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People will disagree with me, but I actually like the new interpretation of Dante. They look the IDEA of Dante and made it applicable to contemporary society. I could see if they tried to throw together random elements to create something they thought was "edgy" or "cool", and it didn't come across as realistic. You would see through that quickly. But this version of Dante (in an alternate dimension) does make sense in the context of the world he lives in. They actually thought about his character and crafted his design accordingly. As a result the new Dante is recognizably human and realistic.
But maaaaan, his dialogue is terrible!
If they do a sequel (which I hope they do), they seriously need to write him better one liners. It's frustrating b/c sometimes he will spout out witty or insightful lines with convincing voice acting and delivery; but later he gives us these "gems": "You're dumped.", "It's your turn, Barbie!", "You won't get away!".
Some of this fits the new persona. Dante is less intelligent, and driven by adolescent hormones and emotions; he's impudent as ever. If this were high school Dante would be the bully or the kid who cuts class to smoke pot behind the bleachers. Dialogue is hit or miss.
The story, while straightforward, is compelling and entertaining. There are a couple of intense storytelling moments that put previous entries to shame. The ending is predictable, but it leaves things open for interesting sequels.
People complained the game is too easy, compared to DMC3 and 4. Normal mode is too easy, yes. But if you do Son of Sparda or higher, it is EXTREMELY difficult to get through a level without dying once. There's a boss fight were I died 6 times before I could kill it on Son of Sparda mode, and I'm a DMC vet.
Combat has been simplified. Dante doesn't have nearly as many moves now. It's also WAY too easy to get an S style rank. I will say though.....combat is more fun and entertaining than in the previous games. If you do all those flashy combos and get an SSS out of it, it is weirdly satisfying, even if you didn't work that hard to get it. I missed not having tons of moves and guns to choose from, but it is easy to switch between weapons this time. Sadly, the Kablooey weapon is completely useless.
Combat is fluid and responsive. Jump canceling remains, and requires strict timing (except for the Orbis.) DmC is fun, even addictive; even if combat isn't that deep! Pac Man wasn't that deep either, but still fun.
In terms of graphics, level design, and art direction, this is the best DMC game. Ever. Overall I would rank this the 3rd best game of the series, above DMC4 and DMC2. In terms of how fun and addictive it is to play, I rank it 2nd, behind Devil May Cry 3.
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Just a note about my bias, I was inspired to write this review to counteract the undeservedly negative reviews this game is getting, but the review reflects my honest opinion.
Just a note, this is not a one star game. It's well put together, it looks great, the controls are responsive, etc...
My pedigree: I imagine that many people reading these reviews are people who have been fans of Devil May Cry in the past and want to know what other people with that background think about the new game. Obviously there's a contingent of those fans who are extremely unhappy (some who have actually played the game, some who apparently have not).
I bought the original Devil May Cry when it came out for the PS2, I loved it, and eventually beat it on Dante Must Die. I skipped DMC2 (based on deservedly mediocre reviews) until much later. I bought Devil May Cry 3 when it came out as well, and eventually beat it on Dante Must Die. DMC 3 is probably one of my favorite games of all time (liked it enough to buy it two times, original and later the Special Edition). I bought 4 and enjoyed it well, though not as much as 3.
In summary, I've played every DMC for a significant amount of time, multiple times through.
For me the draw of Devil May Cry has always been equal parts story and gameplay.
DMC: Devil May Cry
Like most, I was initially unhappy with the character redesign and the fact that it was a reboot, mostly because I wanted more payoff on Nero's story from DMC4. I actually remained pretty ambivalent about the game through most of its development. However, as the last few trailers were released and I played the demo I figured I'd buy the game if it got good reviews (I probably would've bought it anyway). It actually got better reviews than I expected, so I bought it and I'm really glad I did. So far, I've played through the game on the medium difficulty (Nephilim) and beaten most of the secret missions, probably for a total of 15 hours so far.
Gameplay: It's a lot of fun. It's true, from what I've played, the game is a little easier, but I didn't mind that so much. The combat is smooth, it seems easier to actually make Dante do what you want him to do, which I don't think is a bad thing. The enemies are diverse, and some of them are suitably a pain to deal with (in a good way), and require different strategies. I also really liked the levels, they aren't too long and are paced better than probably any game in the series (based on my recollection). This game is also probably more platforming heavy than any past Devil May Cry and I liked it.
Story: Story-wise, this game is probably only second to DMC 3. I actually like the new Dante, he's really not that different from the old Dante, a little arrogant and full of one-liners. Sure, some of the lines are cringe-worthy, but that's a tradition that goes back to the original Devil May Cry ("I should have been the one to fill your dark soul with light!"). The plot is interesting and the roles are well acted. Honestly, having played this game, I'm more interested in continuing the story with these characters than Nero.
In conclusion: If you're a fan of the Devil May Cry series, you should play this game and make up your own mind. It, in my mind, really captures all the essential qualities of what makes the Devil May Cry series enjoyable and is just plain fun to play.
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DmC. Probably the most hated reboot in history, and one that was unjustly flamed before its release. Now it is here, and the Devil May Cry fanbase is aflame with haters and crusaders, flaming and defending the game respectively. What is DmC, you ask?
Well, if you live under a rock, I'll tell you. DmC is the latest iteration of the very successful 'Devil May Cry' series, handled by veteran Japanese developer Hideki Kamiya. The game is known for its hard difficulty, stylish combat, zany enemies and situations. Dante inhabits a world that seems very aware of Demons in the original, and what begins as a simple quest turns into a massive showdown by the end of the series. Now, onto DmC . . .
I was never a fan of the character change appearance wise, I personally saw no reason for it. Yes, it's a reboot, but would you change Sonic's appearance? What about Halo 4, which was 'essentially' a reboot? Why do you think they stayed true to Master Chief's appearance? Because it is expected, and fans always need something to tie them to the previous arcs. Halo 4 designed chief to be similar yet different, and while he has a slightly different appearance, you knew it was Master Chief. DmC's dante has none of that familiarity. I was okay with that, however, despite the fact it seemed that NT purposely attempted to change Dante's appearance. They changed him into being an emo character, and again, his appearance was okay. It was his new personality that pissed me off.
He wasn't funny. He wasn't likable. He was the typical angsty teen character with an over-sexualized persona. Again, I believe that NT TOTALLY missed the mark of his character. Just because its a reboot, it doesn't mean you change a character's personality, especially one so dank. Think of amazing spider-manThe reboot got spider-man RIGHT. He didn't have sex, he was awkward, didn't even swear, and was funny. He was a good spider-man cause he stayed in character. This Dante is nothing like the old one. The game actually begins with a very cheap sex scene, and along the way he swears like a bandit and the game itself is filled with cheap sexual references. It's not like i'm some prude, but I really hate when there's sexual situations with no correlation to the story. I think NT wanted an "edgy" game, so they uselessly added sex and swearing for no reason. 78% of the swearing/sexual situations are completely unneeded.
Characters lame-ness doesn't end at Dante. The new girl, Kate, is very pathetic as a character, not only unlikable but just totally vapid. It's sad because she is actually developed, but her script and lines and actions just make her a bad character. She is interesting at face-value, but once you actually experience her, you'll begin to hate her. Some people like her, so i feel like it kinda depends on your personality. The stars of this game are sadly Vergil and Mundus. Vergil is portrayed perfectly in terms of intellect mixed with insanity. The game ends with him taking the cliche now-i'm-a-bad-guy-superhuman routine, but other than that he was interesting. Mundus was very well written, and he was threatening as a character. Again, NF tried to do the "I'm a villain but look at my sad story" thing, but I felt that it came across as forced in one of the biggest blunders in gaming, destroying Vergil's character in one blow. (Don't see why they were in such a rush to make him evil . . . )
Now, onto gameplay. Don't listen to the haters. The combat isn't simplified in a bad sense. I played the originals, and while the combat there was fun, somewhat bad controls and camera ruined the experience. Here, things are different. Each attack looks like it was crafted with care and grace, and watching Dante hop from enemy to enemy, watching how is body moved and compensated for the weight of his weaponsreally showed how much care the animators took in his movements. Everything looked natural, which lead to very cinematic fight scenes. The game is by no means "easy" but it is not as difficult as the original games. However, the cinematic aspect of it is very well done, and the only thing that trumps the original in this game.
Music. The music fits the MOOD PERFECTLY. Again, very creative people made this game. The music is amazing. Every set-change, every boss battle, and every attack have their own motifs, and the music combined with excellent sound design (Each strike has its own sound, a very satisfying meaty sound) leads to everything in the game carrying its own weight.
The gameplay and music elements are fine, and the person to blame for this game's failings are (1. The head writer, script-writer) (2 character designer)
The story isn't good. There, I said it. It is coherent, but by no means is it good. It is VERY cliche, starting with the young man with great power who is disillusioned with the world, and hates everything. Suddenly a very barren girl character comes along, and he all of the sudden loves her, because she's a girl and main hero characters always love the girl. In the end, the edgy brother turns on you, in a very lame speech that comes from every super-human medium in existence. "WE'RE MORE POWERFUL WE SHOULD RULE LALALALALALA WE DO THIS TO PROTECT HUMANS LALALALALLA".
I think the writer wanted to make a serious devil may cry, instead of the light-hearted tone of the originals, which were funny but had serious moments. This fails, however, because the writer was not talented at all. The story was bland and generic, characters were bland, over-sexualized, too much vulgarity . . . it goes on and on. When Devil may cry did it, it was usually a well-planned joke, and it was fun in a campy way. Here, it is done in a disgusting way, and I have no respect for the writer, who single-handedly destroyed what could have been a great game. It pisses me off when so much work and effort has been put towards the fighting, music, and set design, and one (or a few) morons ruin it all with lines pertaining to the f-bomb and jokes about squirrel semen. (No, I am not kidding.)
In the end, the game IS fun. But sadly, it is only fun for the gameplay. When there is no cutscenes, no diolouge, the game shines, and in glimmering moments the beauty of the original is perfectly interpreted in this reboot. But sadly, character design, script, and overall chacterization of Dante and others in this game make it VERY unlikable. They did not create an edgy teen people could relate to, rather they made a monster which is a combination of everything wrong with modern youth. At no point does Dante become an enjoyable hero, and every time he was talking I hated him.
Combat 8/10 Very fun, very fast, very well done.
Story 3/10Terrible plot, very predictable.
Setting 10/10 Limbo city is perfectly realized
Enemies 8/10 Enemies are well designed, keeping the ridiculousness of the former enemies in tow from the originals
name 1/10 Lol seriously? DmC: Devil may cry? SO Devil may Cry= Devil May Cry? So dumb
Characters 4/10 Save for a few shining stars, (Mundus, Vergil.) Characters fall flat in this game.
Overral6.7/10. The combat, music, and setting saved this game from being a total flop. If you care about action more than story, and have very high lame character tolerance, get this game, you'll obviously have fun. If you cannot handle lame story and character, then I'd pass this game up. Or atleast wait till it is 30 dollars. Its a shame, everything EVERYTHING is perfect in this game aside from the characters. It's sad a game with perfect gameplay is RUINED by a moron who thought he was writing good characters and story. If they make a sequel, they NEED to fire whoever wrote that story. Don't listen to the game informers and other review sites. STORY is not this game's strong point.
Honest reviews on DMC: Devil May Cry
I have played all the Dmc games and I was absolutely devastated when they revealed this reboot. Anyhow here's my brief 2 cents on the game.
This is a great game on its own. Great story, great platforming, good (not great) combat, and AWESOME art style. The problem is, it has a little hint of the previous DMC games. The combat is fun but it is no where near as deep as DMC3 and 4's. There was only one puzzle in the game which was very easy. The art style is amazing but it is a big departure from DMC universe's art style. A lot of cursing in the game of which most of it feels unnecessary.
This game could have been called, for example, "Angles & Demons" with out having any traces of a DMC game and it would have been much more welcomed by the gamers. The reason why fans are upset about this game is that 1)DMC4 left off with an unfinished story so a reboot was unnecessary and 2) Westernizing a game that is popular for it's "Eastern" style would kill the core elements of the game that made it such a unique game.
Lastly, blame Capcom not Ninja Theory because Ninja Theory just did what Capcom wanted. Hopefully Capcom learned their lesson due to the low amount of sales (they also screwed up RE6), and hats off to Ninja Theory for making a great game.
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I would like to keep this comment as honest as possible. I have been playing the Devil May Cry franchise since it's birth, and yes, along with all the other fans I was quite disappointed when the reboot was revealed. However, after checking some of these reviews I decided it was worth a try. The DMC franchise is a great action game series, and I would hate to turn my back on it now. However. What the reboot (this game) seems to do is take the bad guy (mundus) from the original DMC, and basically ALL the level design from DMC2 (which if you played or saw is an infested cityscape), and tried way too hard to incorporate the grappling mechanic from DMC4. Even the skills are a little awkward in this game. The melee weapons completely outclass the guns. Devil mode in this game is completely reworked so that upon trigger, everything you are fighting on screen gets launched into the air and lets you pick at it. There is also a very non-subtle theme of the game where words will pop up on the screen saying things like "DIE" or "GLUTTONY" or whatnot, which I am not sure if I missed something, but seems to be paying homage for some reason to They Live. Now, post Devil May Cry 4, I will admit, there was a parting of ways for how far they wanted to take the character, and the one thing that had always been weak in ANY DMC game was the story, but I would argue that you don't play DMC for the story. You play it for the action. The story that is revealed (through flashbacks and wormhole sequences) is... well, it is a story. I state that this game is definitely a tease for anyone who played through the other games in the series, simply because there are a lot of Cinematics for the ammount of game play. Most fights end with a close up on Dante's face.
So, in conclusion, I would definitely say to try this game out, but rent it on gamefly before purchasing, even if you are a dante must die hard fan. I would almost hope and like to see a reboot of this game in something similar to you playing Dante running a hero for hire business, similar to pick and choose missions, which all ends up at some sort of well polished character at the end that is either gun crazy, sword heavy, evasive/tricky, or well rounded (royal guard was kind of silly). I would hope that capcom would grow up a little and stop trying to pack this franchise full of foul language and innuendo, and focus on making something a little more like DMC3.
