Showing posts with label xbox 360 lowest price. Show all posts
Showing posts with label xbox 360 lowest price. Show all posts

Thursday, February 5, 2015

Reviews of Snakebyte Xbox 360 Premium VGA Cable (SB00351)

Snakebyte Xbox 360 Premium VGA Cable
Customer Ratings: 5 stars
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The cable it self Feels very well made the Main cable coming from the Xbox connection port is very thick and shielded very well, then it splits off to the VGA/Audio side. The audio side of the cable still remains thick while the VGA cable Thins up.

The RCA Jacks are huge suckers, And they're heavy (compared to other RCA Connection jacks) with a Copper plated ring and Pin for connecting to your device.

I use Optical Audio, and have no means of Connecting this Audio RCA jacks to determine their quality.

The optical Output seats nicely, However i had to change my Audio Output on my 360 to Optical Stereo (Not 5.1 or Surround) otherwise i just got an Unbearable whine. However that could just be the Input for the Optical on my computer not Supporting Dolby Surround or 5.1.

The video quality is about as good as you would expect for VGA, nothing fancy but it gets the job done. Did not notice Any ghosting while Playing Halo: Reach, COD: MW3, and various other titles.

I used a KVM Switch and a XIM edge for my Setup, and needed this cable to Tie into my Dual Screen setup and Allows for Quick and easy swapping between my Xbox output (with the VGA Cable) and my Computer (uses DVI)

Also, just to throw it in what i'm viewing this cable through is a Dell 23" LED flatscreen.

All in All, if you're looking to have your Xbox ran through a Computer monitor (Or a TV with an Optional VGA input) this cable would work. However the Bigger the Screen the more chances you will run into of Ghosting. Regardless if you have a High Quality cable or some cheap made knock-off.. It's the nature of VGA to do that, and not really the Cables fault.

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This is a great alternative to the expensive Microsoft product. It even comes with the audio converter so you don't have to purchase it separately . The quality is also great, i havent experienced any "ghosting" even at a higher quality

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Got this cable as a graduation gift for my bro. Since I bought it used and it wasn't the official one, I immediately tested out on my computer monitor and it works just as good as the official Microsoft one. If you want a quality Xbox 360 VGA Cable for cheap, go with this one. You won't regret it.

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god quality, the size is perfect for monitor or TV

perfect for use xbox with headphones or an external audio sistem

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Thursday, January 29, 2015

Final Fantasy XIII-2 Collector's Edition -Xbox 360 Reviews

Final Fantasy XIII-2 Collector's Edition -Xbox 360
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $36.84
Today's Bonus: 39% Off
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Being utterly, utterly disappointed with the original F.F. 13, I was convinced I would not buy this game. And especially not the collector's edition. Yet, Amazon somehow baited me into buying both the Collector's Edition + The Official Strategy guide for $100. FML.

Anyways, a few pleasant surprises in regards to the COLLECTOR's EDITION:

1) The packaging is top notch. The art book that they hyped up as being part of the case is actually just a few pages long, so that was disappointing. However, everything has a high quality feel to it.

2) The Music CDs 4 CD's long, and they are elaborately encased. Very nice to look at. I listened to a few of them, and if you have a decent speaker system they will sound pleasant. I didn't feel like the music was overly awesome or anything compared to previous FFs, but they are pretty nice to listen to and match the game very well.

These are the only benefits of the collector's edition. Well worth the extra $10-$20 though, in my opinion at least.

ALSO NOTE: THE GAME ONLY REQUIRES 1 DVD FOR XBOX 360, as opposed to the 4 from the original FFXIII. A huge plus in my opinion.

As to the gameplay itself, it's a huge step up from FFXIII. I hated the linearity and utter lack of NPCs to interact with and such. It's fun to play and very visually pleasing, but this is by no means the best Final Fantasy or anything. If you are a fan, though, definitely worth buying. If you're not a FF fan, then you'll probably find this game pretty good but by no means spectacular.

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I'd give this game an 8 out of ten. If you like the battle system used in 13 then think of my review as a nine out of ten instead of an 8. To me, the battle system relies too much on the the auto-battle button. Sure, you can can pick the abilities yourself, but this just isn't practical later on in the game. Most of the strategy lies in split second decisions in switching your roles and this does lead to some intense moments but i prefer a battle system more like the one used in 10.

I personally like the quick time events but there aren't that many and you catch monsters in the game and use them as your third party member but i don't really care one way or another for this. I do actually like that you only have two characters, I always have trouble picking which characters to use for other games because i usually like them all.

The story is told in an episodic format and the story to me was good but not great. It just didn't have the emotional impact of other games in the series. I can't really pin point why this is but it could be do to the fact that the story is really short. However, I thought the ending was great. It could have been amazing though if some earlier things were done better in the story. Some people have complained about the game "not being finished" and yes it does say to be continued but the game does tell a pretty complete story for the two main characters and some of whats happening with other characters can been found out in the game through side content. The dlc thats going to come out sounds like it's going to be side story's and not come after the ending so it's not like you have to buy it to complete the story.

There are multiple endings but only one "true" ending, however, the others are interesting and give you some important information.

There is a lot of content and side things to do and I found them fun but they could have been more interesting, a lot of the side quests are fetch quests.

The setting of the game is varied and beautiful, the soundtrack is one of my favorite in the series, and the characters are likable.

I must sound like i didn't like the game that much, but I really did enjoy it a lot. Compared to other games out today this game is great, just comparing it to say, my favorite final fantasy games 8 and 10, it's not as good.

Best Deals for Final Fantasy XIII-2 Collector's Edition -Xbox 360

I bought this as a gift and it was perfect. It was in great condition and it now looks nice sitting on my shelf.

Honest reviews on Final Fantasy XIII-2 Collector's Edition -Xbox 360

Great price, great condition, great game! Nothing went wrong in this purchase, and we're pumped to have it! It came in good condition, very important for collector's item

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I, unlike others, will be reviewing the entire collectors edition. The collectors edition, as pictured for a very low price, comes complete with: the game itself, an artbook, and a 4 disc soundtrack which provoked me into getting this in the first place. I haven't played the game so I'm not going to review it, but the other things i will. The game disc seems different than the standard game disc i suppose. It is very shiny and made to look like its made out of platinum. The artbook, unfortunately sucks. It has wonderful artwork but its nothing more than, i will say a few pages long and the paper itself tricks you into thinking that its thick considering the pages are. Now the main thing about the collectors edition is the soundtrack. No, its not a sampler and no, its not limited either, its the COMPLETE soundtrack, with over all 75 songs of the game. For $40 this is no where near a good deal, this is a bargain. The game alone costs about $20 which is no where near bad but the soundtrack is about $35 officially but considering how many people are selling it for over $75 Square Enix must be very generous.

Game: N/a

Artbook: 3/5 (it had wonderful artwork)

soundtrack: 5/5 (complete with complete song list as well in english.)

overall: 4.5/5

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Saturday, January 24, 2015

Color-Changing LED Xbox 360 Modded Controller (Rapid Fire Mod) MW3 Reviews

Color-Changing LED Xbox 360 Modded Controller MW3 BLACK OPS MW2 Custom LEDs
Customer Ratings: 4 stars
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This modded controller was way over priced and I would not recommend it to people who just want it for the cool lights or if they don't use a Xbox that much

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My son thought the controller was absolutely awesome and has had fun with it ever since he got it. It was also delivered very quickly. Excellent purchase.

Friday, December 26, 2014

Reviews of Microsoft XBOX 360 E 250GB Console

Microsoft XBOX 360 E 250GB Console
Customer Ratings: 4 stars
List Price: $299.99
Sale Price: $239.99
Today's Bonus: 20% Off
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So Microsoft decides to roll out another 360 redesign to clear out the 360 S stock in replace of this E model version which they say is quieter and faster but also has some differences.

1. The front power and eject buttons are actual buttons that you press now in replace to the touch sensitive buttons

2. The power bar connector is a whole new round connector

3. The av cable connector is a 3.5mm headphone jack which means the composite cable from the original and S model will not work. By the looks of it i think there would be no component cables available and not sure how it would work with the 3.5mm jack

4. The back has 2 usb ports instead of 3

5. The digital optical connector has been removed so if you want 5.1 surround sound you have to use HDMI for your receiver. probably not a big deal for some but for me i use digital optical out because my receiver doesn't do HDMI standby pass thru.

Kinect port, ethernet port and HDMI port are still there, this console uses the same hard drive from the 360 S model and runs a tad quieter but not much, it is not that much smaller than the 360 S vertically and horizontally.

So those are the differences, If you have a original 360 console and want to upgrade then go for it but keep in mind that you will not have digital optical out and will not have component out, just composite and HDMI.

If you have the S Model already then pass on this version, not worth the price for this console that eliminates digital optical out and component out and 1 usb port.

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We had two consoles of the Jasper chipset, which was one of the first of the original designs that pretty much didn't "red ring." We've had those for several years without issue. I liked the Slim model but we had no reason to buy it.

I did some remodeling and wanted to replace the white xbox with the new black one (and it has a bigger HD). It looks great and is significantly smaller. It's smaller than the PS3 Slim model sitting next to it. Compared to the PS3 Slim and the Jasper/original 360, it is very, very quiet. Virtually silent when the disc is not spinning.

I haven't quite found the actual specs, but this should be the lowest power consuming xbox to date.

I agree some of the Slim bundles are better values, because you can get the same xbox with the Slim bundled with a couple of games for the same price. Still, I like the look of this one better than the slim--more conservative and modular.

Yes, you do lose some of the ports--no more component video, and an audio out that's no longer there, so be warned. Still, I just use the ethernet, HDMI, and power, so it's fine.

The power brick is the smallest I've seen so far on the 360.

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I had a black Xbox 360 elite that I have been wanting upgrade for a while. It was so loud and sometimes Arkham City wouldn't load for me; I had to restart the console. Since GTA V and Arkham Origins are coming out soon, I finally took the plunge. I traded in my old Elite and got this new "E" console.

First things first: I LOVE the way this console looks compared to my old one. This one blends in so well with my tv stand and the rest of my setup. Secondly, this thing is SO quiet. I read it's not more quiet than the slim, but coming from an elite, it's truly night and day. I don't hear a peep out of this new console and I love it! Another thing I love about this new console is the built in wifi. No more networking adapter protruding from the back on my console like with my elite. I also love how they brought actual buttons back for the power and disc tray. I personally do not like the touch sensor on the slim. Another thing I personally love about this new console is how they removed some inputs that I personally had no use for in the first place. Many have complained about the lack of an optical and component video inputs. This is not an issue for me. I have been connecting all of my home theater gear to my AVR via HDMI for years. I also use a 5.1 surround setup; I don't use gaming headphones that need the optical audio input. I find the back is less cluttered with the lack of those inputs.

All in all. I'm totally happy with my upgrade. I love it! Having said all of that, if you already own the slim, I wouldn't recommend this new console, unless you just love the new look and don't need the optical or component inputs. If you're not already an xbox owner, and are planning to get one for GTA V like I'm assuming some people are, this is a great one to get, again, if you don't need optical or component. I love this new console. It fits my needs perfectly with no extra bells and whistles that I would never use anyway.

Honest reviews on Microsoft XBOX 360 E 250GB Console

In case there was any doubt, the 360 E is a reduced-cost console, although not necessarily reduced price (more on that in a minute). It gives buyers something new to look at for a few months until the Xbox One gets into the stores. Undoubtedly its purpose is to give xbox sales a little boost between now and Christmas, when the Xbox One will probably be in short supply.

Considering this, its definitely not for hardcore gamers who want the best and the latest.

The Xbox 360 E is for a very specific niche:

1) Parents who want to pacify their kids with "something" new without buying the newest and the best.

2) Businesses/youth groups that want to have an Xbox on the premises but don't care about the Xbox One.

3) People who actually need a new xbox 360, not an Xbox One and not a 360 Slim, at this moment (I fell into this category)

Microsoft has done a good job of tailoring this console to that particular market. There are a lot of gamers who are NOT in the group I just described. If you are a gamer and you don't fit nicely into that group, you really shouldn't be looking at the Xbox 360 E. Its not made for you.

In short, the Xbox 360 E is purely about marketing and distribution. It is NOT about raising the bar of gaming. It doesn't even try to be the best Xbox 360 ever. Fortunately, it doesn't pretend to be anything its not.

For those of you who are considering the Xbox 360 E for one of the reasons above, I think its a pretty good console. It fills the gap between the Xbox 360 slim and the Xbox One, which is yet to be released. As a "gap" device that is probably only going to be available for a year or two while the Xbox One is offered, so you do want to consider purchasing it carefully.

The Xbox 360 E has most of the features the "general public" needs, and everything else has been removed. I think Microsoft has done a better job than the recently released Wii Mini Nintendo Wii Mini Console (LIMITED EDITION) + Bonus Wii Remote in terms of what they kept: the Xbox 360 E is a fully functional console, even if you don't get optical audio, RCA A/V jacks, and other things that are still in use in homes today. If you buy this unit, you should intend to hook it up to your TV with HDMI. Thats a major change, and, if you are still using an older TV you may want to take note.

Its pretty safe to purchase it because there is an enormous library of games available for it, both new and used.

And what about that price? Well, there is only one way Microsoft and the Retailers can keep a low cost solution in the news: to highly publicize price drops when they happen. They are still in a "start high and lower the price over time" strategy.

Expect to see the Xbox 360 E go on a discount before Christmas. Thats just so they can say "reduced price" which catches the ear of many a parent and grandparent. As I said, the xbox 360 e is strictly about marketing. And now that you know this, you should know what decisions to make going forward.

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My husband's XBOX finally gave up after about 6-7 years when the dog knocked it over. We needed a replacement. We grabbed this on Amazon when it was on sale. This is obviously the upgrade from his older one, and he is very happy with it. He said it seems to run more smoothly than his older one did. The headset it came with is kind of cheap/chintzy, but he has a big fancy headset he bought for his older one that works just fine.

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Wednesday, December 24, 2014

Cheap Blue Dragon: Awakened Shadow - Nintendo DS

Blue Dragon: Awakened Shadow - Nintendo DS
Customer Ratings: 4 stars
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*4.5

I've never actually played the other 2 Blue Dragons...but I'm loving this one.

The first hour is exposition-heavy, and the dialogue/story is really cheesy and cliche.

However, once you start questing, this game is a blast.

PROS:

+Camera is controlled by L and R. Will rotate in 8 "clicks," making it easier to focus in a direction than other games (DQIV/V).

+Excellent item/weapon synthesis system. All equipment is reflected on your character, and some of the weapon designs are really cool, with different animations depending on type.

+Aiming and attacking is really simple, even with no analog stick. Combat takes place in real-time, and there are no random encounters.

+Optional bosses and side quests aplenty. Great grinding material.

+I really enjoy the enemy designs less lighthearted than DQ, but still fun and interesting.

CONS:

-Ugh...some of the dialogue/script is cringeworthy. I'm actually glad there's very little VO.

-The character designs are decent for the main party members, but some of the townsfolk/NPCs look like they're created out of mashed potatoes.

-Story elements can get so generic that I find myself saying what will happen next before it happens. *yawn*

I've heard tremendous things about the online play haven't touched it yet. Apparently there's only a toy item and maybe one other piece of equipment that can only be garnered through multiplay. Everything else is doable solo (although you may have to grind for hours to even touch some of the higher bosses).

I'd encourage you to play this if you have enjoyed DQIV/V, FF:CC, or Suikoden Tierkreis. Not perfect, but a solid RPG with plenty of content.

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My 10 year old loves this game. I am not a gamer so this is written soley for the parent looking to gift this. My son said "Mom. You've got to get this game for my cousins for Christmas. It's really great." I asked, "which cousin?" He replied "all of them mom. It's that goood." I don't know what it's about but I can tell you it must be fun.

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not an enjoyable game for me.....It can be boring and complicated for no reason. I do not recommend it. Research this game before buying.

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The game itself is fantastic! The graphics are awesome for a ds game. the art and design for the characters are cool and similar to Chrono Trigger, Dragon Quest, and Dragon Ball Z ( Am I seeing a pattern here?) The music is pretty catchy and pleasing to the ears. The story, although a little cheesey, is actually quite interesting. The gameplay is pretty nice and smooth and the controls are easy to learn. The best part about the game is that you can enjoy it with other people! The multiplayer, which has online play, can really add hours to the gameplay. Highly recommend for gaming circles and friend groups looking for great multiplayer!

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Well, the game is good. But my objection is that the game is in English, I wanted it in SPANISH and nowhere will indicate the characteristics this.

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Friday, December 19, 2014

Discount The Last Remnant -Xbox 360

The Last Remnant -Xbox 360
Customer Ratings: 3.5 stars
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I've played almost every Square Enix game there is, and when I saw the across the board bad reviews for Last Remnant, I was a bit worried. But I bought it anyway, and I don't regret it. Just for some background, here's my preference for Final Fantasy games, so you can compare with your own tastes and see if TLR might be for you. I thought FF3 (6 US) was the best hands down, FF2 (4 US) and 7 were tied for second, 10 and 1 (for the sake of nostalgia if nothing else) were tied for 3rd. 12 is next, 9 was not terrible, but it was definitely forgettable. And 8 was a steaming pile of garbage.

With that out of the way, there's one thing you have to accept before you get into this game. If you don't just accept it going in you won't appreciate the game, and if you do you will. And that is the fact that the hallmark of this game is the battle system. That was their #1 priority. Story came second, even graphics came second. Don't get me wrong, I think the graphics are fantastic personally and the story is fine. But the battle system is very impressive and there are a lot of intricacies to it, and it really shows that they were willing to sacrifice other areas of the game for a stellar battle system.

The levelling system has been redesigned as well, although it's up to your taste whether you'll like it. You don't actually "level" your character, instead your skills go up as you use them. For example use a lot of combat skills and they'll become more powerful, use a lot of magic and you'll get new spells. Do a lot of physical attacks and your strength / attack power will go up, get hit a lot and your HP will go up. Etc. Again, some people will like this and some won't, I personally get a sense of satisfaction about hearing that ding every time I raise a level, and keeping track of how much more exp I need to get there, but I can live with this system, it's not that bad once you get used to it. One interesting aspect of it is that it really requires your characters to specialize, since you want to get access to the more powerful techniques you have to keep using that same type of technique over and over, and using some other type of technique will delay you getting the stronger ones from the original category.

The slowdown and stuttering that everyone talks about is indeed an issue, but one that I hardly notice. It's completely forgivable as far as I'm concerned and it doesn't interfere with my enjoyment of the game at all, period. And that's with the disc in the drive, if you install it to the hard drive it may be even less of an issue.

The main complaints I have about this game are as follows:

Exploration has been eliminated. I like the fact that I can go anywhere I want, whenever I want in an RPG. This game doesn't have that. The second you accept a quest, you are teleported to the dungeon / place where the quest takes place instantly. This is just weird, is it really that hard for me to walk there? A side effect of this is that you usually only have one quest active at once.

Travel is instantaneous. Again I like walking, or taking a boat or something. Opening a map and just clicking something and bam I'm there takes away from the nostalgia feel, makes me lose sense of how big and expansive the world is. You can still travel to any previously visited place at any time, even if for example a bunch of people join your party and yell "We must get to Elysion with haste, Rush let's go now!" You can still take your entire party and travel around to lots of previously visted places. In fact doing this you might find a few secrets :P But nevertheless, it also makes the game feel more linear that no matter how far away something is, you can get there instantly.

That's pretty much it. If you're an RPG fan, if you can accept this game for what it is, I think you'll find it to be of good quality.

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This game has a Mature Adult rating, and it's not because of the content, but because of the gameplay. The gameplay is too challenging and detailed for teens. I have played the game twice, creating every weapon, achieving Warlock, Lordly Commander classes on more than one character, all the arcana and weapon arts. The game requires deep thinking to analyze how to create effective unions (battle teams). People think the game is random, or just luck, but it is NOT. Every action is completely controllable, but you have to know what you are doing. Too many recent RPGs have been stuck on a formula where you have a single hero who fights aggressively, and with overleveling the game is overpowered. That is NOT the case here.

BR Battle Rank and Arts are separate. Battle Rank is NOT like traditional leveling. Fighting too easy monsters or too many mobs in a mistaken attempt to "level up" will leave your characters with a high battle rank, but without sufficient skills. Players need to focus on challenging monsters and avoid easy ones until late game when anything goes and you are no longer skill building. The game has job classes determined both by weapon type and also by the type of commands you choose. If you want a combat character, choose combat commands, and don't use the mystic arts for that character. In other words, you must plan what you are doing. Anybody who hopes to barrel their way through the story will not make it.

I have helped many gamers on gamefaqs with this game, and I suggest using the FAQs there and the forum for questions, as the strategy guide is horrible and lacks crucial information. I also highly recommend using the lastremnant wikia on the internet.

The best players I have seen with this game are ADULT players with 10-20 years of RPG game experience, aged 20 and older. This game was a Game of the Year for me in 2008 and I never tire of watching other players on ustream playing this game. I repeat, it's not for the kiddies. But if you are an adult RPG player who has also some experience with strategy RPGs, you will do great with this and love it. Impatient teens and other reviewers on this site who couldn't figure out the game clearly do not have what it takes to play this, a vast RPG experience, high intelligence, and a love for detailed strategy.

There is no way to play the same game twice with the sheer number of characters that you can hire for your teams. The bosses and download content are very difficult battles, but once you learn what you are doing, you will find this satisfying. I hope that my comments here will recommend the game to other adults looking for a game with adult characters, not just kiddie characters, and also to people with the patience to learn the system in the game. It is NOT random and takes time to analyze.

This game is meant for HDTVs and will be difficult to see on an older analog TV. You will be disappointed in the graphics and menus unless you have an HDTV which will make the game look so amazing you will have your breath taken away. There are massive dragons to fight that are incredible to watch, and many areas in the world to explore. Have fun fellow adults, this one is for us!

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Okay... first of all, I read reviews before purchasing this game. BUT, I'm a huge RPG buff, so the positive I had read/seen about it outweighed the negative.

I've only had the game for about a week and a half, but I've played it quite a bit. YES, it does have some technical issues. It graphically lags a bit when super fancy-schmancy effects are processed. So they used the Unreal engine and hadn't perfected said use... big deal. AS LONG AS YOU INSTALL IT ONTO YOUR HARD DRIVE, none of the load screens or technical issues really become that big of a deal.

All that aside, the voice acting is pretty freakin awesome if you ask me. The rest of it plays much like any of the more recent Final Fantasy series, but it feels a little different. Most notable are the combat system (A combination of old-school turn-based and a tactics-type system, with a hint of nutmeg), the item customization system (It's pretty ridiculous... in a good way), and the treasure digging system! Heck yes, it's almost like a little mini-game-type nugget that you pick up early on and take with you throughout areas that you explore.

The only problem I've had so far was that my party seemed SO INCREDIBLY WEAK early on (once you reach a point at which Rush ventures off on his own for a bit). It was taking me forever to fight anything or get through areas, and I had to take enemies on in as few numbers as possible. It was later that I realized how to put additional party members into a union. It's MUCH better after that, haha. But that's what I get for not reading the manual.

Honestly, so far, My only complaint (other than that, ideally, there shouldn't be any problems, really, with graphical lag) is that in the morale system, you get a severe detriment to morale if an enemy engages you before you can initiate combat yourself, BUT, there's ABSOLUTELY no way for you to gain any advantage on an enemy. It's either starting at 50/50, or 75-25 in the enemy's favor. Unless, of course, I just haven't gotten that far yet... But, even so, it should be accessible already. It's fairly difficult to sneak up on an enemy...

If ya like RPGs, and you especially like them with an extra dose of strategy, then go ahead and snag this one ^_^

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Oy! I read the reviews and decided to buy this game. I put in 25 hours and got probably a quarter of the way through and got bored. The story seemed good and the graphics are great, but the battle system and growth system don't engage you. I like rpgs for growing my characters. This game takes that away from you. Growing Mr. Diggs, the side character, was more fun. Here are my problems, which made the game slow and boring:

1) Battles no control. Concept of unions is cool in order to get a bunch of characters into a fight. It gets old when you can only really select four general commands, which are random. Usually, you end up with the same commands over and over again, which makes it difficult to work up experience in other areas, such as healing, which rarely comes up

2) Experience you don't really gain experience, you gain HP separately, AP separately, strength separately, etc. After a while, you have no idea who is growing what.

3) Speed I loaded this game on my hard drive and the battle load time is still slow (about 10 seconds). Given that the battles are boring and you do about 50-100 per area, you really start to waste a lot of time for nothing new per battle.

That's my beef with the game. At the end of the day, you spend 95% of the time battling, as one review put it, and the battling/leveling up system isn't interesting. The game tries to engage you by having you hit buttons at the right time, which to me sounds like the developer's solution to making it more interesting after they realized that they'd spent a ton of money on a game that turned out to be boring in its main aspect.

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It's like Square and Microsoft brainstormed every possible way to ruin a strategy game and still have it be sorta fun.

Concept: 9/10

The Last Remnant is turn based strategy game set in a fantasy universe created by the masterminds who created Final Fantasy. You play as a young adult named Rush. Rush's sister has been kidnapped by villains that want to use her innate magical abilities to take over the world.

You can access areas through a World Map. There are towns where you buy weapons and equipment, or even craft your own. There are also dungeons and battlefields where you fight enemy Squads and Bosses.

You advance through the game by fighting turn-based Battles.

You hire Warriors, Mages, and Leaders and form them into several Squads.

The number of Units in a Squad = the number of attacks that Squad gets per round. (Each Unit attacks per turn.)

The Squad's HP is the combination of the Units' HP. As long as the HP is above 0, ALL of the Units in that Squad can keep attacking. If the Squad's HP = 0, all of the Units in the Squad die at the same time.

You can issue commands to the Squads during the battle, like "Charge", "Heal", "Attack with Magic"...

After the Battle, all of your Units are resurrected and improve based upon what they did during the battle.

In a Battle, you cannot retreat, and if you lose, you must return to your last Save.

Sounds Awesome... now here comes an avalanche of flaws that ruin the game.

Technical Art: 1/10

Square licensed an old version of Unreal before it had streaming. As a result, there are Load Screens everywhere! The game also is hindered by the most slowdown that I've seen since Aladdin fought Jafar on the SEGA Genesis. Textures and Bump-Maps constantly pop in and out whenever characters or scenes are rendered. It's incredibly distracting and makes your Xbox 360 feel like a PC with a 9 year old graphics card. However, you can avoid most of these bugs, by installing the game on your 360 Hard Drive and playing it from there.

Gameplay: 2/10

During Battles, when you give orders to your Squads, you only get a few options per turn. These options seem completely random. There are many times when a Squad is at Full Health and you get an option to Heal them. However, when a Squad is low on HP, sometimes the Heal Option doesn't show up, causing you to lose a battle. There are other times when you fight an enemy and you're thinking, "My Poison Gas Attack is perfect for this." But it doesn't show up in your Command List. Whoever thought of taking the Player's Options away in a Turn Based Battle Game was a good idea, is clearly insane. Too often, you are forced to make bad decisions because the options you want just aren't available when you need them most.

Even when you do get the commands that you want, sometimes the characters "REASSESS" and ignore your commands and do something different. If your Squad's Leader gets KO'ed with a spell, it's called a BOTCH and the AI takes control of that Squad.

It feels like the game is doing everything possible to take control away from you in a game where the fun is supposed to come from you commanding your army. As long as the AI is good, this usually isn't too much of a problem...

AI: 3/10

At times Allied Squads join you. You cannot give them commands and they act on their own. Sometimes, they attack enemies for 20 points of damage instead of healing one of your Squads, restoring 2000 HP! The AI is so bad, you'd swear that Leroy Jenkins hacked into your 360 through your live account and he's controlling the Allies.

BOSSES: 2/10

Because of the AI and Gameplay issues, the Bosses feel incredibly cheap. Also, all of their Health Bars show up as ???. You have no idea how many HP they have. When they are close to death, their Health Bar flashes red, but that's the only hint that you get. Bosses attack hard enough to take out an Entire Squad, or Charm them and make them fight on their side. If you have 3 Squads, and the Boss decides to Charm all 3, you lose! There are times when you don't get the commands that you need to win the battle at the times you need them, causing you to die.

QUESTS: 4/10

Most of the Quests are of the dungeon crawl variety. You gain access to a dungeon and fight to an objective with an AI companion. Most of them are ok, and some are horrible. One Quest in particular has you running through a barren desert for 12 minutes, touching posts. The only way to Identify them is to touch them and if you touch the wrong one in the wrong order, you have to start over. It's got all of the excitement of your Gym Coach making you run 3 miles in real time.

ART: 5/10

Slowdown aside, the art is very dull. The lighting is very dark throughout the game and colored lighting is pretty non-existent. Everything looks dull and drab, like you're watching the game through a dirty window. The Character Designs are interesting, but lack the Style found in the Final Fantasy series. Another issue arises when your army fights another humanoid army. The characters in the battle look nearly identical, so it is really difficult to tell who is who. When you see a guy swing an axe at an identical guy and a 1000 appears above the injured character, you don't know whether to cheer or panic.

WRITING: 3/10

If you're looking for an epic script, look elsewhere. The dialogue in this game is as epic as 2 third graders talking about their lunchables. The lines are delivered like the actors are in a breakfast cereal commercial where the first 5 ingredients are Sugar.

Rush's Battlecry, "YEAH, Everybody is getting HYPED!" He says stuff like, "Yo Dave, whassup?" "Yeah, No Prob. Whatever..."

Another annoyance is that the team reversed the Critial Hit Dialogue, so when your characters critical hit the enemy, they say what they would have said if they had gotten critically hit. If you do 5000 damage to an enemy, your character is likely to grumble, "Aww shucks."

BROMANCE: 0_o /10

Homophobes beware. The first major NPC that you speak to is an aging bartender at the Tavern. He calls you "Cutey" and hits on you. In all fairness, your character is feminine and he's wearing leather chaps as a fashion statement. Later on, Rush meets Dave, a flamboyant magistrate, and they get along better than any other two characters in the game. In one scene Dave gives Rush a flower and they gaze into each other's eyes. Normally, Rush replies with a nonchalant "whatever" to the other NPC's but if Dave says something, Rush says, "Aww, I can't say no to you." If the enemy surrounds you, they can attack with a "REAR ASSAULT" and Rush says, "They caught us with our pants down!" So, after a while, the game starts to feel like Brokeback Kingdom.

ECONOMY: 1/10

Rush is the only character that you can equip, and it seems like once you buy a decent sword, there's no reason to get another one until Disk 2. The game has a crafting system, where you can make things for Rush, but the parts are so rare, it's not even worth searching for them. Also, 90% of the items that you can create are the same as items that you can buy. Your NPC's equip themselves and manage their own gear. Sometimes, they'll ask you for something in the inventory and you have the right to refuse. But if you refuse, the NPC just becomes less effective.

The Game is Rated M for Blood, Language, Violence and Suggestive Themes (between males)

Overall, the game is at least 50 hours long full of Quests and Side Quests. At times, the game is fun and the cutscenes are pretty good. Your Characters do improve after almost every battle, so it does feel rewarding. It's a semi-decent way to kill time in small doses. But, the lack of control that you have over your army is incredibly frustrating and the homosexual undertones as well as the juvenile dialogue can get on your nerves.

If you're dying for a turn based strategy game for the 360, and don't mind playing it from your hard drive... and all of the stuff I just wrote about doesn't bother you... Buy this game.

Avoid this game if you hate Slowdown, Bromances, Bad Art, Load Screens, Dull Quests, Awful Dialogue, or if you actually want to control your soldiers in a strategy game.

Note: There is also a bug that prevents you from getting 200 Achievement Points when you finish the game.

If the flaws that I mentioned above are just too much, but you still want a strategy game, check out the Fire Emblem series for the Nintendo Systems, the Total War series for the PC, or King's Bounty for the PC.

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Thursday, December 18, 2014

MySims Sky Heroes - Xbox 360 Reviews

MySims Sky Heroes - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
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He liked it at first but lost interest quickly. Probably not the game's fault, it's just not something that he was into.

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We have 3 boys ages 5 to 11 and all 3 love this game. It's a game that they love to play that all 3 can play.

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My son love airplanes this is fun game ! For 7-8 yrs he has a lot fun bcs can explore some places and good for kids...

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We got this video because our six-year old son loves simulated flying videos and games AND it's geared toward kids. We're delighted that it doesn't contain swearing, sexual references, or gore. However, watching it makes me quite motion sick (though it doesn't have this effect on our son). And the other characters are constantly breaking over the radio with messages in some nonsense language. There are a number of special weapons that one can acquire but they're only explained in text (as opposed to audio) for a few seconds, so they're easy to miss.

Flying in many video games is somewhat challenging and the same is true for MySims Sky Heroes. Oddly, it requires more coordination and practice than some adult flying games. One of our guests, who is less devoted to flying than our son, gave up on the game after about five minutes.

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Ok, so I bought this for my kids, aged 7 yrs and 9 yrs. They both like playing it and have fun. My husband, however, gets upset when he plays . .says it's too hard to find the targets, etc. I honestly get just as much amusement from watching them as I do him ..

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Sunday, November 9, 2014

Reviews of Test Drive Unlimited 2 - Xbox 360

Test Drive Unlimited 2 - Xbox 360
Customer Ratings: 3 stars
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I will start off by saying I was a big fan of the first Test Drive Unlimited because it had a huge open world environment to drive around in, a big selection of cars, and good driving physics that were somewhere between arcade and simulation. The graphics in TDU weren't great but it was just plain fun to play.

Now we finally have the long awaited sequel and sadly it is not an improvement over the first TDU. Like the first game it's not intended to be a simulation racing game. I understand this and didn't expect it to be. What I did expect though was that they would have at least delivered the same if not a better experience. Unfortunately this is not the case. I feel it is fair to compare it to the first game because this is a sequel after all.

DRIVING PHYSICS:

This is my biggest issue with the game. In the first TDU each car had unique characteristics of speed, acceleration, braking, cornering ability, and an overall feeling of weight. It was not super realistic but it wasn't silly either, for example you couldn't make 90 degree turns at top speeds. It gave the feeling of speed but still you had to make sure not to go faster than the car could handle. This is simply not the case in TDU2. Most of the cars handle pretty much the same, poorly. There seems to be only a difference of speed, acceleration and braking between cars but they all handle about the same, and there is no feeling of weight. Among different cars in the same class they all corner about the same. Also doing almost anything can make your car spin out, even while traveling on a straight road. If you turn just a little too much you can lose control of the car. If you slightly graze anything you can lose control of the car. Sometimes though you can hit a wall at a sharper angle and it pops you right off it sending you on your merry way the direction you started. It's also hard to regain control of your car even if you fishtail a little, with each steering correction you make actually making it worse. I don't know why they did this to the driving physics and didn't just build upon what they had from the first TDU, or even just reuse it for this game unchanged.

GRAPHICS:

There is some better news in this department. The scenery and character graphics are actually improved over the first game. The islands really look nice and that makes it fun to explore. Your character looks a little better than the first game also although it's not stellar. The cars on the other hand look a little bland and flat. The cars don't really pop or look very shiny even when they are clean. Your cars now also accumulate dirt, dings and scratches too, which can be fixed by going to a car wash where some scantily clad ladies come out and wash your car by hand. Also you can just put your car in the garage or start an event it it pops back to pristine condition as if by magic. Overall for just driving around and exploring I would say the graphics are an improvement over the first TDU.

SOUND:

The sound is also a letdown. The engine sounds are certainly louder than the first game, maybe too loud. The car engines don't sound very realistic. You could drive a certain car in Forza than drive the same exact one if it's available in this game and easily tell the difference. Also when you run into things it just sounds like taking a metal trash can lid and smashing it against something, no matter what you run into. The off-road sounds aren't much better. Sometimes it reminds me of the sound of chewing on Grape Nuts cereal. The radio is kind of limited like the first game and the music is not particularly thrilling to me but that's a matter of taste. It's not like the first game had great sound either but this is not an improvement.

GAME PLAY:

This game concentrates much more on your character and other social aspects than the first game did. Besides being able to buy houses and clothing for you character you can now also visit a hair salon and get cosmetic surgery so you can completely change your look. Many of the same features from the first game are back such as races against other player in set spots around the island or instant challenges against people you meet in the game world by just flashing your headlights at them. Also there are clubs to form or join and club events just like the first game, as well as custom events you can set up.

The biggest change to the game though is the addition of off-road events and vehicles. This is the area of the game that I feel was the best change. These events can be fun and give you the ability to easily explore the countryside. You can purchase off-road vehicles like Hummers or Land Rovers. They handle differently off-road than on asphalt, which makes sense but once again they all handle pretty much the same compared to each other. The only real difference between the off-road vehicles is their speed, acceleration and braking.

As for the world itself it's pretty much the same as the first game. You can drive pretty much anywhere you want to and explore all you want. This was the charm of the first game in my opinion and why I liked it so much. TDU2 though now has two islands to explore, Hawaii again and now Ibiza. As for the events it's handled differently than the first game. Instead of unlocking events and then picking and choosing which ones you want to do in any order this game has a more linear feel to it. You have championship events that consist of a series of smaller events worth points, finish in first place in the end and you will unlock more. Also there are random events like the first game, such as picking up someone and driving them somewhere within a time limit. These events aren't permanent though and have a time limit on how long they are available, which can be seen in the map, before they disappear and new ones pop up elsewhere. This can be annoying if you haven't previously explored that part of the map because you won't be able to instantly start it, you'll have to drive there and may not get to it in time. Also your contacts will frequently call you, telling you to go somewhere or do something. Overall the game seems to want to hold you hand through the whole process.

BUGS:

Sadly, at least as of the date this review is posted, this game is pretty buggy. There have been some issues with the servers although that can be excused, at least for now, since a lot of games have this same issue at first. I have had issues with the leaderboards not working properly. When I first log in I will do an event and my name and position on the leaderboards will show. Then every event after that it won't work. My name and position do not show properly and if I scroll manually to the position where I should be my name isn't listed at all. I've also noticed issues with sound going out occasionally. This especially seems to be the case when going from off-road to asphalt and hitting some objects. The sounds will go out for a few seconds then come back. I have read there are also issues with trying to form or join a club, causing the game to lock up but I haven't experimented with this myself. Players are reporting other issues also, which you can read about yourself if you go to the game website's forums.

CONCLUSION:

Compared to the first TDU I'd have to say this game is a disappointment. It is better in some aspects, such as the scenery graphics and the addition of off-road content, but it is a big let down in the department of sound, bugs, and most importantly driving physics. The game is named Test DRIVE Unlimited 2 after all, with the main focus being on driving. Making the driving physics worse really takes a lot away from the game. It can be fun exploring the huge world, buying nice cars, houses and clothing (if you're into that), but just getting through events can be annoying with the clunky handling the cars have. You will have to retry events a number of times because your car so easily loses control. Overall it's not a worthy sequel and I had more fun with the first TDU, which is a superior game. If you loved the first game this one may really make you mad, so you may want to rent it before you buy. Unfortunately there is no demo as of yet on Xbox Live. If you've never played the first game and want a fun, open world driving game, find a copy of the first TDU instead of buying this one.

I gave the game 2 stars because of the horrible driving physics and bugs. They may fix these issues in patches someday but I have to rate the game in the condition it is now, not how it might be in the future.

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I really did want to like this game more than I do. TDU1 was a lot of fun, and the concept is great. The feature list is impressive, too. More character and house customization, rain and night driving, two islands to explore, better graphics.

But the two things that make this frustrating are bugs and the difficulty of making money.

The bugs are pretty bad: servers down, clubs disabled, oh...and corrupting the game save. Yes, I started over from scratch after losing my saved game. Seems to be okay now, but I keep backups on a flash drive. I'm not totally pessimistic about this since patches will come out (check forums before buying for the status of these before buying).

My second gripe is the same problem that plagues GT5: not enough ways to make money. After winning the championships, you can't win the grand prize money again, and there aren't an overwhelming number of events. You can repeat individual races, but the most you'd get is about 20k. High end houses and cars are well into the millions.

The cars' handling is kind of goofy, but I don't hold that against this game. I don't consider this a sim and I've gotten used to it. It can be fun to do handbrake turns, and just cruising around is this game's best part.

One nice addition is the FRIM system. It helps you make a little money while just cruising around. You'll get a few hundred for near misses, drifts or jumps.

I'm still giving this game a chance, hoping it will get better as I collect enough money and cars over time, but since I don't have the hours in a day for the grinding needed I don't expect to have all the cars I'd like.

EDIT: Bumped up the rating to four stars. After playing for a while, I keep going back. It's fun. And most of the bugs that got me were patched.

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I Played TDU1 extensively and really enjoyed it. So much so that I pre-ordered the second version and could hardly wait for it to arrive. But unfortunately the second hasn't lived up to the legacy of the first. Annoying cut scenes and poor voice acting are forgivable in a racing game, but poor driving physics are not.

The first struck a good compromise between acessability and realism. TDU 2 fails to approach either and the cars handling is truly bizarre. they are on rails until you attempt to take a 90 degree corner at which point if any throttle is in the car will promptly fishtail. Ferrari or starter Mustang it seems to make no difference. All sharp bends must be taken at about the same speed. And funnily enough if you attempt to counter steer the car enters an uncontrollable tank slapper. It really doesn't matter how you enter the corner or apply the power. Also all cars seem to handle roughly the same. No real difference in a lightweight Italian hypercar and a lumbering Aston. No increased twitchiness or responsiveness, just a difference in cornering speed which equates roughly to their rating in the car dealership.

I'm not expecting Forza or GT quality driving dynamics. But something that resembles how a car handles would be nice.

It's a shame because the islands are beautiful and the online component is just as compelling as the first time around. But the core of the game, driving and racing is just poor.

If you are interested in this game I suggest sourcing a used copy of TDU1. You will be a lot more satisfied.

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I became a fan of the Test Drive series after playing the first TDU game. An open world racer where you could buy any car, any house or change the look of your character in any way. The second game takes the first experience and expands on it.

What I like about TDU2 is that now you have access to two islands (Hawaii & Ibiza), your character and your houses are more custimizable. There is also more challenges and more cars for you to choose from, but what I like most about TDU2 is that anyone can pick it up and play it without being a ''hardcore'' racing gamer. I also like that it is a social game where you can invite friends with you on a joy ride or to your own house.

Unlike other racing titles, you don't need to be the greatest driver. In fact, you don't have to get involved in the main story arc (Solar Crown Championship), you could simply explore and admire the detail of the islands (can we say begining of virtual tourism?).

The only flaws I can think of is when I first bought it, my saved data was erased, but other than that, nothing unusual has happened. I also don't like that you're limited to what you can do within your own home. For instance, you can buy any home with a pool, billiards table or even a yacht yet you can't do anything in your home except walk around and sit on the couch, so what's the point of buying an expensive home?

Basically, Test Drive Unlimited 2 is like the first game only with more options. I have literally spent hours just discovering every road on Ibiza alone and have only yet to scratch the surface of Hawaii! So if you liked the first TDU, I don't see why you wouldn't like this one. And if you have never played the first one, I recommend trying TDU2 out anyway because I'm confident you'll get your moneys worth.

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I really enjoyed the first TDU and so I've been waiting for TDU2 for quite awhile. When the release was postponed in the fall of 2010 for 6 months I figured that was okay and just waited it out.

Having played the game quite a bit over the past week I have to say that it is probably THE single most buggy XBOX game I have ever played personally. The number of times it has hung my console alone is kind of staggering. Add to that non-crashing issues like truly bizarre collision detection issues, horrible scenery pop-in, and multi-player glitches and I can't really say that I could recommend this to anyone as the game stands today. I shudder to think how bad it must have been six months ago for the original release date.

If you were a huge fan of the first game and have a LOT of patience for all of the problems in the game as it stands there's a lot to enjoy, but buyer beware on this one.

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Friday, September 26, 2014

Final fantasy Protector Skin Decal Sticker for Xbox 360 Slim (1 Reviews

Final fantasy Protector Skin Decal Sticker for Xbox 360 Slim
Customer Ratings: 5 stars
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This item was easy to apply and made on great quality thick stickers so if you messed up it would be easy to pull off and re apply. It did not leave many air bubbles and the ones it did where easy to get out. The image quality was nice and it turned my xbox into another item for my final fantasy collection.

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Tuesday, August 26, 2014

Full Metal Alchemist: The Broken Angel Review

Full Metal Alchemist: The Broken Angel
Customer Ratings: 4.5 stars
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For people that arent aware this game goes hand in hand with the Fullmetal Alchemist anime series. So if you havent seen that and are planning to get this game then i'd hold off on that. With that being said for the amount time it took me to finish this game. I believe that it was time maybe not well spent but it wasnt a waste of time either. I only had a couple issues with the game one being the controls are a bit on the wacked out side and the other being the AI of your character partner. I dont know how many times. I was screaming at the TV for him to come to my aid and he keeps saying "okay" like a thousand times and wouldnt come over. Or he would and i'd be trying to get around him and he's blocking my path.

I mean dont get me wrong i did enjoy being able to change items into different ones and make new weapons to own the various enemies that you face. But for me to have a partner they should be actively contributing to the battle not watching me. Get swarmed by a horde of enemies not that they were hard. But what's the point. The story again follow the anime series so you kind of need to get into that beforehand, graphics are decent not really top notch but crappy. The levelling system didnt seem like it made any real difference in the game to me.

I rarely ever had problems getting past an enemy or a level. Only a rare occasion usually due to my own error. Was able to finish the game in a few sittings. I got sucked in by the story and when it was all said and done. I feel that it was an okay purchase, but i wouldn't pay 49.99 for it. I'd wait til it was cheaper or rent the game over a long weekend.

Hope the second one is a bit better than this one.

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When I just started to play I was already addicted to the game. The bosses look good(exept for that ugly boss that cammila makes in the end) and the story is perfect. The best part has to be the fighting style. Its very easy to fight any enemy but some need a certain type of weapon to do great damage and almost all the bosses don't require a complicated plan. Sometimes you might get lossed(you might get lossed a lot in the cave and in New Hiessgart Castle) but you normally find your way out in 10 minutes. All around this game is very fun and very addicting and it is my favorite game right now and I reccomend this game to all Full Metal Alchemist fans out there.

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Well I was having my doubts about getting this game, because I noticed a lot people did give some bad reviews on it, that it was just plain awful...But in my opinion I thought of this game as rather interesting and entertaining. I believed it had a good and touching story behind it, and all the written dialogue given in it, makes it even more entertaining. I beat this game today, so I thought it would be reasonable to leave this review now.

All can say is if you are fan of Full Metal Alchemist, then this game should be a must for you. It doesn't follow off the anime series, but it has just as much action in it, as does the series. The only CON I would see in this game, is some of boss fighting is a little repetive (sp? repeating), but other then that...Nothing else. The graphics were exceptal to me. The animation clips were awesome, which was one of my favorite things to see in the game. And overall of beating it, I enjoyed it very much. 5 Stars up! I now noticed I can't take all reviews answers from it, so if you are one of those edgy people that has doubts like me, my best advice would be either to buy it or rent it. Luckily I wasn't disappointed when I bought this game, so I kept it. :)

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I love the voice overs! I think it's great they kept the same voices from the Anime.

*cough*

Well anyway, this game is pretty fun. It's impressive how you can focus a park bench into like... a javelin or something. That's one of the main things that gives the game it's edge.

It's real time battling can be pretty intense. You could be surrounded by multiple enemies and beaten to a pulp in no time.

The story line is so-so from what I played (I haven't finished it yet). I wish they would make that more interesting. I mean, that's what give me the motivation to actually PLAY the game.

One thing I didn't like was it was too easy to get stuck. The dungeons were confusing; you could take a million turns and STILL not get there yet. Another was you simply don't know where to go next.

I'm going to have to read a walkthrough for this game... but I'll finish this game someday.

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Fullmetal Alchemist and the Broken Angel is in short awesome, just like the series on which it is based. It took me about ten hours to complete the fist try of my game, and I've played it over twice in search of treasures I missed, so, as you can see, it has good replay value.

Turning things into weapons was awesome. Who ever knew a lamppost could be so deadly? The graphics were a bit choppy, yes, but I never focused on that aspect. The storyline was the part of the game that pulled me in, and I wanted to cry at the end. If you don't want to cry at the end, you are either heartless, or have paid no attention.

I would give this game ten stars if I could!

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Tuesday, August 5, 2014

Reviews of Star Wars Dark Forces

Star Wars Dark Forces
Customer Ratings: 4 stars
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As a first-person shooter enthusiast, I had high hopes for Dark Forces when I hear about it for the first time.

And as it may be a sin to compare it to Doom, because honestly and truthfully, this game is hardly what Doom is, I must say one thing....take Doom, send it through a meat grinder, out pops Dark Forces.

Everything in this game is ho-hum....half or less than half of what Doom gives the Playstation gamer.

It's not THAT disappointing....it's still very fun to play....but the whole game seems rushed. People forgot to add more than 3 colors to walls and background images, and the pixelization is unsurpassed. Stormtroopers and items laying about look like primitive Lego models. The soundtrack isn't all that bad, but could be better....the voices are really done well though.

The levels in the game are ok....I found myself getting lost on some of them though due to the fact everything looks the same because of the limited color palette....and even some areas I'm guessing are supposed to be covered in "shadows" are in all actuality, just black spaces with no graphics at all.

The weapons are typical Star Wars guns....nothing entirely special, but it is a fun selection.

If you're a Star Wars fan, and can get this game for 5 bucks or less, by all means, add it to your collection.

But if you're a first-person shooter junkie, look elsewhere for a top-quality shooter.

Overall, an average game, 5 out of 10, possibly 5.5.

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this game might be kinda cheesy now compared to battlefront 2.but at the time this game was the greatest.i love playing this game still to this day.

in the last year i have bought a bunch of games then you can't buy in stores anymore.so thanks amazon and also to the store or people that still have the classic games.

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this was a pretty good game, i don't like to many shooter games but this one was a blast :)

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First of all, this game is old. Its graphics [are not good], so does its sound. With that out of the way, it is pretty cool. It has fun weapons an codes especially. After about four levels, you will tire of the game becuse its a labyrinth, often to find where youre going. Luckily, many awesome levels, patches, and other things are availiable online, ehich makes the computer game fun. If youre going to get it: Get the comp one, becuase other wise its a waste of money

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Ok. This game came out in the mid 90's, but even for then, it's an average game. Nothing stands out to make it a "must have" for the Star Wars fan and gamer.

Graphically, it's a step down from the old Doom days. Characters are made of HUGE sprites--The closer you get, the more blocky they are. Backgrounds/levels are huge, but poorly done. Most levels are just plain boring and the colors are extremely dull looking.

The sound, out of everything, is fairly good. Effects and voices are above that average level. The music, though, is a disappointment. This is a 32-bit game with an 8-bit soundtrack. One thing in every Star Wars movie that's done well with pride is the music score. All Star Wars games should be no different than the movies with the same score. This game is one of those games where the music is just plain bad.

Fun value is on the average level, as well. Where most everything is dull, the enjoyment of blasting Stormtroopers, Probe Droids, etc. is fun for every Star Wars fan.

If you enjoy first person shooters and the Star Wars movie series, then give it a try. It's cheap money-wise, however, it's just that, as well (gameplay-wise)--cheap.

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Friday, June 27, 2014

Cheap Freedom Fighters: Battle for Liberty Island

Freedom Fighters: Battle for Liberty Island
Customer Ratings: 4.5 stars
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I was a little hesitant to pick up this title. The name had changed several times and they pushed the game back all the way up to the release. For instance it was supposed to be released in the end of Sept but it was pushed back till Oct for some reason. I heard some mixed reviews about the game so I almost didn't buy it. But I'm glad I changed my mind. I have had a blast playing this game. Honestly my only major complaint is that I want more. It just seems that if they added just a touch more than this game would be one of the top games to get for the xbox. The multiplayer aspect is fun but if they really need to add at least three more maps. Also some variations on the objectives instead of only playing their version of capture the flag. This game is screaming for xbox live support. The maps could've been downloadable content. But it seems that microsoft and EA can never play nice when it comes to xbox live. Other than my couple of complaints this game is a lot of fun. I like switching between areas to complete various objectives such as blowing up helicopters and destroying bridges. Which makes other missions easier. I do have another complaint in the mini objectives though. There should be a variety to the mini objectives instead of the same three over and over. Instead they just increase the number of objectives. So in one mission you may have to blow up a bridge. Then in the second mission you have to blow up two bridges or three bridges. And there always seems to be a helipad to blow up too. A larger variety in weapons would be nice as well. Sure there are rocket launchers but if you have one then you don't have a machine gun. And if you find a sub machine gun then good luck finding enough ammo. So you end up just using the assault rifle 95% of the time. All of this would have really helped this game but its still a ton of fun. It will definitely keep you busy until the big releases of the year start coming out in late oct through the holiday season.

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This game has alot of fun elements. Both the single player and multiplayer I enjoyed.

Graphics: The graphics are good. They border on cell-shading.

Sound: Again, it's good. The people will say some funny things to you like "I'm not your huckleberry" when you try to recruit them without enough spots on your squad.

Camera View: 3rd person. It's easy to move around with it, no complaints.

Weapons: On multiplayers the soviets get grenades, pistol, and an ak-47; Americans get rebel weapons like molotov cocktails, pistol, and a shotgun. Other guns you get are a rocket launcher, sniper rifle, gun turrets, and flamethrower.

Single Player: I have always liked movies like 'Red Dawn' that dealt with the Soviets invading us and I was pretty satisfied with the plot. Not much strategy is needed on the levels on easy but on higher difficulties you do. The cut scenes are interesting.

Multiplayer: Some people who reviewed this game didn't think much of the multiplayer, but I really enjoyed it. Some flaws are that there are only three levels, taking over bunkers doesn't always work right, and three player multiplayer is always a lopsided fight no matter who is fighting.

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I usually am a game snob, I only get into the "big blockbuster" games that are the best of the best, things like Splinter Cell, Halo, etc...but at Freedom Fighters new sub-20 dollar price, I decided to give it a try while waiting for Shellshock to release and I am glad I did!

Another reviewer was right, this game could be called Red Dawn. The premise is that the Russians have invaded New York, and you decide to start kicking butt and taking names. I won't go into the story, but in between game play is a highly entertaining story going on, that adds a lot to the gameplay.

The variety of weapons, and the quest to gain "charisma" so you can have more troops with you, is very cool. The controls take some getting used to, but once you have played for a few hours they became a real pleasure (i play with the "big" xbox controller). Great fighting, non-stop (really!) action, and since you don't get a ton of troops helping you until later in the game it just keeps getting better.

One thing that most surprised me was the great music and really good graphics. The music is perfect for this game, just the right amount of Russian music and it really blends into the game well. The graphics are nice, too. Even when fighting DOZENS of Russians with 12 troops of my own the frame rate never stuttered.

Overall, I give it 5 stars because of the price now and the FUN factor! If it was 50 bucks I would probably give it a 3.75 stars, but at 20 bucks or less pick it up if you enjoy shooters/military games/or love the movie Red Dawn and watched it relentlessly as a kid like I did! A nice surprise for the Xbox!

Honest reviews on Freedom Fighters: Battle for Liberty Island

I'll start off by saying that this is a very enjoyable game. From start to finish the story pulls you in and the gameplay is just great. The voice acting is some of the best I've heard in a long time. I will also agree with the reviewer that says you will actually care about the characters and what happens to them. The only poblem with this premise is that you do not connect with your recruits, just the main characters. The gameplay is good, the characters reminded me a lot of the pedestrians from State of Emergency. Along with the gameplay is the problem of commanding your recruits. Pretty much all that there is is hold position and follow. With games like Conflict: Desert Storm, you would think that developers would make it more in depth and be able to better control your fellow 'uprisers.' A really cool thing is how the lead character changes as the game progresses and according to the weather. In the beginning he is a clean cut plumber, at the end he's got long scraggly (is that a word?) hair and his clothes actually make you think he lives underground scavenging clothes. Sorry, I guess I'm getting a little too indepth. All in all it's a fun and enjoyable experience. I beat it within a week.

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I bought this game on sunday, 10/5/03. I am playing through the single player campaign right now. It is pure genius!!! The plot is deep and one you may actually care about, a bit. The recruit and command function is greatly done, and so is the charisma system. The multiplayer is awesome, the only drawback is not having LIVE, at least system link (yes, I bought it for XBOX). If it had that, this would make a great game complete. This is fun and the graphics are superb. I love this game and recommend it to you. Even beginner action gamers will enjoy the simplistic controls, nonstop action, and fluent gameplay. There, now would you like Freedom Fighters as a game permenant in your game library?

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Thursday, May 22, 2014

Dead Space 2 Reviews

Dead Space 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.99
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Having enjoyed playing through the first Dead Space, I was looking forward to a good scare with a lot of action. I was not disappointed. Dead Space 2 improves in almost every way over its predecessor. From the beginning of the game, which had me jumping out of my seat, to the heart-pounding end, I was constantly on the edge of my seat. The action flows seamlessly, and it no longer feels like a series of fetch quests like in the original. The upgrades were more intuitive, and the suits just kept looking more awesome. There is one thing to note however. This game has a lot of gore. Way more than the first one. If that doesn't bother you, then fine, but if you are even slightly squeamish you would be better off letting other people play during some scenes. I may have developed a permanent fear of needles thanks to this game :) In summary:

PROS:

More intuitive gameplay flow

Better character and story development than compared to the first

Graphics are top-notch

The sound is perhaps the best I've experienced in a game

CONS:

Still not the most engulfing story in the world

Difficulty is completely brutal (for those of you who like a challenge this could be a PRO)

Online play requires a code (included in the game)

Ramped up levels of gore could be disturbing to some

Overall I think that this was a very well-done game that entertained me and will continue to. Happy playing!

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Believe the hype! Dead Space 2 is everything you could want and expect from a sequel. And then there's more! To date, this is the single scariest/goriest game I have ever played on a console. (Silent Hill, you used to be the victor but come on, it's 2011 and sometimes, you just gotta move on.) (I still say the original Dead Space is the scariest game I have ever played though, but since this is part of the same universe, it still counts!) What makes it scary though?

How about: the music, the creepy atmosphere, the darkness, the fact that you have to rely on the light from your flashlight throughout the entire game (forget Doom 3's flashlight, this is the real deal,) the screaming (from Isaac and others,) the hallucinations, the death animations, the monster sounds, the babies crying, Isaac's (now) warped/skewed perspective of reality, the gore, the blood, the setting and the story. In the same vein, as films like "Even Horizon" and "Sunshine," there is a good dose of story-telling and character setup though none of it is too ground-breaking. What I am trying to say is that while the voice-acting is above-average, it isn't spectacular. Isaac's character is believable this time around, which is a huge improvement and a definite plus from the first game since Isaac was pretty much mute (sorta like a certain physicist from a certain game about killing crabs that like to jump on heads...) Also, part of the whole Dead Space charm lies in the different weapons you use. Though you are ultimately using "mining" tools, the developers have gone the extra mile to show us that just about anything can really be made into a weapon. From the Plasma Cutter and Seeker Rifle to the Contact Beam and Javelin Gun (a personal favorite,) don't these all sound just oh-so-wonderful? And remember, this is a survival-horror/action/adventure-type game so, oh my! Bonus tip: hold down RT + B and Isaac immediately force-levitates any object in the game. This means that you can use jagged pieces of glass, sharpened sticks, surgery utensils, backpacks, anything you want to dispense sweet justice on the abominable Necromorphs that plague the Sprawl!

If there is anything to not like about the game, it is the Collector's Edition. Stay far away from it! The regular game is just fine, if not better (as far as the $/fun ratio is concerned!) Also, if you buy the game used, EA goes the let's-treat-this-console-game-like-a-PC-game by forcing you to purchase an online code just so you can play online with our friends! What is this all about? bad job EA! That is so 90s EA and not cool! Also, the game is very "very" punishing so if you are new to the whole survival-horror genre or just about any type of video game-style playing, then I would recommend the Casual mode. It's awesome because Dead Space 2 allows you to replay the game with all your previous boosts, perks, stats and weapons so replay-value is totally boosted to the x10 level. Go ahead and play on easy the first time around just to get the story. I know I did! Also, beating the two hardest difficulty modes also garners unique achievements and I know I love getting those rare achievements so this is a total bonus!

But uh, for those of you who like/need a number-based rating: 4.5/5.

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I am a huge fan of the original Dead Space, it being the first game I bought for the Xbox 360 and the one I have gone back to constantly, and my hopes were suitably high for the sequel. The first game was a chilling at atmospheric game that was part Aliens and part Resident Evil, and Dead Space 2 retains the looks and feel while providing some marked improvements that fans of the original will love.

Set three years after the events of the first Dead Space, the main protagonist Isaac is confined to the mental ward of a hospital, suffering from dementia and haunting visions of his dead girlfriend, who comes to him in creepy flashbacks and cut scenes early in the game. The first acts of the game are rather hazy, as Isaac is suddenly freed from the hospital during an invasion of the Necromorphs from the first game, and when he escapes with his life and begins to make his way through the chaos that surrounds him. After being eased into the game through some expository dialogue, you don the space suit and obtain the weapons and then the real fun starts. The first thing that is noticeable from the start is that Isaac is more fleshed out as a character, having full dialogue and an intriguing back story. The secondary characters, some looking to help and others looking to harm him, are equally compelling and add a depth to the story that felt absent in the first game. The frightening Necromorphs are more aggressive than ever in Dead Space 2, and you will spend a good part of the game fighting them off along with a host of other nightmarish creatures. The key to survival is aiming at their limbs, and this leads to some tense firefights where you are surrounded by enemies and aiming becomes a frantic and sometimes frustrating endeavor. The weapons we know and love form the first game have also returned, including the Plasma Cutter, the Pulse Rifle, and my favorite, the Line Gun.

Dead Space 2 is every bit as creepy and atmospheric as the first game, but you will immediately notice that they have increased the gore and the frequency of the "jump" moments. Like any good horror movie, you will find yourself walking into a dark and eerily silent room, knowing that something is going to jump out at you. The graphics and sound of the first game set a gold standard for survival horror games and they are equally stellar here. Adding to the atmosphere are more varied locales, including hospital rooms, a concourse and, most creepy of all, children's bedrooms with bloody handprints on the wall. This adds up to an experience that feels fresher than the original Dead Space and you get less bored of travelling through space station areas that all look the same after a while. The gameplay is as tight as the original, with responsive controls and meaty weapons are are a pleasure to eviscerate enemies with. That I have noticed an improvement on are the controls in the Zero-Gravity areas, which were cumbersome in the first game but feel better here. Returning are your abilities with Stasis, which allows you to slow down enemies and grab far away objects. Using this skill is a life-saver, especially in the more hectic fights later in the game.

The other notable improvement is the online multiplayer, which consists of two teams of four people, one side being the soldiers and the other being the creatures found in the single-player campaign. The leveling up works like most other competitive online games; you earn points by getting as many kills, as few deaths, and assisting your teammates when they are overpowered. The points from levelling up allow you to upgrade equipment, armour and abilities and it works well for the most part. The only drawbacks are the high learning curve, especially when playing as a creature, and the lackluster performance of your weapons and stasis in the beginning. Some of my friends have complained about the connection issues with the servers and horrible lag, but I have yet to experience this myself. It's fast, frantic, and yes, a little frustrating. However, I look at the multiplayer as a bonus since I bought this for the campaign.

Overall, Dead Space 2 is a sequel that keeps the strengths of the original game while making some improvements that will please fans who are looking for something new. The single-player campaign is very solid and will keep you busy for 10 to 12 hours, depending on the difficulty chosen, and the multiplayer should satisfy your competitive streak once you get past the learning curve. I purchased the Xbox 360 version of the game, but the Playstation 3 version comes with Dead Space: Extraction, an on-rails shooters previously exclusive to the Wii, but I own this already so it didn't make a difference to me. Whatever version you choose, Dead Space 2 is a winner and is one of the first great games of 2011.

Honest reviews on Dead Space 2

I'll be blunt, my biggest critiques of Dead Space 2 are the ones that I had with Dead Space leading me to believe the problem may be endemic with the whole series: lack of innovation with story and game mechanics. It's still Resident Evil 4 in space and the development team has done nothing bring originality beyond adding more weapons (which unless the player makes a conscious choice to pick and invest heavily in they probably won't be used, unless the player decides to have repeated playthroughs) and foes to cut up. I sincerely hope there is more originality in story and play styles in the next installment. However everything else, the voice work is excellent and the monsters and weapons are all still fun as hell to play around with (the ripper never gets old, ever and I admire the cojones for adding children enemies) and a real focus on item management keeps the game interesting and playable enough that I do not regret my purchase in the slightest.

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This game, I'd have to say is probably the best sequal of any game yet. Actually, it's the best game ever. When i first heard about it, I was kindof skeptical about it since the lead producers of Dead Space 1 left and are now working on the new Call of Duty. I played Dead Space 1 almost religiously. I got all of the achivements for it, and i have to say that I'm going to get all of them for this game. The game is awesome. It's like 20 out of 10 awesome. There is nothing reallyw wrong with the game but I noticed that the game reveals the contents way faster than Dead Space 1. Ex: you get the plasma cutter, TK, and Stasis all in the first chapter. And the various necromorphs are revealed alot faster two. I would also like to say that, yes the game does have a video about dead space 1, but if you havent, beat Dead Space 1 first. It makes the game 10x better. And something else id like to mention that *Spoiler* the monster that regenerates his arms, like the one in dead space 1, i was hoping that you would need some sort of strategical way to kill him. But you never do. *end*

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