Showing posts with label purchase xbox one. Show all posts
Showing posts with label purchase xbox one. Show all posts

Wednesday, January 21, 2015

The Witcher 2: Assassins of Kings Reviews

The Witcher 2: Assassins of Kings
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.79
Today's Bonus: 61% Off
Buy Now

(NOTE: I am reviewing only the Witcher 2 and not the software security protection (DRM). The version I purchased was DRM free, therefore I can't discuss any issues with its implementation. I know many PC gamers, have strong feelings about DRM, and I understand the attention the subject garners as strict DRM can be very aggravating for game owners. If this issue is important to you, be aware that avenues for obtaining DRM-free copies of this game can be readily available. Now, on to the game review.)

**SPOILER FREE**

**Updated** 5-19-11

5-23-11

-------------------------------

I gave this game 5 stars, and I feel it easily deserves each one. Plain and simple, I like this game. It may not be 100% perfect but it's engrossing and vastly pleasurable. There are several PC game sequels of late, which have been more concerned about their playability and reception on home console systems than being true to the original quality that won them acclaim (I'm glancing at you Dragon Age and Crysis). Thankfully, the Witcher 2, feels like a glossy more gracile version of the first incarnation, while still hitting the spot for the PC crowd.

The Witcher 2

The Witcher 2 is an exceptional game. The pacing is better than the first iteration and the story is arguably more engrossing. If you are new to the Witcher games, you may feel a little lost during the first 30 minutes, but you will soon be acclimated and well on your way to becoming a deft monster-slaying machine. If you are reading this review to see if your child will enjoy this game, you can stop right here. This game is made for adults. The language, violence and intense sexual themes lend themselves to a mature audience.

The Graphics

The character models in the Witcher 2 are far better looking than the Witcher original enhanced edition. The characters feel alive and their movements look fluid and natural. The skin models are more realistic than ever, with the lead character showing the deep skin gouges and scarring one would expect from such a dangerous profession. However, the real graphical achievements in this game might be the structures and environments. Some are simply stunning, while others lend themselves to the mood of the area whether it's a dark damp cave or a dimly-lit forest. Unlike, some of the console-friendly sequels that have come to market lately, this game allows the user to adjust a myriad of graphic settings such as : texture scaling, texture memory, shadow quality, LOD distance, bloom, light shafts, blur effects, anti-aliasing, depth of field, rain and wet surface effects, motion blur, resolution etc. This is a great game to show off your high-end graphics card, or to simply revel in PC-superiority in terms of gaming visuals. I have a pretty decent gaming rig (my system specs follow my review at the bottom), and I was pleased that I was unable to play the game at the maximum graphics settings without my system sputtering a bit.

The Sound

Wow. The sweet sounds of the Witcher 2. The music is fantastic adding to the mood and excitement of each moment in the game, it's a soundtrack worthy of a $40 million dollar summer blockbuster film. The voice acting is a bit better this time around. You still encounter the occasional character who sounds a little less than natural, but there is not much to complain about overall. The main characters (such as Geralt) sound believable, sinister and downright cool.

The Gameplay

Combat Control

The gameplay in my opinion is vastly improved. In the original game I occasionally had issues making Geralt perform the action I wanted, or hit the enemy I intended. That issue has been remedied and instead the player is left with an obedient avatar slaying and playing the way he/she intends. The combat system is more dynamic, too, no longer do your spells take up their own mouse buttonnor is switching between spells a cumbersome task. In the first game, I disliked the idea of having to switch to a fighting mode, whether it be group, strong, or fast. I also grew bored timing my attacks to the hit indicator (like a constant and repetitive mini-game)in order to string longer combo's together. I wanted the fights to be more fluid without me having to tinker with what "mode" I was in. Thankfully, the developers seem to have agreed and replaced the system with a more seamless combat system. Gerald can now fight a group of enemies, without having to change the fight style or account for what armor the enemy is wearing. The fighting is not easy, you will have to block and evade in order to overcome enemies. So, if you are like some, and wanted to stand in the middle of a group of enemies and swing your sword like Conan to slay them all in one swoop, this is the wrong game. It requires, technique, something a master-swordsmen would likely possess. Be wary of some of the comments others are making about the combat system, it's obvious they have not progressed far enough into the game to have unlocked some of the more deadly and impressive fighting techniques. Those techniques will come in due time and Geralt will become significantly more deadly, easing some of the normal battle encounters.

Game Path

On the cerebral, emotional side of things, the dialog choices the Witcher2 forces the player to make are ambitious. The consequences of choices bear real weight. I often paused to reflect on my dialog options before settling on a response knowing that the outcome could shape my entire experience. Occasionally when you pick an option in the dialog Geralt will surprise you (normally by being overly aggressive or confrontational) while this might be against the players intentions, it's often rather entertaining.

Game Difficulty

When the game prompts you to choose your difficulty, take it seriously. If you are a skilled RPG player and you choose EASY you will likely still die a handful of times through your journey. If you choose NORMAL, you might die within the first 10 minutes of gameplay depending which dialog options you chose (as this may give you a difficult initial sequence). Choosing HARD, will make battles seem at times laborious and incredibly challenging, you will die often. Now, if you choose INSANE (and my hats off to you brave witcher), it's just that, insane. Should you die in this mode its game over, there is no re-loading and trying again. Cool option to have though, right?

In fact, if you are not a hardcore gamer I would recommend you put the game on easy. If you read some of the negative reviews here on Amazon it is often due to difficulty, which then the reviewer blames on the gamewhen they could just opt for an easier setting.

Game Length and Size

The game is rich and weighs in about 15.9G of data (take that SSD!). The game lasts about 40 hours, per the developers claim. Yet, the replayability is quite high, as there are a variety of different endings and paths to take.

The Bottom Line

If you are hungry for an RPG with rich graphics,challenging combat, a gripping non-linear story and a level of polish rarely seen in games, purchase the Witcher 2. The development team behind the Witcher 2 is arguably one of the coolest around and obviously poured their hearts into this project. In fact, they provided some of the best free downloadable content for their original game long after most of the sales were finalized. If you have a question about the game, feel free to leave a comment. I will try to answer ASAP. Happy hunting.

PRO:

Great Graphics

Fun Story

Dialog is well-written and inventive

Multiple endings

Rewarding system for leveling

Downloadable content

Designed for adult audiences

well-developed characters

engrossing world to explore

excellent story-telling devices

developer support

CON:

Difficulty may be out of scale, easy is not easy.

Occasionally unresponsive controls (button presses every once in awhile will not elicit a response)

(very)Minor story flubs (Elf character spares a defeated enemy, the next scene he swears to kill him once he finds him)

Some users report bugs(not me, but I have seen enough people mention them to validate the claims)

Not for Children (Strong sexual content and language)

Endings feel abrupt, rushed and non-climatic, there are great moments in the game, the endings are not one of them.

------------------------------------------------

MY System Specs While Playing The Witcher 2:

CPU: Sandy Bridge Core i5 2500k, Overclocked to 4.4ghz, Antec Kuhler 620 H2O CPU cooler.

Motherboard: Asus Sabertooth P67

GPU: (2x SLI) MSI N560GTX-TI Twin Frozr II/OC GeForce GTX 560 Ti (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card

MEMORY: G-Skillz 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory (overclocked)

PSU: Antec Truepower 23754 TP-750 BLUE LED 750-Watt PSU NVIDIA SLI Certified 80 Plus Bronze Advanced Hybrid Cable Management Power Supply

CASE: Silverstone Raven-02EW

Click Here For Most Helpful Customer Reviews >>

I just wanted to answer a few questions that I had before downloading this game from amazon, and I saw a few others had the same questions too. This was my first time downloading a game from amazon and with the exception of the painfully slow speed, everything went as smooth as butter. I will leave the review of the actual game to the others on here, they have already done a much more in depth job than i would have, and lets be honest we all know this game rocks anyway.

1) You do not have to download the entire game before receiving your activation key. You will receive an email with instructions on how to access it from the amazon site in your account somewhere.

2) Your activation key will not work with steam (darn) This is probably a no brainer for most of you, but I really was hoping just to buy a key from amazon and let steam do the rest. Unfortunately that is not possible.

3) The download was, for me at least, painfully slow. Granted the file was large, at least 5 or 6 GB for the installer, but it was still slower than steam by a longshot. You are looking at about 12 to 13 hours from the time you click 'buy' till the time you are patched and in game.

4) Steam advertises that their version of the game is version 2.0. This amazon version is the same as the steam version, it just has to patch several times to get there, but it handles it all automatically, all you have to do is click ok as each patch is applied. After the huge patch 2.0 is downloaded, another brief installer will bring you up to date. Everything happens automatically and is quite painless, given you are not impatient to play. At the time of writing, it stopped patching at version 2.1

That's about it. At the time I am writing this it is Black Friday and this game cost 16 bucks to download from amazon vs. $26.73 on Steam. Even though the price was better and the install and patching went smoothly, I would have paid the extra 10 bucks to get it from Steam if I could do it over again. And knowing my luck, this game will be 16 bucks on Steam tomorrow anyway, but now I'm just rambling. Its time to do some WITCHING!

Best Deals for The Witcher 2: Assassins of Kings

"The Witcher 2: Assassin of Kings" is from the developers CD Projekt RED and published again by Atari, same as the first installment of the franchise released in 2007 was. The Polish developers have based and made the game in heart of the famous Polish novel "The Witcher" and still follows the same protagonist. Sophisticated gameplay, mechanics, environments, character customization, and other great features are all attributes that make The Witcher a fun and riveting adventure to undertake. Almost all of the features that could've been improved on over the first game have been improved, BUT many of the smaller features that were completely fine in the first Witcher game have been rethought as well and they didn't need to be to begin with and are not as good as the first game's systems. If you didn't play the first game you won't notice the difference and they are obviously not a huge deal as my score of the game would entail. If you can sit through the chinwag I'll talk about everything good, lessened, better off, and absolutely amazing about "The Witcher 2: Assassin of Kings".

The simple breakdown of "The Witcher" is like so...

Graphics/Character Performance and Animation 10/10

Fun Factor 9/10

Story 10/10

Controls9/10

User Interfacing 8/10

Learning Curve Fairly steep

Sound 8.5/10

Value 10/10

Total 9.2 / 10

Jump down to my "All in all" if you only want a brief summary. I have also put key-words in CAPS to indicate what the bulk of that specific paragraph is discussing to make the review easy to navigate to points of interest.

You play the game as Geralt of Rivia, a Witcher. What is a WITCHER? I am glad you asked. A Witcher is a special type of human who is no longer human. After undergoing an alchemical ritualistic process, in which only two out of five survive, the human body is forever mutated into what is known as a Witcher. The mutation varies from subject to subject but several attributes are always obtained; superhuman speed, agility, dexterity, metabolism, and the ability to use magic. During your specific Witcher's mutation his hair turned white and his pupils construed to a vertical fixing making Geralt's eyes appear as those of a cat's. The mutation is a means to the end of gaining these superhuman enhanced attributes with the hopes of procuring an upper-hand in their deadly occupation of professional Monster-Slayer.

Geralt's tale is a MATURE AND RIVETING STORY to undertake. The game opens to Geralt incarcerated in a dungeon. His back is riddled with whip marks and flayed in multiple directions and his wrists have bruises around them from their long stay in shackles. The signs of torture and prolonged exposure to medieval dungeon conditions are blatantly apparent. Geralt is summoned to an interrogation chamber; he begins to tell the man who summoned him, Vernon Roche, a tale. The prologue is told from a framed narrative in which Geralt explains the events of "The Day of the Assault". The day that a king conquers a war front and escaped the deadly jaws of a fire-breathing dragon only to meet his end at the hands of an assassin. Geralt starts his tale in a war camp littered with troops training, praying, playing dice, and watching in amazement as sling-catapults bombard the enemy before the troops enter battle. Geralt is in bed with Triss, his lover from the first game, and the evidence of whip wounds and shackle bruises are absent. The tale is obviously now being told back before his current dungeon predicament. After lying in bed with Triss a guardsmen comes into their tent and informs Geralt that the king has summoned him to the front lines. After reaching the front lines the Witcher and the king ascend a large siege vehicle that is headed to the castle walls. As you climb ladders and talk to the king many, troops can be seen getting ready, slaver-type people turn a massive gear (suggest the people pushing the mechanism is what makes the siege engine move), other commanders cry war chants, and a catapult projectile crashes through the siege vehicle's walls. This is one of the first real displays of the game's magnificent attention to detail and realism. The siege vehicle stops. The heavy doors slam down and Geralt and the king's men charge into battle. After slaughtering several warriors and pushing onward your ban is halted by a well-placed barricade and archers. Geralt must get down to a ballista and fire it at the barricade. Unlike "The Witcher 1", Geralt can now drop-down like a parkour artist, hurdle over objects, press against walls, climb up ladders and vault onto important environmental places. After clearing several obstacles and escaping the jaws of a fire-breathing dragon by the hair on your chinny-chin-chin you and the king reach the desired location where his two bastard children are being held. All of these different parts of the prologue act as a tutorial for the player and when Vernon is interrogating Geralt you have the option to tell the section of the story you want or you can skip to where the king is assassinated, essentially bypassing the tutorial if desired. After the assassin kills the king he escapes and Geralt looks to be the only one there and is framed for the murder. This is why he is currently in the predicament in the dungeon. Vernon Roche believes your story of a different assassin and slips you a key to make your escape from the dungeon after he has departed with the promise of you finding the "king slayer". Your real adventure begins.

The Witcher 2 has what most games save for their epic climatic ending in its prologue...massive war scenario, dragons, and an assassin making an attempt on a king. This is a truly epic introduction into this specific fantasy world's nuances and a look into the life of a vagabond monster killing mercenary known as a Witcher.

The game still utilizes "artistic" CUT-SCENES to narrate important plot points like the first game did. The first Witcher game had Geralt narrate over a still-illustrated-image as the camera panned across it while Geralt talked about the events depicted in it. Now, the plot narrations have made a return, but they're more animated and feel like a 1500's medieval-style live action fresco painting of sorts. They remind me of the first "KILL BILL" when one of the movie's chapter turns from live action to animation. It is a really great artistic choice and shows appreciation to and complements a more abstracted 2-D medium in a game that pays immaculate attention to realism and detail. A fitting breath of fresh air in a game (and industry) filled with realism standards. The animated sequences are a fantastic contra-standard to the rest of the work.

CONVERSATION CHOICES have made a return and are better than ever. Sometimes you can choose between several different options to pursue your interactions with people through dialogue. For example, your water spell from the first game that took over an enemy's mind to help fight on your side can now be used to try and "Jedi mind trick" people into telling you what you want to know. You can also try to persuade people with insightful words or hurt them. One conversation event I don't like is when an hour glass appears next to the choices and forces you to make a split-second decision before the timer runs out. This feature is pretty cool, but I am not a very fast reader and I rarely get a chance to read all of the options let alone choose the one I want...but that is kind of the point.

IMPORTANT PLOT POINTS are mixed throughout the entire game because even SIDE-QUSTS in this game feel like most game's main storyline's quests. You make pivotal decisions fairly often that will affect the entire world. You also make numerous amounts of smaller choices on side-quests that affect your personal story. You need to try not to be shortsighted as personal choices could bite you in the arse several chapters past where the initial decision was made. This game has something like 14 different endings depending on the choices you will have to make. The quests feel important and are never entirely run-of-the-mill. Witcher 2 has basically done away with the extremely simple Witcher 1 quests like any other average RPG might have which is the RPG standby of the famed kill and fetch quests. For example, a quest that only contains "go here...kill "X" amount of a certain bad guy's face and bring it back" have been removed. The quests might be similar, but they at least require some thought or some reading. Sure, a quest might ask for you to "go close all of the Nekker nests" which is basically a kind of a kill and fetch quest, but it has been rethought and is more interesting and involving. Furthermore, these nests are like giant anthills in the ground and you are going to have to learn a new bomb formula so you can "fire in the hole" these guys with some serious boom. These quests usually take you into the massive hostile environments of the game outside the man populated areas and can throw things at you that might be there one time and not the next. Like, one time when I was attempting to destroy the large Nekker anthills I stumble across a Scoia'tael patrol. The Scoia'tael are Elvan rebels and they don't take kindly to anyone who even resembles human. The Scoia'tael patrol started to fight me, and then Nekkers started to hear the commotion and emerged from their underground lairs. The Scoia'tael where immediately attacked by the Nekkers and ceased attacking me to face their new more threatening enemy. These quests and the environments they take you to are amazing and filled with different types of situational action that can change from one experience to the next.

As for the GRAPHICS AND ENVIRONMENTS, you may have probably seen graphics like these before. Environments on the other hand, I would say it's like from "this game or that game" but truthfully...you've never seen anything like it. I used to believe that Demon's Souls had the best level design and rendered environments I had ever seen (well, I still do for that time in gaming), but Witcher 2 destroys how good those environments are. It is these true-to-life environments that make what are "seen before graphics" and transforms the game into what appears to be an evolutionary step in gaming graphically. Have you ever walked in a forest? The environments feel like that. You feel as though you could easily get lost and turned around. It is only through traversing the same paths multiple times that you feel you could venture into this forest with confidence as to where you are going and how to find your way back. The environments are ENORMOUS and none of it feels like it is copied or the same anywhere throughout its entirety. Every tree body and branch direction feel unique and hand crafted. Leaves seldom trickle down like a feather. Birds chirp and scurry when you are near. Light beams only breakthrough in sparse areas of the forest's mighty canopy. Atmospheric perspective is flawless and background objects fade into sight as you venture closer to them. Every aspect of each environment is breath takingly striking and amazing. The environments have the feel and scope in size of something like "Oblivion" without any of the repetitive nature in their crafting like the beauty and immaculate level design of "Demon's Souls".

Did I mention that there is basically no LOAD TIMES whatsoever when free roaming the environments? Strategically placed rocks you need to climb or doors you have to walk through "block" your way so that you have to interact with them. While Geralt is going through his animation of scaling the rock or walking through the threshold of the door an extremely brief load time can be seen taking place. That is about it as far as load times and exploration go. The world is not as completely free roaming as a game like "Red Dead Redemption" or "TES: Oblivion" are, but it is just as big and is by no means linear or constricting feeling. The reason it is as big but not as free roaming is because each chapter has its own gigantic zone. Then, after completion of a chapter you can no longer backtrack to previous chapter's environments.

MAP AND TRAVEL are fine. You still travel everywhere on foot and the map is not very difficult to navigate. I don't like the map as much as in the first game, but it is barely worth mentioning. The map doesn't indicate important character's homes or where they are most likely spending their time during the day. I remember one time I needed to find an elf I talked to earlier because I didn't buy a bomb recipe off him that I needed for those Nekker nests and it took me forever to find him again because even when tracking the quest the map would not indicate his current position and or where I had first met him. Because the environments are so detailed and large when you're new to a zone you think to yourself..."is this where I met that guy before?" Sometimes the enormity of the maps can be a bit overwhelming.

EXPERIENCE AND LEVELING SYSTEM are pretty much completely revamped. You still go up levels in the same manner as before through gaining experience points. The talent point system has changed a lot though and they got rid of Bronze, Silver, and Gold talent points. Talents can be spent at your leisure. The leveling attribute trees; Stamina, Strength, Dexterity, and Intellect have been removed. Swordsmanship, Alchemy, Magic, and Training are now what exist to customize your Witcher's combat prowess. The skill trees are a true "web system". Meaning, you don't have to have all connecting parts to get a desired skill. Any single strand in the webbing that touches the talent you want can be used to link to said desired talent. Each talent in the game has 0/2 possible points to distribute into each talent. The game does not follow a traditional method of where usually the second point into a skill will just do the exact same thing as the first point did except double its effects. For example, level 1 of "Riposte" in the swordsmanship tree unlocks the ability to counter an opponent's blows. Level 2 of "Riposte" gives the chance of an instant kill after a counter attack of +10%. There are some skills though that do just double the effect of the skill's first level. Like, "Harvester" in the alchemy tree which the first level does +50% when gathering ingredients and level 2 does +100% ingredients when gathering. Not every skill has a totally different second level upgrade, but more than not do and the second level of a skill is usually greatly more powerful than the first with incentive to distribute your talent to get that second level of the same skill.

You will have to waste 6 points at the start in the "Training" tree to open up the 3 real skill trees. 35 is the max level. So, with the 35 cap and 6 points wasted into the "Training" tree you're going to have 29 points to customize Geralt to your desires. You'll reach your 6th point to open up the rest of your trees very early in the first chapter.

The DIFFERENT SKILL TREES are designed in such a way that it is easy to get early skills that are in one tree that can greatly benefit a person more focused on a completely different tree. Someone who wants to focus on magic can do so and still get some really great and useful skills from the other two trees while not sacrificing their ability to be a powerful magic user. For example, in the swordsmanship tree there is a skilled called "Feet Work" which enhances distance covered when dodging by 100%. This can be useful for any spec and is very early in the swordsmanship tree. Another example is early in the alchemy tree and is called "Potion Specialization" which level 1 gives +10% potion duration and level 2 gives +40% potion duration. These skill trees offer up a great variety in depth of different possible character builds and customizations.

Swordsmanship, of course, focuses more on being "in the thick of it", on melee abilities, and "toughness" which makes your Witcher able to negate more damage upon receiving it.

Alchemy is more of a hybrid type specialization, but more focused on melee as well. It is a special type of fighting though which gives incentives to actually take too much potions and raise your toxicity to get poisoned. In this spec whenever Geralt is poisoned from toxicity his combat prowess is greatly enhanced.

Magic is also just what it sounds like. Though your magic abilities are greatly enhance and in the later stages of the game you might be able to be strictly a caster-type class, but a Witcher needs to use their melee swords no matter what.

MUTAGENS are a new addition to the game and add yet another level of possible character customizations. Mutagens boost your talent tree skills that allow for a mutagen slot. There are only 8 skills in the game that utilize a mutagen open socket; Fortitude, Arrow Redirection, Mutant, Amplification, Magical Sense, Control of the Power, Combat Acumen, and Whirlwind. Mutagens can be looted from defeated enemies or you can crate them as a byproduct of alchemy. Mutagens usually take one of three forms: Lesser, Basic, and Greater. Each of these forms raises the character's statistics, but by varied amounts.

MUTAGEN TYPES

-Critical EffectsIncreases the chance of causing critical effects.

-RangeIncreases the range of your sings.

-VitalityIncreases HP.

-PowerIncreases sword damage.

-StrengthIncreases damage reduction.

-ConcentrationIncreases Sign damage.

-MadnessArmor +2 and Vitality +5.

COMBAT in The Witcher has been changed. The main meters of combat are vitality (your HP), vigor (your mana and or parrying capabilities), adrenaline (built-up to execute powerful skill tree talents), and toxicity (how many potions you can take before you die from consumption). MELEE combat still incorporates the use of a steel sword for animal and humanoids and a silver sword for monsters and supernatural enemies. Sword stances have been replaced with a simple left-click for quick weak attacks and right-click for stronger slower attacks. Simple doesn't mean bad, melee can be very fun. Parry has been added as well to melee's repertoire. I do wish that you could hold parry and walk very slowly to really engage in a proper cautionary duel with someone or something, but when holding down your parry function Geralt is stationary. Your parry and ability to cast signs are on the same meter, vigor. SPELLS and parrying being on the same meter requires sound and tactical decision making during combat. All five signs from the first game have made a return with the addition of one new sign added to the second-to-last ability in the magic tree. Such spells still include conjurations of fire, force pushes, ground traps, protective force field, and mind control. The new sign is the "Heliotrope" sign and it is an area of effect time-slow spell. MOVEMENT and rolling are similar to the first game, but revised with Demon's Souls qualities. You jump and roll out of harm's way as often as possible and try not to expose your vulnerable backside to enemies. No true "lock-on" mechanic can hinder the combat experience occasionally. It can be frustrating to designate your desired target of attack. Combat at times feels very fluid and one attack can go in tandem from one opponent to the next with graceful poise in a deadly dance. The almost free flowing fluidity of the combat can feel a bit like "Batman: Arkham Asylum" at times and is very satisfying. All of these different fighting elements combine for a very interesting and malleable player customizable combat experience.

STEALTH is a newly added feature of the game. It is situational and a bit problematic. The game implemented this feature at only specific points in the game. So it is not like a player choice to be a rogue or assassin-type of a character through stealth movements and attacks. You're only able to sneak when the narrative calls for it. You can use your "Aard" sign to silently extinguish a nearby torch to further the cover of shadows to aid you, allowing you to more easily sneak up behind a foe and elbow-bash the back of their skull for a quick take down. At times NPCs seem to get a line-of-sight on you when it is clearly impossible and or at times spot you when the exact same circumstances have delivered a clean knockout or get away. What i am saying is the need for narration to enter stealth and mechanic inconsistencies downplay what could have possibly been an extremely enjoyable implementation to the game. Stealth is still fairly fun though.

ENEMIES in the game have been show a lot of love...let's face it you are a monster-slayer, it is a pretty big deal in a game like this. Besides the aesthetics of the creatures they have been improved with more vicious fighting technics as an individual or try to swarm you in packs depending on the nature of the beasts. Fire-breathing, acid spitting, mob wrenching, and intelligent opponents full this game to the brim with excellent combat and battle scenarios.

BOSSES in the game are FAR more epic in scope, mechanic, and unforgivability than ever before. Bosses will chew you up and spit you out. You are going to die...easy as that. Their scope and feel seem to be directly influenced by a "God of War-esque" scale and their difficulty and range of mechanics pay homage to Demon's Souls. They're truly epic and MEAN.

This impart is why the LEARNING CURVE seems so steep. Normal enemies can be a tough challenge and some bosses can be easier than some "world found" enemies. Some bosses can be downright a blast to fight even though they take you and smear you to the wall. The learning curve is quite steep because you never know how hard one situation will be from one moment to the next, luckily though the game's difficulty can be adjusted at any time.

The EQUIPMENT and OPEN-GEAR-SLOTS at your disposal is much more plentiful than the first Witcher. The first Witcher had several sword slots, full body armor slot, and ring slots for rings that didn't do much of anything. The Witcher 2 has done away with the ring slots, but now implements slots for boots, gloves, leggings, torso armor, silver sword, steel sword, and a trophy socket. Whenever changing out gear Geralt's physical appearance is altered due to the aesthetic of the corresponding equipped item. The game doesn't support an amount of items like a game that is basically an "item hunt" like "Diablo II" or "Torchlight", but has a wide range of different pieces of equipment for each open-gear-slot. If you have played Demon's Souls think along the lines of that, except for a bit more.

Weapons and armor can have OPEN-SOCKETS in them. Whereas before, in Witcher 1 yellow, blue, and red meteorite rock were combine to create steel swords and yellow, blue, and red rune stones were combine to create silver swords. These (and other) runes are now used as enhancements to be placed in a desired open-socket in a weapon. Armor has open-sockets as well and armor enhancements can be placed in them too. Like, "Diamond Armor Reinforcements" for +10 vitality and or "Endrega Hide" for +10% resistances to poisoning.

ITEM CRAFTING is vastly superior to the first Witcher game. The game's item crafting systems for equipment and weapons is more along the lines of very in-depth crafting systems found in most MMORPGs. You need multiple crafting components and some are only dropped from bosses or rare to find. (This is where I would normally talk about inventory and items and whatnot, but items and inventory had to get pulled down to the "bad" section of the review.)

The WITCHER'S MEDALLION is still worn around Geralt's neck and still contains the same abilities as before of sensing magic and monsters. In most CRPGs, Witcher 1 included, the alt key is for displaying different items and people you can interact with in the environment. In The Witcher 2 they have taken the alt function and the medallion's previous abilities and combine them into a single "Z" button press. A delightfully sounding and eye-pleasing spell-like animation "shockwaves" out from Geralt and highlights everything in the room, tavern, forest, cavern, or wherever that Geralt can interact with. Downside is that the "shockwave search function" is on a cool-down timer and alt has no function and neither "Z" nor alt tell you where or displays NPCs name's above their heads. This can make it hard to find desired locations and persons.

ALCHEMY in many aspects is the same as Witcher 1. On the other hand, many things have been modified, rethought, or done away with. No alcohol, grease or fat, and powder bases are needed anymore to create potions, weapon oils, and bombs. Many of the old potions return from the first game, but like I said many have been modified or rethought. The potions that have been modified basically now have to take into consideration the fact that there is an alchemy skill tree, so some potions are not nearly as powerful as they were from the get-go in Witcher 1. "Swallow" for example was a very powerful health regeneration potion. Now, "Swallow" is barely useful with a slow and weak +1 health regen. The alchemy skill tree has a talent that is early in the tree and reachable no matter what your desired specialization you wish to go with is. This skill is "Catalysis" and the first point into the talent adds +15% to potion benefits and -30% from potion negations with the first point and +30% and -80% with the second point (most negative effects of potions only reach -30%, so the percentages go from negating the negative effects with the first point of Catalysis to turning them into buffs after the second point). "Cat" has changed to be more of a way to help guide you through some of the harder stealthy parts of the game. "Cat" no longer only allows Geralt sight in otherwise pitch-black areas, now it also gives Geralt a pseudo-X-ray vision like that of one of Batman's detective modes in "Batman: Arkham Asylum". After consuming "Cat" the screen filters everything to black-and-white, your hearing feels amplified, and the only thing that has color is the intensely bright inner workings of foes that you can see through into their veins, nervous system, and beating heart. In the end, alchemy's core functionality is basically the same as before. You consume potions for benefits and they ingest toxicity into your system as side-effects.

Sword oils are basically the exact same as before where you coat your weapon in an oil for an enhanced weapon effect with the desired coating. Some oil coatings include "Arachnid Oil" which adds an 80% chance to poisoning your target or oils like "Whirl" which adds 10% damage.

Bombs have a much larger variety than before and the addition of traps is a great improvement. Such bombs are "Beehive" which adds the condition of "wound" to all it hits or "Dragon's Breath" which disperses a flammable cloud that can be combusted with the use of the Igni sign.

Potions, oils, and bombs make alchemy a powerful ally and add a sophisticated combat experience.

MEDITATION is a bit different than before. It can be use anywhere now and doesn't require flint and a campsite. Meditating can be used to pass time, brew potions, and now you have to go into a meditative state to drink potions (this is not good, I'll talk about it later), but can be done basically anywhere now.

VALUE. The average video game nowadays takes something like 15 hours to complete. The average most RPGs shoot for is 30-40. The Witcher 2 can easily make you clock-in 50+ hours with side-quests and main storyline. Also to mention, the game supports something like 14 different endings depending on choice nuances made in the game. In combination with really versatile skill trees this time around and multiple endgames, The Witcher 2 could easily provide a potential of hundreds of hours of entertainment. The value is 10/10 for certain.

You may think many people are getting their knees dirty with praise of this game and those praises are not hollow, but the game is not without flaw.

THE BAD

Most of the "bad and ugly" fall under the "it wasn't broke why did they try to fix it" category I mentioned in the introductory first paragraph of this review. Like I said before, if you're not a returning player form Witcher 1 you can basically skip past "the bad and the ugly" because what you will see in Witcher 2 is "just the way it is" for you. "The Bad" is personal perspective whereas "The Ugly" is not good for anyone.

If orens (gold) is what you need then the Witcher games always supply MINI-GAMES for the player to take part in as a way to make some quick cash. Such moneymakers include dice poker, brawling, and the new addition of arm wrestling.

I loved DICE POKER from the first Witcher and I have to say it was basically perfect. Now poker matches are not best-out-of-three and the dice have been changed. Before the dice were normal six-sided die, but now they're more fantasy-looking with a triangle to indicate a "3" and a five-tipped-star to indicated a "5" and so on. This change is fine. The changes that I dislike through and through are the matches being a single "hand" (not best of three) and the way the game makes the player roll their dice now. Before you would click an icon that depicted a hand rolling dice and the game would throw the dice for you. Now, you have to roll your own dice and the game gives you an awful camera perspective and the bundle of dice that are supposed to indicate where your hand is does not have a shadow under it. The lack of a shadow and bad camera angle let their powers combine to ruin the entire experience all together and make it hard to even get the dice to land on the board. You find yourself trying to just hover your hand over what appears to be where might be a safe spot to drop your dice...and they do just that, drop. When "throwing" your dice in this manner they don't roll and they barely do much of anything. I don't understand why they changed it from the first game at all.

ARM WRESTLING is just dumb and thrown-in. A small meter inside a longer one moves across the full length of the long meter to indicate where your arm is in relation to the table; middle being the vertical starting point where both participants are equal, left being them pushing your arm down, and right being you wrestling their arm down. You have to keep your "hand" on the smaller meter that slides along. If you are able to keep your hand inside the little meter you continuously push their arm in your favor. You move your mouse left and right as the little meter moves. Your hand placement over the little meter feels "icy" and basically all you do is just gently move your mouse to not fall off of the little meter and you win. Sounds like a lot of jargon, but it is extremely easy and trivial.

BRAWLING seems like a "Fight Club" style of animation bouts, it is more primal, skin slapping, and blood spittingly satisfying than before. Victories from brawling are achieved through the use of quick-time-events against the opponent. It is simple and fairly easy, but really fun to watch and take part in. Brawling doesn't deserve to be in the "bad" section, but fits into the overall talk about the mini-games so here it is.

INVENTORY has changed for the worse. Bad lay-out of the inventory interface slowdown navigation and a small window for item specs make them forcibly and extremely slowly scroll through an item's specifications (I will touchdown on more of this in the "ugly" section of the review). The inventory no longer shows a grid with all of the icons to indicate each item. Your items are a list of text that you scroll through. There are still icons, but only when you are on a single specific one that you happen to have your cursor over is the item's icon on display. The inventory does have a nice "heading" at the top that breaks-down categories for each item archetype like; crafting material, weapons, armor, trophies, books, etc...which is nice.

A part that goes hand-in-hand with inventory is the fact that the game now implements a WEIGHT SYSTEM. Like I have said before the game supports a plethora of goods to be found, looted, and scavenged with a large range of different types of items. From equipment, to crafting materials for gear, to alchemical components, to trophies, books, and recipes this game supports a TON of various items. Be forewarned though...there is absolutely NO STORAGE!!! Geralt's personal inventory complemented by a...Finish the last few paragraphs at the address below

Honest reviews on The Witcher 2: Assassins of Kings

In 2007 a small Eastern European game developer (CD PROJEKT)...teaches BIOWARE how to use their own Aurora engine. The original Witcher was the game that Neverwinter Nights had promised to be. Two years later BIOWARE picks up the glove and comes back with a strong response, the masterpiece Dragon Age: Origins. Unfortunately, its 2011 sequel does not live up to expectations. And this is all the opening the perfect sequel needed to come in and, once more, steal the show.

THIS IS HOW TO MAKE A cRPG SEQUEL!

Although there may be Xbox and PS3 versions of this game later on, this is a game designed from start to finish for the PC. In an age when 5-6 years old consoles set the standard this is very important. From the brand new engine to the very last script line, everything that could be worked on was and everything that could be improved shows improvement. The story is now even deeper; the graphics are several notches higher; character development has been both streamlined and more balanced; equipping Geralt is now more detailed whereas loot is abundant.

It is possible (although not necessary) to import your character from the first WITCHER. If, like me, you liked the original game, you will simply love the sequel.

LOOK AT THE SKY: IT IS THE WITCHING HOUR EVERY HOUR!

The graphics are simply A-MA-ZING! I like the way the rock formations catch the moving shadows and how the wind stirs up dust. I like the subtle movement of the grass and the exploding colors of the wild flowers. I like the textures of the clothes, the shine of the armor and the glint of the swords. I like the way the sun gets in your eyes and the way rays of light play with the tree foliage.

What is also important, these graphics and dynamic lighting are achieved even on medium-built systems (Minimum specs: Intel Core 2 Duo 2.2GHz/AMD 2.5GHz, nVidia 8800/ATI 3850, 1GB of RAM for WinXP/ 2GB for WinVISTA&7).

Even more impressively, the game is set in a day/night cycle, and this is reflected not only on the levels of ambient light but also on the activities of the surrounding world.

THE WORLD AROUND YOU COMES TRULY ALIVE

Remember how in most RolePlaying games approaching a Non-Playing Character (NPC) usually means he or she would utter any one of a small number of preset phrases? After a while, you have heard them all and it got very predictable. Well, prepare to be surprised. Again and again.

This is a world you will truly be immersed into. A world that wakes up, goes to work, gossips, bickers and barters, and unwinds in the tavern. Walk the same streets at night and they are eerily empty. And that is without taking into account the ever changing weather!

The immersion is so total for yet two other reasons: not only is the world fully open from the very beginning (no blocked areas or closed bridges!) but there are no loading delays between areas (only between chapters).

THE LIFE OF A WITCHER IS NEVER BORING

Geralt is a real warlock, combining a mix of sword fighting with potions and spells. These are the three main character developing trees, Swordmaster, Alchemist or Mage. Sword moves, potion ingredients and spells can be combined and all choices are meticulously balanced.

With the original WITCHER it took me a while to master the timed sword-strokes but it was really satisfying after that. In the sequel, sword-fighting has been simplified to the classic mod and that is one of the gripes I have with this game. The other is the short dialogue options. I like my cRPGs wordy.

Now, the story is far from being linear. Choices matter and choosing a path will bifurcate the story, most of the times irrevocably. And the story in WITCHER 2 is as important as the fighting.

What I also appreciated was the return of consequences. Those of you who have played BALDUR's GATE Saga know that bashing or picking the lock of a chest was a punishable offense if anyone saw you. In contrast, in DA-O you could rob the town blind and (quite unrealistically) the NPCs could not care less. Well, in this game, your character better behave or face the ever vigilant guards.

ADJUST TO YOUR ACCEPTABLE LEVEL OF BINDING

Most retail versions of the game come with a simple disc-check, implemented by SecuROM. If you own FALLOUT 3, for example, you have experienced the same thing. Compared to the customer-abusing schemes out there (UBISOFT's and 2K GAMES' ears should be burning at this point) I find this solution not ideal but palatable. And yet it gets better: if you are objecting even to this mild version of SecuROM, the developers made sure to also release the (digital) GOG version of the game which is DRM-free. Just for giving us this option, THE WITCHER 2 gets full marks in my books!

A FINAL SPELL

I have only praises for this magnificent sequel to a great game. It was one of the rare cases when I pre-ordered a game before I knew anything about it and was rewarded with a game that exceeded my highest expectations. I do have some advice for the game developers though.

First, keep showing the same respect to your customers and you will see that gamers know how to repay this with equal respect and loyalty. And finally, when the mega-publishers show up at your door with their mesmerizing bags of money, try to remember what happened to so many great game developing groups in the past that did not resist to temptation.

WITH MY HIGHEST RECOMMENDATIONS!

(and not only because they promised all of their future DLCs to be free!)

Find helpful customer reviews and review ratings for The Witcher 2: Assassins of Kings

I just adored Witcher 1, played through it numerous times, despite its kooky mechanics. Once you got the hang of it, you could move through it and dig deeply into the story and make the choices that made the game so amazing. It had it all, fighting, potions, magic, sex, choices, and a wonderful quirkiness.

I simply could not wait for Witcher 2. I pre ordered pretty early on, and (rare for me at least) counted down the days when it would be released. Now for my thoughts.....

World and Environment:

Just beautiful and immersive. You FEEL like you are in the place. The scenery and artwork are amazing, deep and remarkable. Details abound, with stuff laying around all over the place. There are zillions of NPCs to talk to, and tons of missions to take on. Unfortunately, where Witcher 1 was a massive world that was about as non linear as it comes, Witcher 2 has TOO MANY boundaries. There are just too many places you can't go, and it becomes tiring to navigate. The map system is absolutely terrible, bordering on useless. And sometimes, you can wander around for an hour and end up back where you started. Just awful

Controls and Gameplay:

A MAJOR step backwards, sideways and downhill. What was a quirky yet predictable system for swordplay and inventory management in the first installment, has now become painful and tiring. I'm all for a hard and challenging game, but something is terribly awry here. Controls are just non responsive much of the time, which results in you dying over and over again, because the keys don't do what you need them to do, or they do random things (Darksiders PC did this too, and made a fun game tiring).

First of all, when the game begins it is absolutely beyond difficult. You just die over and over again. I would expect the difficulty to ramp up as you level up, but here its the opposite. Makes continuing really painful. I had to stop and do something else, as it was so annoying, it made me either mad or bummed out.

Next, in general while part of the swordplay has been improved, moving fighting modes to mouse buttons for example, it is pretty unpredictable. Also, the whole potion issue, which is an integral part of fighting now has to be done WELL AHEAD of the fighting, which is totally dumb. Its idiotic because you never know when enemies will appear, so how can you plan. Just dumb. What were they thinking.

Also, while loot from fighting has been moved to a small brown pouch, you either can't find the pouch because of the very brown environment, or if its in a woodsy area, you simply can't find it at all, because you need to be nearly on top of it to find it. In Witcher 1, you could find loot from a reasonable distance, now, you need to be on top of it. Timewasting and annoying.

Another completely stupid thing are traps. When you wander around woods for example, there are traps all over the place, which wound you, but DON'T wound or kill enemies, NPCs or monsters. Huh? There's one place in a lake area, where there are bandits living. Their house is surrounded by 20 traps or so. If you try to get to them, you get hurt over and over again, but the enemies step right through them and nothing happens. If they follow you into the traps, you get hurt but they don't. Crazy and frustrating.

Inventory management is radically changed, not entirely for the best, but not terrible either. It is nicely organized, and you now have a weight approach to maximum stuff, versus total slots like in Witcher 1. Either way is fine, but finding stuff now is painful in inventory because you have to page through 20 categories. Books and recipes are now even more bizarre, where you MUST have some basic things just to play, but no where to find them. While the mission narratives try and clue you in, if you don't know where to get a book or a recipe, you're hosed and wander around like a moron for hours.

Witcher 2 adds Crafting, which is ok, but not necessary. You go to craftsmen to make things, but none of them is particularly meaningful, other than the silver Witchers sword. Crafting is not a bad addition, but not needed.

Navigation and organization:

This is where the game went absolutely downhill. Navigation and maps are now almost completely useless. Most RPGs, including Witcher 1, point you in some direction for your mission. You have at least a CLUE as to where you need to go. In Witcher 2, what feels like 90% of the missions have ZERO directions and locations on the large map. So you wander around for hours looking for a fight. And the mini map is completely useless too, as it has no directional reference (ie North, etc). Completely worthless. Combine this with the severe linearity of most of the game, and you are constantly running into barriers and having to go around obstacles, and ending back where you started. Ouch!

Organization has gone downhill too. Where in Witcher 1, you could bound between your Journal, Map, Inventory, etc on 1 screen, now you can't. One of the nice things about the Witcher 1 approach, is you could see what missions were near you, by selecting one, and seeing where you needed to go on the map. Now, not only can't you do that, but the map doesn't tell you anything anyway. I'm befuddled over this one.

Conclusion:

So far, this game is a profound disappointment in many ways. I love the story, the characters, the political intrigue, and the setting. But I just deplore the gameplay and mechanics. I don't mind dying in games, and each game has its quirks that you need to learn to deal with. Witcher 1 was very unique and a bit hard to get into when it first was released. You had to stick with it to get the addiction point, but once there, it was awesome. I have many hours into Witcher 2, and I'm just struggling to connect with the gameplay. I can only play for an hour or so, sometimes less, as its so painful. I don't mind the harder swordplay, but the navigation, the linearity, the obtuse nature of so much of it just makes it a bad experience.

The good news is that CD Projekt is VERY responsive and listens to their fans and customers. Witcher 1 received a total game changing (and improving) update/patch a while after it was released, which made playing it even more pleasurable. I hope they do the same with Witcher 2. Ugh

Buy Fom Amazon Now

Saturday, November 29, 2014

Discount Xbox 360 NFL New York Jets Controller

Xbox 360 NFL New York Jets Controller
Customer Ratings: 4 stars
Buy Now
After about a month of solid use the stick began to screw up and some of the buttons started to stick. I go it for $15 at the time, but it still wasn't worth it.

Click Here For Most Helpful Customer Reviews >>

My Daughter is a Die hard Jets Fan and wanted this controller so bad I just had to get it, she loves it and It goes with her room. I am glad Amazon had it and was able to get for her.

Best Deals for Xbox 360 NFL New York Jets Controller

I really like this control. I sit close to the console so the wire is not a problem. They fit my hands well and the reposition of the xbox button and start button works well with the RPG's I play

Buy Fom Amazon Now

Cheap Blur - Xbox 360

Blur - Xbox 360
Customer Ratings: 4.5 stars
Buy Now
I am not a major league gamer and I may very well be the worst online racer ever! But that doesn't stop me from trying new things. I used to be great at Gran Turisimo (sp?) on Playstation (not 2 but 1). The next racing game I tried was Burnout but I didn't have the internet. I was pretty good. But when I got my 360 and got online with the same game. I was ALWAYS in last place. Then Burnout Paradise came out and now I had to drive around a city. I like arrows and directions and a track, not free open space. I like arcarde, blowing stuff up and dodging things, taking shortcuts! This all come in BLUR. I bought split/second first because I didn't like the beta of BLUR, and that game is okay compared to BLUR. I got BLUR yesterday and became addicted. I haven't been addicted to a racing game since Burnout Takedown on PS2. I love the style of the game. It feels very sleek and the cars look amazing. The career mode I never really do because I always lose, but even with my horrible driving I came in first on some races. The games is so fluid in motion and easy to play that even when I came in last, I didn't mind pressing retry. The career seems like it will get more difficult, pitting you again 20 CPU drivers. But I was glad to see my ranking for career didn't really seem to effect my ranking online. I started out a rank 1 and ending in rank 4 in one hour (even when I lost I got points!). The one person talking was very nice and it seems less skill driving then good timimg and hopefully some good aiming. I don't know how to drift for anything on this game, just can't do it! But I still came in 1st once. I will stop rambling on and give some pros and cons.

Pros

1. Fluid motion

2. Powerups (all of them) are fun and usefull

3. No great skill needed

4. Style is top notch

5. Great looking cars

6. You can customize powerups (damage and such)

7. You rank online is seperate from career

8. Fun enough to press retry if you fail

9. Haven't tried this yet but Local multiplayers!

Cons

1. Hard as...to drift!

2. Too much down time to reset your car if turned around

3. This really isn't a con but (Hard to dodge the missle like fireball coming at your from behind!!!!!!)

Click Here For Most Helpful Customer Reviews >>

This game is like super mario cart on crack! You have some of the same kind of weapons so it all feels really familiar and just as mario is completely fun. I've played the multiplayer a lot and the different kinds of races are all extremely fun not to mention that it seems like they have an endless amount of tracks! My friend and I were playing last night for about five to six hours straight and still didn't see all the tracks. Racing death match, derby death match, and regular racing. They are all amazing and fun, If you're here looking for a multiplayer splitscreen offline or online game that's not just a racing game and is fun you've found it. Buy it my friends, buy it.

Best Deals for Blur - Xbox 360

Cannot say bad things about this game, it is literally Mario Kart for adults. I feel like I'm playing an N64 with real cars, better graphics, and a lot more fun things involved.

Honest reviews on Blur - Xbox 360

This has been the biggest hit this Christmas besides Halo 4. We have three boys and a girl ranging in ages from 15 to 7. All four of them like to play together and dad likes to join in and help the youngest. They do say the cars are different from each other not just in body style but how they race. These differences often get the blame for losses rather than driver error! We don't have Wii and Mario Cart, but we think this is pretty close!

Find helpful customer reviews and review ratings for Blur - Xbox 360

I love this game. It's like Mario Kart but without characters, and with realistic tracks/cars/etc. It's like other racing games, where you, well, race to the finish line, except you collect items to try to knock out your opponents. For example, you can drop mines on the track, and if someone hits one BOOM they get hurt pretty bad, and it sets them back (because everyone passes them). Lightening sets lightening fields on the track, which slows cars down if they run into them. And of course, there are healing and protection items you can collect to, to help yourself stay in the game. You can also play with up to four players (locally) and more online. It's a real fun game overall.

Buy Fom Amazon Now

Tuesday, November 11, 2014

Best Xbox 360 Pad EX 2 with Turbo - Blue Deals

Xbox 360 Pad EX 2 with Turbo - Blue
Customer Ratings: 3.5 stars
Buy Now
Ok for a while now I needed another controller badly, so I went to gamestop and bought one of theirs to tide me over. That was a big mistake, it had more problems straight out of the box then I had ever seen in a controller. So I started looking around and have always wanted to try a Hori pad. So I found this little gem and compared it to the other pad that is about 20 dollars more then this one.

I can say I have gotten my money's worth with this controller. Just forget about the other one, it's just not worth it.

Lets look at the pro's

Pros:

Great design. This thing feels good and sturdy in your hand and once you get use to the 2 bumper buttons on the side( I seemed to always want to press them instead of B, or Y untill I was use to them)you will feel right at home. Also the sticks pop back into place nicely and have texture on the top so your thumbs dont slip off. And don't forget the D-pad, this is probably one of the best D-pads I have used in a long time, responsive, textured and just fits real nice on your thumb, Good job Hori!

Sensativity adjustment for the sticks: This is a nice feature although it does not change them a lot I could tell the difference.

Turbo button: This is awesome!!! You can use this button to make any one of the buttons have a turbo feature which offers 3 different settings, and allows you to use more then one button as turbo.

Fighting fans love the Lb and RB: This of course makes fighting games all the better when you have the buttons lined up for weak mid and strong attacks, so this set up makes it all the easier.

Xbox live mics sound real good: This was a problem for me, since one of my major complaints was that with cheaper controllers and ones that were corded, My mic always sounded like their was a buzzing or hissing noise. With the Hori, I am heard loud and clear with no interferance at all.

price: come on this thing is cheap compared to alot of controllers out their especially if it is from MS. I know it is corded and wireless controllers are great and all, but I am never really more then 10 feet away while playing so it does not bother me at all to have a cord.

The only thing I really don't like about this controller is the ugly Xbox insignia in the middle of the controller, it's just plain ugly to look at and isn't quite as big as on a ms controller.

Something to take note of to also is the ABXY buttons are a little smaller since the LB and RB buttons are on the face now, but it really is not a bad thing and only after a couple hours of play with this bad boy I was use to it.

Last thing is I have only used the controller for FPS games like borderlands, Gears 2 and modern Warfare 2. I saw in a lot of the reviews saying this controller was not real good for FPS. I can't agree with that. After I got use to the design of the controller I was pulling off head shots, and placing grenades right where I wanted them to be. It worked perfectly!!!

Click Here For Most Helpful Customer Reviews >>

this is ok to use but there are better ones out there to play with, I might get it again

Best Deals for Xbox 360 Pad EX 2 with Turbo - Blue

I enjoyed it at first cause it was new then about 2 weeks of owning it, the thing just died on me n had to toss it out...

Honest reviews on Xbox 360 Pad EX 2 with Turbo - Blue

this controller has helped me with several games. it has two modes of turbo (one requires you to hold the button down and the other is continuous without you having to hold the button.) as well as 3 speed rates for the turbo. it also has the left and right bumpers on the face of the controller as well as the shoulders making easy for those who prefer this setup when playing fighting games. my only real complaint is that it isn't a wireless controller. overall a great buy if you're not that good at rapidly tapping a button or need an extra advantage.

Find helpful customer reviews and review ratings for Xbox 360 Pad EX 2 with Turbo - Blue

Please note.. my experience with this pad is solely for Super Street Fighter IV. When I play other games, I still go back to the original 360 control pad.

For fighting games, it is in my opinion superior to any of the other pads I've used (PS3, 360, Mad Catz). The build is very good, very much like the 360 pad. All the buttons and the control pad are really responsive. I like the fact that it has a + control pad rather than a round floating one because I play Guile a lot and charge moves in general are a breeze. This is a personal preference, but I like the smaller buttons (vs Mad Catz) because I have a semi-largish hand and at times have pushed the wrong buttons on accident when using my old Mad Catz. The buttons are closer to size as the 360. For you people who like using analog, it feels looser than the 360, but there is also sensitivity control.

What I don't like... well, mostly the fact that the shoulder buttons appear both on the shoulder and the face. I would have much preferred it to be hardwired similar to the Mad Catz one even if it meant having 2 less buttons. I would rather use the shoulder buttons as the 3x punch/kick, but as it is now.. I'm forced to use the triggers instead. Luckily the triggers don't have as much action as the 360 and PS3 triggers and it will register as a button press sooner than the two. Also a con for me, is the placement of the turbo switches. I personally don't use turbo, so they get in my way. I would have preferred start and back to be placed there instead and the turbo button as far away from sight as possible. I guess one bonus for their placement though.. since they aren't buttons, accidental pressing of start/back/select is rather difficult.

I'm definitely sticking to this pad.. I play on 360 and the 360's control pad sucks for fighting games. I've already had Mad Catz pads break on me.. so I really don't have faith in them. This one is built durable and feels like it will last for quite some time.

Buy Fom Amazon Now

Sunday, September 7, 2014

Review of Indiana Jones and the Staff of Kings - Nintendo Wii

Indiana Jones and the Staff of Kings - Nintendo Wii
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.26
Today's Bonus: 19% Off
Buy Now

I had high expectations for this game. I don't know why. The last two Indiana Jones action games (Infernal Machine and Emperor's Tomb) were fun, but not great. That is what this game is: fun, but not great...just good.

The first problem is the story, which moves along without much context, logic, or narrative. Indy just moves from place to place following the mystery. The story is all bones, but no meat, which is disappointing for an Indiana Jones story, as well as one from LucasArts, which used to tell amazing stories through their games.

Another thing that really annoyed me was the controls, specifically, the fighting controls. A quick swing of the remote is a quick jab, that works fine. But a hard swing is a full on left or right hook (depending on which you swing, the nunchuk or the wiimote). This should have been a lot more intuitive, I found myself often swinging really hard with Indy not moving, which resulted in me getting pummeled from the 4 different enemies who were attacking me. This is the same control mechanic that is necessary for swinging one of the many weapons you can have in your hand, which means that swinging the weapon hardly works, and never worked when I wanted it to. I found myself dying during many of these brawls, and heading back to a checkpoint (you regenerate with full health), but there is no way to skip a cut scene (Really? This is game programmer 101!), so you could find yourself watching the same scene over and over if you die often. Also...I would have liked the puzzles to be challenging. They weren't challenging, and to be honest I never really felt like there were any actual puzzles to solve. This is an action game, pure and simple.

On the plus side, the voice acting is great. The actor who plays Indy really sounds pretty close to Harrison Ford. When saying one-liners he is nearly indistinguishable. No matter what flaws there are in this game, it is still fun, even through the frustration. Oh, did I mention it has Fate of Atlantis, LucasArts' classic adventure game, bundled in? (You don't have to finish the whole game to unlock it Fate of Atlantis can be unlocked within 30 minutes of Staff of Kings game play).I doubt I'll replay Staff of Kings anytime soon, but I'll spend a lot of time on Fate of Atlantis, which plays beautifully (in all it's talkie glory) with the wiimote.

Threadbare story, unintuitive controls, and a very heavy focus on action over puzzles bring the game down. Good voice acting, pure fun, and one of the greatest adventure games ever made bundled in make the package still worthy of buying. Who am I kidding? LucasArts should have sold this as Fate of Atlantis with Staff of Kings bundled in.

Click Here For Most Helpful Customer Reviews >>

Indiana Jones is back in a really good way.

The Wii is a natural fit for the adventurer, allowing you not only to crack the whip, but to crack it in interesting ways (grab your enemy by the neck, waist, feet!). Also, the controls for fist fights, while being explained to you in detail during your first fight, still is a natural fit that doesn't bear repeating nor consulting the manual during "pause" to figure out what's what.

I have read some reviews on gaming sites that complain about "autosaves" being few and far between and that the controls didn't always respond as expected. I, for one, can definitively say that I encountered NO SUCH PROBLEMS. My controls work just fine and I have had no mis-cues so far.

If there was ever a complaint that I could have for this game, it would be his facial expressions. They are definitely comical and cartoonish...and not in a good way. That, and the graphics are toned down...which is expected for a Wii game, but after seeing the beautiful colors and sharpness in Super Mario Galaxy, the game developers clearly were not giving the Wii enough credit.

That said, the graphics aren't THAT bad; I'm simply pointing out that they could have done better. Apart from that minor quip, the gameplay more than makes up for it.

There might be other complaints that the game might be too easy. Keep in mind, however, that the game is targeted to a broader age group and therefore is intended to be enjoyable by all ages. I won't say who it's made easier for, but you gamers know who I'm talking about. ;)

It's a fun ride that will get your nunchuck and wiimote moving. The multi-player game mode is also fun.

And, if game reviews are to be believed, the original Indiana Jones and the Fate of Atlantis is an unlockable reward for this game...2 for the price of 1!

Best Deals for Indiana Jones and the Staff of Kings - Nintendo Wii

I have to start off by saying that I'm an Indiana Jones fanboy. `Raiders of the Lost Ark' is one of my "Five Desert Island Movies". That along with the idea of using the Wii-mote as the whip and being able to pummel Nazis using the Wii sensor controls was too good to pass up. There was no way I was not going to pick this game up the day it came out.

I can't say this game surpassed any expectations I had but I will say that I was not disappointed. The graphics don't set any new standards but are good for the Wii. The sound is pretty good and the soundtrack is dominated by well placed cues from the legendary scores of all four films. Some new music is thrown in as well but the newer cuts are few and far between. The voice acting is as good as one could hope for without having any of the original cast. Indy is well done as is Henry Sr. in the multiplayer co-op mode. The dialog has the tendency to be drowned out on occasion by music or other sound effects but no key plot points are missed. Also, a staple of the Indy film series, the "Wilhelm Scream" is featured a couple of times, for those who know what I'm talking about.

The story is okay. There's no scene that really sets up plot and tells you what the ultimate artifact is that you are after. It could have been developed better but I honestly didn't buy an Indiana Jones game for the Wii to experience and award winning story. There's an artifact the Nazi's are out to get, you need to get it first. Save the better developed stories for the movies.

The controls are good but may take a bit of time to get used to. Using your six-shooter takes some practice but taking out the bad guys is easy once you get it down. Sometimes the only way to defeat an enemy is to shoot objects around where they are taking cover. Throwing punches and using your whip to swing across pits is easy enough but things can get a bit more difficult when you are facing multiple enemies. There is a simple strategy that I employ when I find myself outnumbered; stay near a wall, grapple your enemy, ram them into the wall. This will either kill them or take away 90% of their health. If there are no walls nearby then stay on the move, whip a baddie around the neck, reel him in and deliver a knee to the face. The brutes are easy; just wait until they rear back to throw a punch and simply dodge.

One difficult spot I ran into was in the Istanbul level. There comes a part when you need to throw a skull into a gear to jam it so Indy can move on without being flattened. I must have thrown hundreds of skulls and was almost ready to throw my Wii-mote through the wall but I found out the solution was amazingly simple. When you come to this part just pick up a skull, go to the gear, and make a throwing motion. Don't push the `A' button.

The levels are well designed and definitely add to the "Indy" feel of the game. The first level is pretty much just a tutorial on how to use the controls. It's capped off by Indy having to make his escape by flying a German plane through a narrow canyon. My favorite level has to be the one in Panama, especially when Indy gets to the temple. That entire part of the level completely captures the spirit and inventiveness of the opening temple scene of `Raiders'.

I have completed the game on both the Wii and PS2 and the versions are nearly identical. Pretty much the only difference is that the combat tutorials on the Wii are narrated by Indy and therefore take a bit longer. The Wii also serves up slightly better graphics. Shooting is obviously easier on the Wii but controlling vehicles and other modes of transport is easier on the PS2. Taking on multiple bad guys is also a bit easier on the PS2 but once you get your strategy down on the Wii, it's nearly as simple.

I have to say I prefer the Wii version for the fact that it serves up a more authentic Indy experience with the use of the motion controls. Also, having the ability to unlock 1992's `Fate of Atlantis' is a huge selling point. It is presented exclusively on the Wii platform in all of its talkie glory which makes for a great trip down memory lane. The co-op levels on the Wii are neat if for no other reason than it features Indy and Henry Sr. on an adventure together. I've actually been able to complete the first two co-op levels on my own, with a controller in each hand, and they were pretty fun.

In all honesty, this is a pretty short game but I, and I imagine most other Indiana Jones fans, will find reason to go back for more. Hardcore and more experienced gamers may not find it all that challenging. It's a great introduction to the Wii for Indiana Jones and hopefully just the first of more adventures to come.

Honest reviews on Indiana Jones and the Staff of Kings - Nintendo Wii

This game is so much fun! It is so much more interactive with the wii remote and nunchuck. You get to punch, grapple, whip, shoot (and reload your gun manually), and even fly planes! It's so much more satisfying to be able to feel like you are punching the enemy, and not just pushing a little button. I think I've played pretty much every Indiana Jones game ever made (all the way back to Indiana Jones and His Desktop Adventures), and this one does not disappoint. It also has some great nostalgia value by including Fate of Atlantis as a bonus game. I can't comment on the multi-player mode, since I haven't tried it yet. It might be helpful to have an extra helping hand when you have three goons coming after you and trying to beat you up! I think the graphics are really nice, but then again, I'm not a major gamer, and I don't have any other system than my Wii, so I don't have much to compare it to. The average game player will have a lot of fun!

Find helpful customer reviews and review ratings for Indiana Jones and the Staff of Kings - Nintendo Wii

This games is great. Who cares that it is not as visually stunning as it would be on PS3 or 360. You can not sacrifice graphics for gameplay. The added bonus of Indiana Jones and the Fate of Atlantis from the early 90's PC days is outstanding! This is a game that any fan of Indiana Jones must buy.

Buy Fom Amazon Now

Tuesday, August 12, 2014

Buy Jeremy McGrath Supercross World - Gamecube

Jeremy McGrath Supercross World - Gamecube
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $12.00
Today's Bonus: 40% Off
Buy Now

I personally think this is one of the worst games ever. The graphcis are good but the gameplay [is not good]. It takes too long to get a stunt started, landing after going off of big jumps is near impossible, and for some reason during the race, the computer racers are able to crash into you and then keep riding, where you fall and lose positions. Try the game though, see if you like it or not. Though most of my friends and I hate it.

Click Here For Most Helpful Customer Reviews >>

This is my first Amazon.com review. The complete and utter unworthiness of this game is the motivation for this review. This game absolutely sucks. I bought it expecting "Excitebike 64" and then some, but this game does not come close. Don't even think of buying this game if you've played Excitebike 64, you'll be [angry]like me.

Best Deals for Jeremy McGrath Supercross World - Gamecube

Okay, so this is my first review on a Game Cube game, but it ROCKS! I enjoyed the single player and multiplayer very much. I don't really see how this game got poor reviews. I played Motorcross madness for PC, and I think this is worlds BETTER! If you have a Gamecube, or a PS2 buy this and enjoy it!

Honest reviews on Jeremy McGrath Supercross World - Gamecube

This is a fun game but the graphics bite so if you where going to buy this you should wait a while. The game its self is pretty fun so if you don't care about graphics much then buy it.

AGE 13

Find helpful customer reviews and review ratings for Jeremy McGrath Supercross World - Gamecube

...If I was you I would not buy it.The graphics are 0k,and sound is buddy.You can't land a jump ,or steer the hunk of junk.the game says you can get travis pastrana ,but you can't...

Buy Fom Amazon Now

Tuesday, July 29, 2014

Buy Yoshi's Story

Yoshi's Story
Customer Ratings: 4 stars
Buy Now
As you may have read, the general consensus is that Yoshi's Story is a fine 2D platformer for children to play, but offers little challenge for the rest of the market. I strongly disagree with this.

I have been an avid gamesplayer for nigh on 11 years, from the NES (Famicom) right through to the N64. I own virtually every Mario/Yoshi title, and Yoshi's Story is my favourite to date.

True, if a player just plunders through the game, it can be finished within an hour, two at most. But dedicated gamers will find themselves caught in the real groove. The hook in this game is to NURUTRE your Yoshi.

Different fruits are favoured/disfavoured by each Yoshi. A casual gamer who just wants another straightforward platformer will find such mushy sentiment ludicrous and down as many of any kind of fruit possible to finish the game. However, a devoted gamer will discover the joy in sniffing out and hunting down their Yoshi's favourite fruit.

All Yoshi's love melons, and to find all 30 in one course, as well as the three hearts needed to unlock each world, AND to discover the secret White and Black Yoshis, PLUS killing every shyguy to make Yoshi's happiness quota higher, not to mention finding power bees, and collecting every coin from every course to unlock a rumoured 'hidden' Yoshi, is a gargantuan task indeed. Of course, there a those who just won't care about all this. But to those few dedicated gamers, who, like me, appreciate the subtler side of computer entertainment, I urge you, BUY THIS GAME!

FYI, I got to the end credits in an hour. A year on, I'm still looking for all the secrets. And this is a gamer whos finished each and every Zelda game (excluding Majora's Mask) within six weeks, tops.

Click Here For Most Helpful Customer Reviews >>

the game has great graphics, and good gameplay, good characters, and great levels. But, this game is not quite for people 11 years old and up. The game is a great game for little kids, its one of those non-violent, friendly games. Even the boss, that thing could hardly scare anything. So, if you have little kids(3-8) buy the game for them, they'll love it, especially since its short and difficult looking, that way, when your kids finish the game, they'll think they can master anything! Plus, it has good kid music and friendly cute looking worlds, and all those cute yoshis make such cute noices. I bought the game being the "good nintendo fan", also, if you collect nintendo character games(mario, zelda, donkey kong, etc.) you can't miss this one.

Buy Fom Amazon Now

Tuesday, July 15, 2014

BLUE TIGER Xbox 360 Modded Controller (Rapid Fire) COD Black Ops Review

BLUE TIGER Xbox 360 Modded Controller COD Black Ops, MW2, MOD GAMEPAD
Customer Ratings: 3 stars
Buy Now
I have purchased 3 modded controllers all for xbox 360 and all from geniusmods. two had a mod buton under the controller, this one uses the synch button for enacting the mods. this makes it difficult to do mid game as the controller resets. Prefer the other style.

Click Here For Most Helpful Customer Reviews >>

Saturday, July 12, 2014

Guitar Hero 2 - Xbox 360 (Game only) Review

Guitar Hero 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $22.19
Today's Bonus: 26% Off
Buy Now

I owned and played the heck out of the original Guitar Hero, and managed to get everyone I knew into it. Yet for some reason I skipped GH2 when it first came out, and didn't return to the series until GH3. I was very disappointed in GH3, but when I saw GH2 on sale for the new 360 I bought it and fell in love with the series again.

As a sequel GH2 picks up and improves upon almost every aspect of the original. Co-op mode was a great idea, and there's a better mix of genre/decade songs than the original. The game offers a few genuinely challenging songs and is for the most part more difficult than the original. However for those, like me, who played GH3 first and wanted to try something else in the series GH2 is a lot easier. That's not a bad thing at times it felt like GH3 was artificially adding button combinations or notes in order to ramp up the difficulty. To put it shortly, GH2 is an improvement in gameplay (as much as rhythm based games can be different) from both its predecessor and its first successor.

However, since we're comparing the game to its sequel, the most painfully obvious difference is the lack of master tracks. The covers aren't terrible but the fact that there aren't more original recordings is pretty disappointing. For some this won't make the least bit of difference, for others it can be jarring. It all boils down to how you feel about covers in general. Another potential fault is the DLC area. The tracks you can download are a bit pricey, but if you're willing to pay they definitely help prolong the experience.

GH2 is still my favorite of the original three GH games. It has a great mix of music, it just "feels" a lot smoother than its sequel, and the new multiplayer mode definitely adds a lot more to the series. If you enjoyed GH3 and are looking for more, if you love the guitar experience on full band games, or if you want to get into the genre with no background experience I highly recommend you check out GH2.

Plus, who can argue with a game that has a SPINAL TAP song on it?

Click Here For Most Helpful Customer Reviews >>

I bought Guitar Hero 2 originally for Playstation 2 when it first came out and then it out later for Xbox 360 so I bought this game also because it had better graphics and some extra songs.This game is really fun I can play it for hours and not get bored of it.I play it on medium because I find it difficult to press the orange button on hard mode.This game has a lot of great songs,but not all of the songs are good,some of the cover songs are not done very well like "Killing In The Name","Them Bones",and "Institutionalized". Besides the covered songs the rest of the game is fun and I think this game has better songs than Guitar Hero 3. This game has a unlockable songs,costumes,and guitars.My guitar that came with X-plorer guitar which is my favorite guitar,I own the Les Paul guitar and its not as comfortable.I do think that these games should have more newer bands like Chevelle,Three Days Grace,Breaking Benjamin,and Bullet For My Valentine.

My favorite songs are "Freebird","Crazy On You","Them Bones"and "Laid To Rest".

Pros: 70 songs,unlockable costumes,comfortable guitar,hours of fun,difficult on hard and expert modes,improved graphics

Cons: should of got newer bands,covered songs

Best Deals for Guitar Hero 2 - Xbox 360 (Game only)

My son really likes these types of games. He looks for his fav. songs. Thanks for it to come on time for his birthday.

Honest reviews on Guitar Hero 2 - Xbox 360 (Game only)

My kids were unable to play this game as we do not have the guitar. Wish i realized this before I purchased it.

Find helpful customer reviews and review ratings for Guitar Hero 2 - Xbox 360 (Game only)

got this for damn near free and it reminded me so much of my childhood when this game came out for the PS2

Buy Fom Amazon Now

Thursday, June 5, 2014

Buy Xbox 360 Custom 12 Volt Fan Upgrade Cable for Hdmi Units (Not Slim)

Xbox 360 Custom 12 Volt Fan Upgrade Cable for Hdmi Units
Customer Ratings: 5 stars
Buy Now
thsi si a great product for xbox 360 units all u have to do is open ur unit up and it easily attaches to the mother board and bam u have a loud hard blowing xbox 360 fan so ur unit doesnt red light from over heating great product great idea

Click Here For Most Helpful Customer Reviews >>

Monday, May 12, 2014

Cheap Manhunt - PlayStation 2

Manhunt - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $15.98
Today's Bonus: 20% Off
Buy Now

I've seen far too many reviews of this game (and others) by people who played it for two days, got 1/10 the way into it, and felt that qualified them to write a review. It doesn't. Especially for a game like this.

First of all, and this must come right up front, this is *not* a game for children, or even teens. The game is rated for 17 year-olds and above. That might even be young. This is by far the most graphically violent and grotesque game ever , and it will gradually desensitize you from the first to the last level, until it feels perfectly normal to gut someone and hollow out their head with a chainsaw. Absolutely not for anyone under 17. Furthermore, later in Manhunt you will be killing cops the one area of the game where I felt truly uneasy so again, no kids.

The Story

Those people at Rockstar are disturbed if nothing else. From the makers of Grand Theft Auto comes Manhunt, a game that makes the aforementioned series look as tame as Super Mario Cart. You are Cash, a murderer on death row who receives a lethal injection. But something unexpected happens you wake up, fully alive, in a strange place. You begin receiving messages from a strange voice in your ear, from a man named Starkweather the voice of Brian Cox. Cox is an actor you would recognize if you saw him the head trooper in Super Troopers, he was the father of the girl in "The Ring" and he lends a large amount of credibility to the game.

You soon find out that Starkweather is a snuff film director. Snuff films are more commonly associated with hardcore pornography, but technically a snuff film is any movie where people die I mean *really* die. Starkweather forces Cash you to act in these films in order to stay alive. He places you in a slum where he has cameras placed everywhere to capture the action, pitting you against different gangs that he employs.

From the first moment this game turns your stomach. It's the first game I've seen use the F-bomb and other profanity so liberally. In fact, about 20 seconds into the game you will come up behind a gang member and spraypainted on the wall with an arrow pointing at him are the words "kill this dumb ..." You are initially armed with a plastic bag one of the many weapons in Manhunt and you sneak up behind him and perform an execution, the signature move of Manhunt. You can kill people the old-fashioned way, fighting toe to toe, fist to fist, but the real way of Manhunt is the executions, of which there are 3 levels. You carefully sneak up behind an enemy, and when you are close enough (your hand will move, letting you know you are in execution range) you press and hold the x button. A target will lock onto his head and the longer you hold the button, the more gruesome the execution will be. Each weapon has only three levels of execution. When you perform an execution the game "takes over" and you simply watch it happen in low-fi video "security camera" mode.

With your first execution comes the uncomfortable feeling that this is very, very wrong. But you'll keep playing. Starkweather guides you through each level, "directing" you exactly where to go and what to do. The point of these levels? To be as gruesome as possible. You get rated at the end of each level by a star system and the more gruesome and violent your kills, the higher you score. So not only is Manhunt the most violent game ever made, the actual strategy of the game requires you to be violent to score well.

Each level gets harder and more weapons become available to you, including a crowbar, a glass shard, a knife, a machete, a bat, a blackjack and then there's the guns a sawed off, the sniper rifle, even machine guns, and yes a chainsaw. Rockstar also gradually paces the gore so you are eased into it. After the initial shock of suffocating a man with a plastic bag and then snapping his neck, ripping someone's throat out with a crowbar has less impact on you than it otherwise would.

This is where most reviewers have played the game to. Many got bored after a few levels and assumed this is all there is to the game. Not true. After several levels of killing the gang members, Cash is able to escape from Starkweather's cycle. Starkweather sics the police on him, and Cash becomes a fugitive, eventually going after Starkweather himself. So the story does develop if you stick with it.

The Game

Gameplay is stealth based, similar to Splinter Cell. It's not a run and gun game it's a hide in the shadows and sneak up behind people game. If you don't like stealth games, I'd recommend against Manhunt, since it epitomizes the genre.

The optional headset is incorporated. It's how you receive Starkweather's messages and you can also speak into the mic to attract hunters (the gang members). The game isn't all that intelligent. The hunters can't see you even if they are inches away from you (and you are in the shadows), though they do have less defined patrolling patterns than other games I've played.

Graphics

Great and bad. Most noticeably, the rain looks terrible. That's my biggest complaint. Otherwise, the incorporation of "security-camera" style footage is very cool.

Bottom Line

If you liked GTA Vice City *and* Splinter Cell, my guess is you will like Manhunt. It's the next step in the evolution of video games, for better or worse. Rockstar just doesn't care. You probably haven't seen movies as disturbing as this game is. If you have the stomach for it, it's worth getting just to see where games are headed.

Click Here For Most Helpful Customer Reviews >>

How do you like your kills? Pick one Extra Bloody Violent and Gory Cranium Splitting Gut Spilling and Ripping or how about just plain old Neck Breaking followed by Baseball Bat Swinging Decapitation? For what its worth, Manhunt is easily the most depraved and violent video game ever to be released on the general publics computer store shelves and who better to bring it to us that the developers of Grand Theft Auto.

The story is a simple one. You play a guy called Cash who has cheated a state execution because of a guy called the director (starkweather) who wants to see you hunted on the streets of Carson city by gangs of deranged hoodlums who he has hired to track you down for a live snuff film he is making. He directs you to murder the hoods as he films your every move. You better get violent quick if you want to make it out alive!

I have played and finished the game in three days. It was worth every minute! First of all let us address some issues just to get everything into perspective. Manhunt is a far cry from the terrible State of Emergency also released by Rockstar. The graphics are certainly not Silent Hill 3 or Metal Gear Solid 2, but they are better than Grand Theft Auto: Vice City but not by much. However the character moves are certainly superior to Vice City in 3rd person mode but the button bashing moves are not a whole pile different................. but this is NOT a button bashing game! Many people will hate this game if they do not take the time to actually play along with the stealth involved in the games architecture. If you only go for button bashing then you will only end up playing a fraction of what this great game has to offer.

If you think that Manhunt is just a bloodier version of the street brawls in Vice City then you will be mistaken. Manhunt is everything that you could hope for! It is an ORIGINAL game! It is hyper-violent! It has a unique story, with lots of levels, weapons and death moves. It is a FULLY FLEDGED 3rd person beam em up / shoot em up with approx. 22 levels from what I can see.

The best way to equate this game is by comparing it to the graphics and gameplay seen in Shadowman 2, crossed with the stealth of Splinter Cell and Tencho with a dash of Hitman 2 along with loads of nasty weapons and lashing more blood and gore. It also boasts a very unique way of creating finishing moves. Out of the 20+ weapons there are 60 possible death moves and maybe even more. However this is all not just kill, kill and kill some more. You got to use stealth and you have got to use some tactics in splitting up the hunters so you can jump out from behind a dark alleyway and proceed to slowly follow them before setting up a finishing murder move. You can go into a street brawl if you want too but chances are that you will just end up trying to take on a gang who will turn you into pulp.

There is a steep learning curve involved. If you rent for one night you will hate it. It took me awhile to get INTO the game and when you do it becomes something else. You actually experience the advantage of stealth mode when inflicting your kills and the game becomes a CHALLENGE!

This is not such a simple beat em up and certainly not as fluid as Vice City but if you will spend time on it you will experience THE MOST BRUTAL game ever made. The game does have some cons graphic detail is low, camera angles can sometimes be annoying, there is a linear story (but a good one!) and a lot of repetitive play but HELL this IS what everyone has been screaming out for! An ORIGINAL HYPER-VIOLENT game that actually has a half-decent storyline with some wicked sound effects to boot. The game is very funny in parts and the bad guys say hysterical things when you are hiding in the alley. It actually seems REAL at times! This just goes to show that graphics do not always make a game! The sound effects are top-notch and the cut scenes are vicious. When you compare this game to others of its type (Splinter Cell, Hitman, Shadowman 2) it ranks right up there with them! It is great ... ONCE YOU GET INTO IT! Give it time and wham! Instant pleasure in a sort of horrific way. If that is your thing then you will love it! All hail the surprise Rockstar xmas blockbuster! We didnt even see it coming.......... whack!

Pros:

Originality

Ultra-Violent!

Lots of nasty surprises.

Loads of weapons, bad guys and levels.

Outstanding finishing death moves.

You will play it again if you like it.

Cons:

PC version will probably have a way better graphics.

You may not like repeating scenes over and over again when you loose.

Some parts can be too easy and others nearly impossible.

Its not Grand Theft Auto 5.

***As a note this is a very ADULT orientated game with LOTS of VERY BAD language and LOTS of GORE. ABSOLUTELY NOT FOR KIDS!***

Best Deals for Manhunt - PlayStation 2

By this point, the violence in Manhunt is well documented. If you're unaware for some reason, here's the gist: The player controls a death row convict who, instead of actually dying at his execution, is given a powerful sedative and carted off to an abandoned section of the city under the control of a wealthy ex-Hollywood director, who now makes his living by providing high-concept snuff films to well-heeled clientele. The main character, James Cash, is now the newest star of these snuff films, whether he likes it or not.

Catch all that? Obviously, the setting alone should be a fair indication of what the player is in for, and rest assured that the game pulls very few punches in this regard. The game has the player stalking various "hunters" the Director has placed to hunt him down and essentially killing them before they can kill him, preferably in the most gruesome manner possible. The more painful the death, the more points the player earns. You can practically hear the meetings at Rockstar: "Everyone keeps complaining about the violence in 'Vice City.' They think that's bad? We'll give 'em violent." They do. It's not that the body count in Manhunt is particularly higher than any other game in the stealth genre, it's just the light in which the violence is portrayed. When you cut someone's head off in "Tenchu: Stealth Assassins" and a geyser of blood splashes everywhere, the effect is cartoony enough that it doesn't stick. However, when you grab someone in Manhunt and hack their head off with a Machete while you hear screaming and then gurgling noises, the effect is a lot more gruesome, even though the act itself is technically the same thing.

Still, if the incredible level of violence was all the game had going for it, it would've gone about as far as most shock-based games do: Nowhere, really fast. However, the folks at Rockstar can craft themselves a quality videogame, and whatever issues people may take with the game's morals, there's no denying the fact that this is a very well constructed and fully realized game. Everything fits the overall motif, from the way the game's intro plays like a VHS-quality tape to the game's so-evil-it's-funny manual. It's all flawlessly done, and most games wish their art direction could be this good.

This quality extends through the entire package, and is really what makes this worth getting (again, provided you've the stomach for the subject matter). Everything about the game, from the grainy graphics to the superb voice acting to the exceedingly twisted humor, just reeks of quality construction and serious commitment.

Gameplay is straight-up stealth, with the player at a serious disadvantage in hand-to-hand combat against more than one opponent. Often, there are objectives for the player to get through, and each level in the game is designed with a specific flow in mind. One level may only allow for stealth kills, while a later level may be all about gunplay. There are escort missions, treasure hunts, infiltration attacks, and it's all varied enough that the player is constantly kept on their toes.

The enemy AI, while easily taken advantage of, is still competent enough to provide a serious challenge. They do the type of things one would expect in this sort of game (respond to dead bodies not properly hidden, call for reinforcements, etc.) and do it well, particularly in the later levels of the game.

And really, that's all there is. It's a superbly constructed stealth action game, and while a 5-star rating might throw some people, there's seriously nothing the game doesn't do that isn't done exceedingly well. It's sort of telling that what hurts this game most in the sales department is, in fact, the subject matter. The quality of the game is somewhat wasted when the one thing that seems to affect people is the game's level of brutality.

Provided you can take the game for what it is without too many reservations, Manhunt is a total blast. Just know what you're getting into beforehand, and purchase accordingly.

Honest reviews on Manhunt - PlayStation 2

Manhunt is a tough game to view objectively. On one hand, it's a challenging test of skill that's frequently frustrating and often rewarding. On the other, it's loaded with potent violent imagery as it depicts the world as a dark, evil, rotten place where almost no one gets out alive. From a third-person perspective, you play James Earl Cash, a man given a death-sentence reprieve by "the director," an unseen nemesis who communicates via an earpiece (the USB headset option is a great touch). You can earn your freedom but only by passing through several rundown areas populated by foul-mouthed, reprehensible street slime (supremacists, survivalists), looney-bin inmates, corrupt cops, and merciless S.W.A.T. teams. Oh, there's a bounty on your head, too. You begin with handheld weapons-glass shards, wire, plastic bags, hatchets-and acquire more potent "tools" as things progress. Stealth, though, plays a vital role in scoring a successful kill. You can use cans, bottles, and, ahem, severed heads to lure enemies to look in the opposite direction as you sneak in from behind. Playing into this gameplay facet is Manhunt's biggest gimmick: executions that vary in brutality depending on how long you remain poised behind a potential victim before striking. Successful slayings are presented via grainy, handheld footage reminiscent of a snuff film. Yes, this is all very gory, grisly, and absolutely not for kids or anyone with a weak stomach as people are decapitated, disemboweled, perforated, shot, and chainsawed-all to the cackling delight of your offscreen savior (brilliantly voiced by Brian Cox) who relishes each kill. But Manhunt is more than a snuff show-there's some genuine skill required, too, as the difficulty is pretty steep thanks to thorough A.I. Scenes (or levels) are frustrating, time-consuming, and loaded with trial and error-they're akin to those in early Tomb Raider games in that if you try to run through a level or take your enemies head-on, you'll be shredded in short order. In that aspect, Manhunt is far more challenging than enjoyable, and you'd probably feel unclean to admit that you enjoyed it. Manhunt's aesthetics pack a punch. City walls are peppered with graffiti, and the red palette is put to excellent use as blood splatters, flesh shears, and the occasional skull shatters across the screen. However, areas are very dimly lit, and the occasional awkward camera angle does hinder the action. The audio track fares slightly better (especially when played in surround): Voices are clean and audible, and sharp sound effects, such as footsteps of approaching enemies or the jarring jolt of gunfire, keep you immersed in the action.

If you crave a dark, challenging game, Manhunt completely fits the bill if you have the fortitude, patience, and (parents, listen up) maturity to hit its mean streets. And although Manhunt bears the same developer name as Vice City, those expecting this to be a simple Grand Theft Auto offshoot will be sorely mistaken. Off you go.

Find helpful customer reviews and review ratings for Manhunt - PlayStation 2

In a word, wicked, I think sums up this game rather well. Rockstar delivers another game worthy of playing. As an adult who enjoys video games, I can't play this cartoony crap being developed by other companys...that's where Rockstar changes the game. I can already hear the angry parents carrying on about this one..mad soccer moms calling senate and whining all night, while in the other room her son plays Manhunt.

THIS IS NOT A GAME FOR:

1. The weak minded.

The reason being, this game can stay with you, and we don't need some guy in a office, ducking behind cubicles,armed with a Mont Blanc pen and a stapler, getting ready to "Ice the chump!"(as the Director puts it)

2.The weak stomached.

Logic for this is the violence is amazing, not the crappy old Mortal Kombat blood flying, this is grainy, graphic, morbid cut scenes, with a level of brutality not matched in another video game.(Example.. execution with a bat actually sends peices of skull flying...and you can find them on the ground)...wicked!

3. The children.

Do not let your little kids play this..c'mon parents have some common sense here, If you let lil Johnny play this, and 2 weeks later he comes from around a corner with a glass shard and stabs you with it...4 or 5 times...in the face, in my humble opinion, you had it coming. If the Mighty Morphin Power Rangers had lil kids at the bus stops beating the hell out of eath other with terrible kung fu, then I shudder to think what a game like this will have them doing.(breeding a generation of Hunter/Killers) Use common sense parents, I know Ritalin is easier than parenting, but when Johnny is a freak, it is your fault.(Terrible parenting or bad genes or something:)}

Long winded........YES.

Helpful....I don't know.

But one thing is for sure, Manhunt is the game to have, if you want a dark, strategic, violent fun.

Buy Fom Amazon Now