Showing posts with label 4gb xbox 360. Show all posts
Showing posts with label 4gb xbox 360. Show all posts

Wednesday, February 4, 2015

Buy Centipede: Infestation - Nintendo Wii

Centipede: Infestation - Nintendo Wii
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $9.99
Today's Bonus: 50% Off
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To make up for the lack of proper feedback on this game, I'll offer my best stab at a comprehensive review for the Atari / WayForward Technologies take on the classic arcade game with Centipede Infestation. In a short summary, for those gamers who like twitch-style twin stick shooters (Robotron, Smash TV, and the more recent Geometry Wars) with simple and intuitive gameplay, along with some good co-op, then you will find plenty to like in this now budget priced game.

For my in-depth review, I will look at the four major points of any video game, which would be Story, Gameplay, Graphics and Sound, and Replay / Fun Factor (ala Gamepro, RIP...)

STORY: While this game won't win any awards for its narrative, it does have a simple and workable premise that is built up along the various gameplay missions. Set in a post apocalyptic, war torn world, that is now overrun with mutated bugs of all shapes and sizes, you play the role of Max, bug killer extraordinaire, who happens upon a lady named Maisy, who is tending to the last gardens in the wastelands of the world.

Between each stage, the story is told through either anime-like cut scenes, or the more common still-frame animation dialogue exchanges between Max and Maisy, as we find out little by little more about the world they live in, their backgrounds, and their solutions to the problems they face.

It's completely innocuous, however it does give some minor incentive to see what happens next, as you tread from one battleground to the next.

GAMEPLAY: To reiterate my brief summary above, this is a twin stick shooter (when played with the Classic Controller, highly recommended) where you move around your environment in an isometric third person perspective, and take aim at anything that creeps, jumps, or flies your way. Each stage is set in a battleground (either fixed or semi-dynamic), where enemies spawn at regular intervals. There are a large variety of enemies to tango with, including the classic centipede enemies, which will spawn the trademark mushrooms upon their demise.

To give you an edge in the competition, spiders will drop down to offer power ups upon their destruction, which can be one of a dozen weapon power ups, or simple temporary modifiers like enhanced defense or increased movement speed. In regards to the weapons, you can hold up to four different types (flamethrowers, machine guns, laser beams, just to name a few), which can be used at any time by the press of a button, and will last for a short duration (or when you take damage). Any weapon can be upgraded to a more destructive version by collecting two of the same power up types, so it offers up some simple strategy as to when to best use your arsenal.

You are also given access to a stomp move, which will kill or at least knock back all the bugs in a set radius, a pseudo smart bomb if you will. This stomp will recharge over time, adding another simple layer of strategy.

A final notch of strategy are the seeds that will drop from select bug enemies, which will be mushrooms (which can either help or hinder), or more importantly stationary turret guns with a specific power up ability. These turrets will stay up for as long as they are defended, giving you both extra firepower and a distraction for the waves of bugs. Whether or not you wish to stay and defend these towers, or go off looking for more power ups, is a common choice you'll make when playing the game.

As for the mission objectives, basically you have to kill all the bugs in the stage before you move onto the next. Sometimes you will progress from section to section of the battleground, sometimes you will have to defend Maisy, and other times you will have to power on local generators (by using your stomp move, which makes absolutely no sense), but these are minor ascetics added onto the general bug eradication directive.

By the way, all the mission levels can be played co-op with another gunner, which works just as well as you would expect, and is recommended if you have the option.

GRAPHICS AND SOUND: For this kind of game, this category should have very little weight into your buying decision, but I can say that the quality of both aspects are at worst serviceable, and at best clean and attractive, but not outstanding. The environments, enemies and characters are all modeled well, though the detail involved is minimal. The sound effects and techno heavy soundtracks are pleasant and harmless, and they do a good job of adding to the experience. The still cutscenes are pretty basic and bland, but the voice actors enhance the experience. The game features widescreen and 480p output, and runs at a steady framerate throughout all the action (a necessity for this genre).

REPLAY / FUN FACTOR: After you have cleared all the missions (which there are about 40 of them), the only incentives you have to go back and experience them again are to get the gold medals for each stage (which is medal awards are based upon the number of hits you take), to fill out the achievements (don't lose a single tower, stomp 25 bugs in a stage, etc.), compete for the perennial high store, or play the game again on the Insane difficulty setting.

Once you've completed the game, achieve all the gold medals and checked off every achievement, there is little reason to boot up the game, though that alone should be enough content to keep you busy for 8-10 hours, not to mention the co-op mode to expand its lifetime. Personally I'd give the replay value a score of average / moderate, but that all depends on what makes you tick as a gamer.

It should be noted that the game is not entirely challenging as retro-junkies would have hoped, though this does open the experience as a more enjoyable and accessible package overall (especially in co-op). Designed around shorter game playing sessions, each 4-5 minute stage is fast-paced and engaging, especially the boss stages (which there are five evenly spaced throughout), which just about anyone can enjoy and is always a simple, pure pleasure. Blasting the various vermin is satisfying and primal, and using the various weapon power ups will put a child-like grin on your face as you mow down the waves of targets. That is what arcade games should be about, pure entertainment, plain and simple, and Infestation delivers on that front.

FINAL WORD: If this game costs $20-30 bucks, I would not recommend it as highly, as the lack of content would not justify the price tag. For the $10-15 price you can get it for now (and even cheaper used if you STOP at certain GAME retailers, hint hint), it is definitely worth the cost. Great gameplay with subtle strategies, a decent amount of content and replay value, coupled with an excellent co-op mode and a budget price, earn Centipede Infestation a 4.5 (rounded down to 4 for Amazon) star rating in my book.

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It is a nice remake for the classic Centipede. Atari could have done een a better job on its visuals and introductory scenes... but... they aren't really that nice to their consumers, after all. Great graphics and, well, for the kind of game that it is, we can/could expect more, but it is a nice game.

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As an avid fan of the original, which I played fanatically on both my Atari 2600 and my high school girlfriends fathers full size stand up arcade game, I found this to be a resonable interpretation/moderization of that game. Gameplay is interesting and provides a challange without feeling overwhelming.

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The unfortunate part about this game is I have yet to play it!!!!!! So frustrating been baby-sitting and spring cleaning. Baby-sitting is over. Spring cleanup is still in full blown mode. Maybe by next week I will have a chance.

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Friday, December 26, 2014

Reviews of Microsoft XBOX 360 E 250GB Console

Microsoft XBOX 360 E 250GB Console
Customer Ratings: 4 stars
List Price: $299.99
Sale Price: $239.99
Today's Bonus: 20% Off
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So Microsoft decides to roll out another 360 redesign to clear out the 360 S stock in replace of this E model version which they say is quieter and faster but also has some differences.

1. The front power and eject buttons are actual buttons that you press now in replace to the touch sensitive buttons

2. The power bar connector is a whole new round connector

3. The av cable connector is a 3.5mm headphone jack which means the composite cable from the original and S model will not work. By the looks of it i think there would be no component cables available and not sure how it would work with the 3.5mm jack

4. The back has 2 usb ports instead of 3

5. The digital optical connector has been removed so if you want 5.1 surround sound you have to use HDMI for your receiver. probably not a big deal for some but for me i use digital optical out because my receiver doesn't do HDMI standby pass thru.

Kinect port, ethernet port and HDMI port are still there, this console uses the same hard drive from the 360 S model and runs a tad quieter but not much, it is not that much smaller than the 360 S vertically and horizontally.

So those are the differences, If you have a original 360 console and want to upgrade then go for it but keep in mind that you will not have digital optical out and will not have component out, just composite and HDMI.

If you have the S Model already then pass on this version, not worth the price for this console that eliminates digital optical out and component out and 1 usb port.

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We had two consoles of the Jasper chipset, which was one of the first of the original designs that pretty much didn't "red ring." We've had those for several years without issue. I liked the Slim model but we had no reason to buy it.

I did some remodeling and wanted to replace the white xbox with the new black one (and it has a bigger HD). It looks great and is significantly smaller. It's smaller than the PS3 Slim model sitting next to it. Compared to the PS3 Slim and the Jasper/original 360, it is very, very quiet. Virtually silent when the disc is not spinning.

I haven't quite found the actual specs, but this should be the lowest power consuming xbox to date.

I agree some of the Slim bundles are better values, because you can get the same xbox with the Slim bundled with a couple of games for the same price. Still, I like the look of this one better than the slim--more conservative and modular.

Yes, you do lose some of the ports--no more component video, and an audio out that's no longer there, so be warned. Still, I just use the ethernet, HDMI, and power, so it's fine.

The power brick is the smallest I've seen so far on the 360.

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I had a black Xbox 360 elite that I have been wanting upgrade for a while. It was so loud and sometimes Arkham City wouldn't load for me; I had to restart the console. Since GTA V and Arkham Origins are coming out soon, I finally took the plunge. I traded in my old Elite and got this new "E" console.

First things first: I LOVE the way this console looks compared to my old one. This one blends in so well with my tv stand and the rest of my setup. Secondly, this thing is SO quiet. I read it's not more quiet than the slim, but coming from an elite, it's truly night and day. I don't hear a peep out of this new console and I love it! Another thing I love about this new console is the built in wifi. No more networking adapter protruding from the back on my console like with my elite. I also love how they brought actual buttons back for the power and disc tray. I personally do not like the touch sensor on the slim. Another thing I personally love about this new console is how they removed some inputs that I personally had no use for in the first place. Many have complained about the lack of an optical and component video inputs. This is not an issue for me. I have been connecting all of my home theater gear to my AVR via HDMI for years. I also use a 5.1 surround setup; I don't use gaming headphones that need the optical audio input. I find the back is less cluttered with the lack of those inputs.

All in all. I'm totally happy with my upgrade. I love it! Having said all of that, if you already own the slim, I wouldn't recommend this new console, unless you just love the new look and don't need the optical or component inputs. If you're not already an xbox owner, and are planning to get one for GTA V like I'm assuming some people are, this is a great one to get, again, if you don't need optical or component. I love this new console. It fits my needs perfectly with no extra bells and whistles that I would never use anyway.

Honest reviews on Microsoft XBOX 360 E 250GB Console

In case there was any doubt, the 360 E is a reduced-cost console, although not necessarily reduced price (more on that in a minute). It gives buyers something new to look at for a few months until the Xbox One gets into the stores. Undoubtedly its purpose is to give xbox sales a little boost between now and Christmas, when the Xbox One will probably be in short supply.

Considering this, its definitely not for hardcore gamers who want the best and the latest.

The Xbox 360 E is for a very specific niche:

1) Parents who want to pacify their kids with "something" new without buying the newest and the best.

2) Businesses/youth groups that want to have an Xbox on the premises but don't care about the Xbox One.

3) People who actually need a new xbox 360, not an Xbox One and not a 360 Slim, at this moment (I fell into this category)

Microsoft has done a good job of tailoring this console to that particular market. There are a lot of gamers who are NOT in the group I just described. If you are a gamer and you don't fit nicely into that group, you really shouldn't be looking at the Xbox 360 E. Its not made for you.

In short, the Xbox 360 E is purely about marketing and distribution. It is NOT about raising the bar of gaming. It doesn't even try to be the best Xbox 360 ever. Fortunately, it doesn't pretend to be anything its not.

For those of you who are considering the Xbox 360 E for one of the reasons above, I think its a pretty good console. It fills the gap between the Xbox 360 slim and the Xbox One, which is yet to be released. As a "gap" device that is probably only going to be available for a year or two while the Xbox One is offered, so you do want to consider purchasing it carefully.

The Xbox 360 E has most of the features the "general public" needs, and everything else has been removed. I think Microsoft has done a better job than the recently released Wii Mini Nintendo Wii Mini Console (LIMITED EDITION) + Bonus Wii Remote in terms of what they kept: the Xbox 360 E is a fully functional console, even if you don't get optical audio, RCA A/V jacks, and other things that are still in use in homes today. If you buy this unit, you should intend to hook it up to your TV with HDMI. Thats a major change, and, if you are still using an older TV you may want to take note.

Its pretty safe to purchase it because there is an enormous library of games available for it, both new and used.

And what about that price? Well, there is only one way Microsoft and the Retailers can keep a low cost solution in the news: to highly publicize price drops when they happen. They are still in a "start high and lower the price over time" strategy.

Expect to see the Xbox 360 E go on a discount before Christmas. Thats just so they can say "reduced price" which catches the ear of many a parent and grandparent. As I said, the xbox 360 e is strictly about marketing. And now that you know this, you should know what decisions to make going forward.

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My husband's XBOX finally gave up after about 6-7 years when the dog knocked it over. We needed a replacement. We grabbed this on Amazon when it was on sale. This is obviously the upgrade from his older one, and he is very happy with it. He said it seems to run more smoothly than his older one did. The headset it came with is kind of cheap/chintzy, but he has a big fancy headset he bought for his older one that works just fine.

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Thursday, November 27, 2014

Reviews of Super Mario 3D World - Nintendo Wii U

Super Mario 3D World - Nintendo Wii U
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
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When this game was first revealed many were unimpressed as it seemed like a rehash of the 3DS game super Mario 3D World. Then we saw more and saw how wrong we were. This game is amazing. It is the culmination of all Mario games and a mix of old and new. Before even going into the multiplayer aspects I have to say that this game has so much to offer.

There are many secrets to unlock (including a 5th character), so many modes of gameplay and so much innovation. Whether it's the double cherry that creates copies of your character or the powerups that let you fight ghosts or the throwbacks to old powerups like the Kuribo's shoe, this game has it all. There are levels with Music reminiscent of Super Mario 64, Boss battles that are incredibly fun and amazing visuals throughout. This game must be seen to be believed. Running at 720p (upscaled to 1080p) at 60 fps, the game is gorgeous! At times you will simply stop and look and admire the visuals.

Speaking of the levels there is so much variety putting this on the same playing field as the Galaxy games (made by the same team) and other 3D Mario games. There is a level with silhouettes, a level that plays like an overhead shooter (with the double cherry as special powerup) and a Mario kart themed level and that's just some of it. The levels start out somewhat easy but this is to ease you into the game. It gets harder as you progress and it makes you want to play until you beat it.

The music is amazing and varies between big band music and orchestral remixes of older Mario music. It really fits the game well and you will want to listen for hours.

Now about the multiplayer, it's fun but be warned, the more players, the more chaotic it becomes. This isn't a bad thing though. Playing in single player and then in multiplayer will give you very different experiences. Playing with four players locks the camera up while playing in single player or with less than 4 characters allows freer roaming camera angles. As for controls, there are so many options, ranging from the gamepad, to the pro ctontroller, thewiimote to the nunchuck and the classic controller and they are all awesome!

While there isn't online co-op, the truth is that online co-op isn't needed and the game is fun without it, however there is an option to go online and submit your playthroughs of level and access other peoples' playthroughs and race against other peoples' ghost data. There are also stamps that can be obtained in the game and shared on miiverse and take part in the online community.

The different modes in this game are amazing, whether its speed running with the clock starting at 100 seconds, or the bonus levels, there is so much variety offered (including a hidden bonus game) and the game never stays constant and is always changing things up. There is no way to get bored and so much to unlock. This is the reason to buy a Wii U right now if you haven't yet!

This game marks the beginning of a new era of awesomeness for Nintendo and the Wii U. Its time to get hyped!

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Color me surprised. I thought there was no way Nintendo could possibly match the Super Mario Galaxy games in terms of quality and creativity, and yet, somehow, they have with this gem. Super Mario 3D World has somehow taken the core premise of Super Mario 3D Land (it itself a fantastic Mario game and essential for any 3DS Library) and launched it into the stratosphere with exceptional execution, staggering density of content, and breathtaking creativity. It's amazing to me how a game that is, at its core, centered around the simple joys of running, jumping, exploring, and playing, can be so full of brilliance and inspiration. If it's not already obvious, my wife and I both absolutely love this masterpiece. This is a *huge* game full of ideas and concepts both new and nostalgic, and while I will try to keep spoilers to a minimum, this will be a long, detailed review. It's the only way to do such a wonderful game justice. Either jump ship now or continue reading, you've been warned.

The story in Super Mario 3D World is as simple as it is in any Mario game, but 3D World's story is noteworthy simply because Peach's kidnapping is not the plot device used to introduce the exquisite gameplay (it also shows Mario and Luigi actually fixing something as plumbers, something I cannot recall a main series Mario game showing before, so that's special :D).While going for an evening stroll, Mario, Luigi, Peach, and Blue Toad stumble across a clear pipe, out of which pops a unique pixie-like princess from the Sprixie kingdom. She then informs them that Bowser has attacked and taken over her kingdom and requests help when, all of a sudden, Bowser pops out of the pipe, kidnaps this new princess, and absconds back into the recently conquered Sprixie Kingdom. Our four heroes give chase into the pipe to help their new friend, like any good Samaritans would do, thus beginning 3D World's platforming euphoria. Interspersed throughout the adventure are very simple cutscenes that are enjoyable and appealing.

The visuals in 3D World are exceptional. This is the first Mario outing in genuinely glorious HD, all at a smooth 60 fps, and it is beyond gorgeous. I've always loved the art design in Mario games. The focus on clean, imaginative style and vibrant color has always made Mario games stand out as some of the most beautiful releases on their platform, and 3D World is no exception. Impressive lighting effects and exceptionally well done textures make levels like Bowser's oceanside castle during a sunset, or sunny grasslands, or snowy wonderlands such beautiful, enchanting playgrounds to run and jump through. Character designs, whether friend or foe, are all very nostalgic and the new ones feel very fresh at the same time. Seeing classic enemies like Chargin Chuck from SMWorld is so nostalgic. The audio is equally charming, with many iconic sound effects returning. The real audio highlight, however, is the soundtrack. Anybody worried that this game would drop the beautiful orchestrations of the Galaxy games can rest easy. Whether the tracks are reminiscent of the symphonic majesty of the Galaxy soundtracks or more of the jazzy 3D Land variety, all songs in 3D World are super catchy and full of warm nostalgic magic, as befits a Mario game (even brand new songs immediately cultivated nostalgia in me). You'll be humming the tunes long after you turn off the game. From a visual and audio perspective, this game is a definite winner and a showcase for the Wii-U.

I've always loved the core concept behind Super Mario 3D Land/World: Take nostalgic gameplay concepts and goals from the classic Super Mario Bros. 1-3 and Super Mario World, and play through them from Mario's perspective in a 3-D game with all the refinements and conventions 3-D Mario games have introduced over the years. It's a perfect marriage of classic conventions and creative innovation, made so that fans of every style of Mario can enjoy themselves. For example, each level has you going for the end-pole as your goal, just like the 2-D Mario classics. However, each level features three green stars (first seen in Galaxy 2) that encourages 3-D Mario style exploration of the levels in order to collect them, and the levels are so well designed and massive, you'll enjoy every second you spend exploring them. It's a marriage of two different Mario styles that compliment each other very well and offer something to every Mario fan. That's great. The world map may seem to be styled after the New Super Mario Bros. games at first glance, except that you're given free rein to run all over the whole thing like some sort of 3-D playground overworld, another example of 3-D and 2-D Mario combining into something new and special, appealing to everybody.

When you turn on a Mario game, what do you except from the gameplay? Perfectly refined, intuitive control mechanics that make the character on screen feel like an extension of yourself? What about insightful, brilliant level design that perfectly compliments these mechanics and gives lots of variety to the experience? You'd probably want plenty of power ups to give even more satisfaction to the experience too right? Thankfully, 3D World nails every one of these core aspects, and expands them to previously unseen heights through new ideas and flawless refinement.

Even the controls feel like a perfect marriage between classic and modern Mario games, resulting in an entirely new experience. Like the classic 2-D Mario games, you can't double or triple jump, which is jarring at first but ultimately makes for unique, old-school gameplay that feels new for a 3-D Mario game. The rolling spin and rolling long-jump (returning from 3D Land) are wonderful additions to Mario's acrobatic repertoire. Jumping and stomping on enemies has never felt more satisfying. On the new side of things, you can knock shells off of Koopas and, in addition to throwing them as always, you can go inside and ride them as they slide along the floor. Talk about a blast! The new clear pipes introduce a ton of new gameplay possibilities too, such as choosing which branching paths to take, how to dodge the obstacles or enemies that can use the pipes too, or being able to hurl fireballs inside. So many new gameplay concepts, and all are super fun.

What's awesome about all of this is that you get to choose between several equally well-designed characters to play as, and all offer unique abilities and traits. Mario is an all-around balanced character, Luigi's controls are more "slippery" and he jumps higher, Peach runs slower but can hover like in SMB2 which makes her good for beginners, and Blue Toad runs faster than the others but he drops faster after jumps. That's not all, as there is an unlockable character with their own unique abilities and gameplay style too! This is such a great aspect of 3D World. Having so many unique characters practically guarantees that gamers of any skill level or play style will get the most out of their experience with the game, and that's awesome. Bravo Nintendo!

The suits that return from 3D Land (Tanooki, Fire, Boomerang Bros., propeller box, etc) all play extremely well and are super satisfying to use. New suits/items, such as the already-iconic Cat Suit or the new canon box fit in with the rest very well. The Cat Suit is ridiculously fun. Others are bizarrely appealing, like the double cherry, which creates a new clone of your character each time you grab one. Imagine the hilarious chaos that results from 10-12 fire balls bouncing around hurled from 5-6 Marios with fire suits. Boss fights that incorporate the double cherry are super fun too. There are many new items you can grab and carry along with you, like a baseball to throw at enemies, or potted Piranha plants that can rapidly eat enemies and other obstacles. Of course, these are just a few examples, and the game features many more.

The utterly brilliant level designs compliment the gameplay mechanics beautifully. There are so many new level ideas for a 3-D Mario game too, including but not limited to: riding a Loch Ness Yoshi monster through a tropical paradise, a level exploring a Japanese-style castle, a light/shadow/silhouette themed sewer level that really messes with your perception of size and distance, a level based on the classic Super Mario Kart (complete with overwhelmingly nostalgic music), the Captain Toad puzzle levels, the mystery houses, the speed run levels, a golden express segment that makes New Super Mario Bros. 2 look conservative by comparison... I could go on forever. Although a bit on the easy side, boss fights in the game overall are better than they were in 3D Land, full of variety and new ideas (and I LOVED the Bowser fights in 3D Land, by the way). Seriously, this game is bursting with creativity. New concepts are introduced at a breathtaking speed. Much like Galaxy 1 & 2, Super Mario 3D World feels like standing before a seemingly bottomless well of brilliant new ideas. If it doesn't top Galaxy 1 or 2 in that respect, 3D World at least matches them. That alone is impressive, especially since the overall focus of 3D World is more "conventional" in comparison to the mind-bending Galaxy games. The fact that it is easily as big as the first Galaxy game makes this even more amazing. Once you beat the main worlds, several more pop up, and the farther you get into the game, the more challenge there is to be had. This game has a fantastic density of content.

Another aspect that makes Super Mario 3D World a milestone for the series is its excellent multiplayer. This is the first 3-D Mario game to implement multiplayer and it is incredible! I was worried this would have the lazy multiplayer of the NSMB games where all characters play the same and offer no real variety, but thankfully 3D World delivers the goods. Each player gets to control a unique character (no generic, recolored Toads for player 4, thankfully), and as I said earlier, each character controls uniquely as well, so everyone will have their own experience! It also never become frustrating like it does in the NSMB games, where other players too often become obstacles to your enjoyment rather than enhancing it. In 3D World, it's super fun and really hearkens back to the old days where playing video games with friends and loved ones on the couch was a bonding, joyful experience. Any game that my wife and I bond over always gets bonus points in my book, and 3D World is superb in that regard. The game is so well designed that you will get the most out of your time with the game, regardless of whether you're playing alone or with others. That's awesome. Bravo Nintendo!

You might wonder how 3DW functions as a Wii-U exclusive and what features there are. Well, for starters, the touch screen and mic are used in several, unique ways that affect the levels you play through, adding complexity to the mix. The gyroscope can be used to get different angles in the levels, which is really helpful for finding collectibles. There are so many other things you can do using the gamepad, it's easy to lose count. Personally, I find the gamepad a lot more useful with more complex series, like The Legend of Zelda for example, but it works surprisingly well in 3D World. Miiverse is also utilized in the same fun way it was in NSMBU, but has been deepened with collectible stamps hidden in the levels that adds spice to messages. I like the Miiverse system here, it's a nice novelty at the very least. Overall, the Wii-U exclusive features don't feel like gimmicks, thankfully, and the game works well because of them and not in spite of them, which is all I ask for.

So, to all you who stuck around with this review, I really cannot emphasize it enough: this game is an absolute masterpiece. I really can't think of a single flaw or complaint to say about the game. Nintendo EAD has been on a roll for years with 3-D Mario releases, and with each new game, I always doubt and worry that they can't possibly top the game that came before it. With Super Mario 3D World, they have indeed continued their streak of top-tier quality. It may not have the brilliant gravity defying concept of the Galaxy games, but the sheer amount of creativity and innovation they poured into this game despite it being more "conventional" in its style just astounds me even more. The huge addition of well-executed multiplayer makes this a 3-D Mario milestone in yet another way. I bought this game at my local *cough cough* as soon as it opened and have been playing since then (alternating with The Legend of Zelda: A Link Between Worlds, another masterpiece). In addition to its awesome creativity, this is one of the most celebratory Mario games I've ever played too, filled with salutes and homages that pretty much every Mario fan can appreciate and enjoy to the fullest. So do I recommend it? Oh yeah, you better believe I do. This is the undisputed Wii-U "killer app" and is an absolutely essential game for any Wii-U library. I'd even say the game is worth buying the system over. Seriously, it is such a masterwork in game design. Buy it immediately, enjoy the game either solo or with others, and experience another magical masterpiece with Nintendo's famous plumber hero.

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I've been playing this game for 9 hours straight so far and I'm loving every minute of it.

I'm the kind of person to take my time with video games! I like to find little secrets and hidden passages. So far I've gotten every green star (and stamp) in every level up until 6-2. I need to take a rest though. My eyes are killing me!

Anyway, more about the game!..

It is absolutely a MUST if you have a wii u. It's got those occasional classic frustrating levels, but it's got so much more this time around since the last installment of the super mario series.

For starters, it is very creative! There are many little details you'll notice in this game that will make you go "OH MY GOD... LOOK AT _____ !. Me, my two little brothers, and my sister were playing multiplayer for about an hour and it was MADDNESS! So many laughs and so much fun! It's pretty much like new super mario bros, except you can walk in all directions and (obviously) do more intricate things!

The artistic design to this game is amazing as well, I can't express how happy I am to see mario in HD. The worlds look more beautiful than ever!

I also enjoyed the throwback looks they gave the characters icons! Made me feel like I was little kid again! I also enjoyed the fact that on the map, you're not secluded to just using the directional pad to automatically move you from one world to the next.. Nope! You walk around the map in free direction!!! Amazing!!

I give it a 10/10 I love it!!! Worth the money for sure.!

Honest reviews on Super Mario 3D World - Nintendo Wii U

Every half-decade or so, a game comes along that's so good, it's worth buying the console just to play. Super Mario World, Ocarina of Time, Final Fantasy 7, etc.. This is one of those games. A must have for anyone who considers themselves a hardcore gamer.

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This game is absolutely amazing! I can't get enough of it! it makes me smile and laugh constantly! being luigi and all his abilities and the co-op! You can tell all of detail went into this game! so much depth! so much!! all the controllers and re-play value! This is by far one of the best co-op party games Me and my friends have ever played! just the style and gameplay makes you want to immerse yourself in the game! whenever and where ever and you can!!!! I love this so much! A true HD Experience with super mario bros 2 in a co-op 3D-ish world! I would be any character because the games is that amazing! I don't care who I am as long as I get to play I'm the the happiest You could ever see

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Sunday, November 16, 2014

Reviews of PS3 FragFX v.2 Controller with Mouse Pad

PS3 FragFX v.2 Controller with Mouse Pad
Customer Ratings: 3.5 stars
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Basics: This is a controller, made by Splitfish, specifically for the PS3. It only works on the PS3. You can checkout their site, it is limited but adequate. The basic premise of this controller is to have the right analog stick replaced by a mouse. Obviously, this is to bring PC controls to the PS3. While the mouse could be used for anything, it is clearly an FPS device.

The Fragfx v.2 hooks to the PS3 by a 10 foot USB cord. No Bluetooth here, my friends. The PS3 powers the controller, so the Fragfx v.2 cannot turn on the PS3. The 10ft cord goes into the back of the left-handed "Fragchuck" (I did not invent this term). Also emerging from the back of the Fragchuck, is the cord going to the mouse. You also receive a pretty good mouse pad with your Fragfx V.2, although I ended preferring my lap desk. Anybody hardcore is going to end up on a desk or table.

The mouse is right-handed and optical. R1, R2, and R3 are represented by the left, right and center mouse buttons; with the "start" button behind the center R3 button. The triangle, square, circle, and X buttons are on the left side of the mouse, under your thumb.

The Fragchuck is left-handed. It has an analog stick on top, used most often to represent the left analog stick on the PS3 controller. Think Wii nunchuck with a bunch of extra controls. The D-pad is behind the stick. Also on top of the Fragchuck are the Select and PS buttons. The Fragchuck has 3 front "triggers". The uppermost trigger is the "Frag" button. Under that are L1 and L2. L3 is the top of the analog stick, same as a PS3 controller. On the right side is a sensitivity dial. Finally, the Fragchuck is your sixaxis controller in this setup.

Bells and Whistles: This controller comes with many extra options. The first is the "Frag" button. When you hold this, the sensitivity on the mouse drops and your sight moves only a little with large moves of the mouse. This is to allow you to make sniper shots more easily. The second extra control is the sensitivity dial on the side of the Fragchuck. This was my favorite feature. By adjusting game sensitivity and then the sensitivity dial, you can fine tune exactly how much action you get on the mouse. You can even change it on the fly.

Additionally, the controller will let you set buttons to rapid fire. You can adjust the sensitivity of the motion controls, and their calibration. You can "switch" the mouse to represent the left PS3 stick on the fly (the Fragchuck analog stick will represent the right PS3 stick in "switch" mode.) You can flip it to "mouse" mode and use it with the web browser. Finally, you can program the motion control to double as any button except, Frag, PS, Select, and Start.

Functionality: Plugging the Fragfx V.2 in for the first time, I immediately saw how easy it would be to drop the darn thing. Not quite as nice as flopping down on the couch and punching the PS button on a dualshock. The 10ft cord was just about right length, I have to sit pretty far from my sports-bar-obscenity-only-an-American-would-own TV. USB extension cords are cheap, so I do not see this as a problem regardless.

I am a freak because the PS3 is my first console. Mouse and keyboard is what most of you learned FPS on; I was coming at this backwards. It was a bit like learning to drive stick after automatic. Initially a mess, but ultimately a more responsive set up. I noodled around with the browser and a couple of other games, but Killzone 2 was the central game in testing. At first I had the sensitivity way too high and got nauseous when one large mouse move executed a 360. Within 30 minutes, my aim was better with the mouse than it had been with 30 hours on the dualshock. I could now weave about while keeping my sight on a moving target. My firing in general had less of a sweeping quality and stayed on enemy heads more of the time. My effectiveness with the starting assault rifles improved. Keep in mind that improvement for me is NOT Barry Bonds using steroids. This is much more like HIV patients using steroids to maintain muscle mass. I am moving from hopeless to decent, not good to Lazlo-quality sniper. During my initial "plug and go" sessions, it was hard to get the sensitivity to the point where I could turn quickly, yet maintain control of my aim. One or the other would suffer, yet it was still better than a dualshock.

What really made the difference for Killzone 2 was the firmware update from the Splitfish website. It really made the sight less jittery and gave me a smooth feel with the game sensitivity at max and the Fragchuck dial at about 4. I could turn like an F18 in the alleys, yet pull up the sight and plonk off a pretty good burst at somebody's favorite head.

Overall, Fragfx v.2 good. The Frag button works but did not magically make me a sniper god. I am not a General in the game, so sniping was limited to single player and skirmish modes. The dial was my favorite feature, allowing me to adjust to circumstances. I could turn it up when on a fixed gun and cover the area nicely. I could turn it down when engaging via the M82 rifle sight. When I tried going back to the dualshock, I went right back to captain-sweepy-shot. The Fragfx v.2 really let me stay on the target better.

Other Options: I tried the Fragfx V.2 on mouse mode, and it works OK. Honestly, I prefer the regular PS3 controller with a keyboard attached (I like the keyboard, but I do not use the touchpad "feature" on the keyboard, that "feature" is a Goddamned nightmare, I freaking well dare you to get the cursor down from the top of the screen, I freaking well dare you).

I do not really have a game to test "switch" mode. This swaps the mouse and joystick. It looks like it is geared for GTA4 and the like, allowing you to use the mouse for the steering wheel or the gun. I don't think switch mode can fully compensate for left-handed people. Even if you switch, the buttons remain the same. You can't use the mouse left handed, the "shape" buttons are no longer under your thumb.

Reassigning motion control is fun. You can make shaking the Fragchuck do almost anything. After programming, shaking the Fragchuck can throw a grenade, reload, swing a rifle butt, etc. It does not work well for any continuous function, like running. If you get the correct download off of their site, you can remap all buttons... except R3 and L3. I would love to remap L3 into oblivion, but c'est la vie.

More than a year later: This review has been edited now that I have had the thing more than a year. It has good durability, still works great. I managed to yank it accidentally once and L2 popped off, but it popped back in and works like it never happened. Two times I have fired up the system and the mouse has not registered. Restart and everything was kosher, so that it a mighty fine track record.

I still can't tell you if this device will move you from good to God. It moves me from bad to decent. I am old and 14 year-olds literally have 500 milliseconds on me at all times. What are you gonna do? I think some folks want a mouse to make them telepathic and able to aim bot anything they see. No product is going to do that.

The price has come down. My initial review said this was not worth it at 80 bucks but was worth it at 50 bucks. The time has come. The cost is similar to a dualshock and this makes a far more interesting backup controller. Give it a shot. Even if you splurge for a XIM and PC and fragenstein setup, if you suck you will still likely suck.

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The Splitfish Fragfx v.2 allows you to play like a pc gamer on the PS3. However, the lack of quality of the product will only slightly improve your overall accuracy if you're already good with the dual shock 3 controller made by Sony.

The product works as advertised (no software necessary) and feels very close to using a mouse for FPS games on the PS3. The mouse and the left grip controller are very light weight and made of very cheap plastic. The mouse is optical, not laser. I cannot even compare this product to a real gaming mouse like the Logitech G5 or the Copperhead, they're in completely different leagues. However, the Fragfx will definitely feel more comfortable to use for gamers coming from the pc gaming platform over to the world of playstation.

Splitfish claims that you can have the DS3 controller and the Fragfx plugged in simultaneously. However, I found that if the original controller is connected, plugging in the Fragfx will not automatically work; it will only recognize the left grip controller and not the mouse. You must first turn off the Sony controller completely (not just unplug it) and then connect the Fragfx, and push the ps button on the Fragfx: THEN the mouse will be recognized and you're good to go.

The Fragfx v.2 can be programmed as advertised, and now has a rapid fire feature (usually called a turbo) that allows you to fire a single shot weapon as if it were a machine gun. However, please note that COD4 and COD5 have disabled this feature in the game, so don't be shocked if your G3 only fires one shot per second with the turbo/rapid fire turned on. Besides, we don't want to be cheating now do we?

Overall, I'm very pleased with the concept of combining a mouse with a controller. It's a brilliant idea! I just wish it was made better and used laser instead of optical technology in the mouse. If you're frustrated with the DS3 sony controller and hate using joysticks, this is a great alternative until something better comes out.

Update Aug 9th 2009: Disappointing

----------------------------------

They claim that the tweak utility works in Windows Vista...

I've been playing around with the "tweak utility" program available on the Splitfish website. Splitfish claims that this utility allows the user to remap the buttons and adjust the button pressure...

Well no matter what I did, I could not get it to save the new button arrangements to the fragfx. Not only that, but every time I click on the tab for the button pressure adjustment feature, my entire computer becomes unresponsive, and I have to force a reboot. I tested this on Windows Vista Ultimate 64 bit, and Windows Vista Ultimate 32 bit: it just doesn't appear to work at all.

Unfortunately, it doesn't look like Splitfish has released any updates for this product since my first review: The tweak utility is still in beta, and the firmware hasn't changed either. I'm very disappointed as I desperately need to change the buttons for certain games.

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I currently own the v1. and have used the v2. I noticed the same problem on both for a pc gamer like myself the mouse buttons are sometimes un responsive. Yes you can adjust the sensitivity and that will help. For the average user just looking to play easy this will most likely not be a problem. However if you are a hardcore gamer (i myself am in between.) you will need to fix this issue. However i have the solution. The basics of the mouse are simple all the buttons are pressure sensitive. This is where the issue lies. If you pull apart the mouse (5 screws) the board you see for the main mouse buttons (l-click r -click) have 3 terminals with a black band. this band is the pressure sensitive interface. To fix your problem you have 2 options the easy and the expert methods.

The easy method

use a fine screw driver and gently and slowely scrape the black substance from the terminals making sure not to remove the underlying contact. Re assemble and adjust your sensitivity to 5 10 for active. Now every time you hit the button your sensitivity is full and you wont have any issues however you loose pressure sensitivity on that button (i only preformed this on my left button because of some games utilizing pressure sensitivity and left is shoot)

The expert method (which i prefer because i like tacticle click of a mouse)

after removing the black band proceed to your electornic supply store (most likely not a radioshack) and purchase a surface mount momentary tac switch. (lowest ms recovery possible) all you need is a two terminal no need for a third ground. also make sure the base is non conductive. all you want is two conductive leads. This switch should match the general size of the rubber push button piece minus the little nub that goes in the button post. if you go too small you will need to rig up something to extend the post too big and you wont be able to re assemble the mouse. Solder this to the terminals (going from left of the buttons 3 terminals) 2 & 3 . Re assemble the mouse and now you have a clicking button where you put the switch. This will work on all buttons in the mouse however you will loose pressure sensitivity.

You will need to adjust the minimum pressure because now it will have residual conductivity and will show pressure. Just adjust for the 5 10 range and you will be set.

For A PDF walkthrough

Also for an alternitive try

Honest reviews on PS3 FragFX v.2 Controller with Mouse Pad

14 years of pc gaming experience and very meticulous when it comes to aiming.Near 1 year on the fragfx version 1 on ps3. I just recently got the version 2 this was the outcome on KILLZONE 2. I hope this is just bad luck or a firmware issue it is up to date by the way. It showed me jitters and lack of micro moving. Version 1 gets 5 stars but till I try another version 2 I cannot give it more than a 2 which is pushing it since it was very jittery while trying to move slow it would jump 10 pixels sporadically.

Version 2 special edition is much better.

Find helpful customer reviews and review ratings for PS3 FragFX v.2 Controller with Mouse Pad

I have been playing FPS games on the PC since the early days of Doom. The only Console FPS game that I was heavily addicted to was Goldeneye and since then I have never found any enjoyment from using a controller to try and aim on screen. That is not to say I cannot do it, I just do not enjoy it as much as feel like I am having to put up with horrible controls to enjoy console shooters.

I have been keeping an eye on the Frag FX since first hearing about it and all the issues with the V1. I held off on making the purchase simply because of all the negativity that I would hear about the controller.

Killzone 2:

When I got the Frag FX V2 I plugged it in and immediatly setup a skirmish in Killzone2. I played with the adjustements until I found a smooth setting that gave me fairly quick turning. I have found that killzone is a pretty bad game to test this controller because it appears that GG designed the game to make it difficult to use this type of controller.

This controler increased my ability to aim while on the run and to hit targets that were on the run. I noticed that if I had someone behind me I had trouble spinning fast enough due to the "weighted" design of the game.

Bioshock:

I then put in Bioshock and I can see how this controller is designed to work now. I had a lot of fun playing with this controller in Bioshock and I am finally decided that it would be enjoyable to work on the survivor difficulty.

Once I got everything adjusted and smoothed out, I felt like I was playing this game PC style. I tend to like my mouse controls loose and quick on the PC so this controller feels a tad bit sluggish and slow. It is 1000 times better than using a standard controller to aim with.

__________________

If you are a PC gamer and love FPS games... you will enjoy using this controller. For me it injected some fun into games that were getting a bit stale to me due to the hassle of the controls.

I was able to get my top 1% ribbon in Killzone 2 and 100% the trophies prior to getting the Frag FX and now with this new controller I have a reason to play the game again... FOR THE FUN OF IT!!!

Hope this reviews helps some of those PC gamers on the fence. I think 90% of the "HATE" reviews are based off on people whole play online and do not want an even playing field.

__________________

After a lot of time with the Frag FX I found that the controller was not able to achieve the speed and quickness that I wanted. I purchased the FragNstein to test out a different controller and found that the ability to adjust that controller was a thousand times greater than the options I had with the FragFX. I also had my FragFX mouse buttons stop working and had to mail the controller to Canada in order ot get it replaced. SplitFIsh did replace it no questions asked!

I am sure that now Splitfish has released products that are closer in quality to the Bannco FragNstein, but the build quality, customer service, and software flexibility (deadzone in particular) of the FragNstein makes it the better choice.

My next possible purchase will be the Eagle Eye to test out a converter rather than trying another controller.

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Saturday, October 18, 2014

Discount Skinit Oklahoma City Thunder Blue Jersey Vinyl Skin for 1 Microsoft

Skinit Oklahoma City Thunder Blue Jersey Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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Love it! My kids love using this in our upstairs THUNDER ROOM!! GO THUNDER! Quick Shipment too! Thanks so much!

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I purchased this item over a month ago and I still haven't received it yet! I don't want to be negative but it shouldn't take that long! Jesus!!!!!!!!

Thursday, September 25, 2014

Dark Summit Review

Dark Summit
Customer Ratings: 3.5 stars
List Price: $19.79
Sale Price: $9.95
Today's Bonus: 50% Off
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Dark Summit really has little to offer since it is a cross between a platformer and a sports game it typiclaly lacks at both. Befor purchasing this game know that SSX tricky has better graphics, sound and gameplay as well as THPS 3 for that matter and genre. This game really seems like somthing that could have been released on the PS One a couple years ago and been great but for todays generation of games it really lacks a physics system feel and overall level of fun. Not Recommended, possible rental.

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This game is horrible. There is no real object to the game. The missions are no fun and they are pointless. THis was supposed to be a snowboarding game, right? It's basically running from the cops while on a snowboard. 2 stars.

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Friday, August 29, 2014

Universal 3M HDMI Cable - Xbox 360 Reviews

Universal 3M HDMI Cable - Xbox 360
Customer Ratings: 5 stars
List Price: $49.99
Sale Price: $31.99
Today's Bonus: 36% Off
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I recently purchased an HDTV and had been looking for an HDMI cable to use with my video game consoles to match the high definition display resolution that my television is capable of projecting in. In my town we don't have a lot of choices when it comes to electronic stores, but I happened to stumble across this cable the other day.

The cable is 9 feet long, allowing a great reach and extension for electronics that may be located a good distance away from the television. The cables are also universal, I tried these out on both my Xbox 360 and my PlayStation 3, and the cable works perfectly with both. The cables are extremely easy to use, simply plug in one side into the appropriate output slot on the console, and then plug in the other end into the television's receiver/input HD slot. This makes using HDMI even easier than component or composite cables since HDMI carries over a digital signal over one cable, versus multiple inputs for both audio and video that older cables such as composite use.

After inserting the cables, simply change the display resolution of the console in the settings toolbar to the desired resolution that corresponds with your television's capabilities, and that's it. Upon calibrating my console to display in 1080p resolution, I immediately noticed a difference in the graphics of already stunning games, such as Gears of War 2, and NBA2K10. Overall, this is a great product that does what it's supposed to, what more can you ask for from an HDMI cable?

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Monday, August 4, 2014

Halo: Combat Evolved Anniversary Review

Halo: Combat Evolved Anniversary
Customer Ratings: 4.5 stars
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It seems these days we gamers get inundated with HD remakes and remasters all the time, most of which amount to nothing more than bare-boned ports slapped with some up-rez paint and stretched to widescreen and, most importantly, the price of a brand new game. Until now, those seemed like adequate, maybe even "good" efforts. Not anymore. Developers of the world, start taking notes; THIS is how you do a truly awesome, worthwhile remake. 343 Industries was not content to lazily shove a ten-year-old game into your face with no substantial updates and call it a remake, using manipulative, fancy terms like "HD" and "remastered." No, instead they opted for something much more grand, and much more glorious. There's a lot to cover here about Halo: Combat Evolved Anniversary, so I'll get right to the campaign. If you don't like long reviews, tough, don't read this one. Halo CE is too great to be confined to a short, anemic review, and this version deserves a lot of detail. I make no apologies for that. I'll tell you right now, this is an absolutely incredible deal at $40 (it would be a great deal at $60!). Halo fans rejoice, the developers have heard your cries and answered them in Halo: Combat Evolved Anniversary!

Full disclosure: I am a single-player campaign first, co-op second, competitive multiplayer third/last, kind of guy. Halo is about the only series I've ever actually cared playing competitive multiplayer for. I've sunk countless hours into all iterations of Halo multiplayer, including the original. That been said, I play video games almost exclusively for the immersion and story, and this game was a revelation for me ten years ago. Halo: CE's campaign is legendary, second to none in terms of sci-fi epics, and it is what I will give the most attention to in this review. However, for you multiplayer enthusiasts, I will try to be as detailed there for you too. Here we go...

I never thought I'd finding myself saying this, but Halo: Combat Evolved now has graphics and art design that at least matches, and in some areas surpasses, Halo's best past efforts. Well, sort of. You see, there are two engines ever present while you play. The new anniversary engine that 343i and their partner developers created adds a whole new layer of delicious, high fidelity visual goodness that, surprisingly, surpasses even Halo Reach's phenomenal graphics engine at times. The original Halo had ground breaking visuals at the time of its release, and really gave the epic story a feeling of grandeur and scope rarely seen before or since in a sci fi video game. Now, once again, I'm finding myself in absolute awe at the scope and sheer beauty in this game. This is true when looking at the broad picture down to the tiniest details. From the incredibly striking, sexy Mjolnir Mk. V armor that has a pristine green sheen, to the glowing projectiles (which are independent light sources and look really dynamic lighting up the world as they fly), to the way grenades dynamically shower the scene with glowing cinders, to the barrage of sparks when bullets ricochet, to the updated enemies (covenant and flood both look awesome!), to the updated marines, to the Halo ring itself in all its majesty (jaw-droppingly gorgeous sky-boxes and environmental vistas included), Halo Anniversary truly exceeds all possible expectations graphically. It does an awesome job staying true to the spirit and philosophy of the original's art design, while maintaining coherency with Halo's later sequels, while still making it all feel so new and fresh again. The art design in this game was always top-tier and spectacular and now, finally, it has the console power it needs to really shine through, and boy does it ever!

The new visuals here, from the graphical quality to the astounding art design, all add up to make that feeling of discovery and awe more strong than ever. I don't want to give away how they brought Halo's iconic levels into the year 2011, because you're in for a treat when you discover it all for yourself (again). In every conceivable way, each level in the campaign was recreated with a clear reverence for the source material, while greatly improving levels that generally weren't very beloved by the fanbase (I'm looking directly at you Library!). I played the original Halo more times than I care to count, but this feels like I'm playing it for the first time. It's like falling in love all over again. Hit "back" on your controller and "classic mode" activates, transporting you back in time to the original engine entirely, graphics and all, and it is very striking to see how far technology has come in a mere ten years. It's also amazing to see that pretty much the only thing "dated" about the original Halo: CE is its graphics. "Classic mode" is a great feature.

It is also worth noting that in "Anniversary mode," they redid the cutscenes to make the shots more effective, the animations more refined, and to enhance the overall story telling. Don't worry though, there's no changes to the story like stupid "Greedo shooting first" moments injected in. We all know Master Chief shoots first. >:D They DID add really cool motion comic terminals (ala Halo 3) that connect all of the existing (but mainly Combat Evolved) Halo games into the upcoming new Reclaimer trilogy, as well as really tell 343 Guilty Spark's own sad, poignant tale. These terminals are really well done, the way this new story is conveyed is awesome, and the story itself is, no surprise, extremely deep and well-written.

Some of the audio has also been redone for this release. The voice acting is the exact same as before, with the original recordings used and not even put through any processing or remixing, but everything else has been enhanced. Weapons retain the feel pretty much the same as they did way back when, but they also now sound a lot more powerful and have way more oomph to them. It's an amazing feat to retain the same spirit of a ten-year-old masterpiece, while actually improving on those old aspects and making them feel brand new again (a theme I have stressed throughout this review. It really is amazing how well they did this). My hats off to the audio director, who clearly poured his soul into this project. The musical score was also rerecorded with the Skywalker Symphony Orchestra, and it sounds spectacular. Again, it only enhances the original, but changes nothing. It's very respectful, and as a diehard Halo fan, I was most pleased playing this. If you don't like the new musical recording, there's a place in the main menu where you can activate the old soundtrack files. Yet another nice feature, no? The music and sound effects mesh beautifully well. The glee I feel listening to high fidelity 7.1 surround sound with my white Astro A40 Audio System with this game is unmatched. Amazing sound design for sure, but I expected no less from Halo. Even ten years ago, Martin O'Donnell's work in this particular aspect of the game was revolutionary and it still holds up masterfully, even today.

Well, those are the biggest changes to this version of Halo: CE's campaign. As I said earlier, the game has two engines. One is for visuals, and then there's the *always* present original engine dictating every sort of under-the-hood, coding related aspect of the game, with its entire gameplay glory still intact, warts and all. This can be both a great thing and a bad thing, depending on your perspective. The physics, the AI, the weapon values, the level design coding, and anything else related to gameplay is the exact same as you remember it, pixel for pixel. This includes glitches like freakishly deformed dead character models and jerky motions at times (I found these more humorous than detracting from quality). All the great/dumb tricks you could do in the original, you can do here. The ridiculous mini-mortar cannon pistol? It's here in all its glory. The levels are all exactly the same with the same layout you remember. The Assault Rifle has 60 rounds and is a beast; by far its most powerful iteration of all the Halo series. Grunts flee in terror when their leader is taken out.

I could go on and on, but the point I'm trying to make is that Halo CE pretty much defined how a FPS should play on a console, rivaling even a PC's place as the go-to location for FPS gameplay. 343i respects that, and so changed nothing about the gameplay; it is FPS perfection for console. The amazing thing is that when combined with the new visuals and audio, it feels like a brand-spankin-new game, and even today could be a game-of-the-year champion, EVEN among all the heavy hitters that this year boasts. New additions like never-before-seen skulls and co-op over Xbox live are just cherries on top of this awesomesauce-drenched sci-fi cobbler.

I personally do not have a Kinect or 3-D capable television, so I cannot speak as to the quality of those features in this review. However, if as much work was put into implementing those things as there was put into literally everything else in this game, well, I think you Kinect/3-D enthusiasts will more than likely have a lot to enjoy here.

The multiplayer also got a lot of love. There are six multiplayer maps remade beautifully from Halo CE, Halo PC, and even one classic from Halo 2. There's also one firefight map added from the campaign (along with a brand new chance to play firefight with friendly AI-controlled ODSTs). These are all played in Reach's engine, and you can download them onto your system to play from Reach directly, or you can just play these maps from the menu on the screen. The thing is, the developers really worked hard so that from the menu, you can select playlists that perfectly emulate the classic Halo CE multiplayer from the old days, played on the classic maps you remember. When playing in these classic playlists, I feel like a 13/14-year-old again, at the good ol' LAN parties, with big, clunky SD televisions, playing Halo CE multiplayer all night long with my friends and their friends. It's awesome! They also made one variant to each of these maps so that, if you want, you can play them utilizing Reach's style of multiplayer, armor abilities and all. So technically, there are TWELVE maps here and again, these maps are great whether playing in "classic" playlists or ordinary "Reach" playlists. With such drastic differences in gameplay possibilities between those two, this equality in greatness is no small feat. Great job 343! I honestly wish more developers cared about their fans so much.

I could really go on forever about this version of what is easily one of my favorite games of all time. I was very skeptical when I heard they were developing a remake of this game, but Anniversary does not disappoint one tiny bit. I really didn't think they could refine such a classic masterpiece, but by god, 343 Industries, as well as Saber Infinity and Certain Affinity, did what I honestly felt impossible and actually made this classic feel new again! Let me be clear here; the developers were clearly cogniscant of Halo's massive shoes, and so respectfully recreated the experience perfectly while refining all aspects that had aged, namely visuals and audio, while adding some supplementary story (terminals) and gameplay (skulls) elements. They did a fantastic job. Even if you don't like the changes, classic mode essentially wipes them all away and you can enjoy Halo in all its original glory, now in widescreen and HD resolution. My golden standard for faithful, enhanced remakes are The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Final Fantasy IV (DS), Klonoa, and now Halo: Combat Evolved Anniversary. I challenge any and all developers to top these games in terms of remake greatness, but I know most will fail. This is magic in electronic form. Buy this game! Better yet, buy it NEW and *reward/encourage* 343 Industries for actually improving on perfection! Buy it, devour it, and once again, LOVE IT!

My feelings on 343 Industries taking over Halo: "I think we're just getting started..."

Update 12/12/11, I would like to take this opportunity to present my own opinions on the pricing and multiplayer issue people seem to be having:

Historically, for the typical price of $10, you can have access to three-four new maps for Reach. Three multiplayer matchmaking maps, maybe one firefight map, and no new playlists. That's it.

Halo 3: ODST, was originally $60 for essentially a 4-6 hour expansion campaign, firefight, and three exclusive new multiplayer matchmaking maps for Halo 3, as well as the entirety of Halo 3's multiplayer suite (all of which most people had shelled out tons of money for already). Bungie themselves stated it was only worth the price of an expansion, the publishers thought differently. Sixty bucks...

Halo Anniversary's entire multiplayer can be bought by itself and played entirely through Reach for $15 off of the Xbox Live Marketplace... Let's see here, if you buy Halo Anniversary in its entirety for $40, that means you're essentially paying $15 of that for a new firefight map with exclusive new friendly AI capability (which is basically like having AI buddies in campaign who will use turrets effectively, and are great to have if you strategically play with them in mind). You also get *SIX* classic maps beautifully recreated for matchmaking. You could say TWELVE since each map was tweaked (new pathways, ramps, paths, etc) to compliment the type of gameplay Reach's multiplayer offers. They also offered certain gametypes and playlists that do very closely emulate the classic multiplayer gameplay of the original (if not perfectly). Some of the "classic gameplay" ones show up as vote options mixed with Reach gameplay. So really, is $15 for the multiplayer so outrageous?

That means, if my first-grade math serves me correctly, the campaign is $25. Yes, $25 for one of the most influential, highly praised video game campaigns of all time (and one that is easily 8 or 9 hours long if you rush, 10-12+ if you take your time. I've probably sunk at least 25-30 hours into this version alone because of its high replayability factor), with major visual and audio overhauls, as well as widescreen for the original, many new control options, much better cinematics, 3-D capabilities, pretty substantial additions with Kinect, achievements, co-op over Xbox Live (It works FINE, I've played many times over Live, sometimes as host, sometimes not, it never stuttered for me once), really cool side-story via stylish motion comic terminals (that gives hints for Halo 4, another plus), inventive and fun new skulls, classic mode itself, and a slew of other features... Is $25 so unfathomable for something that had so much work put into it?

And for that matter, is it so offensive and outrageous for this package to garner high-praise? I'm seeing *very* snobbish reviews and comments all over the place, by people that are offended that others would rate this package so highly... I mean, really?! C'mon people... do I really need to reiterate the fact that here, a 5-star is defined by the phrase "I love it?" The 5-star reviews here are by people who loved this game, why hate on them and put them down for that fact? I just don't understand people who want to dictate to others what they can and cannot like/love simply because the product didn't fulfill their every wish and whim. That in itself is absurd. Reviews are subjective to the reviewers' opinion, it's a very simple fact.

Honestly, I think the campaign is worth $40 by itself, but no, it's $25 (and as of June 6th, 2012, it's a mere $15!), along with a $15 multiplayer, which, by the way, is a steal of a deal at $15 if you compare its value to Halo's history of map pack content and prices. So please, stop with the complaining, and show a little reason. All of this about multiplayer was clearly explained beforehand. The outrage and snobbish cynicism is getting more than a little old.

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Usually I don't get excited for remakes. This one, in fact, I ordered simply so I could run the original Halo on a 360 without emulation. I honestly wasn't expecting a lot--but I sure got it!

The campaign is, simply put, awesome. It looks SO much better than the original, but at the same time it plays just the same. This isn't just some half-baked 'slap some new paint on it' project--it feels like a brand new game. In addition to the makeover, Halo CE now includes skulls, which I like--especially the infinite ammo skull for those times when you just want to shoot stuff without worrying about conserving ammunition.

Multiplayer was a little bit of a disappointment for me, mostly for two reasons: my favorite multiplayer maps didn't make the cut, and I was hoping for the original Halo multiplayer experience instead of just Reach multiplayer on remastered CE maps. But that's not enough to dampen the experience. As I said, the multiplayer is with the Reach engine (you can download the Anniversary maps to play them within Reach, as a matter of fact), so if you get this game, don't get it just for the multiplayer--stick with Reach. If you get this, get it for the campaign--although the new Firefight map is also really cool.

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I've not written a game review before, but I felt I had to this time because I really think this game is not only being underrated because of the multiplayer uproar, but a major factor for it being released in the first place is being completely overlooked. More on that below. I am a software engineer who has been playing computer/video games for 40+ years now (Pong, anyone?), and yes, I am that old. Of the hundreds of games I have played, the Halo series, and Halo CE in particular, easily ranks in my Top 10, probably Top 5. The reason? Its campaign gameplay is virtually unmatched for depth of play, difficulty adjustment, engaging storyline, audio/visual presentation, and on and on. It's just plain fun! I've played Halo CE numerous times over the years, either the full campaign or individual levels. I like Halo multiplayer as well and have spent much time online, but that's not the reason I buy the Halo games. I don't want to repeat what other 5-star reviewers have said about this game (I found the reviews by Relytia and Pyanfar Chanur to be particularly good), but I would like to make some additional comments that will hopefully tie things together for potential buyers wanting to know what to expect from this game.

First, the Anniversary campaign uses the same gameplay software as the original game a huge money & time saver for developer 343 Industries. In consequence, the levels play exactly as before, with the same enemies in the same locations, and even the same checkpointing system. This latter may be a shock to those who have never played the original since you cannot save whenever you want, but I actually approve of it since it forces you to be a little less cavalier about dying. Since I consider Halo CE to be the best of the Halo games, I am very happy with the decision NOT to try to remake the game as some sort of Halo Reach clone. Note that this does not mean that 343i could not tweak the gameplay, because a lot of game mechanics are buried in easily accessible external data tables and hence are not updates to the software itself (this does not include the new skulls or terminals, which require some software support). I have played 3 levels at different difficulty settings and though it might be my imagination, I cannot shake the feeling that gameplay has been tightened up a bit for example, I get the impression that the assault rifle does more, and the needler less, damage than the original game. If so, kudos to 343i for taking the time to tune parameters that most players will never notice.

Second, the Anniversary campaign uses the Saber3D display engine, which not only renders game objects in 3D space (which all game rendering systems must do) but can also output them for use with a 3D display system. And this it does...Halo CE Anniversary in 3D is AWESOME! I play using a 60" plasma 3D TV, and playing in 3D ups the fun factor by orders of magnitude. I cannot adequately describe just how much more immersive the game feels in 3D. The 3D renditions of weapon, effect and character models merit particular applause. Now, for the first time, I can easily visually discern exactly when to use the assault rifle to melee a pesky Elite the 3D effect is that good and the animations can be distracting just watching them. Not to mention that the gore splatters are splattier and the explosions, uh, explodier. 3D has been largely overlooked or trivialized by most, if not all, reviewers here. Even the professional reviewers are guilty of this, and they do so at their peril. People resist change, but 3D is simply far too intuitive and far more natural to our stereoscopic-wired brains to be ignored.

Third, the 3D goodness extends to the sound domain as well. The remastered sound effects add considerably to the gameplay experience, for example the reverberating echo of the sniper rifle adds significantly to the illusion of a large-caliber, high-powered weapon. Best of all, in my opinion, is the increased localization in the surround sound stage of the voices. By and large the Covenant foes are a vocal lot, and the game makes especially good use of this in alerting you to the presence of enemies that are out of your line-of-sight, just before they open up on you. This 3D spatialization is so good, in fact, that it prompted me to replay the first couple of levels without referring to the motion tracker (consciously, at least), using only audio cues to react to the unseen. Not only was it surprisingly effective, it ratcheted up the tension level and gave game play a more realistic atmosphere. I can hardly wait to find the skull that disables the motion tracker completely! I highly recommend this experiment to all who play using surround sound systems.

So, put it all together and what do you get? 3D or no 3D, you get beautifully rendered characters and vehicles, light reflecting from overcharged plasma pistols and grenades, energy halos that expand out from Elites when their shields fail, sparkling richochets from missed assault rifle rounds, plasma grenades that audibly hiss through the air as they arc toward you, trees with bark and moss, rocks with granulated faces, waterfalls with spray/spume, snowflakes you think you can grab, dust clouds forming behind your racing Warthog, just to name a few. True, the passage of time has not been particularly kind to the unchanged AI, and there are other 10 year old idiosyncracies as noted in other reviews, but you are still (re)playing what I think is one of the best FPS campaigns ever committed to DVD.

And oh yes, IMO the 3D implementation contained herein is a major reason, if not the major reason, why this game was given the green light in the first place. Think about it, a major game title just begging for a facelift, practically free gameplay software, a 10 year anniversary marketing opportunity, and the next iteration of a huge franchise looming on the horizon. Talk about serendipity. I suspect this game is the proof-of-concept of next-gen graphics for Halo 4 and beyond, and a good indication why the Halo series will continue to be console-centric. Console developers are well aware that one of their biggest advantages over the PC is the immersion factor of their games, and a 3D game played on a big-screen TV with a home theater 5.1 surround system simply cannot be matched by a PC. Further, I predict that this game will prove to be the 3D benchmark by which other 3D-aspiring console games will be measured, in much the same way that the original Halo CE became the benchmark for console FPS games. I've played Crysis 2 and GoW3 in 3D and they are simply not in the same league. Ironically, one of the main reasons for this is the relative simplicity of the Halo CE game world as a consequence of using the original game's software, ie. scenes with relativly fewer and/or well-spaced objects tend to project a much better defined 3D depth that heavily cluttered scenes. Games such as Halo Reach, which is both much more cluttered and is heavy on textures, bump-mapping and the like, provide a much busier looking and more realistic-seeming environment, but one which is much more problematic for a 3D display engine. There are solutions, but they require more horsepower than the current generation consoles can provide. Does this mean we can look forward to a next-generation Xbox console timed to the release of Halo 4? Talk about deja vu! And if so, you heard it here first.

As I was saying, this 'cleaner' game world lends itself to 3D on current-gen hardware a big bonus to 343i no doubt, and the 3D imaging itself has other consequences. For one, some reviewers have commented (positively or negatively) on the brighter, more varied color palette and increased color saturation as compared to the original game, these are all requirements for good 3D presentation. Crysis 2 and GoW3 both suffer in this regard, and though GoW3 is noticeably brighter, it's not enough. For another, dynamic lighting (ie. reflections and shadows) is key to good 3D when there is motion involved, again, other reviewers have commented on how much improved the lighting and shadow effects are. An example of this concession to 3D is the outdoor portion of the Truth And Reconciliation level, which is far brighter than the original, to the point that the 'flashlight illumination' of the sniper rifle in no longer really necessary. Darkness absolutely kills 3D depth perception is still the single biggest problem with military night vision equipment so I predict the other 'dark' levels will also be brighter. In the 3D FPS gaming future, I expect that dark/night environments will be handled differently than daytime, perhaps using something akin to the Halo 3:ODST VISR mode.

Finally, to those reviewers who have dissed the release of Halo CE Anniversary for its multiplayer component, I feel your pain, but unlike the game software, the original multiplayer code would have to be essentially rewritten in order to take advantage of the current (Bungie) network architecture. The additional time and cost are significant, and from the 343i point of view there would be nothing to be gained, future-wise. As other reviewers have noted, 343i made no bones about the fact that a full re-imagining of the multiplayer component of Halo CE was not on the table, hence the next-best-thing-to-free port of the Halo Reach multiplayer component into Halo CE Anniversary. I know it's not much consolation now, but after all, you didn't have to shell out 60 bucks, and if I'm right about this game being a preview of what's to come, then the future of Halo is looking pretty bright, multiplayer included :)

Honest reviews on Halo: Combat Evolved Anniversary

Allot of people spent many hours playing the multi player maps with each other and that I would say is a big reason people sprung the money for this release, to get the experience they had with the original (thats how it was sold to us) only its all in HD. Well its INCOMPLETE since its missing original multi-player maps and its a rip-off that the multi player experience is all REACH Hell I don't like Reach and expected when I paid my hard earned cash for this remastered original to play just like we remembered....anything other than that is deceiving and a let down. FAIL

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Please, PLEASE, do not base your decision or review on this game on the negative reviews that complain it doesn't have classic multi-player. These people do not know how to write a negative review on a product. They give it one star, because they did not take the time to read what was on the box, and what features it has (or doesn't, in there case) so when they got they game, expecting something that was NEVER, EVER, advertised to begin with. Did they review the campaign? No. Did they review the maps for Reach that were included? No. They pop it in, load multi-player, see that its maps for reach, and freak out. This is not CoD, where you pay $60 every year for the same game, and even same maps.

When you write a negative review, write what the flaws in the product were, and how it can be improved. Do not write a negative review about something the product never said it was going to do. That's like me writing a review about say, a shoe, and giving it one star because I didn't like the color of it when the construction and quality was fine. Common sense, kids.

* * * * * *

This is a great game. It was 10 years ago, it is now. You are paying $40 for the re-mastered campaign, and some Multi-player maps from the old days to play in Halo: Reach. You CAN play two player co-op on system link, split screen, and now XBL.

THERE IS NO CLASSIC, REMASTERED MULTI-PLAYER.

THERE NEVER WAS.

THEY NEVER SAID THERE WOULD BE.

CAMPAIGN ONLY.

The DLC on XBL is $15. So, the game Retails at $40 (MSRP). You are paying $25 for the Campaign (with some new content like Skulls and terminals) and $15 for the DLC for Reach. The game comes with a code for the new maps so that you can save them to your xbox and play them with the Reach disk in, so you can play all the maps you have. You can only play the new maps off the disk.

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Tuesday, June 17, 2014

Reviews of Venetica - Xbox 360

Venetica - Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $12.10
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I have played this game for about 12 hrs so far, and am surprised that it is pretty engrossing. Graphics and gameplay are what you could expect if there were a game to bridge the gap between Fable 1 and 2. There are some issues to consider however: Voice acting is bad at times and have some overlap on occasion (example while in a conversation with a NPC, your character may say "that looks good" about a merchants wares across the room while still in active conversation with the NPC along a quest line....kinda odd). But the story is overall decent, if somewhat predictable. The characters, quests, fighting etc all have a Fable like feeling to them, but that is hardly a knock, it is a style that has worked successfully, so why not borrow heavily?

On the plus side, there is actually a lot to like. This really was an ambitious attempt and the developers included a LOT they did not have to. You learn physical skills and mental skills throughout the game (you will quickly learn that most of them...like 90% you DO NOT NEED, but you can use just to customize your style of play). I think this is both a cop out, but still smart on their end. They probably did not really know what would work well vs what would not, so all the skills you learn, you can do without, or lean heavily on. In all there is something like 50 skills you can master, a lot of them have several tiers to master after initially learning them. This is pretty comprehensive for a game like this in my opinion. There are also what seems to be a lot of quests (mind you I have completed chapter two and think I am nearing the end of chapter 3). The game has a lot to explore, I do wish it had a few more dungeons/caves and the ilk, however each of the areas I have been (mountains, OUter and Inner Venice and Arsenal) each only have one 'dungeon/cave' like area.

You get your money's worth here, and there is a lot to like and in my opinion (without seeing yet how the game ends), there is room for improvement with a sequel......which I would happily purchase.

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I am an avid action RPG (console) gamer. I love games like this. Sure, it isn't without it's flaws, but what do you expect for a title that started at $40 brand new and is from a smaller game developer? It best compares to the original Fable, in my opinion, than any other recent game.

Story: The story in this game can be cheesy at times, but overall it's pretty good. It is pretty straight forward, but not linear. You basically unlock more and more areas, and can go back to them at any time. There isn't a new game plus, or free roam mode, which is disappointing since there are things like treasure you will want to go back to. But they are pretty clear about "The Point of No Return." So as long as you create a separate save before the final boss battle, you can go back and do everything. There are also 3 different endings, depending on whether you went out for revenge or love. And one somewhere in between.

Gameplay: Overall the fighting and powers works pretty well, you can quick map only 5 things. This is limiting when it comes to magic, but once you start playing you find yourself only using about a couple of different spells. The swordplay overall is pretty basic. Lock-on, attack, roll, ect. You can choose between a sword, two-handed weapon, spear and shield, or your moonblade which is with you at all times. They all play a little differently. The game is damn hard though on normal and hard. It can even be a challenge on easy in some areas.

Graphics: The graphics aren't the best on this game, but it can really shine in some parts. The caves and catacombs look amazing, but sometimes the city can look generic. It's hit or miss. The character design is pretty cartoony, similar to Fable, but it never really bothered me. The enemy design isn't too varied, as each section you go into has only a few sets of enemies.

Sound: The background music works well with the game, and the voice acting is also hit or miss. Some characters, like Death, the bosses, as well as Scarlett, do a fantastic job. Some of the NPCs aren't up there. With some just shouting out random sayings, to really odd conversation. Overall if you can look at it with a humorous eye you will have a good time with the NPC dialog.

Overall it is a pretty good action RPG if you take it lightly, and don't expect it to be a Dragon Age or Elder Scrolls quality game. If you were a fan of Fable 1, this is a must buy. The humor is there (intentional or not) and there is a certain charm to the game that made me love it. I definitely recommend it.

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I love RPGs. Mainly Bethesda and BioWare offerings but have had some fun with JRPGs also, so when I heard about this title (a week before it came out) it was a no brainer for me.

In defense I must say that there is no way this game should get slammed with a one star rating. It did not advertise itself, it did not claim to be anything, it offered itself up at a budget price and it is no where near as bad as some ratings may imply.

Completely Fable-esque in its delivery. Simple in story. The RPG elements are all in place. Pick only one guild. The game unfolds differently depending on choices. Slight character customization. Several weapon choices though simplistic combat.

Graphically there are some hiccups. But there are also some decent moments where it is worth taking in the scenery. The closest graphical comparison I can give is Fable meets Divinity II Ego Draconis but not as polished as either of those.

I had heard the RPG lite term applied to this game and I will agree. Almost feminine in its personality, maybe because your main character is female. The music also adds to the 'lite' atmosphere.

It gets 3.5 stars from me but will bump it to 4 considering the game came with no promises and a low price tag.

Honest reviews on Venetica - Xbox 360

The game is awesome. For me it was one of those games that you love from the first minute you start playing it and then love every last minute of it.

The game reminded me of a mix between Beyond Good and Evil and Risen. Same as in Beyond Good and Evil, we have a courageous young girl Scarlet who suffered a loss of her loved one and now on the quest to avenge him and to figure out what is going on. In turn, similar to Risen, it is a "Shield n' Sword" game where you acquire a good sword and an armor or a set of spells and then explore the environment fighting the bad guys and monsters. The game offers life-like atmosphere of the living city where people walk around, have conversations with each other, or respond to what you are doing. The only thing that might ruin the game is an ugly glitch, which I will discuss in the end.

GAMEPLAY

Venetica is very much an RPG game you have the main quest that you have to follow. In the course of this quest you get to explore the city of Venice and its surrounding suburbs. On the way you encounter various people who ask you to do things for them. Completion of the quests gives you experience points, money, and sometimes some useful objects (weapons, magic rings, etc). In the course of your travels you might find or loot some items that may or may not be useful; these items can be sold to the vendors who, in turn, may offer weapons, potions, or pieces of armor that could be customized to fit you. To open locks, you get to play a mini game where you should press the buttons in certain order.

COMBAT

The gameplay encourages you to fight. Any place you visit might have various enemies or demonic creatures that you may try to fight or just may run away from. Of course, fighting the enemies is a great source of experience points. The enemies are the assassins, the nighttime rogues or violent soldiers, demons in the houses or on the rooftops, and giant crab-like creatures in the catacombs. To fight them, Scarlet can employ swords of various strengths, spears, or blunt weapons (most of them can be taken off of enemies or purchased). If you are into magic, you can become proficient at spell casting; however, you would be more efficient if you use weapons and spells together. The game introduces a fairly original concept of dying if your health runs out and you "die" you temporarily go into the "afterlife world" and can attack your enemies with the Moon Blade while they remain frozen. In the course of the game, you will encounter various instructors who can teach you different levels of fighting skills and combos or special magic skills in exchange for your experience points.

ENVIRONMENT

It is an open-world game; however, the space of exploration is limited to streets, certain houses you can enter, catacombs and mines, and the rooftops. In other words, the movement is restricted to long narrow spaces between things. Though limited in exploration, the world looks vast and open. It changes from day to night with different things happening in the course of each (you can always select the time of the day by sleeping or resting). The environment is very beautiful and feels life-like. There is a map that allows you to indicate your place in the world and later, with the help of gondoliers, to fast travel from place to place.

Bottom line is, the game is very enjoyable and, chances are, you are going to love it. You can have up to 25 hours of gameplay at first playthrough. My main issue with the game was a very small font of the letters in the menu. It was hard to read the descriptions of items I was going to buy or spells I was going to learn. Reading the mission objectives was a torture. Then again, I don't have a high definition television set; perhaps, if you do, you wouldn't have this problem.

TIPS (some SPOILERS are present)

You have to watch out for the glitch that would bring your game to a screeching halt. Within the first four hours of the game you have to find Sophistos. To get to him, you have to talk to a certain guy named Nox. Though short, this part of the game can frieze your progression in the game and make you start from the beginning because the glitch makes Nox... disappear; without him you cannot move on. To avoid the glitch, follow this. The minute you enter Venice, a little boy will approach you. Exit conversation with him as soon as possible and turn right. Enter the Cursed Temple and you will see Nox running out of it. After the temple, follow the mark on the map and go directly to Nox. DO NOT save inside or outside of his house and DO NOT become a member of any guild before you see him (don't save inside the guilds either). After he tells you to become a member of a guild, choose the one you please. The game will be fine from this point on.

Get Blood Toll and Blood Vortex spells from Nox they suck the life out of your enemies and give you health points at the same time. Don't improve them too high they would waste too much of your spell energy.

To get the key to the Inner City you have to kill a Bat demon, which does not attack you. Use the Blood Toll or Blood Vortex spell against it.

Choose the quest you want to follow and mark it this would place a white dot on the map.

After talking to the ghost of Sophisto, the map gives you no indication of where to go. You should use a gondolier to take you to the Eastern Island.

In the course of the game, you will come across Stone Lions. Remember their locations as you see them after you return from Africa they begin to come alive as part of the Pale Hearts quest.

On the Claw ship you will have to collect the medicine "without killing the guards." Just run around from mark to mark without engaging the guards, collect the medicine, and then exit the upper deck. Easy.

Have fun.

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Venetica is a colorful and charming Action/RPG from Germany. I didn't expect this game to make it stateside, but after many, many years, Venetica has been released in the North American market. It surely won't change any minds of the people who dislike this game genre, but for those that do like RPG titles and are in for something a little different than the norm, Venetica just might be the ticket!

Positives:

A Colorful, Vibrant World The environments in Venetica are beautiful. Pedestrians roam the streets, street merchants sell their goods, gondola's ride the waters, etc. There is a real nice variety to the locales you'll visit on your journey.

A Good Cast of Characters Venetica has a certain charm to its character design, animations of said characters, voice acting, and more.

A Nice Storyline with a Female Protagonist Venetica is the tale of Scarlett, and a rather sad one at that; however it's a tale that ultimately allows her to get the revenge she seeks.

Some Pretty Solid Gameplay The combat is pretty standard stuff, like attack and dodge, etc., but it works well and is fluid.

Budget Price Venetica released not too long ago at $40, but now it's only $20!

Negatives:

Not a Technical Marvel Venetica certainly isn't pushing graphics, however it's not a big negative since it makes up for it with visual charm.

Lacks Polish This is a budget game and it shows. Venetica doesn't have AAA polish. However, it works and does most things rather well.

In the end, I really, really enjoyed Venetica. It has the same charm as the Fable games. It's not the deepest RPG, but it still offers some very deep customization in terms of upgrades and such. It's just a game that wins you over with its colorful and quirky world. Try it out, you might just find a gem like I did.

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