Showing posts with label about xbox 360. Show all posts
Showing posts with label about xbox 360. Show all posts

Saturday, February 14, 2015

Cheap Skullcandy PLYR2 Surround Sound Wireless Gaming Headset, Teal/Navy

Skullcandy PLYR2 Surround Sound Wireless Gaming Headset, Teal/Navy
Customer Ratings: 5 stars
List Price: $129.99
Sale Price: $115.18
Today's Bonus: 11% Off
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The headphones sound really good and I use them on my work PC for taking phone calls and they work great. My only complaints is when I connect the headphone cable to my iPhone or iPad I do not get any audio. Also, if you play a song that starts out quiet and the audio level rises it does not play sound until it reaches a threshold. Both of these are after replacing the headphones through amazon.

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So glad I bought these my last set got broken so I bought these because everyone said they were comfortable and great sound and I agree.

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Man, I love this headset. So comfortable and sound quality is great. The way you can mute the mic by just raising it is so convenient.

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Sound quality was better than expected. It was very easy to connect. I was skeptical about it being wireless but it exceeded my expectations. The color is slightly lighter than the picture indicates but its still really nice.

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I've had lots of headsets over the years. I've had problems with ruining it with running over cords and being too dumb to set it up on how to use it with voice, music or whatever. This is just plug and play. I bought some at Christmas and this time my mistake is I let my kids use them and lo and behold they broke them. Now they get $6 headphones and I'm getting these again and they can't touch it.

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Friday, February 6, 2015

Review of Just Dance 4 - Xbox 360

Just Dance 4 - Xbox 360
Customer Ratings: 4.5 stars
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I'm a 57 year old male with no kids at home and bought the Xbox mainly for exercise. I have a sense of humor and the exercise my wife does with DVDs led by mean girls is drudgery. This is a blastI can dance around like a madman for 20 minutes and work up more of a sweat than doing anything else. Plus, it's hilarious and entertaining. They have done a great job appealing to everybodyincluding me. Whether dancing on a flatcar in Arizona, in an elevator or on a wrestling mat to great tunes it is really fun. Many of the other dances are pop songs geared toward tween girls of course but they have a great selection of classics and goofy tunes/dances that are fun for everybody. The graphics are great too. As opposed to other reviewers I find the controls better and easier to use than on Just Dance 3. It takes some getting used to but that is just part of the game for me. Motion tracking seems better on this version too so racking up points is easier and there is more incentive to get the moves right. I am much more flexible, have better balance and lighter on my feet now when not playing the game and it has been a big help keeping me young. Great job, Ubisoft and I'm looking forward to more add-on tunes.

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There is a very important update to this review at the bottom--make sure you read it.

Everyone is of course talking about the different interface that this game uses, so I thought I should address that. First of all, they have done away with the option to use the controller, so you have to use the Kinect. That's a little annoying for me, because now I have to select the song for my three-year-old, since she can't possibly figure out how to point to everything. So here's how this new interface works: instead of going up and down with your hand and swiping across your body to select the song, you now have to "point" to the song you want. You keep your hand close to your body in order to hover the game's hand over a song, and then you point your finger (by extending your arm towards the screen) to select it. One point will preview a song, and then you point again to pick it. It takes a little getting used to, but I just got this thing and am already getting the hang of it after 25 minutes of play. One thing I LOVE about the new interface is that you have to raise your hand in order to be in control of the Kinect. As long as no one else raises their hand, you will stay in control. It is endlessly annoying when my two-year-old jumps in front of me while I'm trying to control things on other games, so I really appreciate this aspect of this game.

Someone said it really bothered them that the game asks if you want to share your pictures after every song. It does indeed do this, and it's a little stupid, but it takes me about 5 seconds to get past it, so I think I can deal with that.

Now for the actual game: I love it! The songs are fresh and new, and they're totally fun to dance to. I love Good Feeling because it seems to have some true hip-hop moves, and I feel like a bit of a bad a** when I dance to it. The first one my daughter and I danced to was Love You Like a Love Song, and it was awesome to look at. The graphics are very vibrant and pretty, and they seem to be much clearer than the last game's. Also, in Just Dance 3, I seem to get screwed in the gameplay a lot. For instance, I know I just did a move perfectly, but it'll only give me a "Good." (I swear I know when I hit a move or not.) It seemed to be stingy with its "Perfects." Just Dance 4 has gotten better with this aspect. I feel like I'm being judged fairly, and that makes me REALLY happy. I should mention that raising your hand in the screen before the song starts does not change difficulty levels. I'm not sure if you can change that sort of thing in the options or something, but you can't do it there.

I haven't been playing this long enough to comment on all the extra features of this game, but there do seem to be a lot more than in Just Dance 3. There are several challenges for each song, so that'll keep us busy for a while. I'm really happy I bought this, and it'll provide hours of fun for me and my daughter especially (my son's a little disappointed that there isn't a robot song in this game). I recommend it, if you feel confident in your Kinect abilities.

UPDATE 11-17-12

If you look at the comments on this review, you'll see that Ubisoft has now made this game compatible with the controller. It works great, and now my daughter can pick the songs herself, which is awesome. Thanks, Ubisoft!

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Introduction :3

I have been wanting this game since the beautiful day it was announced and I saved up every penny to pre-order! At first I had problems using the kinect and now they have made a controller update! I still use both either way! This game is packed with Sweat breaking dancing! I have collected all the mojo I could and unlocked everything! Now my new conquest is to beat all of the Dance quests provided to help with earning mojo!

Problem and Solution(*****)

After every flippin song they will ask you if you would like to share horribly unnatractive photos and videos of you dancing. In order to disable that and make it never come on is to go to XBOX preferences and select sign in offline it will appear you are offline but still on the account just without XBOX LIVE or go to the Settings menu on JD4 and click the camera to disable it!

Cool and Interesting Rewards!

After dancing and having a blast you earn Mojo! Mojo was introduced in Just Dance 3! As all of us know after earning a Fruit load of Mojo you unlock random items but these items aren't so random at all! With the kinect feature you can spin around a roulette and fairly get your reward! Rewards end at level 32

Song List (*****)

The song list contains a unique interesting blend that creates Just Dance 4. There are recent songs and old songs! The list seems like a compilation of songs that use to be at the peak of fame during a certain Music Generation. Elvis Presley's Jailhouse Rock is a fun and interesting dance for all of ages to come. Asereje the ketchup song was very popular when I was much younger! So if you have a palette of interesting friends then this song list will be enjoyable!

Song List Part 2: Just Sweat and Join in! (*****)

You may be like what does he mean "To Have fun" Well what I mean is to enjoy yourself while dancing! If you are struggling with being overweight then go on to Just Sweat and It will sure to help! Just Sweat includes I think 5 plans and unlockable plans for you to get funky and down with! If you hate Justin or One Direction brush it off your shoulder and just join and and have fun there is no need to be negative!

Dance Central?!

As all may know this little fan war Just Dance vs Dance central has been going on since the release of JD3. For my opinion the Just Dance Series lives with simplicity, their game is designed for all ages to play! All of their moves are easy to understand and uses a cute grading system. As for Dance central its title lives up for Extreme dancers, ones who wants a challenge in dancing not suitable for younger children to play. People who want to pursue their life want to feel all the colors of dance so they would prefer Dance Central. Just Dance lives with simplicity anybody can get the moves down fast and easy! And thats what I have to say on the discussion!

Overall I think Just Dance 4 makes up for JD3. Just Dance 3 gave a bad impression on just dance but since I played JD 1 & 2 I just wanted to keep playing more! I dont really understand why most people hated JD3. JD3 was an opening to all the motion consoles! I was so happy when I heard the news! The day when I ordered JD3 and when it came in I lost 10 pounds playing it in a week because It was suck a fun and enjoyable game to play! And then when Thanksgiving came in me and my cousins all joined in and Just Danced for 6 hours straight!!!! We all had the time of our lives!

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Been a huge fan of jd series.. But I have to say, the interface is awful and there is no option of being able to use the controller.. I hate it! It does take forever to get to a song you want! Jd 3 were able to use the controller.. That's the only negative in my opinion. Now onto the positive, the scoring in my opinion got better, you actually have to use your whole body! I wasn't moving my legs and i was getting ok and goods but once i started using my legs and really getting into it, i was getting perfects. The game still has golden notes.. Mojo.. Where you can unlock things.. The songs are awesome, played for two hours tonite, haven't tried out the just sweat yet.. I honestly don't bother with it because it doesn't keep track of all calories burnt. After session is over you lost them, and on the wii i loved to rack up sweat points and check my total. Also the best thing they did was move your silhouettes above each of your names. A lot of songs your really moving around and changing spots with one another and spinning around one another and you get scored still and it doesn't change you to a different color... When playing just dance 3 or just dance greatest hits.. We noticed after some red exes that our silhouettes were different colors.. I would start out blue and end up red..that was pretty annoying! so, that got upgraded in my opinion..

Some of the songs are ridiculously hard to dance to. Example final count down, several parts of the song one character jumps and the other rolls under neath.. I told my hubby no way am i rolling under him while he's jumping lol.

One of our favs is I've had the time of my life and you definitely feel the dirty dancing aspect of the song! Awesome dance and song.. I also love the the fact you can unlock songs with different versions.. Like Rhianna umbrella.. One was just with the dancer and the other was the dancer and she used an umbrella prop (which I thought was VERY hard btw).. And there was a extreme dance version of one direction.. After you fill the mojo bar you get a chance to spin with different things on the board.. New songs, dance cards, mash ups etc..

Basically, this game has a high replay value! Its still got the awesome back grounds and colorful people with some cute and quirky costumes! I have heard a lot of people tell me to get wii version (i do like the wii) but I decided against it because it's MUCH better to play a dancing song and not have to hold a wiimote! Yes the interface and getting around to pick a song really does STINK but it's not enough for me to buy the wii version.. Once song is selected and we're playing it is MUCH fun and hours of it! I would not trade my kinect version EVER for the wii version! Plus being able to record yourselfs dancing and playing it back is REALLY hilarious! We've had tons of fun with the game and it's the best one in the series, I LOVE all the songs and I feel like they went above and beyond on this game and the only reason they get 4 stars is because of the interface other wise it would definitely be 5 stars!

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I have owned all the dancing games on the kinect and have loved them. The interface on this is horrible and does not work well. Tried to dance and could only do about three dance in 45 minutes because the interface does not let you select and play in the game.

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Thursday, February 5, 2015

Discount Dance Dance Revolution Hottest Party 2 with Dance Mat - Nintendo Wii

Dance Dance Revolution Hottest Party 2 with Dance Mat - Nintendo Wii
Customer Ratings: 4 stars
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DDR2 fixes some of the problems from the first version. First, it actually saves your settings (I personally got tired of having to turn off the hand markers every time I started up the game). Also, it allows you to start the groove arena over as a different user if multiple people want the challenge. And other seemingly broken aspects of DDR1 are also fixed -the timing of arrows, difficulty level, etc actually WORK. I wish this had been the case in the original release. There's also more help for beginners, like bars to show the beat/arrow timing you can turn on, and the ability to slow down the song and arrows to take on a new challenge.

The songs well, there's a mix of good and not so good. But I think that's to be expected. I got tired of dancing to the same songs over and over, so it's refreshing and welcome. It also seems like they're targeted towards easier play, with less difficulty on Difficult and Expert level. I haven't unlocked every song yet.

The graphics look better both the dancers and stages. The Mii addition is kind of funny, but not that bad. You get a choice of certain Mii bodies to stick with your head, some better than others.

Basically this is what DDR1 should have been. If you've got DDR1 and felt shorted, I think you'll be glad to pick up DDR2. And if you're a beginner, I'd skip DDR1 and go straight to this version.

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I play these games because they're fun. . . I don't care about the quality of the covers or whatever, so long as they're fun to dance to. . . in that sense, this game is great, as expected. There are a bit fewer of the hyperactive Jpop songs that I like, but I'm not sure those had much domestic appeal.

One major warning: third party dance mats are not compatible with Hottest Party 2, even if they worked on Hottest Party 1. You can confirm this with complaints all around the internet. Those extra dance mats you bought for parties? Sorry. The fancy high-end mats you bought to improve your gaming experience? Sorry. You're stuck with the soft mat that comes with the game. Since most players "graduate" to high end mats and Konami doesn't make high-end mats, you're somewhat precluded from that. It's disappointing, but I'm returning my copy and sticking to Hottest Party 1 because of this issue.

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I've owned Hottest Party 2 for about a month now -what a great buy!

I bought the game as a way to provide exercise without having to go to a gym. It definitely does the trick for cardio. I breath heavily, I sweat, and I feel lighter on my feet.

I'm a big guy, and I was worried that this might make ddr the wrong choice for me. Not so there is an option to turn off "jumping" in the game. After doing so, I find it is pretty low impact. That is, unless you've twisted your feet in knots and have to hop a bit to make sure you don't miss an arrow.

I've never been a great dancer, and I doubt this game will fix that. (I've only made it to "basic" mode after a month.) Basic is plenty to get your heart pumping though. No particular expertise required.

Overall, this is a great game and definitely worth the cost.

Honest reviews on Dance Dance Revolution Hottest Party 2 with Dance Mat - Nintendo Wii

Okay, I am not a huge gamer, and our Wii hasn't even had time to gather dust. But friends with PlayStation have been telling me about DDR for several years, and how much I would enjoy it, especially for the exercise aspect.

So I bought this package game + mat. After a week or so of this, I know I will be making this part of my workout routine. However, I am not using it as it came straight out of the box.

First this is a moderate to high impact routine (once you get into it). The thin mat it comes with is not up to the supporting older joints, especially when it looks like supportive sneakers would tear it up. (I've been using bare feet with much success.)

However, this is easily remedied by placing the pad on foam floor tiles (making sure to put something antislip under the tiles themselves if placed on carpet I bought mine at Sam's Club in years past, don't know if they still have them now). Since you cannot use the high-end third party mats that have foam like this inside them with this particular game, this is a quick, affordable alternative, and seems to offer good protection (my diseased hip joints aren't aching much after doing this every other day for the past week for the level of impact, this is amazing for me).

Second treat it like a workout. If you have knee and/or ankle braces, wear them. Stretch out, and do five minutes or so of lower-ranked routines to loosen up. If you have a BOSU, do a little balance warm-up, too.

Third you will want to tweak the options, but be aware you're not going to do that until you pick your mode (I haven't tried anything but the workout mode yet), your player format, your dancer, etc. Make sure you're not registering as a guest otherwise you'll have to do this every time make your own account inside the mode. When you finally come to the menu, you will want to turn off the hand shakes (unnecessary you're going to be using arm movements to help balance anyway once you get to higher levels), you will want to turn off the gimmicks (i.e. the special arrows), turn off the jumps (i.e. when you have to hit two arrows at once) and counter-intuitively you will want to turn on the cuts (i.e. the quick taps) to get rid of them.

Now, is this how a real DDR game is played? I'm guessing not. However, for the DDR/Wii newbie in the workout mode who has some joint issues, you will find you'll get to the more difficult levels which are more challenging much faster and without messing up your joints. It's not about being a DDR champion, it's about the workout.

As for the footwork if you are an old-hand at taking aerobics classes, you can handle the footwork with the option changes I noted above. It will take practice, but within a week, I've been able to go from "beginner" to "difficult" (I haven't tried "Expert" level yet) fairly quickly.

I haven't been in the main parts of the game, only workout mode. I'm not sure how it differs, only that it has the silly little calorie counter and the timer, which to me is the best part. I shouldn't do this more than 30-45 minutes until my joints get used to it, and it would be so easy to do this for 90-120 minutes without blinking.

While more fun than an elliptical machine, treadmill or stationary bike, DDR will not replace a really hard workout I sweat, but not terribly much. And the gaps in between routines even when you repeat the same routine is annoying. (I would love for Konami to perhaps note when someone has turned off gimmicks and therefore turn off the informative screens about them that plays every time you start a track.) But for a general, getting-off-your butt-and-moving-around routine? It's solid.

And watch yourself on the mat controls. If you're in the menu picking out a song or level, it is way too easy to drift into the wrong track or select the wrong level. There is no way to go back once you picked a track and difficulty, so you're stuck with what you've chosen. More fun is the first time you're standing on an arrow and don't realize it, and the tracks just whiz right by or the difficulty scrolls at the speed of sound. And I have really little feet that easily fit inside the squares on the mat!

So as a late 30-something with damage to hips, ankles and knees (from former workouts ;) ), I'm really enjoying DDR as a way to shake up my workout routine. I'm looking forward to unlocking some other music (some tracks I like more than others, but I'm finding as I advance through the levels, I hear the music less the arrows are coming up too fast to do anything more than concentrate on the beat), and trying some of the other modes once I'm sure I've got the hang of things.

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I have to tell you how much our family loves this game. We love the first too. Our boys are ages 5 and 6, and they would play it non-stop if we let them. It's a great cardio workout and a lot of family fun. Watching the boys stomp to "I Want Candy" or "Black and White" makes for a really good time. The Workout mode is better in this version as you can string several songs together. I knew most of the songs, although there were a few I didn't recognize. Overall, it's just a good time with levels for everyone to play. Don't take it so seriously! Just move!

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Saturday, December 6, 2014

Rock Band 3 - Wireless Fender Stratocaster Guitar Controller Reviews

Rock Band 3 - Wireless Fender Stratocaster Guitar Controller for Wii - Blue
Customer Ratings: 4 stars
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Compared to the bundled guitar from Rock Band 2, this is an evolution, but in a positive direction. The buttons have a much softer, less clicky feel, reducing the noise, and also allowing you to use less force when playing. I can play longer before my wrists start to hurt, which is a big win. The softer touch also seems more accurate, allowing me to play more by feel and sound instead of having to look at the notes on screen.

The wireless USB dongle is included, even though it is not mentioned in the description. Everything you need is in the box, unlike the Wii Guitar Hero 5 Stand-Alone Guitar which cannibalizes a regular controller.

The main plastic case has gone to a cheaper looking, matte finish, but they've also dropped the price $20, so I'm more than willing to make that tradeoff, especially when it comes with superior control. Not worth buying as a replacement for a working guitar, but an excellent way to add a guitar to your band.

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This guitar started out very quiet compared to the Rock Band 2 predecessor, but after 2 weeks of heavy use and breaking it in it sounds just like the old one.

In function it is identical to the older Rock Band 2 Strat but the Wii version of this guitar is missing the sound effects slider (can't speak for the other consoles).

It comes with the USB dongle and is backward compatible with Rock Band 2 (and I'd assume RB1 as well but cannot verify).

All in all a decent replacement guitar, but nothing groundbreaking. If you liked the Rock Band 2 Strat you will like this one.

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The Pros:

1. Works with all Rock Band & Guitar Hero Games!

2. The strum bar is totally silent and very responsive.

3. You can feel the quality! It's like your holding a real Stratocaster.

4. Light weight.

5. Pretty much forces you to hold and strum it like a real guitar.

The Cons:

1. Takes some getting used to (actually can be frustrating) if you don't actually play the guitar.

2. Can be uncomfortable to hold the buttons if you have short fingers.

Ok, first about the cons.... They actually become Pro #5!

I bought this guitar when it first came out. When I first tried playing it I hated it. I always played with the Guitar Hero World Tour guitar, and this is definitely a Rock Band style guitar. On top of this the strum was totally silent. I never realized how much I depended on hearing the click of the strum bar until it wasn't there. I was missing bunches of notes that I was sure I was hitting. I through it back in the box, just a little more than unhappy. About 2 weeks later I decided to learn to play with this guitar or else. After all I just spent $60 on it. After about a month of frequent playing I finally got fairly comfortable with it, after I figured out what my problem really was. I have pretty short fingers. With the fret button setup on the guitar taking up the entire width my fingers would hit the bottom of the buttons causing me to hit 2 colors thus missing notes. When I figured out how to hold the guitar so I could play using only the tips of my fingers my scores steadily improved. When I got used to the silent strum and learned to up strum with my fingers instead of just down strumming with my thumb I'm consistently beating the high scores I had with my old Guitar Hero guitar.

My Verdict:

Now that I've played with this guitar for a while I'm glad I stuck with it. I now have 4 other Guitar Hero guitars just collecting dust (Including Warrior of Rock). A couple more month with this guitar and I'll be ready to shell out the $150 for the pro guitar with actual strings. It really forces you to play the right way. Simply put apart from the above mentioned pro guitar, there is no guitar that comes close to this one! Buy it and put some time and effort into it and you will not be sorry. It's a game changer!

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I just received this peripheral today and so far so good.It came with a wireless donge and no major problems with the set up and syncing. It seems to be functioning properly; the strum bar works unlike the original RB guitar. The plastic does look a little cheaper than the previous RB2 guitar but it still looks good, love the blue color and it is still sturdy. I like that this guitar works with both RB1 and RB2, so it was worth the money for me. Especially since unfortunately GH peripherals do not work with the original RB and the setlist is sweet. Though I like this guitar for a lot of reasons: i.e. no wii remote use and ease of set up, it still is not as good as GH Red Octane when you compare comfort and functionality, because it is not as ergonomic. The frets on RB guitars are square and do not provide a lot of traction, which can lead to your finger slipping and hand cramps. GH guitars have rounded fret buttons with an indention, something to consider before purchasing. All the same I'm sure this guitar will provide hours and hopefully years of playtime and fun.

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If you are looking at this guitar you probably already have the game, this is every bit the same as the one that came with Rock Band 2 for the Wii. Works great. After trying for months to get an second guitar I snatched this one up as soon as I saw it, and I was not disappointed.

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Monday, December 1, 2014

Best Fight Night Round 4 - Xbox 360 Deals

Fight Night Round 4 - Xbox 360
Customer Ratings: 3.5 stars
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I was excited for this game after enjoying FN round 3 so much.

First of all this is a video game. You cannot replicate the complexities of boxing with two hands and a controller, that being said. I understand this but expected more.... as a video game...this one sucks.

The positive:

graphics..... that's about it

The negative:

the controlsI dont care whether you use buttons or the stick, but when I command a punch or a bob and weave, I could really go without the half second delay. In real boxing it doesnt work like that, you puch/move when you need to. (Yes, I box) In Gran Tourismo or Forza motorsport the reaction isnt like that; hence, they are good games. You can't do that to boxing, timing and reaction time are critical. This game is missing this.

online the douchebags with no skill that costantly punch and win. I am trying to figure out how to counter them. Oh wait, if I could actually block or weave or punch when I commanded it to, I may have a chance. This game due to the control delay will allow those who sick/button mash randomly do well since the other guy can't time his blocks and counters due the delay in the control.

Counterpunch if boxer A punches and simply misses, and you hit back you are not credited a counterpunch "bonus". If you block a punch from boxer A and counter, you get a little bounus. If you lean/weave away you get the bounus too. Why not the first too?

Boxer Movement One speed. What the hell? if you are getting pummelled by some reject you should be able to flee or more than 1mph. Foot/hip movement in this game, which is half of boxing, is a joke.

Also, the counterpunch system is ridiculous in this game. That is basically the premise of winning. Normal non-counter punches dont do anything to harm the other guay, but you block/parry a jab and you put a straight to his face he's practically on the ground. This is ridiculous.

I could smash my opponents face with a 5 left/right hook combo to the face and it's like nothing happened. Oh wait, It all has to be a counter, that's right.

Overall, EA really screwed this one up. Shame on them. I hope a lot of people get fired. FN R3 is better. I am really really close to taking this game to gamestop to get some beer money.

Also, this online update to add the button pushing won't do squat to this game unless the delays go away.

This game is too pretty for itself.

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very good game, im a veteran at playing fight night round 3 and getting use to 4th was highly anticipating but took a while to get used too.HAD to download patch to play with the button config.not to mention they want you to PAY to UNLOCK BOXERS,what kind of bull is that, u buy the game u expect it to be in it already with the main purchase? other than that great game,but here are sum tips ea add more BOXERS,Fix that gay lame getting knock down should take at least two knockdowns,but sum where 1 knockdown was sufficient.and stop TAXING US please

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I've played the previous Fight Nights and they've each made improvements upon the previous ones and built upon what was successful and implemented changes which generally made sense and felt as though they were refining their fight system. However, with Fight Night Round 4 they've changed the fight dynamics to an extent where even a Fight Night veteran is easily lost wondering what the developers intended and what is the rhythm they are looking for in the ring. They claim that style makes fights in this game but honestly there is only one style that dominates and wins and that is counter-punching after slipping or performing "perfect" blocks. On one level it makes sense as you're effectively capitalizing on your opponent's mistakes and making your own opportunities but the problem is that nothing else is really effective. You can be an aggressive fighter and successfully unload 3-4-5 punch combinations round after round but you'll somehow do less damage than someone who can pull off a half dozen counter punches. In a boxing match, if you were to catch someone in the middle of his punch and counter it with a nice power shot you'd probably would do some heavy damage but in this game anything that is parried correctly leaves you open to a punch that does 5 times damage than the same punch if you pulled it off in a normal exchange. It's pretty ridiculous to parry a jab or cross and have the chance to unload some Rocky Balboa hay-maker but that's exactly what you have in FNR4.

Overall, the developers wanted to create a game that was somehow truer to the challenges you'd face as a boxer but under the restraints and controls of a videogame. Unfortunately, it didn't really work and you're left with a game wondering what the heck they were thinking when they change the game dynamics so much. I mean the previous Fight Night was perhaps less realistic but it was still ultimately a fun video game which unfortunately FNR4 is not. I'm lucky that I never came around to buying the game until Christmas 09 when it was selling for $15-20 as opposed to paying full price when it came out because it's left a bad taste as it is and I think I'm going to hang up my gloves with the Fight Night series after this one.

Honest reviews on Fight Night Round 4 - Xbox 360

This game is an awesome addition to the series. I've played all the games and this one is the best by far. Superior graphics and physics make it a real experience.

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The game got really repetitive and the majority of the achievements take a long time to get, I'm very glad i didn't spend the full 60 dollars for this game when it came out.

Its graphics and fighting mechanics work well and its a blast to play against your friends for a few hours, But the campaign is lacking and its training you do in-between fights to get better stats, i found myself just letting the computer do it for me because they were normally too difficult and REALLY boring for me, which then makes the fights harder... If i were to do it again i still wouldn't train my skills myself, its THAT bad.

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Friday, November 14, 2014

Review of Super Street Fighter IV: Arcade Edition -Xbox 360

Super Street Fighter IV: Arcade Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $14.49
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Capcom was notorious in the 90's for releasing small updates to their fighting games in rather rapid succession. There would be some balance changes, a few more characters, and arcade managers would get charged full-price for software and hardware updates. The same is true for Super Street Fighter IV: Arcade Edition (referred to as SSF4AE). While dead pretty much elsewhere in the world, arcades have thrived in Japan, and Capcom saw money to be made by first only producing arcade cabinets of SSF4AE and then offering it as DLC and later as a limited-run disc. But this isn't about their business practices. This review is on the game itself.

1. Is SSF4AE worth buying?

If you are competitive at all, yes, you almost have to buy this game. If you don't frequent sites like shoryuken or play in tournaments, then you probably aren't going to appreciate some of the smaller nuances of SSF4AE. The game features a complete re-balance of old characters, with four new characters, which doesn't seem like much when you take into account SSF4 had 35. Again, if you aren't into competitive street fighter, skip arcade edition, unless Yun, Yang, Evil Ryu, or Oni appeal to you that much. With a price-tag of $40, it doesn't make much sense to pick this up unless you are a tournament organizer or don't have internet access where you play. As mentioned in another review, SSF4 can be bought online for ~$15 and the DLC costs about another $15. Tournament organizers will want this because quite frankly making sure every set-up has the proper DLC on the ready is a hassle. Having the disc is more convenient as well if you ever want to play the game on someone else's system without having to log in to your account and download it onto their machine.

2. What about the new characters?

I. Yun is considered widely as the second best or best character in the game. His learning curve on combos is not steep at all, however learning spacing might be beyond you those first few weeks. He is highly mobile and his air-to-ground dive-kick leads to big, easy damage if spaced well. Many of his special moves are unpunishable if spaced correctly and he is generally a pretty safe character when you take into account how agile he is. His super, genei jin is arguably the most fun super in any Street Fighter game ever behind Urien's aegis reflector. Yun has a fat sack of advantages over most of the cast, and although you will inevitably be labeled a tierwhore for using him, he is a lot of fun.

II. Yang is Yun's twin in Street Fighter canon, and he plays like him to an extent. His normal moves are for the most part worse than his brother's. At face value, he seems to a lot like Yun, but he really is his own character. He is top tier as well, though not Fei or Yun level. He is highly mobile and has a lot of safe options to keep the opponent pinned down by constant pressure, complemented by a divekick (although worse than yuns as it has a height restriction).

III. Evil Ryu is a worse Akuma with a few Ryu-esque tricks. The general consensus seems to be Akuma is better than Evil Ryu, but Evil Ryu is better than Ryu (who was nerfed this version). It really might be too early to tell, since Evil Ryu was on a timed-release in even Japanese arcades. There have been a few Evil Ryus on the tournament scene, and most recently Justin Wong (a top player) was eliminated from NCR 9 by an Evil Ryu player.

IV. Oni is unique. His normals are fantastic. His forward fierce nullifies fireballs and has good range and a good hitbox. His sweep has an oddly long recovery time for technically being Akuma, but his pokes are safeish and his links are pretty simple. I don't want to put my foot in my mouth, since Oni was released even later than Evil Ryu in arcades and AE has only been available a few weeks now, but Oni seems to be just OK. It's clear he has potential, but his awful fireball game and un-FADC-able shoryuken, and the fact that he plays kinda like gouken (who was a relatively hard character to use well to begin with) but with good normals, makes the future look bleak for Oni.

3. How about that balance?

Well, there is some pretty major stuff that changed from Super to Arcade Edition. To give you an idea, look at the top 10 from SSF4 compared to Arcade Edition:

SSF4Akuma, Fei-Long, Guile, Cammy, Chun-Li, Dictator, Boxer, E. Honda, Abel, Ryu

SSF4AE Fei Long, Yun, Yang, Gouki/Akuma, C.Viper, Ken, Sagat, Cammy, Makoto, Zangief

The SSF4 list was taken from iplaywinner.com and the AE list was decided by Daigo, Mago, and Tokidothree of Japan's top players (who use Yun/Fei/Akuma, respectively). Akuma got slight tweaks and is still a strong character as he has been in every incarnation of the game. Fei-Long got better while mostly everyone else in the top 10 was nerfed or left mostly the same. Guile was beaten up with the nerf-stick. He was a defensive character before and as you can see, the top 6 in AE are all highly offensive characters, making his job even worse. He gains less meter on his sonic booms, his most important normals are now average, and his flashkick is as unsafe as ever. Cammy and Chun were nerfed somewhat, but Chun is probably number 14 or 15 in AE. Much is the same for Dictator and Balrog. E. Honda was made much worse in AE, although the Honda specialist Mike Ross recently placed top 16 at Shadowloo Showdown 2011. Tier lists should be taken with a grain of salt. If you have the skill, YOU are top tier. At SS 2011, Poongko, the machine from Korea, placed 1st with Seth, who has never been considered "top tier." A Sakura player (Uryo) also placed top 16, and Sakura has been considered pretty bad for quite a long time now. But this still doesn't change the fact that characters like E. Honda, Ryu, Dhalsim, Guile, Rose, Abel, took a big hit in Arcade Edition. One of the rags to riches story in AE is that of Makoto, who was considered the 3rd or 4th worst character in the game and is now number 9 on the list. Almost all subpar characters received buffs, though some buffs haven't done very much for those characters. Many on the competitive circuit are criticizing these changes as ineffective or nonsensical. And in the case of Fei Long, Dhalsim, Gouken, Hakan, etc I agree. Fei Long is absurdly strong in this game, Dhalsim was made practically unusable, and Gouken/Hakan are still pretty bad.

4. You mention a lot about competitive Street Fighter, where can I find more information?

Shoryuken.com is a great place to start.

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A lot of people are bashing this game because it is merely an upgrade from SSF4 with 4 new characters. While I feel for those that already had SSF4 and want this game, the fact remains that SSF4 AE is a great game on its own. If you are coming into this game cold turkey as I did, you will not be disappointed. If you already have SSF4, you will have to decide if $20 is worth it to bring you up to the newest version.

The addition of Yun and Yang have made it a very unbalanced game when it came out. However, in the most recent patch (circa 2012), they have nerfed these characters to make it more fair. Time will tell if people like the rebalancing.

Online play is fun, but brutal for the beginner. For instance, I can beat the game on HARDEST, but I still lose most of my games online.

Best Deals for Super Street Fighter IV: Arcade Edition -Xbox 360

Street Fighter IV is my favorite series of the past several years. I really like the games and have sunk hundreds of hours into them.

What is Arcade Edition? Well, SF4 first came out in arcades in late 2008. However, arcades are really only relevant in Japan, so Capcom quickly ported the game to PS3 and Xbox 360. Along the way, they added several characters (Cammy, Fei Long, Sakura, Gen, Rose, and Dan). Capcom then released, a year later, a nicely upgraded version of the game, Super Street Fighter IV, which contained balance changes, an expanded roster (Juri, T. Hawk, Dee-Jay, et. al.), new backgrounds, and so forth. This didn't come out to arcades, which meant that console players had a game that was vastly superior to arcade players. Capcom released SSF4 in arcades in a version which added Oni (Akuma in pure demon form), Evil Ryu (Ryu afflicted with the same demon stuff as regular Akuma), and two twins from SF3, Yun and Yang. Now we are getting this version at home, which marks the first and only time the home and arcade versions of SF4 are the same.

So how is the update? First of all, this is kind of a mediocre add-on. You get the extra four characters and the balance changes, but little else. No new online modes (or even the return of my favorite from SF4, Championship Mode), no new backgrounds, mini-games, etc. You don't even get Trials for the four new characters, which is a major bummer in my opinion. The only noticeable thing is an "Elite" channel which sets the replay channel to only show high ranking matches. It's a nice addition, to be honest.

But let's talk about the characters. First of all, Yun is a monster, just like in SF3. This guy is ridiculous. His combos are simple and do crazy damage. He's very flexible and very powerful. It's almost frustrating to go against him because he has so many advantages over most of the cast. Yang plays similarly, but is a little worse in every way. Evil Ryu is like a mix between Akuma and Ryu, but not really a very strong character. Oni is another Ryu-like character with a few differences he's more like Gouken in that regard. Early talk is that he is just an alright character. He's fun to play as though.

Here's my problem: SSF4's balance was very good. Throwing in a monster of a character like Yun kind of screws that all up. I dare say that he is even more powerful in AE than Sagat was in regular SF4. This is, IMO, a clear step backwards for the game. One of the fun things about SSF4 was playing so many characters, because so many were viable. I fear now we will see lots and lots of Yun online, and practically zero Yangs.

The game does give you the choice to switch from AE to regular SSF4, but obviously most are on SSF4 AE. I gave this game four stars because it's still SF4 and I like it a lot... but my early thought is that AE is just not as good as SSF4.

Honest reviews on Super Street Fighter IV: Arcade Edition -Xbox 360

This has been my most played game of 2013. Play online with some bredren from high school. A must have for SF fans.

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This version of SSF4 was made for the fans who can't get online to download the newly released "Arcade Edition" DLC. If you have XBL or PSN go and download the DLC for a much cheaper price (that's if you own a copy of SSF4). Nonetheless, this really is a great game! Over 35 characters each having 2 different ultra attacks is always fun! The game has many different modes such as trials to help learn specific characters, arcade, and a really useful training mode that gives you many options to deal with. The online is even better! It has lobbies that holds up to 8 people and you can spectate the matches while you wait your turn, team battle, ranked matches, and as well as quick matches too. You also have a replay mode where you can upload your favorite fights and download others. Your also able to invite friends online to watch replays with you! Look, I have the original version of SF4 and SSF4. I plan to buy this version just for collecting purposes, if you don't own a copy of Street Fighter 4 now's the time to join the series!

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Saturday, November 8, 2014

Self-Defense Training Camp - Xbox 360 Reviews

Self-Defense Training Camp - Xbox 360
Customer Ratings: 3.5 stars
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I wouldn't call Self Defense Training Camp a "game" as much as I'd call it an interactive instructional video. There are no points to rack up, no real levels to achieve. Instead, the main objective is educational: to teach you practical self-defense techniques.

Violent crime is something none of us like to think about, but it's an unfortunate reality of life. The organization RAINN says that 1 out of every 6 women will be the victim of an assault or attempted assault in her lifetime. And even more devastating, 44% of victims are under the age of 18. But as frightening as these numbers are, as the old adage goes, knowledge is power. Any woman, no matter what age or size, can disarm any attacker if she's knows the right moves to make--and will have the confidence to make them when the time comes.

That's why I really appreciate this title. I'll start off by saying it's not perfect. The instruction can be long-winded and even tedious at times. But if you stick with it you'll learn some pretty good self-defense techniques. Self Defense Training Camp doesn't replace getting real self-defense instruction from a real trainer, nor does it really pretend to (one of the many random tips it presents throughout the game is to enroll in a physical class to continue your learning). But it is definitely a good introduction to a very important skill all woman (and men) should have.

When you start up, you'll see a number of menu options in this order:

1. Cardio Workout

2. Options

3. Profile and Extras

4. Balance Practice

5. Self Defense Rehearsal

6. Reflex Training

Oddly, #1, #4, and #6 are all locked until you complete a certain number of classes in #5 (which begs the question, why didn't they make that one #1?). There are a number of user interface oddities like that.

You start with "Self Defense Rehearsal". This is a bit of a misnomer. It's not so much "rehearsal" as it is step-by-step training instruction. Specifically, this section is broken into 5 different classes.

1. Wrist Grab situations

2. Arm and Shoulder Grab situations

3. Attack from Behind situations

4. Choke Hold situations

5. Frontal Attack situations

Each of these classes are further broken down into a number of very real and practical scenarios that a would-be victim of an attack may encounter. For example, for Wrist Grab situations, it goes through six scenarios.

1. Crossed Wrist Grab (when the attacker grabs your left wrist with his right hand or vice-versa)

2. Parallel Wrist Grab (when the attacker grabs your right wrist with his right hand or vice-versa)

3. Double Wrist Grab (when the attacker grabs both your wrists)

4. Double Wrist Grab from Behind (when the attacker grabs both your wrists from behind)

5. Side Wrist Grab (when the attacker comes from the side)

6. Choking (when the attacker grabs your wrist with one hand and tries to choke your neck with the other).

The four other classes all each have 6 similarly practical scenarios. Each scenario consists of two phases: a Learning Phase and a Timed Phase.

In the Learning Phase, you start out by seeing a demonstration of the defense technique. Two animated male figures will act out the scenario, with the narrator explaining what's going on step-by-step.

One of the very first things you learn, which is repeated over and over again, is to how kick an attacker in...his most vulnerable spot. Admittedly, it's hard not to snicker the first few times you see the computerized "attacker" get kicked there over and over again. But of course, at the end of the day the point is a serious one--if you're the victim of a real attack, be prepared to use whatever you have at your disposal in any number of situations. Aside from this universal tactic, you do learn important other techniques.

After seeing the sequence played out once, it's broken down into smaller components. You'll see each component demonstrated again by the two male trainers. Then, you (as a female character) can try it yourself. To help guide you, you'll see a white silhouette of yourself in the upper left hand corner, as well as a red silhouette reminding you of the next move you need to make.

The Kinect does a mostly good job of detecting whether you're doing the moves correctly. In some cases I was pleasantly surprised at how accurately it was able to distinguish between subtle movements--for example, the correct move to disarm a wrist grab is to rotate your arm at your elbow. I tried to "trick" the system by just flailing my arm, but it wouldn't take it until I did the proper technique. Having said that, it's not perfect--there were a few cases where I was doing the right moves but the system failed to register it. Similarly, in other cases, I would just twitch and the narrator would exclaim "incredible!" But I'd say for the majority of cases the system is quite accurate.

Once you master the one component properly, the process will proceed to the next one. You'll keep going until you've mastered all five components of the entire sequence.

Then comes the Timed Phase. After you've learned the sequence, you then need to try to execute the whole thing by yourself, remembering what the moves are and in what order to do them. If you execute all the moves, you'll get five stars for the scenario. It's not challenging at all to get five stars, but again it's not supposed to be; again, this is more of a class than a game.

Overall, I found the "Self Defense Rehearsal" section to be helpful, if a little drawn out and tedious. But again, if you approach it like a class and not like a game, it's definitely helpful. And what makes it more powerful than a video is the ability to perform and practice the moves yourself. .

The "Cardio Workout" section, has ten sessions of progressively more intense aerobic fitness exercises that incorporate boxing moves. This part of the game was reminiscent of Gold's Gym Boxing Workout for the Wii. Your trainer will do boxing moves and you need to mimic the moves to a beat. Each move you have to make is both announced by the narrator and shown in timeline of icons to the left of the screen. Overall this provided a decent workout, and of course the motion detection is spot-on. What I wasn't crazy about was that the workouts were all under 4 minutes. And once again you need to "unlock" each lesson one at a time. I would much rather them have provided complete set of cardio boxing routines that each lasted a good 20-30 minutes. As it is, your heart rate is barely elevated after one or even two of these sessions.

The "Balance Practice" section of the game are essentially yoga exercises. You're taken outside the training camp to a beautifully designed garden scene with cherry blossoms, running water, and relaxing bird chirping. Your first session takes you through yoga moves with names like "young deer", "spreading the wings", "buddha pose", and "circle of chi". As with the Cardio section, you mimic an on-screen trainer's moves, while each move is announced and shown in a timeline of icons.

The "Reflex Training" section contains various reflex games where you punch and kick or you try to dodge and block punches and kicks with your virtual trainer. Again, the motion controls are adequate on these, but the exercises themselves are fairly repetitive and uninspired. It's what we've seen in many other games--do a jab, hook, or upper cut in response to instructions from the on-screen trainer, or dodge punches to the left and right.

Overall, I had the same impressions of all three of these "unlockable" sections. They're not horribly executed, but they all feel somewhat incongruous in this particular title. There doesn't seem to be any obvious connection between these activities and the self-defense training. In addition, all of these sections just felt far too short and shallow. I get the sense that the developer was trying to make this a comprehensive "martial arts instruction" title. But it falls a bit short of that. (In fact, after progressing through some rudimentary exercises, you start to earn different colored "belts", which was quite misleading).

It's hard to rate this game, because as I said it's not really a "game". From the perspective of the self-defense training content alone it's very good; in fact, I think it's material that every woman should know.

But in terms of its quality as an interactive game, I'd say there's a lot of room for improvement. For example, it would have been interesting to have a section where you can be "quizzed" where you face a virtual attacker in different scenarios and have to choose the right defensive techniques for the situation.

Something else I found a little disappointing is that your on-screen character doesn't have freedom of motion. In other words, when you go through the exercises, you don't really control the on-screen character directly. Rather, the system will show a still image of the character, and it will only respond once you perform the exercise correctly. I think the title would have been much more powerful if they used real "video game technology" (like the kind you see in fighting games) to let you control your character in a more fluid and dynamic way.

Something else I found a little disconcerting was that the developer invented yet another way of selecting items from a menu--you need to "swipe" to browse through menu options and then "punch" with your right hand to select it. Once again, it's a shame that Microsoft never enforced consistent user interface guidelines to its developers, resulting in dozens of different UI behavior.

In many ways I see this title as an early example of what I hope will eventually be whole new genre of "self help" titles. Some day I would love to see the Kinect used, for example, to let you do things like take a cooking class in a virtual kitchen, or take a ballroom dance instructional class on a virtual dance floor.

Overall, I'd give the game 3 for "It's OK". As a "video game" it's a bit disappointing and could have been so much more. But as an interactive instructional video, while it's not perfect, I do consider the content extremely useful, especially for women who have had no prior knowledge. Put in more peoples' hands, it may even help save lives, and that's certainly not a bad thing.

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99% Exercise; 1% Non-Self Defence; 100% Misleading

Before I bought this product, I had read a few reviews on Self-Defense Training Camp. What I appreciate from those reviews was that it clearly stated that this is NOT a self defence title, but could work as an exercise title. This will be where I start off -it's EXACTLY what this game is: an exercise title trying in the guise of a self defense programme. Having gotten this bit of info from the reviews, I went ahead and bought it and have been pleasantly surprised from the word go.

So let's get the most important aspect out of the way: this is not, I repeat NOT a self defense game. Yes, it does have a total section (and large part) devoted to self defense, but it's this part that kind of drags the momentum of the game down and lower its score. So why am I giving it a four? Hope my explanations below can shed some light on it.

Let me break it down like this: this game is divided into 4 sections: 1.) "Self Defense" training 2.) Reflex Training 3.) Balance Training and then 4.) Cardio Workout. In each of these areas there are different classes starting at easy and as you complete each one you will unlock a new level. (This is easily done and for those Xboxers after easy achievements, this game is a breeze on raking them in.)

SELF DEFENSE TRAINING

This is, well, not what anyone would expect. It does do what a self defense class will teach you, but there is absolutely no value in it. You do the moves, copy them, and then go to the next one. You don't learn anything, unless you force yourself to do the same class a million times for memory sake. I would not have minded this part, but what becomes increasingly annoying as you go through the classes is the amount of times you have to select (and this is by punching at the sensor) between moves to continue to the next phase. For example, in one class, they first show you the move PUNCH TO CONTINUE now break the moves down PUNCH TO CONTINUE now first part of move PUNCH TO CONTINUE next part PUNCH TO CONTINUE next part PUNCH TO CONTINUE now try the whole sequence PUNCH TO CONTINUE your score PUNCH TO CONTINUE...and 6 more punches before the class is over. The entire class itself is a mere 4~6 minutes, so punching to select menus as much as 12 times is really wearisome. Even when you know what to do next and how the training method works, they still insist on this punching/selecting process. Because of this, you do not even build up a sweat, just a residual ache in your right arm from punching.

Having said this, I still do these self defense classes diligently, because I use it as an easy warm up and cool down. The wife loves them purely because they are super easy and not taxing at all. But still, this is the biggest weakness of Self-Defense Training Camp.

...now, the 3 remaining parts in which this game does work:

CARDIO WORKOUT

This is a cardio workout with "boxing" incorporated very well. We love this. Like all programmes in Self-Defense Training Camp it starts at easy and gradually increases in difficulty. This is true in-gym boxing aerobics and a great alternative to what Your Shape Fitness Evolved offers. This part alone is worth the game, and it's a pity they had not spend more time on this section of the game to improve and broaden it.

REFLEX TRAINING

Another form of in-gym boxing, but with a twist. Wait for the cues on-screen and dodge punches or kicks, or perform them. As an old black belt in karate, I love this part, as reflexes are truly the master mind behind a good defence. At my age then it's good to have something to keep me on my toes and test my reflexes a little. The tracking is on course 85%~95% of the time (depending on whether you are doing blocks, punches or kicks), so even with the ones you miss you will still get a good score at the end.

BALANCE TRAINING

a.k.a Tai Chi. Again, a great alternative to Your Shape Fitness Evolved. I'm not saying it's better that Your Shape Fitness Evolved, but when you do suffer the infamous exercise fatigue from one game, then this is a great alternative until you get your breath back to take up the previous game again. The balancing classes work also in steps of progression, and it's truly a very good presentation of Tai Chi.

And that is the game in all its glory. To sum up:

CONS

game title utterly misleading and may create expectations on which it cannot deliver

the self defense part of the game is its weakness

selection process in the self defense classes section is tiresome and repetitive

menu selection can do with some better grouping and arrangement

all exercise sections can be extended with some additional classes

a little bit more guidance to how to perform some activities (like the kicking part in reflex training) would be welcome

NEUTRAL

= need to finish certain levels before you can open other classes; could be irritating when you want to jump into a certain exercise of balancing but you need to finish Class 3 of the self defence class first

= loading times between activities and start up feels a little longer than should be necessary

PROS

+ exercise part of the game is easily on standard with other Kinect exercise titles making this a great addition to an exercise library

+ balancing training (Tai Chi), cardio boxing and reflex training are all welcome additions and well presented

+ tracking mostly on par

+ 0% fit people can enjoy this game as it's not too demanding

+ achievements are granted reasonably and not impossible to achieve

The title may seem a little misleading, but when you interpret it to mean that this is a training camp preparing you for a fitness level to do self-defense, it makes more sense.

It's truly a pity this title has gotten off to a bad start, as the tracking is respectable and the concept for the exercise parts really competent, it's just that the title and the "self defence coaching" significantly knocks it down a few notches. Not sure whether we will see future releases of this game, but if you go into this knowing that you are buying a passable exercise title and focus only on those parts mentioned above, you may just be pleasantly pleased.

As I had not expected a fighting game, nor a self defence training game, I did not have those deceptive expectations that other reviews/buyers had from the misleading title. It's in this regard that I give the game a 4-star, mostly because I don't think it's a bad game. It should deserve a 3-star though as the content is still limited and needs more substance, but as a first release for this title I think it's actually a pretty noble effort and want to give it a little support so that we can see some improvements in patches, DLC and future releases...if any. Hopefully for the future--and again...if any--they can drop the whole self defence gimmick and focus more on cardio exercises, and incorporate even yoga and Pilates or other martial arts related exercises.

Recommendation--when you are tired of Your Shape Fitness Evolved 2012 (as this is the only other exercise title released this season) and need to break out of that procrastinating mood after the festivities, then Self-Defense Training Camp may just be a great alternative title.

In the end, ignore the ratings at the top, as I don't wish to score a game, but purely provide information for people who are interested in buying the game and do not know what to expect. In that regard please leave me a comment if you have any questions and I'll try and answer them.

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(((**EDIT**))) Menu

The loading is about average, it's not long, but not short. Using the menu by punching to select & swiping to the the next/previous on the list expects a real full one shoulder to the other swipe. You can also use the controller.

There are MANY real videos with the woman from the trailer (She's a black belt) about several topics of basic self defense. Quick instructions on how to make a real fist, which part of the hand for palm strikes & hammer strikes. Also, how to walk w/o looking like a victim, how to stand correctly so you don't loose your balance, etc. Unfortunately, these were buried under the Profiles/Extras menu & then again more swiping to find in that sub menu. Also you have to EARN these videos by doing the self defense, cardio, reflexes game modes first to unlock them. They are very informative & she has a good presence & isn't boring, but having them so buried & having to do sometimes 3/4 or more of the game to unlock them (though you don't have to be perfect at the attempts) is wrong. (((**END EDIT**)))

Self-Defense

It teaches you about 2-4 moves that is shown for each segment & you do the first move, then the first 2 moves & so on.

The problem here is the CAMERA angle & teaching. I'm looking over my avatar's shoulder & cannot see how EXACTLY I'm suppose to rotate my hand. Also it's not always fully explained how forceful, or what part of my arm or hand I should use & what part of theirs specifically.

There is some verbal instruction, in fact, what is said is VERY good & not watered down. Such as at first, he will say to just, "...slam down your foot on his." But as you do it, he does explain further, "...make sure you hit the tip of his toes, which are the most vulnerable & cause the most pain."

These are real karate & kung fu (more fluid arm turns rather then hard blocks which are less jarring on the body) & other martial art moves that DO work well, but it leaves me wanting more instruction to know exactly how the attacker will react more. Here, the attacker always acts like he is so shocked by a defense move, he's like a deer in headlights which is the opposite of real life.

(((**EDIT**))) Now, a lot of people make fun of this game because at first it's always "Kick the guy's nether regions" but there are many palm strikes, back fists, circling the arms to get out of holds, etc. which are great. (((**END EDIT**)))

There is enough said to get the basic idea, don't get me wrong, but those like me who like more knowledge will want more. Also, on detection, sometimes I couldn't get the move right, though rare, but other times, I'm suppose to swing an attackers arm out by swinging mine, I just did wrist circle & it counted.

Cardio

It works well, though there is some fluff of step touching (lame) & clapping (really? really?!?!?) which I wasn't happy with at all. But there are punches, elbow strikes, uppercuts, etc. There are also back kicks & side kicks which I was happy to see, but wish there was even more emphasis on it. The classes are all about 2-5 minute each is WAY too short & about 10 of them. These are easy classes, though the animation seems a bit too sped up more then real life in that you might lose form keeping up or lose balance on the unfortunately few kick portions.

(((**EDIT**))) The later classes have a lot of knee lifts & kicks & was a good workout. I actually liked the shorter workouts as you have to get near perfect on everything to score a lot of stars to get an achievement & if they seem short, you can just load more classes. (((**END EDIT**)))

Balance

To clarify, this is NOT yoga, but is Tai Chi, though it's not Short Yang style, which I know, but some other style. It IS more authentic then Your Shapes which is more half yoga, half Tai Chi in a random order. This segment really needed some commentary about the moves & how it helps the body. For people who don't want it, a simple ability to turn it off would appease all audiences. The later classes do have some small kicks (you don't have to kick high to get credit) & snake poses & was relaxing.

Reflex Training (best part)

Very extensive, takes place in a boxing ring, it has it's own levels for:

Dodging dodge right/left, never always left & right, it does random which is great & even has you lean twice in succession.

Punching basic, hooks, uppercuts

kicking side, high & others

Block punches blocking the trainers' punches to your face, side of the head & body

Blocking kicks blocking the trainers' different kicks

I like that they show your body in the corner, though I had a little issue with the arrows (diff color for left/right even when he's hitting straight to your mid line (face/body), though practice fixed that. I also love they really emphasis form, though only a few verbal reminders, but the model shows it in the first level of each type. Again, more emphasis on verbal instruction & even more levels would have made this game a definite recommendation.

(((**EDIT**))) The later levels at 8-10 really ramps up the speed like real life & since the punches are random, you really need to have reflexes/think fast to block them in time. Although I wish there were more punches & blocks to add more variety which a real first person or see through very close third person would allow. (((**END EDIT**)))

This could have been such a great title. The people they used for knowledge on martial arts is well done & the fact form & it not being watered down is refreshing. The movements you need to do are like real life & is great. But the presentation, the animation, camera choice fails. The animations for your character & trainer are terrible. The camera angles are terrible.

This would have been great if your avatar was just a shadow outline of your own body & not some made up character & even first person view with red graphics to tell you where you did it wrong.

The instruction portion would have been better with a real video & highlighting or pausing the screen at key moments during the instruction portion. Even using a video during training would have worked to feel more real life. Even the animation of the speed in the cardio section seemed a bit too fast unless you already have extensive training/practice & each class was only a few minutes long.

I hope this or another company picks up this type of non-watered down martial arts & learns from this games mistakes to make a great game. This is a pretty good game & the only one of it's kind, so it's worth it for the small content. If Dance Central can do dancing with great detection & showing feedback, martial arts can be done as well.

There are videos of gameplay from the site 123Kinect & their review & is posted on youtube as well.

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This game helps with the basics to boxing. This game is great for beginners and for younger kids just starting out in boxing. Great exercise as well. Just needs a little help with the punching in between to get to next level

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It's pretty good as long as you understand what you're getting. This isn't really a game. It's more of an instructional tool for basic self defense. It in no way takes place of a real instructor but it does show some handy techniques if you are a beginner. The cardio workout, however, is pretty cool. It will make you sweat. You have to pass the basic moves to unlock the next level, including the cardio portion but its not too difficult. If you're getting this for a child, think again. They will be bored after a few minutes. It's more for adults or kids who's parents want them to learn some basic moves. Again, this does not replace actual lessons but its a good start and a fun little workout.

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Tuesday, October 21, 2014

Best Grandia III - PlayStation 2 Deals

Grandia III - PlayStation 2
Customer Ratings: 4 stars
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Grandia fans will be happy to see this title, but those new to the series may not get as into this game as others. While the heart of Grandia lies within the battle system, which is still incredible, the other elements have suffered a little over the years. With Grandia III it's no different. It is a very good game, but the RPG veteran will notice that there are a couple of key elements missing.

Yuki dreams of one day becoming a pilot like his hero Sky Captain Schmidt. He's finally made a plane that he's sure can carry him off Titalos Island. Upon trying to leave, he doesn't realize his mother has hopped aboard the plane, taking the plane over its weight limit. Eventually the plane goes down near a girl named Alfina who is the last of the "Communicators". A race that stay in contact with a Guardian Glyph and relay the information to the rest of the world. Alfina's brother, however, has different plans, and would rather take over the world. It's your job, of course, to stop him.

The story isn't really thrilling, but the characters will make up for that. Some of the dialogue is badly written, but for the most part, the characters begin to take on a personality and you fall in love with them. Especially with how they interact over scenes when they're at dinner.

Grandia veterans will recognize the battle system instantly. After nearly ten years, the battle system is still complex, fresh and very original. When you enter battle there will be a circle gauge in the corner. This is the IP gauge. Your characters and enemies move along this gauge. You'll select a command and watch them play out in real time. Each character and enemy will go into action. If you attack an enemy while they're in action you'll delay their attack. It is even possible to cancel it all together. The enemy can also do the same to you.

The battle system, as I said, is complex, and still holds up. There is still no battle system quite like it. Unfortunately, it's an easy battle system to take advantage of. And this isn't the first time Grandia has suffered from this. If you keep canceling enemies, you'll find that many battles you'll take absolutely no damage. Bosses, however, can be pretty challenging. Especially because they have multiple parts. Boss battles are particularly long and satisfying.

Another reason for the ease of Grandia is simply because you can always see the enemies HP and what attack they plan on using and who they plan to attack. In other words, the game begs for you to take advantage. It's all a matter of canceling the attacks. However, this makes so that Grandia's battle system really does focus on strategy. For as easy as it is to take advantage of the battle system, it's just as easy to lose control if you're unfamiliar with it.

Each character also has a set of special moves to use. And as they continue to use them they'll get more skills availible to them. There are also skill books and Mana Eggs for you to equip to give you modifiers and spells. Mana Eggs allow you to cast various spells while skill books will give you abilities, such as being able to defend against poison or do more damage to a certain type of enemy.

However, there are a few things that are glaring in Grandia III. It isn't just the storyline that erks me (especially when compared to Grandia II and the first one), but the lack of sidequests and the game is short. There are not enough secrets and mini-games, which ultimately lowers the replay value of this game. Sometimes it's nice to take a break from the quest. This also means the game is very linear. It also could've been longer.

That shouldn't suggest Grandia III is bad. It's not. But it makes it so that only hard-core RPGers and Grandia devotees will want to play it. If battling and having fun is your thing, by all means, play Grandia III. But if secrets and goodies is your thing, Grandia III probably isn't for you.

The visual look of Grandia III isn't bad. It's rather good. Each character is detailed and the enviroments are pretty. It's great that there is no slow down in this one, as it isn't a port. There are times, however, when the graphics look outdated. Still, it's a beautiful game. And it doesn't sound so bad either. The voice acting is pretty good, and the background music serves its purpose as well.

Overall, Grandia III is a pretty good game. As long as you're not expecting a lot you'll enjoy it. While there are a few glaring things, I have to say the game is fun. The battle system makes it so that one actually wants to battle as opposed to avoiding them. For the die-hard RPGer and Grandia fan, this is gold. If you're expecting a lot from a game, however, look elsewhere.

The Good

+Stylish Graphics

+Incredible battle system makes the game really fun

+While the story is nothing special, the characters really do help move it along nicely.

The Bad

-The story is too simple... especially for Grandia

-No side quests and very little secrets

-It's too short

A good game, but definitely for a selective crowd.

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Hello Amazon shoppers, Amir0x from Hangar-G3 here.

When you think of Grandia, you automatically think of the battle system. The reason for this is simple: it's the one thing that sets the series apart. It's furious, fast, and strategic. And it leaves you wishing more RPGs did something like this. As long as this aspect of Grandia is in place, you're guaranteed a great experience.

And Grandia III does not disappoint. Additions, such as Aerial Combos, add to the fantastic system and provide all the frenetic action the franchise is known for. In this way, it is not only a return to form but it is superior to its predecessors.

Visually as well, the game seriously pushes PS2 far beyond what you'd expect. Spectacular spell effects, robust character models, vibrant towns... all of it is a testament to the talent of the development team. The incredible scenery and artistic direction compliment a rock solid engine.

On the minus side, the soundtrack is a bit of a downer. None of it is particularly inspired, which is surprising considering how great Noriyuki Idaware's previous works were. None of the tracks really stay in your memory for long, which is generally one of the first signs that it's not leaving any lasting impact. Finally, the storyline is really not up to the standards of the rest of the games. The relationships between Yuki and the rest of the cast (with the exception of his mother) all fall into the cliche, one-dimensional range. The motivations of who you ultimately end up fighting all fall flat.

But at the core of this game is a battle system that simply cannot be beat in the RPG world. Emphasizing this over the story might be difficult for some players, but if you do you'll find a rewarding experience that anyone can enjoy.

Best Deals for Grandia III - PlayStation 2

I'm sure you're one of the Grandia fans from PS2 days and look forward to the same great experience. I doubt you'll be disappointed, and hope my review will cover all the bases so you know what type of games Grandia III is.

First of all, this game had all the hype it needed. There weren't any commercials or anything that made the game seem better then it is. This game brought back feelings of playing the first Grandia (PSX) as well as Lunar: Silver Star Story on the Sega CD. The first 5 hours spent playing this game I was blown away and remembered how fun the battle system was. It's been a while since I played an EXTREMELY good non-Square-enix game. You see...t.his game is made by Game Arts. Thank them for the Lunar series as well as Grandia on the original PlayStation. Even though most people are buying this to pass time til' Kingdom Hearts II, this game really IS worth buying. However, the game is very cutscene drivin' which so far, doesn't bother me at all. The cut-scenes are very well done with a great GRANDIA feeling. Not at all like Xenosaga, which was coldi in its portrayal of the characters. This game has spirit and life; you'll enjoy the plot advancement as well as getting to know your party of heroes.

It's games like this, that really make me wonder what else Square-enix can throw at us. It's going to get better and better each game. (Again, GameArts made this game but S-E was the publisher). I think Final Fantasy XII could be a revolutionary step between action and role-playing games that will bring in more fans. Star Ocean wasn't good enough. Neither is Tales of Legendia. Grandia III has the idea, but I believe FFXII will be _the_ game, but G3 will help you pass the time well.

Sadly the game only last about 30 hours...over two discs...short indeed, but last about as long as the story is going to hold it. There are not any side-quests really or anything extra to unlock. Very straight-forward game, but that doesn't mean it won't hold your attention.

Grandia III has finally brought back whats good in the series after Grandia Xtreme and the PS2 Grandia 2 port. This game has really brought me back to the series and has shown me that when square enix wants to they can breath life into a seies that was thought to be dead. grandia 1 and grandia 2 for the dreamcast were amazing games. but the recent ps2 efforts were not very good. Grandia III does face some problems story wise(it gets worse in the second disk), but players should not play the game for the story, but rather for the battles. They have now added a new way to equipt skills and magic along with a brand new system which allows arial attacks. the graphics are probably the crispist on the playstation 2 (sorry final fantasy). So where the story drops the game play makes up for it.

The music could be better, but the battles have a thrilling drive that makes you want to fight. Not run from battles, but get into them. Speaking of which, you won't have to waste time building levels, unless you don't have a hang of the battle system.

I'll leave the story for you to find out. It's an adventure that's not as up to par as previous games, but nevertheless it has Game Arts written all over it. Pick up this game for a rental if you doubt you'll want to own it. I'm proud to have bought this and will play it over a few months down the line with no less enthusiasm. Now if only they would begin work on LUNAR 3... maybe someday.

Honest reviews on Grandia III - PlayStation 2

I was really surprised the day I heard this long thought dead series was rising from the ashes once again. After playing Xtreme I was hoping for much more, and that's exactly what I got.

Grandia III is just like the other Grandia's that come before it. An epic journey where friendships are made and love is found. With a new unique battle system (like an improved Star Ocean 3), you travel with Yuki and friends around the world in a neat plane. I was excited when I found out I could take to the skies... However the skies are limited. Access to new and outside places that aren't on the linear gamepath go nowhere. One of the serious cons of this 2 disc game. Adding an addicting card game does not also cover up the lack of side quests in this game as well. The leveling system however was competely fun for me and a total blast with the new fighting system installed. Definitely tides me over till games other games are hitting the market.

I definitely enjoyed the unique background and the chemistry between most of the characters. The dubbing wasn't even that bad. I was pretty surprised overall with how enjoyable this game was.

I only gave it a 4 out of 5 due to it's few but minor flaws. I would recommend this to anyone who is out for another quick smash and grab.

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Having picked up this title on, essentially, the understanding that it has the same, highly entertaining battle system as Grandia II, it's safe to say I wasn't disappointed on that count. It even embellishes and adds a couple of nice touches.

Unfortunately, that's pretty much where the fun stops. Mediocre voice acting, bland characters, a small world and a story that's difficult to care about all combine to form a thoroughly lackluster title.

But still a better buy than FFX.

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Friday, October 3, 2014

Best 20 GB Hard Drive for Xbox 360 Deals

20 GB Hard Drive for Xbox 360
Customer Ratings: 4 stars
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I ordered this hard drive mainly so that I could continue playing original Xbox games. My xbox 360 4GB Slim wouldn't play them. I bought this hard drive and put it in, and all my problems went away. This product works!

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This product did not work in my console. Immediately got the error code E68 (hardware failure). Tried it about 20 times. No luck.

Best Deals for 20 GB Hard Drive for Xbox 360

I was worried about purchasing this at first, but the xbox 120gb is just too damn expensive. Got it in the mail and it fit right in and fired up when I plugged it in my xbox. It works for what you need it for, but it only has about 13gb of usable space rather than 20gb. If you are looking for extra space or need to install a game, or in my case the battlefield 3 graphics pack, it is perfect. Otherwise spend the extra cash and get a larger hard disk.

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According all the Blog idiots, this is all you need to get your xbox 360 slim to play BC Platinum games. Bunch of BS don't do it.

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This has to be the best damn thing ive bought for my xbox I ould suggest it to everyone! !!!

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Thursday, August 21, 2014

Redneck Rampage - PC Reviews

Redneck Rampage - PC
Customer Ratings: 3 stars
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Having just had the chance to reacquaint myself with Redneck Rampage for the first time in several years (yes, it is possible to play the game in Windows XP but I'll get to that), I found it just as much fun as ever. This game never got its proper due, mainly due to the subject matter and such overshadowing contemporaries as Quake and Duke Nukem back in the mid-90s, but it is impressive on just about every level: gameplay, graphics, music, sound, and humor. The game was built using the Duke Nukem 3D engine, and this allows for plenty of entertaining interaction with the gaming environment; the level of detail is obviously lacking when judged by today's standards, but this remains a vivid, fun, quirky, and complex world to play in. All kinds of sound effects further add to the game's special charm, especially the phrases and exclamations your redneck hero mutters from time to time (all of which are not perfectly suitable for youngsters thus, a parental lock feature allows you to take some of the redneck out of the redneck).

You play Leonard, and you're not happy. Gosh-durn aliens have landed right here in Hicksville, and they are cloning regular folks like Billy Ray left and right; that's bad enough, but now they've really gone too far those alien scumbags have gone and stolen your fav-o-rite pig. It's time for them to pay; your pal Bubba is a little soft in the head (and the fact that you whack him upside the head with your crowbar to end each level isn't helping him any in the brains department), so it's up to you to show these aliens who's boss in these parts. You fight your way through fourteen intricate levels which take you all over town (junkyard, drive-inn, sewers, smelting plant, chicken processing plant, mortuary, etc.) facing a cast of bad guys including Skinny Old Coots, the aforementioned good-ole-boy Billy Ray clones, that pesky, sharp-shootin' sheriff Lester T. Hobbs, and annoying alien critters as those nasty, slippery Turd Minions, alien Hulks, and the curvy but ultra-deadly alien Vixens. You start out with your trusty crowbar, but you can find all sorts of nice implements with which to make your point: shotgun, huntin' rifle, dynamite, crossbow, ripsaw blade shooter, and if'n you kill an alien hulk, a loaded alien space gun.

Don't go looking for any of those fancy medical kits to take care of your deteriorating health; you survive by munching cow pies, drinking beer and liquor, and when it's true rampage time homemade moonshine. Too much liquor makes you drunk as a skunk, and too many cow pies slow you down. The game is more challenging than you might expect, too. If you're as bad a gamer as I am, you will likely find yourself wandering back and forth all over a given level looking for that last darn key you need; the good news, though, is that all but a couple of the secrets you need to find are at least intuitive. Even when you're stuck, you can enjoy the music that drives this game forward; it includes foot-stompin' tracks from the likes of the Reverend Horton Heat and Mojo Nixon. This is just good old entertainment with no redeeming quality whatsoever.

I do want to let folks know that this game will run on Windows XP. You'll need to get hold of a couple of files, which you can find online (look up Bertram's Lair to find a tutorial for running the game on XP), and there's a certain way you need to start the game, but there's really very little to it and the game runs like a charm.

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Read the full-length Amazon review above, it's pretty spot-on. This really is an extremely funny game -and if you don't want the increasingly challenging levels to get in the way of the laughs, it's well worth getting the cheats from fan sites you can link to at Interplay's homepage. Thoroughly recommended.

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This game is very good. It is loaded with awesome weapons and leavels, the graphics are pretty good, and it is pretty funny. Some parts are acually somewhat realistic. For example, If you drink to much bear to raise your life you become drunk. It becomes hard the shoot and control the guy. It is a cool game

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You've all seen the Doom/Quake 3D engine in action. You all know the joy in sneaking around a corner and blasting the head off of a monster while your character mutters something darkly humerous. Redneck Rampage revels in that joy and sets you in a world where skinny old coots and fat Bubba reign supreme, at least until you use your alien arm gun (you tug on a tendon to get the blaster to fire) and fry them from across the road. Don't worry, they're aliens clones; you can annihilate and feel good about it. But make sure you have enough whiskey and moonpies to keep healthy. Your character shoots best when he's had a few. And don't forget that taking a leak or just shooting a good ol' "Yehah!" can do wonders for your health. So load up yer scatter gun, listen to the comments (and you might want to try the expansion cuss pack for some really guilty pleasure) and try not to get hit with that...stuff...the aliens in the sewers throw at you. You may feel like you shouldn't laugh, but when you play, the laughs will come often and steadily until the end.

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Other reviewers say it's dumb and doesn't work with with XP.

It is silly but you are buying a game called "Redneck Rampage" That should clue you in. It does work just fine with XP if you use a program called DOSbox. I played this game years ago and am finally able to enjoy it again.

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