a full server. When the servers are filled with human players (not bots) the game is very fun even on PS3. The matches last a lot longer and you can see what the developers wanted this game to be like. However they failed on a number of things. I will list the following recommendations that can make this game a huge hit like TF2.

1.****************** NEEDS MORE MODES OF PLAY.*******************************

2. Addition of different items every so often such as TF2 that can be purchased and some would be free.

3. Game should be made free or for $10 maximum to attract lots of gamers.

4. More maps and weapons as stated

5 A Reason to play. ( TF2 has people playing since its fun and free. But more importantly, there is something to play for. People have new items being acquired and people can dominate others in the game) Brink needs this type of stuff to make the game REWARDING if you know what I mean.

Like I said, if this is implemented this game will be one of the biggest hits on steam and the company will make lots of money selling items and just giving the game for free and building a very strong and active Brink community.

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I have completed this game now on my main class engineer as well as taking another to 15 as medic, and after figuring out the point distribution I have high hopes for this game once it is online for my platform (ps3).The point system lets you max out only one character class, but does not totally punish you for changing jobs on the fly if needed. Not to reiterate the previous reviews I want to touch on what they did not.

I play Call of duty, Killzone 3 and many FPS since the early 90's. Many of my favorite FPS are what I would refer to as frag tag. Fast kills in an almost arena like atmosphere. This game is not of that model.

This is a splash damage game as they have always produced, taking a Wolfenstien / quake: Enemy territory approach to a comic like post apocalyptic universe.

I have scored it high because what it does it does well. I feel the low reviews are based on expectation. Expectation that does it no justice as it is being compared to games that are FPS but not of the same style.

The choke points that people complain about can be flanked or massed against. They are meant to cause a strategic showdown between two opposing teams and they deliver.

I am not a "fanboy" of this title, but I am a bit disappointed with the low reviews. To me many of them mirror a fictitious popular mechanics article trashing a car because it did not do well when they tried to take it out on the lake. Most of the anger is frag taggers beckoning to know why it took more than 2 shots to drop a foe, frustration due to overcoming a obstacle they expected to glide through. I understand, it's not the fast smash and grab/ Run and gun they are used to. It is like the difference in action RPG, and a Menu based RPG.

Here is the honest ending statement if you like a challenging first person shooter blending a similar play style to Unreal tournament/ Wolfenstein: Enemy Territory.

Then you will enjoy this game. People wanting a bad company 3/ COD 5 should wait for those titles. This is not meant to be offensive to fans of these type games I am as well but hopefully this will make people more aware of what type of title this is. Some people would love a game of this style and have been dissuaded due to "It's not COD!" type reviews. My opinion is thats all the more reason to love it, it adds to my library without adding to an army of clones.

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What do you get when you try to cross MAG or Team Fortress 2 gameplay with the look and feel of Borderlands and a futuristic Mad Max? Bethesda Softworks (Fallout 3, Elder Scrolls IV: Oblivion) and Splash Damage (Enemy Territory: QUAKE Wars) hope its the next big franchise to hit consoles. The impressive art direction in the advertising campaign originally drew me to this game, but does it translate to tengaging gameplay? Now that it has dropped in price almost universally, is it something you should pick up now? Is it even worthy of it's all CAPS moniker?

The premise in BRINK is not anything we really haven't seen before, but it centers around a man-made, eco-friendly, floating city, designated The Ark, that is on the brink (get it) of Civil War. Since the oceans of the world have begun to rise to unsafe levels, The Ark has become a sort of haven for people affiliated with its original inhabitants, as well as other displaced people looking for a better life, who have to live on the outskirts. It's basically a bunch of Haves versus Have Nots. One group wants to break free of the overpopulation and desecrating conditions for the outcasts on The Ark (called The Resistance) and leave the floating city to see what the world is like beyond its walls, while the other group wants to keep the refugees in control and living in continued squalor, while they continue to benefit in The Ark (called The Security).

Upon starting the game, you have to first select and customize a character. While the customization options are ample, they aren't exactly endless. The character design is similar to Gears of War, with overexaggerated features and bulging muscles. There are four different classes of characters: Soldier, Engineer, Medic, and Operative. Obviously each has their own strengths and weaknesses and in this game you will be switching classes a lot during each level or mission, to complete objectives.

To move around, BRINK also uses whats been classified as SMART (Smooth Movement Across Random Terrain). In this, a button can be assigned to to quickly traverse across different environmental obstacles. Think of it as parkour influenced climbing, jumping, and sliding, reminiscent of Mirror's Edge. Unfortunately, much of the time, I kind of forgot about SMART and did the regular old climbing and jumping, except for the occasional slide.

I've spent quite a bit of time with this game, beating both campaigns (a total of 16 missions, but they are long missions, which turns out to be a blessing and a curse), and utilizing both solo play, as well as completing levels online with human counterparts. I get that the online component was designed to be a major selling point for BRINK, but the online community is pretty stagnant at the moment. When starting a level online, I would say that only about 25% of the time did I have another human joining me.

Gameplay

This game is quite frenetic when you first jump in. There is a lot of action going on around you and quite a bit of chatter from your teammates (which I liked initially, but then grew to hate). Initially, only one or two classes will have an objective that are pretty basic (hack this, defend this, escort this person, etc.), but the objectives increase (both primary and secondary), as you progress through the game. Just find a (or take over an opponent controlled one) command post, and you can switch classes. There is an objective wheel that is easily accessed at any time, that highlights the objectives and classes needed, so it's not too confusing. Select an objective and it'll point you in the right direction to complete it.

That's not to say that BRINK isn't fun because at times it really is. Shooting people and is almost always fun... for a while. Having the missions broken up by each side seemed like a really interesting idea, but they basically turn out to be the same levels, but just opposite objectives of each other. If the Resistance was trying to destroy something, when you play the mission as the Security, you're trying to defend the same thing you were previously asked to destroy. This doesn't flesh out the story as much as I would have hoped for, and really didn't make me pick a side I was rooting for, as if they had added totally different levels for each side.

There is a major problem with your teammates AI in the game. They are basically worthless (but every now and then surprise you with a well-placed turret), and you constantly feel like you are the only one that is able to do anything. For instance if you have to repair something and are playing solo, without human teammates, it seems like you are the only one of the class you selected that can get anything done. You have usually around 10 minutes to complete the objective, but it usually takes all 10 minutes because your teammates don't help at all. When they do decide to help, it's like a mad rush in the final minute or two. The opponents know where to congregate to protect what's needed, but it seems as if your team gets bored rather easily and leaves their mark.

Which leads me to my next problem with the game. If you die, or I should say when you die, because your opponent's ammo tends to be much more powerful than your own, you have to respawn

There are a few "what if" missions tacked on at the end, but they seem as more of an afterthought, than a critical part of the story, and are some of the shorter missions of the whole game. I recommend playing through some of the Challenge levels early on, as by completing them, you earn some upgrades for your weapons. There are 3 different types of challenges: fulfilling objectives, moving around with SMART to certain areas in a time limit, and defending, each with three levels of progressively harder levels.

Graphics

There are two distinct setting for the missions in BRINK. One is the futuristic Ark, which kind of reminded me of something out of Mass Effect. Lot's of plexiglass, neon, etc. Once the action moved away from The Ark, to Container City, I became re-interested in the game again. It's a totally different kind of look that really made me push through to finish my first half of the Campaign. There are lots of little crevices and creative shortcuts to find.

I didn't really experience any lag, when playing online, but only really connected with one other person at a time when playing the campaign. The multiplayer was solid and much more fun than playing with bots, but by the time I tried multiplayer, I was kind of burned out by the game. Sometimes when enemies died, parts of their body would be underground, or if they were standing on something and killed, seemed to be floating in mid-air.

Sound

Throughout the game you have a Commander basically talking in your ear the whole time. He gets very frustrated when things aren't going the planned way. Considering that you feel like you are a one man show on many of the levels, it get very annoying quickly.

I did find the chatter between teammates amusing. When you give supplies to another teammate, they always respond with some form of thanks. Additionally, when you have some supplies and they are needed by someone nearby, they will let you know.

Replay Value

There is a planned DLC coming soon (free for the first two weeks), which may increase the number of people playing online. Currently, there are 8 maps available for multiplayer skirmishes. I fear, however, that most players originally interested in the game have either moved on to something else or sold/traded in their copy.

Once the campaigns are completed, there is not much incentive to return to those missions. Especially the ones where your teammates seem clueless. There are some audio logs to collect, which supposedly add more to the story (or unlock a trophy/achievement when all are collected) but I didn't have an interest to find more.

There is a cap at level 20. When I finished both campaigns, I was at level 16, so I played multiplayer and replayed missions to reach the cap. There are bonuses for completing missions online (which I didn't know until about halfway through the game)

Honestly, I really wanted to like BRINK. Blending solo, co-op, and multiplayer into one somewhat seamless experience seemed innovative and intriguing. However, in the end, it wasn't done well enough to grab my interest for extended periods. Each mission is quite long, and if you don't succeed, feels arduous instead of energizing at the challenge, that you have to relive 15-20 minutes all over again.

Rating

6.5

Honest reviews on Brink - Playstation 3

another new IP, another disappointment [read: homefront].

first of all, if you plan on getting this for the single-player campaign, don't. there is no single player campaign.

brink's 'campaign' is simply offline multiplayer with bots [think about Killzone's 'skirmish' mode and you get the idea]. there are eight 'missions' in all and each mission can played from either the resistance or security persepctive.

unfortunately, these missions are convoluted, difficult to navigate, and even more difficut to complete because your wonky AI squad mates are essentially useless. most of the maps contain narrow corridors that result in chokepoints with 16 guys in a fifteen foot radius all doing the hokey pokey or break dancing. i was half expecting pop 'n taco to show up with a broken down cardboard box and do the electric bugaloo. and if you should die, well, you may have to wait as long as twenty seconds to respawn and then spend another 30 seconds running back to the action. in and of itself, it's not a bad thing, but since all the 'campaign' missions are timed, it's problematic.

another big complaint: weapon damage. sure, i can understand wanting to eliminate one-shot kills, but it literally takes an entire magazine to put someone down. so most of the time you're trying to find ammo or hoping one of your squad mates buffs you some. good luck with that.

sure, you have four quadrillion customization options, but if you're playing from a first-person perspective, who even cares? you can't see all your fancy face paint, head gear, and outfits [unless you're in the menus], so why bother?

instead of a great new shooter, you've got a great new $60 digital costume closet. congratulations.

if splash damage had spent as much time with the gameplay as they did with the customizations, they might have had something. unfortunately, as is the case with so many shooters these days, the game ships with skimpy content and we undoubtedly await the first $15 "map pack" in about a week or two.

it's getting downright insulting.

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I avoided Brink at first due to poor reviews, but as the price got a lot cheaper, I decided to give it a try. Since I've only started playing it, and am nowhere near an expert on it I'm just going to comment on what I've experienced with the game. As a first person shooter, I didn't find it very satisfying. First of all, I'm amazed at how difficult it is to actually kill the enemy. Even at point blank range, it takes what seems as too many bullets to take someone down. Then, your downed enemy often isn't dead, but will rise right back up to kill you if you don't go and finish him off. Meanwhile, the action, which is pretty much non-stop, sometimes makes it difficult to even do this. Also, the actual aiming and shooting process just isn't as much fun as many other 1st person shooters that I have played. I want to like this and have played the first few missions on it, but I just can't see myself sticking with it. However, If you like non-stop, fast paced action, it certainly does deliver on that. It's frenetic pace does sometimes lead to confusion as what to do next, or exactly what is going on at the moment. I was hoping for a little more stealth and discovery, rather than the constant run and gun action. I could deal with the run and gun action if the actual shooting was a little more rewarding. I'm just glad I didn't pay $60 for it when it came out.

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Saturday, January 3, 2015

Xbox 360 Official NFL Jacksonville Jaguars Controller Faceplate Review

Xbox 360 Official NFL Jacksonville Jaguars Controller Faceplate
Customer Ratings: 5 stars
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Product is easy to install, and satys secure. Much cheaper option than buying the actual controller. Definitely getting another one!!!

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This is a inexpensive way to "bling" up your controllers. I bought 3 of them and they all fit great. The noly downside is if you use a key pad on your controller it will not fit on with the face plate.

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I'm a Colts fan myself, but I bought this as a gift to a Buccaneers fan of mine who had an Xbox. A cool way to decorate your controller!

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I bought this controller cover for my husband. I was concerned that this 'snap on' cover might inhibit game play, but we were pleased to find that it doesn't. He really enjoys it, representing his team while game playing. The colors were spot on, the team logo very nice. We'd recommend this item to anyone.

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I've seen a few different kinds of faceplates and most are just vinyl or some sticker type covering. This item however is more durable and fits absolutely perfect. You'll have a little different feel in game play to get used to. But once you do, you'll love this item! I have purchased another since my first for a gift for someone and he's even more physical with his controllers than I am. He loves his new faceplate as well!! I wish I could give this even more stars than 5!

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Wednesday, December 24, 2014

Reviews of 3 Month Xbox Music Pass

3 Month Xbox Music Pass
Customer Ratings: 4.5 stars
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Xbox Music Pass is just as good as the Zune Pass. Get on the store, listen to music. Can't get much simpler than that.

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This is probably the best way to listen to music for Microsoft users. As I said, this probably isn't the best option if you don't have a Windows Phone or a Windows 8 PC or tablet. But the people like me that have an Xbox, a Windows Phone, and a Windows 8 PC, this is easily the best way to listen to music because all your music is synced.

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Gives you the code immediately. Genius. Really helpful if your Microsoft account is banned from buying stuff for some unknown reason.

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Really good service if you have a windows phone 8, a windows 8 (tablet) PC and a Xbox 360.

This Xbox Music Pass works also in europe as code.

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In my country it is not possible to buy xbox music pass, so this code solved the problem for me. I have now access to all music on my mobile and windows.

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Monday, December 8, 2014

Cheap AGPtek® 2.4GHz Wireless Replacment Gaming Controller For Xbox 360

AGPtek® 2.4GHz Wireless Replacment Gaming Controller For Xbox 360 , White
Customer Ratings: 3 stars
List Price: $50.99
Sale Price: $29.55
Today's Bonus: 42% Off
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This controller is not an official Microsoft controller. There is actually no brand on the control or the packaging. No serial numbers on control. The range for the wireless is 10 ft. My friend walked in front of the Xbox to change discs and I was on couch 12 ft away and it lost connection to the Xbox. The sensitivity of the joysticks is terrible!! It's all or nothing, there is no fine movements ie: trying to snipe on a fps game, forget it! If you have a game with a rotary layout with the joystick to select an item or move, it doesn't work, it only reads up, down, left, or right, no in between on the joysticks. Overall, only good for a child's game where they don't need sensitivity of the joysticks, or if they don't mind the controll randomly disconnecting or shutting off. Buy a real Microsoft controller and save yourself the headache!!!!!!

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This Controller is fake. It is a fake produce of a xbox 360 controller. I bought this controller a few months ago, but when I first bought it, the left joy stick gave out on me on the 2nd day, it kept moving around on its own, and within a few more days the joy stick of the controller would just keep going right even though i was not touching it. This is a fake controller never buy this, trust me. It is better to get a genuine xbox 360 controller that only cost a few bucks more then this.

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You can seriously feel the lower quality when just handling this controller. The buttons are slightly tougher to press and the analog sticks don't move quite as well as an actual 360 controller. And the clicking noises with each press. Guhhh it's abnoxious! I recommend this controller ONLY if you're short on cash and need a new controller fast like I did. But in the end, i still wasn't too happy.

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Controller was sticky, dirty and some of the buttons don't work properly. The person who sent this said it was barely used, that isnt the case.

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Great item, if you arent afraid of going thru double AA batteries like water then buy this! Other than that great investment

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Sunday, December 7, 2014

Best DISNEY INFINITY Play Set Pack - Lone Ranger Play Set Deals

DISNEY INFINITY Play Set Pack - Lone Ranger Play Set
Customer Ratings: 5 stars
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We got the Infinity system for the WiiU and the kids love it. We got the CARS set, now at a substantial discount, so my boy (4) and girl (7) can play they can play together using the boy/girl CARS combo in the Toybox. This set is a great value for less than $20 (Amazon and Target), since each of the characters is normally 12.99 and Lightning and Holley aren't available any other way.

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If you like Disney infinity, this is a great add on. The cars are fun to race around and side missions are entertaining. It was hard for me to play for more than 2 hours at a time but I like to mix up the playsets so nothing gets boring or old.

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SHORT ANSWER: This is an add-on world playset for the Disney Infinity game. You still need the base portal that comes in the base set, and the game CD itself, in order to play with this set. With that said, the Cars playset adds more to the Disney Infinity game than one might originally expect. The Cars world has more appeal to it than just racing, and a lot of the Cars movie "charm" is present in spades. The additional toybox pieces are great for helping build your own race-tracks, as well. This single playset does come with two Cars character figures so is also all you need to play either single player or local multiplayer, making it a great buy for people with multiple kids who all want to play together.

LONG ANSWER: This playset is, of course, for the Disney Infinity game. With it, you can play in the Cars world as well as add Cars-themed pieces to your own toyboxes. Initially, when my 5-year-old daughter stated that she wanted this playset I was a bit skeptical. I was under the impression that all it would offer was some car racing; which is something you can actually do in the base sets already. I was very pleasantly surprised to find this playset actually offers more than just racing.

The Cars world, itself, has a lot more to it than just having the player race constantly. Like pretty much all of the other Infinity game worlds, this one is open-world. This means you are put into the middle of the Cars world, and allowed to roam around freely doing what you want. There are tons of side quests you can accept to do, but you are also free to just ignore them if you choose. Doing certain ones does open up new areas and items to the game, but it is completely possible for someone to just have fun driving around Radiator Springs without ever doing a single quest.

The missions, themselves, have variety. Some of them are definitely more inspired than others, however. There are the pre-requisite fetch quests (made a little more fun by being able to speed wildly to pick up the items), as well as regular racing quests. There are also destruction derby style quests where the object is to destroy as much of the scenery as possible (a lot more fun than one might initially expect), and trick quests where the object is to perform flips, rolls, etc off of ramps. All in all, they are not always the most inspired of quests, but they are usually still fun enough as to not feel like a chore.

Graphics-wise, Radiator Springs looks wonderful. The color palette for this one was nicely chosen, and gives you that mid-western, desert/canyon feel. This makes it all the more enjoyable to drive around in it. Almost all of the characters from the Cars movie are present, and you get a lot of your missions from them. There are even cute little touches in the game world from the movie; like the ability to knock down Luigi's tire tower, etc.

Most of the terrain is also skillfully set up to be a joy to drive through; with plenty of stuff to run into and destroy as well as ample scenery that acts as make-shift ramps and the like. There are plenty of levels to the environment as well, making exploring all the more interesting.

The story-line is not a very strong presence in this game, however. Do not expect any type of over-arching, epic storyline to add color and perspective to your game-play. Most of the quests are one-off tasks that the individual characters have you do; nothing that has any larger meaning for the game world. Considering the Cars gameplay is open-world, this is not too uncommon of that type of gameplay, however.

The actual character figurines and playset piece are of high quality and sturdiness; much like all of the Disney Infinity pieces. There is still the fatal flaw that if you lose that clear playset master piece (in this case, a clear piston cup), then you are no longer able to play in the Cars world unless you buy the complete set again. Disney REALLY needs to offer a way just to buy the playset master piece for people with children prone to misplacing things. This is one of my largest complaints regarding the whole Disney Infinity game; those playset master pieces are just too important (losing them locks you out of that world), and Disney provides no way to replace just them. You either by that whole set a second time, or you go without.

In addition, there is not much reason to buy any additional Car character figures past the two that come with this set. Unlike other worlds like The Incredibles, where each character figure plays somewhat differently in their world than the others of the set with differing powers, all of the Cars play exactly the same as each other. There is no difference between playing as Lightning McQueen from that of playing as Toemater, except how they look in the game. This can be a benefit, though. Once you have this one set, you no longer have any reason to spend any additional money on any of the other Cars pieces.

Overall, this set adds some good variety to the Disney Infinity game. It is a lot more than just racing, like I initially though. I would not bother buying any more Cars figures past the ones that come in this set, however. They provide nothing extra to the experience.

I hope this review helped at least one person decide whether to purchase this set or not.

Honest reviews on DISNEY INFINITY Play Set Pack - Lone Ranger Play Set

This was a birthday gift for my grandson. it did not look like

Much to me.......Boy was I wrong.!!!!!!!!! He loved it. It looks

like a couple of small cars but is so much more. It is an interactive

game and he still hasn't been able to tell me everything it does.

he gets excited every time he talks about it.

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Love being able to play as the iconic characters of cars in their environment, but also being able to use those pieces and characters in Disney Infinity's toybox mode to build my own car tracks.

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Saturday, November 15, 2014

Cheap Muchi Muchi Pork! & Pink Sweets - Region Free

Muchi Muchi Pork! & Pink Sweets - Region Free
Customer Ratings: 4.5 stars
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Yes, this does work on North American Xbox 360.

I'm so glad that Cave decided to re-package and print these, because before this came out, it used to cost $120+ on Amazon / eBay. Now you can get the exact same game, except for slightly crappier box art but hey, you just saved enough money to buy another CAVE shmup.

How good is the game? Well, how did you even get to this product page? You probably know what it is.

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Great games and region free. It takes a bit of setup to get working with vertical monitors, slightly harder than Espgaluda II or Dodonpachi resurrection. Other than that, no complaints.

Friday, November 14, 2014

Reviews of 2 Tier Shelf Audio Dvd Hd Box Led Tv Wall Mount Xbox Ps3 Wii Blu

2 Tier Shelf Audio Dvd Hd Box Led Tv Wall Mount Xbox Ps3 Wii Blu Ray 31lbs/shelf Dwd1426
Customer Ratings: 3 stars
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It took me about 40 minutes to put the shelf up.

All of the parts were included inside the box. (which is a plus)

I wish the back could hold wiring a little better. We had to literally stuff our wires into it.

Plus the shelfs wiggle a little bit.

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Sunday, October 26, 2014

Discount Shadowrun - Xbox 360

Shadowrun - Xbox 360
Customer Ratings: 3.5 stars
List Price: $14.99
Sale Price: $5.99
Today's Bonus: 60% Off
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The regular game has no overarching storyline and quickly becomes boring however, it is a lot of fun on xbox live. Great graphics and fun weapons & spells make this a good first person shooter alternative to Halo3.

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Most of what folks are posting here is true... There is not single player mode (other than playing "Solo" matches against bots and the training "missions"). There are 9 maps and 3 game types.

I don't quite understand the frustration people are having over getting the game home to realize there is not single player mode, though. It has been widely reported for months (since the game was announced) that this would be a multiplayer only game. You should always research a game prior to purchasing it.

I find the game quite fun, and entertaining. I am a huge fan of the original pen and paper version of Shadowrun, and while this game does not stick terribly close to some of the "rules" of that version, it does an admirable job of presenting what I think of as a small slice of the Shadowrun world and mythos.

I am a FPS junkie, and this game does a lot to keep me interested. I really like the options I have on how to equip my character with the different spells, tech, and weapons. It is amazingly cool to be able to glide into the air teleport through a wall, take perch on top of a statue, and snipe the opposing team. Then I glide off my perch, back through the wall, and escape before they can retaliate. Or, even better, when under fire summon a minion to attack my foe as a distraction while I teleport in behind them to take them out from behind.

I like the ability to purchase new items between rounds. To me this seems fresh and new, but apparently that is because I did not play Counterstrike. Also, this serves to heighten the intensity from round to round, since each character is buying and employing new/stronger abilities each round.

Because the game is round and objective based it does require teamwork. The teamwork isn't as essential as it is in a game like Gears Of War, but it does help to work together. This is not a Halo clone, where you just run, shoot, die, respawn, repeat. Shadowrun requires much more strategy and teamwork. I feel as though this (along with games like Gears Of War) is one of the early steps we are seeing to the next evolution of FPS gaming. The Halo-type game is fun, but to me feels dated with its lack of innovation, and same-old-same-old feel. I prefer Shadowrun over the Halo 3 beta hands down.

However, this is not a perfect game by any means. FASA is having a very hard time getting their servers to cooperate. Many people, myself included, are having a hard time getting into matches. Most of the time a match is found within a couple of minutes, but there have been times when I have waited 5-10 minutes without a match being found before I turn it off and go to play Gears Of War. I have seen online that there have been some people that haven't been able to get into public matches since the game was released 5 days ago. FASA has stated they are working on the problem.

I do wish there were more gametypes, but what is there will be enough until an update comes out in a few months. The matches are all varied, since there is such a large variety of buildouts for characters, etc. I have had no 2 games that played the same.

My biggest complaint about this game is the inability to insure that your party stays together when you go into a match. I can have myself and 7 of my buddies together in a party and when we go to join a public match we will be split up in order to "balance" the teams. You don't even have the option to switch up who is playing on what team. The computer decides for you. This is frustrating and should be addressed.

In short, if you are an FPS fan and would be interested in something new that requires a little more thought than a straight forward run and gun I recommend picking this up. You may want to rent first to make sure this is for you, but I enjoy it very much.

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Shadowrun for the 360 DOES NOT FOLLOW the snes pen and paper RPG format. It is an innovative FPS, that takes magic spells, tech upgrades, and races that force you to work as a team in a collective effort to take down the opposing team.

If you are a fan of a good FPS, this is a must have for your collection. All tech, and all magic have a counter the other team can use against you. Most games lack good balance, everyone will rush to get the weapon they want, and once you get these weapons, you are unstoppable. With shadowrun, prior to each round, you BUY your tech, magic, and weapons. You earn money based on damage done, teamwork, and capture. The better you do, the more you can buy.

Anytime I get myself into a new FPS, once i get bored with it, I end back playing shadowrun again. I bought this game at release, so I spend $60.00 on it and it was worth every penny. Now with the prices so low, it is definitely a game that any person into a good competitive FPS should own.

All the negative reviews talk about the lack of a single player campaign, but in reality MOST people put way more hours into the multiplayer than the single player.

Also, the negative reviews are incomplete. They bash the game because "you only have three slots, but 20 tech and magic." These statements are all false, within the game there is an option called "quick cast" which allows you to use some tech and most of your magic without assigning them to the slots. The three slots are for FREQUENTLY used items such as teleport (allows you to teleport through any wall in the direction you are heading), glider (allows you to fly short distances), wired reflexes (makes you faster, speed boost), smoke (makes you invincible to gunfire and damange), gust (pushes enemies away -kills person in smoke) etc.

most of the reviews you read, are gonna be from ill-informed noobs who played the game for only a couple hours, got pissed of, cuz they weren't any good at it. When you aren't good at something you tend to not like it. This is the kind of game where it takes time to learn all the skills, and the community are generally friendly and passionate about the game. These are the kind of people who will help you learn how to play the game, and give you the tips and tricks to be successful.

Give the game a chance, put some time into it, and you won't be able to put it down.

Honest reviews on Shadowrun - Xbox 360

OK Alot of people say this game sucks because of the multiplayer...Well you should research something before you buy it! Online play is so addictive I cant wait to go home and turn it on! Its the most balanced shooter I ve ever seen! And playing as a team brings a tear to my eye! LOL

Especially when I can resurrect someone, I love the commradary this game evokes! And did I metion its VERY ADDICTIVE and a hell of alot of fun! Love the magic bits too! And how you can choose what type of character you can play online. Well worth the 30 bucks I spent on it! Rent it and you will see how addictive this game is! So TREE UP people!

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This is not a game to play by yourself. Online with up to 16 people it is awesome. Many who buy it and play it for a few days become addicted to it and drop all games. You can customize your guy through every match to find the combos that work for you and allow you to adapt to the other teams tactics.

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Thursday, October 2, 2014

Cheap Disney Infinity - Series 2 Power Discs - Complete Set with Album

Disney Infinity - Series 2 Power Discs - Complete Set with Album Case
Customer Ratings: 5 stars
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I called up my local Target and sure enough they had 3 in stock. They also didn't have a clue what I was talking about, but be patient and be persistent. What was weird is we were shopping at that same target the night before and I didn't notice this offer. I think what threw me was that they stacked these on the bottom shelf; I assume because they are large and hard to hang on traditional hooks so that's how I missed it. I think companies that buy out these items at release date just to resell on Amazon.com at double the price are pretty uncool in my book. I completely understand the concept of collector's pricing, but that shouldn't happen till long after the initial stock in stores has been depleted. Maybe that's entrepreneurialism to some people, but I just think it's a evil way to make a buck.

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Got this at Target for $59.99. So the ones you see on here for $100.00, you can get the same thing at Target stores, Last I checked today was unavailable online. Stores should have plenty. I LOVE it! it has ALL 20 discs with the Album, So NO running around to stores trying to find all of them & spending money On mostly doubles. I probably spent $60.00 just on packs. Great Idea they had!

Best Deals for Disney Infinity - Series 2 Power Discs - Complete Set with Album

It's a $60 Target Exclusive. A lot cheaper than buying the blind packaging and hoping to get them all. Of course, if your Target is currently out of stock, there are always people online who are nice enough to buy them in bulk from Target and sell them for double the retail price. Or you could go to the Target website. Your choice.

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Thursday, September 11, 2014

Lowrider Reviews

Lowrider
Customer Ratings: 4.5 stars
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The best part about this game is in fact the cars and what you can do to them. I had the best time pimping up my ride for the contest and that is pretty much as good as it gets. They should hook up with the people who make the Need For Speed Games and then make it really about the cars. Give us some more rims to choose from or something. This game looks and feels like something nintendo put out in the early 90's. Lets up the fun and bring the game into 2004. They should re-design the hole thing and re-release it with a bang! They need to do for Lowriding what Need For Speed Underground is doing with those euro cars!!!!!!

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Great game, limited but fun overall. I whish they came up with an upgraded version that had more options but I guess I guess they decided to leave it at that.

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i like the lowrider game because i like lowrider i like being oraund them i have a lowrider myself so having this game its nice too so thank you amazon

Honest reviews on Lowrider

I love this game. Pimp out your ride and hit the strip. Compete with other cars to earn cash to pimp your ride out some more. The only complaint I have with this game is that it is too short. I think more locations across the usa would have been nice. Being limited to the west coast is a mistake. What about the other states? 4 stars: yes. 5 stars: maybe if it had more locations.

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I didnt know what to expect of this game at first. I am a fan of lowriders in general and I wanted to try a game that was dealing with low cars. and after beating the game I can say that the only bad part about it is the length. there are only 5 cities, and in each of the cities you can fly through the stuff you have to do and usually the same on the main events. Overall this game is fun, its simple, and you dont have to do a whole lot. I would have loved to have more cities to low ride in.

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Monday, September 8, 2014

Record of Agarest War Zero Limited Edition -Xbox 360 Reviews

Record of Agarest War Zero Limited Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $27.95
Today's Bonus: 53% Off
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This game is one of the best strategic RPGs I've ever played. It requires the player to take their time and delicately balance out their characters with upgraded weapons, enhanced skills, and even (or uneven) stats. The plotline is intriguing and the jokes are often hilarious. In many strategic RPGs I find myself level grinding in one exact area for a set period of time before I'm strong enough to move on, slaying the same monster over and over again. This game has an extensive map that grows with the conversations that you have with your party members. The gameplay itself requires logical thinking and strategy (because it IS a strategic RPG, you know.), something that other games lack. As for graphics, this game doesn't push the limit, but the designers clearly know that there are much more important things than being as showy and shallow as games such as Call of Duty, and Halo. It's in standard strategic RPG format, and I love it. Until now, all strategic RPGs were on handhelds, and it got a little tiring.

This is NOT a game that you can blow through in one night. This game DOES require you to actually enjoy the game you're playing instead of just mindlessly killing drones and copies of monstes with terrible AI systems.

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This is quite a fun game. The mechanics may take a little getting used to, but once everything clicks it is an enjoyable ride. The limited edition features are very well done and quite extensive. I recommend this game to those seeking out an enjoyable tactical experience.

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My son was very happy to get this. He was surprised to receive it. He had been looking for this set for some time. Thank you for your quick shipping.

Honest reviews on Record of Agarest War Zero Limited Edition -Xbox 360

This is my 3rd favorite limited set of any games so far. I love the cards that came with it; and also the small guide. The guide helped a lot more then i thought it would. the art book is not bad either.The game reminds me of the old Finalfantasy series.

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just what i wanted it worked as i planed it thx i would perfer this to any one who likes this game

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Friday, August 8, 2014

Buy EA Sports Active NFL Training Camp - Nintendo Wii (Bundle)

EA Sports Active NFL Training Camp - Nintendo Wii
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $19.95
Today's Bonus: 50% Off
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I think the key to losing weight when it relates to exercise is to find something that keeps you interested and coming back for more. This is an answer that is different for everyone. I am not seriously overweight, but I could lose 15-20 lbs (I have been around 206 lbs for the past year+ and should be 185-190 lbs). I am not a couch potato, I just haven't found the right thing to keep me interested long enough to get myself to exercise day in and day out. When I heard about the new game by EA, I was instantly interested, being an NFL fan for nearly 20 years. I thought the idea was fantastic, and was quick to go out and buy NFL Training Camp, even at the $100 price point which is still a head scratcher to me.

Now this review is very very fresh, as I have only had the game for a very short time, and it was only released less than a week ago. However, right off the bat, I can see some of the pros and cons that jump out at me immediately:

PROS

More than anything else, I love the concept. This will garner a lot of interest from males, and while its the same types of exercises found in EA Active, this is tailored to a non-female audience.

There is a wide variety of workouts available, exercises, graphs, stats, etc. This game will keep you interested, as it's not the same old stuff day after day.

The heart monitor is really, really cool. The straps that go around your leg and arm are made well, and comfortable. I was very impressed by the quality of the hardware.

CONS

I was very upset to see that in the very first workout that I did, the triceps exercise didn't work correctly. I did things exactly as the game instructed me to, and it just wouldn't work. I had to cheat and do something else to get past these exercises. I don't know how EA would fix this bug. Can they patch this online? For the price point of this game, there better be bug fixes that can be downloaded and applied or I will NOT be happy.

The package didn't seem to come with instructions on how to tie the resistance band. This isn't a huge matter, but when the game loaded, it should have first instructed me how to correctly tie these. I also feel that the band might break at some point. Probably not, but some more information for the first time user what they can and cannot do with the band should have popped up in a video to start.

All in all, I love the idea, but I am very concerned about future problems I am going to have with the game understanding what exercises I am doing. If EA can provide patches that can be applied online, my review goes up to 5 stars. If they do not, I will be dropping this down to 2-3 stars and contacting EA support. For $100 I expect things to work flawlessly, I don't think that's too much to ask.

Look for this review to be updated in the future, hopefully I can get in the habit of using this nearly every day.

**** RECOMMENDED (but holding out my final opinion until I get a better sense from EA how seriously they will be addressing issues)

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UPDATE 11/26/2010

The initial problem that I was having with the tricep exercises was due to the heart rate monitor being upside down. Shouldn't the strap know if it isn't in the right position?

So that issues is fixed, but today pushups wouldn't register correctly.

However, I am really enjoying the 60 day challenge thus far, it gives a great sweat and is fun :)

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UPDATE 11/29/2010

Still loving this WII 'game' nearly a week later and am up to Workout #3 of the 60 Day Challenge. Already lost a pound but I'll really start believing if my scale gets under 200 lbs. which I haven't seen in years.

I'm bumping this up to ***** and making this a big recommendation. I still think it's a little pricey, but it is what it is.

BTW 1 person suggested ditching the resistance band and just getting 10-15 lb. free weights. I think this is a great idea and don't see any reason why this couldn't be done.

***** HIGHLY RECOMMENDED

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UPDATE 12/07/2010

Still using this 2 weeks later and it's getting harder, even with the 60 day program on "easy". One complaint that I have is that the game doesn't alert you for routines when you need to keep the wiimote in your right hand, so sometimes you are yelling at the tv when something isn't working. The programmers should have been able to note this as well if you didn't have the remote in your hand for the exercises you need to hold it. Also, there are times when you are tired at the end and don't want to have to look at the tv to figure out when to end the stretch hold, and the commentator doesn't tell you to switch sides at the midway point. Somewhat minor issues, but worth noting. These don't change my recommendation on the product though.

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UPDATE 12/20/2010

Almost a month into the 60 day challenge and I think it's the mark of a great routine when you still exercising nearly a month later, the workouts don't feel too long, and you are still going strong. I'm not losing weight yet but I don't know if that's because I really haven't changed my diet or have gained some muscle, but my muscles are sore much of the time, sore in a good way. I have had knee trouble for years and I have to say that with all the squats they have you do (and it's a TON) it can hurt quite a bit, but I don't quit, and am still fired to keep going!! I figure I'll eventually see the pounds start to come off, and if I ever get below 200 lbs (I am only at 203 right now at 6'1" so not very overweight at all) I will probably be a believer for life!

Main main frustration is with the DB squat forward and back routines. These are very difficult to do correctly and I find myself getting very aggravated doing these drills (but I still do them).

The structure of the workouts as a whole is sooo good. Warmups get you lose, cooldowns do what they are supposed to do, some drills hurt like hell, some tire you out a ton (WR sprints come to mind), some are easier, some are just plain fun (QB stuff). All in all, it's a fantastic balance!!

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UPDATE 12/28/2010

Major server issue this weekend with EA. Not only can thousands of people not get online, the data has been corrupted due to a bug with this issue. If this is not corrected very soon, I will be dropping my review 1 or 2 stars. At this price, with a company this big, this is completely unacceptable.

I had problems with the monitors tonight where I needed to change the battery mid-workout and had no idea what was going on. Would be nice if the game could keep track of battery charge as well. Doesn't seem that difficult since the wiimotes are able to do it.

Nearing 40 days of the 60 day challenge. Lots and lots and lots of squats (muy ugg) and I am not losing any weight, but I think the weight is being replaced with muscle instead. Still going strong!!

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UPDATE 01/06/2011

Up to 40+ days of the 60 day challenge and man it's getting harder. One of the workouts I did the previous week was my first 300 calorie day and 45 minutes long. I couldn't imagine doing medium or hard for this and don't plan to when I do my 2nd 60 day challenge starting next month.

Not sure if this is relevant or not, but I am a 3x open heart surgery survivor with an artificial heart valve, so I am a great candidate to show that this is a safe, healthy cardio option for many, many people out there!! I take atenolol for my heart so my heart rate is far less than everyone else in my online group which is kind of funny.

I wish that EA had built in support for dumbbells instead of assuming all users would be using the resistance band as there are workouts when I have to hold the wiimote in my right hand with the dumbbell at the same time. I don't know how they could have gotten around this without a 2nd sensor, but the dumbbell option is the way everyone should go. It's a better workout and more challenging.

Still no weight loss but there is no doubt I am gaining more muscle in my legs and arms. I've been drinking more water but haven't changed my diet much else, so the weight loss might take a little longer until I decide to get more serious about this aspect of my workouts.

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UPDATE 01/11/2011

OK I finally have some real complaints about this application, and having juuust finished my workout (the first of phase 3), I am going to bullet list these issues:

My exercise routine tonight was 24 sets, and of the 24, 8 were warm-up/cool-down. That leaves 16 exercises, 8 of which were jump squats or bag hops, some 2 in a row! This is totally unrealistic. I have the setting on easy for the 60 day challenge, and I am only moderately overweight (204lbs, I should be around 180-185) with knees that give me trouble, 3 open heart surgeries and an artificial heart valve. The problem is that people who are 350 lbs are not going to be able to do jump squats and bag hops over and over and over again. There needs to be some setting to determine what kind of 60 day challenge you want --1 tailored towards DBs which is what it seems like the default is, or 1 for quarterbacks and lineman. I don't mind doing these routines, but when I have to start taking major breaks and having bad form, this defeats the purpose. This isn't medium or hard, it's E-A-S-Y and I find the heavy, heavy, HEAVY quad and squat work to be way overbalanced away from strength and just conditioning. Balance is totally off and it's starting to sour me, which is an unfortunate for a piece of software I think is really good.

There needs to be a setting for what type of coach you want to have barking in your ear. Kind of like a Bill Parcells -> Peter Carroll meter. Sometimes when I am working my tail off and the game is telling me to move it is really not encouraging. I don't mind getting pushed, but the application should be able to tell when you are having trouble and curtail the abuse a bit. Like the last point, this is starting to sour me.

There has to be a clearer explanation of what the software wants you to do with your stances for these sets. Sometimes we are supposed to mirror our virtual workout partner, sometimes we aren't. A more clear cue on the screen needs to remind you what side you should expect to start on.

Relating to that note, I am so sick of not having an option to not hold the remote on some of the sets where I use dumbbells instead. Sometimes the wiimote is barely in my fingers, as I have to clutch the dumbbell first and foremost.

I am starting to get concerned how seriously EA is taking this software. They have already slashed the price in half after I paid $100 for this in November (thanks EA), and are ignoring my forum posts and support emails about the stats corruption issue that occurred December 27-28th. Hopefully this is just growing pains, as I am still motivated to use Training Camp. I have missed 5 days in my routine due to scheduling conflicts, but I plan to really kill it these next couple of days to get back on track.

I'm glad people are enjoying my review and ongoing blog. It seems to be popular, thanks for following my progress.

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UPDATE 01/12/2011

Related to what I was saying yesterday, I am sick and tired of these workouts where they have you do the same thing over and over again in unrealistic amounts relative to the challenge level you have selected. Yesterday it was bag hops and squat jumps, this time it was 3 sets of prone knee drives/mountain climbers, with 45 reps per set. My form was terrible in the 2nd set and by the 3rd I just cancelled the set as I couldn't do it. More QA with balance of the workouts especially at easy needed to be done, as this is completely unrealistic. I ended up doing 91% of the workout but had to cancel out of 2 sets to be able to survive. I also turned off coaching comments completely as I couldn't take being yelled at while I was working my tail off.

Still a few days behind but I was too sore to do a double yesterday. This 60 day challenge might end up being 65 or so by the time I am done, we shall see.

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UPDATE 01/19/2011

I came down with the flu end of last week so I haven't been able to work out in 5-6 days. 60 day challenge is going to be pushed back because of this.

One big negative is that EA Support said there was nothing they could do about the bad data on the servers so that is a huge negative in my eyes. If the #s aren't accurate, why trust them? NOT. GOOD. EA.

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UPDATE 02/16/2011

Flu lasted longer than I thought and I ran into some home repair issues (water damage) with storms up in New England so I haven't touched NFL Training Camp in weeks. I also was upset at how EA support brushed me off and ignored my concerns about bad stats and also how after spending $100 in November they slashed the price in half 2 months later. So, I will be back using the program, but I need some time to recharge and take care of other things right now.

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UPDATE 03/03/2011

Now it's $40?!? I feel robbed EA. I pay $100 end of November, and 3 months later it's at bargain basement prices? Not cool at all, and it's made me incredibly unmotivated to use this, as I feel I have been scammed.

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UPDATE 05/15/2011

Back to NFL Training Camp but trying something different. I am making pre-defined workouts highlighting only the workouts I like. I hope this will keep me coming back for more. I'm still pissed about the price drop but it is what it is. I found the workout getting too difficult and not giving me much flexibility made me not want to play as often. I realize this loses the randomness and targeting areas I might not want to, but the most important thing is for me to be WANTING to do the workouts. We will see how this new plan works out...

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UPDATE 10/29/2011

I stopped using NFL Training Camp and joined a gym back in September. I was disgusted with how quickly EA slashed the price after I paid $100 and I got sick of how flaky it was at times. It's fun to use once in a while, but the lack of support from EA really soured it all for me. Final analysis is Not Recommended to to EA's lack of commitment to the product.

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Well, I am a little hard to please, but I was overall pleased with this game. I am certainly sore today and I am in good physical condition and utilize Wii for working out quite a bit (My Fitness Coach, both previous EA Sports fitness games, Gold's Gym cardio, etc.).

I didn't really want this game; I went to buy the new EA Sports Active 2 game and it only comes with one set of sensors and needed a second set to do 2 player (thanks, Nintendo, for not selling those yet...) so I figured what the heck, I'd try the NFL game and at least I'd have another set of sensors. But, honestly, it's pretty good.

I am still not thrilled with the basic exercises. Reps are a little faster than the old EA Sports games, but still drags a little. The EA Sports Active 2 game makes it fairly easy to use just weights, but this game seemed to really require I hold the remote, so I opted for the band, which I don't like. Honestly, I probably will just stay away from that part of the game and do it with the upper body section of My Fitness Coach.

What makes this game good, though, are the cardio and combination drill exercises. You can make a workout just out of drills and most are "obstacle" course style and include segments for running, squats, and making football plays (quarterback drill, you throw balls to open receivers while doing foot fire with your feet... and my rear is sore from that!). Amd. because your brain is thinking about other things, the workout seems to fly by. The lunges are super hard to figure out... had some problems with that my first go around and had to watch the video (and my hubby never could get that to work and had to skip the exercise).

You do still have to use the remote quite a bit (and you'd imagine so with a football game) but at least there is no nunchuck cord to work around. And, if you set a custom workout on drills alone, you will work out pretty hard (my average heart rate last night on a set of 11 minutes of drills was 126, which I was happy about) and a 20 minute one this morning, I averaged 118. Seeing your heart rate is super nice.. you can adjust your intensity to make yourself work harder. It's hard to get up to the higher numbers unless you're running. But, I think it's a pretty solid game and would appeal to many.

UPDATE***

I did a video review of this product if you'd like to take a peek. If you have not purchased and are just researching, it should give you a good rundown of the product and how it works. I'm still quite enjoying this after owning it for a month and highly recommend to people who like to exercise and burn calories, especially during the winter when running outside is difficult.

Best Deals for EA Sports Active NFL Training Camp - Nintendo Wii (Bundle)

NFL Training Camp can best be described as "EA Sports Active with a shot of testosterone". I've reviewed a number of Wii exercise games in my day, and I'll admit, there have been times when for my reviews I've had to dance like a cheerleader or do step aerobics to songs like "Girls Just Wanna Have Fun". Admittedly, there are times I've thought to myself, "there has got to be a better solution for guys to work out".

The best way to describe NFL Training Camp is that EA Sports combined two of their properties. With their longstanding licensing relationship with Madden NFL, EA Sports has access to official NFL team names, players, and assets like uniforms, stadiums, and logos. And recently, EA Sports released the excellent EA Sports Active 2, an impressive follow-up to their original workout title that brings with it new wireless heart-rate monitoring, leg-strap controls, and more interactive "video game" elements. In a brilliant move, they put the two together and built a training title that really does let you feel like you're in the middle of an NFL training camp.

The game comes with the same hardware as EA Sports Active 2: a resistance band, a heart rate monitor that you strap to your arm, a motion tracker that you strap to your leg, and a USB receiver you plug into your Wii. If you buy both EA Sports Active 2 and NFL Training Camp, you'll have two sets of motion trackers and leg controllers which you can use for two-player workouts on either game. You can optionally use the Wii balance board to track your weight, but otherwise it's not used in any of the gameplay.

You start the game by creating your profile and your character, which you can associate with any NFL team. You even choose a real player to train alongside with.

There are two things I really like about NFL Training Camp. One thing is knowing that many of the drills are exactly what real NFL players do in their team workouts (In fact, EA Sports brought in actual strength and conditioning coaches from the NFL to consult on the training). The "Team Workouts" include fairly intense exercises such as foot fires, squats, heel lifts, lunges,and much more.

The second thing I really like is that many of the activities are interactive, like a real video game.

For example, there's an activity called "QB Read and React" where different targets on the field will pop up, and you need to make an overhand throwing motion to toss the ball to the target--if your team's logo is on the target. If you toss to an opposing team's target, it becomes an interception. You also have only a time limit before you will be "sacked", but you can do foot fires (running in place rapidly) to extend your "sack timer". A similar game is "QB Window", where you have to use a throwing motion to hit a target as it crosses the screen. Each time you do, you gain yards--four misses in a row without gaining 10 yards will mean you have to try again. There's an "obstacle course" game which combines both of these. You can also play as a receiver, where you need to run a pattern (basically following on-screen prompts) to catch a pass.

There are a few kicking games as well. The "punting challenge" involves you, like an NFL punter, to try to punt a ball as close to the endzone without getting a touchback. You punt the ball by making a kicking motion with your foot. There's also a "field goal" challenge where you have to time your kick with an on-screen cursor going across the uprights.

There are defensive activities too, involving virtual version of real NFL training accessories like running through ladders and tires. Then, you have to push a tackle sled by holding out your hands and running in place. The activities become real interesting when in addition to running in place, you need to throw your arm out to block tacklers and jump to avoid obstacles.

Like EA Sports Active, there are pre-designed workout regimens that you can choose from, or you can design your own custom workout with your favorite activities. There's also a 60-day challenge where you can work out four days in the week (resting 3 days). You can chart your progress in terms of calories burned and challenges met, and even put it online to compare with friends, family, or anyone else on their online portal.

All in all, NFL Training Camp is a winner, and a great gift for the guy in your life who could use a little workout but is turned off by let's say, less than "manly" titles. As with EA Sports Active 2, it's a pretty good mix of more intense exercises and "fun" interactive exercises which keep the workout interesting and keep you coming back.

Honest reviews on EA Sports Active NFL Training Camp - Nintendo Wii (Bundle)

Hi everyone.

I just got "NFL Training Camp" from Amazon the other day, and I have used it a couple of times now. I wanted to write a really quick review of my initial experience with the product.

First off, I will say that the packaging seems really nice. The equipment seems solidly made and it fits really well. It's also comfortable, which was a bit of a surprise. I was half expecting it to dig into my body or slide all around. The arm strap and the leg strap stayed in place throughout all of my workouts and never felt uncomfortable at all. In fact, after a few minutes I didn't even notice that they were on. The only ding I give the equipment is the fact that it's branded "EA Active" and comes with some decals for you to put on them to cover that up with the "NFL Training Camp" logo. Not a big deal, but come on EA...for $100 you couldn't even put the stickers on for us??

Once I got the disc in the Wii, it fires up with the profile setup. I went through all of that and then registered the product with EA and created an online account. The ONLY issue I have with the opening sequence is that it mentions how to set up the sensors, but doesn't really show you how. I thought that I was doing something wrong, and then I realized that you actually set up the sensors AFTER the preliminary video. I wish it would have told me during the video that there would be a detailed setup after the video...then I wouldn't have thought I was doing it incorrectly. Needless to say, I got it working just fine as soon as I realized there is an actual setup screen for the equipment.

I launched right into the "game" after that, and I set up my workout days and days off. I then went ahead and just set myself up with some custom drills. I have been mainly using the quarterback challenges. They are an absolute blast. They mainly require you to move your feet to "hold off" a blitz. There is a timer in the corner that shows you how close the rush is getting to you, and if you move your feet faster you make that timer go down slower. You then have to whip the Wii remote forward as if you are throwing a football when your receivers get open. I have to say, I had an absolutely awesome time doing these drills. I was moving my feet and really getting into gaining the yards with the receivers. One really cool feature is that it tracks your scores and then shows you how well you're doing on what is essentially a leader board. It's a GREAT way to get people to keep coming back for more, even when they have already gotten really good at the drill. You can always try and beat your best score...and if you keep coming back for more, then hey, you're still working out which is ultimately the point of the whole product.

I must say...I am relatively out of shape. Not really obese, but not really in shape either. In any case, the three QB drills I did really had me working. I was sweating and my heart rate was way up, which is easy to judge because of the excellent heart rate monitor with the system. The best part?? I was burning calories and getting what seemed like a good little workout, but it didn't feel like WORK. It was more like having fun that just has the side effect of burning some calories.

I did a few of the other workouts, but I was already pretty tired from my QB drills, so I don't think I did them as well as I should have. I started each workout day with the QB drill, mainly because I'm not quite yet ready to commit to the 60 day challenge, so I've just been doing my own drills at my own pace. Even though I didn't do the other drills as well as I probably should have, they all still seemed to work very well and were also fun. I will probably start the 60 day challenge in the next few days and then if I have to, I will ammend this review.

All in all, I'm really happy with the product. If you are the type of person that wants to work out but finds most workout DVDs and programs boring (like me) then you should give this a try. I have tried several workouts in the past and always gave up within about two weeks...and I KNEW I was going to give up because right from the get-go they didn't seem like any fun. This, on the other hand, has given me a completely different initial impression, and I feel that I will be able to stick with it for a good long while.

Find helpful customer reviews and review ratings for EA Sports Active NFL Training Camp - Nintendo Wii (Bundle)

The game is a great concept for all of us who love football and want to compete and get in shape however I don't believe that EA Sports has gotten all of the details worked out. There are several times when the sensors just do not read your movements. This gets very frustrating because you can't go any farther in the game until it finally reads it. This CAN take a very long time! The other annoying issue is that you cannot stop the game in the middle of a workout and save where you are at to come back to it at another time. The directions say that it saves where you leave off, this has not happened for us. We had to start over everytime. If I had bought this at a local store I would have already returned this product. Overall somewhat dissatisfied.

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