Showing posts with label xbox wifi. Show all posts
Showing posts with label xbox wifi. Show all posts

Saturday, January 17, 2015

Review of MADCATZ 6015 Universal Game System S-video/audio Cable

MADCATZ 6015 Universal Game System S-video/audio Cable
Customer Ratings: 3 stars
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I got this quick and i mainly use it for my ps1/n64. The only flaw is you can only do one system at a time but thankfully the ports are very easy to put into the system. My ps1 n n64 are right next to each other so when i wanna play one i just take one port out n plug in the other n boom im playing.

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I got this cable just because it is able to connect to multiple consoles. You cannot however connect to all consoles at once only one at a time.

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As another customer stated, you don't get what was in the picture. You get some crap knockoff brand cable like all the other ones that are available out there. At least this is my experience with buying from Video Closeout. Had the MADCATZ brand silver braided cable like in the picture for years and misplaced it. Looked to get a replacement and guess I got ripped off.

Not sure why sellers think as long as it says it does the same thing that they can sell it under a well known brand like MADCATZ when in fact it is some garbage dollar store quality cable.

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My kids have a Nintendo 64, GameCube and PlayStation 2. This cable cannot connect to both of the Nintendo devices at the same time. The length of the connectors is not long enough and makes it very tight to connect multiple devices. Otherwise okay for the price.

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I ordered this "Madcatz" cable set with my mind set on it being better quality than the typical made in china cable set you see on all the other cable sets on amazon, but when i received it, it was another typical made in china cable set which i wanted to stay away from. just from the look of the cables i already knew they were not worth what i paid for, so I ended up exchanging emails with the seller and he offered to give me a 6 dollar refund if i kept the cables; which i ended up keeping because i didn't wan't to deal with the fact that you can't even trust sellers on amazon anymore. You could even tell through the emails that this guy was not american due to some very simple grammar issues. Overall i think this item should be removed or, at least, they should change the picture to what they really send... Big waste of time... Don't buy...

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Wednesday, January 14, 2015

Buy Beat Down - Fists of Vengeance

Beat Down - Fists of Vengeance
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $18.67
Today's Bonus: 7% Off
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I've seen some people mercilessly blast this game, especially pros--people who work for IGN.com or gamespot, etc. Well, I'm here to say that this game isn't all that bad, if you take it at face value and don't expect the moon.

However, I will say that the graphics are nothing special, the camera angles will frustruate you (especially around tight places and corners), and the characters are as flat as can be--in fact, the game might as well have just one playable main character, because the five of them seem like they can be five aspects of the same person. And the music--oh the music! Although every area of the city has different background music, they are all nothing more than 25-second loops that get tiresome very quickly, especially the downtown street music. I eventually found myself turning down the music volume to zero.

The system of recruiting the city's some 100+ thugs onto your side--sometimes through negotiation and other times through beating their brains in and forcing them to become your lackeys--seemed a little gimmicky: there really is no reason to have so many recruitable characters because you'll soon start to notice that there are only five or six different types of fighters (kickboxer, martial artist, grappler, weapon master, etc). Also, some characters have unique skills like lock-picking, pickpocketing, and stealing cars which adds an additional layer to the game but ultimately is not deep enough to hold your interest.

Also there is a glitch in the game which causes the vibration feature of your controller to be activated constantly. In the game you can carry a maximum of 200 items and/or weapons at once, and when I reached this number and got to a certain point in Chapter 6, my controller started vibrating and would not stop. I discovered the source of this glitch almost by accident. Needless to say I sold some items I didn't need, and the glitch went away. The problem is that there is no way for you to keep track of how many items and/or weapons you have simply by looking at your menus; you MUST go to a store and choose the "sell possessions" option to be able to see how much stuff you currently have. This can get quite annoying, so you should always sell stuff you don't absolutely need.

On the plus side: I found the voice acting to be quite adequate (what little of it there was), and by adequate I mean it was good enough to keep me from wanting to cut off my ears. The fighting engine is surprisingly robust, and it is indeed the meat of the game. When you get into a horizontal view 1-on-1 fight, it almost feels like you're playing Street Fighter 2 again. Each character has an ample list of moves that are relatively easy to execute, and you can learn more as the game progresses. Being able to dress your character in different outfits was a nice touch (although it's very disturbing to give one of the guys a mini skirt). You'll actually find that there is a surprising number of clothes, tattoos, and plastic surgery options that you can unlock by interrogating the right people.

And the game's smooth, streamlined interface you use to buy/sell/change clothes is what GTA San Andreas should have had. Remember the time-consuming interface in GTA where CJ goes into the closet, puts on the shirt you want, and comes back out and poses? Am I the only one who hated that system? In this game, you can change clothes in a tenth of the time. That's one thing this game actually does BETTER than GTA.

Capcom obviously did not give the developing team a very large budget, which is regrettable because this game had a chance to shine in a market that is slowly becoming cluttered with all the GTA clones (True Crime, Total Overdose, The Warriors, etc). Only if the developers had more to work with, because--don't laugh--they were on to something here.

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this is a very, very vulgar game for minors that are standing by watching, but its great for adult gamers!

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The loading on this game is frustrating to the point that I am so gettting rid of this game after 30 minutes of loading screens. It loads even if you walk a little outside of the city boundaries which are not that far and then you got to wait for cut scenes. Even to figh someone in the street you got to wait for it to load. How could Capcom approve of this crappy game its beyond me. Is not even good if someone gave it to me for free. Stick with Urban Reign, better graphics, storyline, less loading times and overall fun.

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This is a pretty good game. If you are in the mood to smack around people. This game was fun i liked it hey, i'd buy it for 2 bucks.

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This is like millions of other fighting games (Def Jam Fight for NY, etc) on the market, with a few slight variations in the story line.

Pick from 1 of 5 characters.

Long story short: You're framed by the very own mob family you work for... There's a traitor amongst you. Recruit other gangs. Get to the bottom of the story, find the traitor, make a name for yourself and seek revenge.

Don't particular care for the pan and scan style of the camera direction, as you're attempting to move about the different parts of the city.

The lack of user friendly system, when you're attempting to changes the look of your character leaves something to be desired for.

The fighting system and style is classic Capcom.

The graphics are up to par.

And that's about it...

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Tuesday, January 13, 2015

Review of PROTOTYPE - Xbox 360

PROTOTYPE - Xbox 360
Customer Ratings: 4 stars
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I'll say this right off: If you own Hulk: Ultimate Destruction or a Spider-Man game, then you can probably pass up on this game because it is practically the same type of gameplay. However, this game does not have a MARVEL label and can be considered an original piece of work.

-Graphics. The overall look of the game is good. Manhattan island is replicated beautifully, and it shows. If you need to figure out where Gold's Gym is, just have Alex Mercer (the Prototype) jump around the city until you find the sign. Then maybe you can find it while you're driving around! However, some textures seemed stretched or PS2-esque when you look closely. However, this can be somewhat forgiven as the city looks gorgeous when looked at from a tall building.

The animations are smooth and well done. From Alex running over cars and up buildings, to the solider that was just the victim of a Patsy maneuver, to the simple pedestrian puking their guts out because of the virus, everyone seems to come to life, regardless of the outdated graphics.

-Gameplay. I will admit, I was a bit surprised as to the simplicity of the controls. My original thoughts were that you would need more buttons than one could fit on a blackberry just to pull off some of the stunts. But with a nice upgrade system and button layout, wreaking havoc on the army is a breeze that looks fantastic. Some moves don't need to be bought to beat the game (in fact, a lot of them don't even need investing into), but its just fun to watch you uppercut someone into the air and then grab them in mid-air and slam them into the ground. And in case you forgot how to do that one move you love performing in front of your friends, the skill-purchase screen gives a wonderful diagram that tells you what to push in what order.

-Story. Let's face it, the people who buy this game are in it for the action and chaos. However, if you pay attention to what is going on in the life of the protagonist, you may find yourself CARING and WONDERING how the virus got to this point. To enhance the story and make you care, the game shells out people that contain memories vital to Alex Mercer's own mind. Apparently he has some kind of amnesia, so instead of waiting for the effects to tide over he simply abosorbs the people that know something about him. The more memories you collect, the more the puzzle fits together, and the more you want to absorb to find things out...and the more tanks that get destroyed when they kill someone that has a vital memory you need.

-Other Comments. I enjoy this game very much, regardless of what others may think. This is just an opinion that you don't have to listen to. In the end, you will have to play the game yourself to see if you like it or not.

Also, I would like for people to consider this when talking about the graphics: should under-par graphics get in the way of an enjoyable experience? That's like saying a super model is ugly because she's wearing a hand-me-down dress from her mother's side in the 50's. A game's replay value should not be based on graphics alone. Besides, texture loading and framerate would be major issues if released with next-gen graphics. Mass Effect had that problem, Gears of War had it, and so did GTA IV.

Overall, the game is great. [PROTOTYPE] is one of those games that sticks with you until you beat it, then you want to start over to see if you can beat it on hard mode or try a different skill set. The only major downside is that there is no multiplayer. Period. If you want co-op action as you run down the streets of a fear-stricken neighborhood, go play Crackdown.

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Prototype allows you to grow organic body armor with blades sharp enough to cut 10 people in half, jump 50 yards, run up a skyscraper, karate kick a helicopter, grab onto it, force open the cockpit, throw the pilot to his death, fly the helicopter through the streets of New York unleashing guns and missiles on traffic, zombies, tanks, and soldiers, bail out of the helicopter crashing it into a building, glide to the ground, grab an unsuspecting human, digest him, steal his appearance, and blame someone else for what you just did. If that sounds awesome to you, buy Prototype!

Concept: 10/10

Take Spiderman's Symbiotic Suit (aka Venom & Carnage) push it to the limit, give it to a maniac, have him kill an army of zombies and a misguided military in, around, and above the streets of New York. You get to be that maniac!

Story: 9/10

You are Alex Mercer, a very bad man who has inherited superhuman powers. You're on a quest to stop a viral outbreak that turns people into mutant zombies and to stop a rogue general with the military at his disposal. The story is told through cutscenes and missions. Additional story detail can be obtained through "Digesting" key NPC's and stealing their memories. It's exciting, compelling, and well acted.

Gameplay: 9/10

The abilities bestowed upon Alex Mercer are amazing! You get an arsenal of military weapons. You can hijack tanks on the ground and helicopters out of the air! You can run up skyscrapers. You can glide through New York. Your body can morph into different types of weapons. You can take the shape of any NPC, so stealth is also an option. When you destroy things or complete missions, you get points that you can use to upgrade Alex. Rampaging through New York is fun, but it does take time to learn how to use all of Alex's upgrades and there isn't much guidance on what you should upgrade. There is a lot of depth in the game, and you won't fully understand it until you are about 90% of the way through. Once you understand how to fully use all of the powers, the game becomes amazing!

Graphics: 8/10

The graphics are good, considering that the game has to draw all of New York from the ground and the air. The character models are also pretty good. You can expect to see 100 characters, tanks, cars, helicopters, zombies... on screen at once!

Level Design: 7/10

Some levels are better than others. There's a good variety, showcasing all of Alex's Powers. The difficulty differs between easy and you'll die before you can read the Mission Objective. There is no 'right' way to complete a mission. You can use speed, stealth, brute force, or hijack military vehicles. If you fail a mission, you can always upgrade and try new tactics.

Replay Value: 7/10

The game is open ended, there are a ton of optional missions, and different difficulty settings. Prototype's single player campaign is 11-20 hours long, depending on how many optional missions you do. I would strongly suggest taking your time and learning how to use Alex's powers before attempting the later missions. You'll have more fun that way.

Maturity:

The game is rated M for throwing people to their deaths, chopping them in half, blowing them up, crushing their skulls, impaling them, running them over, gunning them down, and splattering them against the ground... Oh, and there's some harsh language, too.

Overall: 9/10

Prototype is a very fun open world superhero game. Trashing New York with super powers and military vehicles is a great way to blow off some steam. Some of the gameplay could use a bit more polish, but the scope of this game is so huge any slight faults are forgiven.

Buy it if you want New York as your playground and you're feeling destructive, if you've ever wanted to play a Venom game without Venom, or you loved Hulk: Ultimate Destruction.

Actually, this game could have been called "Skinny Guy: Ultimate Destruction."

Rent it if you like action games, have an extra 15 hours, and only play through games once.

Avoid it if you like linear missions, playing good guys, or you don't like violence.

If you like this game, I can recommend Red Faction Guerilla, Crackdown, or Infamous (if you own a PS3.)

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A lot of reviewers have discussed a lot of the finer points of the game. I will only to add a few things that I felt were inadequately treated.

GAMEPLAY: PROTOTYPE has two features in this category that work very well for it. Indeed, I think that these are its only two selling points and the source of all its fun. First, its leveling content. You gain evolution points by defeating baddies (no surprise there), and use them to unlock a wide array of abilities. One thing PROTOTYPE can boast is its library-sized selection of powers suitable for almost any style of play with relatively simply controls to execute what amounts to visual ecstasy. I found the ability to skyjack helicopters to be extremely satisfying, but being able to dash up and down buildings and cut hordes of enemies into ribbons was thrilling. And all this points to what I have already mentioned as its second strength: namely, that these abilities should be so flexible and yet so easy to execute. A final positive thing worth mentioning is its use of shape-shifting. Catch the unwanted attention of military personnel? Quick run around the corner after consuming someone and mimic their form. If you were out of line of sight, you'll no longer be sounding the alarms. This is an innovative way of escape, which lets you get right back into the action.

Unfortunately, the game play is not perfect. The targeting system is the cause of great frustration. Since all it takes is a flick of a thumb-stick to switch targets, dashing around or trying to maneuver the camera to get a better view of what you're doing can cause you to switch targets. It might seem like a relatively small complaint, but when you become surrounded by tons of them and you need to target specific foes then, well, it will be an exercise of self-control to not throw your controller across the room. Only choppers have target lock, and this needed to be implemented globally, especially while on foot.

Another sore spot is the redundancy of the game's features. Go here, kill this, go there, kill that. The only break in the monotony is the ability to infiltrate military bases, which thankfully shows up in a fair amount of the story missions. But this is only of minor concern, since people who buy this type of game myself included are more interested in causing chaos than a whole lot else.

GRAPHICS: As some others have indicated, PROTOTYPE's graphics really do not make use of what the 360 has to offer. It seems somewhat reminiscent of PS2 days. I would agree that at high elevations, the city's artful rendering is something worth marveling over, but the truth of the matter is that you spend the great majority of the game close to the ground (especially since nearly all of your powers revolve around this kind of play). You cannot help but notice the inferiority of the detail with respect to other 360 games. But this is not to pooh-pooh on them altogether: the individuated animations do, as other reviewers have mentioned, allow the city to seem as it has a life of its own. But at the same time, we should demand that we, as consumers who spend so much on a game, get both. They should not be mutually exclusive, and in PROTOTYPE they are.

PLOT/STORY: The protagonist of PROTOTYPE is subject to the cliché, yawn-inducing condition of amnesia as a result of his contact with the game's virus. While this presents a novel way of learning the details of the story consuming others to collect their memories it does not really speak to any originality on the part of Activision/Blizzard. You spend your time, as you might expect, working way the up informational chain until the AH-HA! moment is revealed by eliminating the game's pesky antagonists. Unfortunately, the AH-HA! moment is less of a eureka and more of a head-scratching anticlimax. Though story is not usually a primary driver for the design of a sandbox video game, it would seem as if PROTOTYPE has clearly announced that it has no interest in delivering one. By the last third of the game, any interest that the evolution system might have generated for me had worn away and I was scrambling to beat it only so that I would not feel compelled to play the game anymore.

All characters are flimsy and one-dimensional. Even the main character lacked any really interesting features that would set him apart from any other generic antihero. He wants his memory back and he wants revenge for what happened to him. His sister drop an f-bomb every third word even though there really isn't any reason to. The military is super evil because they like making weapons. Nothing new here.

SUMMARY: The game can be quite a bit of fun, but it seems like Activision/Blizzard did not actualize all the game's potential. I would suggest that it is worth at least renting, seeing as it would not take more than ten or twelve hours to beat, but it is certainly not worth sixty or even forty dollars. I regret spending so much. I would advise everyone to wait until it's in the discount bin, and then pick it up.

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She: "Oh my god. This is the most violent thing I've ever seen. Why are you crushing all those people?"

Me: "No! Watch this. Even if I tried to steer the tank around them, real slow like..."

[demostrating...]

"Look, they keep running in front of the tank. They are stupid! Plus if I get out of the tank and kill enough them for the purposes of eating, I get to do this thing where I look like I am going to take a dump, except instead of s**t, tendrils shoot out of my head and impales everyone in a 20ft radius."

She: [speechless]

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I truly believe that if the developers took a few more months to polish it up, [PROTOTYPE] would have been a real jaw-dropper. There are so many moments that the game almost becomes immensely fun to play, but for me, there always seems to be some irritation the prevents the game from really dropping into "5th gear" so to speak.

I won't rehash the plot. It's a little different and modestly interesting, but the way that it's told, in my opinion, makes it extremely difficult to really immerse yourself in it. The basic idea is that you wake up with amnesia and need to "consume" certain people who are flagged in the city as having a small piece of your memory. Doing this triggers a flash-back and from there, you put together what happened to you. In a nut-shell, it plays like a big jigsaw puzzle. The issue is that you start off knowing so little, that for me, it was difficult to feel like you're understanding what's going on. This lends the game to degenerating into a "run here" "Hit this check-point" "Take out the target" without really understanding why you're doing it. This might be something that certain gamers don't mind, but for me, the style of story-telling was a bit of a turn-off.

The city itself is a replica of New York City. Unfortunately though, it's really pretty ugly. There not a lot of color or variety and it can make it difficult to just "know" what part of the city you're in just by looking at your surroundings and not checking the map. Think for a second, for comparison's sake, at GTA 4. That game was stone-brilliant at the way it crafted its environment! This definitely is a missed opportunity here. Even the citizens don't have a whole lot of variety to them. You can probably count the number of character models on one hand.

The graphics are a pretty interesting mish-mosh of above and below average points. On one hand, the frame-rate is absolutely absurd. There are points where there is so much going on that the feeling of complete chaos will be totally and convincingly conveyed. This is one of the things that [PROTOTYPE] is doing really well and it's impressive! On the other hand, on top of a fairly ugly city, the amount of "pop-in" graphics, I thought, was unacceptable. For example, there's a mini-game throughout [PROTOTYPE] that has you collecting these "landmark" and "hint" orbs of light. One of the best ways to accomplish this is to hijack a helicopter and do a fly-over of the city in order to look for them in open-areas or building-tops. The orbs won't show though, unless you're virtually right on top of them. The ability to see objects at a distance is really poor.

The controls definitely needed work. I had the same complaint about 'Star Wars: The Force Unleashed', but the environment being as destructive as it is, is both a blessing and a curse. There's so much debris to pick up and potentially so many enemies on screen, that in highly-chaotic situations (which is often) it becomes frustrating to try and target the object that you want. I could be mistaken, but the AI seems to default to selecting artificial targets for me to attack, regardless of distance. So lets say I'm in the middle of a war-zone and I'm being besieged by both tanks and a bunch of these mutant hunter-things. If I just hit the "target-lock" button, it'll default to selecting the tank, NOT the monsters that are directly in front of me and beating me senseless. That extra second or two it takes to get the targeting correct makes a huge difference in maintaining your character's health on the higher difficulty levels. The other thing about the targeting is that it's being controlled on the same joy-stick that controls your camera. This isn't doing you any favors when you feel you have a good angle on the action ...

Where [PROTOTYPE] really becomes a game worth checking out though, is your super-powers and your ability to upgrade them! There's a ton of really cool stuff that'll keep you playing just for the chance to unleash some of these beauties! Organic blades, whips, Hulk-like biceps and fists, full body armor, a shield, the ability to glide ... [PROTOTYPE] has got it all! It's wildly fun to drop yourself in a military base (for example) and just go bananas, you really start to feel invincible! Conceal your identity by absorbing a military officer and sneak into a military base. You can then turn around and take an APC, tank, or helicopter for whatever use you please. Wreaking havoc is what you gain experience from, and that's how you earn the ability to upgrade your powers. It's all very cool and a lot of fun!

It's just frustrating that a lot of, what I felt were, missed opportunities here were totally fixable, if the proper time was just taken to do it. Whether it was because of time or money, I was left with the impression that [PROTOTYPE]'s designers really wanted to do more then they were ultimately able to. I'd still have no reservation about giving it a thumbs up though, especially now that it's been released for a while. I'm not sure it was worth fifty or sixty dollars, but at this point you should be able to grab a copy at a price that's more then fair.

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Wednesday, December 24, 2014

Buy Xbox 360 Special Edition 4GB Kinect Sports Bundle

Xbox 360 Special Edition 4GB Kinect Sports Bundle
Customer Ratings: 5 stars
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The white version of the Xbox 360 Slim is the same as the black one in all functions, so I will be reviewing the actual package and Xbox 360 itself.

The Xbox 360 Slim is hands-down the best console I have ever owned. (This white version especially looks good.) The main differences between the new Xbox 360's and the older models (Arcades/Elites) are as follows: It has built-in wireless internet capabilities, built-in 4GB memory (via flashed internal memory), a port for the Kinect, and a slightly smaller power supply.

This package comes with all of the hook-ups and a white wireless controller (and let me say, I'm really digging this new white one), as well as a Kinect. Now, if you've never played on a Kinect, you are truly missing out. It makes the Wii (and the PS3 Move) look outdated. I was a bit skeptical at first, but the controller-less gaming actually works pretty well, and the Kinect technology is pretty accurate, which surprised me. Kinect Adventures is a standard (but fun) game to show off its capabilities. Kinect Sports also comes in this bundle and I think it's probably one of the best Kinect games out there, so I am glad it is included. And let me say, my friends who have seen my new shiny white Kinect are very jealous... I think it looks a lot better than the black ones.

Lastly, this bundle also comes with a 3-month Xbox Live gold membership. Generally, a 12-month gold membership to Xbox Live will cost you $59.99 per year, or even more if you pay by the month or every three months. However, you definitely get a ton of features for what you pay for, including ESPN, Last.fm radio, YouTube, Facebook, Twitter, and multiplayer access. Having a 3-month card included really gives everyone a chance just to see how great having a gold membership really is.

Overall, this Xbox 360 bundle is top-notch since it includes a nice shiny white console, Kinect, two great games, and a 3-month Xbox Live gold membership card. You will not be disappointed in this bundle, unless if you just prefer black over white.

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Spend the extra $100 and buy the Kinect Sports Bundle. The only reason we initially upgraded was so my younger kiddos would have some games to play as most of the non-kinect games were not for younger ages. I had no idea the Kinect was so much fun now all kiddos love this. including the older ones who only wanted it for battle games. Another plus with this bundle is it comes with 2 games that are all family friendly. The only complaint about the xbox is that it only comes with 1 controller. Luckily with kinect you dont need the controllers.

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We got this as a gift on Mother's Day (from the best sister ever!) and we've enjoyed the games immensly. We were thrilled to have a video game system that makes our kids get up off the couch and move their bodies! I played the boxing and beach volleyball games with my 8 year-old and my upper body is still sore...in a good way. It gives a nice workout and is fun for everyone in the family. I wish we'd gotten on years ago.

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WOW I GOTTA SAY, IM GLAD I SOLD MY BLACK XBOX SLIM AND GOT THIS LIMITED EDITION WHITE ONE, IT LOOKS SUPER ELEGANT AND VERY HAPPY WITH MY PURCHASE. I GOT IT USED THRU A SELLER AND IT LOOKS LIKE NEW...WOW ITS AN AWESOME CONSOLE AND THE WHITE KINECT AND WHITE CONTROLLER IS AMAZING...HIGHLY RECOMMENDED!!!

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A W E S O M E ! But I would highly recommend buying a larger internal hard drive so you can save all of the games you play. It came and only had 1.1-3 gb free but you can delete some of the demo games to solve that problem.

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Monday, December 15, 2014

Xbox 360 Broadcaster Headset - Black Review

Xbox 360 Broadcaster Headset - Black
Customer Ratings: 3 stars
List Price: $14.99
Sale Price: $11.58
Today's Bonus: 23% Off
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I haved had this for about a month. Got it as a gift for my boyfriend and he loves it. His friends stated they can hear him clearly and my bf doesn't seem to have problems with the way it fits or any static. Great headset for the price. Wonderful Value.!

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Had this for about a month now, no problem except that my ear starts to hurt after a little while. Doesnt happen all the time though so I probably where it wrong when it hurts.

***Update***

Wire shows and head-strap broke.

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The first couple of weeks it was good, after that it started to make high pitched sounds, it made my voice sound strange, and it wouldn't pick up what I was saying.

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T works pretty good the problem is the wire is very thin and cheap. You can see the wires at the tip of the plug. Would not buy from them again

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Unfortunately I didn't get a single use out of the headset because the plastic snapped as soon as I tried to put it on my head. I would suggest extreme care when trying to use this item (if it hasn't broken already). I guess you get what you pay for!

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Sunday, November 23, 2014

Reviews of Worms Forts Under Siege - Xbox

Worms Forts Under Siege - Xbox
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $13.68
Today's Bonus: 32% Off
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The whole idea of having worms in 3D forts, sounds like it would be fun but the actual gameplay was lacking. There are problems with the physics of the game that make many of the weapons very difficult to use. The graphics do look pretty nice, and are one of the pros in the game. The multiplayer games do lack the quickness and speed of the old 2D worms games that made them enjoyable and ideal for a fast pickup game. The controls and the aiming for many of the weapons are hard to get the hang of, so it requires a lot of time just getting a knack of your weapons, before you can become even mildly proficient with them. Overall, this game is a disappointment to the worms series, and I would not recommend purchasing it.

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This is a good family game that the whole family can play. It is strategic, so you have to think about your next move. You can't find it in the stores very often, but Amazon had it & it shipped right away.

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My son of 10 years old absolutely LOVES this game. His friend brought it over for a B-day Party Sleepover and after that night... my son was begging for it for Christmas from then on. It's a classic. It's multi-player, so him and 3 friends play all the time... now that he got it for Christmas. =)

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Kind of like the (stronghold) series..but with worms. Couldn't find it locally..Used Amazon..they always come through..

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This game is cool the graphics are cool to and buy this game because it is fun so buy it.

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Friday, November 7, 2014

Review of Heroes Over Europe - Xbox 360

Heroes Over Europe - Xbox 360
Customer Ratings: 3 stars
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Bottom line: if you liked Secret Weapons over Europe, Heroes of the Pacific, and Blazing Angels then you'll like this game. It's more of the same i.e. shoot down enough bombers before they make the red graph on the upper right hand side fill up. Here are the drawbacks: (1) some slowdown during the more intense battle sequences, (2) inability to customize aircraft I really liked that feature from Blazing Angels 2, and (3) there are no wingmen to speak of no one is coming to bail you out if an enemy is on your tail again, another feature from Blazing Angels 2 that I liked. The biggest new addition they have is the "Ace Kill" if you get close enough to an enemy for a few seconds you will get a closeup of the enemy plane. If you can hit the vital part of the enemy plane in a few seconds, you can destroy it with a single shot. The single player campaign is about the length of that for the other games, though the variety of missions didn't seem as good. Simply put, even without playing it, you've been down this road before. I personnally like these games so it was still a worthwile purchase for me.

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To be fair, I haven't touched the single player yet, so this is strictly for multiplayer. I am ALWAYS up for a good dogfight. I had deep hopes that this game would offer more than the standard "fly in big loops until you line up a target play. Boy, does this deliver! Very tight controls mean that you can truly utilize your flying skills and the abilities of your aircraft in order to capture what it must have been like to blast at enemies in the air using these WW11 craft. Responsive, intense, fun modes (by yourself or team dogfights, dive bombing, hiding in the clouds, battle and war odes, there is all kinds of stuff to enjoy in multiplayer. Add to that a boatload of planes available right off the bat and we have a winner! This game is loads of fun online, it's probably going to be meaty in single player too. Maybe I'll write up another review once I've torn myself away from the amazing multiplayer component of the game.

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This was easily as much fun as Crimson Skies, which is an Xbox legend, but with authentic WWII planes! Great fun and very addicting.

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Great one player game if you're a WW2 buff. I loved it. Some of it was pretty tuff so I had to put it on Rookie be able to beat that level. It's worth it with that low price.

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this game is very short, i thought it would be a bit longer, the controls were fairly easy to pick up on, and the graphics and action are both pretty good. it it was a bit longer and had different single player games other than just a campaign it would be a little more fun.

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Saturday, November 1, 2014

Discount Razer Onza Professional Gaming Controller - Xbox 360

Razer Razer Mass Effect 3 Onza Tournament Edition Gaming Controller for Xbox 360
Customer Ratings: 3.5 stars
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After having to get this unit used and speedy shipped to me, I gotta say so far, the layout is nice, controls are responsive and quick. The buttons require no "mashing" like some other aftermarket controllers. Its neat to look at, and has two programmable bumpers below LB and RB. Overall not too shabby. If it breaks, I'll repost but I don't have any issues so far, just wish it was wireless.

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The Razer Onza Tournament Edition(any skin) is the best controller available right now. Just make sure to save your warranty information that comes with it, because it is a controller and analog sticks will get stuck.

The extra shoulder buttons are above RB and LB, which takes about 5 minutes to get used to.

Adjustable tension on the analog sticks really does help you win harder.

The start and back buttons are in a perfect spot. I don't know how many times I've seen stoners smashing away on the X button and hit Start on accident. And if you don't like the location, switch back to a regular 360 controller after 2 weeks and see how many times you hit the Guide button and Start at the same time.

The awesome, braided cord is super long, so nobody "be trippin"

But if they somehow manage to "be trippin" the nifty extra plug thing near the usb plug will let go so your precious Xbox doesn't fall and get hurt like your dumb friend/grandparent.

The A B X Y buttons light up, so be prepared to get all the chicks.

If you use Turtle Beach X11s like me, you'll have to plug them into your controller with your Xbox on and then restart your Xbox. At least I've had to with both of my Razer controllers.

It comes with stickers.

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I just got mine yesterday, and I love it. It is very comfortable to use and seems to be very high quality. I don't see what all the hate is about, this is a really good product. I am glad that it is wired so now I can use it for my PC as well as my Xbox. It works very well with Mass Effect 3, as well as shooters. I have tried this with Mass Effect 3, Battlefield 3, and Fallout 3; just to name a few.

BASIC OVERVIEW

-PROS

The controller feels really nice, it is made of sleek materials and doesn't fell rubbery or squishy at all.

The buttons (A,B,X,Y) are AMAZING. They are way better than the original kinds of buttons. I barely even need to click them to get it to do the button's action.

The re-mappable buttons are a very nice touch. Works great when you are on the fly (run) and you can't take your fingers off of the thumbsticks.

The Precision D-Pad is extemely responsive and one of the best D-Pads I've ever seen on a controller.

The controller is wired, so there is no need to keep getting batteries to keep on playing.

The ability to add or take away resistance to the thumbsticks really helps with shooters.

The wire is 15 feet long. Yeah, you heard me. 15 FEET. You can sit all the way across the room and play!

The ergonomic design adds to the experience. I don't know about you guys, but this controller just seems to "fit." My hands perfectly fit on it and it seems to improve my gameplay.

-CONS

Not many cons, but there were a few.

The thumbsticks (the actual tops of them) are a little slippery. I recommend getting some sort of analog stick cover for them. WARNING! These are not normal thumbsticks, and I doubt all kinds of grips will fit! I use

Grip-it analong stick covers, and they work perfectly. You can get those here:

http://www.amazon.com/Grip-iT-Analog-Stick-Covers-Playstation/dp/B003NSLGW2/ref=sr_1_1?s=videogames&ie=UTF8&qid=1335654274&sr=1-1

The back and start buttons are a little awkwardly placed. This is a minor deal. I just need to reach farther to hit them. If you are really agitated by this, then remap the extra buttons to be start and back.

The controller feels pretty different compared to an original controller, and may take time getting used to. The triggers especially may take some time.

Not really a big deal at all, but the Red N7 stripe on the left side of the controller isn't that red. The actual one is a little darker and more like the No. 7 of the Dark Cherry Red in this image:

(...)

This doesn't have to do with the controller, but the Collector Assault Rifle kinda sucks. If you really need it, then get it cheaper with the iPhone case.

RATING

Quality 5/5

Price 4/5

Concept 5/5

Overall, this is a great controller and I recommend it to anyone.

Many people say that their controllers have broken quickly, but at the moment I cannot comment on that subject, as I have only had mine for a day. I will write updates if I see problems or notice something worth writing about.

UPDATE!

My controller broke yesterday, the left trigger is not working at all. The controller is great while it works, but it breaks too easily.

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I bought this controller for the extra features and because I'm a big Mass Effect fan. I loved Razer's Naga Molten Edition mouse, so I thought I'd give them another shot. I tried to like this controller, but just couldn't. Granted, I have only had this controller for 3 days, I am seriously considering returning it. I purchased it directly from Razer.

Pros:

Extra shoulder buttons can be remapped to (almost) every button on the controller.

Adjustable resistance analog sticks do what they say.

Smooth, comfortable surface.

Aesthetically pleasing (LED lights, Razer design, "texture," N7 stripe).

Separated D-Pad buttons.

Action buttons are extremely fast and work like a mouse click.

--------------------------------

Cons:

Shoulder buttons cannot be remapped to the opposite trigger or bumper. For example, the right multi-function button cannot be remapped to the left trigger.

The knobs to adjust the resistance on the analog sticks are hard to turn. I feel like I'm putting serious strain on them every time I adjust them. I'm guessing this is why they broke for so many people.

When the analog sticks are tightened to increase resistance, they are unevenly tightened. Pushing my right stick to the left side is harder than pushing it to the right, and so on.

As a wired controller, it connects via... a wire. This isn't a problem on most devices, unless the wire is rigidly stiff and 15 feet long. It is clunky and excessively long. It wants to stay in one position, making it hard to bend to a new one, and it often irritates my legs.

The four shoulder buttons click way too loud. Some louder than others.

The triggers are very difficult to rapid fire with, even while holding them at the base for the shortest press.

The D-Pad buttons need to be pushed in about a mile to register. Funny, considering the fact that they advertised the exact opposite for the buttons on the other side of the controller.

The controller's vibration seems odd somehow. It is kind of loud and not very pleasant.

My PS3 analog sticks on my old Xbox controller spoiled me. I don't know what Microsoft was thinking when they designed the introverted analog stick, but they get painful during long sessions. This controller's sticks are of a similar design, but offer slightly more comfort. When you get used to having smooth, rounded PS3 sticks, these are still a downside.

The controller doesn't support chat pad attachments. Razer tries to glorify this shortcoming in the FAQs by saying we are here to game, not to chat. Too bad basic literacy is sometimes essential for gaming. Meanwhile, I am plugging a keyboard into my Xbox to send messages or redeem codes...

--------------------------------

As a side note, the Collector Assault Rifle is nice. At rank 1, it fits somewhere between the Phaeston X and the Revenant X in power. However, it weighs too much. It is fun, but nothing special. It isn't worth purchasing promotional items for.

So basically, what we have here is plenty of great ideas but very poor execution. The controller offers increased functionality in some areas (A,B,X,Y buttons), while completely disregarding possible implementation of those improvements in other areas (any other given button that doesn't use the "mouse" style, particularly the D-Pad). If you have money burning a hole in your pocket and would like a spare controller, go for it. Just don't expect anything great. If you want something efficient and reliable, go for the regular old Microsoft controllers.

UPDATE 8/1/2012: from 3 to 2 stars...

The controller's left analog stick stopped working about a month ago and I had to send it back to Razer to have it replaced. They replaced it and I only had to pay about $9 for shipping. I've read many reviews on various sites of other people having this issue as well. I'd avoid this controller unless you have money burning a hole in your pocket.

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I'm really impressed with this controller, it's one of the best I've ever owned. The listed features work as described.

The ONLY complaint I have is the size of the Razer logo. I wish that it were more low-key.

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Sunday, October 19, 2014

Best Pelican Pelpl2026 Xbox 3-in-1 Starter Kit Deals

Pelican Pelpl2026 Xbox 3-in-1 Starter Kit
Customer Ratings: 4 stars
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I bought a similar Pelican starter kit at circuit city for cheaper and so far it is great. The controller feels well built and is like the newer controller put out by Xbox. It is not to bulky it is just the right size. The case that mine came with feels kind of flimsy but it does not matter that much. I don't know why they would include an extension cable because the cable on the controller is already long enough.I also don't understand why on my controller they put two sets of black and white buttons. One set in the regular place and the other up by the left and right triggers. If you want to get this a little cheaper I suggest going over to Circuit City.

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Friday, September 19, 2014

Cheap Riven: The Sequel To Myst

Riven: The Sequel To Myst
Customer Ratings: 4.5 stars
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Back in 1993, a little game called Myst appeared. Everyone went crazy for it -it featured amazing graphics, addicting search and explore gameplay, and it was actually educational. A main part of the game was reading, so it figures that many parents were so supportive of it. It was also, though, terribly spooky at times. You could be anywhere in the world of Myst and still feel a general sense of... well, spookiness.

But Myst was in 1993 -and even though it held well throughout several years (which is amazingly good), it started to be noticed more as a classic than current technology.

So how well can "Riven: The Sequel To Myst" hold up against "current technology" and the original classic? By simply making the adventure more intresting, more long, and with more "spookiness" -an original Myst-cliche that adds drama to the game.

"Riven" is even more rewarding than "Myst" so much to the fact that it is sometimes speechless. There's five CDs to the game -that's clearly enough for anyone to buy this game. Even as it starts out, you better look for clues. The developers made it so that if you do not look for enough information, you could go from one disc to another in less than 20 minutes.

The graphics, while nice, aren't the best in the world. Even the control (using the Playstation controller) is sometimes sticky. But believe me, you'll get used to it.

It's definetly worth a buy from any fans of the "Myst" era.

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First if you are a myst fan then Riven is a must-have. Riven the sequel to myst easily lives up to its name. The graphics are magnificiant for playstation although it may be sticky at times.

Riven is a thinking puzzling game if you like to be confused to the point you dont know what to do then it hits you and you know what you have to do this was made for you. Riven is a five disk game and its length mainly depends on how fast you can put things together, so dont be intimidated by the 5 disks. Althought Riven is the sequel to myst you can play it without playin myst first. I would suggest playing Myst first thought to learn the storyline. But if you havent played Myst, Riven is still a game that is worth having.

See if you can solve the puzzle......

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Except for having to switch discs all the time!!! I know it's a fact that this game was so big, you had to swap discs, that's the only reason I didn't give it a 5!!! Other than that the game is completely immersive. It puts you right in the world of Riven. This game inspired me to purchase Myst. Part I in the series. I hope that they make more of these games for the Playstation 2 and 3 coming out. Myst III: Exile was the last game to be ported on the Playstation 2. Come on Cyan, put more out for the Playstations!!

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And that happens a lot in Riven. When I say lost, I mean confused and don't know where to go next. I had played the other Myst games but never picked Riven up so I finally got around to it and it's a fun game for those who like taking copious amounts of notes. Be warned, this not a casual game. Your brain will be wracked for the... for all of this game, but for super dorks like me, that's part of the fun. It's like a getaway for all those who enjoyed archaeaology and anthropology. Or, if not that so much, it's a fun game for those who love the exploration and discovery that usually take a back seat in other games. Plus, it's the first Myst game to walk in an actual populated, civilized world. So if you're like me and you love exploration and discovery, play Myst first (duh) and then pick up Riven.

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The Playstation version of Riven is definantly not as good as the PC version, but it still adds up to be a great experience. Solid gameplay, crips graphics, and top-notch sound. But still falls short in some areas. Disc changing can get very tedious. That's one reason why I recommend the DVD version for the pc. But it's no doubt this game will suck you in and keep you sucked for a long time. Get ready to experience a whole new world.

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Thursday, August 21, 2014

Best Cabela's Big Game Hunter, 2012 - Xbox 360 Deals

Cabela's Big Game Hunter, 2012 - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $27.03
Today's Bonus: 10% Off
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I'm a hunter myself and most of the time love hunting games. I usually stay on top of these with the release dates but this one passed by me. Im almost a month late getting this after its out. I bought it a couple days ago and have been playing it and I have to say I wish I would have left it at the store. This one will be a play and trade ASAP. I was not a fan of the Cabela's Dangerous Hunts 2011 from last year. It was not realistic at all, and pretty annoying actually. You couldn't walk 5 feet without something jumping out on top of you, attacking you, forcing you to do a quick heart shot to kill the animal. They have pulled that element over into Big Game Hunter 2012. I guess they had a lot of success with that game so they are trying to put it in with this one and hope for the best.

I've been a firm believer that if you can't make a game challenging without making the gamer do stuff under a time limit, then you shouldn't make the game to begin with. I have had to do that quite a bit in this game. On the first or second hunt, you have 30 seconds or so to shoot 3 running Pronghorn. That is a lot like the Cabela's Trophy Bucks game. That is not hunting. There are enough shooter games out there to where Cabela's shouldn't have to put elements like that in a "hunting" game. There is a new element to this game called the "perfect shot opportunity" Where an animal runs out of the woods in slow motion and you have to shoot it running.

I'm not finished with the game, and I'm sure I'm not even halfway through with it yet, but so far I have hunted more birds, rabbits and foxes than big game.

The one good thing I can say (hopefully.....I'm looking forward to it) is getting the compound bow to hunt with. If Cabela's wants to make a GOOD hunting game. They should take something simple and great like Big Game Hunter 10 and build on it. For example when using a compound bow, Make the user move the joystick to the left like the hunter is actually drawing the bow back. Make a HUNTING game REALISTIC and stay away from this nonsense spray and pray.

Just my opinion, I would say leave this game alone and get Big Game Hunter 2010, Its 10 times better.

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Good graphics. easy to play I would recommend this game. to anyone who likes to hunt, but not actually kill an animal.

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I purchased this game from Gamestop 2 days ago, and completed the story with all gold and silver medals in less than 3 or 4 hours. Story mode is wayyy too short. Cabelas Big Game Hunter 2005 had a much longer story than this. Also, this game is quite easy, and almost feels like a non-challenging simulation. I got a medal every time, and rarely had to restart the levels. I only did at the beginning because I wasn't used to the layout. Although, that makes for easy Xbox Live scores (so that's a plus). The long range hunts and multiple target hunts are quite fun, and the animals that jump out and attack you are easy to kill. No challenge there. I was kinda worried about that at first, but it's nothing too major. The graphics and physics are alright. Big Game Hunter 2010 has wayyy better graphics and physics than 2012. It's not worth the asking price, but if you can find it for like $10 or so, it would definitely be worth it. Easy G's on Xbox Live :)

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i don't know what to say i'm going to keep this short so you can do what i think you should do and that's buying the game i hope you like it too. i can't say too much because i don't want to spoil it. the graphics are amazing but the campain is short there's also a gallery mode too. that's all i'm going to say

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Very Good Game. Unbleavible quality. The graphics were great and the story/ plot was even better. Deffinately consider buying this Game.

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Monday, August 18, 2014

Buy The Hobbit

The Hobbit
Customer Ratings: 4.5 stars
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I played the GameCube version, but it is also available on PC, PS2, XBOX.

The Hobbit is a pretty good action adventure with appealing graphics and a lot of nice features. The game progresses through Tolkien's story, with each level representing a location from the book.

What to expect:

* Although the gameplay consists mostly of combat, platform jumping, and rope climbing, there is a fair amount of stealth and even real puzzle solving as well.

* While there's only one crucial timed sequence in the game, there are lots of little optional ones that can reap all sorts of goodies: Lockpicking is actually a minigame where you must trigger one or more moving mechanisms on a locked chest before the time runs out. While some chests won't fault you for failing, most chests will injure or poison you if you're too slow or make a wrong move.

* Through the course of the game you will obtain different weapons, starting out with the relatively weak but far-reaching walking stick. Other weapons include the shorter, but more powerful sword Sting, and throwing rocks of various kinds.

* You need every skill you acquire in the game. Different levels focus on different abilities (sneaking, jumping, fighting).

* Enemies and quests become steadily more difficult throughout the game.

* The game is just long enough to be satisfying and make you feel you've gotten your money's worth, but not so long that you get bored with it.

* At the end of each level you're presented with a screen that shows how many gems, coins, and chests you discovered as well as the total number available in that level.

What's good:

* The graphics are colorful and intriguing. A decidedly different look from the live action LOTR films and the older animated ones.

* Level design is generally good; each new location has a unique atmosphere and presents new challenges.

* Purple "journey gems" that guide you to important locations. These gems often appear when you reach new phases in the main quest, and are indispensable at timesespecially during the final sequence, which is timed.

* There are goodies scattered all throughout the game, some out in the open, many hidden or locked in chests. What's great here is that you only have to walk in the general proximity of these items and they magically come to you. (Likewise when you dispatch enemies and they drop looteven if they're across a chasm!) This is much nicer than games where you must make physical contact with all loot in order to retrieve it.

* All dialog is spoken, and the voices are pretty good.

* There's a very nice quest log that clearly identifies optional and required quests, and checks tasks off as you complete them.

* After completing each level you get to visit a store where you can use coins you collected to buy potions, rocks and upgrades that allow you to carry more items.

* Like most console games, you can't save wherever/whenever you want; you can only save at various "save pedestals" scattered around Middle Earth. What's nice is there are plenty of pedestals to be found, and they're almost always located right before particularly dangerous areas.

* When Bilbo does something that affects another area (for example, flipping a switch that opens a door in another room), the game always quickly cuts to the other location to let you see what just happened. This feedback is helpful and important.

* Some replay value, in that you may feel compelled to go through the game again just to find all the goodies you missed the first time.

What's bad:

* I encountered a clipping issue where Bilbo became permanently stuck on a mushroom. I loaded a saved game and avoided that mushroom after that.

* While camera control is usually pretty good, there are numerous tight spots where you simply can't get the camera at a good angle, or worsewhen the camera keeps moving when you're trying to do something.

My rating (from Very Bad to Very Good): Very Good

You will probably like this game if you liked these: American McGee's Alice, Sphinx and the Cursed Mummy, Prince of Persia: Sands of Time

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I bought this game last (11/12/03) night, and I have to say it's really good. I'm a huge fan of Tolkien's work, and this game is a tribute to his book. The cinematic sequences are fantastic, the in-game graphics are superb, and the game play is loads of fun. The music is great (it doesn't sound repetitive like other games), and the voice acting is spot on. I've been waiting for months for this title to be released and I wasn't disappointed. This game is a "must have" for any Tolkien fan.

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Unlike Lord of the Rings: The Two Towers this game actually makes you think. In other words it's not just a button mashing game to get from level to level. Excellent game play. Just the right mix of combat, puzzle-solving and exploring. Great graphics and decent voice acting and nicely follows the book though it does take some liberties. Also I loved the music: very much fits the theme of the game.

Overall a wonderful purchase. The only RPG for the Cube that was better was Zelda: Ocarina of Time.

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"The Hobbit" is the best RPG I have played yet. With only a few flaws, I recommend the game to everyone. It does have some violence, but there's no gore or blood. After you defeat an enemy, they disapear, turning into "Courage Points". Once Bilbo collects enough Courage Points, his Health Meter increases.

The graphics are much better then Mario and Zelda combined. The characters give realistic expressions (some of which I got a kick out of). Everything is very detailed, even down to the water running down the side of a rock.

This is truly an Action-Adventure game. Bilbo explores a total of 11 levels, and eavh level is HUGE two times the size of the biggest Mario level. When it comes to the Action, there's a lot of it. You can have atleast 20 battles in each level (except the Shire), and in some levels you can have 40. You fight wargs, goblins, spiders, spirits of the Necromancer, and a few wierd creatures I don't know the name of.

The cool thing about this game is that the characters speak audibly; you're not just reading words on a screen. Also, the characters don't blab on and on for like ten minutes. They usually just say a few things, but if the conversation is getting to long for you, you can just hit the Start button to end the whole thing. Very handy.

The game follows the book pretty well, but in a few places the game changes the story a little. For example, a whole part is added between when Bilbo loses the group in the goblin tunnels and meets Gollum.

The only problems in this game are that you can't go back to previous levels, and it was a little easy. I beat it in two weeks, playing about an hour a day. Other than that, this game is almost perfect.

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This game is Great!! I bought it on sale not expecting much,but was pleasently surprised.It is not to easy and not to hard.It has lots of hidden items so after you beat it you can go back and try to get them all.It has cute characters and is lots of fun!!It does have some long cut scenes but has wounderful graphics.I reccomend this game to any person who likes role play games.5 stars in my book~

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Wednesday, July 9, 2014

Best Just Dance Greatest Hits - Xbox 360 Deals

Just Dance Greatest Hits - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $21.07
Today's Bonus: 30% Off
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I bought this to spice up my exercise routine. It's a lot easier than Zumba so you don't spend a lot of time learning steps. My favorite is "Simon Says" where you follow along with the little avatar at the bottom of the screen. My first song was "Eye of the Tiger" a perfect choice for a workout song. I channelled my inner Rocky and rocked out. I looked like a total dork but I had a lot of fun.

I'm thinking of bringing this out at our next party. After a couple of drinks, I don't think anyone will be to worried about the "dork factor".

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I was pretty excited to see a Just Dance greatest hits coming out! We had previously owned JD1 and JD 2 for the wii.. Bought JD3 for kinect and to our suprise we actually liked it a lot more for kinect.. We don't really care about the scoring we play it to have fun and laugh at each other! I was excited that some of my favorites are on there! Although a bit disappointed to see my all time fav from JD2 bollywood wasn't on there! Its really fun to play and rock out too..

My hubby and I love dancing to girlfriend and jump in the line..

I'd rather have it for the kinect because it's hands free dancing and to us is more fun. I think it was worth the money and definitely keep us tied over til JD4 is released. Plus we missed dancing to those songs! After playing it on kinect we don't really like the wii versions much!

Just Create is also on there which is a lot of fun to mess around with!! Also a Dance off which was a lot of fun to play with.. The dancer starts to dance and you follow and then it says record and you get a couple seconds to freestyle and then the dancer comes back on and it does that again and then you see replay and it replays back your freestyle and everyone playing has to follow your moves to get points.. Pretty fun!!

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"Just Dance Greatest Hits"(Xbox 360 version) is an exciting game filled with some of the more recent dance hits. I bought this game to supplement Dance Dance Revolution as a healthy way to have fun while improving my dance skills in privacy. I was pleasantly surprised at how user friendly it is and even my husband joined in and liked the game. I am still learning how to use the game and maneuver through all of my songs, but I started out playing the game via random song selection. "Acceptable In The 80's" by Calvin Harris was the very first track that came on for me while "Hey Ya" by Outkast was the first random tune that played for my husband. My only caveat with this game is that not all of the songs are by the original artists. For example, when I decided to consciously choose the songs "Barbie" was one of the first choices that came to mind. However, the version by Countdown Dee's Hit Explosion came out ok but I would have preferred hearing Aqua's version of "Barbie". The full track listing to this game is on justdancegamedotcom. "Just Dance Greatest Hits" (Xbox 360) is best for those who like any of the Dance Dance Revolution games and/or dance exercise games with exciting music.

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We love playing this game! The song selection is fun, and the dancing is family-friendly as far as I've seen. I wish the controls weren't so fiddly to work with. For whatever reason, this Kinect game is much more difficult to control than others we own.

Find helpful customer reviews and review ratings for Just Dance Greatest Hits - Xbox 360

This game is the best of the Just Dance series.

Just Dance 3 was good, because it introduced the 4 player mode, and the choreography sharing, but it was a little bit fresh compared to this greatest hits.

For those who hasn't played Just dance 1 and 2 on the Wii, you should try it, and see how much it's fun to play without any wiimote on some best music titles.

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