Showing posts with label price of new xbox one console. Show all posts
Showing posts with label price of new xbox one console. Show all posts

Tuesday, January 6, 2015

Cheap NHL Hitz 2002

NHL Hitz 2002
Customer Ratings: 4.5 stars
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I've read many "professional" reviews for this game, and none of them do this game justice. It is very exciting & playing multiplayer with 2 of my friends has already provided hours and hours of entertainment none of us want to stop, and we've put Dead or Alive 3 and Halo aside in favor of it. Its greatest strengths are its replay value as well as its 3-player multiplayer aspects. It is a fantastic "party" game, and is very useful for when friends visit for extended periods of time (when DoA3 would get old within the first few hours). I highly recommend this game.

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NHL HITZ is a great game. When Ps2 came out the best sports games came out on launch. This is the same way. NHL HITZ is the best launch game. Along with halo it has great graphics, showing you just how powerfull it really is. I am not a big fan of Hockey, I don't obsess about watching it, but the games have always been the best. Look at n64's wayne gretzky, n64's 98 face off. Really good! Customize your own teams without even owning a memory card, you dont need one with the large internal memory. Make your own plans, when you get a hat trick your player catches on fire and becomes omnipotent. Hint: while replaying look closely at the crowd, they will display a code to put in during loading sequences... I have not seen what they all do yet, but they are helpful.. This game has replay value through the roof. Have fun spending hours at a time sucked into the black void in your tv with this really great game.

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Midway got it right with every sports pseudo-sim they've made since NBA Jam for SNES. And NHL Hitz 20-02 is the epitome of all the best you've come to expect from them, translated into the coolest game on earth: NHL hockey!

As with NBA Jam and NFL Blitz, this isn't a game you play for realistic simulation. If that's what you want, get EA Sports' NHL 2002.

Hitz is 3-on-3 hockey action and each team has 6 players to choose from, some of which will be scorers, and others which are hard-hitters (the hitters are more likely to get in fights and win them). If a player gets in a fight and loses, he's out for the rest of the game. Although there is a lot of steamrolling and big hits, you still need strategy and teamwork to get the puck in the net.

The AI is very good; very seldom will it allow any team to win by a landslide. If one team gets too far ahead of the other, the game will assist the losing team by making their hits a little harder, their shots a little more accurate, etc. This makes the game continually challenging.

The crowd is very dynamic and adds environment to the game. The announcers are also good at keeping the spirit of the game alive. Their comments are generally well-timed and seldom get repetitive. There isn't music during the game but between intervals of action you'll hear a lot of cool songs.

The hits are every bit as good as the hype. Players will routinely be smashed through the rinkside glass into the stands, especially when you play as the roughest team in the NHL: the San Jose Sharks. The fighting is cool, too. Usually it'll be one or two of your guys getting into all the fights, like with me, it was either Nolan or Marchment throwing down the gloves. But I was surprised when Selanne and Damphousse decided to mix it up and were able to hold their own as well. Fights can win a game for you by knocking out the other team's best players.

The graphics are superior to NHL 2002, especially on the Xbox version, which has a few enhancements to make the game look better than its PS2 and GC counterparts.

You can also unlock a dozen new rinks to play in, as well as heritage jerseys, different teams, and different heads to put on custom teams' players.

You can make custom teams with accessories you buy in the Hockey Shop and play them against any other team, even win the Stanley Cup with.

Bottom line: unless you hate hockey or prefer realistic sports games, this game is well worth your money, especially if you get the Xbox version.

Honest reviews on NHL Hitz 2002

If you want an accurate hockey sim then pass on this. However, if you're looking for some great arcade type of fun, then this is your game. It's fast paced and just plain fun. I could do without all the fighting in it though. It still kicks as an overall arcade style hockey game. It's all about good ole' smashmouth rock-n-roll hockey fun.

You can play against your friends or you can jump onto the same team and run havok through the game.

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Not only are the graphics unbelievable but the quick-paced player control is fantastic. What sets this game apart from some many other hockey games is the conversion to a "gamer-friendly" version of 3 on 3 allows for the excite of hockey to be played in a managable, exciting atmosphere. Highly recommended.

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Saturday, December 6, 2014

Purple Tiger Chrome: Drop shot, Auto-aim, Jitter Xbox 360 Modded Review

Purple Tiger Chrome: Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 5 stars
List Price: $229.99
Sale Price: $99.99
Today's Bonus: 57% Off
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Great quality works perfect, seller offers warranty on their controllers. fast shipping on returns for warranty repair. we were not disappointed. when joysticks were stiff we sent controller back, and they were kind enough to repair, install a purple LED for us and return within the week. HIGHLY RECOMMEND THIS PRODUCT AND SELLER!!! yay genius mods!!!!

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Sunday, November 23, 2014

Reviews of Psychonauts - Xbox

Psychonauts - Xbox
Customer Ratings: 5 stars
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Everytime Tim Schafer creates a game, I know it will be a blast. Having been on a roll starting with The Day of the Tentacle up through The Grim Fandango, each game has been delightfully intelligent, creative and an overall wonderful experience. Psychonauts is no different. In fact, it is one of the best games I have played not only this year but in a long time.

The setup is that there is a camp for psychic children who feel different in the outside world. At the camp, the counselors teach children how to harness their power to become Psychonauts, psychics who actually enter people's minds and sort out their problems. Because of this setup, each and every world is completely different from the others. Connected to a hub world of the camp, each real "level" is a person's mind. And each mind reflects the person's personality, fears, phobias etc. For instance, the beginning level is that of your drill instructor. His level is a warzone complete with mines, air plane drops, explosions, barbed wire etc.

Tim Schafer's touch is also evident in the characters who are actually characters. They all have a personality and are very emotive. I haven't laughed at a video game so hard since Conker's Bad Fur Day. This game is hillarious. From the kid who practices looking through a peep hole in the day to get practice for when it's filled with girls to trashing a town Godzilla style, the game has it in spades. However, there are some surprisingly disturbing moments in the game that are also darkly humorous. Because you have psychic powers, you also can do some pretty cool stuff from pyrokinesis, telekinesis, levitation, invisibility, etc. These moves help you progress through the levels and pick up hidden items throughout the game.

Graphically, the game is awesome on the Xbox. The levels are done in vivid colors and with a wonderful cartoon style. The campground seems alive as there are creatures walking your path. From squirrels, crows, pigeons, lizards, bears, etc, the world seems populated and just feels real. You can tell a lot of time and effort was put in to make this game come alive and it works. The game is presented in 480p, for those interested.

Aurally, the characters are voiced to perfection. Some great voice actors have been employed and it really helps create characters that are lovable. The only audio glitch I've noticed is that sometimes my speakers will "click" as voices come in or as the sound changes sometimes. The game is also presented in 5.1 surround in game.

Since the game is a platformer, all of the standards apply. In the real world and in each person's mind, there are a ton of things to collect. In the real world, there are arrowheads that can be pulled from the ground that represent cash. There is a scavenger hunt also going on that will earn you rank (which gives you new powers) and there are cards that can be formed as more rank. In each person's mind, there are also different things to collect such as emotional baggage, mental cobwebs, figments of the imagination and safes which you much punch open to reveal some of the person's past. Some of these slide shows are funny and some are actually kind of sad as you see how these people came to be who they are. I list these items to collect just as a note that the game definitely exhibits all of the charms of a platformer. But there actually is a reason to collecting everything and they fit together in this humorous world.

The game moves quickly and besides one or two intstances of panning that had the game do a wave type pattern, it is perfect. My recommendation if you play the game is to take your time talking to everyone. It helps flesh out the story and if you listen and keep making rounds after each world you will see minor breakups, makeups, humorous instances involving squirrels who tell one kid to kill everyone, and plain funny dialogue. Take your time with this one and you will definitely be rewarded.

This game is great, it's just what I was looking for. It helped remind me why I play video games. When a person can create such wonderful worlds and allow you to play in them, you realize why you play games. It is so creative. Where else can you be chased by a giant fish, rage across town as a Godzilla-like creature, be in a disco world where you must race, pin-ball style, wage war against a Napolean complex and set fire to squirrels? If you want a creative and fun video game that will take approximately 10-15 hours of your time, then this is definitely a must buy. Sure some say the game is too easy and relies on platforming cliches but honestly when you are having this much fun, does it really matter? Why quibble over small faults when you will genuinely have a complete and utter blast playing the game? I absolutely cannot recommend this game enough. And unfortunately, it's one of those games that will end up like Ico or Beyond Good and Evil where no one hears of it and no one plays it. Don't let that happen. Play this game because its games like this that the industry needs to keep creating.

A must buy. Creative and excellent.

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Psychonauts was purchased solely on the Tim Schafer name. I loved Full Throttle, Day of the Tentacle and of course the Monkey Island range and so picked up this game as soon as I could without reading a single review.

First Impressions

After sitting through the various fun cut sequences (useful in getting you aclimated to the weird style of the people in the game), I was off. The initial control method borrows heavily from 3D platformers such as Donkey Kong 64, Banjo Kazooie and of course the Mario franchise and so whilst I felt at home when controlling Raz (the main character), I was somewhat concerned this game was nothing more than 'another' platformer.

But the game was fun and had lots of collecting so I plodded on in the apparent cutsy world of Psychonauts... As the game progresses, however, a much darker more interesting story unfolds. One which has you jumping into people's minds where you see their fragmented thoughts and the vaulted scary emotional baggage contained inside. This, along with the unique fighting control had me hooked. Sure I wanted to collect everything and there's lots of collecting to do but I also was genuinely fascinated by how the story was going to play out.

Controls

Psychonauts uses the usual third-person control of left thumbstick for movement and right thumbstick for camera. You can assign your offensive moves from a skillset of 'psych' powers to the R, white and black buttons. Fans of Zelda's Wind Waker will recognize that tidy way of ensuring you have the essential fighting tools to hand when you need them. Aside from the occasional auto-camera fubar, the controls are solid.

Graphics

Now this is where things get interesting. This game has some of the most varied and colorful graphics I've seen. When you get to the Matador's mind you'll see what I mean; it's like someone put a blacklight in my TV. And since a large portion of the game is played out inside people's minds the game is freed from logical imagery or even realistic forces (such as gravity). A guard that you enter has this bizarre paranoid mind for example; it's a rolling upside down/sideways forward world that's amazing to play on and so good to look at. I really cannot fault the in game graphics or the unique style. My only complaint on this front is most of the cut scenes are in-game rendered (that's good), but one or two are movies still using the game's engine. When these sequences appear it has the graininess of obvious compression and can break the spell of playing. Small point though.

Sound

What you'd expect in a zany game ochestral one minute and Benny Hill the next. Sound effects are put to good use and the voice over acting is stunning. Everything fits perfectly.

Overall

I love this game. I'm not done with it I'm about 70% in and I've been playing for 12 hours or so. I have taken the time to try to get a lot of the collecting done so if you whiz through it, it may be a quick affair. But this game deserves to be savoured no other platformer on the XBox has this depth, humor and gameplay. It's got everything it's a text adventure, a platformer, a shooter, a pinball game and a movie and it all blends perfectly. The puzzles are harder than the end of level bosses and that's the way it should be -there is no button mashing to win in this game. It's on par with epic game's such as Zelda Ocarina or Mario 64... and if these sorts of games appeal to you then you'd be doing yourself an injustice by not buying this one!

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Let me start off this review by saying that I play a lot of different videogames, and owe allegiance to no genre in specifics, which is why I'm not going to compare this game to others. There are a variety of aspects that the game has which make it awesome, and I will cover these individually, in seperate paragraphs.

First off, creativity. This is not a spoiler, so have no fear as I progress. The game revolves around a ten year old child with psychic abilities by the name of Razputin, or "Raz". Without his parent's knowledge, Raz sneaks into Whispering Rocks Psychic Summer camp, a secret government training facility for young psychics. Once discovered by the camp counsellors, he is informed that his parents have been called, and will pick him up in a couple of days. Until then, he is not allowed to participate in any psychic training or activities. Of course, this doesn't stop our young adventurer from doing exactly that, and this is where the game begins. The game invites you to actually explore other character's minds, usually to help them solve an internal problem (frequently due to insanity), and each of the levels creatively reflect that character's problems. For example, you are invited into the mind of Fred, a distant relative of Napoleon, who has a split personality disorder as a result of continually losing strategy games to one of the inmates at the asylum. As you enter his head to kick Napoleon out and restore Fred's sovereignty of his mind, you are invited to play a game of strategy versus Napoleon's embodiment in Fred's mind.

Humor: I have to admit that I have been particular to Tim Schafer's sense of humor ever since playing Grim Fandango, and this game made me laugh a lot. For instance, at one point in the game you find yourself in the mind of a former high school wrestler. The walls inside the sewers of his mind are decorated with high school lockers, and one passageway is designed as a gym shower room, at which Raz remarks "Man, I feel like I'm back in High School...Which is wierd, because I'm only ten years old" The game is full of clever little side comments which make the game a blast to play, and the interactions with the other characters are constantly amusing (My favorite character is a psychic camper by the name of Mikhail, who is from Russia and has an obsession with finding a hairless bear)

Gameplay: I like the style of gameplay a lot. This is one of the first platformers I've played in a long time that seems to actually get everything right. If it's possible, you just have to try. If it's not possible, then there's no way to hack around it until you're supposed to. Some games tend to screw this up and allow the impossible, and it's nice to play a game that has a good environment to it. Moving on, the control system is nice. You move with the left analog, adjust the view with the right analog. You can assign three psychic powers (out of a possible 8) to hot buttons, and the game pauses while you assign them (you assign by pushing right on the d-pad). You can pull items out of your backpack, which never gets full (which doesn't break realism because at any given time you only have a max of something like 13 items of small-medium size). The game allows double jumping, which I usually think is cheap, but Psychonauts excuses it by defining it as an innate psychic ability which can be improved once you get the active psychic ability "levitate". The only thing I disliked about the gameplay was the fact that when you tried to target things, you had to be fairly close to your target, which seems silly when the main reason you would target something in Psychonauts is to use a ranged weapon like Psi Blast.

Sound/Music: This game has an awesome soundtrack. Every mind you invade seems to have the perfect music written for it, from the Mexican-themed "Black Velvetopia", to the Godzilla-like "Lungfishopolis". I'm not really an expert on describing music, which is why this part is going to be short, but let it be known that the music is just as awesome as the rest of the game, I just can't describe it owing to my own deficiencies.

Graphics: This game uses the xbox's graphical potential fully. I experienced no lag at all while playing, and yet could see clearly that everything was richly textured, high on polys, and gorgeous to look at. The graphical style is a little cartoony, which is something that I love in videogames, but I understand it is an acquired taste, so that is something you should definitely be aware of. In addition, each mind uses the game's graphics slightly differently, and gameplay varies a lot from mind to mind. For example, the earlier mentioned "Black Velvetopia" has a somewhat inverted color scheme, as if the world was being viewed under a blacklight.

So here we go with a final summary, which is probably the only thing most of you readers will read anyways.

Creativity: 10

Humor: 9.5

Sound: 9

Gameplay: 8.8

Graphics: 10

Overall: 9.5 This game is one of the best games I've ever played, and is one of the best out there for xbox. Get it! :)

Honest reviews on Psychonauts - Xbox

I'm a huge Tim Schaeffer fan, no one makes games like he does. Grim Fandango, Monkey Island series, Day of the Tentacle, Full Throttle...Schaeffer was the king of the adventure game.

And then adventure games went away. Our loss, really.

So Mr. Schaeffer has been working on this gem instead, and I've got to say, the humour is still there even though this is a platformer. Do not rush through this game, talk to everyone. There's an awful lot of detail to this game, and a lot of laughs, but you have to talk to the people...you know, as you would in real life.

Anyway, Psychonauts is a quirky story about a camp of young psychics training to become Psychonauts. A psychonaut can enter another persons mind and help with things like emotional baggage, mental cobwebs, and uncover damage to that persons psyche. What makes this so great is every time you enter another persons mind, the reality of that person is reflected in the environment you walk around. The military guys brain is a warzone, there's a paranoid milkman whose brain is like all the conspiracy theories you've ever read wrapped into one universe.

Hard to explain, but a joy to play. It saddens me that there's only a few reviews out there, but if you're looking for a really fun platformer on the Xbox, there's none better.

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This is great news for people wanting to play this game on their next-gen, hi-def Xbox console! However, to get the emulator code for it, as well as many other Xbox games, the easiest way to do it would be to: make sure you have a CD or DVD burner, log on to type in the Search bar, "Backwards Compatibility", and find the article that says "Backwards Compatibility FAQ, which is a little step-by-step section that'll take you to burning all the emulator codes on to the CD and updating them on your Xbox 360 console.

Getting to the game, this is the most fun I've had for so long; a great platformer that's fresh, original, and really funny! End of story.

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Friday, November 14, 2014

Review of Super Street Fighter IV: Arcade Edition -Xbox 360

Super Street Fighter IV: Arcade Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $14.49
Today's Bonus: 64% Off
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Capcom was notorious in the 90's for releasing small updates to their fighting games in rather rapid succession. There would be some balance changes, a few more characters, and arcade managers would get charged full-price for software and hardware updates. The same is true for Super Street Fighter IV: Arcade Edition (referred to as SSF4AE). While dead pretty much elsewhere in the world, arcades have thrived in Japan, and Capcom saw money to be made by first only producing arcade cabinets of SSF4AE and then offering it as DLC and later as a limited-run disc. But this isn't about their business practices. This review is on the game itself.

1. Is SSF4AE worth buying?

If you are competitive at all, yes, you almost have to buy this game. If you don't frequent sites like shoryuken or play in tournaments, then you probably aren't going to appreciate some of the smaller nuances of SSF4AE. The game features a complete re-balance of old characters, with four new characters, which doesn't seem like much when you take into account SSF4 had 35. Again, if you aren't into competitive street fighter, skip arcade edition, unless Yun, Yang, Evil Ryu, or Oni appeal to you that much. With a price-tag of $40, it doesn't make much sense to pick this up unless you are a tournament organizer or don't have internet access where you play. As mentioned in another review, SSF4 can be bought online for ~$15 and the DLC costs about another $15. Tournament organizers will want this because quite frankly making sure every set-up has the proper DLC on the ready is a hassle. Having the disc is more convenient as well if you ever want to play the game on someone else's system without having to log in to your account and download it onto their machine.

2. What about the new characters?

I. Yun is considered widely as the second best or best character in the game. His learning curve on combos is not steep at all, however learning spacing might be beyond you those first few weeks. He is highly mobile and his air-to-ground dive-kick leads to big, easy damage if spaced well. Many of his special moves are unpunishable if spaced correctly and he is generally a pretty safe character when you take into account how agile he is. His super, genei jin is arguably the most fun super in any Street Fighter game ever behind Urien's aegis reflector. Yun has a fat sack of advantages over most of the cast, and although you will inevitably be labeled a tierwhore for using him, he is a lot of fun.

II. Yang is Yun's twin in Street Fighter canon, and he plays like him to an extent. His normal moves are for the most part worse than his brother's. At face value, he seems to a lot like Yun, but he really is his own character. He is top tier as well, though not Fei or Yun level. He is highly mobile and has a lot of safe options to keep the opponent pinned down by constant pressure, complemented by a divekick (although worse than yuns as it has a height restriction).

III. Evil Ryu is a worse Akuma with a few Ryu-esque tricks. The general consensus seems to be Akuma is better than Evil Ryu, but Evil Ryu is better than Ryu (who was nerfed this version). It really might be too early to tell, since Evil Ryu was on a timed-release in even Japanese arcades. There have been a few Evil Ryus on the tournament scene, and most recently Justin Wong (a top player) was eliminated from NCR 9 by an Evil Ryu player.

IV. Oni is unique. His normals are fantastic. His forward fierce nullifies fireballs and has good range and a good hitbox. His sweep has an oddly long recovery time for technically being Akuma, but his pokes are safeish and his links are pretty simple. I don't want to put my foot in my mouth, since Oni was released even later than Evil Ryu in arcades and AE has only been available a few weeks now, but Oni seems to be just OK. It's clear he has potential, but his awful fireball game and un-FADC-able shoryuken, and the fact that he plays kinda like gouken (who was a relatively hard character to use well to begin with) but with good normals, makes the future look bleak for Oni.

3. How about that balance?

Well, there is some pretty major stuff that changed from Super to Arcade Edition. To give you an idea, look at the top 10 from SSF4 compared to Arcade Edition:

SSF4Akuma, Fei-Long, Guile, Cammy, Chun-Li, Dictator, Boxer, E. Honda, Abel, Ryu

SSF4AE Fei Long, Yun, Yang, Gouki/Akuma, C.Viper, Ken, Sagat, Cammy, Makoto, Zangief

The SSF4 list was taken from iplaywinner.com and the AE list was decided by Daigo, Mago, and Tokidothree of Japan's top players (who use Yun/Fei/Akuma, respectively). Akuma got slight tweaks and is still a strong character as he has been in every incarnation of the game. Fei-Long got better while mostly everyone else in the top 10 was nerfed or left mostly the same. Guile was beaten up with the nerf-stick. He was a defensive character before and as you can see, the top 6 in AE are all highly offensive characters, making his job even worse. He gains less meter on his sonic booms, his most important normals are now average, and his flashkick is as unsafe as ever. Cammy and Chun were nerfed somewhat, but Chun is probably number 14 or 15 in AE. Much is the same for Dictator and Balrog. E. Honda was made much worse in AE, although the Honda specialist Mike Ross recently placed top 16 at Shadowloo Showdown 2011. Tier lists should be taken with a grain of salt. If you have the skill, YOU are top tier. At SS 2011, Poongko, the machine from Korea, placed 1st with Seth, who has never been considered "top tier." A Sakura player (Uryo) also placed top 16, and Sakura has been considered pretty bad for quite a long time now. But this still doesn't change the fact that characters like E. Honda, Ryu, Dhalsim, Guile, Rose, Abel, took a big hit in Arcade Edition. One of the rags to riches story in AE is that of Makoto, who was considered the 3rd or 4th worst character in the game and is now number 9 on the list. Almost all subpar characters received buffs, though some buffs haven't done very much for those characters. Many on the competitive circuit are criticizing these changes as ineffective or nonsensical. And in the case of Fei Long, Dhalsim, Gouken, Hakan, etc I agree. Fei Long is absurdly strong in this game, Dhalsim was made practically unusable, and Gouken/Hakan are still pretty bad.

4. You mention a lot about competitive Street Fighter, where can I find more information?

Shoryuken.com is a great place to start.

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A lot of people are bashing this game because it is merely an upgrade from SSF4 with 4 new characters. While I feel for those that already had SSF4 and want this game, the fact remains that SSF4 AE is a great game on its own. If you are coming into this game cold turkey as I did, you will not be disappointed. If you already have SSF4, you will have to decide if $20 is worth it to bring you up to the newest version.

The addition of Yun and Yang have made it a very unbalanced game when it came out. However, in the most recent patch (circa 2012), they have nerfed these characters to make it more fair. Time will tell if people like the rebalancing.

Online play is fun, but brutal for the beginner. For instance, I can beat the game on HARDEST, but I still lose most of my games online.

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Street Fighter IV is my favorite series of the past several years. I really like the games and have sunk hundreds of hours into them.

What is Arcade Edition? Well, SF4 first came out in arcades in late 2008. However, arcades are really only relevant in Japan, so Capcom quickly ported the game to PS3 and Xbox 360. Along the way, they added several characters (Cammy, Fei Long, Sakura, Gen, Rose, and Dan). Capcom then released, a year later, a nicely upgraded version of the game, Super Street Fighter IV, which contained balance changes, an expanded roster (Juri, T. Hawk, Dee-Jay, et. al.), new backgrounds, and so forth. This didn't come out to arcades, which meant that console players had a game that was vastly superior to arcade players. Capcom released SSF4 in arcades in a version which added Oni (Akuma in pure demon form), Evil Ryu (Ryu afflicted with the same demon stuff as regular Akuma), and two twins from SF3, Yun and Yang. Now we are getting this version at home, which marks the first and only time the home and arcade versions of SF4 are the same.

So how is the update? First of all, this is kind of a mediocre add-on. You get the extra four characters and the balance changes, but little else. No new online modes (or even the return of my favorite from SF4, Championship Mode), no new backgrounds, mini-games, etc. You don't even get Trials for the four new characters, which is a major bummer in my opinion. The only noticeable thing is an "Elite" channel which sets the replay channel to only show high ranking matches. It's a nice addition, to be honest.

But let's talk about the characters. First of all, Yun is a monster, just like in SF3. This guy is ridiculous. His combos are simple and do crazy damage. He's very flexible and very powerful. It's almost frustrating to go against him because he has so many advantages over most of the cast. Yang plays similarly, but is a little worse in every way. Evil Ryu is like a mix between Akuma and Ryu, but not really a very strong character. Oni is another Ryu-like character with a few differences he's more like Gouken in that regard. Early talk is that he is just an alright character. He's fun to play as though.

Here's my problem: SSF4's balance was very good. Throwing in a monster of a character like Yun kind of screws that all up. I dare say that he is even more powerful in AE than Sagat was in regular SF4. This is, IMO, a clear step backwards for the game. One of the fun things about SSF4 was playing so many characters, because so many were viable. I fear now we will see lots and lots of Yun online, and practically zero Yangs.

The game does give you the choice to switch from AE to regular SSF4, but obviously most are on SSF4 AE. I gave this game four stars because it's still SF4 and I like it a lot... but my early thought is that AE is just not as good as SSF4.

Honest reviews on Super Street Fighter IV: Arcade Edition -Xbox 360

This has been my most played game of 2013. Play online with some bredren from high school. A must have for SF fans.

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This version of SSF4 was made for the fans who can't get online to download the newly released "Arcade Edition" DLC. If you have XBL or PSN go and download the DLC for a much cheaper price (that's if you own a copy of SSF4). Nonetheless, this really is a great game! Over 35 characters each having 2 different ultra attacks is always fun! The game has many different modes such as trials to help learn specific characters, arcade, and a really useful training mode that gives you many options to deal with. The online is even better! It has lobbies that holds up to 8 people and you can spectate the matches while you wait your turn, team battle, ranked matches, and as well as quick matches too. You also have a replay mode where you can upload your favorite fights and download others. Your also able to invite friends online to watch replays with you! Look, I have the original version of SF4 and SSF4. I plan to buy this version just for collecting purposes, if you don't own a copy of Street Fighter 4 now's the time to join the series!

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Thursday, November 6, 2014

Best Xbox 360 NFL Tennessee Titans Controller Deals

Xbox 360 NFL Tennessee Titans Controller
Customer Ratings: 5 stars
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I feel like the king when im playing with my Tennessee titans with madden. good controller but noticed there could be voltage issue when its somewhat windy where my house is. Caused the controller to act funny and not function right because of the static. fine since the winds went away.

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Wednesday, September 24, 2014

Buy Hitman Collection - Codename 47, Silent Assassin, and Contracts

Hitman Collection - Codename 47, Silent Assassin, and Contracts
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $7.90
Today's Bonus: 74% Off
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It arrived on time. Multiple games in the single pack. It's cheap. Thank you so much for game set. I am looking forward to buy such game collections in future.

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Saturday, September 13, 2014

Myst 10th Anniversary DVD Edition - PC/Mac Review

Myst 10th Anniversary DVD Edition - PC/Mac
Customer Ratings: 4 stars
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First, I want to tell you that these games (all of them) are absolutely WinXP compatible. I've run them all on three different XP computers including two laptops and none of them had any trouble. However you MUST set them to the proper compatibility mode before trying to run them. Get instructions from the ubisoft website or windows help for compatibility mode, it's not difficult. (be sure you set compatibility for the main program file, not just a shortcut)

Second, these aren't action games they are puzzles and very difficult ones, if you get bored easily you won't like them. Very few people will win one of them in just one session, even if you have the time and patience to sit at the computer for a very long time. With hints they can be solved rather quickly, but that takes most of the fun out of them. Also they have almost no replay value as the puzzles aren't at all challenging after the first time you solve them.

The scenes are beautiful and strange, but most of the animation is slow and choppy at best, not bad enough to be frustrating but you will definitely notice it. (quicktime version 6.5.2, the most current at time of this review, will run them without problems).

The Myst series is not your run-of-the-mill computer game. It's more like a set of graphic novels in which you have to solve puzzles in order to discover the next piece of the story. You can't change the story or the outcome in any way, you just help it move along.

If you enjoy a mental challenge, and complex storylines without graphic gore or violence and very little action, you might find these games quite enjoyable. Even if you think you don't like computer games you might find that you like these they're very different.

I certainly like them, and I intend to buy Myst IV as well.

Finally, a few tips but no spoilers.

Look at everything carefully, don't get in a hurry.

Check every direction in every scene.

Read everything.

Click on every button, lever, and light.

Look behind every door, from both directions.

Many of the puzzles involve providing power to a device before it will work, sometimes you have to complete an extremly complex series of actions before a device you encountered much earlier in the game will work.

There are a few places where you can actually lose completely if you do the wrong thing so don't forget to save, and then try everything, sometimes what seems wrong is actually right. Sounds are important too.

Breaking things isn't always bad.

Sometimes puzzles seem complete when they're not (did you miss a final button, switch or lever?)

And lastly Be patient, take a break and let it rest for a while if you're stuck.

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I purchased this product thinking that I could run the entire 3 CD set on my Mac OS 10 operating system. Unfortunately I had to buy it to find out that only Myst III (Exile) works w/OS 10. The other two CDs (Myst I Masterpiece Edition & Myst II Riven), will only work w/OS 9. I don't have OS 9 on my computer and it's no longer available.

The description section for Myst 10th Anniversary DVD Edition is definitely lacking crucial information. It needs to say that it will work with Mac, but only if you have OS 9 AND OS 10 installed on your computer. This way no one else will waste their money.

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If you are like me -if you are someone who really does not get into computer games much because they rarely engage you beyond the first couple of hours -Myst is a very pleasant surprise. Like many people, I am disgusted by the grotesque or mind-numbing nature of most of the games you see for computers and in arcades. Myst is a game that I think is attractive to readers and gamers who like more contemplative entertainment, and (this is just a guess) it probably attracts those of us who enjoy playing games like chess or Scrabble on a computer. This game takes more patience, it requires you to really use your reasoning abilities, even to get out a pad and pencil to sketch courses of action. It is not about instant gratification (blowing away your enemy) but rather, it is about entering a sort of fantasy world and trying to figure out why things look and act the way they do, then acting on your hypotheses. Each time you do uncover one of the answers (and I don't want to give any of them away here) you are rewarded by gaining access to a whole new realm of mysteries that is more complex than the previous one. Along the way, the music and the images border on the edge of mystery, and sometimes even horror. But it is an implied horror, something you sense rather than something thrown at you, and the game never crosses the line into tastelessness. It's one of the very few games I have ever tried where, hours after I shut down the computer, I got an insight into how to go about a particular strategy, and then I wanted to get back into it and see if my idea worked. How often do video games cause that reaction in players?

Once you have "won" the game, there is nothing new to experience. However, it will take you a good while to get there. If you compare this to other entertainments, for example, going out to movies, you realize that the hours you'll spend on the game, even if it does have an "ending," are well worth the price. Even after "winning," it is interesting once in a while to go back into the game just to take a look at the images again.

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I have windows XP--just so you know.

The first game I played in this three disk set was Exile, for I have played the originals of the first two games before. It ran perfectly, but that might be because I bought a brand new very up-to-date video card to play Uru on. (It didn't work with my old card.)

Having Riven on only one disk is great, but I haven't played the whole game through yet (since I played the original very recently). The only real problem with it was the music was a little choppy. Same with Myst. Since I have bought the soundtracks, however, this isn't too much of a loss--besides, the music was a little choppy and off in the original sometimes anyway.

The following goes for all three:

Graphics: Five Stars! They are excellent and detailed. You can see yourself in these beautiful worlds, and completely get lost in them. They are very fun to explore just for hours at a time, so traveling back and forth from place to place rarely, if ever, gets tedious. It is also a wonderful addition, in Exile, to be able to look around you almost 360 degrees--though it moves really fast and sometimes gave me a headache when I played in the dark.

The animations were excellent, and looked like real people/creatures (probably because they used real people), but sometimes in Myst/Riven it was tiresome to have to watch an animation all the way through before you could move again--especially if you had seen it before. In Exile, most of the time you can move around while animations are playing, which is great.

Gameplay: FIVE STARS! Though it is hard to get used to the scrolling in Exile, it is always simple to move around and interact with things etc. etc. All the puzzles fit into the game, the plots have no holes, the acting is great (for computer games) and it is always very absorbing (for lack of a better word). When you finish a game sometimes you open it up again to see if there can be another ending, or simply to look at the beautiful scenery again.

Music: Four and a half stars; and that only because it can be choppy and grainy in the first two games sometimes. Otherwise, it supplements the game perfectly and gets better from sequel to sequel. The introductory music of Exile gives me chills, sometimes, for it is hauntingly beautiful.

If you are not patient, or not willing to spend a lot of time solving puzzles, this game is not for you. If you really want to play, however, but find the puzzles impossible, there are strategy guides available and plenty of online help. (I myself used the internet at least twice per game, and let me tell you--it is way less satisfying than solving it yourself).

If you love shoot-em-up and other sorts of fast moving games, this game will never be for you.

But, if you have a big imagination, plenty of patience, a grasp of logic, and a love of mystery, you'll get right into these games. You can practically feel the wind on your face and smell the salt from the sea when you're standing there staring at it all--and you'll wish it'll never end.

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First, reviews of the actual gameplay can be found elsewhere. My major point here is to share how one could likely get this to work on Windows Vista. This works, in the least, for Myst Masterpiece and the 5-CD Riven (which I had earlier), so I would think it very likely it'd work for the DVD Riven and probably also for Myst Exile (if Myst Exile didn't work already). I got this info from a Google search

There're 3 things you need to do/know to get the game working:

1) Set the correct compatibility mode for the shortcut to each game. This is Windows 95 for Myst and, I think, for Riven as well. I also gave the program administrative privileges in case there were issues with saving files; I'm not sure if this makes a difference.

2) Copy the System32 Quicktime files that "come with" each game into the Program Files directory for the respective game. Of course, it's probably a bad idea to have multiple versions of Quicktime installed (if it's even possible), so this gets around the issue that the different games appear to use different (and, more importantly, now outdated) versions of Quicktime. Here's what I did for Myst:

uninstall the current version of Quicktime (happened to be the latest Quicktime Alternative for me, which didn't seem to work with Myst)

install the version of Quicktime that comes on the Myst DVD

go to the C:\Windows\System32 directory

find the Quicktime files just installed; I found 3 (they should have an old "modified" date, I think 2003 if I remember correctly; to figure out precisely which files are relevant, cross reference the dates of the files in the System32 folder with the dates of the files in the Program Files\Quicktime folder)

copy these Quicktime files from the System32 folder to the Myst program files folder (it's possible not all of these are necessary, but more doesn't seem to hurt)

uninstall this version of Quicktime and, if necessary, delete the System32 files if they weren't cleaned up

Myst worked for me afterwards. I used a similar procedure for the 5-CD Riven; I'm thinking it likely that the DVD Riven will be fixed that way as well. Additionally, for Riven, I read somewhere to set "fEnableAudioProxy=true" on the appropriate line within Mohawk.w32 (a text file found in the Riven program files folder). Not sure if this is necessary, but I read somewhere to try that first, before installing and copying Quicktime, so I did; it didn't work, and I just left it.

3) I had trouble saving games initially since there was no line editor to enter the desired file name in the "Save As..." dialog box, so I created dummy (empty) files with the correct extension (*.mys for Myst; *.riv for Riven) in the program files folder to overwrite with the saved game. Annoying, but easy to work around.

So all in all, it takes maybe 5 10 minutes to get all this done for each game, which isn't very much time. If you're not very "computer literate", your best bet is to get a friend to help you. The trickiest part is finding the installed Quicktime files in the System32 folder, which I did based on the modified date (I just found a group of files with the an "old" modified date that matched at least one of the files in the Program Files\Quicktime folder).

Since getting Myst and Riven to work, I haven't had any issues with the game freezing or anything. My biggest "functional" complaint, though, is that it completely taxes one of my cores at 100% ALL THE TIME. Do Myst and Riven really not know how to just sit pretty and display a still image while I decide what to do next?! This has a tendency to make my laptop super hot, which has a tendency to make my laptop super slow, so once in a while I have to take a break to let it cool down. If your computer has heating/cooling issues, beware.

Also, to reiterate some hints from another post:

Read everything.

Check every direction at every location.

Pay attention to sounds, they are often subtly important.

Look behind every door (both sides).

Good luck!

Jeff

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Thursday, July 31, 2014

Reviews of SMART-Tech vinyl SKINS Sticker f. XBOX360 SLIM Valhalla HALO3 X048

SMART-Tech vinyl SKINS Sticker f. XBOX360 SLIM Valhalla HALO3 X048
Customer Ratings: 5 stars
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THis was VERY easy to apply to my XBOX and my son LOVES it. Our only complaint is that we were looking for a Halo 4 skin but this one is Master Chief (HALO 3) and looks very nice on the console.

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A definite buy for halo fans . It was easy to install and looks great literally! I can't take my eyes off of it! Seriously folks buy this product you won't Regret it!

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Went on pretty easy on my kid's xbox 4gb

Looks great.

Looks durable.

The best decals ever.

I am going to buy some for mine.

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Thursday, June 19, 2014

Review of NCAA Football 2002

NCAA Football 2002
Customer Ratings: 4.5 stars
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I cannot believe some of the nit-picking going on here. Yes, on the sidelines the players walk through chairs. And that happens how many times? The fact is, there's so much detail in this game and the gameplay itself is incredible. This is not Madden 2001 -the defense is much, much better. I have to actualy play run-stop defense (4-3, 4-4. 5-2, etc.) instead of playing nickle and dime coverage just to try and slow down the opposing team's passing game and lackluster running game. The captured motion is fantastic: a bullet pass over a jumping linebacker who is falling back into coverage and in front of the safety to a receiver who slides to his knees in order to catch the pass -just for example -is amazing. That's great stuff! I've played video football games for several years and this is the best I've ever seen. The people who are criticizing this game will never be satisfied, in my humble opinion. If you love football games and for some reason are hesitating on whether or not to pick this game up -don't. Buy it. Trust me.

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this game has everything you could possibly ask for in a college football game. when i bought the game i was suprised to find the connecticut huskies listed among the division 1a teams. as i write this i am in the process of building the program into a national power. some little things that made this game great to me: first the players get stickers on their helmets for great performances on the field. this is a great idea and a good way to see your players development over a season. second when i started the dynasty w/uconn, the stadium was never close to capacity and the fans were very quiet. a few winning seasons later and the stadium sells out and the fans are going crazy all the time. third i love the fact that you have to earn the commentary of the announcers during season/dynasty play. only certain games are "televised" each week and the game annonuncers will only be involved in these games. fourth the expanded recruiting mode is awesome. players come from real cities now and are much more detailed. the scouts do a more in depth job with recruiting as well. ea has truly made a very realistic college football experience. the whole lack of name thing that everyone complains about is rediculous b/c there has never been a college game for any sport with player names. im sure this would be in violation of some sort of ncaa rule. this game is addicting and the best game out there now. and with all this being said i really can't wait for madden 2002.

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I have been a fan of EA Sport's College football series for many years and this is, without a doubt, the best installment yet. From graphics to sound to the game engine, this is GREAT!!!

The game has the usual practice, season, franchise mode, etc... I usually don't mess with any mode except Franchise, and this mode is great. You can take any team through numerous seasons in your attempt to build or maintain a dynasty. The game keeps track of stats for every player and even for you, the coach. Your rating will increase over the years as your team does so.

The game play is equal to Madden 2001 (haven't played the new one yet) and this is a good thing. You can change the route's of your recievers at the line of scrimmage which is VERY cool. You can still change your pass coverage as well. I do wish they'd kept the momentum meter, but oh well.

Speaking of stats, you can see both the Media Top 25 and the Coach's Top 25 Poll, as well as the BCS rankings. You have a Heisman Race and you will be able to see the All America teams. Finally you even have players of the week. If this isn't enough, some weeks you might get lucky and have TV coverage in which ESPN's team including Lee Corso will call the game!

This game is the ultimate college football game. I'd give it 5 stars, but it's not quite perfect so it'll get 4.5

Honest reviews on NCAA Football 2002

I just got a PS2 for the first time last week, and since Madden2002 isn't out yet, I went with NCAA2002 for now. And let me just say, I'm blown away. I've played my friend's Madden2k1 on PS2, so it isn't just the newness of the system. NCAA2002 is the most realistic game I've ever seen: 1)the commentary is *seamless*, for example, when Lee Corso says that Penn State has to keep Michigan's offense off the field, you can't tell if "Michigan" and "Penn State" have been added to a generic sentence (like in the older sports games). 2) the graphics are dynamite. Not much better than Madden2k1 (why mess with perfection?) but the players seem to be a little more *human* with their movements. Also, there are more realistic catches, tackles, and movements *after* the plays. 3) The gameplay and A.I. is phenomenal. Against Nebraska, my outside blitzes were taking away the option, so they started running draws and tight end dump passes up the middle. Also, the kicking game is more realistic then previous NCAA's: its hard to make a 45 yarder from the right hash mark, but not impossible.

All in all, this game had a bigger impact on me than any other sports video game besides Madden2k1 for PS2 and NHL98 for PS. **IF YOU LOVE SPORTS GAMES, GO GET IT**

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I have been a faithful follower of the EA College Football games since the days of Bill Walsh College Football on the old Genesis. Needless to say, it's come a long way baby!

This is probably the most realistic sports game I've ever seen! No cartoonish hits, or super speed bursts...Just good ol smash-mouth football! This is basically Madden 2001, but the updates and college setting make it a must buy! The TV presentation is much better than Madden, and is even more realistic. The dynasty mode is deeper than ever before, with players' hometowns listed among their stats and attributes. Heck, you can even earn Buckeye stickers (Ohio State), Tomahawks (FSU), or other stickers that appear on college helmets as players make big plays! If any glitches do exist, I have noticed that the game has problems with freezing on occasion. Whether this is a software or hardware problem I don't know, so it's advisable to save your dynasty after every game.

And for those who are disappointed in the lack of player names, the NCAA does not allow athletes to use their names to make money. They do this to maintain eligibility standards. If anyone is interested in finding rosters though, Athlon Sports puts out an excellent college football preview that lists team rosters and numbers two-deep by position.

To sum it all up, this is just one of the newer must-have games that finally make it look like buying a PS2 was a smart move! Thank you EA Sports, for giving my life new meaning....

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Monday, June 16, 2014

Discount Xbox 360 Street Fighter IV FightPad - Akuma

Xbox 360 Street Fighter IV FightPad - Akuma
Customer Ratings: 4.5 stars
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If Madcatz's FightPads have one great thing going for them, it's that the controllers are roughly 1/5th the price of most decent arcade sticks on the market. Those who are interested in trying Street Fighter for the first time and know better than to try and rough it out with the standard Xbox controller should seriously consider the pad as an affordable alternative to emptying out wallets and collecting change from the couch for a TE or a HRAP. Most everyone will use this controller for Street Fighter IV or Super Street Fighter IV, games that require more practice and refinement than other major fighting games such as Soul Calibur or Mortal Kombat. With that in mind, if you aren't sure that you are committed to the game enough so to learn the combos and tactics, Madcatz's FightPad is a good way to dip in and see if you like Street Fighter without the possibility of leaving disappointed and broke. Put simply: the game is not for everyone.

With that out of the way, the controller itself is similar to the terrific Sega Saturn pad, which is very good for fighting games. I disagree that the controller feels cheap, although it is extremely light even when compared to a standard Xbox controller. And just like other reviews have established: the buttons are great, the directional pad is okay. More than half of the characters in the game operate with QCBs and QCFs, which I find very comfortable to pull off with the FightPad. However, charge characters such as Chun-Li or Vega are much easier to play using a fightstick.

I have had this controller for over a year now, and would likely buy another simply for its price and its portability. I usually play SSFIV on the 360, but if I'm on the go it is nice to boot up vanilla on the ol' laptop and bust some heads with yesteryear's installment. In these cases, a fightstick is bulky and a chore to pack up, while the FightPad is not can be toted just about anywhere. So, in conclusion, the Madcatz FightPad is certainly an economical and logical path to giving Street Fighter a shot, as its shortcomings are greatly overwhelmed by its low-price point. Cheers.

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OK, this is a great controller! I got SF4 the 2nd day of release and played with the 360 controller for many months. I was determined to get the Akuma but it was too pricy early on. Eventually I got it and all I can say is that I can pull off the combos much easier and the controller just has a superior layout. Some combos are still very hard for me like Vega's, but as for the Shoryuken type it's great. Plus it's great on many others but the combos where it's: charge , 3 kick or 3 punch, take some getting used to, Vega's is a similar charge ultra/super. Great controller and it's much more comfortable playing with! SF4 itself is a great game too, 9.5 my book!

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Want to step up your fighting game ability without shelling out $100 for a decent arcade stick? If so, this is the controller for you.

Let's face it, the regular X-Box controller just wasn't designed to accommodate the needs for fighting games. Pulling off combos and getting special moves to come out when you want them to can be a real chore with the normal X-Box control stick and buttons. While they may take a small bit of getting used to at first, the comfortable pad and Sega Genesis style buttons of this Fightpad offer a much better experience.

I saw a few comments complaining about how this is a wired controller as opposed to wireless, but I don't see why anyone should care about that. Wired means you don't have to use batteries or a charger, and the USB input allows the controller to be used for PC games as well.

If you're a competitive player, then an arcade stick is still probably the best way to go, but the FightPad is the next best option no matter what type of fighting gamer you are.

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I have been searching for a controller with 6-buttons on the face for a very long time. Ever since the Sega Genesis and Saturn died, the gaming world has universally adopted the 4-button-on-front interface. That is great for most types of games, but NOT for Street Fighter.

After buying countless replacements to play Street Fighter games on the PC, I found this one to be the best. Not only does it have a large, durable d-pad, but it also has a nice feel. It's got 6 large buttons on the front, which makes it easier to pull off throws, focus cancels (SF4), or overheads (SF3). It also feels light. But don't let that fool you into thinking this controller is cheap. Far from it. It has stood against constant mashing, lots of 720 motions, and occasional tosses after frustrating online matches :D

And although Street Fighter purists will lambaste me for using turbo, I found the feature to be useful when set to the top buttons (3 punches and 3 kicks) to make pulling off ultras much easier in a tough online match. Though I don't think it's programmable to do link combos.

I am not a joy stick guy, so the transition from the 360 controller to this was pretty smooth.

While a wireless pad would have been great, the USB cable still its perks: no batteries wasted and PC play.

Overall: this stylish pad gets a 5/5 for it's practicality, durability and price.

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As it may be known for everyone at this moment, these gamepads rocks for fighting games, but what's special about this one, the design all Akuma fans will love it.

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Reviews of Skylanders Giants Single Character Pack Core Hot Dog

Skylanders Giants Single Character Pack Core Hot Dog
Customer Ratings: 4.5 stars
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To the best of my knowledge this character has yet to be released as part of wave 3 which is currently underway (Lightning Rod, Regular Stealth Elf(preorder), legendary Stealth Elf(available at Toys R Us now), Regular series 2 Erupter and Prism Break (pre-order). Hot dog may likely come in a battle pack with another character (gamestop). If you want to pay many times the normal amount for a character that hasn't been released who can stop you. If this character is actually out it is news to me, and cannot be found at any of the major retailers I have researched. Caveat Emptor. Hope this helps.

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You will be waiting a long time because this has not even been released yet! Why people don't just wait till release and order it from Amazon then is beyond me!! I've seen this with every skylander now. The quote pre-order is thru the roof on price, then the figure gets released and you can buy it right here for retail on Amazon.com! You can get the figure when it is released, pay the "real" price, and put a stop to the "kid toy vultures" who buy up every single "hot dog" figure they can find just to sell it for $100 on amazon. If these people didn't buy every single hot dog they can get their hands on, there would plenty to go around!

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This skylander over all is a good skylander because he can crawl out of his paws three fireballs at once and he is overall a good toy and I suggest getting him

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Cute little dog! He is funny on screen with the game, too. My son loves it. Hot Dog is his favorite of all of the Skylanders. He uses it as a displayed figurine in his room when he is not playing with it on the Wii.

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Just got back from GameStop here in sunny naples, Fl and have the 3 pack for my son. Its got Hot Dog, Zap and Catapult "Scorpion Stiker". it cost me $24.99

Why would ANYONE pay more for a 3 pack or a single character. Note: HotDog is not a big character, he's kinda little ....

My son will be thrilled playing all weekend with FIRE !

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Friday, May 23, 2014

Cheap MADCATZ MOV547730/04/1 XBOX 360 SILICON CONTROLLER SKIN

MADCATZ MOV547730/04/1 XBOX 360 SILICON CONTROLLER SKIN
Customer Ratings: 4 stars
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If you have the extra money this skin is not a bad investment. It adds more comfort to the controller along with a new look. If you're a hardcore gamer and get a little sweaty this is an excellent product. Before this I had the gel tabs that just go on the grips of the controller, this is definitely a step up from the gel tabs.

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well, it really doesnt specify the color you get, and when i realised that i didnt want blue, so i asked for black. well little to say its random and i got green glow in the dark, and i gotta say i love it. if i saw it at stores i would have never gotten glow, but now i have it, i LOVE it. it makes the controller warm in the mornings and i dont really notice the feel, but its rubber. sets your controller apart with style. i would say if you have the money, DEFINETTELLY get this. but yea, i think the color choosing is random... 100 out of 100

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It's a controller cover how do you go wrong... well they sent us the color we didn't want... the description should have said more about the color, we got two of them one came in camo like we wanted the other in like a pink red color that we didn't want... oh well they protected the controller while we went camping from getting dirty... YES CAMPING we had the xbox camping with us for the Boys (Men really) to play haha

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The order was handled in a profesional and curteous manner and expidited quickly however they pawned a pink one off on me.

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the madcatz controller skin is excellent. it keeps my controller clean (it is white after all) and i have better grip on the controller since the skin is made of this cool rubbery substance. i recommend it for the serious gamer cuz the hands can get qwite swetay. plus mine came in this cool artic camo colour.

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Saturday, April 12, 2014

Buy Skylanders Giants Triple Pack 1: Pop Fizz, Whirlwind, Trigger Happy

Skylanders Giants Triple Pack 1: Pop Fizz, Whirlwind, Trigger Happy Triple Pack
Customer Ratings: 5 stars
List Price: $24.99
Sale Price: $24.50
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Abilities:

Pop Fizz: A-throwing potions B-drink potion go all jekyll and hyde (grow big and bash things) Z-change potions (there are three different ones)

Whirlwind: A-toss rainbows B-whirl up a thunder cloud Z-fly

Trigger happy: A-shoot money B-throw pot of money (like bomb?) Z-gatling gun (machine gun)

Trigger happy in my opinion should be upgraded by the pot of money upgrades when given the choice. With one of each (series one with A ability gun upgrade and series two with pot of money upgrade) the upgrade of the pot of money was much better. Your pot of money get turned into a coin that when thrown will injure the enemy, act as a mine, and if it land on heads instead of tails (or vice versa I can't quick remember) will do more damage. I use it a lot to get enemies that can't reach me yet as it's almost a one shot kill each time.

Whirlwind is NOT a favorite. It flys like all wind and other birds. The rainbows are not able to be aimed much and seem to take more time then most since they arch. They also don't do much damage although you can upgrade so it throws three instead of just one. The thunder cloud is also not much help as it doesn't go far and stays stationary. If you upgrade your clouds, however, you can use three and they will connect and injure those within the triangle.

Pop Fizz is a nice character. Jekyll and Hyde is definitely this mad scientists nickname. When you upgrade you have three potion (green, yellow, and purple) but you start with a yellow potion that does damage when thrown. The green potion does damage and leaves acid to hurt those standing in it and the purple does damage will giving the potions legs for three to follow you around and I think do further damage (it's hard to tell). When you drink the potion after pressing B (which take a couple seconds so make sure you are out of hitting range) you turn a dark blue/purple "Hyde" version and grow to twice your size with no potions but the ability to beat your enemies into submission with your bare (and very large) hands. Reminiscent of Slam bam's button A ability. Only lasts a short while before reverting back to "Jekyll" with your potions back. Z button switchs between buttons.

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Great to go with the Skylander starter pack. This one started a trend for all the Skylanders we could get a hold of.Great shape and Quick S&H thank you.Your a 5 star seller.

Best Deals for Skylanders Giants Triple Pack 1: Pop Fizz, Whirlwind, Trigger Happy

These characters are an important part of his game. He seems to love them a lot and uses them every time he plays the game.

Honest reviews on Skylanders Giants Triple Pack 1: Pop Fizz, Whirlwind, Trigger Happy

They love skylanders and it keeps them occupied for hours. They get excited at just the thought of getting a new one.

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Great price for Skylander Giants 3 pack. Bought for a friends son and would buy again if I need more

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Friday, March 28, 2014

Reviews of Xbox 360 Official NFL Houston Texans Controller Faceplate

Xbox 360 Official NFL Houston Texans Controller Faceplate
Customer Ratings: 4.5 stars
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I bought this to qualify my order for free shipping so I ended up paying about $1.00 for this since the shipping was free. I like the cover but some of my friends say it is hard to hit the A,B,Y,X buttons with it on. It does change the feel of the controller s little bit, but not enough for me to really care. FYI I do take the cover off when im playing Modern Warfare 2 online.

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The faceplate has a very firm and secure fit. It snaps on and off easily. Buttons are still easy to hit and it doesn't bother me when I play madden or MW2. Great buy!