Showing posts with label starting price for xbox one. Show all posts
Showing posts with label starting price for xbox one. Show all posts

Saturday, January 17, 2015

Reviews of Xbox Live 3 Month Gold Membership + 1 Bonus Month

Xbox Live 3 Month Gold Membership + 1 Bonus Month
Customer Ratings: 4.5 stars
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This really is a great deal for the price. It's just a dollar more than 3 month but you get 1 whole extra month. This was & is well worth it.

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I haven't used online in a week, but it's there when I need it. I use my profile for online play with battlefield and halo, minimal call of duty. Gold lets me get free games for ever, even when my gold expires. I am glad I got this deal.

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Good thing if u can't afford the 12 month. My son was happy to get it because his was goin to expire.

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Was for my grandson who really wanted this. He found it and showed it to me and I think it was a good offer also

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i was glad i found this product, i hope i can purchase another like it soon. With the ten dollar gift card I got even more of a deal

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Sunday, January 4, 2015

Muchi Muchi Pork! & Pink Sweets Review

Muchi Muchi Pork! & Pink Sweets
Customer Ratings: 5 stars
List Price: $99.95
Sale Price: $94.21
Today's Bonus: 6% Off
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This disc contains two shmups from developer CAVE: Muchi Muchi Pork, and Pink Sweets. While they both feature lots of destruction and bullet dodging action, they are very different games once you get to know them. And yes, this disc really is region free, so it will work on a North American 360.

The menus are a bit confusing at first. From the menu starting point, push up or down for some universal screen options, and push left or right to get to the games. If you are using tate mode on a rotated screen, the menu selections don't properly fit on the screen, so I suggest looking around outside of tate mode before enabling that feature.

Muchi Muchi Pork:

Muchi Muchi Pork is a pig-themed shooter. Ok, so, bear with me: You play as a pig-girl riding a flying bicycle, shooting down enemy planes and tanks which eject parachuting piggies, collect those to power a giant chainsaw, and use that to convert enemies into gold. While this sounds totally whacked, you'll have to trust me, it's awesome.

Converting enemies to gold is a real joy to behold. The more times you do this, the higher their value becomes. Once fully upgraded, the whole screen is often completely buried in giant gold items, skyrocketing your score.

Learning to properly score is very important in Muchi Muchi Pork. You can get a ton of extra lives from points, which greatly increases your chance of completing the game.

Also included is an arrange mode, which has different game mechanics and more bullets. If you get a copy of the game with an unused DLC code, there's a third game mode that adds bosses from Pink Sweets. Don't sweat it if you aren't able to get a DLC code though, as this mode isn't very well balanced in my opinion.

Pink Sweets:

Pink Sweets is sort of a sequel to Ibara, with many of the same characters. While the visuals appear kiddy, featuring windup toys and colorful lego towers, this is a seriously difficult and hardcore game, possibly CAVE's hardest game ever.

Playing Pink Sweets is a balance between offense and defense. When you stop shooting, you charge up a shield to deflect certain bullet types. Once fully charged, you get a bomb that causes a good amount of damage and cancels out any bullets that hit it. This is critical for boss fights, where you often need to play defensively and wait for an opportunity to counter-attack. Simple strategies such as "shoot stuff, then use a bomb when in trouble" will not work here. This is definitely a thinking man's shmup.

This game also has medal chaining, which is one of my favorite scoring systems in shmups. As you defeat enemies, every once in a while they will release a medal. Every time you grab a medal, they increase in value. Miss a medal, and their value resets. This creates some interesting dilemmas for score-oriented players, where it may be very dangerous to grab a high point value medal before it drops off the screen.

There are two versions of the arcade game, 1.0 and 1.1, where 1.1 is tweaked a bit and less punishing when you die. If Pink Sweets is too difficult, try switching to 1.1 in the options.

As with Pork, we also get an arrange mode for Pink Sweets. In this arrange mode, using bombs or "hado" shots (hold bomb to use them) converts bullets to point items, in addition to different rules for charging up shields and bombs. This is actually a really cool arrange mode; I find it vastly more fun than the original.

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This particular disk is very difficult to find now but if you pay a bit more and get this you'll enjoy evey moment of it is you like shooters like this.

The disk works flawlessly on American region Xbox. The game menus and voices are all in Japanese, but that doesn't detract from the fun.

Now about the games. Games made by Cave are hard to evaluate since they all consist of shooting. The theme, characters, and graphics animations are different.

In Muchi Pork you fly as one of the three anthropomorphic women. The art and concept is a little Bizzarre. These three anime style characters show a lot of cleavage and "goods" but they have a cutesy pig face and ears. Very strange. They fight a variety of equally ridiculous and funny enemies, many of which are also some farm animal.

The second game is about two girls from some sort of Rosé Garden. You choose one and shoot your way out a lot of high tech enemies. I couldn't understand the plot too much, but the characters have very little clothes on them.

Actual gameplay and the games are excellent and well polished. No bugs, no freezes. The action is hectic but you can always find an empty space to hide in.

If you are really good at these games you can access the world wide leaderboards. Most top spots are taken by the Japanese. Try to get your score up.

You get many options such as controls, practice mode, extreme difficulty mode, changing wallpapers, turning the gameplay screen sideways or increasing it in size.

So, I recommend getting Mushi Mushi Pork and Pink Sweers while you still can.

(Game is Xbox exclusive)

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Tuesday, December 30, 2014

Reviews of AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek

AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek Black
Customer Ratings: 4 stars
List Price: $164.99
Sale Price: $120.57
Today's Bonus: 27% Off
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I have bought a lot of stuff, mostly electronic goods, both good and bad. After a while the bad stuff makes me wonder if it is the products or my computer setup that seems to make this stuff quirky and unreliable. I built my own setup and am not averse to trying shareware and other types of programs. I had the Hauppauge HD PVR for about a year and a half. It produced a great captured video. Problem was that it was not very reliable. It would "hang up" frequently for no decipherable reason that I could find. The scheduling software was OK, I did not have the WINTV 7.0 as that came out later, but it didn't much matter because half the time I had a program scheduled it would have locked up at some point and would not capture anyhow. Finally it got to the point where I had reloaded, formatted, my computer for this and other reasons to get a fresh start and hopefully fix the problem. I would load this first before other drivers, after the video driver, and a few other sequences. I don't mind redoing my drives as it gives me a chance to get rid of the junk that has accumulated over time. The Hauppauge never performed reliably no matter when the driver was loaded. Finally the last time I attempted this I ended up using the wrong AC adapter to plug in the Hauppauge got a burning smell from the PVR. Oh well I never cared for the thing anyhow. I did still want to capture video to the computer and did appreciate the high quality the Hauppauge put out. I did some research and finally decided on the Aver USB HD PVR. I hesitate to say this as it's only been a couple of weeks but what a godsend. It's been performing now and the only time it has locked up was once when I was doing something else with another program and must have affected it somehow. Video capture is of the same quality as the Hauppauge and it actually has a video for me when I get back on the computer and look to see if it is captured; every time so far! I've never written a review for anything that I have bought but have been so impressed with the operational difference between these two products that I just felt compelled to do so. Running AMD Phenom II X4 965 3.4GHz (Quad Core) 45nm, AM3 6MB Cache 8 MB Ram and an AMD Radeon 5700 series video card. Mostly do a lot of video editing. Running Win 7 SP1.

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I've been looking for a product that will allow me to copy some of the recordings I have on my AT&T Uverse DVR to my computer without losing any picture quality and this does the trick. I have my Uverse box set to output 720P and I hooked this device up using the included component video cable. I installed the drivers and software and I was able to play one of the shows I had on my Uverse DVR and save it to my computer. Of course this is all done in real time, so it takes however long the show is. When I played it back on the TV (form the computer) it looked as good as the original from when I play it from the DVR.

Now I can free up space on my DVR without losing any shows that I want to keep.

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C874's capture quality is great, but the bundled capture app may needlessly burden low-end machines. There's a workaround which may help somewhat, so if interested, read on...

The whole point of the USB external device is to offload encode and decode (to TV) functions from the computer. As shipped, the software requires more CPU/GPU than the USB device really needs to perform its built-in hardware functions. So they just increase the computer hardware requirements to use the product. Clever.

The C874 should include a lightweight tray-dwelling capture app with full hardware settings and NO preview function or a selectable minimal one.

It would also be useful if the device could downscale any video input and do lower framerates and bitrates. The SDK info on their site indicates the C874 can do this and more. Strange that it is not standard with the product.

An HDMI-out player that has a responsive slider navigation feature and low CPU/GPU overhead would be a main selling point of the product. Preview on the computer isn't required if the PVR is doing the decoding, but maybe subsampled keyframes could be shown with timecode for navigation. The ability to put up a still image or colorbars on the HDMI-out when a clip isn't playing, and the ability to schedule playlists would make it very good for presentations or custom TV viewing.

Standard-issue should be a keyframe-cuts stream editor for basic trimming, excerpting, and joining of the native stream format. Even looking for a compatible editor online is a nightmare. Transcoding or re-muxing shouldn't be required. Perhaps the HDMI-out player could double as the editor with the addition of a few buttons and a save-as dialog. That would make edits a snap!

Capturing:

The ArcSoft capture module that is invoked manually or called by the scheduler appears to force the machine to decode preview video/audio, even when the preview is disabled during recording. There is no option to totally shut off preview at all times. It'll eat your netbook CPU alive.

There is a hardware acceleration toggle, but that doesn't support the Broadcom video decoder that some netbooks have or can be outfitted with, which has a high-priority h.264 decoder. I guess the hardware toggle is for GPU on high-end or newer machines.

On older Atom-based netbooks under XPsp3 or Win7sp1, a 720p or 1080i input results in nearly 100% cpu utilization at all times in CaptureModule. Even sitting there waiting to capture, the preview may lock up. Any recordings may truncate at less than a minute, even with preview supposedly off. 480i on the front input is more reliable, requiring less (but still significant) CPU.

There may be ways developers can provide preview video at lower overhead by sub-sampling keyframes or otherwise not completely decoding all frames, or even sub-streaming a tiny low framerate preview from the USB device. That's for the engineers to figure out.

So in the meantime, and counter-intuitively, we have to "back-burner" CaptureModule's access to the CPU for a netbook to get 720p captures to work (and only for manually initiated caps).

Copy below as 115 character single line to a text file, and rename it with a .cmd extension (cap-low.cmd)

start /low "" "C:\Program Files\ArcSoft\TotalMedia Extreme 2\TotalMedia Studio MV\CaptureModule.exe" /@RecordVideo@

Put the file somewhere out of the way and create a shortcut to it on the desktop. Then go into the shortcut's properties and set it to run minimized and change the icon to point at CaptureModule.exe at the path shown above. Rename the shortcut something simple like CapHD.

Now you've got a much better behaving CaptureModule that may actually record clean 720p if nothing else is running. The command script sets the cpu priority to LOW, so CaptureModule's preview decoding doesn't eat-up all your cpu cycles, and the stream can be recorded to disk with what's left.

That leaves open the possibility of dramatically lower CPU overhead during recording by omitting preview entirely. [see addendum below!]

Unfortunately, there's no way YET to make AVerMedia Scheduler call CaptureModule with the /low switch, so no unattended HD captures on low-end machines unless CaptureModule is fixed or replaced someday.

1080i is still too demanding even with that workaround. 720p is preferable for most things anyway no field order issues with different decoders, for one. 720p with 8000K video, 128K audio set to level 24 seems to be fine for most TV. Cable boxes can be set for fixed format 720p, although most default to 1080i, or a pass-through mode that can switch formats on you.

So, yes, you CAN do 720p HD recording on a low-end netbook! (to some extent)

The hardware in the C874 is good, but they won't let us use it efficiently.

--------------

Addendum 11/25/12:

Sysinternals Process Explorer shows what's going on with CaptureModule.exe

Running CaptureModule with /low switch, minimized to taskbar, preview turned off during recording, CaptureModule still has _two_ HUGE threads of this running:

ASH264Vid.dll

-------------

H.264 video decoding core

ArcSoft Inc

Properties comment: "work with ASVID.ax to decode H264 bitstream"

ASVID.ax is ArcSoft Video Decoder.

So now that we know for sure what's happening, we can try stuff:

I started a capture with preview OFF, then manually suspended both threads of ASH264Vid.dll, and the capture CONTINUED right along, while CaptureModule's CPU use dropped to !!!!! 3% !!!!!! (have to resume both threads to stop capture)

Now we're getting somewhere!

Another less impressive result was simpler to try: Start a capture with preview ON, then toggle the preview checkbox OFF during the capture, and the CPU drops to around 25% and the decoder threads vanish. Not sure why the vastly different numbers vs the direct suspend method... ???

So if AverMedia and ArcSoft just release a CaptureModule that can turn off preview properly, during recording and full-time, the product would work with almost any PC. But really, they should support the Broadcom codec as well, to get full functionality.

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Amazing item, only difference between the hauppauge hd pvr and this that's the hauppauge has optical cable for audio, other than that the capture is exactly the same plus the avermedia has better look that fits any entertainment centre

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Although there are some issues with the guide and Dish Network, it's the best USB tuner I've used. The IR blaster is very handy for universal remote use, and it works well even on a weak system. The HTPC I have it connected to has an Intel D2500NH and 3GB of Ram, and it works flawlessly.

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Monday, December 8, 2014

Buy Infinite Undiscovery - Xbox 360

Infinite Undiscovery Includes Gift with Purchase -Xbox 360
Customer Ratings: 4 stars
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Having loved many of Square-Enix's RPG games I was extremely excited to hear that this title was coming to the XBox 360 system. I preordered it, ignored review sites giving it mediocre reviews, and sat down for a good while to play it. Now I'll try to give a fair view of the game.

Story 3/5:

The idea behind the story of the game, in general, is that the moon is being chained down by some organization and there is a group that exists to cut down these chains. Quickly you learn that you have a giant case of mistaken identity to which people think you're the hero who does the chain cutting. Add in some annoying whining from the main character and you have a pretty basic story. As the game develops it gets a little better but there is nothing ground breaking regarding it and it leaves me wondering if they could have taken the concept further to make a more enjoyable game.

Graphics 5/5:

The game is beautiful from what I've seen while playing. Although at times the bloom effect seems a bit overused the majority of the game has a unique realistic look and is exciting to play. It definitely stands out in a market saturated with a more cell shaded and somewhat cartoonish look for video games (the xbox 360 RPG market).

Vocals 2/5:

The most surprising aspect of the voice acting in the game is the fact some scenes have it and some don't. You'll hear the main character talking in one scene and then the minute you go through a door you just see the words on the screen. It's almost as if the game developers just decided midway through to only have speech during key scenes? That would make sense but a lot of the scenes with voice acting aren't key so I highly doubt that.

The voice acting, on top of that, when you do hear it, is complete rubbish. The characters sound pained to be talking and often they seem not to fit the situation. The emotion and vocal tone often do not fit the scene and at times they sound unbelievable.

Gameplay 1/5:

This is where the game does its worst. I'm going to break off each area of the gameplay I want to focus on into mini paragraphs so bare with me for a moment.

Fighting:

Fighting seems to take a MMORPG approach in the game. The world does not deviate between battles and walking in a sense. When approached by enemies (or vise versa) you use the trigger button to arm your weapon and you can partake in battle. You use your two attack keys to either do short attacks or powerful attacks. There is also a button to parry but I found it hard to execute. Besides this there is the ability to connect (link) with other characters so the main character can take control of them and use their skills.

Connecting Issues:

One quick note about connecting (mentioned last in last mini)... you often find you need to connect at key parts in the story. One character has the ability to shoot arrows and you'll find that at one point in the story unless you use this ability in a short period of time it's game over. This is annoying because you often have no idea that the ability is needed and have to go back all the way to your last save if you didn't think to use it. Another annoying connect period is where you have to use a character's charm ability (which you are unaware he has unless you connect and try it) to lure enemies somewhere. This is unexplained and is unlikely anything a normal user will ever guess without hours of annoyance.

Items:

Items can be crafted in the game by using certain crafting skills for particular allies with you. When in the world items are used in real time so the enemy can attack you at any given point while you're cycling through as well. Likely this will lead most users to either prioritize items at the top of their item list or hope that the NPC allies pick the right medicine at any given time to help out.

Flute:

At times you will also need to use your flute for various means. This is annoying in the sense that you often will have no clue for the need of the flute. In one area to progress you need to use your flute in the vicinity of a particular area but there is no reason for this what-so-ever in the context of the area. It's like they wanted to throw in more flute time but didn't want to go through the trouble of making it intuitive.

Searching Missions:

Throughout the game you'll have annoying mini story pieces you'll need to accomplish. One of such is where you need to pick up a quantity of items from the general area. There is no significance to the story but you will need to just search and search for about 5 10 minutes time to find all the items without any way to skip. I don't understand the point of this really and it seems like just another attempt to add in more user game time without actually adding to the game at all.

Party System:

One thing I like about the game play is the party system. Often you'll find you have situations where more than one party is needed. The computer will take the assigned party teams that you make alternative to your own and have them follow a set course (you don't set it) that will lead to the objective. So at times you'll find your party of 4 with 8 other teammates on the screen battling it out epically. It's pulled off pretty well besides the fact each of these situations is overly easy because of the nature of them.

Linear:

The game is massively linear in that while each area is relatively large and allows you to explore a bit there is nothing to do but kill the enemies in the area without any other game paths. So there is nothing really special about searching a whole zone because while you often will find other treasure chests everything else you can find right in the same general vicinity.

Maps:

Finally, the mapping system in the game is completely outrageous. Often there will be one tiny cave that will connect one massive zone to the next and unless you search every nook and cranny of the zone you'll never find it. I spent a good hour searching for the one that led to the first mission after leaving the first town until I gave up and searched the web for walk-throughs. Funny enough, in my search, I found tons of other posts across the web asking for the same information. The area to area is completely massive but without any markers to keep the user on track.

In general the game play is very unintuitive and you'll spend an infinite amount of time trying to discover what the heck is going on many times throughout the story. If you can put up with this annoyance (and don't mind searching frequently asked questions on the net for help) then you may like the game for other reasons but else you should avoid altogether. I like the game it's just the game play stands out and has often led me to drop it, walk away for a couple hours, and retry some annoying sequence many a time.

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Nice title, isn't it? But don't expect a blatant fanboy review. Quite the contrary. If I had to summarize what you should need to know about this game, it's this: THIS GAME IS NOT FOR EVERYONE; DO NOT BUY IT UNLESS YOU ARE EITHER BLATANTLY OPEN-MINDED OR HAVE RENTED IT FIRST, OR HAVE A GREAT RETURN POLICY, OR SOMETHING.

Why do I emphasize that so? Because the nature of the game calls for that emphasis.

You see, Infinite Undiscovery is not a traditional RPG. It's an action RPG with some elements that emulate online gaming. That's issue #1. It's linear, but open at the same time. That's issue #2. It also doesn't pan out until you're a few hours into the game; you'll be lost on the story momentarily as it begins to develop itself; that's issue #3. There are others, but those are the first and foremost in my mind.

Your character starts out in jail. You get rescued eventually by Aya, who actually mistakes you for someone else who apparently looks identical to you. As you make your escape from the prison, you'll end up in a forest, and finally, meet some more of the key characters. Seems overly simple, but that's what I can give you without spoiling things.

In this game, you really have to think, I mean really think about what you're doing. Things like walking instead of running so you can attack someone from behind. Sound plays another big part of the game; if you don't have at least a 5.1 surround system you'll be impaired in this area. Even smell plays a small part if you stink, enemies can detect you. In the darkness you can get assaulted by enemies you can't see (but they can see you because they're nocturnal). Getting attacked from behind cripples you and makes you susceptible to critical attacks. There are tons of different elements you need to take into consideration as you fight, which increases the immersion and the challenge.

Additionally, the world is alive; there is no "pause to bring up the menu". You need to make sure there are no enemies in the close vicinity, or that they are out of visual range, or you're in a town before bringing up the menu, because you can still get assaulted during this time. A strategic element to be sure, and one I wouldn't mind seeing in a future RPG, just slightly better implemented (more on that later).

With the "Connect" system, you effectively are giving commands to your colleagues to either do special attacks, heal, or talk to NPCs on your behalf, revealing different information than you get. The game relies heavily on this system, as you will frequently have need to use a character's special technique to get through a certain area. This lends itself to problems, however (more on that later).

If you're a fan of pure aesthetics, this game will not disappoint. The graphics, music and sound effects are all excellently done, and quite frankly some of the best looking on any game released to date. Some people have mentioned framerate issues; to me, they're so infrequent I wouldn't even call it a dealbreaker. With graphics this good, and minimal load times (considering it's basically an open world), a half second framerate drop every now and then is forgivable. Just make sure you turn down the voice volume; it tends to come through rather loudly on your left rear speaker during battle for some reason.

That doesn't mean there aren't issues, because there are.

In the beginning of the game, you're evading a rather large foe. It seems almost impossible not to get hit by this guy. An option to turn and risk fighting him would have been nice.

In a forested area, you're told to "stick to shadows". Considering the whole forest is dark, this instruction is confusing to a newbie user.

Some areas are just ridiculous. Like when you have to cross an open field with some small ruins, and a creature is blowing fireballs at you which are possible, but extremely difficult, to dodge because of the camera angle. No instructions as to what to really do, except run. Might have been something there that I missed for all I know.

You have to press Right Trigger to draw your sword. I like that and all, but what I don't like is that your colleagues won't draw their weapons if you don't, even if the tactic says to go all out.

Quite a few things are not explained to you. In the beginning, Aya explains one of her Connect commands, which you use to take out a guard. That's great. Later, you're given Flute songs, yet never told what each song does or how/when to use them. I didn't even know I could use the flute until I was 2 hours into the game, even though I had it all along. I was also stuck on one area (and the web is lit up with boards about the same area) where I had to use another character's Connect command to charm enemies to a door; nowhere is this explained. That same character can talk to animals; not explained either.

Outside of the primary characters, the additional characters don't have very much development.

As I said before, you should test this game before actually buying it. It might not be for you. It's not a bad game; just different. I wouldn't say it's similar to an MMORPG, even though it has some of the qualities. I would say...if you took Final Fantasy 12, with a better story and more plot development...and a better battle engine with pseudo-full control...you'd get this game. IMO, it's what FF12 should have been. Take that for what it's worth.

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In short, this is the real-time/seamless combat RPG that Final Fantasy XII could and should have been. Combat is relentless and very involving. However, the "connect" system is really just a gimmick, and ends up being used mostly in forced puzzle-minigame chores rather than as a useful skill in combat.

My #1 complaint for this game is the poor voice acting throughout, and the lack of selectable Japanese voices. With 2 DVD DLs worth of data, not including the Japanese voices as an option is inexcusable. You'll see what I mean once the twins join your party.

The graphics in the camera-perspective-restricted Eternal Sonata might make Undiscovery look a little dated. But the real-time battle system from Undiscovery more than makes up for it and proudly shows off the new direction most new J-RPGs are headed towards.

Honest reviews on Infinite Undiscovery - Xbox 360

Infinite Undiscovery is an objectively flawed jrpg that still manages to be fun despite--or possibly because of--its idiosyncrasies.

Gameplay is built around the familiar action-rpg formula of assigning specific attacks to face buttons and maneuvering freely about the field to unleash them as a finite pool of points is depleted (in greater chunks by greater spells).

As lead character Capell you'll also issue very basic orders to a close quarters AI squad, and the AI is generally competent. Uniquely, there are often separate squads (for which you determine the roster) which may be onscreen attacking a boss alongside your primary group or--less impressively--simply running off elsewhere to find a key as required by scripted dungeon progression.

On top of this base, you'll find a wide and often redundant array of skills, spells, food recipes, weapon production options, obtuse conversation/secrets trees, buff incantations, and even songs to collect. The development team was overflowing with new ideas but without the subsequent followthrough and/or skill to integrate them properly into the solid base gameplay.

Another form of variety is in the form of characters, of which you'll find a great many choices here. Most characters are likable enough, and every one of them is given some kind of unique gameplay system it can manipulate. One may be able to talk to animals, another be able to smash inconveniently placed boulders, etc. Here too though, the developers didn't know when to pull the reigns in. There are several characters that one can only place in the aforementioned separate squads for no other intelligible reason than perhpas they didn't have time to craft unique attacks for the characters if placed under direct command.

Despite what sound like damning flaws, it all comes back to the basic gameplay. And that remains fun to play. Most of the broken and or simply useless gameplay options can (and will be ) ignored to enjoy the entertaining spectacles of the colorful fighting.

The story also helps move things along, despite its own efforts at self-sabotage such as impressively mismatched facial animation and voice acting. The story of admirable if whiny young Capell, the energetic and enervating Aya, and many others is entertaining and generally efficiently told (judged under the low bar occupied by most jrpgs).

So, in the end, the game manages to earn a higher personal fun rating of 4 than I can objectively rate the overall game itself for others.

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Square has done it again. This is another great title with beautiful graphics and smooth gameplay. The few minor catches is that the main character is not the most exciting person. He starts off as a whiny nearly useless bard. If you can get past his personality early on the game pays off.

Combat is similar to many Action RPG's with the ability to pair up with one of the other party members and use one of thier 2 special abilities. In addition you can build a second or third party that will travel with the main party but you have no control over thier actions.

The game has a system for item crafting that is usefull but alot like a standard MMO and promises some grinding to master the best gear or food in the game.

If your a fan of Square this is a title to grab. Try to get the 'pre-order' download card that comes with the game to enable better items to be available eariler in the game. Also X-Box Live offers several cheap/free add-ons that add more items to the game.

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Wednesday, October 15, 2014

Lego Batman - Nintendo Wii Reviews

Lego Batman - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $17.98
Today's Bonus: 10% Off
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If you liked LEGO Star Wars and LEGO INDY, then LEGO BATMAN is already in your Wii....'nuff said. If you didn't like them...you won't like BATMAN...if you didn't try them, you should.

The LEGO games are fun for the whole family, young and old, the animated LEGO movie links to the gaming threads are wild & wicked and worth the purchase on their merits alone. The format for Batman is much like the Lucasfilm game sets, just not directly connected to any particular movies...although (thankfully) the Danny Elfman music (circa 1989) runs throughout the game, the style is generic Batman via LEGO LAND. The villains have teamed up to escape Arkham Asylum and the Dynamic Duo must stop them...each villain has a story arc to unlock, before free play is possible in the related locations...so like the previous installments, replay value is high, you can return to the story setting later as several optional characters including the villians themselves in order to find hidden "trophies" to build in Wayne Manor (part of the Batcave hub, where menus, story progress and unlockables lie). This way the same tales have many variations for players to explore, collecting the coin-like "studs" as currency for upgrades and unlockables. There's roughly about 30 separate levels to play, 15 in the hero chapters and 15 levels i the villain chapters.

LEGO BATMAN characters have individual moves, Batman for example can put baddies in a choke hold and throw them. An exciting addition to LEGO combat is the BATARANG, which will lock on targets for distance attacks. Introduced also, are special suits for Batman and Robin, these make certain combinations of characters a necessity for passing stages or solving puzzles...For example, in true comic book fashion,Robin can get a Magnetized-suit to scale metal walls, I can't explain the pleasure that came from watching Robin lumbering and buzzing up surfaces (sound fx here are classic) Other moves are standard for the LEGO games: grappling hooks for platforms and punching and kicking.

The character design is great and Gotham looks good...there are lest characters to be unlocked here than in any other LEGO game so far and lest upgrades as well. But as for the characters there are so good choices from the Batman Universe....Joker, Penguin, Catwoman, Two-Face, Poison IVY, Mr. Freeze, Riddler, Killer Croc, Scarecrow, The Mad Hatter, even Bane.Like the heroes, each villain has their own special weapons and moves...I bet you can guess Banes.

Another LEGO staple is the mix and match at the hub, where you can customize a character for free play by swapping the pieces around.

No major complaints, it just seems smaller than previous efforts, maybe because no direct movie-tie-in was done...like the Trilogy format.

I do miss the "character quirks" introduced for LEGO INDY, like the fear of snakes and rats, effecting character behavior. Admittedly it doesn't work well with the superhero genre. Also, since this is a Traveler's Tales project with Warner Bros. and not Lucasfilm, don't expect to find any hidden Star Wars characters this time....sorry.

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My kids love this game and play it constantly. There is so much to do and you never get bored with the same old thing like in half the games I own. I would recommend this game to anyone with little kids or older kids alike. It really engages my son to problem solve, which he had a hard time doing before. Great game highly recommended!

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This is the third TT lego project, after star wars and indiana jones. If you have gotten to batman, you have probably played one or both of the two. You can expect a lot of the same. The game definitely appeals to the completists, those who are trying to find all of the pieces to the various kits, which, once you get through the game on the initial run, is pretty much what's left. So if you like hunting for those pieces, this game will entertain you for hours and hours it's pretty long, much longer than indy at 30 episodes, and some are quite long. I do have to say that this game is a little easier than previous lego efforts on piece hunting (some of the red bricks are downright easy to find!) This time around, you get mostly the same two characters with suit changes/upgrades, which is a nice twist, but makes it a little crazy with free play flipping through your options.

The lack of direct movie tie-in is both disappointing and charming if you are familiar enough with the batman legacy, you will recognize chunks from previous shows and movies rather than, say indiana jones which basically follows the movies. It lacks a real story, but seeing the various chunk smashed together in one video game is entertaining for me.

The controls are not that interesting. I find the wii batarang a little annoying to game play.

After playing all three lego video games, I would recommend the star wars first, this second, and indy third, mostly due to length.

Honest reviews on Lego Batman - Nintendo Wii

We just bought our Wii system as our family Christmas present. We have not had a game system before of our own so we have been learning the ins and outs. Our 5-year old son had to have this game. It is a great kid's game. He has played often with my husband or myself and now he even plays by himself. We did cheat a little though...we were frustrated with a level so I googled it on the computer and ended up finding a complete walkthrough for the game for both Hero and Villain levels for story and free-play. I realize they intentionally make the instructions that come with the game vague to make it more challenging but when you are just starting out it makes it worse than challenging...it makes it throw it out the window frustrating! For instance, it would have been nice to know/understand you just can't get everything in story mode, getting super hero level in story is easier than in free play mode and a must do, you need those villains in free play mode to get to all the canisters, etc. We also used a few cheats and again, that gave us a jump start. Now that we are getting it down, we are over 70% complete, we try not to use the walkthrough unless all three of us are just completely stumped! Our next game will be Indianna Jones and we are going to try not to cheat at all on that one! Ha Ha! But I'll tell you what, the walkthrough may not be the purist way, but it is sure helping us to relax and have fun with it. I am amazed at how much our son has picked up now that he is not so frustrated, he works hard to work it out on his own, loves playing with his dad or I, if we are stumped, we put all our heads together and then as a last resort we can read the walkthrough and laugh at ourselves. But then we remember the next time...for example, when any body of water is sparkling freeze it! If you are frustrated with this game...google for a walkthrough and download it. Save your sanity and have some fun! Great for parents who weren't gamers in a previous life...it's fun for us too!

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This game mixes puzzles and action. You can't go ahead just by bashing all the bricks and enemies, you must also solve puzzles which usually means using the unique abilities of each character in machines, levers and so on.

After you finish the level, you unlock the free play, when you can go back with a ensemble of characters (villains and heroes) to search for red bricks (which unlock upgrades for batman's suits) and lego kits (former bacta tanks in lego starwars and treasure chests in Indiana Jones), which otherwise would not be reachable.

The game includes 15 levels as the good guys and 15 levels as villains. As an owner of the other lego games let me briefly compare Batman to them:

Compared to Lego StarWars, it is easier to collect all the lego kits and find the red bricks once you are in the free play, but the story mode is harder, you have to be more skilled in battle. You get much more action than the Star Wars one, and less stud retrieving (that even bored me a little in the SW one). You also have more breakable furniture and items than the SW offered.

Compared to Indiana Jones, this game is pretty much even in the difficulty of the battles, but finding the red bricks and the lego kits is easier.

Pros:

lots of action;

pretty much everything is breakable into studs, which I find fun to do after a frustrating day;

the great sense of humor unique to the Lego series; (some might disagree, but I like it)

No game over screens, if you die you show up again, just looses studs, although the hardcore gamer might not like it, casual games like me do; (ok ok I'm a FPS hardcore gamer in the PC, but not on the Wii)

Cons:

in the 2 players mode, the camera needs to find a compromise between focusing on player one or two, which most of the times lead to being bad for both.

I don't know how this problem can be fixed and it doesn't bother me that much, therefore I didn't deduct any stars.

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Thursday, October 9, 2014

Cheap Assassin's Creed Ezio Trilogy Edition

Assassin's Creed Ezio Trilogy Edition
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $29.30
Today's Bonus: 2% Off
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I've been a fan of the AC series since the first release. I've played through AC2 and parts of Brotherhood, so when I saw this trilogy I just had to snag it. It comes with 3 Platinum Hits discs of AC2; AC Brotherhood and AC Revelations. So for anyone now getting into the series, or fans that would like the games to complete their collection, I'd definitely recommend getting this!

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It is nice to see the Ezio Trilogy on the Xbox 360. The game pack used to be a PS3 exclusive, but now it is an PS3 and Xbox 360 game.

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When I ordered this I was a little scepticle about it. But the shipping time was great and there were no scratches on the DVDs when I opend the case. All around it was a pretty good deal.

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Wednesday, October 8, 2014

Review of Steel Series Spectrum 7xB Headset for Xbox 360 (Black)

Steel Series Spectrum 7xB Headset for Xbox 360
Customer Ratings: 4 stars
List Price: $179.99
Sale Price: $73.41
Today's Bonus: 59% Off
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Customer review from the Amazon Vine Program Unpacking this thing is a little scary, what with all the cables and parts. But not all of them are needed, thankfully.

The build quality looks good. The transmitter the size of a deck of cards. However, see below:

Pros:

Easy setup

Sounds great, with some isolation from external noise (but also see Cons below)

Comfortable for hour-long stretches. (I'm wearing glasses.) Probably shouldn't play for much longer than that at a time.

Interference-free wireless performance, so far

30-foot range (but I only need 10 feet or so at most)

Choice of USB, 3.5 mm, or RCA input

Disassembles for easy packing (if you do that a lot)

Retractable mic boom! Very nice.

Decent directional sound performance (but see below)

Great balancing of chat versus game sound via "LiveMix" setting. This is a very nice feature that dials down the game volume when you're chatting.

Auto power-off (after about 5 minutes)

Connects to Mac or PC as well

Cons:

Mic "only compatible with Xbox 360"

They could have varied the button design a bit more to enable you to distinguish them more easily by touch

Although they tout their crystal clear digital transmission, this offers analog inputs only ... weird. So the channel separation is limited, not as good as real Dolby Digital. Seems like a waste. However, it's certainly good enough for gaming, if you're not a purist.

Pricey!

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Customer review from the Amazon Vine Program Last week I just bought my Astro A40 5.8 wireless headphones for gaming. I returned the nightmare setup I tried from Turtle Beach with the DSS mated to the new Earforce X12. But then along comes this set I had never even heard of. I have to say the first thing I liked was the look AND feel when I opened the box. For the selling price I would hope so.

A nice feature if you take your gear to friends homes to game is these break down easily (into 5 pieces) for easy transport. It included ALL the cabling you need though I was sort of surprised it does NOT use any optical cable. It works just fine so who cares. Next you sync it and enjoy a very nice & rich sound. It has audio presets to play with and though I am now already spoiled by my other brand 7.1 surround headset, these do REALLY well. They honestly do. I also like the LiveMix setting that will lower the game volume for game chat for you. I REALLY found myself enjoying this in my online play.

Comfort. I wear eyeglasses and these are much more comfy than my Turtle Beach X12's were. I can go about 45 minutes to an hour before any pain. My Asro's I can wear till I fall asleep with NO pain with glasses but I paid a steep price for that much comfort too.

Controls are fairly easy, MUCH easier than those on my Logitech 7.1 Surround headset I just sold today from my gaming PC. And just to clue you, these are made for the XBOX only but buy a couple cable options (I bet you already have ALL you need laying around now!) and these will also work with your PS3 and PC as well. I really don't know why they don't make this knowledge available and offer to sell you this to expand their presence in the marketplace????? Anyway, these sound wonderful. Warm, mess with the different presets to get the sound you prefer and NO hiss, NO popping, NO hassles! So no, it doesn't not sound as wonderful as my Astro A40's.....But at way less money it sounds better than I ever expected. I can't believer I had never even heard of this company before! I would give these a solid 4 but for the asking price I feel surround sound should be included. Also they need to explain the options of multi-platform use. So for sound quality, an honest 4. For value, not so much? So 3 stars overall.

Best Deals for Steel Series Spectrum 7xB Headset for Xbox 360 (Black)

The popping and crackling the headphones suffer from make them practically unusable. I gave the set the benefit of the doubt due to being within range of 20 or so routers but then I moved and am now only within 2 (including my own) and the problem persists. I've tried moving it, wrapping it foil to no avail.

They are pretty comfortable. They are on-ear not over-the-ear like I expected but still comfortable. I wear a 7 and 3/4 cap and the headset fits well in its fully extended mode. The mic works very well (or so I'm told by those I talk to) and the sound quality is very good with great bass for a wireless package.

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I bought this wireless headset to use for my pc. I know its a Xbox headset but it read in the description it was pc compatible. So I bought the thing and found it needed the 360 controller to plug into for the microphone portion. And although it has no cords running directly to the system it has quite a bit of setup i.e. the transmitter has cord to the system for power and another for the r/w audio cables, and a cord from the mic to the controller. Not the most plug and play setup. If all I were to use was my console this would be a great wireless option, but for an easier and more complete pc experience (albeit not of the high quality) I would rather use my 30$ Plantronics.

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I bought a pair of these after doing research on other similar wireless gaming headsets. I do not own another pair of headsets to compare these to.

The Good:

-Three Different Sound Qualities

-Sound quality itself was great

-Live Mix which separates your friend's voices from in-game sounds

-Extremely Comfortable, and I have a big head

The Bad:

From 11 feet away with a direct LOS, continually received crackles and pops in my headset. I didn't notice static, just every now and then would have a crackle and pop, sometimes disconnecting the sound for up to three seconds unless I moved my head. I attempted the following:

-Attempted to move the mixer around, away from the wireless router.

-Turned cell phone off

-Turned laptop off

-Turned baby monitor off

-Turned every wireless contraption off

I still continued to receive crackles and pops from what I imagine is the headset losing connection.

Also, upon plugging the voice dongle between the controller and the headset, I received a constant stream of static in my headphones. It's extremely noticeable and I had to unplug the dongle after a minute or two. I attempted to try an additional two times with no success.

These headphones also somehow seemed to affect my wireless router range. The same day that I plugged this in (and the mixer stays on even if the XBOX is off) I could not access my internet 20 feet away from the router. I could previously walk down the street a little bit and still have connection. I turned off the mixer, and bam, I could walk down the street and access the WIFI like normal. It also caused signal from the router to be dropped as well. I'm no tech geek so I can't back this up with frequency lingo, but I'm attempting to look at this logically. It has to be these headphones.

So now, if my wife wants to use WIFI upsairs while I'm using my headphones downstairs, she hasn't been able to. That, along with the crackling and popping noises, has made me reconsider the purchase. Returned the headphones, I expected much more from this product. For reference, my setup was an E2000 Wireless Router, Wired Xbox 360, Baby Monitor, these headphones.

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Monday, September 29, 2014

Discount Pink buttons, D-pad, Start/Back, Thumbstick set for Playstation 3

Pink buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 5 stars
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They Work Well with The Controller the Only Thing To expect Is The PS Button To Be Lower and You Have To Push It a Little More Than normal Also One o the Analog Sticks were A Bit Hard to Push Through The Analog Shift . Great Deal on Buttons Though !

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Monday, September 1, 2014

Buy Xbox 360 Controller Custom Mod Kit - CLEAR - Thumbsticks, Dpad, RB

Xbox 360 Controller Custom Mod Kit - CLEAR - Thumbsticks, Dpad, RB LB, ABXY, Trim, Triggers, Guide
Customer Ratings: 4 stars
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Assembly was a breeze, only complaint is that the bottom u-shaped piece isn't molded perfectly so there is a rough edge between that and the shell.

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I really like these buttons. Im a beginner to the whole hardware replacement and this was really easy to do. They look really awesome on my controller too. And they gave you the tool to remove the screw which was an added bonus. Defiantly recommend this.

Best Deals for Xbox 360 Controller Custom Mod Kit - CLEAR - Thumbsticks, Dpad, RB

Came as advertised. I decided against using the clear XABY buttons because I liked the color ones, but it wouldn't have been difficult to install.

Only complaint I have is that there aren't any instructions, but instead a link to a Youtube video on a piece of paper. The video was for PS3 controllers. It was easy enough to find the seller's Xbox controller video. The video itself was easy to follow and I had no issues with installing.

Just for reference, I've never modded a controller before. The one I used had soda spilled on it and stopped working, so this was an effort to jazz it up a bit while I cleaned it. I swabbed the casing down with rubbing alcohol on a q-tip before I put in the new buttons and everything worked perfectly when I reassembled it.

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That bottem plate does not fit correctly with my new generation Microsoft Xbox 360 controller.

You can see bubbles in side a few of the ABXY buttons.

Overall not what I expected, poorly made buttons.

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I bought several cases and trims for my controllers and by far this one is the best. It was very easy to put on. And it seemed to fit perfectly with the stock black case. Everything lined right up. I bought this about 2 months ago and it is still holding up well.

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Wednesday, August 27, 2014

Review of Xbox 360 - MC2 MicroCon Racing Wheel - Black

Xbox 360 - MC2 MicroCon Racing Wheel - Black
Customer Ratings: 4 stars
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I bought this to play Forza 4 with. It seems to be good quality but is a bit small. Everything works and responds well though.

The only negative I have to say is it doesn't have forced feed-back (doesn't fight back). My roommate has a better wheel but dropped about 40 more on it.

If your looking for a quality wheel (a bit small), but don't want to spend a lot this is the one for you.

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OK, mea culpa, I thought this was a wireless device when I ordered it. It's not, and it was my mistake. I am not sending it back, it's quite light-years beyond what I was using for my racing games (held-in-the-air wireless wheel, )even with the wires. But there are issues, to wit:

1) It is quite small. The wheel is about the size of a salad plate; not a problem as far as I'm concerned. But if you want to sit this thing on your lap, as described in the instructions, you better have some skinny thighs. I'm a 5'8" out-of-shape cyclist, I can *barely* get the leg supports around my thighs, and I am not particularly comfortable once I wedge my legs in there. Certain important anatomical regions are compressed to an uncomfortable, but not distressing, degree. Problem solved by placing the steering unit on a stable wood TV tray.

2) There are suction cups on the bottom of the unit that are supposed to adhere to a flat surface. Mine work for about 30 seconds. Even so, it's not a problem, I push down on the steering wheel anyway. Doesn't slide or anything, just don't pull back, the wheel will jump off whatever surface you have it on.

3) The pedals are quite close together; not a problem if you use one foot and switch between gas/brake (there is a dedicated space for your left foot, and if you mash on that, it will hold the unit down) but I drive with two feet. It's alright, but kind of close. And that driving style contributes to the next issue.

4) I have wood floors; the pedal board slides. Solved by placing a 4x6 inch bit of non-slip material that we use underneath area rugs below the pedal board. I don't think this would be an issue on carpet.

All that being said, I like the unit, it's responsive, the vibration feel is intense, the wheel behaves like I think it should... I immediately drove quicker using this rather than the unattached "wheel in the air" I was using.

Disclaimer: I'm a novice at video games (but not a novice about auto racing). Expert video gamers might not agree with my opinions. Come to think of it, maybe NOBODY will agree with me.

I'm cool with this unit, for the price. If it was $50 more, I might complain more. But I'm pretty easy. This works for me.

Best Deals for Xbox 360 - MC2 MicroCon Racing Wheel - Black

Bought this for our xbox 360 and my husband and kids like it. The only thing is the cord is not as long as we would like. My husband likes it better then the xbox 360 remotes for driving and my kids do too.

Honest reviews on Xbox 360 - MC2 MicroCon Racing Wheel - Black

I bought this for my twin boys for their birthday as they are just 6 and have some difficulty using the regular controllers to steer and function in Forza 3, PG4 and other racing games they have. It is a bit on the small side but perfect for them and fits me fairly well too. My husband is a bigger guy and he doesn't care for using this much as it doesn't fit on his lap very well. I am terrible at racing games but this helps me control the cars a bit better and is more intuitive than using a controller. Overall, having a steering wheel and pedals to use when you're driving is great and helps enhance the enjoyment of the game. All the same buttons are there so once you figure out which one does what, this can be used as easily as the controllers for navigating within Xbox as well. I recommend this to anyone who doesn't want to fork out $150 for a wireless MC wheel set and is leery of the wireless one that looks more like a Wii peripheral and doesn't have all the buttons like this does. I prefer to have pedals too. The wires are a bit of a nuisance, we have 3 boys running around and dogs too so occasionally someone or something is getting tangled in a cord but that is a minor complaint and it wasn't worth double the price and then some to have the wireless set up.

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I bought this wheel go along with my recently attained Forza Motorsport 4. I had read the review about this wheel (and its playstation and universal counterpart) and decided to buy it because I didn't want to spend a whole lot on a video game.

The next wheel, pricewise, is the Madcatz wireless wheel for ~$100, it doesn't include vibration of any kind, the next is ~$150 which is virtually identical but with vibration, and beyond that there is the Fanatec (which I wish I could afford to spend the money on). So for any kind of feedback this is the wheel for under a hundred bucks. One review mentions a terrible squeaking after an hour, I have had this for over a week and not experienced anything different than when I got it(played with many hours a day).

(have had this wheel for over a week)

Pro's:

good quality

270 degree turn

cheap

really easy set up

vibration for under 100 bucks

Con's:

wheel diameter (8.75in {almost 20cm})

BAXY layout (A,B on left X,Y on right)

no clutch pedal

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Thursday, July 31, 2014

Discount MotionSports: Play For Real

MotionSports: Play For Real
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $12.86
Today's Bonus: 36% Off
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UPDATE: A small patch came in today, and the motion controls seem somewhat better, and difficulty appears somewhat tweaked.. esp. in boxing. There may be other fixes, but I'll up from 2-3 stars.

It seems that much like with the Wii launch some developers have made some inferior games to cash in. I would place Motionsports in this category.

There are some fun games in here so it's not a complete disaster.

On the good side -

Skiing

Equestrian

Hanggliding

Football

are all decent although football and equestrian are almost "turn based" (seems as this was a design decision not a function of the hardware) as you must perform your move well before the motion actually happens which is odd since Skiing and hanggliding are both extremely responsive.

On the diaster/broken mechanics side I would place Boxing and Soccer. Boxing difficulty seems ridiculous. You can connect with many punches on just the second boxer after the "tutorial" boxer and if he hits you a couple of times you're going down. In soccer the setup for kicking the ball pretty much breaks the gameplay as it is extremely difficult to tell where exactly on your floor you need to kick. It does say "shoot" but only for a very brief moment.

There is also no online multiplayer (I believe there is in Microsoft sports) so the game gets a negative there.

Also, there is no broader game.. would be nice if they could have included some sort of party game setup so the minigames don't feel so detached.

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Do not buy this game. I just got the Kinect and wanted to try a sports title.. unfortunately I bought this game and was very disappointed! If you finish any stage in the game you have to start over just to try and continue (how dumb is that ubisoft?)

Do yourself a favor and spend your money on another title related to sports.

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This game was terrible. It doesn't been have any full games to play, just little activities from within different sports. A waste of money. Stick with kinect sports

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This game is not as much fun as it looks. It is not easy for the kids and the sensor is odd on it. I liked the hang gliding, but that is about it.

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This game was very frustrating at first. There two things I found you have to do with this game:

1. It does not work in the Kinect good zone. You have to have more space. It was cutting off my feet until I moved the couch and didn't respond to most jumps.

2. You have to actually watch the demos and do exactly as shown in the demo. For example in the football crouch you have to actually put your hands on the ground.

So the controls in this one are not very intuitive on this game. It definitely needs to be more forgiving. I don't like that it forces you to unlock everything. You have to go through these lame scenarios to get to the ones that are actually worthwhile. This game really seems like they mostly built half a game, or may be a quarter of a game. Like some demos they through together.

It's still somewhat fun and a good workout, but probably best to spend your money on something else.

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Tuesday, July 1, 2014

320GB Hard Drive HDD for Xbox 360 - Highest Capacity Reviews

320GB Hard Drive HDD for Xbox 360 - Highest Capacity
Customer Ratings: 4.5 stars
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I'm a cheap bastard and this was good for my price point. I was worried as first as you know this is some cheap-ass possibly stolen part from some backdoor of some factory in china. But then so is the full price MS part, minus the backdoor "sales"...

When I got this is was exactly like the MS original 360 HDD part but without the MS stamp and stickers, like EXACTLY the same, and about half as much money...can you even buy real ones this big? Either way, whatever your politics/buying choices, this part worked PERFECTLY!

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I purchased a 320 GB drive. The enclosure is identical to my old official Microsoft HDD. No issues with fit or appearance or structural quality.

Looking through the holes in the enclosure, the drive used is a factory recertified Western Digital. Some people may not feel comfortable with a refurbished HDD, so if that's the case for you, you may want to go with an official Microsoft HDD at the higher price, or make your own DIY HDD (Google search: "xpgamesaves how to make low cost" or "how to make xbox 360 hdd").

If you are upgrading from a smaller HDD and want to transfer a significant amount of data, you will need a data transfer cable.

The only drawback here is that the drive will not play original Xbox games on disc as it comes from the seller. It is missing information in the partition 2 that allows for emulation of original Xbox titles on disc. It plays online and anything downloaded from the games marketplace just fine, the issue is only with original Xbox titles on disc. For the majority of people, this will not be an issue at all (since most people are not going to be playing old titles on disc). However, if this is an issue for you, it is easily fixed.

For a tutorial on how to restore partition 2 to allow for the play of original Xbox game discs on your 360, Google search: "xpgamesaves how to create partition 2 xbox" or "digiex xbox 360 partition 2". Both of those locations give straightforward tutorials and point you at the program and file you'll need to do this. You'll need a PC and a data transfer cable to most easily accomplish this.

Overall, I can't complain at all about this generic HDD. Tons of space for cheap; great upgrade. I'd give it 5 stars if the seller had stated upfront it's a refurb.

Best Deals for 320GB Hard Drive HDD for Xbox 360 - Highest Capacity

Please ignore the star ratings since this is not a game. It should say "How do you rate this PRODUCT overall?" Still, I give it 5 stars.

I bought my Xbox 360 about 4 years ago with the ridiculously small 20 GB hard drive (ridiculous considering that if you are on Xbox live, you are bound to run out of space really quick with everything it offers) because the ones with the bigger drives cost more. I think it was about 2 years ago Microsoft gave us the option to use a thumb drive to extend our console's storage (and btw, don't bother with anything bigger than 16 gigs as that is all that the Xbox 360 will register). But yet again, I found myself running out of space after purchasing many of the Arcade games, etc. and frankly, I was getting tired of deleting things just to have more space. And I care little for modifying/ hacking some other type of external drive, I wanted something quick and easy.

Alas, I decided to purchase a bigger hard drive but even the 250 GB from Microsoft @ about $100 was unreasonable, never mind the 320 drive! So about 2 weeks ago I came across the reviews for the "320GB Hard Drive HDD for Xbox 360" by JACOBPARTS. I read some wonderful reviews and whether or not this is a refurbished drive, and not an "official" Microsoft drive, I was convinced enough to order one, and at about $60.00 for 320 GB, why not?

The JACOBPARTS hard drive, visually, is identical to the original Xbox 360 hard drive in every way minus the official Microsoft seal. BUT, please note that this drive does not come backwards compatible; it will not play the first Xbox CD games (I don't know if it plays downloadable Xbox games though). There is however, a way to make the hard drive backwards compatible so that it will play Xbox games (check one of the previous reviews for the link; can't remember off hand) but somewhat unfortunately for me, every time I downloaded the software, my anti-virus was triggered due to a "Trojan horse". Ultimately I figured since I have my original Xbox anyway, I didn't really care about making my 360 backwards compatible. So please, be very cautious!!

OK, besides the backwards compatibility issue and not having the "official" Microsoft seal, this drive works the same as Microsoft's. It has been only about a week since I installed it but so far everything is just perfect! Oh, just make sure to purchase the "Xbox 360 Data Transfer Cable" (about 8 bucks) to transfer data from the old drive to the new one. Once you have both drives connected with the transfer cable, turn on the 360 and follow the onscreen instructions. 20 gigs were transferred to the bigger drive in about 8 minutes or less! All my downloaded content and other purchases, EVERYTHING, has been transferred seamlessly!! My 360 boots up normally, (no lag, etc) all my save files are there and the 360 CDs and downloaded games start up normal; everything is perfect and I still have roughly 280 plus gigs left (the 360 uses the other 40-50 gigs for Godknowswhat, like all PCs , lol)

Overall, I am very happy with the product. I don't have the cash for the slimmed down 360's or Microsoft's "official" hard drives. So 320 gigs for roughly $60.00 (don't forget the transfer cable for like 8 bucks too) seemed like the best alternative. I hope my review helps!

Best wishes to all!

Honest reviews on 320GB Hard Drive HDD for Xbox 360 - Highest Capacity

Shipped fast and good price. Hard drive works great, just take your time putting it in the xbox because it's new. Thank you!

320GB Hard Drive HDD for Xbox 360 Highest Capacity

Find helpful customer reviews and review ratings for 320GB Hard Drive HDD for Xbox 360 - Highest Capacity

I replaced the 20GB hard drive on a first generation XBox 360 with this one. Initially I had no issues, but I started to experience intermittent freezes and error messages when playing games, especially games that had been installed to the drive. Initially I thought that they hard drive itself may have been defective, so I cracked the case open. Inside was a perfectly fine SATA Western Digital hard drive.

Figuring that it was unlikely to be a hard drive defect, I swapped cases, putting the new 320GB drive in the case of the old 20GB drive. Voila, no more issues.

I can't speak to the overall quality of the cases -perhaps I just got the rare dud -but consider that the internal drive is a standard 2.5 inch SATA drive. If you're willing to do a little surgery (and have some jeweler-sized torx screwdrivers) then you may be able to purchase the hard drive separately and replace it yourself for a bit less.

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Tuesday, February 18, 2014

Cheap New Custom Xbox 360 Metal Gold Thumbsticks & ABXY/Guide 9mm Bullet

New Custom Xbox 360 Metal Gold Thumbsticks & ABXY/Guide 9mm Bullet Buttons Kit
Customer Ratings: 3 stars
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I put them on my 360 controller and everything works perfect it came out exactly how I wanted it to and the controller looks amazing

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its pretty fashionable. looks great! the only problem is my b button keeps sticking and its annoying but other then that its cool.

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The 9mm shell casings have been cut in half so they sit low like a regular button. So if you like that setup it's great for you personally i like mine raised so I dislike this setup.

Honest reviews on New Custom Xbox 360 Metal Gold Thumbsticks & ABXY/Guide 9mm Bullet

Never buy this product it sucks it does not even come with directions I would like a refund and money for a new controller

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