Showing posts with label xbox one box. Show all posts
Showing posts with label xbox one box. Show all posts

Saturday, January 31, 2015

Plantronics GAMECOM 1 PC HEADSET ( 67003-01 ) Reviews

Plantronics GAMECOM 1 PC HEADSET
Customer Ratings: 4.5 stars
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This headset has a good sound and, because they are lighter than other similar headsets and they have very soft cushioned ear pads, they are extremely comfortable to wear. I have also been extremely pleased with the quality of the sound recorded from the microphone. I've used this headset for voice-over recordings, online gaming, and talking on Skype, and I've been thrilled with the quality. I've recommended this set to numerous friends and family members because of the high quality combined with the low price. However, although this set has a good sound and records very well, this set won't last very long. I bought my headset about a year ago, and it has worked splendidly for the last year. But, today I was using it to record some audio for a project and it crapped out on me. The earphones still sound fantastic, but the microphone no longer works. However, because of the cheap price and great quality, I've decided to purchase another set. Some people have reported sound problems, which also happened to my sister. I suspect that problem might be related to the long cord. The cord on this headset is about six feet long, which is great for an extended reach, but bad because it means there's a bigger chance that you're going to roll over the cord with your chair or snag it on something and yank it off your head (I believe my sister did that, which damaged the headset). So, if you're careful you may be able to avoid that problem. In my case, the mic stopped working, so I assume that the wires in the positionable microphone have become frayed or loose. Although I'd expect that to happen over time, I do not expect that to happen in just a year. However, this headset is so cheap and the quality of the sound is so good, I'm still going to purchase another set. The bottom line with this set: Fantastic sound reproduction and recording capabilities from a cheap-as-dirt headset, but you pay for that in shortened lifespan.

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I decided to give the Plantroincs Gamecom 1 PC headset a try for a few reasons:

1. Good luck with other Plantronics products in the past

2. Reports of Comfort

I'm happy to say that so far they have lived up to expectations. Good quality sound and the foam pads are much more comfortable than the faux leatherette pads found on products like logitech. I can wear these comfortably for hours even though I wear glasses. Highly recommended.

Edit:

Almost 2 years later and still using the same headset. So add "durable and long lasting".

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Purchased these from an Amazon partner company for less than $12 refurbished, but I believe it was just an "open box" set. I've been using them to play online for about a month now and am completely satisfied.

I trashed a set of Altec Lansing AHS615 because the inner speaker sat on my ear along with the surrounding support cushion after a couple of hours my ears started to hurt.

I can wear the Gamecom models all day without a problem and, based upon other reviews, think they may be one of the best on the market. They're also very light in weight.

Sound quality is great, decent bass and high-to-mid frequency output levels all are mixed very well.

Overall I would recommend these to anyone looking for a nice headset/mic combo that provides quality performance without being overpriced.

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I got these headphones based on reviews i've read other places. I got them for under 20 dollars shipped and recieved them about a week later. They are very comfy and highly adjustable to fit anyones head (in fact my tower pc wears them when i am not)

I play a lot of battlefield 2 and other online games. Before the headphones i was a marginal player, but with the headphones and the built in mic, you have total immersion into the game. You can hear enemies approaching from further away that you couldnt hear before, not to mention that i hear ambient sound effects from the game that i didn't know existed. There have been times i have heard things to think that it was something in my room and it turned out to be the headphones. the sound is Excellent and i would reccommend them to anyone who plays games online. The mic is great and works well, it even folds up out of the way when you aren't using it. The bass is FANTASTIC and it makes explosions feel very loud and rumbley in your whole body it seems like.

The cord is about 10 feet long and although it is very thin and would probably break easy, i am not rough on my equipment. I think it will last long enough to get WELL over my 20 dollars worth. It also has a built in mic and volume control as well as a mic mute button in the cord. this comes in handy when you arent using the mic or when you want to mute your cursing when you get killed ;-)

Bottom line... if you play games online, get these. If you play games by yourself but want to crank the volume and play loud at night, get these. If you just want to hear the games the way they are supposed to sound, get them. I will get another set of these if they break.

Also, music is not bad, considering the price. Although there are sets that are better for music, these headphones do it all and very well. Cannot go wrong!

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Well, it was a great buy for the first year. After that it started loosing sound in the right ear. I figured I could live with that. Now it looses sound in both ears on and off. I go from sound to nothing to one ear all the time. It is the most annoying thing I have ever experienced. Buy a better headset and don't spend the money twice.

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Saturday, January 24, 2015

Discount PlayStation 3 Rock Band 3 Wireless Fender Precision Bass Controller

PlayStation 3 Rock Band 3 Wireless Fender Precision Bass Controller - Metallic Pink
Customer Ratings: 3 stars
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I was so thrilled to get this. I play bass and being a girly girl, I loved the color. The size was also preferable to the small little dinky guitar. First of all, the dial instead of the whammy bar.. I tried it. I could almost pull it off.. but in the end, I just quit using it. For that reason alone, I'd avoid buying it again. There was also a thumb rest for using the strum bar. It got in the way horribly, however... especially if I tried to go for the whammy knob. I ended up taking it off. Next thing about it was that I had a major problem with it just stopping working during songs.. just randomly. Maybe it was losing the link for a second or something.. but it would just quit randomly. I could change position and it would fix itself. Sometimes though.. it needed resyncing. I took very good care of this. It was an all adult house. In fact, everyone that came over to play knew it was my guitar and left it alone. One day, however, it just quit. It wouldn't turn on. Nothing. I took it apart (I'm A+ certified and work on computers.) There wasn't any sign of physical damage or burnt anything on any of the circuits that I could find. The only thing I did find is that the wiring was extremely cheap and thin and it was put together in such a way that one of the internal wires was being smashed by another piece, but this was done during manufacturing and I can confirm that because they put a special glue all over everything to keep any cords/parts from moving and all that was still in place. So if that wasn't the cause, then I don't know why but it just simply quit working.

I'm sad to say it.. but I will not be purchasing another until they put the whammy bar back and fix the cheap wiring.

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Fret buttons are nice and responsive, very light touch that makes hammer-on and pull-offs easier.

Split strum bar is nice, a little stiff but feels to be good quality.

Slight issue with the effects switch randomly activating causing notes to be missed though (could just be mine).

Long neck is nicer for people with normal sized arms but takes a little more time to get to the solo buttons mid song.

"Tuning pegs" at the head are a little thin and made of cheap plastic but add a nice touch of authenticity. However they will probably be broken in a few months from an accidental hit or strap popping off.

Can't wait to try it with the mad catz stomp box to activate the star power.

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Playing Rock Band with my very own pink bass has made it that much more fun for me. It is my own personal instrument and creates more of a personal investment in the game!

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recieved in good condition, but will not power on ps button. dongle appears to work o.k. even tried the sync button on the guitar several times. still not working. yes i tested batteries with multimeter and installed them on another guitar which works.

disappointed with this one!!!!!

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I didn't realize when I ordered this that the whammy bar has been replaced by a knob. I'm not sure how I'm going to adjust to that, and will have to explore the other options left in previous comments.

Also, I agree, the color is not terribly metallic. It's also not as purple-ish as it appears in the picture. Mine is more of a medium pink.

I had some difficulties getting the guitar sync'd with the system, the button on the dongle is very tiny and you can't really tell you are successfully pushing it. The instruction booklet is very sparse. It also wouldn't initially work on the Track Pack but that resolved after I ran it through RB3.

Finally, my biggest disappointment is that I paid full price for what I believed to be a new instrument, and it arrived with 2 very visible scuff marks and a chip in the black enamel around the strum bar. It functions fine and I doubt I'll bother trying to exchange it just for that, but I am irritated.

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Wednesday, January 7, 2015

Buy Mad Catz Xbox 360 - Officially Licensed Modern Warfare 2 Combat

Mad Catz Xbox 360 - Officially Licensed Modern Warfare 2 Combat Controller
Customer Ratings: 3 stars
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After using the Mad Catz Modern Warfare 2 XBOX 360 controller (camo color) almost non-stop since Modern Warfare 2 released, I can say that I am happy with it overall. If you're a big fan of Modern Warfare 2, and can see yourself logging a ton of hours into the game, I can recommend the purchase. It comes with a bonus "combat case" that is basically a plastic case for the controller not very useful. It is possible to buy these controllers at Walmart without the combat case, for $5 cheaper (do it). If you already have plenty of 360 controllers, or are not a HUGE fan of the multiplayer, you should probably put your $50 towards another game, like the upcoming Left 4 Dead 2 or Assassins Creed 2. Even though I have a lot of cons below, I think the pros are mighty significant, and enough to give the controller 4 stars.

PROS

+This is the coolest looking controller I have ever seen. I has an awesome digital camo color on the front with a Modern Warfare 2 logo on top, and gray on the back. I dont care for the "snow" color, but I love the camo color. And as another nice touch when the controller is on, the analog sticks have a nice green backlight to them.

+It has "soft feel" plastic all around, so it feels great in your hands. The sides of the controller, where your palms are when you're holding it, have a grippy rubber material. It helps prevent the controller from slipping when your hands are sweating. Modern Warfare 2 is so intense, you will be sweating.

+The overall feel, build quality, materials, and presentation are great.

+There are 2 "combat" buttons on the back of the controller. The left combat button can be programmed to activate the left stick button, B, or A. The right combat button can activate RSB, X, or Y. I have the left combat button set to change my stance, and the right combat button set for reloading. This is an excellent idea, and it is nice to see some third party companies come up with some custom controller ideas for consoles. I hope a lot more custom controllers become available in the coming years.

CONS

-The biggest con: this controller is WIRED! Why on Earth would a controller for this generation of consoles would anyone be manufacturing a wired controller?! I was shocked when I first read about the controller. I am guessing Microsoft had some legal/proprietary issue with it, as the Modern Warfare 2 controller for PS3 is wireless. If the price were lower, I might be ok with this as I dont need to bother with recharging a battery, and the cord is very high quality and nylon-braided.

-The controller will cost $50 at a major retailer like Best Buy or Gamestop. As I stated above, if the controller were wireless I would be able to justify the cost. A wired controller for $40 is tolerable.

-This controller is made by Mad Catz, which has made some crummy third party peripherals before. Who knows if the analog sticks will start to wear out and become less precise, or the triggers wont work properly, or some other problem will arise months from now. The OEM 360 controller from Microsoft is so well constructed and durable. They last for years. Only time will tell how long this Mad Catz product will last, even though it seems to be very high quality.

-The controller feels a bit cramped and awkward with exteneded use. Maybe my hands are so used to the standard 360 and PS3 controllers, that any other design is just foreign to me. I dont mind the ergonomics of the controller, and after almost a week I have become used to the feel of the controller. But, I can see how some people would say the controller doesnt feel right in their hands.

-The triggers are pistol-grip style, meaning they are a little shorter and wider than the standard 360 controller's. I didnt like this at first because I thought my fingers would slip off of the triggers. So far, I havent had that problem. When you are moving your fingers quickly enough between the triggers and bumpers, your fingers might miss the triggers occassionally.

-I really dont like the design of the left and right bumpers. They are a much bigger, and completely flat, compared to the standard 360 controller. They also take a bit more force to "click" them. When I am trying to quickly throw a stun grenade around a corner where an enemy is hiding, or trying to quickly throw a Semtex (sticky) grenade at a guy with a riot shield, I feel like I have to be more deliberate and careful with my button press with my index finger.

-The combat buttons are too small, and tucked to far away into the ergonomic creases on the back of the controller. I dont find myself using the left combat button very often because of this. I do use the right combat button to reload every time. I dont find my thumbs leaving the analog sticks as often because of this, so the combat buttons are still useful, but could be dramatically improved.

Thanks for reading!

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Hmm. I gotta tell you, I really wanted to like this controller. I really, really did. The mapping or the sprint and reload functions to extra buttons on the back is a great idea. Unfortunately, however, MadCatz implementation of this idea is a cheap, flimsy cash-in that you will be ultimately unhappy with.

Let me start with the good points (and there are only a couple), to get them out of the way. The "combat buttons" on the back are just a fantastic idea. They let you choose from some rather limited mapping options for some new buttons intended to be manipulated by your middle fingertips. I don't make much of an issue of the limitations to the mapping because, well, nobody has done it before and almost everyone that I can think of wouly map sprint to the left button (LB) and either reload (X) or switch weapons (Y) to the other. Being able to do all of these things without mucking up what you are doing with the sticks would have been great, but we will get to why it is not.

Second, the material it is made of is phenomenal. It is super comfortable and the raised grips on the sides give the controller a nice tactile feel and are not slippery at all, like the MS controllers tend to get.

Third, they look really cool. The backlighting and camo pattern is really slick.

Now, ON TO THE BAD!!!

First and foremost, the ergonimics are ATROCIOUS!!! It is so diffucult to manipulate the "combat buttons" that any benefit derived from their existance is completely outweighed by their difficulty of use. The L and R shoulder buttons are very difficult to get to. A huge hassle since the MS controller has them essentially resting under your finger and need only a slight roll or your knuckle to work. The wrist angle is all wrong. When you are using this controller you will feel like it wants your wrists to move in ways they should not. It is very uncomfortable once you have to start pressing buttons.

Second, the whole thing feels cheap. The D pad is muddy and has no tactile response at all. The triggers have not near enough travel or spring tension. The L stick button provides no feedback at all when the stick is pressed forward (which is the only time you would use it in this particular game).

Finally, and most unforgivably, it is CORDED!!! This is simply inexcusible. This may be MS telling them they cannot have some proprietary wireless tech or something, but it certainly is lame.

BOTTOM LINE: If you are a serious MW2 player you will look at this controller and want it. The features look really good on paper. Do not forget, however, that the stock controllers for the 360 are excellent. This is a great idea that falls completely flat in execution. Do not buy this thing. You will be disappointed (and your wrists will hurt).

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You can reload and crouch without leaving the joysticks, they were on to something very valuable here. Unfortunately, the controller lacks the ergonomic curvature of the stock controller; it is generally uncomfortable for me and it cramps my hands. The triggers are nice, but they have very loose springs, so it takes some acclimation. The L1/R1 buttons are big and cheap feeling. The joysticks don't have a distinctive click to them, so I'm not impressed with that either. Maybe worth it if you need another controller, but I wouldn't replace the stock one.

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The material that covers this controller is quite nice and I'd like to see it on the standard 360 controller. Other than that, this controller is rather filled with negatives and at best plenty of indifference.

The first problem is the shape of the controller. The contours of the 360 are clearly designed for the human hand. Almost all of those contours are erased from the Mad Catz controller and you instead have what is essentially a very controller that is kind of like attaching handles to a rectangular piece of toast. It also feels much smaller than a regular controller and far lighter. Almost small enough and light enough to be on the verge of feeling not just poorly designed, but cheaply made.

The D-pad doesn't feel right. It feels "mushy". The ABXY buttons feel cheap and clanky. The triggers don't have the right "feel" when you pull them. They kind of have the same tactile "give" of the trigger of a cheap squirt-gun. Worse, they're kind of tiny and thin, which feels odd with your fingers wrapped over them. As if those aren't bad enough, the bumpers are horrendous. They're very large and entirely flat. Not curved around the corners of the controller like the standard controller. I can't see this feeling comfortable after long term use. I don't see why they needed to change the default setup of the triggers and bumpers at all.

The main point of those whole controller is the set of "extra buttons". These are on the back. The biggest problem I have with these? They're TINY. If you hold a controller as I and most people I've surveyed do, you will be pressing these (near the base of the back/inside bend of the controller) with your ring fingers. How tiny are they? They're basically 'reset' buttons. You know, the kind of button you would use the tip of a paperclip on to reset a consumer electronics product to its factory settings. I looked forward to using the extra buttons for quick MW2 knifing or sprinting. These are too inconvenient and small to use with length (for running) or agility (for knifing).

And of course, on top of all of this, it is a wired controller. Regardless of if that's a decision by Mad Catz or enforced by Microsoft it's still inconvenient.

I saw the negative reviews on this. And the more common "meh it's fine, but there's no point in bothering with it" reviews around the web. I really sold myself on the two extra programmable buttons, though. I sure was let down. Probably the most useless purchase I've made through all of December and will never be plugged into the console for use again.

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I've had this controller for a month now, and overall I'd give it 3.5 stars.

Pros -

Looks cool: The camo pattern and the lit thumbsticks fit the MW2 theme well.

Combat buttons: These are an interesting idea, and their usefulness will vary depending on the user. Especially nice if you don't like clicking the sticks to sprint and melee.

Triggers: They are curved to be more like a gun trigger. I prefer the feel of these to the stock MS triggers.

Cons -

Wired: This has pros and cons of its own, but in the end the price is a bit steep for a wired controller. At least the wire is of good quality.

Slippery thumbsticks: The sticks are extremely slick. My hands do not even get very sweaty but I'm constantly wiping off my thumbs to keep them completely dry so they don't slip. I've considered putting a piece of hockey tape on them to add some texture, but haven't tried it yet.

D-Pad: I didn't think it was possible, but this D-Pad is even worse than the MS one. It's sufficient to call in killstreaks and stuff, but very mushy and somewhat inaccurate.

Combat button placement: This is a con only because you can't use the combat buttons very well right out of the box. It takes some practice to adjust your hands in such a way that you can easily reach both of the buttons.

Combat button selector switch: They advertise "on-the-fly" map swapping for the combat buttons, but the switch is poorly designed for that. I don't ever change the mapping but if you plan to -during matches, good luck.

Combat case: If you get one with the combat case, the thing is completely useless. I don't know how they expect you to get the controller in there with the cord, but I could never get it to fit properly. Good for holding index cards though.

One final note that probably won't apply to most users is that if you plan to use this controller with surround headphones, you may run into some incompatibility. I use the Tritton AXPROs(great headset, probably the reason I do so well in MW2) and I had to turn the vibration function off because this controller sent feedback through the microphone every time it vibrated.

In the end, I would recommend this if you are one of those people that really hate pressing the sticks(I don't personally mind it) or if you need another controller and can find this for about $30.

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Friday, December 19, 2014

Designer decal for XBOX 360 Remote Controller - Bone Collector Reviews

Designer decal for XBOX 360 Remote Controller - Bone Collector Silver
Customer Ratings: 5 stars
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I expected a flimsy sticker that would be hard to line up right and would fall off in a week or so, but its actually a pretty thick sticker, was pretty easy to line up, and has lasted a few months now without a single edge falling off. Overall, a solid decal. Definitely worth it

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Thursday, December 11, 2014

Review of Xbox 360 Media Remote

Xbox 360 Media Remote
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $14.59
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I like the look and feel, but didn't realize until afterwards that there is not a media center "green button". I liked that button on the other media center remotes because pressing that one button would turn on the XBox and launch Windows Media Center. Also, once you are in Media Center watching live tv, there is no single button (that I can find) which takes me to the main landing area of media center (pressing the back button a couple of times can usually get you back there). The "LAST" button doesn't do anything, but you can still use the center "OK" button to go to the last channel. MENU doesn't do anything either. Actually, pressing the MENU button plays the "you're trying to do something that is not available" ding...so I guess it does do something. Y and B do nothing in media center and X and A changes the channel up or down? I can't tell what the intended function of the remote is? Media Center or strictly XBOX guide? Perhaps it is intended to work better for the new upcoming updates (HBO Go, etc). All that being said, I would still buy another one.

Pros:

Sleek look and feel

Can control the TV (limited but functional)

Cons:

No "green button"

The LAST, MENU, Y, and B buttons don't function in media center

No back-lit buttons

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I've had maybe a half dozen xboxes and xbox 360's, and used 2-3 of them to play movies off my home server, off my windows media center (as an extender), off netflix, and heck, even from a DVD popped straight into the drive.

Pro:

+ More compact, more solid feeling than the old remote

+ I don't have to aim as precisely to control my xbox with this one as I did with the old remote (Xbox 360 Universal Media Remote)

+ works great as a universal remote for what I need it for. I *don't* need to change channels.

+ no confusing 'TV' mode, as compared to the old remote!

Con:

no media center button. It was handy but certainly not required. Just a few more steps to start up the extender.

no back-lighting on the buttons. Better know where they are!

I used the old remote (Xbox 360 Universal Media Remote) for years. I bought this replacement it and tried it out. It took a little fiddling to get the batteries in (look for the arrow on the bottom of the case, and slide the bottom that direction. The ENTIRE bottom slides to open up the battery slot).

The buttons feel better than the old remote: they have a more solid activation feel, and are less squishy. The remote's got a nice feel to it, and I like the more compact size. It's got separate power buttons for the TV and XBox, in addition to the 'X' button, which I like. It also has a much bigger sweet spot for controlling the xbox. I used to have to aim carefully, and even then try a few times for many of my presses on the old white remotes. This one works first time, every time.

The 'search' way of programming the remote to work with my TV worked great, even though my TV is an old insignia (best-buy store brand) LCD. The new instructions are (from the xbox support site):

1. Turn on your TV and point the media remote toward it.

2. Press and hold the Mute and 5 buttons simultaneously for two seconds to enter TV programming mode.

3. Press the Channel Up button repeatedly to send one code per button press from your media remote to your TV. By pressing Channel Up, you advance the code each time.

4. When the correct code is sent from the media remote to your TV, your TV will turn off. Press the Select button to confirm your code.

Good remote! The 'con's I list above are actually consequences of the design decisions in making the remote, and I think they're the right decisions. Overall I think this remote is an improvement over the old one.

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The Good:

This is a vast step up from using the xbox controller to play movies.

This is smaller than the old remote and finally matches the color of most other accessories.

The Bad:

The channel selector doesn't work for the TV. This is used for something on the xbox instead. And since there are no longer TV and xbox modes for the remote, there is no way to use this to switch TV channels. At least the Input button works, so I can get to/from the xbox channelbut for my spare room where I have just a TV and xbox, I still need the TV remote.

The backlit buttons are gone. And now that I'm using two remotes, it is more important than before to be able to see the buttons.

The TV programming codes don't match the old remote, so you have to start from scratch to figure out which one works for your TV.

The Odd:

This isn't really a significant issue, but I've never seen a remote before that is front-heavy. The batteries in most remotes are toward the bottom, and they balance nicely in the hand. But this one has the batteries shifted slightly forward of center, and it feels like the thing wants to tumble out of my hand.

If you plan to use another remote for your TV anyway or use the TV exclusively for the xbox, this would be great. But for me, I'm probably going to go out and get another of the older remotes for my second xbox.

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I owned one of the original white Xbox Media Remotes Xbox 360 Universal Media Remote for years before purchasing this upgrade to match the color of my new console and controllers (A trivial reason to upgrade, I know). I found, though, that the older remote had a better range, a more powerful transmitter, and a heavier/sturdier feel to it.

PROS:

-This matches the color of the new Xbox consoles, the new controllers, the Kinect, and virtually all other accessories. Makes everything look "pretty".

-It controls the console well, when it works (See Cons)

-The batteries seem to last quite a while

-The battery door was an interesting design that looks designed not to break

CONS:

-This remote has to be pointed almost exactly dead-center on my console to even be picked up, which makes this remote a difficult one to use if the remote is not in front of the TV (I have limited space to it stands behind the television)

-It feels slightly flimsy, and it much lighter than the original white remote

-No Media Center button: This was one of my favorite buttons on the original. It's not too much more work to get to WMC, but it would be nice to have the button back.

Summary:

It really all comes down to personal preference. This is a decent remote, but I for one prefer the original. However, if you HAVE to have every accessory match, and don't really mind the cheaper feel, this is the remote for you! If you prefer a solid-feeling, non-color-matching remote, go with the White original.

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We bought another XBOX 360 and put it on our basement TV, and purchased this remote for using it as a 2nd Windows Media Center extender. It works flawlessly, of course, but this remote is a huge downgrade from the original white-colored XBOX 360 remote control. The remote itself is built fine, and would be absolutely awesome were it to simply include a Media Center button ("the Green Button") and a stop button! These are two heavy use omissions. On top of the "missing" buttons, the play/pause button combo is very strange. When rewinding or fast forwarding in Media Center, it pauses first if you hit "play/pause" and you have to hit it again to get it to play.

I realize they are trying to take things another direction with this remote, but it is a miss. Enough of a miss that I put it away in case of emergency and found another "proper" remote. I highly recommend you hunt around for the white remote and buy it. It does everything this remote does and more. This remote is more like taking the ignition out of your car and arguing that it is an option 3 levels deep on the radio menu, so you'll be fine.

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Monday, December 8, 2014

Review of Assassin's Creed III

Assassin's Creed III
Customer Ratings: 4.5 stars
List Price: $29.99
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Assassins Creed 3 manages to live up to the hype of its runup, provided you are willing to overlook a bit too much cutscening, way too labyrinthian tutorials, and a large portion of graphical glitches. While I applaud the attempt of Ubi to push the envelope, their flagship title probably isn't where they want to do the first breakout of the "new and improved" Anvil engine.

Graphics (5-10/10): Graphics of the environments are simply stunning. Water flows like water on the sea, clouds and landscapes are pristine and crsip, and fog flows naturally and blocks just the right amount of vision. Trees and buildings feel natural and organic, and nothing is left feeling out of place.

People graphics are... very unsettling. The eyes especially always look like polished stones because of a persistent reflective effect. Clothes and weapons go through objects and people rag doll way too much when killed. Stutters from officers are the worst, with partolling officials getting trapped on railings, shimmying like they are doing the ants in the pants dance, or sinking into the floor but somehow spinning like tops to stare directly at you.

The cutscenes are fantastic, but its almost that they're too detailed. The new engine is great, but leaving it at 60% of capability would've removed a large portion of the problems but still allowed for improvements.

Characters (2-10/10): The characters can make or break a story. Alitair was distant but just involved enough that you felt something for the character. Ezio was entertaining, funny, well developed, and flowed organically from one game to the next, plot hole leaps forward in time be damned.

Desmond is like a pair of dress pants you dont like. You wear them when you have to, and they're annoying, but they do serve a purpose and you can have a quite enjoyable experience in them provided its brief. In other words, perfect. Desmond's story draws to a well deserved and entertaining close, but thankfully he's not the central character.

Haytham Kenway therefore is like slipping into a pair of your favorite jeans: broken in, comfortable, and wearable anywhere. He's erudite, cultured, polite, and willing to rip your heart out through your back after finishing his High Tea.

Connor Kenway... Connor Kenway... ... one must pause long and hard before putting words to this creation. Connor is not something that can be easily shoved into a pants based metaphor. He's frustrating, incredibly naive, stupid and brilliantly intelligent, and willing to put his money with his mouth is. All of his positive and negative aspects sum up to almost zero. He's never truly likable, but never annoyed you enough to make him a legitimate detraction. The fact that they've already leapt to a new ancestor is proof that Ubi at least picked up on that.

Audio (7/10): Audio continues to be top notch. However, while it was great that they got a dozen Mohawk to voice characters, after ten minutes, it was unnecessary in the extreme.

Gameplay (8/10): Improvements abound here, but for one place: the 6 hour "tutorial." Did you know you can choke out a guard instead of kill them if you are empty handed? I didn't, and the game never told you, or that you had a horse summoning whistle, and left you plodding throuh 4-foot deep snow.

AC1's tutorial was seven minutes, all in the Animus. Having one mission explain one new command at a time was a ghastly experience, and it still didn't cover everything that was critical.

The naval portion has to be seen to be believed. I could play a whole game like that and be content. Between bording actions and cannon warfare, its like watching a naval war movie.

New side missions are well placed and a nice addition rather than being a crucial waste of time, ala Codex pages. They help and they're useful, but the game won't screech to a halt so you can go collect them all.

Story (10/10): If you see some of the twists coming, you are probably psychic. Not much more can be said without spoilers.

Overall (8/10): Packaging and unbelievable glitches are the only spots where this game stutters. Suspension of disbelief is great, but when you ride on a horse with a musket sticking through it, it's kind of like being on a plane during takeoff that sucks in a flock of ducks. They're all small things, but you can't ignore how much bumpier the ride suddenly becomes. A few patches and this'll quickly crawl up to 9-10 range. By the time they make the War of 1812 installment for Connor, they'll have the system nailed down.

Update: The Tyranny of King Washington DLC (5/10): The alternate history DLC was very poorly thought out. The first episode is on an entirely new map, an almost nuclear winter New York, and follows a surprisingly bland and boring plot, where Washington is corrupted by the Apple of Eden. New abilities are shoe horned in pretty hard and are absolutely necessary to proceed through the plot, which is a pretty bad thing, as you're supposed to be able to get through on your wit and guile rather than your "spirit power."

The future episodes appear to hold more promise, but so far, I'm unimpressed. I've already purchased the season pass, so hopefully this will improve.

In addition, MP content continues to be added. Not just player purchased items, if you have money that you absolutely have to flush-I mean spend, but cutscenes and "glitched" cutscenes, which can be pretty entertaining. A seroius Gold star for actually adding content rather than just another ten billion prestige levels.

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It really pains me to say this, but this isn't a fun game. I love the Assassin's Creed series. It's easily one of my favorite.

This game does have some cool features. Hunting, the wilderness, etc etc, but for all of the cool new features, they forgot the features that made this series enjoyable.

One of the biggest problems is the main character is unbearable. This is something that didn't occur to me until playing this game. With Altair and Ezio, I had taken for granted an engrossing protagonist. Their stories were interesting, the cut scenes where they spoke were interesting and their story was interesting. You genuinely liked them. You wanted them to succeed and you became invested in their characters. Connor is a one dimensional schmuck. He says nothing insightful. He's not endearing in anyway. Actually, I found myself hating him. This may seem minor to someone reading this, but it isn't. It turns out it isn't fun to play a 30 hour game when you hate the main character. It becomes a bit of a chore.

Now let me get down to some of the details of why this is the least enjoyable of the AC series.

I had a bad feeling about the game at the outset. The first 1-3 hours are essentially a tutorial. Now, you might say to yourself, "If there are 1-3 hours of tutorial, then I'll be 100% ready to play the game." Well, you'd be wrong. I'm about 40% into the game and I still don't know how to do some of the tasks that should be simply. I had to go online to figure out how to do basic things like recruit other assassins.

The maps are awful and useless. While the "open" nature of this game is cool, it is nearly impossible to navigate the wilderness. The biggest problem is the map isn't topographical. Looking at a map you may see Point A and Point B. You think you can just travel in a straight line. This isn't so. There might be a mountain range in between the two. The mountain then has only one point where you can cross it or climb it, however you can't see it on the map. So you have to run the length of the mountain until you can find it. This can turn a something simple into a 20-30 minute task. Map aside, navigating the wilderness is time consuming. Horse don't really work in the wilderness. Something stops them up every 20 feet. A rock, a tree, a river, etc. Everything is impassable to a horse. So in order to travel around the wilderness, you need to run. It's time consuming. There are fast travel options that let you move from key place to key place, but most of the side games take place in the wilderness and aren't near key places.

One of the cool things about this game is the new software that makes the cities much more lively. They are filled with much more people, soldiers, animals, and goings-on than the other AC games. The downside to this? If you get you notoriety up in the city, it will take you 10-15 minutes of running before you can become anonymous. I will be mentioning time consuming aspects of this game. I'm not exaggerating. When I say 10-15 minutes, I mean it. This may not sound like a lot, but it is. You will be forced to run around the city like a chicken with your head cut off looking for a nook or cranny where there aren't British or Loyalist soldiers. They are on every corner. Also, hiding isn't as easy or available in this game. Bails of hay and wells are few and far between. This really takes away from the enjoyability of this game.

When the developers were spit balling ideas, they should have stopped about halfway through their session. This game feels like they through everything into it. A game can be too complex. A game can have too much content. Making money in the other AC games was fairly simply. You ran a business from your main hide out or bought stores and landmarks. In this game there is an extremely complex system used to make money. You need get homesteaders on your land, buy supplies, find recipes, have them make products using the recipes and supplies you have and then send convoys to places to sell you product. Sounds simple? It isn't. It's so freaking time consuming, complex and boring that I've decided to continue the game without bothering. I didn't buy Sim City, I bought Assassin's Creed. I want to spend the game going on quests, killing people, and buying/upgrading weapons. I don't want to spend hours putting together wooden barrels and then selling those to different vendors based on the highest rates I can get. If I wanted to do that, I would join a manufacturing company in real life and do that. This is a game. Let's not re-invent the wheel. Let's keep it fairly simple and enjoyable.

The Desmond missions are almost unplayable. There are no maps, no hints, nothing. You just go in one direction until something happens causing the game to dysynchronize. Then you do it again. And again. And again. It's nothing but trial and error. No skill involved. You just go into one area and maybe you get lucky. Then you move into another area and agents see you dysyncing the game. This happens over and over again.

Now for my biggest criticism of the game. The main story isn't fun. At all. It's extremely boring. Even worse, it's 10-20 seconds of game play, then saving screen, then cut scene. Those of you that have played it will know I'm not exaggerating. For example, you get locked up in prison. Game play starts. You walk down stairs, talk to a guy, then saving screen and clip scene. The next day in prison, you go downstairs and talk to a guy, then saving screen and clip scene. Then you need to walk to the gallows which is slow and takes 10 second. Then saving screen and clip scene. It's like this throughout the entire game. It may not sound bad, but when you start to get immersed in the game, it really becomes aggravating when game play stops every 20-30 seconds or when they go to game play for something that could easily have been taken care of in the clip scene. It becomes tedious.

Also, the clip scenes are terrible. There are times where you can't hear what people are saying. The sound effects of the battle in the background drowns out the main characters voices. Although, even when you can hear what they are saying, it isn't very interesting. About half way though the game I just began skipping them. Compare this to the other AC games where the clip scenes furthered the story in an interesting way.

What are the good aspects of the game? The hunting is fun. The fighting is improved, but simplified. You can essentially win every fight using two buttons. However, the best part of the game are the naval missions. One of the side games puts you as captain of a ship. You can go on missions that usually involve you sinking one or dozens of British ships. It is cool, innovative and fun. It is the only bright spot in an otherwise disappointing game.

I didn't want to write this review. I wanted this game to be good. I really did, especially after Resident Evil 6 and Resident Evil Racoon City turned out to be such horrible games. I was really looking forward to this, but I was let down.

Don't let this review stop you from buying it. I'd suggest waiting for the price to come down. I assume you can get a used one fairly soon as it has little to no replay value like it's predecessors. Instead, let this serve as a warning. When you play the game, after having read this, you can't pretend you were surprised at what an underwhelming game this was.

I'll be trading this game back, whereas I didn't trade back the other AC games. That should tell you all you need to know.

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To display here how much I have enjoyed the Creed series to date would be impossible. The franchise took a chance and ran with it, I remember how new it felt, then Ezio came into the picture, and blew everything out the water, visually, and narratively. Altair was a engaging character, and Ezio was a fun loving personality and a half, which is probably why they centered 3 games around him. Now we are at Creed 3, and just what happened? Like everyone else, I got frustrated at chases in previous itinerations, especially getting a little too close to a wall, and our hero would try to run up it, ok, what did I expect? Here in 3, I could be feet away from a wall and I teleport just to attempt to run up, or attempting to get to an objective in a time limit, mistakenly jumping on a rail/ledge, and he wont get down, no matter how many times I slam the B button, or even try to jump off in one direction, and just jumps to another rail that I cant get down from. really? This has happened more times than I can count.

Some of the mechanics have failed more times than I can describe as well. Examples include defense, blocking and countering, typically while in the Animus (not as Desmond) you have indicators that let you know an enemy is about to strike, sometimes they just don't feel like showing up. I don't have a problem using my counter button without them, but they are helpful, especially when you have a very large crowd of enemies surrounding or crowding you, and you can't tell who is going to strike from where with all the movement. Some of the mission challenges are perplexingly painful as well, without giving any story away, a challenge that stood out was to "Not take damage from firing lines", no problem, so for the first volley, I managed to grab a human shield, almost immediately a second line prepped to fire, I attempted to grab another shield, and I couldnt do it, the option showed on the screen, but Connor just would not do it, at all. Even after retying several times, it just wouldn't execute the contextual movement. After getting frustrated, I decided to bypass that area, and found another way to the target, which worked out very well until I actually killed my target, right when I got my mark, a random enemy managed to shoot me with his musket before the cutscene, failing the optional objective, not a firing line, but a random enemy I couldn't see, wow.

When causing a stir in the towns, some of these can be frustratingly bad as well, especially if trying to escape. Somehow, despite the amazingly slow reload rates of a musket, when climbing a building to run off, they turn into semi-automatic weapons, and fire repeatedly, most times they miss, but there have been times when I would be hit numerous times in a row only to fall and see...2 people standing there with muskets. To capitalize on this, I have had areas that were clear when I had no noteriety whatsoever, then Reds would start chasing me unprovoked, which, more times than I care to admit, when I took care of the few coming for me, another group shows up, then another, another, another. I stood my ground with no where to run for upwards of 30 minutes, but they kept bringing in more for the fight. I finally gave up and just allowed myself to die.

Visually, there are typical pop-ins, clipping, etc, as with any other open world style game, but for the most part, the game is beautiful. The setting is gorgeous, lush forests, populated towns, with lots of color. Aside from the occasional issue, I can never mark the Creed series for having ugly, or drab settings.

Story wise, it's a bit thin, Connor has the personality of a brick, and is very hard to connect with his struggle. But don't let that sway you at all, he is a good character, but you will be missing Ezio fast.

To sum up, everything is here for Die-hard Assassin's Creed veterans, but you may feel quite underwhelmed. If you are new to the series, you wont be lost, this is a whole new time period with all new characters, but you may be thrown off by Desmond's side by not knowing the events leading up to 3, but the opening cinematic, or looking online will catch you up real quick, but as a new player, check out Assassin's Creed II, Brotherhood, and Revelations first, which you can get for beans now, or pick up the Ezio Trilogy Box Set.

Honest reviews on Assassin's Creed III

Great game, improved from the last Assassin's Creed. Really no complaints. Worth the money. Excellent graphics and audio, I really enjoyed the historical aspect as well.

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Assassin's Creed III is the single worst AAA game I've ever purchased. The graphics are phenomenal aside from some minor shadow and texture quirks. The controls are good and generally responsive; occasionally Connor/Desmond will try to do something unintended due to the parkour trigger handling obstacles automatically. The story is flat out boring inside the Animus and only slightly more interesting outside of it. Luckily story and graphics are two of the least important parts of a fun game. Unfortunately, fun is something ACIII lacks.

What really killed the game for me was the absolute piss-poor game design choices made by the development team. Missions are pass or fail based on very black and white rules. A good example would be an early mission where you have to sneak into a stronghold and spy without being caught. If you are caught, the mission restarts at the beginning ignoring any progress you have made. Once you understand how the developers meant for you to complete the mission, it becomes very easy. A better and more logical approach would be to either loosen the rules on the mission and let users complete it in their own way or add some freaking checkpoints.

Another problem with the game is the sheer stupidity of being a one man murder machine. Last I checked, assassins were ninja-like killers who only fought face to face when they absolutely had to. When I completed my play-through I had nearly 800 kills, most obtained from fights. I don't think anyone could finish this game with less than 100 kills even if they wanted to; if they could, it would probably be a very frustrating play-through. This leads to the real problem with a game that has the word "assassin" in the title.

Ubisoft seems to have given up on stealth completely, replacing it with a mediocre "you attack, then I attack" combat focus. Enemies still attack one at a time with a random 2 man scripted attack thrown in to make you feel cool. Combat retains the same tried and true counter system as other games, though I think it requires less buttons (been a while since I played ACII). In some areas enemies re-spawn infinitely. so you can easily go on for an hour fighting, if you so desire.

Another problem with the minimal stealth system that is present is that once you get your wanted level up to 3, it's damn near impossible to go anywhere without the entire city being alerted. You can't talk to the town criers until the alarm goes away; if you are just hiding in a hay bale the second you step out, the morons are on you again. Sure, you can run around pulling down wanted posters, but those seem to be few and far between; either that or they are not marked well.

The one true redeeming quality as far as the ACIII gameplay is concerned are the awesome naval battles. Ubisoft could make an entire game based on the naval battles. Nothing is more satisfying than making ships explode with a well placed volley of cannon-ball fire. I have never seen naval warfare executed this well and I hope Ubisoft takes this ball and runs with it.

Overall, fans of the series will cream themselves playing this game. I really wanted to like ACIII because the time period is freaking awesome, but the design problems kept my frustration high. I give this game a ** instead of * for the awesome naval moments. Everything else is mostly forgettable. Anyone that thought the other games were just OK (like me) should avoid this poorly designed, pretty, mess of a game and check out Dishonored instead.

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Friday, November 21, 2014

Ni No Kuni: Wrath of the White Witch Review

Ni No Kuni: Wrath of the White Witch
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With the recent announcement of the PS4, you might think that the era of the PS3 is over. But it isn't yet. I hadn't owned a gaming console for several years when I found out about Ni no Kuni. Now, I played my fair share of games back in the day, but the video game market in recent years has just seemed... dull. In large part that's because I don't care for first-person shooters or fantasy sports games. I don't begrudge anyone who does, but I play games for the same reason I read books: to escape into a story. Online shootouts with trigger-happy 14-year olds just doesn't do it for me.

Of course, the gaming studios mainly make games for those 14-year olds, not me. So instead of original content and new stories, we get Call of Duty sequels. So when I found out Studio Ghibli was involved in production of a video game, I was only cautiously optimistic. It seemed too good to be true, and it was hard to imagine that their first video game collaboration would be a resounding success. Then I saw the screenshots... and that was when I started poking around eBay for a second-hand PS3.

Because, you see, the game art is astounding. It's really a step above any video game world you've ever seen. Ni no Kuni is simply a Studio Ghibli anime rendered as an entire walk-through world. As you play, you'll come across a scene and think it's the best-looking shot in the game. And then, a few minutes later, you'll come across something better. One of my favorite visuals comes late in the game: a character's backstory told with haunting, comic book-style sketches. It should go without saying that this isn't a game you want to play on an old CRT TV: an HD screen is the way to go, the larger the better (mine is a 100-inch projection system I was worried about quality, but the game looks great.) Also, turn up the volume: I'd be denying the skill of Joe Hisaishi if I didn't mention the music. In my opinion, it's the best score he's done since Spirited Away.

Now, if the game just looked and sounded great, it would still be worth playing. But the other half of the game's development was done by Level 5. Level 5 has been building critically-acclaimed JRPG's for over a decade. And they've been getting better at it. The story builds throughout the game, is clever and amusing, and seems to make an effort to avoid cliches while also making fun of them (your first major objective in the game is to find the king's red herring). As a resident of southeast Michigan, I'd be remiss if I didn't point out that this is certainly the first time Detroit (or a throwback to a 50's era Detroit suburb, rather) has been featured in a JRPG! There's even a "To I-75 North" sign on one of the streets in the neighborhood.

The battle system in Ni no Kuni is the best and most fun I've ever used a clever hybrid of live-action and turn-based attacks. Basically, most actions have a time-out period after you use them, but you're still free to move around the arena, or cancel an in-progress attack if you suddenly need to cast a spell instead. But that's not all like most games involving physical battle, there are defensive moves (usually overlooked in favor of repeatedly pressing the attack button!) In Ni no Kuni, you must learn when to defend, when to attack, and when to use provisions/spells if you're going to beat the game.

I played the game all the way through and completed all the side-quests. In the end, it took me just over 100 hours spread across January to April, but you could certainly do it in less, and I could have easily spent more. A big factor in this game is how many familiars you want to collect and battle with I only had about 30 total. There's also an entire in-game book (the Wizard's Companion), of which I've read only bits-and-pieces. If you think the game is expensive, think of it this way: if you buy the game at full price and a used PS3 for, say, $200 total, you're paying $2/hour for entertainment for a few months. My only real complaints are the click-through dialog text, which gets to be repetitive, and that most of the side-quests weren't very hard. But really, these are small complaints in a masterpiece game. Quite frankly, if you're on the edge about playing the game, you should go do it. You won't regret it.

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I am a fan of Studio Ghibli. More of a fan of Hayao Miyazaki (Nausicaa of the Valley of the Wind, Howl's Moving Castle) but he has had a hand in selecting animators for Studio Ghibli over the years and is himself an exceptional animator. So for that reason alone I have been anxiously awaiting to see the great animation cut scenes for this game. Not to mention music by Joe Hisaishi, composer for Howl's Moving Castle and Ponyo.

I am by no means a fan of RPG's or JRPG's. I am just a fan of art and video games are one medium I really enjoy. Mainly because a big team of people make an entire world for us to explore and play in. LEVEL 5 is a master at this. This is the closest I have seen a game come to looking like an animated film. Although I do have to note that the Namco's game Naruto Ultimate Ninja Storm blew my mind with its cell shading and anime look, as well as Rayman Origins with it's wonderful 2D side scrolling animations. This LEVEL 5 production takes playing in the world of animation to a whole other level. Side note, like Naruto you can choose to have the English dubbed track or the Japanese audio with English subtitles which I think is great.

I am not very far into this game and will update as I venture further into it. As of now, I have had no glitches or problems, load times are as expected. The controls are tight and responsive, the visuals are stunning of course.

The inner kid in me wishes that they had released a game this massive and epic and cartoony when I was a kid. The main character Oliver and his guide Mr. Drippy are very classic Studio Ghibli styled characters and the animation cut scenes have been most impressive so far. The learning curve is pretty nice for this style of RPG. As my only familiarity with RPG's are Chrono Trigger, Final Fantasy VII, and Eternal Sonata, and in that order, I can't really compare this to many other RPG's. I have read some things online comparing this game to Pokemon for the Gameboy (mainly because you capture creatures or "familiars" who help you in your battles), I can't speak to that. What I really like about the battle system is that it is not just button mashing or the regular RPG style pick and choose how to attack and then watch it happen, but being in real time and an open battleground, it is to your advantage to stay moving when attacking the enemy. So far I haven't found the errands (side quests) to be repetitive. Compared to the aforementioned games however, this will undoubtedly go down as a classic among them. I have heard this game can be beaten in about 40 hours if you don't do any errands and just stick to the story. Something tells me you can squeeze a good 65 hours out of this at least.

Any fan of Studio Ghibli films, classic RPG's like Chrono Trigger and any fan of solid game design need to get this. Highly Recommended. If you are a huge nerd like me, you should try and get your hands on the Wizard Edition, it comes with a physical copy of the Wizard's companion that you use in the game.

*UPDATE*

I am a big fan of what they have done with the familiars in this game. There are a lot, 14 different genuses and each genuses (Arcana, Dracones, and Vermes to name a few) has countless different familiars within their respective class. Each with their own unique abilites which makes gameplay very deep when doing battle with enemies who's weakness may be exploited with a particular familiar.

Like other reviewers have said, the world map is stellar and detailed and harkens back to old school RPG's. This game does take a while to get going, but if you played Assassins Creed III, then this game in comparison seems like it gets going immediately. So far I have not had to use the Prima Guide I ordered for this game. The in game Wizard companion book is very helpful. I can't wait to get my Wizard Edition to have the physical copy that will make it much easier to reference. The more I play the more I love this game. Unfortunately I am stuck at work, otherwise I probably would have played all night and would still be playing now.

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Ever since I saw My Neighbor Totoro as a kid back in the early 1990's, I had wanted to see what would happen when Studio Ghibli combines their efforts with another developer to create a video game. Now that we have the end result, I couldn't be more satisfied. P.S., this is going to be one heck of a bias review.

Ni No Kuni is one of the best JRPG'S I have ever played. Combining Studio Ghibli's incredible imagination with Level 5's polished and fun gameplay mechanics, Ni No Kuni feels like the JRPG'S of old while revitalizing a dying genre. It feels like Dragon Quest VIII (a personal favorite), mixing elements of Tales, Star Ocean, and Pokemon into one pot of pure bliss. And man, how I've missed an overworld!

The story and world sucks you in right quick, creating a sense of charm and wonder right from the get go. The opening is a tear-jerker, creating a sense of desperation and sympathy for our hero, Oliver. More than anything, Studio Ghibli's incredible ability to create such unique and real emotion in such with their animation is one of their strengths, and combining that with Level 5's sincere approach to the story, it works like magic. Right away, you meet Drippy, one of the most incredibly charismatic and lovable characters to ever grace a video game. The writing and script is top notch, filled with hilarious dialogue and wonderful characters (that feature some of the best English Dubs of any JRPG translation that I've played).

Battles play out like a synthesis of Tales meets Pokemon. You gain control of familiars, small creates that have attributes (sword and shield, tank, fire, etc.) that do your fighting in battles. You can also take control of Oliver to command him to use various tools such as the ability to use items, heal, and run. Battles begin fairly simple with you fighting one to two monsters, but the progression exponentially increases and by no time battles become chaotic affairs that will test your wit and reflexes. The combat is incredibly addicting, rewarding constant interaction and movement on the battlefield. One of the best features is the real time aspect of the battle system. If you command your familiars to attack, defend, and use tricks (or special abilities) at the right time HP and MP orbs fall from your enemies, offering a quick heal. It sounds like a simple mechanic, but it keeps you constantly engaged while in combat, offering a fun, fast paced and exciting tug of war against your enemies.

Story telling is, to put it simply, reminiscent of Studio Ghibli. A hero going on an epic adventure to save his kingdom, healing the people of the land of their broken-heartedness, all while trying to save your mother sounds, walks, and talks just a Ghibli presentation shoud. NNK can be enjoyed by a younger audience, but the elements here are consistently dark and mature, which comes as a major relief. Keeping it spoiler free, the game engages you quite well. It's a simple yet emotionally effective story that grabs you right away.

Also of note is Joe Hisaishi's majestic, sweeping, and beautiful original score. Frequent collaborator with Studio Ghibli, Joe was (gladly) offered to compose the score, and man is it incredible. The overworld theme is still reverberating in my head as I write this. It captures the moods with gorgeous melodies and memorable themes. It allows you to explore and enjoy an already tremendous achievement all the more. They seriously need to release the PS3 soundtrack, because this is as good as JRPG and video game scores get.

And speaking of outside influence, Studio Ghibli made a significant contribution in the art department. There are original animated cut scenes produced by Ghibli themselves (namely Momose)which are wonderful (especially in HD!), the monsters are original and cute, and the gorgeous colors used in the backdrops provoke the imagination. Everything is here, and it feels like Ghibli production combined with Level 5's JRPG mastery in full force.

If there are any complaints (and these are minor grievances) it's that the draw distance is nothing to write home about. On the world map you'll see mountains "peel" in in the distance, and foliage in more graphically intensive areas obviously pops in as you walk through the areas. This is such a minor complaint though, honestly, as it comes from years of playing games and eventually noticing technical "tricks" that developers use to cut corners.

Ni No Kuni: Wrath of the White Witch is sincere, wholesome, and most importantly FUN entertainment that might just be the last push the JRPG genre needs to get its legs again in a predominantly "bald-space-dude-marine-bro" controlled market. Some may ask "why is the title stupid?" or say "it looks like a game for ten year olds!," which at that point I would say that Ni No Kuni game isn't appropriate for them. If you aren't willing to give the game a shot, you'll be missing out. Ni No Kuni takes skill, dedication, and maturity to play and enjoy this long and challenging adventure; it dares to be different from just about every JRPG out there, straying from the spiky-hair-big-sword cliches that have plagued the genre for years, and succeeds so incredibly well at doing so.

And in case you just looked to the end to see the score or closing comments, here they are: Ni No Kuni Wrath of the White Witch is one of the best JRPG's ever made, and it rightfully deserves the praise it is receiving. Part homage to JRPG's and part fan service for Studio Ghibli lovers, it's hard not to like Ni No Kuni. If you love RPG's/JRPG's, this is a no brainer. If you love Studio Ghibli, this is a no brainer. If you've been looking to jump into the genre, you won't get a better chance. Ni No Kuni: Wrath of the White Witch is a steroid shot to the imagination, giving players freedom to explore one of the best adventures this console generation. It's a masterpiece that won't soon be forgotten.

It's not every day we are given such an incredible gem. Just leaving here with one comment: Thank you Level-5 for the incredible adventure and Studio Ghibli for continuing to create entertainment that is both wholesome and enjoyable.

So what are you waiting for? Go play Ni No Kuni for flippen sake!

Afterthoughts: Just completed the game! My opinions from the beginning couple hours have not changed. I love Ni No Kuni even more now. The ending tied up and explained all of the mysteries and loose ends (without being stupid, farfetched, or cliche), the characters came full circle and were developed so well, and Oliver really grows up into a hero, and a quite likable one at that. There seems to be plenty of post game challenges left, so consider me excited to continue exploring this world.

Total play time for story run: 51:14:06.

Final score: 10/10

Honest reviews on Ni No Kuni: Wrath of the White Witch

I am not an RPG fan like most reviewers here. I was drawn in by my love for Studio Gibli, and the breathless universal enthusiasm for the game. Indeed the game looks like a Studio Gibli epic, and everything about it is top-notch in terms or quality. The art is stunning. The story tugs at heart strings (even if having mom keel over and die is a little un-subtle way to tug them).

However several hours in and I am struggling to maintain interest. The battle system may be great for this type of game, but I find it tedious and repetitive. Walk walk walk, fight, walk walk walk, fight, walk, fight, die, back up and repeat. The enemies are cute, but repetitive and flat. Fighting involves a ton of selecting this character and that spell that takes a while to deal with, pulling me out if the action. I'm sure this gets more intuitive after a while, but often I wish I could just slash away and be done with it.

It is like playing a movie, except for the fact that most of the dialog is just subtitles, and there are boring stretches of Pokemon style battles every 30 seconds as you go on some errand to find some thing to enable some other thing. I do love the fact that the gameplay is indistinguishable (almost) from the cut scenes. But the fact is the characters are 2D cartoons, so that shouldn't be such a feat. Having just played Skyrim for a million hours, I am no stranger to walking and fighting and running errands, but this feels more like a chore. I felt much more immersed in Skyrim. In Ni No Kuni I feel much more bogged down by menus and stuck on the tracks of the story.

That said, the more interactive story engagement sections of the game are wonderful, if a little corny and childlike.

I have a feeling if I were 14 this would have me riveted for weeks. But as a an adult non RPG gamer, I'm struggling to get into this. I realize I may not be the target audience, but for others who were attracted by the Studio Gibli association, I think an outsider perspective may be useful to temper the hype surrounding this game.

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I have not had this much fun playing a game since I first bought the original Playstation and Final Fantasy VII and hooked it up.The game looks like it was made for kids when you first see the animation but don't let that fool you. This game is deep. The story line is inviting and the battle system is challenging and down right fun!! I have to drag myself away from it to do important life things like work! I am a fifty something old man who has been playing video games since Pong. And this game may just very well be the best I have ever played. To me it is that good !!

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Saturday, October 25, 2014

Discount Modsticks Pro Xbox 360 Controller Analog Sticks (Silver)

Modsticks Pro Xbox 360 Controller Analog Sticks
Customer Ratings: 4.5 stars
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This is a phenomenal product! Very high quality, easy to install and very good looking. The thumb sticks have awesome textured grip, the adjustable height makes customizing your feel very easy and they perform like Kontrol Freek extensions. Very comfortable over long gaming sessions. Just super impressed and satisfied

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The ModSticks product is excellent. The only thing I didn't like were the dish shapes, they are a bit deep and without rubber coating. The build quality is excellent and the custom heights are awesome. My thumbs still did not slip off the sticks even though they are aluminum, but I personnaly prefer rubberized tops which can be achieved with a set of Grip-It covers.Grip-iT Analog Stick Covers

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These are a must have for any fps gamer looking to use his controller like an old school button masher, or arcade game fan. I would love to put these in a Xbox One controller if possible.

Honest reviews on Modsticks Pro Xbox 360 Controller Analog Sticks (Silver)

The idea of having adjustable thumb stick heights is good.

Raising the height allows a more presice aiming method as you need to travel further.

Pros:

Modsticks Pro are made of high quality precision aluminium

The shaft is about half the diametre of the original, giving you greater range of movement

Cons:

The sticks are too long, even when using no spacers

The thumb hats are like butter knives cutting into your thumbs

The surface is also slippery, even with the knurled and turned top.

Solution:

If the dome and thumbstick shafts were each 2mm shorter and a PS3 style

rubber thumb hat were atop giving grip, it would be fantastic.

I made these modifications and it now opperates smoothly.

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This color looks solid. I am putting these Modsticks into a Viking 360 macro enabled controller and adding nickel plated bullet buttons. The Modsticks are pretty sweet and will take your gaming to the next level for controller customization. This will be the 12th Custom controller I have made and the fourth using modsticks. The Modsticks are solid. I hope they get Blue modsticks in because they will look sweet with a piano white with blue buttons and matching blue leds..Modsticks Pro Xbox 360 Controller Analog Sticks (Platinum)

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Discount KONNET Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger, Charging and Storage Dock / Tower / Kit / Stand for Four Game Controllers / Consoles Free bundle with ExpressHD HDMI Cable 150
Customer Ratings: 4.5 stars
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This really helps keeping my PS3 and Xbox controllers charged up since I can go for a long time not playing one of the systems. However, I can't always keep it plugged in since the LEDs are rather bright in a dark room, making it a bit harder to sleep in the room.

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The product itself was great but not what I thought it was when I ordered it. I thought it was a charger just for PS3 remotes but this one was for PS3 and XBox 360. But it was a good invention.

Best Deals for KONNET Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

It comes with its' own power cord to plug into any electrical outlet. Which means you don't have to keep the gaming system on to charge controllers anymore. There are two ports for charging Xbox360 controllers + two ports for PS3 controllers. They are not interchangeable or swappable. ie you cannot charge four Xbox360 or four PS3 controllers at the same time. I should have bought one station for Xbox360 controllers and another station for PS3 controllers instead of two of these stations. The product works great and it even refreshed the batteries for the 360 controller that wouldn't hold a charge very long. It took about 24 hours to refresh the battery and charge it. Now it charges the controllers in a very short amount of time. The lights show you when the charge is complete by changing from red to blue. The HDMI cable included makes this an excellent buy.

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I got this for my husband for Christmas. It was one of his "he could use now" presents. The stand is awesome lets you know when it is charging by changing from a red to a blue light. Red for not charged, blue for charged. The controllers pop on and off easily. It required no assembly, except to be plugged in. We thoroughly enjoy it and really enjoy not having to wait on charging controllers or switching to battery backup(for the XBOX 360). He loved receiving it and was a great choice. And love that it came with an HDMI cable, never know when you need another one of those.

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Gave the HDMI that comes with it to my sister, but the charger is built for quality and it worked perfect for me.. Had two different chargers for Xbox360 and PS3 but this helped not only with one plug but keeps them all nice and easy to find..

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Thursday, October 23, 2014

Review of Zumba Fitness - Kinect - Xbox 360

Zumba Fitness - Kinect - Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $32.95
Today's Bonus: 18% Off
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I was a little suprised to see so many bad reviews. I actually thought this game was pretty accurate to the classes I had been taking. It definitely gives you a work out. The menu options are a little basic and uneventful but if you are using this game for work out purposes, for me anyway, it worked amazing. I worked up a sweat just doing the 20 minute classes (on easy). Because I've taken Zumba classes before, I knew a majority of the steps. I think the people who are claiming that it doesn't pick up their body movements could be misguided. Even on easy, and with a little experience, I found the dance class to be quite fast and with little instruction. This being said, if you are not a pro, it's not going to pick up every single step you do. it's just too fast, there are too many movements from head to toe. I don't have a problem with this personally. It doens't pick up every move I make but I realize the moves are very complex so most likely it's ME who isn't getting it right and not keeping up the pace. It's a lot harder than Dance Central which I noticed a lot of people are comparing it to. If you want a good work out, this is also a good thing. The harder the dances, the harder you work to keep up, and the better workout you get. If I want to have fun with friends I play Dance Central, if I want a work out, I play Zumba.

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Zumba Fitness Kinect

First, I am a total newbie to the Zumba world. That said, I am having a great deal of fun getting in shape using this title. In trying to reach my fitness goals using my Kinect, I have currently tried out EA Sports and Xbox's Fitness Evolved (neither of which I am a fan of after using the similar title Wii Fit), Kinect Adventures (fun, but not really geared towards fitness), and Dance Central (also fun but also not really geared towards fitness).

The Zumba title comes close to meeting all of my personal high level criteria for a great fitness title:

+ Tiered Cardio Workout (*****)

+ Fun Workout (*****)

+ Multiple Activities (***)

+ Workout Calendar (****)

+ Tracks Weight and Calories Burned (0)

What I love about Zumba:

+ I'm only at the beginner level and I'm (grinning but) SERIOUSLY TIRED within 20mins!!

+ I have a lot to learn and am having fun learning it.

+ I look forward to my workouts.

+ The workouts are varied even within the workout so you don't get bored.

+ The 'trainers' and online indicators of 'success' help but don't hinder your psyche (i.e. FUN is the key factor).

+ If you slow down, the music doesn't stop, so if you get tired you can jump back in at full speed at any time.

+ It follows the overall workout rhythm of warm up, high intensity, cool down without ever sitting down.

+ The music is fantastic and so are the dance moves!!

What needs to be fixed or could be improved:

+ The menus are a catastrophe and need to be fixed, but I have learned to navigate them.

+ It would be great for a weight graph feature to be introduced.

+ An estimated calorie burning feature would also be great to see for the same purposes.

Otherwise, this is a great overall body workout and I would recommend it to anyone who likes dancing. I can't speak for those who already know the Zumba moves, but except for the belly dancing (which I already know fairly well and LOVE to do), I found it very challenging, and I love a challenge.

I know some people have complained about it not tracking body movements enough. Personally, the stuff I'm not good at yet, I can't really tell, but it seemed to be more or less on the mark with the belly dancing.

And, really, I'm looking to get a fun, high intensity dance workout, so that's what I'm really concentrating on, as opposed to being completely exacting regarding the moves of the dance instructor at every single second.

Anyway. I hope this review is helpful to Zumba newbies!! If you are ready for a challenge, you'll get one!!

And word to the wise: If you are using Dance Central as a workout, you ain't seen nothin' yet!! Get ready to SWEAT!! I still love Dance Central...but I now only use it to cool down if I still have energy after my Zumba workout (but not enough for more Zumba LOL) and also to play with friends at parties ;)

IMPORTANT NOTE: There are a lot of negative reviews about this product. I can't say for sure, but I very much suspect that those users either do not have Xbox online memberships, or that they wrote their reviews before the online product update came out. As soon as I put the disc in, Xbox Live asked me to download an update, which I did, and I haven't experienced ANY of the logout issues or serious body tracking issues mentioned in the one star reviews.

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My husband and I just bought the Kinect and Zumba Fitness game today and I have to say I love the game! I don't usually review products but I felt compelled to do so since the Kinect version of this game got so many bad reviews on Amazon and I didn't want people to get turned off by that. I didn't have the problem of the game signing me off when I did turns as other reviewers did nor did I have an issue with the game not recognizing my movements, the feedback (red circles that appear around your shoulders, knees, etc.) seemed right on. I had a blast playing this game, the dance moves are sexy and fun, the music is great and on top of it all you get a great workout (I was pretty sweaty at the end and I'm fairly athletic). There was an X-Box update on the game that took place the moment I popped it into my console so perhaps the issues others had with the game have been resolved? I skipped over the tutorial and went straight to the game, starting at the beginner party level, yes the moves start to get more challenging as you keep going through the routine but the moves are repeated and I found that I was able to catch on pretty quickly. I'm looking forward to using Zumba as my morning workout on mornings I don't go to the gym and seeing what the results are! (Plus I may even be able to get the hubbie to join in, get him learning some new dance moves!) ;-)

Honest reviews on Zumba Fitness - Kinect - Xbox 360

I would rate this lower if the scale would allow it. This game does not, I repeat does not recognize your movements. Avoid this game like the plague. I also have Fighters Uncaged and it is 100% better than this title. I am very very disappointed in this title and I can't believe they actually released it in this buggy state. The game repeatedly locked up, and then would sign you out during moves that it instructed you to do. This game did not recognize body movements, and the menu system was incredibly hard to navigate. I took this game back after only having it for 1 hour. I even argued with the pimple-faced Game store idiot to take it back. The game is too buggy to even play. For all the game studios Please create other Zumba games because we want them! Fellow consumers, trust me, this game is terrible. Please save your money as it doesn't work.

We have Kinect Adventures, Kinect Sports, Fighters Uncaged, Dance Central, and Your Shape fitness and they are all better games than this one. I will give you an example of the buggy activity.

The game will ask you to do a spin maneuver, but because you stop facing the camera for a second the game signs you out. Since it signed you out, you then have to go through 5 or 6 menus to get back to where you are.

Here is another example, you will start like we did by going through a little tutorial, but after being on turtle speed for 5 seconds she (the virtual instructor) ramps up to Dancing with the stars speed. What's worse she expects you to try to follow along without providing you any instructions besides "Let's go". To make matters worse, the game then completely stops recognizing your movement. In fact, I just started doing whatever I wanted to do (knee lifts, jumping jacks, punches, hip shakes) and the game thought it was great.

I'm sure that some people will post negative feedback about my review, but honestly avoid this game. I love Kinect and this is the crappiest title on Kinect or any other system that I have every tried. Contact me on Amazon and I can tell you about the other much better Kinect games!

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I really like the workout and the music. I had read all the bad reviews and was hoping that they were maybe just user error but the game is glitchy. I found that if anyone walked behind me or around me during play the game would sign me out. Which is difficult with young children. I could just sign in and hit continue but it was really frustrating and disappointing because the game itself seemed great. I have only played it once so far and did the 20 minute routine. I have never done Zumba but have always been interested in trying it. So far I am impressed, the music was great and the moves are so fun. They don't give instruction, it is more of a watch and learn type of thing. I read reviews for the dvds and they said pretty much the same thing and it is not as hard as I thought it would be to catch on. Plus, the game gives you a little feedback I am not sure how accurate it is since like I said the game did have some glitches. I read there might be an update coming to fix the bugs I hope it's true because then it would be a five star rating for me. I might also try to use the calibration card before my next use

Update: December 20I did the update that fixes the bugs when it came out. I put the game in and the option to download the update pop up first thing which was cool. I saw major improvement right away. I can definitely tell when I am not hitting the moves right. The instructor lights up yellow and green when your doing good. Orange and red when you are off. Also it doesn't sign me out if one of the kids walks into the sensors view anymore, sometimes it picks them up and will say Guest 2 or 3 but it doesn't affect the game play at all. The only time I get signed out now is if I leave the area for a minute, like to go get a drink of water or something. Then all I have to do it hit "Done" on the sign in screen and "Continue Game" on the next and it picks up right where it left off. Basically it takes the same amount of time as hitting pause on the remote. So all in all I think that it is a great game and fun. It's a good way to try Zumba if you already have an XBOX 360 and Kinect, since the DVDs can be pricey and this game is only about $40.

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Sunday, October 19, 2014

Review of James Bond 007: GoldenEye - Nintendo Wii

James Bond 007: GoldenEye - Nintendo Wii
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $28.99
Today's Bonus: 3% Off
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Goleneye for the Wii has some high expectations to live up to. The original N64 game was a classic, revolutionizing the FPS genre on consoles. Could this Wii game of the same name be just as important?

I think your enjoyment depends on just how into modern FPS you are. Personally, I absolutely loved Goldeneye Wii. But that's because I love the Call of Duty games...

Finishing the single-player campaign and logging in dozens of hours into the multi-player game is an ENORMOUS amount of time for me to invest in a game, in fact the last time I can think of spending that much time gaming was when Modern Warfare 2 came out. Which makes sense, since the game is so similar to that series.

Goldeneye isn't at all a remake of the Rare game. Everyone throws out "re-imagining", but that doesn't really explain it. The game is completely new, relying only on elements of the movie script to move along the gameplay. Eurocom uses a few familiar locations to invoke memories of playing through the N64 title, and then promplty throw you off with completely new level designs. The game is definitely its own beast.

The single player game is very fun. There's four difficulty levels, and it follows the mission structure Rare made famous. On the lower two difficulty settings only one or two missions are required per level, and they are usually simplistic (like "follow the bad guy" or "get out alive"). The higher two difficulty settings, including classic mode, involve more missions, and while you can finish levels without completing everything, you'll be unable to move on with that specific difficulty. I've been playing it on 007 difficulty (the equivalent of Secret Agent in the original) and have had to redo missions when missing something.

Goldeneye apes a lot from the Call of Duty series. The single player is very cinematic, the gameplay is almost exactly the same (from the constant location icon, to the look down the sight of your gun, to the icon indicating you're crouching), and the multiplayer might as well be called Call of Duty: James Bond. But is that such a bad thing?

Yes, the game is much more cinematic than the original, but it's VERY well-done. The voice acting is superb, the animation is excellent, and the pre-scripted events in the game just make it feel so much more alive than the original. And while you may or may not like the pop-up targeting, replenishing health, and down the sights view, you don't have to play that way. Eurocom had the great sense to make Goldeneye extremely flexible, and that's very much appreciated. Classic mode might be for you, and there's a wealth of more traditional control options available.

That said, I'm a big fan of the COD games, and I enjoyed playing Bond in that style. What separates Goldeneye from, say, Modern Warfare 2 is its reliance on stealth gameplay. I always thought the original's focus on stealth gameplay was a bit artificial, I never felt overwhelmed when setting off alarms or having enemies call for backup. In this game, it's practically required at the higher difficulty settings. This game does great job of allowing for different play styles. There's usually more than a couple paths to get around enemies (including a large number of vents) and you'll really have to take advantage of silencers on your pistol and sniper guns. The game also allows for melee stealth kills, which work great. Sneak up behind an enemy (by crouch-walking), and then snap your nunchuck forward and Bond will pull off a cinematic, and silent, kill. It works VERY well and gives the game its own feel.

The enemy AI is certainly better than the original, which is to say it isn't brain-dead, but not the best in the world. That's partially because there's a focus on stealth; because the game encourages you to sneak up and silently take out enemies, sometimes a fellow adversary a couple feet away might not even take notice. Again, it's not that big of a deal. It always feels like the AI smartens up once a large firefight ensues. Backups are called in and they become aggressive about taking you out. They'll flank you, throw well placed grenades to smoke you out, use cover, etc...

While not as deliberate as in something like Gears of War, Goldeneye has a pretty well implemented cover system. There's barriers around everywhere, and it's always smart to crouch behind them and pop up for a couple of shots. The best part, of course, is that most cover options are destructible, forcing you to constantly search for a better cover option. It's nothing super new, but it's really obvious that more attention was given to this game than most other third-party Wii games.

I've tried using three separate control schemes: Wiimote + Nunchuck, Classic Controller Pro, and the GC controller. And while the CCPro was instantly familiar and well-done, the Wiimote + nunchuck ultimately won out. There's a number of preset sensitivity preferences, of which I used "Experienced 3" the highest sensitivity. On top of those presets, you can customize the sensitivity further. I upped the sensitivity of movement while looking down the sight of the gun, as well as the turning axis (which helps making a 180 turn while in multiplayer matches).

Pointer controls take a little getting used to, especially getting your pointer hand to sit still, but once you've figured out that sweet spot (like I did above), the controls can't be topped on a console. Whether looking down the sights of my gun or mowing down enemies on the fly, the shooting feels silky smooth. As long as the frame-rate is running just as well, which it is 90% of the time.

Unfortunately, there is that 10% in which the game stutters. This usually happens when there's not only a ton of enemies on screen but also when some fancy particle effects are being used. In one way you'll appreciate the effort to make this game look good, in another you'll just wish the game had been created with optimized gameplay in mind. Again, drops in frame-rate are fairly rare, and if you were a fan of the original...

The multiplayer may be the best FPS experience on the Wii. Like Call of Duty, the game features an XP system that rewards players for kills, wins, and a whole bunch of conditions met. First time playing the complex? Here's +25XP for ya. Assisted in a kill by finishing it with a grenade? Here's an extra +20XP. It always feels like the game is constantly rewarding you in the beginning, probably because of how unbalanced you'll be against more experienced players.

Obviously the more XP you earn, the more you'll level up. Leveling up leads to unlocking better weapons, stat boosts, and "gadgets" Goldeneye's version of perks. These include gun modifiers like silencers (that will keep you off enemy radars), different sights, etc... The highest levels yield the best extras, like fan-favorite proximity mines. You can even customize you character with multiple "loadouts". Nothing I've said will be new to you if you've played a COD game since Modern Warfare.

None of these features would matter if the levels weren't well-designed and the matches ran smoothly, and so far so good. While I can't yet say if the maps are as memorable as the original's (that will warrant dozens more hours in gameplay) my suspicions tell me they aren't. They're a bit generic, and the levels that aren't meant to resemble the original's slightly resemble the original Modern Warfare's least popular maps. Not a big surprise there. With a max of eight players online at once, the maps typically run a bit small, which may be fine for fans of the original, but will disappoint anyone who became a FPS fan following the original Halo.

Luckily though they are small, the maps are fairly well designed with numerous access points, decent camping spots, and recognizable features that help in familiarizing yourself with the maps. Again, you might be disappointed if you're expecting maps from the original. Nothing is as good as the Temple,Facility, Complex, or Archives, though some replacements (Facility and Archives) are still pretty well done.

The multiplayer modes are also worth mentioning. While Conflict and Team Conflict are your standard deathmatch modes, there's also Golden Gun mode, Heroes mode, Goldeneye mode, etc... all fun and unique modes that really do separate Goldeneye from Halo and COD. You'll also be able to unlock a few hardcore modes that lower health and lose the radar. There's a lot of game here.

Of the dozens of hours I've put into the game so far, the majority have been dedicated to the multiplayer. Matches typically run smooth, which is somewhat rare for Wii games not made by Nintendo. I use a WiFi connection rather than the USB ethernet dongle, which is what I've always been told is a contributor to choppy online play, yet Goldeneye runs smooth almost all the time. I've only had a couple of matches run choppy, both of which took place in the nightclub level (which may be a factor, as the lighting is a bit hectic), but the game was still playable, there weren't any delay in input and on-screen action, simply a slower pace. I've also yet to have a dropped match, though when the host does leave the game after a match you might as well back out. The game will attempt to reassign a host, but it takes a bit, and usually fails since everyone else drops out.

I didn't intend for this to turn into such a long review, but there's just so many things to talk about when the topic is Goldeneye Wii. I think it's a great game. By far the best FPS on the Wii, which just seems right Goldeneye on a Nintendo console. The game is a complete package with a very well produced single player game and a very deep multiplayer that should satisfy until the next big thing comes along. And let's be honest, it might take until Wii 2 before we see another high-profile exclusive Wii FPS worth buying.

Ultimately, the only people who should be cautious approaching this game are those who don't like FPShooters and those who only want an exact remake of their beloved Goldenye. This isn't that classic, but it's probably the best Bond game since the original Goldeneye. Judged solely on its own merits, it should be in every Wii owner's collection.

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The Classic is back.

007 Goldeneye for the Wii is the classic redone, only this time with the controls that we all know and love from Metroid Prime 3. It remains the same solid FPS that we all grew up with, with a few improvements in storyline and graphics (relatively speaking).

THE GOOD:

-The motion controls make this game so much easier than any other FPS I have played. Please see Halo for example.

-Improved nuance. Ex. The sound of ears ringing when a grenade goes off nearby, or the way the head shifts with the movement of Bond's body

-Bring in the Daniel Craig. While the original GE was done with Pierce Brosnan, the modern Bond is a nice addition to an old classic.

-The familiar: Judi Dench as our beloved M.

-New Weapons: now kill with more ways than ever!

-Options: Go in stealth or guns blazing. Take your pick. Either usually works in any scenario if you're careful.

-Multiplayer: It is incredibly true when they say "bringing multiplayer back to its roots."

THE BAD:

-Graphics, dammit! "Metroid: Other M" is a clear example of what can be achieved with the Wii's limited graphics. Or how about Mario Galaxy 2? The machine is better than most give it credit for.

-The graphics again: Seriously, Nintendo, time to go HD. Gamecube graphics + 1 does not cut it anymore.

-A bit of change to the original story. Forgivable, however. It's GoldenEye.

OVERALL:

It's a solid FPS for the Wii, something that is desperately lacking. We have Metroid Prime and that's more of a puzzle/adventure than a true FPS. The controls are fluid, the nuance is great, and we have the lovely Judi Dench narrating our mission objectives to us. It is easily the best Bond game since Nightfire or Agent Under Fire for the GCN.

Highly recommended.

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As a teenager I spent countless hours with friends playing GoldenEye for the N64, and to this day I rate it as the second best multiplayer experience that I have ever had on a console (Perfect Dark takes the cake). Naturally I had high expectations for a reboot of the GoldenEye brand, but it seems that I set my sights too high and Eurocom set its sights too low.

GoldenEye for the Wii is not simply a remake, but a reboot. Daniel Craig takes the place of Pierce Brosnan as James Bond (I prefer Brosnan, but it doesn't really matter), and the story has been tweaked to reflect more modern technologies, namely a cell phone that does just about everything. The story is far from cerebral and hardly memorable, except for the scenes and areas you might recognize from the original game. While the single player campaign is enjoyable for the first runthrough if you like gratuitous explosions and dispatching a ton of enemies, it is ultimately short (under 10 hours), unrewarding (unlockables are few and far between), and plagued with annoying quick time events (moments that take you away from the gun action and ask you to press a button or waggle your controller so that you don't die). The thing that kills me most is the lack of replay value in the levels. Yes there are multiple difficulty settings and time trials, but, as far as I can tell after beating the game on the default difficulty setting, there are no mods like in the original game (such as infinite ammo or invincibility). Luckily the controls are outstanding, the graphics, while not great in the scheme of things, look decent for the Wii, and the nostalgia factor is there. And sound... Meh. Voice acting is good, but the synching is not ideal, and the music is simply not as interesting as the original game, despite using the same composer.

Multiplayer is the sole reason to lay down any amount of money for this game. You can play with 4 people split screen, which I think any console FPS worth its salt should do well, and GoldenEye does it well enough. However, where are the options that we knew and loved from the original game? Modifiers are limited, and so are the number of characters to choose from. I don't even think you can do License to Kill mode (1 hit kills) while offline! You also cannot put away your weapon. In the original putting away your weapon not only allowed you to karate chop, but it also made it so that players could not automatically target you. And why the heck is there regenerating health, like just about every shooter has today? If you get shot doesn't it make more sense that you don't suddenly heal? I miss running around like a madman, weapon put away to make myself a harder target, while trying to reach armor. Also there are no weapon sets and respawning ammo; now there are only loadouts (a collection of three or so weapons that you must use together until you die, unless you pick up something a dead player dropped). Really the lack of modes and weapon selection is what bothers me in offline multiplayer. Maps are largely disappointing (not to mention surprisingly dark) and the Facility, my favorite level in the original, is sadly one of the worst.

Online multiplayer is addicting because you VERY SLOWLY earn experience to unlock new weapons and gadgets for your custom loadouts (you pick the three weapons that you use). The games run smoothly for the most part (it gets choppy if you're hosting) but the implementation is miserable. Low level players are lumped together in games with high level ones who unfairly have access to more powerful weapons (presumably because not enough people play the game to warrant a separation of levels), you lose all of your hard-earned experience in a match if the host leaves the game, and you cannot choose your skin (there is one mode that lets you choose what you look like, but good luck unlocking it considering how long it takes to level up). Before a match you get a choice between two randomly chosen levels that you can vote on, so you don't even really get to pick the map.

In conclusion, do not buy this game for the single player experience. If you get it, do it for the multiplayer. The linear gameplay in single player, lack of modes, modifiers, and overall options make this game a sad addition to the GoldenEye brand (perhaps one day some cheats will be released--there is a cheat menu--that prove me wrong). While online multiplayer is undeniably addicting if you feel like you must unlock and try out all of the weapons and limited modes, it falls short in many other departments. What made the original game great was tons of unlockables (many of which were incredibly challenging to earn), a non-linear single-player experience, top-notch multiplayer level design, and a HUGE variety of gameplay options. GoldenEye for the Wii does not offer a similar experience.

Honest reviews on James Bond 007: GoldenEye - Nintendo Wii

When it comes to videogames, there is nothing I enjoy more than a good remake of a classic game. I'd rather have a remake of a superb, 13 year old game (like N64's "Goldeneye"), than a new and original but lousy one. This has been done a few times before with great results: PS1's "Resident Evil" was remade (from scratch) for the Gamecube in 2002, PS1's "Metal Gear Solid" was remade (from scratch) for the Gamecube in 2004 (under the name "Twin Snakes"), and PS1's "Silent Hill" was remade (from scratch) for the Wii in 2009 (under the name "Shattered Memories"). This remake of "Goldeneye" is just as good as those. However, this is more than just a remake of N64's "Goldeneye" from 1997. This is like "Goldeneye" + "all the other cool stuff from the James Bond-franchise" thrown together in the mix and shaken (not stirred). Classic guns (including the golden one) and characters from past Bond-movies are playable in the multiplayer mode. These characters include:

-Jaws (That big scary 7'2'' tall guy with metal teeth played by Richard Kiel in "The Spy Who Loved Me" (1977) and "Moonraker" (1979))

-Francisco Scaramanga (Played by Christopher Lee in The Man with the Golden Gun (1974))

-Oddjob (The Hawaiian guy with the lethal hat played by Harold Sakata in Goldfinger (1964))

-Ernst Stavro Blofeld (This is the Blofeld played by Charles Gray in Diamonds Are Forever (1971). Not the Blofeld played by Donald Pleasence or Telly Savalas)

-Baron Samedi (That scary voodoo-guy with the peculiar laughter and face-paint played by Geoffrey Holder in Live and Let Die (1973))

-Rosa Klebb (The dangerous little lady with the red hair and lethal shoe played by Lotte Lenya in From Russia with Love (1963))

-Red Grant (That blond henchman played by Robert Shaw in From Russia with Love (1963))

-Julius No (Played by Joseph Wiseman in Dr. No (1962))

The multiplayer is split-screen just like old times (up to 4 players), but an 8-player online multiplayer is also available. The single player story mode pretty much follows the same story as N64's "Goldeneye" from 1997. The only big difference is that you will be seeing the face and hearing the voice of Daniel Craig, rather than that of Pierce Brosnan. Personally I would have preferred Brosnan. Also, the rest of the cast (except Judi Dench) has been replaced by new "actors". Trevelyan, Ourumov, Onatopp etc. have different faces and voices than you see in the movie. Also here I would have preferred the old cast: Famke Janssen, Sean Bean, Robbie Coltrane etc.. But this isn't enough to ruin the game. Like I insinuated earlier, this is a remake made completely from scratch. This is not the Nintendo 64-game just printed onto Wii-discs. So you will have the pleasure of seeing the best graphics around. You can play this game with almost every controller ever released by Nintendo since the release of Gamecube: The Wii Remote with Nunchuk, Wii Zapper, Classic Controller, Classic Controller Pro, and the Nintendo GameCube controller can all be used with this game. I'm a bit old fashioned, so I prefer using the Gamecube-controller. Some parts of the story in this game are actually closer to what happened in the movie than the N64-game ever was. Like in that park in St. Petersburg when the identity of Janus is revealed, this time you will actually be sitting in the helicopter when those two rockets are fired. And you'll have to find a way to escape, just like in the movie. Some changes are made regarding locations I might add. The things that in the movie happened in Monaco, are here happening in Dubai, and what usually happened on Cuba is now happening in Nigeria etc.. I think this game is perfect as it is. Would have been fun with even more than 8 classic characters in multiplayer though. I am missing the likes of Auric Goldfinger, and I wouldn't mind having seen some of the newer characters like Jinx from Die Another Day (2002) and Solange from Casino Royale (2006) if you know what I mean :-). This game also lacks some of the humour that made the original so great. The AK-47 is among the weaponry here (wouldn't be Goldeneye without one) along with MP5 and SPAS 12, but nearly all the weapons have fictional names. Another thing that would improve this game: The original N64-game hidden somewhere like an easter-egg (just like "Maniac Mansion" was hidden in "Day of the Tentacle", and the original "Donkey Kong" was hidden in "Donkey Kong 64"). For example, in a video game arcade cabinet standing somewhere in that nightclub in Barcelona. I would even say this is the game of this decade (the 00s) I have been looking forward to the most, and for good reason. Oh, and unless you have been living under a rock the last 13 years, you know this is a first-person-shooter.

P.S. Is it just me or did they stop making games like "Goldeneye"(N64) and "Ocarina of Time"(N64)? Miss those times....

Find helpful customer reviews and review ratings for James Bond 007: GoldenEye - Nintendo Wii

You should know what you are getting with Goldeneye for the Wii. This is a sort of remake of the Goldeneye story. Although many characters and events from the movie are in the game they are done so in a more realistic "Daniel Craig" way, and thats great. The controls take some getting used to if you are using the nunchuk and remote. For a Wii game the animations are great. From a bad guy running away and shooting at you at the same time, to an enemy stumbling because you shot him in the leg. The only downside to the game is that the graphics make it hard to see enemies. In the second level you are in a dance club and must fight your way out, the problem is that the environment is blue and dark and you have enemies shooting at you from everywhere. Its just a small annoyance in an otherwise fantastic game.

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