Showing posts with label the best xbox 360. Show all posts
Showing posts with label the best xbox 360. Show all posts

Sunday, January 18, 2015

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts Review

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 4.5 stars
List Price: $219.99
Sale Price: $99.99
Today's Bonus: 55% Off
Buy Now

This provider has sent me the item purchased, but it wasn' the right color. I would have prefferred that I had received the controller desired.

Click Here For Most Helpful Customer Reviews >>

This controller is awesome, the rapid fire feature is great for any semi-automatic weapon in Black Ops 2 as well as the drop shot comes in handy. It takes some getting use to but is easy once you get the hang of it.

Best Deals for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

took a little time to get use to its features but all in all, i like it alot. the customer service is even better. took time and actually called me and walked me thru the different features of the controller. not a major gamer but has improved KD some in call of duty black ops 2.. would buy it again and have recommended to friends already

Honest reviews on Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

I gave 4 stars instead of 5 because I ordered it and didn't come when expected. I actually had to call Amazon and have them call the company before they actually sent it out. But, I did receive it today and it looks and works beautifully as expected. I would definitely recommend this product to anyone.

Find helpful customer reviews and review ratings for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

My cousin ordered me this and he ordered it on sunday came on thursday its cool works for black ops 2 and alsothe battery pack is actually chrome red like the controller but everything else is good awesome contoller i get like 15 head shots with the FAL on black ops 2 in one game of free for all comes with ten modes ....

Buy Fom Amazon Now

Friday, January 2, 2015

Reviews of Rock Band Track Pack: Classic Rock - Xbox 360

Rock Band Track Pack: Classic Rock - Xbox 360
Customer Ratings: 5 stars
Buy Now
This is probably the most solid track pack out there. Most quality songs cost $2 a piece, so 20 for $20 is a great deal. Just don't buy it used, there's a one-time code in these that will allow you to import the songs into Rock Band for free (after the cost of the pack). If it's used, someone has used the code, and you're stuck with a lower-functioning version of Rock Band that's on the disc.

Click Here For Most Helpful Customer Reviews >>

I own just about every Rock Band and Guitar Hero title available. Sure, they're fun -especially Rock Band Legos which the whole family will enjoy -but let's face it, most of these titles are chock full of bands you don't know, and even after being forced to play their mediocre tunes, you still won't care.

Which is why I'm so glad I picked up the Classic Rock track pack. It's more than just a set of great songs -EVERY track is solid gold -it plays all on its own. No need to have anything but a guitar and this disc.

If you grew up in the '70s and '80s you will bang your head and rock out to every single track.

And now that it's priced at a very reasonable $20ish, you've got no excuse to dive right in.

Rock on!

Best Deals for Rock Band Track Pack: Classic Rock - Xbox 360

I bought this as a gift for my father. High speed internet is not available where he lives, so this was an awesome way for him to get new songs for Rock Band. He really enjoyed it.

Honest reviews on Rock Band Track Pack: Classic Rock - Xbox 360

Wanted new songs for rockband and most of these were good. If you were to buy each song individualy thru microsoft it would cost $40.00. Cheaper to by the expansion pack.

Find helpful customer reviews and review ratings for Rock Band Track Pack: Classic Rock - Xbox 360

Although this works as a standalone Rock Band game, you shouldn't get any of these track packs as a replacement for the main games. They have a quarter of the songs and half the features. You won't be able to play online or make your own characters. Furthermore, all of the songs on this pack can be bought individually on the Rock Band online store through the main game in either part 1 or part 2, so you won't be missing out on anything to pass this by.

The #1 selling point and the reason I am giving this 5 stars, though, is because this game is supplied with a code on a piece of paper that anyone can use one time to allow them to download all 20 songs for free. That means you can buy this pack and then e-mail the code off to a friend. You can still keep the disc for yourself, too! The code makes a great gift for anyone you know who's too cheap to buy songs for themselves. Maybe you're never going to get your buddy to decide on which songs to buy, and even if you give them points they "save" them "just in case". This code will force them to finally expand their library so you're not always playing the same tired songs when you visit or play together online. As for the quality of the tracklist, these songs are, for the most part, some of the better downloadable classic rock songs. Harmonix have a vast library of songs for Rock Band, so they have an easy time assembling 20 good ones.

You don't need a paid subscription to XBox Live to download and play the songs with the code. You just need an ethernet connection, which I'm sure 99% of gamers do have at this point.

As a less important point of interest, these track pack discs all have 250 points of achievements tied to them, for those of you who just can't get enough of the gamerscore.

Although this disc is not going to appeal to the vast majority of people, for those who want to surprise a friend with 20 songs, it serves its purpose.

Buy Fom Amazon Now

Monday, December 22, 2014

Discount State of Emergency - Xbox

State of Emergency - Xbox
Customer Ratings: 4 stars
Buy Now
Let me start off by saying the whole over the top violence and gore thing is just a marketing technique to generate more attention and controversy toward State of Emergency. It's like one long insane Ichy and Scratchy cartoon. The blood and gore is also optional so a wider audience can play. Basicaly you just run around and create a tremendous amount of havoc. While it can get boring it is actualy pretty entertaining and addictive. I reccomend you stay clear of Revolution mode and dive right into the Chaos mode. Revolution mode is a bunch of boring missions that take place in the riots, while chaos is more of an arcade style beat em up that you take place in. All in all you can't go too wrong buying this game. It is only 20 bucks and if nothing more it will at least entertain you for a couple of days. I suggest you rent it first and see how interested you still are when you have to return it, then you can properly determine whether or not it's worth a purchase.

Click Here For Most Helpful Customer Reviews >>

As others have said before DISREGARD everything that you have read or heard about the PS2 form of this game, Xbox fixed all of those problems!

This is def. one of my favorite games that I have played yet. Its just an awsome game to do if you want to shut off your brain for a few hours and just want to go around randomly killing people with a wide variety of guns and other fun gadgets.

The plot and basis for the game did not have that much depth to it, but thats expected. I did like all the missions even if they did start to get a little repetitive after the first 30.

The graphics were good, but I didnt like the movement of some of the characters, some of them seemed very stiff and hard to control.

So as I said if you just want to play a fun game for awhile, that doesent make you have to starin your brain then def. rent/buy State of Emergency!

Best Deals for State of Emergency - Xbox

This game is incredible, however I dont get to play my copy because "The Game Kingz" (despite guaranteeing it would play) sent me a horrendously scratched copy in a Kingdome Hearts package. Give this game a try buy dont get it from The Game Peasantz.

Honest reviews on State of Emergency - Xbox

If you enjoy old school hack-n-slash stuff from yesteryear, then State of Emergency will be right up your alley! With a heavy dose of chaos, fast paced, and packed full-gore, Rockstar's ultra-violent charged arcade-style mindless, mayhem, massive, murder,mosh-mash-up will provide vast therapeutic accommodations for even the worst cases of ADD!!

Find helpful customer reviews and review ratings for State of Emergency - Xbox

i liked it back then and i like it now.

but like any old game its gets repetitive fast.

but i like to collect old school titles that remind me of when i was kid so whatever.

Buy Fom Amazon Now

Saturday, December 6, 2014

NHL® Boston Bruins Home Jersey Vinyl Skin for 1 Microsoft Xbox 360 Reviews

NHL® Boston Bruins Home Jersey Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
Buy Now

I bought this product for my son's easter basket and he loves it. Unfortunately the skin we bought for the console doesn't fit his system, but the remote controllers fit no problem. I may buy him a 2nd one!

Click Here For Most Helpful Customer Reviews >>

Got the controller skinit, looks great, gonna order the xbox system skin-it next, was very happy with product. would order again

Monday, November 3, 2014

Best Saints Row (Platinum Hits) Deals

Saints Row
Customer Ratings: 4 stars
Buy Now
Saint's Row is a game that is a blantant rip-off of Grand Theft Auto: San Andreas, from everything right down to the way you steal cars out from people driving them on the street. But make no mistake: This isn't some rushed piece of garbage simply set out to make money off the GTA franchise. It has a little bit of TLC put into it by the game developers, as well.

Similarities to GTA:

-You can do storyline and free roaming missions

-steal and customize cars

-participate in Turf Wars taking over neighborhoods for your gang

-customize your main character

-wield a large variety of guns

-listen to a large variety of music

-and generally play the game however way you want.

Enhancements over GTA:

-Much superior graphics

-better map

-a GPS system for your maps and vehicles

-customizable cell phone, with allies you can call for backup

-customizable music playlists (in case you get sick of the randomness of the radio stations and want to hear your music anywhere, anytime)

-the hands-down BEST car customization in any non-racing video game, ever!

-health items (food) you can access anytime

-self-regenerating health that heals up from about-to-die to full health in about one minute or so

-superior firearms (albeit none of them look very unique)

-a slightly better menu interface to access your firearms (I just wish they hadn't put the food and weapons in the same system; it gets confusing)

-the police are the most minor threat in the game

-public transportation is available to you (although you more than likely will never use it)

-if you find yourself stuck in water, you can skip having to swim to shore with the "warp" feature, which will do that for you. Pretty cool feature! Why aren't things like that in other games?

-shooting style & difficulity are fair (The shot target is in the fixed-center of the screen and you move the camera to aim, but it's a little harder to use then in GTA)

-both men, AND women, can be recruited as allies in your gang, or killed in other gangs. Hurray for murder equality!

-celebrity voice acting (I instantly recognized Mila Kunis as Tanya and Michael Rapaport as Troy)

Worse from GTA:

-No bikes or motorcycles to ride which is diaspointing

-no boats or planes either (not that they're really needed here)

-character can barely swim

-only one safehouse in the entire city/game

-clothes choices are lame and uninspired

-despite the good voice acting, the dialogue is terrible and it sounds like it was written by the whitest people on the planet (shades of "187: Ride or Die")

-an excessive overuse of cursing (if you're going to use it in every other word, it's impact and gravitas is completely lost)

-the A.I. is stupid, and the enemy gangs have that "random spawning" effect whenever you have a "wanted level" by them

-it's mandatory to do the side missions as you have to earn "respect" in order to do the main storyline missions, and respect is only gained from the side missions

-many of the side missions are hard or just plain annoying, like the later level Escort missions

-your character, although he has great stamina, has terrible running animation, and trying to shoot while running just looks retarded.

-the prices of things are way too high/too much (if you're just staring off and haven't saved up any cash, a fifty dollar hamburger may be a bit much). I'd prefer them if they kept them at "real-world" prices.

-the "humor" of the game is just weak and lacks any level of subtlety whatsoever, like the Wendy's burger chain parody, "Freckle B*tch's" for example

-the radio stations are horribly put together, and their names are awful, too.

-the music is generic and lame, and there's only a few "name brand" artists contributing to the game's soundtrack. Mainly, the Clipse and Twista.

-there's no difficulity setting and the main missions in the game are a bit too easy (while the side missions are often too hard)

-the "escape the police" method in this game is weak and lame. It's a drive-thru confessional booth, not that you'll ever really need to use it. I never even been in "Forgive and Forget" before.

-your recruited allies are complete idiots and you'll spend more time than anything reviving them because they rushed headlong into a dozen or so shooting enemies. They're more of a hassle to use than any kind of help, sort of like bringing young children along for grocery shopping.

-it's pretty easy to die in situations that don't call for it. Your health bar, despite it's regeneration, can't take much damage and a few shots from two or more enemies can take you from full health to death pretty quickly. Like, in three seconds quickly. This is darn frustrating and happens A LOT in the stupid Pushback missions that pop up randomally that you can't avoid skipping over.

-there's NO Body Armor, anywhere in this game, which only adds on to the annoying "easy to die" problem I mentioned above.

-the randomally popping up, mandatory "defend your turf against invading gangs" Pushback Missions. They were just as random and annoying in San Andreas and they're even more annoying here. What's worse is, in order to successfully defend your turf, you'll have to seek out special "lieutenants" instead of just killing everybody in sight. And these 12 or so lieutenants tend to hide out in weird, hard-to-reach places, and you'll have to make your way through dozens of enemies, risking your life, just to make your way to them. It was easier in GTA when you just had to kill everybody invading your land. Here, you'll literally be in an urban battlefield going against dozens of enemies, making your way to one of the four spots in the area your enemy lieutenats are at. (they only hang out three at a time and are scattered wide across the entire neighborhood warzone.) The worse thing about these missions are that they're more or less mandatory, and you won't have time to save whenever they pop up, and they'll pop up often after JUST completing a really hard mission or side quest. At least in San Andreas, it was fun to do these missions, partly because they were do in intervals and all you had to do is be the last man standing. Here, they're just a REALLY annoying chore.

-each gun has it's own set of bullets, making it hard to get ammo. In other games like GTA, bullets are shared between guns of similar types (universal pistol ammo, universal shotgun ammo, etc.), but here, each gun is different with it's own unique bullets in them, and you can only have one gun type (pistol, shotgun, etc.) at a time. BUT, because you can't use ammo from other guns, that you'll often find off of dead bodies, you'll constantly be having to decide whether to swap your gun that's low on ammo out for the one of a gang member you just shot. If so, you'll quickly run of of ammo for that, too. If not, you'll just have an empty gun on you. And thus, you'll be deciding which gun you have that is more fuel efficent, quite often in heavily heated turf wars or in missions with tons of enemies to kill. What's worse is every single gangster carries different random guns on them. If the Vice Kings just all had Vice pistols and the Carnales had a different pistol type they all shared, it'd be a lot simplier. But, no, every time you kill someone, it's "do I run out of ammo, or pick this up instead, even though it only has five more bullets in it than the one I already have?" Basically, you'll easily use up all the ammo for whichever gun you have and will have to replace it for another gun (which only has a few bullets in it) and back and fourth like so. (In other words: YOU'RE *ALWAYS* RUNNING OUT OF AMMO!)

Overall, Saint's Row is a worthy edition to the GTA genre of video games. Although it's a rip-off, in every sense of the word, it's defintely not of inferior quality. In fact, Saint's Row is even better than most of Grand Theft Auto: San Andreas. The game, at it's core is nice, but what really bogs it down are the minor negatives, which as you can see, really begin to add up. The game is much better than Three Stars, but all these little things keep it from being Five Star worthy. Other than the numerous minor flaws, the only problem is the story, which is pretty lame and generic, and the script, which is just laughably cheesy in it's attempt to sound "urban" or "gangsta" or "hip hop" or whatever. San Andreas' dialogue and script felt 100% genuine. Saint's Rows, however, sounds forced, like they were too lazy to do their research and just decided to "wing it."

It would be easy to just make a Grand Theft Auto clone that's pretty bad (True Crime has proved that, for us). It would also be pretty easy to try to make your own game, using many of the famous GTA elements involved (I.E, CrackDown). But Saint's Row, however, is a true Grand Theft Auto imitation, that manages not to photocopy the game, but use it as a worthy starting off point for their own series. I like mostly everything in this game, and the only real things keeping it from being superior to every GTA game ever made on the older consoles, is it's cheesy dialogue, numerous small annoyances, it's and cheesy writing, and lame attempts to be "funny."

Other than that, Saint's Row is a worthy duplication of the "sandbox shooting and driving" genre created by GTA itself, and it definitely deserves to be played, even if only as a week-long rental, by ANY Grand Theft Auto fan.

Click Here For Most Helpful Customer Reviews >>

So long as you don't include originality as part of your game evaluation process, Saint's Row is a stellar, stellar piece of programming. It fixes five of the six problems with the GTA series, and offers tons of little "next-gen" improvements that make it more palatable for older gamers.

1)Graphics: The draw distances and general graphical ... "cruddiness"... of the PS2 (and even the XBOX) versions of GTA are a thing of the past. The game looks great. There's some pop-up with long streets, but the explosions, character models, and polish is simply a vast improvement. I actually thought San Andreas looked worse than Vice City, so this is almost a two-step improvement for me. The explosions, weather and lighting effects, and reflections are really incredible when you consider the lack of loading times.

2)Auto-Aiming: It's gone. I'm not quite used to the borrowed FPS style yet, but anything would be better than the broken auto aiming feature of GTA. It shan't be missed.

3)Save Scheme: No longer am I limited to the GTA "one save per half an hour of playing" madness. Hallelujah. I can't devote large chunks of time to a game, and if I can't save frequently, I lose interest fast.

4)Restarting Missions. Recovering your weapons and restarting missions from the beginning (actually, before the beginning) was asinine in GTA. It wastes time and annoys gamers without really upping the difficulty. Also won't be missed.

5)On-line. Haven't had a chance to play with my own copy yet, but watched someone else play. It might suck, it might be great, but at least it's there.

6)Timed, pizza-delivery missions. They haven't really reared up yet, but hopefully these annoying time-wasters are gone. We'll see.

The main problems I see with Saint's Row I *suspect* will be solved with Xbox live "updates"/purchases. It took me an hour to realize that there were tons of cars, but no motorcycles, etc. I have a feeling we'll have to pay for the privilege of flying a chopper or driving a boat. That will suck. It better be cheap, because the lack of these vehicle options doesn't feel like a game limitation, but like a conscious programming choice.

The story seems pretty derivative, but I'm not far enough along to really evaluate it.

I can't really see myself ever playing any current version of GTA ever again. After only a few hours of Saint's Row you realize that GTA has too many annoying idiosyncracies that should have been fixed long ago.

For fans of the sandbox genre, this is the game to buy, and may be for quite some time.

Best Deals for Saints Row (Platinum Hits)

Look, this game is not as good as GTA, especially the amazing experience that is San Andreas. However, this game is still very good and will hold over GTA fans until IV comes out later this year. If you enjoy playing GTA, chances are you will enjoy this game, especially where this franchise made some significant improvements. If you didn't like GTA games and are offended with overt violence, strong language, and direct sexual references, then steer away from this game. Here are the pros, cons, and "washes" as they compare to GTA:

Pros:

Better graphics

Better sound effects of cars and weapons

Cars are cooler

Superior implementation of the map functionality.

Save system is improved, but I can not understand in today's day and age of gaming why RPG-action games like this don't have a "save-at-any-time" functionality or at least provide reasonable interim mission save points which this game did not.

Ability to save up to 70 cars in your garage

Insurance Fraud missions are arguably the most enjoyable missions ever envisioned for a sandbox game.

Some other missions that were direct rip-offs from GTA are arguably more fun like the pimp missions, hijacking, and hit-man.

Cons:

There is no mistaking that overall feeling of an awesome atmosphere you get in any GTA game that just wasn't present in this title. I can't put my finger on it, but you will see what I mean if you get to experience this game vs. any GTA game.

Story was a little better in San Andreas

No planes, boats, motorcycles, helicopters, or bicycles.

Voice acting is superior in GTA San Andreas. With that said, there was just way too much cursing. Cursing in any game or movie is good for adult entertainment when it is appropriate for the setting. This title just went way over the top on the cursing and was mostly out of place.

Music selection is superior in San Andreas in both amount and quality.

Washes neither better or worse than GTA:

Open world sandbox environment enabling diverse ways to execute missions

Driving mechanics of the cars

Despite popular opinion, weapons functionality, though different, have about the same difficulty/ease factor.

Map size and mission amount/scope is more epic in San Andreas, but this title is probably a little bigger that GTA III and possibly Vice City. Not too shabby.

Honest reviews on Saints Row (Platinum Hits)

This game is basically like the Grand Theft Auto series, but in HD and with more options. I am a huge fan of the Grand Theft Auto series, so this game is right up my alley. I would highly recommend this game to anyone that has similar tastes in video games.

Find helpful customer reviews and review ratings for Saints Row (Platinum Hits)

Welcome to Stillwater, a modern American city full of great food, commerce, and unrestricted gang warfare. With the 3rd Street Saints, Vice Kings and the Carnales waging a city wide turf war for supremacy, there has never been a better time to visit.

The game opens up with your customized character getting caught in the crossfire of a gang war. You are saved by Julius, the leader of the 3rd Street Saints, and are recruited into his gang in an effort to clean up the streets. The first couple of missions serve as a sort of introductory sequence that teaches you the mission structure of the game and introduces you to some core characters. The game has three different story arcs, one for each rival gang, for you to tackle in whatever order you would like.

After each story mission you must build your respect before you will be offered the next one. There are numerous ways to build your respect, but the easiest way to do it is to take on various side missions located throughout the city. These missions range from drug trafficking to street racing. The activities get harder as you complete them, maxing out at level 8 and awarding you a prize such as unlimited shotgun ammo at your crib or taking less damage in car crashes.

Almost all of activities are pretty fun, but the two most enjoyable are probably mayhem and insurance fraud. In mayhem, you are tasked with going to a certain area of the city and causing as much damage as you can within a certain amount of time. You are always given a few weapons with unlimited ammo and bonuses for destroying certain targets. Destroying everything in sight with a rocket launcher on mayhem's level 8 is one of the most enjoyable moments of the game. In insurance fraud, you attempt to throw yourself in front of traffic to collect money from lawsuits. You earn bonuses based on things like air time, hitting police cars, and the number of witnesses.

Besides those side missions, there are a few other ways of gaining respect. Robbing any store you want will give you a small amount of respect. Tagging over other gang's graffiti will also net you some respect. To help you speed up the time it takes to earn respect, you can spend your money on clothes, jewelry, and tattoos for your character. These items give you respect bonuses when you complete missions. Overall, the side mission system works pretty well. It creates a good pacing for the game, preventing you from blowing through the missions in just a few hours.

Besides allowing you to unlock new missions, as you gain more respect you will be able to recruit more "homies" (up to three at one time). "Homies" are friendly gang members which will help protect you by shooting out of car windows while you drive and following you around on foot. They do a pretty good job of helping you kill whoever is attacking you and hardly ever get stuck on objects such as trees. When they die, you have thirty seconds to revive them before they are permanently dead. At first this sounds like it would make the game too easy, but the "homies" are not overly effective, and don't take too much to kill. If you had to go find new ones every time one of them died, it would become pretty frustrating. So having 30 seconds to revive those that died turns out to be pretty convenient.

When you are not building up respect, you will literally be taking back the city block by block. Completing a story mission in a certain area of the city will put that area under the control of your gang. Controlling areas of the city actually has some impact on the gameplay. You will see friendly gang members patrolling the streets, providing you a safe area to run to if you are being chased by police or enemy gang members. Controlling different districts also gives you money every day that you can get from your safe back at your crib. The more territory you control, the faster you gain money. You also get new save points as well. The game allows you to save whenever you want, placing you at the closest save point from where you saved when you reload the game. So controlling more save points is definitely nice. Sometimes rival gangs will attack territory that you control, at which point you need to stop whatever you are doing and rush there to help push back the attack. If you wait too long, you risk losing your territory. This is a nice touch, and makes you feel like you are just one small part of a larger turf war.

The story missions themselves are pretty well designed and not overly difficult or annoying. There were many missions in Grand Theft Auto 3 and Grand Theft Auto San Andreas that I personally found extremely annoying and simply not fun to play. While the missions in Saints Row are challenging, I didn't run across any annoying missions like those in the GTA games. I always felt like I was making progress. The cinematic sequences for each of the missions are pretty well directed. The voice acting is great as well. The storyline turns out to be memorable and one of the highlights of the game.

While playing the game, it's safe to say that you will be doing a lot of driving and shooting. The game features tons of cars, all with rock solid control. While none of them are real licensed cars, they all look different from each other and handle differently as well.

There is a pretty good selection of weapons in the game as well. Most of what you would expect to see is here, including pistols, machine guns, rifles, rocket launchers, grenades and more are present. The shooting controls are vastly improved over those of Grand Theft Auto, allowing you to control the player like you would in a first person shooter. You won't find any lock on targeting here. This goes a long way in making the firefights much more intense and fun then those in GTA.

The game features other big enhancements over Grand Theft Auto, the most important of which is the map system. At any point during the game you can bring up the map to set waypoints and locate new activities and missions. You can sort the map by stores, activities, missions, strongholds, and cribs to make finding locations very easy. The on screen minimap will show you the most efficient route to your waypoint or next objective, which makes navigating around the city a breeze. This is especially helpful during fast car chases.

Another small but significant improvement is the ability to shoot enemies in cars through the windshield. So instead of having to fill the car full of lead to get it to stop, you can instead take out the driver with one well placed shot to the head. This is extremely useful while in car chases. Since you can drive and shoot at the same time, it's not that difficult to shoot the driver of the car chasing you through his windshield.

Besides those gamplay enhancements, Saints Row is also packing some amazing visuals. The entire city of Stillwater is rendered in glorious high definition. Everything in the world is extremely detailed. The game also features pretty good looking lighting and real time weather effects. The cars in the game look excellent, especially the way they crumple on impact. When cars explode, they send pieces of metal and tires flying everywhere. The frame rate is mostly pretty solid, though it can take a dive at times when there is a ton going on. However, this never hindered my enjoyment of the game.

The biggest criticism that you could have against the game is its lack of originality. In my opinion, there is nothing inherently wrong with a game copying another, especially when it manages to improve on its inspiration. The fact that Saints Row sticks pretty close to the Grand Theft Auto formula means that inherits many of the good qualities of the GTA series, making Saints Row a pretty good game in the process. Since it does manage improve upon GTA in many aspects, it's worth while for fans of the GTA series to play it. It's probably fair to say that if you liked Grand Theft Auto then you will enjoy Saints Row. If you found some aspects of GTA annoying, as I did, then it may turn out that you like Saints Row even more. In my opinion, Saints Row is the best game of its kind to be released. When GTA 4 comes out later on it may vary well topple Saints Row, but until then, Saints Row is the king of free roaming action games.

Buy Fom Amazon Now

Sunday, November 2, 2014

Discount Elder Scrolls V: Skyrim - Xbox 360

Elder Scrolls V: Skyrim - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $26.15
Today's Bonus: 13% Off
Buy Now

Time passes really fast when you are playing this game. The first six hours went by in the blink of an eye yesterday ... my character is at level 10 and I feel like I have barely scratched the surface of anything. If you like these kinds of games, you will be hooked because Bethesda has managed to create something which really nails it on every level. I am a heavily magic oriented player so I spent most of my time so far in the mages' guild in winterhold. For some reason though the Dark Brotherhood wants me dead and sent an assassin to kill me. I was just messing around with some conjuration spells in a forest glen and the assassin was killed by this flame creature I had conjured before I even knew what was going on. Looted the body and found a note saying they want me dead. Stuff like that just happens and it is awesome. Dungeons btw are really fun and very well designed.

I do have one gripe that I see has been addressed by some other reviewers who gave a low rating for the game on amazon. That is that you have to pause the action to switch spells. In Oblivion, I could instantly switch spells with the d-pad and then cast them with RB while wielding a sword and shield. In Skyrim, you must assign a spell to one hand or the other, so it kind of feels like you have lost your RB button. I can understand this complaint.

However, if you have posted about this, keep in mind that your RB button is not idle. It has been reserved for shouts, and you will obtain shouts eventually although you have to play along the main quest until you get the first one. I have none as yet because I am focused on the mages' guild for now. However once you do you get shouts, you can instantly cast them with RB while also dual wielding whatever you choose.

The bottom line though is that this game is basically like Oblivion on steroids. If you liked Oblivion and spent 200+ hours playing it like I did, you will be addicted to Skyrim. Having playing all through yesterday and now it's 4 am and I'm getting up to play some more rather than get some sleep, this is probably the best game I've ever played. That's a lot of praise coming from a life long gamer. Again, so long as you like RPG's as opposed to say, MW3 (which a lot of people are playing non stop right now as well), this is the game for you. BTW $65 almost feels like a very low price if you were to actually measure out how many hours you are going to spend playing this game over the next year or so, and divide it by $65. I could spend $65 in a heartbeat at say, a Jets game at the Meadowlands, but that money goes a LONG way when playing Skyrim.

To sum up...why am I wasting my time typing this review? Time to go play Skyrim.

Click Here For Most Helpful Customer Reviews >>

First and foremost, I have to give props to the art department at Bethesda. The art direction for this game is so far above earlier titles that even comparing them to this game is utterly pointless. Its literally in a class by itself and this is evident everywhere you look. The most obvious and impressive improvement has to be the design of the clothing, armor and weapons. The intricate designs are truly breathtaking. Even the cheap equipment you first start off with is stunning. For example, one of the first shields your introduced to in the game is the Hide Shield and its absolutely beautiful. Large metal rivets circle the outer diameter and intricate designs adorn the leather. It even has the dents and nicks one would expect to see from a shield that has seen its fair share of battle. This attention to detail is seen everywhere and it goes right down to the bindings of the books and the crackle glazed dishes and pottery found adorning most tables and halls. When you add this to the significant improvement in graphics....well, what you get is a level of realism that simply blows earlier titles out of the water. This is hands down the best art direction I have ever seen from a video game and ultimately it gives this world a level of realism that we simply haven't seen before.

The world itself is absolutely beautiful. One of the first open scenes I came across was a large flowing river that had huge rocks jetting up creating white water/rapids. Large mountains were in the background with wisps of clouds running all up and down the side of the mountain. It was absolutely stunning. I had to just stop and stare for a few moments. The draw distance has been significantly increased and the detail, as I wrote up above, is amazing. The landscape itself is just one big work of art. Traveling around and discovering the land for yourself has always been one of the big enjoyments for fans of this series. Well, Skyrim doesn't disappoint in this regard. In fact, this is easily the best title yet in regards to this aspect of the game. No other game series can compete with the size and scope of the worlds that Bethesda creates for this series and no other game in the Elder Scrolls series even comes close to matching what Bethesda has achieved this time around with Skyrim. They have significantly leapfrogged anything and everything they have done in the past.

An issue I feel compelled to discuss is the huge improvement with the 3rd person perspective in this game. As I am sure people are aware, 3rd person perspective in Oblivion was pretty bad. Actually, it was awful. You could switch over for short periods but the game was pretty much unplayable from that perspective. Well, the improvement Bethesda has made in this aspect of the game is nothing short of amazing. Your character no longer looks like he is walking on air and your easily able to interact with your environment. Basically this game is now wholly playable from this perspective. I prefer playing in 3rd person perspective when I am just traveling around and its just really nice to see Bethesda finally take the proper steps to fix this aspect of this series. If your going to include it than at least make it playable and Bethesda has done just that.

You can immediately tell that this is an Elder Scrolls game but dont let that fool you. There are a lot of changes behind Skrim. One of the most obvious changes is with the skill system. The skills themselves are pretty much the same. You have Alchemy, Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Heavy Armor, Light Armor, Block, One Handed, Two Handed, Archery, Sneak, Lockpicking, Pickpocket, Speech and a new one Smithing. The big difference lies in the fact that you now have specialty skills for each skill category and there are multiple branching paths one can take. For example, the Stealth skill has two different branches that one can take, one that focuses on stealth (Muffled Movement, Light Foot, Silent Roll, ect.) and one that focuses on blade skills (Backstab, Deadly aim, and Assassins blade). This ultimately adds a significant amount of depth to character progression and it also adds to the games re-playability factor as there are now so many different avenues one can take. On top of this there are no longer character classes. You still have the different races of character to choose from but choosing a class is history. What kind of character you become (Spellcaster, Fighter etc.) is solely dependent on the skills you choose to upgrade or in other words its dependent on how you play your character. Personally I love this new system as it doesn't lock you into a specific mold for your character and it leaves everything open for you to explore. Its just a far more organic system and ultimately I think its a significant step forward for this series in regards to character development.

Another big change is with the menu system and this is easily one of the best changes made in this game. The new menu system is just far more intuitive. Basically the menu system has been broken down into 4 distinct categories. There is Skills, Items, Map, and Magic. You have to press the menu button to access the menu but once you do that, you no longer need to press buttons. Simply press the left stick in the direction of the menu you want and it automatically changes. Once you have done this, a new subsystem of selections will come up and pressing the left stick to the right will take you to the next menu and so on. No button pressing needed. Basically the left thumb stick controls all of your movements within the menu system, with no button pressing needed. I may not have described it very well but its hands down one of the best menu systems I have ever used. Again, its just a far more intuitive system and it just has a great feel to it. You never leave the main screen when accessing menu's. It just blurs out a bit and acts as a background to the menus themselves. This basically does two things, it helps to keep the menus from detracting from the game itself and it ultimately makes the menu system far more attractive. They have also updated the item menu with 3 dimensional representations of the in game items. You can now spin items around a 360 degree axis, both vertical and horizontal. Its a small detail but a very cool one, especially for the weapons and armor.

I also have to mention the skill menu as the way they have graphically laid this system out is...well, its nothing short of stunning. Each individual skill is represented by a constellation in the sky and beautiful gaseous nebula act as a background to the constellations. The visual effect is gorgeous. You can cycle left or right through the skills/constellations and when you access the branching skill set associated with each skill, you suddenly zoom into the constellation itself and the different branching skills are suddenly represented by the individual stars in that particular constellation. Its kind of difficult to properly explain but trust me, the effect is not only stunning, its also nothing short of ingenious. Its EASILY one of the best, if not the best, molds of form and function I have seen yet in videogames. Words simply cant do this games art direction justice. It really has to be seen firsthand to be fully appreciated.

Combat has also been overhauled and what we wind up with is a system that is far more fluid, and ultimately a lot more fun, than previous releases. Characters are now able to duel wield both weapons and spells and can even mix up the two. In other words, you can assign a sword to one hand and a spell to another hand or you can go with a staff in one hand and a spell in the other. You can mix it up anyway you want. This new system fits perfectly with the new character system (that being one with no character classes). By adding so many options in regards to how to approach combat, they have essentially added strategy to the mix, something that was entirely lacking in Oblivion. Well, short of actually picking what character class you were actually going to play in oblivion. Basically the combat is just far superior to what we had with Oblivion. Unfortunately you can no longer assign weapons and spells to the D-pad and this is really one of my only complaints with the game. I dont understand why Bethesda decided to get rid of this. They could have even split the D-pad field in two, to accommodate the dual wielding nature of the game. In other words, they could have made the 4 slots on the left for the left hand and the 4 right slots on the right for the right hand. That would still have given you 4 quick slots for each hand.

There are lots of other aspects to this game that have been updated but I will leave the rest of them for the player to discover and while there are lots of new additions to Skyrim, fortunately there is also a lot that hasn't changed. Traveling is still done the same way. Once you have actually discovered a location you have the option to fast travel to that location. There are still lots of different factions that one can join, all of which have additional quests associated with them. You can still go about playing the game as you want. You still collect herbs and ingredients for potions. There are still hundreds of different books that one can read. I could go on and on and on and on. This is an Elder Scrolls game after all and Bethesda has kept the heart of the game intact and that is a very good thing indeed. I wont go into the story aspect of this game as I hate spoilers. I will just say that the main story line is fantatstic and is really the icing on the cake.

Bottom line I am a huge Elder Scrolls fan and I have been watching this game since it was first announced. To say my expectations were extremely high would be a massive understatement. With that being said, Skyrim is everything that I hoped for and then some. It hasn't just raised the bar, its launched it into the stratosphere. If your an Elder Scrolls fan then buying this should be a no brainer. This is the kind of game people buy consoles for and this is easily Bethesda's best work yet in regards to this series. They have just taken this franchise to a whole new level. Thankfully, I have lots of time in the coming months to discover all that this game has to offer and make no mistake about it, what this game has to offer....well, its limited only by the amount of time you spend with it.

Outstanding, simply outstanding!

5 Stars!

Best Deals for Elder Scrolls V: Skyrim - Xbox 360

Oh, my. Well, I have been playing Oblivion since its release (about 7 characters that got around level 47, with about 300 hours each), and now, finally, last night (midnight launch, yay). I was able to start playing Skyrim. This IS one of the very few games that "lives up to the hype." I know I don't have to go into detail, those of you who are also playing it, especially if you have been along for the Elder Scrolls evolution journey, know EXACTLY what I am talking about. Those few of you trolls, that like to post poor reviews on games like this, just to get all of us riled up, guess what, I just ignore you.

Anyway, this will be sort of brief, because, first, I only have a few hours in (dang it I fell asleep at about 0400), and, more importantly, after this I'm getting right back to it. Without being too "spoilery," as they say at Bethesda, you start out (as usual), as a prisoner. You get asked a question that throws you into "character creation." Something happens (like last time) that will facilitate your escape. This first "quest" is basically a tutorial for you; like last time, once you exit this area and come out into the world, you are free to either continue the main story quest, or do whatever you like. Also as before, you have picked up quite a bit of gear relative to your beginning encumbrance (I started at 300). So, first thing I did of course, was look for a shop, and sold most of that stuff off, and made me some gold. Right now, I'm just exploring on my own; I already have the next stops in the main quest, and about 5 other side or miscellaneous quests, acquired by just talking to folks, in my journal.

On the difference in "skills" and "leveling:" I like it. The way it works now, instead of simply getting to 50 in a skill, and becoming a "journeyman," when you level up (I'm level 2 now), you go to a menu that looks like constellations in the skey, and you pick whether to increase your Health, Magicka, or Stamina. Then, comes the cool part...you receive a "perk;" you can either spend the perk you receive then, or save it for later. You can use a perk when you meet the skill level it requires, and have the pre-requisite perk already (i.e. you can't use one perk to jump from novice to master...you have to move up the 'skill tree' in order). What all this means is, YOU can select what you become expert at; you can be a warrior character and rise quickly to master of illusion etc. I like this MUCH better than Oblivion's "rest and meditate on what you have learned," etc.

The main reason the Elder Scrolls games are my favorites is, they are that rare "open world" "open choice" game. You can do the main quest, and nothing else. You can spend hundreds of hours wandering on your own, clearing out caves, fighting bandits, etc, and never touch any quests at all. You can do a faction quest, and nothing else. You can be a good knight (if you don't do the theives guild/dark brotherhood quests), or go around killing everyone you see. It's ALL up to you.

Well I can't stand it, I'm going to save this review, and go play Skyrim for the rest of the day. If you have the game, you know what I'm talking about. if you don't, get it. The words highly recommended don't do it justice. As far as how I would rate it: 5 out of 5 10 out of 10, you get the idea.

Ok really, I'm going now. GET THIS GAME.

Honest reviews on Elder Scrolls V: Skyrim - Xbox 360

Greetings! Yes, this game is ridiculously great. I'll put this review down in three short parts: (1) for those who are new to the Elder Scrolls; (2) for the veterans of Elder Scrolls / Fallout 3 / sandbox games; (3) general thoughts and comments about the game itself.

Quick background: I was madly in love with Morrowind and Fallout 3; I wasn't too crazy about Oblivion for many reasons, which are irrelevant right now. I loathe standard FPS games with linear storytelling and rinse-repeat trigger-twitching action. I play old school dungeons and dragons (paper and pencils, yes) and Lord of the Rings is the greatest fantasy tale ever (along with the Belgariad).

(1) For the unblooded: the open world of Skyrim can and will be daunting; you aren't given any clear-cut goals--or maybe you're given too many! That deer in the headlights, "what do I do now?", sensation is perfectly normal. Sit back and imagine yourself in an alternate reality; exactly, now you have it! Figure out the controls and character management stuff (read the dang manual!) and the rest is completely up to your imagination! Save your game often (every time you do something, basically) and experiment with anything you can think of; in no time flat, you'll realize this game is amazing.

(2) For the grognards: assuming you've played Morrowind, Oblivion, and Fallout 3, then Skyrim will feel comfy. It feels bigger and more inspiring thanks to the soaring mountains and the astounding soundtrack. The action is fantastic and the new addition of trigger dual-wielding is a lot of fun--experiment with all the combinations (like smacking a foe with fire & ice spells simultaneously).

Bethesda really simplified character creation and levelling, but they added in a robust Perk tree for every skill that presents a bewildering array of choices; I mean bewildering in that it's agonizing to choose which one to choose! The Perks actually have a dramatic impact on the game though, so whatever direction you go is bound to be exciting.

The interface is a lot cleaner and easier to access than any game before, including Fallout. I'd say Skyrim is closer to Fallout in terms of how it feels when you're playing, but the world feels unique and interesting like it was in Morrowind; the best of both worlds, baby. Dragons are fantasy at its best, and they feel appropriately tough. The best encounters come when the dragon roars and swoops overhead, building up that anticipation; there are different types of them, so be wary if you beat one down easily because the next one might not be so cake.

(3) General thoughts: I haven't had the game crash, not even once. The load times off the HDD are less than 30 seconds and much shorter for small transitions like shops. There are definitely some graphic hiccups and texture issues, but it's not constant nor bad enough to break the spell of immersion. There is so much to do in this game that you could easily stay in one province of Skyrim and max out your level.

Be careful with the difficulty setting, as some enemies are nearly indestructable on anything but normal, whereas the toughest enemies are sometimes far too easy when the difficulty is lowered. You'll notice classic Elder Scroll follies, like a bandit kingpin beating you down faster than a pair of angry dragons--but that's present in almost every game that tries to keep it challenging. It's better than Oblivion and much more like Fallout 3.

The best character and most amazing thing about Skyrim is the world itself. I've spent time simply gazing at the aurora lights or galactic clouds visible in the night sky; I've stood atop a lonely mountain in a snowstorm and just listened to the noise; I've stalked massive elk through sun-dappled pine forests; I've floated on an iceberg in the Sea of Ghosts, watching veils of fog swallow the land; I've walked with herds of mammoths across the tundra; I've delved into forgotten, undead-haunted halls where the slightest noise sends chills up your spine.

Enjoy, my friends.

Find helpful customer reviews and review ratings for Elder Scrolls V: Skyrim - Xbox 360

After having played 80 hours into the game, I feel a review is in order (not that my opinion really matters)

Gameplay 10/10

-Combat: The combat in this game is a fast improvement over Oblivion. The excitement of a stealth kill, the brutality of the blade and the twang of the bow are felt deeper in this game than in the predecessors. I play a cleric-type character, mainly using one-handed and destruction magic as my main offensive abilities. The perks in one-handed really allow for some visceral additions to the already brutal finishing moves. The game seems to know when you the enemy really deserves what's coming and delivers every time. I don't find much hand-holding in the game; as a player you need to watch what spells you use and who you swing at, else your allies might fall. I find this adds some realism and removes wanton slaughter for the moral characters among us.

-Character: Leveling is vastly improved since Oblivion and certainly over Morrowind. What you use, you level. You don't need to plan everything and loose tracking of the game itself. I play the game to immerse myself in the environments and story, not to powergame. The perk system allows for very creative combinations, enabling the player to devise conjuror-warriors, healer-archers and anything in between. I enjoy how each decision matters with perks, and I enjoy pouring over the options before me. I find the changes to the magic system allow for more original character concepts than previously seen in other games. Want to play a necromancer? You can do it. Want to play the person that hunts necromancers? I did. I love it.

The character creation is improved in most ways compared to other ES games. I do wish the flexibility of Oblivion's face generator was present, but the options given are certainly flexible and far more believable. Each character has a realistic grit to it. A few improvements could be more hair models, a height modifier, and better eye colors.

-Crafting: I am beyond happy to see the addition of crafting into the series; it adds such life and extension to the gameplay. I however wish the perks that would go into the crafting trees would be separate from the combat trees. Aside from this, it's a wonderful system and I thoroughly enjoy mining, crafting and cooking at my home in Whiterun.

Setting 9/10

The setting of Skyrim is breathtaking. The variety of environments is beautiful and constantly reminds the player they're not in Cyrodiil anymore. I enjoy rivers pulling me downstream, storms blinding my vision and steep mountains to conquer. All is not harsh though. Areas like the Rift and the Reach demonstrate an alpine beauty while the marshes surrounded Solitude evoke a sense of tension and horror. The spiders that dwell there only further this emotion.

Of course no discussion of Skyrim's setting would be complete without mentioning the Dragons which plague the realm. Fighting a dragon is an experience. They hunt you and they hunt everything around you. While some younger dragons are easy pickings for higher-leveled characters, an Elder Dragon or Ancient Dragon poses a serious threat to a town and to the player. That being said, it's a welcome challenge with a nice reward.

Story 8/10:

I don't want to give away much here in the way of spoilers, but I have enjoyed the story. The player is given a sense of conflict woven into the very nature of Skyrim as a nation. Each town is replete with conflict and I am surprised at the variety of quests in the game. I do feel that where the game shines in exploration and combat, the factions are scarce and the quests are few. In comparison to older titles like Morrowind, I found myself aching for more factions to engage in. The game makes up for this by adding Radiant quests, repeatable endeavours. While the Thieves Guild, Dark Brotherhood and Companions offer solid questlines, I found the College of Winterhold to be the cold cousin of the Mages Guild. Lore drops were wondeful but sometimes were left at a cliffhanger. It is important to realize there are two main quests. The Civil War and the fight against Alduin. They both play into each and strike at the heart of what it means to be in Skyrim.

Interface 7/10

The interface is touchy issue for many people. While it is certainly not game breaking or horrible, it doesn't feel improved over Oblivion's. I find it a poor design choice to cause the game to pause to scroll through the favorites list. While the dual wielding expanding choices, I find the interface crude but effective in accomplishing its goals. Personal information is hard to get to and I find important information hard to get to. One small nuisance I have noticed is the inability to remove markers placed by the player on the map.

Overall: 8.5 / 10

Skyrim is a must have title and a wonderful addition the Elder Scrolls series. Technical issues and interface issues are the only things that tarnish this otherwise shining Glass Shield.

Buy Fom Amazon Now

Saturday, November 1, 2014

Discount Razer Onza Professional Gaming Controller - Xbox 360

Razer Razer Mass Effect 3 Onza Tournament Edition Gaming Controller for Xbox 360
Customer Ratings: 3.5 stars
Buy Now
After having to get this unit used and speedy shipped to me, I gotta say so far, the layout is nice, controls are responsive and quick. The buttons require no "mashing" like some other aftermarket controllers. Its neat to look at, and has two programmable bumpers below LB and RB. Overall not too shabby. If it breaks, I'll repost but I don't have any issues so far, just wish it was wireless.

Click Here For Most Helpful Customer Reviews >>

The Razer Onza Tournament Edition(any skin) is the best controller available right now. Just make sure to save your warranty information that comes with it, because it is a controller and analog sticks will get stuck.

The extra shoulder buttons are above RB and LB, which takes about 5 minutes to get used to.

Adjustable tension on the analog sticks really does help you win harder.

The start and back buttons are in a perfect spot. I don't know how many times I've seen stoners smashing away on the X button and hit Start on accident. And if you don't like the location, switch back to a regular 360 controller after 2 weeks and see how many times you hit the Guide button and Start at the same time.

The awesome, braided cord is super long, so nobody "be trippin"

But if they somehow manage to "be trippin" the nifty extra plug thing near the usb plug will let go so your precious Xbox doesn't fall and get hurt like your dumb friend/grandparent.

The A B X Y buttons light up, so be prepared to get all the chicks.

If you use Turtle Beach X11s like me, you'll have to plug them into your controller with your Xbox on and then restart your Xbox. At least I've had to with both of my Razer controllers.

It comes with stickers.

Best Deals for Razer Onza Professional Gaming Controller - Xbox 360

I just got mine yesterday, and I love it. It is very comfortable to use and seems to be very high quality. I don't see what all the hate is about, this is a really good product. I am glad that it is wired so now I can use it for my PC as well as my Xbox. It works very well with Mass Effect 3, as well as shooters. I have tried this with Mass Effect 3, Battlefield 3, and Fallout 3; just to name a few.

BASIC OVERVIEW

-PROS

The controller feels really nice, it is made of sleek materials and doesn't fell rubbery or squishy at all.

The buttons (A,B,X,Y) are AMAZING. They are way better than the original kinds of buttons. I barely even need to click them to get it to do the button's action.

The re-mappable buttons are a very nice touch. Works great when you are on the fly (run) and you can't take your fingers off of the thumbsticks.

The Precision D-Pad is extemely responsive and one of the best D-Pads I've ever seen on a controller.

The controller is wired, so there is no need to keep getting batteries to keep on playing.

The ability to add or take away resistance to the thumbsticks really helps with shooters.

The wire is 15 feet long. Yeah, you heard me. 15 FEET. You can sit all the way across the room and play!

The ergonomic design adds to the experience. I don't know about you guys, but this controller just seems to "fit." My hands perfectly fit on it and it seems to improve my gameplay.

-CONS

Not many cons, but there were a few.

The thumbsticks (the actual tops of them) are a little slippery. I recommend getting some sort of analog stick cover for them. WARNING! These are not normal thumbsticks, and I doubt all kinds of grips will fit! I use

Grip-it analong stick covers, and they work perfectly. You can get those here:

http://www.amazon.com/Grip-iT-Analog-Stick-Covers-Playstation/dp/B003NSLGW2/ref=sr_1_1?s=videogames&ie=UTF8&qid=1335654274&sr=1-1

The back and start buttons are a little awkwardly placed. This is a minor deal. I just need to reach farther to hit them. If you are really agitated by this, then remap the extra buttons to be start and back.

The controller feels pretty different compared to an original controller, and may take time getting used to. The triggers especially may take some time.

Not really a big deal at all, but the Red N7 stripe on the left side of the controller isn't that red. The actual one is a little darker and more like the No. 7 of the Dark Cherry Red in this image:

(...)

This doesn't have to do with the controller, but the Collector Assault Rifle kinda sucks. If you really need it, then get it cheaper with the iPhone case.

RATING

Quality 5/5

Price 4/5

Concept 5/5

Overall, this is a great controller and I recommend it to anyone.

Many people say that their controllers have broken quickly, but at the moment I cannot comment on that subject, as I have only had mine for a day. I will write updates if I see problems or notice something worth writing about.

UPDATE!

My controller broke yesterday, the left trigger is not working at all. The controller is great while it works, but it breaks too easily.

Honest reviews on Razer Onza Professional Gaming Controller - Xbox 360

I bought this controller for the extra features and because I'm a big Mass Effect fan. I loved Razer's Naga Molten Edition mouse, so I thought I'd give them another shot. I tried to like this controller, but just couldn't. Granted, I have only had this controller for 3 days, I am seriously considering returning it. I purchased it directly from Razer.

Pros:

Extra shoulder buttons can be remapped to (almost) every button on the controller.

Adjustable resistance analog sticks do what they say.

Smooth, comfortable surface.

Aesthetically pleasing (LED lights, Razer design, "texture," N7 stripe).

Separated D-Pad buttons.

Action buttons are extremely fast and work like a mouse click.

--------------------------------

Cons:

Shoulder buttons cannot be remapped to the opposite trigger or bumper. For example, the right multi-function button cannot be remapped to the left trigger.

The knobs to adjust the resistance on the analog sticks are hard to turn. I feel like I'm putting serious strain on them every time I adjust them. I'm guessing this is why they broke for so many people.

When the analog sticks are tightened to increase resistance, they are unevenly tightened. Pushing my right stick to the left side is harder than pushing it to the right, and so on.

As a wired controller, it connects via... a wire. This isn't a problem on most devices, unless the wire is rigidly stiff and 15 feet long. It is clunky and excessively long. It wants to stay in one position, making it hard to bend to a new one, and it often irritates my legs.

The four shoulder buttons click way too loud. Some louder than others.

The triggers are very difficult to rapid fire with, even while holding them at the base for the shortest press.

The D-Pad buttons need to be pushed in about a mile to register. Funny, considering the fact that they advertised the exact opposite for the buttons on the other side of the controller.

The controller's vibration seems odd somehow. It is kind of loud and not very pleasant.

My PS3 analog sticks on my old Xbox controller spoiled me. I don't know what Microsoft was thinking when they designed the introverted analog stick, but they get painful during long sessions. This controller's sticks are of a similar design, but offer slightly more comfort. When you get used to having smooth, rounded PS3 sticks, these are still a downside.

The controller doesn't support chat pad attachments. Razer tries to glorify this shortcoming in the FAQs by saying we are here to game, not to chat. Too bad basic literacy is sometimes essential for gaming. Meanwhile, I am plugging a keyboard into my Xbox to send messages or redeem codes...

--------------------------------

As a side note, the Collector Assault Rifle is nice. At rank 1, it fits somewhere between the Phaeston X and the Revenant X in power. However, it weighs too much. It is fun, but nothing special. It isn't worth purchasing promotional items for.

So basically, what we have here is plenty of great ideas but very poor execution. The controller offers increased functionality in some areas (A,B,X,Y buttons), while completely disregarding possible implementation of those improvements in other areas (any other given button that doesn't use the "mouse" style, particularly the D-Pad). If you have money burning a hole in your pocket and would like a spare controller, go for it. Just don't expect anything great. If you want something efficient and reliable, go for the regular old Microsoft controllers.

UPDATE 8/1/2012: from 3 to 2 stars...

The controller's left analog stick stopped working about a month ago and I had to send it back to Razer to have it replaced. They replaced it and I only had to pay about $9 for shipping. I've read many reviews on various sites of other people having this issue as well. I'd avoid this controller unless you have money burning a hole in your pocket.

Find helpful customer reviews and review ratings for Razer Onza Professional Gaming Controller - Xbox 360

I'm really impressed with this controller, it's one of the best I've ever owned. The listed features work as described.

The ONLY complaint I have is the size of the Razer logo. I wish that it were more low-key.

Buy Fom Amazon Now

Friday, October 17, 2014

Reviews of Mediabridge FLEX Series HDMI Cable (1 Foot) - High-Speed Supports

Mediabridge FLEX Series HDMI Cable - High-Speed Supports Ethernet, 3D and Audio Return
Customer Ratings: 5 stars
Buy Now
I purchased one of these to enable 3D functionality (HDMI 1.4 required). Since they were inexpensive and advertised as "Ultra Thin", I added two more to the order for my other connections so that I wouldn't have to worry which were 1.3 and which were 1.4. Note that this isn't the first Mediabridge product I've used. All my other cables have been the Mediabridge sleeved versions (8.5mm thick). Since I was very pleased with those, I had high hopes for these.

The cables did not disappoint. They were as thin and flexible as I expected. They have performed flawlessly for me with no apparent noise or drop-outs apparent under direct connect 480i, 1080i, and 1080p 3D sources. I don't have a receiver to use as a source switcher and since the cables are advertised support the Audio Return Channel (ARC), I'll probably use the plasma for source switching and feed the ARC out to an amp instead.

The cables came in the standard Mediabridge packaging a small thin heavy duty cardboard box with the item name/size on the outside. I appreciate the packaging so that I can keep the spares stacked away and not have to wade through a box of tangled cables to get what I need (ESPECIALLY length). The cables were coiled inside and loosely held that shape. Running my hand down the lenght (to make it warm) got rid of most of the coil as expected. Cable connectors and molding were ideal.

I was concerned about functionality based upon the original negative 1-star review, but for the price and my prior experience with Mediabridge products I figured it was worth the risk. I'm glad I did as the cables have worked out great for me and an exception value at the price compared to other name brands.

My only complaint is that it's currently only available in 6-foot lengths. I'll be on the lookout for thier 3-foot and hopefully 10-foot versions (if they end up manufacturing them).

Click Here For Most Helpful Customer Reviews >>

I was looking for HDMI cables for my brand new TV, and ordered 3 different brand cables from Amazon. The 'Ultra-flex' was one of them and i was pleasantly surprised by how THIN & flexible these cables were.

The TV is connected to my PS3 using this cable, and it was cool to see the TV turn on to the proper HDMI channel and switch to 3D mode when the PS3 turned on (and automatically switch into 3D mode since the HD Fury game was in 3D).

I am sure the other 2 types of cables i ordered were also fine in terms of picture quality, BUT their connectors were thick and the cables were unwieldy. So I returned those (paid the restocking fee) and got 2 more of these Ultra-Flex cables.

It would be great if mediabridge made 3-ft and 12-ft lengths also in the ultra-flex series and perhaps different color connectors/cables so that one could differentiate the cables at the back of the TV. That would be a real winner.

Best Deals for Mediabridge FLEX Series HDMI Cable (1 Foot) - High-Speed Supports

Now, I have seven HDMI cables:

1.] The first one was a Belkin High Speed (speed wasn't mentioned) 6 ft. HDMI cable. Purchased in Bangalore.

2.] Second one was Profigold PROV1002, 48 bit color, 2m HDMI cable. Purchased in Bangalore.

3.] AudioQuest Forest HDMI 2m. Purchased in Bangalore.

4.] The cable that came with my Satellite box. I am based in Bangalore.

5.] Belkin 10.2 Gbps high speed, 48 bit deep color, 3D support, 6ft cable. Purchased around 10 months after my first Belkin HDMI and the labels changed. After buying this, I found that the product number written in the cable was the same. Felt little cheated at that point. Purchased in Bangalore.

6.] Mediabridge FLEX Series 10.2 Gbps, 48 bit deep color. This is the one I am writing this review for Mediabridge FLEX Series High Speed HDMI Cable With Ethernet (6 Feet) Category 2 Certified [Supports ETHERNET, 3D & Audio Return Channel]. I purchased this from Amazon.

7.] Monster Ultimate High Speed HDMI 8ft, 17.5 Gbps+ Monster Cable Ultimate High Speed Hdmi 1000 HDX 8ft THX Certified. I purchased this from Amazon.

Few comments before the comparison starts:

Other than Profigold, each of the cables mentioned are made in China. The Monster, the AudioQuest, the Mediabridge and of course, the Belkin, are all made in China. The Profigold is made in The Netherlands. However, I am not sure about the country of manufacture of the cable that came with my Satellite Box.

I am NOT sure how being an "ELECTRICAL ENGINEER" and "From MIT" would help put more importance on giving opinion about quality of a product when one actually did not perform a verification of signal processing at Gbps rate, did not analyze the involved network protocols, transmission loss, etc. Simply saying "0" and "1" is very naive way of understanding.

I am surprised that there are such BIG wars going on over HDMI cables and no agency or organisation did a comprehensive study or testing involving cinema quality streaming data transmission through various HDMI cables with the transmitted data captured in a memory device and comparing them. Everything is left to the viewers and buyer's eyes, ears and confusion. Even the HDMI standard agency is MUM on that!!!

Many (huge number of) reviews or comments made in amazon, shows that the reviewer did not purchase that item (either from amazon or anywhere else) but they are so sure about how signal processing is done at Gbps speed and hence attempt to comment that any HDMI cable would perform same.

So, every thing I say here is my perception and my own perception might change in a fourth testing. But I did my own testing three times, each time spending at least one plus hours.

Now the comparison part:

The breaking news There are differences in picture quality and sound quality in each of the cables involved!!!

I have made four sets. In set I, the members are the Monster and Mediabridge cable. In set II, the members are Belkin and the one came with the Satellite Box. In set III, the members are AudioQuest. Set IV comprises of Profigold PROV1002. Given a true high definition movie, I will be able to tell which set the HDMI cable belongs to!!!

The worst is cables from Set II, i.e. the Belkin High Speed ones and the one came with the Satellite Box. There are wither color loss or unnatural coloring in the images.

Set III Pictures coming out of AudioQuest are excellent but cables belonging to Set IV (Profigold) and Set I (Monster, Mediabridge), are better than AudioQuest.

Set IV and Set I has a tough competition, i.e. Mediabridge, Monster Ultimate High Speed and Profigold PROV1002 are all capable of producing superb, ultimate quality pictures.

Between Mediabridge and Monster, I think the Monster would be marginally better in picture quality and better in sound quality. But this is a perception that I would not bank on next time, if I know that I can buy this Mediabridge cable for around $10.

Finally, according to me, the Profigold PROV1002 is better than any HDMI cable that I have. And hence, I have connected this cable to my 50 inch Panasonic TH-P50VT20D Telivision from my Yamaha AV receiver RX-A800 Yamaha RX-A800 7.1-Channel Audio/Video Receiver (Black), purchased this November 2011, during Black Friday. And for my main Blu-Ray player, which I plan to use for most audio visual experiences, I have connected it through the Monster Ultimate High Speed HDMI cable into the Yamaha RX-A800.

I am using this Mediabridge FLEX series High Speed HDMI cable to connect my Satellite Box to AV Receiver (RX-A800).

For a third media player, I will use AudioQuest. By the way, I checked that Profigold does not have a distributor in the North America and hence, probably all HDMI cables in US or Canada might be "Made in China", as this Mediabridge HDMI cable is also. But while thinking what could have differentiated the better ones even if they were "Made in China", I feel that testing is a very important part of the manufacturing. I purchased this Mediabridge product mostly by seeing the testing certificate that Mediabridge has obtained or earned from certain agency in Sunnyvale (did not check if that agency is fake or real, but cable's performance is real and there for me to see all through out). Equally, Monster also has two major industry agencies, testing and certifying their product and no doubt produce very high quality HDMI cables. However, for Profigold, I did not see any testing or certification, though works best for me.

At the end, I would like to emphasize the extremely high value for money for this Mediabridge HDMI cable.

Honest reviews on Mediabridge FLEX Series HDMI Cable (1 Foot) - High-Speed Supports

I wanted to buy a 10 feet HDMI cable to interface my samsung LED TV using its HDMI port with my laptop.I was surprised to see the cable in a small pack when i received it.

The pros are:

1. Ultra Flexible: This is an excellent feature which will enable you in routing the HDMI cable especially when the TV is mounted to the wall closely.

2. Loss less Picture Quality: I explicitly tested this cable by first loading the Bluray songs(1080p) on a USB stick and played in my TV and then i played the same song through the 10Feet Mediabridge cable connected to my laptop.In both the casees i could not find any loss in the picture quality.I do tested with a cheap HDMI cable(6 feet) which i already had and that showed the real difference in picture quality.Thus the picture quality is undistributed even with a length of 10feet.

3.The connectors are gold plated and appear sturdy.

I would strongly recommend this cable

Find helpful customer reviews and review ratings for Mediabridge FLEX Series HDMI Cable (1 Foot) - High-Speed Supports

Mediabridge FLEX Series High Speed HDMI Cable With Ethernet (3 Feet) Category 2 Certified [Supports ETHERNET, 3D & Audio Return Channel]

I have never written a review before but after the mess I had with HDMI cables I wanted to speak up.

I just purchased a new flat screen and home entertainment system I wanted to make sure I got some good HDMI cables. I started looking on Amazon and there are a so many that it got real confusing. I ended up buying several different brands but when they arrived the Mediabridge FLEX really stood out above the rest. This cable will handle more speed that is being produced right now and it is the best quality I have seen. It's also very small and flexible which made a world of difference do to one of HDMI outlets having a strange angle and a tight fit. One brand was so stiff and heavy that I was worried about it bending the HDMI outlet in my flat screen and none of them made the tight fit in my entertainment system except for the Mediabridge.

I know I do not have to stress anymore because I have found the best high speed HDMI cable out there , so thank you Medaibridge !

Buy Fom Amazon Now

Thursday, October 16, 2014

Tom Clancy's Splinter Cell Reviews

Tom Clancy's Splinter Cell
Customer Ratings: 4 stars
Buy Now
This is a one of the few games that can be made for xbox, gamecube, PS2, and PC, and is still awesome on GBA! The grapics aren't as good, but I really can't blame Ubi for that. On all of the other versions of Splinter Cell, the graphics are 3-D. This game would be hard to play with 3-D graphics for GBA. The missions are slightly different from what I have been told.

If you are a person who gats a game and expects to be good at it the first time you play it, this is NOT the game for you!

Splinter Cell takes alot of time to learn. The entire game is about being able to be stealthy. You don't want to use up all of your amunition. That is why there are dark spots you can hide in to jump out and use your fighting skills to knock your enemy out.

Pros

1.Same basic objective to the game.

2.Lots of fun to sneek around and knock out people.

3.Lots of cool moves that you can use on Sam Fisher.

Cons

1.Can't get all of the old weapons

2.Very difficult!

3.Frustrating to have to play the missions all over again if you lose!

The A.I. in this game is pretty good.

The problem with it is, your enemy can react to you to fast for you do do something. If you are move to fast you get detected, if you move to slow you get detected.

One of the most frustrating things of this game is the fact that if you get deteced, the enemy will, A. Shoot, or Stun you. B. Will flip the alams and you you have about 6 sec. to find the switch before the mission is over.

All in all, I found this game to be challenging but rewarding if you win.

Click Here For Most Helpful Customer Reviews >>

Okay, you are not going to get the same game as on the Xbox, PS2, or Game Cube, but in and of itself, this is a great GBA game. And there ARE stealth aspects to the game, but game play is much simpler than on the consoles. Graphics are super detailed.

Best Deals for Tom Clancy's Splinter Cell

You are Sam Fisher,a Splinter Cell,and your mission is to stop terrorists.

This is a very good stealth game.It doesn't much the greatness of the game for PS2,X-BOX,GAMECUBE,and PC,but it's still very good.

It feautures the best graphics I have ever seen in a GBA game so far.It's levels are great,and the moves that you can accomplish are spectacular.

So why am I rating it four stars,and not five?

Because of the control.It [disappoints].

Most of the times you will loose,it will not be your fault, but the control's fault.

And the boss levels...imagine the worst control you can have for a sniper rifle...now double it!

Four stars means ''VERY GOOD'' and this is how I rate this game. I suggest you rent this game first before you decide if you will buy it.

Honest reviews on Tom Clancy's Splinter Cell

We've played Splinter Cell on the XBox and PS2 and loved it. Even though the GBA version is far simpler, it's still quite fun!

First off, where the XBox and other platforms had an incredibly detailed 3D shooter with amazing lighting effects, this is the GBA. So you get a 2D side scroller. You have to accept right off that this isn't quite the same detail level.

Once you get past that hurdle and accept this as a "fun stealthy game", it really is quite enjoyable. There are the same general mission aims as in the other versions, so you have hostages to rescue, contacts to talk with and enemies to kill. You have to use stealth as much as possible, shooting only when necessary.

The graphics are reasonably good for the GBA system, and the music works quite well. The controls are extremely simple to master, so there isn't a lot of button mashing. Most areas are more like puzzles, trying to figure out exactly what the best way to get past an obstacle is.

Highly recommended for spy and stealth game lovers.

Find helpful customer reviews and review ratings for Tom Clancy's Splinter Cell

If you've played Splinter Cell on the PC or any of the home systems, than you allready know what a fantastic game it is. When it was announced that Splinter Cell would be ported to the GBA, a few eyebrows were raised questioning how much of the game's substance can be crammed into a little 32-bit cartridge. Well, Ubi Soft did a better than expected job with porting Splinter Cell to the GBA, and while it may look like an average side scroller to the naked eye, there is more here than one might think. First off the graphics are nicely done, and everyone's favorite secret agent commando Sam Fisher is fluidly animated for the most part. The gameplay tries to incorporate aspects from it's bigger console bretheren such as using stealth to your advantage, while mixing it with basic 2-D platform elements. Splinter Cell for the GBA is nicely paced and action packed from beginning to end, but the game is rather short in length and really doesn't offer anything else. All that aside, Splinter Cell is a much better than expected game for the GBA that attempts to carry the spirit of the original game, and while it has it's flaws, it surprisingly holds together well.

Buy Fom Amazon Now

Saturday, October 4, 2014

Reviews of Creative Fatal1ty Gaming Headset

Creative  Fatal1ty Gaming Headset
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $28.70
Today's Bonus: 43% Off
Buy Now

I play lots of video games on my PC and they've been a lot more enjoyable since getting this headset. The first thing I noticed when I put these on was that they were extremely cushiony on my head. This is both a good and bad thing because it makes them very comfortable, but they blocked out so much noise that I had a hard time hearing even my doorbell or phone ringing. The headset is a bit tight on my head, but I think that'll wear off as I wear it more. The earcups actually swivel a bit in place which makes them more comfortable for people that don't have perfectly symmetrical heads such as myself.

This headset is great for gaming. In fps's like Team Fortress 2, Counter Strike Source, this headset let me hear the direction shots were being fired from with a lot more precision than my previous headset. I could also hear small details in the sounds that I couldn't hear before. The sound in the headset sounded odd at first, like they were quiet or like they were coming from behind me, but after a while they felt more realistic and accurate. I am guessing this is because I am used to wearing any old lousy headset.

The headset is also great for music. I noticed a huge improvement in the quality of the bass from my old headset(the headset I used before, a Logitech Extreme Gaming Headset had almost no bass). I'm not a huge music person, but I notice the little details a lot more easily than with my old headset

The microphone with this headset is pretty good. When voice-chatting on MSN/live messenger, the voice quality is better than when talking to someone with my phone. The in-line controls are in a good position and easy to reach while wearing the headset. The microphone-mute button works fine and the volume control has a good range. One nice thing about it is that you can remove the microphone, which is useful for people like my little brother who rarely need a microphone and don't want it in their way (one thing to note is the first time I tried attaching the mic, I didn't realize it has to fit a specific way into the slot on the headset and accidentally chipped a piece of the plastic by forcing it in the wrong way, but it still works perfectly fine).

This headset is not perfect however. I've found one tiny problem that may occur, though it's not really something to worry about. I have this headset plugged into my speaker, which is then connected to the back of my computer so it probably wont affect you unless you have a similar setup. If I have the volume set to the absolute max on my speaker but lowered all the way on my headset, I can sometimes still hear sound playing quietly through my headset. This only occurs under these specific conditions though, so you should never really have this problem unless you really push your headset's limits.

Overall the headset does not have many flaws and feels great to work with. It's very comfortable and is easily adjustable for different uses. Don't be fooled, even though this headset is a lot cheaper than the other fatality headsets, it still has excellent sound quality at an affordable price.

PS: One thing they don't note on the box for this headset is that it comes with a neat little pouch. It's a bit odd, because although you probably could fit the headset in there, it's not exactly shaped for one so it would look and feel a bit odd to store it there. It's nice quality, measuring about 9x10 inches, but would probably be used for other things besides the headset. It's nice to have laying around the house anyway.

Click Here For Most Helpful Customer Reviews >>

I'm not sure why but mic/headphones don't seem to be easy to makethey tend to be expensive or lousy or both. This one is the first pair I've bought that I've been happy with.

The ear muffs are comfortable for relatively extensive use. I've used them for about two hours straight without my ears or head starting to hurt or get sweaty. The muffs also muffle out a lot of the ambient noiseit's not noise canceling but it's easy to hear conversations even when the TV is playing in the other room.

The mic works well alsopeople don't hear me breathing but can still hear what I'm saying well. It doesn't get in the way although the connector to the removable mic does get loose about once a weekyou just push it back in and it's fine. I have noticed that Skype thinks the volume of the mic is too low but people I'm talking to say it works just fine.

Now to some of the relatively minor downsidesthe mic switch is hard to see if you wear glasses but don't have them on. The writing and icons are small and written in silver so you basically just have to memorize which way is which same with the volume control which is a small wheel in the same plastic bobble on the headset cord.

The cord is of good length and good qualityno intermittent breakups or breakages yet which is something I can't say about all headsets.

Best Deals for Creative Fatal1ty Gaming Headset

I have no problem with the sound quality or voice quality...only the product durability. Didn't take long till the left ear started to crackle...then go out all together. The connection in the left ear is failing! I can move the cord around and get sound (or not get sound). This after only a couple of months of use...and it wasn't even heavy use...I've been busy on other things and my gaming time has been reduced. Just beware that if you buy it....you will have to baby it so it doesn't break. But is was great sound and comfort while it lasted.

Honest reviews on Creative Fatal1ty Gaming Headset

I was very happy with the purchase. This headset is a lot better than my older one and I play a lot of PC games. I play a lot of TF2 and Counter Strike, so sound quality is paramount. Sound quality is amazing, I can easily hear the footsteps of players coming and the bass is very good as well. While, the noise cancellation of this headset isn't the best, it does its job and I don't get that distracted from outside noise. The mic is pretty neat too in that you can take it off and you can adjust it easily. Only problem I have is the comfort level of this headset. If I play for a couple hours my ears start to hurt, but I don't mind it much. Anyways, all I'm trying to say is, this headset is worth the money and you're getting a great deal. I love this headset!

Find helpful customer reviews and review ratings for Creative Fatal1ty Gaming Headset

Bought these to use with my Dell XPS M1530. I'm very happy with the sound and am extremely happy with the microphone quality. This headset blows my old 5.1 speaker system completely out of the water, and makes my games sound incredibly immersive. I felt like I was really in Rapture while playing Bioshock 2. The removable boom microphone is very nice and I haven't had any problems with the way it connects or the flexibility. I would buy again.

Edit: More than a year later, these headphones are still kicking strong and comfortable. I've had no trouble with the removable mic, it still works great. I recently tried using these headphones with my stereo amp, and WOW! The sound really pops! It seems like computers just don't have the horsepower to make these cans really sing.

Buy Fom Amazon Now