Showing posts with label xbox 360 250 gb. Show all posts
Showing posts with label xbox 360 250 gb. Show all posts

Sunday, February 1, 2015

Best Xbox 360 Hard Drive Transfer Cable Deals

Xbox 360 Hard Drive Transfer Cable
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.96
Today's Bonus: 25% Off
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I am a huge Gears of War fan. I also use my xbox a lot. So when my girlfriend decided she wanted an xbox, I took the opportunity to upgrade mine so she could inherit my 250gb s model. I picked up the 320gb Gears model. It was a little confusing at first trying to figure what cable I would need to perform a slim to slim data migration. The good people at microsoft support told me what I needed and the AWESOME people on amazon's forums confirmed that this was the correct cable.

The data migration itself is very simple. First plug your new xbox into your tv. Next remove your old hard drive. Then plug one end of the transfer cable into your new USB port and the other end into your old hdd. The screen will automatically prompt you to select what you want to transfer. Finally I went to xbox webpage and searched the license transfer. A few clicks later, my Gears console is loaded with all my movies, music, game saves, game downloads, etc and my girlfriend has a pristine xbox to watch Netflix with (and play Gears!!).

The most difficult part of the process was finding where the slim hdd release was located (a small well disguised latch on the bottom of the xbox). If you can't find the hdd, there are good YouTube tutorials for that.

This cable is good for any transfer between any two xbox 360 consoles.

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A word of caution for anyone who needs to transfer over their memory from one Xbox to another; This item will absolutely transfer that memory, but if you or someone you know is planning on still using the memory on that old Xbox then they will no longer have it after the transfer is complete.

With this item there is no copy option, no select these items and copy option, just pick what you want transferred and it will do it. Ironically that's what it is made for, but alas copying information would have been a nice addition to a solid product.

Just realize and note that if you or someone you know plans on keeping the information on that other Xbox you may want to invest in a large GB flash drive instead which has the ability to copy.

5 Successfully Transferred Stars out of 5.

Best Deals for Xbox 360 Hard Drive Transfer Cable

This newer Xbox 360 hard drive transfer kit is built well and extremely easy to use. Whether you have a new or old 360, the hard drive plugs in without a hitch, and it can then be used as an external drive to copy data to a different console.

The thing that makes this device well worth the money is that it's not just for the 360 -ANY 2.5-inch laptop hard drive can be connected to it, allowing you to make any drive external. This eliminates the need for a casing of some kind with screws and other small pieces that can get lost easily. Even if you don't have a 360, this is worth the price just to keep it with your PC hardware in case it's needed in the future.

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Got this to transfer content from my Xbox 360 Elite 20GB to my new Xbox 360 Slim 250GB and it worked great. Took about an hour I believe. Great product, easy to use.

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I found it was very easy to use this cable. I transferred about 100 GB from my old 250 GB S Console drive to a new 320 GB S Console drive. I don't remember exactly how long it took but it was probably an hour or longer. The instructions mention that when you plug in the cable and turn your Xbox on you should see a message pop up asking if you want to transfer data using the cable. My Xbox took a really long time to display this message. I actually was able to get to my system settings in my Xbox and start the transfer process before my Xbox ever detected the cable and displayed the message.

This cable will not allow you to transfer any games you have installed on your old hard drive to a new one. You'll have to re-install the games onto your new hard drive using your Xbox console.

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Saturday, January 31, 2015

Buy SAW - Xbox 360

SAW - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $28.65
Today's Bonus: 4% Off
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when i bought this game..i gritted my teeth at the counter when i purchased it, i was actually feeling a little embarrased that i was buying a game based on a movie..which we all know 95% are terrible..BUT...i was surprised to find out..it is one of the better games made from a movie..there are plenty of flaws yes...the combat ..the lighting..(hard to see at times)..repetitive puzzles..BUT..i couldnt stop playing, it was fun..addictive..i wanted to see what happened next..the other reviews explained this game rather well..ill cut it short and say, if you like saw movies and if you like survival horror, silent hill type games,you will enjoy it..the ending was cool..passing grade from what i expected..

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Let me start off by saying that I am only about an hour into the game, but have so far been pleasantly surprised!The controls are very good and the puzzles are interesting (if not a little bit simple at times, mind you I started on the easiest level...there are only two). What surprised me the most was the fact that the game is not simply puzzled based but rather includes a bit of platforming and combat.As far as the games relationship to the movies, it has the same gritty feel and sense of urgency (when it comes to the traps and devices) that the films have. So far I am loving it!

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The Saw franchise and I have a long history dating back to before the first Saw film was released. I had seen the trailers for it on Bloody-Disgusting and thought it looked awesome, so opening night I was in line, 16 years old, for the movie that redefined torture movies for many.

Now Saw is far from original, of course. If you look at the big picture, the story was already done many years before (and done better) with David Fincher's dark, gritty, and amazing film, Se7en. But Saw was welcomed into the world with open arms and for what it was, it was good. In fact, I walked out of the theater almost blown away by what I had just seen.

Come six years and five (almost six) sequels later, the Saw series is now looked upon as a joke by many. For instance, in an episode of Two And A Half Men there is a sequence with one of the characters dreaming of the future out front of a movie theater and there is a poster for Saw 27. Hilarious. But the films have been getting gradually gorier and gorier, so the fact that a game was made and ultimately released was really no surprise.

What was a surprise, however, is that it's actually a DECENT game.

Now of course this game has it's huge flaws. The biggest one would have to be the combat. It's absolutely terrible. The buttons are unresponsive and for controlling an ex police officer, you would think that he'd be better at using a firearm. Heavy weapons are pretty much useless to even attempt, because by the time you swing you're already half dead from attacks from your enemy. If they needed to improve on at least one aspect of the game, it's this one.

The second bad part would have to be the irritation that the game will induce. The puzzles are often on a timer, but the solutions are often very, very difficult and nearly impossible at times to do in the time limit, which will cause many deaths and many retries and only mount the frustration the player feels at the game. There have been several times that I have shut the console off due to irritation, and it makes it really hard to really want to keep playing the game when you can't get anywhere.

The voice acting is also pretty bad, minus of course Tobin Bell as Jigsaw. None of the other actors returned to reprise their roles, and it shows. It's not a pretty voice soundtrack at all.

The graphics aren't terrible, but they're not wonderful either, but they are passable. I rather enjoy them.

Now with all the bad, there is some good. The story is captivating and regardless of the irritation that the puzzles offer, it still makes you want to keep going just to see what happens next. It's worth it in the long run if you're a fan of the films as I am, but if you're not, it's not worth your time.

Honest reviews on SAW - Xbox 360

While I eagerly awaited the Saw video game with baited breath, whats come out, while decent, is neither enthralling nor original.

The graphics are alright, though considering Konami had three years of Silent Hill under their belt, they'd have been able to make the game scarier. While I was expecting mostly startle scares, even those are few and far between. Some parts of the building are good and well polished, but after you see the same medical cabinet four hundred times, you wonder why it took so long to pop out this puppy.

Audio is also rather sad. While some environmental effects were well done, the voices were not the original characters, and they couldn't find decent replacements, with the exception of Jigsaw. The tapes are delivered in the familiar gritty monotone. NPC voices are a bit better, and the enemies who want to avoid you even more so, they're not enough to make up for the main cast.

Gameplay is extremely hit and miss. The game helps you out periodically by making it rather easy to avoid combat, either through initiating traps of your own, or bolting enemies into locked areas. Both rather slick, but delivered too blatantly. You get forty lockpicks and health packs, but can only carry three of each. While its nice that they don't make you comb earlier portions of levels for hours looking for the lone missing nail you need, it doesn't sit well that you can only swing three. The puzzles are rinse and reuse, basic tracer games and a few gear boxes, but nothing you haven't seen before. The few unique puzzles thus far are strange and overly simplistic. There are too many deus ex machina moments as well. After getting grabbed by pighead 3 times, you'd think you'd be ready the fourth and fifth time.

Combat is also a real let down. Given the plethora of weapons and health items, you'd think that this game would really put you through your paces, but enemies are made of spun crystal. This is countered by you apparently having polio, or bags of sand tied to your hands. Your attack speed is pathetic, and its almost easier to fight hand to hand than risk picking up a weapon.

Overall, if you like the movies, you'll like the atmosphere and the spin this game tries to evoke. Why they handed off some of the most crucial elements to the interns I'll never understand though. Between Silent Hill and a handful of other gritty horror games they had to choose from, they decided to try modeling it after RE 4/5, which was an awful setup the first time it was tried.

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The game is really detailed. Great scene design and really makes you feel like your playing one of the movies. It's like a really long haunted house.

The only real difference in setting between the game and the movies are 2 things:

1) You are in an insane asylum with multiple people after you.

2) There is not the typical "start as a group to escape and only 1 or 2 survive" there is no group it is just you.

The biggest problem with this game can be found in:

1) The traps and such are great, but the deaths are not very realistic or graphically committed and compare to the 1990's Doom.

2) There seems to be a delay in response time when you press a button; the first 5 times you run into an enemy and try to shut and lock a door you will be surprised when the enemy magically floats through after you no matter how hard or fast you mash the X button.

3) The above same mentioned delay can be felt in combat mode, when you try to use a weapon (and there are weapons all over) to fight an attacker, it is like you are underwater while the enemy is hopped up on crack and mountain dew. It's better to use your fists than a weapon as you most certainly will have your ass handed to you unless their back is turned.

*Overall it's a great game and I'm happy I gave it a chance.

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Tuesday, January 13, 2015

Darksiders II (Asian Version) Reviews

Darksiders II
Customer Ratings: 5 stars
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I thought this was a cereal with a darksiders toy in it. I put the disc in a bowl and poured milk on it. Then, I accidentally set on fire so I peed on it. I put it in my Xbox and it worked. Bravo

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Sunday, January 11, 2015

Disney's High School Musical 3: Senior Year Bundle with Mat -Xbox Review

Disney's High School Musical 3: Senior Year Bundle with Mat -Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $10.48
Today's Bonus: 65% Off
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The game is OK. But I was REALLY disappointed that the HSM cast is not actually singing these songs they use some knock-off singers that sounds VERY karaoke. I don't know why they just couldn't have used the music from the CD. Other than that, the graphics are OK and it is decently fun. I didn't (and probably wouldn't have ever) paid full price for it.

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An extra star for only costing $10 including dance pad!

Simple, limited, fun. Great for kids. Daughers age 5 & 12 both enjoyed it. Repative sure. However, not annoyingly so (yet anyway).

Even if one only plays it a short time, it's only $10 and can be resold.

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I just bought this and received it Wednesday and it is already messing up! The wiring is screwed up to where when you press and hold the right arrow it is connected to the start button and it ends the song.. also when you press the left arrow it will also press the right arrow.

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Sure, its not the most original game.. or have very good graphics.. and the gameplay is very basic..

That said, that doesn't mean you won't lose the HSM fan in your household for 2 hours a day for the next month! Because sure enough, this is a fun game, and my 8 year old daughter can't get enough of it.

I was actually fairly impressed with the dance pad...for the price of this game, I was expecting something cheaper. I really like how they put the < and > buttons (Back and Start) on the plastic piece at the top of the pad -which is not how the DDR dance pads are. It makes it more difficult to accidentally hit them, and therefore less annoyances for the over-ambitious dancers in your family (my son, at 6 years old basically just jumps around like a maniac on the pad, yet he somehow manages to beat his sister!)

Anyway, there are times when the dance beats don't really match up with the rythm of the songs -and more often than not they are matching up to the vocals of the songs not the beats. I'm not sure why they did that, it makes it feel like you aren't really dancing to the song, just doing some wierd stepping.

It's still worth the shipped from Amazon, and it will certainly brighten your daughter/granddaughter/neice's day!

PS wifey already played through all 3 difficulties too - works pretty good for an aerobic exercise!

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I bought this for my 4 year old daughter who loves singing and dancing. She doesn't even really need the game in to get the enjoyment. We can simply put out the mat and put on some music and she will start signing and dancing all around.

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Monday, January 5, 2015

Best Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3 Deals

Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $24.99
Today's Bonus: 17% Off
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Tiger Woods PGA Tour 2012 is a solid golf game with great graphics and nice customizable features. Playing the Master's tournament is fun, and experiencing the new courses, sights and sounds make this is an enjoyable experience. However, EA's greed and complete lack of respect for the people who buy their products is finally starting to take its dreary toll.

As I mentioned before, the graphics and sound in this new installment are the best yet in the series. Everything from the birds chirping, to the wind blowing, to spectators chattering, this game demands to be played whilst wearing headphones. The commentary is one of the freshest changes this year with Jim Nance calling the swing by swing. Whether he's commentating golf, football, or basketball, I've always respected the guy for having a sense of humor, and a fresh and enthusiastic voice on the sports he's involved in.

The new courses are pretty cool as well. You can go to ancient Greece, Africa (complete with lions and tigers roaring in the background), and a few other exotic locales that serve up some nice challenges.

I enjoyed how "Tiger's Moments" and "Master's Moments" are integrated into your career as a player. In the past those things felt more like a side chore that had nothing to do with your skill level or advancement in career mode, but now you must complete these things to make you a better pro.

Using skill points to buy things from the shop remains unchanged, and your golfer will advance nicely into the Master's, provided you make some additional purchases (more on that below).

These positive things are just enough to keep the average golf gamer happy and challenged for a long while. Having said that, nothing much has really changed from last year, apart from a few peripheral ideas that fall flat on their face.

Undeniably, the worst addition of this year's Tiger game is the caddy feature. It offers absolutely nothing to the experience other than having to remove him from the screen each and every single time you get ready to hit the ball. You can disable the caddy from speaking, but that still doesn't mean he disappears from the screen. Every play, he'll be there, waiting for you to sweep by him so you can actually line up your shot. The voice of the caddy is unbelievably annoying, as well. Those of you who have played the Mass Effect games will recognize this voice as that of Kaiden, who more or less sounds like a mentally deficient surfer dude. Even if the caddy was offering sound advice which he doesn't always do you'd turn him off just because of his grating voice. Your caddy gains more experience as you progress in the game, and so his pointers are supposed to get better and more accurate, but the fact is, you just don't need him. After a few rounds of experimentation on the golf course, you'll know what to do without him blathering away in the background.

Those of you who plan to play this on the PS3 and use the Move feature will be disappointed as well. The swinging system is just broken with the Move, and after a few frustrating games of watching my swings be completely off with my movements, I gave it up and played the old fashioned way. Something happens when you pull back to hit the ball where the Move controller just never gets it right. The swinging is almost never accurate, and it ultimately feels clunky and awkward.

The biggest slap in the face when it comes to this game, though, is the requirement to purchase additional golf courses in order to get the full Master's experience. As you go on in your career, you will notice courses you must master in order to finally wear the illustrious green jacket. You can skip by certain courses, but your skill levels will take a hit, and you'll have to move ahead onto something else because a course isn't available. Of course, it's available for a small price that EA has arbitrarily set. Some courses cost three dollars, others seven. That's right: SEVEN DOLLARS. Why the price discrepancy? Are some better than others? Sure, you can buy the "Eagle Pack" for 35 dollars which includes the rest of the available courses (this is if you bought the PS3 collector's edition which charges an additional 10 dollars for five extra courses, giving the illusion that you're getting some kind of deal). Otherwise, if you want to get the truly full experience of the Master's, well, you're going to have to cough up a little extra dough for the privilege of playing a game made by EA.

EA really needs to be careful with how they nickel and dime consumers in the coming years. Are you telling me that advertising a Master's game but not giving you the full experience for 60 bucks (70 bucks if you bought the Collector's Edition) is good enough? Does it mention that these additional courses are not available on the game disc itself? Nope. Punishing consumers for buying your product only to find out they didn't quite get the complete version is unacceptable. You can't justify it. Keep in mind that EA is also punishing people who buy used games by charging them an additional fee to have the privilege of using their servers. EA is becoming insanely greedy, and consumers will slowly begin to take notice more and more as the months wane. This needs to be said! I understand that EA is a business, and businesses need to make money, but not making this clear on the game case is a misrepresentation of the product.

Tiger Woods 2012 is a solid game, but you have to factor in ethics and fairness in this case. You can't make DLC a requirement to enjoy the full experience of the Master's. No matter how fun a video game is, there comes a time when consumers must speak with their wallets, and I, for one, will not be buying another Tiger Woods game until this glaring greed is erased for good.

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Most reviewers will cover the presentation, gameplay, Augusta, etc. Yes indeed, this game is fantastic at every turn. From what I've played so far, I'm thoroughly impressed. Do not expect to pick up this game and start straight draining putts like you did in the EA Sports golf games of the past. It's a (more) realistic challenge.

What I wanted to mention to those PS3 owners debating between the standard and collector's edition version is this : the downloadable courses cost between $4 and $7. For an additional $10, you get 5 extra courses with the collector's edition. In my opinion, it's a no-brainer.

The downloadable courses will host events in the "Road to the Masters" segment of the game. If you're going to be playing this storyline (using your created golfer, this is the main gameplay mode this year), you'll be better off getting the courses on-disc rather than shelling out more $$ later.

May I just add that this is the most enjoyable TWoods game since it was created way back when. Yes, I'm old enough to have had the first TWoods games ... the addition of Augusta National is worth the price of admission ten times over, and add all 4 major championships, the Presidents Cup ... this game has reclaimed the excitement of golf on video game consoles.

Best Deals for Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3

I bought a PS3 with the move controller in January, and have been playing Sports Champions pretty regularly on it (frisbee golf, ping pong, etc) and have been having a blast. I decided to buy TW12 because I love golfing and thought move would work pretty well with a golf game.

It does it's a really great experience to nail incredible shots in your living room you could never pull off in real life. Below are a couple of my observations:

1. The controller is not as long as a real golf grip, so as a right handed golfer I grip the controller and pull the trigger with my left hand and the right one hangs off loosely. For shots up to 80% power, I can swing with both hands like a real shot. To get 100% power on drives and long fairway shots, I take my right hand off at the top of my backswing and let it rip with my left arm only. Caution stretch out before playing, I strained my shoulder the first couple times I played and was worried I was actually going to injure myself.

2. It is much easier to get 100% power on your swing with shorter irons, so be careful if you swing with what would be 60% power on your drive with a wedge, it will be 100% and you will go over the green. Each club has its own 100% power calibration, and the more you play with it the better you will be able to swing for that individual club.

3. Putting was really frustrating until I realized I could stop at the top of my backswing for as long as I wanted, which is really different from real golf. This lets you fine tune the power exactly where you want it (in the disappearing yellow zone) before completing the swing. If you try to take a smooth pendulum type putt swing like real life, it is incredibly difficult to hit the right power. I don't see any other way than to stall at the top until you get it just how you want it and then complete the swing.

4. One of the most challenging aspects of the game, just like in real life, is chipping around the green. It is usually with power somewhere around 40 70%, which is very hard to calculate and execute. It feels great when you get it just right.

5. The move controller is incredibly perceptive of the smallest movements. Slightly turning your wrist as you address the ball will change the clubhead angle in very tiny increments (I don't really know how much this affects the overall shot, but I have fun trying to dial it in perfectly). Also, it records my swing plane, confirming my real-life inside-out swing, and also shows me the angle of the clubhead at impact (so I can see the difference from where it was when I addressed the ball).

6. So far I have just made it to Q school to get my PGA tour card. The game will probably get harder then, with less computer assistance and "smoothing out" of my swing problems. As it stands, I haven't yet hit a horrible hook or slice off the tee, which makes me wonder just how much the computer is compensating me. I'll continue to experiment.

This game is tons of fun. With a little "suspension of disbelief" you can really imagine yourself on the course the topography is really there, looks great, and the ball rolls on it very realistically. Enjoy!

Honest reviews on Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3

I am enjoying this game. So far I have played as an amateur, but I will probably crank up the difficulty. At the current setting, I would have to make an effort to cause a drive to go into the rough. The graphics are fine, and the music and commentary are decent (although after only a few hours of play the remarks of the announcers is already repeating a bit too much).

WARNING: Even with the special edition, if one wants to play all of the events in a season, you will have to purchase the "Eagle" set of downloadable courses (the special edition already provides the "Birdie" set). This ran me just shy of $40 after tax. I haven't purchases a Tiger Woods in some time so I am not aware whether one can transfer courses from prior TW games. Anyway, I as not happy that I had to plunk down the additional money.

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My main intentions for writing this review are to counter some of the negative reviews that I don't think this game deserves. Overall, I think Tiger Woods 12 is a really good game. I also have had this game for about a month and half, so I've played it more than enough to give a full review. I don't like to write a review after only a day or two of playing the game.

My review will concern mainly the offline season mode "Road to the Masters". I will add that the last tiger woods game I bought was 2009, but I have played just about every year of Tiger Woods over the past 7 or 8 years. I don't really see a need to buy the game every year, or really buy any sports game every year. First, I did buy the collector's edition because it was worth the extra money for five extra courses. Right after I received the game I also bought the eagle pack which gave me I think 15 more courses. Like I said, I don't buy this game every year so for about $95 I have a lot of courses to play. I know many complain about all the extra costs, but I like the option of having more courses and I know it isn't cheap to use and get the rights to utilize these courses in the game.

So the pros: The graphics are better than any other Tiger Woods game I have played. I know many have mentioned they aren't, but I notice a pretty big difference especially on Augusta. The addition of Augusta was definitely a big factor in me purchasing this game. August plays pretty accurate as I have been to the course. It looks exactly the same and plays similar to what the pros have to deal with. Overall, I really enjoy the way the game plays especially on tournament conditions and playing on tour pro, which I normally play on. I enjoyed trying to make the tour in career mode, although it really didn't take me long. I won the first tournament, qualified for the nationwide tour and then won two nationwide tournaments to make the pro tour. I also like the caddie system in most cases and it is easy to ignore or custom your own shot. Also, the caddie will help you figure stuff out like the wind. Usually what they select is pretty close so you can still customize your shot by taking some of the caddie's knowledge. The chipping and pitching part with the caddie are almost never used though. It constantly tries to make you hit a shot around 46% or something. So you will always either add loft or choke up to get the shot so you can swing around 100%. If they improve the caddie a little more, I actually think it is a nice touch. There are also many different settings you can set so that is a big plus in the game. The focus feature is alright, but I could live without it. Should also be an option to just take off. You can always play without using it. The commentary is pretty good but just like all commentary in games it gets old. I don't really buy games based on commentary so this isn't a negative for me.

Cons: My first issue is with some of the pin placements. Some are on slopes where even if you land inches away your ball will wind up 20-30 feet away. I have played some of the courses in the game and I can tell you that these greens in real life don't have some of these 45+ degree slopes. Also, no greenskeeper would ever put the pins on a slope like that. It starts to ruin the game when your having a decent round and in a fight for the lead and you come to this type of pin and will make a 6 or 7. If I hit a really good shot into the green and am going to make double or more I usually save and restart the hole so I make a par or bogey. Its quite annoying and disrupts the overall flow of playing a tournament. If just for fun the developers want to make insane hole locations then they can, but shouldn't put into the tournament mode. If you play four rounds of a tournament also, the pin selections go easy (1st round), medium (2nd round), hard (third round), and then expert (4th round). In a real tournament this is somewhat true, but usually you have a mix of easier and more difficult pins in a round.

Also, still no playoff. You tie for the lead and you win, but no playoff. It would be nice even if they just told you the other player made a 4 or something on the first playoff hole. I would like to see the option of in last round or playoff you just see a blue tracer or something so at least you can see where your guy landed. I know they can't have every player actually in the game, but I think having a tracer or just a ball displayed for your opponent would add to the excitement.

This is what I would really like to see added to the game. An overswing. It is way too easy to hit it 98-100% everytime and you pretty much always adjust your shots to do so. I would like to see them make you stop your swing at the correct position at the top. If you go past it would affect your accuracy even more in negative way. This would also give you the chance to hit a drive further, but with less overall accuracy. This could be an option for the higher levels. Even on tour pro mode I just hit too many shots straight. My fairway % and greens in regulation % is higher than what is realistc. This would help make the game more difficult on tour pro without having to play on tournament pro. Putting also gets too easy once your guys putting attributes get higher. Putting is difficult when you first start cause your guy's attributes aren't great, so reading and hitting a putt where you want to is difficult. I would like to see some improvement in putting so that it makes it more difficult to hit a 20 footer with little or no break. Once your good, you don't miss many putts unless they have a lot of break. Also, maybe a career mode where you can pick one if you don't have the extra courses and another one if you do. I bought the extra courses but only one or two of these extra courses only come up in my career. I would like to play Pinehurst, Hazeltine, Oakmont, etc. in my career quite a bit. I also don't need to play fantasy courses in my career mode. They are fine if you want to play for fun, but not realistic for career mode. Fix the few glitches. The one I have right now is saying I've only played 20 tournmanets and Tiger Woods has played 35. Well, I've actually played more than 20 but it keeps me at #3 world rankings, and I can't pass him even when I win all the time. Lastly, the computer's scores. I like that you can adjust it, but I want realistic scoring. On normal the computer usually finishes 4 rounds around 8 to 12 under no matter what course or what conditions. On easier courses they should be around 12-15 under and on more difficult ones around 5-10 under. It just seems like 4 under is the best they will do in a round, unless you move the setting up then they will be 8 under every round and 30 under for all four rounds will win the tournament. Just appears to be too much of a gap and not enough realistic play based on the course, conditions, etc.

Overall, I really enjoy this game and I feel I have gotten my money's worth out of it. The graphics are good the gameplay is fun for the most part, and I like all the courses you can get even if not implemented that well. I probably won't be buying next years or the year after unless the game is incredible.

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Monday, December 8, 2014

Cheap AGPtek® 2.4GHz Wireless Replacment Gaming Controller For Xbox 360

AGPtek® 2.4GHz Wireless Replacment Gaming Controller For Xbox 360 , White
Customer Ratings: 3 stars
List Price: $50.99
Sale Price: $29.55
Today's Bonus: 42% Off
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This controller is not an official Microsoft controller. There is actually no brand on the control or the packaging. No serial numbers on control. The range for the wireless is 10 ft. My friend walked in front of the Xbox to change discs and I was on couch 12 ft away and it lost connection to the Xbox. The sensitivity of the joysticks is terrible!! It's all or nothing, there is no fine movements ie: trying to snipe on a fps game, forget it! If you have a game with a rotary layout with the joystick to select an item or move, it doesn't work, it only reads up, down, left, or right, no in between on the joysticks. Overall, only good for a child's game where they don't need sensitivity of the joysticks, or if they don't mind the controll randomly disconnecting or shutting off. Buy a real Microsoft controller and save yourself the headache!!!!!!

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This Controller is fake. It is a fake produce of a xbox 360 controller. I bought this controller a few months ago, but when I first bought it, the left joy stick gave out on me on the 2nd day, it kept moving around on its own, and within a few more days the joy stick of the controller would just keep going right even though i was not touching it. This is a fake controller never buy this, trust me. It is better to get a genuine xbox 360 controller that only cost a few bucks more then this.

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You can seriously feel the lower quality when just handling this controller. The buttons are slightly tougher to press and the analog sticks don't move quite as well as an actual 360 controller. And the clicking noises with each press. Guhhh it's abnoxious! I recommend this controller ONLY if you're short on cash and need a new controller fast like I did. But in the end, i still wasn't too happy.

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Controller was sticky, dirty and some of the buttons don't work properly. The person who sent this said it was barely used, that isnt the case.

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Great item, if you arent afraid of going thru double AA batteries like water then buy this! Other than that great investment

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Sunday, August 17, 2014

NFL® Seattle Seahawks - Blast White Vinyl Skin for Microsoft Xbox Reviews

NFL® Seattle Seahawks - Blast White Vinyl Skin for Microsoft Xbox 360 Slim
Customer Ratings: 5 stars
List Price: $34.99
Sale Price: $22.49
Today's Bonus: 36% Off
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This is great! Got this for a gift for my husband. He was absolutely shocked to see this! It looks amazing on his xbox!! True fit.

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i got this for my hubby since he gets all his xmas gifts early and he wanted to put it on as soon as i walked in the door. he looked like a 5 year old kid with a new toy! i never seen him so happy to get something he never knew about until it was being shipped. he loves it and to this day he wants more.

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Monday, June 23, 2014

Cheap Spider-Man: Shattered Dimensions - Xbox 360

Spider-Man: Shattered Dimensions - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $26.88
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I think my title explains my opinion already. I've had this game for a few days and so far, I'm loving every minute of it. Could the controls be a bit tighter? Yeah, I guess so. Does it hinder the gameplay? NO! Not nearly as badly as everyone is saying it does.

I bought Web of Shadows this summer in anticipation for this game. I played all the way through it (did everything, got every single achievement, etc.) and Web of Shadows was probably one of the glitchiest games I've ever played on the 360, hands down. It was a huge sandbox title, and that was great. However, the last 1/3 of the game got so hectic that the whole game engine seemed like it was about to implode on itself. The game wasn't able to maintain 20-25 FPS, which I think is absolutely ridiculous for something released in past 4-5 years. It is especially ridiculous for a non-port console game on the 360, which developers always say is the easiest console to code games for.

Shattered Dimensions runs smooth the entire time. I haven't seen it stutter once since I bought it. The whole game is vibrant and beautiful, and it plays out like one giant comic book. I don't want to say the game is cel-shaded (although on the Amazing and Ultimate levels, it's awful close), but it's definitely something in between normal and cel-shaded. It's perfect for this type of comic-book game.

Did I mention the voice-acting? The voice-acting in this game is INCREDIBLE. (The voice-acting in Web of Shadows was horrendous, so this gets huge marks in my book.) I liked that Stan Lee was brought in for the intro. Another nice surprise was that they brought in Neil Patrick Harris to voice Amazing Spider-Man, which was a great idea and he is probably the coolest Spider-Man voice actor that I've heard in a long time. I'm also really glad that they brought in Christopher Daniel Barnes to voice Noir, because he is my absolute favorite voice-actor for Spider-Man period. Barnes was the voice of Spider-Man in the early '90s Fox Kids cartoon, and he is the voice of Spider-Man that I always hear in my head when I read the comics; the game automatically gains my approval just because he was a part of it.

So I don't mind that the controls aren't as perfect as they could be, because if Beenox did anything right with this game, it was the voice-acting and the art style. Oh, and the storyline? If you have any fond childhood memories of the Fox Kids Spider-Man cartoon from the early '90s, you will go crazy for this game. I can't say enough how much they hit the nail on the head with the story-telling in the cutscenes. It tapped right into all the nostalgia I had from being 7 or 8 years old on a Saturday morning. Totally awesome.

That mostly wraps up how I feel, except for one last point; I'm tired of hearing that people are knocking this game for not being a sandbox title. The reason why this game wouldn't work as a sandbox is because it deals with parallel universes (which was a great plot device by the way don't believe the naysayers) and there's no way the game would have run smoothly if there were 4 different, completely functional NYC's coded onto the disc. I really could care less that Spider-Man isn't swinging around freely from building to building in NYC, because we got something in return for that sacrifice richer, more detailed levels in a variety of locations. Honestly, in pretty much every Spider-Man game so far that offers web slinging in a sandbox environment (Spider-Man 2, Spider-Man 3, Web of Shadows, etc.) it's been mostly a gimmick anyway. Were any of the locales really any different that you would swing to? No. Are the locales different in this game? Absolutely every level I've played so far has been completely unique! So stop blaming Beenox for "ruining" Spider-Man. All they did was just try something different, and I think they definitely need more recognition for a job well done! This game is really, really good!

Don't listen to anyone who says this game is a rental / bargain-bin option only. Like I said, if you're a true Spider-Man fan who appreciates quality over quantity and can get over less-than-perfect controls, you should buy this game. Don't hesitate; just buy it. You won't regret it.

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Another holiday season upon us, and another Spider-Man game to swing in and grab our wallets. This is not always a bad thing, I appreciate that there is enough confidence in the Spider-Man name to carry a game without a movie tie-in. Is it a great Spider-Man game? No, but it has enough going for it to qualify as a solid title.

Visuals

One of the coolest things about SD is its use of 4 different art styles to depict different Spider-Man universes (comic timelines). The Spider-Man 2099 levels are colorful and have a neon quality to them. The Amazing and Ultimate Spider-Man levels are the only somewhat similar styles. The Amazing levels are cell shaded, brightly colored, and appear as I always thought a Spider-Man game should look. The Ultimate levels on the other hand have a more "realistic" palette, with a black suited Spidey to control. The Spider-Man Noir levels are dark with an emphasis on browns and greys. These levels make use of really nice lighting and shadow techniques. Good thing to since Noir Spider-Man spends large amounts of time lurking in the shadows.

Sound

Good effects but nothing to write home about. The voice work on the other hand is excellent. The banter between Spider-Man and his foes is fun and witty, just as it should be. Spider-Man is very talkative all through the game, especially in combat. Luckily the writing compliments the high class work of the actors, and it never gets old.

Gameplay

Along with the art style, the gameplay of the levels varies depending on the universe you are in. The Ultimate and the 2099 levels are the most similar, straight beat 'em up with subtle combo differences. Speaking of combos, you collect spider emblems and complete challenges in the game that give use points used to upgrade your moves in all of the universes. A cool feature that could use a more intuitive and less cumbersome menu. The Amazing levels are all about combat as well, yet with a higher emphasis on web-swinging. The swinging is not as fun or open as it was in previous Spider-Man titles, but it gets the job done. The Noir levels on the other hand basically turn Spider-Man into Batman. He now lurks in the shadows trying to avoid a fight, instead Spider-Man likes to stay hidden and take enemies out quietly. These levels are the closest we will get to a Spider-Man Splintet Cell crossover. The one really nagging problem with SD is the way the levels progress. In every level a boss character is introduced, then you chase him and fight lesser foes. You are then presented with a boss fight. Just when you think you've made progress by beating a boss, he gets up and runs away. You then chase again and fight stronger foes until...the same boss is fought again. In some levels this pattern repeats multiple times. This is the one design choice that really brings down an otherwise great game.

Is It For The Kids?

If you have a young one who is a superhero fan, a teen with a room full of comics, or (in my case) a daughter who LOVES superheroes, especially Superman & Spider-Man, then yep they will want this one. The game has a T rating, for mild language and suggestive themes, and violence. T is a title harsh for SD, the language is no worse than a hell or damn here or there, and the violence is in a comic book fashion. Spider-Man is not a killer, but one early level has you running from a sniper's scope. I let my kids watch me play this one, as the controls are a little complex for the little ones. Any 9 or 10 year old should have no problem though. This game is another example of the need for a rating between T and E10. Violence is an E rating killer, but in SD the context is that of obstacles to be overcome and not people to be taken out.

Overall

Spider-Man SD is a fun and relatively short game, yet I was not wanting for more at the end of my 7-8 hr trip. To some that may seem negative and short, it's not. I like when a game leaves me satisfied at the end. I feel the game conveyed an experience and I enjoyed the ride. So give it a try, and if you or your kids are fans of Spider-Man, then pick it up. Just be prepared to do most of the playing if you have little ones.

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Being an avid Spider-Man fan, there is one sad truth that needs to be accepted....the games are absolutely amazing at first and then get old and boring after a while. That's because they are all sandbox games where the enemies and missions all just blend together. This is not like those games. This is a linear story line. It also helps that you switch between four different Spider-Man costumes all with unique abilities...my favorite is the noir one. What's nice about this one is that each enemy and boss all take different skills to defeat. It's no longer the beat em up that Spider-Man games once were. Well, it still is, but stylized too different to tell right away. I enjoy it but am glad that I rented it because with this not being sandbox game, I can see the replay being very low on this. Either way, always fun to have a new Spider-Man game on the block.

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I played Spider-Man Shattered Dimensions on PC first but I wanted to play it later on my Xbox 360 downstairs so I also got this version. I like the variety of gameplay that Shattered Dimensions has to offer. It's like playing 4 different spiderman games in one. The downside to having 4 different types of gameplay is that there is a greater chance that you won't like one of the 4 types of spiderman. I liked all of them but I liked the NOIR spiderman the least because he relied on stealth more which made you slow down where the other 3 were at a faster pace. Still, I recommend the game to anyone that likes spiderman games or web slinging.

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I Pre-Ordered Spider-Man: Shattered Dimensions back before Sept. 7th(Am getting to writing this now, finally), and when I found out I had to wait through 7 hours of school before I get to play this game on the 7th, I died on the inside. When I got home I opened up Amazon's beautiful packaging(;-]) and there it was! The Video Game along with the Strategy Guide I had Ordered also. The art booklet was interesting, altho not my main interest. Also There were great voice actors (Neil Patrick Harris, Christopher Daniel Barnes, Dan Gilvezan, and Josh Keaton)Each charecter also has great jokes up their sleeves. The game itself was fantastic! I followed it all since the announcment of the title. With 4 different versions of Spider-Man this game was sure to be a winner, well...I was wrong, It was more! More Recent Spidey Games have sucked...to be honest, but this one is worth more than $60.I may be just in love with this game but it's really is amazing! Each dimension has it's own ART STYLE for god's sake! And First Person Scenes when fighting bosses(at certain points) Each Level has about 1 hour in speed running time(about) Lots of replay value, and features(Like hidden spiders,"Web Of Destiny", and Alternate Costumes!)! So let me get into a In-Depth Reveiw of each dimension then I'll get to the extras.

Amazing Spider-Man The Spidey We all know and love! the Spectacular Spider-Man! His style is using web based attacks. His Dimension Includes 3 bosses (Like the other 3 Dimensions) First is Kraven The Hunter! Russian Hunter and straight from the comics he came. This Level (1st) is a great starting point as you get through the basic controlls for the rest of the game. Another great thing is the art style in this dimension,...or should I say comic book! This art looks like thats exactly where it came from! The other 2 bosses are Sandman, and Juggernaut(With a Guest Appearence from Silver Sabel)...(In order I beleive). Both hold "AMAZING" (heh...punny)story lines for the level and unique enimies.

Noir Universe Noir...Where to start, ok. Noir Is pretty much the underdog for this game. Noir hasn't been used in any other video game title (as of 3/23/11). His style is Stealth,Stealth,and more stealth! His 3 Bosses are Hammerhead(Original charecter for the game)Vulture, And The Goblin. All Levels are based on NOT GETTING CAUGHT by gaurds and such. Noir basically sucks at hand to hand combat so dont go into the fight when caught, plus bullets do ALOT of damage. His Special Spider-Sence is being able to see through walls and see hidden objects. A Great, yet sometimes complicated addition.

2099 Universe My most anticipated Dimension pre-release. It had a nice, sleek look to it, as well as a nice enviroment. Everything,again, Is unique as for every Dimension. The 3 bosses Consist of Hobgoblin(Exclusive),Scorpion, and (Girl) Doctor Octopus (Also Exclusive). Each serve as VERY interesting Boss charecters and are GREAT fun to play. 2099's style is Speed/Agility. He Is very fast and pretty d*mn funny if you ask me! His special Spider-Sence is Making everything go in Sloowww Moooooootttiiooonn (heh). He also has the ability to Sky Dive! Which is tons of fun, for the breif seconds you do haha. 2099 Is deffinatly lots of fun!

Ultimate Symbiote This one is also fun. Kinda Risky to put into the game... Alot of criticism towards the fact that Amazing Spidey and this one are so similar. His style is combat, cause of the controlled(Madame Web's doing)Venom Symbiote. Its Special Spider-Sence is RAGE MODE(Personal Favorite) Where you DESTROY anything in your way. The 3 Bosses (In Order) are, Electro, Deadpool, and Carnage. Each fun, obviousley. This Symbiote combat makes up for the similarities for Amazing.

Extras During Gameplay there are things called Hidden Spiders.(8 in each level, I beleive) Each unlocks a challenge (within the game, not Acheivments/Trophys) Which unlocks new moves (Score!) and gives you a cirtain amount of money. Money can buy you things like Alternate costumes, ect. (excuse my absence of knoledge for that, I haven't played for months now.) Costumes include

Amazing -

Bombastic Bag-Man

Secret War Spider-Man

Scarlet Spider

Cosmic (Downloadable Content)

Noir -

Original Spider-Man Noir Concept

Spider-Man 1602

Negative Zone

Cosmic (Downloadable Content)

2099 -

Flipside

Spider Armor

Iron Spider

Cosmic (Downloadable Content)

Ultimate -

Original Ultimate Spider-Man

Electro-Proof Spider-Man

Mangraverse Spider-Man

Cosmic (Downloadable Content)

So, With that all in mind, This game would be perfect with a simple patch. Few Bugs is the only problem. 5/5

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Thursday, May 22, 2014

Review of XBRdepot 1 Pack of 4 Premium Self-Stick Copper Heatsinks for XBOX

XBRdepot 1 Pack of 4 Premium Self-Stick Copper Heatsinks for XBOX 360 RAM ANA and Southbridge Cooling
Customer Ratings: 5 stars
List Price: $12.99
Sale Price: $6.99
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I bought these to put one on my Raspberry Pi micro computer. With a little bit of airflow it can overclock from the standard 700mhz to 900mhz and stay nice and cool now.

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I ordered these for both my R/C car's ESC heatsink and also my old Xbox 360. So far I haven't put them into the Xbox since I haven't been playing it. I put on on my speed controller in my 50+mph R/C car. I was very happy with the thickness/weight of these heatsinks and the depth of the heatsink 'towers'. They have a solid base that will absorb the heat and pass it off to the towers. I didn't want the thin and tall fins, thats just me. I am feeling a +/-30 degree F difference. I wasn't even able to touch the plate on my ESC before this heatsink, and now after running the car ever harder than before, it is never uncomfortable to hold my finger on. My car is a Taymia 4WD TL-01 (Lexus GS 400 body) with a 19-turn EPIC motor and a GMracing V4r BEC ESC running with a 3000ma NiMH battery. There are many more upgrades not listed. It has speed tuned gears and a 23T pinion gear (highest speed setup), which also creates the most heat and strain on the motor and ESC.

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Purchased for my Raspberry Pi. One for the CPU/Memory, and the other on the I/O unit. Both will fit without blocking or touching anything. Unfortunately, it does not seem that the Pi will keep a 1 GHz clock rate for too long. I have a clear case, so they do look kind of cool.

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Just like the title says. I use this for laptop thermal management (stick these little guys on the CPU heatsink) and I use it for Raspberry Pi thermal manangement. I can really push the Pi's processor now. Great little product.

*Note, make sure you know where you want to stick the heatsinks. Reusing the thermal sticker is not suggested.

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I used 2 of these for my Raspberry Pi. I don't have a thermal imaging camera and haven't measured temps before and after, so I can't give any hard data on whether they helped, but they offered me a bit of peace of mind. The heatsinks were sized just right, and easy to apply with the attached adhesive pad.

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Friday, May 2, 2014

Reviews of EGG Mania Eggstreme Madness- Xbox

EGG Mania Eggstreme Madness- Xbox
Customer Ratings: 4 stars
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It's a puzzle game very much based on Tetris. If you enjoy cute little puzzlers this one is for you.

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Egg Mania is a great game that is essentially reverse Tetris. I would recommend it if you like puzzles or trolling(bomb mode).

Monday, April 14, 2014

Reviews of Kinectimals - Now with Bears - Xbox 360

Kinectimals - Now with Bears - Xbox 360
Customer Ratings: 4.5 stars
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We own all of the Kinect titles for kids and this one has taken my daughter by storm. It's far and above her favorite title. Forget the dancing, rafting and sports titles. This one has stolen her heart (in a good way).

My 6 year old girl gets a lot of joy out of taking her bears/cats on various adventures. And as a dad, I'm impressed with the re-playability of this game. The landscape for adventures and puzzles is immense and I don't see her finishing off all of the adventures for months to come.

As for the bears, they're nice to have as an option (as well as the additional island for their adventures). But even with the cats alone, this game is a ton of immersive fun.

A FEW TIPS

Animal Gestures There are two pages in the instruction booklet that show you how to make your bear do tricks (motions you make so the cats roll over, stand on their hind legs, etc.) and use spoken commands to switch the play mode (grab a toy from the toy box, view the map, etc.). Copy these two pages, laminate them and keep them handy. It's hard for anyone (grown-ups included) to remember all of these maneuvers that are needed frequently throughout the game. Especially useful if you put the game down for a few days and forget these needed gestures.

Occasionally Need To Read Unless your child can read, a parent helping out the first few times will go a long way. The fairy-like assistant in the game will step your child through a number of things verbally and even demonstrate with her little fairy body any movements you have to make. But she doesn't repeat herself in certain situations. And a little text prompt will appear instead. If your child can't read the prompt (like, "Get your bear to stand on its hind legs by holding your arms out in a `T' shape"), they might not be able to complete a challenge before the timer runs out.

OTHER THOUGHTS

The game is delightfully forgiving. There's no "Awww too bad!" when a child doesn't complete a timed challenge in the allotted time. Your child is free to roam around and perform free play, play 'in the world' and just rub, scratch or clean her little pet instead of being nagged to complete the next step of an adventure or challenge.

My daughter enjoys collecting the points necessary to add items to her collection to outfit her little cat's home. It's like a mini online collection (and far less messy than the Polly Pocket paraphernalia all over her bedroom floor).

Overall, a good, immersive game that's got tons of repeat playability for little kids 5 and older.

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Great game, can't say enough about it. Whether you are a fan of the orginal, or this is your first time, you will love this game...if you keep in mind it is a kids game. Nothing more, but way too cute. BUT WARNING, you don't seem to have to shell out $50 for the "now with bears" if you own the 1st game. For about $15 you can get the bears as a DLC add on.

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I have a two year old granddaughter and she loves it. I also have an 11 year old grandson who likes a lot of war games. To my surprise he loved it and plays it now more than the war games. It is worth twice what I paid for it just to keep him off the violence.

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My kids are 5, 6 and 7 and they absolutely love this game. Love how they can really interact with their chosen animal.

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My 4 year old grandson is enthralled with this game. He kept going to the TV screen to touch the animals. Thanks Microsoft for a great update.

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Wednesday, April 9, 2014

Best ASTRO Gaming A50 Wireless Headset - Xbox 360 Deals

ASTRO Gaming A50 Wireless Headset - Xbox 360
Customer Ratings: 4 stars
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Let's dive straight into the meat of the review:

PS3 SLIM OWNERS Strongly suggest to not buy the Astro A50's until they release a firmware to fix the connectivity issue that is not allowing the PS3 USB ports to power on the MixAmp ---> Link to Astro's Forum Acknowledging this issue:

(Wish I would've known about this issue before buying the headset, but since it's already here I am currently using a USB Hub to power on the MixAmp from the PS3)

Also, there is the option of powering your MixAmp by plugging it into other ports such as your PC and it will work fine but this will not allow use of your A50 microphone (you'll have sounds, but no voice chat)

XBOX OWNERS Headset is NOT completely wireless since you will have to connect the mic cable from the controller to the headset in-order to use Xbox Live Chat.

Setting up the Astro A50:

Can be difficult since the directions are pictures (not completely in order as well)

Cables that come with the Astro A50 are short and cheap (DO NOT BUY Astro's extended play-and-charge cable, or any cable from them. Just buy optical and longer USB cables from Amazon or anywhere else -a lot cheaper and more sturdy than what Astro's offer)

The stand for the headset feels cheaply manufactured

Takes about 10-25 minutes to set-up the headset depending on your expertise (not difficult, but not easy)

Design of the A50:

Definite feel of high quality headset

Buttons on headset are small and can be difficult to find (at night), but you'll get use to it

No longer able to customize tags (like the A40s)

Very comfortably built with soft cushion padding

Not heavy feeling and rest well on your chest (able to turn the ear muffs)

The equalizer and volume adjustment on the headset are convenient and works well

Performance of A50:

Sounds are clear, loud, and very distinct BUT this can be GOOD AND BAD because the headset literally picks up everything including AMBIENT NOISES such as wind and game music (MW3 not able to turn off music, but hopefully we will in BOP2 just like BOP)

The microphone quality is only OKAY depending on how your settings are and what game you're playing. Mic can and hopefully will be improved by future firmware

Longest use of the A50 was about 6 hours of MW3, CS:GO, D3, DayZ and never did the headphone felt heavy

A50 makes good use of the surround sound as Game effects such as flash bangs, gun shots, monster smashing, blood splatter are amazing

Overall:

Astro A50s expensive and really should be aimed only at SERIOUS/EXTREME GAMERS

If you can get past and overlook some of the preliminary issues of the A50s then you'll be sitting in your room with one of the best sound quality headset for gaming out on the market

Astro supports their products and are releasing firmware updates to fix and patch issues, so I feel that it is a good investment since the headset will constantly be updated

With that said, the A50s are not for everybody. People who are casual gamers mainly looking to enhance the game quality and not their game play can look to other headset brands that offer cheaper headset that will satisfy such needs (TurtleBeach, Triton, Razer) or get Astro A30s as well...

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Look no further, perfection has found a home in the Astro A50's. I have never been more satisfied with a purchase in my life, this headset really has it all.

Before I rant and rave any further, let me delve into my background:

I graduated with a B.S. in Audio Engineering in 2009, and have been working in the game-audio and live-sound industry since then. I may not have years of experience under my belt, but I recently completed an internship with Sony Computer Entertainment America's Music Production team (who set the standard for game audio)... I know great sound when I hear it. This headset will take your game to a whole 'nother level, and will be the deadliest tool in your arsenal. I've owned two gaming headsets prior to buying the Astro A50's: Turtle Beach's XP500, and Tritton's AX 72. Both were great headsets, but the Astro A50's blow them away.

Frequency Response:

Highs are clear and well-balanced in the mix. This makes a HUGE difference when playing games because you can hear enemy foot steps and equipment rattles.

Lows are robust and provide some serious vibration when desired.

These babies BUMP, I honestly don't even know how loud they go because I'm afraid of damaging my ears.

I've turned them up pretty loud, and the mix is retained perfectly.

The first games I played with the A50's were Battlefield 3 on Xbox 360 and Dead Island on PS3. The first thing I noticed when playing BF3 were sounds thats I never knew existed.

BF3's music track always annoyed me, but with the A50's I heard the soundtrack as it was intended to be heard, and I really enjoyed it. Sound effects were terrifying when I first heard them.

I could hear bullets as they whizzed passed my head. I started to feel overwhelmed and literally SCARED when I would get into large firefights. This motivated me to try harder... as if I were fighting for my life.

Dead Island REALLY got my heart pounding when playing with the A50's. Hearing an infected screech it's lungs out before it appears will raise the hairs on the back of your neck. When you start playing in the

main city, the moans and screeches of the undead will test your nerves and put you into a state of shell-shock. This headset is what games were INTENDED to be played on.

7.1 Surround Panning:

Hands down the best surround sound I've heard. Imagine having an IMAX theater wrapped around your head.

The ability of the A50's to replicate directional sound will be a huge advantage when you're playing FPS like Battlefield 3. You'll be able to hear where a tank or helicopter is coming from before you see it.

I was watching Tron: Legacy on BluRay, and I shed a single tear because I had no idea that this level of sound quality could be achieved by a headset.

There's this one scene towards the beginning of the movie where he's driving his motorcycle. He crosses in frame from left to right, and I JUMPED in my seat because it seriously sounded like a motorcycle

was driving right in front of me. (Credit also goes to Skywalker Sound for mixing an amazing fx and sound track).

Wireless Functionality:

One of the only headsets on the market right now that doesn't suffer from clicks, pops, and radio interference.

Astro A50's use a proprietary wireless signal codec that avoids radio frequencies commonly used by other devices.

The range is incredible! I left my room to get some food from the kitchen. The signal would drop out every now and then, but it was travelling through 2 walls over 80 feet.

It eventually would drop almost completely when I walked outside and closed the door. I could get decent audio when I was sitting still, but not when moving (I was probably at 90 feet at this point).

Mic:

The Mic picks up my voice with crystal clarity and isolation.

I can usually hear the background noise from other player's mics, but the A50's do not suffer from this.

I wish that I could hear myself louder in the mix. Sometimes I find myself talking louder than I normally would (usually in a full party) and other players have asked me to turn my mic down.

When I CAN hear myself there is absolutely no distortion, even when I get excited and start yelling.

Isolation:

I like to listen to game/movie audio at a high level. This is why I bought the headset in the first place, I needed to make sure my housemates weren't bothered by any excessive noise.

The Astro A50's have very little acoustical bleed. I was very impressed by this because it sounds and feels like you're in a movie theater when you have them on. These are a must for late-night gamers.

Form:

The design of the A50's stand is intended to display the headset like a prized trophy. The wireless transmitter sits neatly underneath the stand, but is lightweight and portable.

On a comfort scale of 1-10 I would rate the headset as a 9. The ear cushions are soft and padded, and provide ample space for your ears to fit comfortably inside without feeling too loose.

Would have rated the comfort a 10, but the headset is slightly heavier than most headsets. This is probably due to superior quality driver components.

I love the sleek look and of the A50's and color scheme. The plastic doesn't feel cheap like most products made for video games. The form of this product compliments the function.

The bottom line:

You get what you pay for. Everyone from audiophiles to pro-gamers will be satisfied with these headsets. I consider the A50's to be as important as the gaming console itself when it comes to playing video games. Once you

game with these, you won't be able to go back to anything else.

Best Deals for ASTRO Gaming A50 Wireless Headset - Xbox 360

I read a lot of negative reviews comparing the A40s to the A50s which claimed that the A50s are lackluster compared to the A40s in numerous ways. I almost ruled out getting them, despite the fact that I was terribly in need of a wireless headset. I am here to say that as a longtime A40 owner, I adore the A50s and think they deliver in all respects. It's the same quality experience Astro A40 fans are accustomed to but in a highly portable package that eliminates my only complaint with the A40s... the abundance of wires.

I got the A50 because I play mostly on PC and wanted to have surround sound without the 5.1 PC speakers I used to rely on. Frankly, my PC surround sound setup was a bit of an eyesore with it's 2 rear channel stands, which is why I got the A40s initially. I loved them, but found that the hassle of lugging around all the wires whenever I wanted to switch platforms was a bit of a burden, plus the wires weren't exactly minimalist. Also, my cat liked to chew on the A40 cables, which I'm sure any cat owners can identify with.

In addition, I wanted to be able to listen to games in surround sound and chat wirelessly when playing PC games on my big screen TV, which is located in a room adjacent to the study where my PC resides. The router near the TV was creating interference that disrupted things like bluetooth and 2.4 ghz wireless tech necessitating the use of 5.8ghz wireless technology. The Astro A50s fit the bill on paper, but negative reviews had me a bit worried. I was afraid the interference would be an issue, but I'm pleased that the range is fantastic on these cans! The only drop out I've experienced was when I was listening to music and went out the front door to take out the trash, though they work fine on the porch of my 1100 sq ft apartment which is littered with a variety of of wireless devices muddying up the wireless environment.

The features, aesthetics and comfort are all solid on the A50s... the virtual surround sound really enhances immersion in games that support the feature. I also love how easily you can mute the mic by moving it in the vertical position, and the mixer and knob quality is both ergonomic and solidly built. The volume knob in particular feels great and is easy to fine-tune without accidentally blasting yourself into deafness. The headset does create a little bit of discomfort when paired with Nvidia 3D Vision 2 glasses, but only after prolonged use. I experience no discomfort whatsoever when just wearing my regular perscription glasses. PS3 owners can skip ordering the play and charge cable and just use the same cable one uses to charge a PS3 controller (mini USB to USB). The design is terrific, and the drivers boom without sounding 'farty'. Some people complain that the bass is too much on this model, but if you switch it to the 'Pro Gaming' audio setting, it reduces the bass considerably, and should help with hearing footsteps. Personally, I like the 'Core' standard setting as I only play multiplayer casually with friends. It sounds slightly boomier than the A40, but I don't think that's a bad thing. I'm no pro-gamer, though, so take that for what it's worth.

There are a few considerations one must be familiar with in order to take advantage of theis wonderful headset, however.

For starters, PC gamers with on-board audio will also need a soundcard that supports Dolby Digital via Toslink/optical inputs if they expect to experience any kind of simulated surround sound. Don't assume that your motherboard's optical output has this feature... most are stereo only, and a lot of people don't realize this until it's too late. Thankfully, I already had a Soundblaster with Dolby Digital built in, and while the Soundblaster interface took a bit of fiddling to make it work with this headset, it's not really an issue anymore since I am almost exclusively using the Astros for all my sound needs and don't have to switch over to anything else generally. PC users who want to switch between speakers and headphones should be aware that they are going to have to change a few of their PC sound setting every time they want to go from the A50s to speakers etc., which could be mildly annoying. Also, whatever soundcard-based microphone adjustments you used for your old mic solution (e.g. Soundblaster's Crystal Voice Technology) will not work at all with these things. You are limited to the Windows Recording Devices features for any adjustments, which is only a minor loss since the USB-based microphone sound quality seems superior to the 3.5mm mic sound quality I was getting out of my A40s in every respect. With the A40s, my sound quality was terrible using 3.5, with the A50s using USB, my mic sounds perfect. (Though this is due to the quality of my Recon3D PCIE soundcard, which is known to have mic sound quality issues.)

Also, Xbox oriented gamers will have to tether their headset to their controller via a provided cable. You aren't tethered to the console directly, though, so this shouldn't be an issue for most people, but the added wire is going to be a deal-breaker for some. I personally don't see it as a problem since I'm not chanined to the console itself, but I don't play Xbox games much online. I tested it with the PS3 also, and it works great without the need for tethering the headset to the controller. Just make sure and update your firmware when you get it home as users are reporting problems with the A50s and comptability with the PS3 prior to updating.

Which brings us to the firmware. When you get the A50s, you should begin charging them, and once charged, you should update the firmware before putting them through their paces. You will need to make Chrome or Firefox your default browser prior to doing this, or it won't work... IE isn't supported, and if IE is your default browser, it will hang. Once again, a minor annoyance considering the omnipresence of browser alternatives and the infrequency of required updates, but something you should be aware of. Without the firmware update, there are some known issues with PS3 compatability and sound drop-outs.

Also the support for Astro is apparently TERRIBLE since they were purchased by SkullCandy. In the past, Astro has some of the best customer service I've ever encountered. Now, if you have to file an RMA or something like that, I've read that you can expect to wait, wait and wait some more for a reply. Hearing this, I chose to not order my A50s directly through Astro as the return policies offered at places like Amazon sounded like the way to go. Luckily, I don't have to worry about returning the A50s, though. (Knock on wood.)

Finally, the manual isn't shipped with the A50s... just a quick start up guide. This is easily fixed by going to the Astro site and downloading the well put together manual, but it wasn't written until well after the A50s got on the market. You may see a bunch of people complaining about this, but just realize that the new manual is available for download and covers everything you need to know.

In summary, I love the A50s and am really pleased with the purchase and the overall lack of and deal-breaking problems. While it's a shame that the customer service at Astro isn't what it used to be apparently, this is still a dream-product for gamers wanting surround sound without clutter, interference-free wireless or just any hardcore gamer who doesn't want to create noise pollution without sacraficing channel seperation. I rarely review things, but after reading all the A50 reviews I could find online, and figured I'd try to pay it forward by adding my own.

EDIT: Yesterday, on day 12, the mixamp stopped working. The Dobly light wasn't coming on at all, and there was no sound. I made sure the optical port on my PC was fine by testing the A40s I also own, and I tested the A50s on my consoles to confirm that the A50 mixamp was busted. I contacted Astro and heard back from them the next day. They said I need to let it run out of battery completely, then fully recharge, then re-pair, then update firmware. If that doesn't work, they will ship me a replacement and they will pay for shipping. It makes me sad... I gave this thing 5 stars when it was working, but if it breaks after 12 days of regular use, then it's not as great as I'd hoped. Glad that Astro at least wrote me back quickly. I will revisit this review and adjust my rating accordingly based on the results.

EDIT: I decided to just return it to the brick and mortar store where I purchased it for an exchange. That was a week and a half ago, and so far, the unit works fine. I opted for the 2 year replacement plan the store offers considering the fact that my first unit broke, and I would recommend anybody interested in buying these either follows suit at a retail store or at least pays Astro the additional $30 they want for the extended 2 year warranty. I love these things, and I recommend them, but you definately need some sort of insurance on them. I deducted a point from my original 5 star rating due to the issues I had.

Honest reviews on ASTRO Gaming A50 Wireless Headset - Xbox 360

You may know me as Mad Lust Envy on Head-fi and Shin CZ/Raven Crimson elsewhere. Google Mad Lust Envy for my full guide on headphones/headsets for gaming.

The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.

Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.

Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).

Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off by it.

The A50 has 3 presets:

Preset 1: Media (Bass enhanced)

Preset 2. Core (Balanced/flat)

Preset 3: Pro (Enhanced details in the mids and treble)

In reality it sounded more like:

1. Boomy, muddy, and completely useless.

2. Boomy, and veiled

3. Bassy with extra detail

No, I'm not kidding. I found the only preset worth using was the Pro Preset, which wasn't bass light to begin with, but at least I could actually hear the details, and it was quite decent sounding, though ultimately catering more towards fun than competitive, and not exactly sounding balanced. It's honestly not even worth mentioning the other two in this review past this point, because quite frankly, they're quite terrible sounding. In my future review of the Astro A40s (w/Mixamp 2013 Edition), you can see Astro's presets CAN be useful and maintain some clarity. Just...not here.

I'm not even sure whether to fault the presets, the fact that it's wireless, or if it's the A50's drivers themselves. I plugged in the transmitter to my PC in which the transmitter functions as a USB dac/amp (as well as microphone). The presets as well as Dolby Headphone are disabled, allowing you to hear the drivers work at their most natural state. Well, it seems to be the drivers. They are quite bassy. I am quite literally confused as to why Astro decided to use such bassy drivers for their most expensive gaming headset.

The A50s weren't down for the count yet, though. While 2 of the three presets left a really bad taste in my mouth, I still had one functional preset. Firing up CoD4 (and later on MW2) revealed that the A50s were decent gaming performers albeit on the disappointing side in terms of sound quality. It does perform fine when getting down to the nitty gritty, with a little more bass than I'd prefer out of competitive gaming cans. While the audio quality isn't great, positional cues and details were decent to good. The problem is that it's a closed headset, and everything sounds congested. The A40s sound more open, airy, and balanced, even with the speaker tags on. As far as the wireless capabilities, I find it to be great, where it takes quite a bit of distance for the A50's to drop the audio. I didn't notice and snap, crackles, or pops, nor did I get any hiss until you crank the volume quite a bit past the point where I'd say it's humanly necessary.

I'll get to the specifics in the break down.

Build Quality: The Astro A50 shares the same body and aesthetic design of the A40s, which is to say, they look/feel great for a headset. There are a few key differences from the A40s.

1. The microphone is permanently affixed to the left earcup. The A40's is removable.

2. The cups are closed, and unlike the A40s, can't be removed for a semi-open design. They are now fully closed.

3. The right cup can be pressed on the sides to adjust voice/game volume, similar to the Mixamp's voice/game knob, with the exception that it's two hidden buttons you press, not turn. Once you go completely towards the game or voice side, a chime will play, letting you know you're at 100% game or voice.

4. On the rear of the right cup is where the power button, preset slider (EQ), and volume adjustment is placed.

5. On the rear of the left cup is where the mini usb input (for charging), and the 2.5mm controller input (for the 360 controller) is placed.

Build-wise, I felt the parts used were pretty high quality. Astro made a pretty reliable looking headset here. Nothing looks or feels cheap. The plastic used looks high-grade, and looks like it can take a beating. I'd still handle it with care, however. The only area of 'weakness' that I'd be wary of, is the headband padding piece which sort of 'floats' in the center of the headband. Doesn't look like it'd be a problem, but it's the only area I can see that would probably be the first to give out with rough treatment.

The A50s swivel inward, so you can lay them flat if you need a breather. I find them very comfy letting them rest on my shoulders/neck area, which is rare compared to the vast majority of audiophile headphones which have huge cups, won't swivel, etc.

Comfort: I must have a ginormous head, as I have to wear the A50's fully extended. That, or they don't have enough give. On the opposite side of the size spectrum, the PC360 has enough extension to fit the head of a giant. I wish more headphones allowed that much freedom in size. The A40/A50 is comfortable, but they are at their limit with my head. It could use just a bit more extension, in my opinion.

The pads are made of cloth/velour-like material, which is to say, they are quite comfy to my ears, and won't be heat building/sweat-inducing like typical pleather. I've felt better, but they do their job well.

Microphone: While I'm not too experienced with microphones, I didn't have any issues with my tests. It picks up my voice well. The microphone is long, pliable, and one of the better mics I have used. I don't see anyone having issues with this mic. The microphone is muted when placed upright,m similar to the PC360. Much better than having to press a button.

Accessories:

Headphone stand: also has space for the Tx unit.

Tx unit (transmitter): optical input, optical output (passthrough), USB input (to pair and charge the A50), 3.5mm auxiliary input (for future accessories, mp3 players will not work.)

Cables: Optical cable, 2 mini USB cables. One for powering the Tx unit. This one will also feed the voice chat from the PS3 (has to be hooked up to the PS3 directly). The other is for charging the A50s. 2.5mm male/male for Xbox 360 voice chat capabilities, and the only cable you will need to constantly have attached if using voice chat on the 360.

Isolation/Leakage: In terms of letting sound in/out, I find the A50s to perform...decently. I do hear a fair amount of leakage, so I wouldn't crank these loudly if someone is near me sleeping. As far as keeping external noise out, I found that while using the A50s, it did a decent job overall. I wasn't truly bothered by external noise, though it's not particularly great at it. I blame the cloth pads, which sacrifices isolation/noise leakage protection for extra comfort/less sweat inducing.

Bass: As mentioned earlier, the bass is overly emphasized and boomy for a high-end headset. It's enjoyable on the bass light preset, but ultimately too strong to truly make this headset compete with the other, more balanced headsets like the PC360, SLYR, AX720, and Astro's own A40s. On the flat and bass heavy presets, the bass is loose, boomy, and sloppy. It mucks up the detail quite heavily, making these presets worthless. I'm seriously wondering if the default presets are causing this extra boominess, but I feel that if/when the custom presets become available, a lot of bass reduction is needed to compensate.

Mids: Due to the heavy bass emphasis, mids are drowned out a bit. The mids are distant, but not lost. For the purpose of gaming, the mids are fine, but ultimately not forward. The Pro preset brings out the mids a bit more, which is helpful. For the other two presets, the mids are heavily recessed.

Treble: With the good preset, treble is crisp and bright. It can get sibilant, but not many instances where I see treble being problematic. Again, the Media and Core presets place too much emphasis in bass, drowning out everything that isn't bass.

Soundstage: Somewhat closed in. It's not going to win anyone over based on size.

Positioning: Due to the closed sound, and not so large a soundstage, positioning isn't great, but it's not bad. It's passable, and sometimes even good.

Clarity: To repeat what I have already mentioned, clarity is decent on the Pro preset with sparkly details, albeit somewhat artifical sounding. Clarity is just plain lacking on the Core and especially Media presets. The sound turns overly warm and bass heavy, and all details are sucked out.

Amping: No possibility of being amped, as the transmitter can only take a digital signal, with no way to attach an amp. The A50 is fairly sensitive in either case.

Value: This one isn't hard. It's $300. That's a hard number to swallow. The main benefit of the A50 is that it's wireless. You do get everything you'll ever want in one headset, but sound quality is clearly lacking. I prefer the sound quality of the SLYR, A40, AX720, PC360 by a considerable margin. The A50s are left behind on sound quality. If sound quality is important to you, I'd advise you get something else. It's that simple. In good conscience, I can't recommend the A50s based off it's sound quality. For the purpose of worry-free wireless gaming, the A50s are good enough on the Pro preset if being untethered is absolute top priority, though you will be making some sacrifices for the benefit of going wireless.

Final Impressions: The A50's quite honestly make a better stereo headset than a Dolby Headphone one. I find it enjoyable for music off my PC, but not so much for gaming w/Dolby Headphone. Whether it's the drivers, or the internal amp in the headset, or the presets, the A50s put out bass oriented, and muddy sound for gaming.

Final Scores...

Fun: 6.5. Very decent. While the bass is strong, the only preset worthy to be used is the Pro preset, and ends up sounding heavily processed, which detracts from enjoying non-competitive games to their fullest extent. Bass adds to the immersion, but when you can't hear details, it sucks away from the fun factor, so I don't recommend the other two presets even if just for fun.

Competitive: 6.5. Very decent. Again, the Pro preset brings out the detail which helps quite a bit, but the headphone is still on the bass heavy side which detracts from focusing as much as I'd personally like. The soundstage and positional cues aren't great, and the sound overall feels closed in, but for most gamers, the A50s would be at least, passable.

Comfort: 7.5. Very good. A pretty comfortable headset all around. No problem wearing them for hours on end, with just a few occasional times of re-adjusting them. My only complaint is that it could use a bit more extension for larger heads, as I have to wear it fully extended.

Find helpful customer reviews and review ratings for ASTRO Gaming A50 Wireless Headset - Xbox 360

I own all astros headsets (a30, a40, and a50s as well as the astar in ear buds) and i have to say that these are just as amazing as the a40s. The best headset ever made. The bass in these is much deeper and richer than in the a40s. Sound is just as unbelievable. The freedom of being able to leave my computer chair to walk to the door or get a drink is awesome! The updates that have been put out for them have also been fast and easy to complete. I give these headsets the best review available because they are exactly that. one of the best headsets available even with the tiny problems they had out of the box. That i no longer have because of the updates. I would recommend this headset over all that i have tried. And it is a long list, consisting of: a40s, a30s, seinnheiser pc360s, triton ax pros and 720s. The seinnheiser are good but didnt feel like they had the clarity and direction that my a50s/a40s have. Dont even get me started on how bad the tritons were. They didnt even compare to the Astros or the seinnheisers. Astro = unbeatable! Great customer service as well. Might take some time to get an answer, but you will be happy when you do receive one. Good luck and Good gaming!

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