Showing posts with label microsoft for xbox 360. Show all posts
Showing posts with label microsoft for xbox 360. Show all posts

Tuesday, February 3, 2015

Cheap Men In Black: Alien Crisis - Xbox 360

Men In Black: Alien Crisis - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $19.99
Today's Bonus: 50% Off
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this game invented a real honest to goodness time and transmogrification machine! It somehow managed to jump my xbox 360 back 5 years to the PS2/Xbox days and give us a neat rail shooter from 2002!

Seriously? A rail shooter with PS2 graphics in 2012? And not even a good rail shooter at that. I can't honestly rate this game low enough, if I had actually spent more than 7$ on a rental I'd be seriously upset right now. Even the rental fee was too much to spend on this.

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Pros:

-Easy pick up and play shooter

-Original weaponry

-It works in your console

-If you fall asleep playing it your won't care

Cons:

-Unless you bootlegged it you probably parted with money to play it. This is regrettable.

-Last Gen graphics and little to no AI

-Whoever wrote the script was trying to be funny but just came off as a douchie 14 year old.

This game is a rail shooter meaning you have little to no choice in where you'll go, the pace at which the game will move or your angle or style of attack. You'll fight through hordes of aliens, some familiar to the MIB movies and cartoon series. It has a mindless fun factor(funish) to it but that reaches it's limits fairly quickly like most smartphone games. I'm sure you'd agree the smartest smartphone game would still make a dumb excuse for console title. The entertainment threshold in MIB AC can be reached so quickly in fact that you'll turn off without thinking twice about reaching the next save point. The script is corny in a WB tween drama sort of way not the Serious Sam you can't help but to laugh at it way which would obviously be preferable. This game had the potential to be something good(not great) but the linear 1992 style rail gameplay completely rips the beating heart out of that chance and throws in into the tall grass where it will never be seen again...

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Got this as a Christmas present for young kids, they love it. Also got a super great deal because I bought it on a Black Friday lightening deal.

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dis game is awsume. you play as will smith and take out the aliens. you have all the guns from the movies and there is a part where you play as da dog and bit people. you can also be tomy lee jones for the second players. there is also multiple player where you fight others who are da aliens in 4 on 4 plays. it's about 8 hours long so its fair lentgh. graphics are not bad either. after i played this iw atced all the movies again and they are great two. i reccomend this and the movies if you true fan.

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Friday, January 16, 2015

Scene It: Box Office Smash Xbox 360 Bundle Reviews

Scene It: Box Office Smash Xbox 360 Bundle
Customer Ratings: 4.5 stars
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The wife, kids, and I LOVE Scene It games! I saw this one with the Scene It controllers for just $19 and I had to get it!

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I like this game and there are plenty of game variations during the rounds. The reason I only gave it four stars is because it asks the same questions and shows the same scenes most of the time we play it and there really aren't any recent movies (most are from the 80s or 90s). EVen with those two flaws, my family still has fun playing it.

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Sunday, November 30, 2014

Best Rayman Origins - Xbox 360 Deals

Rayman Origins - Xbox 360
Customer Ratings: 5 stars
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When my friend told me about this game, I was a bit confused as to why a 2D platformer was not a downloadable XBLA title. But he was raving about the game so much that I just HAD to pick up a copy.

Needless to say, I am EXTREMELY impressed with this game. I could go on forever about it, but I won't. Instead, I will just break it down into a few components:

Gameplay: 5/5

Smooth controls, some of the best platforming I've seen in a while. Truly great level design.

Multiplayer: 4.9/5

The only reason this isn't a 5 is that it doesn't have online multiplayer. However, the experience of sitting with a couple of friends on your couch and playing together makes for a great experience. There is little-to-no frustration involved in multiplayer (unlike some other recent multiplayer platformers).

Presentation: 6/5

They get a billion thumbs WAY up! The art is phenomenal, everything is charming, and it is extremely obvious that they put a lot of time into the details that really makes the game come to life.

I recommend this game to anyone of any age. It's silly, charming and just straight up fun.

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I had heard nearly nothing about this game upon its release. Amazing word of mouth eventually made its way to me, but I didn't really know anything about Rayman (other than Rabbids). I finally found the tid-bit of info that immediately had me on my way to the game store: co-op in the fashion of New Super Mario Bros. Wii.

The co-op system used here is actually better than the one used in the Mario helmed game. At any time during the game a buddy can join in on your game. If they die, they become a bubble. It's then up to you to pop them so that they can continue playing. It improves the Mario system by making the joining of a game seamless (no menu to go to, you can do it anytime), and giving you direct control over your bubble so you can be popped more quickly (no waggling to get it to move in another player's general direction). It also does away with lives. Paired with the bubble system, not having lives makes this game great to play with someone of a disparate skill level. You can tackle harder levels together and never leave them sitting idly because they died one too many times. I was thrown off, but came to love the removal of a lives system, and welcomed improvements to the already stellar co-op and bubbling ideas. Playing through the game with a friend is an absolute blast and you're missing out on a ton of camaraderie-fueled shenanigans if you don't. I plowed through the game with my girlfriend in a matter of a few days (having to do all that I could not to play ahead without her) and we both loved every second of it.

This system is also great because it allows me to play with my young nieces (who are understandably terrible) without it losing their attention because they've died and have nothing to do. I think in time it might be to them what the original Super Mario Bros. was to me, and if that doesn't let you in on the regards I have for this game I don't know what will. That said, while they can play the first few levels with me, that's about it at the moment.

The difficulty of the main levels has a nice curve, and as others have mentioned the new abilities you get are introduced and expanded upon nicely without any need for explanation. The game cleverly pits you in areas in which you have to use your new powers to escape before you can move on, then later rewards you for using them in new ways. The game is full of clever little things like this.

And there are plenty of levels for you to tackle. I feared an extremely short game, but midway through another set of levels opens up that expands on the themes already present (forest, desert, ice/fire, sea, mechanical). On top of all that you have the fiendish treasure chest races, and the secret, brutal final level to give you more to do and a jump in difficulty. I've spent nearly a week now with the game and I'm still working to collect everything there is; you'll give up before the supply of challenges does.

I'll leave it to you to experience the gorgeous scenery and infectious melodies. I find myself gawking and constantly commenting about how pretty something in the environment looks. I'm personally not a fan of the character design though. Has a very 90s vibe to it (which is understandable), but if this were a brand new property I feel like the characters would gel more with the levels and look stunning. And good luck trying to get the music out of your brain. I constantly find myself whistling the tunes and hearing the chipmunkesque vocals in my head. You might not dig 'em at first, but they will overcome any resistance you may have.

Anyway, I can't tell you to buy this game with enough fervor (and that's coming from someone who rents the majority of the games he plays) because not only is it worth every penny and more, but it's one of those games you pick up with no expectations and then start grabbing random people in the street yelling at them to buy the game so that this work of art is appreciated and not seen as a failed experiment because it was released the same month as bunch of triple A blockbuster type games. Also, while you're buying this grab Tomba too.

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From start to finish, Rayman origins is a masterpiece. I completed every level and every bonus level, scored 32 of 36 achievements for 725 gamerscore and got almost every electoon. Graphics are excellent, gameplay is perfect and levels are all wonderfully designed. Took me about 20 hours to beat and I wish there was more because it was such a blast. If you like platformers, get this. I don't even like platformers, but this was just amazing. One of the best games I have played this year.

9.3/10

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One of the best platform games I've ever played hands down. just as fun as Mario bros or donkey kong

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Rayman Origins is triple A 2D platforming perfection at its finest. This title stands right up against the other heavy weights of this genre from past and present without breaking a sweat. I would give this one 11/10 or 6 stars if I could. Without re-writing a bunch of things that have already been said in other reviews here, I will wrap up by saying I have been gaming since the NES was a brand new console, and Rayman Origins is in my top 5 games of all time.

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Wednesday, November 26, 2014

Reviews of Mario Party: Island Tour

Mario Party: Island Tour
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $39.96
Today's Bonus: $0.03 Off
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There is no question that Mario Party has been one of the guiltiest pleasures Nintendo has ever came out for their systems all the way back to the 90's. It has been a class act with gameplay, fun and characters that everyone loves from Mario and Luigi and Toad, as gamers race across boards trying t master challenges and compete against the simplest of games.The games have done well for Nintendo's home consoles over the years, the Wii, NIntendo 64 and Nintendo Gamecube, with bridging and interactive fun with others in board games that are absolutely fun and challenging. But, the feeling couldn't be said for the handheld systems. They have been heavily overlooked for the NIntendo DS, and Game Boy Advance through the years, and people never gave it the drive to succeed. Now, a new party has finally reached the Nintendo 3DS, and the question is that is it worth it for this party? The answer is yes with the roll of the dice.

Mario Party: Island Tour takes in on the fun as you play with as many as 3 other friends through 7 different game boards, and a whole lot of fun in the game. The game takes on the fun that works well just like the classic Mario fun as you play with Mario, Yoshi, Luigi and Boo among others. There are many great games for you to play where you can test the fun of the NIntendo 3DS action from goomba wrangling to slot car racing. There are 80 great mini-games to play and each one is fun with others well. There are also great game boards to play on from scaling Banzai Bill's Mountain, to going through a road to the finish on the stars in the Rocket Road, all the way up to scaling Bowser's tower of fury as you try and get to face him through a fierce showdown. The game plays nicely on the 3DS with good graphics, but doesn't have as well-rendered graphics on the 3D effect. It works well in fun on the Nintendo 2DS too. The control works well on the stylus, but the tilt controls on some games takes a bit of practice to get used to on some games, but can easily be mastered with time. The multiplayer works nicely with others, but could've had a bit more challenge as it could've included online gameplay through Wi-Fi, but that hasn't happened yet.

All in all, what you have gotten with Mario Party over the past 2 decades of games from Nintendo, you absolutely have definitely captured fun. While the games have had a lot of highs, and some strong lows, it has always a great centerpiece with interactive board game fun. There have been knockoffs that failed, but Mario still reigns supreme in on the fun. I absolutely recommend Mario Party: Island Tour not only because it is a good game with others, there has been a real lack of great games fr the Nintendo 3DS this past year, but this works well with others. This island hopping will work well for your Nintendo 3DS library.

Graphics: B

Sound: B 1/2+

Control: B 1/2+

Fun & Enjoyment: solo play B 1/2+; multiplayer B

Overall: B

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I am disappointed that I bought this as a download from the eshop, as after only one night, I would probably sell the game if possible. The last Wii game had no change in game rules from board to board, so I was glad to hear that this game would feature 7 boards, each with its own rules. First off, unless you have plenty of friends with a 3DS, consider this to have 6 boards, as the 7th requires at least 3 human players. My wife and I played through 5 of the 6 we could play, then she said she won't play it again, just 2 hours after I bought it. We used to play the old games for weeks! The rules for the boards ARE varied and generally good, however no board has classic Mario Party rules. You won't be collecting coins and stars and there are no bonus stars at the end of the round. These boards are mostly about getting to the finish line first, that's it. Obstacles and how you get there change, BUT the game has been shortened for handheld play to the point that it all seems more pointless than ever. These are boards with 20 spaces that can be beaten in 4-5 turns! When you add in the luck-factor of these games, the short boards ruin everything. Somebody rolls a 6 on turn 1 and they're 1/3 of the way to having won! One board is hilarious as it has you collecting "boosters" to multiply your dice roll. 3 turns in you play a mini game to win 3 boosters. I won, used the 3 boosters and immediately won the board. Whichever player had won that very first mini game would have won the board that turn without question. Only 1 of the 5 boards we played had any length to it at all, but we knew who the winner was well before the game was over. That was an issue with all boards, with no bonus stars, the winner was clear before they even crossed the finish line. It's very strange, as the rules are mostly unique and there are tons of mini-games that are of the same quality as past games in the series... It is only the length of the boards that kill the game. There is no concept of "catching up" as the game is over in 5 turns. You can however randomly shuffle players on the last turn and have someone instantly win with no effort. I am very confused why Nintendo couldn't just offer a short and long version of each board. All of the work they put into the game and it would seem like the easiest thing they could do was add 30 spaces to each board and let you choose between 20 spaces for a quick game or 50 spaces for a REAL game. Even if they used the same boards as is and let you choose the number of "laps" you had to make around those boards before it was over. That's a simple fix that would satisfy everyone! For now, the game is like choosing to flip a coin on game night because Monopoly is too long.

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This entry into the Mario Party universe was definitively done with portability in mind. Boards are short, games play quickly and there's not a whole lot of time to strategize. (Not that strategy ever paid off in Mario Party) You will see the fruit of lucky or unlucky rolls and awards present themselves immediately. There is almost no chance to recover or be overtaken depending on which side of fortune you find yourself on early in the game. That being said, the games last only a handful of turns or so, so you are not left frustrated (or bored with no competition) for long.

Personally I feel the game is well suited for the handheld. The longer Mario Party contests can come later on the Wii U. I appreciate the adjustment made to the game to accommodate more mobile play and shorter gaming sessions.

A final touch which is seen less and less these days is the single cart download play. This means you can play with friends in the same room who do not own the game. I love this feature and I wish it were available on more games.

As a fan of Mario Party from the beginning, I would recommend this game to anyone who likes the series, board games and/or minigames (WarioWare)

Honest reviews on Mario Party: Island Tour

Bought this as as downloadable content, as the file is relatively small and I want to have it around when I'm around others who are playing in, but use the cartridge slot for a more single player title. That said, I've only played the solo-mode so far, as most of my friends only first day purchased Zelda.

I see that as the bigger drawback to this title, being released the same day as an AMAZING looking Zelda game. By the time people start thinking of getting around to this, it'll be viewed as a "flop" game due to not having immediate sales. I'd say someone in the Nintendo marketing department dropped the ball on that, but with Pokemon X Y coming out and Zelda, there was no other good time to release this before the Christmas season. Hopefully this becomes the "Christmas present" game for the kids to play with each other while Zelda is the single player game of the season.

That said, this is a huge step up from the last Mario Party. The different boards have different mechanics, and the mini games give different rewards board wise. For example, the "standard" board gives a bonus dice for the winners of the mini-games, while the most "skill" board gives out specific move distance cards to use for your turn so you can know exactly where you're going.

Game has things to unlock with having played a bunch, but (as this is close to release date, not having played a bunch) they all look like graphic trophy type things, not used in game. There's also streetpass features, but again, not enough people own it quite yet (wait till they beat Zelda).

As for the minigames themselves, the computer is actually pretty good at most of them (doesn't ever beat me on normal, but there are 3 levels higher than normal). A few totally random ones, most involve skill. Not a fan of the "tilt the system" ones, but might just have been my angle at the time.

Ultimately I'm very happy I opted for the download version of this, as its going to be something I want to have to get streetpasses with all the time (like when I travel to airports or McDonalds). I just think its going to be a slow start, and pick up in popularity after Christmas (when a lot of people get it) rather than be that "have to have immediately" type game that Pokemon and Zelda are. But the fun and replay-ability of it (even single player) makes this a title I know people will be playing longer than the others

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The boards are short and everything seemed TOO luck based. This game is a real let down in the Mario Party series.

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Saturday, October 25, 2014

Discount Modsticks Pro Xbox 360 Controller Analog Sticks (Silver)

Modsticks Pro Xbox 360 Controller Analog Sticks
Customer Ratings: 4.5 stars
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This is a phenomenal product! Very high quality, easy to install and very good looking. The thumb sticks have awesome textured grip, the adjustable height makes customizing your feel very easy and they perform like Kontrol Freek extensions. Very comfortable over long gaming sessions. Just super impressed and satisfied

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The ModSticks product is excellent. The only thing I didn't like were the dish shapes, they are a bit deep and without rubber coating. The build quality is excellent and the custom heights are awesome. My thumbs still did not slip off the sticks even though they are aluminum, but I personnaly prefer rubberized tops which can be achieved with a set of Grip-It covers.Grip-iT Analog Stick Covers

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These are a must have for any fps gamer looking to use his controller like an old school button masher, or arcade game fan. I would love to put these in a Xbox One controller if possible.

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The idea of having adjustable thumb stick heights is good.

Raising the height allows a more presice aiming method as you need to travel further.

Pros:

Modsticks Pro are made of high quality precision aluminium

The shaft is about half the diametre of the original, giving you greater range of movement

Cons:

The sticks are too long, even when using no spacers

The thumb hats are like butter knives cutting into your thumbs

The surface is also slippery, even with the knurled and turned top.

Solution:

If the dome and thumbstick shafts were each 2mm shorter and a PS3 style

rubber thumb hat were atop giving grip, it would be fantastic.

I made these modifications and it now opperates smoothly.

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This color looks solid. I am putting these Modsticks into a Viking 360 macro enabled controller and adding nickel plated bullet buttons. The Modsticks are pretty sweet and will take your gaming to the next level for controller customization. This will be the 12th Custom controller I have made and the fourth using modsticks. The Modsticks are solid. I hope they get Blue modsticks in because they will look sweet with a piano white with blue buttons and matching blue leds..Modsticks Pro Xbox 360 Controller Analog Sticks (Platinum)

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Saturday, October 18, 2014

Review of Grand Theft Auto IV - Xbox 360 (Standard Edition)

Grand Theft Auto IV - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.32
Today's Bonus: 18% Off
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I adore the GTA series and have been looking forward to the release of GTA IV for a *long* time. The developers know that a very high bar would be set for this one, and you can see the time and effort they poured into every last detail from the very first moment of the opening credits. It is more like a movie than a game. This "immersive movie" quality stays with you through every moment of gameplay.

You walk down the street and the shadows dapple through the overhead bridge grid. Dusk begins to fall and the sky gets that orange golden glow, the shadows lessen.

Voices show the same attention to detail. You've got a variety of languages thrown in, plus accents galore. There's the Long Island drawl, the Rastafarian's lilt, and of course the hard edge of eastern Europe.

Your main character is Nico, fresh off the boat and coming in to Liberty City (i.e. New York City) to see his cousin Roman. They are eastern European and rather poor. This of course is going to change soon, as Nico moves his way up in the world.

My boyfriend's from New York City so we were amused at how they kept the landscapes identical but renamed Brooklyn to Broker, Manhattan to Algonquin and so on. There was one time we were walking down the streets and had lost track of where we were. "Looks like the Bronx" he commented off-handedly. We zoomed out. Sure enough!

I do have to say that the people on the streets of this game swear far more than the average people we pass in the real NYC though!

Which brings up an important point. GTA IV went straight for the "Mature" rating with this one. This is clearly meant for mature gamers ages 17 and over. There are strip clubs. There are violent battles. There is more swearing than pretty much any other game out there. Adults love this as they love the Sopranos and Scarface but any parent getting this for a minor should know what they're getting into.

But that being said, as a game for adults, this is *awesome*. There are just so many little touches that shine. You can play bowling games with your date. You can make choices between alternate choices which affect how people feel about you. When you get near a railing, you can side jump over it, smoothly. You carry a cell phone and gather contacts for use. You can visit internet cafes. You have a variety of radio stations to listen to, plus TV stations to watch.

This is easily a game you can play for hundreds of hours then go back and start over again and get another new experience by making different choices.

I can't get over how gorgeous the game is, and how smoothly it plays. You grab a knife from an enemy and use it to take him down. You drive along the Hudson and watch the lights of the carnival shine. You listen to your favorite songs on the radio while the neon lights of the city drift by. You really begin to relate to the characters, to understand their personalities, to connect with them. It makes the choices you make have meaning and emotion.

As much as I adore many other games Halo, Mass Effect, etc. I really think this is the first game that makes you feel that you are in a movie. The graphics draw you in. The voices are amazingly well done and varied. The plot draws you in, having you wonder who to trust, having you wonder what is going on with the characters.

Highly recommended. I'm doing a full walkthrough for the game so feel free to ask any questions you wish!

I want to add a note some players are having trouble with understanding the dialogue. I watch a ton of international films so I didn't have any issues. However, if some of the language is too accented for you, there is a subtitles option. Just turn that on and you'll always know what they are saying.

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9.25/10

When Grand Theft Auto III came out(the reason i got a PS2 way back in 2001), i knew something great was in the mix. it was a sign of change in the gaming industry. it showed us there could be more to games than levels, more than high scores, and more than even a good story. it showed us a virtual world you could become totally engulfed in(outside of RPG's). a world where you could go anywhere and do anything(although that was just mostly stealing cars and shooting pedestrians in those days). over the years they've made some serious improvements, from the bikes and helicopters of vice city, to the jets and ability to duck and roll/ manually aim in san andreas(finally!) and now their first venture onto this generation has finally arrived, and its a great day in the gaming world

the series continues to awe with this installment, even in this day and age in video games. Graphically speaking, it is simply beautiful. its amazing how much attention went into every aspect of this world. theres cracks and pot holes ranging in depth in the road, and varying curb heights. vehicle damage is very impressive, from dents and scratches to a hole for each bullet that hits. the lighting system is amazing, with day/night cycles and a rotating sun throughout the day. naturally the game doesnt have the detail of say Call of Duty 4, but you could fit like 50 Call of Duty 4 maps in this city! its that huge. you have to take the size of a game into consideration when rating the graphics, thats been a given for how long now?? just to clear things up for the clowns complaining the graphics.

when you walk out the door theres so much to be done you might want to keep a checklist for the days. although what you actually choose to do is up to you. causing chaos is always an option. you can go bowling, play pool, play darts, get drunk, go to a srip club, get some food, check out the in game internet, and tons more. you could always just surf the channels on your TV.

your cell phone is a pivotal part of the game. you can call friends and girlfriends for various activities(some are listed above), and if you neglect them for long enough, they'll call you. you can also call potential employers for jobs.

theres the standard "go kill this guy" and "go get this" but they have been very entertaining anyway so far. theres much more depth to many missions, including stealth. one example is having to steal a cop car, then proceed to pull over different shipping trucks until you find the one full of TV's.

gameplay is vastly improved. the cover system is great, allowing you to quickly roll and protect yourself behind random cars, trash cans, and basically anything else thats big enough.

the game has a much more realistic feel than previous entries. you'll find yourself making sure theres no cops around before committing crimes. the star system is still here, but this time your wanted level is radius based, and if you can get far enough away from all cops, or at leased out of sight, your wanted level will go down. its honestly genius. i narrowly escaped one by jumping the guard rail and running down a steep hill, only to see another driving my way in the distance. quickly ducking into the alley behind a dumpster, i watched him roll by and waited for my stars to begin to fade. some cars are locked and you'll need to break a window to get in and proceed to hotwire it.

-for all you parents out there, the content is more mature than previous entries. you get a pretty good look at the in-car action with the street workers.. hehe.. and "coarse" language is used every couple minutes(at leased). the violence and blood looks more realistic now too. thats usually not what you guys worry about so much though.

my only real complaints are the hand to hand combat(its the most solid of the series but San Andreas seemed to have more move depth), and the fact that you cant go into more buildings. dont get me wrong, theres TONS of places to go and things to do, but i was hoping for even more. there have been waaay too many things that made San Andreas great and were simply missing here. no car customization, less clothes, less weapons, no property to buy, and more.. in some ways its one step forward and two steps back.

i wont elaborate on the story much, as its already been done heavily. basically your an illegal immigrant from eastern europe. your cousin convinced you to come to America with his stories of mansions and sports cars. when you arrive things arent quite as described. you start in the darkest, grittiest part of Liberty City. a pocket full of change and a head full or dreams. what happens next is in your hands..

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Before I start ranting, I just want to say that GTA4, as a game of its own, is actually quite good, but as a GTA game, it has shortcomings. So Let's kick this review off right.

Graphics: GTA4 has rather well defined graphics. It is definitely much better from it's predecessors. Among many of the improvements graphically; people in the car actually move as they speak, blood stains actually appear on your car if you hit people, hitting newspaper stands actually cause newspapers to go flying everywhere, and some of the text on those flying newspapers is actually legible. So, suffice it to say, GTA is graphically a good game. Is it as good as all the other games out there, not really, but it is an open ended gameplay where you can go anywhere, and as far as that goes, it is pretty great.

Glitches: The game has quite a few glitches, as most of them do, which cause random events from a car to start flying in circles to your legs falling through the floor. It is expected in most games of this style I suppose, but is worth mentioning that these are no fewer than any previous GTA Game.

Setting: Taking place in a new liberty city similar to New York, the game offers little in the ways of variety. You go from tight closed off streets with big buildings to tight closed off streets with really big buildings. It is a bit claustrophobic, giving you very little room to just drive and speed up to top speed. San Andreas was expansive, giving you three cities completely different in appearance, numerous small towns, mountains, forests, and deserts. 4 gives you one city, nothing else.

Car Gameplay: The cars in this game seem much more difficult to control, was this done for realism sake, I am not sure. However, sometimes, some cars have incredibly poor traction and put you into terrible accidents when you think you have plenty of time to stop. It is hard to tell which cars are better, as appearance doesn't always suggest driving style. A couple of added things kind of make the gameplay funner. Most park cars are locked now, so you actually break the window, unlock the car, then actually hotwire it, You can speed up hotwiring, but it usually doesn't take more than a couple seconds anyway. Also, you can receive damage, fly out the window shield, die in fatal accidents, drive drunk (which always gets a cop on your tail) and even have a car die and won't start up again. However, many of these events seem random, and you can ram a building at 50 miles an hour and recieve no damage, or hit a fence and 25 miles an hour, fly our your window shield, and have you car land on you. So that kind of sucks.

Person Gameplay: On a surplus, you can now use cover and hide behind stuff, also peaking out from behind cover to shoot an opponent. You also have a new melee system, which includes kick, punch, and block combos. It isn't much better than the original system, but it does give you a bit more control over what you are doing to your opponent. However, once you get a couple guns, this becomes almost irrelevant anyway. Everything else is just about the same from previous games.

Story: The story is OK. I can't say I feel too passionate about the protagonist, who just doesn't appeal to me as much as the GTA3 + characters, who were frequently hilarious and likable. Niko revenge story does not seem as passionate as GTA3, and that guy was a mute. He lacks the ambition of VC character, and SA did a better job of displaying that protagonists goals and ideals(protecting his home and family). Besides that, it seems less humorous and more serious of a story. It still has all the jokes from the previous GTAs, I can't really put my finger on it, but everything in this one just seems more serious. One reviewer believes that this is GTA with a conscious, which I kind of agree with, maybe groups put pressure on Rockstar to make them show the consequences of your actions, since it seems like you're constantly being reminded that killing, drunk driving, and prostitution are bad.

The Extras: This is where I feel the game fell. Had this game been the direct sequel from GTA III, I probably would have been a lot easier on it, but VC and SA existed, and this game almost seems to have forgotten that fact. This game almost seems like a stripped version of it's predecessors. No gang wars, no gambling, no owning businesses, no car collections. Flying has almost been cut out of this game, although I can't imagine why, it was such a successful feature. Fighting on a flying plane, then para shooting out was the coolest thing ever, not to mention stealing a harrier jet from a battleship. The girlfriend thing from SA was added to, making normal friends too. This is worse, as you now have to maintain relationships with not only your gfs, but any friend you make as well. I also believe the "sex scenes" you get at the end of the date are toned down a bit. I dislike where Rockstar is going with this game, it almost as if they want to take the open part out of open game. They keep you caught up with their characters with frequent cellphone calls, rather than letting you initiate your own sidequests by setting in the right vehicle or shiny circle.

Sum it Up: So in general, this game is a worthy sequel to GTA III... as long as you pretend SA and VC did not exist. It cuts out way too much content added in the last two (what do you call them, expansion packs?). Why they felt the need to cut so much? Or did they feel they had to to make room for more graphics? If so, I would pick side missions and content over graphics any day.

One more beef that bugged me endlessly, they cut out hidden packages and replaced it with flying rats that you can shoot. That was a good idea, but the thing is, you don't get anything unless you shoot all 200, which gets you an achievement (big whoop) and a pop up for just about the only flying thing in the game (helicopter). I always depended on those items that pop up have 10, 30, 50 packages. Just knowing that if I got arrested or used up my ammo, that I always had a store at my place was great. This just bites, what horrible thing happened to Rockstar, whom created a nearly perfect game with San Andreas, feel they needed to take a chainsaw to the game and cut out all of its charm. Oh well, I hope that answers your questions and helps your decision in getting GTA 4.

Honest reviews on Grand Theft Auto IV - Xbox 360 (Standard Edition)

I can't understand how nearly every mainstream gaming critics showered GTA IV with perfect 10 reviews. While it is a huge, well written, well produced game, it's small flaws outshine everything else.

-The game ultimately fails because of its archaic health and checkpoint system. Health can only be regained by eating food but food can only be found at one of the handful of restaurants and hot dog stands (the latter of which aren't even shown on the map). Body armor, which doubles your health, is also only found at one of the three gun shops in Liberty City. This wouldn't be too bad if your health didn't deplete so fast. Enemies can deplete most of your health in a few shots. As for a checkpoint system, the game has almost none. If you make one mistake and get shot at the very end of a mission, you have to start all over again.

-Simply walking around is a pain. You're constantly fighting the camera as it tries to reposition itself, instead of floating freely for you to control. As a result, navigating close quarters, like a building, can be daunting. Move to fast and you're likely to miss seeing an enemy who can take down half your health in a few rounds.

-The voice acting is solid and well written as promised but the story simple takes too long. It takes hours just to figure out what Niko is doing there! And for all the talk of an excellent story, 90% of the time it's just different ways of saying "Go here, kill him." Also the first two hours are taxi cab missions.

-The story requires you to date. Yes, as in, pick up a girl at a certain time, drive her to a bowling alley, play 10 frames, and return her on time. Where does this have anything to do with Grand Theft Auto?

-Grenades sucks. Unless you're in a wide open space, free of any boxes or curbs, your grenades will constantly fly off course. If there are any obstructions too close when you toss it, there's almost a 50/50 chance it will land right at your feet (I was almost to the end of the VERY LAST mission when I tossed a grenade. Without any kind of grenade indicator, it exploded from under me, starting me back over without any of the ammo or body armor I started the mission with).

-Finally, the game itself just takes too long. I was almost 5 hours in before I even got a machine gun. I didn't unlock the RPG until the last few hours of play.

If I were you, rent GTA IV, plug in all the cheat codes, and spend a week going on a rampage. The rest of the game ultimately isn't worth the frustration.

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GTA 4's story centers around a sarcastic Eastern European immigrant come to America to get a fresh start away from the corruption and violence of his home country. Whoops. Critics have often harangued the violence and the criminal aspect of GTA, but what flies over their heads is that satire is the premise of the series and always has been. And frankly, the violence here pales in comparison to Gears Of War or Condemned 2: Bloodshot just to name two. GTA's immense popularity is not because of the degeneration of our society (we've got reality television for that), it's because the series is constantly innovating and offering fun spot-on gameplay, brilliant humor, and is a game made by and for an adult audience. So if your child is playing this game, blame yourself for giving your child the means to get it or for not paying attention to what they are doing with their time, not Rockstar for making top-of-the-line entertainment meant for adults (see the markings on the box?).

GTA 4 seperates itself from the past iterations in several ways. First, the arcade feel is largely gone. While the controls are vintage GTA, the overall feel has changed. In previous games, I never got into the story because I would get sidetracked rampaging with katanas and molotov cocktails or hunting for a tank. Now a lot of the distractions like crazy weapons and vehicles and building up your character stats are gone and the story behind the madness is a truly engaging one for the first time. The city is more alive than ever and there is more to do. The characters you meet are all brilliant and interacting with them is seriously fun. Take your girl out to a bar and watch her serious issues surface as she stumbles around slurring curses about "that fu#*ing whore" she thought you were checking out. Or challenge your buddies to bowling, pool, or a friendly game of darts. You ca even head to the comedy club to check out actual routines from Ricky Gervais or Katt Williams. The dialogue during these bonding activities is varied and reveals much about your Liberty City aquaintances, many of whom have special services to offer you should you become close. The entire game is so well-written that one often gets the impression that they are playing a Tarantino flick. Oh yeah, it's that good. The multiplayer aspect is also fun and varied allowing you to battle stangers for Liberty City dominance or just drive around with your friends wreaking havoc. Taking into account the amazing single-player game this really wasn't necessary, but the fact that it is even included just makes this game that much more awesome.

Now all of that is well and good, but what makes GTA 4 the second work I'm upgrading from mere video game status to an official work of interactive fiction (the first was Mass Effect) is the sheer depth of the world in which you exist. So far I have spent multiple hours just surfing the game's internet. That's right, there is a virtual worldwide web in-game complete with dating sites, a Craig's List parody, advertisements, personal blogs complete with flame wars, email, and much more. Hell, you can even download custom ringtones and themes for your cell phone! That is nuts. Do you know how ridiculous it feels to spend that amount of time in a video game surfing a fake internet? There are also several satirical television shows you can watch in your apartment (go Republican Space Rangers!), and naturally there's the radio; the sweet, sweet, sounds of GTA radio stations. There's a rock station featuring Iggy freakin' Pop as the foul-mouthed DJ, classic hip-hop and R&B, smooth jazz, techno, LCHC (Liberty City HardCore), and even an all Bob Marley station just to name a few. Then there's the thinly-veiled talk radio parody station Weazel News featuring the funniest Rush Limbaugh impersonator you're ever likely to hear. You even hear news reports about incidents you were personally involved in as you drive. This game is DEEP.

Honestly, if you like video games or digital entertainment of any kind then this as good as it gets. And if you don't like those things, do your best to hide your ignorance and don't go spouting off about things you don't know anything about. GTA 4 is a brilliant satire full of jabs (and a few haymakers) at American politics and any violence is incidental in comparison to the brilliantly crafted story and interactivity of the in-game world that Rockstar has created. I'll say it again: this is not just a video game, this is interactive fiction on par with some of the great works of modern storytelling. If you own a video game system and you think you can handle some naughty language without getting all hysterical, buy it. It's that simple.

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Thursday, September 4, 2014

Ninja Gaiden II Reviews

Ninja Gaiden II
Customer Ratings: 4.5 stars
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NG2 had a lot of expectations to live up to. Having beat it, here's my review of what Team Ninja got right and what it got wrong. (I played on Path of the Warrior difficulty, so the easy setting may be slightly different)

Good:

* Much more detailed enemies and graphics, including the ability of nearly every bad guy to be amputated/decapitated and or chopped in half.

* Bodies of most enemies stay around after death, giving you an increased feeling of carnage and destruction. Leave a trail of death to follow!

* Cool weapons

* Easy saving of games at Dragon Statues

* Massive Boobage unrealistic proportions and extra jiggliness

Bad:

* Some massive slowdown in certain levels when lots of enemies are onscreen. Game over screen visual effects styling is bad and often VERY slow framerate.

* No map. WTH? Some levels you need a map

* Almost completely WORTHLESS ninpo! The Inferno magic is about the only one that does anything (homes in on baddies). But being that many of the bosses are fire-based demons or flyers, magic is almost worthless. Piercing Void is absolutely useless as it requires you to target an enemy and by the time you launch he ball, the baddie has moved. Short-range on the wind magic equally useless.

* Some lackluster level designs, especially caves, tunnels, or building interiors. Several levels feel rehased, especially the Flying Fortress level.

* Added feeling of "cheapness", due to reliance on button mashing and cheap tricks by the level designers. Several areas of the game are maddeningly frustrating due to this kind of cheapness, whose idea of challenging you is to throw wave after wave of the same enemies at you, or put ranged attackers well out of your reach. Examples are the grenade launching soldiers that spam explosives at you from afar or archers, usually appearing in pairs. Exploding jellyfish/mines that respawn. There must be at least 30 of these each time you encounter them.

* The damn biting fish are all back, including the big grabby swimming ones and the airborne ghost piranhas.

* Stupid looking/ugly enemies, with lots of them having some skull motif. Many of the enemies' faces are modified versions of skulls. Stupidness includes wolves that hold katana in their mouths and chop you with them?!

* Having to kill bosses a second time. 1 guy you have to kill 4 times. I know this is a trademark of the NG series, but 4 times???

* Lack of replay value. NO UNLOCKABLES except a measly sound test option and new colored costumes when you begin the game again after beating it. No Sonia as a playable character, no Missions like in NG Sigma. Would be great to be able to play Sonia or Muramasa.

* Lots of dumb unrealistic mechanics like the ability to swim in lava! WTH??.. Invisible barriers everywhere, limiting your interaction with the environment and keeping you several feet away from touching what looks like accessible scenery. Another is the lava filled armadillo boss that comes out of the crashed air fortress.. this thing was the machine's power core??? Back to the cheapness of the design: this boss exploded after you beat it, causing instant death if you don't know what to do before hand. This boss is tough enough if you are playing it the first few times through and to have it explode and kill you is a cheap trick.

* Some bosses are VERY easy to kill with a fully upgraded Scythe

* Much uglier, sloppier items interface w/ blood splatter motif.

The predecessors Ninja Gaiden Black and Ninja Gaiden Sigma were much better in terms of gameplay balance.

Rent this first if you are a casual fan. Having owned and beaten all the variations of the first NG, I am highly disappointed by this game, especially the lack of extras. After seeing how many features Sigma packed onto the PS3 version, I expected those to carry over to NG 2. No chance. No way to view beaten cut scenes, no photo gallery, concept art, rotatable models, nothing!! It feels like a rushed product. No replay value at all. Perhaps they're going to double dip and release NG 2 Omega. Still a very good game, mind you, but just feels half-done.

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This game is HARD. And I am not talking Hard as in, your going to die a lot but once you get the hang of it your going to get better and do better.

I am talking hard as in the game will stop at nothing to humiliate and demoralize you until you quit playing it.

Enemies can and will hit you from off screen and you won't even know they are there yet and or you will know they are there but you can not properly avoid them because you can't see them due to camera angles.

You can get incredibly good at your combat abilities and get a flow going, but no matter what you do, the enemies in this game will always be better at it than you.

Veterans of this game, whom are some of the best, die a lot playing this game.

On the easiest setting its a bit easier, but its still not that easy.

Getting all the achievements in this game is a near impossibility. Its doable, but your going to have to buckle down and be really patient with yourself, because its potentially mind breaking.

Now, having said all that, maybe thats your cup of tea. For me, its not so much the case anymore, I have work and family and I wan't my games to challenge me, but I don't want to repeat the same area 800 times in order to get to the next area I will be reloading 800 times. I just don't have time for that anymore.

The graphics are really very nice, and I feel that its the strongest area of the game.

I would recommend that you rent this maybe to try it out before you buy it, if your confident that you will like it and know your going to try to get the achievements, then you might as well go ahead and buy it, its gonna take a long time.

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After putting in over 400 hrs. on the original Ninja Gaiden and Ninja Gaiden Black I was looking forward to 2 and now my fix is here. Well I was initially a little disappointed and felt that they released the game too early but once I got to tweaking the camera, cinema playback and controller options it solved or eased alot of the problems I was encountering.

I'll keep this short by giveing the good points and bad.

Bad points first. There are frame rate issues if you have the auto cinema feature turned on they can get really bad when a lot of people are on the screen attacking you at one time. If you turn it off you probably won't see a problem with frame rates again.

Second problem is the camera, this can be a problem but you can manually adjust or speed up the auto adjust rate in the options menu and this helps a lot.

Graphically speaking it's a little inconsistent. The particle effects are great but at the same time some of the backgrounds are pretty bland. It's kind of a mixed bag but due to some of the things they've done regarding retaining chopped body parts long after you've left a room in the game it takes a toll on memory usage and thus taxes the 360 quite a bit. Add that to the size of the environments, the number of characters on screen at once and this game pushes the 360 pretty hard.

The other problem though not really a problem, but more of an annoyance is that the enemies are a little on the cheap side this time so you are forced to be a little more creative.

Now for the good:

Believe it or not they have actually improved the gameplay. You start off now with a long list of moves as opposed to hardly any in the original. Countering has been refinded so that you can properly time it. Weapons are now very varied and don't overlap in terms of usage. Enemy AI is incredible you can actually notice the enemies adjusting to your attack patterns. Granted this makes things more difficult but ultimately more satisfying when you win. The level design has gotten rid of a lot of the platforming and focuses much more on the fighting aspect of the game. Secondary weapons are chargable and are actually useful, can anyone actually admit that they used the bow much in the first one?

The story is actually a little more coherent now and makes a bit of sense, though not much. Last but not least It's a great game but a new Missions mode and a little more refinement of the default settings would have made this a classic.

Honest reviews on Ninja Gaiden II

Though still not for the faint of thumbs, this game still provides the smooth and intuitive action and beauty of the first and its ancestors. The easiest difficulty is now much more accessible to the average gamer as well. A must have for the serious action/adventure gamer.

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Once in a while, a game comes along that justifies lying about going to a meeting so you could take off early from work and head home to play; Ninja Gaiden 2 is one of these games, and this was exactly what I did. It wasn't a complete lie however; I did have a meeting, a meeting with Ryu Hayabusa.

This game is bloody, the major selling point of the game and I absolutely love it. The bone-crunching, flesh-slicing action is intense and fast, and unlike anything in previous hack n slash games. Both graphics and audio are tip top, and the controls are smooth and responsive.

One function I particularly like is the convenient weapons and item menu that can be easily accessed in the middle of heavy combat. This is important, as enemies outnumber you 6 to 1, you will inevitably take some pounding and as your health drops to dangerous levels, you can immediately hit the D-pad to consume various herbal remedies to stay alive. Furthermore, you can switch weapons in the middle of a fight so if you've been clobbering some poor dude for half a minute with your Lunar Staff and want to finish him off by slicing his throat from ear to ear, you can do that by switching to your Dragon Sword.

Concerning the difficulty, the hand-to-hand combat is very fierce and gets a little overwhelming at times; typically enemies attack in waves and by the time you're done with half of them, not much of your health may be left. The good news is that dead enemies' souls help restore health. The AI is pretty smart and injured enemies adjust their AI from aggressive to sneaky and psychotic just waiting for you to turn your back and plunge that sword or talon through your chest. So remember don't expect an enemy with only one arm left to just happily sit there, finish off him.

Unlike a lot of other games, bodies of dead enemies don't disappear off the screen, so bodies, limbs and chunks of bloody meat litter all over the ground after you've been through a wave of attackers, this is nice effect.

Also, blocking in this game is like taking cover in Gears of War, you can't do without it. Yet, while blocking you can either execute a counter attack after the enemy has finished his moves or dash away to escape. So, there is a huge number of fighting techniques and tactics that you can experiment with. Other aspects of the game are pretty conventional and straight forward occasional save and heal points in the form of a dragon statue, a shop to purchase weapons and items, boss battles (which will REALLY test your wits and reflexes) etc. There isn't too much of a learning curve (which is good), all you need is to come to grips with the pace, various combos and pick out your favorite techniques.

This is one of the best games on the 360 ever, right up there with Gears and Devil May Cry; NG2 certainly edges Devil in the fighting department. For those into achievements, NG2 provides some 60 achievements, and what's fun is the ease of gaining achievements you can earn achievements just by discovering and executing new skills, but as expected they are valued at only 5 gamescore points each. By the time I completed the first level, I've gained 11 achievements.

I knocked one star off because of camera issues, although awkward angles can be easily fixed by hitting the right trigger. Also, frame rates aren't entirely smooth and tend to slow down at various points, but this isn't too big a problem. Some levels will come across as just plain and ugly, and it seems level designers were lazy in this respect.

Another problem is the 'cheapness' of the levels, as others have mentioned, for example frequent and unexplained explosions on certain levels drain away your health a clear indication that level designers were too damn lazy to think of challenges to test your skill.

But my biggest problem with NG2 is that you can't replay past missions, that is a real disappointment as mission replays are crucial to the replay value of the game.

Overall this is a great game, certainly an intense experience; as an above-average difficult game, you can feel satisfied that you'll fight many enemies and bosses many times before finishing the game, so getting your money's worth.

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Monday, August 25, 2014

Reviews of Ear Force PX3 Programmable Wireless Gaming Headset

Ear Force PX3 Programmable Wireless Gaming Headset
Customer Ratings: 4 stars
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Got this headset because I am up at night a lot and don't want to wake up others in the house with my surround sound system. I considered the PX5's and x41's but ultimately went with the PX3's because they're rechargeable (unlike the PX5's) and appeared to be made much better than the x41's.

I've had them for a few days now and so far I'm extremely happy with them. They're super comfortable and sound great. I know they don't have "true" surround sound, but when I'm playing shooters I can locate sounds instantly. It makes me wonder what it would be like with the DSS add-on. Playing COD I noticed that even when I get flashed, I'm still able to quickly turn to the correct direction most times and get a decent chance at taking the guy down, which is something that was difficult even with my surround sound system. Also, the way the RCA cord is designed allows you to run any other sound systems you might have straight through the headphones' red-white audio cord. This was one of the things I was apprehensive about prior to buying as I was not looking forward to switching the cords out all the time, but I was pleasantly surprised when I opened the box to find such a well-designed cord.

The only reason I'm not giving this a five-star rating is because at times the sound can get a little bit digitized (the way that poorly compressed videos sometimes sound), but it's nothing distracting and it's not even present in most games. I've only noticed it in Dragon Age where there's a lot of quiet scenes with talking, and even then it only seems to happen with certain voices.

Overall, I wouldn't hesitate to recommend these to anyone. Useful for FPS players as well as just people like me who don't want to disturb those around them. Even as a bit of an audiophile myself, I'm very happy with these headphones.

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***** THIS IS STRICTLY A PC REVIEW *******

I must say, I was very skeptical of wireless heaphones when researching for the pair I wanted. Playing WOW can require calling out events in a timely manner and there are so many bad reviews for just about every make and model, so it makes it hard to ultimately deside to go wireless. I wasn't sure if the small amount of negative reviews for the PX3's were because of the very little overall reviews in general or the quality of the headset, until I got them hooked up. This review is after one week of use:

INSTALLATION:

Installation is extremely painless. Completely plug and play. You will probably need to set the Turtle Beach headphones (Listed as Speakers in your Sound Control Panel) to Default, as well as the microphone. All you really need to do is go to "Sound" in your control panel, enable and set default for both.

SOUND:

Even though they are just a stereo headset when used on your PC, they still sound great. Apparently, you can add a device that will turn this headset into full surround sound, but it costs around $80. These are already expensive enough. You may as well just buy the PX5's at that point. The volume control is on the headset making it very convenient. There is also a volume bar on that appears in the bottom right corner of your display when adjusting volume, lettign you know your level and minimum / maximum levels. I really feel that surround and 5.1 should have been incorporated for the price they are charging, but my gaming does not require it so oh well. My understanding is that you get these capabilities with XBOX and PS3, so no worries for your first person shooters. You also loose the audio presets when using with PC or MAC.

TRANSMISSION:

I keep reading complaints about crackling and popping with wireless headsets. I am lucky enough to have my PC and the transmitter close to the center of my house, but the furthest point is still about 25-30', and I have crystal clear audio in all areas of my home. I even tested outside at about 40-45' through walls and couldn't get an issue. Considering I will never go further than that, I did not want to continue to push it because, knowing my luck, I might never get it working perfectly again.

MICROPHONE:

Surprisingly, everyone I chat with, using Ventrilo, says that I have never been so clear. Some say I sound different, even from my real voice, but much more clear. My biggest complaint is the lack of a programmable talk button. One button to program as any key would have been huge here. It is nice to move around the house without missing the conversation, but it gets frustrating when you can't respond. My way around this is to remove Push-to-Talk and mute my mic when not talking. Since the headset at least has the mic mute on it, this is not a bad way around it, I just hate contantly changing settings, muting, and un-muting.

BATTERY:

Uses a Lithium Ion Battery so I am getting the specified 10 hours, sometimes a bit more, so can't complain. Best part is, you can use while charging, so you do not have to worry about downtime for charging. The charging cable is USB Mini to USB-A and it is about 15' long, so you have plenty of length no matter where your PC is.

Overall, I am extremely pleased with this headset and very happy to no longer be tethered to my PC. I gave four stars for the lack of a programmable talk button, the loss of audio presets when used with PC, and the loss of surround sound with PC. The cost may be up there, but after the pile of poor wireless headset reviews I have read, I decided to spend the extra cash to make sure I got it right the first time, and with this headset, I really feel that I did.

** As a side note, this headset can be used as wired to your PC, but does not come with the data transmission cable to do so. this means, you will need to purchase a separate USB Mini to USB-A 5-Pin cable. The included cable are only 3-Pin for power. So be sure to double check the specifications to ensure that the cable is 5-pin to support power, along with transmit and receive data transmission. You can always maintain the wireless connection while keeping the power cord plugge in. Eventually though, the battery will no longer hold a charge so you will need a data cable. Hopefully this will not be an issue for quite a long time being a Lithium Ion battery.

*** UPDATE ***

So far, the headphones still work great. I have noticed an issue when my PC is idle for long periods of time. I never put my PC to sleep or log off, but I do lock when away. When I come back, I typically need to disconnect and reconnect the USB in order to get the mic working again. Kind of a pain, but nothing too horrible. One thing that is supposed to resolve this, although for some reason it does not for me, is turning the USB Sleep mode off in your Advanced Power Settings. I have also pulled all nighters which run the battery down. After the 10-11 hours, if I let the battery get too low, it will not function while charging. I am trying to find a 5-pin USB cable to then make this a wired headset, but so far, I am not finding anything that allows my computer to recognize the headset at all. Will update if I do.

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When I first got this head, I was thinking to myself, alright! A really good headset that I can use for xbox and pc. Well, I was partially right. You can use this headset on xbox perfectly, VERY good volume, but the pc is a different story. For PC users, the volume is VERY good as well, but the microphone doesn't work for a lot of things. It shows up, but it can only be used for skype, ventrillo, team chat. For users that record videos for youtube and use programs to do voice over, it will not work. For myself, the mic didn't work for Fraps or Sony vegas. Thanks guys, this is my first review and I felt people just had to know...

Honest reviews on Ear Force PX3 Programmable Wireless Gaming Headset

[edit 3]

65 days after I got them, the left side broke all the way at the hinge. Can't fix them with tape, I might be able to fix them with some epoxy. Right now they are unusable. 140 bucks for 65 days of use is more than 2 dollars a day..

[edit 2]

After about a month of use, the left side broke, and the left headphone was hanging out, supported only by the wires. I used some tape and now they work fine, but at 140 bucks this is outrageous. I had headphones that were twice as cheap and broke after a year. Giving them 1 star again.

[edit]

The original review was for using them with Windows XP 32b, and I gave them a star for that. Since then, I tried them on Windows 7 64b and added two stars, because some of the problems got fixed due to the USB drivers and audio stack being improved in Windows 7 64.

The following problems were fixed:

1. When the headset loses connection, the sound will resume after the connection is reestablished, and the program playing the audio doesn't have to be restarted. Because of this, there is no need to put them in PS3 mode.

2. The volume wheel changes the volume only a bit at once, rather than going from no audio to full volume in a few clicks. The wheel is still loose though, and you can accidentally change the volume when putting them on or taking them off, but the effect is not as bad as before. Games also don't crash anymore.

Nevertheless, the poor range and nagging power saving shut off and beeps are still there, and I can't give them more than 3 stars.

------------original Windows XP review-------------------

Before I begin, I want to say that I had two other wireless headsets, a Travelite HS-1000W USB Wireless Headset and a Logitech ClearChat Wireless USB Headset.

Both broke after about a year, and I thought that if I pay more I will have a higher quality product.

The item reviewed here works on PCs, PS3 and Xbox 360. I only used them on a PC (WinXP), so this review will only reflect the use with a PC, but some of the problems will be the same on all the supported platforms.

Let's see the pros:

1. Good construction, quite a bit heavier than my other headphones, but not a problem.

2. Very good sound quality for music and video games (but read the cons too).

3. Long USB power cable, but it can get in the way sometimes.

4. Won't hurt my ears, as the other two headsets did.

5. The customer support people respond fast, although they can't help much.

And now the cons:

1. The headphones will go to sleep after 5 minutes of inactivity. If the microphone is on, they won't go to sleep so long as it picks up loud noises. The sleep behavior can't be changed or disabled.

2. A minute or two before going to sleep, they will make a moderately loud beep every 15 seconds, driving you crazy.

3. The range is worse than the other two, cheaper headsets that I had. The Asus one had the best range.

4. They pick up lots of interference from stuff like microwave ovens. The other two headsets did that too, but not nearly as bad as this pair. The PX3 will pick up my microwave oven from another room, about 15ft away.

5. Sometimes (quite often) if you briefly go out of range while playing music, watching videos, etc. the program that was playing the sound will stop playing sound, until you restart it (which is extremely annoying). The other two headsets did this as well, but not nearly as often.

6. If you switch them to PS3 mode while connected to a PC, you can use your PC sound card, rather than the built in USB one. This is a good thing, and helps with the previous problem, BUT if the sound volume drops under a certain threshold, the headphones will mute the sound briefly. If you turn on the volume controls all the way up, this is usually not a problem with most things EXCEPT for talk shows that have no background music or sounds. When the person makes a slight pause, such as in between words, the sound is cut off completely during that pause, and this gets very, very annoying, although it is hard to describe the effect in words.

7. The volume wheel is very loose, and I accidentally muted the volume or turned it all the way up while taking the headphones off or putting them on.

8. While I had the headphones in PC mode, some games, such as Fallout 3 crashed because of an error in Direct Input, due to the control buttons on the headset. Not sure if this is a problem on my system or it happens to others too, but the solution is to either switch them to PS3 mode or disable the HID devices associated with it in control panel.

And now some real examples where they will work well in PC mode:

1. If you watch a video or play a game, and you won't move away from the computer for the duration of the video or game.

2. If you listen to music or podcasts while working and don't plan to stop the audio for more than 3 minutes, and you don't move away from the computer with the headphones on.

On the other hand, if you like to use them while moving away from the computer, you can run into the situation described above, where they briefly lose the connection and the program playing the sound will stop until restarted. So let's say you are watching a 30 minutes news video, then decide to go get some coffee without taking off your headphones. If your headset loses the connection, you will need to restart the whole browser, then start the video again, and manually go to the place you left off.

If you want to do what I mentioned above without having to restart the browser, you can switch them to PS3 mode and set your default sound card as the one your computer came with. You will need to connect a special cable between the computer sound card to the PX3 transmitter. That cable does not come with it, btw.

This solution works pretty well, except for talk shows that have no background music.

One more thing: If you like to listen to music or podcasts, while doing some work on your computer, then you want to pause whatever you are listening to do concentrate on some other task, after a few minutes the headphones will start beeping in your ears every 15 seconds (unless if the microphone is on and there is quite a bit of noise in the room).

TLDR;

If you buy them for games or music, they should be fine. If you buy them for anything else, read the full review.

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This was my first turtle beach, and it is just wonderful. The other guy says that no presets have been released, he didn't really look that hard. You have to download the turtle beach presets manager ( Create an account at turtle beach first), hook up your transmitter to your computer, and download them to your device (They come in bundles, are free, and there is a ton of them). The PX3s are not fully programmable like the PX5s or the XP500s because all the presets are uneditable, but the PX3s are also cheaper. Also, the sound is great to me, the PX5s are probably better, but I wouldn't know. True, they do not have surround sound, but you can still tell from which direction footsteps are coming or you're getting shot at. But i guess if you've had a set of turtle beaches without surround sound before (I haven't, like I said this is my first set) then you would probably want to buy the PX5s, but if you've never owned turtle beaches, I would highly recommend getting a set of these. Also, if you have the PX3s or any other stereo headset without surround sound, you could always upgrade to surround sound by getting the Ear Force DSS 7.1 Channel Dolby Surround Sound Processor

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Wednesday, August 6, 2014

Best AND 1 Streetball - Xbox Deals

AND 1 Streetball - Xbox
Customer Ratings: 4 stars
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It's easy to see the flaws in this game. And it's easy to be less than thrilled by the And1 commercialization that has occurred in the few years of its popularity. But honestly, I've played this game more than any of the other XBOX games I have. It's just fun. Here's the cons:

1) The controls can be intimidating and until you get them can be frustrating; but once you get them, it's easy to pull off the moves you want.

2) Some technical flaws (dunking the basketball nowhere near the rim..and I mean dunking, not taking off). This happens about once per game but I can live with that since there are so many animations that go on.

3) Lack of alley-oop animations...you can alley-oop like crazy and it's a lot of fun, but there's only about three alley-oop animations which is a bit of a buzz kill...where's the behind the head alley-oop and the under the leg alley-oop?

4) Graphics are less than spectacular. Though the animations run the gambit from excellent to disappointing depending on the moves.

5) The story mode is below average. I play it mainly for the quick games and multiplayer...I try to beat my highest trick points score, etc. Just for the fun of the gameplay...

Well, with so many cons, why did I give it 4 stars?

THE PROS:

1) Large variety of moves

2) Lots of blocks once you get the timing down

3) You can put in your own soundtracks (nothing like playing streetball to a Megadeth and Pantera background music...)

4) Create-a-player is pretty good.

5) Create-a-move could have been better but does give you a lot of options, too bad they ALL have to end in dunks.

6) Just plain fun; you can pick it up for 20 minutes and play a game and see some flashy moves and dunks and don't have to worry about salary caps, injuries, coaching, etc, like in most simulation basketball games. However, all the moves are real so it's not over-the-top like NBA Street.

Overall, if you like AND1 you'll like this game; if you enjoyed Street Hoops, but were disappointed in the execution you'll like this game. If you hate Streetball or only like NBA or College games, this ain't for you. You might want to play it first before buying but I highly recommend giving it a chance. I hope they make a sequel in the future where they fix the flaws and add some better graphics, more alley-oops, etc.

My suggestion, skip the story mode, get a cheat code from online for the $1,000,000. Create a bunch of cool players. Ball against the computer or your friends.. Story mode is lacking but you have to play through it to unlock the moves and players...boo...but it's not too hard so it's worth it.

Have fun!

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Sunday, July 27, 2014

IndyCar Series 2005 Reviews

IndyCar Series 2005
Customer Ratings: 4.5 stars
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Indycar 2005 definitely has its flaws, but this is one racing game you can't simply start off and win races without a little forethought and planning. Each oval course has it's own individual design differences and you start out test driving your car on the track to find out where you lose speed, oversteer or understeer through the turns, etc. while trying to clock your fastest lap possible. You can go to the "garage" option where you make adjustments to the tire pressure, cambers, springs, front and rear wings, and so on to get the best performance out of your car for that track. Once you are satisfied, you go on to qualify for a starting position, and finally race against other competitors for points in a season.

The learning curve can be a bit steep for someone like myself who doesn't know their way around an indycar, but there is a masterclass mode that covers some of the basics and with practice and patience, adjusting the car becomes easier. Once you get a grasp of what your car can do, you can go on to compete in a series that spans a single season as yourself in a pre-existing team or as one of the available drivers. You can also choose a quick race by selecting a single track. There are difficulty settings that affect the rules of the race and the harder the setting, more rules like damage, pit stops, cautions, and penalties, apply. There are also custom settings that include driver assists to help you get comfortable handling the car. To top it off, you can adjust the number of laps in segments from ten to two hundred.

You spend a lot of time on the track, especially in practice and for many, the repetitive driving on ovals may seem tedious. You really have to like oval racing and indycars to get anything out of this game, so I don't recommend it for the casual player of racing games. For those who are interested in indycars, it's best to rent the game first to see if it meets personal expectations or not before buying it. I own it and prefer to drive manual, without assists and use the driver's view to get the most out of what it lacks in terms of the feel and look of the game, but what I like best is the depth of what you can do with the car setup and race options in season or quick race.

I would like to see this title improved in the way of graphics. The cars do appear to "float" on the track without much ground shadow. Much more can be done to make pit stops seem more like pit stops. Add a few road courses like St. Pete, Infineon, and Walkens Glen, update the driver roster, and I think this game could become quite a hit.

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I was hoping for a better more indepth action of quality here at INDY such as we can find in Forza Motor sport and NASCAR 2005 Chase for the cup even being a bit better as far as race action and graphics compared to this repeat of Indy 500. Don't see much difference in "2005"!

I was a bit discouraged by the arcade like graphics and lack of higher quality race action that I am wanting for an INDY simulator. I want some high quality INDY and nobody has delivered!

Not bad. Fun but a little weak. For example when you stop in the pit the car just pulls into a ghost town and pulls out real quick instead of a crew coming out and completing the job. Not a big deal but the over all game play is a tad toy like as well!

Im looking forward to "ToCa Racer 2006" this winter where we should see some Sprinter and Grand Prix racing with extream quality and eye candy.

This INDY 500 2005 is not bad but we have moved up from this level in my opinion and we really want extream quality and details with our game play and beautiful eye candy graphics!

This is lacking this!

Buy at your own risk..........................................

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While the collision physics may be a little weird, the core game is very good. Graphics and sounds are solid and the controls are phenomenal.

Honest reviews on IndyCar Series 2005

This is the best Indy car game ever made!You can actually unlock cards with actual clips of Indy 500 history like your watching the speed channel.you can fine tune your cars,wings,(front and back)fuel load/tire pressure/dampers/gear ratio's/even change livery's If you unlock them.You can use your own name(unlike the f1 series by EA sports, in which you just choose an actual f1 driver to be)For the most real damage and Indy experience(including going through yellow's pit stops,having to qualify with just the right setup,and like I just told you,real damage/falures and having to adjust your fuel settings 0-7 on your steering wheel,you'll have to put it on pro level(top level in game)and you'll need lots of practice and some knowledge of Indy racing as well to know what to do!I've been watching the Indycars since I was 5,(1981)and I know a lot about making adjustments to my car and which team to choose.For example:You'd want to be on Penske/Target-Chip Ganassi/Andretti/Foyt enterprises/Team Rahal/Red Bull racing,teams like that, not teams like Codemasters.You need a good car.I'm on Rahal cuz the colors are similar to Pat Patrick racing of the early 80's and I thought that Gordon Johncock had the best all-time livery!,(similar to John Andretti's 43/STP Indy car) and Richard Petty's(Owner of John Andretti's current car)Stockcar back in the 80's early 90's.If you are good enough though,you should be okay with whomever you choose.You can even create your own team with your own livery too!(must unlock this first) They have 2 classes of unlockable chassi's/livery's,(Ovals and road courses.)I exclusively race at the brickyard.Where else?!?I am just now at the point where I can go at least 50 laps without having to start over again.I was actually a couple of laps down in an Indy 500 race and I had my front wing replaced,Right rim fixed(messaged)-well that's what it looked like he was doing-LOL!!!and a near miss in a save because I know to slow down on those to avoid the wall,and I caught up and lead the race back on pace with the other drivers on the pit stops too.I know level 4 fuel is where I need to be cuz' fuel will come in to play towards the end of the race,like in real-life,but to catch up I cranked it to 7,which will take about 2 to2 1/2 laps off your fuel total so be careful 5-6 are fast enough if you want to conserve.0 you use for pitstops and yellow's, Anyways, I lost it in turn one in that race and finished 13th on the 126th lap,there was Alot of attrition.That's another cool thing about this race,realistic crash physics and a replay(multiple angles to choose from)to see when a driver crashes out of a race.you have a spotter,like in real-life to let you know who's ahead or behind you, who's out of the race,when to pit,yellow's and when to go green,and when someone is trying to make a pass and on what side.A very well done,yet underappreciated X-Box game.(also forps2)One of the reasons why I have an X-box!I love it!!!

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I may not be the best at race games, but I love how this game looks and reacts. I enjoy the fact that it's an original game for the xbox, but was able to play on my xbox360. You won't get the feel from the wheel when you hit a bump or hit a wall. But, that still doesn't stop me from playing it. It's still a good race game.

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Thursday, July 24, 2014

eForCity Ultra Series - 3 to 1 Switch RCA Composite AV cable (M/M) Reviews

eForCity Ultra Series - 3 to 1 Switch RCA Composite AV cable Compatible with Sony PS3 / DVD players / RCA players
Customer Ratings: 5 stars
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Thank you!

This device helped me do much clutter every time you wanted to change game machine.

And at a very comfortable price.

:)

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Reviews of Van Helsing - Xbox

Van Helsing - Xbox
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $7.95
Today's Bonus: 60% Off
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...that's my reaction to the Van Helsing game. Many people have criticized it as having a bad camera, not enough acting out of the story (too many cutscenes and such), as well as being repetitive, but they're all nitpicking.

The first time I saw this game I was really looking forward to it. Well, I rented it and after a day or two, I hated it. I'd been playing games like Hitman, which require more strategy and "brain power", so I thought this was stupid, mindless game. However, I didn't realize one thing. This is NOT a "shooter", though most of the weapons are guns. This is an ACTION game, entailing tons of exciting movement, such as jumping and fighting while watching the really cool villains do likewise. In short, you have to be in the right mood to play this, or not expect too much. You may be dissapointed if you think this is another Red Dead Revolver or something. I bought it and had a blast because I knew what kind of game I was playing.

The gameplay has been called repetitive, but that's not necessarily a bad thing. It's really fun to just lay into your opponents', though some of the weapon' shooting (dual pistols) can become tiresome, despite its propensity for success. You basically have to use your tojos and/or twin scimitars to liven it up with some variety (I recommend tojos against most non-flying creatures and bosses, as it's really fun to tear through your adversaries). There are a fair amount of other weapons, such as the crossbow, shotgun, electric gun, and a few other great weapons I don't want to spoil for you, which all have strength and weaknesses of their own, making each of them a value and a hindrace (realism, folks) to getting through the game. The jumping/grappling onto things is a good bit of variety in the game, and when you have to use them, it adds a bit of reality (if you consider some of Van Helsing's jump "realistic") and makes sense with the mission. Last of all, there's a load of great monsters, such as possessed skeletons, giant owls, gargoyles, the main bosses you saw in the movie (including bonus fights with Frankenstein's Monster), and well, the list covers just about every major mythological/horror creature, way past the dinky litte list in the manual that comes with the game. It's great, trust me.

And now, some Game Tips:

Try beating the five challenges in "order" (that they presented in the game) and twice in order if need be (whatever works; I played the game 15 or so times through before I beat all the challenges so I'm not completely sure what unlocks the Rifle, though I suspect it's just order), starting with Challenge #4 (the maze is the easiest challenge and can be done the first time through the game), next Challenge #5 (time attack, should be attempted the second or third time through the game so that you have the gatling gun), then Challenge #1 (break the statues is easily the hardest, but can be done the first time through the game. You need to break the statues up high before breaking the ones on ground level; jump up and down to enrage the gargoyles, and if they don't come, immediately grapple the gargoyles and pull them into close quarters; you may want to try this when you have a lot of glyphs and the Armory Anytime cheat found in the second through the game so that you can keep buying Life Replenishers), then Challenge #2 (stay on the ring and don't let the owls knock you off; probably the second hardest and you probably want to wait till the third time through the game, having beaten the hard difficulty, so that you have the Unlimited Alternate Ammo cheat to use), and finally Challenge #3 (rising blood challenge; go to the right of the screen and jump onto the gargoyle head and follow the logical progression of heads until you get to about the six or seventh, where'll you be safe to grapple away and beat the challenge). If you need any other game tips, like where to find all the Life Increasers or whatever, I HIGHLY, HIGHLY recommend buying Prima Games' Official Strategy Guide to Van Helsing. This is an AWESOME tip book and helped me get almost everything on the game (I'm still missing some Increasers, though). It comes cheap, and will become your best friend when playing Van Helsing.

Now onto the graphics. The graphics are superb, though many criticize them for being simple for a such a graphically capable system such as the X-Box. The backgrounds are very well-lit, and the environments you're in are very time appropiate and detailed, rivaling and maybe even surpassing the movie's scope. While Anna looks a little piggish with her slightly upturned nose, the bosses are impressive (I really like Mr. Hyde), and the more common creatures are uniquely good.

Some other things, such as the sound and voice-acting are worth going over. The music is good, though sometimes backgroundish, and not entirely noticeable unless you listen for it. Not to say its bad, but seems rather distant sometimes. The voice acting is well-done, at least for the time the actors had to do them (they were on a tight schedule). Some of the Transylvanian accents, such as Anna's (sorry, Mandy), sound a bit stilted at times, but at worst it provides a chuckle.

Sure, I've sung the game's praises, but here are some admonitions, primarily for parents. Other than a minimal amount of blood spilled (not much but the dwergi and vampire bats "spew" it sometimes), Dracula's brides appear in a cutscene where they aren't, well, entirely clothed. However, this cutscene can be skipped by pressing "Start", so it's probably not much of a problem. The same thing goes for the green banshee women who remind me of mermaids; they hold green pieces of cloth against their chests, concealing, well, MOST of their bosoms, but not all. Nothing detailed here, but not very appropriate.

As a warning for gamers, don't expect to be able to play as a werewolf at the end of the game (probably the biggest letdown of the century), which would have skyrocketed this game right past probably my favorite, Red Dead Revolver. In my opinion, the game's greatest downfall, which put in some good stuff not included in the movie (Frankenstein fights, the exclusive game creatures and more weapons) but left out one of the movie's strongest points (the Van Hesling werewolf) in gameplay, which would have been so much fun (just use the Wolf Man's moves or something). Van Helsing does change into a werewolf in the cutscene but it's not the same. A good idea, in my humble opinion, would have been to have Van Helsing in human form fight Dracula in human form with his weapons, then have a cutscene where Dracula basically says the kid gloves are off and they both transform, then the gamer could fight with the Van Helsing werewolf against the Demon Dracula (that way the gamers AND the producers could have what they want).

Overall, the game was quite enjoyable, and had the potential to be even better. I would recommend at least a rental of this game, because its one of kind (or maybe it's that just because I haven't played Devil May Cry). Remember, you most likely have to be in the right mood and like this genre before you can appreciate and have fun playing Van Helsing. That's my two cents.

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After seeing the AWESOME film Van Helsing, I was more than desperate to get my hands on the game based on the film for my xbox. I must admit that I was very worried, as I have played many movie-based videogames, few with satisfying results (the last movie-based game I had played was Terminator 3 Rise of the machines! You can see why I was worried!!!).However, my worries amounted to nothing.

Van Helsing is a solid game on its own, but it is more fun to be taking up the role of Van Helsing. All his awesome weapons are there, and some new ones! The fact that you can lose your hat in a fight is a nice touch, and the original voices of Igor, Dracula and Van Helsing himself add much class.

Visually, Van Helsing is nothing new. Its no Ninja Gaiden, but it does have some truly gothic locations, excellent weapon designs, and Van Helsing himself looks the part.

I was a little disappointed in terms of sound (for me, this was the games weakest area). Sure, the voices are cool, but bar that, it was a let down. The film had some truly fantastic themes, while the game's score was very dry and basic (I rarely paid attention to it). There were some nice sound effects, but small things like Mr Hyde lacking his hilarious accent, and the Tojo blades making no buzzing noise were disappointing.

Gameplay wise, the controls are quite nice, with a good balance between guns and melee weapons. The grapple rope proved very useful and easily accessable. No faults in this area.

Overall, Van Helsing makes for a rather satisfying (if short)play. Its no Ninja Gaiden or Prince of Persia, but is one of the better movie tie-in games out there. For fans of the film, I'd advise it. For fans of the action-adventure genre, its worth a look at

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Based on the original hollywood movie, Van Helsing is an action packed game with voices of movie's cast. Instead of putting in cheat codes, you can cheats in the game by destroying secret doors, my favorite is the ghost body feature. As you go through the game, you battle tons of zomibes and monsters. You fight such monsters as Mr. Hyde, Wolfman, and, of course, Dracula. This game isn't for the Monsterpohbic.

Rating: 8.2 of 10

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Honest reviews on Van Helsing - Xbox

I went to see the Movie and had to get the game. Then the game came with a free pass and I went to see the movie again.

They are both awesome.

The only thing wrong with the game is it is too short by the standards of modern adventure games it took me 3 hours and 40 min to beat it the first time.

When you beat it though you get to keep your player and beat it again.

The best part is that it will not really spoil the movie. It sticks with the Dracula legend and adds a lot too it.

I wondered for almost a year how they were going to tie all the monsters together and I think they did a spectacular Job.

Play it for yourself and see.

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Originally purchased this thinking it was a different title and was unpleasantly surprised when I started playing it. Low quality game, lots of glitches and I couldn't get through more than about an hour of game play before I tossed it,

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