Showing posts with label best new games for xbox 360. Show all posts
Showing posts with label best new games for xbox 360. Show all posts

Saturday, January 24, 2015

Discount PlayStation 3 Rock Band 3 Wireless Fender Precision Bass Controller

PlayStation 3 Rock Band 3 Wireless Fender Precision Bass Controller - Metallic Pink
Customer Ratings: 3 stars
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I was so thrilled to get this. I play bass and being a girly girl, I loved the color. The size was also preferable to the small little dinky guitar. First of all, the dial instead of the whammy bar.. I tried it. I could almost pull it off.. but in the end, I just quit using it. For that reason alone, I'd avoid buying it again. There was also a thumb rest for using the strum bar. It got in the way horribly, however... especially if I tried to go for the whammy knob. I ended up taking it off. Next thing about it was that I had a major problem with it just stopping working during songs.. just randomly. Maybe it was losing the link for a second or something.. but it would just quit randomly. I could change position and it would fix itself. Sometimes though.. it needed resyncing. I took very good care of this. It was an all adult house. In fact, everyone that came over to play knew it was my guitar and left it alone. One day, however, it just quit. It wouldn't turn on. Nothing. I took it apart (I'm A+ certified and work on computers.) There wasn't any sign of physical damage or burnt anything on any of the circuits that I could find. The only thing I did find is that the wiring was extremely cheap and thin and it was put together in such a way that one of the internal wires was being smashed by another piece, but this was done during manufacturing and I can confirm that because they put a special glue all over everything to keep any cords/parts from moving and all that was still in place. So if that wasn't the cause, then I don't know why but it just simply quit working.

I'm sad to say it.. but I will not be purchasing another until they put the whammy bar back and fix the cheap wiring.

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Fret buttons are nice and responsive, very light touch that makes hammer-on and pull-offs easier.

Split strum bar is nice, a little stiff but feels to be good quality.

Slight issue with the effects switch randomly activating causing notes to be missed though (could just be mine).

Long neck is nicer for people with normal sized arms but takes a little more time to get to the solo buttons mid song.

"Tuning pegs" at the head are a little thin and made of cheap plastic but add a nice touch of authenticity. However they will probably be broken in a few months from an accidental hit or strap popping off.

Can't wait to try it with the mad catz stomp box to activate the star power.

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Playing Rock Band with my very own pink bass has made it that much more fun for me. It is my own personal instrument and creates more of a personal investment in the game!

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recieved in good condition, but will not power on ps button. dongle appears to work o.k. even tried the sync button on the guitar several times. still not working. yes i tested batteries with multimeter and installed them on another guitar which works.

disappointed with this one!!!!!

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I didn't realize when I ordered this that the whammy bar has been replaced by a knob. I'm not sure how I'm going to adjust to that, and will have to explore the other options left in previous comments.

Also, I agree, the color is not terribly metallic. It's also not as purple-ish as it appears in the picture. Mine is more of a medium pink.

I had some difficulties getting the guitar sync'd with the system, the button on the dongle is very tiny and you can't really tell you are successfully pushing it. The instruction booklet is very sparse. It also wouldn't initially work on the Track Pack but that resolved after I ran it through RB3.

Finally, my biggest disappointment is that I paid full price for what I believed to be a new instrument, and it arrived with 2 very visible scuff marks and a chip in the black enamel around the strum bar. It functions fine and I doubt I'll bother trying to exchange it just for that, but I am irritated.

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Friday, January 16, 2015

Scene It: Box Office Smash Xbox 360 Bundle Reviews

Scene It: Box Office Smash Xbox 360 Bundle
Customer Ratings: 4.5 stars
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The wife, kids, and I LOVE Scene It games! I saw this one with the Scene It controllers for just $19 and I had to get it!

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I like this game and there are plenty of game variations during the rounds. The reason I only gave it four stars is because it asks the same questions and shows the same scenes most of the time we play it and there really aren't any recent movies (most are from the 80s or 90s). EVen with those two flaws, my family still has fun playing it.

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Tuesday, January 6, 2015

Reviews of Xbox 360 Head Set Communicator

Xbox 360 Head Set Communicator
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $7.95
Today's Bonus: 60% Off
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If you're playing on XBox Live, you really need a headset. Most games involve voice coordination between people on the same team, and sometimes even discussions with your opponents.

I'm not sure why my experience was so different than the previous reviews. Maybe they got an older version of the headset? It definitely seems to be the same unit made by Microsoft, for the XBox 360, the basic model.

This headset is relatively inexpensive, and has a padded earphone and microphone. The earphone is adjustable, to have the headband part expand and contract. This lets it fit on larger and smaller heads. The microphone rotates, so that the unit can be worn on the left or right side. It only spins down to just under a 90 degree angle, though, so this forces you to wear the headset with the band right over the top of your head. At that spot, the microphone is pretty much right in front of my mouth (I prefer it a bit lower) and the opposite-side "bracer" part is digging into the skin just over my non-earphoned ear.

I don't know what it is with these headset creators but at its smallest setting, the unit is still too large for several adults I know. That makes it even worse for teens and kids! That being said, I find this problem with a lot of headsets, so it's something you just have to deal with.

There's a relatively long cord, and it plugs right into the base of your controller. It doesn't interfere at all with wireless controllers. The base part has a mute button as well as a volume control.

I didn't have any problem at all hearing other players when I was online their voices came through very clearly. Also, the unit fit very snugly into the base I didn't have any problems with static or dropped signals. In fact for a while I was letting my boyfriend drive in PGR3 while I talked in the headphone/mic, and even with the cord stretched out between us two I could hear fine. Other players could hear me. I didn't notice any issues with lag, our conversations went back and forth rather quickly.

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I ordered this headset, thinking it would be an original Microsoft headset, and was disappointed to see a cheap knockoff after opening the package. The microphone can only be used on the left side, which sucks because I usually have it on the right side. The pictures all show a Microsoft XBOX 360 headset and the manufacturer even says "Microsoft". Totally false advertising. I will never buy from this seller again.

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I liked this headset that came included in the pro xbox360, though I'm not a big fan of the headset wrapping around the top of your head like traditional headsets, I would have liked it to wrap around the back of your head like the original headset for the original xbox. The headset was good to decent quality in terms of the way it is built but seems a bit to plasticey and not of superior quality but its good enough, it has a good microphone and a good loud speaker and comes with volume control and a mute switch. Its a good headset for general use and decent if you compare it to better ones made by plantronics, but the sad part about this product is that it had an early death. The microphone dies after a while making the entire headset useless, even with good care it died. After a about a month or two the microphone first starts making a lot static on the other gamers recieving end and then the microphone just doesnt pick up any sound at all. I take good care of my headsets, I still own 2 of the original xbox headset (which are years old) and have a halo 2 headset and all work perfectly. I also have seen this headset have the same failures to many other fellow xbox live friends and all have had to revert to other headsets.

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I am an adult gamer and I've owned 4 (FOUR!) of these headsets including the "new and improved" version and have given up. The wire connecting to the controller is so incredibly thin that it breaks even if you take great care of it. My last one lasted exactly 32 days, 2 days after Best Buy will take returns.

It all boils down to Microsofts profits. The thin wire that connects the headset to the controller actually has 4 wires inside of it, giving it almost no hope of any long term survival

Plus, you can't even turn voices up loud enough to hear your friends well anyway.

Look into headsets made by someone other than Microsoft!

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I had one because my Xbox 360 came with one. It worked for a while, but considering how well I take care of my things, I didn't expect it to suddenly stop working. It's cheap and not very comfortable. I preferred the original Xbox headset that went around the back of the head. I also never had a problem with that one. It lasted as long as I needed it to. I would suggest using this until it breaks, and it will, then move on to something else. Perhaps the wireless headset. You can't really play online without some sort of headset.

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Thursday, December 11, 2014

Reviews of The Warriors - Xbox

The Warriors - Xbox
Customer Ratings: 4.5 stars
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To begin, I should say that watching the movie before you play the game will make it much more fun. Unlike most games based off of movies, this game is a prequel to the movie. It takes place three months before the beginning of the movie and you learn how the Warriors began and see the characters from the movie evolve. It's an ingenius idea and the game is terrific.

The graphics are great, the sound is great, the plot of each mission is great. It has the feel from the movie, too. The music comes straight from the movie score and dark feel, the movie carried, continues in this game. Playing, you get an opportunity to look into the background of the Warriors and the other gangs introduced in the movie. It's outstanding.

In all honesty, I have so much good to say about this game, I'm having trouble keeping my thoughts in order. All I can say is play it, and if you haven't seen the movie, rent the movie then play the game. I'm telling you, you won't be dissapointed.

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I have yet to see the movie so I don't know if the game is the same. But what I can tell you that this is a heck of a game and a must-buy for this holiday season.

The game starts of with a cutscene of the meeting with all the gangs. The gang leader of the Riffs, Cyrus, is giving a speech. He is talking of unity between all the gangs. Then, all of a suddenly, you see someone pull out a gun and shoot Cyrus dead.

The game then flashes back to 3 months prior to the meeting. You are playing as Rembrant, the newest member of the Warriors. You learn the controls and most of the major aspects of the game. You learn brutal combos, "Rage" moves, how to steal car stereos, pick locks of stores, mug people, throw items, uncuff fellow gang members, and tag other gangs territory. Now your on your way to becoming the baddest gang in New York City.

This may sound like a typical Rockstar game but believe me it is not. You have a main objective that you must complete and bonus objectives that help you unlock additional things. And its not like all you do is beat people up and move on. Your main objective may be to outrun a gang(Baseball Furies), cause a cetain amount of destruction(Hi-Hats' art gallery), tag a certain amount of territories(Boppers), or earn a certain amount of money. Oh, and if that doesn't sound good enough you can do everything in the game co-op. That's right, the entire campaign mode can be played co-op, but the only drawback is that it goes split-screen once you get too far from each other. But you can control your our screen so its not that bad.

Now that's just the campaign mode, you can also unlock missions to see how each gang member joined the Warriors. It will first start off as a cutscene but then you can play as that gang member as he goes through his initiation process.

This game also has its fair share of "minigames". You can do a wheelcahair race. King of the Hill and Survival mode. Duke it out with rival gangs and many other things.

Last but not least, you can leave the Warriors hangout and just screw around GTA-style. You can do all the things mentioned above, but get caught doing it around the cops and then the fun beings. If the cops catch you mugging, breaking and entering, vandalizing, or assaulting an officer then they chase you. Fighting cops while people are watching is another no-no. The witnesses will run to the nearest payphone and call more cops. Sounds fun right? It is.

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This game is what video games are supposed to be: Fun. It's not especially hard and doesn't require hours of practice to get good at. It has a nice story that goes back to the formation of the gang along with the build up to the big meeting where Cyrus gets whacked and the Warriors have to run for their boppin' lives. At more than one point you will laugh out loud at the flying bodies and killer dialogue (the original actors that played Swan and Ajax and a couple of others return for the game).

The only criticism I have of the game so far is that a couple of levels have bosses you need to defeat. I'm not a big fan of bosses (that's what ruined Dead Red Revolver for me) but so far the bosses haven't been that hard and with their dialogue and fighting style they have been entertaining.

There is some similarity to GTA with the environments and the controls. If you can move around in GTA you can move around here pretty easily.

Each chapter of the story takes around half an hour to play but there is a rumble mode where you can hop and beat the hell out of people for a few minutes if you care to.

A buddy and I played the co-op mode and had fun doing it. What was nice was he could jump in and play one of my chapters with me, either continuing my game or replaying a particular chapter. I didn't have to create a two-player game, he could just play with me for a while and when he left I could continue in single player mode. Maybe EA could learn from that.

Overall: good game, nice violence, great dialogue and re-playabilty. Recommended.

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I was scared when I bought this. I'm a teacher and don't have a lot of money to throw around. I thought I should wait until the price went down. I am so happy I didn't. This game is a blast!!! Great story. FANTASTIC fight scenes. Challenges and extras. I played it... finished it after a week or so... and immediately started over. This games replay value is great. In the positive, this game has a lot going for it

-varied fight styles for each character

-easily mastered controls for all the moves

-ability to "rumble" outside of the story with any gang you like

-plus, those rumbles can be one on one or have up to nine guys per gang!!! That was awesome!! Although the Baseball Furies ate me for breakfast.

-Great visuals. I love how each gang is introduced with the freeze frame.

-Remarkably great and cheesy bonus game at the end. That was way fun.

-Bonus missions that tell how the gang was formed. Fun from a game perspective and very entertaining for grizzled old fans of the movie like myself.

-Best replay value of any game I've seen in two years.

-Lots of insides in the story for the fan of the movie.

Some downsides

-Gets a bit confusing when all the fighters are standing in one spot. I end up hitting my own guys alot.

-Lots of time spent trying to beat a gang's boss. I hate that but these bosses are few (maybe a half dozen) and relatively easy to pass (compared to other games)

-You "work out" to improve your fighting skills; chinups and such. I found this kind of tedious but necessary. Still it doesn't take much time if you remember to do it. If you forget you are in trouble in the later stages.

-May be too violent and criminal for some and was right on the edge for me. You make money by mugging people and you get your health from a pusher. Authentic, sure, but not something you want the church group playing.

-Language. This game definitely earns its M rating.

In the end, the perks FAR outweigh the negatives though. At last, a game that was worth the money. Thanks Rockstar. You did it again.

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I loved how it ties into the movie...letting you know what happened leading up to the movie. I found many things good about this game. Having teammates really helps you get out of jams when the action gets thick. They pick up weapons and use them on your adversary and also you can join up with them on one person and do a special combo move. That is even more violent than the normal moves that are at your disposal. Although the game is quite violent. I felt that the Warriors with the circumstances they were in. It was more than justified. I mean you have all these gangs chasing you, trying to run you down (literally) and kill you. You use whatever force is necessary. I enjoyed the little things like unlocking new options in different modes being able to play multiplayer things like King of the Hill which is one of my favorite things in that mode. Being able to form your gang to pick and choose from the various gangs in the game.

Also there is tagging which i doubt needs to be explained. You basically buy cans of paint and go around different areas tagging the other gangs areas. Basically claiming that as your own. Its not hard to do just requires a semi steady hand. On a level or two there will be other things coming at you while your doing this. You get money by either robbing people on the street which has its own little technique as well. Steal car radio's or break into any one of various stores littered around the city. But keep in mind while doing this that some people take offense to this and try to call the police. You'll be able to recognize them by the icon over their head (that) and they'll running to get to the pay phone. So cut them before that because once the police are called. The situation can get kind of thick. If you get arrested however your gang members will come to your rescue and free you provided they havent been arrested. If everyone in your gang has been arrested. It's pretty much game over. Later on in the game you'll be able to buy things like keys to handcuffs and things like that. Also by helping people around town you will unlock new things as well. Different weapons, better abilities and things of that nature.

While in the Warriors hangout you can work on your combo moves and pull ups which help increase your abilites a bit. Its something different to do when your not doing story mode or trying to get everything you can in previously played levels. This is how a movie made into a video game should so others out there take note. People don't want crappy video games that tie into a movie, QUALITY is the key word this what the Warriors is. If it ever happened i could see myself easily getting the sequel to this. I doubt it will happen but that's how much i enjoyed the game. It's not something that you can run through in one sitting (well i guess you could). But you would miss out on so many things going in the game little extras and side stories to play as well. It makes the game all that much better. I had my doubts about this game but after going through this and beating it (unlocking a mode to play as well). I found that my concerns were not even necessary. The Warriors is a welcome addition to my Xbox lineup and its current price that just makes it that much better. This is how things should be done. I could write a lot about the game. But hopefully after reading all this. You'll be heading out the door or online to pick up this game that should not be missed.

Happy gaming and "come out to play!!!"

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Wednesday, December 3, 2014

L.A. Noire DLC Bundle Reviews

L.A. Noire DLC Bundle
Customer Ratings: 3 stars
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I bought the game for only 5 dollars. The DLC costs more than the game itself! However, it is still cheaper than buying the complete version. The game runs fine after a few tweakings. PC graphic is better than xBox version.

The other reviewer complains the DLC bundle requires the original game to work. It should be self-explanatory since it is a DLC. I can't imagine any gamers will just buy the DLC without the game.

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I couldn't get this to work with my Steam copy. Ended up having to buy it there. Beware. The cases seem to be of equal quality to the original ones (not that they are /new/ they were just marketed as DLC).

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This DLC bundle adds a few cases (and items) to the original LA Noire game for the PC. The original game is so much fun, so detailed, that it has proven irresistible. I have played numerous cases over and over, so the fact that I could add a few more was a wonderful discovery. If you get the original, I'd recommend going ahead and adding this to it. Well worth the time and money.

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cant really say I don't like it as I cant play it. incompatible with windows 8. have tried every patch available as well as online support all to no avail. This obviously is NO FAULT OF AMAZON

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This bundle doesnt work with the steam version of L.A. Noire which I purchased at the same time. Since they were promoted together I figured they would work together.

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Monday, November 3, 2014

Xbox 360 Camo Controller Reviews

Xbox 360 Camo Controller
Customer Ratings: 4.5 stars
List Price: $54.99
Sale Price: $49.96
Today's Bonus: 9% Off
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I bought this black wireless controller so I could have another wireless controller. Be advised when reading reviews on this product that it appears some people are reviewing the Xbox 360 Silver Controller and Play & Charge Kit, which is a special controller that is different (and more expensive as of this writing) than the black controller I am reviewing. This controller does NOT have any chrome items on it (other than the usual Xbox Guide button), nor does it have any upgrades to the D-pad.

As far as the controller itself, I didn't notice any structural difference between this controller and my old white controller that came with my Pro 20GB Xbox 360 several years ago. I did notice, however, that this controller properly charges my Play & Charge Kit where my old one did not. Prior to buying this controller, my Play & Charge kit would always show the red light while recharging. Since the recharging appeared to work anyway, I didn't think much of it (especially after calling Microsoft and being informed that the warranty on accessories is only 90 days, though that was in 2008). Since I assumed that the battery was at fault the whole time, I was surprised to find out that this controller charged the battery and (correctly) showed a green light when charging was complete.

Though it did not appear to be a structural change to the controller, I had somewhat forgotten (or not realized?) how much wear my controller has taken over the four years (give or take) since I got my console. The new controller gives me a bit more precision in games, especially with the right stick and the pushing of the sticks (for activities like sprinting). The tactility of the sticks (with little raised lines for grip) were a nice reminder of what my controller seemed to have at one time.

This was a satisfying purchase for functionality and the nice sleek look of black. I should also note that while the description of the item is "Glossy Black," this controller isn't really what I would call glossy like you would call the bezel of an LCD monitor or clear coat on a car. It gives off very little gloss in my opinion, which is fine by me.

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If you are purchasing this controller to use with a PC you must buy the wireless receiver separately. This is a controller only!

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Despite other opinions this controller is only different in color scheme from the older controllers.

In fact my left trigger annoyingly squeaks ironically all my older controllers (5 in total including the red and blue ones which I use as spares and for friends)never squeaked. Basically the color scheme is all black no gray. And a shiny garish chrome power button. It has the exact same feel the older controllers have. I think some of the reviews claiming it has a different feel or has different performance has to be imaginative wishful thinking.

I noticed no change in performance (and due to the squeaking trigger actually worse quality than my older ones!)

I also noticed no different power consumption as compared to the earlier controllers. I use rechargeable batteries so can't comment on AA battery drain but again I'd be wary of opinions that somehow this controller had been redesigned to reduce power consumption when everything else is identical to the older versions. Unless you actually see controlled tests regarding power consumption I'd take these sort of opinions as opinions not fact.

If you like the new color scheme then buy it but do not expect it to be any different from any earlier controller.

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I picked this up at walmart instead for about the same price. Never had a transforming D-PAD controller so i figured i try it out. Now this controller feels exactly the same and operates the same as a standard one, but the d pad does help a little when playing games that require heavy use of it. Here are some pros/cons

Pros:

-Design: Camouflage, doesn't get any cooler. THE BACK OF THIS CONTROLLER IS BLACK! ONLY FRONT IS CAMO.

-DPAD: The transforming DPAD looks cool and helps in Fighting games.

-Analog: Analog sticks are a bit different, they have a circular ridge on the very outside making them feel different but in a good way.

Cons:

-Trigger: Left trigger after heavy use has a SLIGHT squeak. If it bugs you that much im sure its fixable

-Analog: Ridge on analog sticks can collect dirt. Just dont be lazy and maintain your controller you'll be fine.

Basically if you want to switch things up with your controllers then this one is nice to showcase or just to have. The design is neat so if you want something different pick this up (:

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I like this controller. I never had Xbox, but I wanted a wireless controller for PC games on my Win 7-64. No problem with a Wireless Gaming Receiver for Windows. I did need to hurdle the slight problem of not all games recognizing the controller, but a cheap little program called Xpadder took care of translating the keystrokes to the controller with little difficulty.

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Saturday, October 4, 2014

Reviews of Creative Fatal1ty Gaming Headset

Creative  Fatal1ty Gaming Headset
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $28.70
Today's Bonus: 43% Off
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I play lots of video games on my PC and they've been a lot more enjoyable since getting this headset. The first thing I noticed when I put these on was that they were extremely cushiony on my head. This is both a good and bad thing because it makes them very comfortable, but they blocked out so much noise that I had a hard time hearing even my doorbell or phone ringing. The headset is a bit tight on my head, but I think that'll wear off as I wear it more. The earcups actually swivel a bit in place which makes them more comfortable for people that don't have perfectly symmetrical heads such as myself.

This headset is great for gaming. In fps's like Team Fortress 2, Counter Strike Source, this headset let me hear the direction shots were being fired from with a lot more precision than my previous headset. I could also hear small details in the sounds that I couldn't hear before. The sound in the headset sounded odd at first, like they were quiet or like they were coming from behind me, but after a while they felt more realistic and accurate. I am guessing this is because I am used to wearing any old lousy headset.

The headset is also great for music. I noticed a huge improvement in the quality of the bass from my old headset(the headset I used before, a Logitech Extreme Gaming Headset had almost no bass). I'm not a huge music person, but I notice the little details a lot more easily than with my old headset

The microphone with this headset is pretty good. When voice-chatting on MSN/live messenger, the voice quality is better than when talking to someone with my phone. The in-line controls are in a good position and easy to reach while wearing the headset. The microphone-mute button works fine and the volume control has a good range. One nice thing about it is that you can remove the microphone, which is useful for people like my little brother who rarely need a microphone and don't want it in their way (one thing to note is the first time I tried attaching the mic, I didn't realize it has to fit a specific way into the slot on the headset and accidentally chipped a piece of the plastic by forcing it in the wrong way, but it still works perfectly fine).

This headset is not perfect however. I've found one tiny problem that may occur, though it's not really something to worry about. I have this headset plugged into my speaker, which is then connected to the back of my computer so it probably wont affect you unless you have a similar setup. If I have the volume set to the absolute max on my speaker but lowered all the way on my headset, I can sometimes still hear sound playing quietly through my headset. This only occurs under these specific conditions though, so you should never really have this problem unless you really push your headset's limits.

Overall the headset does not have many flaws and feels great to work with. It's very comfortable and is easily adjustable for different uses. Don't be fooled, even though this headset is a lot cheaper than the other fatality headsets, it still has excellent sound quality at an affordable price.

PS: One thing they don't note on the box for this headset is that it comes with a neat little pouch. It's a bit odd, because although you probably could fit the headset in there, it's not exactly shaped for one so it would look and feel a bit odd to store it there. It's nice quality, measuring about 9x10 inches, but would probably be used for other things besides the headset. It's nice to have laying around the house anyway.

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I'm not sure why but mic/headphones don't seem to be easy to makethey tend to be expensive or lousy or both. This one is the first pair I've bought that I've been happy with.

The ear muffs are comfortable for relatively extensive use. I've used them for about two hours straight without my ears or head starting to hurt or get sweaty. The muffs also muffle out a lot of the ambient noiseit's not noise canceling but it's easy to hear conversations even when the TV is playing in the other room.

The mic works well alsopeople don't hear me breathing but can still hear what I'm saying well. It doesn't get in the way although the connector to the removable mic does get loose about once a weekyou just push it back in and it's fine. I have noticed that Skype thinks the volume of the mic is too low but people I'm talking to say it works just fine.

Now to some of the relatively minor downsidesthe mic switch is hard to see if you wear glasses but don't have them on. The writing and icons are small and written in silver so you basically just have to memorize which way is which same with the volume control which is a small wheel in the same plastic bobble on the headset cord.

The cord is of good length and good qualityno intermittent breakups or breakages yet which is something I can't say about all headsets.

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I have no problem with the sound quality or voice quality...only the product durability. Didn't take long till the left ear started to crackle...then go out all together. The connection in the left ear is failing! I can move the cord around and get sound (or not get sound). This after only a couple of months of use...and it wasn't even heavy use...I've been busy on other things and my gaming time has been reduced. Just beware that if you buy it....you will have to baby it so it doesn't break. But is was great sound and comfort while it lasted.

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I was very happy with the purchase. This headset is a lot better than my older one and I play a lot of PC games. I play a lot of TF2 and Counter Strike, so sound quality is paramount. Sound quality is amazing, I can easily hear the footsteps of players coming and the bass is very good as well. While, the noise cancellation of this headset isn't the best, it does its job and I don't get that distracted from outside noise. The mic is pretty neat too in that you can take it off and you can adjust it easily. Only problem I have is the comfort level of this headset. If I play for a couple hours my ears start to hurt, but I don't mind it much. Anyways, all I'm trying to say is, this headset is worth the money and you're getting a great deal. I love this headset!

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Bought these to use with my Dell XPS M1530. I'm very happy with the sound and am extremely happy with the microphone quality. This headset blows my old 5.1 speaker system completely out of the water, and makes my games sound incredibly immersive. I felt like I was really in Rapture while playing Bioshock 2. The removable boom microphone is very nice and I haven't had any problems with the way it connects or the flexibility. I would buy again.

Edit: More than a year later, these headphones are still kicking strong and comfortable. I've had no trouble with the removable mic, it still works great. I recently tried using these headphones with my stereo amp, and WOW! The sound really pops! It seems like computers just don't have the horsepower to make these cans really sing.

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Wednesday, September 17, 2014

Call of Duty Modern Warfare 2 - Xbox 360 Review

Call of Duty Modern Warfare 2 - Xbox 360
Customer Ratings: 4.5 stars
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I've divided the following review into sections, based on the type of gameplay from Modern Warfare 2:

Single-Player Campaign:

Pros:

1) Action: The single-player campaign from Modern Warfare 2 is one of the most intense, white-knuckle, action-packed campaigns of any video game I have played EVER. The story is relatively good, and, except for one or two points (mentioned in cons), flows reasonably well. The missions themselves are adventures that will blow your mind. I don't want to spoil anything for prospective players, but as seen in the multiple trailers that preceded the game itself, snowmobiles, silenced snipers, heartbeat sensors, and steering television-guided missiles are among the many amazing things that come in this package. I have played the entire campaign through twice since the game's release midnight on Tuesday, November 10, 2009 the first time on regular difficulty and a second time on veteran difficulty and it definitely did not get old in between. Imagine a blockbuster action cinematic but you're the hero.

2) Challenge: The single-player campaign from Modern Warfare 2 is very challenging, more so than that from Call of Duty 4: Modern Warfare. Some might see this as a con, but I deem it otherwise. I would say that playing the campaign on regular is approximately equivalent to playing COD4's campaign on hardened. Regular to hardened represents a reasonable level of difficulty; veteran, however (and speaking from experience for the entire campaign) is, at some points, nigh impossible, and I'm NOT exaggerating. On two or three missions there were certain points where I died probably about two dozen times before managing to fight past the enemies or figure out a way to evade them. This, however frustrating, makes for all-the-greater amount of satisfaction when you beat the level, though.

Cons:

1) Storyline: Although the storyline flows reasonably well for the most part, there are one or two crucial turning points in the campaign that, simply put, just don't make too much sense to me. This is kind of jarring to a player who places emphasis on believability and cohesiveness. However, the fun of the campaign is damaged only slightly by this.

Campaign Overall Rankings:

Story: 3.5 stars

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 4.5 stars

Special Ops Missions:

Background Info:

The special ops missions are additional content missions that, for the most part, resemble campaign missions from either Modern Warfare 2's single-player campaign or, on occasion, from that of Call of Duty 4. You can play the missions solo or with a friend on split screen or over Xbox Live, etc. The ops are divided into 5 categories of difficulty, Alpha through Echo. You unlock the higher levels by earning certain amounts of "stars" in the spec-ops missions. For most missions, the number of stars you earn (1-3) depends on the difficulty of the mission that you set (Regular-Veteran). There are 69 possible stars total, which means there are 23 spec-ops missions. I have unlocked all levels through Delta so far, and each has 5 missions, which presumably means that Echo category has only 3, albeit they are surely very challenging.

Pros:

1) Action: Spec-ops missions have several different determinants when determining how much action is in a given mission. Among these determinants are the mission type (more on that in just a second), difficulty, and playstyle. Some missions are definitely run-and-gun, others you will need to rely on stealth, and some the choice is really up to you. Personally, I like the ability to determine how to play a mission to some degree.

2) Variety: The Modern Warfare 2 Spec-ops missions have a lot to offer in terms of different playstyles and objectives. Each mission is categorized based on how it plays in general. Examples of categories include stealth, wave defense, race, assault, and timed assault. The environments also vary a lot, just like that in the campaign, which many of the environments are based off of. So, if you love sniping Ultranationalist dog patrols in the snow, there's something for you; same story if you want to run-and-gun through a marketplace in Rio de Janeiro defusing bombs before the clock runs out.

3) Challenge: Once again, Modern Warfare 2 comes up challenging, and once again I state this as a pro. Although there are slight variations based on the individual missions, the difficulty you set can make a huge difference. I have played through all of the Alpha and Bravo missions on veteran difficulty and the decisions a player makes, as well as how you work with your teammate in split-screen or online co-op, can make a huge difference. Players will also be forced to use good judgment, such as in the stealth missions when they decide whether they should engage or try to sneak past.

Cons:

I really can't think of anything I would genuinely change about the Spec-ops mode. The only thing I can think of that frustrates me is that I definitely pay for my mistakes on the harder difficulties but that's to be expected, right?

Special Ops Overall Rankings:

Story: N/A

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 5 stars

Multiplayer:

Pros:

1) Maps: For the most part, the maps in Modern Warfare 2's multiplayer mode are very well-done. Most of them are larger than those in Call of Duty 4, although there are still some nice small ones like Rust that can be fun with as few as 2-6 people. The main thing I notice about the maps is the vast increase in dynamics. Nearly all the maps have many routes from point A to point B, whether that be across a street, along some back alleys, underneath in a tunnel, or over the rooftops. The environments themselves are quite interesting, and the graphics are, of course, exemplary. All the gametypes I have played (mainly Team Deathmatch, Sabotage, and Capture the Flag) work well in terms of where players start, where they spawn, and how they can approach the game.

2) Equipment: The sheer amount of STUFF you can acquire in Modern Warfare 2's leveling-up system will blow your mind. While the number of weapons is increased about a third to a half again that of Call of Duty 4 with additions of new firearms, some of which replace others that have been removed, as well as a number of new equipment and sidearm options the number of ways to customize said weapons has at least doubled. Whereas in COD4 one could only put one of three equipment attachments on a given weapon (four if you count the grenade launcher, the others being silencer, red-dot sight, and ACOG scope), there are at least 6 for pretty much every gun in Modern Warfare 2. Examples of new attachments include the heartbeat sensor, extended magazines, full-metal jacketed bullets, underslung shotgun, and holographic sight. This variety provides tons of fun when unlocking new attachments by completing challenges and experimenting with different customizations. On top of this, with the bling perk, one can put two attachments on the same weapon, allowing even greater possibilities when building your loadout with the class customization tool.

3) Other Variety: Some other aspects of multiplayer have also been expanded on in Modern Warfare 2 from Call of Duty 4. Some that bear particular mention include the killstreak bonuses, perks, and game modes.

A) Killstreaks: Whereas in COD4 there were three killstreak bonuses (UAV radar, Airstrike, and Attack Helicopter, given at 3, 5, and 7 kill streaks respectively), there are 15 in Modern Warfare 2. Some examples of new ones are predator missile strike, stealth bomber run, AC130, EMP, and (the one that scares me the most) Tactical Nuke, the description for which simply says "End the game with a bang." However, you don't gain them all at once (that would turn games into ridiculous streak-fests). Instead, at certain levels you are able to unlock another killstreak bonus, having started out with UAV, a new bonus called Care Package, and Predator Missile strike. Once a player has more than three bonuses unlocked, the player can choose, at any time prior to any game, which three to have active.

B) Perks: Perks, for those not familiar, are selected bonuses or abilities that a player selects as part of their class when playing multiplayer. There are several new perks in the game that confer interesting and useful, but not overpowered, abilities. Additionally, prolonged use of a perk now eventually allows the achievement and use of a "pro" version of the perk, that gives an additional bonus. A few examples of this are the Bling and Stopping Power perks. Bling "Pro" allows a player to extend the bonus of Bling (two attachments on primary weapon) to the player's secondary weapon or sidearm. Stopping Power "Pro" gives the player an additional damage bonus against vehicles.

C) Game Modes: I am very happy that there are a few new game modes in Modern Warfare 2, particularly with the inclusion of an all-time favorite, Capture the Flag. Other new additions include a gametype called demolition and several traditional game types that are played in third-person mode, similar to Gears of War.

4) Volume: Whereas Call of Duty 4 had 55 levels in any given progression, Modern Warfare 2 has 70. Add that to 14 different online playlists and 16 starting maps (and Activision has announced at least 2 DLC map packs will be on the way), there is a great deal of replay value in Modern Warfare 2's multiplayer.

Cons:

1) Party Chat: It's in practically every review, I know, but I should include it anyways: most playlists in Modern Warfare 2 (all except Mercenary Team Deathmatch, Free-for-All, Ground War, 3rd Person Teams, and 3rd Person Cage Match) require you to be in game chat mode no talking to friends who aren't in the game over a separate party. This isn't an extremely big problem in my opinion, but it can be slightly annoying, especially if there is someone else in the game who is being annoying. However, you always have the option of muting particular players. If you really wanted to, you could just mute everyone in the playlist except your friends, unless they're not playing with you.

2) Particular Maps: This is a purely subjective con, but I'll throw it in here anyway. One or two (and only one or two) of the multiplayer maps are not very well built for gameplay, in my opinion. If you buy the game, I personally would advise trying to avoid Wasteland, but maybe that's just me. For the most part, nearly all the maps are quite fun.

Neutral Comments:

This is a section where I'll mention just a few of the differences between Call of Duty 4 and Modern Warfare 2 that don't fall into pro or con in my opinion.

1) Death: Simply put, you die easier in Modern Warfare 2. Whether this is a move to reflect realism, a "consequence" of more advanced firearms, or just a change Infinity Ward happened to make, it is a reality. It took me an hour or so to get used to it, but it's just part of the game, and it's the same for everybody playing. I don't think this is a positive or negative change.

Multiplayer Overall Rankings:

Story: N/A

Action: 4.5 stars

Variety: 5 stars

Challenge: N/A (depends on other players)

Replay Value: 5 stars

Overall: 5 stars

Total Game Overall Rankings:

Story: 3.5 stars

Action: 4.8 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4.3 stars

Overall: 4.8 stars

Would I recommend this game to a friend?: YES

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Wow. I came late to the party. I saw the mixed reviews and decided to wait. Instead, I picked up Battlefield 2: Bad Company, which early reviews were calling better than MW2. However, I came away feeling "meh" about it. Eventually, I traded it in and decided to get MW2 anyways. Even though I'm late to the game (and there's literally hundreds of other reviews for this game already), I'll at least add my 2 cents because I think this game has changed the landscape for EVER. This is literally the best game I've ever played. Ever. It's really that good. This is the game you can demo to all your friends who wonder if they should get an Xbox360.

I don't play multiplayer too much, so my review is focused on the campaign. I don't understand why so many people complain about it being too short. I don't think it's too short at all. The missions and locations are the best I've ever seen. There's maps in the snow, the desert, the forest, the ocean, urban ghettos, an airport, etc. You'll be running, driving snow mobiles & boats, jumping over roof-tops and cliffs. The story & special effects are truly amazing. There's rain, snow, blizzards, wind, fog, etc. It really seemed like every few missions I would see something so amazing I would think I'll never forget that moment. Then I'll play another mission and see something that topped it. Having just finished the game, one of the last missions had an EMP go off and helicopters falling from the sky and parts flying everywhere. Then all the electronics in your guns quits working. And as your running around shooting the bad guys, there's not only rain coming down, water flooding places, but all these red embers from the crash sites flying all over the place. I'll never forget it. Then after I finished the game, I was blown away by what they did with the credits. I won't ruin everything, but I'll reiterate that everything (and I mean everything) about this game is top-notch.

I'll also just throw in the quick comment about the co-op missions. I've played some of the COD games in the past and whenever I would have a friend over, I would never be able to play it with them because there was no real co-op. Either you had to jump online to play split-screen (which can be intimidating for new players) or you play 1-on-1 on an empty map. MW2 changes that. And by doing so simply adds to what was already the best game I've ever played. The co-op has a TON of 2-player missions. Some of them are even pretty dang tough. It's the variety of them that makes them so much fun too. It's not just 2 people trying to kill everything on the map. Some of them are speed races, beat the clocks, wave survivals, and my favorites: one person in the air and the other on the ground. And it's implemented flawlessly. Some of them will definitely make you say Wow.

Many people only rate products that they either really love, or really hate (unless they're just bored or completists). Add one to the Really Love column.

Well done Activision. Well done. I don't know if there will be another game that will amaze me like this one did.

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I felt compelled to write a positive review for MW2 after buying black ops recently. Black ops just cannot be compared to this game, they are in two different leagues. This game is so smooth and realistic, the sound and the graphics really come together to give the player a truly immersive experience. This is an amazing game, one of my all-time favorites.

Honest reviews on Call of Duty Modern Warfare 2 - Xbox 360

Read any of the other comments for a full review. This game sets the standard for all other FPS. Black Ops is fun and a good switch off but this is still the best on the market. I think it says something that even with newer games out and this one being on the market so long, it stil sells for $60 at Best Buy. An absolute 'must have' for any gamer.

Find helpful customer reviews and review ratings for Call of Duty Modern Warfare 2 - Xbox 360

I have been playing Modern Wafare 2 non-stop since release, and I absolutely love it. If you have any interest in shooters, this is the game for you. The overall package is unlike any other game this year, and is hands-down one of the best FPS's ever made. The graphics have improved significantly from the original, and I can tell Modern Warfare 2 was built from the ground-up. It's a great deal on Amazon, with the credit of $10. I received a $20 credit because I preordered.

I will break this out into three categories: Campaign, Spec-Ops, and Multiplayer

Campaign:

The campaign for Modern Warfare 2 is similar in play style, length, and quality to the original Modern Warfare. Infinity Ward has sacrificed overall length and storytelling to focus on fast-paced, white-knuckle action and suspense. It is defeinitely worth playing for anyone that has Modern Warfare 2.

Pros

+The action is great. Their are tons of terrorists to kill, and plenty of realistic and fun military weapons and gear to use. I thought it was a blast to play around with Predators, and order an APC to attack a certain area. I really appreciate the time and effort Infinity Ward puts into the weapons and gear because I am a nerd for military video games, and I have actually seen many of the weapons in the game.

+You visit plenty of real-world locations throughout the campaign. This makes for a lot of diversity in the missions and environments. Many shooters tack on repetitive hallways and areas just to say their games takes X hours to beat, but Infinity Ward obviously puts some tender loving care into their mission design.

+A few notable missions in the campaign are some of the best I have ever played in any video game. They are just stunning in the presentation. I dont want to spoil them for players that havent experienced the campaing, so I will leave it at that.

Cons

-The story of the campaign has plot holes all over the place. By the time you finish the campaign, you wont have much of an idea as to what you have just done. It seems like the scripting and plotline is measurably worse than the first Modern Warfare. It is still the typical "hunt down and kill the bad guy" type story, but told with less cohesiveness. It is almost as if Infinity Ward thought of a bunch of awesome missions for the player to experience, requiring him to travel all over the world to complete them, and then forced in this ridiculous and way over-the-top story to blend it all together.

-I finished the campaign on hardened difficulty in 7 hours. If you are a veteran of Call of Duty, I recommend you play on hardened your first time through. This is a fairly short campaign, but with a lot of attention payed to details. I dont think a short, but well done campaign is a bad thing. However, the story is not great this time around and really leaves something to be desired in terms of to what context the player's actions should be framed.

Spec-Ops

Spec-Ops is the cooperative segment of Modern Warfare 2. It is a series of 23 missions, broken into groups of 5, that will remind you of the "Mile High Club" mission after the credits rolled in Modern Warfare 1. You can play these split screen or online with one other person. Spec-Ops are great fun when played cooperatively, and are a surprisingly good addition to a Call of Duty game. I dont have many complaints about Spec-Ops

Pros

+The missions are a lot of fun. You can tell that some of these missions are ideas that Infinity Ward thought of for the campaign, but didnt quite fit in to what they wanted to do. Their isnt necessarily a story in any of the Spec-Ops missions, they are just there for the challenge and fun. Infinity Ward got pretty creative with some of these missions, like a mission in an AC-130. Most of the missions are based on missions in Modern Warfare 2, and I've noticed a couple based on Modern Warfare 1.

+Their is plenty of challenge and replayability to Spec-Ops. Each mission has 3 difficulties corresponding to "stars". 1 star is regular, 2 is hardened, and 3 is veteran. Almost every mission seems to be beatable on regular by yourself, but for some you're required to play with someone else. I dont think anyone would be able to finish any of the Spec-Ops missions by themself on Veteran, except maybe some of the early ones. This goes to show how much cooperation is required.

Cons

-I would like to be able to play some of these missions with more than 2 total players. How awesome would it be for you and 5 of your friends to be in several AC-130's, shooting terrorists and completing objectives? Resistance 2 has 8-player cooperative missions, but they arent as exciting and creative as Modern Warfare 2's Spec-Ops.

Multiplayer

Their is so much to say about Modern Warfare 2's multiplayer that I could write an entire separate review for it. I think most people that buy Modern Warfare 2 are primarily looking for multiplayer, and their purchase will be justified. If you liked the multiplayer in Modern Warfare 1, you will like it in the sequel. Their can be up to 18 players in one game at a time, although this is only in the "Ground War" playlist that just has team deathmatch and domination (a capture points mode). Most of the games are 12 player affairs, which I think is fitting for this game This is not Battlefield, it's Call of Duty. You earn experience for a variety of things like: kills, winning the game, assisting your teammates with a kill, completing general "challenges" or challenges pertaining specifically to a certain weapon, perk, or equipment, completing objectives like planting a bomb or capping a flag, etc. As you can see, Infinity Ward has thought of a plethora of ways to reward the player for their accomplishments. Your experience will accumulate, and you will "rank up" at certain intervals. Each level will earn you new weapons, perks, equipment, and challenges that you can use and pursue while playing the multiplayer. You can also customize your killstreaks now. This means you can unlock and "equip" 3 killstreaks, and when you get that killstreak in a game you reap the rewards. Finally, there are deathstreak rewards that work much like the killstreak rewards. It can help a struggling player to get back into the game. It is a blast to play with friends, and I highly recommend that you do. Modern Warfare 2's multiplayer is some of the best I have ever played on a console, and I think most people will love it.

Pros

+The progression of ranks will keep you addicted to Modern Warfare 2 for months, possibly for over a year. Infinity Ward struck gold when they blended a first-person-shooter with great controls and an rpg-like progression system in Modern Warfare 1. Modern Warfare 2 takes the relatively "safe" approach and keeps the formula mostly the same while expanding on it.

+Infinity Ward has re-worked the perks and has added plenty of new weapons and attachments. Their is much more to play around with now. Each perk has a "pro" version that you unlock by completing challenges for the appropriate perk. For example, you unlock Scavenger Pro by using the Scavenger perk and running over 150 dead bodies to resupply yourself. The pro version gives you the same benefit as the base perk (resupply by running over corpses), and adds additional magazines for your primary and secondary weapons. The pro perks are a great idea, and the new weapons are excellent.

+There are 16 playlists currently. This makes for a lot of diversity in the types of games you play. I have not become the slightest bit bored of playing the multiplayer yet as there are so many different games to play.

+Infinity Ward's map design is so great you will find yourself just staring at things in the environment. Their is an incredible level of detail to each map these are some of the most detailed boards I have ever seen in a game. The maps are right up their, if not better than, those in Killzone 2, Battlefield: Bad Company, Halo 3, and any other popular shooter you can name.

Cons

-XBOX Live has had it's problems with potty-mouth children playing mature-rated games online, and Modern Warfare 2 is a poster child for it. You wont believe how young some of the players are, and the completely unacceptable and appalling language that comes out of their mouths. Get used to: racial and sexual slurs, swearing, obnoxious sounds, singing, and voices; and teenagers calling each other "noobs", bragging about "owning"...you get the picture. I dont know how a 13-yr.-old boy gets his hands on this game, but their are way too many kids online. This is not necessarily a knock exclusively on Modern Warfare 2, but with millions of players online, you will know exactly what I am talking about in your first hour of the game. This is a fair warning to brace yourself. I suggest you find yourself some adult gamers, add them to your friends list, and play with them as often as possible. Your Modern Warfare 2 experience will be INFINIT(el)Y better.

Get it? INFINITELY...Infinity Ward?...Get it? Ok, nevermind...

-You will get killed quickly and frequently if you spend all of your time on your own unless you like being a sniper. This is another reason to do as I said above find some other adult gamers and play with them. You will have a better time socializing with friends, and working together to complete objectives like capping a flag.

-Their seems to be more snipers in Modern Warfare 2 than in any other Call of Duty I have played. And I have played all of them. If you arent a sniper, it seems like you get killed much more frequently and easily, by enemies you cant even see. I have more frequent deathstreaks now than I ever have, and it gets frustrating. I am guessing the reason there are more snipers is the fact that killstreak rewards are enticing, and you die much less often when you are in the same window in a warehouse sniping the whole game. I try to focus on playing game modes where you have to move around, like domination and headquarters.

-I have a personal and subjective knock on the game: the perk stopping power is still in. Stopping power makes your bullets do more damage. In my opinion it messes up the balance of the game because if you choose to use any other red perk, you will get killed by people with stopping power all the time. 90% of the time I die, and I see the player that killed me, he was using stopping power. I am therefore forced to use stopping power to be competitive, which prevents myself and every other player from being able to use and enjoy the 5 other red perks. If it takes me 4 more bullets to kill someone as it takes them to kill me, I am at a huge disadvantage and my kill/death ratio will detetiorate to an embarassing level. I wish Infinity Ward would make stopping power a deathstreak reward like they did with juggernaut (extra health) and martyrdom (drop a grenade when you die).

Thank for reading!

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Monday, August 25, 2014

The Last of Us Review

The Last of Us
Customer Ratings: 5 stars
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I'm not going mince words here. The Last of Us is simply one of the best games I have ever played. It is that simple. The Last of Us is, really, about as good as games get. Don't be scared by the premise; ND has crafted something that reaches far and wide delivering an experience that's akin to a playable drama film. Wash away those horrible memories of The House of the Dead and put your fears away. The Last of Us is simply incredible.

The Last of Us is a tale that takes inspiration from various works in the genre it works with (most notably The Road, No Country For old Men, and The Walking Dead), while forging its own path to create something equally memorable and carving out its own path that sets it apart from all of its inspirations beforehand (certainly feels like it). What may sound like B-movie shlock on paper has been transformed by Naughty Dog into something no short of a masterpiece. While stalwart games like Resident Evil 1 are so horribly done that they make Ed Wood look like George Bernard Shaw, The Last of Us is an instant classic that would rightly belong in the Criterion Collection or right next to an art film. Naughty Dog really outdone themselves, and they have done something entirely else. ND has created something that feel so real and tangible for today's society. Through the epidemic certainly has ravaged the lives of so many people by turning them into horrible creatures, The Last of Us isn't so much a zombie based horror flick as it is a tough, deeply woven drama with the vision that reaches far and wide.

The Last of Us stars Joel and Ellie, two amazing characters who are heart and soul of this journey. What follows these two incredible characters is a journey that will test your limits as it touches upon society as a whole in ways that I myself wasn't even expecting. At it's core, what happens when society collapses? What is the capacity that man would do in order to survive? How far would you go? The Last of Us may seem simple, but it hides under this and explores the implications of society's horrifying ability to crack underneath the pressure. Or on a more simple but wider note: "what it would mean to live in such a world?" What follows is a brutal, but often beautiful, journey that touches upon the lives and delicately explores all the turbulence one would expect when society breaks down from a horrible apocalypse. It's a thematically rich and touching tale, with oceans of subtly and the resulting details that should take far more time to grasp than lightweight fiction would ask of you to do so. Take it all in, appreciate it, read everything that comes to you, and don't be afraid to put all of what you know and would imply during the situations that unfold throughout this extremely long journey. For my money, this is one of the best stories I've ever encountered in the medium.

Visuals and sound are two of the video game medium's greatest strengths, and you can be sure Naughty Dog knows this. Visuals are amazing and absolutely essential to the experience, using the power of the PS3 to make the experience irreversibly absorbing. Sure, the technical aspect of The Last of Us are first rate, but the artistic vision of the game is where it truly shines. The environments are absolutely PACKED with detail, and build a frightfully immerse and believable world. It feels real as you traverse it. Whether it's crawling through a decrepit hotel, a horribly bleak, ruined convenience store, the rancid and dehumanizing quarantine zones, or the serene and calm realm of nature that has overtaken humanity, the world in The Last of Us is telling and a character in itself.Animations, especially facial animations, are also top notch. Facial animation can indeed make or a break a character's emotional resonance (you've might of heard of the uncanny valley), and Naughty Dog makes sure The Last of Us does not break the emotional resonance. Simply put, The Last of Us is a beautiful game, both technically and artistically.

Sound is also amazing as well. The sound track, composed by two time Oscar Winner Gustavo Santaolalla (Babel, Brokeback Mountain), plays a big part in the game's experience. The score is sparse, but is effective in bringing a bleak and beautiful sense of isolation, also not forgetting to puncture the game's most harrowing moments with appropriate menace. At its softer moments, its tinged with a particularly Americana melancholy, which perfectly evokes the kind of western feel one would get reading Blood Meridian's most beautiful moments. Sound Design is also terrific. It makes sure that the entire world comes to life in a dizzying amount of different ways: it makes the violence almost too harrowing, the sound of the zombies horrifying, and makes the space you traverse feel real; an active experience indeed. No matter if you feel sorrow, or dread, happiness or solitude, sound is there to make sure your experience comes to life.

Also, the acting performances are on a whole 'nother level. Troy Baker in particular absolutely needs recognition for his performance, (The intro. My god that intro), but everybody else does a fantastic job. Led by Druckmann's exceptional script, the performances feel so understated, quiet, human. It's often simple and direct delivery unexpectedly leads to depth, getting into the lives of these people and how they relate to the apocalypse, the turbulence of such an event, the fear, the loss, the suffering and brutality of the world around, and beauty and heart in the most unexpected of places. It's pristine delivery, with such delicate crystal clarity and nuance, makes sure every spoken word lingers in the air with such believable weight. No matter how uncomfortable or violently dark, savage, these people get, you still understand them. When these characters speak, you simply feel these human beings within yourself.

As terrific as all of this is, graphics and sound aren't the most important aspect of storytelling. Game play is what completes a video game narrative. Ever since the medium's inception, games have been struggling to properly mesh game play and narrative, especially games with a heavy emphasis on combat. I'm not going to be point fingers at any particular game here(it's really all comes to one's subjective player experience), but there is no doubt games have been hobbled by this design flaw. Luckily, TLOU averts this with absolute skill. The Last of Us made sure that game play didn't become second nature, and as a result it has to be one of the best examples of seamless meld of game play and story in the medium. True to its survival horror roots, The Last of Us has nailed its goal of violence and game play as an art form, and as a result the game is tense, horrifying, brutal, and gritty as a player authored experience.

TLOU is a survival piece. Be of note, this game needs to play on the highest difficulty in order to truly make it a harrowing experience to interact with. Emotionally tax yourself on hard, and once you unlock Survivor mode, bite the bullet and never in turn lax the emotion. With little resources available to you and enemies that can kill you in one or two hits (assuming you're playing on higher difficulties), TLOU is as frightening real as games get. Your best bet, whenever possible, is to avoid combat as much as you can, and cling to your wits in order to make it out alive of any situation. If not, be prepared for some chilling engagement. The Last of Us is horrifically violent, so brutal that the game can really be harrowing in a way that few video games ever hope to achieve. Oh, and you swerve with an almost overwhelming sense of nausea. While some complained about the aiming, I thought it only made the game more nerve racking (it's not impossible to get used to the aiming, either). I think this is a valid complaint for those who aren't willing to deal with it (this aspect, I imagine, will be rather subjective), but it makes sure that the cover based moments still feel dangerous despite being in cover. It's like a playable No Country for Old Men, which is the highest praise I can give this game.

Mechanically, TLOU doesn't feature the complexity of EVE Online, but it opens up well enough as you go through the game. True to its genre, the game rewards exploration and scrounging, and with a variety of supplies, you can craft numerous weapons that help you creatively both offensively and defensively, such as sticky grenades, smoke bombs. Molotov cocktails, shivs, blades on melee weapons, and more. In addition, numerous amounts of upgrades to both your character (through medicine) and your weapons (through upgrades) means that you will adapt and evolve throughout the game. Better health, faster crafting times, less swaying, and many others will enhance the player character; for the weapons, expect better reload times, a few enhancements, the ability hold more ammunition, additional weapon slots (saving your character the agony of having to go through a back pack) and others. Even better, the new game plus mode makes sure that you can play through the game more than once and build upon the arsenal you had in your last game.

While the game's story and presentation, and its merge of game play and narrative, is damn near perfect (or at least close, considering perfection is impossible), I do have to point out some flaws in the game play, mostly due to minor game play lapses (which is typical in most ND games). I found the highest difficulty mode to be challenging without breaking my engagement, but there are some spots in the campaign that felt unbalanced and cheap. Battling against enemies has the weird bullet sponge feel, and it's often annoying when facing soldiers. The annoying fiddliness of the survival horror genre doesn't fully avert The Last of Us (much like System Shock 2), with combat sections that turn the game's balance from "challenging" to "unbalanced". Luckily, this happens very infrequently, and the game is still mechanically satisfying. However, just keep this in mind when you play through The Last of Us, because moments like these will come up.

I'll leave the MP to other people if they want to talk about it. It's great, but you can ignore it altogether like a bonus track because the SP is a masterpiece. All I'm saying is this: believe the hype when it comes to TLOU. The Last of Us is incredible as an experience that Naughty Dog deserves your money for the SP alone. The Last of Us is not only just a superb video game, but it's a brilliant shake up that this industry sorely needs. I remember reading an interview that they wanted to raise the story bar with The Last of Us, and in turn making other developers scramble for cover. This was the end goal Naughty Dog wanted to achieve with this release. Well, I tip my hat to you, Naughty Dog. You've succeeded. The Last of Us is another success for Naughty Dog on a story telling level, and for the medium as a whole. It's a masterpiece, one of the best games of 2013, a game of the generation, and one of the best games I have ever played.

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I don't think I've ever played a game that ratcheted the tension so high, for so long, as this amazing storytelling masterpiece. This would make a very intriguing mini-series on cable--it's like a long movie that gets better and better.

If you can, play it on hard difficulty, as that really makes you feel just how hard survival is in The Last Of Us universe; when supplies are just barely enough if you're very careful. Where you must constantly be prepared for anything, think quick on your feet and be ready to make tough decisions and face the consequences. Life here is brutal, and you do what you can to survive. Joy is measured out in brief, sparse instances that pass by in a second and must be savored, because hardship, misery and loss are constants here.

The Last Of Us initially sounds like a variation on zombie apocalyptic stories that are so popular now, but it is so much more, and executed so beautifully that it rises above everything else. The sadness and desolation feel real, and have depth. Unlike most zombie games and movies, here there are long periods of tranquility, when the magnitude and weight of what's happened really sinks in and burrows into your brain, and grips your heart and slowly squeezes. There is loss, and this game makes you feel it. What happens to those who become infected, who become drones? Are their consciences trapped in there? Do they feel sorrow, do they feel the loss of control and loss of life they have suffered? Is the fungus a puppet master controlling their body while their souls watch in horror at what they've become? And what about the living, who lose lovers, family and friends--are the creatures you're fighting now one of these people? Are they mothers, fathers and children? You feel pity for these creatures that you kill--and the Last Of Us makes you feel it.

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I just finished this game, and when they say it is an instant classic, they mean it. It is the best game I have played in 23 years of gaming, and the graphics, voice acting, and gameplay are unparalleled. The best $60 I've ever spent in my life.

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I suck at video games. I love to play any and all, but I genuinely stink. My husband can't watch me play because it makes him seasick. That being said, this game is phenomenal. It is amazing even for a dreadful player like me. I put it on easy. I put it on auto aim. I still died 387 times throughout the game. I CONTINUED PLAYING! The story line in and of itself makes it almost a necessity to persevere until you figure it out and make it to the next chapter. The story was funny. It was scary. It was heartbreaking. By the end, I was so emotionally exhausted I literally cried. Guess what? I'm starting it again immediately, this time on Easy +. I will keep playing until I make it to Expert. THE STORY AND THE GAME PLAY ARE JUST THAT GOOD.

This is my first game review. I wanted to share my experience because there is no way I am the only crazy person who continues to play games even though they are awful at them, and I wanted to allay any fear of spending $60 on a game that they may not excel at right away. Buy it. The people who made this experience deserve every single penny. I will be at the midnight release of ANY Last of Us prequels or sequels.

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This is one of the most immerersive game experiences I've ever had. I actually felt as if I had become Joel, trekking through this deadly, near hopeless world, struggling to survive for just one more day. On occasion, this level of immersion is broken (such as when I take out four armed soldiers, and can only salvage ONE rifle round from the lot of them), but for the most part, I truly felt like I had stepped into the shoes of the protagonist. His emotions became minethe frustration, the elation, the horror, the desperation... and the slow, creeping pall of hopelessness in this dark, damaged earth.

And let me tell youif you are prone to night terrors or depression, do NOT play this game, because it will alternately terrify you and make you despair for the plight of this lost world. However, if you can handle the mature subjects of the tale, you are in for a real treat, and perhaps the greatest game to ever be produced in the genre of "survival horror". Yes, this game is scary. I generally felt powerless in this world and some of the enemies (primarily Clickers and Runners) make my stomach tighten with dread. If you're super hardcore, and you want a REALLY scary experience, I recommend you play on Hard difficulty for your first play-through, because the number of supplies (ammo, med kits, shivs, bombs, etc.) that are available on the Normal difficulty level are far too abundant for players who want a supreme challenge.

On the subject of crafting, this is a component of the game that is easy to learn, and fun to engage in. It further puts you into the mindset of Joel, a man desperate for survival, who has learned to salvage at all available opportunities. Slowly tuning up my weapons was also a lot of fun, though Joel is but a pale imitator compared to his rival protagonists (Nathan Drake, Marcus Fenix, etc.) in other games (but this is a good thing, for it feels realistic, and fits with the tone of the piece). Joel's wobbly aim, perpetual shortage of ammo, and rather sluggish speed make him feel like a real, middle-aged guy who has learned to survive in a dangerous world, not some superhuman who handles everything with grace.

The stealth aspect is also handled brilliantly, and engaging in it is extremely satisfying. To me, this stealth system is a perfect evolution of that which was established in the Metal Gear Solid series (particularly #2), utilizing a great visual cone and (and audio circumference) for your enemies, which must be studied for vulnerabilities and exploited at every possible opportunity. Determining how to approach each new challenge (lots of trial and error will be involved), and how to successfully clear an area of enemies (generally without being detected, as ammo and health are so limited) is really fun. These challenges become "3D puzzles" in a way, as you must use your noggin to break down enemy patterns and AI reactions, with the added tension of knowing that it only takes one slip-up to result in failure and these enemies really do make you feel the fear.

Visually speaking, this game can't keep up with the Uncharted series (surprising, since it's the only other game built on the same engine), but it's by no means a slouch. Just be preparedthis game is nothing at all like Uncharted. It's way harder, the game isn't split into short, easily managed levels, and the cheerfulness of Uncharted is completely absent. I play Uncharted all the time, but I'm not sure I can go back and play The Last of Usit is, quite frankly, an exhausting experience. And that, my friends, is the sign of a superbly crafted game, one which has captured the emotions and tone that it was seeking to tell with its mature, finely told story. All fans of video games should at least sample The Last of Us. I couldn't stop playing it until the last steps of Joel's journey were complete, and I'm betting you won't be able to, either.

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Sunday, July 6, 2014

Grand Slam Tennis 2 - Xbox 360 Review

Grand Slam Tennis 2 - Xbox 360
Customer Ratings: 4 stars
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Let me start out by saying that I'm a hardcore tennis fanatic. I've played tennis for years and I'm also a big gamer who tries every tennis game that comes out.

My first impression while playing the game was that no one on the developmental team has played tennis or knows anything about it. There are so many things wrong with this game. First, the players don't run across the court, they glide. Additionally they are able to glide (not run!) to the most ridiculously angled shots. I couldn't believe some of the balls that were coming back!

Secondly, the ball does not play realistically. It floats and glides as well. Hitting topspin shots and slice shots barely makes a difference to the velocity and spin of the ball. I could hit winners off the slice just as easily as I could with flat or topspin shots (which if you play tennis knows rarely happens...if you do it a slice winner it was luck).

Third, the player animations are awful. The serving and groundstroke motions are all very poorly copied, even though the game claims to use trademark player swings.

Fourth...and this one really irritated me...players with two handed backhands hit one handed backhands A LOT. I'm not talking about slice backhands, which are always single handed, I'm talking flat and topspin backhands being hit by guys like Nadal, Djokovic, Murray and the rest who use two hands. Did no one on the developmental team watch a single match for research purposes?

I really like that there is commentary from Johnnie Mac and Pat Cash, but they must have about 50 lines each, that's it. The same things get repeated over and over. I actually ended up turning it off.

Stick to the Top Spin franchise, they are still king of the tennis video game world.

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I must say that, although I'm not an avid tennis simulation player, I have been an on-again/off-again fan of the sport since the late 1980's, and I have played many, many tennis games over the years, extending all the way back to "Tennis" for the NES. If I had to sum this game up in one word, it would be FUN! I love the look of the game. If you didnt know any better, you'd think you were watching a real match. It is great. I love the textures and the look of the courts. The players are not robotic and look very natural (as natural as a video game player can be) in their movements and how they attack the ball/serve/etc. I love the raquet control and I especially love the Tennis School portion which is coached by John McEnroe. The create a player is deep and I love the career and grand slam historical match recreations. If I had any complaints, it'd be the commentating. There is very little in the way of variety, so dont be surprised to hear the same comment 2, 3, or even 4 times during a single match. Also, it is a little strange to have commentating from McEnroe/Cash WHILE they are also playing. I think they should have had a commentating crew that weren't available players in the game. Otherwise, I think the game is a blast!

UPDATE 1: After playing the game for a week and a half I must say it is still as fun as I stated it was in the beginning. After 9 dyas, I can now beat the computer on "Superstar" level and the matches play out like their real-life counterparts. Every point is a grueling battle and I love it!! The online multiplayer matches (something I omitted from my original review) are a blast as well. I have played 26 ranked matches so far and am currently 20-6 in those. Although it is just a game, there is a real sense of accomplishment that comes with beating your live opponent in 5 sets, where every point won is an exhilarating rush. For the record, I now play the game with the commentating volume all the way down. The commentating is by far the most annoying aspect of the game and I find I play much better without the constant re-hashed comments by McEnroe and Cash.

UPDATE 2: After 3 weeks, the shine is wearing off on the game a bit and I have reduced my rating from 4 to 3 stars. Although it is fun, it is VERY repetitive and the AI on Superstar level is a bit ridiculous at times. The computer controlled player can routinely get to shots that would be impossible for any human controlled character to get to (for example I was volleying near the right side of the net and hit a sharp, flat shot to the far left corner. The computer player returned and I, being so close to the net, immediately hit a power top spin backhand to the opposite corner. Not only was the computer player able to amazingly return the shot, they super-humanly returned it with maximum power and at an impossible angle that I could not get to even remotely fast enough and got the point). Not to mention that the commentary may be some of the worst I've ever heard in an EA sports game. Again, it's still fun, but not AS FUN as it was.

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Even on the hardest level the opponents are too easy. It's cool that each player has signature moves and their own grunt, this beats top spin in that department but the game is too easy to master

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visuals, features, and gameplay it's good but gets too repetitive, if you are not a tennis games pro you will like this game

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I was able to get this game for less than $20. It is a very good game with lots of playing options. The game play is OK; could be better but the back and forth of tennis is hard on programmers. Especially the side to side and sliding on clay etc. Of course it could be better but I am very happy with it. My primary issue is that the list of characters available does not include Andre Agassi. I would have like to see Agassi vs Sampras on this game.

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Wednesday, June 18, 2014

Cheap Razer Hydra PC Gaming Motion Sensing Controllers Portal 2 Bundle

Razer Hydra PC Gaming Motion Sensing Controllers Portal 2 Bundle
Customer Ratings: 4 stars
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Razer Hydra PC Gaming Motion Sensing Controllers Portal 2 Bundle (RZ80-00630200-B3U1)

Okay, this is my first stab at a video review. Sorry about the poor quality of my voiceover and overall fatness of my face. I'm working on fixing one of those problems. Won't say which.

Overall opinion: there's a lot of potential in this device, but not a lot of substance yet. Fingers crossed: the company will be around long enough to see this thing through because it could be great.

-Aaron

P.S. Also, I had high resolution in mind when I edited this; I couldn't get this down to size to upload while keeping the text readable. Again...sorry about that. I'll do better next time.

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This device is awesome! Using a motion controller to blast away zombies in Left 4 Dead 2 puts a big ol' banana grin on my face.

The technology behind the Razer Hydra isn't perfect yet, but it is pretty darn close. The one issue I initially had with this device was interference from surrounding electronics. Things that have powerful magnetic fields (some speakers, laptop power bricks, etc) have the potential to cause some jitter of the cursor. This issue is very unlikely to effect you, and if it does the resolution simple. For me, the solution was just to move the base station more towards the front of my desk.

[EDIT] After some testing to find out what was causing my level of jitter, I found it to be my Asus 23" 3D monitor. With the monitor off, my jitter drops to basically nothing (tested this with second monitor). Hoping to hear some good news from sixense regarding this, but seems that I just have a highly interfering product. The Hydra is still perfectly functional even with this interference, I just have to hold the controllers at a closer distance to the base to get the jitter to become unnoticeable.

[EDIT #2] From another post on the sixense forums, it seems like another guy with jitter determined it to be his 3D monitor (Benq brand I think he said it was). I have a second monitor (Asus 21.5" LED) and it causes zero interference. Also, no interference from the display on my laptop.

In conclusion if you have a 3D monitor you may experience jitter with the Razer Hydra.

The general setup in most games is to use the analog stick on the left controller to move around, while using the right handed motion controller to aim. Some games (at least L4D2) also feature motion gestures for the left controller. Tilting the controller up quickly jumps, tilting down crouches, tilting left and right switch weapons, and rotating the controller to the left reloads. Other important actions are bound to one of the four buttons on each side. There is no way as of yet to program your own control setup for games, but Razer states on their support website that the option will be available soon.

[EDIT] As a sixense moderator has stated in reply to this review, you can in fact modify your controls even now. It isn't yet natively editable within the Razer Hydra config program from Razer's site, but modifying a few text files within your Razer Hydra program folder is all you need to do to change your controls. They will add native support within the config program eventually I imagine, but it's not here just yet.

One specific mechanism you will have to learn with motion controllers is called "ratcheting." When you are using the controller to aim, you're going to tilt your wrist to the side. What happens when your wrist cant bend any more to the right? In order to continue aiming right you hold a button on the right controller which locks the cursor in place, while you whip your wrist back to the default forward position. This allows you to continue aiming in all directions even though you reach the edge of how far you can move. Takes a little bit of learning to get used to, but not too tricky.

You can also use the Razer Hydra in gamepad mode, where it essentially becommes a 360 controller that has been chopped in half. The four buttons on the right controller correspond to ABXY, while the four buttons on the left controller correspond to dpad up down left right.

If you are looking to have fun with a high quality motion controller on your PC, look no further. The Razer Hydra will truly add another dimension to your game. I could not recommend this product more!

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The Razer Hydra is awesome and I hope it succeeds. It has 3 major problems that it needs to over come:

1) Jitter

2) Controls Mapping Software

3) Game/Software Support

If you're willing to work with the Hydra then you may be able to partially overcome these issues.

1) To remove Jitter you need to move the base in front of your keyboard. Basically as close as you can to the controllers.

2) Most recent alpha software available from Sixense but it's very difficult to use. Can work well if you love to tinker with software.

3) Only main stream game with direct support for the Hydra is Portal 2. Beyond that you may ask yourself, "Why am I not just using my mouse and keyboard instead?" You can get it to work with other game, but it's a pain.

I think Sixense needs to partner with Oculus Rift (Upcoming awesome VR goggles) and put a Sixense sensor inside the Oculus Rift. Oculus Rift currently has problems with horizontal drift that Sixense would fix. These controllers combined with the Oculus Rift would be a new gaming nirvana. It would motivate developers to support both. Sixense get hold of Palmer Luckey quick and make it happen!

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These have amazing precision. The Portal 2 that is bundled becomes so immersive using the special controls and added abilities. As these start to become become more popular we will see more games with specifically programmed support. For your older games you can use this tool to create your own control profile for each game. I recommend that tool over the Razer Hydra Configurator as the later does not let you customize your game profiles. The cables are much longer than you could need. The shape is much more comfortable than a Wii remote. This is very easy to program with from a developer's standpoint.

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Quick Review here. This is the only really accurate, lower-ish latency hand motion input on the market, but that doesn't mean the Sixense slacked off on quality. They are wired sure, but that decision was out of their hands. I use these with my Rift with all the awesome tech demos that are coming out and I have even been developing my own game for them. They are ridiculously accurate and the fact that the next generation of these bad boys will allow for 3rd, 4th, or 5th sensors that you can attach to your body is awesome. They are a company who obviously cares about bringing about the VR revolution and they get all the more respect from me for that. Lastly, you will want to have these when their new software comes out, MakeVR. It is a 3D world/model builder similar to living in a CAD program (It will be the Killer App for VR, at least in the Utility category) Anyway, good work Sixense, can't wait to get the next dev kit!. (I have ps3's Move controllers, and the Hydra is on a whole different level of accuracy then those. So, if you were skeptical because of past disappointments, don't be.)

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