Showing posts with label buy xbox 360. Show all posts
Showing posts with label buy xbox 360. Show all posts

Wednesday, January 21, 2015

Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360 Reviews

Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $23.20
Today's Bonus: 23% Off
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I don't have much to compare PGA Tour 13 to as I haven't played a game since 04 back on PS2 and don't remember a whole lot about it. Regardless, as a golfer I can say, the game is some serious fun! I tried the demo back a few weeks ago and was turned off, everything seemed off and unbalanced. Luckily the final game turned out better than I expected.

This review is mainly for the Kinect version of the game, as that is all I have used to play and is the main reason for me finally diving into another Tiger Woods game. There are 3 sides to Kinect controlling: The actual fairway and green play, the menu system between these shots and the voice controls. First off, one of my favorite aspects of most Kinect games is the voice control abilities. Just saying "change club...4 iron" is so fluid and intuitive, it seems almost slow to choose with a controller. This is also the preferred method of doing things as whoever designed the hand-controlled Kinect menus must have been sleeping most of the work day as they are atrocious. Trying to select a menu item is pulling teeth using motions, always use voice controls until they patch this.

As far as actual gameplay once setting up your shot, the Kinect shines bright. You face your TV and swing parallel to it so that Kinect can read your full swing instead of limit side view by the device. This is the first use of Kinect by the PGA Tour team and there are some subtle movements I do as a golfer that it will not pick up on, twisting your wrists to change club-head angle does not seem to have any effect and occasionally Kinect will stutter a bit when trying to recognize what you are intending to do with your hands, as well as stutters in your avatars actions when you swing. However, you won't notice those much if you keep your head down and eyes on the imaginary ball at your feet as the game replicates what you are doing with your swing very well. It takes some getting used to, ghosting golf swings, but I found a stick to hold that gave me a better feel of really holding a club, which translated into more confident shots.

Aiming is something that takes practice and can be daunting for some at first. You raise your right hand out and make a fist that you can then move left, right, up, or down to dictate direction and depth, then clasp your hands together and the game will instantly recognize you want to hit the ball. One final aspect I will touch on is the Online Country Clubs. You join a group of other people (random or friends) and start a team that can garner you extra bonuses for you and your teammates based on how well you and they play. It also makes setting up Xbox Live matches with teammates pretty easy and adds to the overall feeling of being on Tour.

Overall, I am impressed with the Kinect controls. I have wanted a true Golf simulation using Kinect, and this is a great first entry into the PGA series for the device. The immersion offered is almost as good as being on the links (except no cart fees!). The online features are pretty good, and Xbox Live play is a mostly lag-free experience. Also of note; I am from and live in Augusta, GA. The Masters is seriously big time around here. Getting to virtually play on the Augusta National is a thrilling thing for me. I think every golf fan alive wants to take 18 holes on that course!

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I skipped Tiger 12 so this review is in comparison of Tiger 11. First off, the game is much more challenging right off the bat. The new "Swing Tempo" kicked my butt in the first round I played. On the first hole I exceeded my shot limit and shot a 50 on the front nine! I was cursing EA and telling myself I was going to immediately sell the game. Things got better on the back nine with a 34. On my second round I shot a 27 on the back nine ... so it appears that maybe I will have a chance to succeed and get used to the new swing system.

As others have noted, putting is much more difficult to gauge but the hardest thing for me is the chipping. I think once I get used to the tempo things will go better. The setup is really nice and the overall physics seem to be much improved over Tiger 11. The graphics are much improved over Tiger 11 and were much better then I anticipated. And not having Scott Van Pelt as an announcer was worth the price of the game itself.

EA is getting docked a star for taking outright greed to the next level. In fact, it's quite impressive on how they have decided to blatantly gouge us. I went with the Master's edition because the five "extra" courses for $10 was cheaper then paying around $7 each on DLC. The fact that EA dangles the DLC courses during your career by making them events is downright shameful. At least you can earn coins to temporarily unlock them, but I'm sure they are making millions off those that don't have the time.

In the end, I went against my morals and bought the game knowing full-well how greedy EA is mainly because they finally decided to break the mold and introduce a new swing system and game style. However, this will be the last Tiger Woods game I will buy until they give us all the courses from years past and only charge for "new" DLC courses. I've already abandoned the Madden series due to EA's push for greed instead of innovation. I really hope the NHL series does not fall prey to the greed. Imagine only getting the Western conference and having to pay for DLC to unlock the Eastern conference ... oh, crap ... I hope EA isn't reading this review as I may have given them a new idea!!!

Pros:

* Graphics

* Sound

* New swing style

* A better golf sim then years past

Cons:

* Putting system

* EA greed

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If you notice the people giving this game bad reviews are the ones that want this game to be easy and much more "arcade" like, if that is what you are looking for then this game isn't for you and maybe EA should have included an "arcade mode." But they did not so it is a golf simulation game and as a golfer of 20 years, this game is great. It is as close to real golf as you can get. Playing on "TOUR Pro" difficulty, which means no putt preview or adding spin, puts you into a real golf simulation. You have to actually plot your way around the golf course, execute different shots and use some strategy to succeed. To me that is great, I get no joy out of the old version of this game where shooting 50 for 18 holes is standard, I enjoy playing a tough round and grinding out a 70 after paying for some bad drives and scrambling for some bad decisions to attack tough pins, makes for a rewarding experience. That is what makes this game great because you have to play the golf course and every situation it hands you, not just take dead aim from everywhere. The swing mechanic is great because you can't load up at the top and get your swing right, you must have tempo to hit good shots. If you want to hit it further, you must swing the club faster by moving the stick faster all why maintaining the proper swing plane. Mechanics can be difficult to grasp but with a little practice at the Augusta Practice Facility in the Collectors' Edition, you will be hitting the shots you want in no time. It's also great to have to create shots by changing ball position and the strike on the ball rather than pushing the x-button like past years. The putting mechanics can be difficult to grasp as well and was the and still is the weakest part of my game but I am improving by putting in time at the Augusta Practice Facility as well. So if you are truly an avid golfer this is a game you will absolutely enjoy as it tests your strategy and skill and hard work practicing will pay off with a very enjoyable simulation of real golf, if you are looking for an "arcade game" to try and shoot an obscenely low number go play Tiger Woods 10.

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I bought this game for my son and he loves it apparently it has extra courses on the special edition which he loves.

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Been playing this game regularly for about a month. The longer I play it, the more enjoyable it is. Moreover, it is looking as though the new swing methodology is cramping the style of those who have the modified controllers. there are not as many scores more than 30 under par.

About the only thing that is less than great is that it is often hard to see the top of the swing meter due to background coloring. There have been some "freezing issues", but not so many that it is a problem.

I'm likin it.

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Sunday, January 4, 2015

Muchi Muchi Pork! & Pink Sweets Review

Muchi Muchi Pork! & Pink Sweets
Customer Ratings: 5 stars
List Price: $99.95
Sale Price: $94.21
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This disc contains two shmups from developer CAVE: Muchi Muchi Pork, and Pink Sweets. While they both feature lots of destruction and bullet dodging action, they are very different games once you get to know them. And yes, this disc really is region free, so it will work on a North American 360.

The menus are a bit confusing at first. From the menu starting point, push up or down for some universal screen options, and push left or right to get to the games. If you are using tate mode on a rotated screen, the menu selections don't properly fit on the screen, so I suggest looking around outside of tate mode before enabling that feature.

Muchi Muchi Pork:

Muchi Muchi Pork is a pig-themed shooter. Ok, so, bear with me: You play as a pig-girl riding a flying bicycle, shooting down enemy planes and tanks which eject parachuting piggies, collect those to power a giant chainsaw, and use that to convert enemies into gold. While this sounds totally whacked, you'll have to trust me, it's awesome.

Converting enemies to gold is a real joy to behold. The more times you do this, the higher their value becomes. Once fully upgraded, the whole screen is often completely buried in giant gold items, skyrocketing your score.

Learning to properly score is very important in Muchi Muchi Pork. You can get a ton of extra lives from points, which greatly increases your chance of completing the game.

Also included is an arrange mode, which has different game mechanics and more bullets. If you get a copy of the game with an unused DLC code, there's a third game mode that adds bosses from Pink Sweets. Don't sweat it if you aren't able to get a DLC code though, as this mode isn't very well balanced in my opinion.

Pink Sweets:

Pink Sweets is sort of a sequel to Ibara, with many of the same characters. While the visuals appear kiddy, featuring windup toys and colorful lego towers, this is a seriously difficult and hardcore game, possibly CAVE's hardest game ever.

Playing Pink Sweets is a balance between offense and defense. When you stop shooting, you charge up a shield to deflect certain bullet types. Once fully charged, you get a bomb that causes a good amount of damage and cancels out any bullets that hit it. This is critical for boss fights, where you often need to play defensively and wait for an opportunity to counter-attack. Simple strategies such as "shoot stuff, then use a bomb when in trouble" will not work here. This is definitely a thinking man's shmup.

This game also has medal chaining, which is one of my favorite scoring systems in shmups. As you defeat enemies, every once in a while they will release a medal. Every time you grab a medal, they increase in value. Miss a medal, and their value resets. This creates some interesting dilemmas for score-oriented players, where it may be very dangerous to grab a high point value medal before it drops off the screen.

There are two versions of the arcade game, 1.0 and 1.1, where 1.1 is tweaked a bit and less punishing when you die. If Pink Sweets is too difficult, try switching to 1.1 in the options.

As with Pork, we also get an arrange mode for Pink Sweets. In this arrange mode, using bombs or "hado" shots (hold bomb to use them) converts bullets to point items, in addition to different rules for charging up shields and bombs. This is actually a really cool arrange mode; I find it vastly more fun than the original.

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This particular disk is very difficult to find now but if you pay a bit more and get this you'll enjoy evey moment of it is you like shooters like this.

The disk works flawlessly on American region Xbox. The game menus and voices are all in Japanese, but that doesn't detract from the fun.

Now about the games. Games made by Cave are hard to evaluate since they all consist of shooting. The theme, characters, and graphics animations are different.

In Muchi Pork you fly as one of the three anthropomorphic women. The art and concept is a little Bizzarre. These three anime style characters show a lot of cleavage and "goods" but they have a cutesy pig face and ears. Very strange. They fight a variety of equally ridiculous and funny enemies, many of which are also some farm animal.

The second game is about two girls from some sort of Rosé Garden. You choose one and shoot your way out a lot of high tech enemies. I couldn't understand the plot too much, but the characters have very little clothes on them.

Actual gameplay and the games are excellent and well polished. No bugs, no freezes. The action is hectic but you can always find an empty space to hide in.

If you are really good at these games you can access the world wide leaderboards. Most top spots are taken by the Japanese. Try to get your score up.

You get many options such as controls, practice mode, extreme difficulty mode, changing wallpapers, turning the gameplay screen sideways or increasing it in size.

So, I recommend getting Mushi Mushi Pork and Pink Sweers while you still can.

(Game is Xbox exclusive)

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Wednesday, December 31, 2014

Review of Custom Xbox 360 Controller Abxy&guide Bullet Buttons 9mm Metal Mod

Custom Xbox 360 Controller Abxy&guide Bullet Buttons 9mm Metal Mod Kit for Xbox-bronze
Customer Ratings: 3 stars
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why are these things $132.99 i mean what the heck are they made of gold? they look great and all but is this a typo or are they really $133 thats insane.

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one button was a little tight and the controller hole had to be opened up a little, otherwise good product

Tuesday, December 16, 2014

Buy Gauntlet: Dark Legacy

Gauntlet: Dark Legacy
Customer Ratings: 4.5 stars
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First off, let me apologize for the three preceding reviews, two of them are talking about the wrong product and one isn't telling you anything that helps. The reviewers have no business posting.

For those who are on the fence about whether or not they want to order this game or not, let me help a little. First off, I own the PS2 version of this game. Now, as we've seen so far, either the Gamecube release is exactly the same or improved over the PS2 version. With that in mind, either way this is a five-star game. The game that the misguided reviewers are discussing is Gauntlet Legends. Now, Gauntlet: Dark Legacy basically took Legends, doubled the number of boards and characters, and improved the graphics. There is no need to own Legends, I would just purchase this one, since everything that appears in Legends is encompassed within Dark Legacy.

As far as gameplay goes, if you like hack'n'slash type games, where you can pick up items and build your character, then this is for you. One improvement in this game is that initially there are eight characters that fall under four classes (warrior, archer, wizard, and valkyrie). As you collect the bonus coins on the different levels, you can unlock a few more (four or five, don't remember the exact number). Each class has a dominant trait (strength, armor, speed, and magic) and a special magical ability that grows more powerful at certain level-ups (wizards can use magic to change poison into food).

IMPORTANT TIP IN THIS PARAGRAPH, PLEASE READ:

You can increase each characters traits by leveling up or with gold that you collect. On the PS2 version, once one of your traits maxed out at 999, you wouldn't gain any more for the remaining three traits at level-up. From there on, you would have to increase those with gold. The one thing that upset me, since I didn't know, was that when one trait maxed out, the others reverted back to number they would have reached on their own, therefore wiping out any extra points you purchased for those traits. In essence, you should allow your character to level-up on their own and then once they max out the dominant trait, buy the rest. Basically, you should sit on your gold until one trait reads 999, otherwise you will waste gold. That was my only complaint but once I figured that out, it was a moot point and did not take away from gameplay. One of the other improvements was that one character took up a file on Legends. On the PS2, one file will hold all 12+ characters under one name.

The boards are expansive and very detailed. The enemies are relentless, varying and plentiful. One of the other great things is that the number of enemies and items is dependent upon the number of players. The more the merrier and the more chaotic. Every time I thought I had beaten the game, another board opened up. It's a fairly straight-forward game, kill everything, collect items and gold, buy items, increase character traits at level up, defeat mini-bosses and stage bosses. It's truly an adventure game, the only RPG element is the character traits, but that is the extent. This game is a lot of fun if you just want to fight and not have to do a whole lot of thinking. It's more challenging with multiple players but definitely worthwhile as a single player. There is a certain strategy to some boards to minimize the damage that your character takes.

Basically, if Nintendo changes nothing from the PS2 version, it would still be worth it. Somehow, I feel that they will add or change some things for the better. Either way, it's worth buying. One warning, if you want a true RPG, look elsewhere. This requires minor puzzle solving and very little battle strategy.

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This game has been hounded by many reviewers for its less than spectacular graphics and how the gameplay is not intuitive. But Gauntlet delivers exactly what it is supposed to: A hack-and-slash adventure with some new improvements. This is mainly a multiplayer game, but I can tell you that I played it for hours in singleplayer mode and have had a great time. I have two single player games going right now, one with the Warrior and one with a Falconess (secret character). I also have two multiplayer games going with my brother, and we are having a blast. The game requires hours of fighting your way through levels, collecting treasure and items, hitting switches, and raising your experience level (which is highly addictive, by the way). If you are looking for a game with revolutionary gameplay and graphics, then this is not up your alley. But if you simply want a game to sit down and enjoy either by yourself or with a friend, then Gauntlet: Dark Legacy definitely delivers.

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In the arcades, this game fed an addiction inside me I didn't know I had. It's over the top fantasy elements (the sorceress is a perfect characature of the overly volumptuous damsiel in distress) and wonderfully slash-happy game play (envision your character standing on a ledge, hundreds of feet above boiling lava, surrounded on all sides by knife wielding mutants, crazed orcs, and kamikaze bomb carriers, all lusting after your untimely and greusome demise) both combine to create a fun and highly addictive gaming experience that's worth the 50 bucks this game will cost you.

This game features 8 starting characters, 20 some odd secret characters, 60 totally different levels, 10 different boss battles (that you can replay for more treasure and experience) 30 power-ups, and more collectibles than you can shake a stick at. This alone is enough replay to make any gamer's head explode, but the maker's also decided to include countless costumes for you character(s) to wear (The dwarf's S&M outfit had me rolling on the floor).

My one gripe with this game is that Midway decided not to update the graphics to take advatage of the gamecube's graphical power. Bad for some, but I enjoyed those old school graphics that made me feel as if I had the arcade coin-op in my own home. (for those of you who are wondering, the feature that made your charater's health deplete over time is thankfully absent in the home version).

The best 4-player game I've owned since super smash bros. melee, and with the ability to save multiple characters on one file, Gauntlet the ultimite pick-up-and-play party in a box.

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I didn't know about the Arcade version of gauntlet

but now that I've played I see why many people say it's great

This game is not ment to played alone because If you play it alone all the demons etc will finish you up.

It's so cool because you can be speaking to you friend and saying

:" Help, me use your magic". cool uh

If you buy games for there graphics you better not buy this

Because the graphics are pretty poor but the gameplay is exelent

The more you play with the character the more powerfull It becomes for exemple I like the blue wizard so I only use him

at level twenty he became the blue mage

that's pretty cool

Thank you for reading my review

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Having been a fan of the old arcade gauntlet years ago, my eyes almost bugged out of my head when I saw this title. And though I may, for that reason, be a little biased, I am extremely happy with my purchase.

Although this is not, by any stretch, an RPG (which is where I spend most of my time) the mindless mayhem is a bit of pleasant nostalgia for me. You start with 8 character classes in the beginning and can open up new upgraded versions as you play. Each has four color based skins that change slightly at certain levels.

One of the main drawbacks, in my opinion, is the linear design of the different boards. In each one you are forced to wade through every single monster the designer thought to throw at you, pretty much in a predetermined order.

Overall the game is a lot of fun to play and has pretty good replay value. I have 4 different characters going simultaneously, 3 for me to play alone and one I play with a friend. (Two player combos are great!) I am sure that I will log a lot of hours on this game.

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Friday, November 28, 2014

Review of Do Don Pachi Daioujou Black Label Extra

Do Don Pachi Daioujou Black Label Extra
Customer Ratings: 5 stars
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People always told me not to buy this game because of its bad conversion from Arcade to Xbox360 but I dont see why it should be bad at all.

So here is a little review for DDP DOJ BL.

This game is really unforgiving, therefor hard to play but its fun from the first second.

To keep in mind, every DDP is kinda the same but this one will really test your gaming skills, its fast, bullet hell, you surely need good reflexes to make it to the last boss.

The level design is really well done, the ship designs are also well done. Many enemies coming down the way, also bullets, fireballs and the likes and there are no noticeable slowdown though the game.

The music is as you would expect from DDP and just fitting in pretty well.

Replay value is medium to high.

If you're into shmups go buy it.

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DoDonPachi Daioujou Black Label Extra is quite the name. The DonPachi series could be considered developer CAVE's flagship title, with several releases over the years.

DaiOuJou released in arcades in 2002, expanding on the formula made popular in DonPachi and DoDonPachi. You pilot a space ship (or helicopter, depending on your ship selection), shoot enemy tanks and aircraft, all while dodging massive amounts of bullets. New in this edition are Hypers, which are used to increase firepower for short periods of time.

The DonPachi series' trademark is enemy chaining. Each time you destroy an enemy, you have a second or so to destroy another enemy to add to your kill chain. This builds with each successive kill, increasing the value of the chain. Failing to kill another enemy swiftly breaks the chain, and the process starts all over. You can also use the laser weapon on a large enemy to stop the chain from running out (necessary since some enemy's take several seconds to fully destroy). It's a simple system to understand, however executing a stage-long chain is very difficult and will take many hours to master.

Even if you ignore chaining and just try to survive, DaiOuJou is still a hard game. However the game never feels cheap, and each time I die I never feel like there was no way to live through it. The visuals are crisp and clear, and enemy bullets stand out nicely from the background making it easy to track them.

In addition to the normal arcade game, we also get the Black Label version. This is a tweaked rebalanced version and offers more options then the original. Also included is a new arrangement called "X mode", which has significantly changed gameplay mechanics. If you need a break from the main game, X mode offers something different to try and is much easier to clear. Not included on this disc is Death Label from the PS2 release (which was basically a boss rush; honestly I don't miss it).

The online leaderboards are really nice, allowing you to track your improvement and compare to others. You can also download replays to see how other players chain enemies together, and get ideas to improve your play.

The only real complaint I have in this release is the menus. They can be very counter-intuitive at times, with options not located where I would expect to find them. Also, the button used to exit menus is different depending on which screen you're looking at, causing more confusion. There is also a large load time when the disc is first inserted, however once you get into the game the load times are minuscule so I can live with it. Definitely go online and grab the patches, which clean up the menus somewhat.

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Monday, November 24, 2014

Grand Theft Auto: The Trilogy (Grand Theft Auto 3 / Grand Theft Review

Grand Theft Auto: The Trilogy
Customer Ratings: 4.5 stars
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This a collection of probably 3 of the best GTA games and I highly recommend this for a GTA new comer (only played GTA IV), if you are you will definitely enjoy the freedom and features located in San Andreas that you cannot get from IV. If you are not a new comer you will still enjoy these games a lot and chances are you have some experience with them. If you enjoyed this I recommend Grand Theft Auto Classics Collection (it's only about $10) and it's fun to see where GTA started. Also if you purchase GTA the classics collection and GTA the trilogy you will have all the GTA games except for GTA IV. Overall this product is great it includes the 3 games: GTA III, GTA Vice City and GTA San Andreas. Each game is on two (2) discs and comes with the manual and a poster for each game. At first I had problems with the small clips in the case being very flimsy but it should be fine now (I called and had them fix the problem). If the clips are an Issue call them right away! Once again this is a really fun game and I highly recommend it.

*** UPDATE 05/06/2010 ***

The game worked fine on windows 7 for me. I don't understand what Micheal Wang is saying everything worked fine on 7 (which is even newer then vista). There were no issues and you can buy it with confidence even if you have a new machine.

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Nothing I can say about these games that you don't already know. You have played them a million times, now play them again on your computer in this nice collectors package for cheap. Oh yea and all these ran fine on my Windows 7 64 bit system, in case you are wondering about compatibility issues.

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I'm going to review each game separately, then the collection.

GTA3 is my personal favourite Grand Theft Auto game. It's so simple, yet powerful. It's a tad challenging on PC with a keyboard, so I tried to use my Xbox 360 controller... what an adventure. I'll get to that later. GTA3 is pretty fun.

GTA:VC is awesome. Everything that made GTA3 had been multiplied. Interesting storyling, fun gameplay... and it's always a blast to go on a rampage.

GTA:SA is the best Grand Theft Auto game I've ever played.

If you want to use a 360 controller, good luck. You'll have to download drivers, programs to get it to work with the games, as the triggers don't work. But once you get it to work, then use it. It's better than a keyboard and makes the game that much enjoyable. Or, save yourself the trouble and get a Logitech PS2 controller. So much easier.

Great game. I highly recommend it to anyone.

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checkout this review on grand theft auto triligy set.

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You can't beat the price. You do have to install the nVidea graphics driver if you don't have it already. It is compatible with my logitech dual action controller, and i've gotten hours of play time out of the games. I may be biased because I do adore the GTA series.

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Friday, November 21, 2014

Army Men - Sarge's Heroes 2 Review

Army Men - Sarge's Heroes 2
Customer Ratings: 4.5 stars
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If you have played the original Army Men: Sarge's Heroes, you will probably like this one. Although it is relatively the same, this one seemed somewhat easier than the original. The levels continue to get harder as they come along, but most don't seem to offer the same challenge. I have had it for less than a week and am three levels away from beating it. If you are an experienced player and are looking for a game that will take a long time to beat, this isn't the game for you.

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An altruism is that sequels are usually second rate. Fortunately, this isn't true with this game. First of all, the cartridge is green (as in Army men green) which always adds a little something out of the ordinary much like the gold Zelda carts. The game play is relatively easy once you get used to the controls. The graphics are pretty good though not up to the standards of other games such as Super Mario or Pilot Wings but certainly not bad. The sound is very good. Finally, the game is just plain fun to play. It reminds me of all the times I used to play with plastic soldiers except these move and fire. Which is, of course, the whole idea. Great game, buy it! That's an order!!

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Sarge's Heroes 2 is an improvement over the original Army Men: Sarge's Heroes. The graphics are better and the 1 player game is better, at least I thought, than the original.

In the 1 player game, you play in missions and complete objectives in different environments ranging from a toy store, a pinball machine, a refrigerator, to a freezer and a train set. The missions have you switching between playing as Sarge or Vikki and along the way you are assisted by different members of the team as you battle your way up to Plastro!

The multiplaye is an improvement with new battlefields and more characters to play as ranging from Grimm to Brigette Bleeu.

If you enjoyed the original game, then you will love this. Rent it or buy it its up to you, and if you did enjoy the original, I strongly recommend that you buy it.

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this is the best N64 game created! so much fun and some intersting twists in it too. better then the first! more levels in our world then theres! if you have a N64 get this game!

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I love the smell of burnt TAN plastic in the morning. This game is the best. because I put in cheat codes it makes the game better. I just love the sound of all the weapons kicking TAN butt. This game is the best game ever.

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Sunday, October 19, 2014

Cheap Logitech Gamepad F310

Logitech Gamepad F310
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $19.99
Today's Bonus: 20% Off
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-Nov 2012 update below-

EDIT: I have now acquired a F710 and will also do a brief review on that which will add on to this a bit further in the future.

I mean that title in a good way really. The Logitech F310 is actually a pretty nifty controller at a price of $25 or less. The best way to sum it up is an Xbox 360 controller meets a PS3 controller and yeah... things happen. You have the familiar shape and layout of the PS controllers with the exact face buttons of the 360 controller. Also, the little Logitech logo is actually a home button reminiscent of the 360 controller's.

The F310 (and 510 and 710) literally function like a 360 controller in games that accept 360 controllers (which are many these days.) If you play a game that accepts 360 controller layouts they are immediately adapted to the F controller series. But what about games that don't want to recognize 360 controllers you might wonder. The brilliant thing about this controller is that it can use X-input (the 360's interface) or direct input (the input of standard PC controllers and even the PS3!), this is adjusted by a slider on the back. X-input is standard for modern games but if you need customization then direct input (particularly for older games) helps in some cases. The F controllers come with a software that allows you to create and use profiles to map button layouts to do other things (similar to Logitech's gameboards like the G13) which can come in handy if you choose to learn the software.

It's worth noting that if you wanted to you could also use this controller on your 360 or PS3, not just your PC. On the PS3 the Logitech button sadly doesn't work like the PS button (because you're in direct input mode and the PS button doesn't exist to this thing) so that's the only con for using it on the PS3. For the 360 in X-input, I imagine you'd be right at home.

Of course I do see one flaw that is a bit annoying in all the greatness. The triggers on the controller aren't the most comfortable due to feeling like they need a little more forced input from the user to depress inward. I'm not sure if this is something one would adjust to over time or would "break in" over time but it's worth noting since it's made me a bit uncomfortable in a few titles.

For $25 the cons are very small on this controller. I took off a star for those triggers but they're really not a total deal breaker and Logitech really did try doing a lot for your $25. The ability to function as a 360 controller without the $40+ expense (including the wireless adapter in some cases), the ability to switch input modes on the fly, a profile button mapping tool and a fairly solid build all push this thing a long way. If you're not vouching for the 360 controller on your PC then the Logitech F series is a solid way to go. The 310 mainly ditches the rumble and wireless features but for $25 or less those losses don't feel glaring one bit. If there was a way to rate it 4.5 it'd be totally accurate because it's close to excellence. Overall it's classic quality Logitech.

Update: So it's been a a few days over a year since I wrote this review and I can safely say I stand by it still. The controller's functioning well as ever still and it's versatility has come in handy in a myriad of different PC titles from several genres here's just a sample list of a few titles it works great on:

Assassin's Creed 1, 2, Brotherhood

Bastion

Batman: Arkham Asylum

BlazBlue -Calamity Trigger-

Blur

Burnout Paradise

Cave Story+

Darksiders

Devil May Cry 4

Guilty Gear XX #Reload & Isuka

Gundemonium Collection

Hunted: The Demon's Forge

Jamestown

Lara Croft & the Guardian of Light

Prince of Persia (2009)

RefRain -Prism Memories-

Saints Row: The Third

Sonic CD & Generations

Super Meat Boy

Ys Origin

Pros:

Familiar shape and design

2 modes of input cover the gamete of modern and classic PC games

Very versatile controller capable of functioning almost flawlessly on 3 platforms (PC, 360, PS3)

Solid build quality and very price efficient, you're not giving up absolutely significant features by not going for the 510 or 710

Excellent D-Pad, beats out the 360 and PS3 ones with ease

Cons:

Trigger buttons are a little odd and seemingly require a little more force feedback

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I was looking to grab a second controller for my computer, as I had just ordered my dream laptop. I'm a pretty big fan of Logitech's gamepads, so I looked into that before anything else.

I have a Dual Action from them at the moment, and I really enjoy it, the only problem being that the analogs are surrounded by a square instead of a circular shape, making going completely straight take a bit more effort. I saw the F310, and noticed it was essentially the same, with circular surroundings for the analogs. So, I decided to take it for a spin.

I received the product, and ripped open the box, and after noticing the switch on the back (I'd forgotten about 'game' modes while waiting on the product to ship), I read through the directions. I apparently, it seems to be that 'Xinput' mode is useless on XP. In fact, the controller is essentially not recognized in Xinput mode at all. Took me about an hour to actually realize that was the problem, and thought it was just a faulty driver issue.

After that however, I tried out a few games I've got on my computer, seeing as I'm waiting on the laptop, and: It works great.

It's extremely responsive aside from 2 buttons. I've had no issues doing combos or whatnot in any of the fighting games I regularly play. My only gripe is that the L2/R2 Buttons are actually triggers. Well, not that they are triggers, but rather, triggers that require a bit more effort to push. Other than that, it's a great product, with a good, simple design, a nice, responsive d-pad and face buttons, but a little bit more info should be put into that instruction manual about Xinput/Direct Input Modes.

Overall, a great buy, and I really suggest reading this before purchasing just so you aren't wasting time trying to get it to work.

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What initially sold me on purchasing this controller was the fact that all games that have Xbox 360 controller support will also support this gamepad out of the box. However once I received it I discovered a whole host of problems. Read on below

The good:

XInput compatible (plug it in and functions as an Xbox360 controller)

Action buttons

D-Pad that is actually better than the god awful 360 d-pad.

Start, Select, home, & Mode Button (which allows you to swap the d-pad and left analog stick)

PS3 layout (which I personally prefer over the 360 layout)

The average:

The feel of this gamepad is less comfortable than the one it emulates: The PS3 gamepad.

But even with that said the overall feel of the controller is comfortable enough, and I can

reach all the buttons fine without problems.

The Bad:

Analog stick deadzones have an absolutely enormous deadzone (20-25% of entire sticks movement) making aiming in games and precision steering almost impossible. It feels like its somewhere in between an analog and d-pad.

Analog triggers also have a large deadzone, but it doesn't cripple gameplay as much as the analog stick deadzones. The triggers also function on a single axis instead of two, which might hinder some players. Also bit stiff and clunky feeling but not something that bothers me much; might bother others more.

Shoulder bumpers will disengage if you aren't holding them down hard enough, even after you've clicked them in. The bumpers will engage fine if your only pressing and letting go for a quick action, but for any game that requires you to hold down the bumpers you will constantly have to be conscious about holding them down hard enough.

Analog sticks clicking function also suffer the same problem as the bumpers; it will disengage if not pressed down hard enough, even with the button "clicked in".

most other reviewers of this appear to be smoking some type of crack based product, which is

bad for their health

Note: Logitech has stated the poor analog controls are intentional, and that they have absolutely no intention on fixing them via a firmware update. There is a very long thread about this problem on the Logitech forum that's been going on for nearly a year. Unfortunately it seems that if the problems are ever fixed it will likely be in a new product they want people to purchase.

Avoid this product.

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Customer review from the Amazon Vine Program Most of the time that I play PC games I'm playing games that were designed to only use a keyboard and mouse. However, there are some games that practically demand a console gaming pad. Many of the PC games that were originally developed for consoles like the Playstation 3 or XBox 360 are simply difficult to play unless you're using a console gaming pad. Likewise, if you're playing "ports" of older console games on your PC or Mac then chances are you need a gamepad.

The Logitech Gamepad F310 feels like a hybrid of the PS3 and XBox 360 controllers with a little bit of Logitech flare thrown in for a hint of style. Like most USB game pads, the F310 is automatically recognized by most PC games that are compatible with USB game pads. The buttons are automatically mapped out by default in most cases, but you have the option of customizing each button according to your gaming preferences.

The buttons and direction pad all feel quite durable and I'm not really concerned about this controller breaking from strenuous gaming. My only minor complaint about the buttons is that the left and right trigger buttons are "hinged" at the top and "swing" in when pressed rather than being plain buttons. I'd rather have plain buttons that press inward rather than swing in on a hinge/pivot, but some people like that type of action on the trigger keys.

Bottom line, the F310 is a simple and fun gaming pad that gets the job done at a fair price. If you just need a basic console gaming pad for your PC then this one is probably a very good choice.

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Customer review from the Amazon Vine Program There isn't much really to say about this controller. It has two analog sticks and buttons that mimic the layout of the current gen console systems. It doesn't have fans, has an affordable price, and works out of the box. What more could you really ask for?

Although I've only had a chance to really use this recently I'm noticing no signs of stickiness or wear down on the controller from some tough usage over the past few weeks.

If you're in the market for a high quality, low priced generic usb game controller then this is a safe bet.

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Wednesday, September 17, 2014

The Grim Adventures of Billy & Mandy Reviews

The Grim Adventures of Billy & Mandy
Customer Ratings: 5 stars
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It's the hit show on Cartoon Network like you've never seen or played before !

The "Billy and Mandy" video game may look like your garden variety multiplayer combat game with weapons and destructible environments, but this has some of your favorite characters from the show such as the hapless Irwin, the chaotic Eris, the sinister Nergal and Nergal Jr., the prank-pulling Jack O. Lantern, the annoying Fred Fredburger, and much more. Each character has a special power move and alternate costumes that you can unlock. There are various modes of play including a "Mission Mode" that unlocks characters and other neat extras like a sneak peek at a brand new "Grim Adventures" special coming soon !

So if you like "The Grim Adventures of Billy and Mandy" on Cartoon Network, and if you like no-holds-barred fighting games, then this is definitely the game for you. You know you want it !

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Tuesday, August 26, 2014

Full Metal Alchemist: The Broken Angel Review

Full Metal Alchemist: The Broken Angel
Customer Ratings: 4.5 stars
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For people that arent aware this game goes hand in hand with the Fullmetal Alchemist anime series. So if you havent seen that and are planning to get this game then i'd hold off on that. With that being said for the amount time it took me to finish this game. I believe that it was time maybe not well spent but it wasnt a waste of time either. I only had a couple issues with the game one being the controls are a bit on the wacked out side and the other being the AI of your character partner. I dont know how many times. I was screaming at the TV for him to come to my aid and he keeps saying "okay" like a thousand times and wouldnt come over. Or he would and i'd be trying to get around him and he's blocking my path.

I mean dont get me wrong i did enjoy being able to change items into different ones and make new weapons to own the various enemies that you face. But for me to have a partner they should be actively contributing to the battle not watching me. Get swarmed by a horde of enemies not that they were hard. But what's the point. The story again follow the anime series so you kind of need to get into that beforehand, graphics are decent not really top notch but crappy. The levelling system didnt seem like it made any real difference in the game to me.

I rarely ever had problems getting past an enemy or a level. Only a rare occasion usually due to my own error. Was able to finish the game in a few sittings. I got sucked in by the story and when it was all said and done. I feel that it was an okay purchase, but i wouldn't pay 49.99 for it. I'd wait til it was cheaper or rent the game over a long weekend.

Hope the second one is a bit better than this one.

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When I just started to play I was already addicted to the game. The bosses look good(exept for that ugly boss that cammila makes in the end) and the story is perfect. The best part has to be the fighting style. Its very easy to fight any enemy but some need a certain type of weapon to do great damage and almost all the bosses don't require a complicated plan. Sometimes you might get lossed(you might get lossed a lot in the cave and in New Hiessgart Castle) but you normally find your way out in 10 minutes. All around this game is very fun and very addicting and it is my favorite game right now and I reccomend this game to all Full Metal Alchemist fans out there.

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Well I was having my doubts about getting this game, because I noticed a lot people did give some bad reviews on it, that it was just plain awful...But in my opinion I thought of this game as rather interesting and entertaining. I believed it had a good and touching story behind it, and all the written dialogue given in it, makes it even more entertaining. I beat this game today, so I thought it would be reasonable to leave this review now.

All can say is if you are fan of Full Metal Alchemist, then this game should be a must for you. It doesn't follow off the anime series, but it has just as much action in it, as does the series. The only CON I would see in this game, is some of boss fighting is a little repetive (sp? repeating), but other then that...Nothing else. The graphics were exceptal to me. The animation clips were awesome, which was one of my favorite things to see in the game. And overall of beating it, I enjoyed it very much. 5 Stars up! I now noticed I can't take all reviews answers from it, so if you are one of those edgy people that has doubts like me, my best advice would be either to buy it or rent it. Luckily I wasn't disappointed when I bought this game, so I kept it. :)

Honest reviews on Full Metal Alchemist: The Broken Angel

I love the voice overs! I think it's great they kept the same voices from the Anime.

*cough*

Well anyway, this game is pretty fun. It's impressive how you can focus a park bench into like... a javelin or something. That's one of the main things that gives the game it's edge.

It's real time battling can be pretty intense. You could be surrounded by multiple enemies and beaten to a pulp in no time.

The story line is so-so from what I played (I haven't finished it yet). I wish they would make that more interesting. I mean, that's what give me the motivation to actually PLAY the game.

One thing I didn't like was it was too easy to get stuck. The dungeons were confusing; you could take a million turns and STILL not get there yet. Another was you simply don't know where to go next.

I'm going to have to read a walkthrough for this game... but I'll finish this game someday.

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Fullmetal Alchemist and the Broken Angel is in short awesome, just like the series on which it is based. It took me about ten hours to complete the fist try of my game, and I've played it over twice in search of treasures I missed, so, as you can see, it has good replay value.

Turning things into weapons was awesome. Who ever knew a lamppost could be so deadly? The graphics were a bit choppy, yes, but I never focused on that aspect. The storyline was the part of the game that pulled me in, and I wanted to cry at the end. If you don't want to cry at the end, you are either heartless, or have paid no attention.

I would give this game ten stars if I could!

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Friday, August 8, 2014

Review of Microsoft (X-Box) Xbox LIVE

Microsoft Xbox LIVE
Customer Ratings: 4.5 stars
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Hi,

I started out as a beta tester. I was concerned about the connection quality, since I live in Alaska. We have lower than recommended broadband upload speeds (128K), plus I share the connection through a router/switch. Anyway, all of my online games (NBA 2K3, NFL 2K3, Mech Assult, Moto GP, and NFL Fever 2003) play great online. People are amazed they are playing someone from Alaska. Human opponents add a truly new dimenson to the games. The unpredictably and challenge that a human opponent offers is great, plus the ability of talking to them is even better. I've learned all types of great gaming tips this way. The XBox Live system allows you to keep your team rosters up to date, download extra levels, characters, and equipment depending upon the game. The startup is very easy and I have never had to use any tech support to start playing games online. I'm concerned that the people who give the poor reviews are diehard PS2 lovers. XBox Live is really what sets apart the XBox from the PS2 and the Gamecube. Sure the other systems have online capability, but at added cost and without a standardized connection process and security. I hope this helps and my apologizies for the long review.

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I would like to address the issues that Parents might have heard concerning this product.

XBOX live allows game players to use their XBOX to play with other games all around the world. We have spent countless hours enjoying our system, and I would like to put to rest any fear you may have concerning this product.

In order to set up the system, you must enter a credit card. This card number may be used to purchase additional levels to a game, or better cars and equipment. However, there is a parental control option which will prevent children from purchasing anything without your permission.

Since the headset allows kids to speak with their game playing buddies, it also allows them to mask their voice, so they don't sound the same. Example: a younger child can mask his voice to sound like a grown man or a cartoon character.

So far, most of the people I have encountered have been cordial and great fun. However, if I encounter a player that rubs me the wrong way for some reason, I just mute him, and can no longer hear anything he/she says.

Any players that I enjoy playing with, I just add to my friends list. The more I play, the more friends I find, and the games become more enjoyable. Now when I play a game, I can choose from people I already know that I enjoy.

One of my favorite parts is being able to enjoy the game as a guest of my son, while he is playing. It allows up some great together time.

As a conscientious parent, please let me say that I have found the XBOX to be an enjoyable extension to the XBOX gaming machine.

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So far it looks like Microsoft has done a very good job with XBox Live. The starter kit gets you a disc that updates your XBox with Live capability and includes a couple of demo games. Frankly, the demo games aren't very exciting. I recommend picking up a new game (such as Unreal Championship or Mech Assault) when you purchase the starter kit. The kit also includes a headset for talking with other players (more on this later). Finally, your [money] gets you all this and a one year subscription to the service. After this, there is a monthly fee. Conveniently (ok, very annoyingly), when you go through the setup process, you enter your credt card information and accept an agreement that will auto-bill your credit card once the initial year passes. I would have preferred to have the option to automatically terminate the service, but why give the consumer what they might want? :)

Once you get setup, fire up your favorite XBox Live enabled game and enjoy a relatively lag-free online gaming experience. I've primarily played Unreal Championship and have had no major lag issues and always had a great time playing. Talking to other players really adds a new dimension to gaming. People aren't too chatty just yet, but I've had generally good experiences talking to other gamers online. Interestingly, even though you can opt to mask your voice, most people don't.

One final note. The XBox Live site doesn't advise using a wireless network (technically, they aren't supported). I've been using a wireless network exclusively and have had no problems, even while running Unreal servers hosting 5 or 6 players.

So, if you want to take your XBox gaming to the next level, sign up for broadband service, grab the starter kit and enjoy!

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Well I owned my Xbox for a couple of months before I bought Live and it has increased my enjoyment of the system a lot. While Xbox has great graphics and is very fast, the choice of games can be a bit lacking. The real advantage of Xbox has proven to be the Live service.

The setup is easy and the price is right ...with the disc and headset. I have experienced very few problems with the service. There is the occasional lag, but that is to be expected with online gaming.

If there is a warning to be given, it has to do with interacting with others online. Anyone who has ever played online computer games or even used a chat room knows that the anonymity of the internet allows people to act however they wish. And certain people tend to act like jerks. The majority of the people you'll deal with will be polite and friendly, but then there's others. Those who'll drop out of a game as soon as they start to lose and some will harass other players just for fun.

This doesn't come close to ruining the service, but it's something to be kept in mind.

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After reading some of the reviews of Xbox Live (like the guy who thinks the Xbox has a modem it's an ethernet adapter and the guy who is mad because he can't connect at HIS college, even though all he has to do is spoof a registered computer's MAC address) I felt it necessary to chime in.

Xbox live works nearly perfectly. I have MechAssault, Splinter Cell, and various other Live games, and it's of incredible value. MechAssault is VERY fun online, although don't use the headset if you're easily offended. There are a lot of stupid kids on Live!, so their language reflects their maturity.

At any rate, I have a connection (shared T1) that maxes out at around 120k/s. This is typically slower than most cable and DSL connections, but I've experienced no lag whatsoever.

The voice communications is really great, and is probably the aspect of Live! that makes it stand out among the competition. That, and the fact that all Live! games are hosted on Microsoft's servers, and will therefore be uniform in their speed and security. (Unlike PS2 or Gamecube, which will be painful to play because of lag, or, even worse, cheaters.)

If you have an Xbox... GET XBOX LIVE. 50 bucks for a year is pretty darn cheap, especially since you get the headset with your starter kit.

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Thursday, August 7, 2014

Best Rocksmith - Xbox 360 Deals

Rocksmith - Xbox 360
Customer Ratings: 4.5 stars
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I thought I'd give a review from the point of view of someone completely new to the guitar, for those of you out there like me who are wondering if this will really teach you or if it'll be a frustrating waste of money. First off, I'll say that it isn't easy. As someone completely unfamiliar with the frets and the strings, I had a tough time starting out very slow and clumsy. BUT, you'll see improvement REALLY quickly. I've only been playing for about two hours and although I still suck, I'm having a great time and I'm already loads better than I was when I started out. The only reason I stopped was because my finger got sore from holding down the strings. So far, for someone who's wanted to learn and either never had the time or money to take lessons, or found practice to be tedious and dropped it, or just doesn't have a mind for reading music, this is a definite recommendation. If anything changes as I get further along, I'll update this review. But as of now, I love it!

UPDATE 10/21: The good news first I'm still absolutely loving the game and steadily improving. I'm only able to play about one to two hours a day, but even though that's all the time I'm able to put in, I'm already to the point of being able to play along with a song. But (here comes the downside), with my improvement audio lag has become a real issue. Before I was so horrible that I couldn't hit the right notes at all, let alone on time, so it didn't make much difference. But now that I've improved, it's a problem. To be fair, they warn you about this in the form of a pamphlet inside the game box, so it wasn't out of nowhere. I was just hoping that since I wasn't using HDMI, the lag wouldn't be too horrible. Wrong.

For those of you out there with a stereo or home theater system, you'll be fine as long as you run the audio directly from the xbox through that. But since I have neither, I was stuck. I ended up bringing down my old CD player from my bathroom, just to see if that would work. SO much better. But since I didn't want to leave that ugly thing sitting under my TV in my living room I went out and checked around for speaker prices. After the money spent on the game and the guitar, I didn't really want to put too much more money into this. I ended up with a Turtle Island headset for $40. It seems to be doing the trick. Just be prepared for this extra expenditure if you don't have an external speaker system in place.

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As others have said, this game is not a replacement for a human guitar teacher. The advantage here is that you get to jump in and start playing songs right away, and let's face it, that's the reason alot of folks give up on their "regular" lessons early on. Nobody wants to spend five days learing how to tune their guitar even though they should. Nobody wants to spend another fifteen days learning how to play "Mary Had a Little Lamb" even though they should. People want to pick up the guitar and play "Sunshine of Your Love" in ten minutes, and Rocksmith lets you do that... sorta.

Rocksmith won't teach you to play any song you want on the guitar in a week's time, but what it does is get you used to holding the instrument and what to do with your hands. The first time I ever played Guitar Hero, I think I might have hit a total of ten notes in the song. But eventually my left hand learned which button was which and how far apart they're spaced, to where now I can play alot of songs on 'expert' without looking at the controller. Same concept here. Within about an hour my left hand learned how far apart the third and fifth fret were and I could transition between the two with a fair amount of success without looking at the guitar. If you want to learn the guitar, Rocksmith is a great jumping-off point. Play around with it, get familiar with the instrument, then take some professional lessons or buy the self-instructional DVD's if you want to learn the nuts and bolts of what it is you're actually doing. If you don't want to take it that far, play the game for a few months and impress your friends next time you go over to their house by picking up that old acoustic guitar sitting in the corner and busting out some Nirvana Unplugged for them.

Long story short: I bought a guitar, I bought the books, and I bought the DVD's. Nothing was more boring or frustrating than sitting in my living room by myself with a book open in front of me or a DVD playing, trying to teach myself the guitar. I learned nothing. Rocksmith is fun... end of story. If I learn to play the guitar when it's all said and done then great! If not, it's still a ton of fun. Analyzing the reviews out there and most importantly who wrote them should help you make your decision. Gamers are rating it low and musicians are rating it high, that should tell you exactly what you need to know. I'm not saying one group is right and one is wrong, just that one is viewing it as a "video game" like Guitar Hero or Call of Duty, and one is viewing it as an interactive instructional tool for beginners and/or a fun diversion for professionals. If you're a gamer looking for a game, pass. It's too expensive and there aren't any guys with funny accents for you to blow away with an M16 or quests for dragon's balls. If you're a guitarist or a wannabe guitarist who also happens to own a video game console, it's a must buy.

** UPDATE ** Now that I've had and played the game for a week or two, I'd like to expand on my review a bit.

Before I bought Rocksmith I could not play the guitar. I mean it, I could not play a single chord or make any sound that resembled any part of any song in the known universe. Now I can play through "In Bloom" and "Sweet Home Alabama" with relative success every time. Herein lies both the benefit and the drawback of Rocksmith. Yes, I can play both of those songs I mentioned (among others) as long as I'm playing along with the game, but I haven't truly learned the songs. I don't know what notes I'm playing and I cannot apply what I know about playing "In Bloom" to any song not in the game.

When a human guitar teacher teaches you, you learn that placing your left hand here and strumming the string(s) like this is called G-sharp, or E-flat, or the G-chord or whatever. Rocksmith simply shows you that putting your left hand here during "In Bloom" and strumming these strings with your right hand during "In Bloom" will make the proper sound for that part of "In Bloom." I haven't truly learned what it means to play those notes, only how to play them. I don't see how the lessons learned would transfer into being able to read, play or understand any song not in the game.

That said, am I changing my review or my recommendation? Absolutely not! I stand by what I said originally: Rocksmith shows you how to hold the guitar, where to place your hands, and how to play notes. It allows you to play songs right away without trudging through days/months/weeks of music theory or just playing one chord over and over until your fingers bleed. If you want to know the "nuts and bolts" behind why when you place your left hand here and strum with your right hand there it makes the sound it makes, buy some instructional books or hire a human teacher. I guarantee you'll be a step ahead of where you would have after playing Rocksmith than you would if you hadn't.

The only thing I feel really needs improvement before Rocksmith 2 comes out is the on-the-fly difficulty needs more fine tuning. For example, after playing "In Bloom" on what was surely the lowest setting the game offers, I felt like I was getting the hang of it and wanted more notes to come at me. It took a while before it thought I was worthy of more notes but when it finally did, it threw them at me fast and a-plenty! Only after failing miserably two or three times in a row did it slow it back down for me, but even then it slowed it down too much. Finally it hit a happy medium with me and I felt comfortable with the pace, but that was after playing the song through four or five times either too slow or too fast. It's a great concept and amazing technology but it has much room for improvement.

Overall I stand firmly behind my day-one review. Rocksmith may not be the best teacher in the world, but it's a helluva fun game and it took this guy somebody who'd barely even held a guitar and turned him somebody who can actually play the guitar... to a certain extent. But I am getting better!

** UPDATE FOR MY UPDATE **

This game's been out for about a month now and I can say I have some serious time into it. It's still fun and I still like it, but I'm demoting it from my original 5-star review to 4-stars based on some shortcomings I can't ignore. I know my review's already so long most people haven't even read it, so I'll keep this short lol!

1) The adaptive difficulty feature needs some serious refinement. I touched on this earlier, but it switches between "Eric Clapton Mode" and "Chimp Holding a Guitar Mode" too often and never at the right times. When I start to ge the hang of a song, it triples the single notes and throws all the chords at me at once. When I screw that up as I invariably do, it takes me back down to what must be the lowest possible level and it throws me off.

2) There should be a section where you can practice chords as long as you want. As it is now, you can play these short little songs consisting of a few chords repeated, but once you've finished the song you're done. The mini-game "Dawn of the ChorDead" is (or should I say "could be") awesome, but they should let you turn off the scoring and just play as long as you want. It's alot of fun and I felt like I was learning, but when you get eaten by the zombies you have to start all over again. Which leads me to one of my biggest gripes...

3) LOAD TIMES! They're inexcusably loooong and are honestly ruining the entire experience for me. I'm a beginner. I never played or barely even held a guitar before this game came out. I need a section where I can just practice chords, hammer-ons, pull-offs, and all that other stuff over and over again until my fingers bleed. Sure, there are a couple different sections where you can practice all those techniques now... for a few minutes, then you have sit through a load screen for feels like an eternity if you want to do it again. If I could play the Riff Repeater 100 times in a row like I want and not 5 times like it makes you, or I could play "Dawn of the ChorDead" for as long as I want and not only until I miss 2 or 3 chords and get eaten by the zombies, then the load times wouldn't be an issue to me whatsoever.

I still like this game and I still play it often, but it's not perfect. Hopefully Rocksmith 2 will have the necessary improvements.

Best Deals for Rocksmith - Xbox 360

In reading the reviews written about Rocksmith so far, I can see a little of myself in almost every reviewer. I was the guy who bought an all-in-one guitar starter kit in his early 20s because he thought he could learn to play from a DVD. I'm also the typical Guitar Hero/Rock Band-turned-real guitarist. I've taken lessons from both self-taught and accredited instructors and have been playing about 2.5 years now. I figured if I could go from failing the easiest song in Guitar Hero I to playing almost every song at 90+% Expert in Rock Band 3, I could learn to play a real guitar if I was willing to dedicate the same amount of time to that as I did a video game. I was really excited when Rock Band 3 announced it would have pro mode. Not only to be able to play a real guitar along with the game, but just to have accurate tabs for some of my favorite songs (accurate in the sense that if I learned the chords and notes, I could play the song--I understand there will always be debates about how some published tabs aren't written the same way the original artist plays a song). Of course you can buy tab books, but why pay $20-30 for each one when you really only care about a few of the songs? I tried to jump right in to RB3 pro mode, only to find it much more difficult than I anticipated. Granted, I started in Expert mode right away, with the idea that I would play along with the chords I knew, fumble through the trickier licks and flub the solos to get through the songs. Here are the main reasons why Rocksmith was such a welcome sight:

1) Horizontal charts. Think about it: sheet music is written horizontally. Tablature is written horizontally. When holiding a guitar, the instrument and your hands are horizontal. By not changing the layout of its pro note charts, Rock Band 3 forces players' brains to have to mentally rotate the frets they're reading 90 degrees in order to interpret them. Who has the ability to do that and play along in real time except established guitarists who are already familiar with a song? The tutorials even show horizontal hand and guitar neck placement when guiding gamers in training mode, so they acknowledge that's the easiest way to learn to play, but didn't think to change the game accordingly. Rocksmith's horiztonal, hologram/3D imagery is much more intuitive, and the notes/chords act as an overlay to your fretboard as the song plays. To me, this makes it much easier to try to line up your hand with what you see on the screen--in terms of finding frets as well as the correct string with your picking hand (something else that is more difficult to do with a vertical layout). In addition, the fretboard on the screen is numbered to coincide with the neck of the guitar the player is holding. That sure beats trying to read the little numbers for each string you need to fret to form a chord or the blue "hill" design of notes relative to the root of a chord in RB3. It also helps anticipate where the next note/chord will be, since the fretboard is what remains constant as the notes change.

2) The use of your own guitar. I applaud Mad Catz and Fender for the designs of the pro guitars they introduced for Rock Band 3. I've owned them both and can't think of any way they could be better, but each one has its flaws. The plastic Mad Catz Mustang doesn't give you a realistic feel, since each row of buttons representing the strings is the same size, eliminating the tactile response of feeling string gauge to know which one you're playing. It also hinders visual response, since all you can see is a sea of identical plastic buttons when you look down to try to find your place. In addition, the coated strings don't vibrate or "give" as much as real strings because they're short and anchored down at each end. I felt like I had to be extra careful not to break it. I've gone through enough standard Rock Band guitar controllers; at $150, I wouldn't want to replace the Mustang anytime soon. The Fender Squier is a remarkable idea in its design for the game, but it's a terrible guitar for standalone playing. That's where Rocksmith really excels. I don't know how well the guitar included in the bundle is designed, but for anyone who already owns a guitar they're comfortable with, it's a great headstart in playing the game over being forced to struggle with an instrument that doesn't feel good in your hands. Guitars are like shoes--you have to find what fits you best and feels the most comfortable or you'll be miserable.

3) "Freestyle" playing within a song/user feedback (this may be the most important difference from all previous rhythm games). When playing Guitar Hero or Rock Band, you only have one chance to get the note right. If you miss it, no sound will come from the game to tell you if the note was played correctly or incorrectly, albeit at the wrong time. After playing Rocksmith awhile, it's obvious the game determines accuracy by the output of your guitar, not which fret you played. That is, if your guitar is out of tune, the game will fault you because it's not using electronics in the fretboard to detect which note was played, it's using the signal sent from your guitar through the cable (just llike an amp would). This is great because you still get feedback from the game that you hit the right note, even if it was late. You still hear the tone from the speakers, not the "chukka-chink" noise of a missed note. This is very rewarding feedback because even if you don't hit the note at the right time and get any points, at least you're hearing what you played and learning the hand/eye coordination and muscle memory necessary to playing guitar. Remember when you learned to read and your teacher hounded you to take the time to sound out a word you didn't know instead of just skipping over it? The same concept applies here. You can't just bypass notes and move on if you expect to learn how to play guitar. You have to force yourself to do it the right way. Having the opportunity to play the note again and hear the way it's supposed to sound allows your brain to associate hand position with the corresponding sound. The audio feedback also makes the game as real as it gets--a guitar doesn't care if you play a note late or wrong, it's still going to make a sound. You'll know immediately if you hit a sour note because the tone of your guitar won't match the song. That makes it incredibly easy to make adjustments without having to look at the screen/guitar/screen/guitar to figure out what you're doing wrong. If the note you played sounds flat, you know to move your finger up a fret; if it sounds sharp, slide it down a fret.

4) The game addresses alternate tuning. As I mentioned in point 3, Rocksmith uses the signal sent from your guitar to determine if you played the correct note/chord. It's the most pure way to communicate with the game. Harmonix should be ashamed of itself for not thinking of such an obvious approach when designing RB3 pro mode, and instead creating cheap replica guitars to be used with the game. I've only seen one alternate tuning in Rocksmith so far (drop D), but making it a point to have players tune their guitar relative to the song being played is a key instructional tool that was overlooked in RB3. I've even read comments on YouTube about how someone trying to learn through that game wouldn't be able to play the song in real life because they wouldn't be aware of the alternate tuning.

I'm relieved to see that the general first impression of the game is a favorable one. As one reviewer said, playing Rocksmith makes you forget you're perfoming a task and takes those familiar with the original Guitar Hero back to the day they first picked up a red plastic SG. Personally, I'm already looking forward to downloadable content so that I can start building my library and stop relying on sites with poorly written tablature to learn a new song. There aren't many things that are a bigger waste of time than memorizing a song just to find out you learned it wrong.

Honest reviews on Rocksmith - Xbox 360

If you want to feel like a rockstar (now) play Rockband, if you want to (eventually) be a rockstar play Rocksmith.

This game has a very specific target audience that must have patience and dedication. It won't make you Dave Navarro, Stevie Ray Vaughan, or Jimmy Page over night but it will certainly get you pointed in the right direction. There is a lot of commitment involved with this game because you are actually learning a real instrument, which is never easy.

I'm a self taught bass player with a handful of 6 strings that I've fiddled with on and off for the past several years. The fact that I can plug my PRS, which I don't deserve at all, into my Xbox and start playing songs is an amazing thing all by itself. I really enjoy this game and think it has tremendous potential as a teaching tool, but there are some kinks that need to be worked out. I would still recommend it to anyone seriously interested in learning guitar.

One of the trickiest parts about learning to play songs on your own is getting the effects right, which can be tough even if you own the same equipment that the song was recorded with. Rocksmith takes care of that for you and if you do well enough on a song you unlock that setting in "Amp" mode. In amp mode you get to play around with your sound and add different effects or play through different amps/guitars with no song requirements just like you would in your basement. I haven't played with it much yet but it seems to be a really cool tool if you have the patience and like to tinker with effects.

As everyone has stated, you start each song at the very root level until you've hit a required percentage of notes to move that section up in difficulty. While this is great for begginners it's frustrating for those of us with some experience. I would like the option to start at higher difficulties and adjust down if need be. Occasionally you will complete the appropriate percentage and get bumped up just to get kicked back down while trying to figure out the additions in the rift, which can again be frustrating.

While I'm talking about frustrating I have to mention the "Riff Repeater" mode which is where you can practice sections of the song. This is absolutely infuriating and a terrible way to be forced to practice specific sections. There are three modes you can choose from, one designed to progress you through the levels until you are playing the song note for note and the other two are just to practice the section. For all of them you are given five chances to play perfectly, or at least a requisite percentage correctly, and then it kicks you at just to start over if you don't perform to standard. The two modes that are not designed to level you up stop each time you miss a note, which is frustrating because it messes up your timing and doesn't give you a very clear picture of which note you missed. I will be doing my best to stay away from these two all together and probably use the leveling mode rarely due to the aggravation and headaches they cause.

On top of the difficulty of learning to play an instrument, there's a bit of a learning curve with the symbols for techniques and sometimes being able to tell which fret you're supposed to be on. If you're familiar with tablature notation you shouldn't have much problem figuring what technique it wants you to use after a couple trys. If you're not familiar with tablature I would recomend checking if there are any technique tutorials before beginning a song. The tutorials are helpful, for example I learned how to palm mute better, and you can skip straight to the exercise if you already know how to execute the particular technique.

In order to play a gig you have to qualify on each song in the set list. It recomends songs for each gig and has a minimum score that you must meet in "Rehearsal," which is not the same as "Riff Repeater." You can add or remove songs from your set list as long as you dont go above/below the min/max number of songs. Unfortunately you have to qualify for every song your going to play for every gig even if you've played it at a gig before. The number of points required to qualify on a song already played at a gig seems to be exponentially greater than the initial time.

The last complaint that I have about the actual gameplay is that it doesn't always register up strokes in some faster sections. For example, "Go with the Flow" by Queens of the Stone Age is full of fast notes that are much less tiring to play if you alternate up and down strokes, but when I do that the game tells me I've missed a large portion of the notes. When I only use downstrokes I hit 100% of the notes... I tried turning my tuning knobs a hair tighter and it helped a little but it's still an issue.

The game, on an ascetic level, is extremely dull and boring. The venues are bland, the crowd is the same three or four people cloned over and over, the intro video puts me to sleep and the menus are dark and simple. The load times are a good bit longer than I would like, but at least you get to play guitar during them.

What I would like to see in the future:

A lot of DLC

Practice mode with adjustable timing and no lives

Bass guitar support

Notes, especially start/stop points of slides, that are more easily identifiable

This game is a great learning tool and intro to guitar. It's always fun to play your favorite songs and maybe add some new favorites to your library. It's a good way to practice and much easier than trying to teach yourself songs with shaky tabs pulled off the internet. Be warned that this product teaches ZERO music theory, so aspiring musicians will be left in the dark when trying to play with other musicians, but that's easily rectified by supplementing this tool with boring, but necessary, books.

All in all I'm very happy with the $80 I spent on this game and am looking forward to playing more when I get home. I will continue to support this product and hopefully some good DLC will come out soon and Rocksmith 2 will have the kinks worked out and be even more enjoyable, and therefore sucessful, game that will introduce many many more aspiring musicians to the joy, and woes, of playing music.

Find helpful customer reviews and review ratings for Rocksmith - Xbox 360

A little background you get a perspective for where this review is coming from:

I am 28 and have been trying to teach myself guitar for around 7 years with little success. I have found it difficult to afford lessons. I have found dedication to the learning of guitar lacking as I enjoy gaming quite a bit. I will pick up my guitar, learn some new basic skill, and then step away from it for months on end. I then repeat this cycle. When I first played Guitar Hero on the PS2 way back when I hoped that a game would come out to teach the real guitar without the use of some plastic toy.

This is that very game.

For the price of 2 guitar lessons you get a huge amount of content and an UNLIMITED amount of lessons. I have been very impressed with this so far.

I plugged in my Epiphone Les Paul Special GT 2 and the game walked me through a tuning process asking me specific details about my particular guitar to tailer the expierience to the guitar I was using. It detected my volumte and tone settings as well. The game will also check to see of you are in tune prior to each song or riff attempted.

The progressive difficulty is great! You can attempt any song and it will throw the most basic structure of the song at you to start with. As you hit more notes the game will add more notes much like any decent guitar teacher would. The visual response for hitting the note on the guitar helps commit your hand position to muscle memory which is exactly what you need to get familiar with the fretboard.

As far as the visual interface goes and the note delivery you really need to expierience it for yourself. I find it hard to describe other than "natural". It really feels natural. If you have every held a guitar and understand the very basics of tabs you will get it right from the start. In case you don't there is a tutorial on how to read it.

This is the perfect game for anyone who wants to learn the guitar and I cannot praise this game enough for what it has done to my skillset in the few hours I've spent playing. Practicing has always been an issue for me and I don't see that being an issue any further. I want to play this game. I want to play the guitar. It is no longer practice. You get to see your improvement as it happens.

If you want to learn the guitar buy this game. It is $80 well spent.

For gameplay videos, details from the developers etc please visit Rocksmith's YouTube page.

Now that I'm done telling you how great this game is I'm going to go fire it back up and learn a little something :)

UPDATE 10/25/2011:

After a week with the game my intial impressions remain accurate. I have spent more time in the last week playing guitar than I thought the game would encourage me to. In the span of 7 seven days I have learned 2 songs. Actually LEARNED two songs and the techniques required to play them. I am able to play more than just a power chrod arrangement along the lines of anything by Green Day.

There have been some people on Rocksmith's Facebook and YouTube channels complaining about lag. There is an onscreen prompt letting you know there can be lag and how to avoid it. Set your TV to game mode to start with if you are connecting using an HDMI cable to your xbox. I highly recomend getting the seperate audio hookup for the xbox as well. Many who use headphones know of the adapter I'm speaking of. Since Amazon does not allow links in reviews use this search phrase:

"RCA Audio Cable Adapter for XBOX 360 + Slim"

That is the adapter you need. In order to utilize headphones with this adapter you will need another cable:

"Cables To Go 03182 3.5mm Stereo Female to RCA Male Y-Cable"

Once you have both those cables you will have a lag free expierience over headphones. Alternarely you can use that RCA jack to run the audio though a home theater, amplifier, or (with the purchase of seperate RCA cables) a guitar amplifier. I recently purchased a great pair of headphones called Sennheiser HD448's and they perform amazingly well with the game. Anyone who has started the process of learning the guitar knows the investment into the equipment is expensive. Having a high quality pair of studio style headphones is an imporatnt part of that investment and you should have a pair. Sennheiser will give you the best quality for your money at a mid-range price level and will rival over priced models such as Beats by Dr. Dre.

Thanks to Rocksmith and the Sennheiser headphones I was able to power through Go With The Flow by Queens of the Stone Age at 99% only missing notes when I was double checking my finger position and trying to find the rhythm. Finger position became natrual the second time through the track at it's highest difficulty level and I didn't have to second guess my hand position once. Thanks to the instant visual response you know where your hand is and whether or not you're playing the song correctly. Becoming familiar and comfortable with the fretboard has been one of my biggest challenges in teaching myself how to play. It is becoming less of an issue with each hour sunk into Rocksmith. The sense of accomplishment after that 99% score was fantastic. I was also able to watch the replay and identify where I needed to focus.

I really liked the idea of playing the guitar 7 years ago when I bought my Strat Squire on a whim. It's crazy that having the visual response this game provides that I am now actually playing and learning. My Gibson is no longer sitting in it's case in a closet. It is out and used for a minimum of 3 hours a day. You couldn't force me to do that even a month ago.

Speaking of guitars; spend a little money on your guitar. Starter packs are fine but can be discouraging when the quality of the product impedes your learning. As stated above I have had the standard Strat Squire many start with and after a short time with it I just didn't like how it felt. There are budget guitars and there are value guitars. Epiphone from Gibson is the way to go in my opinion. If you are just buying one online and don't want to go to a music shop for a test drive I would recomend this one:

"Epiphone LP Special II Les Paul Collection Electric Guitar, Ebony"

Again, Amazon search phrase. It keeps it's tune very well, has easy action, a smooth neck, and feels right when it's in your hands. For a guitar under $200 this is a great value guitar. If you're willing to spend a bit more then get a hard case for your guitar as well. Epiphone has a case for nearly every guitar they manufacture.

All of this info is meant for the beginner using this game as a learning tool like myself. These are lessons I've learned in teaching myself. I hope you find the review and general info helpful.

Good luck on your journey :)

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