Sunday, January 18, 2015

Review of Forza Motorsport 5 Day One Edition

Forza Motorsport 5 Day One Edition
Customer Ratings: 3.5 stars
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This is easily the best Forza in the series in regards to vehicle physics, handling, AI and sound. The actual gameplay is phenomenal. Unfortunately it's easily the worst Forza in the series in all other regards. The efforts that the developer have made to further monetize the series with tokens stinks of Free-to-Play manipulation on a AAA title. The features have been completely neutered in order to entice the player to purchase tokens with real money, which are offered at exorbitant prices.

Additionally, Forza has always done a great job with DLC but have decided to double the price of car downloads this time around. The content (cars and tracks) have been cut in half (really even more), and although this is a launch title when coupled with the token gaming it smells like an effort to sell back more of the content that used to be part of the game as DLC. The story with this series will really unfold over the next two years as we see if Turn 10 takes action to redeem themselves with Forza 6 but until then the jury is out and the present offering is a disappointment.

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I've owned every game since the first, including having bought every limited edition and DLC/expansion available since even bought tokens in 4 and Horizon. I can even stomach day-one on-disc DLC. I held my faith despite my doubts and kept my Forza 5 order. After having played for the last few hours I sincerely regret that decision.

Let me start by saying there are a handful of things I do like about Forza 5. Finally the ability to paint stock rims, and to paint wheels white great. Engine swaps are now more varied and not limited to being within the same manufacturer, also great. The changes to make gold medals for 1st-3rd and silver 4th-6th and so on is excellent, no longer do I need to fall asleep while playing at a difficulty that ensure I am always in first place. Physics simulation seems improved as lower power cars now drift much more easily/realistically. The game is very pretty and I am sure those people who were fans of completing all the career races in past games will find equal enjoyment in Forza 5. Sadly I was never one of those types of players.

On to the bad.

I didn't mind tokens in Forza 4 when I could spend $10 and get a handful of the most expensive cars in the game to tinker with. Now the converted token-to-dollar cost of the Lotus E21 or Ferrari GTO is a staggering $63. Suppose I won't ever be playing with those, because career mode cannot hold my interest long enough to earn $6,000,000 and I will be damned if I am going to drop another cent on this franchise in its current state.

I was really looking forward to the feedback triggers, however as someone whose playstyle gravitates towards drifting, I can't stand it. The strength of the trigger vibration when sliding the car is obnoxious at best. Part of the blame lies in the controller itself since the noise it emits when at that threshold resembles what I can only describe as a honeybee trapped inside an empty aluminum can. The feel and sound while drifting or driving at the threshold is nothing short of unpleasant.

Another bizarre and unwelcome change is to the menu design & the removal of the ability to browse by manufacturers for cars and wheels, making the browsing process cumbersome. Who decided that was a good idea? I assume it was the same person who decided that all of the voiceover prompts should be unskippable to endlessly annoy anyone who is either familiar with what is being explained from past games, or simply has an IQ above 70 and doesn't need to be told that they can paint their car after they select the paint shop. I appreciate T10 is making continued efforts to reach out to casual gamers and auto enthusiasts who otherwise aren't gamers, but there is no need to make the rest of us suffer your attempts to hold their hands through everything.

Don't think I would mention the wheels without pointing out that we have had the exact same rim selection since Forza 3 and even that had a reduced selection from Forza 2. With a fraction of the car count, none of the money saved on licensing vehicles could go towards rims? How about with all the money you will apparently be making with tokens? Toss us a bone here.

Perhaps a bone is too much to ask for since we cannot even get the fantasy tracks which have been pillars of the franchise. These are tracks which countless others and I have used as tuning and performance benchmarks for our vehicles for nearly a decade. If you are going to use inaccuracy as an excuse to cut the track list of real life circuits, what is the justification for the removal of the fantasy tracks? The only foreseeable reason is so that they can be re-released as paid DLC/expansions.

Truthfully my biggest issue with the game is how I feel marginalized as a fan of variety and customization. The only reason Forza 4 and Horizon held my interest for such an extended period was my ability to buy and customize hundreds of different cars to mess around with in multiplayer with friends. The cars I loved to drive were never the first cars I liked based on look/name/brand etc.; they were the ones I picked up just to toy with and discovered how great they are. The primary '2 or 3 cars' that Turn 10 claims people use I only ever came across because of my ability to experiment and compare with everything available. Now I cannot even sell cars or parts to try something else if I decide I do not like a vehicle because that functionality has been removed entirely. To further compound the money grab, car clubs are gone so that my friends and I can no longer wisely pool our resources into different vehicles to share with one another.

The manufacturer affinities (or discount signs in Horizon) did wonders for allowing me to play the franchise in the way I enjoyed without needing to grind out the parts I disliked in order to do so. Now Turn 10 has apparently decided that I how I play is wrong and that all I should be doing is racing a handful of cars in career mode or rivals, and if I don't like it then I can pay them more money or go to hell. Every screen has a prompt for me to buy or spend tokens.

The removal of the storefront and auction house to combat money glitching without similar functionality for finding liveries, vinyl groups, tunes, etc. feels like more of a disservice than the money glitchers destroying the economy were. But Turn 10 couldn't possibly allow anything into the game that might hinder token sales.

In fact, every facet of the design of Forza 5 seems tailored to squeeze every last penny possible from the player. I don't know if blame lies with Turn 10 or Microsoft or both. I can only assume that the majority of the developers must not be happy with the published product considering past entries in the franchise were everything Forza 5 is not. As a (former) devoted fan of the franchise I find the monetization of the game, and the means by which it is shoved down my throat, simply insulting and equally disappointing. I can see why the game has received great reviews from those ignorant to what the franchise used to be. I wanted so badly to like 5, and I tried despite everything I was told, but I simply can't. Not like this.

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Let me start this review with stating what a huge Forza fan I was. Forza 4 was my favorite game on the Xbox 360. With the introduction of Microtransactions into the game, it has totally ruined the whole gameplay.

The game also has few tracks, though I fully expect them to add additional tracks for DLC at a later date. This either means you have to grind racing around the few tracks that they do offer to purchase the extremely expensive cars in the game, or you can just pay for them with real cash... Even though you just dropped $70 to purchase the game..?

That is why vehicles are harder to get in this Forza, because they are trying to influence you to spend money in the game.

I will boycott any game that tries to gouge me with Microtransactions. You have deluded your franchise with this trash.

I will never play this trash again, and strongly advise that you do the same before Xbox games turn into the garage filled mobile platform where they charge you out the ass for everything you do to progress in the game.

Thanks.

Honest reviews on Forza Motorsport 5 Day One Edition

The driving, and graphics are as great as always, but buyer beware! This game is what happens when free to play games aren't free. Read here: http://www.eurogamer.net/articles/2013-11-23-whens-a-free-to-play-game-not-free-to-play .

"Unlike in older Forza games, cars aren't offered as rewards for success: instead, the only option is to buy them in a grind that can be augmented by pumping in real-world money.

It's a problem exacerbated by Forza Motorsport 5's drip-feed of cars as part of a $50 season pass, a number of which are being reintroduced from earlier games. And even when you've bought them as DLC, in order to own them fully in the game they have to be purchased using in-game currency or, of course, by pumping in a little extra money of your own."

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I wont go into detail about the micro transactions as other reviewers have covered it well. I will say that I am disappointed at the extent of them in this game as it really feels like a lot of the game is missing unless you fork over a ton of extra money.

Pros:

The graphics are amazing. Near photo realistic on some tracks

The game runs at a perfect 60 fps

Sense of speed is outstanding

Orchestrated music fits racing well

Cons:

Tons of micro transactions

Not many tracks

While all of the tracks are insanely detailed some just don't have much to them and look a bit boring

Overall a solid entry in the series and good launch title. Would like to see a free track pack in the near future or at the very least an affordable track pack. I still recommend this game and if you are a fan of the series it is of course a must buy.

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