Showing posts with label xbox storage. Show all posts
Showing posts with label xbox storage. Show all posts

Wednesday, February 11, 2015

The Legend of Zelda: A Link to the Past Review

The Legend of Zelda: A Link to the Past
Customer Ratings: 5 stars
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This game was released in the early 90's, a time in which video game makers still focused more on fun gameplay rather than graphics and sound. These days it seems more and more video game makers just want bragging rights for the best graphics and sound, therefore abandoning the most important aspect of the game; rushing out games that are clearly not finished and very little regard to actual gameplay.

With that being said, at the time Zelda:Link to the past had very good graphics and sound to boot. But what kept me playing this game over and over again was the fun gameplay! I originally got this game when I got a replacement SNES and this game was bundled with it. It took me over a year to play it, because I thought to myself, there is no way it could be better than the original Zelda on the NES. One day I decided to pop this game in and realized that I was WRONG! This was the most fun game I had ever played on the SNES even better than Super Metroid in many aspects. It was very easy to pick up and play and easy to learn. Once I started playing, I just could not stop. It took all the aspects I loved from the original Zelda on the NES and multiplied them!

This game was very succesful in capturing the nostagalistic feel of the original game while at the same time allowing me to enjoy a brand new one. Absolutely fantastic.

You still have to search for heart pieces, weapons, upgrades etc, but this game like the original makes it fun rather than tedious and boring. I got a real sense of accomplishment when I found a new item and a even greater feeling when I finally beat the game. This game was fun from start to finish and was never once bored, when I stopped playing this game after a long sitting, it was because I physically couldn't continue, not because I was bored or tired of playing the game. In fact if I picked this game up today, I know that I will STILL enjoy it as much as I did back then!

Its too bad that these days, I am finding myself rushing through a game just to finish it because other than the great graphics the gameplay is subpar and it gets boring after a while. Rushing through a game causes one not to really appreciate the game and it tells me that the gameplay is lacking and the developers did not do enough to keep the player involved.

Honestly, if I had to choose between a game with superior gameplay and OK graphics or a game with superior graphics and OK gameplay, I would choose the gameplay over the graphics everytime. While you get your occasional blockbuster on today's systems, for the most part the games are just all fluff and no substance!

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What can I say that hasn't been said already? I have an old Super NES system that I play for the nostaglia value. However, I acquired Legend of Zelda: A Link to the Past only recently.

While I had played Zelda I and II on the original NES system, I wasn't sure what to expect from this game. I was hoping it would have the fun factor of the original, while having the difficulty of Zelda II (a reputation well deserved, believe me) without the boring "battle scenes" with enemies, which I found quite annoying.

Although this game was released in the US only five years after the original Legend of Zelda, Nintendo made leaps and bounds in graphics and sound quality when they made this game. You can tell this game was a labor of love for the developers. From the minute you begin playing, you become engrossed in an entire mythology...the original Legend of Zelda story is expanded x 10...in fact, this game serves as a prequel to that one.

There are two huge worlds (the Light World and the Dark World) for you to explore. In fact, you will have to explore every nook and cranny in order to beat this game. This game retains the heart containers that were featured in the original. Some you win in the dungeons after beating the bosses. Others you must earn in pieces...either in secret locations or out in plain sight (though not always easy to get to). Your path between these two worlds is the Magic Mirror, a quite invaluable tool that you'll only need to use about 1,000 times to finish the game.

One feature that this game introduced (appearing in later incarnations of Zelda) is the multi-level dungeon. You'll climb/descend stairs, fall into holes, even use a magic cane to create platforms to ride over gaping chasms! There are twenty items for you to find that can be used at will. Other treasures (like flippers, the Moon Pearl, Titan's Mitt, etc) work automatically. Every treasure save one (the totally useless Cane of Byrna) is vital to your progress.

Some enemies will be familiar (Stalfos, Moblins, Armos Knights, and Ganon of course) and others will be brand new. Some of the boss fights in the beginning of the game are a little too easy, but I promise you will fight for your life when you face the bosses of the Dark World dungeons. I found myself swearing a little when I played the Ice Palace, Turtle Rock, and Ganon's Tower near the end of the game just because of the sheer difficulty.

This is a great game because it is literally impossible to beat it in a single sitting. You will become physically exhausted before you are ready to quit...I did, many times.

A nice feature is that once you beat Ganon (provided that you have enough rupees to buy the Water of Life again), you can hit reset, go back, and fight him all over again! Magic is "free" once you can access the Mysterious Pond. The battle of Ganon will truly test your nerve and your wits. However, finally beating the game is well worth the wait. You meet the Essence of the Triforce, then a very cool animation (dated, like the other graphics in the game, but still great) showing the restoration of the people and places in the Light World. The music in the final sequence (when the end credits roll) is quite stirring. If it doesn't move you to tears...well...you're not human.

I know this is a game I will play and treasure over the years. I have not played the newer versions of Zelda yet (such as Twilight Princess), but I am seriously considering it after being wowed by the experience of this game.

Sorry for such a glowing review, but this game is well worth it. Snap up a copy of this game before the last ones get gone. You won't regret it.

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Wow! A Zelda on a 16 bit system? That's what I said at first when I found out that a new game in the series was coming to the SNES, and what a surprise it was! Those of us who have been with Link since the old school days of "The Legend of Zelda" really appreciated this one when it came out. The graphics were intense the plot was deep, and there were so many new things to find. A person could immerse themselves in this game for hours and even days on end without stopping to eat, sleep, or use the bathroom (yes that was me, well almost). I remeber the countless hours I spent finding heart containers, weapons, and other things in this game, along with all of the good memories that it brought as well. The dungeons seemed immense and endless with the multiple floors that were introduced in this game, and continued throughout the series. I highly recommend this game, and as with everyone else that fell in love with the Zelda series this game is one of my most prized games and I will hold in my collection as long as I live.

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My favorite thing about the Zelda games is they take so darn long to finish. In this way, playing a good video game is like reading a good book. It takes a long time, but it's worth it. This game tells a great story, and it really immerses you into another universe. You're placed in a different world with different limits, and it's like you live a whole other life in a few months (or days, if you're a hardcore gamer). You follow Link through trials and tribulations on the quest of a lifetime, and fighting them ugly video game monsters is a nice way to have a bit of fun after a long day.

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This IS certainly the best Zelda game. The graphics are how they should be in any game like that. Well, OoT/MM/WW graphics' were very good (especialy WW with cartoon-like graphics), but ALttP graphs are better. Theres a LOT of dungeons (= lot of fun)

1 : Hyrule Castle (part 1)

2 : 1st pendant

3 : 2nd pendant

4 : 3rd pendant

5 : Hyrule Castle (part 2)

6 : Stones temple

7 : Water temple

8 : Forest temple

9 : Shadow temple

10 : Ice temple

11 : Sand temple

12 : Mountain temple

13 : Ganon Tower

the music is very good, maybe a little bit repetitive but it fits very good with the game (and it sticks in the head)

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Monday, January 5, 2015

NHL 13 (Stanley Cup Collector's Edition) -Xbox 360 Review

NHL 13 -Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $27.99
Today's Bonus: 30% Off
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Love the game play. More real life than arcade. Each version improves. My kids love 2012, and are elated with 2013 SCE.

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Great game, very happy with the product. Came in a great tin case with the cup on it. Glad i bought this and it came pretty quick.

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It captures hockey perfectly. Awesome graphics and a ton of fun to play. I would recommend it to anyone who loves hockey.

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Really enjoyed the game. I would recommend this game to anyone. Awesome all around gameplay. The realism of this is off the charts.

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Awesome game play, great graphics, even better with the replay. Really the closest I've seen to actually being at a game, and it's so much fun to listen to the announcer as the game progresses. Haven't done the coaching mode yet but that's all due to my own schedule. Overall, great game.

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Review of Blue's Clues Treasure Hunt - PC

Blue's Clues Treasure Hunt - PC
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $14.99
Today's Bonus: 25% Off
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This game takes the child through three separate 'blue's clues' hunts, plus three separate 'treasure map' hunts, all in the familiar setting of Steve's house and neighborhood. The puzzles are varied and interesting; each 'clue' leads to a mini-game which the child can return to again and again. There are plenty of small hidden things on each screen for the child to discover, and extensive live action video of Steve helping to lead the way. There is a high quality of art and music throughout the game (although the 'poetry' in some of the clues is dreadful.) Definitely recommended for children from the age they can use a mouse through 5 or 6.

My only problem with the game is that it comes on 2 CD's, which need to be swapped out halfway through the game my 2 year old is old enough to enjoy this game, but not old enough to be trusted with CD swapping. Also, I can't get the CD's to work with 'GameDrive8', which I use to mirror most of her games so that she doesn't need to swap CD's the game always looks for the CD in drive 'D:'.

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I bought this game for my 4 year old sister for Christmas this year. She has been an avid fan of Blue's Clues since she was 2, and I decided to buy this game for her. Since she was upset over the gameplay in Blue's Birthday Adventure, she had more fun with this game and I have enjoyed playing it with her. I'd suggest this title to any Blue's Clues fan!!!!

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THINKING AND PROBLEM SOLVING PLUS BLUE AND HIS FRIENDS AND OH YEAH AND STEVE. THIS IS TERRIFIC FUN AND EDUCATIONAL. WHAT MORE CAN YOU WANT. MUST HAVE!!

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Sunday, December 21, 2014

Cheap Rogue Trooper - Xbox

Rogue Trooper - Xbox
Customer Ratings: 4.5 stars
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Yes, the original Xbox is on the way out. Yes, there are better shooters out there. Yes, the game is kinda short. But this game is really fun! I almost didn't play the game because of the snobby reviews that say there's nothing new here. Yeah, if you're comparing it to Gears of War! I was able to immerse myself in a fantasy world for a few days and had a blast doing it. Rogue Trooper controls are good and is definitely better than a lot of the shooters to come out on Xbox. Any shooter fan is missing out on a fun ride. Pick it up cheap. You won't regret it.

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It is one of the few games that reinspires the shooter genre. It is deep and innovative and is definitely fun to play. The thing I love the most is hiding behind cover and throwing a grenade.

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-Super Fun!

-Decent Graphics (Especially for it's day)

-Good Storyline

-VERY Well Rounded (Mainly in third person, but has a few missions with mounted turrets and cannons) AND Has a great balance of Sniper/Stealth and Rambo all out war!

In fact this is very much a "Rambo" game, the main character Rogue is the last of his kind and becomes the Rogue Trooper of the once great military....or something like that.

I LOVE THIS GAME and suggest anyone looking for something different or just a fun game should BUY THIS GAME!

P.S. I Have yet to try out the split screen multiplayer

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As shooters are a pretty packed genre, new franchises die by popular ones such as Halo. Standing out requires creative aspirations and a solid shooting mechanic. Thankfully, Rogue Trooper possesses both.

The story is enthralling. Despite its slight cheesiness, the plot strikes a chord of originality with an ability to keep you interested through numerous well-done cutscenes. Voice-acting is also top-notch, even with the odd awkward one-liner. Plus, knowledge of the 2000 A.D. comic book of the same name isn't required for your enjoyment.

The gameplay is refreshing, even if the situations they put you in might not be. However, the way you can deal with these encounters are. Your dead buddies ingrained in your helmet, backpack, and gun offer you tips and cool abilities. You can project a hologram to distract enemy troops, set up a gun emplacement then flank to the side and activate it to create a crossfire, lay proximity mines then attract unsuspecting guards, and a number of other methods. The game also employs a neat cover system that lets you peek out and fire some well-placed bullets, toss a grenade, or just spray blind fire. Despite it not being released yet (at the time), Gears of War seems to have inspired this mechanic.

This is just the tip of the iceberg in terms of cool ideas (or even cool 'borrowed' ideas). Your backpack can manufacture 'salvage points' into ammunition, medi-paks, and upgrades. To salvage, all you need to do is press 'A' next to a dead enemy, and he'll disappear. This will let you know which enemies you've yet to salvage. Speaking of your backpack, Bagman (as he is called) can also heal you in the midst of a fight by simply pressing right on the D-Pad. He also automatically reloads your weapon when you need it. The animations for these actions are incredibly smooth and cool-looking, as are most of Rogue's in-game dives, rolls, and cover moves.

One of the coolest parts of the game are the stealth kills. You can silently take down an enemy by sneaking up behind him and pushing 'A'. Rogue will execute a number of animations at random, and they are all fun to watch (the coolest one being where Rogue cuts off the soldier's oxygen tube and strangles him with it (hmm, now that's overkill)).

The graphics are simply average--nothing to get excited about here, but it does have some impressive looking vistas and backdrops. A nice touch is how smoke and blood puffs, err, puff out of an enemy's body when shot. This makes your shooting satisfying.

The cooperative multiplayer is fun, especially Stronghold, in which you must frantically defend a GI from waves of enemies. The other mode is Progressive, tasking you with objectives while making your way through resistance, much like the main game. Some sort of versus mode is sorely lacking, however, and it would have added even more replay value.

Pros

+ Creative abilities

+ Interesting story

+ Brilliant (if copied) cover system

+ Cooperative multiplayer

Cons

Average visuals

No multiplayer versus modes

Controls can be a bit unwieldy at times

Bottom Line: At only $13.98, this game is a good buy.

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at begining I felt like I was playing halo but it wehnd down after 1 hour playing. still a good fps .but not that good as halo.

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Saturday, December 20, 2014

Best Pro Elite Wireless Controller for PS3 Deals

Pro Elite Wireless Controller for PS3
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $19.48
Today's Bonus: 61% Off
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Personally, i feel the the 360 has a great controller for their system. Not that the PS3's is bad, but i really do enjoy the size of the 360's controller. So, when i first heard of this 360 controller for the PS3, i was pretty excited about it.

Unfortunately, it seems like i may have to keep looking.

The Pro Elite Wireless Controller for PS3 looks pretty great at first, and, in all honesty, isn't that bad. But it seems like it could have been so much better. The product ships with the controller, a USB dongle (for your wireless play), and a cord to charge it with.

Pros:

1) Great size and weight. Very similar to the Xbox's

2) Buttons have a nice glow feature that can be turned on or off by holding the select button and hitting the circle button.

3) Improved triggers (L2/R2). They're not quite a big as the 360's and they aren't as mushy as the PS3's. It's a nice hybrid.

4) The D-Pad seems to function well. Not as good as the PS3's in my opinion, but certainly much better than the 360's.

Neutral (Pro or Con?):

1) The Grip: I wasn't quite sure where to put this so I'll just mention it here. The grip has a rough, somewhat jagged surface. It seems like it will give you a great grip in long play sessions when your hands may get a bit sweaty, but it also seems like it may hurt some people's hands. I was indifferent about it.

Con:

1) HUGE dead zone in the analog sticks

Honestly, this con killed it for me. For those who may not understand what a dead zone is: It is basically the area on the analog stick where the controller won't respond. For example, if you ever so slightly nudged the analog stick on your PS3 controller, you'd notice nothing would happen. However, if you pushed it about half way to the edge, you'd noticed that the controller finally responds. That area where it doesn't respond is considered the "dead zone".

On this controller, the dead zone seems way too large. While this may not matter for all games, it can be horrible for games that require you to be a bit more precise. For example, while playing Call of Duty, it was very difficult for me to get those slight adjustments in my aim.

Overall, the controller is decent. Not terrible, but not that great either. If they ever fix the dead zone in the future, than this controller would easily be worth a 4/5 or 5/5.

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Okay, I will say this. Out of every video game controller I have ever used, and I have pretty much used them all, the Xbox 360's controller is my favorite. It has the perfect weight, the triggers are placed in the perfect position, the thumbsticks have the concave(inward) groove to have your thumb rest in, and the most important feature for me, and many others: the reversed analog sticks. Now as much as I love my PS2 and PS3, I couldn't do extensive gaming sessions because I have larger hands and having the thumbsticks mounted at the bottom of the controller started to take wear on my hands quickly each time I picked up the controller. However, seeing how my 360 died not too long ago, I was/am left only with my PS3, and the controller I fear. What was I to do? Well Power A came to the rescue, and not only did they restore the happiness of my hands with a PS3 controller, Power A also proved that third party companies can make great products with the right resources and commitment.

First of all, you get all the features of the Sony brand in here. Six-Axis, dual rumble, and a built-in rechargeable battery; for $39.96 whereas the Sony brand is still $54.99. Now as for the performance, this is where I was on the fence about picking up this controller. I heard that the response time of the analog sticks were horrible and that the buttons would stick. Well after playing nearly 15 hours of Fallout New Vegas, I have had only one little kink, and that is if you have something blocking the dongle that is plugged into your usb slot, the controller will sync up around the obstruction. Example, I was my bed and I had my controller propped up my knees. My hands fell into my lap, and the controller's led ring blinked for about 3 seconds and presto, no problems after that. My knees were between my usb dongle and my controller, and it still worked great.

Now as for the unresponsiveness of the analog sticks. Honestly I haven't had any lag or dead-zones. On top of that, I'm using the Grip-Its on top of the sticks, and they still are flawless. Again, been playing New Vegas for about 15 hours, and no problems aiming in any direction...its just as smooth and responsive at the Sony analog sticks. Button sticking was a problem I haven't come across yet, either. As for the texturing on the sides of the controller, I don't get why its causing tons of concern. The only way I see the grips becoming a problem is if you are gripping your controller like a vice.

Overall, I'm 110% satisfied with this controller, and can easily recommend it to anyone who has a PS3, but wants a 360-like design for it...and without sacrificing any of the features of the original Dualshock 3. And one more thing, the battery life for the Power A is just as long as the Dualshock 3, and fortunately charges faster too. I'm actually considering getting a few as gifts for friends. Nice job Power A, you have a happy customer!

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SO I picked up one of these at Toys 'r US yesterday and thus far I must say i'm impressed. The reason I picked up this controller in the 1st place is because I primarily play a lot of shooters on my Xbox 360 and the transition to the PS3 controller was always a bit of a PITA (pain in the a$$) due to the placement of the analog sticks and the shoulder buttons as well as the fact that for someone with larger hands, using the analog sticks became painful after extended play.

Design-wise it's a handsome gadget, flat black with buttons that light up (a nice touch, especially for a $35 controller), a bit on the light side, but that's not a deal-breaker. For the most part it feels solid and well-built and has a textured grip that feels great in my hands. It comes with a USB dongle that has to be plugged into one of the USB ports on your PS3 and to charge it has a mini-USB cable that attaches from the controller to the dongle. It would've been nice if it was bluetooth out the box, but hey, it's a $35 controller and still managed to include sixaxis control and rumble. It took about 40 mins to charge fully once I got it out the box. Setup took a min or two for syncing.

This controller to a large degree mimics the layout of the 360 pad, especially in the placement of the analog sticks-spaced further apart so my thumbs don't start hurting after extended play. Just as importantly, the shoulder buttons (primarily the R2 and L2)have been lengthened slightly to give them more of a "trigger" feel that for me improves play when using for shooters.The only thing I don't particularly like about the analog sticks is they have a bit too much give and could've been a bit stiffer. The D-pad seems ok, I don't play a lot of fighting games, so it's not something I can give much input on.

Overall,I think for those of us who have issues with the standard PS3 controller this is a great buy. I'm thinking of going back through some games collecting dust as it really does give a whole new life to playing on my PS3 again.

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First let me say that I own both the Xbox 360 and PS3. As far as the controllers are concerned, I much prefer the size and feel of the 360 controllers. With the PS3 controller the base of my left thumb will hurt considerably after a few minutes. As far as my review of this controller is concerned, I highly recommend if you prefer the 360 controllers over the PS3.

Pros:

I found the sticks responsiveness as good the PS3 controllers no issues there

The size and layout is exactly the same as the 360 controller (obviously having the same layout is great from a gaming consistency perspective when switching back and forth between the PS3 and 360)

The buttons are back lit with red light. Great for night time gaming given the light is subtle and therefore not distracting. Also, you can turn it off if you don't like it.

Some reviewers have complained about the textured grips I happen to like it given the controller is lighter than the 360's so it "sticks".

Cons:

The biggest issue is that you can NOT turn the PS3 console on via the remote (you CAN turn it off, however)

This controller uses a USB dongle for the wireless connection, blue tooth would provide a more reliable connection. As a result, you need a clear line of site to the console and is susceptible to "pillow/blanket" block.

As mentioned, the controller is lighter than the 360 due to the 360's detachable battery. I prefer the extra weight of the 360. It does have that "cheap" feel to it relative to the 360

Lastly, it's made in China.

I can't speak to the charge duration as I've had it for just a week, after a few weeks I'll update my review on that aspect.

Overall, this is a very good 360 controller for the PS3 and its allowed me to play PS3 games pain free. As a result, I'm buying two more for back ups.

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I'm a controller junkie and try out new ones whenever they come along. I have a 360 and a PS3, so I'm no stranger to either's analog layout, although I've never understood the hate for Sony's Dualshock. At any rate, everyone seems to swear by the staggered/offset analog setup of Microsoft's unit, so I decided to see if it made a difference on the PS3.

To me, a controller should feel as close to nothing in your hands as possible and it's interface should be smooth, refined and intuitive. You play to play, not think about what's in your hands, so I'm very result oriented when I pick up any third-party unit and as far as they go, I rank them (in refinement, build quality & feel):

-Logitech

-Nyko & Thrustmaster

-Datel

-Pelican

-Gamestop (I'm sure they use various brands and slap their name on them)

-MadCatz (garbage)

This one ranks in the same category as Pelican, which is to say it's not quite as cheap and plasticky as MadCatz, but it lacks the solid feel of Nyko or Thrustmaster products. It's face buttons rattle a bit, but never get stuck or bind (and they have a springy "twang" when released). The D-pad feels clunky, but it works better than the stock XBox controller... which isn't saying much. The analog sticks are about a third higher than first party units and the springs are stiffer, so they return to center quite forcefully. They take a bit of getting used to. The general shape of the controller it's best feature, IMO is a copy of the Logitech Precision Wireless, except it feels larger all around. The "diamond waffle" textured grip surface was a bit distracting to me, but not a deal breaker. I'm guessing it'll be a love it or hate it feature.

All in all, it's not a bad controller for the price, except for one thing: Dead zones.

As a decent/good about 1.80 average FPS player, even I can't put up with them when they cost kills in online play... Which they did for me time and time again.

If you need a cheap(er) alternative to the Dualshock, have whiny XBox-loving buddies over all the time or simply can't live without the staggered joystick setup when playing your RPG's, then feel free to pick one up.

...Or just wait for the Nyko Raven.

Everyone else stick to the Dualshock or buy one of those expensive XCM 360 controller adapters.

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Saturday, November 22, 2014

Electronic Arts Nba Jam (Ps3) Reviews

Electronic Arts Nba Jam
Customer Ratings: 5 stars
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Since purchasing this game from Amazon my children would not play any other game but this. It's very addiction to children that love playing basketball. They even learn some moves while playing the real basketball game. It's awesome game. They abandoned all their other PS3 for this.

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thx for the game i really do like it and so does my son who i am learning how to school the old school way

Sunday, November 9, 2014

The Sims 3 Plus Pets - PC/Mac Reviews

The Sims 3 Plus Pets - PC/Mac
Customer Ratings: 4 stars
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The pets expansion was the one I have been looking forward to since the launch of The Sims 3. And rightly so, it is very fun and the pets are more versatile than in The Sims 2. It is unfortunate that the key code for The Sims 3 install were incorrect. Do not bother calling customer support. Here are some keys for the base game that work:

EEPF-SXJP-9GFQ-V9GL-VRLD

QMJS-HJVH-4943-749Q-8RLD

R7WW-5UZ4-D546-ED5S-ARLD

MQA2-4HQA-3BYU-L3BN-ZRLD

It is not stealing because you all bought the game. Happy simming!

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Game is fun and arrived quickly, but major headache with the game registration codes. The registration codes included with the "Sims 3 + Pets Expansion" version give you installation errors and prevent you from finishing installation of either disc. This is detailed in a 10/18/2011 post on the Sims 3 website

Talking to EA's online help requires you to provide all 3 keys for the game (Sims 3, Pets, and Exclusive Content) to get new ones. They also require you to sign and date the original Sims 3 and Pets registration code pages, scan them, send them to EA support, and send a copy of your Amazon receipt. Signing the registration key page might cause problems if you need to return the game to Amazon if your replacement keys also don't work.

EA online support personnel were very unfriendly and unapologetic about the situation, which is very surprising given that the defective keys are EA's issue to begin with.

Bottom line: fun game, but be prepared to spend over an hour with online support trying to get working CD keys. It's a fun game otherwise.

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When you try to install the game you are prompted to enter a serial code that is included with the instruction booklet. Upon doing so, it told me that the serial code was invalid and would not allow me to continue with the installation. On my first attempt to contact customer service, I was disconnected after waiting on hold for over 45 minutes. My second attempt to get help with this issues also resulted in failure, I was on hold for almost 3 hours and the battery in my phone died before I was connected to a customer service rep. I've read many posts on various websites from people who have experienced the same problem. Even if you do manage to get the game installed, which seems to be quite the accomplishment, there are many glitches that drastically affect game play. The Sims is a great series, but until they get some of these issues sorted out I can't recommend that anyone purchase this title. Paying customers deserve a little bit better than this. I'm very disappointed because I was really looking forward to this game. :(

Update: After several failed attempts to get the issue resolved with EA customer support, I had almost given up and written this purchase off as a loss. I decided however, to try them just once more and was very pleasantly surprised at the results. On my final attempt to contact EA games, I was almost instantly connected to a customer service rep who helped me resolve the issue within minutes over the phone, and was even given a code for a discount towards my next EA purchase. Although I was very frustrated at first, EA did a good job in the end and has restored my faith in the company. The game itself is running fine on my computer and I haven't experienced any bugs or problems with it. In fact, I recently purchased the "Ambitions" expansion and had no issues with the installation of that game either.

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So, I just got this game today and happened to get on amazon to read reviews about it before I opened it. I tried using the codes that came with the game for installation, and they didn't work like everyone was saying. I googled solutions to the problem and found a website that said to use the red Pet store insert that came in the box to download the pets expansion pack, and it worked. They said you can also use the code for its intended purpose. Hope this helped :)

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WARNING: code does not work. Please read the other review that has all the codes in it. Use one of those, and the games install fine.

As for the gameplay, it was enjoyable but confusing to me. I've been playing the sims 2 for years now, and I've always more than enjoyed the games. I was a little late on the ball getting this one, and frankly, it was a bit of an impulse buy. I wasn't too crazy about it at all.

The want system, and the careers, and the faster draining needs drove me up the wall! I felt like there was so much going on at once that it tired me out! You have to be following every sim every second, or they'll do something crazy like... go cheat on their wife with a man out of the blue! Very frustrating for me.

Perhaps, with time, it will get easier to do the deranged multitasking this game requires, but until then i will be diluting my sims 3 playtime with the far less hectic sims 2, where a 6 person household seems calmer than a 2 person sims 3 household.

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Sunday, September 7, 2014

Buy The Legend of Zelda: The Wind Waker

The Legend of Zelda: The Wind Waker
Customer Ratings: 4.5 stars
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The Legend of Zelda: The Wind Waker...It was in development for 3 long years and it basically maxes out Gamecube's hardware capabilities (cel-shading is an extremely difficult effect for processors/graphic engines to handle).

AWARDS + REVIEWS

Zelda: The Wind Waker came out in Japan in December and is considered one of the greatest games of all time there. Famitsu magazine in Japan (the most reliable gaming magazine in the world..and every game is reviewed by 4 different critics) gave Zelda: The Wind Waker a perfect 40/40. Only three other games have ever gotten a score that high (Zelda: Ocarina of Time, Vagrant Story, and Soul Calibur). Famitsu says "Any pangs of anxiety you may have with the cartoon-shading look will instantly vanish once you play the game." Two of the reviewers actually said the game was so good that they cried in delight. In fact, Zelda has recieved only one non-perfect review in Japan and that was by Dengeki magazine (it got a 9.5/10) ..and Dengeki scores games so harshly that Zelda: The Wind Waker became the first game in over 3 months to get above an 8/10. In the US, PlanetGamecube imported the Japanese version and gave it a 10/10. Zelda: The Wind Waker also won Best Console Game of E3 (Gamespot and the Official Awards).

THE "NEW" ZELDA

The main difference between this Zelda and past Zelda's is that Miyamoto is no longer designing/directing it, and thus, the new director is giving it a much more epic feel. Everyone who has played the Japanese version has said that it definatly has the deepest story out of any of the Zelda's ever made in fact, it is the first Zelda to have a true emphasis on plotline. Not only this, but this is also the first Zelda to have multiple continents and islands that you can sail to with a ship. The world is so huge that on a quick ship it can take as much as 15 minutes to sail from one location to the other (in Final Fantasy for comparison sailing from one end of the world to the other only takes about 2 minutes).

LENGTH

PlanetGamecube themselves gave the game a 10/10 and said the only problem the game had was that the world was TOO huge. This game will take you 40 hours to complete (if you are very fast and direct) but is filled with well over 100 hours of sidequests and other things to do. In fact, this game is probably packed with more sidequests than any game ever made.

CEL SHADING

Anyone who shys away from this game because of the graphics are definatly missing out. Those graphics are actually more difficult for a console to render and more difficult for developers to make than the great polygonal graphics we are all used to. Not only this, but I, having witnessed the game myself at a Nintendo Cube Club, have noticed that up close this game is beautiful. Do not be fooled by screenshots, they do not do the game justice. The animation in this game is amazing and at the Cube Club (a club containing over 20 gamecube games), Zelda definatly stood out as the one with the most impressive and flawless art design and graphics.

GAMEPLAY

The gameplay itself is very similar to Zelda: Ocarina of Time although with many enhancements and improvisations. Plenty of fighting, exploring, and puzzle solving. This time, however, the gimmick is wind rather than time (in Ocarina of times case). Wind is constantly blowing at a specific velocity and direction at any moment in the game. It effects everything from how your boat sails and in what direction to which way Link's cap swings in the air. Many puzzles will also use the wind and there are items to manipulate it.

MUSIC

And then there is the music..the music of the new Zelda definatly makes one of the greatest gaming soundtracks in history. Classical Zelda tunes remade in orchestral glory and plenty of new songs as well. The music is completly orchestrated and if you have a surround sound setup..drools.

IMMERSIVE WORLD ARTIFICIAL INTELLIGENCE

Perhaps the number 1 thing that people who have played the new Zelda comment on is that it is perhaps the most immersive game ever made. Link has about 20 facial expressions which all convey what he is feeling at any given time. All characters in towns have artificial intelligence (they dont just stand there or run around in circles like in most Zelda/RPG's)..rather..they have minds of their owns. If you (Link) walk around town with a sword..some little kids will follow you. If you go into a house and break pots the owner will get angry and chase after you. If you do something silly in front of people, they will laugh at you. And if you draw attention, people will look at you. Even the enemies have AI that makes the world immersive. Take out a bomb in front of a Moblin and they will run away it makes you feel like the world is real. Seagulls follow your boat as it travels betweens islands. Zelda: The Wind Waker is the definative reason to own a Gamecube.

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(NOTE: I imported and currently own the Japanese version of the game and have played through it).

Words fail me to describe just how wonderful this game is.

As a continuation of Nintendo's most polished series, you know without even the slightest bit of doubt that they've done the visuals and audio right; the graphics really have to be seen in action to be appreciated. It's like controlling your own little cartoon world. The facial expressions and the way the characters can interact with the environment is superb. The soundtrack is phenomenal as well, with plenty of new music and a return of some classic tunes (including the one we all know from the original Zelda).

Graphics and sound are important, but they alone don't make a game fun; what really sets this game apart from anything else I've ever played is the gameplay. From the intro to the last battle, every moment of Wind Waker shines of quality. The overworld is bigger than you can imagine, and each creatively designed dungeon gets progressively better and more challenging than the last. The camera is very similar to that found in Super Mario Sunshineyou have full control, and it goes where you tell it to go.

Though the game doesn't come out in the US for another 3 months, I guarantee you that it'll be worth the wait. This game is perfectI can't think of a single thing that I would change.

And the fact that I can't read a word of Japanese absolutely blows my mind.

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In some ways, a classic video game series is both a blessing and a curse. On one hand, developers are carrying on a tradition, a legacy. They've earned thousands (dare I say millions?) of devoted fans, and their names will almost assuredly be carved deep into the halls of video game history. Their work will go out into a remarkable number of homes, almost immediately after release. But, by that same token, each individual follow-up title is met with ridiculous scrutiny and astronomical expectations. No longer are these developers and programmers merely entertaining the public, they're toying with electronic mythology. It's all black and white, they're either delivering "the best title since.." or they're raping their own legacy. Rarely will a highly anticipated sequel be met by a lukewarm response from fans of the series, they'll either love it or they'll hate it. And, for the most part, a major change to the status quo is viewed as a bad thing.

So it should come as no surprise that many long time fans of the series were immediately turned off when early screens of Link on the GameCube, digitally rendered in all his glory, were replaced by a childlike, cartoony new appearance. When Miyamoto and the rest of the team trashed those old renders and went in an entirely new direction, fans felt alienated. Betrayed. I should know, I counted myself among them.

Within the first three minutes, my worries were washed aside. Graphically, this is as much of a leap forward from "The Ocarina of Time" and "Majora's Mask" as those revolutionary titles were from "A Link to the Past." It's still filled with the same great gameplay experience you grew to love on the NES, SNES and N64, yet it's pleasantly a beast unto itself. Truly, this was the right step for the masters behind the Zelda series to have taken.

The gameplay is a near-flawless translation of the system broken in by the N64 titles, at the same time benefiting from the modifications made to the GameCube's controller. Where the N64 controller offered four directional "C" buttons (which were used to activate items in your inventory), the GameCube offers a second analog stick, labeled the "C stick", which is used to control the camera angle. Items are now activated through the use of the X, Y and Z buttons, a layout which requires some minor adjustment due to the "Z" button's location, away from the other two. Assaults are performed with the "B" button, and various actions are all done with "A". Players may lock onto enemies with "L", and the "R" buttons gets Link down on his belly and enables him to parry attacks with his shield.

Though the system remains magnificent, there remain two fairly glaring problems with this layout. For one, the player still cannot control if and when Link jumps or climbs. This particular flaw becomes critical when navigating small ledges or attempting to scale relatively short walls, as the little man on the screen will occasionally choose to plummet to his doom without a moment's notice. I've nearly lost my mind, standing in front of a three foot wall that my character simply refused to climb. The second problem I had was with the camera control. In "The Wind Waker," pulling back the camera also lifts it skyward. So, if I want a wider view of my surroundings, I also lose a lot of my range of vision and must maneuver Link from above. Needless to say, this is not ideal.

My largest gripe with this new Zelda lies in its sound. As a next-gen system running custom DVDs, the GameCube has more than enough room to allow for high quality, dolby-style audio tracks. This system should be pumping out better sounding tracks than your average CD, as evidenced by the tight ambient soundtrack of Metroid Prime. Instead, Zelda falls back on the same old MIDI-sounding synth score we endured on the N64. Many of the songs are exactly the same as heard on "Ocarina", with only a few slight tweaks and modifications, which is an undeniable no-no for a title of this magnitude. Imagine if the Ocarina of Time had shipped with the same screeches and dings heard on the NES original.

As far as graphics are concerned... I've seen cel shading done well in the past, but absolutely nothing can hold a torch to what's been accomplished with "The Wind Waker." Everything has been accounted for, from the big picture to the tiny details. Afterthoughts such as the water bursting off the front of your boat and tiny clouds of dust kicking up beneath your feet on a beach are attended to with uncanny attention to detail. When your character climbs from the water, he'll drip dry for the next few minutes. A monstrous enemy resembling a warthog marches through several dungeons on his hind legs. His lower lip juts out, flapping in the wind, and individual bits of saliva sail through the air with his every move. It's incredible. There are more frames of animation in that enemy's lip than in all of the original Zelda. Taking this game in is more than just an experience. It's a revelation.

As one package, this is an unbelievable game. If it weren't for the mild, yet necessary tweaks required of the controls and the sore lack of acceptable music and audio, I might be tempted to call this perfect. As is, the remainder of the game is good enough to account for the inexcusable audio and then some. The storyline is utterly enveloping, while the gameplay is everything you'd expect. The Wind Waker is a tremendous step for the GameCube, reaffirming Nintendo's place in the industry and capturing the imaginations of anyone willing to give it a chance. Don't let your preconceived notions about the shift in visual style fool you, this belongs in your collection right alongside the other titles in the legendary series.

Honest reviews on The Legend of Zelda: The Wind Waker

(Import Review-Spoiler Free)

I've been a long time fan of the series; ever since the beginning, when they release the original Zelda on the NES. The Legend of Zelda is one of the most enjoyable game series of all time, and is easily my favorite by Nintendo. A Link to the Past has always been my favorite, with Ocarina of Time coming in second. Wind Waker is better than both of these in my opinion, although not by much because the other two were such amazing games.

Gameplay: 10/10

It takes the exellent gameplay of the N64 games, and makes it almost flawless; the control is tighter and more responsive than ever. Attack is assigned to B, while A does the lock-on jumping sword attack, rolling, and many other uses. Y, X, and Z work exactly the same as the C-Buttons on the N64 controller did, which assigns items to those buttons.

The camera is really good in this game as well; it uses the Manual Camera found in Super Mario Sunshine, which works exellent for those who want full control of the camera(like me), and it has the traditional camera where it follows Link around by itself; it works really well too.

The Dungeons are great! We've seen some awesome work done by Nintendo in the past, but the ones in this game are just flat-out amazing. The puzzles, the level design, it's all just very nicely done. It uses the same formula from past games; find Keys, open Treasure Chests, obtain a new Weapon, and defeat the boss. Speaking of bosses, they are just as creative, and cool as they were in past games. As for the weapons, there's a couple of new ones, and some of the previous are used in new ways. For example the Boomerange has a lock-on device;(lock on upto 5 targets)it locks onto all of them, and hits them in the exact order you locked onto them in. It's much improved. I won't go into this area too much, but the weapons are a lot of fun to use, and never fail to impress. As for the new main item; the Wand. You use this to change the direction of the wind and many other cool things. It works exactly like the Ocarina, it's just that you use a Wand instead. The last thing I will touch on is one of the biggest changes in the game; instead of the normal land, this world is mostly water. You get around by sailing on a boat. The sailing gets a little tedious at some points, but that only lasts for a while because you get a device that makes traveling much quicker pretty early on in the game. The seas are full of nasty enemies, and some awesome weather which changes from thunder-storms, to hot and sunny skies while you sail around. Overall, I prefer land, but the water is definitly a nice change of pace and will not disappoint anyone.

Graphics: 10/10

This game might not impress people who prefer the realistic look, but if you like a good artistic style(like me), then you will be wowed big time through out the game. The weather effects, the boss', the dungeons, the character designs, it's all amazing. It's definitly good to see something different from the normal look.

Sound: 10/10

What do you expect from Nintendo? Every Zelda game they make has top-notch music and it's no different this time around. From happy music, to serious tunes; it's all here, and it never fails to impress.

Overall: 10/10 or 5 stars

This is not only the best game released on the Gamecube, but it is the best Zelda game of all time. It may not have the new feel that Ocarina of Time did, but it improves on the Zelda64 formula big time and will be a non-stop thrill ride for all who buy this game.

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Is it the best Zelda franchise ever?

Yes, if you take the challenge size, the variety of actions Link can perform, and of course, the biggest quality made possible by Nintendo Game Cube console.

No, if you look for an original feeling. That original feeling in Zelda series happen in Ocarina of Time, and will be hard to occur again.

I've heard that it uses a cartoon graphic style. Isn't it terrible?

No. In fact, Link expressions are much better now. He is wiser, his look help you solving some puzzles, and i am sure Myamoto's option in graphics matches perfectly with game playability. I think some players will like it at first sight, while others will get used and will like it after some minutes playing.

Is it hard?

Yes, if you think about new tricks avaiable now. New puzzles, new challenges at the sea (sailing a boat, seeking sunked treasure chests, looking for sea chart)

No, if you are used to Zelda Games. The way of solving the puzzles is almost the same as in Ocarina and Majora's. Look carefully to each dungeon, light some fire, use the hook, grab/push some blocks, aim for enemie's eye and you will going far.

How much time I need to finish the game?

If you are a great gamer, 2 weekends are enough to end it, giving attention only to main quest. Solving all side quests may take you 2 or 3 more weekends. (There are a lot of side quests)

Will I get bored quickly with this game?

Every Zelda franchise combine unique RPG challenge with amazing moments of adventure and battle, so, you just get bored with it if your don't like this style. The big variety of scenarios and things to do will put you with a big glass of water and some cookies at the sofa.

Which items can I use?

The same as in last games: sword, bottles, grappling hook, boomerang.

Plus: sail, telescope, wind waker and deku leaf (which make you fly if you drop from high places)

What about the story? What is the core concept of this game?

Long time after last adventure (100 years, the creators say), Link is living at Outset Island, with Aryll, his little sister, and his grandma. After a long-living period of peace, a wind of evil is being spreaded again in the world. A big bird is flying over the islands and capturing girls with long ears. Link's sister, Aryll (check by yourself her ears) is surrounded by that bird, and stay prisioned at Forsaken Fortress, where Ganon (Big Boss in every Zelda) takes place now. When Aryll is caught, some pirates, who were at Outset Island, give a hide and a big help to Link start the adventure. Later he will find a sailing boat, that will help him a lot.

So, I must buy it?

Yes. I would define Wind Waker as the Ocarina of Time at the sea.

With the same fun and challenge of speaking to different people, get lost in dungeons, be frightned at first sight with big bosses, etc. etc. etc.

Plus, you can control the wind with your Wind Waker (it has the same mechanic as the ocarina, playing tunes), you sail a boat, and other great factor: the characters who interact with you are smarter. The dialogue has some sorts of jokes with a bit of irony.

I am truly a Zelda fan, and I think this is still the best way to spend money if you have a Nintendo Game Cube.

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I will try to answer more questions about this game as soon as I can.

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Saturday, August 30, 2014

Discount Tom Clancy's Ghost Recon: Future Soldier - Xbox 360

Tom Clancy's Ghost Recon: Future Soldier - Xbox 360
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $8.99
Today's Bonus: 82% Off
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I wanted to try to offer a more critical review than the either glowing 5-stars or completely ignorant 1-stars. I will preface this by saying I got this game for a little less than half price from a friend, the day after release. I will get to the reasoning for that shortly. Game is WELL worth the price I paid, however if I had paid full price...I'm not sure I would feel the same. The lack of matchmaking in Co-Op, and some poor multiplayer choices are what prevents this game from being so much more.

I have not gotten very far into the single player, so I cannot comment too much on it. As others have said the story will definitely not blow you away, but I feel the gameplay is enough to make up for this. The tactical/stealth ability is enjoyable to play, but you can also use a run and gun style of gameplay if that is what you prefer.

Guerrilla mode is an awesome addition. I can't help but love any type of "horde" game mode (zombies/survival/you name it). However, as others have mentioned, the lack of matchmaking for the Co-Op game modes is a HORRENDOUS oversight. There is no justifiable reason to make the Co-Op modes strictly invite only, and is easily deserving of a one star reduction.

Now to the multiplayer. Overall thoroughly addictive and enjoyable gameplay. GR veterans will find that although it is definitely a departure from the series, there are little details that will bring back fond memories. The graphics may be viewed as slightly under par with other recent releases, but the game looks amazing on my screen, and the realism of character movement is impressive. I will say that it is NOT an easy game to play, and those who can't pick up on the style will be smacked around mercilessly. I count this as a pro and a con. I personally love the extensive use of cover style of play, however that is the style you MUST play in. Any thought of not adapting to this style will result in a completely unenjoyable game experience. For those who dig it, you can become a veritable killing machine once you pick it up. Unfortunately, you will find that this style can (sometimes) result in a total deluge of campers, who would rather sit behind a concrete barrier and wait for passersby than to actually get up and go after the objective.

The multiplayer cons are what bring the game down most for me, and also the reason that I was able to get the game so cheaply. In the GRAW games the host was able to choose the map, time limit, and weapon kit. This is gone. I'm sure private games still allow map and time selection, but the kit option is gone entirely. What you get is a choice to vote for one of two maps. Way to dumb it down Ubi. For those who are new to the GR series this may not mean much, but to the veterans, especially from GRAW I and II, this is everything. If you played GRAW II recently you would be lucky to find a sharpshooter (team deathmatch) player game running, but you could ALWAYS find a Pistols Only Blind Siege ranked game. These were/are the hardcore players who still played the game years after release. Kit selection is gone, blind siege is gone, sharpshooter is gone. Some have said that team deathmatch would be added, but why would it not be included in the game upon release? It makes no sense, and leads to one star reviews with people whining about "no team deathmatch?". Some will mock those who say that, but the fact remains that team deathmatch is the industry standard. To leave it out, or to intend for it to be in the game but not upon release, just makes no sense. The load times can also be extremely long at times, and I have had issues with losing connection to the server before loading the lobby and after entering the game.

I will be getting more into the singleplayer and Co-Op modes, and will edit/update this review as necessary. I was really hoping for this game to be a home run, but it is more like a double. Worth checking out, but I would rent or try to check out the gameplay first, so you know what you are buying.

* Update 6/01/2012 *

Single player is a little too linear as compared to previous GR games, but I enjoy it. The rendering of human faces in cut-scenes is really, really poor, as mentioned by others. Like they spent so much time making characters with masks look bad*** that they completely forgot about those not wearing masks or helmets.

I love the multiplayer experience in this game, however, major server issues are dragging it down. Almost constant issues with losing connection to servers, host migrations, lobbies that won't start, and lag that is absolutely ridiculous. I've shot a guy with two full clips who didn't even seem to notice my presence, and then he dies ten seconds later. No exaggeration. Hopefully they will get these issues ironed out in the coming weeks. It should also be pointed out that the info on Amazon states 16 player multiplayer or 8v8, when this is not the case; the multiplayer is 12 maximum.

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You can't compare this game to CoD, Battlefield or really any other FPS. If you absolutely need a comparison, it's a less sci-fi version of Gears mixed with a dash of SOCOM.

The controls are excellent, the campaign is lengthy enough 8 hours in but don't know how much more is left.

Guerrilla mode is fantastic different missions on each map, with up to 4 player co-op. Difficulties range from Recruit (easy) to Veteran (medium) and Elite (hard). I would start with Recruit if you're new to the Ghost Recon universe. Veteran is a decent challenge out of the gate. Elite was much too difficult for the party I was in, but I don't know if that was inexperience in the players, or if the difficulty was scaled by the number of people in the party. Still a great game mode.

Multiplayer is the "meat" of the game (with Guerrilla getting the prestigious "potatoes.") The game modes vary depending on if you have a uPlay account (stupid, but I don't take off stars it came with MY game, so I have a complete experience. The used purchasers may say otherwise...)

The four different modes are all unique enough that you have a different playing style for each Conflict is an objective mode, random objective locations, and respawns. Decoy is a game mode (one that I really enjoy) where there are 3 listed objectives, but 2 are decoys, and one is the actual target both the defenders and attackers don't know which is designated as the actual objective. Once that is found, there is another final objective to be hacked before the round is won. Respawns and emphasis on teamwork. Saboteur is a mode where you take one bomb on the map, and try to plant it in the other teams base. I haven't played but 3/4 games of this mode, but from what I did play, it was good fun. Siege is best described as a "Search and Destroy" clone no respawns, objective based, best of three rounds. I love that Seige allows the defenders to set up before allowing the attackers to spawn in at the beginning. It requires and rewards teamwork.

Gunsmith is a fan-freaking-tastic layer to the game. You basically get to customize almost every part of your gun barrel, stock, trigger, optics etc. The combinations are excellent. You earn unlock points in each class by leveling up, and most unlocks are available at the very beginning. You can test out each specific part of the modifications in the firing range right in Gunsmith, and it loads almost immediately, so you don't spend forever waiting at a loading screen just to see if you like the red-dot versus the Holo sight, or other various things.

No major gripes about the game just yet and I'll edit if they become apparent.

One very minor gripe there's a map (I don't know the name yet) but it went a little too far on the obstructed vision aspect. I get that it's probably very similar to what it would look like in an actual sand storm, but it doesn't mesh well with the gameplay. Every little while, everything pauses while everyone is blinded. Realistic? Probably. Fun? "meh."

4.5/5 Rounded to 5.

TL;DR great addition to the Ghost Recon family, definitely worth picking up (new better than used) and nothing major to complain about. Note: I've heard a few complaints "in-game" during multiplayer where people thought it was an FPS it's not, it's a Third Person (over the shoulder) Shooter.

Thanks!

Edit: 5-25-12. Major network issues. I get that it's only 3 days post launch, but the "ghost" kills, host migrations, unable to find players, and general in-match lag are very detrimental to the experience. It's not every match, but it's every couple. This should have been addressed after the beta.

Minus 1 star. 3.5/5 rounded to 4

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I recommend those who are tired of COD and/or Battlefield to invest the money for TC's Ghost Recon FS. I took a gamble on buying it and so far I am not at all disappointed. This game is so refreshing to play and so different compared to the senseless run and gun monotony of the latter games. Although this game claims to be more tactical than it actually is, you will not be disappointed with the campaign. I cannot really say too much on multiplayer or guerrilla mode since I haven't played them yet, however I would definitely give the game a solid 8.5/10 when it comes to fun and game play.

Some comments on the campaign. The story is pretty dull and lacks a decent plot or captivating dialogue, but this is easily overcome by the game play and style. It keeps you engaged and wanting to perform better in each situation. You can play each situation as tactical as possible, or simply barge in guns blazing where allowed. Certain levels will make you play tactically in which you cannot reveal yourself (which honestly just makes it way more exciting).

In terms of the difficulty of the game, I would have to say it was fairly easy. I played Veteran mode (which is medium in this game) and was able to complete it within 10 hrs. A solid 10 hrs might I add though.

I may have not included too many details on the game itself or its technicalities, but in all honesty pick this one up. You will feel a sigh of relief from all the tension of COD and/ Battlefield, not to mention that it is full 4 player co-op for campaign, guerrilla, and multiplayer.

This just means that if you have friends over your house or friends online who have the game, you will have way more fun playing thru campaign or any other game mode without having to worry about the stuff you have to worry about with other non-coop shooters.

I will admit though that paying $60 may not be fully worth the amount of content in this game, but either way if you are tired of all other FPS out there, you will not feel so burdened letting go of the money. If you do not have that much to front on a game that didn't need millions of dollars to be spent on marketing, then simply wait for used copies at lower prices.

Overall, this game is an excellent, fun, co-op, TPMS (third person military shooter) that will not let you down. You will probably end up playing through the campaign once by yourself and then multiple times with friends since it only gets more fun and satisfying as you get better.

Honest reviews on Tom Clancy's Ghost Recon: Future Soldier - Xbox 360

I picked up the game last night and absolutely love it. Cover system is the best out of every game I have played so far, third person (with first person zoom) adds a new dimension to the genre, and overall, Ghost Recon is an amazing game. Possibly one of the best features is that every mode, including the 12 hour campaign and 15 hour guerrilla mode, includes Co-op, which for me, makes the game even better. I love call of duty and battlefield, but this game is so refreshing. You actually have to play extremely tactically and if you are tired of the sometimes irritating and boring run and gun gameplay of duty and battlefield, you should definitely pick up this game. Kudos to Ubisoft

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This game has been a major disappointment. I bought it three days ago, but decided to write this review before finishing it to make people aware of some serious shortcomings.

I love most games that borrow Tom Clancy's name, and that was part of the reason to buy this one. I do play a lot of multiplayer, but a great part of my multiplayer is at home on a split screen (also online).

The menu is a mess. It takes a while to find what you want, and what you cannot find, it takes a long time to figure out why. I go into campaign to find the co-op campaign, and it is simply not there. What happened here is the following:

although the box is very misleading specifically stating there is a two player co-op that does not need live (orange color coded on the back), this does not include the campaign but just a little add-on.

furthermore, the greedy producers added a code to play anything multiplayer online. The gae comes with one code, but that brings the added problems. If you play in a different console, it is gone. Two players in your house nope. Have to buy more codes. If for one reason you buy it used nope, have to buy code.

Now, a 60 dollar game that you cannot truly play the campaign with someone in your house, despite the misleading box clearly stating you can is just a waste.

The campaign itself, alone or online with someone else that has a code, is good and fun, but nothing spectacular.

Multiplayer can be fun, but the menus are confusing and difficult to use even for someone that is on xbox live on a daily basis.

I am actually sick and tired of expensive games that require you to keep purchasing and paying more for every little thing that should be included. After this game I will never buy a ubisoft game again.

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Saturday, August 2, 2014

Lego City: Undercover - Nintendo Wii U Reviews

Lego City: Undercover - Nintendo Wii U
Customer Ratings: 5 stars
List Price: $49.99
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As a gamer and an adult Lego geek, I am really enjoying the game. Seeing everything being built out of Lego's just like in the real world is a real treat for me. Lot's of detail and it's fun picking out all the real life buildings and pieces. The story and dialog is cute and I have actually laughed out loud a couple of times. Some folks have mentioned some disappointment in the graphics department but I feel the game looks pretty good. Perhaps my expectations were just set a little lower than some other reviewers but I feel the subject matter of Lego's is presented well graphics wise. Could it be better polished here and there?...sure, but nothing that is taking away from the game for me, and some game elements are actually quite impressive visually. I could go on about some other positive aspects of the game but feel I might just be repeating some other reviews. What I do feel I need to address is the loading times. Now reading the reviews and owning a lot of WiiU games, again, I feel like I had realistic expectations going in. However, the loading times are excessive in my opinion. Some people have chalked this up to a WiiU thing with a patch to follow. There is in my opinion more to this issue than that though. This is the way this game was programmed. There are a lot of loading screens it's not just the loading times which are an issue (although they can be excessive too), but between the many cut scenes and game areas is a loading screen between every one. There have actually been blocks of time I've spent with the game where I've spent more time on loading screens than game play. It's to the point some times where when my wife is coming in and out of the room and sees the spinning shield on the screen and the boom chica wow music coming out of the speakers she chuckles because it seems like to her I spend more time staring at a loading screen then playing. It doesn't seem as if the programmers implemented any kind of pre-loading during the games off moments or allowed any Hard Drive installs to alleviate these issues. I still love the game but I'm sorry I had to knock off a star. It's literally some of the most excessive loading out of all the games I own on any system. I would buy it again, but anyone who buys it needs a serious heads up so they don't get frustrated. I'm getting used to it now, and also as the game opens up and allows for more free play the cut scenes are spread out a little further as I explore on my own, so that helps too. Anyway, that's my two cents for what it's worth. (PS, Reviews or Grammar, for that matter, are not my day job so my apologies if any of that was painful to read!)

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I've always been a fan of the Lego series of games. I had high expectations for this game and it did not disappoint!

In Lego City: Undercover you'll be playing as Chase McCain, a detective armed with many disguises (each offering its own set of abilities) and a mission to put a stop to Rex Fury and his crime spree and restore peace to Lego City.

There's tons to explore and collect and I foresee getting many hours of enjoyable play out of this game. The graphics are what you'd expect from a Lego game and the GamePad is put to good use with the ability to use it for map viewing as well as a tool to spy on suspects and scan for items on the tv screen.

My main gripe about this game would be the loading times being longer than I'd prefer. I'm finding this to be the case with several Wii U games so it may just be par for the course with this system but I feel it's still worth mentioning.

Also, this game is single player. I typically play these games solo so this wasn't a deal breaker for me personally but is something to consider.

Overall I'm pleased with the design and concept of this game and the hours of game play it offers. I feel that this game offers something that appeals to gamers of all ages. If you're a fan of Lego games I highly recommend this one and even if you're not, it's still worth checking out. Great game!

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I have played every lego game there is to play. My son and I have enjoyed them all, although I really didn't dig the Harry Potter ones personally. But all the different Star Wars games, the Indiana Jones, both Batman, Pirates of the Carribean, Lord of the Rings. We have played them all. This is by far the best yet.

I have not played it, as the one draw back to it is that it is a one player game, but have watched my son play it. Despite that, the use of the WiiU controller makes up for it. He has used it as a map. He has used it as a voice scanner to find bad guys (and if you target someone who is not a bad guy, the voice is usually saying something funny). He has used it to scan the city for bad guys (rotating around the living room 360 degrees sometimes to find them. I think it's cool, and as a kid, he loves it.

Your character evloves as the game goes on. Instead of multiple characters that have different actions to go back in free play and find new things, the main character gets different costumes that you can pick at any time to unlock new things. You collect bricks to build boats and bridges and such to open up new areas of the city. You can get into any vehicle and drive, almost like Grand Theft Auto, except instead of pulling someone out of their car and throwing them to the ground, you flash your badge and say "police buisness" and the people just give you their car. So very kid friendly.

I read a review that said the driving is horrible, and the guy only played the game like five minutes. My son struggled with the driving too and handed me the controller. I will say it was rough at first, but I got used to it in less than five minutes. There is this thing called a brake, that you have to use when coming up on corners and turning. Most of us do that in real life while driving.

Lego City Undercover is an open world Lego Game. Way bigger and better than the open Gotham City world in Lego Batman 2.

The load time could be better, that is true. But when it does load, and you get into that open world of Lego City, the complaint of the load time quickly vanishes.

If you or your child have played the Lego video games and enjoyed them, this is the best one yet.

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Lego City: Undercover is a very fun, very family-friendly game with lighthearted dialogue, vivid graphics, straightforward missions with clear objectives, simple controls, very subdued "violence", and plenty of "eye-candy" to look at. Although there is no cooperative play (only one person can play at a time), it's nearly as fun to watch as it is to play.

The controls are simple and responsive, and most significant actions require only a single button press or series of repeated taps to perform. The Lego world is bright, colorful, well rendered, and impressively expansive. There is plenty of variety so that you don't feel like you're constantly looking at the same recycled objects and buildings (which was a very common complaint with many older open-world games), and frankly, you could easily kill a few hours just walking or driving around to look at stuff. There are also a lot of vehicles (100+), as well as characters with distinctive personalities and smooth cut-scene animations with cute, clean dialogue and cheesy jokes that are sure to make you smile, if not laugh out loud. Clearly, someone had fun making this game and it was clearly made by a movie buff, since there are several obvious homages to movies like The Shawshank Redemption.

Essentially, this is a kid-friendly version of Grand Theft Auto (GTA) that doesn't take itself so seriously--an idea that works surprisingly well and that feels fun rather than obnoxiously childish. It is obviously set in the Lego universe and in place of GTA's vulgarity and abundance of adult content, this game is completely sanitized to make it family friendly. (The "E" for Everyone rating is certainly appropriate.) I especially like that you play a proper good guy (Chase McCain, a police officer) instead of a crook, and the dialogue is slapstick but never offensive. The action is also non-violent. You smash some lego objects to pieces in order to build new ones, but it feels more like puzzle solving than vandalism. And when you're fighting or arresting crooks, you simply tackle or throw them (in a gentle-looking animation) to the ground with a slow-motion effect for heightened drama. Then you toss handcuffs on them for the arrest. In short, feel free to let even very young children listen and watch while you play. My 3-year-old daughter loved watching me arrest three clowns on my first mission, and she got quite a chuckle from some of the jokes.

Other reviewers have covered the game's content pretty well, but a couple of important notes: If you play steadily through the story, the load screens occur every 5 to 15 minutes, and occasionally there are sequences where you go from one load screen almost immediately to another. However, they are NOT as bad as some reviewers have exaggerated. I timed them, and they vary from 25 to 70 seconds in length, with the average somewhere around 40 seconds. When you're opening up another whole part of the world (like going from the city to the countryside), you might have one of the longer load times (the longest I've come across so far was 1 minute 9 seconds). If you're just loading a new mission or objective in any already-loaded part of the open world, the load times tend to be much shorter (about 25 45 seconds). One reviewer complained that the load time for the title screen is over 5 minutes long. Not true. The very first time I loaded the game into my Wii U, the opening sequence played after just 45 seconds of loading. At that point, you start a new game or load a saved one, which triggers another load screen for about 68 seconds. Admittedly, this is the most obnoxious wait time in the game, and it will happen EVERY time you start up Lego City: Undercover to resume playing. However, it's certainly tolerable and takes less than 2 minutes (total) to start the game and resume the story wherever you left off. Some reviewers are clearly impatient and thus, grossly exaggerating the "load time" problem. Moreover, once a large section of the Lego world is loaded, you can roam around freely in that section with no additional load times, even if you walk or drive around for hours. You don't have to stick to the missions, and there's plenty to explore. The loads only occur between cut scenes, missions, and major sections of the Lego City world.

Another reviewer said that all the vehicles are basically the same, but again, not quite true in my experience. Obviously their appearances vary, but their acceleration rates, top speeds, and maneuverability also vary a little (sometimes a lot) from vehicle to vehicle. For instance, I found a tiny pink car that turned really sharply. I found a garbage truck that had a low top speed which made it easy to drive all over town and turn corners without ever needing to brake or slow down. Then I found a sportier looking convertible car that accelerated and drove so fast that I had to keep feathering the gas (or riding the brake) every time I approached a curve or turned through an intersection. It seems like they gave the vehicles just enough variation to encourage you to experiment, but not so much that they feel completely different either.

That said, a number of the vehicles do feel quite similar and most feel a little lazy in their responsiveness. In my opinion, this doesn't detract from the fun factor. You will adjust to the problem of oversteering fairly quickly after a little practice, learning to correct your course with quick taps to the left or right, rather than hard presses. Regardless, right from the start, if you're willing to feather the gas or tap the brake as you go into turns or near an obstacle, you'll have relatively little trouble getting around even in the fastest vehicles. It's also nice that you can pull over any citizen and take over his/her car at any time, instead of having to walk long distances. Especially for an open-world game, Lego City is very well designed and paced in order to minimize tedious activities or lengthy sections of dull, monotonous, uneventful gameplay. It also does a great job, with few exceptions, of making mission objectives and special abilities very clear by marking the paths and locations of items or events with conspicuous symbols, trails of Lego studs, shining beacons, and other tell-tale signs. There are some notable exceptions, such as when you need to find wheels for a police bike, and it isn't clear where the wheels can be found.

The Wii U's second screen is also very well utilized in this game. Characters sometimes call you to share information. When they do, they appear on the gamepad screen like a video chat, using the gamepad's speakers rather than the television (unless you turn the gamepad's volume all the way down, in which case their voice will come across on the television speakers instead). You also use the gamepad to scan the area for bad guys or "super blocks" (which are used to build objects or vehicles that unlock perks or new areas of the game map). This scanning feature works very similar to the way it works in ZombiU. When driving around the city, the gamepad screen becomes an active map, which includes the ability to set waypoint. When a waypoint is set, a trail of little green Lego studs appears on the television screen to lead you to your destination. At other times, you use the gamepad to scan for audio clips and eavesdrop on conversations to locate criminal activities. Certainly, this game rates as the smoothest, most intuitive effort to integrate the gamepad's second screen that I've come across in any Wii U title yet. I am never confused about which screen to look at, and none of the gamepad's second-screen functions feels obnoxiously "gimmicky" or disruptive to the enjoyment. The map and the scanner feel useful but not "over utilized" in a tedious way. And the idea of receiving video calls on the gamepad (instead of the television) helps you feel a little more immersed in the Lego world. Also, whenever your attention isn't needed on the gamepad screen (such as during a cut scene), it defaults to a Lego City: Undercover logo to make it obvious you should be looking at the television. Nice.

After many hours of play, I've only encountered one significant bug in this otherwise well-polished game: With the subtitles enabled, the voice acting disappears from some of the cut scenes. You can hear the rest of the ambient noises and sound effects, but not the character dialogue--which results in an oddly quiet scene. I've had this happen in other Wii U titles with subtitles also. It doesn't interfere with the fun of the game, and so far, it happens in less than 1 out of every 4 cut scenes. I'm guessing that if I turn off the subtitles, it may resolve the glitch, but I haven't bothered trying. My daughters like to talk and giggle loudly while we play the game, so often I don't hear all of the characters' dialogue anyway and thus, prefer to read it on the screen.

All in all, I think this is the best "compromise" I've found between a game with acceptable depth to please fairly avid gamers, as well as parents who need to be mindful of small children and thus, want to confine themselves to safe, family-friendly content. If you like open-world games, have a soft spot for Lego humor, and want a game that is family friendly, I highly recommend it!

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Sure load times may be long at times, but most seem short to me, and my patience level is sort of low. This game is awesome overall though! Lots of content and a fun game to play for all ages(Im 19). This is a must have for any Wii U owner. I highly recommend a physical copy and not a digital version, however the choice is yours. This is by far the best Lego game created to date, lots of thought and time went into the making of it, and provides countless hours of engaging fun. The gameplay is at an easier level so everyone can play it, but I feel that doesn't take away from the gameplay quality. Graphics are decent but not mind blowing, however this is purely for fun times and there are a lot of things more important than high specs, leave that to the PS4 and next Xbox if it bothers you so much, but don't expect to get these kind of fun games found only on Wii U.

Also, for those who don't know, the Lego City High Speed Chase building set can be purchased separately to unlock new items in game. Look for it on Amazon, kids will love to have the building set to go along with the video game, even I'm excited and I'm 19. Never too old for fun quality games such as Lego City Undercover. Now stop reading reviews wondering if its worth it, and GO GET IT!

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Monday, July 7, 2014

Best Microcon Wireless Controller - Xbox Deals

Microcon Wireless Controller - Xbox
Customer Ratings: 4 stars
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I purchased this for my son two weeks ago and so far it has held up well. He has gone through two other wired controllers which I didn't like from the start. I'm not sure how long this one will last but so far I like the controller as much as one I purchased for myself at more than twice the price. Nice compact size even for adult hands.

ADDITIONAL:

I've had 4 of these now and my joy over them has gone down significantly. Two have died and of the remaining two, one will stop functioning for many seconds then start working again. Perhaps this is caused by two conrollers attempting to share the same signal, but it doesn't really matter, it's a pain. For the price there's not many other choices, so go ahead and get one but hold on to your reciept.

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This wireless controller works remarkably well. The setup is little more than a wired controller--stick in the receiver, make sure the channel on the receiver and the controller are the same...and be sure to put the batteries in the controller. It sits in your hands much as the old Nintendo 8-bit controller used to, but has all of the Xbox controls. Great for anybody that finds the full-size Xbox controllers a bit cumbersome and hand-wearying.

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The MadCatz wireless controller for xbox works great, is easy to set up and the smaller size vs the standard MS control fits easier in the hand. (Though, maybe that's just because I was used to the Playstation control). Been playing COD Big Red One all week with it since I got it and it rocks

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Same story here: garbage analog switches. Mine lasted about a month, and it's now unusable. While I should have learned my lesson by now with 3rd party controllers, it was worth a risk for $5 off the Target clearance aisle. Sure the other buttons and the wireless capability are fine, but a controller with a busted analog stick is a complete failure in my opinion.

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We bought these controllers for my daughter's gamecube at first, the kids liked them so much, I bought 2 more. That was 6 months ago. They still work great!!

Then my son got Xbox for his birthday, I bought another madcatz controller wireless for it, he loves it. So I bought another one. They are awesome for little hands (age 6 & 7), and fits mom's hands too. Buy it , you won't regret it!!!!!!!

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Thursday, July 3, 2014

Buy Skylanders Giants Single Character Pack Core Series 2 Gill Grunt

Skylanders Giants Single Character Pack Core Series 2 Gill Grunt
Customer Ratings: 4.5 stars
List Price: $9.99
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Gill Grunt inititally didn't appeal to me, and was one of the reasons I was hesitant to get Skylanders. But since he came with the initial starter pack, I couldn't help but have him. He isn't so bad to have though, as he does play decently.

Speed: Slow

Gill Grunt is verrrry slow. Although less pronounced in Giants than in the original Skylander's, his steps are also accompanied by a semi-annoying aquatic squish sound. I digress though; just don't use him for any timed challenges.

Primary Attack:

Gill Grunt's main attack is his wicked looking harpoon. It starts off, much like his pace, very slow. It deals a decent blow, but the gun reloads slowly. Once upgraded, however, they reload much quicker, and are a force to be reckoned with. If you choose the Harpooner upgrade path, you can shoot three harpoons at once, and the harpoons shoot straight through one enemy so it can deal damage to another target.

Secondary Attack:

The secondary ability, and in my opinion the more damaging one, is the water hose. A high powered stream of water knocks back your enemies and deals a constant blow. It starts off with a limited amount of water and the player must wait about ten seconds for it to fill back up but, like most abilities, it just needs to be upgraded to be at its most efficent. If you choose the Water Weaver upgrade path, the hose will deal more damage, the water will never run out, and while using the hose explosive sea creatures can be fired out as well.

Tertiary Attack

Gill Grunt's third ability is not so much an attack as an ability. The water barrels on his back can be used as a jet pack, and greatly increases his speed. This, like the hose, will run out eventually unless you pick the Water Weaver path, unless you use it to travel over water.

Soul Gem

This is definitely a great ability to have! If you hold in the primary attack button for a few seconds, your tiny harpoon will become a giant anchor! This deals a great blow, the only downside is that you can't really load it up and take it with you, as it slows down your movement considerably.

Wow Pow

This plays off your Soul Gem ability. Rather than one anchor, you can shoot off THREE giant anchors. I personally don't have this in game yet, but it seems like it'll come in handy.

Overall

I'd give him a 6/10. He really does come in handy, you just have to put a lot into him first.

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Still one of the better Skylanders out there. This one features a new power and a neat new scuplt (more water!)

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Haven't used him in the game yet, but the kids say that he looks cool.

The figures are cute and a nice motivational treat for the kids, and unlike the ever increasingly popular "in-game purchases" of other games, you get a physical possession. Since the characters can be used on any platform (Xbox, PS3, 3DS, Wii), it's kind of cool that the figures remember their experience. If you ever get rid of the figures, they can be reset in the game.

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My 10 year old son loves playing this game and talks about it non-stop. The product is exactly as described in the ad.

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This review isn't about the character in the game so much as the actual toy figure itself. The character seems great, kind of funny and my daughter likes it. But the figure broke on the first day! The harpoon snapped off. We didn't bother to return it because it was just the little harpoon and you can still use it. I am still giving it 3 stars because we do like the character and its not a huge deal. I just wish the figures were made of better quality. And this isn't the first figure we have had break on us, even with very gentle play, not being rough at all . I will try to super glue it and see what happens.

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