Showing posts with label xbox 360 purchase. Show all posts
Showing posts with label xbox 360 purchase. Show all posts

Wednesday, February 11, 2015

The Legend of Zelda: A Link to the Past Review

The Legend of Zelda: A Link to the Past
Customer Ratings: 5 stars
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This game was released in the early 90's, a time in which video game makers still focused more on fun gameplay rather than graphics and sound. These days it seems more and more video game makers just want bragging rights for the best graphics and sound, therefore abandoning the most important aspect of the game; rushing out games that are clearly not finished and very little regard to actual gameplay.

With that being said, at the time Zelda:Link to the past had very good graphics and sound to boot. But what kept me playing this game over and over again was the fun gameplay! I originally got this game when I got a replacement SNES and this game was bundled with it. It took me over a year to play it, because I thought to myself, there is no way it could be better than the original Zelda on the NES. One day I decided to pop this game in and realized that I was WRONG! This was the most fun game I had ever played on the SNES even better than Super Metroid in many aspects. It was very easy to pick up and play and easy to learn. Once I started playing, I just could not stop. It took all the aspects I loved from the original Zelda on the NES and multiplied them!

This game was very succesful in capturing the nostagalistic feel of the original game while at the same time allowing me to enjoy a brand new one. Absolutely fantastic.

You still have to search for heart pieces, weapons, upgrades etc, but this game like the original makes it fun rather than tedious and boring. I got a real sense of accomplishment when I found a new item and a even greater feeling when I finally beat the game. This game was fun from start to finish and was never once bored, when I stopped playing this game after a long sitting, it was because I physically couldn't continue, not because I was bored or tired of playing the game. In fact if I picked this game up today, I know that I will STILL enjoy it as much as I did back then!

Its too bad that these days, I am finding myself rushing through a game just to finish it because other than the great graphics the gameplay is subpar and it gets boring after a while. Rushing through a game causes one not to really appreciate the game and it tells me that the gameplay is lacking and the developers did not do enough to keep the player involved.

Honestly, if I had to choose between a game with superior gameplay and OK graphics or a game with superior graphics and OK gameplay, I would choose the gameplay over the graphics everytime. While you get your occasional blockbuster on today's systems, for the most part the games are just all fluff and no substance!

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What can I say that hasn't been said already? I have an old Super NES system that I play for the nostaglia value. However, I acquired Legend of Zelda: A Link to the Past only recently.

While I had played Zelda I and II on the original NES system, I wasn't sure what to expect from this game. I was hoping it would have the fun factor of the original, while having the difficulty of Zelda II (a reputation well deserved, believe me) without the boring "battle scenes" with enemies, which I found quite annoying.

Although this game was released in the US only five years after the original Legend of Zelda, Nintendo made leaps and bounds in graphics and sound quality when they made this game. You can tell this game was a labor of love for the developers. From the minute you begin playing, you become engrossed in an entire mythology...the original Legend of Zelda story is expanded x 10...in fact, this game serves as a prequel to that one.

There are two huge worlds (the Light World and the Dark World) for you to explore. In fact, you will have to explore every nook and cranny in order to beat this game. This game retains the heart containers that were featured in the original. Some you win in the dungeons after beating the bosses. Others you must earn in pieces...either in secret locations or out in plain sight (though not always easy to get to). Your path between these two worlds is the Magic Mirror, a quite invaluable tool that you'll only need to use about 1,000 times to finish the game.

One feature that this game introduced (appearing in later incarnations of Zelda) is the multi-level dungeon. You'll climb/descend stairs, fall into holes, even use a magic cane to create platforms to ride over gaping chasms! There are twenty items for you to find that can be used at will. Other treasures (like flippers, the Moon Pearl, Titan's Mitt, etc) work automatically. Every treasure save one (the totally useless Cane of Byrna) is vital to your progress.

Some enemies will be familiar (Stalfos, Moblins, Armos Knights, and Ganon of course) and others will be brand new. Some of the boss fights in the beginning of the game are a little too easy, but I promise you will fight for your life when you face the bosses of the Dark World dungeons. I found myself swearing a little when I played the Ice Palace, Turtle Rock, and Ganon's Tower near the end of the game just because of the sheer difficulty.

This is a great game because it is literally impossible to beat it in a single sitting. You will become physically exhausted before you are ready to quit...I did, many times.

A nice feature is that once you beat Ganon (provided that you have enough rupees to buy the Water of Life again), you can hit reset, go back, and fight him all over again! Magic is "free" once you can access the Mysterious Pond. The battle of Ganon will truly test your nerve and your wits. However, finally beating the game is well worth the wait. You meet the Essence of the Triforce, then a very cool animation (dated, like the other graphics in the game, but still great) showing the restoration of the people and places in the Light World. The music in the final sequence (when the end credits roll) is quite stirring. If it doesn't move you to tears...well...you're not human.

I know this is a game I will play and treasure over the years. I have not played the newer versions of Zelda yet (such as Twilight Princess), but I am seriously considering it after being wowed by the experience of this game.

Sorry for such a glowing review, but this game is well worth it. Snap up a copy of this game before the last ones get gone. You won't regret it.

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Wow! A Zelda on a 16 bit system? That's what I said at first when I found out that a new game in the series was coming to the SNES, and what a surprise it was! Those of us who have been with Link since the old school days of "The Legend of Zelda" really appreciated this one when it came out. The graphics were intense the plot was deep, and there were so many new things to find. A person could immerse themselves in this game for hours and even days on end without stopping to eat, sleep, or use the bathroom (yes that was me, well almost). I remeber the countless hours I spent finding heart containers, weapons, and other things in this game, along with all of the good memories that it brought as well. The dungeons seemed immense and endless with the multiple floors that were introduced in this game, and continued throughout the series. I highly recommend this game, and as with everyone else that fell in love with the Zelda series this game is one of my most prized games and I will hold in my collection as long as I live.

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My favorite thing about the Zelda games is they take so darn long to finish. In this way, playing a good video game is like reading a good book. It takes a long time, but it's worth it. This game tells a great story, and it really immerses you into another universe. You're placed in a different world with different limits, and it's like you live a whole other life in a few months (or days, if you're a hardcore gamer). You follow Link through trials and tribulations on the quest of a lifetime, and fighting them ugly video game monsters is a nice way to have a bit of fun after a long day.

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This IS certainly the best Zelda game. The graphics are how they should be in any game like that. Well, OoT/MM/WW graphics' were very good (especialy WW with cartoon-like graphics), but ALttP graphs are better. Theres a LOT of dungeons (= lot of fun)

1 : Hyrule Castle (part 1)

2 : 1st pendant

3 : 2nd pendant

4 : 3rd pendant

5 : Hyrule Castle (part 2)

6 : Stones temple

7 : Water temple

8 : Forest temple

9 : Shadow temple

10 : Ice temple

11 : Sand temple

12 : Mountain temple

13 : Ganon Tower

the music is very good, maybe a little bit repetitive but it fits very good with the game (and it sticks in the head)

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Saturday, January 24, 2015

Best Assassin's Creed: Brotherhood - Xbox 360 Deals

Assassin's Creed: Brotherhood - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.94
Today's Bonus: 15% Off
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First off, I loved the feel of Assassin's Creed, but hated the game play. Assassin's Creed 2 completely sucked me in and made me absolutely love the game. Assassin's Creed: Brotherhood brought a big smile to my face that completely satisfied every impulse, knee jerk reaction to what I wanted from the second one.

It starts with a combination of two events. 1) Right after you defeat the Borgia pope you return to your Villa. This, of course, is where you are lead to your training sequences for the new maneuvers of the game (which incidentally is much easier to use. instead of going to your Villa to train you can simply hit Start and choose training). 2) You are taking part of the 2012 world of Desmond and your exploration of the Italy of that time, with its typical 21st century erosion on the old world. Both are fantastic. I couldn't help but love returning to the world of Ezio and exploring around. Even more so was the absolutely huge world of Rome, noticed straight away as you pan around to the distances. This is an absolutely different and way more majestic world than the world of Assassin's Creed 2. You know that although you will not travel to as many cities you will certainly explore more just by the huge size of Rome.

The graphics are amazing, touched up and refined from the last one. The controls are almost identical, allowing you to jump in to the game with ease. The added addition of the Brotherhood adds a lot despite the tendency to overuse your assassins and leave yourself vulnerable, when you would certainly want to use them. Regardless, the overall game play has improved, despite the fighting mechanisms still feeling a bit droll and not to unique.

Finally, after trying for awhile with little success I was able to get in and log on to the multiplayer server. This seems like a problem straight away because it shouldn't take 5-10 minutes to log in to a server, and then the next time you log in a matter of seconds. I found that after I waited for 5 minutes I had to cancel out and go back in in order to play. The play itself is a joy. You play anywhere from 6-10 people mixed in amidst a ton of "civilians" for about 10 minutes, stalking and hunting your prey or just straight up chasing them. This multiplayer has a much different feel than the typical slugfest and bullet ridden multiplayers of other games, simply because you literally have to get up close and personal before you can make your kill.

The campaign play is long and worth it, definitely not feeling like an add on and more so like a real stand alone game with its own merits. The multiplayer is well worth it as well, although not sure if the replay ability will get old or die down, something of which only time will tell. Add the two together and you have an absolute winner in Assassin's Creed: Brotherhood. A definite recommend.

5 stars.

Update: A direct comparison would show the following. AC2 has considerably more collectibles than ACB, but ACB's collectibles are much easier to find since maps are made available for any and all of them. That being said, there are a lot more side quests/missions that you can go on in ACB. When all is said and done I spent about 32 hours in AC2 and it took about 24 hours for ACB, athough there are still a lot of side quests to be completed (and clusters) and so it will take a bit more time. With game complete and all feathers, flags and treasures found, I am only at 51% sync, which shows that there are a good amount of hours left to be played. That being said I still haven't found all the feathers in AC2, and thus could still spend a lot more time there, so it is a wash. AC2 had 5 cities, plus a visit to the Vatican at the very end. ACB has just one large city, although you visit several other places on your missions.

I found that there was only one aspect that I wish were done differently which would have made the game that much better. You visit several villas when completing the quests to destroy DaVinci's war machines, as well as Firenze (sp?) and Viana Castle. It would have been so simple to make these places that you could visit and explore after you completed your mission. Viana Castle and its surrounding countryside, for example, would have been fantastic to explore and just run around. Instead you only visit it briefly and you are running and fighting the whole time you don't get to see it. Additionally, you don't get to climb up or explore around San Pietro. You see it always in the distance, then at the end you get to go up to its gates and then nothing. There is the Lair of Romulus that puts you in San Pietro but you are chasing a Cardinal at such a frantic pace you barely get to notice the huge and majestic building that would have been absolutely fantastic to just stop and hop from ledge to ledge. A simple touch to allow us to explore it after the game is compelte would have made this game that much better.

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Like many people, I enjoyed the first Assassin's Creed for what it was but felt that it was lackluster in it's mission variety and repetitive in nature. Assassin's Creed was leaps and bounds ahead of the original, and the good news is that Brotherhood is a continuation of that winning formula. Coming out a year after the previous game might make this seem like a glorified expansion at first glance, but Brotherhood is anything but that.

The story shifts back and forth between Ezio, returning home to find that war has broken out and his arch nemesis does some nasty things that warrants Ezio's motive for revenge and overthrowing him, and to Desmond in 2012 as he and the rogue scientists attempt to unravel the past in order to escape the murderous templars in the present. The plot is not overly engrossing, however it's the characters that bring everything to life and Brotherhood really excels in this area. Ezio is a compelling character a always, and the game is filled with a rich cast of colorful characters that are both new to the series and returning from the previous game. The difference in this game is that you are not supposed to run through the story on your own; you are expected to recruit assassin's to assist you througout the game and they are yours to summon whenever needed. Sadly, the AI is not spot-on and sometimes they are not as useful as you would hope, but they do come in handy when you are getting slaughtered in battle. A character in and of itself, the city of Rome is vibrant and bustling with interesting and sometimes amusing people. Beggars line the streets, prostitutes beckon you to hire them and groups of vigilantes gather in the public squares, all adding to a sense of realism that made the previous game so endearing. The bulk of the game is spent in Rome, which may feel like a step back from Assassin's Creed II, where you would travel between cities, but Rome is so vast and populous that you'll easily overlook this. The story missions are well paced and full of intense action, and the platforming segments in the shrines are fantastic as well.

The gameplay is largely unchanged from Assassin's Creed II and the free-running mechanic works as well here as it did before, so anyone familiar with the game can dive right in. Rome is a huge city with plenty of rooftops, so it's sometimes fun to just run around and take in all the sights. In addition to the story missions, there are various things you can do around town to earn money. Like Assassin's Creed II, there is an economy system here in which you purchase shops and they add to your treasury balance, which is essential for upgrading your weapons and armour. A new addition that's a nice touch are the areas of the city that are under the tyrannical rule of Borgia and his armies, and you can liberate these areas by destroying their towers and killing the captains. This adds some of the most intense and exhilarating moments in the game, since these tasks ramp up in difficulty fast. Graphically, this game is a sight to behold and it is easily on par with Assassin's Creed II. The character animation, cutscene quality and design of the city are all well done and, despite some noticeable pop-in, it provides a wonderful sense of immersion.

Like all video games, Brotherhood is not perfect and it does have it's share of flaws. The free-running mechanic is tight and responsive for the most part, but it is not always accurate. There have been several occasions where I meant to jump in one direction and I ended up going the other way, sometimes falling to my death or losing valuable seconds in some of the time-based objectives. This even happens when you are clearly facing a place where you can jump. Additionally, there is some glitchiness with your AI controlled assassins and even some of the friends you need to interact with. For example, they would get stuck in walls, stand there doing nothing or simply teleport to another area. It's not a huge problem, but it does pose some annoyances when you really need things to run smoothly. Thrown in to add a level of challenge, you can now achieve full synchronization by completing missions a certain way. For example, if you complete a mission in under a certain number of minutes, avoid losing health, or killing someone in a particular manner, you will achieve full synchronization and this will add up to achievement points/trophies. Unfortunately, some of the sequences are lengthy and it's disheartening to know that you've failed this so early into the missions. This does add some frustration, but it's hardly a deal-breaker and some might actually view this as a strength.

The last thing I'll touch upon is the multiplayer, which is something very interesting and unique. You are thrown into a large area with other players, given a person to assassinate, and likewise someone is after you. The objective is to kill your target before you get killed, and the style in which you do it will determine how well you do. For example, if you run up and knife someone in the back, you've achieved your objective and move on. But if you do it with style and stealth, you earn more points. This is a refreshing change from all of these online shooters that mainly focus on kill streaks, so being a hardcore online player doesn't ensure that you'll do well here. It's definitely something different. On the other hand, the pace will definitely feel slower to those who prefer the breakneck pace of online shooters, so this is an acquired taste. If you don't like multiplayer, you don't lose out because the single player campaign is 20+ hours long and there is plenty to keep you busy.

The speed at which this game was released certainly attracted some sceptics, however I am happy to say that Assassin's Creed: Brotherhood is every bit as fun, challenging and beautifully done as the previous game. Those expecting an entirely new game with a new plot and cast of characters might be disappointed, but anyone who loved Assassin's Creed II is really missing the boat if they don't pick this up as well. Highly recommended.

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The story line is awesome. But the biggest improvement in this AC is that there's always something to do. You can wander off and find other things to do besides the main storyline. You'll come upon all kinds of side quests and towers. I love how well designed everything is. One giant city with non-stop activity. Catching pickpockets and couriers is way less frustrating. Combat is way more balanced. More challenges more content. And they scaled back the whole collect the flags/feathers/etc stuff to just 111 items total.

And the huge set piece puzzles are amazing too. In ACII I loved the church where you had to get all the way to the top because it was epic. It seems like there are pieces like that everywhere. So if you enjoyed just trying to figure out how to climb the different things there are so many different things in this game that it puts the first two to shame. And what a real shame is is how this game came out so late in the year and might not win game of the year.

I'd say I like it as much as Red Dead Redemption in story telling arc. And it blows most other games away with it's action combat and graphics.

I'm thinking possibly game of the year.

Honest reviews on Assassin's Creed: Brotherhood - Xbox 360

Assassin's Creed Brotherhood picks up right where Assassin's Creed 2 left off with Ezio in Rome. You do not need to play AC 2 to enjoy this game, but you will enjoy it more if you do.

High Concept: 10/10

Take a character like Batman, make him an assassin, drop him into Renaissance Italy, and surround him with corrupt government and church officials that need to be exterminated for the good of mankind! Allow this character to become a millionaire and renovate Rome while building a guild of Assassins.

Story: 10/10

Assassin's Creed Brotherhood has a story within a story. On the outside, you play Desmond, the ancestor of Altair and Ezio, who's hooked up to the animus (a virtual reality simulator) in order to uncover clues from the past to stop a diabolical secret organization by recovering a powerful magical artifact known as the "Apple of Eden."

In the Virtual World you are Ezio, an aristocrat who gets swept up in the political turmoil of 15th Century Italy. A change in the government makes you a fugitive, so you use your assassination skills to tip the balance of power and rescue Rome. You get your weaponry and gear from none other than Leonardo Da Vinci and you form the Brotherhood of Assassins with Niccolo Machiavelli.

Ezio is up against a megalomaniac named Cesare Borgia who wants to rule Rome. Under his influence, Rome begins to crumble. It's up to Ezio to cleanse Rome of his foul stench. Through the story, you meet many fascinating European historical figures with their own dark pasts. Similar to the Da Vinci Code, the story may have you questioning your beliefs, researching historical figures, or wanting to take a more active role in the world around you. It's rare that a video game story actually makes you want to rethink history.

Gameplay: 9/10

The combat is similar to Assassin's Creed 2, but the animations and gameplay are more fluid this time around. You can kill enemies with daggers, swords, hammers, maces, poison darts, crossbow bolts, throwing knives, a pistol, hired thugs, summoned assassins, and stun them with smoke bombs. The combat is also very easy. As you kill one enemy, you can insta-kill others by pointing the analog stick at them and pressing the X button. You can easily kill 12 guys in 20 seconds and you do feel like an assassin while doing it.

Although, the free running is good, it's not perfect. At times, Ezio may jump in the wrong direction and fall to his death. This is extremely rare, but when it happens, it sucks.

The Open World: 10/10

The problem with most Open World Games is that moving through the world to your next objective feels like a waste of time. You often spend 2-7 minutes just traveling. Well, Assassin's Creed Brotherhood has created some interesting ways to mitigate this.

This time around, it is a lot easier to get from one place to another in Rome. The overall land mass is a bit smaller than Assassin's Creed 2 and Ezio runs faster. You can also go about 25% faster by pressing the Y button to summon a horse, or horse-jack someone. Assassin's Creed Brotherhood also uses underground sewer entrances as "Fast Travel" Spots. Enter them, pick where you want to go on the map, and you teleport there.

Assassin's Creed Brotherhood also rewards you just for playing, so there is NO Downtime between missions. The main objective of the game is to expunge the Borgia influence from Rome. You do this by assassinating the magistrates and burning down their watchtowers. As you destroy the tower, you are free to renovate shops, blacksmiths, and landmarks in the area. Improving Rome also pays you in dividends. Every structure that you renovate adds to Ezio's bank account every 20 minutes. You get paid for playing!

Another way to profit from downtime is the use of the Assassin's Guild. Halfway through the campaign, you get to recruit rebellious townsfolk to your cause. By using messenger pigeons, you can send your recruits on missions to gain more money for Ezio and XP for the recruit. It works similar to a Facebook Game. You scroll through a list of missions with a difficulty rating of 1-5. You choose which assassin(s) will perform the mission. The game gives you their % of success and the time it will take to complete the mission. You press a button to send them on their way. If they succeed, you get rewarded. If they fail, they die. As the recruits gain XP, you can upgrade their weapons and armor. This makes them more powerful when you summon them in game. So, as you are running through the world, you get text updates that say: Mission: Assassinate a Herald Complete. When the mission has been completed, you are free to upgrade them and send them on more missions. This is a really innovative idea with only one drawback. You have to believe that an assassin can travel from Rome to Constantinople, kill a guy, and return to Rome in 6 minutes. It's best not to think about it and just count your gold.

Missions: 6/10

The only flaw in this game that prevents it from being a true masterpiece is a handful of mission designs. Every Mission in the game has an objective, "Kill the Magistrate" with a condition "Avoid Detection" and an optional condition "Kill him with your hidden blade." The optional condition makes the game more challenging and gives you a 100% synchronization bonus. If you were to kill the magistrate with your crossbow, you only get a 50% rating for completing the mission. The synchronization bonus isn't really used for anything though, it just makes the game more interesting.

Some Missions are amazingly great and drive the story, while others are just plain bad.

Here are some tips for Mission Designers:

If the Player can Fail a Mission within 1 second of starting it, while they are reading the objective, it is a bad mission.

If you need checkpoints every 10 meters with a paragraph explaining what to do, it's a bad mission.

If there is only 1 way to complete the mission and 142 ways to fail it, it's a bad mission.

If the Player can fail a Mission because an arbitrary clock on the HUD hit zero, but Ezio still has a chance of completing the mission in the world (he's standing right next to the target with no guards around) it breaks game fiction and is a bad mission.

If the Player can fail a Mission because an arbitrary distance counter on the HUD said you were too far from your target, even though you are in a locked room with the guy, it breaks game fiction and it is a bad mission.

If the whole purpose of the game is to upgrade your weapons and gear and you have missions that forbid the player from using their weapons and gear that they have spent 15 hours upgrading it is a bad mission. (Especially when there are six in a row.)

If the rules of the mission are inconsistent with 99% of the rest of the game, it is a bad mission.

Your mission designs should never get in the way of the Player feeling like an assassin.

Note: The game is broken into 9 Sequences. After you complete Sequence 7, the game becomes a linear string of missions that you cannot decline until you complete the game. If you want to do optional missions or upgrade your guilds, do this before you finish Sequence 7 or after you complete the main campaign!!!

Multiplayer: 6/10

Assassin's Creed Brotherhood features an interesting Multiplayer Mode where you are in a room of 200 clones. 6-8 of the people in the room are players. Some are trying to assassinate you while you are trying to assassinate someone else. There is no combat, you just press X to kill them for the most part. You are awarded "Style Points" for your kills. It is an interesting gameplay mode, but it lacks depth. As you gain XP, you can upgrade your character and unlock more gear like smoke bombs, disguises, throwing knives, and poison. The gear is designed to give you a better chance at killing your target or escaping from your pursuers. If an assassin is about to take you out and you see them coming, a B button icon appears above their head. If you press B you have a chance at punching them in the face, and stunning them to escape. There is a problem though. Pressing the B button doesn't aways work. I'm not sure if it is a latency issue or what, but it just seems odd that the game tells me to Press B to escape, I press B, and die. The game should give the player a 1.5 second invulnerability window to press B and escape. 60% of the time that I press B, I die. Games should never kill the player if they do exactly what they are supposed to do.

There are also some team modes where you work in groups to take out another team and they try to take out your team.

There are a few major drawbacks to the Multiplayer Modes. The wait times to actually join a game can be from 1 to 40 minutes long. To make matters worse, you can't do anything while you are waiting to join. You can't organize your gear, set your preferences, study the map, research the complex scoring system, choose the map that you want to play on... nothing. You just stare at a static progress screen. There are also a few problems with assigning targets. This is a major problem because the only way to score points is to escape assassins or assassinate other players. I've had 3 minute stretches of a 10 minute match where I wasn't assigned a target and nobody was sent after me. I could only wander around the level and watch everyone else outscore me.

If you can actually get into a game, the Multiplayer is pretty fun, but you can tell it's very rough. It's very simple and rewards you for playing, but it lacks the depth needed to keep people hooked for months.

Graphics: 10/10

One of the best looking open world games of all time, in terms of art direction and quality. The environments, characters, effects, and animations are all phenomenal. The highly detailed buildings, clothing, and props all realistically fit the world. The characters look and animate great right down to their facial expressions. It actually feels like you were transported into 15th Century Italy!!!

Sound: 10/10

The sound track and sound effects are amazing. The music is appropriate for the setting and gives a sense of action, mystery, and danger. The sound effects put you right into the action or they'll make you want to seek comfort in the shadows as you stealthily plan your next assassination. The soundtrack is also available on itunes!!!

Replay Value: 7/10

Assassin's Creed II offers 12-24 hours of gameplay, which is especially impressive in this day and age where most action games are 7 hours long. After you finish the game, you have the option to keep everything that you've earned and continue playing to collect items, finish side quests, or unlock achievements. However, there's no reason to start the game over from the beginning. Even with limited replay value, you're still going to get your money's worth. There is also a multiplayer mode where you assassinate other players and gain XP to upgrade your characters.

Overall: 8.5/10

When the concept, story, art, and music are all amazing, you have a very immersive world. The criticisms about Assassin's Creed Brotherhood are that it doesn't offer much of a challenge, and 10% of the missions are unfun.

Buy it if you liked Assassin's Creed 2 or Prince of Persia.

Buy it if you like fun and easy games that constantly reward you.

Buy it if you want a thinking man's Action RPG.

Rent it if you want to try it out and have about 15 free hours.

Avoid it if you like a challenge or hated everything about the original Assassin's Creed.

Avoid it if you are EXTREMELY Catholic. The portrayal of the Vatican may upset you.

Avoid it if you don't like the idea of being a dude, who's playing a dude, who's playing another dude.

And there you have it. If you can't trust a guy whose name is Poisoned Blade and dresses like an assassin (seriously look at my profile pic) then who can you trust?

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I've got mixed feelings about this game. Having played both of the main previous iterations (I passed over the handheld side games, however) I wasn't sure what to think of this one before I played it, especially considering that AC 2 only came out about a year or so ago. In the end, it does a pretty good job of what it set out to do, but it'd be a stretch to say it did a great job.

One of the biggest improvements over AC2 is that, like in the first game, you can replay *every* mission, not just the side missions. Of course, this makes it all the more curious why Ubisoft STILL hasn't updated the second game to allow for replays. A great innovation in the mission structure is the "full sync" feature. This time, to get the maximum out of a mission, a certain sub-objective must be met, which can vary from taking no damage to remaining undetected to using a certain weapon to kill the target. This is definitely a great innovation, although the fact that failing this means restarting the ENTIRE mission is an automatic docking of one star. Even if the sub-objective is failed after the last checkpoint and you reload, it's still failed. I didn't let that slide with Grand Theft Auto 4 or Mirror's Edge, so it'd be hypocritical to ignore that flaw with this game. With one glaring exception, I did enjoy trying to get full sync with the Leonardo's weapons missions (anyone who's played the game most likely knows which mission I did not enjoy; rhymes with "the bank mission.") There is no reason why we should have to keep on retrying the same mission from scratch and having to completely redo everything that we have already successfully accomplished just to get to the one part that tests our ability to do the full sync requirement. The aforementioned mission is a prime example of this. Also, replaying a mission doesn't allow you to keep a treasure chest if you exit the replay. For some reason, you can keep a feather or a flag you collected, but not a treasure chest.

Some other minor gripes include the fact that courtesans still automatically break off to distract guards, even when you need them around to distract another set of guards. Why Ubi couldn't be bothered to fix this problem is beyond me. And what I like to call the "What the H are you DOING, Ezio?" problem still plagues this game in full force. This usually manifests itself when you're trying to escape the guard, and instead of running through a doorway, Ezio instead runs up the side of the doorway, even though no path exists. Three games running, and this problem still crops up! Sometimes music will play for a mission, then restarting it means the music is gone.

The story doesn't feel as inspired, either; it feels similar to an expansion pack's storyline as compared to the main game. This is at least partly due to the fact that early on in the game, a key ally is killed off, rather needlessly at that. A lot less dialogue this time around, too. It's almost as if Ubisoft decided that the minimalist approach to character development used in almost the entire middle and end game of AC2 was the best way to go with this game. Obviously, the whole concept that assassins are truly this noble, enlightened group of saviors meant to protect us from the evil Templars is just as ridiculous as the Da Vinci Code (search History Versus Da Vinci Code) and the hidden blade isn't based on any real weapon, but the story world is still interesting. It's just that the story itself in this game felt a little bland.

But there's plenty to love about this installment. For one, the crossbow is a nice addition. As it makes killing unaware guards far easier, and because that was one major obstacle both games had to complete a mission undetected, I only have good things to say about this weapon. And if you don't like the crossbow, then don't use it. The game's not putting a gun to your head and forcing you to use this weapon, and there are plenty of other guard-killing items at your disposal. In fact, don't even buy it. You don't get it from the start of the game; you buy it at a weapon's shop. Poison can now be used as a projectile as well, so it's actually useful this time around. And while not necessary a must-have, Leonardo's final innovation does come in handy for missions where falling a great distance is a part of the mission, but to get full sync you must take no damage. And those who remember the end of the first game likely remember thinking "Well, okay, so what happens now?" The ending for this game will also instill that feeling, along with a healthy dose of "What the hell did I just do?" It's one of those things that you won't likely see coming until 10 seconds AFTER it's too late to do anything about it. Kind of the same feeling you get when playing Jade Empire and the major plot twist is about to happen, and all you can do is sit back and watch. Also, do Subject 16's puzzles; it's worth the time spent. Speaking of time spent, this is definitely a completionist's dream, as there is more than plenty to do in Rome, from renovating the city to hiring new assassin recruits, to helping out the friendly courtesans, to assassinating minor targets to collecting stuff; there's no reason to just stick with the main storyline. Although, another major disappointment in this area is that two unlockable capes, both of which are very difficult to come by, both do the exact same thing; lower notoriety to 0%. Why one couldn't be full notoriety and the other 0 notoriety is beyond me. I enjoyed having the Auditore cape in AC2 and retrying the side missions to see how much more of a challenge it'd be to have every guard notice me almost immediately.

So this game is definitely for the fans of the series, although people who didn't like the second game for whatever the reason probably won't find much to like this time around either, as it does for the most part feel like an extension of the second game, whether that's a good or bad thing. It seems like that's largely what the developers were going for; to give us another dose of the series while the next iteration is being made, and to that end they do succeed. It's not perfect, but it does an admirable job of what it set out to do. The one and only thing that I do miss from the original game is that when a target was killed from the first Assassin's Creed, each kill had a true purpose. Like in the second game, this is more about just finding and killing the person. You don't take the time to learn more about the target before going in to make the kill, you simply find them and kill them. While I don't miss the STRUCTURE of how you gained information on your target in the first game, it wouldn't be a bad thing to have the concept put in. It should just be a lot less repetitive.

In any case, the good outweighs the bad, hence the 3 stars. The full sync requirement loses one by itself, and the other complaints combine into another negative star, so 5 stars minus 2 equals 3.

Addendum: Just finished the DLC package "The Da Vinci Disappearance," and I can see why it got so many mediocre reviews. It's not that it's bad, it's just not very good. The gameplay is standard fare for the Assassin's Creed games, which in itself isn't a bad thing, but it doesn't tread new ground or have any big reveals save for the end, which history buffs will smack themselves in the head upon viewing. I get the whole higher powers leaving clues for man to find thing, but there is the slight logical problem that standardized longitude wouldn't be invented for almost another 400 years. Notice I used the word "invented." Latitude of course was always standardized, given that the equator is always the same, but the same cannot be said for longitude. It wasn't until 1884 that the Prime Meridian was established, and that was subjective in itself Greenwich was picked as the point of reference for 0 degrees longitude because it was the largest seaport yet used in its time. (And like many other things, it was determined by rich fat cats.) So if the course of historical events were different and the PM would have been instead established in, say, Rome, or if Spain never lost its major naval influence and the PM would have been selected for its port, for example, then the same coordinates would be in a whole different area.

But the main problem I had with spending $10 on this DLC is the simple fact that the story was very threadbare. Also, the fact that the final mission's full sync requirement is to take no damage unquestionably the single most frustrating requirement, and especially for this mission didn't help. It bothers me all the more because I've seen just how engaging the story can be when the writers strive to make a good story, so this lackluster effort is all the more disappointing. Mediocrity is mediocrity whether the game is great or otherwise. But, Revelations is right around the corner, so I am cautiously optimistic that this will be the game that outshines the others.

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Wednesday, January 7, 2015

HDE ® Hard Drive HD CASE SHELL for Xbox 360 SLIM HDD US Reviews

HDE ® Hard Drive HD CASE SHELL for Xbox 360 SLIM HDD US
Customer Ratings: 5 stars
List Price: $19.99
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Should of done this to help the people and the seller/product out long ago.

1. It Works!

I bought a slim a couple years ago, didn't want to buy a huge hard drive because they were expensive. I googled if I could use the original Xbox 360 20Gig HD and somehow fit it to the slim. Answer popped up in 10 secs; remove the casing then slowly and perfectly fit it in the big slot in the slim. Was told to use electrical tape so that it wouldn't move around...it worked a few times then stopped. That kept happening so I just removed it and played without a Hard drive for about a year, until this gem found its way to my Amazon.com screen.

Decided to buy it and try it. I placed the Hard Drive in the case and just snapped it together, I then slid it in the slim and abrakadabra it works perfectly. It fits perfectly which is probably the reason why it wasn't working all the time before.

Some people may not need a case, but I like how mine is in a case just like the $99 hard drives out there, and I can pull it out anytime for whatever reason.

PEACE!

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Item shipped and was delivered fast. Thought it would arrive on the 21st, but received it on the 16th.

as for the Item itself.... its perfect, don't let the price scare you because its cheaper than the rest. the hard drive fit perfectly in the case and the case fits perfect in the xbox.popped my 2 drives into the 2 cases and both xbox's see the drives perfectly.

packaging was very professional and the plastic even had that sticky clear stuff on it to avoid any potential scratches.

I would definitly recommend this to anyone adding a drive on their own. matter of fact if i buy a third, i will definitly get another one of these, seller is bookmarked!!!

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Hard drive snapped right in and works great! Well worth the low cost of this item. Certainly better than springing for a new Xbox harddrive!

Honest reviews on HDE ® Hard Drive HD CASE SHELL for Xbox 360 SLIM HDD US

Did everything it was required to.

its a simple piece of plastic.

everything fit together the way it was supposed to.

and it was cheap as balls.

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I had an original model 360 that red-ringed and I didn't want to get it fixed just to have the same issue again later on, so I bought a 4GB 360 E for GTA V(which will require a mandatory 8GB of installation space) and wanted to re-use my old 120GB drive.

Easiest swap ever, took me literally about 5 minutes. The original 360 drive enclosure has just 4 screws on the outside, and 4 on the inside holding the hard drive cage to the panel, and then the old hard drive unhooks from the cable and slides out. This voids the warranty but I bought mine from China off a popular auction site so I doubt it had one anyway, another bonus is I didn't need to use anything other than a regular Phillips head screwdriver, though I have read that the official ones require a Torx T10 for the outside screws and T6 for the inside screws. Installation into this new enclosure is just dropping the hard drive in with the label side facing up and then clicking the top cover shut on all sides. From there just open up your 360 S or E's hard drive slot and push it until it clicks all the way in and the 360 will instantly recognize the drive and everything on it when you start it up.

This is an absolute bargain over me buying the 250GB 360 E and a hard drive transfer kit. My 120GB still had 80GB free(in addition to having all my old savegames right there on it of course) and I really don't plan to play anything else on the 360 other than GTA V at this point with the Xbox One being right around the corner. It would've been an excessive amount money for an excessive amount of of space.

The only thing that bothers me is that the pull tab on the back says 250GB on it while a 120GB drive sits in the enclosure but it's not like I'll ever look at it again and for the convenience and the money this saved me, it's worth that minor OCD tax.

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Saturday, December 6, 2014

Purple Tiger Chrome: Drop shot, Auto-aim, Jitter Xbox 360 Modded Review

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Customer Ratings: 5 stars
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Great quality works perfect, seller offers warranty on their controllers. fast shipping on returns for warranty repair. we were not disappointed. when joysticks were stiff we sent controller back, and they were kind enough to repair, install a purple LED for us and return within the week. HIGHLY RECOMMEND THIS PRODUCT AND SELLER!!! yay genius mods!!!!

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Saturday, November 8, 2014

Discount Skinit Rasta Flag Vinyl Skin for 1 Microsoft Xbox 360 Wireless

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Skinit Rasta Flag Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller

easy to apply, looks great..secure adhesive which doesnt intefere with play.

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Self-Defense Training Camp - Xbox 360 Reviews

Self-Defense Training Camp - Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.99
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I wouldn't call Self Defense Training Camp a "game" as much as I'd call it an interactive instructional video. There are no points to rack up, no real levels to achieve. Instead, the main objective is educational: to teach you practical self-defense techniques.

Violent crime is something none of us like to think about, but it's an unfortunate reality of life. The organization RAINN says that 1 out of every 6 women will be the victim of an assault or attempted assault in her lifetime. And even more devastating, 44% of victims are under the age of 18. But as frightening as these numbers are, as the old adage goes, knowledge is power. Any woman, no matter what age or size, can disarm any attacker if she's knows the right moves to make--and will have the confidence to make them when the time comes.

That's why I really appreciate this title. I'll start off by saying it's not perfect. The instruction can be long-winded and even tedious at times. But if you stick with it you'll learn some pretty good self-defense techniques. Self Defense Training Camp doesn't replace getting real self-defense instruction from a real trainer, nor does it really pretend to (one of the many random tips it presents throughout the game is to enroll in a physical class to continue your learning). But it is definitely a good introduction to a very important skill all woman (and men) should have.

When you start up, you'll see a number of menu options in this order:

1. Cardio Workout

2. Options

3. Profile and Extras

4. Balance Practice

5. Self Defense Rehearsal

6. Reflex Training

Oddly, #1, #4, and #6 are all locked until you complete a certain number of classes in #5 (which begs the question, why didn't they make that one #1?). There are a number of user interface oddities like that.

You start with "Self Defense Rehearsal". This is a bit of a misnomer. It's not so much "rehearsal" as it is step-by-step training instruction. Specifically, this section is broken into 5 different classes.

1. Wrist Grab situations

2. Arm and Shoulder Grab situations

3. Attack from Behind situations

4. Choke Hold situations

5. Frontal Attack situations

Each of these classes are further broken down into a number of very real and practical scenarios that a would-be victim of an attack may encounter. For example, for Wrist Grab situations, it goes through six scenarios.

1. Crossed Wrist Grab (when the attacker grabs your left wrist with his right hand or vice-versa)

2. Parallel Wrist Grab (when the attacker grabs your right wrist with his right hand or vice-versa)

3. Double Wrist Grab (when the attacker grabs both your wrists)

4. Double Wrist Grab from Behind (when the attacker grabs both your wrists from behind)

5. Side Wrist Grab (when the attacker comes from the side)

6. Choking (when the attacker grabs your wrist with one hand and tries to choke your neck with the other).

The four other classes all each have 6 similarly practical scenarios. Each scenario consists of two phases: a Learning Phase and a Timed Phase.

In the Learning Phase, you start out by seeing a demonstration of the defense technique. Two animated male figures will act out the scenario, with the narrator explaining what's going on step-by-step.

One of the very first things you learn, which is repeated over and over again, is to how kick an attacker in...his most vulnerable spot. Admittedly, it's hard not to snicker the first few times you see the computerized "attacker" get kicked there over and over again. But of course, at the end of the day the point is a serious one--if you're the victim of a real attack, be prepared to use whatever you have at your disposal in any number of situations. Aside from this universal tactic, you do learn important other techniques.

After seeing the sequence played out once, it's broken down into smaller components. You'll see each component demonstrated again by the two male trainers. Then, you (as a female character) can try it yourself. To help guide you, you'll see a white silhouette of yourself in the upper left hand corner, as well as a red silhouette reminding you of the next move you need to make.

The Kinect does a mostly good job of detecting whether you're doing the moves correctly. In some cases I was pleasantly surprised at how accurately it was able to distinguish between subtle movements--for example, the correct move to disarm a wrist grab is to rotate your arm at your elbow. I tried to "trick" the system by just flailing my arm, but it wouldn't take it until I did the proper technique. Having said that, it's not perfect--there were a few cases where I was doing the right moves but the system failed to register it. Similarly, in other cases, I would just twitch and the narrator would exclaim "incredible!" But I'd say for the majority of cases the system is quite accurate.

Once you master the one component properly, the process will proceed to the next one. You'll keep going until you've mastered all five components of the entire sequence.

Then comes the Timed Phase. After you've learned the sequence, you then need to try to execute the whole thing by yourself, remembering what the moves are and in what order to do them. If you execute all the moves, you'll get five stars for the scenario. It's not challenging at all to get five stars, but again it's not supposed to be; again, this is more of a class than a game.

Overall, I found the "Self Defense Rehearsal" section to be helpful, if a little drawn out and tedious. But again, if you approach it like a class and not like a game, it's definitely helpful. And what makes it more powerful than a video is the ability to perform and practice the moves yourself. .

The "Cardio Workout" section, has ten sessions of progressively more intense aerobic fitness exercises that incorporate boxing moves. This part of the game was reminiscent of Gold's Gym Boxing Workout for the Wii. Your trainer will do boxing moves and you need to mimic the moves to a beat. Each move you have to make is both announced by the narrator and shown in timeline of icons to the left of the screen. Overall this provided a decent workout, and of course the motion detection is spot-on. What I wasn't crazy about was that the workouts were all under 4 minutes. And once again you need to "unlock" each lesson one at a time. I would much rather them have provided complete set of cardio boxing routines that each lasted a good 20-30 minutes. As it is, your heart rate is barely elevated after one or even two of these sessions.

The "Balance Practice" section of the game are essentially yoga exercises. You're taken outside the training camp to a beautifully designed garden scene with cherry blossoms, running water, and relaxing bird chirping. Your first session takes you through yoga moves with names like "young deer", "spreading the wings", "buddha pose", and "circle of chi". As with the Cardio section, you mimic an on-screen trainer's moves, while each move is announced and shown in a timeline of icons.

The "Reflex Training" section contains various reflex games where you punch and kick or you try to dodge and block punches and kicks with your virtual trainer. Again, the motion controls are adequate on these, but the exercises themselves are fairly repetitive and uninspired. It's what we've seen in many other games--do a jab, hook, or upper cut in response to instructions from the on-screen trainer, or dodge punches to the left and right.

Overall, I had the same impressions of all three of these "unlockable" sections. They're not horribly executed, but they all feel somewhat incongruous in this particular title. There doesn't seem to be any obvious connection between these activities and the self-defense training. In addition, all of these sections just felt far too short and shallow. I get the sense that the developer was trying to make this a comprehensive "martial arts instruction" title. But it falls a bit short of that. (In fact, after progressing through some rudimentary exercises, you start to earn different colored "belts", which was quite misleading).

It's hard to rate this game, because as I said it's not really a "game". From the perspective of the self-defense training content alone it's very good; in fact, I think it's material that every woman should know.

But in terms of its quality as an interactive game, I'd say there's a lot of room for improvement. For example, it would have been interesting to have a section where you can be "quizzed" where you face a virtual attacker in different scenarios and have to choose the right defensive techniques for the situation.

Something else I found a little disappointing is that your on-screen character doesn't have freedom of motion. In other words, when you go through the exercises, you don't really control the on-screen character directly. Rather, the system will show a still image of the character, and it will only respond once you perform the exercise correctly. I think the title would have been much more powerful if they used real "video game technology" (like the kind you see in fighting games) to let you control your character in a more fluid and dynamic way.

Something else I found a little disconcerting was that the developer invented yet another way of selecting items from a menu--you need to "swipe" to browse through menu options and then "punch" with your right hand to select it. Once again, it's a shame that Microsoft never enforced consistent user interface guidelines to its developers, resulting in dozens of different UI behavior.

In many ways I see this title as an early example of what I hope will eventually be whole new genre of "self help" titles. Some day I would love to see the Kinect used, for example, to let you do things like take a cooking class in a virtual kitchen, or take a ballroom dance instructional class on a virtual dance floor.

Overall, I'd give the game 3 for "It's OK". As a "video game" it's a bit disappointing and could have been so much more. But as an interactive instructional video, while it's not perfect, I do consider the content extremely useful, especially for women who have had no prior knowledge. Put in more peoples' hands, it may even help save lives, and that's certainly not a bad thing.

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99% Exercise; 1% Non-Self Defence; 100% Misleading

Before I bought this product, I had read a few reviews on Self-Defense Training Camp. What I appreciate from those reviews was that it clearly stated that this is NOT a self defence title, but could work as an exercise title. This will be where I start off -it's EXACTLY what this game is: an exercise title trying in the guise of a self defense programme. Having gotten this bit of info from the reviews, I went ahead and bought it and have been pleasantly surprised from the word go.

So let's get the most important aspect out of the way: this is not, I repeat NOT a self defense game. Yes, it does have a total section (and large part) devoted to self defense, but it's this part that kind of drags the momentum of the game down and lower its score. So why am I giving it a four? Hope my explanations below can shed some light on it.

Let me break it down like this: this game is divided into 4 sections: 1.) "Self Defense" training 2.) Reflex Training 3.) Balance Training and then 4.) Cardio Workout. In each of these areas there are different classes starting at easy and as you complete each one you will unlock a new level. (This is easily done and for those Xboxers after easy achievements, this game is a breeze on raking them in.)

SELF DEFENSE TRAINING

This is, well, not what anyone would expect. It does do what a self defense class will teach you, but there is absolutely no value in it. You do the moves, copy them, and then go to the next one. You don't learn anything, unless you force yourself to do the same class a million times for memory sake. I would not have minded this part, but what becomes increasingly annoying as you go through the classes is the amount of times you have to select (and this is by punching at the sensor) between moves to continue to the next phase. For example, in one class, they first show you the move PUNCH TO CONTINUE now break the moves down PUNCH TO CONTINUE now first part of move PUNCH TO CONTINUE next part PUNCH TO CONTINUE next part PUNCH TO CONTINUE now try the whole sequence PUNCH TO CONTINUE your score PUNCH TO CONTINUE...and 6 more punches before the class is over. The entire class itself is a mere 4~6 minutes, so punching to select menus as much as 12 times is really wearisome. Even when you know what to do next and how the training method works, they still insist on this punching/selecting process. Because of this, you do not even build up a sweat, just a residual ache in your right arm from punching.

Having said this, I still do these self defense classes diligently, because I use it as an easy warm up and cool down. The wife loves them purely because they are super easy and not taxing at all. But still, this is the biggest weakness of Self-Defense Training Camp.

...now, the 3 remaining parts in which this game does work:

CARDIO WORKOUT

This is a cardio workout with "boxing" incorporated very well. We love this. Like all programmes in Self-Defense Training Camp it starts at easy and gradually increases in difficulty. This is true in-gym boxing aerobics and a great alternative to what Your Shape Fitness Evolved offers. This part alone is worth the game, and it's a pity they had not spend more time on this section of the game to improve and broaden it.

REFLEX TRAINING

Another form of in-gym boxing, but with a twist. Wait for the cues on-screen and dodge punches or kicks, or perform them. As an old black belt in karate, I love this part, as reflexes are truly the master mind behind a good defence. At my age then it's good to have something to keep me on my toes and test my reflexes a little. The tracking is on course 85%~95% of the time (depending on whether you are doing blocks, punches or kicks), so even with the ones you miss you will still get a good score at the end.

BALANCE TRAINING

a.k.a Tai Chi. Again, a great alternative to Your Shape Fitness Evolved. I'm not saying it's better that Your Shape Fitness Evolved, but when you do suffer the infamous exercise fatigue from one game, then this is a great alternative until you get your breath back to take up the previous game again. The balancing classes work also in steps of progression, and it's truly a very good presentation of Tai Chi.

And that is the game in all its glory. To sum up:

CONS

game title utterly misleading and may create expectations on which it cannot deliver

the self defense part of the game is its weakness

selection process in the self defense classes section is tiresome and repetitive

menu selection can do with some better grouping and arrangement

all exercise sections can be extended with some additional classes

a little bit more guidance to how to perform some activities (like the kicking part in reflex training) would be welcome

NEUTRAL

= need to finish certain levels before you can open other classes; could be irritating when you want to jump into a certain exercise of balancing but you need to finish Class 3 of the self defence class first

= loading times between activities and start up feels a little longer than should be necessary

PROS

+ exercise part of the game is easily on standard with other Kinect exercise titles making this a great addition to an exercise library

+ balancing training (Tai Chi), cardio boxing and reflex training are all welcome additions and well presented

+ tracking mostly on par

+ 0% fit people can enjoy this game as it's not too demanding

+ achievements are granted reasonably and not impossible to achieve

The title may seem a little misleading, but when you interpret it to mean that this is a training camp preparing you for a fitness level to do self-defense, it makes more sense.

It's truly a pity this title has gotten off to a bad start, as the tracking is respectable and the concept for the exercise parts really competent, it's just that the title and the "self defence coaching" significantly knocks it down a few notches. Not sure whether we will see future releases of this game, but if you go into this knowing that you are buying a passable exercise title and focus only on those parts mentioned above, you may just be pleasantly pleased.

As I had not expected a fighting game, nor a self defence training game, I did not have those deceptive expectations that other reviews/buyers had from the misleading title. It's in this regard that I give the game a 4-star, mostly because I don't think it's a bad game. It should deserve a 3-star though as the content is still limited and needs more substance, but as a first release for this title I think it's actually a pretty noble effort and want to give it a little support so that we can see some improvements in patches, DLC and future releases...if any. Hopefully for the future--and again...if any--they can drop the whole self defence gimmick and focus more on cardio exercises, and incorporate even yoga and Pilates or other martial arts related exercises.

Recommendation--when you are tired of Your Shape Fitness Evolved 2012 (as this is the only other exercise title released this season) and need to break out of that procrastinating mood after the festivities, then Self-Defense Training Camp may just be a great alternative title.

In the end, ignore the ratings at the top, as I don't wish to score a game, but purely provide information for people who are interested in buying the game and do not know what to expect. In that regard please leave me a comment if you have any questions and I'll try and answer them.

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(((**EDIT**))) Menu

The loading is about average, it's not long, but not short. Using the menu by punching to select & swiping to the the next/previous on the list expects a real full one shoulder to the other swipe. You can also use the controller.

There are MANY real videos with the woman from the trailer (She's a black belt) about several topics of basic self defense. Quick instructions on how to make a real fist, which part of the hand for palm strikes & hammer strikes. Also, how to walk w/o looking like a victim, how to stand correctly so you don't loose your balance, etc. Unfortunately, these were buried under the Profiles/Extras menu & then again more swiping to find in that sub menu. Also you have to EARN these videos by doing the self defense, cardio, reflexes game modes first to unlock them. They are very informative & she has a good presence & isn't boring, but having them so buried & having to do sometimes 3/4 or more of the game to unlock them (though you don't have to be perfect at the attempts) is wrong. (((**END EDIT**)))

Self-Defense

It teaches you about 2-4 moves that is shown for each segment & you do the first move, then the first 2 moves & so on.

The problem here is the CAMERA angle & teaching. I'm looking over my avatar's shoulder & cannot see how EXACTLY I'm suppose to rotate my hand. Also it's not always fully explained how forceful, or what part of my arm or hand I should use & what part of theirs specifically.

There is some verbal instruction, in fact, what is said is VERY good & not watered down. Such as at first, he will say to just, "...slam down your foot on his." But as you do it, he does explain further, "...make sure you hit the tip of his toes, which are the most vulnerable & cause the most pain."

These are real karate & kung fu (more fluid arm turns rather then hard blocks which are less jarring on the body) & other martial art moves that DO work well, but it leaves me wanting more instruction to know exactly how the attacker will react more. Here, the attacker always acts like he is so shocked by a defense move, he's like a deer in headlights which is the opposite of real life.

(((**EDIT**))) Now, a lot of people make fun of this game because at first it's always "Kick the guy's nether regions" but there are many palm strikes, back fists, circling the arms to get out of holds, etc. which are great. (((**END EDIT**)))

There is enough said to get the basic idea, don't get me wrong, but those like me who like more knowledge will want more. Also, on detection, sometimes I couldn't get the move right, though rare, but other times, I'm suppose to swing an attackers arm out by swinging mine, I just did wrist circle & it counted.

Cardio

It works well, though there is some fluff of step touching (lame) & clapping (really? really?!?!?) which I wasn't happy with at all. But there are punches, elbow strikes, uppercuts, etc. There are also back kicks & side kicks which I was happy to see, but wish there was even more emphasis on it. The classes are all about 2-5 minute each is WAY too short & about 10 of them. These are easy classes, though the animation seems a bit too sped up more then real life in that you might lose form keeping up or lose balance on the unfortunately few kick portions.

(((**EDIT**))) The later classes have a lot of knee lifts & kicks & was a good workout. I actually liked the shorter workouts as you have to get near perfect on everything to score a lot of stars to get an achievement & if they seem short, you can just load more classes. (((**END EDIT**)))

Balance

To clarify, this is NOT yoga, but is Tai Chi, though it's not Short Yang style, which I know, but some other style. It IS more authentic then Your Shapes which is more half yoga, half Tai Chi in a random order. This segment really needed some commentary about the moves & how it helps the body. For people who don't want it, a simple ability to turn it off would appease all audiences. The later classes do have some small kicks (you don't have to kick high to get credit) & snake poses & was relaxing.

Reflex Training (best part)

Very extensive, takes place in a boxing ring, it has it's own levels for:

Dodging dodge right/left, never always left & right, it does random which is great & even has you lean twice in succession.

Punching basic, hooks, uppercuts

kicking side, high & others

Block punches blocking the trainers' punches to your face, side of the head & body

Blocking kicks blocking the trainers' different kicks

I like that they show your body in the corner, though I had a little issue with the arrows (diff color for left/right even when he's hitting straight to your mid line (face/body), though practice fixed that. I also love they really emphasis form, though only a few verbal reminders, but the model shows it in the first level of each type. Again, more emphasis on verbal instruction & even more levels would have made this game a definite recommendation.

(((**EDIT**))) The later levels at 8-10 really ramps up the speed like real life & since the punches are random, you really need to have reflexes/think fast to block them in time. Although I wish there were more punches & blocks to add more variety which a real first person or see through very close third person would allow. (((**END EDIT**)))

This could have been such a great title. The people they used for knowledge on martial arts is well done & the fact form & it not being watered down is refreshing. The movements you need to do are like real life & is great. But the presentation, the animation, camera choice fails. The animations for your character & trainer are terrible. The camera angles are terrible.

This would have been great if your avatar was just a shadow outline of your own body & not some made up character & even first person view with red graphics to tell you where you did it wrong.

The instruction portion would have been better with a real video & highlighting or pausing the screen at key moments during the instruction portion. Even using a video during training would have worked to feel more real life. Even the animation of the speed in the cardio section seemed a bit too fast unless you already have extensive training/practice & each class was only a few minutes long.

I hope this or another company picks up this type of non-watered down martial arts & learns from this games mistakes to make a great game. This is a pretty good game & the only one of it's kind, so it's worth it for the small content. If Dance Central can do dancing with great detection & showing feedback, martial arts can be done as well.

There are videos of gameplay from the site 123Kinect & their review & is posted on youtube as well.

Honest reviews on Self-Defense Training Camp - Xbox 360

This game helps with the basics to boxing. This game is great for beginners and for younger kids just starting out in boxing. Great exercise as well. Just needs a little help with the punching in between to get to next level

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It's pretty good as long as you understand what you're getting. This isn't really a game. It's more of an instructional tool for basic self defense. It in no way takes place of a real instructor but it does show some handy techniques if you are a beginner. The cardio workout, however, is pretty cool. It will make you sweat. You have to pass the basic moves to unlock the next level, including the cardio portion but its not too difficult. If you're getting this for a child, think again. They will be bored after a few minutes. It's more for adults or kids who's parents want them to learn some basic moves. Again, this does not replace actual lessons but its a good start and a fun little workout.

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Thursday, October 2, 2014

TekNmotion XJacKer Soniq Rush 2.0 Gaming Amplifier - Xbox 360 Review

TekNmotion XJacKer Soniq Rush 2.0 Gaming Amplifier - Xbox 360
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $24.39
Today's Bonus: 19% Off
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This is a good item in theory but it needs some improvements to be more user friendly. The 2.5mm connector that plugs into the xbox controller (the most important connection in this system) is too small for xbox OEM controllers. This means you have to wedge it to one side so your friends can actually hear you talk (very annoying). I contacted Xjacker about this and received an email back asking if I wanted to try a strain relief they came up with to help hold the connector in the right place. I replied sure send one this was two months ago have not heard anything since. Now another huge oversight in my opinion is the lack of separate chat and game volume control like the turtle beach models. This requires you to go into your Xbox system settings and adjust the chat volume and then go into your game and adjust the game volume to where you can hear things somewhat ok. But if you have friends that are either very loud or very quiet you are screwed as there is no way to balance it out on the fly. You can lower the volume to tolerable for loud people but then you cannot hear quiet people. I used this for about two weeks before abandoning it for my Turtle Beaches again.

Updated Sept. 29th 2013

After a catastrophic failure of the turtle beaches I went back to this and an over the ear mic at the same time.

Now this gets a one star rating the stupid little adapter that plugs into the amplifier, your headphones, and the controller (yes all one piece!) has almost completely stopped functioning. I have two kids so I use my headset and mute the TV with this not functioning for chat already I bought a $10 over the ear mic at walmart and use the earbuds with this amp and the headset over top. well with the little adapter not working right I have to plug my earbuds in halfway and twist the cords just right to get any game audio. pretty much cheapest piece of junk head set out there. buyers beware

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Thought this would work with my PC headset although the sound is gives off is a wonderfully blistering white noise. Best to just throw the mini amp out and keep the adapter cords. This product is the worst product I have ever bought.

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In regards to the Xbox version: Mine came with instructions for the Playstation version. The wiring part is simple to figure out, but many people will not know what Xbox settings need to be adjusted. Not a huge deal, thanks to the magic of internets.

My only real issue is that it doesn't come with the RCA adapter that is required for HDMI users... but it does come with an adapter for Beats by Dr Dre headphones. I can absolutely guarantee that more people are using HDMI and will require the $5 adapter than are using Beats and require what I'm sure is an overpriced adapter. Do they even sell Xbox's anymore with RCA connectors? It would've been nice to know so I would've ordered the adapter at the same time.

So heads up... if you're buying this and have your XBOX connected to your TV or home theater with an HDMI cable, you're going to need an RCA audio adapter.

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I was really looking forward to my xJacker Soniq Rush 2.0 for the Xbox 360. I already have the Razer Carcharias and I love using it on my PC. I rushed home from work and excitedly opened the package. Immediately I knew something was not included. Firstly, let me tell you about my set up. I hook up to my TV using HDMI which feeds the audio and video, no other cables. The xJacker *requires* that you either have analog out on your TV, which mine does not (42" LG Plasma, only a couple years old), or that you hook up via component cables which are no longer included with 360s. The only reason I got the xJacker was because Turtle Beach notes on their package that it requires a separate purchase of an adapter if you use HDMI. I figured this would be easier, wrong. I go out and buy some component cables out of desperation. Everything get hooked up and the microphone cable is *barely* held into place. Any tiny tug or light breeze will promptly remove it from your controller. Oh, what is that you say, another stumble? Yes, you must go to your settings and set voice to "play through speakers" meaning you can't easily control the game and voice volume independently unless you go through a few menus just to adjust it.

I appreciate the effort xJacker team, I really wanted to say I loved your product. It just wasn't the "everything you need and nothing you don't" as your website markets. It is missing a vital adapter that is $20 at most big box stores ($2 online). The audio and bass boost it provided were great, though it only managed to come out of the right headphone. I tried my brother's component cables and multiple devices, it certainly was not my headphones. I say you market the amplifier and come up with a new cabling solution. I don't think putting 4 or 5 different $1.00 cables in a box with a good amplifier is really the key to winning gamers, and people who hate multiple cables (really, I needed FIVE for my headphones) hearts. Maybe next time.

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I love the way this works. My beats work with it and the sound is amazing. The only reason i give it three stars is the some where int he middle it makes a lot of static sounds and i have to play with the wires till it goes away.

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Tuesday, September 30, 2014

360 Controller Thumbstick and D Pad Replacement Set White Review

360 Controller Thumbstick and D Pad Replacement Set White With Clear Base - Free T8 Driver
Customer Ratings: 5 stars
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Very nice on a controller, makes it pop out nice, just make sure u wash ur hands because dirt sort of sticks to the joysticks but windex whips right off

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Sunday, September 28, 2014

Review of Phantasy Star Universe: Ambition of the Illuminus

Phantasy Star Universe: Ambition of the Illuminus
Customer Ratings: 4 stars
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Phantasy Star Universe had a few flaring flaws in the original title: a lackluster storyline, heavy loss-rates for items and repetitive hack-and-slash gameplay. But they made up for it.

PSU AoI introduces several new features, mainly nostalgia relating back to Phantasy Star Online. The addition of PSO based clothing, areas, and timed-hits bring back what made PSO fun, and expands on it. Unfortunately, they did not fix the ratty ally AI, nor did they make it any less cheap with traps or enemies that seem just a tad faster. But the game is still fun, and the flexibility in weapons, clothing and hairstyles they have added make your Guardian completely customizable. I recommend only buying this if you play online, since that is part of the charm of the series.

Offline play does have its merits, even though the story is a carbon copy of Online's Episode 2. Also, it would've been more fun to be able to remodel your room and add more objects like in online play, but it is still solid.

Overall, I enjoyed it, and it is worth checking out, especially online.

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If you enjoyed Phantasy Star Online for Gamecube/PC/Dreamcast you'll enjoy this game as well. The only issue is that the servers are no longer around, so the game is rather short. Since you can transfer your character data from the first game, this expansion adds a couple more hours of play time and a lot of new items and quests to do and you can start out from where you left off in the previous game.

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The game is great but I noticed sumthing right after I beat it. The ps2 doesn't have the 2nd part of the story in it but alas still is a good game

Honest reviews on Phantasy Star Universe: Ambition of the Illuminus

Great game!! Very fun to play when there is free time!! And the game works great no problems!!

Thanks you

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I originally started playing PSO with my brother on Nintendo Gamecube and I'm amazed at the similarities. I have heard that in PSU the user was unable to modify their character for story mode, which I've always really enjoyed, and I'm glad to this game does. In addition, the game is great and addicting :O) I'm glad I purchased this from Amazon and I couldn't ask for a better result at a great price!

Thanks!!

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Monday, June 23, 2014

Discount Turok - Xbox 360

Turok - Xbox 360
Customer Ratings: 3.5 stars
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Remember Turok: Dinosaur Hunter? One of the original launch titles way back when for the Nintendo 64, Turok enjoyed a solid series of FPS' over the next few years, and then just vanished (mainly thanks to then publisher Acclaim going under). Well, Turok is back in action and in familiar settings, as he takes on baddies, mutants, and of course, dinosaurs. The game gets off to a great start as you are fully engulfed in Turok's dangerous environments, but sadly it doesn't take too long to see just what all Turok has to offer. The redundant enemies, areas, and an overall feeling of the linear are fully on display with Turok, which offers little in the way of surprises after you first put some time into the game. Graphically speaking, Turok gets the job done, but you'll play far better looking FPS' on the XBox 360, and the texture glitches don't help the cause here either. Flaws aside, Turok has a fair share of good points as well: the game's musical score is fantastic, there is a very nice assortment of weapons and are implemented quite well, the dinos look and sound good, and co-op and multiplayer options are solid. All in all, you'll certainly play better FPS', but for what it's worth, Turok is a fun, albeit flawed, shooter that is better than the sum of its parts.

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I have been playing Turok since its initial launch on the N64 to its evolution to the PS2 and X-Box. I was rather upset when the game just disappeared when Acclaim went under. Let me tell you, when I first heard of this new Turok coming out I was even more excited than I was when Halo 3 was released. I waited and watched for this game as its launch date approached nearer and nearer and the moment it was released to the public I purchased it, and I was happy with what I saw.

Graphics: Although they were not the best graphics I've ever seen they were still very beautiful to look at. It seemed that the game designers concentrated more on the characters than on the background, a fatal flaw for most games, but I found that I did not mind as the gameplay was extremely intense. The backgrounds of the game, while extremely visually appealing, are very similar in nature. As you progress through the game you will only come across green, brown, yellow, yellowish-brownish-green, gray, blue, and grayish blue. Each background area is beautiful, but they are all essentialy the same. Now we reach the dinosaurs, the true stars of this game. Each dinosaur was created with such painstaking detail that it almost hurts me when I realize that I must kill them. Something that I really liked was the appearcne of blood on the dinos. The more you shoot them, the more blood paints their skin.

Graphics Overview: The dinos are amazingly done, the humans were well done but could have been better, and the backgrounds are very beautiful but repetitive. 4/5

Sound: In the jungle you can't always see what's stalking you, so you have to open your ears and listen lest you find yourself pinned to the ground with fanged jaws closing around your neck. The sound is very well done in this game. From the slight rustle you hear in the leaves to the low Boom of an incoming T-Rex approaching your position. Though you know what is coming, you still feel a sense of encroaching fear. The music is average at best. Quiet music plays during areas you need to be stealthy for and an intense piece of music plays while you either run for your life from Mama Scarface (the T-Rex) or are caught in a large scale Firefight when you are outnumbered by 20-1. The music isn't the best but it's placed in the appropriate areas, and although it doesn't hurt the game, it doesn't help it either.

Sound Overview: The sounds made by dinos as they move toward you are scary and very well done but the music is par at best. 4/5

Gameplay (Single Player): The single player campaign is fun, but it's far to short and way to frustrating (for some people). The beginning of the game is very easy and straight forward, if you see something you kill it. 'Nuff said. If a dino attacks you, pull out your knife and stab it in the head, say "Holy crap, that was awesome," then continue on and do it again when you see another dino. The knife becomes little more than an instant kill button and you soon find out that in most areas gune are for pansies. The game isn't very forgiving of your mistakes. You make a single mistake on Normal mode and you may live to tell about it, but on the other difficulties you will find yourself at your last checkpoint faster than you can say "Crap." This brings me to the checkpoints. They are very few and far between. For every one checkpoint that you find you may have found 3 or 4 if you were playing Halo or Gears of War. This makes the game very frustrating sometimes as you just carved a bloody swathe through your enemies and are inches away from a checkpoint that took you 20 minutes to reach only to be shot in the back by the one guy lucky enough to avoid your weapons, and now you have to start the 20 minute cycle, hoping that you kill them all this time. Lastly, we arrive at the boss fights. This is a shooter that has intense battles at regular intervals and boss fights that actually feel like boss fights. Like old school shooters, the bosses have weaknesses that you must find and exploit or else you die. The boss fights are very reminescent of the old school shooters of the golden age of video games, and although not as good as they could have been, are the shining points of this game. A very frustrating part of the game is the sensitivity of your turning. It's to sluggish at its standard setting, making it hard for you to react to incoming attacks. Tweaking the sensitivity takes time and uses a lot of trial and error, either overshooting your enemy because you turn to fast, or falling short. Once you find the right setting for yourself you will be surprised how much easier it is to catch enemies before they attack you.

Gameplay (Single Player) Overview: While the game is fun it gets repetitive. The bosses actually feel like bosses. The checkpoints are very frustrating. 3/5

Gameplay (Multiplayer): Multiplayer is perhaps the most fun this game has to offer. There are several maps, all of which are infested with dinosaurs and other hazards that seperate you and your team from the opposing side. This offers some interesting variety to the see an enemy and kill him that all multiplayer shooting games seem to have adopted these days. They now add the see an enemy, stalk him, avoid dinosaurs, kill him without being noticed by any enemies. Or, you could stick your victim with a flair and watch as the dinosaurs, who are attracted to shiny things, attack the now shiny person. You could even stick a dino with a sticky bomb and watch it run at a group of your enemies, detonate the bomb, and watch with satisfaction as the dino and all of your unfortunate enemies explode in a hail of body parts. The only downfall I find with Turok's multiplayer is the fact that it does not include the ability to play with two or more people on one system, you can only play with multiple people via X-Box Live, or the PS3 online network.

Gameplay (Multiplayer) Overview: Very fun. Adds variety to a repetitive style of multiplayer gameplay. Can't play multiplayer on your own X-Box. A nice break from games like Halo and Gears of War. 4/5 (Only because you can't play multiplayer on one X-Box.)

Gameplay (Multi-Player Co-Op): Co-Op for this game has an independant story that is very loosely tied into the main game. The co-op portion of the game is hard, and so you don't underestimate the difficulty of this game I will repeat the above statement. The co-op portion of the game is HARD. It is so hard that it is nigh impossible to complete with any less than 4 players. You are so outnumbered and outgunned that if one player makes a mistake the rest of the team is almost assured defeat. But fear not, you are given multiple lives, 2 each if I remember correctly, and are rewarded with a full stock of lives, if you lost any, each time you reach a checkpoint. The co-op portions are short, only about as long as one single mission from the main story, and there are only three co-op missions in total, and they offer very little in replay value. All in all, they only give you about an evening worth of pleasure.

Gameplay (Multiplayer Co-Op) Overview: The difficulty of these missions makes it very fun for you and a few friends to team up and tackle it just for the sake of overcoming a challenge. Far to short. 3/5

Overall, Turok is a solid game. It could have been better, but then again so could every game ever made. This game feels like an old school shooter, which I love, and has great boss battles. Although the game is off to a rocky start because of some serious flaws in its design, it has the potential to grow into a franchise that rivals the original N64 Turok. The game designers are taking a step in the right direction. With a little more polishing and a longer game they could have a shooter that rivals even Halo and Gears of War.

Overall:

Graphics: 4

Sound: 4

Gameplay (Single Player): 3

Gameplay (Multiplayer): 4

Gameplay (Multiplayer Co-Op): 3

Average: 3.6 (Closer to 4)

(This game is not for everyone. I know people who despise this game with a passion, and I know people who loved it so much that they have actually sold their copies of Halo. Download the demo via Xbox Live Marketplace, it's free, and try the game before you buy it.)

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Compared to top-notch FPSs like Halo and Bioshock, Turok doesn't measure up. However, if you take Turok for what it is, it's, in my opinion, a good game.

Gameplay could be better but it's at least satisfactory. Expect to die fairly frequently but Turok is not a run-and-gun game; you have to plan your attack (which is why you have stealth weapons like the bow and knife). The dual-wielding of almost every weapon helps in the harder parts. Personally, I like my enemies to be a little hard to kill, no one or two-shot kills. Turok delivers this (sometimes a bit over-the-top, like when you're fighting several enemies at once). Once again, Turok doesn't compare to top-tier games like Halo, but it's pretty high second-tier. Once you get the gameplay down it's exciting and action-packed.

The graphics and storyline impressed me (and I'm used to graphics-heavy games like Gears of War). The voice acting is great without exception and the visuals for the most part are really good.

After reading mixed reviews about Turok, I rented it and had a blast. I'll be buying it as soon as I can to continue the carnage, hah.

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I am deeply disappointed with this game. I have played all Turok games in the past and was interested in this one. The game started very well interesting environments, cool weapons, a very innovative "button-reaction-time" way to kill dinosaurs with a knife. I said "Whoa! I'm gonna like this game!"

UNFORTUNATELY. Towards the end of the first third of the game, it became insanely difficult. And, trust me, I am no stranger to difficulties I beat Ninja Gaiden, beat the final boss in Gears of War (ALONE, may I add). But this one just became... unfairly difficult there were stages were there were snipers and rocket launchers up front and, as you try to get a better position and aim, vicious dinosaurs would start ripping you apart from the back.

The game uses the "Call of Duty" health system; however, your health runs out in seconds. Even enemies with simple handguns shooting you from five hundred feet away, would do the same damage as if they were shooting you at point blank range. There were cases where I would finally find the hiding point behind the rock, and I still got killed RIGHT THROUGH THE ROCK. So you die, and you die, and you die, and you die, and you die, and you die... well, you get the picture.

If I don't like a game, I usually put it away for good. This one pissed me off so badly, that I went and sold it for a fraction of its cost just to get some of my money back.

Shame. The game had a very good potential which, alas, wasn't realized.

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Ever since I saw Jurassic Park, I had a newfound respect for Tyrannosaurus Rex. Forget dragons: a T-Rex is a terrifying killing machine, and Jurassic Park made it clear that you didn't just see one of these monsters coming, you actually felt its presence. Of course, my love for dinosaurs started well before that, back when I was in elementary school. What's sad is that I wanted dinosaur curtains, dinosaur bedspreads, dinosaur anything -and back then there WERE no dinosaur-themed stuff for kids. Now my one-year-old wears a new dinosaur-themed outfit practically every day.

It's probably no surprise that I'm fond of Jurassic Fight Club, which matches two (or more) dinosaurs in tail-to-head combat. The speculation and history lessons are fun, but the actual computer graphic battles in all their bloody glory left me itching for something more. And that more is Turok.

Turok is a first-person shooter, but the thrill is in the use of the bow and the knife to silently take out your enemies. Dinosaur combat is less about shooting them and more about pressing the right combination of buttons to fend it off; the combination changes with each dinosaur attack, which keeps Turok fresh with sudden mini-games that are thrust suddenly upon you.

The other neat element is that dinosaurs are animals at heart. They run from explosions, sniff out prey, and can be lured into traps. My personal favorite: shooting a flare over a grenade, a dinosaur wanders over to sniff it and...BOOM! Instant meat shower! The dinosaurs are more forces of nature than enemies; there are plenty of opportunities to have shoot-outs with better-armed and armored opponents.

This is the first game to really do the T-Rex justice. Showdowns with this monster (which, I'm pleased to report, happen frequently) always end in horrible carnage. The great voice acting and slick script only add to the paranoid atmosphere. There's even a shout-out to Aliens, complete with flamethrowers and giant bugs.

Remember that scene in Predator, where the Native American, Billy, stays behind to take on the alien with jut a knife? His off-screen death was really lame. Turok's much better answer: Hell yeah, an Indian can take on a dinosaur...give him a knife, and he can stab a T-Rex to death with it!

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