Showing posts with label xbox router. Show all posts
Showing posts with label xbox router. Show all posts

Friday, January 9, 2015

Best Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio Deals

Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio Adapter
Customer Ratings: 4 stars
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I am not sure, if I had done a bit more research, if I would have bought this. Turtle Beach has a good reputation for sound cards in my mind, which weighed into my purchase decision. Unfortunately, my experience with this device hasn't been good. I specifically bought this card in so that I could use SPDIF passthrough, which the card supports, but only if you have the driver installed. And there's the rub, the installer will work only if it can detect the device, and it doesn't do this reliably. From searching the web, I am not alone in running into this. The problem manifests as the installer continually asking for you to plug the device in, even if you have. It just fails to detect it.

I followed the instructions on the Turtle Beach site, and contacted their tech support, but they have not been very helpful so far. I also found while searching the web that I am far from alone in having problems getting the driver to install. After a lot of work, I have managed to get the driver to install, and it to works mostly, so I am going to detail the process I went through to make this work here.

First, before anything else, I am not a representing Turtle Beach, or providing any guarantees that this will work. It's possible that doing this will screw your computer up, and I am not responsible for anything you do to your computer.

So, the basic process to make this work is you manually extract the driver from the installer, and then install that. This is what I did on my Windows 7 machine:

1)Get the software called "Universal Extractor". Install it and then use it to extract the installer.

2)Use it on data1.cab file that was extracted from the installer.

3)Plug your Advantage Micro II in now. I assume that it is installing as a generic USB sound device, like mine. From the device manager, do properties on the generic sound card. Update the driver, have the process do a manual install, and select the driver from your computer. Point it at the directory that you extracted the installer to. You will get a warning that the driver cannot be verified as working with your hardware. Accept it and continue. You will likely need to reboot at this point. IMPORTANT: if you are on a 64 bit version of Vista, 7, or 8, you will need to disable signed driver enforcement. If you don't do this, your system will act like it cannot see the hardware anymore because it will not be able to load the driver.

4)At this point, you should have PCM audio coming out, just like before, but in the device manager, you will now see "Audio Advantage Micro Device".

5)I couldn't get SPDIF to work at this point even. The final step I did(and I'm iffy on this is what made it work or not) was in the extracted files directory I ran "AudioAdvantageCpl.exe". On the speakers tab(which should be the default tab), select the "Output Configuration" pane. There should be a single drop down, that says either "headphones" or "Two Speaker", with an S/PDIF option. Once I set this to S/PDIF, the pass through settings on the codecs I am using(Media Player Classic HC) seemed to take, and my receiver started getting a bitstream.

SO there you go, hope that helps some people getting this to work. Honestly, I'm debating attempting a return and getting something that works without those hoops and better vendor support.

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I am very happy to see that this usb audio card worked without any trouble or driver installs under Ubuntu 10.04. The "no driver required" is indeed true from what I have seen.

I bought this because the shielding of the motherboard's audio output was terrible in my computer. The main use-case is listening to music via headphones, and for this it worked great! The volume levels coming out were actually shocking at first, but after adjusting the sound volume in Pulse Audio (global and device specific) everything sounds as it should.

Best Deals for Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio

This product works perfectly for me so far.

I have used this for years now, with no problems.

I haven't had any problems with it, so I can't comment on Turtle Beach's customer service.

I use this device to send multi-channel, compressed audio (Dolby Digital, DTS) from my laptop to my home theater receiver. I send the video stream via HDMI to my TV. My receiver is just old enough that it doesn't have any HDMI inputs; only digital coax and Toslink.

It sends any audio format found on today's DVDs, including all the variations of DOLBY and DTS.

(Note: those formats are the only ones you'll be able to use on Blu-Ray discs, even though Blu-Rays have newer, supposedly better audio formats. This is b/c the new formats can be sent only over HDMI, not digital coax or Toslink.)

And the picture and sound are perfectly matched, despite passing over separate outputs.

I also like that this thing is sleek and minimal in it's design. It takes up practically no space, requires no additional power source, and will fit easily in your laptop bag when you travel (although you probably won't use this much while traveling).

Plus, the fact that it includes the mini-Toslink adapter is awesome (what a pain it would be to have to buy one more little thing just to make it work).

And the connection is very sturdy; it won't pull out inadvertently.

Oh, and to those reviewers who are Mac users, you probably don't need to buy this.

Unless your Mac is pretty old, it should have a dual-use jack that functions as a headphone and Toslink output.

Just get a mini-Toslink adapter, which costs about five bucks (or less). You shouldn't need any other device to send digital audio via Toslink.

(unless, of course, you're using a Hackintosh, in which case all bets are off)

Honest reviews on Turtle Beach Audio Advantage Micro II USB Analog & Digital Audio

I've decided to hide an old IBM laptop near my stereo

for use as a poor man's Squeezebox. I used the "shared

folder" feature of windows to access my digital music

collection (purchased from eMusic, and stored on another

PC) wirelessly. Pretty nice -I don't have to transfer

music to the laptop itself, which has only a small hard

drive.

I initially had an adapter cable running from the

"headphone out" on the laptop to stereo RCA cables

to the stereo. The stereo volume from my laptop's

headphone output had to be cranked up pretty high,

and the sound quality seemed just okay.

I took the Micro II card out of the packaging, plugged

it into a USB port, and that was that. The laptop,

running Windows 2000, recognized it immediately and

I simply plugged my adapter cable into the Micro II.

I haven't run any careful tests to compare the sound

of the Micro II to the sound chip on the laptop, but

subjectively the sound with the Micro II was a lot

clearer, and I could set my stereo volume as I would

normally when using the CD player. My wife said she

could hear a big improvement in the sound.

In short: totally simple to set up, works with my

Windows 2000 laptop, and seems to sound much better

than the laptop headphone output.

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I bought this because I was looking for a compact USB device with an optical digital output to connect my laptop to my sound system, and at $25, this is one of the best prices around. However, there is a single caveat that almost made this product useless to me. To use the optical output, a small adapter is plugged into the output jack, and your optical cables plugs into this adapter. However, the adapter had so much signal loss that my amplifier was unable to see the signal on the other end. I tested this with both 25' and 50' cables, so perhaps with shorter cables it works a bit better.

Fortunately, I had a mini optical cable that I was no longer using. With this cable I could plug directly into the output jack without needing the adapter, and it works perfectly. Searching amazon for "mini optical to toslink" brings up plenty of these cables, so I recommend getting one to complement this product. Here's a link to one such cable, as an example: Cables To Go 27017 Velocity Toslink-to-Optical Mini Plug Digital Cable (3 Meters)

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Wednesday, November 26, 2014

Cheap Tom Clancy's Ghost Recon - Xbox

Tom Clancy's Ghost Recon - Xbox
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $10.46
Today's Bonus: 48% Off
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Ghost Recon is a welcome break from death match, you-must-be-on-speed-to-keep-up type games. Instead of pulling a trigger and running around until you kill someone, this game forces you to develop detailed strategies to accomplish your tasks. The action you do encounter (and there is plenty) is intensified by the fact the stakes are much higher -a couple of bullets or a well-placed grenade takes you out of the game. This forces you to develop a properly planned and well executed course of action.

The game is squad based. During single player mode, you play one of six soldiers and can switch between them at any time. Your player leads one squad of three, and you set a course of action for the other squad which is controlled by AI. As you complete missions and tasks, you unlock addition items such as new soldiers to choose from. Surviving missions also increases soldier skill.

Ghost Recon has significant replay value. It has 15 levels and 50 different tasks to complete, but because there are so many strategies that can be used to complete a level, they can be played numerous times with the same enjoyment level. Of course, on-line play adds tremendous replay and excitement.

In my opinion, the mark of a good game is how quickly time slips by while you are playing. Time after time I have intended to wrap up in 10 minutes only to find that an hour has passed. This is a fantastic game.

I do have a few complaints. The graphics are generally good, but can be on the choppy side at times. I have also experienced instances where the AI squad didn't do what I had mapped out. But, for the most part, the game is a welcome addition to my game library.

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After burning out on Halo deathmatch and hankering for some good action to get the gaming juices flowing, I finally bought this game a couple weeks ago. The result? I am seriously addicted, and find myself creeping out of bed after the wife is asleep to just try one more mission!

I pretty much missed the whole tactical shooter phenomenon on the PC. I had gotten bored with endless varieties of Quake and tournament deathmatch and more or less gave up on the genre in favor of strategy games that take more thought and planning. So it's been a pleasant surprise to see how far a shooter can be taken and how a game like Ghost Recon is more of a military simulator than anything else.

I wanted a game that has both a compelling single-player mode as well as deathmatch capabilities. Ghost Recon delivers on both. The single player game is great for the ability to select and customize the six soldiers that comprise your squad. You only directly control one at a time, but can guide the actions of the others through a command interface that sets movement waypoints as well as aggressiveness, and you can take control of any soldier at any time. In playing against others you control a squad of three. The command interface and squad set-up interfaces take a bit of getting used to, but I had it down pat after a couple sessions.

The gameplay is great and full of suspense and anticipation. You usually need to proceed through the map very carefully, keeping a low stance to evade detection while constantly scanning the terrain for your enemies. Unlike Halo, in which your targetting reticle lights up when it scans over an opponent, you may be unsure at times over what you're really aiming at: an enemy soldier or just a tree? Also, forget about taking insane amounts of damage or finding a "health pack" to fix your wounds. A couple shots will kill your soldiers, and if they get wounded, they limp around for the rest of the mission. If they die, you lose that character forever and have to train a newbie for your next mission.

The game is great at creating a sort of spooky atmosphere. You are plunked down in a strange area with a map but no idea where your enemies are. The blowing wind makes trees sway and rustle, adding random movement that keeps you constantly on your toes. When gunfire has erupted from aside or behind me, I have literally jumped in my seat. One drawback is the total lack of interactivity with the environment. You cannot pickup objects, even weapons or ammo from your own dead. You cannot even open or close doors.

I have seen lots of complaints about graphics and while they are not stellar, as in Splinter Cell, they are good enough to convey a sense of realism. There are also complaints that the AI is too dumb to rely on to guide your other squad members. My biggest gripe with the AI is that it is sometimes TOO effective. Often my soldiers have taken out the enemy without me ever seeing where they bad guy was. I wish there was some sort of notification after which you could instruct your unit to fire at will or something. The bad guy AI is generally decent, with them running for cover, etc. In one scenario, I watched a dude drop to the ground, then crawl around the other side of a car, then re-emerge to try to shoot at me.

The only other main complaint I have is that the deathmatch option only supports two people playing on one Xbox, as opposed to the four allowed by Halo. And I understand if you do a system link, it is only one person per box. Unfortunately I am living outside the US and don't have access to Xbox Live, but everything I have read says this game rocks when playing multiplayer online.

It short, Ghost Recon has a few shortcomings, but the outstanding gameplay simply overrides all of that. This is one of the best game purchases I have made -up there with Halo and Max Payne. I am a new convert to tactical shooters, and will definitely keep my eye on further Tom Clancy-tagged games and those from the wizzes at Ubi Soft.

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With Tom Clancy's Ghost Recon, squad based combat on the XBox lets you play through single player missions or take it online with XBox Live for up to 16 simultaneous players.

Gameplay involves you running a team of up to 6 members. The team members can be snipers, foot soldiers, engineers, and more. As in Rainbox Six, you can build your teammates up through the levels so they can gain more skills.

The single player missions are interesting, with landscapes varying from countryside to small towns to big city streets. You have to use stealth and strategy to achieve your objectives without dying or running out of ammo. Each teammate must use his strengths and help cover for each other's weaknesses.

The graphics aren't exactly stunning while the buildings have windows and doors drawn on them, for example, you can't shoot out the windows. It's more like they are giant squares with murals painting on them. On the other hand, the human bodies are extremely well done, with their movement and actions.

The sounds are immersive and draw you in. There's background noises of wind and cars which can make it harder for you to hear the footsteps of your enemy ... or at times mask the noise of your own footsteps. If a loud noise happens near you, it gives the realistic temporary 'underwater' sensation as in real life.

Single player is just practice for the real fun of Ghost Recon XBox Live play. Unlike PS2 or Computer gameplay, with XBox Live you're guaranteed that other players all have a high speed (Cable Modem) connection speed. This means the lag you see in many other on line games is pretty much completely avoided.

We play a ton of games on line and this is one of our current favorites. Recommended for XBox Live owners who enjoy team-based gameplay.

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Quite frankly, I'm shocked that this game hasn't gotten so many good reviews. This is one of the best military sims I've ever played, and I've played quite a few. If you don't believe me, at least download the GR demo somewhere.

Graphics-

I don't really pay much mind to graphics unless they're truly bad or make me think I'm watching something real, and Ghost Recon is neither. The environments are nice, but everything else is only standard.

Gameplay-

This game is rather unforgiving. Where running into one area without being careful can mean the difference between life and a character change, the overall experience is very intense on par with survival horror games. Rambo-to-be's need not apply.

Sound-

Not terribly groundbreaking here, but some of the explosions and gunshot sounds were nice.

Playability and controls-

If you've grown up on run-and-gun games, prepare for a complete mental plastic surgery. The only complains I have here are the enlarging aimers of all Clancy games. They take a bit too long to get small enough. But, since targets (including you) go down at 2 shots at most, this probably won't be a problem anyway. The lack of jumping is a bit odd too.

Replayability-

Through the roof. There are multiple modes for playing each mission. For example, you could do the actual mission, or select firefight mode (where you just have to kill all the baddies) or recon (where you just have to make it to the checkpoint). Both bring suprising longetivity to the game, as well as the many unlockables, and of course, Live play.

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First off let me start by saying that Ghost Recon is NOT like Halo. You do not charge in throwing grenades and holding the trigger button for 3 minutes straight. This is a strategy game. Instead of one path you have a wide open area. You could go straight, you could go right, you could go left. Its up to you. The Ghosts are divided into two three-man squads. One squad follows you, and the other you command where to go. This way you can split up or stick together, its your choice. This is a game of patience. You will often be moving only a few feet at a time. Every now and then you have to stop and scope the area for enemies. If you go in fearlessly, you'll be ambushed and killed. Oh that reminds me, this game does not deal with any "life bar" bull. This is realistic. If someone shoots you in the head once, sorry buddy, your dead. You might however get away with a shot to the leg in which case you'll be injured and move slower and your skills will be hindered. Online this is a fantastic game. With some good teammates, you'll have a great time working together. Hell, even with team mates who dont care about you and watch out for themselves only, you'll have a great time. The game's that good. If you dont have Xbox live, you might just wanna rent this and see if you feel like beating the missions on all difficulties and unlocking everything which can get a little repetative but QUITE challenging. I would recommend this game for adults who dont mind strategy, stealth, and planning your course of action. I wouldn't recommend this game to people who would rather take 300 bullets and live and who like to just blast away untill everyone's dead. And to those who say that it's stupid that you cant see your gun, shut the f^ck up and find something relevant to complain about. The only complaints I have about this game is that its not very interactive. Although hiding behind a tree or corner is very effective, you cant go in most buildings and none of the missions require you to flip switches or pick up anything. Also, you can't jump but you CAN crouch, and even lay on the ground. There are tanks in the game but you can't drive them which is a shame too. If this game had drivable vehicles and a few more commands it would be top notch.

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Wednesday, November 19, 2014

Buy Catherine - Alternate Boxart -Xbox 360

Catherine - Alternate Boxart -Xbox 360
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $29.67
Today's Bonus: 51% Off
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As I am writing this review I am at about 5-6 hours of gameplay and past the 3rd stage. So almost halfway through, this review is to give those considering buying this game a sense of what it is like.

There are 3 difficulty modes: Easy, Normal, and Hard. I am playing through on Normal because the puzzles can be frustrating at times and I have died on Normal many times already.

The puzzle gameplay is the main focus of game when you are in the Nightmare stages which you have to push and pull blocks arranging them in a way so you can climb higher and get through to progress the love triangle between Vincent the main character we are in control of, Katherine his longtime girlfriend, and Catherine the mysterious blonde who works her way into Vincent's life. Each puzzle has a time limit which is imposed by either the lowest line of blocks falling off one after the other or a Boss that chases the player as they climb higher, although a Boss is only on the final level of each Stage.

After each Nightmare stage is completed you wake up to progress the story in the real world through text messages, conversations with your friends, and spending your nights drinking in the bar called Stray Sheep.

So far each Nightmare stage has two levels and a final level, each stage and level has had varying obstacles and traps to stop you from progressing and frustrate you as you try to solve each puzzle. But along with this frustration I always feel great satisfaction when I find the correct route and narrowly escape death. After beating a level you end up on in an area with other "sheep" who also have to climb to survive like Vincent, here they will give you tips on climbing and you can purchase different items to help you in the puzzles although you can only carry you item and picking a new item up replaces your current item.

In Stray Sheep there is a mini-puzzle game called Rapunzel which mirrors the game of Catherine except the character in that game is saving Rapunzel by climbing blocks to reach her long hair. In this mini game though you have a limited number of moves you can make, but you don't have blocks falling from under you and you don't have a time limit either.

Overall this game is for those seeking an actual challenge from a game and don't want to just be along for the ride while the game basically plays itself. I have played Portal and ilomilo, both of which are great puzzle games, but this game might be above those in terms of great story telling combined with great animation and incredible and difficult gameplay.

On a side note the alternate artwork looks great and I liked it more than the normal artwork cover shown online, my pre-order came with a bonus sound disc with songs from the game and a 20-page artbook which both are great, the music in the game is perfect for the nightmare tone using orchestral music like Chopin and Beethoven.

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Even after many years of having games made for all ages, some people still believe that games are made primarily for kids. Catherine is a prime example of why this belief is completely and utterly wrong. Catherine is a very adult game and I'm not talking about adult as in adult movie or adult magazines. Catherine is an adult game because it deals with adult themes and doesn't shy away from uncomfortable topics.

The game starts out with the main character, Vincent, in a rather awkward and uncomfortable relationship. After a series of events leads Vincent to being unfaithful to his girlfriend, he starts suffering very bizarre nightmares where he must climb a giant staircase or fall to his death. It becomes increasingly clear that this is not an isolated incident and that if anyone having these dreams falls, they die in real life as well. Vincent must not only figure out how to end these bizarre, deadly dreams but he has to figure out how, in the real world, to deal with his unfaithfulness and choose between his girlfriend Catherine or his lover, Katherine.

The plot may sound ridiculous but it strikes a very solid emotional chord whether you have been in a similar situation or not. As you switch between making decisions for Vincent in the real world and helping him survive in his dreams, it's easy to form a strong attachment to these characters and the game never allows you the comfort of easy choices. While you may have very clear opinions on the morality of cheating, the situation becomes increasingly complicated as things continue and it doesn't remain a clear black-and-white decision. Also, just because the story revolves around a male picking between two females, doesn't mean this is a game just for guys. I played this game with my girlfriend and she become engrossed in the story as well.

Many story-based games start to disregard gameplay to a certain point and while Catherine certainly seems repetitive after a while, the difficulty ramps up quickly. In the dreams, Vincent is wearing nothing but his underwear and has goat horns but is otherwise the same Vincent. Each staircase is made up of large cubes that must be pushed and climbed to reach the top while the rows start dropping below Vincent. If Vincent doesn't move quickly enough, the floor beneath his feet will drop out and he'll fall to his death in a rather shocking display of spikes and blood. These puzzles are extremely simple to understand but become extremely difficult to complete especially by the end. While some players will become frustrated by them, the sense of reward from completing each level is something very few modern games can provide and the subsequent cut-scenes act as the prize, making the storyline even more interesting as time goes on.

Many anime games suffer from stereotypical characters and mediocre writing and acting. Catherine does not have any of these problems. Characters are some of the most memorable and three-dimensional characters this generation and the voice acting is spot on for pretty much everyone.

Many people will ignore Catherine for what it is. A relatively obscure title, made in Japan with anime stylings, a puzzle game, the list goes on. Still, many people would be making a mistake and would miss out on one of the most unique and interesting titles to be released on the Xbox 360 or any other console. If you shy away from difficult games, this may not be the game for you but if you are willing to fight through and persevere, you'll be greatly rewarded.

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The idea is simple.

Move blocks in a tower to climb to the top.

You're constantly racing against a "timer" as the levels below you fall after a certain period of time while you're climbing to the top.

I was worried that this would become frustrating, as I usually like to take time and plan my moves in advance.

It actually turned out to add a lot of excitement to the game and kept me moving.

Along the way, you'll run into obstacles, such as sheep (other men like you who are trapped in this dreamworld).

Different block types keep you thinking and planning your route to the top. Very fun action puzzles.

The real brilliance of the game is the story and the beautiful animation.

Your time is split between the dreamworld (this is the block/climbing portion of the game) and the daytime (the dating sim portion of the game).

Your decisions during the game have an impact of what happens towards the end of the game. The game packs a few alternate endings, so multiple playthroughs are warranted, although the main story itself remains mostly unchanged no matter what decisions you make (but the endings vary wildly).

The story is well crafted, exciting, and engaging. Even the time spent at the bar talking to patrons and learning more about this world and your friends is interesting.

The music is also incredible. It is constructed of remixes from various classical songs.

One of my favorite games of the year. If you like puzzle games and have patience (you will die. A lot.) check it out.

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This is such a great game. It is a Japanese puzzle type game in which you must climb up through Vincent's (the main character) nightmares.

I would describe the entire game as Cubert meets nightmare on elm street, meets japanese anime. I was very impressed with the story as well as the gameplay (no I'm not including any spoilers so don't worry). And there is also plenty of playing time, but be careful because of its addictive story line you may even find yourself up all night playing a game like this. I'm not to partial to puzzle games infact the only ones I've played are Tetris, and a brief spell of Cubert and Dr.Mario. But this game manages to stand out among other puzzle games due to its beautiful animated cutscenes, like able characters whom you may even be able to sympathize with, and overall just fun gameplay that actually makes you think for a change.

Now on to the Alternate Box art. I must say I very much prefer it to the standard box art. It seems a bit classier to me but then again that could just be personal preference. However if you don't like it you can always just pick up the standard box art anyway.

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There are many games today that all fall in line a base set of expectations. Catherine is different from everything else and that's a very good thing. Not to mention it seriously likes to mess your mind. In a good way of course.

STORY:

The baseline is this. Random men are dying in their beds and no one has a clue how to stop it, thus fear spreads through the populace. Meanwhile Our 30 year old protagonist Vincent Brooks spends his days toiling in the tech industry and his evenings getting blasted with his friends at a local bar. He also has a girlfriend of several years, a nagging-but-caring woman named Katherine. She has been pushing Vincent as of late to take their relationship to the next level, prodding him to solidify their bond. But Vincent's unsure of what he wants to do. One night while he drinks in the bar alone he meets a younger lass by the name of Catherine and from there everything spirals out of control leaving complications with his real life and nightmares that threaten to end him every night.

The story is intriguing and in my opinion it's one of the best in a good while. You keep guessing who's guilty and whats what the entire time. I personally was never right in any of my assumptions.

GAMEPLAY:

Catherine's main gameplay consists of block puzzles. You must try to position them in a way that will get to the top of the tower while each layer of blocks slowly falls to oblivion from the bottom up. It mixes it up with different block types, unbelievable positioning, and boss battles (Awesome boss battles). After you complete a tower of blocks you get put in a break area called the landing. Here you can talk to people and when ready, proceed to the next area but not before your asked a question. What you answer will define your morality meter that helps to determine what ending you will get and what Vincent thinks throughout the game. The meter isn't really GOOD vs EVIL as Vincent is a nice guy all around, it's actually more CHAOS vs LAW. Chaos being Freedom and excitement while Law being dedication and Strictness. Once the question is answered it's the next puzzle for you!

How hard the puzzles are of course depends on the difficulty you choose. There's super easy (Hidden, I'll explain later), Easy, Normal, and Hard. On the easy modes you are able to get base achievements but are unable to unlock other game modes like couch co-op or the Babel tower (Challenge mode). Those are reserved for getting gold ratings (statues) on normal and above. There are many tutorials and tips but make no mistake some people won't be able to get anywhere on normal and easy will be a huge challenge. The developers saw this and implemented a secret easy mode for those of you who are at their wits end. At the main title screen hold the select button until everything flashes white. Then start a game on easy. Don't expect any good scores for doing this. But it makes things easy enough so my friends and family could play it while I go crazy on normal (Can't even fathom touching hard). It's also good if you wanna just do a speed run to see the stories multiple endings.

So at night you have Nightmares of block puzzles but what about day? During the day (after you pass through the cutscenes) your put in a bar called the Stray Sheep. Here you can listen to music, Play the Rapunzel game which is basically block puzzle practice, Drink (which increases your speed in the dream) and talk to the people in the bar (you can also answer texts and questions which effect the CHAOS/LAW meter.) Talking to people is its own sidequest because your fellow patrons will also appear in the nightmares. Encouraging or ignoring them decides whether they live or not.

ENDING COMMENTS:

Give this game a chance. Some gamers might be put off by the difficulty but for others it will be a major plus. The story is excellent and I at least believe it to be worth your time.

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Monday, October 27, 2014

Call of Duty Modern Warfare 3 (COD MW3) Xbox 360 Modded Controller Reviews

Call of Duty Modern Warfare 3 Xbox 360 Modded Controller COD Black Ops, MW2, MW3, MOD GAMEPAD LEDS
Customer Ratings: 4 stars
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i bought this controller as christmas gift for my son. He loved it. After reading the direction's he had it doing all it was designed to do and was well pleased with it.

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I got this from Gadget Customs about 1 1/2 weeks ago and been using it ever since. It works exactly as described and the instruction sheet is very easy to understand. The 4th quadrant on your controller blinks (rapidly) to indicate that the mod is on. In addition, you will know how fast it'll shoot based on how fast that 4th quadrant is blinking. I only play Modern Warfare 3 so I have mines set on Mode 10 / 25 shots/sec (that 4th quadrant blinks super fast!). They list Mode 1 for MW3 also but I find that Mode 10 is faster.

This controller allows you to shoot semi-auto pistols and rifles in full-auto with just one press of the trigger button! (you don't have to press the trigger for each shot anymore, this is esp. useful for handguns). A little heads up, once your battery starts losing its juice you'll notice the LEDs on your guide button get dimmer and dimmer to the point where you can't see them! This would be a good time to replace your batteries.

Overall, it does exactly what it's supposed to and I presonally like the look of the controller with all black buttons! I also have a MW3 controller (stock) and this one came in the exact same packaging as that one. Order with confidence! Thanks again Gadget Customs! I'm glad I got mines when it was $84!! Woohoo!!!

Best Deals for Call of Duty Modern Warfare 3 (COD MW3) Xbox 360 Modded Controller

It was good at the beginning but didn't last long.

After 4 months of use it started to malfunction.

When I use the rapid fire mode, I couldn't turn to the left. So it was useless having the mode. And now it turns very slow to the left even when I don't have any mode on so controller is useless.

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A quality controller, the rapid fire option can give special-needs players with less skill or capacity an advantage. This comes in handy with weapons such as the M-14 which is normally single fire, but very powerful, and transforms them into full-auto weapons capable of inflicting tremendous damage quickly. While most players don't need such an advantage to enjoy the game, the weaker player can rack up kills they normally would not be able to earn, making it more fun for them. Although the controller cannot give an advantage in aiming, movement discipline, strategy or tactics, it can help make the game a bit more competitive for those players unable to compete on a level playing field.

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i bought this product a couple months back. it is a great controller and i love that it has the mw3 shell. at first i thought it would make my snipers full auto but once i read more i new it wouldnt but i still got it and it is worth every penny. not like those cheap 1 month mods it will work every time. there is only one downside it chews through batteries like theres no tomorrow so you better have alot.if you have batteries and you want a long term mod then get this mod it is great.

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Wednesday, July 9, 2014

Best Just Dance Greatest Hits - Xbox 360 Deals

Just Dance Greatest Hits - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $21.07
Today's Bonus: 30% Off
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I bought this to spice up my exercise routine. It's a lot easier than Zumba so you don't spend a lot of time learning steps. My favorite is "Simon Says" where you follow along with the little avatar at the bottom of the screen. My first song was "Eye of the Tiger" a perfect choice for a workout song. I channelled my inner Rocky and rocked out. I looked like a total dork but I had a lot of fun.

I'm thinking of bringing this out at our next party. After a couple of drinks, I don't think anyone will be to worried about the "dork factor".

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I was pretty excited to see a Just Dance greatest hits coming out! We had previously owned JD1 and JD 2 for the wii.. Bought JD3 for kinect and to our suprise we actually liked it a lot more for kinect.. We don't really care about the scoring we play it to have fun and laugh at each other! I was excited that some of my favorites are on there! Although a bit disappointed to see my all time fav from JD2 bollywood wasn't on there! Its really fun to play and rock out too..

My hubby and I love dancing to girlfriend and jump in the line..

I'd rather have it for the kinect because it's hands free dancing and to us is more fun. I think it was worth the money and definitely keep us tied over til JD4 is released. Plus we missed dancing to those songs! After playing it on kinect we don't really like the wii versions much!

Just Create is also on there which is a lot of fun to mess around with!! Also a Dance off which was a lot of fun to play with.. The dancer starts to dance and you follow and then it says record and you get a couple seconds to freestyle and then the dancer comes back on and it does that again and then you see replay and it replays back your freestyle and everyone playing has to follow your moves to get points.. Pretty fun!!

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"Just Dance Greatest Hits"(Xbox 360 version) is an exciting game filled with some of the more recent dance hits. I bought this game to supplement Dance Dance Revolution as a healthy way to have fun while improving my dance skills in privacy. I was pleasantly surprised at how user friendly it is and even my husband joined in and liked the game. I am still learning how to use the game and maneuver through all of my songs, but I started out playing the game via random song selection. "Acceptable In The 80's" by Calvin Harris was the very first track that came on for me while "Hey Ya" by Outkast was the first random tune that played for my husband. My only caveat with this game is that not all of the songs are by the original artists. For example, when I decided to consciously choose the songs "Barbie" was one of the first choices that came to mind. However, the version by Countdown Dee's Hit Explosion came out ok but I would have preferred hearing Aqua's version of "Barbie". The full track listing to this game is on justdancegamedotcom. "Just Dance Greatest Hits" (Xbox 360) is best for those who like any of the Dance Dance Revolution games and/or dance exercise games with exciting music.

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We love playing this game! The song selection is fun, and the dancing is family-friendly as far as I've seen. I wish the controls weren't so fiddly to work with. For whatever reason, this Kinect game is much more difficult to control than others we own.

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This game is the best of the Just Dance series.

Just Dance 3 was good, because it introduced the 4 player mode, and the choreography sharing, but it was a little bit fresh compared to this greatest hits.

For those who hasn't played Just dance 1 and 2 on the Wii, you should try it, and see how much it's fun to play without any wiimote on some best music titles.

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Saturday, July 5, 2014

Soul Calibur II - Xbox (Platinum) Review

Soul Calibur II - Xbox
Customer Ratings: 4.5 stars
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Over the past few years, a myriad of fighting games have stormed onto the scene. They all had their own little niche, but none were ever as good as Soul Calibur for the ill-fated Dreamcast. A pity that the best fighting game ever landed on a system whose lifespan was less than a full year. Ever since, games like Tekken and Virtua fighter have tried, and while they were fun at first, they grew tedious and boring within a week. Dead or Alive 3 was nothing but an over-hyped T&A button mash, and Mortal Kombat was quite possibly the most disappointing of of them all, if only because it was so overhyped by the developers and fans. But Soul Calibur 2 has stormed onto the scene, and has essentially re-ignited the dying flame of the fighting game genre.

The graphics in the XBox version are outstanding, every bit as good, if not better than the original Soul Calibur. All the characters look realistic and life-like, though some have anime-inspired overly exaggerated facial features, and most of the women have unrealistically exaggerated anatomical features. The characters move and breathe and flex so vividly that its hard to beleive you're playing a video game and not watching a movie.

The gameplay is as good as ever. Some reviewers seem to think that the effort necessary to unlock extra fighters and gameplay modes makes this game bad...clearly these people have no idea what makes a good game and shouldn't be wasting other people's time with their nonsense ranting. There are tons of features to unlock in the game, which makes for TREMENDOUS replay value. Weapon Master Mode, a method of gameplay dating back to the first game, Soul Blade for the Playstation, has you take any character you choose through missions with certain criteria that must be met in order for you to advance. Winning these missions earns money and experience. From here, you can buy up to 10 extra weapons per character, including an ultimate weapon and a joke weapon, and you can also purchase new costumes, demonstrations, and gameplay modes. This mode will also allow you to unlock other fighters as you go along.

The story in the game is decent, but is not as detailed as the previous game. Character stories are short and lack detail, and endings are utterly pointless in most cases, barely even coinciding with the story of the character. Beating the game with a character opens up a gallery mode that allows you to view the fighter, their arena, their story and their voice acting.

Some modes that open up include variations of Time Attack, and Survival. Overall, the vast amount of gameplay modes will keep you playing for weeks, possibly months on end. The challenge of mastering a character alone takes weeks, since the moves and characters themselves are so complex.

Great features aside, there are some problems. For starters, some of the characters in this installment are very unlikable. Todd McFarlane characters Necrid and system-exclusive Spawn are so out of place that its almost embarassing to see them in the game. Necrid looks like he belongs in a game that takes place about a billion years in the future on another planet, and Spawn...he just doesn't fit in. Spawn brings cheap moves into the game, such as flying and fireballs. Those are best left to games like Mortal Kombat or Street Fighters, not a game like Soul Calibur. As much as I love Spawn, and despite the fact that I bought the X-Box version in favor of him over the other 2 character, he really does not belong in this game at all. Three U.S. exclusive characters are also included, but none are particularly interesting. Lizardman returns, and two series veterans(as well as personal favorites of mine), Hwang and Rock, have been replaced by generic, boring characters Assassin and Berzerker.

The music in this game is terrible. Compared to the first game, the music just feels uninspired and boring. I often shut the music off and put on my Soul Calibur 1 soundtrack cd instead. Alot of the arenas, although detailed, lack style. None of the arenas in this game can even compare to some of the ones in the previous game, such as the Venice arena, the Colloseum arena, and many others. The only thing that sets these arenas apart is a new feature in the game: some arenas have walls and many are uniquely structured, making for a challenge. Making use of Wall combos is a fun new strategy and is a whole new aspect to learn.

Some characters, such as newcomer Talim, are very frustrating characters. Talim is one of a few characters who are VERY unbalanced compared to others...she has an infinite combo string that, once connected, cannot be broken and will gaurantee a loss. Most other new characters are interesting however, though again have been rehashed from earlier characters.

Overall Soul Calibur 2 is a fantastic game. Where most fighting games get so boring they aren't even worth playing after a week, Soul Calibur 2 will keep you interested for a long, long time. It could have benefit from the ability to use the scenario situations from Weapon Master Mode in the 2 player games, but its ok, since the gmae is fun enough by itself. The sheer amount of unlockables and variety of one player modes will keep you entertained for weeks, and the fun of 2 player battles never ceases. I highly recommend this to any fighting game fan, since it is better than any of the games currently out there, and will be the best fighter for a long time to come.

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While Soul Caliber II is great on all platforms, the special character and controller layout really make the XBox version the best of the bunch.

"Soul Caliber II", for the Gamecube, Xbox, and Playstation 2, is a weapon-based fighting game. It is the sequel to Soul Caliber for the Sega Dreamcast. It has beautiful graphics, a comprehensive storyline, and some great moves.

The basic story of the game is that there is this evil sword, called Soul Edge. Many want the sword for its great power. It is said to be, in fact, the most powerful sword in the world. However, most people don't know that it is evil, and so many pursue it. The current wielder of it is a mysterious black-armored knight named Nightmare. He was once a bandit, leader of a group called Der Schwarzwind (The Black Wind). He found Soul Edge, but gradually it took over his body. In the last game, Soul Edge was shattered by its opposite, the spirit sword Soul Caliber. However, the broken fragments of the sword have shown up in many places. Some seek to destroy the pieces to prevent the sword from regaining its evil power. Some want it to use to destroy their enemies. Some want it for the power it brings. However, everybody wants it, and most have no quarrel with destroying everyone in their way to get it.

There is a huge selection of characters, with six secret characters adding to the lineup. They vary from a Japanese swordsman to a village mystic to a female ninja demon hunter to a diabolical golem to an undead tomb guardian. There are also a great variety of stages, including a windmill in a mountainous village, an abandoned yet well-preserved Japanese castle, and a lakeside garden. Most of these places have at least one place where a fighter can be knocked out of the ring (except for the cage matches), so knocking someone out or tossing them out is a vital strategy for winning.

The modes of play that you can do include arcade mode, in which you fight several random enemies and one character-based enemy in order to accomplish your character's goal, Weapon Master Mode, in which you can earn gold to buy extra weapons, costumes, and artwork, to various time attack modes and "see how long you can survive" modes. Besides the normal modes, you can also get "Extra" modes, which allow you to use the weapons you buy in Weapon Master mode. The weapons can give that little boost needed for victory. Most weapons have a pro and a con, like a staff that has good offense and recovers health, but has poor defense. The higher the cost of the weapon, the better it is. Some weapons have no flaws, like the katana Masamune, which has good offense and defense, with no downside.

The in-combat gameplay is good. There are a number of actions, like Guard Impacts (which reverse or trip an enemy's attack), to prevent button mashing. This game is responsible for the most fulfilling fighting round in any fighting game I've ever played. My character was Mitsurugi, the Japanese swordsman, and my opponent was Raphael, the fencer. In most games, the victor would basically be whoever bashed most first. However, in this game, I actually had to think about it. There was thrusting, parrying, slashing, and basically everything that makes a game seem realistic and not just a "bash, mash, smash" game. The other moves that can be done range from ninja teleportation to awesome throws.

The main reason to buy certain console versions of this game is the "guest character" on each one: Link for the Gamecube, Spawn for the Xbox, and Tekken's Heihachi (who uses, well, gloves as his weapon). Also in the game is a character not seen in the video arcade games: Necrid, a special character designed by Spawn's owner, Todd McFarlane (which is why Spawn is the Xbox's guest character and why McFarlane toys manufactures the action figures).

As for being "kid-friendly", there is no blood, as hits make strange glowing/electrical red spots (but not cuts or slashes). There is some minor swearing (from characters that don't take losing well) and there is some "female character bounciness" and skimpy costumes, though each character has at least two costumes, and the alternate costumes on the skimpy characters are usually less bouncy and revealing.

This is a very good, fun, and attention-holding fighting game, with only a few clipping errors (objects accidentally going through other objects). It gets a 10/10.

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Soul Calibur II, is an excellent fighting game. The attack moves are great and the combo attack system is awesome. Similar to [edited], the character designs are beautiful and have fluid animation. The sound effects are excellent and they used clasical music which fits well into the game. There is a major emphasize on the weapons, like swords, daggers, nunchukkus or staff. They added nice little touches in the animations, you'll see characters playing with their weapons before and during the fights. Like the character with the Nunchukus, with moves that would make, Bruce Lee, proud if he were alive today. Other characters swing their swords or daggers like pros in their hands. You'll also notice that all the weapons have nice looking light streaks when they are swung. My Favorite Character has a sword that morphs into a chain on command. It's truly a pleasure to her whipping at rivals with the chain, then slashing with the sword. Great sound effect of swords clashing. To top it off the game has excellent controls, different game modes, finishing move replay and lots of characters with unique fighting styles. You can win the fight and still continue beating on your rival for a few seconds. You can also knock people out of the arenas!

Pros:

+beautiful character designs

+fluid animation

+excellent combo attacks

+responsive controls

+different game modes

+good music and sound fx

+lots of characters

+different weapons

+good voice acting

+ring out

+torture your opponents

+alternative costumes

+different game modes

Cons:

-no blood

-stupid story

-uninteresting backgrounds

Soul Calibur is as good as [edited] for the

XBOX. The main difference in gameplay is that in DOA 3

is all hand-to hand combat, while in Soul Calibur II is

mostly melee weapons combat. It depends what you prefer

in your fighting game.

Honest reviews on Soul Calibur II - Xbox (Platinum)

I was a huge fan of the origional Soul Calibur for Dreamcast, and that love passed on to Soul Calibur 2. I first played it at the arcade, and was blown away. Graphics, gameplayeverything was top-notch. To give you an idea of what I mean by "huge fan", I beat the duration of Soul Calibur 2's Arcade mode in my very first attempt, using no Continues (character: Nightmare). What this means is that fans of the series can expect all the old gameplay elements to returnno worries about how your favorite character having undergone too much change. Everything that was good in the first game has only been enhanced in the sequel, and everything that is new lives up to the rest.

Those who are new to the series can also benefit from this continuity. Soul Calibur singlehandedly pumped life back into the arcade industry when it was released, and the home port managed to improve on that perfection. Having played Soul Calibur 2 in arcades and playing some of the home version (on both GC and Xbox) I can say that this tradition continues. The console-specific characters, much talked about, do include Spawn(Xbox), Link(GameCube), and Heihachi(PS2). To my knowledge, these characters are perfectly "fleshed-out" and well-balanced with the rest of the characters.

Anyone who enjoys fighting games at all needs this masterpiece in their collection. The Soul Calibur games may truly be the greatest fighting games of all timeespecially for fans of arcade-style action.

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The original Soul Calibur was the best game made for the Dreamcast, and since that platform's demise, fans have waited four years for a follow up. It was well worth the wait. The game is premiering on all three major game systems at once, and although each version is essentially the same, each game has one distinct quality: They feature different lead characters. For the Playstation, it's Heihachi. For the Gamecube, it's Link. For the XBox, it's Spawn. They're joined by many of the classic characters from the original game, plus some great new ones. The biggest question, however, is this: What prevents this from just being another run-of-the-mill fighting game, another Kakuto Chojin or another Mortal Kombat clone? One needn't worry.

Although similar in style to other combat games, this one rises above them with extraordinary gameplay, first-rate graphics (esp. on the Cube and XBox) and surprisingly easy controls and fighting techniques. The attacks are pretty straightforward: kick, horizontal weapon, and vertical weapon. But there are some good combination moves available, as well. Like all other combat games, this requires button/control combinations and some well-timed maneuvering. Unfortunately, the XBox's Controller S is not well-suited for these moves; the buttons aren't aligned very well for some of the trickier attacks. (My thumbs still ache from playing Kakuto Chojin on the Controller S; of the 3 systems, only the PS2's basic controller was the most user-friendly. A possible solution: Try the Mad Catz MicroCon controller for the XBox). However, the XBox has other advantages that may offset the sometimes difficult controller. The XBox's excellent graphics engine (by far the best of the three systems) make this game a sumptuous visual treat; the player is surrounded by beautifully detailed scenery and environments. Gameplay on the XBox--thanks to its superior hardware--is smooth and load times are not a problem. There's really just one problem with the game: no story, plot or goals. Basically, you just fight. If you don't mind a straightforward fighting game, then this is your cup of tea. Truthfully, it's not that much different from the first version. But if it ain't broke... For those who never played the original, here's a chance to enjoy one of the best combat games ever devised. For those who loved (and miss) the original, it's just like experiencing this fabulous title all over again.

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Monday, June 16, 2014

Buy Playseat X-Box 360 Wireless Wheel Mounting Kit

Playseat X-Box 360 Wireless Wheel Mounting Kit
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $17.99
Today's Bonus: 55% Off
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I suspected this item was going to be a rip-off, but it was even worse than that. I ordered these for my old white Playseats Evo, and they came in a brown unmarked box. Both metal pieces are really small; about 5" in length on one and the other is about 7". There were no instructions what-so-ever, but after fumbling for about 5min, you'll figure out how it goes. BUT, the worst part is that to secure the two plates, it needs 4 1/4" washers that didn't come with these over-priced metal plates. While I live in suburbia southwest United States, I can see if someone live in a big city, it would be a hassle to find these washers.

Be sure to take at least one of the plates with you to the store when buying the washers, because I wanted galvanized ones and they wouldn't fit, you need the plain (ugly) ones because the metal needs to flex a bit to fit these plates. You'll need a wrench to secure them as hand tightening doesn't do a good job. Also, aside using velcro and some ugly zip ties, there's no easy way to secure the Microsoft Xbox 360 wireless wheel foot pedals to the Playseats EVO foot piece.

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This adapter works well with the xbox 360 racing wheel. But for two piece of metal, $15 would be reasonable. $30 is a rip-off. Oh well.

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Pros:

makes the Xbox 360 driving wheel much more stable. The standard Playseat and Playseat Evolution really has no means for securing the Xbox's wheel except with velcro.

Cons:

a bit pricey for two metal plates that they could have just thrown in with the Playseat.

pictures in the instruction manual are tiny. a bigger picture would make it a lot more intuitive to attach.

Honest reviews on Playseat X-Box 360 Wireless Wheel Mounting Kit

So I read the reviews, both good and bad... I knew I would be getting two over priced pieces of metal that may or may not have the instructions or the right hardware to properly secure my xbox 360 steering wheel to my playseat. This is what I got: Two over priced pieces of metal with both instructions AND the hardware to do the job perfectly. No need to dill any holes, make any trips to the hardware store or any other modifications. The velcro I had been using did a decent job but I was still getting a good bit of fore and aft movement. These adapter plates lock the wheel down tight. No more movement!! I knew going in that it was over priced so the fact that it does exactly what it's supposed to do and was a direct bolt on fit with all hardware included is why I give this a 5 star review. On a side note, I think this adapter plate should be included with the playseat to begin with. I also recommend you get this through amazon.

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This is ridiculous! Look at the picture of the "mounting kit." See the two metal bits that are shown there? Well that's all you get for your $30. Allow me to elaborate:

The plates themselves fit perfectly into the Xbox 360 Wireless Racing Wheel. The metal flanges slide securely into the slots in the wheel where the Microsoft table clamp (the clamp that comes with the Wheel itself) latches onto the wheel. The bottoms of the plates have bolts sticking out that line up perfectly with the holes in the Playseat's steering wheel mount. So all you have to do is slide the two mounting kit plates onto your Xbox wheel and put the bolts through the holes.

But wait... where are the nuts to actually attach the wheel to the seat? Turns out, there ARE NONE. For $30 all you get is some carefully bent gray metal. If you actually want to USE your Xbox wheel with this kit, you need to go to a hardware store with these stupid plates and figure out what nuts you need to buy that will thread onto the bolts to allow you to secure the wheel to the seat.

To be fair, once you get the bolts and tighten it down, even the most frantic drift racing won't even budge the wheel from the plate. But honestly, if I had it to do over, I would have just used the velcro strips that come with the seat itself (they give you a ton of big, beefy velcro strips and a fistful of zip-ties) and just velcroed the s*** out of the wheel and stuck the stupid thing on there. Then I could have put my $30 in a blender or something.

UPDATE: If you decide to buy this thing, go to your local hardware store and pick up 4 nuts (I used wing nuts... easier to just finger-tighten them on) that are Metric Size M6-1.00

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Thursday, June 12, 2014

Reviews of Far Cry 3: Blood Dragon

Far Cry 3: Blood Dragon
Customer Ratings: 4 stars
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Let's be honest, Far Cry 3: Blood Dragon sounded a bit too good to be true when it was first announced (seems fitting it was announced on April Fool's, right?). Luckily, that isn't the case. Blood Dragon is downright awesome, and it's one of the best stand alone games I've played since Minerva's Den. Why? Well, it's pretty simple. It's basically the dream 80's action film in a video game form. Part Tron, part Terminator, and part Robocop, this balls to wall action game deftly mixes the the best of 80's action films with all out with explosive game play. Let me just say that, if you have any passing interest in 80's action films, you need to play this game.

First off, while Blood Dragon essentially Far Cry 3 regarding game play, everything else is completely different. Honestly, it's the whole 80's inspiration that drove me to purchase this, and they did NOT disappoint. The basic plot revolves around Sergeant Rex "Power" Colt, who's on a mission to destroy a rogue robot army in a futuristic dystopia in 2007. He's aiming to get the chick, cause a lot of deaths and destruction, and of course, save the world from a robot apocalypse. Along the way, there are cyborgs, cheesy 80's one-liners, laser-spewing dragons, and a world that is basically an orgy of neon lights and brilliant, colorful landscapes, brought up to uncomfortable levels of rave. Oh, and they have Michael Biehn (of Aliens/Terminator fame) playing the lead role.

It's the style, and the fact that they hold NOTHING back, is why this tongue in cheek, but still genuine, love for the 80's works. It's a wild game, evoking every awesome 80's action film brought up to the most grandiose levels of sheer awesomeness. It's wild and it doesn't hold anything back. The visuals are stunning, as the game is awash with brilliant neon colors, designed in conjunction with terrific art direction that brings to mind the type of fantastic world I've dreamed about since I was watching the said 80's films. The music itself rounds out the packaging, effortlessly mixing futuristic techno with the of 80's action films such as Terminator and Robocop.

Game play wise, Blood Dragon plays pretty much identical to Far Cry 3. The only really major change is that, instead of skill trees, it's basically just a more predetermined smaller set of skills (weapons are handled differently as well, but it doesn't deviate from the original game all that much). If you played the third game, there is little you need to know about the game play. The mechanics are identical, and in truth, Blood Dragon is pretty much identical to Far Cry 3, only re-skinned to match the all out 80's wackiness. Honestly though, that's not really a pejorative; the game's style is just so wild that it proves aesthetics can provide a totally different experience. Besides, it's DLC, so what do you expect? Bottom line, if you liked Far Cry 3's game play, you will like Blood Dragon as a game without question.

Enough talk. Check out the bloody thing as of right now. Blood Dragon is definitely a surprise this year, but it's a welcome one. Far Cry 3 was definitely one of the best FPS games I've ever played, so a completely wild spin-off was more than welcome. Not too much to say here, but if you like Far Cry 3, or have nostalgia for awesome 80's action flicks, than check out Blood Dragon now. You won't regret it!

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Like most people, I thought the announcement for this downloadable content was literally an April Fool's joke. Luckily, it was not. What do you get for $14.99? Oh, positively one of the best, if not THE best Stand alone DLC experience you can buy right now. Ubisoft Montreal have somehow combined the humorous nostalgia of 1980s action movies with their current Far Cry engine; to create an experience that would make Arnold Schwarzenegger wish he was young once again. To top off the look and feel, Michael Beihn (known for Aliens, The Terminator, Navy Seals) even offers his gruff voice to portray Rex Power Colt, the Mark IV Cyber Commando you control to thwart the evil schemes of your previous commanding officer. The adventure is full of one liners, crazy action situations, and just plain over the top stupidity that you can't help but love and laugh at. Even the soundtrack provided by electronic band, Power Glove, fits with Blood Dragon's look providing familiar yet needed sound queues for every situation. Although the in game cut-scenes are not what you call "current generation," they do however provide a wonderful ode to old school story telling for video games from the 80s. If you don't laugh at the Terminator or Predator references within the first 5 minutes, you must not have a funny bone within you...or you are too young to understand.

The cons:

*For PC, you have to use Ubisoft's version of DRM game management, UPlay, no matter if you are already using Steam or Origin. It's a minor inconvenience, but you can simply set it to go into offline mode after you install and register Far Cry 3: Blood Dragon.

*PC default controls seem off to me like Far Cry 3's did. The game feels more comfortable using an XB360 controller, even though my aim suffers this way. It's either hit or miss here.

*The game's length is considerably shorter than Far Cry 3's single player gameplay. There are no multiplayer modes within it. So if this upsets you, what were you expecting? Wait till it's cheaper if this offends you.

*Some additional objectives/side quests can get repetitive and lack variety, but somehow are still fun to do. The downside is there are no skill trees like Far Cry 3 had to coincide with your XP gain. Skills are automatically unlocked per level. Also there is no crafting. So in order to obtain weapon upgrades, you have to complete these additional missions and spend money to customize your weapons.

*The Island's look is either hit or miss. People will either complain that it's too dark, or it fits perfectly as a "neon hot pink" Tron styled environment.

*The game is pretty damn easy. Fun, but way too easy. Play on Hard for a boost in challenge.

If this was a risk for Ubisoft to create Blood Dragon, I sincerely hope they take more like this. So far the 7 hours I played of Blood Dragon have been pure 80s bliss. After 4 hours of playing it, I immediately wanted to go watch the Terminator and Robocop for the 1000th time. It's such an awesome and hilarious ode to games and movies that I loved as a kid. So, if you don't own or have played any of Far Cry 3? No problem, once again, this is purely stand alone content(2.98 gigabytes big). Did you grow up, experience the 80s and that era's movies? Also, are you a fan of first person shooters particularly open world like what Far Cry and Crysis have to offer? Then what are you waiting for? Stop reading this and download this now! (queue in Ahnold) Come on! DOOO EEEETT DOO EEEET NOOOWW!!!

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This game is just awesome! If you are a fan of the 80s action flicks and their typical view of the future, then this game Is a must buy. Everything ranging from the Running Man style music to the overly subtle nods to action movies like Predator and Robocop. If any of the above interests you, just download the game already.

Honest reviews on Far Cry 3: Blood Dragon

While playing this game you can be be pretty much guaranteed a few things:

-You will enjoy the synth-pop soundtrack

-You will have a perma-grin from all the references and cheesiness

-You will be reminded of all the things you loved as a child, growing up in the 80s

Give this game a shot, even if you didn't like Far Cry 3...it's only $15! The mechanics and controls are the exact same as FC3, but it is, by far, a completely different experience...the music, the subject matter, the humor, the colors (oh my, the fraking colors), the action, the progression, all totally different. If anyone can agree or disagree, let me know!

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The 80's theme stuff is entertaining, but the tripped out neon everything does get a little tiring on one's brain after a while. Also, the assignment of missions and the locations to go to are confusing. The game save function is also limited and weird in it's use.

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Sunday, June 1, 2014

Buy Aerofighters Assault - Nintendo 64

Aerofighters Assault - Nintendo 64
Customer Ratings: 5 stars
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As an aviation enthusiast, I'm always on the hunt for new flight games. It doesn't matter whether they are sims, combat games or whatever, eventually, they'll find themselves running on one of my platforms. However, when I first read the reviews for Aerofighter Assault, I decided to stay away from this release. I mean, heck, no one had a kind word for it. It's easy to get caught up in the words of wisdom written by game reviewers. We're so used to doing it with movie critics that it's become second nature. However, while reviews are written with a certain amount of objective fact, the ultimate thumbs up or thumbs down is highly subjective indeed. So, the other day, when I had the opportunity to pop an Aerofighter Assault cartridge into my trusty N64, I figured, what the heck.

Maybe it's because I'm not as a sophisticated judge of games as reviewers or maybe I'm too forgiving or maybe I just don't know any better but guess what? This game is fun! Is it the best flight or air combat sim around? No. Is it the most sophisticated? Of course, not. But it does provide the gamer with an entertaining and challenging experience. The game doesn't get caught up in extensive technical demands placed on the gamer in so many of the other flight games, yet, is challenging enough to require some practice to be able to play well. The story line is pure fiction, departing from any heavy historical or documentary references, allowing the player to enjoy the bedlam of trying to defeat the big, bad, mechanized forces of evil as well as the enemy pilots who are out to prevent your next birthday from taking place.

Okay, the music won't win a Grammy and I've seen better frame rates in other games but I haven't experienced the "unplayability" from this...The graphics are not bad and the game offers a fun assortment of combat planes you can strap yourself into. The controls are responsive and smooth and, with practice, you can perform some dazzling maneuvers. Weapons are impressive, there are enough enemies to keep you busy and a number of game modes available including a fun death match...I really enjoy this game. No, I'm not going to give up my other combat or flight sims for this one, but I do enjoy sitting down with this game. If you haven't played it, rent a copy of it and take the time to learn and practice how to play it. Aerofighter Assault is sheer fun and nothing more. Maybe I'm wrong, but isn't that what a video game should be anyway?

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great game easy to learn compared to a-10 cuba were you have to remember 12 different buttons just to arm your weapons about every key on the key board is taken so 1 wrong press can send you falling out of the sky. aerofighters assault is a simple game that is fun to play single player or multiplayer.

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This game is Nintendo 64's best game of air combat. You have four different planes to choose from including: F-14 Tomcat, FS-X, SU 35, and an A-10. Eash plane has their own different missles like the standard F-14's, stars, fireballs, and rockets. Each plane has a special weapon like a Ninja Beam (the strongest), Tomohawk missles, a fire wave, and a bomb.

The game offers practice mode where you can do pilot control training, fight against five enemy aircarfts, and fight against big machines like giant subs and tanks.

Also including over eight different level like: Tokyo, Pacific Ocean, Air battle, Desert, Shuttle Defense, Space, Icecave, and also air combat with four on five. The first four levels have a certain enemy boss you must destroy like a giant spider called the Super-X, two giant submarines, a Giant Jetplane, and a armored tank.

For an additional feature, the game includes death match for player one vs. player two. There is a secret code so you can choose what levels to play. Here it is: Up (D-Pad), C-Down, Left (D-Pad), C-Right, Down (D-Pad), C-Up, Right (D-Pad), C-Left, Right (top of controller), Left at top and Z. Do this at the opening scence where the planes are flying.

The game has great graphics and excellent levels. This a great choice for air combat game lovers.

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aerofighter assault is the greatest video game in the world a true classic the best of the best buy this game you wont be sorry

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This game is perhaps my favorite game on N-64. My favorite level is Sea Attack(Lexington) because I love destroying the boats. There are 6 Fighters to choose from once you beat the game a few times, but when you start, you only get 4 to choose from.

F-16 Hawk(uses missles and bullets only)

A-10 Glenda(uses bombs, missles, and bullets)

FSX Hein(Uses a mega beam, frisbee missles and ninja bullets)

SU-35 Volk(Uses fire wall, flaming missle, and laser)

Special ships:

F-15 Meo Meo(Get her by cheat. Uses mega beam, missles and bullets)

Spanky(Earned by defeating entire game, including the bonus levels. Uses bombs, missles, and on-going laser.)

Im sorry if i bored you with the Ship analysis, but it may come in handy when actually playing the game.

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Thursday, May 29, 2014

Best Start the Party (Motion Control) - Playstation 3 Deals

Start the Party - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $4.95
Today's Bonus: 75% Off
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I've very troubled by many gaming journalists and top reviewers for some of the major on-line gaming magazines. Apparently, Start the Party was not much of a game for them, It's as if they reviewed this with 16 year old Call of Duty fans in mind. Come on folks, lighten up and have some fun.

While Sports Champions is without a doubt the strongest launch title for the PS3 Move, there's no denying that Start the Party has plenty of charm and some kick-ass augmented reality effects. Matter of fact, it's the best "show off" game of the bunch. Yes, there are only so many mini games you will take part of before they get repeated, but there are difficulty settings and various modes to break things up. This is not the kind of game you lock yourself in a room with and play through out the night. You invite some friends/family in front of the large screen TV and laugh your butt off! I'm sorry, but watching yourself on live feed holding various in-game items is absolutely eye popping hilarious. The mini games are actually quite fun, and technically make any WarioWare micro game look fossilized. Both young and old will have a blast; the very young will be hypnotized by the visuals, and teens will probably have fun but won't dare admit it (the sorry state of adolescent males).

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This is a fun game to play with our kids (age 4 & 7). They all enjoyed the game and we certainly enjoyed playing it with them. This is the best PS3 game that I've found that allows us to play a game as a family. The games are varied, but easy to pick up. It would be nice to have more games, but as of right now it is not too repetitive. I'm also not sure how much we'd be playing this game if it was only adults playing. But all in all, a very entertaining family game and I highly recommend it if you're looking for a light-hearted, not too intense game to play with your children.

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i don't own the full game but i have the demo and this is the favorite move game for everyone! im buying it since we keep playing the demo over and over which only has 3 different types of party games to it. Also after playing this game my friends canceled their xbox 360 kinect motion controller bundles pre-order! kinect seems interesting but you cant fake the precision a controller gives you while playing video games, especially one like the Move!

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I went and picked this up today and I was hesitant at first due to the bad reviews it got, but I took a chance. Well lets say I can see why they call it Start the PARTY, it's definetley a party game. I only played by myself, but I thought it was fun. I understand it's geared towards kids and I'm 26 but I like it. I love how they put a tool actually in your hand, they overlap the actual move controller with a paintbrush or flashlight or fan etc. This game is cool because you see yourself on screen with the various tools you get to use. I honestly think this game could be a huge hit with my buddies and I while drinking some beers, it's competitive and goofy and will surely put smiles on your faces. I'll update after I have people over but so far I'm loving this title, I can really see kids having a blast with this more than me obviously.

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I got myself PS3 Move edition and was left feeling that the Move games were not all that exciting after all. Sports Champs are ok, but noone in my family was drawn in. We do play on PS3 a lot (between myself, my wife, and our 7 y.o. son), but it's been non-Move games. I read the reviews here and was a little bit put off by the number of negative or lukewarm reviews. One day, though, we had friends over and all our kids were running around and screaming a little bit much, so I wanted something that would keep them all occupied and in place ordered this game. All I can say is that it worked out perfectly over the holidays!

The game is kinda fun if you play on your own, but you probably wouldn't play it for more than 10 mins. With a group of people, though, it's a completely different experience. Trying to outcompete your friends adds a lot more purpose and excitement to the game. The best thing is that it appeals almost equally to all ages and sexes both boys and girls were playing, ages 6 through 13 I can imagine few activities where these kids would all be involved together. (The adults looked on with great interest too, but the kids were having too much fun and we let them play). And you can actually set the difficulty level for each player separately, so you can even out the chances of winning pretty well. The game also has a nice mix of games and modes of play, so that you can play for a couple of hours and you don't get bogged down. It's very fast-paced and exciting.

Actually, after all of the holiday parties we decided to play as a family. We played 3 games (something like 20 rounds) over an hour-plus and had a blast. With the difficulty levels appropriately set, each game was very competitive and each one of us ended up winning one game. My wife and I both ended up playing so hard that our arms hurt the next day. :)

To sum up, this is not a game a lot of people would play by themselves. However, if you are having a party, this is the game to have. I cannot imagine a better game for such a setting no prior skills required! Well worth the money.

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Tuesday, March 25, 2014

Xbox Original GhostCase Kit - Crystal Clear Reviews

Xbox Original GhostCase Kit - Crystal Clear
Customer Ratings: 4 stars
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A good idea to get a broken Xbox first to practice taking it apart. It takes a deft hand and time to put this puppy together. Install LEDs for an even cooler effect.

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It doesn't come with a bottom. Still great besides. A word of caution thought These things are fragile. Treat them like glass. I got a small crack while trying to install mine.

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Not the greatest fit. Feelt like it would break at any minute while assembling the xbox back together. The DVD drive only works with specific models and not well at that. I ended up removing the brace and gave up not being able to watch the drive spin.

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My uncle loved the xbox clear case, the only thing we didn't like is the power button it not clear have to use the original silver xbox power button. But other than that it arrived just as described well packaged and fast shipping !! Ty

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Wednesday, March 19, 2014

Best Logitech MOMO Force Feedback Racing Wheel Deals

Logitech MOMO Force Feedback Racing Wheel
Customer Ratings: 4.5 stars
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One of the most impressive things about this wheel is that within 10 minutes of removing it from the box, I had it installed on my computer and was using it in a game. Logitech scores again with rock solid software that is easy to install and use.

Once I started to use it, the other good parts about the wheel became apparent within a very brief amount of time.

FORM FACTOR: Compared to other force feedback wheels, this takes up a surprisingly small abount of desk real estate. Once clamped onto a desk, the unit only takes up a 7 inch by 14 inch area of space. The clamping mechanism is notable for not extending very far below the desk. This means there is less for you to bump your legs on and it makes it possible to clamp it in a wider variety of locations.

PEDALS: In my previous wheels, the pedal unit would slide all over the place on my wood floors. This unit, though has a big enough base that there is absolutely no sliding whatsover. In addition, there is a little traction device you can turn on, so that on carpet, the base will stick even more.

FORCE FEEDBACK: To set up the wheel, you can use the default Windows Game Controller set up. Force feedback can be set from 0-150% strength. For my game, Rally Trophy, I found that anything greater than 20% was too strong and I ended up using 14%. This is a sign of quality, because it indicates that the wheel has a full range of power available. The fact that at 14% power, the wheel delivered a nice range of subtle in-game effects proves to me that this wheel has been put together solidly.

This wheel met all my expectations and for me was a MAJOR step up from the little game pad I was using. It has taken me about 2 days to really get the hang of driving with it, but now that I have figured out the right settings, there is really no comparison. Before I was just goofing around with a video game. Now it feels like I am actually using an advanced driving simulator. Very cool!

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Short version: This wheel is a cheap plastic imitation of its higher quality forbears. It works, but it doesn't give anywhere near the realistic driving experience the previous models gave.

Long version:

My friend bought the original, red Logitech Wingman Formula Force (...) a couple years back. I borrowed it recently to play with NASCAR Racing 2003 and loved it. The experience was quite realistic. So I thought to get my own.

First I bought the standard Logitech Wingman Formula Force GP (...), because it didn't seem the MOMO version was much different (...), and I didn't want to bother with the rebate. I thought the cheaper price reflected savings in production efficiencies. The GP wheel was shockingly different, in a bad way. The original red Wingman Formula Force has some kind of ball bearing, spring and damper system that lets the wheel turn freely, but give varying amounts of force feedback depending on the game. The original red wheel lets you feel when the wheel gets "loose", and you're about to lose traction. The new, cheaper GP version has a horrible plastic, notchy feeling, as one other review commented as you turn the wheel it grinds. Turning seems to be a matter of grinding each gear tooth which corresponds to a bit in the control axis. The GP is not at all like a real steering wheel, when the original red wheel was a passable facsimile. The force feedback on the GP is a joke. It's like seeing a downsampled, low resolution, 8-bit version of what used to be a high resolution, 24-bit image.

So I returned the standard, cheaper (...) GP wheel to Amazon and bought this MOMO wheel hoping that the extra dough gets you that special "real" feeling. Unfortunately, the MOMO still fails. This (...) MOMO version is better than the standard GP version, but there's still a plastic notchy gear feeling to the wheel. The notches are finer, and the force feedback effects have a higher sample rate, but it's still the same fundamental cheap plastic gear feeling.

It seems that the wheel I actually wanted was the ORIGINAL, now discontinued, Logitech MOMO Force wheel with the authentic leather, steel pedals and whatnot. It probably wasn't cheap, but you get what you pay for. About.com reviewed the original MOMO wheel and commented: "One of the best features of this force feedback wheel is that there is no "notchy-ness" in the steering wheel. In other force feedback wheels you could feel the gears in the wheel which would prevent you from making smooth adjustments. This wheel solves that problem, it's very smooth."

(...)

I wish I had read that review before I bought this new, plastic version. It's surprising though that nobody had commented in a comparative review about how the steering feel has been compromised. About.com wrote: "The Logitech Momo Racing (black) wheel is a revamped version their legendary Momo Force (red) wheel. They replaced some of the expensive metal parts with plastic and even made some improvements along the way such as increasing the pedal throw and adding a manual stick shifter. The result is a wheel that is even better than the original." (...)

I beg to differ. Maybe the About.com reviewer got a different version of the MOMO wheel, because I'm surprised he didn't comment on the lack of ball-bearing feel to the new wheel. This plastic, notchy feeling to the steering in both the current GP and MOMO versions destroys the suspension of disbelief. The few reviews that said anything about the plasticky-ness, expressing disappointment, were given poor feedback. Why? Do people only want to read glowing reviews of products, regardless of the accuracy of the review?

The only thing positive to say about the newer wheels versus the original red wheel is that the pedals are bottom hinged, and easier to modulate. The new wheels are also cheaper in price. But as I've explained, the new plastic wheels are also cheaper in the quality of experience they provide. You get what you pay for.

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I am a hardcore online racing addict spending several hours online racing each night. I have had 3 Logitech Wheels in my time. Logitech Wingman FF, Logitech MOMO Force and Logitech MOMO Driver.

Logitech Momo Racing (my thoughts)

The Good Full rubber grip. Extended turning range. Very accurate & precise. Strong Force Feedback which can be adjusted. Good pedals. Nice pressure on brake pedal. Fairly long throw on pedals. Stick shift option. 6 buttons on wheel. Easy to instal. Solid construction. Good web site support. Wingman profiler good program to help fine tune setup. Fairly easy to get used to the wheel. Nice times achieved after little practice. 3 clamping system very solid. Wheel looks good. Quality control better than on Logitech Momo Force. Pedals superior the the force model as far as getting better race times.

The Not So Good have to extend fingers too much to reach gear paddles. Paddles not a solid feel to them. Problem with right gear paddle, double shifts at times. No need for stick shifter. Pedal base too light, slips around unless u put something solid behind it. Plastic pedals instead of metal as on the FORCE model.

Overall MOMO Racing is a class above Wingman FF as far as getting better race times once u get used to it. I had 2 MOMO Force wheels and had to take them back as various things were faulty. MOMO Racing i feel also has questionable quality control on the Paddle Shifters. Apart from this it is a top product and thorougly recommend it.

Have fun and get a beer into you

Talisman

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I bought the wheel back in March of this year and for the first 3 months it had worked perfectly. Then a few weeks ago I started to get that wonderful MOMO pedal bug. The pedals are made where they check the calibration every time you push them down. However if you wiggle the pedal while its down the potentiometer reads it as being pushed down further and sets that new rate as what you have to reach in order to get full percentage use out of the pedal. I took the base apart and put the pedals back on tighter, but it still wiggles a bit, and still loses calibration. I will be returning my MOMO.

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I used to have a MS FF driving wheel, and had to replace it because my new PC didn't have a "game port". So I bought this one, hoping that it would at least be as good as my old one (it was OK, the clamp didn't work that great, and the pedals were always moving).

Well, it works great! I use the pedals on a hardwood floor and they don't move at all. The clamps for the wheel is a little odd to figure out at first (two of the clamps are hidden by the grey cover on top, which isn't obvious that it's removable). But once you get all three clamped down, it doesn't move at all (I do have a thick wood and formica office desk to clamp it to though). The carpet anchor on the pedals seems like it would work very well, it might stick down too far for shorter carpeting, but you might not even need it for that type of carpet.

I didn't think I'd like or want the extra shifter on the base, preferring to use just the paddle shifters, but it's quite nice. I play GTR FIA GT, and it works as a fantastic brake bias adjuster! Also the force feedback seems much more realistic than MS's wheel was. It's not as significant, and more consistent. MS's wheel it seemed to be way too much feedback, so I usually played with FF off, but this is very nice to use. The motors and the gearing are obviously plastic, but I couldn't find any wheels that weren't, so I'm not sure why people mention that in reviews. Yes, I'd love to have one that was made from metal, but I'm not sure if I'd want to pay twice as much for it.

I only really have two complaints. The first is it's size, it's big. Bigger than the MS wheel, but since it's performance is better, and now that I don't have a CRT anymore, there's plenty of room. If you have a smaller desk, or a larger CRT, you should measure to see if it will work for you! The second is that damn removable panel for the front two clamps. It's pretty stupid that they hide the clamp adjusters, and since I'm constantly putting it on and taking it off, I just leave the cover off (supposedly you're supposed to remove it to clamp and unclamp the wheel). Fortunately the wheel doesn't look that bad when the cover is off.

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