Showing posts with label xbox 360 kinect price. Show all posts
Showing posts with label xbox 360 kinect price. Show all posts

Friday, February 13, 2015

Reviews of 2in1 combo Silicone Skin PINK and RED Game Controller Protection

2in1 combo Silicone Skin PINK and RED Game Controller Protection. Comes in manufacturer sealed zip-lock bag.
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $7.99
Today's Bonus: 60% Off
Buy Now

I ordered this set for my boyfriend and I. We both have standard black Xbox controllers, so this made it easier for us to determine which one belonged to whom! They also provide comfort while playing, and they eliminate hand sweat too :P

Click Here For Most Helpful Customer Reviews >>

Tuesday, January 27, 2015

Reviews of Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor - Xbox

Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor - Xbox 360
Customer Ratings: 4.5 stars
List Price: $79.95
Sale Price: $60.57
Today's Bonus: 24% Off
Buy Now

I just purchased this sound processor to go with my COD Foxtrot headset (px21). I was waiting for the DSS to go on sale and this was just released and the DSS mysteriously dissapeared. One question I have that concerns me about this device is the original DSS advertises Dolby 5.1/7.1 surround sound and the NEW DSS2 which is $10 less brand new with the added option of adjusting speaker angles with 6 presets, is why did the Dolby 7.1/5.1 disappear? The old one says it all over, this one just says Dolby. I am wondering if it is a lesser quality of surround sound or why would it not mention anywhere on the new one it has 5.1/7.1 surround? I did some research and could not find an answer, but never having the first one I am sure I will be happy with this. Just a few things I was wondering before purchasing and seeing as the old one is nowhere to be found at a reasonable price, made me think something is fishy. I will update once I get some use after it is shipped to me. I hope this helps a little and feel free to comment if you know something I dont. Thanks

**** UPDATE ****

I spoke with several Turtle Beach employees after being transferred to someone who could answer my questions, he assured me this was an improved model over the first and TB decided to go with a different price point and for licensing reasons they may have excluded putting the DOLBY 5.1/7.1 on the DSS2(even though he did not sound like he knew 100%). From what I gathered it sounds like they dont know. I will update actual product usage after I test it out some. Feel free to comment again and thanks for the info. By the way, Amazon is overcharging $10 more for this at $89.99, go to Turtle Beach direct for $79.99

*********BREAKTHROUGH UPDATE!!!!**********

Well, well, well, I figured out the mystery of the DSS vs. DSS 2. The new Dss2 is not dolby 7.1 or 5.1 it is closer to 4.1. Thats right, after massive research and some calls to Turtle Beach(which got me knowwhere); I have discovered why the old one dissappeared and the new one is lacking the labels of 7.1/5.1 Dolby. Ready for it, drum roll please..... The new DSS2 has adjustable speaker angles as an added option because you only get 4 sound outputs, thats right ONLY 4: front right, rear right, front left, and rear left. If you look at the amazon video from a Turtle Beach representative showcasing the original DSS, it has a diagram of the sound outputs, seven in total which some are front right and left, rear right and left as well as a center and behind. I knew something was fishy and if you look at Turtle Beachs website at the new and IMPROVED?, DSS2 it has specifications and its own sound diagram, displaying only 4 sounds, FR, FL, RR, and RL. The big upgrade is the speaker angles which are preset and you will need to adjust just to get sound in front and back. You can see for yourself at TB website and under Amazon as well for the DSS 1. I feel like I solved this case and I hope i saved someone else the headache. Please comment if you have more to add and like before I will update with actual usage.for DSS

******DSS2 USAGE UPDATE******

The DSS2 is packaged nicely, with a TB sticker, manual, and all the necessary wires. For my PS3, I simply plugged in the digital optical cord supplied from the unit to my console and a usb cord as well which is supplied with the DSS2. Plug in your headphone jack and usb cord into the dss2 and you are pretty much ready to go! There is a setting you have to change in your XMB menu, but it is explained in the manual. First thought was, wow more wires, but that was expected. The 6 speaker angle presets are pretty good. The equalizer presets go from horrible sounding to great, depending on your sound preference. The burning question for most I would think is, is it worth it? Well that is up to you, I wanted the best sound possible for a wired headset and for the most part it is an upgrade from stereo headsets, nothing major, it wont help your kill to death ratio go from 1 to 2, but it is a must have for audiophiles and people that want the best sound they can get from their headsets. If you go through TB they have it coming soon packaged with the p11 headset for $119. The manual does mention 5.1 Dolby and for less money than the original DSS, this is a good buy. If you own the original, I would keep it. Thanks for all the comments and I will include future updates after I have had this a month or two.

*****New Headset with DSS2*****

Well, I decided to return my Foxtrot headset, which paired with the DSS2 was great! I jumped on the TB MW3 BRAVO wireless headset when I saw the price dropped to $93. Gamestop sells this headset for $180 and it is just a stereo headset. I love the fact 1) Its wireless(DSS2 plus a wired headset = lots of wires) 2) Unlike most wireless headsets the Bravo has a rechargeable battery with USB(No Batteries!), however this is not a review of headsets but I just wanted to add the DSS2 takes my Bravo Headset to another level! I now have wireless, Dolby surround, and all for around $160 ($93 for BRAVO headset and $73 with shipping for DSS2). If you want to spend $200 plus you can skip the DSS2 and go for a wireless Dolby headset, but for under that I am extremely satisfied with my set now, and I love the speaker angles the more I use them. Please add comments about your DSS2 experiences, I would love to hear other opinions!

Click Here For Most Helpful Customer Reviews >>

Alright, I'm new to surround sound through headsets. I have surround sound speakers in a family room (a 5.1 setup with a really nice center speaker and good-sized satellite surround speakers) and it sounds fantastic. But sometimes, you don't want your family or neighbors to hear the noise from gaming. I couldn't justify buying $100+ surround sound headsets as I do have to watch my spending (buy way too many games and other stuff). So I started off with the Turtle Beach X12 headset (fantastic, by the way) which was an excellent deal at the time. However, the X12 headset is only stereo. Which is fine and has excellent sound but it's not surround sound. I could only tell left and right and in a crowded gaming situation, you lose track of where objects are in space.

Another reason why I wanted to upgrade to surround sound is I like to record my gameplay with my Hauppauge HD-PVR. If I set the HD-PVR to record 5.1 optical, I couldn't hear audio through my stereo headset which is RCA stereo. So I was forced to play with the full surround sound speakers of my room which is not convenient when you need to be quiet. So I ended up recording my videos in stereo so I could play with the X12 headset. But with the DSS2, I can do my recordings in 5.1 as well as use my X12 in 5.1 with the DSS2.

At the time, the DSS1 was still around but was a bit pricey. I missed out on some sales for it unfortunately. So I waited for it to come down in price again, but before I could get another sale, the DSS1 was quietly removed from the marketplace and replaced with the DSS2. I heard the DSS1 was superior to the DSS2, but it was a moot point as the DSS1 became harder to find and more expensive while the DSS2 dropped in price. So when the DSS2 was on sale for $49.99, I jumped on it.

Now, I'm not going to comment on the DSS1. Whether it's really better or not is not for me to say as I never got to try them out. These comments are purely for the DSS2, and how I use them with my X12. And so far, I am loving the DSS2 with my TB X12 headset. Setup is pretty simple. The hardest part was setting the the cabling to be tidy so that my Xbox 360 could switch back and forth between the headset and the receiver with true surround speakers in the room without having to unplug cables as constant unplugging and replugging is not good for longevity of the cables.

Now, the X12 has a little box that contains the volume, bass boost, and mic controls. It's advised to turn off the bass boost and use the bass boost on the DSS2 as both devices boosting simultaneously can distort the audio. The next thing was figuring out the right volume level for both the X12 volume knob and the DSS2 volume knob. Do you set the X12 knob to the middle and then dial mostly with the DSS2?

On the DSS2, there is a button to turn the Dolby Digital Surround Sound off and on. When it is turned off, the audio is digital stereo. When it is on, it creates a virtual 5.1 setup. I read comments that state 4.1. I don't know about that. All I know is in multiple places in the manual (both in text and pictures), it shows 5.1. And really, all I care about is having a deep, full sound environment and being able to figure out the positions of the bad guys.

There are buttons for surround sound angles and equalizer presets. Unfortunately, there are no dedicated LEDs to indicate which preset or surround sound angle is currently selected. However, the LEDs that are present will blink in sequence and this tells you what preset is selected (you have to look in the instruction manual). So you're going to have to be very attentive if you need to keep track of what presets for which game or presets between different users of the system.

The game I first used to test out the surround sound was Halo Reach as I got recommendations on its excellent sound separation. At first, I couldn't tell much difference, but the more I played, the more I notice how good the sound separation was from before. We were driving in a warthog and as an animal ran behind the warthog, I could tell it was behind. When some NPC was doing a conversation, I rotated my character around and I could tell the NPC was in front or behind me. I even did a blind test and rotated around and checked if I was really telling if it was in front or behind and I was correct.

In a crazy firefight, sounds are coming from all directions so I couldn't always pinpoint where but the sound was fuller than before I had the DSS2. When the combat was more intimate, I could definitely tell where the enemy was.

The next game I played was Left 4 Dead 2 and the DSS/X12 combination was awesome! I could tell where the boomers, spitters, etc. were coming from! You can't hide from me anymore! Stereo helps out a little in identifying where baddies are but nowhere near as well as the surround sound setup!

Some other games I recommend to test surround sound include the Dead Space series, the Bioshock series, Battlefield Bad Company 2, and Modern Warfare 2.

Now, the DSS2 is not perfect. There were a few times I heard some audio crackles/noise. I solved this by moving the USB cord to a different port which led to really clean audio.

Also note that the included optical cable must be the thinnest cable ever made. I swapped it for one of my regular optical cables as someone told me it makes a difference.

For the $50 that I got the DSS2 for, it's amazing and will stay on my 360. It comes completely ready to use as it includes a USB cable and an optical cable. You just plug in your headset and go. This is one of the best budget methods to get a surround sound headset. Around Black Friday, I got the X12's for about $35 and with this $50, I got a darn good setup going. $85 over the course of 8 months versus $100+ upfront is a good deal for a person on a budget. There was some trepidation over the DSS2 due to the negative comments I read, but having tried it myself, I can allay those fears. Sure, the DSS1 may be better (I'll never know) but I'm really enjoying the DSS2 and its sound effects.

And don't forget, the DSS2 is for any stereo headphones/headset so your experience and results may differ depending on the model you have since headphones have different designs. Also, your ears shape and structure differ as well so one person's comments won't necessarily apply to you. You just have to try it for yourself to determine whether it works for you. And luckily for me, it works great! The DSS2 is a fairly good 5 stars with the only complaint being that there are no dedicated LEDs to indicate the chosen preset. If it had dedicated LEDs for presets, it would be a strong 5 stars. This has been one of my best gaming purchases in a long time.

There are some more features of the DSS2 which I haven't really had a chance to try out so I'll update the review appropriately after playing with them. One question I'll briefly cover (but will test out more) is how regular music sounds with the surround settings enabled and so far, the music sounds great.

Best Deals for Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor - Xbox

I bought the DSS2 in a bundle with the XL1, but I'm using the X12 headphones instead.

I've been using the device for over 2 months and I hardly play without them anymore. I had 2 Tritton products before, but I had to send them back because one was not working properly and the other broke after 2 months.

ABOUT THE DEVICE:

The DSS2 is a device which is meant to enhance audio sound by simulating surround sound (multiple speakers) in stereo headphones (2 speakers). There is a video called "Turtle Beach Surround Sound Demo" on Youtube and on the Turtle Beach website that explains how simulated surround sound works.

In case of the DSS2 it really works. One can really approximately tell from which direction sound is being emitted.

Now the DX12 headphones already are very good so the DSS2 is not a dramatic improvement, but still the difference is noticeable.

SETUP:

Setting up the system is quite easy. Most of the things which are needed to set it up are in the box.

The audio is being transmitted from the console to the DSS2 via an optical audio cable (older Xbox 360 models require an adapter for that). There are nice, detailed instructions in the manual to help with the setup.

I had to buy an overpriced Amigo II USB adapter so I can use the microphone of my X12 headset while playing on the PS3.

DSS2 VS. TRUE 5.1 HEADPHONES:

Comparing the DSS2 in combination with a good Turtle Beach headset to the Tritton AX Pro (a true 5.1 headset, it has 4 speakers on each side), the AX Pro has an advantage in finding the direction of a sound, but it has smaller speakers built into the headset offering a weak sound quality.

DSS2 VS. DSS:

The DSS2 has a few nice additional features compared to the older DSS device. You can choose the virtual angle of the surround sound speakers, select an equalizer which improve or worsen the sound quality depending on your headphones. It also has an AUX IN (auxiliary input) which I assume it lets you connect your music player and mixes it with the game's sound to be able to listen to your own songs while playing. Unfortunately I haven't been able to test that feature.

There is also a difference in the audio/surround quality between the DSS and the DSS2. The DSS is being marketed as a 7.1 Dolby Surround Sound Processor featuring Dolby Pro Logic IIx. The DSS2 is only a 5.1 Dolby Surround Sound processor. I took the time to ask the Turtle Beach online support what the mystery is behind this. It turns out that the Dolby Surround decoder chip in the DSS was not made by Turtle Beach, having them pay higher licensing fees. The DSS2 has a Dolby Surround decoder chip made by Turtle Beach.

From my tests I cam to the conclusion that the DSS doesn't sound as clear as the DSS2 and the telling the direction of the sound isn't quite as clear. There is also a slight echo with the DSS that sounds like you are in an empty room. It makes music sound better but during gaming I prefer the DSS2.

CONCLUSION:

In my opinion the initial price was way to high for what the device has to offer. The audio surround improvement can be noticed but it is not a dramatic difference. For players who want to hear surround sound without bothering others this is a great alternative.

Here's a list of games and videos which I have used to test the audio:

WipeOut HD (PS3) Audio Test

Halo DVD (Xbox 360) Surround Sound Test

Crysis 2 (Xbox 360)

Tomb Raider Underworld Teaser (orchestral music)

Ghost Recon Future Soldier Teaser (strong bass)

Honest reviews on Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor - Xbox

I purchased the Turtle Beach DSS2 to give my Call Of Duty: Black Ops II Turtle Beach (Kilo Wired) headset full digital surround without spending an arm and leg. The package was delivered in less than twenty-four hours for less than ten dollars, was brand new (unopened), and required minimal installation. The set-up was easy, as the DSS2 connected to my Xbox 360 (slim) via USB and Digital Audio, and had my headset connect to the other side of the unit, no adapters required. The headset's USB connection plugs directly into one end of the DSS2, therefore powering the device, and still only requiring one USB slot on your game system (unless you are using a wireless headset, then requiring each to be powered separately). As far as sound quality goes, even my non-techie fiance noticed quite the difference. Playing Black Ops II became an entirely new experience, as I was immersed into the game as I have never been before; enemy footsteps could be heard from all around, the direction in which shots were being fired from could be easily identified, and game audio was truly distinguishable from players chatting using microphones. The angles of sound (Dolby Digital), though not fully 7.1 surround, can be adjusted to your own personal preference by selecting one of six predetermined presets on the device, as well as being able to decide among several bass, middle, and treble boosts. I highly recommend this product to any gamer or audio enthusiast looking for phenomenal sound from your already purchased stereo headset at a reasonable price point. 4.5*/5*

Find helpful customer reviews and review ratings for Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor - Xbox

I purchased the DSS2 to go along with my Turtle Beach, Call of Duty Foxtrot stereo headset. I play alot of Call of Duty and I noticed that with my Foxtrot headset I could not distinguish what direction I was hearing footsteps and shots from. So I purchased the DSS2 hoping to correct this issue and it has definetly done the job. I am now able to determine in what direction footsteps, shots, etc.. are coming from. I must say, however, that I havn't noticed a huge improvement in overall sound quality but the sound quality was already very good with the Foxtrots. So, if you play COD or any other shooters that knowing the direction of a sound is important then the DSS2 is very nice to have. If you don't play alot of shooter games then you may want to save your money and just get a nice stereo headset like the Foxtrots or soon to be available Kilos. If you don't already have a headset yet and you also want surround sound, it is cheaper to just buy a surround sound headset from the start. Something like the Turtle Beach DPX21.

Now to the DSS2 setup. The DSS2 was very easy to set up. Just plug in the provided optical cable and USB cable. (The optical cable is very thin but it still works fine). Then plug in the headset to the DSS2. Very simple. It is recommended that you control your volume with the DSS2 and not the headset but I do not do it that way. The optical cable and usb cord are too short to reach where I sit so I leave the DSS2 sitting on top of the XBOX. I have the DSS2 set at max volume and I control my game and chat volumes with the headset. I have the DSS2 set on EQ preset 3 (aggressive bass boost) and I turn down the bass boost on the headset. And lastly, I use Surround Sound Angle 3. Honestly, any of the surround sound angles would work but #3 is the one that I decided to use.

In conclusion, I am happy that I purchased the DSS2 even though I think that it is a little overpriced (Which is why it gets 4 stars instead 5). It is a nice addition for anyone who already has a stereo headset and plays alot of COD or other shooters.

Buy Fom Amazon Now

Saturday, December 13, 2014

NCAA Football 14 - Xbox 360 Reviews

NCAA Football 14 - Xbox 360
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $49.96
Today's Bonus: 17% Off
Buy Now

Coming off two very weak efforts EA Sports needed to reestablish the NCAA Football franchise as something other than an also-ran to Madden. What used to be an innovative series has been anything but in recent years and when trying for new features they've failed miserably with the implementation and their assessment of what consumers truly desired out of the product.

While NCAA Football 14 doesn't break any new ground actual effort is immediately recognized in areas that have desperately needed it. The challenge from the CPU which can now execute all manner of plays along with the physics engine and incredibly responsive player control makes the game fun again.

Debuting in NCAA this year is the "Infinity" engine physics that were first found in Madden NFL 13. The physics have been refined limiting the number of goofy looking pileups and players tripping over one another. There is still some of that but they're more easily overlooked. The benefit to gameplay though far outweighs those occasional oddities. Each play feels much more dynamic and the outcomes appear far more realistic.

The CPU AI is one of the biggest advancements made with NCAA Football 14. The CPU runs a wide variety of plays well ones that it had always failed at in the past and operates more true to the styles of each individual school. I've been absolutely gashed on the ground by an up-tempo pro style running team and had trouble stopping a team that primarily ran the triple option. The CPU QB just makes much better decisions. Users are also able to utilize a number of plays that had never worked in the past and that really opens things up to more creativity and variety.

Blocking improvements drive the success seen in the running game. Though there are instances where a blocker will break off prematurely to go after someone on the next level those haven't been too frequent. Whether at the line of scrimmage or downfield the blockers can be trusted much more. That, along with the exceptional player control, makes running the ball immensely enjoyable. Controlling the ball-carrier with the left stick is really all one needs to cut or make guys miss but the right stick also offers up a number of combo moves.

A few other gameplay related notes: running the read-option is an absolute blast, there has been encouraging push by defensive tackles to create interior pressure, the presence of an actual pocket for the QB is great to see, and the new Coordinator camera angle is a nice option to have I just can't commit to it since it isn't in Madden. My main takeaway gameplay wise is that I'm able to play the game the way I have always wanted to, go heavy in the run game and utilize movement in the passing game, and the competent CPU presents a unique challenge in every game.

While gameplay has seen dramatic advancement one area that notably lags behind is the presentation and atmosphere. This has been a weakness of the series that has yet to near an acceptable level. Commentary is more stale than ever, post-play scenes are better but still don't completely mesh with the idea of TV presentation, and the atmosphere just doesn't live up to what is expected from game day. It doesn't even come across as well as it can on TV let alone for those who experience it in person.

As far as Dynasty mode goes I'm not deep enough in to analyze the effects of the changes but so far like the simplified process in recruiting. Getting rid of what some will still feel was depth truly it was artificial depth that made things tedious and few fully understood was a good move. The skill trees for coaches is intriguing (tying in goals and point accumulation) as are the scouting effects and planning of campus visits while custom playbooks being brought in was a crucial move. The in-game Dynasty related presentation such as the new halftime show to go with the studio updates and bottom line ticker all add to the feel that the games are important and part of a bigger world.

The streamlined menu navigation and quicker loading times may be overlooked by some but it is a vast improvement over what has been arguably the most sluggish sports game this generation in those areas. No longer am I dreading firing up the game and moving through the menus.

Another valuable addition worth mentioning is the Nike Skills Trainer. EA has managed to create a tutorial that not only teaches well but is challenging to complete and has some rewards at the end in the form of Ultimate Team cards. I managed to get a feel for things like the Triple and Shovel Options that I never bothered to try and figure out in the past and now may choose to integrate in my gameplans and custom playbook.

Authenticity remains a problem with NCAA Football 14. It's astonishing how many uniforms are missing and stadium renovations not reflected. The new Husky Stadium isn't even in the game which makes playing as Washington far less appealing for me. I've actually hunted for different teams to use solely because of that and it's a bummer. For the most part only fans of the teams are likely to notice such specific omissions but there are a hell of a lot of fans of teams who are missing something. These are not things that sprung up as last second surprises but rather have been ignored, dismissed, or overlooked. EA will have difficulty hooking consumers for the long term when they fail to pay the proper attention to the specifics of each program.

Some issues spotted in early play include safeties stopping their drop back and coming forward when they shouldn't allowing for deep routes to be wide open. This seems to occur primarily when multiple receivers are going deep (hail mary and four verticals as examples). There are some reports of turnovers in the end zone resulting in a touchdown or ball placement on the wrong 20. The CPU almost never (I've yet to see it happen with 40+ games started) chooses to receive when they win the coin toss. Also somehow it's 2013 and there still are no surprise onside kicks despite that being a legitimate strategy coaches have at their disposal and attempt from time to time.

Ultimate Team has a lot interesting ideas that have been implemented but it falls short with some of them either due to limitations or aspects that went overlooked. Having professional players and some legends re-created as their college selves is pretty neat and legendary teams comprised of them are cool to go up against. The number of players who look nothing like themselves, not being able to challenge friends to head-to-head games, and the inability to see how the opposition's team shapes up hurts the mode though.

Despite the deficiencies the bottom line is that the fun factor is back with NCAA Football 14 thanks to the gameplay enhancements and changes in Dynasty. Two troubled iterations are now in the rear view mirror and this one has at least stepped back into adequate territory and may resonate far better than that with many. Other thoughts will be included after additional time is spent Dynasty, online play, and the new Ultimate Team mode.

Click Here For Most Helpful Customer Reviews >>

Look, by now you either know what NCAA Football and Madden are or you're probably not interested. They're football video games. This is more of that. If I hadn't lost last year's version in a move, I would have regretted this purchase.

In this version, EA crammed in four new features that I can think of, though I'm sure EA marketing can think of more:

1) Trading Cards

The trading cards are a dumb gimmick, but if you've ever wanted to collect electronic trading cards featuring former college athletes, well, I guess you might like them. It's part of a new mode featuring online and single-player games that let you build a custom team. If you say 'well isn't that kind of what Dynasty mode was already?' you'd be right.

2) RPG-Style Coach Skill Trees

This is my favorite new part of the series, but mostly because I think an RPG-Sports genre bender sounds amazing. You level up your coach and can follow a skill tree, choosing to be better at different aspects of your game. Not that deep, but at least novel.

3) New physics engine

For all the hype, their new physics engine is horrible. They tout 'bone-crunching tackles' and et cetera, but in reality what has changed is that you will regularly see players falling all over each other after a play is over and achieve never-before-experience levels of frustration as your dumb AI lineman trips up your HB more effectively than ever before.

4) A tutorial (finally)

Another definite positive. These games have long been inaccessible unless you already know everything about football, and their clear disregard for people who just want to learn the game was always baffling. Finally they've added a tutorial, though from the blatant ad placement it seems that Nike actually led the effort. It'll teach you when to do what and why and then let you practice, and it's great. If, though, you already know the stuff, don't expect 20 reps of an option play to be too fun.

--

Another new feature for this year: Now includes a bug that causes Kirk Herbstreit to continually mock you (in the same voice clips from last year) for going for it on fourth down, regardless of whether you do so.

Look, the rules of football haven't changed much since last year. If you want a new version of the same tired football game that asks for $60 and then spams you with pleas for microtransactions and in-game advertisements, this is for you. If you already have last year's version, don't get it. EA needs to stop this annualized garbage until they decide to actually innovate.

Best Deals for NCAA Football 14 - Xbox 360

Its another year of NCAA Football. I had the pleasure of getting to play this game since Friday with the EA Sports Season Ticket Package. This is my last year having EA season tickets since I'm not sure what system I will be playing NCAA on next year. Anyway let's talk about football....

This is it for current generation consoles. I don't see things getting much better for the NCAA franchise until the next generation systems really start to blossom. The gameplay is very similar to last years. This year there is more emphasize on smoother running animations than anything else. Juke moves look more natural than ever and spin moves still work to well. The graphics look the exact same as the last 2 years. Nothing improved at all. I managed to make it through 2 seasons of Road to Glory and 2 season of a Dynasty over the weekend and both modes feel the same as last year with a few dynasty mode changes... In Dynasty mode the recruiting is streamlined. Instead of making phone calls every week you simply allocate points to each player that carries over from week to week. No more talking to each player about special things your school is known for. Honestly I think it's almost too dumbed down. There is really nothing special to do. Allocate your points, offer a scholarship and simply play the season. The recruit visits are a little different this year in you can get more bonus points for your recruits if you do certain things during the game. For example you have a WR visiting your school week 11 and he wants you to throw for more than 250 yards in the game. IF you do he gets bonus points. Nothing special but it adds a little different challenge to those games. I found myself a couple times trying to pass for 250 yards, Rush for 100 and get 2 picks and 3 pass deflections all in the same game to appease all my recruits in town. The biggest change to recruiting comes in the off season. Now you only have 1 week to recruit in the off season. You can put all your points into a single player if you wish... As I said before the whole recruiting system is far to dumb down for what I'm use too. The whole point of playing dynasty is to go through the recruiting phase, not a streamlined allocate points and forget about them system. Then again NCAA killed the whole point of recruiting when they allowed users to be modified teams during the season. Simple start a game with any team you want and you can change all your players to 99's if you want. Then you can simply recruit 1 star prospect and make them 99's once they join your team.... I'm sure some people like all-star squads but it makes recruiting absolutely pointless.

The new feature I liked the most in this year's addition is definitely the skills tree for coaches. As your play through dynasty games your coach earns XP that can be spent on different upgrade for recruiting or gameplay. Sort of like Madden's introduction of XP last year. At first I was really excited but after playing through 2 seasons the only real benefit my coach received was I able to get more recruiting points each week. I wish the decisions I made had a bigger impact on the game but it's their first year with this new XP system.

The Big Question most people know already is can draft classes be exported to Madden?... Yes they can. Its back which is great because without draft classes my purchase of NCAA last year was pointless.

So that's about it for the new features. I know I'm leaving stuff out like the fact there are 20 different new option plays and things of that nature but they don't drastically change ones viewpoint on the game. Honestly NCAA FOOTBALL 13 was a better game but didn't have the draft class option which made people hate it. Some people will really like the new recruiting. I'm pretty indifferent about it but honestly preferred the old method of learning about players interests and trying to appease them. However like I said before the new XP system makes you feel like you can sort of customize your coach to your play style. Even if after 2 seasons your choices don't do much on the field for you. If you are an NCAA fan this is probably the best its going to get on current gen consoles so I recommend picking it up.

Honest reviews on NCAA Football 14 - Xbox 360

Love this game....If you bought NCAA 13 then you better buy this one....The Run Game is better this year an the recruiting is more challenging....no longer can you just recruit all the top 10-15 5/4 star recruits....now its actually a fun challenge. An I love the trait thing for the coaches that affect gameplay an recruiting. It can really make or break a teams possibilities.

Find helpful customer reviews and review ratings for NCAA Football 14 - Xbox 360

For anyone curious about the title, well a short explanation is that NCAA ended their licensing agreement with EA Sports. Also after the recent lawsuit, EA is done making future College football games as of now. Which to me is disappointing because EA was really starting to pick up their game and had a great looking future of NCAA games ahead. With that said I will start the real review, with what I liked and disliked about the game.

This year it seems the mechanics were a lot more polished than previous versions of NCAA Football. Now I've been buying the NCAA Football games since '04, (With the exceptions of '09, '10, and '12) 2006 has always been my favorite version from the series, and to be honest, it's been hard to find one since then to match it. EA Sports has been known to just throw out a new version year after year, with no big changes. This really goes for Madden as well, but there is always something special about the College football games that I liked. For one, it's the atmosphere of the crowd, that's 1 thing they can never seem to get right with Madden. Madden always feels too dull (Nowadays anyways) whereas NCAA always felt energetic and fun.

This year they have made a lot of steady improvements with the infinity engine. Initially I was disappointed when playing Madden 13 (When they introduced infinity physics) the gameplay didn't really grasp me, so I was a bit wary when I heard they were bringing pretty much the same thing to this years version of NCAA. Well my initial doubts were quickly thrown out when I played the demo and realized how much better the game felt. Now having it and playing it quite a bit, it is a huge improvement over last years game and the years before that. It even works much better than Madden. It feels like a real college football game again, no more of players "gliding" across the field, no more stiff looking animations. The game plays much more fluid now, with the players actually being able to make cuts, and they actually look like they run now. Before the running animations seemed off, and clunky. NCAA 13 was fun, but NCAA 14 has really set the bar. A bar that can no longer be passed with the cancellation of the series lol.

If you're a fan of the series, you'll love the new look, the players look more realistic. Catching, running, tackling animations are much more realistic this year. The atmosphere is still there and better than ever, which like I said before is 1 thing I always enjoyed about the series. Whether you like to play with friends or like to win the championship in Dynasty mode, you will love this installment of the franchise.

Dynasty Mode: My favorite mode I use, it's pretty much the only mode I use anymore. This year they've fixed it and returned back to the days of old.

Recruiting: Is so much better this year, ever since they introduced the calling system of NCAA 11, I've been wanting back the system of 06 where you just used points to recruit your players. This year they finally brought it back! Don't get me wrong,I liked the calling system at first, but after the first few weeks in a season, you get tired of it really quick. It took you away from the time you could be playing the actual game. Now it's quick and simple.

Other than recruiting Dynasty mode hasn't changed a whole lot, in terms of features, but that really doesn't matter as all we really want to do is play football anyways right?

With that said I do have a few minor gripes about the game. The actual gameplay itself, like I said is really top notch and fun. There is always those lingering issues they can never seem to get right. The "Shoestring tackle" for instance, when you dive for a player a fair distance away and tackle them at the feet, EA Sports haven't really been getting this entirely right. As it is annoying when the CPU goes for a shoestring tackle and they are further away from me when they are on the ground, them bam, they fly forward and bring me to the ground. An annoying issue when you have an open hole to break a huge run, it can get annoying. Also interceptions in the game, I get they wanted a more fluid style of play, which is what they have created, but also it's annoying when you intercept the ball, you're holding down to run and the camera turns around then you're running away from where you want to. I do more so prefer the old stop, screen turns then you go. I guess this way can make things a little more interesting in some instances.

The Pause Menu: Ugh I don't know where to begin here, I don't get why they insist on changing this every year. To get a "Fresher look" I can understand that, but do they really have to make you go to such great lengths to find things? Like when you are in the game and need to use that 1 challenge you have, you have to pause, go over to strategy go down to coach's challenge. They could have just put it in the pause menu for in game use. It can be a nuisance to be looking around for something when you just want to get it over with to play the game.

There still is the other issues of calling a fumble from the QB an incomplete pass, when you look and it's clearly a fumble. You can't do anything about it though, the commentating is off in some parts of the game. Saying things that really don't make much sense to what is really going on in the game.

One last thing that annoys me this year, EA Sports finally brought back Draft class exporting. I've been wanting this feature back and the year they finally do it, the timing couldn't have been more worse. It's practically useless (to me anyways) with the problems I've been hearing about Madden again, and the fact that I didn't much care for the Madden demo again. I will be skipping on Madden this generation, and I'm holding out for Next-Gen to see if it is improved at all. (from what I've seen, no lol) With no NCAA on Next-Gen (Or anymore NCAA games at all for that matter) them bringing back draft class exporting is like a slap in the face. IMO.

Those are just a few of my minor gripes about the game, I'm sure I would have more, but no sports game is absolutely perfect, so those issues will always arise. I will finish by saying this is definitely the best NCAA I have played in a long time by far. If you are a fan of the franchise, then you really have to pick this one up. Because there is no more "holding out" for a better experience. The college football games are now finished it seems, and this being the last installment is perfectly fine with me, because this title will have longevity for the years to come, with downloadable rosters, the game should live on just fine for this gen. You can take this for what it is, it's just my opinion on the matter, buy the game you won't be disappointed.

TL;DR: Best one in awhile, Buy it. Lol

Buy Fom Amazon Now

Sunday, November 2, 2014

Train Simulator - PC Review

Train Simulator - PC
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $9.49
Today's Bonus: 53% Off
Buy Now

By Robert and Patrick Scoble

Founders of The MSN Microsoft Train Simulator Fan Site ...

We first got a chance to get up close and personal with Microsoft's Train Simulator at the NMRA (the National Model Railroad Association's National Convention and Train Show in San Jose on August 4-6, 2000) and recently we received a press beta of Microsoft's Train Simulator since we run the MSN Train Simulator Fan Site at ... This was the first time that Microsoft had publicly shown Train Simulator (they say it'll ship in "Spring 2001"). "I want a copy," six-year-old train buff Patrick Scoble says, "they need to finish it."

That about sums up both of our responses. We couldn't wait. We're not usually into games or simulators, but we +are+ train nuts. The Train Simulator has us hooked and we suspect it'll have you hooked too. We're finding as we spend time with the simulator that even folks who don't appreciate trains as much as Patrick and I really are having a great time playing with Train Simulator as well.

First off, driving trains around with a simulator might sound boring, but I guarantee you it is not. This is from the same team that brought us Microsoft Flight Simulator.

Train Simulator will include six trains and tracks based on REAL LIVE RAILROADS. The simulation includes entire tracks over the Marias pass in Montana, for instance -the other tracks are explained on Microsoft's "Features Page."

One of the activities in the simulator lets you drive a BNSF train going through Marias Pass in Montana. (There are nine engines and six different tracks -all modeled on real world engines and tracks). The Microsoft Train Simulator will let you drive a simulation of the same train on the same tracks. Microsoft has tried to keep everything as accurate as possible. (Obviously simulation technology isn't as good as the "real" thing, but with Train Simulator it is darn close). This means that you could play with Train Simulator for six hours (on just one of the six tracks) and not see the same scenery. Switch to a different track and you get more hours of not-seen-before fun. Not to mention that it makes a great screen saver (you can leave it running on your desktop and the computer will take you on a tour of any one of the six rail lines that the programmers have built). The Simulator also doesn't force you to drive. You can stand at the side of the track. You can fly overhead in a "helicopter" mode. You can sit inside a passenger train and enjoy the view. Or you can sit in the cab and drive with realistic controls. This is a blast! If you were working on the Whitefish line, you'd start your six-hour trip over Marias pass in a Dash-9 in the Whitefish, Montana train yard. In Whitefish's train yard, the simulator would let you move your engine around on any of the 10 tracks, pick up other engines and cars, and hopefully refuel (many of these features were not demonstrated yet). Everything is realistic. Hey, think the simulator would let my wife visit her favorite antique store which is right near the track? I don't think so, but maybe that's something that we can build on later since Microsoft will give us the ability to add on new buildings and things to Train Simulator. The tools to build new things are quite nice, and already you can trade things with other Train Simulator users. This thing feels and sounds real. Particularly if you have a good 3D video card and a speaker system with a subwoofer. Here's a rundown of some of the features.

VIEWING: You can view the train from outside at any angle. You can "fly" around the train -at any time (you have complete control of the camera angle and can zoom closer or back off for a wider angle view).

You can sit inside the cab and "drive." All the controls are authentic and you'll have full displays -the same ones the real trains have.

You can stick your head outside the window and see the view (and you have complete control of the view. Forward, back, tilt, all just like if you were on a real train). This alone is unbelievable technology.

If you are carrying passenger coaches you can sit in back like a passenger. There will be other passengers to watch, supposedly (the "pre-Alpha" was empty). You can just sit there and watch the scenery go by, just like a real passenger.

You can switch to a mode that represents someone standing on the track and watching the train go by. I wonder, can you take a picture of your train?

Oh, did we mention the sound? The sound is VERY good and accurate. The product manager tells us that they actually went on location and did extensive recordings of the sound of each train. The sound changes depending on your perspective, too. If you are inside the cab, it sounds like that. If you are standing by on the side of the track, it sounds just like that too (although we didn't get hit by any flying stones like we did one time when we were trackside). The track noise is realistic and will change based on sections that have concrete ties with welded rails -trains running on older track will have the familiar clickety clack.

You can switch trains and run them on any of the six tracks (I don't know that I'd want to take the 100+MPH Acela over Marias Pass, but I'm sure I'll try it just for fun).

In helicopter mode you can view each car one-by-one. You can tilt, pan, and elevate the camera position. You can fly over the train. Around the train. Through the train (almost).

The sound is awesome -it better be, they digitally recorded real trains on location. Blow that whistle. (it's the space bar).

This simulator has one of the best uses of 3D technology I've seen so far. It's well worth the money and if you're into trains it'll blow your mind.

Click Here For Most Helpful Customer Reviews >>

Kuju entertainment developed this game for Microsoft, and it lives up to its name. You can explore six different historical railroads, including Amtrak's Northeast Corridor, Burlington Northern's Marias Pass route, and a section of the Orient Express in Austria. Two Japanese lines and the Flying Scottsman are also available. The graphics are beautiful and the sounds are faithfully reproduced. Microphones were mounted on various areas of each engine to capture the sounds of accelerating, braking, etc. The steam trains thunder and wheeze, the diesels hum, and the electrics quietly click along. The scenery includes trees, bridges, roads, moving automobiles, and tall mountains that actually look appropriately scaled -a rare feat with today's computer games.

However, make sure you have a mid-range system or better if you want to be able to run this game. Slower PCs, such as those of 500Mhz or under, will probably not be able to display high levels of detail without slowing the system to unacceptable levels. Also, be sure you have a capable video card. If you don't have enough system or video horsepower, you should upgrade your system before installing. Also, the full install requires 1.8 gigabytes of hard drive space -not exactly a small footprint.

Driving a train for the first time is thrilling. The game lets you look at the trains from an almost infinite number of angles, and they certainly look good! Learning to brake was also quite a challenge. Trying to stop a 30-car train on a steep grade in the rain gave me new respect for what engineers do on a daily basis.

However, after playing the game for two weeks, I must relunctantly conclude that this game is only for hardcore train fans. Once I had mastered braking and could get to stations on time, the game quickly ceased to be interesting. I'm just not interested by backing my train into a siding at 5 MPH to pick up some grain cars. I don't think it's fun to have to drive a train at 12 MPH in a reduced-speed zone for 10 minutes of real time. While this game faithfully simulates real-life railroading conditions, I'm afraid that this doesn't translate to gaming excitement.

I'm not knocking railroad fans, and I'm not saying that I didn't enjoy learning how to drive trains. But despite the excellent technological achievements showcased by this game, unless you are a die-hard train fan, I'd advise against buying this product. It simply doesn't provide enough entertainment for your money, especially since the replay value appears limited. There IS an editor included with the game, but at this writing it seems buggy and is not particularly easy to use. Perhaps that will change in the future. Additional user-made maps and scenarios would definitely help to make this game a better value.

Best Deals for Train Simulator - PC

I received my copy yesterday and initially had some trouble getting it to work on my PIII 533. I highly recommend you spend some time online and download all the latest drivers for your video and audio systems before you install Microsoft Train Simulator. Folks with the latest drivers seem to have the least install trouble with this.

Be sure to check the Readme file on the CD-ROM... there is a long list of issues, most of which can be cured by downloading new drivers.

There is virtually no printed material included with this software, and the online help and operators manual only contain very general information. You will just have to tinker with this software for a few hours and figure some things out. If you have no knowledge of the controls on a railroad locomotive, the game has tutorials which will walk you through the basics.

One thing the online docs have which is nice... descriptions and illustrations of the mechanical workings of the various locomotives, and the braking systems.

I'm assuming the strategy guide will contain much more detailed information about actually playing the game.

The software allows you much control over the graphics and sound settings, so you can customize the gameplay to suit the capability of your system.

While you certainly have the option of just blasting down the mainline with a stack train or the Acela Express, don't think that's all there is to this game. The real fun (and the challenege) comes in the Switching Activities, and Roadswitcher Freights which assemble trains from mixed up strings of cars in the yard, or deliver cars to nearby industries.

This software also comes with the tools to create your own switching or mainline scenarios and trade them over the internet, and also allows you to create new landscapes and routes. For this reason, you can expect many more routes and activities to be available in the future.

Also the sound quality is very good, especially if you have a subwoofer.

I make my living riding freight trains around, and it's cool to see Microsoft come out with a whole game about my job! This software is by far the best and most realistic thing out there simulating the operation of a freight train.

Honest reviews on Train Simulator - PC

This is the best, by far, simulation of train operations. I am a RR professional, and have to say, the realism here is incredibly solid along with great sound and graphics. I hope this program will bring on generations of add-ons like FS2000. If you don't appreciate Railroading, you will still be amazed at the detail and replay value of this program.

Find helpful customer reviews and review ratings for Train Simulator - PC

I am an avid fan of Microsoft's Flight Simulator. While playing the game, I often wished that the ground was more detailed and realistic. Train Simulator delivers this wish. Previous reviews at Amazaon indicated that some found it boring.. Not even! Sure, if you want Quake 3, but if your looking to explore a whole new world that is absolutely real.. get this game immediately. I do love trains, but I truly believe that anyone.. white or blue collar will enjoy the majestic beauty of the rockies, drving a commuter train (just like the el or a subway) through the heart of the outskirts of Tokyo at sunset, and powering a classic steam engine through Europe.

This game is outrageous! Cruising though the rockies in the forest along a beautiful river and suddenly your going over a bridge and 300 feet of canyon beneath you.

The tutorials are excellent, and the game let's you drive each train along each route without having to deal with a timeline just so you get used to everything. Once you've done that, the challege is on you to maintain schedules, switch tracks to pick up cargo.. you name it.

It's pretty cool to learn all of those weird train signs and be able to respond to them. 'W' means whistle... it's great to see that, blow that huge whistle and go through a street with cars waiting on both sides. Okay... I'm easily amused, but talk about fun. It's not in your face action.. but kick back, pop open a beer and enter a whole new world.

All aboard!

Buy Fom Amazon Now

Thursday, October 30, 2014

Reviews of ABXY Bullet Buttons Brass+Brass for XBOX 360 Controller w/ Torx L

ABXY Bullet Buttons Brass+Brass for XBOX 360 Controller w/ Torx L key
Customer Ratings: 4 stars
Buy Now
i absolutely love them! i am on a controller modding rampage and this is the perfect finishing touch for what i was looking for.

Click Here For Most Helpful Customer Reviews >>

Gives a great look to any Xbox controller well made and easy to install just 6 screws to open remote pop out the old button and throw the new ones in.. Also there is no way to get confused each button has its own pattern so u can't put a button in the wrong slot. hopefully this helps anyone on the fence thinking about purchasing this item

Best Deals for ABXY Bullet Buttons Brass+Brass for XBOX 360 Controller w/ Torx L

These bullet buttons are great and easy to install. I onl have 2 complaints though, 1) they are really close but do not fit perfectly in the button holes, there is some wobble to them

2) (this is very slight) but the 9mm markings on the shell casings end cap point in all directions instead of down so you can read them.

Overall this is a great product and the only thing that would make them better would be a mossy oak controller shell to go along with them.

Honest reviews on ABXY Bullet Buttons Brass+Brass for XBOX 360 Controller w/ Torx L

They look amazing in the gun. But the buttons are perfect fit and they sort of slide around a little or rattle. Removed immediatly. But will keep for future

Find helpful customer reviews and review ratings for ABXY Bullet Buttons Brass+Brass for XBOX 360 Controller w/ Torx L

These buttons are awesome they install really easy and come with a simple to use tool I would recommend these to anyone who like to add a little style to their controller.

Buy Fom Amazon Now

Tuesday, September 16, 2014

Cheap Mass Effect 2 Platinum Hits

Mass Effect 2 Platinum Hits
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $17.10
Today's Bonus: 14% Off
Buy Now

INTRODUCTION

Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.

THE PLOT

**Spoiler Alert**

This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.

**End of Possible Spoilers**

THE CHARACTERS

Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. (See my comment dated 2/3/10.) All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main storyline, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. (See Update below) New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.

THE GAME/COMBAT SYSTEM

The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)

THE DIALOGUE

The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.

THE CHOICES

Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission. (See my comment dated 4/23/10.)

THE CERBERUS NETWORK

The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA. Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.

CONCLUSION

ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.

Update: A ME2 DLC called Genesis allows a new player to make major decisions in ME1 without having to play it. Check it out.

Click Here For Most Helpful Customer Reviews >>

Did you want better graphics? Did you want a better shooter interface? Well, Bioware delivered...no question.

So Bioware has made a lot of changes to the game (too many to count perhaps), but one things for sure, they created a winner.

NEW COMBAT SYSTEM:

Much more like a first person shooter now; defiantly fun to shoot people and pop the head off of someone. Also doesn't matter as much what abilities you upgrade or what weapons you have; if you can aim then you can kill a bad guy.

NEW UPGRADE SYSTEM:

Can't really decide if I like this or not. There's a part of me that enjoys how much simpler everything has become and how much time I save, but I think I kind of enjoyed the in depth upgrade and weapons in the first game. This opinion may or may not be shared. Regardless, I was a little to overwhelmed by the greatness of this game to care that much.

INTERFACE WITH PREVIOUS GAME:

You'll hear little reminents of things you did in the past and you'll definitely get the feel that you had an impact, but it's not as dramatic I had expected. They hyped it up so much that your last game would have such a big impact on this one, but I haven't seen much to back that up. I was a level 55 in the first game so I got to start a few levels up in this one and they gave me a little extra cash for being rich in ME1, but it wasn't that significant. Guess I just expected a little bit more, but I have to admit that any interface with the previous game must have been hard and it's groundbreaking, so they get my respect.

HACKING/CODE BREAKING: The new system they designed for unlocking items and hacking systems is a lot more fun. Actually feels a little bit challenging and regardless of your level or path you've chosen, you'll be able to do it.

VEHICLE: Good news! There really isn't a vehicle; you'll pick where you want to go and then you'll go there. The vehicle from ME1 felt like a shopping cart with one bad wheel to me and I'm glad to see it's gone.

PLANET EXPLORATION: Pretty cool system they came up with. You'll use a radar device to explore a planets surface and then deploy pods to check for what you're looking for. This is a much improved system from just driving around in my opinion. Be ready to spend a lot of hours looking around. There's an amazing amount of land to cover in the universe. They really worked hard to give you a lot to explore and it shows. Doesn't have that empty pointless feeling that the first ME had when I was checking planets. If they weren't related to the primary objective, every planet felt the same

THE GOOD:

1) Story is great and managed to integrate with the first game to include your actions taken

2) Graphics are on par with competitive titles from this gen; really stunning to just look around at your surroundings

3) Lots of glitches fixed and too many improvements to count; some things they did were almost to small to even notice, but you can feel they're there

THE BAD:

1) New dumbed down RPG elements feel easy to use but a little empty. If you hated the monotony of upgrading too many small aspects and customizing every weapon for proper ammo and best fit then maybe you'll like it. But, I couldn't help but feel that it was a little bit too easy and boring compared to the first game

2) You'll have to do a long mission to gain the loyalty of every one of your 10 squad members; it's kind of cool at first, but it gets a little old. Really? I have to complete a mission to get Garus on my side? Pretty sure I proved my loyalty fighting the Geth and Saren already

3) The new planet scanning system is cool and I'm glad to be rid of the vehicle, but it starts to get really old searching for minerals. After about 4 hours of it I got tired and decided I had enough uprades. Searched about 60 planets and found 6 side missions, so that feels like there's probably a lot out there. I didn't make it to level 30 so I must have missed a lot, but I just got so sick of scanning planets. Not a big complaint though; I don't know how they could have done it better so I was pleased.

OVERVIEW:

GRAPHICS: 10/10

DIALOGUE: 10/10

AUDIO: 10/10

COMBAT SYSTEM: 10/10

UPGRADES: 8/10

STORY: 10/10

INTEGRATION OF PREVIOUS GAME: 7/10

Whether you liked the first ME or you didn't, this game is a winner. I have my share of complaints, but the game is an amazing edition to the trilogy and you can just sense the effort Bioware put into this. Everyone will have complaints, but I've never seen a developer listen to the feedback and put forth this much effort.

Two days ago I would have told you ME1 was almost perfect, but this game has shown be the light and really set the bar.

Thanks Bioware

Good Gaming

Best Deals for Mass Effect 2 Platinum Hits

To start off, I want to make one thing clear; this review is targeted towards true RPG fans and people who loved the previous Mass Effect. If you are more of an action or FPS fan who generally enjoys qualities games (even if they do step outside of your comfort zone), then it would behoove you to go grab and play this game right now. Compared to most of the mediocre games out there these days, this game is an absolute gem. With that said, I will now continue with the true review.

Very few sequels can be categorized as `true sequels' in the essence that you may be playing as a different character with a different story and in some cases, a completely different universe. That is not the case with Mass Effect 2, where you once again take the role of Commander Shepard (whether you choose to be male of female) in his pursuit of the Reapers and peace across the galaxy. As an uber fan of the previous entry, I was expecting a similarly immersive experience that improved on the follies of the first entry.

Well, I have good news; Bioware listened to the critic's complaints and reworked almost everything to some degree. The bad news is that a lot of the best elements that made the first Mass Effect great got axed. As a result, ME2 (Mass Effect 2) is everything ME1 (Mass Effect 1) wasn't; it's well polished, fast paced and flashy. Unfortunately, ME2 exchanged these qualities for the depth, immersion and charm that characterized the first game. True fans of RPGs recognize that this is not a fair exchange and as such seriously tarnished the experience.

In the rest of this review, I will juxtapose everything in this game in relation to ME1. This is because, as with any true sequel, the predecessor is the game that set the standard and is the game that the sequel must live up to. So in essence, this is a review of both games. With that said, enjoy.

*** A summation of this review is provided at the bottom of the page. ***

------------------------------------------------------------------------------------------------------------------

"The little things make all the difference in the universe."

------------------------------------------------------------------------------------------------------------------

**Loading Screens**

ME1

Minimal and limited to when you selected a new planet or location and if I remember correctly it usually just showed you in the Citadel. Otherwise you simply walked from place to place or traveled via elevators or air lock (in and out of your ship). Transitions were seamless and provided entertaining conversations between team members and a high sense of realism.

ME2

The loading screens usually showed a flashy schematic of the ship or you presumably landing somewhere. They were aesthetic, but even that novelty wore off after seeing them a few times.

ADVANTAGE Mass Effect 1; seamless transitions provide a greater level of immersion than loading screens. That was an innovation that should have been kept and expanded upon, not axed.

**Space Exploration**

ME1

You just used your galaxy map to click where you wanted to go.

ME2

Using an over the top view, you actually navigated your ship from galaxy to galaxy and from planet to planet. You needed fuel to bridge the gap to some outer galaxies and probes to explore planets.

ADVANTAGE Mass Effect 2; This was one area where immersion and depth was actually improved, bravo.

**Outer Planet Exploration**

ME1

You used an all terrain vehicle called the Mako to explore the planets for cities, enemy bases and minerals. This process was tedious and combat in the Mako was flawed at best. It was a very `cool' concept executed very poorly.

ME2

On story planets you just warp straight into the city via loading screen. On foreign planets you `scan' the planet from the ship using a giant reticule and send out probes to find minerals and sometimes mission locations. An early upgrade allows you to speed up process, which effectively makes it a bit less tedious and soul sucking.

DRAW Both of these exploration methods were flawed. Personally, I'd welcome a combination of the two in the third entry. An improved version of the Mako would be welcomed to enter bases on the story planets and provides a good change of pace. However for foreign planets I think being able to scan the entire planet with one probe would speed things up considerably.

**Inner Planet Exploration**

ADVANTAGE Mass Effect 1; ME1's planets seemed much livelier and grandiose. Meaning, there were more NPCs walking around and everything was set up as an actual functioning city and ecosystem on a larger scale. In the second game, cities were much more abbreviated and robotic. There purpose for this seemed to be shortening the downtime between the fast paced story missions. They succeeded to that end, but the sacrifice in doing so was overall quality.

**Mini Games**

ME1

There was basically one quick time reaction mini game used for all hacking sections.

ME2

There a few different mini games that would show up when required to hack something. They were engaging, intelligent and actually fun...which is saying something as most the time I just find this sort of crap to just be in the way.

ADVANTAGE Mass Effect 2; Big improvement here, nothing much else to say.

**Bugs and Glitches**

ME1

Almost every time you entered a new area in ME1 you could see the layers and textures dropping onto your characters and environment piece by piece. There was also numerous other random bug's and glitches and the occasional slow down in combat.

ME2

The game runs incredibly smoothly from beginning to end with few to no glitches at all. This might be a first for Bioware.

ADVANTAGE Mass Effect 2; Well done Bioware, it would be nice to see this trend continue in all future games.

------------------------------------------------------------------------------------------------------------------

"It is not the destination, but the journey that makes an experience worthwhile."

------------------------------------------------------------------------------------------------------------------

**Story**

ADVANTAGE Mass Effect 1; To be far, it is unrealistic to ever expect a sequel to contain a better story than the first entry in a trilogy; which is expected (and did so very well) to set the stage for events to come. With that said, I felt ME1's story was WAY better. Sarin was a worthy antagonist and the story contained revelation after revelation. You had to make many pivotal decisions affecting the good of the entire galaxy and, more importantly, future entries to the series. ME2 focused much more on the cast (which we'll get to in a second), it did not have an antagonist that I cared about and contained much fewer relevant story arcs.

**Characters**

ADVANTAGE Mass Effect 2; While I loved the cast of the first game, this was what the second game concentrated on and they did a fabulous job in doing so. Your primary goal was to gather an elite squad with which to track down the reapers. All of the new characters are very unique, powerful and relevant. And a couple of my favorites from the first game made a triumphant return to your main party. Each character has a primary side quest associated with them, which helps flesh their back story out a bit and adds a ton of value to the game. Even the final events leading up to the games conclusion focus on its wonderful cast.

------------------------------------------------------------------------------------------------------------------

"When all else fails, you can always start blowing stuff up!"

------------------------------------------------------------------------------------------------------------------

**Battle System**

ME1

While ME1 did a great job integrating TPS action and RPG elements into a cohesive blend, the combat remained more focused on the RPG elements. You had a ton of skills and your success in battle was mostly based upon your manipulation and strategy of their execution. You could use all your skills independently and they recharged independently. There was no ammo, you simply had to make sure to not to overload your weapon by firing it too much or too fast. You are encouraged to focus your concentration on a single weapon as you have to flow experience into them to increase their accuracy, effectiveness and power up their weapon unique skills.

ME2

While still blending TPS and RPG elements, ME2 began to tip way more on the TPS end of the spectrum. Your characters have fewer skills and when you use one it forces all of your skills to recharge prior to using another. You now have ammo and no longer have to upgrade your weapons, which encourages you to use different weapons depending on the situation.

ADVANTAGE Mass Effect 1; Many of the assessments I've made so far are hard to argue with, which is not the case here. Battles in ME2 are much faster paced and being encouraged to constantly switch weapons (which I did think was an improvement) provides battles with a heightened sense of intensity. I personally preferred the methodical and strategic combat of the first game though. It really irked me that you could only use one skill at a time in ME2 per character. I usually had a skill I preferred over another which meant that was the one I always used. Had I been allowed to use more than one at a time like you were able to in the first game, the battle system would have been much more satisfying.

**Customization**

ME1

There was a complex inventory system and you could customize each weapon and armor with several of its own upgrades. There were a ton of skills to upgrade which affected your battle prowess, infiltration and mediation skills. Later in the game you were able to choose a secondary specialization.

ME2

Inventory was axed, at your ship you can customize you armor with different helmets, chest plates, etcetera and even customize color and appearance. You could upgrade weapons or armor as a class amongst other things at an upgrade station. There were far less skills (4 for the main character and 3 for the secondary party members plus a skill that upgrades their stats) and there were no skills affecting outside of battle prowess. Later in the game you could choose to inherent one specialty skill from a team member.

ADVANTAGE Mass Effect 1; This was a joke in my opinion. Yes, axing inventory made it easier to get back to the ever important slaughtering of enemies, but it greatly watered down a great product. And less skills means less thought, which once again waters down a great product. On a positive note, they did add a unique specific skill to each class in ME2, and for a couple of these classes, these are uber cool.

**Weapons**

ADVANTAGE Mass Effect 2; I had to specify a section for this because this was a huge strength of the ME2 battle system. In the previous ME, certain weapons, such as the shotgun and sniper rifle weren't very useful because, respectively, you had to either get to close to your enemies or it was too tough to aim prior to pumping a ton of experience into the skill. Now there are powers directly associated with closing the gap between you and enemies fast and there is a much improved cover mechanic. Also, they've added power weapons and though you can only equip one at a time, the addition of rocket launchers and other powerful cool alien weapons is certainly a welcome addition.

------------------------------------------------------------------------------------------------------------------

"In the end all that matters is value, the bang for your buck."

------------------------------------------------------------------------------------------------------------------

**Relevant Content**

ME1

A run through of the first game could be done in about 10-15 hours if you just stuck to the main planets and played through what I like to call the `relevant content'. That being main quests and unique side quests along the main storyline. You could significantly increase your time spent if you explored a lot of planets in what is essentially pointless and fruitless filler.

ME2

If you do all the main quests and character specific side quests you could probably spend about 30+ hours finishing this game.

ADVANTAGE Mass Effect 2; This isn't even close, ME2 has about 2X as much relevant content as its predecessor. This is a very significant upgrade and gives ME2 a huge boost in core value over its ME1.

**Replay Value**

DRAW There was more depth and significant decisions in the first game and though significantly shorter in duration, the quality of the time spent was much higher. I played through ME1 three times trying to perfect my Shepard and relished every play through. I couldn't even get myself to complete my renegade (evil) play through of ME2, once was enough. With that said, ME2 contains a new game+ feature, which is very cool because you can start the game with all your best skills. And class specific skills could give you added motivation to give the game a second play through. My bias shifts me in the direction of ME1, but ME2 does have some nice incentives to play again.

------------------------------------------------------------------------------------------------------------------

"Now for a shout out to all those other elements not worth talking to death..."

------------------------------------------------------------------------------------------------------------------

THE DRAWS

With regard to graphics, music, voice acting, conversations and anything else I didn't mention both games executed tremendously well and deserve a high grade draw. That's it, that's all I have to say on that topic ;).

------------------------------------------------------------------------------------------------------------------

"All things must come to an end, even this review"

------------------------------------------------------------------------------------------------------------------

The best way I can describe this game, as a true fan of RPGs, is by saying it took one step forward and two steps backward. Before I elaborate further on that, here is a list of what was improved and what was made worse.

Juxtaposed to Mass Effect 1, Mass Effect 2 had...

+a better space exploration system

+better hacking mini games

+far smoother performance (flawless really)

+a deeper and more fleshed out character cast

+much faster paced battles with a better array of useful weaponry and cover mechanic

+some cool new character and class specific powers

+a much longer main story with more relevant content

+a new game+ option absent from ME1

-a much choppier and less immersive experience due to the elimination of seamless transitions replaced by loading screens

-a method of foreign planet exploration (scanning) that was just as flawed as the Mako

-lifeless and robotic feeling planets

-a much less engaging story

-considerably much less depth in its battles and customization

The purpose of these changes was obvious in my eyes, to make this game more appealing to a larger group of gamers and to that end they succeeded mightily. Mass Effect 2 is fast paced and the downtime between battles is made short. It is smooth and has powerful, interesting and well fleshed out character cast to fight alongside you. I just wish Bioware could have made their improvement without sucking so much of the depth and charm out of the experience. I also found that the frenetic pace was a little too much for what is still an RPG. As a gamer that almost exclusively plays RPGs, I find this to still be the strongest available experience recently released. It is, however, a disconcerting step away from entertaining the true fans of the genre, the fans who they should remain faithful to beyond all else because we'll be the ones still there when everybody shuffles on to the next fad.

I can strongly recommend this game to anyone, but for the true RPG fan I would suggest waiting until the price of admission drops. It is not so special or pertinent as to warrant the extra $$$.

Honest reviews on Mass Effect 2 Platinum Hits

Playing Mass Effect 2 is like watch a good movie, a movie where you can interrupt the flow at certain points and take control of the characters and slightly change the plot. Mass Effect has always been about telling a grand story, and the middle part of the Mass Effect trilogy has made improvements over the first title, the story is deeper, and a bit more interesting and complex than ME1 (Mass Effect 1). Unfortunately with the improved story comes the removal of nearly every single traditional RPG element. Playing the game, I feel like I am being dragged through the story instead of being PART of the story like I did in ME1. Without the RPG elements to break up the story and to give something else to focus on, the game became a bit repetitious. Overall, amazing story, lacking gameplay, and cover based shooting made the game fun, but I wanted different things than what the developers of ME2 wanted.

Find helpful customer reviews and review ratings for Mass Effect 2 Platinum Hits

First off, I wanted to make it clear that this is an outstanding game, one of the best I've ever played. As proof of this I've played through the career three whole times, and plan to play it at least once more before the release of Mass Effect 3. Generally I don't replay games, and that is definitely the most I've ever played a game, except for maybe Rock Band. That being said Bioware dumbed this game down so far from the mastery of the original Mass Effect. This game is one of the most polished games I've ever played. However I feel like they accomplished this by completely eliminating any originality and progress in the gameplay. They stripped almost all of the RPG gameplay that I loved, leaving such a simplistic leveling system (with a really low level cap) and hardly any skills. Also, they got rid of all of the weapons and add-ons in favor of a series of upgrades. In my mind, while this made it easier for a young stupid player that's too impatient to enjoy RPG's, for me it was a useless system. I never felt more powerful after buying a new upgrade, it felt exactly the same, either because the upgrade didn't add enough or the enemies always got more powerful at exactly the same rate.

In all of the videos during the game, the characters have so much more power than the minuscule amount of abilities you have in gameplay. Essentially, ME2's gameplay is just a very basic cover based shooter with a few interesting powers. Especially at higher levels, you have to stay behind cover most of the game if you don't want to die every couple seconds. Also, I find it amazing that in the future we replace bullets with cool-down clips that work exactly the same way. In fact some of the guns have less ammo than the present. At the higher levels this becomes a big problem, as multiple times I ran out of ammo, especially with the guns I liked the most. The technology of the world does not match the gameplay, while it absolutely did in the first game. Still however, the gameplay is fun even at its most basic.

Now onto the story, while compared to everything else on the market it's amazing, but compared to the original Mass Effect the main story is pretty weak. Essentially there are only 4 missions in the main story, and there isn't really any main nemesis. There's just some goofy Collector that repeats annoying phrases and has no motivation for all the evil its doing. In the first game there was a guy we could chase after, feeling like we're always a step beyond, and then after that an even more massive evil with very interesting reasoning. Here we have one faceless enemy with no reasoning, there's never a twist or anything to compete against. Also, the act of killing Shepard at the very beginning of the story is such a goofy way to restart everything. However, the bulk of the game's missions involving recruiting and gaining the loyalty of characters is really fun and original. I loved it, at times it almost felt like a sci-fi version of the game series Suikoden where you'd collect 108 characters/stars (most of them weren't actually playable). In fact I'd love to see more of that in the next game, it really involves you in the story to gather these people/aliens and than talk to them.

However, that brings me to another part of the game that I'd love to see adapted in ME3. It makes no sense to only take 2 other characters with you to fight hundreds and hundreds of enemies. I mean I understand the benefit of a small team, but you really never do any sneaking around. Also, it's implied that all of the characters are leaving on the mission even though you only have 3 total characters. From this, I'd love to see two additions, first it would be nice if each character had its own experience points so you'd be rewarded/punished by underusing or overusing the other characters. Secondly I'd love to see more characters on screen, even if they aren't playable. If it's too difficult for Bioware to achieve, they could just have more missions like the last mission on this game, where you have two separate teams.

Even after all of the above complains, I still think that this game is amazing, and my favorite game of 2010.

Buy Fom Amazon Now

Thursday, September 4, 2014

Best Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital Gaming Deals

Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital Gaming Headset
Customer Ratings: 4.5 stars
Buy Now
For the short review:

If you don't mind having a wired Xbox communicator, this headset it great. It can be used for PS3 sound and communication as well, though you have to decide which system you actually want to connect as you can't connect both at the same time. Maybe with the next model?

If you have an old 360 (white one) and use HDMI, you will need to purchase a RCA Audio Cable Adapter for XBOX 360 to use optical. This is the only way to get true Dolby Digital Surround out of this headset.

If you think previous Turtle Beach headsets are "too quiet," you won't want this set either, as it also has the Volume Limiter to protect your hearing. Sorry.

Recommended.

Longer review:

Unboxing:

I will say that Turtle Beach knows how to make you think you are getting value for your money. The box that houses the headset is very, very sturdy. Even if it wasn't packed in a shipping box well I'm pretty sure this box would survive.

Unboxing the set was as easy as cutting 2 pieces of tape. Opening the box you see a piece of clear plastic that you can see through. You will see the headset and the receiver. There's a sticker that tells you that all the accessories are underneath the plastic. Lifting that up, there's a nice little box with all of the cables you might need. The EXCEPTION to this is that if you have an old 360 and use HDMI in this case there is an optical audio dongle that you will also want to purchase (RCA Audio Cable Adapter for XBOX 360 + Slim), as otherwise you can only use RCA (analog) out and without it you will NOT get true Dolby Digital Surround. I didn't need the dongle as I already have owned TB headsets and bought the dongle a long time ago.

Connecting:

Connecting this to a 360 is pretty simple, and is connected essentially the same way for the PS3. Connect the optical out on the system to the Optical In on the black receiver box. Plug the USB to power dongle into an unused USB port on either system. Power up the system and it should begin to play sound through the headphones (once you power them on)

One annoying aspect is that you must decide whether you want your PS3 or 360 to be connected for true 5.1 surround. You have only one optical input, meaning it's one or the other. You can still connect the other system via RCA (stereo only), but who wants that? Maybe with next year's models we will get the ability to use both systems on one headset?

Usage:

One thing I like about this headset is that it talks to you. Unlike the XP400 where you need to know and understand a bunch of esoteric beep sets, this tells you when you power it on, when you power it off and what sound option and chat option you have enabled. Of course, you still need to know what Chat Option 4 is or Game Option 3, but it's a start.

You press the power button on the headset, it powers up. There is also a power button on the receiver piece that needs to be turned on (I always leave it on, as when I turn off my PS3 or 360 I always unplug them, so it powers off anyway).

On the headset itself there are quite a few buttons to get accustomed to. You can pair this headset with your phone so that you can answer a phone call you might receive while playing without having to take the headset off. Because of this, you have BT +/buttons that turn the Bluetooth volume up and down. There is a Bluetooth button to help pair this to your phone (and also to your PS3!). And then there is a BT Mute button that mutes Bluetooth communication. The BT buttons also work when chatting on PS3.

On the same ear cup with the power button, you also have a Games Preset button. This is where you can control the "equalization" on the headphones. The modes are:

1. Flat: Hear stereo game sound without effects processing or Dolby Surround Sound.

2. Bass Boost: Hear and feel the rumble of deeper bass sound effects.

3. Treble Boost: Boost high frequencies for crisper sounds and greater clarity.

4. Bass Boost + Treble Boost: Rumbling lows and pristine highs come through clearly.

5. Stereo Expander: Stereo processing with a 3D effect that allows you to focus on subtle audio cues.

6. Action Enhancer: Amplify intense sounds from weapons and explosions.

7. Footstep Focus: Focus on the sound of enemy footsteps approaching.

8. Superhuman Hearing: Boosts low volume sounds.

Unlike the PX400, it's easy to set one of these presets as your MAIN preset. Once you find the preset you like, simply hold down the Games Preset button for a few seconds and it will set this one as your Main setup. Now, when you power on the system it will remember what preset you were on. On the PX400s you had only 4 presets and they had to be chosen every time you powered up the headset. Very cool!

On the Game Preset button you can also hold the button down a little longer and release and you will choose Movie or Music mode. Movie is good for movies, and as you can use the PX51s to listen to music, the Music option gives an optimized Stereo equalization. Not bad!

Also on this ear cup is the Chats Preset button which can set these "equalization" settings:

1. Flat: Straight chat with no processing.

2. Chat Focus: Boosts mid-range frequencies for greater concentration on chat.

3. Chat Expander: Widens the virtual sound field of chat.

4. Voice Amp: Amplifies chat volume.

5. Hi-Pitch Morph: Morph your voice into a high-pitch tone.

6. Lo-Pitch Morph: Bring your voice to demonic depths.

7. Robot: Transform your voice into a metallic sound.

8. Max Chat: Combines presets in an enhanced chat package

You set the MAIN chat preset the same way as you set the MAIN game preset, simply choose the preset you want and then hold the Chat Preset button down until you are notified that it's now the main setup. Power the headphones off and power them on and this one should be set by default as well.

Comparing this to the X41 and the XP400, the PX51 blows them out of the water for presets. The X41 and XP400 have only game audio presets and you have to choose the one you like every time you power up. There are no chat preset options.

XBOX 360 CHAT:

So if you want to chat with the XBox 360, you have to connect the Talk Back cable that is included in the set. Unlike the PX400s, this is wired chat only on the 360. This is the same as the X41 for 360 chat, BUT, there is something that makes this cable FAR superior to the one included with the X41. This cable, somehow, makes a VERY firm, very secure connection to both the headset and the 360 controller. GONE are the days of ripping the cable out while gaming (at least not easily). On the X41 this was a nightmare. If you moved the wrong way, pop, out comes the cable. I think, if Turtle Beach sells just the cable at some point, just use this cable with the X41 (or any older wired set) and realize the greatness of this new cable.

Chat quality on 360:

Not bad. Clear. Crisp. The presets (not the ones that change your voice) make hearing the in game chat quite easy. Reports from people on the other end is that the sound is about as clear as they've ever heard.

Sound Quality:

The PX51 seems to use the same technology as the PX400 in that there is absolutely NO interference from any wireless devices. The X41 would pop and click around your wi-fi router, and don't you dare turn the microwave on with the X41 on your head and powered up! Nothing interferes with the PX51s, just like the PX400. Very nice.

In terms of sound quality, the PX51s seem to have a similar match out of the box to the PX400 sonically. The "flat" setting on both seems to line up and sound exactly the same between the two sets (yes, I actually did unplug and plug in while playing to compare). The Presets, however, really do set the two sets apart. The XP51's presets give better bass and treble performance, and give clearer sound stage to my ears. I was surprised, as in terms of looks the two sets are quite similar.

Comparing the sound to the X41 and the X41s come up a little anemic, not matching the overall sound quality, the sound stage or the quality of presets. That said, the X41s are still a decent set!

Battery:

This is the part I hate about consumer electronics today. The battery in this headset lasted me about 17 hours on the first full charge. About the same the second. That's really, really nice compared to the X41 in that it used AAA batteries (I used rechargeables) and only really got 7-10 hours at best. The part that annoys me isn't the longer battery life, it's that this battery is NOT user replaceable. At some point in the future it will no longer hold a charge and you will either need to replace the headset or pay to ship and have Turtle Beach replace the battery for you. Annoying, but this is the way of digital life today. I did not drop any stars for this, but just something to be aware of.

One big difference:

Turtle Beach have added a "mobile" option to their new headsets. You can plug the audio cable into your phone or other audio device. Essentially it makes the headset stereo headphones. It's a nice feature, but not one I will ever really use, outside of testing it here.

Programmable:

Another great feature is the ability to program your OWN presets. Want to set the audio up the way YOU want. You can control all sorts of things with the presets website, though the configuration can be a little esoteric. If you take the time to learn it, you really can customize this the way YOU want it to sound. Very, very cool.

Overall:

The difference between the XP400 and the PX51, if you already own the XP400, is NOT worth the additional cost this will entail. Plus, this headset is WIRED for Xbox talk back, whereas the wireless talk back on the XP400 is quite nice.

Highly recommended if you don't already own a gaming headset.

Especially recommended if you are primarily a PS3 gamer, given the completely wireless chat capability. 360 Chat is slightly annoying with the cable, but with the newly designed cable I would recommend this set as well to 360 gamers. I might recommend, if you are primarily a 360 gamer, to purchase the XP400, XP500 or XP510 instead.

I received this via Amazon Vine.

PROS:

+Great sound

+True Dolby Digital Surround (X41 is ProLogic only)

+Audio presets are actually useful

+Can store preferred audio presets so it defaults to these on power up

+Talk Back cable for 360 redesigned for less cable pull out

+Zero interference with other wireless devices

+Talks instead of beeps with configuration information

Cons:

-Relatively expensive (all things considered)

-Wired 360 chat only

Click Here For Most Helpful Customer Reviews >>

First off, if your looking for a true home theater surround sound experience go spend a grand on some nice sennheiser or bose headphones and a pre amp. This is a gaming headset. I have owned the px5 headset for over a year and they were great but the pops and the battery life were pretty bad. This review will be from the PX5's point of view.

The greatest thing about this headset is that the clicks and pops are finally gone. The dual band wifi alleviates this issue.

Next, the rechargeable battery is amazing. No more having to run and grab some AA batteries during a game. Another plus is that you can game and charge at the same time. They included an extra long charge cable that can plug into a cell phone DC wall adapter. If I had to complain about anything it would be the way it charges. It would of have been awesome if they implemented inductive charging on the transmitter and headset. You just plug the cable in like you would on the ps3 controller (mini usb). The cable somewhat bends to the surface of where the transmitter is. Not a big deal at all, but it could be annoying to some.

The audio quality is comparable to the px5. The frequency response is 20Hz-20KHz and has a nice mix of lows mid and highs. Not a whole not of bass on this unit. But I always hate having so much bass, as it ruins the audio or true sound.

The presets are pretty much the same as the px5. Everything from low boost, high boost, low-high boost, 3D effect, etc.

The real power in this headset is the custom presets. This is definitively a plus if your an audiophile like me. This should really be the reason your buying this headset. You able to adjust a 7-band EQ which is just awesome.

Other then that, it has the Bluetooth module integrated into the headset like the px5, so music and phone chat while gaming.

Recommend it for it for audiophiles and as a nice wireless solution.

Best Deals for Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital Gaming

Customer review from the Amazon Vine Program These were intended to be an upgrade for me, from the XP300 to this, the XP51. While I believe Turtle Beach has managed to improve their offering with this model, I think there are a few things they missed. There are also some things that really annoy me.

I'm using these with an Xbox 360. Hooking these up to my 360 was easy. It supports optical-in, and obtains its power from a free 360 USB port, so the whole setup requires only two cables. The package includes additional cables and connectors so that you can use the headphones with other setups (PS3, PCs, portable players, etc.). The most important cable is the charging cable, which is long enough to use while connected, several feet from the console. For the Xbox 360, there is also the voice-chat adapter which connects to the headset adapter of the controller, and allows for a true wireless solution for 360 voice-chat.

First thing I don't like about these charging them leaves the unit on all the time. They don't turn off when charging is complete. If you turn them off, and then plug them in to charge, the unit powers-on and stays on to charge. When they are powered-on for charging, they also activate the transmitter base, which means it is also on the entire time. I don't understand why this is necessary; it should be possible to charge the headset without it having to be on. I can only imagine it actually takes longer to charge them because they are simultaneously charging and draining because they are on. This is a big turn-off for me.

The second thing I don't like about these are the voice-samples that announce various modes. These are unnecessary sometimes, annoying at other times, and helpful at other times. For example, when you turn them on, a female voice announces "Powering on", which would be fine, except it is followed by a very obnoxious "BING!", much like the chime you would hear on an airplane. When you turn them off, the female voice says "Goodbye", but why it doesn't say "Powering off" confuses me -the prompts are inconsistent. The most annoying voice announcement is the "Battery low" warning, in which the female voice says exactly that...approximately every 8 seconds. This is annoying because, unlike a traditional "beep" that has signified a low battery on previous models, hearing "battery low" spoken every 8 seconds will send you running to find the charging cable, because it really disrupts your enjoyment of a game...or music...or movie...or whatever it is you are doing with them.

The voice prompts are useful in announcing the various modes. There are several modes for "game", "movie", and "music", and hearing the mode announced in English with a number, instead of counting the number of beeps is welcomed. It actually makes it easy to confirm what mode you are using.

Compared to the XP300s, these are much lighter. I'm not sure how Turtle Beach managed to make them lighter, but they feel much lighter on my head, and are therefore much more comfortable to wear for a long duration. The drivers are the same size and they have similar features it's probably just technology improving and overall weight has been reduced. I can wear them for many, many hours at a time with no discomfort.

From a sound-quality perspective, these are very similar to the XP300s. In other words, sound quality has not improved. I don't believe they have enough "punch" in the bass, but midrange, voices, and highs are well-defined. I basically turn them on, and leave them on the basic "game mode" setting. I've found that many of the other modes and presets modify the sound in ways that I don't like. For example, the bass becomes non-existent or very thin, or voices become over-pronounced. I also don't use the "synthesized" surround-sound because I believe it makes the sound "too thin" and tends to add an artificial echo that I just don't think is natural. These "do the job". Fortunately, there's no distortion, no interference, and the wireless signal is always good, even in my very WiFi-busy home. These don't let me walk more than 30 feet from my console, and trip to the kitchen to grab something results in the audio cutting-out completely. This has not changed over the XP300s I was already using.

These headphones also support Bluetooth wireless, which means you can sync the headphones to your phone, simultaneously while using them with wireless audio. This allows you to take voice calls on your phone while playing a game, a useful feature. What I really like, though, is that these allow you to sync Bluetooth audio from your phone, which allows you to listen to music from your phone, as an example. This is actually helpful, because the sound quality is quite decent for this purpose. Depending on your phone, you'll also get alerts through the headset, which means you can hear your email, text, and other alert sounds in the headset while you are playing a game, so you'll never miss another alert from your phone. The Bluetooth audio and the chat audio have separate volume controls, so you can adjust the Bluetooth/chat audio separately from the game volume.

In general, I like these. Moving from the XP300 to these was pretty seamless. However, the "voice" prompts get particularly annoying, and the inability to charge them without being able to power them down is a problem. I do feel these offer all the "bells and whistles" I've wanted in wireless headphones for quite some time, I just wish more time had been spent perfecting them.

Honest reviews on Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital Gaming

These headphones are amazing. The sound, the clarity, the design, the intricacy, the complexity -all of it is worth every penny. Now unfortunately with that said, I am not keeping them. They lack bass. They SERIOUSLY lack bass. When people complain about the sound cutting in and out -that's not what's happening. That sound is the bass trying to rumble the way bass is supposed to. Instead of giving you the vibrating, deep penetrating sound of good bass, the headphones provide a sort of pulsating low sound that tries to imitate bass. And that's sad because these headphones could have been phenomenal.

I went and bought the Astro A50's and man oh man do they have bass! Some complain that it's too much, but for me, who wants that theater-like rumbling throughout my body when I watch my movies, it's absolutely perfect. The sound quality is just all around fantastic.

When comparing the two headphones in terms of volume, the A50's win hands down. When I first got my PX51's, I turned the volume up all the way and was nowhere near satisfied in terms of loudness. Now I didn't keep them at max volume, but I easily could have without being too bothered. My normal volume setting was at about 80-90% max. Now the A50's -I have yet to even hear what max volume sounds like because I'm too worried I'll blow my eardrums, literally. These headphones get EXTREMELY loud when calibrated to full game (they have balance buttons to toggle the volumes of voice vs. game sounds)

When it comes to everything else, the PX51's leave the A50's in the dust. The aesthetic design of the PX51's is gorgeous. They truly look and feel like premium quality headphones whereas the A50's look bare and generic. Although they're both wireless, the PX51's offer Bluetooth so you can easily connect to your phone to answer phone calls and listen to your music very easily. The A50's don't offer any Bluetooth so you have to connect your phone to the transmitter via 3.5mm cable and then you can listen to your music, but you won't be able to answer your phone nor connect them to anything else via Bluetooth. Finally and most importantly in my opinion, the PX51's come with a number of different equalizer presets as well as giving you the capability to create and save your own presets. The A50's come with 3 presets and that's it. You can't add your own or anything else. And this is where people complain about the bass, because if you don't like heavy amounts of bass, well then you're out of luck. The 3 presets are basically heavy bass with 3 levels of incrementally increasing treble.

In the end, the A50's are for performance and performance only. The PX51's give you EVERYTHING else. If Turtle Beach made the PX51's with the ability to set the equalizer to provide HEAVY, RUMBLY bass, then they would BY FAR, be the headphones of choice. They are honestly a work of art. Unfortunately they don't provide that theater style bass and so, if you're looking for sound that's comparable to sitting amidst a high quality theater surround sound system, then the A50's should be your choice. But don't expect anything else from them other than phenomenal sound.

Find helpful customer reviews and review ratings for Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital Gaming

Customer review from the Amazon Vine Program Aesthetics aside, a headset, in the end, should be judged by its performance, and the PX51 holds its own in every department.

I dislike long reviews, so I will keep it short. This review will only cover my experience with the headset on a SONY PLAYSTATION 3 console.

Note: I have never owned a Turtle Beach Gaming Headset; I am a Turtle Beach virgin if you will. But, I am a proud owner of the SONY 80850 PLAYSTATION(R)3 WIRELESS STEREO HEADSET (80850) -, so I will use that in comparison. Let's get started, shall we?

Unboxing:-

Professional packaging. Putting all the pieces back in the box has never been so easy.

Setup:-

Extremely simple. I did run into a bit of a trouble in the beginning though, but it wasn't my fault. One major instruction in the manual is written in an extremely fine print, hence the confusion. So that nobody else commits the same mistake, I will just blurt it out here: the transmitter and the headset are already factory paired, so, unless the transmitter repeatedly blinks (which is an indication of a problem), there is no need to re-pair them. It means skip page 3.

1) Other than that, connect one end of the OPTICAL CABLE to the "DIGITAL IN" on your TRANSMITTER and the other end to the back of your PS3.

2) Connect one end of the TRANSMITTER POWER CABLE to the "DC IN" of the TRANSMITTER and the other end to the USB PORT on your PS3.

3) Connect the MICROPHONE BOOM (yes, it's detachable).

4) Unlike the PS3 Wireless Stereo Headset, you will need to manually pair the Bluetooth in order to use the voice chat feature. It's a one-time only procedure, so it's not a big deal. You don't need me to tell you how to do that.

5) You're done with the basic setup.

Programmable Preset:-

Support for this feature can be found on the Turtle Beach website in the Download section under the Support menu. This is a great thing for audiophiles. Experiment it to your heart's content until it clicks just like you want it to.

Buttons:-

On the right ear, all the buttons are for the voice chat such as increasing and decreasing chat volume, muting and turning on and off the mic. However, you will most likely spend most of your time on the left ear. Pressing the MODE button for about two seconds will interchange between the Game, Movie and Music modes that are optimized for their respective use. Tapping the GAME PRESET will alternate between the various other presets such as Bass Boost, Treble Boost, Superhuman Hearing (which basically mutes the in-game music), action enhancer (you can hear an assault rifle fire from the other side of the map in Black Ops II). CHAT PRESETS work in a similar way. It's just the matter of experimenting here. I personally like the Bass Boost/Treble Boost, which is number 4. The Superhuman Hearing just sounds stupid, and doesn't go with the flow of the game.

Every time you press the GAME PRESET/CHAT PRESET buttons, the voice prompt notifies you based on a numbering system between 1-8. Long pressing the buttons sets them up as defaults. One big con about this numbering system is that you have to refer to a manual if you want to know what they mean.

Comfortable:-

It's not very comfortable, but that's primarily because I wear glasses. I still dare a manufacturer to create a headset for users like me that doesn't end up hurting your temple area after a prolonged use. I also think the "cups" are rather small I do not have Elf ears. I think the manufacturer opted for the headset to be tight so that it won't come loose, but that ends up making it a bit wearisome.

Battery Life:

About fourteen hours IMPRESSIVE. Much longer than the six odd hours the Sony Wireless Stereo Headset gives you. Similar to the PS3 Headset, the device powers down automatically if it's left unused for more than five minutes.

Recording Gameplay:

With the Sony Wireless Stereo Headset and a HD-PVR, I was never able to record any audio while I had the headset on (even after I experimented with a lot of things). It's quite simple with the PX51. Leave all the settings as it is, and select Audio Multi-Output to ON under SOUND SETTINGS. This way, sound will be heard both through the headset and the TV Speaker allowing the PVR to record audio from your gameplay. Next, go to ACCESSORY SETTINGS, and in AUDIO DEVICE SETTINGS, select the OUTPUT DEVICE as SYSTEM DEFAULT DEVICE. This method, while suggested by a few, never worked with the HD PVR and the Sony Wireless Stereo Headset.

Technical Issues:-

I ran into a problem right off the bat. The left and right noise were rather... inverted. Explosions from the back would sound like they were coming from the front, left sounded like right and so on. I contacted Customer Support, and got a reply pretty fast. I was told to re-pair the headset and the transmitter again.

If you run into this problem as well, just plug the DC power plug from the transmitter, let it be for 15 seconds. Turn off the Headset as well. Now, plug in the power plug of the transmitter and hold the Pair button (topmost button) until it blinks repeatedly. Similarly, hold the power button on the headset until it blinks repeatedly. After five seconds, the pairing will be complete.

Overall, I love the headset. It IS a tad bit uncomfortable and quite heavier than the Sony Wireless Stereo Headset, but the quality of the sounds and explosions is just amazing. Will it replace my current $80 headset? Absolutely.

Buy Fom Amazon Now