Showing posts with label xbox 360 game console. Show all posts
Showing posts with label xbox 360 game console. Show all posts

Tuesday, February 3, 2015

Best Manhunt 2 - PlayStation 2 Deals

Manhunt 2 - PlayStation 2
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $16.25
Today's Bonus: 46% Off
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When I played the first Manhunt (way back when), I thoroughly enjoyed it. That game, much like its successor, received lots of negative exposure because of its "subject matter content" and overall violence. I, like most others who waited patiently for the sequel, plowed through yet more negative publicity; watched RockStar cancel its original release date for the game, and waded through all sorts of internet gossip about what had been done to the content of the game.

Manhunt (the original) is a far better game than Manhunt 2--and not becaue its gore factor was untouched. It was a better game, guys, because it had "soul." The characters were way more interesting, the writing was better and more creative, and the last stages were absolutely some of the creepiest I've ever encountered! My personal favorites were the Smileys (a tongue-in-cheek answer to Insane Clown Posse). I got killed so many times because I was laughing my butt off at some of the lines, e.g. "passing out before the main course...REALLY;" "well, I look divine? Why, thank you so much; it was just something I threw together;" and "My God; they're dropping like flies!"

In Manhunt 2, you get NO interesting characters. Instead, you get caricatures. It seems two people are involved in some sort of mind-altering experiment; the inmates riot, people escape, others are killed, and you try to retrace your footsteps to see what it all means. Along the way, you are urinated on, have feces thrown on you, you puke a lot, and you kill a lot. And that's about it. The big difference in Manhunt 2, is that even though the killings are much more grotesque than in the first game, you can't see any of them because of what RockStar had to do in order to get the game released. A "filter" has been installed and all you really get in the ability to HEAR what is happening to your victims. The controls are used differently, which I also didn't care for.

I do not blame RockStar for what it did; it simply did what it had to do in order to sell its product. I would suggest, however, that if there is a Manhunt 3, you see if you can't create characters that are more memorable; a storyline that is more than just killing; and have a main character your playing audience can feel something for.

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I loved the original manhunt, I have to admit it, I loved it. I though it was a sick and delightfully twisted game...no...art! It was spooky, gruesome, smart, intense, and totally enjoyable for someone like me. This one, like most sequels....sucks. It looks like the first, it plays like the first, it's in the same vein as the first, but it's the details where it falls apart, and I mean bad!

In the original, the levels were layed out where you were mostly stealth killing or getting into cover-based shootouts and sometimes a blend of the two, and the levels and AI were set up for that type of experience. This game has no clue what it wants to be! I tried to do mostly stealth kills, but sorry to say, you wind up just shooting most of em'. Speaking of AI though, the AI in this one is really bad!!! In the first one a hunter would inspect a brick, hitting a wall, or finding his dead buddy, but in Manhunt 2, they usually don't care, spoiling any opportunity to lure a hunter away from his friends to disfigure and break him. Thus, you will find it wayyy easier and much less frustrating to just snipe a guy from the shadows, turning a once great stealth platform into...a really lame shooter.

Another real problem, is the story. In place of a meager, bare bones type of plot, (Kill for sick director's pleasure and survival, then revenge) with a simple plot that has been made far too rushed and scattered. Gone is the simple and enjoyable kill from point A to point B plot, now, it's all twisted with "gotta find this guy, gotta find this chick, gotta figure this out....who am I, what happened" This doesn't directly affect the action, but somehow it makes for a very rushed and detached experience, hardly any of it worth remembering. Essentially they made a mountain out of a mole-hill, and it really just annoys more than anything. I had a hard time of following why I was at a place and found it much simpler in the original to just know I was on my way through to fight another type of gang for the director's joy, but now it's all finding out about a character I care nothing for in a story I care nothing for. Coupled with useless flashbacks and twists in the plot, I don't care enough to remember any of this game.

Even when the director in Manhunt bacame impatient, you were scolded by the talented Brian Cox, now an annoying nobody screeches at you which really disrupts the type of flow the first had. No velvety voice of a known and great actor, now your just getting bitched by some guy that kinda sounds like a cross between a bitchy girlfriend and Ray Liotta, but not nearly as cool as Ray Liotta, and almost as irritating as your ex-girlfriend.

Thinking about it, I doubt even if the stealth kill weren't blurred, this still wouldn't be anything nearly as fun as the first. When a you execute a hunter, at the point where you strike or shoot or stab or slash a guy, a fast and artsy blur jolts everything and the shade of everything goes negative for a bit. About 60% of the kill is plainly visible, but 40% is blurred. These kills are actually pretty good, and I especially like the firearm executions, but coupled with the filters and obstructions they had to program in, it really doesn't matter. Some of the environment kills are entertaining, but hardly worth the addition if they were at the cost of everything else I disliked.

In short people, everything in this game reminded me of Manhunt, it reminded me of how it's NOT...manhunt and certainly of how it's not as good as Manhunt. I will now sell this game, and fire up the original for the experience that this game failed miserably to acheive, and no doubt I will crack a sinister smile and bathe in the joy of hearing Brian Cox direct me to massacre a bunch of scumbags.

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So, Rockstar finally got to release the sequel the controversial cult classic "Manhunt", now part of the Sony`s "Greastest Hits" roster. In this game, there is no continuity involving the first title, this is a brand new story. You play the role of Daniel Lamb, science guy turned mental patient at the Dixmoore Asylum for the Criminaly insane.

Right away, I noticed a few glaring problems. One would be the unmappable controls. This is stupid, since these controls are acutally completely different from the ones used in the orginal Manhunt. Why change the controls when the gameplay is still the same? (I read somewhere that the PSP and PS2 versions share the same setup. Lazy) So what should have been familiar territory is now forcing me to relearn how to play the game all over again. Strike 1.

Another flaw that became apparent was the complete lack of charisma involving your enemies, or "gangs". The only gang that comes close would be the Bloodhounds, who seem like an offshoot of the Wardogs from Manhunt 1, what with their thick Southern accents and spouting the usual stereotypes you would expect from a group of Deep South hardcore hunting enthusiasts ("I been huntin` since I was wee high! Animals, humans, don`t mean nuthin!). The Watchdogs and the Project Militia, two of your most common foes in the game, just so happen to be the least interesting, never approaching the intimidation factor of Manhunt 1`s Smileys, Skinz, or even the Carcer City police. There`s a street gang known as the Kings, as well as the police,but who cares? They have nothing to do Daniel`s quest, are just there to be butchered for no reason other than the fact that they are in the way. Strike 2

Another thing I hated about this game. TOO MANY GUN BATTLES. in the first Manhunt, they were wisely introduced at point when the developers felt the player would have grown weary of a the ol` "hide and kill" routine, and gave you a chance to take the fight to your aggressors head-on. In Manhunt 2, they are numerous, and they are repetitive, and they are tiresome. Without the stealth elements, this game turns into a sub-standard 3rd person shooter, whuch is not the reason I bought this game. This is mostly during those awful flashback routines involving Daniels partner in crime, Leo Kasper. In fact, even the gunplay is not as tight as it was in the first Manhunt. In the original, lock-on was instantaneous, whilst here, in the sequel there`s a slight, but noticeable delay in having to wait for the target recticle to line up with your victim. Just long enough to catch a slug in your chest.

Take cover. Wait for the bad guys to to break cover and take a shot at you. Fire. Duck. Like a violent game of whack-a-mole. Strike 3

And finally, my biggest gripe with the game, the complete lack of any meaningful bonus content or alternate gameplay modes! They took the scoring system, claiming it didnt "fit in" with the game. Again, lazy! There`s no incentive to beat the game again, no reason to even abide by the rules of stealth, since there`s no kind of penalty for being spotted, nor is there any reward being beating a level quickly or getting a lot of gruesome kills. No concept art, no behind the scenes, no merchandise, NOTHING. Even the strategy guide features zero in-depth information on the game itself, nor the gangs. Strike 4

I guess you can`t talk about Manhunt without bringing up the executions, but I`m pleased to announce this is the ONE thing the game did right. Ignore all the poorly written reviews from 15-year old rebels who honestly think they`re making a statement about freedom of speech by playing a slapped together, violent cheap cash-in. For the PS2/PSP, the "censoring" is NOWHERE near as bad as anyone makes it out to be. Unless you have crappy eyesight or a crappy tv, you can still make out whether Daniel is beating someone in the back of the head with a sledgehammer or applying a scythe to someone`s family jewels. The screen takes on a red hue with random chromatic distortions along with a brief flash of inverted black and white during the physical blows. (NOTE: The Wii version is even more heavily censored, probably to compensate for having perform physical motions with the controller to perform executions). if anything, this makes it MORE violent, since the distortion leads to a bigger focus on the sound effects, what with all the bones popping, skulls crushed, power tools sawing through flesh, blood-curdled gasps of agony, need I go on?

The concept behind executions remain the same. Sneak up on the would-be assailant, hold down a button to generate to go from white (quick kill), yellow (violent kill) to red (gruesome kill). But, since there is no score system, there`s really no incentive to go for the higher level kills outside of personal amusement. Rockstar also ups the ante by allowing gun exectutions, something which not possible in the first Manhunt. Gun executions only have one animation per weapon as opposed to three, but rest assured, they`re just as vicious as the melee weapons. There are also enviromental executions, where Daniel can use special points on the map to lure his enemies into, and the don`t require a weapon. Most of them are a one-time-only deal, but yield some of the best executions (personal favs being the manhole and the liquid nitrogen).

So there you have. For all fuss about children not being exposed to game is ironic since they are the ones who will get the most mileage out of what is strictly a rental. This is the "Hostel" of video games: Torture porn a violent titillation with no actual substance to back any of it up. Buy the original Manhunt instead, and if there is a third in the series, lets hope Rockstar actually manages some content and new gameplay elements, instead of re-wrapping the same thing in a slightly shinier package.

Honest reviews on Manhunt 2 - PlayStation 2

Maybe I'm sick, but I was really looking forward to this sequel; The first game, however violent and twisted it was(and it WAS!), it was also one of the most intense, heart-in-your-throat, challenging games I had played; There was dread around every corner; There was a feeling that your very own life was on the line; Plus, you actually cared about the story and fairly straight-forward premise: Escape w/your life and get the guy that did this to you. And you wanted to get him, too!!

Even though I had heard part 2 was unrelated character-wise, I put my faith in Rockstar; They rarely put out a bad title in my experience. The storyline sounded interesting and the settings/level ideas had some potential promise. I was excited to play, hoping for a game that was thrilling and tough. Instead it seems like a half-baked retread that is missing more than the violence it had to take out.

The lack of violence wasn't the troubling factor here; It was gruesome enough, although it's hard to believe anything could surpass the 1st one, which is still out there uncensored(as it should be...). It was more the horrible control scheme and poor camera angles that appeared during the most critical of times, like fights or flight. I died due more to not being able to tell where I was or which direction the punches were coming from than by lack of skill(not the best player, but not the worst either...). The story had some nice moments, some great cut scenes, and the interactive deaths were a nice touch. But too short and uninspired to me. I really didn't care about my character, what my goals were, the twist you see coming from a mile away, and the fact that I never really felt like I had to be fighting for my life. And w/so many great games out there to play, nowadays I have little patience for games that control poorly, esp. one from Rockstar. That just makes me sad.

They should have delayed this longer and made it right. I just expect more from them.

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The executions, 90% of what made the original great, are completely censored. They put a heavy red and blue blur over the screen whenever you perform an execution and move the camera repeatedly. The end result is you can only see the outline of your character and victim, and not what he's doing. This game is pointless now. Thanks a lot to the ESRB, censorship advocates, and gutless retailers who won't sell AO rated games for making sure this 31 year old couldn't play a gory video game. You've saved the world, and cheated me out of $30. This is the worst gutting of a game since the original Mortal Kombat on the SNES where there were no fatalities. BTW, the graphics are awful by modern standards. Not even worth a rental.

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Tuesday, January 27, 2015

Review of Rygar

Rygar
Customer Ratings: 5 stars
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Sadly the PS2 version of "Rygar" is nothing but a DMC clone. The original RYGAR NES was far better than the arcade game. It had depth, challenge and paved the way for action adventure/hack and slash/ RPG hybrids on consoles.

The difficulty was insane thanks to no save points. But aside from that old school flaw, the game is flat out fun and engaging. My fondest NES memories are from staying up all night as a kid beating this game

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I bought it for my husband who played the game as a child. He had never been able to beat the game then; and had been wanting to beat it for the past 20 some years. He has since beaten the game and loves playing it over and over.

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This game will really take you back if you grew up playing Nintendo. Arrived in perfect condition. Couldn't step away from it until I beat the game. Just like old times!

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This games rocks! I received it as a gift and thought that it was going to be stupid. But I decided to pop it into the NES and just play it to get the feel for the gameplay and if it indeed was a dumb game. Boy was I wrong; this game kept me occupied for hours on end. Great game to the last level. Fun gameplay. Unique idea and style of play, and one of the most unknown games on the market. I would buy it if they made it available for Gamecube.

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Circa 1987... They had just abolished my job of nearly 4 years and there I was collecting unemployment and living in a single room apartment. But I had Rygar. Oh, what a fantastic game this is and what fun to play. This game didn't offer the ability to save progress, so being unemployed was an added benefit at the time. Not wanting to lose any progress, I remember leaving the game turned on when I would run across the street to purchase some snacks at the 7/11. I think that one of the things that makes this game such a wonderful experience is the music. This was the first video game that ever caused me to fall in love with the theme music. The music in this game is OUTSTANDING!

The controls are simple and easy to learn. The adventure itself is somewhat involved, leaving you with a real sense of satisfaction when complete. The venues change throughout the game keeping it interesting. What a fantastic game this is! I thank God for wonderful games such as Rygar! Thanks God! (Spoken while pointing both index fingers toward the Heavens!)

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Friday, January 16, 2015

Review of Final Fantasy Protective Skin Decorative Decal for XBOX 360

Final Fantasy Protective Skin Decorative Decal for XBOX 360 Controller
Customer Ratings: 5 stars
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Say true,This game I like it so much,I play it so much time,The game's story so exciting CG so beautiful,If you never play it you can try it,I still looking for the game's accessories,So I hope you have more about the game's accessories

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Tuesday, January 13, 2015

Discount Xbox 360 MC2 MicroCon Racing Wheel

Xbox 360 MC2 MicroCon Racing Wheel
Customer Ratings: 3 stars
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I was hesitant to purchase this wheel after reading some of the reviews posted on this site. Due to their nonspecific nature, and referencing of arcade style racing games, I decided to give it a try.

First off, this wheel is small. The picture doesn't offer much scale. The wheel is about 7" in diameter. Although the wheel is constructed primarily out of plastic, it has a sturdy feel to it. Rubber grips are added on the top and the bottom for comfort. The gas pedals are also plastic, but again, are sturdy. The wheel's base can be placed on the lap, or on a table. Suction cups were added on the bottom to keep the wheel in place.

The wheel itself performs very well. It is very responsive, and has a genuine feel to it. The force feedback is weak, but it does work. The gas and break pedals work well too. They are extremely pressure sensitive. Personally, I put small sponges under the pedals for a little more resistance, but either way works.

I would recommend this wheel for anyone that is trying to save some money. It may not offer you a true driving experience like some of the other high end wheels, but it is still a huge upgrade over a controller.

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This wheel may be good for some racing games but when I tried using it for Grid I found that it is way too frustrating, every now and then while im turning my car would suddenly go straight or turn in the opposite direction.

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I have found this steering wheel to be quite dissapointing. The simulated motion does not work with Need For Speed on XBox 360. There is no play at all when making sharp turns...you move an inch and your car smashes against the gurad rail even on the widest of turns.

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This product is alot of fun. My kids have had a great time playing racing games.

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Friday, December 26, 2014

Reviews of Xbox 360 Official NFL New Orleans Saints Controller Faceplate

Xbox 360 Official NFL New Orleans Saints Controller Faceplate
Customer Ratings: 4 stars
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Nephew just turned 8 and is learning the ways of Family Football Fanaticism. :) As a birthday gift to go with his game system nothing could be better. He said it clipped right on and feels just fine. Very neat product. Great idea to personalize "his" controller when his friends come over to play.

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The Controller faceplate says " Saint" instead of "Saints" ... very irritating especially when it was a gift.

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ordered this a while back and it looks good, takes some time to get use to the buttons being a different way. but it's cool

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Now I have a world champion XBox cobntroller. The thickness of the cover affects slightly the tactile feel of the buttons on the controller. It took me about 3.5 minutes to adjust.

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I purchased several of these and gave as Christmas gifts to my sons friends and they loved them. Good quality...

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Thursday, December 11, 2014

Reviews of The Warriors - Xbox

The Warriors - Xbox
Customer Ratings: 4.5 stars
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To begin, I should say that watching the movie before you play the game will make it much more fun. Unlike most games based off of movies, this game is a prequel to the movie. It takes place three months before the beginning of the movie and you learn how the Warriors began and see the characters from the movie evolve. It's an ingenius idea and the game is terrific.

The graphics are great, the sound is great, the plot of each mission is great. It has the feel from the movie, too. The music comes straight from the movie score and dark feel, the movie carried, continues in this game. Playing, you get an opportunity to look into the background of the Warriors and the other gangs introduced in the movie. It's outstanding.

In all honesty, I have so much good to say about this game, I'm having trouble keeping my thoughts in order. All I can say is play it, and if you haven't seen the movie, rent the movie then play the game. I'm telling you, you won't be dissapointed.

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I have yet to see the movie so I don't know if the game is the same. But what I can tell you that this is a heck of a game and a must-buy for this holiday season.

The game starts of with a cutscene of the meeting with all the gangs. The gang leader of the Riffs, Cyrus, is giving a speech. He is talking of unity between all the gangs. Then, all of a suddenly, you see someone pull out a gun and shoot Cyrus dead.

The game then flashes back to 3 months prior to the meeting. You are playing as Rembrant, the newest member of the Warriors. You learn the controls and most of the major aspects of the game. You learn brutal combos, "Rage" moves, how to steal car stereos, pick locks of stores, mug people, throw items, uncuff fellow gang members, and tag other gangs territory. Now your on your way to becoming the baddest gang in New York City.

This may sound like a typical Rockstar game but believe me it is not. You have a main objective that you must complete and bonus objectives that help you unlock additional things. And its not like all you do is beat people up and move on. Your main objective may be to outrun a gang(Baseball Furies), cause a cetain amount of destruction(Hi-Hats' art gallery), tag a certain amount of territories(Boppers), or earn a certain amount of money. Oh, and if that doesn't sound good enough you can do everything in the game co-op. That's right, the entire campaign mode can be played co-op, but the only drawback is that it goes split-screen once you get too far from each other. But you can control your our screen so its not that bad.

Now that's just the campaign mode, you can also unlock missions to see how each gang member joined the Warriors. It will first start off as a cutscene but then you can play as that gang member as he goes through his initiation process.

This game also has its fair share of "minigames". You can do a wheelcahair race. King of the Hill and Survival mode. Duke it out with rival gangs and many other things.

Last but not least, you can leave the Warriors hangout and just screw around GTA-style. You can do all the things mentioned above, but get caught doing it around the cops and then the fun beings. If the cops catch you mugging, breaking and entering, vandalizing, or assaulting an officer then they chase you. Fighting cops while people are watching is another no-no. The witnesses will run to the nearest payphone and call more cops. Sounds fun right? It is.

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This game is what video games are supposed to be: Fun. It's not especially hard and doesn't require hours of practice to get good at. It has a nice story that goes back to the formation of the gang along with the build up to the big meeting where Cyrus gets whacked and the Warriors have to run for their boppin' lives. At more than one point you will laugh out loud at the flying bodies and killer dialogue (the original actors that played Swan and Ajax and a couple of others return for the game).

The only criticism I have of the game so far is that a couple of levels have bosses you need to defeat. I'm not a big fan of bosses (that's what ruined Dead Red Revolver for me) but so far the bosses haven't been that hard and with their dialogue and fighting style they have been entertaining.

There is some similarity to GTA with the environments and the controls. If you can move around in GTA you can move around here pretty easily.

Each chapter of the story takes around half an hour to play but there is a rumble mode where you can hop and beat the hell out of people for a few minutes if you care to.

A buddy and I played the co-op mode and had fun doing it. What was nice was he could jump in and play one of my chapters with me, either continuing my game or replaying a particular chapter. I didn't have to create a two-player game, he could just play with me for a while and when he left I could continue in single player mode. Maybe EA could learn from that.

Overall: good game, nice violence, great dialogue and re-playabilty. Recommended.

Honest reviews on The Warriors - Xbox

I was scared when I bought this. I'm a teacher and don't have a lot of money to throw around. I thought I should wait until the price went down. I am so happy I didn't. This game is a blast!!! Great story. FANTASTIC fight scenes. Challenges and extras. I played it... finished it after a week or so... and immediately started over. This games replay value is great. In the positive, this game has a lot going for it

-varied fight styles for each character

-easily mastered controls for all the moves

-ability to "rumble" outside of the story with any gang you like

-plus, those rumbles can be one on one or have up to nine guys per gang!!! That was awesome!! Although the Baseball Furies ate me for breakfast.

-Great visuals. I love how each gang is introduced with the freeze frame.

-Remarkably great and cheesy bonus game at the end. That was way fun.

-Bonus missions that tell how the gang was formed. Fun from a game perspective and very entertaining for grizzled old fans of the movie like myself.

-Best replay value of any game I've seen in two years.

-Lots of insides in the story for the fan of the movie.

Some downsides

-Gets a bit confusing when all the fighters are standing in one spot. I end up hitting my own guys alot.

-Lots of time spent trying to beat a gang's boss. I hate that but these bosses are few (maybe a half dozen) and relatively easy to pass (compared to other games)

-You "work out" to improve your fighting skills; chinups and such. I found this kind of tedious but necessary. Still it doesn't take much time if you remember to do it. If you forget you are in trouble in the later stages.

-May be too violent and criminal for some and was right on the edge for me. You make money by mugging people and you get your health from a pusher. Authentic, sure, but not something you want the church group playing.

-Language. This game definitely earns its M rating.

In the end, the perks FAR outweigh the negatives though. At last, a game that was worth the money. Thanks Rockstar. You did it again.

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I loved how it ties into the movie...letting you know what happened leading up to the movie. I found many things good about this game. Having teammates really helps you get out of jams when the action gets thick. They pick up weapons and use them on your adversary and also you can join up with them on one person and do a special combo move. That is even more violent than the normal moves that are at your disposal. Although the game is quite violent. I felt that the Warriors with the circumstances they were in. It was more than justified. I mean you have all these gangs chasing you, trying to run you down (literally) and kill you. You use whatever force is necessary. I enjoyed the little things like unlocking new options in different modes being able to play multiplayer things like King of the Hill which is one of my favorite things in that mode. Being able to form your gang to pick and choose from the various gangs in the game.

Also there is tagging which i doubt needs to be explained. You basically buy cans of paint and go around different areas tagging the other gangs areas. Basically claiming that as your own. Its not hard to do just requires a semi steady hand. On a level or two there will be other things coming at you while your doing this. You get money by either robbing people on the street which has its own little technique as well. Steal car radio's or break into any one of various stores littered around the city. But keep in mind while doing this that some people take offense to this and try to call the police. You'll be able to recognize them by the icon over their head (that) and they'll running to get to the pay phone. So cut them before that because once the police are called. The situation can get kind of thick. If you get arrested however your gang members will come to your rescue and free you provided they havent been arrested. If everyone in your gang has been arrested. It's pretty much game over. Later on in the game you'll be able to buy things like keys to handcuffs and things like that. Also by helping people around town you will unlock new things as well. Different weapons, better abilities and things of that nature.

While in the Warriors hangout you can work on your combo moves and pull ups which help increase your abilites a bit. Its something different to do when your not doing story mode or trying to get everything you can in previously played levels. This is how a movie made into a video game should so others out there take note. People don't want crappy video games that tie into a movie, QUALITY is the key word this what the Warriors is. If it ever happened i could see myself easily getting the sequel to this. I doubt it will happen but that's how much i enjoyed the game. It's not something that you can run through in one sitting (well i guess you could). But you would miss out on so many things going in the game little extras and side stories to play as well. It makes the game all that much better. I had my doubts about this game but after going through this and beating it (unlocking a mode to play as well). I found that my concerns were not even necessary. The Warriors is a welcome addition to my Xbox lineup and its current price that just makes it that much better. This is how things should be done. I could write a lot about the game. But hopefully after reading all this. You'll be heading out the door or online to pick up this game that should not be missed.

Happy gaming and "come out to play!!!"

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Friday, December 5, 2014

Discount Skylanders SWAP Force Triple Character Pack 2: Mega Ram Spyro

Skylanders SWAP Force Triple Character Pack 2: Mega Ram Spyro, Blizzard Chill, Zoo Lou
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $24.96
Today's Bonus: $0.03 Off
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These characters are all great. Buying in the triple pack saves several bucks too. Spyro is his series 3 incarnation, Chill is her Series 2 (She wasn't in the first game) and Zoo Lou is an all new Series 1 character. You can get a black and gold legendary Zoo Lou at Toys R Us, but he has one of the most unique color palettes in a Skylanders character so I highly recommend the White, brown and green normal edition.

Note: These are not Swap characters. There seems to be a lot of confusion on the part of parents buying for their kids. The Swap characters are sold either single or now in double packs. They are 15.99 each single and 29$ in the two pack. Those are the characters that you can mix and match tops and bottoms with. All characters from all games work in the Swap-Force game, but not all characters are Swap-characters. There is an icon on the packaging to denote whether the character is a Series 1, 2 or 3, whether it's lightcore or swappable. And just because these characters don't swap, it doesn't mean they suck. Far from it. They're just as powerful.

Also, Series 2 and 3 characters are backwards compatible with any game that they were in to begin with. So if you're just starting out and Swap Force is your first skylanders game, Series 3 Spyro works in Skylanders Giants and the original Skylander Adventure of Spyro games. So you can buy the previous games and get further value out of these characters and not have to buy Series 1 or 2 characters from the first two games if you have the swap force series 2 or 3. I know it can be hard for parents to keep up with this all. If you have any questions, send me a message. As an avid collector, I'll happily answer any questions you have.

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The characters are great, but if you already have Eruptor and Pop Fizz from previous games, then only get this if you're a collector. Both of these returning characters do get a new move and increased stats, but the difference are so slight that you won't even notice them most of the time. Eruptor replaces the ability to "barf" a big stream of fire with the ability to spew magma balls. Pop Fizz adds the ability to make one of his purple potions do double damage. As for Slobber tooth, you can get him in a single pack if he's all you really need. Personally I don't think Slobber Tooth is that powerful, but he is a brand new character and he's certainly not horrible.

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All those looking to purchase these kits, understand that Swap Force is the third generation of this franchise. Just like Giants before, the Swap Force figures are the special figures while the original skylanders are reimagined with new appearances, a higher level cap, and different abilities. No, these particular figures do not swap, but if you do the research before you buy you will find that Activision has released multiple swap force characters that will make your children very happy and keep them entertained. Just look for the " swap" logo on the front of the box, it is similar to the lightcore image and is usually found in the center of the package just below the window to view the character. Swap force is not " deceptive marketing," it is Activision hoping that the public will research and understand their purchases before making them.

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I bought the Skylanders Swap Force Starter Kit from Amazon as well because my son requested it for Christmas. I bought this set as an add on and I know that he will love it! Great purchase!

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We bought these for my son's Birthday to go with the "Swap Force" game thinking they would be able to "swap" with the other characters but they don't. They are just all one piece but do work with the game. He was very disappointed.

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Tuesday, October 28, 2014

Reviews of Metro: Last Light Limited Edition - Xbox 360

Metro: Last Light Limited Edition - Xbox 360
Customer Ratings: 3.5 stars
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What a sweet game. Never in a console game has there been such detail. The sound and quality of graphics are among it's best attributes, as well as fantastic voice overs in thick well-done accents. And the story line continues off from that of the previous game Metro 2033 seamlessly. The story is abound with great little conversations you can listen in on in the metro. All of this creates a very stunning and enveloping capture of atmosphere. The length of the story is much far beyond your normal shooter. Coming in around 12+ hours (twice of that of any AAA shooter, say Call of Duty), and adds in a factor of replayabilty with the Ranger Mode (disabling HUD elements and creates a tougher, hardened experience), and the great new enhanced stealth features which are almost PERFECTLY executed. Did I mention the stunning detail and level desgings are among some of the best games to date? The only downside to this game is no multi-player or co-op features. All around it's a fantastic experience, and one you won't want to forget. It's a definite rent. And, if you dont mind paying the MSRP for a good quality story line with all these features then a solid buy. What a great franchise this turned into, especially considering from it's humble beginnings.

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Metro: Last Light is the second game in the Metro franchise and is based off of novels written by Dmitry Glukhovsky. The premise is simple; a post-apocalyptic Russia where humanity has been forced underground to live in the metro system and forge a semblance of normal life. As one would expect, a metro system is a dark and dreary place, and living there is not for the faint of heart. When pressed to describe just what the Metro games are like, I often say they're a little bit like Fallout with a hint of Resident Evil. The first Metro game, Metro 2033, has an almost cult-like following. Some gamers have never even heard of the series before, but I believe Metro: Last Light has the potential to introduce many more people to this wonderful, vibrant, and challenging world.

Gameplay

At its core, Metro is a first person shooter with some survival/horror elements sprinkled in. It plays exactly as you would expect a FPS to handle. To be honest, the gameplay here is not groundbreaking, but it doesn't need to be. Metro is, and always will be, greater than the sum of its parts. Individually, the parts of Last Light may be average or just above average, but when they are combined they offer a visceral, engaging shooter.

Gunplay in a first person shooter, well, any shooter for that matter, can make or break a game. In this installment of the Metro franchise, 4A Games keeps it simple, and it works well. Where Metro does veer off-course is with inventory control, swapping weapons, and gadget usage. To manage your headlamp, charger, lighter, etc., you need to hold down the left bumper to bring up separate radial menus. Holding Y brings up your items, throwing knife, pipe bomb, incendiary bomb, and claymore. While I understand the layout, and how it was intended, in practice it seems like a step back and adds a level of unnecessary interface for item control.

As this is a post-apocalyptic setting, you will need to scavenge for ammo and supplies. This is one area where I truly believe Metro separates itself from other shooters. You search for the common items such as med packs, ammo, bombs, throwing knives etc., but you will also need to find gas mask filters to use when you go above ground or venture into "hot zones. You have a meter on your left wrist that shows how much time you have left on the filter you are currently using. Once it reaches zero you either have to change it or quickly or get to a safe area or you will die. It adds another dynamic to an already cruel, dark world.

I would be remiss if I didn't discuss my favorite aspect of the Metro games -ammo. During your travels you will find a variety of ammo for the different weapons you can use: assault rifle rounds, pistol rounds, shotgun shells, pneumatic rounds, etc. But, you will also find some coveted military grade rounds. The rounds, as one would expect, can be switched out in your guns to do more damage during those fights where you need a little extra firepower. However, the game forces you to make a tough decision. Military Grade ammo, while offering a nice damage boost when used, is also the only form of currency in the metro. Do you use those rounds to stave off a tough mutant attack, or do you save them to buy more of what you can use later? It's a choice that is not always an easy one to make, yet that is exactly why I love that feature.

Stealth in the metro is also a very viable solution to tackling a situation. If you are a fan of the run-and-gun style you can certainly play that way, although ammo will become scarce. Personally, I love sneaking through a tunnel, unscrewing a light bulb, and moving past my enemies so stealthily they never knew I was there. There are even achievements and trophies related to going an entire playthrough without killing anyone you don't have to. As much as I love stealth-based games, the one aspect missing from Last Light is the ability to distract someone. You can, to an extent, by shooting lights or, but the true ability to distract a guard and get them to investigate, allowing you to choke them out or simply sneak past them, could have raised this game to a whole new level.

While there are a few things I would have liked to have seen done differently, they by no means ruin the gameplay experience. Last Light is a solid shooter that offers a variety of enemies and set pieces to explore and survive. Constantly being worried about enemies and the environment adds another layer of depth and enjoyment.

Graphics

In comparing the visuals from the two Metro games, Last Light's graphics are much more crisp and not as blurry. The biggest improvement over 2033 in my opinion is the usage of shadows and lighting. In 2033 there wasn't really a gradient of shadow, it was pretty much just dark or not. In Last Light the shadows are a valuable entity that you can use to your advantage. The ability to shoot out lights to create more shadow, or even the ability to unscrew a light bulb to be able to sneak past people adds another dimension to the game.

Much like the movie Schindler's List or even Sin City; there is not a lot of color, which is to be expected in a post-apocalyptic game. It's dark, depressing and has a feeling of despair to it. However, there are segments where splashes of color are used for maximum impact, such as the use of red when you meet a faction of the game. Splashes of green amid the rubble of the destroyed city above add a glimmer of hope amid a desolate harsh world.

While the graphics in Last Light will not measure up to heavy hitters such as Crysis 3, the visuals can be equally stunning. Looking over Moscow with a cracked gas mask, wiping rain away from your mask really draws you into the moment and you realize the extent of the devastation that you are living in.

Sound

Sound in a game can either tie everything together, fully immersing the player in the world, or be so utterly jarring that it completely removes the player from the game. To be perfectly honest, I experienced both during my time of exploring Metro: Last Light. Thankfully, it was much more of the former than the latter.

In a survival/horror game ambient noise, in my opinion, is one of the most critical aspects of the game. It's those little noises that make you hesitate, look around, and peer into the dark depths of a corner hoping something doesn't come charging out at you. One memorable experience for me was finding a colony of Watchmen. I could hear them all around me, growling, moving, and even eating. Yet, I couldn't see them because they were in the walls. With the weapons and ammo that I had at the time, I became very anxious of what I was walking into. That combination ratcheted up the suspense of the entire encounter.

4A Games also took great pains to do the little things right as well -walking in a darkened tunnel and hearing a steady drip of water, being above ground and hearing the popping of bubbles, rain effects, storms, etc. All the small ambient noises add so much depth to the overall experience.

That's not to say that the audio was perfect. Most of the time when I play games, I wear a surround sound headset so I hear things a little differently. One thing that happened to me a few times was the audio I was hearing didn't always match with what was going on. For example, there were a couple of times a character would be talking to me on my left, but the audio was mostly coming from my right speaker. There were also a few instances when multiple characters would speak their dialog at the same time. While issues do exist, they don't happen frequently enough to be problematic, but occur just enough to be mildly frustrating.

Pros

Amazing atmosphere and ambiance

Extremely rich narrative

Military grade ammo = currency. Forcing the player to make some difficult choices at times.

Cons

Clunky control interface

At times audio doesn't match to what is happening

Summary

I have made no secret to friends in the past that I am a big fan of Metro 2033. I have been looking forward to Last Light for quite some time. For people who are looking for a run-and-gun, shoot everything and have big amazing set pieces like Call of Duty or Battlefield, this game may not be for you. However, for those gamers who have said at one time or another that they wish the gaming industry would try something new and fresh where endless gun fights do not define the story then this is certainly a game that should be on your radar. Few games offer such a rich setting with the epitome of suffering and survival that Metro does. It forces you to plan ahead with things like ammo and filters and not rely on brute force to pass a level. While there may be a few things that could have been done better, the beauty of Metro is truly greater than the sum of its parts.

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I already wrote a review about the first game, so with this game it's all the same. Those things that aren't different I will mention. I loved the ending, and I loved the choices to be able to make. I am again very pleased that the game is nothing like the book. In fact I am not sure if the game took a few things from the plot of the book ''metro 2034''. The game is really well-made, once again having a lot of nice atmosphere and it's just no less than incredible. I would give this game a 10 or 9 /10. I also loved the fact that there is nudity in this game. Finally! :) I will be trying out the DLC for the game with big pleasure! Basically metro Last light is just as good as the first game! Can't go wrong with this game! Get it and try it out! I am also very curious as to why are there so few reviews? It's been a long time since the game was released. Last but not least, the books: ''Metro 2033'' and ''Metro 2034'' are incredible!

Limited edition, pre-order bonus and the season pass.. are all worth it.

P.S. the games and books show just how bad it is to make a nuclear war aka. extinction event of humanity, so let's not do it! X)

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When this game arrived to my house I was so excited to play it! When I opened up the game it was all "decently" packed, but I ignored that sign. When I put the game in my Xbox the game began to load, but then an error message popped saying the game is unreadable. Upon further inspection the game was horribly scratched! I contacted the seller but nothing was resolved, no refund, or anything. It was a very disappointing purchase. The only thing I have to tell people, is, be wary of this seller.

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It was new LOL I did scare me so I liked it, good game in the dark. The o ly thing I didn't like is how the only way to get the good ending is too listen to ALL conversations

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Saturday, October 18, 2014

Tom Clancy's Splinter Cell Blacklist - Xbox 360 Reviews

Tom Clancy's Splinter Cell Blacklist - Xbox 360
Customer Ratings: 4.5 stars
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I have no problem saying that this is the best Splinter Cell game to date. Customization and (except for some forced sequences) the choice to tackle a problem however you want is refreshing when compared to most games out there in circulation right now. The only issue I had with the customization was that it requires you to purchase weapons and equipment in order instead of picking and purchasing what is available.

That being said, my only true problem has nothing to do with game play mechanics but with the voice acting. This is the first Splinter Cell where Micheal Ironside does not voice the protagonist Sam Fisher. Eric Johnson does a fine job on his own but his voice is nowhere near that of Ironside's. The whole time I couldn't shake the feeling that I was playing as someone else besides the Sam Fisher fan's of the series know and love and even when listening to the game I still tried my best to imagine Ironside's voice instead.

Great game, I recommend it to anyone who is a fan of the stealth/action genre of gaming.

Next time Ubisoft bring back Ironside for the voice (let someone else motion capture, technology can do it) and you'll have absolutely one of the best games of the year.

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Splinter Cell: Blacklist is the latest installment in the beloved series. With Splinter Cell Conviction, Ubisoft decided to make the game less about stealth and more about brute force. Sure, there was the option at times of using stealth but I never felt the need to use it. With Blacklist however, stealth plays a much bigger role. Gone are the days when it was ok to charge headlong into a room emptying clip after clip on enemies. While I enjoyed Conviction, Blacklist takes all the good parts of Conviction and adds so much more to it.

For a game bearing Tom Clancy's name, the plot line is exactly what you would expect. Terrorists are threatening to destroy something and an elite group of soldiers have been given carte blanch to stop them. In this case, terrorists are threatening to destroy the United States by systematically taking out high value targets, or what they call the Blacklist -things like energy, food; basically the backbones of the country. Sam Fisher of the elite 4th Echelon is tasked by the President to do anything necessary to stop the attacks. While the plot isn't spectacular, it serves it purposes to facilitate the missions and lead you towards the final encounter.

From the first mission it's evident that there is an enhanced fluidity to movement. It's easy to slip into the shadows, mantle over cover, climb up a pipe and drop down onto an unsuspecting enemy. There is a certain satisfaction in sitting in one spot for several minutes studying enemy movements to really plan out a route that will either let you slip by completely undetected, or to divide and conquer without raising any alarms. Each mission allows you to complete it any number of ways; some force you to remain undetected while others encourage it by sending in swarms of reinforcements. It proves beneficial to not start large scale gun battles.

One complaint I had with Splinter Cell Conviction was, while stealth was a game mechanic, there was very little true need to use it. That has completely changed with Blacklist. Sam Fisher can only take limited damage and when multiple enemies are attacking it can end very quickly. Planning before the mission is just as important. Deciding what gadgets and gear to equip before you put boots on the ground is imperative to making the mission go as smoothly as possible. There is a wide array of gadgets you can purchase with money earned during the mission such as smoke bombs, EMP grenades, sticky cameras, sleep gas grenades, etc. Depending on your play style, there is certain to be gear you will quickly fall in love with.

Graphically the game looks good. On Xbox there is an optional HD Texture pack that can be installed from disc 2. It's approximately 3 GBs of data; honestly if you have the space just download it for the full effect of the game. Lighting and shadows are well done. The lights on Sam's suit flare when you are under cover of darkness. They provide a nice indicator so you are not left guessing if you are in the shadows or not. Likewise, the sound track and effects are pretty good as well. They won't win any awards here, but they don't detract from the game either, but with one exception. I have a surround sound headset which is perfect for a stealth game like this. However, on more than one occasion the enemies footsteps did not mesh with where the enemy was on screen. This created some frustrating moments when I needed to go off enemy positions purely based on sound.

On top of the single player campaign there are two multiplayer offering as well. The first is the fan favorite Spies vs Mercs mode. Spies are elite, agile stealth-based characters who need to hack certain terminals, all done in third-person perspective. The Mercs and heavily armed, first-person based characters whose job is to stops the Spies from hacking or to kill the spy responsible for the hack before it completes. Playing as the Merc, there is always a sense of tension as you search for the spies, knowing at any moment you may be taken down by a lithe assailant. Conversely, as a Spy you know if you are caught in the open the fight will end quickly. There are a couple different modes within the Spies vs Mercs umbrella. Classic 2 vs 2, 4 vs 4, and then Uplink where there is a combination of Spies and Mercs on the same team. All three are high tension modes, but when you succeed luring an enemy into a kill spot and execute it to perfection, there are not many video game moments that can live up to it.

The other multiplayer mode is 14 Co-op based missions. These appear as side missions during the campaign, and all but 4 can technically be done solo. Yet, playing through these missions with a partner adds an entirely new level of strategy, planning, and tension. Executing double kills, having a partner distract a guard so the other can sneak up behind them and eliminate them is so rewarding. I have never hid the fact that I love co-op games, missions, or stories. While Conviction had a Co-op mode, it was a self-contained story and felt more like an add-on. The co-op in Blacklist feels and plays so well. Enemies rarely do the same thing no matter how many times you play a mission, so repeating the missions with different play styles, or partners, still offers an engaging experience.

I haven't enjoyed a Splinter Cell game this much since Splinter Cell Chaos Theory. Blacklist went back to the roots of what made it an outstanding game and added more variety and appealing gameplay. I have always been a fan of stealth-based games, a few games claim to be stealth-based but quickly become run and gun games where the only stealth is hiding when you are waiting for your health to regenerate. Blacklist is not one of those games. It's a game that forces you to plan ahead, and rewards you for good choices, and punishes you for rash decisions.

Pros

Stealth, that actually works and is beneficial

Amazing Co-op and MP modes

Fluid movement

Cons

At times audio is out of sync with events on screen, most notable enemy footsteps

At times the control scheme gets in the way of the game

Splinter Cell Blacklist is the stealth game that Conviction promised it would be. With solid gameplay, and fantastic level design, it delivers many memorable moments while not sacrificing its true vision. Allowing the player to play anyway they want through almost each mission, and still feel as though it was the way the developers intended it, is a testament to how much Ubisoft wanted to get this right. Blacklist is a deeply rewarding game for those who take their time, plan, and execute a strategy. If you are looking for a fast paced, run and gun shooter you can play like that. If you are looking for a game where you can sneak past virtually every enemy leaving nothing but a shadow behind, you can play like that. If you want something in between those you, you can do that as well. While Conviction was a decent game, Blacklist excels as a stealth -based game with loads of replayability. This is one game I will be trying to convince as many friends as I can to pick up. This one is simply too good to ignore.

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Customer review from the Amazon Vine Program We were very lucky to get an advance copy of Blacklist for the 360 and have been playing it pretty relentlessly for the past couple of days. If you are a fan of stealth genre games in general (especially latter Splinter Cell games) and the bombastic ridiculous set pieces of Call of Duty/Uncharted then you will have a blast playing Blacklist.

The plot makes sense in some sort of alternate universe, but frankly it's just a vehicle for a globe-trotting backdrop and creative level design. Thankfully "Mark and Execute" make a welcome return from Conviction allowing for lots of RTS-lite entertainment. Deaths were frequent but the fun-factor high enough so that they were never a barrier to try and try again.

One of my personal issues that I have is that Michael Ironside is no longer the voice actor for Sam Fisher. Having played the series from its inception, this was more than a little irksome. The elephant in the room (Eric Johnson is the new voice and also provides the motion-capture for Sam) becomes immediately apparent when climbing into character. Fortunately, I'm happy to report that ultimately you will probably come to be comfortable if not pleased with Eric's voice talent (which he does in fact possess) before the end of the game as I did. He's still not Sam in my personal opinion, but I admit that he's growing on me. If Ubisoft can't commit to bring Michael back to the series, then sticking with Eric is a tolerable second option.

We haven't spent a bunch of time playing co-op -which isn't exactly a harkening back to Chaos Theory -but provides for plenty of fun for two people to kill and kill time. We spent most of our time plowing through waves of enemies in any way we could. The best part was that can be on the same screen as well as online! Hurray for couch co-op!!! Spies vs. Mercs is also back. However since we kept getting our butts handed to us we opted to spend the majority of our time swapping playing the single player which is both globe-hopping and fun, and most importantly doesn't ever feel like you're repeating yourself.

Running and gunning is only good for about the first third to half of the game, so you may want to brush up on your stealth skills on occasion in the early missions since you'll need to employ at least some of your gadgets from time to time to advance. A couple of missions are utterly dependent on them. That isn't to say that the game isn't merciful enough to allow for lots of trial and error, but even when you die that old Splinter Cell feeling comes back enticing you to try new angles and tactics.

And that's the bottom line. If you're invested in Splinter Cell you'll be pleased to invest in Blacklist which is in our opinion is the best stealth game in this generation on the 360 (for reference Deus Ex was a close second).

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I haven't got too far in the game only a level or 2. This installment is more similar to the first 3 than Conviction and Double Agent. I thought DA was OK and wasn't a huge fan of conviction. There are a few upgrades in Conviction that worked, and they are in this game. You can move from cover to cover with ease, it still has the shadow of you're last known position. A door says open on it (in small letters, there isn't writing all over the screen.) But the best part, the missions, are more like the first 3 original XBOX games.

The weapon systems are like COD, not as may but earn as you go. Before you go to a mission, you put together a loadout with whatever gear you want to use. You can also upgrade his suit, gloves, boots, etc. It seems like you can also climb and hide behind everything. The shooting is really good, but it takes a while to adapt to. The buttons are different than COD and changing weapons is different. You can't take out 10 guys by yourself but I guess that's more realistic. You also have to shoot the bad guys several times, at least with the initial weapons.

This game probably resembles Chaos Theory the most, except better missions and better graphics. The A.I. is good, typical SC where 2 guys are bitchin about their boss and you come up behind him and take him out. You're always on "the paladin" where you pick your mission and gear. The campaign missions can be played in different order to a point. The 3 or 4 people on the ship also have Ops for you to go to earn extra points for more gear.

The campaign starts in places like Benghazi, Afghanistan and Iraq.

Cons:

1 No Michael Ironside. The guy does a good job though.

2 Sam is 35 now. He should be in his 40's or 50's.

3 Multiplayer doesn't seem appealing yet.

4 No interrogations. You knock out a guy or terminate.

5 No saves. The checkpoints are few and far between.

My consensus is buy it if you liked the first 3. For the hardcore SC fan this one picked up where the last one dropped the ball. I'll go out on a limb and say probably best SC ever.

Re-edit as of 9/20

Made it to dic 2 and it keeps getting better. I highly recommend playing it at perfectionist setting, it last longer and is more challenging. No shadow of where you were seen, so xray vision, and more realistic.

My only qualm is the new character. The voice over does a good job but totally different persona. He used to be an older seasoned bad a**, now he is like a character from "Strike Back". He's younger, kind of a prick, and almost douchey, always mad-dogging the camera.

The gameplay however is excellent. I'm generally pretty harsh on reviews, but I can't imagine anyone not giving it 5 stars.

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Love this game, reminds a lot of my favorite one in the series which was Chaos Theory. Great single player campaign that you can play again and again. But the multiplayer is where it's at, Spies vs Mercs nuff said. My only complaint is that I wish there was more multiplayer maps. Maybe they will release some in the form of DLC.

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Thursday, September 18, 2014

Cheap Saitek Aviator Flightstick for PC and Xbox 360

Saitek Aviator Flightstick for PC and Xbox 360
Customer Ratings: 3.5 stars
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I prefer having a separate controller and thrust unit but I don't have a table and chair setup; just a couch; so I needed something I could hold in my lap. For Hawx, this stick works out really well except for the occassional reach back to drop a flare. Left hand on the thrust, right hand on the controller and you have 99% of what you need including rudder control (stick twist). This is a good responsive controller that makes the game a lot more fun than the regular controller!

I am happy with my purchase and I would definately buy it again. But I'd rather pay bucks more and have a better designed controller.

Overall this is a three star controller (meaning good, not great), but the low price and lack of options on the market force me to give it 4. Hope this helps!

Here are a few general design complaints: 1) The buttons on the back accidently get pushed from time to time if you have the controller on your lap. 2) The missle button is in the middle with no way to remap to the left button. I suspect they did this for left handers but I think they could have used black unlabeled buttons, made the left button the missle button and added a manual switch to reverse the missile button from the left to the right. 3) The flap over the button is kind of stupid.

>> P.S. I paid $49.99, beware of price gouging by third party vendors.

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This joystick does not function correctly with most Xbox 360 flight games, due to a large deadzone programmed into most games.

If you don't know what a deadzone is, it's basically the size of an area where any movement of a stick is not recognized. If the deadzone is too small, even miniscule movements will register an input. But if it's too large, a player must make large movements with the stick before anything is registered.

The deadzone is meant to make it easier for gamepad players, but the side effect is that flight sticks like this Saitek stick suffer from lack of precision. Only the 360's HAWX game has addressed the issue. For Ace Combat and other games, the huge deadzone makes small, fine movements nearly impossible. You're much better off with the thumb sticks of the standard gamepad.

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I received this controller from a competitors website due to the fact at the time, strangely enough this same controller was mis-priced on Amazon for nearly 120.00 for the Xbox 360 console version (non PS3). The price listed now is accurate (around 50 bucks) and I would have surely bought from Amazon this site is great.

All I can say is, whooooooahhh. Plug this baby in the Xbox 360 usb port and you are ready for intense battles. Sooooooo much fun. I got Ace Combat 6 Blazing A's 2 and Hawx just so I could experience the joystick (bought the games from Amazon :-P). The light weight that others may mention are about the only shortcumming I can think of, but they DON"T (emphasis on DON"T) affect gameplay at all. This cool joystick sits right on your lap if you like, works for both lefties and righties and sits amazingly stable on a flat table. The control is accurate, fantastic, ergonomic and non-flawed. Changing views to a first person in the cockpit, and using this stick is absolutely thrilling. Don't hesitate to buy this device. The next gen flight games are crazy but they get placed on a whole new interactive level with this stick.

Not a gimmick, you simply have better control of the planes and weapons with this stick straight up balls to the walls blast :)

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I've played several 360 games now with this stick: Hawx, Ace Combat 6, Blazing Angels and Project Sylpheed (a space shooter), and ultimately, it makes the games a LOT more fun. It's configured perfectly for Hawx, AC6 and the Blazing Angels game just plug and play. I had to tweak the controls a bit for Sylpheed, but was able to fairly easily come up with a configuration that worked fine. It's a very different and, IMO, superior experience playing flight games with a joystick compared to the Xbox controller, and the PS41 does the trick nicely. And it's a great value as well! Now I just hope we get some more games to play on it.

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This is a lightweight control but very well balanced. You need to put it at a level where your arm remains horizontal or below. It is calibrated very well out of factory but I doubt that would last over a few years of use.

It works just like that with MS Flight Sim X Deluxe. I did not have to install Saitek driver for it. Probably I would get more options to reassign the buttons with Saitek app but haven't tried that yet. By the way, this is on Windows 7 RC Build 7100.

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Friday, August 8, 2014

Veecome 320GB Hard Drive HDD for Xbox 360 Reviews

Veecome 320GB Hard Drive HDD for Xbox 360
Customer Ratings: 3 stars
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This item is not 100% compatible with the xbox 360 as listed, while it does work in its basic form your xbox will no longer be able to play backward compatible games. I spoke to Microsoft about the problem as well as searching online. what i was told and confirmed by doing a search on my problem, a lot of these companies are selling rip off drive units using normal laptop hard drives. The problem comes in that when these places setup the hard drive they forget to add a special partition on the drive that the Xbox 360 only uses for backward compatible games, if this partition is mission these games will not work. This is such the came with this company so I am going to try and return the drive unit and search for a Microsoft made drive unit.

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My son has an older Xbox and needed more memory to keep up with newer games. This did the trick!

Review of Microsoft (X-Box) Xbox LIVE

Microsoft Xbox LIVE
Customer Ratings: 4.5 stars
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Hi,

I started out as a beta tester. I was concerned about the connection quality, since I live in Alaska. We have lower than recommended broadband upload speeds (128K), plus I share the connection through a router/switch. Anyway, all of my online games (NBA 2K3, NFL 2K3, Mech Assult, Moto GP, and NFL Fever 2003) play great online. People are amazed they are playing someone from Alaska. Human opponents add a truly new dimenson to the games. The unpredictably and challenge that a human opponent offers is great, plus the ability of talking to them is even better. I've learned all types of great gaming tips this way. The XBox Live system allows you to keep your team rosters up to date, download extra levels, characters, and equipment depending upon the game. The startup is very easy and I have never had to use any tech support to start playing games online. I'm concerned that the people who give the poor reviews are diehard PS2 lovers. XBox Live is really what sets apart the XBox from the PS2 and the Gamecube. Sure the other systems have online capability, but at added cost and without a standardized connection process and security. I hope this helps and my apologizies for the long review.

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I would like to address the issues that Parents might have heard concerning this product.

XBOX live allows game players to use their XBOX to play with other games all around the world. We have spent countless hours enjoying our system, and I would like to put to rest any fear you may have concerning this product.

In order to set up the system, you must enter a credit card. This card number may be used to purchase additional levels to a game, or better cars and equipment. However, there is a parental control option which will prevent children from purchasing anything without your permission.

Since the headset allows kids to speak with their game playing buddies, it also allows them to mask their voice, so they don't sound the same. Example: a younger child can mask his voice to sound like a grown man or a cartoon character.

So far, most of the people I have encountered have been cordial and great fun. However, if I encounter a player that rubs me the wrong way for some reason, I just mute him, and can no longer hear anything he/she says.

Any players that I enjoy playing with, I just add to my friends list. The more I play, the more friends I find, and the games become more enjoyable. Now when I play a game, I can choose from people I already know that I enjoy.

One of my favorite parts is being able to enjoy the game as a guest of my son, while he is playing. It allows up some great together time.

As a conscientious parent, please let me say that I have found the XBOX to be an enjoyable extension to the XBOX gaming machine.

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So far it looks like Microsoft has done a very good job with XBox Live. The starter kit gets you a disc that updates your XBox with Live capability and includes a couple of demo games. Frankly, the demo games aren't very exciting. I recommend picking up a new game (such as Unreal Championship or Mech Assault) when you purchase the starter kit. The kit also includes a headset for talking with other players (more on this later). Finally, your [money] gets you all this and a one year subscription to the service. After this, there is a monthly fee. Conveniently (ok, very annoyingly), when you go through the setup process, you enter your credt card information and accept an agreement that will auto-bill your credit card once the initial year passes. I would have preferred to have the option to automatically terminate the service, but why give the consumer what they might want? :)

Once you get setup, fire up your favorite XBox Live enabled game and enjoy a relatively lag-free online gaming experience. I've primarily played Unreal Championship and have had no major lag issues and always had a great time playing. Talking to other players really adds a new dimension to gaming. People aren't too chatty just yet, but I've had generally good experiences talking to other gamers online. Interestingly, even though you can opt to mask your voice, most people don't.

One final note. The XBox Live site doesn't advise using a wireless network (technically, they aren't supported). I've been using a wireless network exclusively and have had no problems, even while running Unreal servers hosting 5 or 6 players.

So, if you want to take your XBox gaming to the next level, sign up for broadband service, grab the starter kit and enjoy!

Honest reviews on Microsoft (X-Box) Xbox LIVE

Well I owned my Xbox for a couple of months before I bought Live and it has increased my enjoyment of the system a lot. While Xbox has great graphics and is very fast, the choice of games can be a bit lacking. The real advantage of Xbox has proven to be the Live service.

The setup is easy and the price is right ...with the disc and headset. I have experienced very few problems with the service. There is the occasional lag, but that is to be expected with online gaming.

If there is a warning to be given, it has to do with interacting with others online. Anyone who has ever played online computer games or even used a chat room knows that the anonymity of the internet allows people to act however they wish. And certain people tend to act like jerks. The majority of the people you'll deal with will be polite and friendly, but then there's others. Those who'll drop out of a game as soon as they start to lose and some will harass other players just for fun.

This doesn't come close to ruining the service, but it's something to be kept in mind.

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After reading some of the reviews of Xbox Live (like the guy who thinks the Xbox has a modem it's an ethernet adapter and the guy who is mad because he can't connect at HIS college, even though all he has to do is spoof a registered computer's MAC address) I felt it necessary to chime in.

Xbox live works nearly perfectly. I have MechAssault, Splinter Cell, and various other Live games, and it's of incredible value. MechAssault is VERY fun online, although don't use the headset if you're easily offended. There are a lot of stupid kids on Live!, so their language reflects their maturity.

At any rate, I have a connection (shared T1) that maxes out at around 120k/s. This is typically slower than most cable and DSL connections, but I've experienced no lag whatsoever.

The voice communications is really great, and is probably the aspect of Live! that makes it stand out among the competition. That, and the fact that all Live! games are hosted on Microsoft's servers, and will therefore be uniform in their speed and security. (Unlike PS2 or Gamecube, which will be painful to play because of lag, or, even worse, cheaters.)

If you have an Xbox... GET XBOX LIVE. 50 bucks for a year is pretty darn cheap, especially since you get the headset with your starter kit.

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Tuesday, July 29, 2014

Cheap Def Jam Rapstar (Software) - Xbox 360

Def Jam Rapstar - Xbox 360
Customer Ratings: 4 stars
List Price: $5.99
Sale Price: $3.74
Today's Bonus: 38% Off
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This is a karoke game, so it is as fun as you make it. It is best enjoyed among friends at parties. It does a great job of accurately picking up your pitch and words. The song selection includes popular songs with the ability to download more in the future. It is much better than Lips (which is the only other Karoke game I played).

Now if only you could get other genres of music it would be great.

Anyway if you are a fan of hip hop, have friends over a lot you need to entertain, and don't mind making a fool of yourself in front of them...GET IT.

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Fun game to play with friends. Great songs. We love this game. Just ordered this game only to replace the one from our set the dog chewed our original game disc. I'm glad we could replace the game only.

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The game itself was in perfect condition. The service was great. Unfortunately i was disappointed with the limited selection of songs, but that has nothing to do with the company.

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I bought this new for $3.99, so it was worth a gamble. There are some really great songs on this game, it's fun, and challenging. I'm not the biggest rap fan, but I knew most of the songs.

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We did not expect much for this game because of the low price but it was well exceeded our expectations. It is very fun to play and is enjoyable watching old school videos. It def helps if you have a few drinks in you before playing.

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