Click Here For Most Helpful Customer Reviews >>
This is one of the best game I owned so afr. it has excellent graphics and the moves are not difficult to excute at all, especially Akuma's utlimate super combo. the only flaw it has it that the hiddent characters such as akuma, m.bison, and dan are chosen randomly, there is a sort of pattern, but there are no codes for choosing them.
Showing posts with label can i pre order xbox one. Show all posts
Showing posts with label can i pre order xbox one. Show all posts
Friday, February 13, 2015
Reviews of Street Fighter Alpha: Warriors' Dreams
It was time that a solid portable fighting game made it's way in America. But Street Fighter Alpha don't have much competition, and the only wanabee competitor is X-Men M.A. (that game really sucks). All in all, Street' is a good looking fighter with great gameplay. It is very much like the original version,but the only complaint I have is that the sounds effects could have been so much better...oh yeah it don't have the link cable feature either...
Thursday, January 29, 2015
Discount GM Master Mod: Quickscope, Drop shot, Auto-aim, Jitter, Fast
Customer Ratings: 
List Price: $189.99
Sale Price: $99.99
Today's Bonus: 47% Off

I ordered this controller on March 11 with a delivery estimate of March 20 at the latest. On the day it was supposed to arrive, I checked the tracking status as I do everyday for my shipments and it was still showing "Electronic Shipping Info Received" which only proves the company has paid for the shipping label. I emailed them and asked what was wrong and they said they'd look into it. A few days later it still showed the same thing on the tracking page and I emailed them again. Alas, the day after that, USPS shows on their tracking "Accepted at Origin Sort Facility" which means that's when they finally brought my package to the post office. They tried to play it off by saying "we'll send you a replacement" and the one that I'm seeing that's now shipped out is supposed to have been the replacement but I know it was just a face-saving ploy because it was the same tracking number throughout. If I was actually sent a replacement, it'd have a new, different tracking number so this just shows they didn't ship my package until 16 days later after several inquires.
The quality of the controller was not perfect. Improper care of the controller during installation of the mod chip by the technicians caused the right analog stick to randomly, slowly drift during play. Imagine not touching your controller but your character is turning slowly at random times during play. This was easily "remedied" by moving the analog stick in any direction but it is a hassle and distracting to the gameplay when your controller acts without intention. So I email GeniusMods360 and tell them the problem and they tell me I have to send it back and they'll either replace it or repair it. They were unwilling to send out an identical replacement for me to use in the meantime during the limbo I'll be without my controller when I'm sending it back. I even told them there aren't trust issues with this because I can just be billed for the replacement if I don't send back the original. They still tell me to send it back while conveniently ignoring my request for them to send me a unit to use but whatever, I've come to expect passive behavior and disappointment with this company. I send the defective unit back and I'm told their technicians will troubleshoot it and determine if I will get a replacement or a repaired unit. I know this means I'm going to get a repaired unit because it's obvious a company of this caliber will do whatever it takes not to send out new units if they can help it. 10 days later, April 24th now, and I get my controller in the mail. Of course it's my same unit, "repaired". But instead of the technicians actually repairing it, they only loosened the tension on the analog stick such that it wouldn't slowly drift anymore, but also with the side effect that the stick doesn't recognize ANY minuscule input. That means I can move my stick ~5 degrees in any direction and it won't register any movement. Micro-adjustments in game are important as any other aspect of what a controller provides and they stripped it of this ability as a lazy "fix" to my drifting problem. I emailed them again and just requested a refund. Will never buy from this company again. YMMV with this company.
I have to state that my initial opinion of this controller was not so good. I had super high expectations that this would completely revolutionize our game play...But, after working with Geniusmods, I'm super happy with them and their controller. I'll give you my 2 issues first and then end with the positives.
2 Issues:
Issue 1: Modded controllers change the power distribution and ohm load; some controllers are VERY finicky when you go around messing with how they distribute power. Unfortunately, the one I initially received had a very bad aiming issue. The controller would not aim where I pointed the stick, it was very jerky. Though, I decided to play through this and see if I could adapt. Long story short, I could not. If I couldn't, I know my son couldn't!
Issue 2: Unfortunately, day one out of the box, I broke it. I had been playing with the controller for a couple of hours. Obviously I had to test it before I gave it to my son :) and in a heated battle I had been gripping the controller so hard I accidentally pushed in "mod" button and was unable to turn the mod on or off (I was playing with it mods on and mods off to get a good feel for how much different it would be).
Being the tech wizard that I am...I figured I could easily fix the controller; and we just got it, so I didn't want to send it back and have to wait again. Long story short...I couldn't fix the controller.
The Positives:
Positive 1: EXCELLENT COMMUNICATION! I sent an email to Geniusmods explaining my issues. I even mentioned that I opened the controller to try to fix it myself (thus voiding my warranty). I received a call from within an hour from the customer support team and they were very sorry to hear about both issues I was having.
Positive 2: WILLING TO STAND BEHIND THEIR CONTROLLER! After I explained the aiming issues, they immediately asked me to send it back to them to fix it. The lady I spoke with was concerned that I had opened the controller, but she said that as long as I don't open the new one, she will honor their warranty, fix the one I have and send it back to me (after ensuring the aiming issue is worked out).
Positive 3: WILLING TO GO ABOVE AND BEYOND! I have multiple scuf controllers and I really like having the paddles on the bottom. I wanted to give one to my son, but I also wanted him have the functionality of the modded controller too. While I was on the phone with them I asked if they could combine the two controllers, she said that they could (for a nominal fee of course)...let me tell you, the nominal fee was very reasonable! So, I sent them the bottom half of one of my scufs and their controller.
Positive 4: MORE EXCELLENT COMMUNICATION! After I sent back my controller, they constantly kept me up to speed (via email) with what they were doing and when I could expect my controller back. They took some extra time to ensure the aiming issues were worked out and to ensure nothing was wrong with the controller.
Positive 5: CONTROLLER WORKS GREAT! My son is extremely pleased with the controller! The rapid fire modes work great, the aiming is smooth and spot on, and the look and feel is great!
Overall, I am very pleased with Geniusmods and if I want a modded controller for myself, I would definitely order from them. One piece of advice though, a modded controller will NOT help you aim better. If you play poorly because you can't aim, this won't help you...well, that's not technically true, it will help you because it does reduce the recoil of the gun...but, It won't help you initially get on target.
I hope this review was helpful!
I have four modded controllers. Out of the four, my GeniusMods controller is by far the most reliable.
Packaged professionally.
The customer service is just great. They definitely get back to you ASAP if you contact them. Polite, and definitely helpful.
Best modded controllers on the market. 10/10
List Price: $189.99
Sale Price: $99.99
Today's Bonus: 47% Off
I ordered this controller on March 11 with a delivery estimate of March 20 at the latest. On the day it was supposed to arrive, I checked the tracking status as I do everyday for my shipments and it was still showing "Electronic Shipping Info Received" which only proves the company has paid for the shipping label. I emailed them and asked what was wrong and they said they'd look into it. A few days later it still showed the same thing on the tracking page and I emailed them again. Alas, the day after that, USPS shows on their tracking "Accepted at Origin Sort Facility" which means that's when they finally brought my package to the post office. They tried to play it off by saying "we'll send you a replacement" and the one that I'm seeing that's now shipped out is supposed to have been the replacement but I know it was just a face-saving ploy because it was the same tracking number throughout. If I was actually sent a replacement, it'd have a new, different tracking number so this just shows they didn't ship my package until 16 days later after several inquires.
The quality of the controller was not perfect. Improper care of the controller during installation of the mod chip by the technicians caused the right analog stick to randomly, slowly drift during play. Imagine not touching your controller but your character is turning slowly at random times during play. This was easily "remedied" by moving the analog stick in any direction but it is a hassle and distracting to the gameplay when your controller acts without intention. So I email GeniusMods360 and tell them the problem and they tell me I have to send it back and they'll either replace it or repair it. They were unwilling to send out an identical replacement for me to use in the meantime during the limbo I'll be without my controller when I'm sending it back. I even told them there aren't trust issues with this because I can just be billed for the replacement if I don't send back the original. They still tell me to send it back while conveniently ignoring my request for them to send me a unit to use but whatever, I've come to expect passive behavior and disappointment with this company. I send the defective unit back and I'm told their technicians will troubleshoot it and determine if I will get a replacement or a repaired unit. I know this means I'm going to get a repaired unit because it's obvious a company of this caliber will do whatever it takes not to send out new units if they can help it. 10 days later, April 24th now, and I get my controller in the mail. Of course it's my same unit, "repaired". But instead of the technicians actually repairing it, they only loosened the tension on the analog stick such that it wouldn't slowly drift anymore, but also with the side effect that the stick doesn't recognize ANY minuscule input. That means I can move my stick ~5 degrees in any direction and it won't register any movement. Micro-adjustments in game are important as any other aspect of what a controller provides and they stripped it of this ability as a lazy "fix" to my drifting problem. I emailed them again and just requested a refund. Will never buy from this company again. YMMV with this company.
Click Here For Most Helpful Customer Reviews >>
I recently ordered (and received) the Geniusmods controller for my son. We both have played with it and this is my review.I have to state that my initial opinion of this controller was not so good. I had super high expectations that this would completely revolutionize our game play...But, after working with Geniusmods, I'm super happy with them and their controller. I'll give you my 2 issues first and then end with the positives.
2 Issues:
Issue 1: Modded controllers change the power distribution and ohm load; some controllers are VERY finicky when you go around messing with how they distribute power. Unfortunately, the one I initially received had a very bad aiming issue. The controller would not aim where I pointed the stick, it was very jerky. Though, I decided to play through this and see if I could adapt. Long story short, I could not. If I couldn't, I know my son couldn't!
Issue 2: Unfortunately, day one out of the box, I broke it. I had been playing with the controller for a couple of hours. Obviously I had to test it before I gave it to my son :) and in a heated battle I had been gripping the controller so hard I accidentally pushed in "mod" button and was unable to turn the mod on or off (I was playing with it mods on and mods off to get a good feel for how much different it would be).
Being the tech wizard that I am...I figured I could easily fix the controller; and we just got it, so I didn't want to send it back and have to wait again. Long story short...I couldn't fix the controller.
The Positives:
Positive 1: EXCELLENT COMMUNICATION! I sent an email to Geniusmods explaining my issues. I even mentioned that I opened the controller to try to fix it myself (thus voiding my warranty). I received a call from within an hour from the customer support team and they were very sorry to hear about both issues I was having.
Positive 2: WILLING TO STAND BEHIND THEIR CONTROLLER! After I explained the aiming issues, they immediately asked me to send it back to them to fix it. The lady I spoke with was concerned that I had opened the controller, but she said that as long as I don't open the new one, she will honor their warranty, fix the one I have and send it back to me (after ensuring the aiming issue is worked out).
Positive 3: WILLING TO GO ABOVE AND BEYOND! I have multiple scuf controllers and I really like having the paddles on the bottom. I wanted to give one to my son, but I also wanted him have the functionality of the modded controller too. While I was on the phone with them I asked if they could combine the two controllers, she said that they could (for a nominal fee of course)...let me tell you, the nominal fee was very reasonable! So, I sent them the bottom half of one of my scufs and their controller.
Positive 4: MORE EXCELLENT COMMUNICATION! After I sent back my controller, they constantly kept me up to speed (via email) with what they were doing and when I could expect my controller back. They took some extra time to ensure the aiming issues were worked out and to ensure nothing was wrong with the controller.
Positive 5: CONTROLLER WORKS GREAT! My son is extremely pleased with the controller! The rapid fire modes work great, the aiming is smooth and spot on, and the look and feel is great!
Overall, I am very pleased with Geniusmods and if I want a modded controller for myself, I would definitely order from them. One piece of advice though, a modded controller will NOT help you aim better. If you play poorly because you can't aim, this won't help you...well, that's not technically true, it will help you because it does reduce the recoil of the gun...but, It won't help you initially get on target.
I hope this review was helpful!
Best Deals for GM Master Mod: Quickscope, Drop shot, Auto-aim, Jitter, Fast
The controller is amazing, Works perfectly.I have four modded controllers. Out of the four, my GeniusMods controller is by far the most reliable.
Packaged professionally.
The customer service is just great. They definitely get back to you ASAP if you contact them. Polite, and definitely helpful.
Best modded controllers on the market. 10/10
Honest reviews on GM Master Mod: Quickscope, Drop shot, Auto-aim, Jitter, Fast
It came on time . I would recommend this product to anyone that wants a good and fun controller to use. We all it get old going against people that have them. I bought one it changes your gaming experience.Find helpful customer reviews and review ratings for GM Master Mod: Quickscope, Drop shot, Auto-aim, Jitter, Fast
This modified controller is the best one I've had! It has a bunch of stuff that a lot of controllers don't have and its not that expensive as other controllers. This has been the pick if u are interested into gamingMonday, January 19, 2015
Best Tekken Tag Tournament 2 Xbox 360 Deals
Customer Ratings: 
List Price: $19.99
Sale Price: $15.99
Today's Bonus: 20% Off

I'm not generally into fighting games, but I've been a casual Tekken fan since I played the second iteration on PlayStation. The series is far more than a button masher; it's known for instant accessibility, large move lists and fighter rosters, demanding combos, well-balanced and memorable characters, a huge variety of fighting styles, catchy music, and a quirky "story" that doesn't take itself seriously. It's not known for invention, and there's hardly anything new to be found in Tekken Tag Tournament 2. But perhaps that's ok since the developers stuck with what they knew and created the best Tekken experience to date.
Tekken Tag Tournament 2 bosts a roster of over 50 fighters, and additional characters are available as free DLC. Surprisingly, every character and game mode is available to you right from the start.
At first glance the number of modes and options is staggering. You'll find:
Online Mode
-Ranked Match
-Player Match
-World Arena
-Team
-Tekken Channel
-Leaderboards
Offline Mode
-Arcade Battle
-Ghost Battle
-Vs Battle
-Team Battle
-Time Attack
-Survival
-Practice
-Pair Play
Fight Lab
Customize
Tekken Tunes
Gallery
Profile
Options
Xbox LIVE Marketplace
Unless you're a hardcore fighter, you'll be spending most of your time offline. Arcade Battle gets stale fast; it's a 9 or 10 match story mode that allows you to unlock characters' ending movies and earn money with which you can purchase character customizations. This doesn't sound so bad, except that the final battle is unfairly difficult on the easiest setting (which will frustrate amateurs), there's no option to continue with your current character(s) when you die (you can continue, but you'll be taken back to the character select screen every time), the matches do not change based on the characters you use like in previous Tekken games, and you can earn unlockables much faster by playing Ghost Battle. Ghost Battle lets players choose between three ranked matches and earn money or unlockables upon completion. You can exit after any battle, and this grind mode is oddly the meat of the single-player experience.
Once you get online, which takes an online pass included with new copies of the game and a significant amount of load time, you can host or join a Ranked Match (your statistics are saved in an online database and match wins upgrade your title or rank), an unranked Player Match (a practice mode that doesn't save your statistics), play in World Arena against others that live on your continent, or do a Team battle (a team can only be created or joined by going to the World Tekken Federation website). These modes are hard! You'll run into very talented players who will take you down fast, but it can be a welcome change to fighting the computer.
Fight Lab is a humorous five chapter minigame and tutorial that follows a character named Violet and his development of Combot, a robot trained to fight. You play as Combot and earn money to unlock new moves. It's not as unique as Tekken Ball, Tekken Force, Tekken Bowl, or Devil Within, but it is fun and challenging, plus you can use your move-customized Combot in other game modes! The downside is that this tutorial barely scratches the gameplay surface, and newcomers will finish the mode with far more questions than answers.
Customize lets you purchase and equip items and mods to your characters' appearances. Many of the options must first be unlocked, usually through Ghost Battle. There's a ton of variety here and frequently items have color customizations as well. Unfortunately items for sale that are the same across multiple characters must be purchased for each character individually, and saving up enough money to do so will take a long time. Loading times to view the items you want to purchase or equip are sadly quite long and items seem to be unlocked randomly and without specification (that is, you may be told you unlocked two items upon completion of a match but you won't be told exactly what the items are; you have to go into Customize and figure it out yourself). At least the character models and clothing options look fantastic.
Tekken Tunes allows you to change the audio for specific levels and loading screens. You can even add your own music to the game that's been saved on your Xbox. This is a good thing because so much of the new music is boring! I rarely find myself saying that about Tekken music, but it's really unmemorable this time around. To make matters better (or worse, depending), there is paid DLC that lets you purchase and use the music from previous Tekken games (that you have to pay extra for the content is unfortunate since game director Katsuhiro Harada claimed there would be no paid DLC if he had anything to do with it). Gallery simply lets you watch the typically short, hit-or-miss movies that you've unlocked. Newcomers will not understand many of the videos, but it's not such an issue since the movies that truly shine are the humorous ones that anyone can get. Prepare to be underwhelmed by the Mishima family cinematics, like those of Jinpachi, Kazuya, Jun, and Jin. Tiger Jackson, for reasons beyond me, is the only character without a movie (he's also one of two characters, along with Unknown, to lack unique outfit customizations). If you want to learn more about the fighters, you can watch the ending movies from the past games, but these also come in the form of paid DLC! Serioiusly, Namco? I get that you want to make more money, but what happened to the days of games that came packed with features from the beginning? And, more importantly, how do you expect to get newcomers interested in the game if the story doesn't make sense and the characters come across as personality-less brawlers? Releasing the videos as free unlockables would have made more sense.
Some final notes: level design is excellent with its colorful backgrounds and breakable walls/floors/balconies (though it's hard to explore given the game mechanics and quick nature of the battles), difficulty level seems meaningless once you start to level up your characters (ranking up happens naturally by playing the game and winning matches, and enemy difficulty seems to be based more on rank than on the difficulty setting), characters are exceptionally well-balanced, and tagging between characters is smooth and tremendously fun, especially when you pull off tag combos. This is one heck of a party game since two teams of two can play offline on one console.
In short, Tekken Tag Tournament 2 makes the original, which was a worthy fighter until now, obsolete, and it is the most solid Tekken game ever created. The music is disappointing, there are some long load times, Ghost Battle is a lackluster grind to unlock new items, the unlockables system is randomized and not intuitive, Arcade Battle is wasted potential, and the difficulty levels are questionable. But despite all of these things TTT2 is still one of the best fighters I have ever played for its fluid gameplay and sheer variety of characters, fighting styles, moves, and customizations. If you are new to Tekken or fighting games, however, this may not be the best place to start.
So for fans of the series or those just looking for a good fighting game here's a great series to start trying out or for those who already have the previous games another one to add to your gaming library.
List Price: $19.99
Sale Price: $15.99
Today's Bonus: 20% Off
I'm not generally into fighting games, but I've been a casual Tekken fan since I played the second iteration on PlayStation. The series is far more than a button masher; it's known for instant accessibility, large move lists and fighter rosters, demanding combos, well-balanced and memorable characters, a huge variety of fighting styles, catchy music, and a quirky "story" that doesn't take itself seriously. It's not known for invention, and there's hardly anything new to be found in Tekken Tag Tournament 2. But perhaps that's ok since the developers stuck with what they knew and created the best Tekken experience to date.
Tekken Tag Tournament 2 bosts a roster of over 50 fighters, and additional characters are available as free DLC. Surprisingly, every character and game mode is available to you right from the start.
At first glance the number of modes and options is staggering. You'll find:
Online Mode
-Ranked Match
-Player Match
-World Arena
-Team
-Tekken Channel
-Leaderboards
Offline Mode
-Arcade Battle
-Ghost Battle
-Vs Battle
-Team Battle
-Time Attack
-Survival
-Practice
-Pair Play
Fight Lab
Customize
Tekken Tunes
Gallery
Profile
Options
Xbox LIVE Marketplace
Unless you're a hardcore fighter, you'll be spending most of your time offline. Arcade Battle gets stale fast; it's a 9 or 10 match story mode that allows you to unlock characters' ending movies and earn money with which you can purchase character customizations. This doesn't sound so bad, except that the final battle is unfairly difficult on the easiest setting (which will frustrate amateurs), there's no option to continue with your current character(s) when you die (you can continue, but you'll be taken back to the character select screen every time), the matches do not change based on the characters you use like in previous Tekken games, and you can earn unlockables much faster by playing Ghost Battle. Ghost Battle lets players choose between three ranked matches and earn money or unlockables upon completion. You can exit after any battle, and this grind mode is oddly the meat of the single-player experience.
Once you get online, which takes an online pass included with new copies of the game and a significant amount of load time, you can host or join a Ranked Match (your statistics are saved in an online database and match wins upgrade your title or rank), an unranked Player Match (a practice mode that doesn't save your statistics), play in World Arena against others that live on your continent, or do a Team battle (a team can only be created or joined by going to the World Tekken Federation website). These modes are hard! You'll run into very talented players who will take you down fast, but it can be a welcome change to fighting the computer.
Fight Lab is a humorous five chapter minigame and tutorial that follows a character named Violet and his development of Combot, a robot trained to fight. You play as Combot and earn money to unlock new moves. It's not as unique as Tekken Ball, Tekken Force, Tekken Bowl, or Devil Within, but it is fun and challenging, plus you can use your move-customized Combot in other game modes! The downside is that this tutorial barely scratches the gameplay surface, and newcomers will finish the mode with far more questions than answers.
Customize lets you purchase and equip items and mods to your characters' appearances. Many of the options must first be unlocked, usually through Ghost Battle. There's a ton of variety here and frequently items have color customizations as well. Unfortunately items for sale that are the same across multiple characters must be purchased for each character individually, and saving up enough money to do so will take a long time. Loading times to view the items you want to purchase or equip are sadly quite long and items seem to be unlocked randomly and without specification (that is, you may be told you unlocked two items upon completion of a match but you won't be told exactly what the items are; you have to go into Customize and figure it out yourself). At least the character models and clothing options look fantastic.
Tekken Tunes allows you to change the audio for specific levels and loading screens. You can even add your own music to the game that's been saved on your Xbox. This is a good thing because so much of the new music is boring! I rarely find myself saying that about Tekken music, but it's really unmemorable this time around. To make matters better (or worse, depending), there is paid DLC that lets you purchase and use the music from previous Tekken games (that you have to pay extra for the content is unfortunate since game director Katsuhiro Harada claimed there would be no paid DLC if he had anything to do with it). Gallery simply lets you watch the typically short, hit-or-miss movies that you've unlocked. Newcomers will not understand many of the videos, but it's not such an issue since the movies that truly shine are the humorous ones that anyone can get. Prepare to be underwhelmed by the Mishima family cinematics, like those of Jinpachi, Kazuya, Jun, and Jin. Tiger Jackson, for reasons beyond me, is the only character without a movie (he's also one of two characters, along with Unknown, to lack unique outfit customizations). If you want to learn more about the fighters, you can watch the ending movies from the past games, but these also come in the form of paid DLC! Serioiusly, Namco? I get that you want to make more money, but what happened to the days of games that came packed with features from the beginning? And, more importantly, how do you expect to get newcomers interested in the game if the story doesn't make sense and the characters come across as personality-less brawlers? Releasing the videos as free unlockables would have made more sense.
Some final notes: level design is excellent with its colorful backgrounds and breakable walls/floors/balconies (though it's hard to explore given the game mechanics and quick nature of the battles), difficulty level seems meaningless once you start to level up your characters (ranking up happens naturally by playing the game and winning matches, and enemy difficulty seems to be based more on rank than on the difficulty setting), characters are exceptionally well-balanced, and tagging between characters is smooth and tremendously fun, especially when you pull off tag combos. This is one heck of a party game since two teams of two can play offline on one console.
In short, Tekken Tag Tournament 2 makes the original, which was a worthy fighter until now, obsolete, and it is the most solid Tekken game ever created. The music is disappointing, there are some long load times, Ghost Battle is a lackluster grind to unlock new items, the unlockables system is randomized and not intuitive, Arcade Battle is wasted potential, and the difficulty levels are questionable. But despite all of these things TTT2 is still one of the best fighters I have ever played for its fluid gameplay and sheer variety of characters, fighting styles, moves, and customizations. If you are new to Tekken or fighting games, however, this may not be the best place to start.
Click Here For Most Helpful Customer Reviews >>
This is a must have for any fan of the Tekken series as we now re-experience the thrill of tag team fighting. Overall the game isn't much different from Tekken 5 or six though this time you get the entertainment of hearing most of the characters speaking the language of their country rather then a few of them, meaning the character Lili speaks french rather then British and Leo speaks German rather then English and so on. The graphics of the game are somewhat superior to Tekken 6 but not overly much most times you'll notice more of the improvements in the background rather then the characters. As for the gameplay controls those obviously and thankfully have stayed the same so no worries about learning new buttons to pull off combos and the like.So for fans of the series or those just looking for a good fighting game here's a great series to start trying out or for those who already have the previous games another one to add to your gaming library.
Best Deals for Tekken Tag Tournament 2 Xbox 360
Best Tekken game I've played yet so far, like all the new characters. Graphics are great, would recommend this game to anyone who likes fighting games.Honest reviews on Tekken Tag Tournament 2 Xbox 360
Good game, good action, lots of characters, nothin to lose. Cheap and worth every cent, a must buy in my book!Find helpful customer reviews and review ratings for Tekken Tag Tournament 2 Xbox 360
A nice continuation of the first Tekken Tag game. A must have for the avid Tekken series fans out there.Friday, January 9, 2015
Reviews of World of Tanks With $30.00 In Pack Value-Items Included! 1-Week
Despite that description states one month of premium included, in reality this package only has 1 week of premium account.
Here are the contents of this package (as listed on the official WoT website):
Retail Box Contents
1 T2 Light Tank (750 gold value + 300 gold for the extra tank slot)
1 week Premium account (1,250 gold)
1,050,000 Credits (2,625 gold)
1,800 Gold
While nominally it is over $30 worth of gold purchases, in reality the deal is not so great because there are better rates for buying premium on a monthly basis, buying gold in larger chunks and credits are relatively easily earned by actually playing the game.
While this package gives a decent head start to a brand new WoT player, in terms of value it's barely worth it at $20 and would be much better deal when the price drops closer to $10-$15 in my opinion.
The game has tanks from the mid 1930 through the 1950s, you can drive tanks from the US, Germany or USSR. Light tanks, Medium and Heavies. Each country and class has a different feel. You start at Tier one and can progress through ever increasinly powerful tanks through Tier 10. Each battle earns you credits and experience. Each tank has modules(new cannon, new turret, etc) which you must unlock with experince, learn most of the modules on your tank and you can choose to spend experince learning the next tiers tank. The tank tech tree of each nation starts at a tier one scout tank and you can choose to branch out along the light, medium or heavy lines. You can choose to learn every tank in the game if you have time.
You will need credits to purchase the modules and tanks that you unlock with experince. At the lower tiers you may only need a few games per tank to progress to the next. At tier 8 it took me 150 matches to progress through and to the tier 9 tank. Each random battle can last up to 15 mins. then again I have successfully gotten myself killed a few times in under one minute. The battle rages on without you if you die, but you can exit the battle and grab another tank and que up for another battle.
Graphics are good, the learning curve is not steep, my wife(with only world of warcraft gaming experince) had it figured out in 10 games and mastered the game after about 150 battles. Discouragingly to my ego, after about her 200th game and to this day she has a higher win percentage than me!
The cons:
The match making system does not always put you into a battle where you can contribute a whole lot. As mentioned, there are 10 tiers. You could be thrown into a battle on your brand new US M4 Sherman(tier 5) againts a fully decked out German Tiger II(tier 8) with a 105mm cannon and a turret that will bounce all your shells. In this case LOAD HE, I say again LOAD HE, hunt the other teams lower tier tanks, spot for the big boys, play scout or just die quickly and jump in the next battle.
the devs have designed the game to encourage you to spend real world money. Real life money can be used to buy in game items that help you advance to higher tiers more quickly and less painfully. After experincing the pain of a few games at lower tiers on the receiving end of big tank boom boom you will likely be tempted to spend around $30 dollars to purchase a tier 8 premium tank. that premium tank can earn you experince that you can then spend reasearching non premium tanks and modules.
The biggest con/disagreement with the devs. Real world money can be spent on premium shells that can penetrate opposing tank armor more consistantly. i do not think pay to win is a fair mechanic. that said, if you know where to aim (tanks have weak spots/even shooting the front), you can defeat an identical tank even if he is using premium shells and you are not. You are just more at mercy to the random number generator. All shells do X amount of dmg +/a bit and penatrate Y amount +/-. Premiums have a higher base number.
If you have the `$30, do it, buy a Lowe, KV-5 or Type 59 tank.
The code in the retail copy provides:
One extra garage slot (300 gold))
T2 Light Tank (750 gold value)
One week of premium for the player's account (1,250 gold)
1,050,000 Credits (2,625 gold)
1,800 Gold
IMPORTANT NOTES about this retail version are:
If you already have the T2 light tank in your garage then you will receive the extra garage slot and you are refunded the value of the tank in gold (you should receive 2550 gold instead of 1800).
The week of premium begins the moment input the code that is provided (so be ready to play to take full advantage of the premium account).
BENEFITS of the material included in this package:
The garage slot allows you to store an additional tank (by default I believe you currently start with 5 slots).
The included tank is a "premium" tank that can only be purchased with gold. Premium tanks are not the best tanks on the battlefield but they make better "credits" (freely earned in-game currency).
The premium account increases your in-game income for both "credits" and "XP" by 50% over a standard account ("credits" are used to purchase goods in game while "XP" is used to unlock additional content).
Credits/Gold this is in game currency, credits can be earned freely by playing matches while gold can only be obtained with real world money (with some exceptions such as contests and whatnot).
If you are new to the game this is a good way to get started but instead of using the DVD included with the retail version to run the install go ahead and download it from the game website. The retail install is several versions behind the current version of the game and I have heard of people who encounter issues when they installed the retail version and updated, instead of a clean download and install.
I could spend much time discussing the fun and frustrations of the game itself here. However, as the game is free to play, rather than wasting time discussing the game here I would simply recommend downloading the game and getting started to experience it for yourself.
Others have questioned the value of this retail package. This provides benefits equal to a $30 purchase of gold in the game store for $20 (or less). The best value of purchasing gold from the in game store is 250 gold/dollar. At $20 this provides (essentially) a 336 gold/dollar value, the only downside is that the in game "gold" is already allocated in certain ways so you cannot decide how to spend it yourself (for you economists I believe this is called an opportunity cost).
All in all, this retail version provides a good product at a good value for the experienced tankers and the newbies alike. If you've got a loved one who is already playing the game or has an interest in armored warfare/World War II, this is a great gift. Also works well if you have a significant other than you want to spend less time with... kidding... kind of.
Here are the contents of this package (as listed on the official WoT website):
Retail Box Contents
1 T2 Light Tank (750 gold value + 300 gold for the extra tank slot)
1 week Premium account (1,250 gold)
1,050,000 Credits (2,625 gold)
1,800 Gold
While nominally it is over $30 worth of gold purchases, in reality the deal is not so great because there are better rates for buying premium on a monthly basis, buying gold in larger chunks and credits are relatively easily earned by actually playing the game.
While this package gives a decent head start to a brand new WoT player, in terms of value it's barely worth it at $20 and would be much better deal when the price drops closer to $10-$15 in my opinion.
Click Here For Most Helpful Customer Reviews >>
Having crewed US Army armored fighting vehicles including the Bradley and an M113 simulating a BMP-2, I have to say that this game nails the feel of armored warfare. Finding a good hull down position matters, real world tactics help, and power to weight ratio feels right as you try to struggle up a hill or accelerate away from a threat. The controls are easy to master, WASD for manuevering your tank, and the mouse controls turret traverse and elevation.The game has tanks from the mid 1930 through the 1950s, you can drive tanks from the US, Germany or USSR. Light tanks, Medium and Heavies. Each country and class has a different feel. You start at Tier one and can progress through ever increasinly powerful tanks through Tier 10. Each battle earns you credits and experience. Each tank has modules(new cannon, new turret, etc) which you must unlock with experince, learn most of the modules on your tank and you can choose to spend experince learning the next tiers tank. The tank tech tree of each nation starts at a tier one scout tank and you can choose to branch out along the light, medium or heavy lines. You can choose to learn every tank in the game if you have time.
You will need credits to purchase the modules and tanks that you unlock with experince. At the lower tiers you may only need a few games per tank to progress to the next. At tier 8 it took me 150 matches to progress through and to the tier 9 tank. Each random battle can last up to 15 mins. then again I have successfully gotten myself killed a few times in under one minute. The battle rages on without you if you die, but you can exit the battle and grab another tank and que up for another battle.
Graphics are good, the learning curve is not steep, my wife(with only world of warcraft gaming experince) had it figured out in 10 games and mastered the game after about 150 battles. Discouragingly to my ego, after about her 200th game and to this day she has a higher win percentage than me!
The cons:
The match making system does not always put you into a battle where you can contribute a whole lot. As mentioned, there are 10 tiers. You could be thrown into a battle on your brand new US M4 Sherman(tier 5) againts a fully decked out German Tiger II(tier 8) with a 105mm cannon and a turret that will bounce all your shells. In this case LOAD HE, I say again LOAD HE, hunt the other teams lower tier tanks, spot for the big boys, play scout or just die quickly and jump in the next battle.
the devs have designed the game to encourage you to spend real world money. Real life money can be used to buy in game items that help you advance to higher tiers more quickly and less painfully. After experincing the pain of a few games at lower tiers on the receiving end of big tank boom boom you will likely be tempted to spend around $30 dollars to purchase a tier 8 premium tank. that premium tank can earn you experince that you can then spend reasearching non premium tanks and modules.
The biggest con/disagreement with the devs. Real world money can be spent on premium shells that can penetrate opposing tank armor more consistantly. i do not think pay to win is a fair mechanic. that said, if you know where to aim (tanks have weak spots/even shooting the front), you can defeat an identical tank even if he is using premium shells and you are not. You are just more at mercy to the random number generator. All shells do X amount of dmg +/a bit and penatrate Y amount +/-. Premiums have a higher base number.
If you have the `$30, do it, buy a Lowe, KV-5 or Type 59 tank.
Best Deals for World of Tanks With $30.00 In Pack Value-Items Included! 1-Week
Like the title says, this is a retail copy of an online-only game which is free to play. You do not need to purchase the retail copy, but I do recommend it, especially to newer player. The retail copy includes a code that gives in-game material/benefits once it has been applied to an account, this is where the value comes from.The code in the retail copy provides:
One extra garage slot (300 gold))
T2 Light Tank (750 gold value)
One week of premium for the player's account (1,250 gold)
1,050,000 Credits (2,625 gold)
1,800 Gold
IMPORTANT NOTES about this retail version are:
If you already have the T2 light tank in your garage then you will receive the extra garage slot and you are refunded the value of the tank in gold (you should receive 2550 gold instead of 1800).
The week of premium begins the moment input the code that is provided (so be ready to play to take full advantage of the premium account).
BENEFITS of the material included in this package:
The garage slot allows you to store an additional tank (by default I believe you currently start with 5 slots).
The included tank is a "premium" tank that can only be purchased with gold. Premium tanks are not the best tanks on the battlefield but they make better "credits" (freely earned in-game currency).
The premium account increases your in-game income for both "credits" and "XP" by 50% over a standard account ("credits" are used to purchase goods in game while "XP" is used to unlock additional content).
Credits/Gold this is in game currency, credits can be earned freely by playing matches while gold can only be obtained with real world money (with some exceptions such as contests and whatnot).
If you are new to the game this is a good way to get started but instead of using the DVD included with the retail version to run the install go ahead and download it from the game website. The retail install is several versions behind the current version of the game and I have heard of people who encounter issues when they installed the retail version and updated, instead of a clean download and install.
I could spend much time discussing the fun and frustrations of the game itself here. However, as the game is free to play, rather than wasting time discussing the game here I would simply recommend downloading the game and getting started to experience it for yourself.
Others have questioned the value of this retail package. This provides benefits equal to a $30 purchase of gold in the game store for $20 (or less). The best value of purchasing gold from the in game store is 250 gold/dollar. At $20 this provides (essentially) a 336 gold/dollar value, the only downside is that the in game "gold" is already allocated in certain ways so you cannot decide how to spend it yourself (for you economists I believe this is called an opportunity cost).
All in all, this retail version provides a good product at a good value for the experienced tankers and the newbies alike. If you've got a loved one who is already playing the game or has an interest in armored warfare/World War II, this is a great gift. Also works well if you have a significant other than you want to spend less time with... kidding... kind of.
Honest reviews on World of Tanks With $30.00 In Pack Value-Items Included! 1-Week
I purchased this game pack for the premium code to receive the gold, tank and slot. The game disk was irrelavant as anyone can download World of Tanks online and play for free. The premium code which I purchased had already been used, therefore I paid cash for nothing. I have not heard back yet from either Amazon, nor the seller. In short, this was a rip-off. Beware.Find helpful customer reviews and review ratings for World of Tanks With $30.00 In Pack Value-Items Included! 1-Week
Right now, I've got to give this purchase (a gift to me from my wife) one star out of five. Like a few other folks who have commented, my game's promo code had already been used. I've submitted a ticket through Wargaming asking whether they can resolve the issue, or whether I need to take it up with Amazon. I've got my fingers crossed that one party or the other will address this, but who knows as of this moment. Even if one or the other company helps me out, what a hassle. If you buy a new game through a reputable seller like Amazon, you should have every expectation that you won't run into something like this. :O\Sunday, November 30, 2014
Discount Official Guitar Hero World Tour Microphone for PS3 / Wii / Xbox 360
Works great, but remember you need to connect a normal controller to the Xbox as well to use it. You need a normal controller to access menus and etc. The Xbox wont recognize the mic as a controller when you plug it in (it wont light up one of the quarters of the circle) but dont panic, its working fine.
so it would be wise to purchase this mic over other usb logitech mics, except if you want a logitech mic for picking up sound from far away, this mic is best for playing rock band and guitar hero with no lag. it works on the computer too, but its a close range microphone, so it is only ideal for giving a speech, singing, the idea is that you need to hold it close to your mouth for it to pick up sound which makes sense cause it is to prevent feedback, thinks like desktop mics and built in laptop mics or surveillance systems are different types of mics that pic up sound far away.
The mic came within 5 days of ordering in a small package that fit in my mailbox, which was perfect since I wasn't home to get it right away.
Click Here For Most Helpful Customer Reviews >>
I purchased this Guitar Hero World Tour microphone to go with the 2 wireless guitars I have and my rockband drum set. I really like how it is compatible with both Guitar Hero and Rockband and use it with both games. I would prefer it better if it were wireless, but it otherwise works great. It has the weight of a real mic and is used in conjunction with the controller. All I need now is a mic stand and a rocker attitude to go with it.Best Deals for Official Guitar Hero World Tour Microphone for PS3 / Wii / Xbox 360
this is a logitech mic, its the same high quality mic thats sold on amazon for 20 or more bucks. except that it has the words "guitar hero" on it.so it would be wise to purchase this mic over other usb logitech mics, except if you want a logitech mic for picking up sound from far away, this mic is best for playing rock band and guitar hero with no lag. it works on the computer too, but its a close range microphone, so it is only ideal for giving a speech, singing, the idea is that you need to hold it close to your mouth for it to pick up sound which makes sense cause it is to prevent feedback, thinks like desktop mics and built in laptop mics or surveillance systems are different types of mics that pic up sound far away.
Honest reviews on Official Guitar Hero World Tour Microphone for PS3 / Wii / Xbox 360
We needed an additional mic for Wii Rock Band and we were already using the one that came with Rock Band and one that came with Guitar Hero. We figured this one would work great so we could have 3 singers with Green Day and The Beatles. Works wonderful and makes family night a blast since now have 3 singers, 1 drummer and 2 guitars going at the same time :)Find helpful customer reviews and review ratings for Official Guitar Hero World Tour Microphone for PS3 / Wii / Xbox 360
This microphone is exactly like the one you receive when first purchasing World Tour Guitar Hero. It easily plugs into the usb ports on the front of the PS3 and works right away with no tinkering.The mic came within 5 days of ordering in a small package that fit in my mailbox, which was perfect since I wasn't home to get it right away.
Friday, November 7, 2014
Pokémon Y Reviews
Customer Ratings: 
List Price: $39.99
Sale Price: $39.31
Today's Bonus: 2% Off

My son is OBSESSED with pokemon and his birthday just happens to come about 3 weeks before Poke-day.... last year, it was Pokemon Black and White... not knowing much about Pokemon and having 2 sons, I bought both games and both kids have loved them. They have turned out to be very "complimentary" in that they can share pokemon from one version to the other.
So back in February -just as the glow of Pokemon Black and White was beginning to fade, my younger son caught wind of Pokemon X and Y and he has been OBSESSED waiting for it to come out. I pre-ordered it for his birthday and POKEDAY is finally here...
I have NEVER EVER waited in line for anything in my life... until how. Our local game store was open at midnight to hand out Pokemon to the die-hard poke maniacs. Fortunately (for a number of reasons) the lines for the new Pokemon games were nothing like the throngs you hear about for the Harry Potter series or the iPhones (I don't do well in crowds and frankly, I'm glad more people are excited about reading a book than playing a video game ... though that is probably just THIS particular video game!).
The crowd was small and most of them were college students. Some of them were a little surprised to see their friends there and as they greeted each other, they said "You never saw me here!" -being embarrassed to admit that they are waiting in line for a "kids" video game. I (being the only card-carrying AARP member in the crowd) was definitely the odd-person out. I was number 16 -and that was with letting some high-schooler "cut in front of me"... (so much for respecting your elders)
So what about the game itself?
I'm happy to say that it has been well worth the 6+ months of waiting, youtube watching, speculating, and daydreaming about the game.
Just like last year where I purchased both versions of the game -this year I purchased Pokemon X and Y. X is a "happier gentler" pokemon. Y is a dark "we will DESTROY YOUR WORLD and everything in it" version (frankly, I'm a little worried about the son that chose that one... I'm sleeping with my doors locked from now on!
The graphics make this the most significant upgrade ever. Instead of pixelated antiquated graphics where you can only move like checkers on a chess board, you can climb on your favorite pokemon and fly around in circles. The square pixelated renderings of the pokemon have matured to more sophisticated and realistic (as realistic as anime can get) forms.
Both kids love the fact that you have old and new characters together in one big pokemon family reunion of sorts. Both had their teams picked out for weeks and instantly started in on their Poke-domination. Both have not been heard from since the game was inserted in to the DS consoles -I have spare battery packs lined up in case of some catastrophic power failure that would prevent recharging the 3DS.
One of the things about this game is that it truly brings the players INTO the game. You don't just direct your team... you can actually interact with them. An added bonus is that since they both playing the different versions of the game in close proximity and the consoles can "see" each other, they can see each other's characters. The level of "community" and interactivity is substantially higher ... a good thing to me since they would normally be playing independently... however this makes it a much more collaborative activity.
If you aren't already aware, you must have a 3DS or later console in order to play this generation of the game. Both of my kids consoles are 3ds and 3ds-xl... Anything older than that won't cut it. Response time is a bit sluggish and I think Nintendo is going to have to up the specs of their consoles to keep up with the new resource intensive renderings.
This particular version of Pokemon is based on Norse mythology and based heavily on Paris (not sure what the 2 have in common)... Since both of my boys have loved ancient mythology (greek and Norse, in particular, this was a big selling point for both kids... it also provides some slight educational redeeming quality to the game (though truth be told, I still wish they were more interested in reading books!)
All in all, if you have a Pokemon fan, this is a must-have upgrade as it brings pokemon into the next generation of video gaming where it has lagged significantly behind other newer games. I suspect that this version will also be successful in attracting a whole new generation of Pokemaniacs -which seems to be Nintendo's ultimate goal since the original Pokemon demographic is now apparently embarrassed to be seen at the midnight launch of their games. Old Pokemon lovers will love this version because of the nostalgia factor. While newer ones will be drawn into the stories and strategy and battles that created the original Pokemon fans.
BTW, a word about the educational value of Pokemon... some would say there is no redeeming educational value about this video game. However, the game does teach critical strategy and problem solving skills. AND it actually helped me teach my son multiplication. If you search the inter webs, you will find the actual mathematical models for calculating the catch rates associated with various pokemon. These mathematical models are quite complicated but (being a math geek myself) by holding several of the variables constant, you can actually create a times table based on the catch rates for various pokemon characters. So if you have a kid who is a pokemon fan but not a fan of math -do some googling and you may wind up turning your poke maniac into mathematician. Any game that can bridge that gap is PURE GENIUS, in my humble opinion!
[NCJAR]
Although I haven't gotten very far in the game yet, it's a completely different feel from any of the past Pokemon games. The battles are very reminiscent of the console versions, which brought back a lot of nostalgia. The graphics are very crisp, and the towns are beautifully designed and very different from Pokemon towns that you might be accustomed to. The new Pokemon are actually interesting so far, and I haven't come across any poorly-named ice cream cones or garbage bags.
Definitely happy with my decision to buy it, and a good step back in the right direction for Pokemon.
To those familiar with the series, you'll recognize the old familiar pattern right away. Receive Pokemon and Pokedex and then fight your way to the top, beating the bad guys along the way. For those new to the series however, Pokemon X/Y offers a more than adequate introduction, though because of this gameplay exposition, conversation is just a little bland for the first few towns. On that topic, while newcomers will find these games entirely accessible and enjoyable, there are several friendly nods to eras gone by placed with in the games, as old familiar faces make appearances. Further, you'll get to pick a first generation starter right off the bat to augment your team, a touch that I absolutely loved.
Speaking of familiar, the story and its baddies are nothing really new starting with Black and White, Pokemon started making more of an effort in that department, but plot is still not is strong suit. That said, some of the cast members do manage to stand out, especially a couple of really unique gym leaders and other NPCs. Most, however, are fairly cookie-cutter. Still, where this would ruin most RPGs, it's not a huge concern for Pokemon, where the goal is always catching em all and being the best.
As for catching them all, I confess myself slightly disappointed there are significantly fewer new Pokemon than were introduced by prior generations. However, the lack of quantity is neatly compensated for by high overall quality prior generations have seen some serious "dud" Pokemon, but there don't seem to be any this go-round. (Addendum: Found the dude Pokemon. Klefki, I'm looking at you!) The new additions are, fortunately, well-padded by five prior generations, and so you never run out of things to catch.
Next up is gameplay. While the basics have remained the same, Game Freak has, as always, tweaked the balance just a bit in fact, they've done rather a lot this time. Introducing a new type for the first time in 14 years is a bold move, as was retconning a few Pokemon into the new type. Fortunately, it seems to work out no doubt it'll give the hardcore metagame analysts something to chew on for a good long time, and for the rest of us, the game is more balanced than ever. Next in line of gameplay changes is the well-hyped "mega evolution" mechanic, and YES, it is exactly as cool as it sounds. I'd hate to spoil anything, but I will say that some are game-dependent, and overall X seems to get the "cooler" end of the stick in that department.
Additionally, "Pokemon Amie" is an entirely endearing side-game that I think really adds an extra dimension to Pokemon interactions. While it may not do much for some audiences, for those that really enjoy bonding with their virtual pets, this really takes things to new heights. Again, I don't want to spoil much, but there are some Pokemon that it is just endlessly entertaining to pet.
As to graphics, well, screenshots obviously don't do the game justice. Pokemon in 3D is reminiscent in some ways of the console games, especially with the exciting dynamic camera movements and attack animations. The sheer amount of "stuff" going on in battle makes it very exciting except for when it causes a bit of lag. This is mainly an issue in larger-scale battles (horde battles are also an exciting introduction!), but a slight disappointment nonetheless, since it's precisely those big, epic moments that would be most impressive in smooth, 3D glory. On the other hand, the world is absolutely gorgeous running your customized character through Kalos is a real treat, especially with all the ways to get around. Having played since the first generation, jumping up a ledge for the first time was an absolute joy.
Sound effects are, as usual, a bit outdated. The music however is gorgeous not quite a match for the second generation (in my own opinion) but beautiful nonetheless.
Overall, X and Y are fantastic additions to the Pokemon family. They shake things up in exactly the right way while maintaining the philosophy of "if it ain't broke, don't fix it." Hardware limitations can sometimes put a damper on things, but they hardly dim the brilliance of a very exciting sixth generation.
**UPDATE ON THE SAVE BUG** Nintendo and Game Freak are aware of a game-crashing bug that may occur when saving on the outskirts or some inner avenues of Lumiose City. A patch has been released for both the downloaded and cart version, and can be downloaded for free from the 3DS eshop. There are different downloads for versions X and Y, be sure to get the correct one!
Questions or comments? Feel free to leave them below, or to contact me at SeanOnAmazon@gmail.com.
1) The boring guided intro is gone and you are almost immediately on your own catching Pokemon and exploring.
2) Many old favorites from generation I and other fan favorites are featured almost right from the beginning. This is in stark contrast with B & W, where only new unknown pokemon are featured initially. This should appeal to gamers who are fond of the first games form the 90's.
3) No more waiting for powerful pokemon in the late-game, formerly only really usable in post-game. I caught a Bagon by the second gym and that's only the tip of the iceberg.
4) Mega-evolutions bring interest back to fan-favorites, showing younger gamers the great pokemon they are not familiar with and, again, appealing to gamers who played the original games.
5) "Super Training" makes EV training (competitive training) fun, easy, fast, and accessible for anyone. You can fully EV-train pokemon in less than an hour, and undo it all with a special item, and redo it as you change your strategy.
6) Trainer customization and online features make this feel more like an RPG.
7) The shiny encounter odds are reasonable now.
8) Perfect IV pokemon are a few breeding steps away with the new "Friend Safari" and new breeding mechanics.
9) The graphics are stylized just like the anime now. It REALLY looks great.
10) Now that Game Freak has tweaked the game to be more reasonable, competitive pokemon can be trained in a reasonable time, therefore cheating/hacking is not even necessary (it is blocked for the foreseable future anyway).
Now if I had to give it a few negative points: the 3D is only active in single battles and only certain parts of the overworld because the framerate is low when 3D is on and would probably become terrible with more action, the dialogue is still a bit childish and boring for the most part with bland side-characters, the difficulty needs to be higher (although they did make is accessible for all ages at least), and the 3DS really needs a cellular card in it or something because WIFI is still not consistent enough when going various places to take advantage of the new online features. I am sure if Nintendo had an online service for the 3DS like the Amazon Kindle does, even for a low cost, that many would subscribe just for this game.
However, things have changed. I am a college student now. Pokemon Black and White, was for me, a major disappointment. I logged over 100 hours in Pokemon Pearl and Platinum and barely even got my 7th badge in Pokemon Black before completely quitting and never touching it again... I feared the worst, oh god, did I outgrow my childhood? Was I becoming more cynical, more serious, heaven forbid, more mature?! No!! Where was my childhood thrill that I got from training my Dragonite, capturing Lugia, and chasing down Mesprit?! I feared the fun would never return and I was just another grown up...
Well, Pokemon Y brought it back... and during midterms week.
I have logged in more than 20 hours with Pokemon Y so far, (who needs microecon anyways?) and I barely got my 8th badge, and I ABSOLUTELY LOVE THIS GAME. I feel the same rush I felt when I was in middle school training my pokemon! This game is great! It fixed all of what was wrong with Generation V such as boring and lackluster Pokemon interactions, and revamped the system without taking away my beloved formula of capturing Pokemon.
My Charizard, Raichu, and Greninja are all ready to tackle the Elite Four and I feel like a Pokemon Master again! DEFINITELY BUY THIS GAME IF YOU LIKE POKEMON. Even if you were disillusioned with Pokemon Black and White, give XY a try. I did, and I do not regret it. The graphics are amazing, and the magic is certainly there.
Pokemon Y brought some well needed air to the franchise and I can say that I am a Poke Maniac, once again.
This game feels a lot like Generation III and IV! This feels like a TRUE Pokemon game!
List Price: $39.99
Sale Price: $39.31
Today's Bonus: 2% Off
My son is OBSESSED with pokemon and his birthday just happens to come about 3 weeks before Poke-day.... last year, it was Pokemon Black and White... not knowing much about Pokemon and having 2 sons, I bought both games and both kids have loved them. They have turned out to be very "complimentary" in that they can share pokemon from one version to the other.
So back in February -just as the glow of Pokemon Black and White was beginning to fade, my younger son caught wind of Pokemon X and Y and he has been OBSESSED waiting for it to come out. I pre-ordered it for his birthday and POKEDAY is finally here...
I have NEVER EVER waited in line for anything in my life... until how. Our local game store was open at midnight to hand out Pokemon to the die-hard poke maniacs. Fortunately (for a number of reasons) the lines for the new Pokemon games were nothing like the throngs you hear about for the Harry Potter series or the iPhones (I don't do well in crowds and frankly, I'm glad more people are excited about reading a book than playing a video game ... though that is probably just THIS particular video game!).
The crowd was small and most of them were college students. Some of them were a little surprised to see their friends there and as they greeted each other, they said "You never saw me here!" -being embarrassed to admit that they are waiting in line for a "kids" video game. I (being the only card-carrying AARP member in the crowd) was definitely the odd-person out. I was number 16 -and that was with letting some high-schooler "cut in front of me"... (so much for respecting your elders)
So what about the game itself?
I'm happy to say that it has been well worth the 6+ months of waiting, youtube watching, speculating, and daydreaming about the game.
Just like last year where I purchased both versions of the game -this year I purchased Pokemon X and Y. X is a "happier gentler" pokemon. Y is a dark "we will DESTROY YOUR WORLD and everything in it" version (frankly, I'm a little worried about the son that chose that one... I'm sleeping with my doors locked from now on!
The graphics make this the most significant upgrade ever. Instead of pixelated antiquated graphics where you can only move like checkers on a chess board, you can climb on your favorite pokemon and fly around in circles. The square pixelated renderings of the pokemon have matured to more sophisticated and realistic (as realistic as anime can get) forms.
Both kids love the fact that you have old and new characters together in one big pokemon family reunion of sorts. Both had their teams picked out for weeks and instantly started in on their Poke-domination. Both have not been heard from since the game was inserted in to the DS consoles -I have spare battery packs lined up in case of some catastrophic power failure that would prevent recharging the 3DS.
One of the things about this game is that it truly brings the players INTO the game. You don't just direct your team... you can actually interact with them. An added bonus is that since they both playing the different versions of the game in close proximity and the consoles can "see" each other, they can see each other's characters. The level of "community" and interactivity is substantially higher ... a good thing to me since they would normally be playing independently... however this makes it a much more collaborative activity.
If you aren't already aware, you must have a 3DS or later console in order to play this generation of the game. Both of my kids consoles are 3ds and 3ds-xl... Anything older than that won't cut it. Response time is a bit sluggish and I think Nintendo is going to have to up the specs of their consoles to keep up with the new resource intensive renderings.
This particular version of Pokemon is based on Norse mythology and based heavily on Paris (not sure what the 2 have in common)... Since both of my boys have loved ancient mythology (greek and Norse, in particular, this was a big selling point for both kids... it also provides some slight educational redeeming quality to the game (though truth be told, I still wish they were more interested in reading books!)
All in all, if you have a Pokemon fan, this is a must-have upgrade as it brings pokemon into the next generation of video gaming where it has lagged significantly behind other newer games. I suspect that this version will also be successful in attracting a whole new generation of Pokemaniacs -which seems to be Nintendo's ultimate goal since the original Pokemon demographic is now apparently embarrassed to be seen at the midnight launch of their games. Old Pokemon lovers will love this version because of the nostalgia factor. While newer ones will be drawn into the stories and strategy and battles that created the original Pokemon fans.
BTW, a word about the educational value of Pokemon... some would say there is no redeeming educational value about this video game. However, the game does teach critical strategy and problem solving skills. AND it actually helped me teach my son multiplication. If you search the inter webs, you will find the actual mathematical models for calculating the catch rates associated with various pokemon. These mathematical models are quite complicated but (being a math geek myself) by holding several of the variables constant, you can actually create a times table based on the catch rates for various pokemon characters. So if you have a kid who is a pokemon fan but not a fan of math -do some googling and you may wind up turning your poke maniac into mathematician. Any game that can bridge that gap is PURE GENIUS, in my humble opinion!
[NCJAR]
Click Here For Most Helpful Customer Reviews >>
I've been a fan of the Pokemon franchise since Blue Version. I was pretty disappointed with the Pokemon in Black/White and the games have seemed to be getting worse and worse. That being said, Pokemon X has been quite amazing so far.Although I haven't gotten very far in the game yet, it's a completely different feel from any of the past Pokemon games. The battles are very reminiscent of the console versions, which brought back a lot of nostalgia. The graphics are very crisp, and the towns are beautifully designed and very different from Pokemon towns that you might be accustomed to. The new Pokemon are actually interesting so far, and I haven't come across any poorly-named ice cream cones or garbage bags.
Definitely happy with my decision to buy it, and a good step back in the right direction for Pokemon.
Best Deals for Pokémon Y
To put it simply maybe! Read on to see why, but be warned of some minor gameplay spoilers. To avoid them skip down to my "bottom line" section. Also, make sure to check there for the latest on the "save bug" that may temporarily break your game!To those familiar with the series, you'll recognize the old familiar pattern right away. Receive Pokemon and Pokedex and then fight your way to the top, beating the bad guys along the way. For those new to the series however, Pokemon X/Y offers a more than adequate introduction, though because of this gameplay exposition, conversation is just a little bland for the first few towns. On that topic, while newcomers will find these games entirely accessible and enjoyable, there are several friendly nods to eras gone by placed with in the games, as old familiar faces make appearances. Further, you'll get to pick a first generation starter right off the bat to augment your team, a touch that I absolutely loved.
Speaking of familiar, the story and its baddies are nothing really new starting with Black and White, Pokemon started making more of an effort in that department, but plot is still not is strong suit. That said, some of the cast members do manage to stand out, especially a couple of really unique gym leaders and other NPCs. Most, however, are fairly cookie-cutter. Still, where this would ruin most RPGs, it's not a huge concern for Pokemon, where the goal is always catching em all and being the best.
As for catching them all, I confess myself slightly disappointed there are significantly fewer new Pokemon than were introduced by prior generations. However, the lack of quantity is neatly compensated for by high overall quality prior generations have seen some serious "dud" Pokemon, but there don't seem to be any this go-round. (Addendum: Found the dude Pokemon. Klefki, I'm looking at you!) The new additions are, fortunately, well-padded by five prior generations, and so you never run out of things to catch.
Next up is gameplay. While the basics have remained the same, Game Freak has, as always, tweaked the balance just a bit in fact, they've done rather a lot this time. Introducing a new type for the first time in 14 years is a bold move, as was retconning a few Pokemon into the new type. Fortunately, it seems to work out no doubt it'll give the hardcore metagame analysts something to chew on for a good long time, and for the rest of us, the game is more balanced than ever. Next in line of gameplay changes is the well-hyped "mega evolution" mechanic, and YES, it is exactly as cool as it sounds. I'd hate to spoil anything, but I will say that some are game-dependent, and overall X seems to get the "cooler" end of the stick in that department.
Additionally, "Pokemon Amie" is an entirely endearing side-game that I think really adds an extra dimension to Pokemon interactions. While it may not do much for some audiences, for those that really enjoy bonding with their virtual pets, this really takes things to new heights. Again, I don't want to spoil much, but there are some Pokemon that it is just endlessly entertaining to pet.
As to graphics, well, screenshots obviously don't do the game justice. Pokemon in 3D is reminiscent in some ways of the console games, especially with the exciting dynamic camera movements and attack animations. The sheer amount of "stuff" going on in battle makes it very exciting except for when it causes a bit of lag. This is mainly an issue in larger-scale battles (horde battles are also an exciting introduction!), but a slight disappointment nonetheless, since it's precisely those big, epic moments that would be most impressive in smooth, 3D glory. On the other hand, the world is absolutely gorgeous running your customized character through Kalos is a real treat, especially with all the ways to get around. Having played since the first generation, jumping up a ledge for the first time was an absolute joy.
Sound effects are, as usual, a bit outdated. The music however is gorgeous not quite a match for the second generation (in my own opinion) but beautiful nonetheless.
Overall, X and Y are fantastic additions to the Pokemon family. They shake things up in exactly the right way while maintaining the philosophy of "if it ain't broke, don't fix it." Hardware limitations can sometimes put a damper on things, but they hardly dim the brilliance of a very exciting sixth generation.
**UPDATE ON THE SAVE BUG** Nintendo and Game Freak are aware of a game-crashing bug that may occur when saving on the outskirts or some inner avenues of Lumiose City. A patch has been released for both the downloaded and cart version, and can be downloaded for free from the 3DS eshop. There are different downloads for versions X and Y, be sure to get the correct one!
Questions or comments? Feel free to leave them below, or to contact me at SeanOnAmazon@gmail.com.
Honest reviews on Pokémon Y
I won't bother by giving you a synopsis or details about the game that can be easily found in a general review. Instead I will list a few details why, even with only 20 or so hours into the game so far, that I believe that X and Y are the best installments in the series. In no particular order:1) The boring guided intro is gone and you are almost immediately on your own catching Pokemon and exploring.
2) Many old favorites from generation I and other fan favorites are featured almost right from the beginning. This is in stark contrast with B & W, where only new unknown pokemon are featured initially. This should appeal to gamers who are fond of the first games form the 90's.
3) No more waiting for powerful pokemon in the late-game, formerly only really usable in post-game. I caught a Bagon by the second gym and that's only the tip of the iceberg.
4) Mega-evolutions bring interest back to fan-favorites, showing younger gamers the great pokemon they are not familiar with and, again, appealing to gamers who played the original games.
5) "Super Training" makes EV training (competitive training) fun, easy, fast, and accessible for anyone. You can fully EV-train pokemon in less than an hour, and undo it all with a special item, and redo it as you change your strategy.
6) Trainer customization and online features make this feel more like an RPG.
7) The shiny encounter odds are reasonable now.
8) Perfect IV pokemon are a few breeding steps away with the new "Friend Safari" and new breeding mechanics.
9) The graphics are stylized just like the anime now. It REALLY looks great.
10) Now that Game Freak has tweaked the game to be more reasonable, competitive pokemon can be trained in a reasonable time, therefore cheating/hacking is not even necessary (it is blocked for the foreseable future anyway).
Now if I had to give it a few negative points: the 3D is only active in single battles and only certain parts of the overworld because the framerate is low when 3D is on and would probably become terrible with more action, the dialogue is still a bit childish and boring for the most part with bland side-characters, the difficulty needs to be higher (although they did make is accessible for all ages at least), and the 3DS really needs a cellular card in it or something because WIFI is still not consistent enough when going various places to take advantage of the new online features. I am sure if Nintendo had an online service for the 3DS like the Amazon Kindle does, even for a low cost, that many would subscribe just for this game.
Find helpful customer reviews and review ratings for Pokémon Y
Let me begin by saying that I am a long, die hard, Pokemon fan. I began back with Pokemon Ruby, and subsequently moved to play the first and second generations. I was absolutely and completely mesmerized by the amazing fun and thrilling rush of playing any Pokemon game. I still remember skipping middle school to stay home and train my Larvitar in Pokemon Silver. I still remember bringing my Gameboy Advance everywhere to try to find Surf in Pokemon Red. I vividly remember beating the Elite Four in Pokemon FireRed for the first time and maniacally pressing A in hopes of catching Mewtwo with the UltraBall.However, things have changed. I am a college student now. Pokemon Black and White, was for me, a major disappointment. I logged over 100 hours in Pokemon Pearl and Platinum and barely even got my 7th badge in Pokemon Black before completely quitting and never touching it again... I feared the worst, oh god, did I outgrow my childhood? Was I becoming more cynical, more serious, heaven forbid, more mature?! No!! Where was my childhood thrill that I got from training my Dragonite, capturing Lugia, and chasing down Mesprit?! I feared the fun would never return and I was just another grown up...
Well, Pokemon Y brought it back... and during midterms week.
I have logged in more than 20 hours with Pokemon Y so far, (who needs microecon anyways?) and I barely got my 8th badge, and I ABSOLUTELY LOVE THIS GAME. I feel the same rush I felt when I was in middle school training my pokemon! This game is great! It fixed all of what was wrong with Generation V such as boring and lackluster Pokemon interactions, and revamped the system without taking away my beloved formula of capturing Pokemon.
My Charizard, Raichu, and Greninja are all ready to tackle the Elite Four and I feel like a Pokemon Master again! DEFINITELY BUY THIS GAME IF YOU LIKE POKEMON. Even if you were disillusioned with Pokemon Black and White, give XY a try. I did, and I do not regret it. The graphics are amazing, and the magic is certainly there.
Pokemon Y brought some well needed air to the franchise and I can say that I am a Poke Maniac, once again.
This game feels a lot like Generation III and IV! This feels like a TRUE Pokemon game!
Wednesday, September 17, 2014
The Grim Adventures of Billy & Mandy Reviews
It's the hit show on Cartoon Network like you've never seen or played before !
The "Billy and Mandy" video game may look like your garden variety multiplayer combat game with weapons and destructible environments, but this has some of your favorite characters from the show such as the hapless Irwin, the chaotic Eris, the sinister Nergal and Nergal Jr., the prank-pulling Jack O. Lantern, the annoying Fred Fredburger, and much more. Each character has a special power move and alternate costumes that you can unlock. There are various modes of play including a "Mission Mode" that unlocks characters and other neat extras like a sneak peek at a brand new "Grim Adventures" special coming soon !
So if you like "The Grim Adventures of Billy and Mandy" on Cartoon Network, and if you like no-holds-barred fighting games, then this is definitely the game for you. You know you want it !
The "Billy and Mandy" video game may look like your garden variety multiplayer combat game with weapons and destructible environments, but this has some of your favorite characters from the show such as the hapless Irwin, the chaotic Eris, the sinister Nergal and Nergal Jr., the prank-pulling Jack O. Lantern, the annoying Fred Fredburger, and much more. Each character has a special power move and alternate costumes that you can unlock. There are various modes of play including a "Mission Mode" that unlocks characters and other neat extras like a sneak peek at a brand new "Grim Adventures" special coming soon !
So if you like "The Grim Adventures of Billy and Mandy" on Cartoon Network, and if you like no-holds-barred fighting games, then this is definitely the game for you. You know you want it !
Saturday, September 13, 2014
Pro EX Controller for PS3 Reviews
Customer Ratings: 
List Price: $19.99
Sale Price: $11.98
Today's Bonus: 40% Off

I was curious about this controller so I bought me one. Not that I have a problem with the Sony DS3 controller but wanted to check out what the whole fuzz about the XBOX360 buttons layout has a better feel. First thing you will notice it is huge making the thumbsticks feel tall. So the thumbstick throw from one end to the other (left to right/down to up etc.) feels long and slow. Not a bad thing just a different feel to it. The D-pad/X/O/TRIANGLE/SQUARE/L1/R1 has a tiny stiff feel to it but perform well with games where you are required to press a buttons repeatedly. L2 & R2 trigger design are comfortable with the pressure sensitive feeling somewhat twitchy. In other words not as smooth as the DS3. For example, In a racing game like GT5 it is a lot harder to maintain the accelerator at low rpms. To find out if this is a problem or not I loaded up GT5 (L2 braking/R2 acceleration). After setting lap times and switching controllers between dS3 & Power A, turns out both controllers set similar times. Just a different feel to it. The L3/R3 buttons do need to be push a little harder than the DS3. I did not find any deadzones in this controller as some say there is. The controller housing has a smooth grip feel to it. Games I tested with are GT5, GTA IV, GOW3, RDR, Dead Space 2, RE5, Skyrim, TR:Underworld, inFamous, Birds of Steel(works great with this game) and many more. All perform well but with one slight problem with the left thumbstick. It seems like it is registering as if the thumbstick is pressing to the right while the thumbstick is in neutral position. Only seen this happen in Uncharted 1 & 2. When the player character is hanging from a ledge. This does not really affect gameplay but it is there. I posted a video to show what I mean. All other games I tested does not have this problem. Will this controller replace my DS3? No, but I have not being able to put it down either. In conclusion it is a great controller with room for improvement. 4 out of 5 stars.
The controller is good for fps games mostly as I tried playing fighting games (MKvsDC,SSF4 etc and it did'nt fair to good thanks to the d pad which is better then 360s but not by a lot.
The only small problem I have with this controller is that you can't turn on your ps3 with it by pressing the home button on the controller instead you'll have to manually do it. Which is not huge negative, you can just turn on your ps3 while your plugging in your controller. But that added convenience would of been nice but its a 3rd party controller so I understand some features would be missing like motion controls; which I didn't care one bit because the ps3's motion controls is a joke and most people forget that it even has that function
There is a wireless version but it costs a little more. All in all I'd recommend this to any ps3 owner whose looking for a great alternate ps3 controller, its the best one out in the market from my use with it.
Pros
Overall design and layout = great comfort
I chose the cord version due my concerns with the wireless lag. The cord is very long and provides plenty of range.
Cons
D-pad is quite horrible. In sports game it's used to adjust and call plays. It seems far too sensitive. You have to tap it ever so slightly or it'll scroll through all the menus and options. Quite annoying.
Dead zone while I noted it wasn't a big factor to me, it's still large and noticeable while I play. The controller stick just doesn't have the same response as the DS3 and will take an adjustment period.
Overall I think it's a great controller at the price. I have broken 2 of my old DS3 controllers and don't think they're worthy of spending $45-$55 for a new one, when I know it's going to break again and I have this controller as an option.
The Pro Ex makes games where response time and precision a lot more fun to play. They feel a lot like 360 controllers and as a result I jump on the PS3 a lot more often for games that I have on both platforms. My kill ratio in MW3 has gone up considerably, I can now get a ratio of close to 2:1 on a regular basis. I used to get more like 1.1:1.
I am now a total believer in this controller.
I'm going to buy a couple of spares right now.
PS3 is now my go to platform. Now if Sony could only publish more 1080p games...
Good concept to create a PS3 controller for Xbox gamers, but the controller itself is a little bulky (size wise, not weight it actually is a very light controller) when compared to the xbox 360 and ps3 controllers and takes getting used to.
List Price: $19.99
Sale Price: $11.98
Today's Bonus: 40% Off
I was curious about this controller so I bought me one. Not that I have a problem with the Sony DS3 controller but wanted to check out what the whole fuzz about the XBOX360 buttons layout has a better feel. First thing you will notice it is huge making the thumbsticks feel tall. So the thumbstick throw from one end to the other (left to right/down to up etc.) feels long and slow. Not a bad thing just a different feel to it. The D-pad/X/O/TRIANGLE/SQUARE/L1/R1 has a tiny stiff feel to it but perform well with games where you are required to press a buttons repeatedly. L2 & R2 trigger design are comfortable with the pressure sensitive feeling somewhat twitchy. In other words not as smooth as the DS3. For example, In a racing game like GT5 it is a lot harder to maintain the accelerator at low rpms. To find out if this is a problem or not I loaded up GT5 (L2 braking/R2 acceleration). After setting lap times and switching controllers between dS3 & Power A, turns out both controllers set similar times. Just a different feel to it. The L3/R3 buttons do need to be push a little harder than the DS3. I did not find any deadzones in this controller as some say there is. The controller housing has a smooth grip feel to it. Games I tested with are GT5, GTA IV, GOW3, RDR, Dead Space 2, RE5, Skyrim, TR:Underworld, inFamous, Birds of Steel(works great with this game) and many more. All perform well but with one slight problem with the left thumbstick. It seems like it is registering as if the thumbstick is pressing to the right while the thumbstick is in neutral position. Only seen this happen in Uncharted 1 & 2. When the player character is hanging from a ledge. This does not really affect gameplay but it is there. I posted a video to show what I mean. All other games I tested does not have this problem. Will this controller replace my DS3? No, but I have not being able to put it down either. In conclusion it is a great controller with room for improvement. 4 out of 5 stars.
Click Here For Most Helpful Customer Reviews >>
Been using this controller for about a week now and so far its been functioning well, Its light even with the rumble but not too light like the sixaxis. The feel of the controller is smooth like matte or suede. The grips are a nice touch and help if you get sweaty palms and in those cases where that leads to dropping your controller; with the grips this most likely will never happen. I've been mostly playing FPS games with this controller and its been excellent it feels like your playing on xbox 360, the whole controller is mapped like the 360 controller down to the shoulder buttons which look and feel like the xbox controller.The controller is good for fps games mostly as I tried playing fighting games (MKvsDC,SSF4 etc and it did'nt fair to good thanks to the d pad which is better then 360s but not by a lot.
The only small problem I have with this controller is that you can't turn on your ps3 with it by pressing the home button on the controller instead you'll have to manually do it. Which is not huge negative, you can just turn on your ps3 while your plugging in your controller. But that added convenience would of been nice but its a 3rd party controller so I understand some features would be missing like motion controls; which I didn't care one bit because the ps3's motion controls is a joke and most people forget that it even has that function
There is a wireless version but it costs a little more. All in all I'd recommend this to any ps3 owner whose looking for a great alternate ps3 controller, its the best one out in the market from my use with it.
Best Deals for Pro EX Controller for PS3
As people have already noted, the dead zone is huge. I totally agree with this statement. I see this as a huge problem for serious gamers or for even the casual FPS fan. I am not one of these people. I enjoy adventure, action and sports titles. So the dead zone, while still large and quite noticeable, doesn't have a drastic/negative effect for me. Overall I like how the controller is laid out, the comfort of the grips and mimicked XBox design. I used to get thumb fatigue when playing a couple straight hours of games. Not anymore.Pros
Overall design and layout = great comfort
I chose the cord version due my concerns with the wireless lag. The cord is very long and provides plenty of range.
Cons
D-pad is quite horrible. In sports game it's used to adjust and call plays. It seems far too sensitive. You have to tap it ever so slightly or it'll scroll through all the menus and options. Quite annoying.
Dead zone while I noted it wasn't a big factor to me, it's still large and noticeable while I play. The controller stick just doesn't have the same response as the DS3 and will take an adjustment period.
Overall I think it's a great controller at the price. I have broken 2 of my old DS3 controllers and don't think they're worthy of spending $45-$55 for a new one, when I know it's going to break again and I have this controller as an option.
Honest reviews on Pro EX Controller for PS3
This controller has completely transformed the way I play the PS3. The standard controllers are pretty lame since they're holdovers from the 1995 Playstation 1 !!!The Pro Ex makes games where response time and precision a lot more fun to play. They feel a lot like 360 controllers and as a result I jump on the PS3 a lot more often for games that I have on both platforms. My kill ratio in MW3 has gone up considerably, I can now get a ratio of close to 2:1 on a regular basis. I used to get more like 1.1:1.
I am now a total believer in this controller.
I'm going to buy a couple of spares right now.
PS3 is now my go to platform. Now if Sony could only publish more 1080p games...
Find helpful customer reviews and review ratings for Pro EX Controller for PS3
Within a week, the analog sticks developed an issue where the controller would register the right stick as being UP when nothing is touching it. This is most apparent when playing FPS games where the reticle moves up on its own.Good concept to create a PS3 controller for Xbox gamers, but the controller itself is a little bulky (size wise, not weight it actually is a very light controller) when compared to the xbox 360 and ps3 controllers and takes getting used to.
Friday, September 12, 2014
Best 9 Pairs X Thumbstick Stick Grip Case for PS2 PS3 XBOX 360 Wii Deals
I bought this for my Wii U Pro Controller and they fit perfectly fine. They also fit on the Wii U Gamepad as well. They do make your thumbstick look a bit bulkier but then again that's kinda the point. I think it's just a matter of getting used to playing with them, by no means are they uncomfortable or slip off.
Click Here For Most Helpful Customer Reviews >>
Good price for LOTS of them, they fit over the originals and they give you a "better feel" to your p-laying experience.Best Deals for 9 Pairs X Thumbstick Stick Grip Case for PS2 PS3 XBOX 360 Wii
These grips do exactly what they are intended to do. Awesome that there were so many colors. Only problem was one of the red ones was split on the top and could not be used, but it really wasn't a big deal since we had a bit of a surplus. They go on easy and are great if you actually like to feel the grip bumps on the stick (my son sure does).Honest reviews on 9 Pairs X Thumbstick Stick Grip Case for PS2 PS3 XBOX 360 Wii
These thumbstick grips were quick and easy to install. They add a much more controlled thumbstick action and are very comfortable for the thumbs.Find helpful customer reviews and review ratings for 9 Pairs X Thumbstick Stick Grip Case for PS2 PS3 XBOX 360 Wii
This is a great value compared to other products in this category. The rubber pads grip well and the raised bumps provide added control. The product shipped promptly and arrived before the estimated delivery date.Saturday, August 30, 2014
Reviews of Flatout: Ultimate Carnage
Customer Ratings: 
List Price: $19.99
Sale Price: $5.00
Today's Bonus: 75% Off

Really enjoy this game!! If you like driving mind blowing fast and then crashing into objects and other cars, and of course watching them blow-up, you won't do much better than this game.
Make sure you've got a beefy machine to run this, especially a good video card. It's the only way to do this game justice.
Had to knock off one star due to the music. A little too hard core RAP Crap for my liking. Could have thrown in something for the 40+ driving fans who know a good driving game and what good music is. Have fun!!
Some game modes are smashing fun that will make you laugh out loud. Like the driver throw. It's tremendous fun. To play online you need to register a LIVE account and an xBox account (exactly as in Kane & Lynch: Dead Men).
One tiny flaw of the same (in my opinion) is the music. They definitely dropped the ball here. The "heavy" metal is not heavy at all and you best turn it off completely and enjoy your own WMP in the background. People who played NFS:U2 (remember the soundtrack?) will understand me.
Overall the game is pretty fun and probably worth buying.
Sounds violent, but this is about escape. I have a lot of stress in my life right now, and it's a great way to blow off some steam.
Game Modes: Flatout Mode and Carnage Mode.
Flatout Mode: This is a sequence of increasingly difficult races. Each set of races comprises a "cup". You must win or place highly in multiple races to win the cup and move on. You must win 3rd or better (Bronze) to advance. Each cup you win opens a bonus race--either a Carnage Race (points for winning, passing checkpoints, and damage to other cars), a Demolition Derby (usually a deathmatch--survive as long as you can, and get bonus points for the damage you cause), or Time Trial (reach a time goal on a track--no nitro). When you've passed enough cup levels, you get some big bonus cash and unlock cars. There are three Flatout levels: Derby, Race, and Street. There's also a bonus level which uses all cars. Each level uses faster cars and gets increasingly harder. Nice thing: you don't have to finish a given level to start the next level (e.g., you don't have to finish Derby 100% to start Race, etc.).
You have to manage your cash in Flatout Mode to get the best car for your driving style and trick it out to be the fastest and strongest it can be. The mid-level bonus cash coincides with unlocked cars, so it's a nice time to upgrade. You might have to buy a car in order to figure out if it's right for you. It's a bummer that you only get 50% back from the investment if you decide to sell, but at least you can sell it if you need to. Keep in mind that you can do cups and bonus events as many times as you wish in order to build up cash.
Carnage Mode: This is more of an arcade mode. You might be familiar with "get this many points and unlock this next event" kinds of games, and this is one of those. You start out with a Carnage Race, a Stunt (using the driver as the projectile!), a Demolition Derby (do as much damage as you can with four lives), and a Beat the Bomb run (go as far as you can and pass as many checkpoints as you can before your car explodes). For each event, you get points. At certain point levels, you open up new events. You then do those, get more points, open other events, etc. This is a nice mode to be in if you only have a few minutes to play (which frequently happens in my house). There are probably (I'm guessing) about 40 or so events.
In Carnage Mode, the cars for each event are chosen for you, and so you get a lot of variety. This can be a good thing, but it also means that for each event, you have to learn the quirks of the particular car. They all drive differently.
The stunts are really fun and interesting. Many are quite hard, and require some practice to get right. The carnage races are fun, the Beat the Bomb runs are my least favorite (I just do them for the points), and the Demo Derbies are great fun.
Stunts are done in a stadium atmosphere with some very European-sounding, incomprehensible blather coming from a PA announcer. Meh.
The Demo Derbies at the end get quite hard--the last one is with the smallest, weakest Derby car, which makes scoring points way hard.
In addition to the Flatout and Carnage modes, there's also a Single Event mode in which you can pick any event to do.
I hate the music and I have it turned off.
All in all, a fantastic game that cost me about six clams. I plan to continue playing this one for a long while.
Thankfully, Flatout seems to have pulled the best features of its competitors together in a game that's not very sophisticated, but is a lot of fun. Here you have the environmental physics of Sega Rally Revo and Dirt: standing water, mud, dust, and pavement all have an effect on your vehicle. You have the damage gradient of Need for Speed: Pro Street in that your car can lose bits and pieces of itself and get a bit shaky, but it'll still run all the way through the race. And finally, you have the crazy antics of Burnout: crash your car (or other players), smash into things, and you charge your boost meter. Wreck spectacularly to get achievements. Tap the "Reset" button and you plunk back down in the middle of the road, in the middle of the action.
As if that isn't enough, like its cousins in the genre, Flatout lets you keep a garage of many cars, customizing each to your liking with specific upgrades. Since the physics is an integral part of the enviroment, you feel the difference with each vehicle and each change you make to it. You go through a career mode with multiple race types and varying tracks. Some tracks will repeat themselves across tiers, but the fact that you have a different goal (e.g., race versus derby mode) makes it never a dull moment.
The only real drawback to Flatout Ultimate Carnage is that it is easy. I'm no pro, but I quickly climbed the ladder. Many places in the road are designed to hand you stuff to smash into so you charge your boost meter, most AI drivers aren't too smart, and I often found myself with a nice healthy addition to my boost meter if I had to reset the vehicle: use it immediately and you're back up to speed within seconds.
One other drawback for PC users is that this game really doesn't play well with a keyboard. It's awkward, and without bothering to map the keys to some custom configuration, I found it much easier to just go ahead and use the XBox 360 Controller like the manual tells you to. You'll find the biggest advantage in the gas pedal: on the keyboard it's either full throttle or coasting when you tap the accelerator, but on the XBox 360 Controller, the trigger understands the difference when you just give it a squeeze: it picks up on the nuances you need to handle your car through the curves.
List Price: $19.99
Sale Price: $5.00
Today's Bonus: 75% Off
Really enjoy this game!! If you like driving mind blowing fast and then crashing into objects and other cars, and of course watching them blow-up, you won't do much better than this game.
Make sure you've got a beefy machine to run this, especially a good video card. It's the only way to do this game justice.
Had to knock off one star due to the music. A little too hard core RAP Crap for my liking. Could have thrown in something for the 40+ driving fans who know a good driving game and what good music is. Have fun!!
Click Here For Most Helpful Customer Reviews >>
This game is lots of stupid "bash the other guy with you car" fun. There are several fun race modes including, but no limited to, racing (in three classes: derby (using junker cars), race (using smooth racers), and street race (using the famous cool looking sedans and coupes everybody knows), and demolition derby (bashing good fun!). The graphics are pretty good (not incredible) and run smoothly on my modest rig (2.4GHz core 2 duo, WinXP, 2GB RAM, 2ms monitor, nVidia 8800GTX video, and SB LIVE! 24bit sound).Some game modes are smashing fun that will make you laugh out loud. Like the driver throw. It's tremendous fun. To play online you need to register a LIVE account and an xBox account (exactly as in Kane & Lynch: Dead Men).
One tiny flaw of the same (in my opinion) is the music. They definitely dropped the ball here. The "heavy" metal is not heavy at all and you best turn it off completely and enjoy your own WMP in the background. People who played NFS:U2 (remember the soundtrack?) will understand me.
Overall the game is pretty fun and probably worth buying.
Best Deals for Flatout: Ultimate Carnage
My family loves this game. We all play together, taking turns driving. The game is simply VERY fun. It may not be the best sim, the hottest cars, the most glamorous settings etc but all together, the sence of humor, action, and mood make it one of the best games I have ever played. I use a logitech g25, and a 101 inch projection screen and this really makes the fast paced action come alive. Runs great in Win 7, and controllers work perfectly. I highy recomend it. I wish they would make a deathtrack like version with guns etc. I think they would do a good job.Honest reviews on Flatout: Ultimate Carnage
You'd never think of driving your car into another car in real life, but in this game, you get _points_ for doing that. And nitro. Bonus! So, you get used to looking for other cars which are vulnerable to a big hit, and you go after them. It's quite satisfying to "blast out" another driver (knock him/her through their windshield). And the more damage you do in the hit, the more points and nitro you get.Sounds violent, but this is about escape. I have a lot of stress in my life right now, and it's a great way to blow off some steam.
Game Modes: Flatout Mode and Carnage Mode.
Flatout Mode: This is a sequence of increasingly difficult races. Each set of races comprises a "cup". You must win or place highly in multiple races to win the cup and move on. You must win 3rd or better (Bronze) to advance. Each cup you win opens a bonus race--either a Carnage Race (points for winning, passing checkpoints, and damage to other cars), a Demolition Derby (usually a deathmatch--survive as long as you can, and get bonus points for the damage you cause), or Time Trial (reach a time goal on a track--no nitro). When you've passed enough cup levels, you get some big bonus cash and unlock cars. There are three Flatout levels: Derby, Race, and Street. There's also a bonus level which uses all cars. Each level uses faster cars and gets increasingly harder. Nice thing: you don't have to finish a given level to start the next level (e.g., you don't have to finish Derby 100% to start Race, etc.).
You have to manage your cash in Flatout Mode to get the best car for your driving style and trick it out to be the fastest and strongest it can be. The mid-level bonus cash coincides with unlocked cars, so it's a nice time to upgrade. You might have to buy a car in order to figure out if it's right for you. It's a bummer that you only get 50% back from the investment if you decide to sell, but at least you can sell it if you need to. Keep in mind that you can do cups and bonus events as many times as you wish in order to build up cash.
Carnage Mode: This is more of an arcade mode. You might be familiar with "get this many points and unlock this next event" kinds of games, and this is one of those. You start out with a Carnage Race, a Stunt (using the driver as the projectile!), a Demolition Derby (do as much damage as you can with four lives), and a Beat the Bomb run (go as far as you can and pass as many checkpoints as you can before your car explodes). For each event, you get points. At certain point levels, you open up new events. You then do those, get more points, open other events, etc. This is a nice mode to be in if you only have a few minutes to play (which frequently happens in my house). There are probably (I'm guessing) about 40 or so events.
In Carnage Mode, the cars for each event are chosen for you, and so you get a lot of variety. This can be a good thing, but it also means that for each event, you have to learn the quirks of the particular car. They all drive differently.
The stunts are really fun and interesting. Many are quite hard, and require some practice to get right. The carnage races are fun, the Beat the Bomb runs are my least favorite (I just do them for the points), and the Demo Derbies are great fun.
Stunts are done in a stadium atmosphere with some very European-sounding, incomprehensible blather coming from a PA announcer. Meh.
The Demo Derbies at the end get quite hard--the last one is with the smallest, weakest Derby car, which makes scoring points way hard.
In addition to the Flatout and Carnage modes, there's also a Single Event mode in which you can pick any event to do.
I hate the music and I have it turned off.
All in all, a fantastic game that cost me about six clams. I plan to continue playing this one for a long while.
Find helpful customer reviews and review ratings for Flatout: Ultimate Carnage
I just got this, and I have to say the price is worth it. I'd expected Flatout Ultimate Carnage might be a pretty tired rehash, given that it's up against the likes of Gran Turismo, Grid, Need for Speed, Sega Rally Revo and especially Burnout.Thankfully, Flatout seems to have pulled the best features of its competitors together in a game that's not very sophisticated, but is a lot of fun. Here you have the environmental physics of Sega Rally Revo and Dirt: standing water, mud, dust, and pavement all have an effect on your vehicle. You have the damage gradient of Need for Speed: Pro Street in that your car can lose bits and pieces of itself and get a bit shaky, but it'll still run all the way through the race. And finally, you have the crazy antics of Burnout: crash your car (or other players), smash into things, and you charge your boost meter. Wreck spectacularly to get achievements. Tap the "Reset" button and you plunk back down in the middle of the road, in the middle of the action.
As if that isn't enough, like its cousins in the genre, Flatout lets you keep a garage of many cars, customizing each to your liking with specific upgrades. Since the physics is an integral part of the enviroment, you feel the difference with each vehicle and each change you make to it. You go through a career mode with multiple race types and varying tracks. Some tracks will repeat themselves across tiers, but the fact that you have a different goal (e.g., race versus derby mode) makes it never a dull moment.
The only real drawback to Flatout Ultimate Carnage is that it is easy. I'm no pro, but I quickly climbed the ladder. Many places in the road are designed to hand you stuff to smash into so you charge your boost meter, most AI drivers aren't too smart, and I often found myself with a nice healthy addition to my boost meter if I had to reset the vehicle: use it immediately and you're back up to speed within seconds.
One other drawback for PC users is that this game really doesn't play well with a keyboard. It's awkward, and without bothering to map the keys to some custom configuration, I found it much easier to just go ahead and use the XBox 360 Controller like the manual tells you to. You'll find the biggest advantage in the gas pedal: on the keyboard it's either full throttle or coasting when you tap the accelerator, but on the XBox 360 Controller, the trigger understands the difference when you just give it a squeeze: it picks up on the nuances you need to handle your car through the curves.
Monday, August 4, 2014
Halo: Combat Evolved Anniversary Review
It seems these days we gamers get inundated with HD remakes and remasters all the time, most of which amount to nothing more than bare-boned ports slapped with some up-rez paint and stretched to widescreen and, most importantly, the price of a brand new game. Until now, those seemed like adequate, maybe even "good" efforts. Not anymore. Developers of the world, start taking notes; THIS is how you do a truly awesome, worthwhile remake. 343 Industries was not content to lazily shove a ten-year-old game into your face with no substantial updates and call it a remake, using manipulative, fancy terms like "HD" and "remastered." No, instead they opted for something much more grand, and much more glorious. There's a lot to cover here about Halo: Combat Evolved Anniversary, so I'll get right to the campaign. If you don't like long reviews, tough, don't read this one. Halo CE is too great to be confined to a short, anemic review, and this version deserves a lot of detail. I make no apologies for that. I'll tell you right now, this is an absolutely incredible deal at $40 (it would be a great deal at $60!). Halo fans rejoice, the developers have heard your cries and answered them in Halo: Combat Evolved Anniversary!
Full disclosure: I am a single-player campaign first, co-op second, competitive multiplayer third/last, kind of guy. Halo is about the only series I've ever actually cared playing competitive multiplayer for. I've sunk countless hours into all iterations of Halo multiplayer, including the original. That been said, I play video games almost exclusively for the immersion and story, and this game was a revelation for me ten years ago. Halo: CE's campaign is legendary, second to none in terms of sci-fi epics, and it is what I will give the most attention to in this review. However, for you multiplayer enthusiasts, I will try to be as detailed there for you too. Here we go...
I never thought I'd finding myself saying this, but Halo: Combat Evolved now has graphics and art design that at least matches, and in some areas surpasses, Halo's best past efforts. Well, sort of. You see, there are two engines ever present while you play. The new anniversary engine that 343i and their partner developers created adds a whole new layer of delicious, high fidelity visual goodness that, surprisingly, surpasses even Halo Reach's phenomenal graphics engine at times. The original Halo had ground breaking visuals at the time of its release, and really gave the epic story a feeling of grandeur and scope rarely seen before or since in a sci fi video game. Now, once again, I'm finding myself in absolute awe at the scope and sheer beauty in this game. This is true when looking at the broad picture down to the tiniest details. From the incredibly striking, sexy Mjolnir Mk. V armor that has a pristine green sheen, to the glowing projectiles (which are independent light sources and look really dynamic lighting up the world as they fly), to the way grenades dynamically shower the scene with glowing cinders, to the barrage of sparks when bullets ricochet, to the updated enemies (covenant and flood both look awesome!), to the updated marines, to the Halo ring itself in all its majesty (jaw-droppingly gorgeous sky-boxes and environmental vistas included), Halo Anniversary truly exceeds all possible expectations graphically. It does an awesome job staying true to the spirit and philosophy of the original's art design, while maintaining coherency with Halo's later sequels, while still making it all feel so new and fresh again. The art design in this game was always top-tier and spectacular and now, finally, it has the console power it needs to really shine through, and boy does it ever!
The new visuals here, from the graphical quality to the astounding art design, all add up to make that feeling of discovery and awe more strong than ever. I don't want to give away how they brought Halo's iconic levels into the year 2011, because you're in for a treat when you discover it all for yourself (again). In every conceivable way, each level in the campaign was recreated with a clear reverence for the source material, while greatly improving levels that generally weren't very beloved by the fanbase (I'm looking directly at you Library!). I played the original Halo more times than I care to count, but this feels like I'm playing it for the first time. It's like falling in love all over again. Hit "back" on your controller and "classic mode" activates, transporting you back in time to the original engine entirely, graphics and all, and it is very striking to see how far technology has come in a mere ten years. It's also amazing to see that pretty much the only thing "dated" about the original Halo: CE is its graphics. "Classic mode" is a great feature.
It is also worth noting that in "Anniversary mode," they redid the cutscenes to make the shots more effective, the animations more refined, and to enhance the overall story telling. Don't worry though, there's no changes to the story like stupid "Greedo shooting first" moments injected in. We all know Master Chief shoots first. >:D They DID add really cool motion comic terminals (ala Halo 3) that connect all of the existing (but mainly Combat Evolved) Halo games into the upcoming new Reclaimer trilogy, as well as really tell 343 Guilty Spark's own sad, poignant tale. These terminals are really well done, the way this new story is conveyed is awesome, and the story itself is, no surprise, extremely deep and well-written.
Some of the audio has also been redone for this release. The voice acting is the exact same as before, with the original recordings used and not even put through any processing or remixing, but everything else has been enhanced. Weapons retain the feel pretty much the same as they did way back when, but they also now sound a lot more powerful and have way more oomph to them. It's an amazing feat to retain the same spirit of a ten-year-old masterpiece, while actually improving on those old aspects and making them feel brand new again (a theme I have stressed throughout this review. It really is amazing how well they did this). My hats off to the audio director, who clearly poured his soul into this project. The musical score was also rerecorded with the Skywalker Symphony Orchestra, and it sounds spectacular. Again, it only enhances the original, but changes nothing. It's very respectful, and as a diehard Halo fan, I was most pleased playing this. If you don't like the new musical recording, there's a place in the main menu where you can activate the old soundtrack files. Yet another nice feature, no? The music and sound effects mesh beautifully well. The glee I feel listening to high fidelity 7.1 surround sound with my white Astro A40 Audio System with this game is unmatched. Amazing sound design for sure, but I expected no less from Halo. Even ten years ago, Martin O'Donnell's work in this particular aspect of the game was revolutionary and it still holds up masterfully, even today.
Well, those are the biggest changes to this version of Halo: CE's campaign. As I said earlier, the game has two engines. One is for visuals, and then there's the *always* present original engine dictating every sort of under-the-hood, coding related aspect of the game, with its entire gameplay glory still intact, warts and all. This can be both a great thing and a bad thing, depending on your perspective. The physics, the AI, the weapon values, the level design coding, and anything else related to gameplay is the exact same as you remember it, pixel for pixel. This includes glitches like freakishly deformed dead character models and jerky motions at times (I found these more humorous than detracting from quality). All the great/dumb tricks you could do in the original, you can do here. The ridiculous mini-mortar cannon pistol? It's here in all its glory. The levels are all exactly the same with the same layout you remember. The Assault Rifle has 60 rounds and is a beast; by far its most powerful iteration of all the Halo series. Grunts flee in terror when their leader is taken out.
I could go on and on, but the point I'm trying to make is that Halo CE pretty much defined how a FPS should play on a console, rivaling even a PC's place as the go-to location for FPS gameplay. 343i respects that, and so changed nothing about the gameplay; it is FPS perfection for console. The amazing thing is that when combined with the new visuals and audio, it feels like a brand-spankin-new game, and even today could be a game-of-the-year champion, EVEN among all the heavy hitters that this year boasts. New additions like never-before-seen skulls and co-op over Xbox live are just cherries on top of this awesomesauce-drenched sci-fi cobbler.
I personally do not have a Kinect or 3-D capable television, so I cannot speak as to the quality of those features in this review. However, if as much work was put into implementing those things as there was put into literally everything else in this game, well, I think you Kinect/3-D enthusiasts will more than likely have a lot to enjoy here.
The multiplayer also got a lot of love. There are six multiplayer maps remade beautifully from Halo CE, Halo PC, and even one classic from Halo 2. There's also one firefight map added from the campaign (along with a brand new chance to play firefight with friendly AI-controlled ODSTs). These are all played in Reach's engine, and you can download them onto your system to play from Reach directly, or you can just play these maps from the menu on the screen. The thing is, the developers really worked hard so that from the menu, you can select playlists that perfectly emulate the classic Halo CE multiplayer from the old days, played on the classic maps you remember. When playing in these classic playlists, I feel like a 13/14-year-old again, at the good ol' LAN parties, with big, clunky SD televisions, playing Halo CE multiplayer all night long with my friends and their friends. It's awesome! They also made one variant to each of these maps so that, if you want, you can play them utilizing Reach's style of multiplayer, armor abilities and all. So technically, there are TWELVE maps here and again, these maps are great whether playing in "classic" playlists or ordinary "Reach" playlists. With such drastic differences in gameplay possibilities between those two, this equality in greatness is no small feat. Great job 343! I honestly wish more developers cared about their fans so much.
I could really go on forever about this version of what is easily one of my favorite games of all time. I was very skeptical when I heard they were developing a remake of this game, but Anniversary does not disappoint one tiny bit. I really didn't think they could refine such a classic masterpiece, but by god, 343 Industries, as well as Saber Infinity and Certain Affinity, did what I honestly felt impossible and actually made this classic feel new again! Let me be clear here; the developers were clearly cogniscant of Halo's massive shoes, and so respectfully recreated the experience perfectly while refining all aspects that had aged, namely visuals and audio, while adding some supplementary story (terminals) and gameplay (skulls) elements. They did a fantastic job. Even if you don't like the changes, classic mode essentially wipes them all away and you can enjoy Halo in all its original glory, now in widescreen and HD resolution. My golden standard for faithful, enhanced remakes are The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Final Fantasy IV (DS), Klonoa, and now Halo: Combat Evolved Anniversary. I challenge any and all developers to top these games in terms of remake greatness, but I know most will fail. This is magic in electronic form. Buy this game! Better yet, buy it NEW and *reward/encourage* 343 Industries for actually improving on perfection! Buy it, devour it, and once again, LOVE IT!
My feelings on 343 Industries taking over Halo: "I think we're just getting started..."
Update 12/12/11, I would like to take this opportunity to present my own opinions on the pricing and multiplayer issue people seem to be having:
Historically, for the typical price of $10, you can have access to three-four new maps for Reach. Three multiplayer matchmaking maps, maybe one firefight map, and no new playlists. That's it.
Halo 3: ODST, was originally $60 for essentially a 4-6 hour expansion campaign, firefight, and three exclusive new multiplayer matchmaking maps for Halo 3, as well as the entirety of Halo 3's multiplayer suite (all of which most people had shelled out tons of money for already). Bungie themselves stated it was only worth the price of an expansion, the publishers thought differently. Sixty bucks...
Halo Anniversary's entire multiplayer can be bought by itself and played entirely through Reach for $15 off of the Xbox Live Marketplace... Let's see here, if you buy Halo Anniversary in its entirety for $40, that means you're essentially paying $15 of that for a new firefight map with exclusive new friendly AI capability (which is basically like having AI buddies in campaign who will use turrets effectively, and are great to have if you strategically play with them in mind). You also get *SIX* classic maps beautifully recreated for matchmaking. You could say TWELVE since each map was tweaked (new pathways, ramps, paths, etc) to compliment the type of gameplay Reach's multiplayer offers. They also offered certain gametypes and playlists that do very closely emulate the classic multiplayer gameplay of the original (if not perfectly). Some of the "classic gameplay" ones show up as vote options mixed with Reach gameplay. So really, is $15 for the multiplayer so outrageous?
That means, if my first-grade math serves me correctly, the campaign is $25. Yes, $25 for one of the most influential, highly praised video game campaigns of all time (and one that is easily 8 or 9 hours long if you rush, 10-12+ if you take your time. I've probably sunk at least 25-30 hours into this version alone because of its high replayability factor), with major visual and audio overhauls, as well as widescreen for the original, many new control options, much better cinematics, 3-D capabilities, pretty substantial additions with Kinect, achievements, co-op over Xbox Live (It works FINE, I've played many times over Live, sometimes as host, sometimes not, it never stuttered for me once), really cool side-story via stylish motion comic terminals (that gives hints for Halo 4, another plus), inventive and fun new skulls, classic mode itself, and a slew of other features... Is $25 so unfathomable for something that had so much work put into it?
And for that matter, is it so offensive and outrageous for this package to garner high-praise? I'm seeing *very* snobbish reviews and comments all over the place, by people that are offended that others would rate this package so highly... I mean, really?! C'mon people... do I really need to reiterate the fact that here, a 5-star is defined by the phrase "I love it?" The 5-star reviews here are by people who loved this game, why hate on them and put them down for that fact? I just don't understand people who want to dictate to others what they can and cannot like/love simply because the product didn't fulfill their every wish and whim. That in itself is absurd. Reviews are subjective to the reviewers' opinion, it's a very simple fact.
Honestly, I think the campaign is worth $40 by itself, but no, it's $25 (and as of June 6th, 2012, it's a mere $15!), along with a $15 multiplayer, which, by the way, is a steal of a deal at $15 if you compare its value to Halo's history of map pack content and prices. So please, stop with the complaining, and show a little reason. All of this about multiplayer was clearly explained beforehand. The outrage and snobbish cynicism is getting more than a little old.
The campaign is, simply put, awesome. It looks SO much better than the original, but at the same time it plays just the same. This isn't just some half-baked 'slap some new paint on it' project--it feels like a brand new game. In addition to the makeover, Halo CE now includes skulls, which I like--especially the infinite ammo skull for those times when you just want to shoot stuff without worrying about conserving ammunition.
Multiplayer was a little bit of a disappointment for me, mostly for two reasons: my favorite multiplayer maps didn't make the cut, and I was hoping for the original Halo multiplayer experience instead of just Reach multiplayer on remastered CE maps. But that's not enough to dampen the experience. As I said, the multiplayer is with the Reach engine (you can download the Anniversary maps to play them within Reach, as a matter of fact), so if you get this game, don't get it just for the multiplayer--stick with Reach. If you get this, get it for the campaign--although the new Firefight map is also really cool.
First, the Anniversary campaign uses the same gameplay software as the original game a huge money & time saver for developer 343 Industries. In consequence, the levels play exactly as before, with the same enemies in the same locations, and even the same checkpointing system. This latter may be a shock to those who have never played the original since you cannot save whenever you want, but I actually approve of it since it forces you to be a little less cavalier about dying. Since I consider Halo CE to be the best of the Halo games, I am very happy with the decision NOT to try to remake the game as some sort of Halo Reach clone. Note that this does not mean that 343i could not tweak the gameplay, because a lot of game mechanics are buried in easily accessible external data tables and hence are not updates to the software itself (this does not include the new skulls or terminals, which require some software support). I have played 3 levels at different difficulty settings and though it might be my imagination, I cannot shake the feeling that gameplay has been tightened up a bit for example, I get the impression that the assault rifle does more, and the needler less, damage than the original game. If so, kudos to 343i for taking the time to tune parameters that most players will never notice.
Second, the Anniversary campaign uses the Saber3D display engine, which not only renders game objects in 3D space (which all game rendering systems must do) but can also output them for use with a 3D display system. And this it does...Halo CE Anniversary in 3D is AWESOME! I play using a 60" plasma 3D TV, and playing in 3D ups the fun factor by orders of magnitude. I cannot adequately describe just how much more immersive the game feels in 3D. The 3D renditions of weapon, effect and character models merit particular applause. Now, for the first time, I can easily visually discern exactly when to use the assault rifle to melee a pesky Elite the 3D effect is that good and the animations can be distracting just watching them. Not to mention that the gore splatters are splattier and the explosions, uh, explodier. 3D has been largely overlooked or trivialized by most, if not all, reviewers here. Even the professional reviewers are guilty of this, and they do so at their peril. People resist change, but 3D is simply far too intuitive and far more natural to our stereoscopic-wired brains to be ignored.
Third, the 3D goodness extends to the sound domain as well. The remastered sound effects add considerably to the gameplay experience, for example the reverberating echo of the sniper rifle adds significantly to the illusion of a large-caliber, high-powered weapon. Best of all, in my opinion, is the increased localization in the surround sound stage of the voices. By and large the Covenant foes are a vocal lot, and the game makes especially good use of this in alerting you to the presence of enemies that are out of your line-of-sight, just before they open up on you. This 3D spatialization is so good, in fact, that it prompted me to replay the first couple of levels without referring to the motion tracker (consciously, at least), using only audio cues to react to the unseen. Not only was it surprisingly effective, it ratcheted up the tension level and gave game play a more realistic atmosphere. I can hardly wait to find the skull that disables the motion tracker completely! I highly recommend this experiment to all who play using surround sound systems.
So, put it all together and what do you get? 3D or no 3D, you get beautifully rendered characters and vehicles, light reflecting from overcharged plasma pistols and grenades, energy halos that expand out from Elites when their shields fail, sparkling richochets from missed assault rifle rounds, plasma grenades that audibly hiss through the air as they arc toward you, trees with bark and moss, rocks with granulated faces, waterfalls with spray/spume, snowflakes you think you can grab, dust clouds forming behind your racing Warthog, just to name a few. True, the passage of time has not been particularly kind to the unchanged AI, and there are other 10 year old idiosyncracies as noted in other reviews, but you are still (re)playing what I think is one of the best FPS campaigns ever committed to DVD.
And oh yes, IMO the 3D implementation contained herein is a major reason, if not the major reason, why this game was given the green light in the first place. Think about it, a major game title just begging for a facelift, practically free gameplay software, a 10 year anniversary marketing opportunity, and the next iteration of a huge franchise looming on the horizon. Talk about serendipity. I suspect this game is the proof-of-concept of next-gen graphics for Halo 4 and beyond, and a good indication why the Halo series will continue to be console-centric. Console developers are well aware that one of their biggest advantages over the PC is the immersion factor of their games, and a 3D game played on a big-screen TV with a home theater 5.1 surround system simply cannot be matched by a PC. Further, I predict that this game will prove to be the 3D benchmark by which other 3D-aspiring console games will be measured, in much the same way that the original Halo CE became the benchmark for console FPS games. I've played Crysis 2 and GoW3 in 3D and they are simply not in the same league. Ironically, one of the main reasons for this is the relative simplicity of the Halo CE game world as a consequence of using the original game's software, ie. scenes with relativly fewer and/or well-spaced objects tend to project a much better defined 3D depth that heavily cluttered scenes. Games such as Halo Reach, which is both much more cluttered and is heavy on textures, bump-mapping and the like, provide a much busier looking and more realistic-seeming environment, but one which is much more problematic for a 3D display engine. There are solutions, but they require more horsepower than the current generation consoles can provide. Does this mean we can look forward to a next-generation Xbox console timed to the release of Halo 4? Talk about deja vu! And if so, you heard it here first.
As I was saying, this 'cleaner' game world lends itself to 3D on current-gen hardware a big bonus to 343i no doubt, and the 3D imaging itself has other consequences. For one, some reviewers have commented (positively or negatively) on the brighter, more varied color palette and increased color saturation as compared to the original game, these are all requirements for good 3D presentation. Crysis 2 and GoW3 both suffer in this regard, and though GoW3 is noticeably brighter, it's not enough. For another, dynamic lighting (ie. reflections and shadows) is key to good 3D when there is motion involved, again, other reviewers have commented on how much improved the lighting and shadow effects are. An example of this concession to 3D is the outdoor portion of the Truth And Reconciliation level, which is far brighter than the original, to the point that the 'flashlight illumination' of the sniper rifle in no longer really necessary. Darkness absolutely kills 3D depth perception is still the single biggest problem with military night vision equipment so I predict the other 'dark' levels will also be brighter. In the 3D FPS gaming future, I expect that dark/night environments will be handled differently than daytime, perhaps using something akin to the Halo 3:ODST VISR mode.
Finally, to those reviewers who have dissed the release of Halo CE Anniversary for its multiplayer component, I feel your pain, but unlike the game software, the original multiplayer code would have to be essentially rewritten in order to take advantage of the current (Bungie) network architecture. The additional time and cost are significant, and from the 343i point of view there would be nothing to be gained, future-wise. As other reviewers have noted, 343i made no bones about the fact that a full re-imagining of the multiplayer component of Halo CE was not on the table, hence the next-best-thing-to-free port of the Halo Reach multiplayer component into Halo CE Anniversary. I know it's not much consolation now, but after all, you didn't have to shell out 60 bucks, and if I'm right about this game being a preview of what's to come, then the future of Halo is looking pretty bright, multiplayer included :)
When you write a negative review, write what the flaws in the product were, and how it can be improved. Do not write a negative review about something the product never said it was going to do. That's like me writing a review about say, a shoe, and giving it one star because I didn't like the color of it when the construction and quality was fine. Common sense, kids.
* * * * * *
This is a great game. It was 10 years ago, it is now. You are paying $40 for the re-mastered campaign, and some Multi-player maps from the old days to play in Halo: Reach. You CAN play two player co-op on system link, split screen, and now XBL.
THERE IS NO CLASSIC, REMASTERED MULTI-PLAYER.
THERE NEVER WAS.
THEY NEVER SAID THERE WOULD BE.
CAMPAIGN ONLY.
The DLC on XBL is $15. So, the game Retails at $40 (MSRP). You are paying $25 for the Campaign (with some new content like Skulls and terminals) and $15 for the DLC for Reach. The game comes with a code for the new maps so that you can save them to your xbox and play them with the Reach disk in, so you can play all the maps you have. You can only play the new maps off the disk.
Full disclosure: I am a single-player campaign first, co-op second, competitive multiplayer third/last, kind of guy. Halo is about the only series I've ever actually cared playing competitive multiplayer for. I've sunk countless hours into all iterations of Halo multiplayer, including the original. That been said, I play video games almost exclusively for the immersion and story, and this game was a revelation for me ten years ago. Halo: CE's campaign is legendary, second to none in terms of sci-fi epics, and it is what I will give the most attention to in this review. However, for you multiplayer enthusiasts, I will try to be as detailed there for you too. Here we go...
I never thought I'd finding myself saying this, but Halo: Combat Evolved now has graphics and art design that at least matches, and in some areas surpasses, Halo's best past efforts. Well, sort of. You see, there are two engines ever present while you play. The new anniversary engine that 343i and their partner developers created adds a whole new layer of delicious, high fidelity visual goodness that, surprisingly, surpasses even Halo Reach's phenomenal graphics engine at times. The original Halo had ground breaking visuals at the time of its release, and really gave the epic story a feeling of grandeur and scope rarely seen before or since in a sci fi video game. Now, once again, I'm finding myself in absolute awe at the scope and sheer beauty in this game. This is true when looking at the broad picture down to the tiniest details. From the incredibly striking, sexy Mjolnir Mk. V armor that has a pristine green sheen, to the glowing projectiles (which are independent light sources and look really dynamic lighting up the world as they fly), to the way grenades dynamically shower the scene with glowing cinders, to the barrage of sparks when bullets ricochet, to the updated enemies (covenant and flood both look awesome!), to the updated marines, to the Halo ring itself in all its majesty (jaw-droppingly gorgeous sky-boxes and environmental vistas included), Halo Anniversary truly exceeds all possible expectations graphically. It does an awesome job staying true to the spirit and philosophy of the original's art design, while maintaining coherency with Halo's later sequels, while still making it all feel so new and fresh again. The art design in this game was always top-tier and spectacular and now, finally, it has the console power it needs to really shine through, and boy does it ever!
The new visuals here, from the graphical quality to the astounding art design, all add up to make that feeling of discovery and awe more strong than ever. I don't want to give away how they brought Halo's iconic levels into the year 2011, because you're in for a treat when you discover it all for yourself (again). In every conceivable way, each level in the campaign was recreated with a clear reverence for the source material, while greatly improving levels that generally weren't very beloved by the fanbase (I'm looking directly at you Library!). I played the original Halo more times than I care to count, but this feels like I'm playing it for the first time. It's like falling in love all over again. Hit "back" on your controller and "classic mode" activates, transporting you back in time to the original engine entirely, graphics and all, and it is very striking to see how far technology has come in a mere ten years. It's also amazing to see that pretty much the only thing "dated" about the original Halo: CE is its graphics. "Classic mode" is a great feature.
It is also worth noting that in "Anniversary mode," they redid the cutscenes to make the shots more effective, the animations more refined, and to enhance the overall story telling. Don't worry though, there's no changes to the story like stupid "Greedo shooting first" moments injected in. We all know Master Chief shoots first. >:D They DID add really cool motion comic terminals (ala Halo 3) that connect all of the existing (but mainly Combat Evolved) Halo games into the upcoming new Reclaimer trilogy, as well as really tell 343 Guilty Spark's own sad, poignant tale. These terminals are really well done, the way this new story is conveyed is awesome, and the story itself is, no surprise, extremely deep and well-written.
Some of the audio has also been redone for this release. The voice acting is the exact same as before, with the original recordings used and not even put through any processing or remixing, but everything else has been enhanced. Weapons retain the feel pretty much the same as they did way back when, but they also now sound a lot more powerful and have way more oomph to them. It's an amazing feat to retain the same spirit of a ten-year-old masterpiece, while actually improving on those old aspects and making them feel brand new again (a theme I have stressed throughout this review. It really is amazing how well they did this). My hats off to the audio director, who clearly poured his soul into this project. The musical score was also rerecorded with the Skywalker Symphony Orchestra, and it sounds spectacular. Again, it only enhances the original, but changes nothing. It's very respectful, and as a diehard Halo fan, I was most pleased playing this. If you don't like the new musical recording, there's a place in the main menu where you can activate the old soundtrack files. Yet another nice feature, no? The music and sound effects mesh beautifully well. The glee I feel listening to high fidelity 7.1 surround sound with my white Astro A40 Audio System with this game is unmatched. Amazing sound design for sure, but I expected no less from Halo. Even ten years ago, Martin O'Donnell's work in this particular aspect of the game was revolutionary and it still holds up masterfully, even today.
Well, those are the biggest changes to this version of Halo: CE's campaign. As I said earlier, the game has two engines. One is for visuals, and then there's the *always* present original engine dictating every sort of under-the-hood, coding related aspect of the game, with its entire gameplay glory still intact, warts and all. This can be both a great thing and a bad thing, depending on your perspective. The physics, the AI, the weapon values, the level design coding, and anything else related to gameplay is the exact same as you remember it, pixel for pixel. This includes glitches like freakishly deformed dead character models and jerky motions at times (I found these more humorous than detracting from quality). All the great/dumb tricks you could do in the original, you can do here. The ridiculous mini-mortar cannon pistol? It's here in all its glory. The levels are all exactly the same with the same layout you remember. The Assault Rifle has 60 rounds and is a beast; by far its most powerful iteration of all the Halo series. Grunts flee in terror when their leader is taken out.
I could go on and on, but the point I'm trying to make is that Halo CE pretty much defined how a FPS should play on a console, rivaling even a PC's place as the go-to location for FPS gameplay. 343i respects that, and so changed nothing about the gameplay; it is FPS perfection for console. The amazing thing is that when combined with the new visuals and audio, it feels like a brand-spankin-new game, and even today could be a game-of-the-year champion, EVEN among all the heavy hitters that this year boasts. New additions like never-before-seen skulls and co-op over Xbox live are just cherries on top of this awesomesauce-drenched sci-fi cobbler.
I personally do not have a Kinect or 3-D capable television, so I cannot speak as to the quality of those features in this review. However, if as much work was put into implementing those things as there was put into literally everything else in this game, well, I think you Kinect/3-D enthusiasts will more than likely have a lot to enjoy here.
The multiplayer also got a lot of love. There are six multiplayer maps remade beautifully from Halo CE, Halo PC, and even one classic from Halo 2. There's also one firefight map added from the campaign (along with a brand new chance to play firefight with friendly AI-controlled ODSTs). These are all played in Reach's engine, and you can download them onto your system to play from Reach directly, or you can just play these maps from the menu on the screen. The thing is, the developers really worked hard so that from the menu, you can select playlists that perfectly emulate the classic Halo CE multiplayer from the old days, played on the classic maps you remember. When playing in these classic playlists, I feel like a 13/14-year-old again, at the good ol' LAN parties, with big, clunky SD televisions, playing Halo CE multiplayer all night long with my friends and their friends. It's awesome! They also made one variant to each of these maps so that, if you want, you can play them utilizing Reach's style of multiplayer, armor abilities and all. So technically, there are TWELVE maps here and again, these maps are great whether playing in "classic" playlists or ordinary "Reach" playlists. With such drastic differences in gameplay possibilities between those two, this equality in greatness is no small feat. Great job 343! I honestly wish more developers cared about their fans so much.
I could really go on forever about this version of what is easily one of my favorite games of all time. I was very skeptical when I heard they were developing a remake of this game, but Anniversary does not disappoint one tiny bit. I really didn't think they could refine such a classic masterpiece, but by god, 343 Industries, as well as Saber Infinity and Certain Affinity, did what I honestly felt impossible and actually made this classic feel new again! Let me be clear here; the developers were clearly cogniscant of Halo's massive shoes, and so respectfully recreated the experience perfectly while refining all aspects that had aged, namely visuals and audio, while adding some supplementary story (terminals) and gameplay (skulls) elements. They did a fantastic job. Even if you don't like the changes, classic mode essentially wipes them all away and you can enjoy Halo in all its original glory, now in widescreen and HD resolution. My golden standard for faithful, enhanced remakes are The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Final Fantasy IV (DS), Klonoa, and now Halo: Combat Evolved Anniversary. I challenge any and all developers to top these games in terms of remake greatness, but I know most will fail. This is magic in electronic form. Buy this game! Better yet, buy it NEW and *reward/encourage* 343 Industries for actually improving on perfection! Buy it, devour it, and once again, LOVE IT!
My feelings on 343 Industries taking over Halo: "I think we're just getting started..."
Update 12/12/11, I would like to take this opportunity to present my own opinions on the pricing and multiplayer issue people seem to be having:
Historically, for the typical price of $10, you can have access to three-four new maps for Reach. Three multiplayer matchmaking maps, maybe one firefight map, and no new playlists. That's it.
Halo 3: ODST, was originally $60 for essentially a 4-6 hour expansion campaign, firefight, and three exclusive new multiplayer matchmaking maps for Halo 3, as well as the entirety of Halo 3's multiplayer suite (all of which most people had shelled out tons of money for already). Bungie themselves stated it was only worth the price of an expansion, the publishers thought differently. Sixty bucks...
Halo Anniversary's entire multiplayer can be bought by itself and played entirely through Reach for $15 off of the Xbox Live Marketplace... Let's see here, if you buy Halo Anniversary in its entirety for $40, that means you're essentially paying $15 of that for a new firefight map with exclusive new friendly AI capability (which is basically like having AI buddies in campaign who will use turrets effectively, and are great to have if you strategically play with them in mind). You also get *SIX* classic maps beautifully recreated for matchmaking. You could say TWELVE since each map was tweaked (new pathways, ramps, paths, etc) to compliment the type of gameplay Reach's multiplayer offers. They also offered certain gametypes and playlists that do very closely emulate the classic multiplayer gameplay of the original (if not perfectly). Some of the "classic gameplay" ones show up as vote options mixed with Reach gameplay. So really, is $15 for the multiplayer so outrageous?
That means, if my first-grade math serves me correctly, the campaign is $25. Yes, $25 for one of the most influential, highly praised video game campaigns of all time (and one that is easily 8 or 9 hours long if you rush, 10-12+ if you take your time. I've probably sunk at least 25-30 hours into this version alone because of its high replayability factor), with major visual and audio overhauls, as well as widescreen for the original, many new control options, much better cinematics, 3-D capabilities, pretty substantial additions with Kinect, achievements, co-op over Xbox Live (It works FINE, I've played many times over Live, sometimes as host, sometimes not, it never stuttered for me once), really cool side-story via stylish motion comic terminals (that gives hints for Halo 4, another plus), inventive and fun new skulls, classic mode itself, and a slew of other features... Is $25 so unfathomable for something that had so much work put into it?
And for that matter, is it so offensive and outrageous for this package to garner high-praise? I'm seeing *very* snobbish reviews and comments all over the place, by people that are offended that others would rate this package so highly... I mean, really?! C'mon people... do I really need to reiterate the fact that here, a 5-star is defined by the phrase "I love it?" The 5-star reviews here are by people who loved this game, why hate on them and put them down for that fact? I just don't understand people who want to dictate to others what they can and cannot like/love simply because the product didn't fulfill their every wish and whim. That in itself is absurd. Reviews are subjective to the reviewers' opinion, it's a very simple fact.
Honestly, I think the campaign is worth $40 by itself, but no, it's $25 (and as of June 6th, 2012, it's a mere $15!), along with a $15 multiplayer, which, by the way, is a steal of a deal at $15 if you compare its value to Halo's history of map pack content and prices. So please, stop with the complaining, and show a little reason. All of this about multiplayer was clearly explained beforehand. The outrage and snobbish cynicism is getting more than a little old.
Click Here For Most Helpful Customer Reviews >>
Usually I don't get excited for remakes. This one, in fact, I ordered simply so I could run the original Halo on a 360 without emulation. I honestly wasn't expecting a lot--but I sure got it!The campaign is, simply put, awesome. It looks SO much better than the original, but at the same time it plays just the same. This isn't just some half-baked 'slap some new paint on it' project--it feels like a brand new game. In addition to the makeover, Halo CE now includes skulls, which I like--especially the infinite ammo skull for those times when you just want to shoot stuff without worrying about conserving ammunition.
Multiplayer was a little bit of a disappointment for me, mostly for two reasons: my favorite multiplayer maps didn't make the cut, and I was hoping for the original Halo multiplayer experience instead of just Reach multiplayer on remastered CE maps. But that's not enough to dampen the experience. As I said, the multiplayer is with the Reach engine (you can download the Anniversary maps to play them within Reach, as a matter of fact), so if you get this game, don't get it just for the multiplayer--stick with Reach. If you get this, get it for the campaign--although the new Firefight map is also really cool.
Best Deals for Halo: Combat Evolved Anniversary
I've not written a game review before, but I felt I had to this time because I really think this game is not only being underrated because of the multiplayer uproar, but a major factor for it being released in the first place is being completely overlooked. More on that below. I am a software engineer who has been playing computer/video games for 40+ years now (Pong, anyone?), and yes, I am that old. Of the hundreds of games I have played, the Halo series, and Halo CE in particular, easily ranks in my Top 10, probably Top 5. The reason? Its campaign gameplay is virtually unmatched for depth of play, difficulty adjustment, engaging storyline, audio/visual presentation, and on and on. It's just plain fun! I've played Halo CE numerous times over the years, either the full campaign or individual levels. I like Halo multiplayer as well and have spent much time online, but that's not the reason I buy the Halo games. I don't want to repeat what other 5-star reviewers have said about this game (I found the reviews by Relytia and Pyanfar Chanur to be particularly good), but I would like to make some additional comments that will hopefully tie things together for potential buyers wanting to know what to expect from this game.First, the Anniversary campaign uses the same gameplay software as the original game a huge money & time saver for developer 343 Industries. In consequence, the levels play exactly as before, with the same enemies in the same locations, and even the same checkpointing system. This latter may be a shock to those who have never played the original since you cannot save whenever you want, but I actually approve of it since it forces you to be a little less cavalier about dying. Since I consider Halo CE to be the best of the Halo games, I am very happy with the decision NOT to try to remake the game as some sort of Halo Reach clone. Note that this does not mean that 343i could not tweak the gameplay, because a lot of game mechanics are buried in easily accessible external data tables and hence are not updates to the software itself (this does not include the new skulls or terminals, which require some software support). I have played 3 levels at different difficulty settings and though it might be my imagination, I cannot shake the feeling that gameplay has been tightened up a bit for example, I get the impression that the assault rifle does more, and the needler less, damage than the original game. If so, kudos to 343i for taking the time to tune parameters that most players will never notice.
Second, the Anniversary campaign uses the Saber3D display engine, which not only renders game objects in 3D space (which all game rendering systems must do) but can also output them for use with a 3D display system. And this it does...Halo CE Anniversary in 3D is AWESOME! I play using a 60" plasma 3D TV, and playing in 3D ups the fun factor by orders of magnitude. I cannot adequately describe just how much more immersive the game feels in 3D. The 3D renditions of weapon, effect and character models merit particular applause. Now, for the first time, I can easily visually discern exactly when to use the assault rifle to melee a pesky Elite the 3D effect is that good and the animations can be distracting just watching them. Not to mention that the gore splatters are splattier and the explosions, uh, explodier. 3D has been largely overlooked or trivialized by most, if not all, reviewers here. Even the professional reviewers are guilty of this, and they do so at their peril. People resist change, but 3D is simply far too intuitive and far more natural to our stereoscopic-wired brains to be ignored.
Third, the 3D goodness extends to the sound domain as well. The remastered sound effects add considerably to the gameplay experience, for example the reverberating echo of the sniper rifle adds significantly to the illusion of a large-caliber, high-powered weapon. Best of all, in my opinion, is the increased localization in the surround sound stage of the voices. By and large the Covenant foes are a vocal lot, and the game makes especially good use of this in alerting you to the presence of enemies that are out of your line-of-sight, just before they open up on you. This 3D spatialization is so good, in fact, that it prompted me to replay the first couple of levels without referring to the motion tracker (consciously, at least), using only audio cues to react to the unseen. Not only was it surprisingly effective, it ratcheted up the tension level and gave game play a more realistic atmosphere. I can hardly wait to find the skull that disables the motion tracker completely! I highly recommend this experiment to all who play using surround sound systems.
So, put it all together and what do you get? 3D or no 3D, you get beautifully rendered characters and vehicles, light reflecting from overcharged plasma pistols and grenades, energy halos that expand out from Elites when their shields fail, sparkling richochets from missed assault rifle rounds, plasma grenades that audibly hiss through the air as they arc toward you, trees with bark and moss, rocks with granulated faces, waterfalls with spray/spume, snowflakes you think you can grab, dust clouds forming behind your racing Warthog, just to name a few. True, the passage of time has not been particularly kind to the unchanged AI, and there are other 10 year old idiosyncracies as noted in other reviews, but you are still (re)playing what I think is one of the best FPS campaigns ever committed to DVD.
And oh yes, IMO the 3D implementation contained herein is a major reason, if not the major reason, why this game was given the green light in the first place. Think about it, a major game title just begging for a facelift, practically free gameplay software, a 10 year anniversary marketing opportunity, and the next iteration of a huge franchise looming on the horizon. Talk about serendipity. I suspect this game is the proof-of-concept of next-gen graphics for Halo 4 and beyond, and a good indication why the Halo series will continue to be console-centric. Console developers are well aware that one of their biggest advantages over the PC is the immersion factor of their games, and a 3D game played on a big-screen TV with a home theater 5.1 surround system simply cannot be matched by a PC. Further, I predict that this game will prove to be the 3D benchmark by which other 3D-aspiring console games will be measured, in much the same way that the original Halo CE became the benchmark for console FPS games. I've played Crysis 2 and GoW3 in 3D and they are simply not in the same league. Ironically, one of the main reasons for this is the relative simplicity of the Halo CE game world as a consequence of using the original game's software, ie. scenes with relativly fewer and/or well-spaced objects tend to project a much better defined 3D depth that heavily cluttered scenes. Games such as Halo Reach, which is both much more cluttered and is heavy on textures, bump-mapping and the like, provide a much busier looking and more realistic-seeming environment, but one which is much more problematic for a 3D display engine. There are solutions, but they require more horsepower than the current generation consoles can provide. Does this mean we can look forward to a next-generation Xbox console timed to the release of Halo 4? Talk about deja vu! And if so, you heard it here first.
As I was saying, this 'cleaner' game world lends itself to 3D on current-gen hardware a big bonus to 343i no doubt, and the 3D imaging itself has other consequences. For one, some reviewers have commented (positively or negatively) on the brighter, more varied color palette and increased color saturation as compared to the original game, these are all requirements for good 3D presentation. Crysis 2 and GoW3 both suffer in this regard, and though GoW3 is noticeably brighter, it's not enough. For another, dynamic lighting (ie. reflections and shadows) is key to good 3D when there is motion involved, again, other reviewers have commented on how much improved the lighting and shadow effects are. An example of this concession to 3D is the outdoor portion of the Truth And Reconciliation level, which is far brighter than the original, to the point that the 'flashlight illumination' of the sniper rifle in no longer really necessary. Darkness absolutely kills 3D depth perception is still the single biggest problem with military night vision equipment so I predict the other 'dark' levels will also be brighter. In the 3D FPS gaming future, I expect that dark/night environments will be handled differently than daytime, perhaps using something akin to the Halo 3:ODST VISR mode.
Finally, to those reviewers who have dissed the release of Halo CE Anniversary for its multiplayer component, I feel your pain, but unlike the game software, the original multiplayer code would have to be essentially rewritten in order to take advantage of the current (Bungie) network architecture. The additional time and cost are significant, and from the 343i point of view there would be nothing to be gained, future-wise. As other reviewers have noted, 343i made no bones about the fact that a full re-imagining of the multiplayer component of Halo CE was not on the table, hence the next-best-thing-to-free port of the Halo Reach multiplayer component into Halo CE Anniversary. I know it's not much consolation now, but after all, you didn't have to shell out 60 bucks, and if I'm right about this game being a preview of what's to come, then the future of Halo is looking pretty bright, multiplayer included :)
Honest reviews on Halo: Combat Evolved Anniversary
Allot of people spent many hours playing the multi player maps with each other and that I would say is a big reason people sprung the money for this release, to get the experience they had with the original (thats how it was sold to us) only its all in HD. Well its INCOMPLETE since its missing original multi-player maps and its a rip-off that the multi player experience is all REACH Hell I don't like Reach and expected when I paid my hard earned cash for this remastered original to play just like we remembered....anything other than that is deceiving and a let down. FAILFind helpful customer reviews and review ratings for Halo: Combat Evolved Anniversary
Please, PLEASE, do not base your decision or review on this game on the negative reviews that complain it doesn't have classic multi-player. These people do not know how to write a negative review on a product. They give it one star, because they did not take the time to read what was on the box, and what features it has (or doesn't, in there case) so when they got they game, expecting something that was NEVER, EVER, advertised to begin with. Did they review the campaign? No. Did they review the maps for Reach that were included? No. They pop it in, load multi-player, see that its maps for reach, and freak out. This is not CoD, where you pay $60 every year for the same game, and even same maps.When you write a negative review, write what the flaws in the product were, and how it can be improved. Do not write a negative review about something the product never said it was going to do. That's like me writing a review about say, a shoe, and giving it one star because I didn't like the color of it when the construction and quality was fine. Common sense, kids.
* * * * * *
This is a great game. It was 10 years ago, it is now. You are paying $40 for the re-mastered campaign, and some Multi-player maps from the old days to play in Halo: Reach. You CAN play two player co-op on system link, split screen, and now XBL.
THERE IS NO CLASSIC, REMASTERED MULTI-PLAYER.
THERE NEVER WAS.
THEY NEVER SAID THERE WOULD BE.
CAMPAIGN ONLY.
The DLC on XBL is $15. So, the game Retails at $40 (MSRP). You are paying $25 for the Campaign (with some new content like Skulls and terminals) and $15 for the DLC for Reach. The game comes with a code for the new maps so that you can save them to your xbox and play them with the Reach disk in, so you can play all the maps you have. You can only play the new maps off the disk.
Subscribe to:
Posts (Atom)