Showing posts with label used xbox 360 for sale. Show all posts
Showing posts with label used xbox 360 for sale. Show all posts

Wednesday, February 4, 2015

Reviews of Silent Hill HD Collection - Xbox 360

Silent Hill HD Collection - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $16.55
Today's Bonus: 45% Off
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I am a huge fan of the Silent hill games..So when the HD collection came out I couldn't wait to get it since I never had the 3rd Silent hill game for my collection..Sadly When I got the game and started to play it there where so many problems with the sound and how glitchy the game play is I stopped playing it.Konami said that they would be releasing patches to fix these problems,So I have been waiting for the patch to be released to be able to play the game without all the issues.

Konami released the patch for the PS3 about a month ago and we where told that the 360 patch would be out in a few more weeks,well now Konami has said there will be no patch for the Xbox 360..I had emailed Konami and this is the response I got.

"Dear Konami Customer,

Thank you for contacting Konami Customer Support about this issue. We understand your frustrations at having waited so long for an announcement regarding the patch for the XBOX 360 version of Silent Hill HD Collection. Unfortunately we are unable to patch the game. We apologize for the inconvenience. But unfortunately due to technical constraints we simply will be unable to patch the XBOX 360 version."

So basically I paid $50.00 for a glitchy game where the sound doesn't even work all the time..Yes I love the Silent hill games but this was a waste of money.

Don't buy the Xbox 360 version,if at all possible buy the PS3 version or avoid buying at all...

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Do Not buy this game. Konami has announced that they will not release a patch to the xbox 360 version. They acknowledge that this game is broken but they refuse to release a patch due to technical issues and resources. if you want the best Silent Hill experience i'd recommend the original xbox versions of Silent Hill 2 and the playstation 2 version of 3. they look pretty much the same if not better and they won't screw up as much as this broken POS.

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So first off I'm not an Xbox fanboy. I have both systems and buy games on both equally. The reason I am telling you to buy this from 360 if you can is that the glitches everyone is complaining about in the PS3 reviews are not on the 360 version. We'll they are and aren't. The only glitch I noticed comes at the end of the game where sometimes the old voices aren't synced correctly. Its a very minor issue and only happens at the ending of SH2. (Not sure about SH3 I haven't finished it yet).

Thats basically all I wanted to tell people considering playing this game. There is no real point to review the game itself since its been out for 10 years and reviews are all over the internet.

I personaly bought the 360 version and my buddy bought and brought over the PS3 version so we could play at the same time on my two consoles. All the negative comments in the PS3 reviews are true. Movement issues, Frame Rate issues, and the voice syncing is out way more in the PS3 version.

Again, I'm not a fan boy I just wanted to make sure people don't forgoe this collection thinkings its a bad port on both system. I'm sure PS3 will eventualy release a patch but as of right now 360's is the way to go.

Honest reviews on Silent Hill HD Collection - Xbox 360



"Unfortunately, Konami will no longer be bringing the patch to the Xbox 360. The company cited "technical issues and resources" as reasons for its change of plans.

Speaking about the Xbox 360 patch cancellation, Konami said that it "apologizes to any players who are continuing to experience these issues".

The patch fixes a couple of important issues relating to the collection's frame rate and audio-synching. "

So basically its a $50 broken ass game ! AVOID !

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This game was buggy when it was first released to the point where the PS2 versions are greatly superior. The PS3 version was patched to a point where it's allegedly up to snuff (not sure, I've never played it) but the 360 version is unpatched and Konami has said that they have no intentions of fixing it. Konami knows it's broken, has no intention of fixing it, and wants you to pay 40 dollars for it. I was really looking forward to this collection, I'm so disappointed.

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Wednesday, January 7, 2015

Skylanders Giants Single Character Eye Brawl Review

Skylanders Giants Single Character Eye Brawl
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $14.80
Today's Bonus: 1% Off
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Please do not pay more then 14.99 for this product. You are able to find it at Gamestop for 14.99 like other reviews. It took me a little time, maybe a week, but I did get both Eye-Braw and Thumpback. Just have to check back with the stores, they are more then Welcome to help you out.

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My husband and I are avid Skylanders players, and he asked for "Eye Brawl" for our anniversary. I couldn't find it in the stores anywhere. I was very happy to find it on Amazon. Apparently it's a rare figure and hard to find, so you may have to pay a little bit more to get it. But with the way the eyeball lights up, it's well worth the money.

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For all the parents out there hang in there I just found him locally at a major video game retailer along with thumpback

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Got mine at Gamestop for 14.99 :P Look for them. They will be sold out because they are new. They will restock and not stop making them for a while. Just think of everyone looking at the same websites for these items. And with these people trying to rob people, they will buy them all up.

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I found these 2 on gamestop.com for $14.99 each with S/H comes to about $20 each-sure beats paying crazy prices and wasting expensive gas driving around trying to hunt these 2 down.

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Wednesday, December 17, 2014

Review of Monster High: Ghoul Spirit

Monster High: Ghoul Spirit
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $23.98
Today's Bonus: 20% Off
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This game is really fun my daughter got it last night and really hasn't stopped playing it. They have the real voices from the webisodes on there. There is reading involved, they talk here and there. She says its awesome. Id say for ages 9-15 would be great. If your into monster high than your going to want this game she loves it. Id wish it had better graphics on some of it, but it doesn't seem to be a big deal to her. Over all a good game for the monster high lovers out there.

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My 6 year old loves Monster High. While she is still too young to play, her stepsister, helps her and they love playing it together. Everything is exactly as pictured.

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My 10 year old got the game for her birthday last week and she has been playing it ever since. She says it's so much fun and the characters are just like the website.

Honest reviews on Monster High: Ghoul Spirit

Honestly I have nothing good to say about this game. Unless you're a super hardcore Monster High fan (and I am, but even I found this excruciating to play through) this game is a waste of time and money. The graphics look like they're from at least two console generations ago and the gameplay doesn't make up for it. The game is comprised of a lot of running around interspersed with ridiculously easy and completely uninspired minigames. The minigames are timed to give you a sense of challenge, but they're still too easy to be fun so the whole thing seems pointless. (The only one I had difficulty with was Clawculus, which gets a bit tricky in the later stages but still only takes a few minutes to get the hang of.) The map, while overly simple, still manages to be confusing and is incredibly inaccurately proportioned, and despite the small size of the school, it takes forever to get anywhere because you run so slowly. Overall, you spend a lot of time being both bored and frustrated. The ending to the game is obvious and anticlimactic so it's not even worth playing through for that. Take my advice and leave this one on the shelf and buy something else, because it really feels like something that was rushed out onto the market to cash in on the Halloween season.

Despite what other reviews say, not all of the voices sound like the original, for example Slo-Moe sounds totally different (I mean, really, how hard is it to do a zombie groan? There shouldn't be an obvious difference) which seems like a little thing but grated on my nerves every time I had to talk to him. Some of the dialogue is kind of awkward, for example Holt's lines read more like something Jackson would say. As for Jackson himself, as well as Spectra, Abbey, and Operetta, they have cameos in the game but you can't actually talk or interact with them at all. Instead, they're conveniently placed behind pieces of furniture so you can't reach them, yet you still have friend meters for them which is just confusing and pointless.

Things I personally think would have made this game better:

*Cel-shading rather than the awkward '3D' graphics. The graphics bothered me throughout the whole game, I think cel-shading would have been way cooler.

*The ability to make enemies. I get that this is a kids game, but even Toralei was your friend by the end of the game, and you didn't have a choice in the matter. I mean, really? At least allow me to piss people off and make frienemies. A more flexible friend meter in general would have been great.

*The ability to have a boyfriend, or at least a date for the dance at the end of the game. Even better, allowing me to steal someone else's date, because I totally would have snagged Deuce. Seriously, that's most of the reason why I wanted this game to begin with. Wishful thinking.

*More outfits. There's only two outfits in the game, and then the dress for the dance. For a girl's game, that's kind of sad. I was hoping I'd unlock more outfits, etc as I played, but never did which was annoying as I unlocked alternate outfits for the OTHER characters instead.

*Being able to turn people to stone. I played through as a Gorgon and didn't even get sunglasses, let alone get to turn people to stone. Total disappointment.

*Better minigames. In general.

*The ability to create a character that's not hideous. Seriously, I looked through the character creation and found that the options are both very limited and very ugly. Better graphics probably would have helped. Also being able to choose custom colors on a colorwheel or something would have rocked.

*Cutscenes. I think some video action would have improved the tone of the whole game.

*More replay value. Alternate endings, unlockables, and the ability to make my own decisions that would affect the storyline would have been awesome.

*More content in general. I beat this game in a few hours without even trying.

*A reason to not trade this game in immediately for something that isn't painful to play.

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I am a huge monster high fan, dont get me wrong but I was totaly unimpressed with this game. There was not one good game disciption any where. Not evan the back of the game or their website. It was all planned out for you. You had no options as to what you could do or say while interacting with the other characters. You had to accept every text or you walk around the campus bored and with no one to talk to. There were no option's for your character's clothes eiher. You run all around the school for people when half the time its across the hall. And I only kept playing because I thought I would unlock more content but more never came. The game only took me 2 days to complete and you have to buy their merchandise to unlock codes for more content. They don't mention anything about the codes on the game cover or on their website! The game ended by going to a dance where you don't even spend more than 30 seconds to be crowned scream queen. Your outfit for the dance was disappointing. You don't even get a crown! I was torn as to whether or not to get the game, as you can see I did, but in my opinion don't waste your money.

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Friday, November 21, 2014

Buy PlayStation 4 Knack Launch Day Bundle

PlayStation 4 Knack Launch Day Bundle
Customer Ratings: 4 stars
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I wish I couldnt say anything bad about them but would only say that I wish it was Free internet usage like PS3. Small unit, Great graphics, easy setup, blu-ray,games install and load fast.

For launch edition, TOP 5 STARS!

If your PS4 gets hung up at the pulsing blue light while rebooting after the 1.50 update, DO NOT UNPLUG THE PS4 TO TURN IT OFF! Doing this could run the risk of bricking your console.

Sony support had us go into Safe Mode to reset to factory defaults and re-initialize to fix the problem.

1. Hold down power button until the unit powers off and the light goes out. This took about 10 seconds.

2. Enter Safe Mode by holding down the power button until you hear 2 beeps. Release power button after the second beep. The Safe Mode menu will appear with a list of options.

3. Select Option 4 to restore PS4 to factory defaults. Once it's done, the system will restart.

4. In our case, after the reboot, the PS4 automatically entered Safe Mode. This time, they had us select Option 6 to Initialize the PS4. Note that by doing this, you will lose profiles and settings so just be aware that you are basically starting over. Once it's done, the system will restart.

5. When the PS4 comes back up, it will take you through the initial setup again as if it's being booted for the first time.

After that, we were back in business to play our games.

They had us go to the System Settings to see if the software version shows 1.5 and it does so we're up to date. We just hope this won't happen on every update.

Anyway, we hope this post will help out others having the same problem.

Happy gaming!

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Received this on November 15th. Set up was very easy, and have had no problems whatsoever. I would highly recommend the PS4, and have bought ever Playstation since 1995. The graphics are phenomenal on the system, and the new UI is definitely great. I usually do not write too many reviews but wanted to spread the good news about the system.

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Great console hardware IMO. The PS4 is one sleek looking parallelogram prism. I have only seen an XBox one inside a display case in a store, and it is a wide bodied, plain looking, VCR clone compared to the PS4, with its slanted angles, two tone textures, and dynamic LED light show. The physical PS4 console invokes the old days of industrial grade Sony hardware. The dualshock 4 is also a great leap forward. The touch pad, the concave thumb stick tops, and the contoured triggers put it in a different league than the dualshock 3. Picking up the old controller after the new one makes you realize how hollow and tacky it felt. The hardware is great, but the current game lineup is a different story.

The exclusive launch games seem forgettable, and rushed. Knack is what I got with the system, and the reviews are mediocre. Killzone Shadow Fall seems to be faring a bit better, but it falls short too. The multi-platform games are basically up scaled versions of PS3 games and look like it too. The good news is that Sony has kept most of its internal studios, and they are known for high quality work, when given the time. The new Uncharted is coming, the Order 1886 looks good, and Infamous Second Son has been given the breathing room to get polished, and Drive Club has potential. We know that work of the other studios is shrouded in mystery now, but unlike Nintendo, most Sony projects actually see the light of day. As a result the potential for PS4 to blow me away is all there. There is little concrete to show for it, except what came out, and is still coming out on the PS3. As an early adapter, I can live with some lulls here and there.

If you want instant gratification, the PS4 is not for you. It has some kinks to be worked out. And the software lineup is not fully fleshed out yet. But Sony did not push the likes of Last of Us and Grand Tourismo 5 onto the PS4, just to check off the boxes. They are going about it the right way. Keep your PS3, and let the older games keep up the slack, and then prepare to be truly blown away when the new exclusives arrive.

Honest reviews on PlayStation 4 Knack Launch Day Bundle

Brilliant console. More powerful and less expensive than it's competitor. Sleek and small design despite the psu being in the case. Love the controllers too.

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So far so good, never really had any problems except logging onto PSN at first on launch day but now no problems with that. I've been doing other things on the

PS4 that I didn't even play Knack yet but I heard other friends say it is a run game to play.

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Sunday, October 12, 2014

Review of Baldur's Gate: Dark Alliance

Baldur's Gate: Dark Alliance
Customer Ratings: 4.5 stars
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This is one rental that actually turned into a purchase. I'm usually not a fan of hack and slash type games, but this one has turned out to be quite entertaining.

Like other games in this genre, Dark Alliance is a third person perspective game (kinda 2.5D) in which you venture through cellars, mines, dungeons and even outdoor environments like mountain and villages. Levels typically end with a "boss" of varying difficulty and combat style. Gameplay is mixed with first person cut scenes in which you converse with other characters in a multi-choice format.

Interestingly, you can only save your game at certain points. At first this seems annoying, but there are enough save points around the game so it isn't too bad. Another big plus is that saving is really quick. If you've played games like Morrowind, where saving and loading are good opportunites to grab a drink, then you're in for a treat. Unfortunately you can only save about 25 games at once and there is no way to describe the saved game. A bit annoying, but oh well.

I'm not too much of a D&D fan, so I can't comment on how true this game is to the ruleset. However, as you move through the game you'll acquire better goods and have to manage your inventory and make decisions about how to develop your powers as you advance levels. Who knows if these mechanisms are authentic enough, but they are fun.. :)

Finally, one of the best aspects of the game (and why I ended up purchasing it) is the two player option. This put two players on the screen at the same time, working together to battle through the game. I find this style of multiplayer play to be much more enjoyable than split screen, and this is one of the few games that offers it.

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Despite the game's title, this game is not at all in the same vein as the wonderful Baldur's Gate PC RPGs. It's a hack-and-slash dungeon crawler, and in terms of gameplay it is nearly identical to Diablo II, but with better graphics. If this type of game appeals to you, great! If you're looking for your RPG fix though, you'll have to get it somewhere else.

Let's start with the good points. The game is pretty fun if you're into hack-and-slash types, especially with two players. Any game with a two-player cooperative mode always scores points with me. The graphics and sound are very good, and the game is easy to learn and easy to control.

There is some replay value to it, as there are some new modes you can unlock by finishing the game. Beat the game once and you'll be able to play a special game mode that puts you in a tough dungeon on a short time limit, playing as none other than Drizzt Do'Urden. Beat that mode, and you unlock Extreme difficulty in the normal game, which is several times more difficult than usual. If you manage to beat Extreme, you can play as Drizzt in the normal game.

There are some bad points to the game, however. It's extremely short; you can beat it in under 10 hours. It's really a shame that the game is not more extensive. Also, as with any game of this type, it can get quite repetitive after awhile. The game is very easy as well. The Gauntlet is really the only difficult part of it. Even on Extreme, I had no problems completing the game quickly.

And finally, although I knew this wasn't really an RPG when I bought it, I still couldn't help feeling disappointed at the great lack of depth compared to many other games that have been set in the Forgotten Realms. I would have liked to see a wider variety of D&D skills and spells brought in, as well. For instance, the Sorceress (and all spell-casting enemies) doesn't have any spell effects aside from direct damage. It would be cool to have things like Entangle and Charm Person available, to have a thief class with all their many skills, and so on. I realize why many of these things were left out, but a little more work on the design could have added a welcome element of strategy to what it is essentially little more than a slugfest.

My list of complaints may be long, but don't get me wrong; for what it is, this game was executed extremely well. If you're looking for a game like Diablo, you will enjoy this. If you want an RPG, you're better off with Morrowind, or waiting until Bioware rolls out their Star Wars RPG this summer. It's better with a friend, so BG:DA scores a few points there. Still, rent before you buy. You could easily beat this game in a weekend, and you might never play it again after that.

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Baldur's Gate is a hugely popular RPG series for the PC. With Baldur's Gate: Dark Alliance, console gamers get a taste for what makes this game so much fun.

First, remember that this is a console port of a very rich PC game. That means that instead of having lots of choices of male/female or human/elf/dwarf or fighter/thief/mage/cleric, you have three. You can be a male archer, a dwarf fighter, or a female sorceress.

The graphics are really quite good. There are numerous pools of water for you to run around in, to watch the ripples and wakes shimmer and merge. The lighting is lovely, the detail in the buildings and towns and dungeons look great on even large TVs. The sound is good too, and sitting in your living room with friends while the stereo sound surrounds you is tons of fun.

You can play single player or two-person cooperative, which makes couch-play even more fun. With a large bowl of popcorn and your favorite drinks, you can hack and slash your way through numerous hours or a weekend of play.

Now, the down side. Again, console port. Really, you're playing Gauntlet. You run around hacking up barrels and crates in your friend's cellar. Is this exactly the nicest thing to do? You hack at rats and enemies, look for things in barrels. Yes, you get into lever-pulling and puzzles. But in the end the game is pretty linear and the monsters don't regenerate. So whatever level you're at when you get to a certain point, you can't build yourself up more strongly.

This can get to be a real pain when you hit a strong boss. You can't go buy more gear, because there's no way to make more money. You can't get stronger or more skillful, because there's nobody else to kill "behind you" and you can't go "ahead" until you kill the boss. So you're doomed to keep trying to hack at him until you get past him ... somehow.

Another big complaint I have is that the gamemakers seem obsessed with the female form. The guys in the game are all pudgy and uninteresting. But the girls! The first woman you meet, the bartender, has jiggly, wiggly breasts and she shakes them around non-stop during her long, long discussions with you. Everyone I showed the game to was mesmerized by them.

And playing the female sorceress character, I found that no matter how hard I tried, I could NOT get her clothed well. Every outfit involved a cut-off top, skimpy leather boots and not much else. Ahem, she's going into a deep, dark dungeon to face dire enemies? And she's doing this in beach-wear??

Still, the game was campy fun, and definitely draws you in. A fun weekend-play game for real RPGers, and an easy way for those new to the genre to learn what it's about and to get a taste for the fun.

Honest reviews on Baldur's Gate: Dark Alliance

I saw Baldur's Gate for the PC but never liked the feel and control of the gate. I was a little hesitant to buy it for the Xbox but it was one of the few RPG games out for XBox and RPGs are my ideal type of game.

To my surprise I really enjoyed it.

The game is somewhat linear in the sense that you alway know what to do next as opposed to a open concept were there is no real order of objectives (such a Morrowind). Although this may not appeal to all players I prefer such games because I don't spend all my time gaming and in open concept games I tend to make a lot less progress.

Playing on the Normal difficulty setting the enemies present a challenger without being too extremely difficult to result in massive frustration.

The game is, for the most part, a hack and slash game but does have a small element of Roleplaying to it with interactive character dialogues.

There is a very limited selection of character classes (Fighter, Archer and Mage) but the classes are nicely worked out with ifferent benefits and abilities for each class.

The equipment available in the game is not as extensive as other games (such as Diablo II for the PC) but is still fairly extensive and the game provides good scaling of equipment availability making the characters progress from poor equipment to better equipment.

Best of all, for all you mage lovers, this is one of the first games that I have seen where the magic user can, for the most part, fight by using spells and rely on a weapon as a secondary backup. I love the mage class and in most games the mages are still too dependant on fighting with weapons and only using magic to supplement their attack. Well not in this game, sure you need weapons when you start out but with a little patience you can quickly make a mage that can predominantly fight with spells only.

In my opinion the only thing missing in this game is an way to swap cash between players and the ability to play the game over XBox Live.

All in all I really enjoyed this game and would recommend it to any who likes RPG games.

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I bought this game because I was looking for another two-player cooperative game after having played Halo for months, which is an amazing coop game as well as single player. This game allows you to play the entire adventure with two people. The graphics and music are superb. You are allowed to assign the controls any way you like which is a great feature not many games have.

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Tuesday, October 7, 2014

Discount Samsung TS-H943A Replacement DVD drive for XBox 360, MS28 Version

Samsung TS-H943A Replacement DVD drive for XBox 360, MS28 Version
Customer Ratings: 4 stars
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To everyone that's buying this and it only reads movies etc but does not play games. YOU HAVE TWO OPTIONS. Either you can flash the firmware for the circuit board inside the new drive , OR you can do the easier task and just take the circuit board out of your old drive and swap it with the one in your new drive. Then there is no need to flash. Just make sure you keep your old drive and take it apart and get the board disconnected from it. Once you take off the four screws and remove the cover on the old CD ROM Drive , the green PC board is right there. There is like 4 ribbon cables to remove and then its a direct replacement and fit into your new drive. Remember you have to also take out the green board in your new drive and swap it with the one in your old drive so you will have one worthless pc board from this new drive that you can not use. If you choose to flash the new board with the same coding from your old drive then it will give you two usable green boards so you will have a spare from your old drive. The mechanical parts on these cd roms are whats failing , not the pc boards inside them. Its much easier to swap the green boards than it is to flash IMO. The reason you change the boards is because the green board from your old cd rom drive has a coded serial key thats unique to your xbox360. Thats why this cd rom without the green board changed only plays movies and not games until you do this.

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It's 100% working for me to replace the DVD-ROM of my 360 without flashing.

First of all, I need to tell you the most important thing for my fix is

"the model of the original DVD-ROM is same as the model of the new DVD-ROM I bought, TS-H943"

I guess this is the key that I do NOT need to involve into the process of ROM flashing.

At first, open the 360, then take an old part from the original drive that holds the ROM identity. I followed this video to take the part out

and replace this part to the new drive.

The last thing you gotta do is just putting the new drive back to the 360.

It took me around 30 mins for the whole process.

For me, the hardest part is "Open the 360"

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got this to swap out my old drive, laser wasnt working, swapped logic boards and it worked like a charm. been over a month now and no big issues. With just a few tools its a easy swap for anyone to do. Great product, great price. thanks -Dustin

Honest reviews on Samsung TS-H943A Replacement DVD drive for XBox 360, MS28 Version

I purchased this drive after the Hitachi Drive that came with my Xbox 360 stopped working (kept getting "insert CD" and "open tray" errors).

This drive works exactly as it should, and I have no complaints about it. I warn you, however, that you will need to do some homework on how to spoof the drive key (and drive type if you have a different model) of your original drive.

I read some of the negative reviews before purchasing this model, and as a relatively tech saavy person (I have substantial experience in computer networking, programming, and regularly build and configure my own systems), I figured they were just the victims of ID-10-T errors (remove the dashes, and you'll figure it out). After undergoing the process myself, I can understand their frustration.

I reiterate that the problem has nothing to do with this product, which now performs perfectly. The problem is that there are no "swap and play" solutions for the Xbox 360 DVD drive as other reviewers have pointed out, they each carry special keys which are tied to that specific system. In order to get any replacement drive to work, you need to "trick" the Xbox into thinking that the new drive is the same drive as the old drive (i.e. spoofing its key and model).

Unfortunately, given the many DVD model types available, and given that the spoofing can be accomplished in several ways, it is difficult to find a guide on how to do this simply (e.g. replacing a Hitachi drive with a Samsung drive is a completely different process than replacing a BenQ drive with a Samsung drive, which is different than replacing a Samsung drive with a Samsung drive). Each drive has its own quirks, and many of the guides are tailored to a specific scenario, and most of the guides are incomplete or poorly written for those with no experience on how the Xbox 360 works.

Took me about 2 days after work to make it work, but now I have a fully functioning replacement drive again, this is not the fault of the product, but my own inability to comprehend how the process worked. Once I understood, it was a piece of cake.

In summary, be sure to do your homework before you attempt to replace the drive. Finding a "step by step" guide may be a hit or miss, especially if you run into any problems. You really need to understand how to extract your original drive's firmware/key; how to extract this drive's firmware; and how to reflash the firmware on this drive to reflect the key and model number of your original drive.

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Make sure that you buy the SAME MODEL NUMBER replacement DVD-DRIVE (ie. DG-16D2S...located on top of drive)or your swap of the computer board will NOT WORK. There are proprietary security protocols from Microsoft that are enabled to match the drive computer (green card inside drive) with the computer inside your original XBOX. There may be claims for universal drives out there, but I would research feedback really carefully before buying these to see if they worked for others with the same Model Number Drive as yours. When you do have the same model number drive, just removed the computer green board from inside the old one and replace the new drive's green board. The drive will then work as new in your old XBOX360. Do not attempt to do this with a used replacement drive....you're just buying someone else's problems.

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Saturday, September 20, 2014

Discount PINK ZEBRA Xbox 360 Modded Controller (Rapid Fire) COD MW3, Black

PINK ZEBRA Xbox 360 Modded Controller COD MW3, Black Ops 2, MW2, MOD GAMEPAD
Customer Ratings: 4.5 stars
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I bought this as a gag gift for a friend.

He loves it, and uses it all the time

I have the exact same controller just different skin.

Mod works great and quality is top notch

I liked it so much so that I bought a 3rd for another friend and now half the guys I play with online have bought one from this company as well!

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The rapid fire only seems to work for the pistols and sniper riffles and the burst mode is quite difficult to figure out but otherwise great control and definetly improves your gaming.

Friday, September 19, 2014

Discount Real Myst

Real Myst
Customer Ratings: 4 stars
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Back when the original Myst came out the two gripes I had were that 1) It was just a slide show and 2) It was stuck at 640 X 480. I realized that the systems at the time could not handle a full motion 3D version and it would look like crap if they could. What you have here is basically the same game in full 3D with user-definable resolution/bit depths up to 1920 x 1440, 32 bit color. You should see this game at 1920 x 1440 with 32 bit, uncompressed textures and full-screen anti-aliasing. Every frame is like a high-res calendar print! I have a PIII 533 EB with 256 MB of RAM and the ATI Radeon 64MB DDR video card. Please understand that the makers of this game were not concerned about performance issues; they just wanted to make it look as good as possible hence there probably is not a machine in existence today that can run it at 1920 x 1440 32bit and get 60 frames per second. My machine gets about 5 fps in outdoor scenes and upwards of 30 indoors. This is with all the settings maxed out. Lower resolutions don't seem to help. I think it's because of the animated textures. Both the sky and water are full motion animated textures. When you just sit and look at them they go at at least 30fps. When I first got it I just sat on the beach and watched the clouds go by and the waves lap against the sand. I was then shocked to eventually see the sun go down with a gorgeous sunset and stars starting to peep out, and eventually night fell with a sky full of winking stars which were periodically obfuscated by the passing clouds. As far as 3D graphics are concerned, Unreal Tournament is no comparison. These are flat out the best 3D graphics of any game ever. The mouse movement was not a problem. I don't know what some of the other reviewers are talking about. I have played many 3D games extensively and had no problems whatsoever adapting to the interface. If anything it's easier than the original version. Buy this game now!!!

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Myst, the game that sold over 5 million copies worldwide and is still considered one of the most popular games around. Imagine yourself stranded on a deserted island and in order to get out of the island, you have no choice but to explore the island. In the process of doing that, you discover the dark secret of the island...

In the original Myst game, in order to get around the beautiful surrealistic landscape, it was just a simple mouse click on the static 2D image. To move left, you click on the left of the screen, to move right, you click to the right of the screen and so on. It was like watching a slideshow. In RealMyst, the new version of Myst, all this has changed.

Myst was just like real life. You will never die and you have to solve many cleverly designed puzzles that are scattered all over the island. The puzzles are fun, but can be frustrating at times. And the fact that you can never die is actually a plus point, it takes out the frustration of solving the puzzles.

In RealMyst, the storyline is the same however, there is a new ending, which is actually a bonus stage that was not included in the original Myst. Everything in RealMyst is in 3D and real time. Unlike most 3D games, the textures of RealMyst are strikingly realistic. RealMyst also features real time, that means that night will turn into day and there will be weather changes. All these new features and the freedom to move around and look in any direction that you wish,will fully immerse you into the rich and surrealistic world of Myst.

RealMyst could have been better if not for the steep system requiremnts. Even on the the fastest computers, it runs slow.

Overall, RealMyst is a game worth playing but if you are looking for something fast and exciting, this is not the game for you.

Best Deals for Real Myst

I like the Myst Universe. While it is arguably more visual flourish than a deep story, the Myst universe has the abiltiy to pull you in. This suspension of disbelief is intensified by removing the jarring still frames of a slide show and opening up to full 4-D freedom. Graphically, RealMyst is gorgeous: real-time lighting effects, atmospheric shifts from night to day, birds and frogs moving about. While the geometry is slightly simplified from the original, the retexturing with more realistic materials more than makes up for it. Sound is more well done than the graphics. In the Channelwood Age, there are three distinct levels of ambient sound. On the ground, water gurgles and frogs croak. As you ascend to the trees, wind begins to blow, leaves rustle, and birds chirp. Music fades in at appropriate moments to accentuate discoveries and set the mood. Graphics and sound almost are the gameplay, but those two aspects are supplemented by intuitive puzzles. If you have never played Myst, this is a definite buy. If you have played Myst before, even years ago, you may find yourself finishing too quickly. By today's standards, RealMyst is a short game. If you are quick-witted or have some recollection of the original game, you can finish this is a few hours. Once the game has been played through, there is nothing left to brig you back.

Honest reviews on Real Myst

I take exception to the professional reviewers comments about Myst in general, though it is true that to run realMyst you DO have to have a monster system...fortunately, I just bought one recently.

If Myst were such a dog of a game, as the reviewer says, why has it been a top seller for SEVEN YEARS??!! Obviously, he is one of those blood-n-guts, X-treme violence, action-oriented, adrenaline pumping game fans. I do not feel that all computer games have to be of this genre, and obviously I am in good company.

Yes, I'm a Myst junkie, but my first experience at gaming was a gentle game called Loom, by Lucas. The puzzles, though simple, sometimes took a long time to figure out, but I appreciated not dying during the game, and being able to try and try again. Myst is a much better game, of course, but some of us just like our gaming to be cerebral and slow-paced, rather than having to keep shooting and try to figure out how to survive on the run.

Oh, yes, I am eagerly awaiting Myst III: Exile...

Find helpful customer reviews and review ratings for Real Myst

While RealMyst offers fans a lot of what they have always wanted, it does have it's limits. The good parts are that you do get to move around in a more realistic world, and the birds, fish, rolling waves, animals and addition of night to day are really quite beautiful. There are the added benefits of what brought Myst fans to near cultlike adoration: it is a relaxing, soothing game that has wonderful music and allows the player to really feel that he/she is entering another land. It still has that appeal and that's what makes it fun.

The bad part is that anyone with any sensitivies (like myself) to motion are going to have to be very careful. Within 10 minutes of starting the game, the movement got the better of me and motion sickness set in. The movement is "real" in the computer sense but in computer movement, there is no such thing as a "steady cam". So any movement of the mouse produces a lot of "yaw" and "pitch". The playing screen fills the monitor field and there is no way to adjust it and put a border around it to allow your brain to orient itself. Careful, slow clicking and movement will allow you to play the game with the drawback of making it a VERY slow process. But for those who would like to experience amore realistic Myst, it is worth the money and time and with exposure, anyone who is sensitive can build up a tolerance.

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Tuesday, September 16, 2014

Cheap Mass Effect 2 Platinum Hits

Mass Effect 2 Platinum Hits
Customer Ratings: 5 stars
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INTRODUCTION

Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.

THE PLOT

**Spoiler Alert**

This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.

**End of Possible Spoilers**

THE CHARACTERS

Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. (See my comment dated 2/3/10.) All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main storyline, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. (See Update below) New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.

THE GAME/COMBAT SYSTEM

The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)

THE DIALOGUE

The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.

THE CHOICES

Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission. (See my comment dated 4/23/10.)

THE CERBERUS NETWORK

The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA. Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.

CONCLUSION

ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.

Update: A ME2 DLC called Genesis allows a new player to make major decisions in ME1 without having to play it. Check it out.

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Did you want better graphics? Did you want a better shooter interface? Well, Bioware delivered...no question.

So Bioware has made a lot of changes to the game (too many to count perhaps), but one things for sure, they created a winner.

NEW COMBAT SYSTEM:

Much more like a first person shooter now; defiantly fun to shoot people and pop the head off of someone. Also doesn't matter as much what abilities you upgrade or what weapons you have; if you can aim then you can kill a bad guy.

NEW UPGRADE SYSTEM:

Can't really decide if I like this or not. There's a part of me that enjoys how much simpler everything has become and how much time I save, but I think I kind of enjoyed the in depth upgrade and weapons in the first game. This opinion may or may not be shared. Regardless, I was a little to overwhelmed by the greatness of this game to care that much.

INTERFACE WITH PREVIOUS GAME:

You'll hear little reminents of things you did in the past and you'll definitely get the feel that you had an impact, but it's not as dramatic I had expected. They hyped it up so much that your last game would have such a big impact on this one, but I haven't seen much to back that up. I was a level 55 in the first game so I got to start a few levels up in this one and they gave me a little extra cash for being rich in ME1, but it wasn't that significant. Guess I just expected a little bit more, but I have to admit that any interface with the previous game must have been hard and it's groundbreaking, so they get my respect.

HACKING/CODE BREAKING: The new system they designed for unlocking items and hacking systems is a lot more fun. Actually feels a little bit challenging and regardless of your level or path you've chosen, you'll be able to do it.

VEHICLE: Good news! There really isn't a vehicle; you'll pick where you want to go and then you'll go there. The vehicle from ME1 felt like a shopping cart with one bad wheel to me and I'm glad to see it's gone.

PLANET EXPLORATION: Pretty cool system they came up with. You'll use a radar device to explore a planets surface and then deploy pods to check for what you're looking for. This is a much improved system from just driving around in my opinion. Be ready to spend a lot of hours looking around. There's an amazing amount of land to cover in the universe. They really worked hard to give you a lot to explore and it shows. Doesn't have that empty pointless feeling that the first ME had when I was checking planets. If they weren't related to the primary objective, every planet felt the same

THE GOOD:

1) Story is great and managed to integrate with the first game to include your actions taken

2) Graphics are on par with competitive titles from this gen; really stunning to just look around at your surroundings

3) Lots of glitches fixed and too many improvements to count; some things they did were almost to small to even notice, but you can feel they're there

THE BAD:

1) New dumbed down RPG elements feel easy to use but a little empty. If you hated the monotony of upgrading too many small aspects and customizing every weapon for proper ammo and best fit then maybe you'll like it. But, I couldn't help but feel that it was a little bit too easy and boring compared to the first game

2) You'll have to do a long mission to gain the loyalty of every one of your 10 squad members; it's kind of cool at first, but it gets a little old. Really? I have to complete a mission to get Garus on my side? Pretty sure I proved my loyalty fighting the Geth and Saren already

3) The new planet scanning system is cool and I'm glad to be rid of the vehicle, but it starts to get really old searching for minerals. After about 4 hours of it I got tired and decided I had enough uprades. Searched about 60 planets and found 6 side missions, so that feels like there's probably a lot out there. I didn't make it to level 30 so I must have missed a lot, but I just got so sick of scanning planets. Not a big complaint though; I don't know how they could have done it better so I was pleased.

OVERVIEW:

GRAPHICS: 10/10

DIALOGUE: 10/10

AUDIO: 10/10

COMBAT SYSTEM: 10/10

UPGRADES: 8/10

STORY: 10/10

INTEGRATION OF PREVIOUS GAME: 7/10

Whether you liked the first ME or you didn't, this game is a winner. I have my share of complaints, but the game is an amazing edition to the trilogy and you can just sense the effort Bioware put into this. Everyone will have complaints, but I've never seen a developer listen to the feedback and put forth this much effort.

Two days ago I would have told you ME1 was almost perfect, but this game has shown be the light and really set the bar.

Thanks Bioware

Good Gaming

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To start off, I want to make one thing clear; this review is targeted towards true RPG fans and people who loved the previous Mass Effect. If you are more of an action or FPS fan who generally enjoys qualities games (even if they do step outside of your comfort zone), then it would behoove you to go grab and play this game right now. Compared to most of the mediocre games out there these days, this game is an absolute gem. With that said, I will now continue with the true review.

Very few sequels can be categorized as `true sequels' in the essence that you may be playing as a different character with a different story and in some cases, a completely different universe. That is not the case with Mass Effect 2, where you once again take the role of Commander Shepard (whether you choose to be male of female) in his pursuit of the Reapers and peace across the galaxy. As an uber fan of the previous entry, I was expecting a similarly immersive experience that improved on the follies of the first entry.

Well, I have good news; Bioware listened to the critic's complaints and reworked almost everything to some degree. The bad news is that a lot of the best elements that made the first Mass Effect great got axed. As a result, ME2 (Mass Effect 2) is everything ME1 (Mass Effect 1) wasn't; it's well polished, fast paced and flashy. Unfortunately, ME2 exchanged these qualities for the depth, immersion and charm that characterized the first game. True fans of RPGs recognize that this is not a fair exchange and as such seriously tarnished the experience.

In the rest of this review, I will juxtapose everything in this game in relation to ME1. This is because, as with any true sequel, the predecessor is the game that set the standard and is the game that the sequel must live up to. So in essence, this is a review of both games. With that said, enjoy.

*** A summation of this review is provided at the bottom of the page. ***

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"The little things make all the difference in the universe."

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**Loading Screens**

ME1

Minimal and limited to when you selected a new planet or location and if I remember correctly it usually just showed you in the Citadel. Otherwise you simply walked from place to place or traveled via elevators or air lock (in and out of your ship). Transitions were seamless and provided entertaining conversations between team members and a high sense of realism.

ME2

The loading screens usually showed a flashy schematic of the ship or you presumably landing somewhere. They were aesthetic, but even that novelty wore off after seeing them a few times.

ADVANTAGE Mass Effect 1; seamless transitions provide a greater level of immersion than loading screens. That was an innovation that should have been kept and expanded upon, not axed.

**Space Exploration**

ME1

You just used your galaxy map to click where you wanted to go.

ME2

Using an over the top view, you actually navigated your ship from galaxy to galaxy and from planet to planet. You needed fuel to bridge the gap to some outer galaxies and probes to explore planets.

ADVANTAGE Mass Effect 2; This was one area where immersion and depth was actually improved, bravo.

**Outer Planet Exploration**

ME1

You used an all terrain vehicle called the Mako to explore the planets for cities, enemy bases and minerals. This process was tedious and combat in the Mako was flawed at best. It was a very `cool' concept executed very poorly.

ME2

On story planets you just warp straight into the city via loading screen. On foreign planets you `scan' the planet from the ship using a giant reticule and send out probes to find minerals and sometimes mission locations. An early upgrade allows you to speed up process, which effectively makes it a bit less tedious and soul sucking.

DRAW Both of these exploration methods were flawed. Personally, I'd welcome a combination of the two in the third entry. An improved version of the Mako would be welcomed to enter bases on the story planets and provides a good change of pace. However for foreign planets I think being able to scan the entire planet with one probe would speed things up considerably.

**Inner Planet Exploration**

ADVANTAGE Mass Effect 1; ME1's planets seemed much livelier and grandiose. Meaning, there were more NPCs walking around and everything was set up as an actual functioning city and ecosystem on a larger scale. In the second game, cities were much more abbreviated and robotic. There purpose for this seemed to be shortening the downtime between the fast paced story missions. They succeeded to that end, but the sacrifice in doing so was overall quality.

**Mini Games**

ME1

There was basically one quick time reaction mini game used for all hacking sections.

ME2

There a few different mini games that would show up when required to hack something. They were engaging, intelligent and actually fun...which is saying something as most the time I just find this sort of crap to just be in the way.

ADVANTAGE Mass Effect 2; Big improvement here, nothing much else to say.

**Bugs and Glitches**

ME1

Almost every time you entered a new area in ME1 you could see the layers and textures dropping onto your characters and environment piece by piece. There was also numerous other random bug's and glitches and the occasional slow down in combat.

ME2

The game runs incredibly smoothly from beginning to end with few to no glitches at all. This might be a first for Bioware.

ADVANTAGE Mass Effect 2; Well done Bioware, it would be nice to see this trend continue in all future games.

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"It is not the destination, but the journey that makes an experience worthwhile."

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**Story**

ADVANTAGE Mass Effect 1; To be far, it is unrealistic to ever expect a sequel to contain a better story than the first entry in a trilogy; which is expected (and did so very well) to set the stage for events to come. With that said, I felt ME1's story was WAY better. Sarin was a worthy antagonist and the story contained revelation after revelation. You had to make many pivotal decisions affecting the good of the entire galaxy and, more importantly, future entries to the series. ME2 focused much more on the cast (which we'll get to in a second), it did not have an antagonist that I cared about and contained much fewer relevant story arcs.

**Characters**

ADVANTAGE Mass Effect 2; While I loved the cast of the first game, this was what the second game concentrated on and they did a fabulous job in doing so. Your primary goal was to gather an elite squad with which to track down the reapers. All of the new characters are very unique, powerful and relevant. And a couple of my favorites from the first game made a triumphant return to your main party. Each character has a primary side quest associated with them, which helps flesh their back story out a bit and adds a ton of value to the game. Even the final events leading up to the games conclusion focus on its wonderful cast.

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"When all else fails, you can always start blowing stuff up!"

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**Battle System**

ME1

While ME1 did a great job integrating TPS action and RPG elements into a cohesive blend, the combat remained more focused on the RPG elements. You had a ton of skills and your success in battle was mostly based upon your manipulation and strategy of their execution. You could use all your skills independently and they recharged independently. There was no ammo, you simply had to make sure to not to overload your weapon by firing it too much or too fast. You are encouraged to focus your concentration on a single weapon as you have to flow experience into them to increase their accuracy, effectiveness and power up their weapon unique skills.

ME2

While still blending TPS and RPG elements, ME2 began to tip way more on the TPS end of the spectrum. Your characters have fewer skills and when you use one it forces all of your skills to recharge prior to using another. You now have ammo and no longer have to upgrade your weapons, which encourages you to use different weapons depending on the situation.

ADVANTAGE Mass Effect 1; Many of the assessments I've made so far are hard to argue with, which is not the case here. Battles in ME2 are much faster paced and being encouraged to constantly switch weapons (which I did think was an improvement) provides battles with a heightened sense of intensity. I personally preferred the methodical and strategic combat of the first game though. It really irked me that you could only use one skill at a time in ME2 per character. I usually had a skill I preferred over another which meant that was the one I always used. Had I been allowed to use more than one at a time like you were able to in the first game, the battle system would have been much more satisfying.

**Customization**

ME1

There was a complex inventory system and you could customize each weapon and armor with several of its own upgrades. There were a ton of skills to upgrade which affected your battle prowess, infiltration and mediation skills. Later in the game you were able to choose a secondary specialization.

ME2

Inventory was axed, at your ship you can customize you armor with different helmets, chest plates, etcetera and even customize color and appearance. You could upgrade weapons or armor as a class amongst other things at an upgrade station. There were far less skills (4 for the main character and 3 for the secondary party members plus a skill that upgrades their stats) and there were no skills affecting outside of battle prowess. Later in the game you could choose to inherent one specialty skill from a team member.

ADVANTAGE Mass Effect 1; This was a joke in my opinion. Yes, axing inventory made it easier to get back to the ever important slaughtering of enemies, but it greatly watered down a great product. And less skills means less thought, which once again waters down a great product. On a positive note, they did add a unique specific skill to each class in ME2, and for a couple of these classes, these are uber cool.

**Weapons**

ADVANTAGE Mass Effect 2; I had to specify a section for this because this was a huge strength of the ME2 battle system. In the previous ME, certain weapons, such as the shotgun and sniper rifle weren't very useful because, respectively, you had to either get to close to your enemies or it was too tough to aim prior to pumping a ton of experience into the skill. Now there are powers directly associated with closing the gap between you and enemies fast and there is a much improved cover mechanic. Also, they've added power weapons and though you can only equip one at a time, the addition of rocket launchers and other powerful cool alien weapons is certainly a welcome addition.

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"In the end all that matters is value, the bang for your buck."

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**Relevant Content**

ME1

A run through of the first game could be done in about 10-15 hours if you just stuck to the main planets and played through what I like to call the `relevant content'. That being main quests and unique side quests along the main storyline. You could significantly increase your time spent if you explored a lot of planets in what is essentially pointless and fruitless filler.

ME2

If you do all the main quests and character specific side quests you could probably spend about 30+ hours finishing this game.

ADVANTAGE Mass Effect 2; This isn't even close, ME2 has about 2X as much relevant content as its predecessor. This is a very significant upgrade and gives ME2 a huge boost in core value over its ME1.

**Replay Value**

DRAW There was more depth and significant decisions in the first game and though significantly shorter in duration, the quality of the time spent was much higher. I played through ME1 three times trying to perfect my Shepard and relished every play through. I couldn't even get myself to complete my renegade (evil) play through of ME2, once was enough. With that said, ME2 contains a new game+ feature, which is very cool because you can start the game with all your best skills. And class specific skills could give you added motivation to give the game a second play through. My bias shifts me in the direction of ME1, but ME2 does have some nice incentives to play again.

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"Now for a shout out to all those other elements not worth talking to death..."

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THE DRAWS

With regard to graphics, music, voice acting, conversations and anything else I didn't mention both games executed tremendously well and deserve a high grade draw. That's it, that's all I have to say on that topic ;).

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"All things must come to an end, even this review"

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The best way I can describe this game, as a true fan of RPGs, is by saying it took one step forward and two steps backward. Before I elaborate further on that, here is a list of what was improved and what was made worse.

Juxtaposed to Mass Effect 1, Mass Effect 2 had...

+a better space exploration system

+better hacking mini games

+far smoother performance (flawless really)

+a deeper and more fleshed out character cast

+much faster paced battles with a better array of useful weaponry and cover mechanic

+some cool new character and class specific powers

+a much longer main story with more relevant content

+a new game+ option absent from ME1

-a much choppier and less immersive experience due to the elimination of seamless transitions replaced by loading screens

-a method of foreign planet exploration (scanning) that was just as flawed as the Mako

-lifeless and robotic feeling planets

-a much less engaging story

-considerably much less depth in its battles and customization

The purpose of these changes was obvious in my eyes, to make this game more appealing to a larger group of gamers and to that end they succeeded mightily. Mass Effect 2 is fast paced and the downtime between battles is made short. It is smooth and has powerful, interesting and well fleshed out character cast to fight alongside you. I just wish Bioware could have made their improvement without sucking so much of the depth and charm out of the experience. I also found that the frenetic pace was a little too much for what is still an RPG. As a gamer that almost exclusively plays RPGs, I find this to still be the strongest available experience recently released. It is, however, a disconcerting step away from entertaining the true fans of the genre, the fans who they should remain faithful to beyond all else because we'll be the ones still there when everybody shuffles on to the next fad.

I can strongly recommend this game to anyone, but for the true RPG fan I would suggest waiting until the price of admission drops. It is not so special or pertinent as to warrant the extra $$$.

Honest reviews on Mass Effect 2 Platinum Hits

Playing Mass Effect 2 is like watch a good movie, a movie where you can interrupt the flow at certain points and take control of the characters and slightly change the plot. Mass Effect has always been about telling a grand story, and the middle part of the Mass Effect trilogy has made improvements over the first title, the story is deeper, and a bit more interesting and complex than ME1 (Mass Effect 1). Unfortunately with the improved story comes the removal of nearly every single traditional RPG element. Playing the game, I feel like I am being dragged through the story instead of being PART of the story like I did in ME1. Without the RPG elements to break up the story and to give something else to focus on, the game became a bit repetitious. Overall, amazing story, lacking gameplay, and cover based shooting made the game fun, but I wanted different things than what the developers of ME2 wanted.

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First off, I wanted to make it clear that this is an outstanding game, one of the best I've ever played. As proof of this I've played through the career three whole times, and plan to play it at least once more before the release of Mass Effect 3. Generally I don't replay games, and that is definitely the most I've ever played a game, except for maybe Rock Band. That being said Bioware dumbed this game down so far from the mastery of the original Mass Effect. This game is one of the most polished games I've ever played. However I feel like they accomplished this by completely eliminating any originality and progress in the gameplay. They stripped almost all of the RPG gameplay that I loved, leaving such a simplistic leveling system (with a really low level cap) and hardly any skills. Also, they got rid of all of the weapons and add-ons in favor of a series of upgrades. In my mind, while this made it easier for a young stupid player that's too impatient to enjoy RPG's, for me it was a useless system. I never felt more powerful after buying a new upgrade, it felt exactly the same, either because the upgrade didn't add enough or the enemies always got more powerful at exactly the same rate.

In all of the videos during the game, the characters have so much more power than the minuscule amount of abilities you have in gameplay. Essentially, ME2's gameplay is just a very basic cover based shooter with a few interesting powers. Especially at higher levels, you have to stay behind cover most of the game if you don't want to die every couple seconds. Also, I find it amazing that in the future we replace bullets with cool-down clips that work exactly the same way. In fact some of the guns have less ammo than the present. At the higher levels this becomes a big problem, as multiple times I ran out of ammo, especially with the guns I liked the most. The technology of the world does not match the gameplay, while it absolutely did in the first game. Still however, the gameplay is fun even at its most basic.

Now onto the story, while compared to everything else on the market it's amazing, but compared to the original Mass Effect the main story is pretty weak. Essentially there are only 4 missions in the main story, and there isn't really any main nemesis. There's just some goofy Collector that repeats annoying phrases and has no motivation for all the evil its doing. In the first game there was a guy we could chase after, feeling like we're always a step beyond, and then after that an even more massive evil with very interesting reasoning. Here we have one faceless enemy with no reasoning, there's never a twist or anything to compete against. Also, the act of killing Shepard at the very beginning of the story is such a goofy way to restart everything. However, the bulk of the game's missions involving recruiting and gaining the loyalty of characters is really fun and original. I loved it, at times it almost felt like a sci-fi version of the game series Suikoden where you'd collect 108 characters/stars (most of them weren't actually playable). In fact I'd love to see more of that in the next game, it really involves you in the story to gather these people/aliens and than talk to them.

However, that brings me to another part of the game that I'd love to see adapted in ME3. It makes no sense to only take 2 other characters with you to fight hundreds and hundreds of enemies. I mean I understand the benefit of a small team, but you really never do any sneaking around. Also, it's implied that all of the characters are leaving on the mission even though you only have 3 total characters. From this, I'd love to see two additions, first it would be nice if each character had its own experience points so you'd be rewarded/punished by underusing or overusing the other characters. Secondly I'd love to see more characters on screen, even if they aren't playable. If it's too difficult for Bioware to achieve, they could just have more missions like the last mission on this game, where you have two separate teams.

Even after all of the above complains, I still think that this game is amazing, and my favorite game of 2010.

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Tuesday, August 26, 2014

Cheap Tomb Raider Survival/Collector's Edition -Xbox 360

Tomb Raider Survival/Collector's Edition -Xbox 360
Customer Ratings: 5 stars
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I GOT IT! Sorry I had to get that out of the way. So, back in 2012 I was entralled by the trailer for the new Tomb Raider. The graphics, the story and even the new lara were amazing. I have done this review in a few parts. Each item will be discussed in what I hope will be a fair amount of detail. Here goes!

The Play Arts Kai figure!

http://www.amazon.com/Square-Enix-Tomb-Raider-Action/product-reviews/B00A8ZD6HQ/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1 (I have reviewed the figure on amazon already. (I made sure to keep it detailed and nice)

The Box, Endurance Tin.

Great qaulity, great paint and some pretty cool little details. The hinges for teh tin are broken(NEVER ACTUALLY THERE)

Its about ten to eleven inches in length, and maybe six to seven inches in width. the same for its height and depth.

The game figure and everything else fits in there nicely.

The Sound-track.

Ten songs from the game. Most are pretty great, Warning, they rip as unknown artist and song name. Everytime.

It comes in a simple, albeit pretty card-board casing. Eh.

I need to point out that the sound-track is a SCORE. All instruments.

Little Art Book.

Great pictures, thirty eight pages total. All in colour. It covers mainly just concept art of enviroments. There is a minor bio on Lara and Enixs new version of her origens. Also, there are a few concepts of the other crew members.

Poster.

Cool picture of Lara. Seen on the steel casing cover. Its pretty big. Not much else to say though.

The back comes with a map that wont help in-game. Maybe for a general idea as to what area has what type of enviroment.

Lara Picture Card.

Again its a piece of paper with Laras face. Feels very Hunger Games-y. I love the picture.

The Game(SO FAR)

The story starts you out as a ship-wrecked Lara. You are taken hostege by crazy cave people and hung upside down. After a pretty intense fight to escape the cave Lara is free(ISH).

You will go through a VERY strict pathway that will act as your basic walkthrough. Its fine enough.

After a little bit you meet the cast again. Not much there, Sam is sweet, the others are pretty untrustworthy. To me at least.

A heap ton of action will happen right in the begininnig. It will hook you pretty quickly. Great!

I will update this review as I go through the game.

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I've never spent much time playing the "Tomb Raider" series, but this reboot did all the right things, and it drew me right in. This modern take on the famous franchise takes inspiration from many great sourcesmy first impression, oddly enough, was of "Resident Evil 4" (a classic so significant, it's still influencing the gaming landscape). The early goings of "Tomb Raider" have a distinctly "survival horror" vibe that is masterfully conveyed, interspersed with just the right amounts of Quick Time Events, cinematic showpieces, character development, story telling, and gameplay tutorials. Additionally, it reminded me of the fantastic island of the TV show, "Lost" (complete with freaky natives and bunkers!).

The most striking comparison, of course, is that of the "Uncharted" series. "Tomb Raider" obviously existed long before "Uncharted", but it's equally obvious that it drew inspiration from the mechanics of climbing, combat, and cinematic storytelling of one of this generation's most successful series. And I'm not complaining at allI wish there were more games like "Uncharted"! For the most part, "Tomb Raider" does a fantastic job implementing these elements, resulting in a game that is a blast to play and easy to pick up. Everything is very responsive, the settings are visually vibrant and interesting, and the island is begging for more thorough searching. The inclusion of TONS of unlockables is a genius notion, including documents (which help to further unfurl the mystery of the island), artifacts, and salvage (for weapon and gear upgrades), and it means crazy amounts of replay value... plus the online multiplayer aspect, if that strikes your fancy.

The only thing holding "Tomb Raider" back from five stars is that when pitted up against the unrivaled production values of "Uncharted", it falls a shade short. The characters are noticeably lacking compared to the likes of Nathan, Sully, and Elena, and the presentation just seems a bit "off". There's such an emphasis placed on (literal and figurative) darkness and grittiness, I oftentimes had difficulty seeing what was going on around my character, and it actually had something of a demoralizing effect (particlarly when compared to the bright, tropical locales of "Uncharted"). That's not to say that "Tomb Raider" is a bad gameit's not. In reality, it's a very good gameit's just not among my top favorites.

Final note (MINOR spoilers follow): The producers of this game must be huge fans of the movie "The Descent", for there are many nods to the horror film, including Lara's affinity for the climbing axe, the "bone scramble" toward daylight in the opening moments, and the slow emergence from the red pool of ichor in "the pit". Additionally, Lara's psychological transformation closely mirrors that of "The Descent"'s protagonist. It was an excellent source to draw inspiration from, and the developers of "Tomb Raider" did a fine job of subtly paying homage to it.

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I've loved Tomb Raider ever since the first one came out and I love this one just the same! It has a deep and rich story that keeps you engaged constantly. The graphics are fantastic, however there are a few low res items that sometimes stick out. Overall, I came for the story and the nostalgia and I was very happy with the game!

Honest reviews on Tomb Raider Survival/Collector's Edition -Xbox 360

im enjoying every second of this game ,its everything i hoped it would be and so much more.

its got a nice flow and the controls are a dream,super smooth ,laras adventure is very gripping and the graphics are one if not the best ive seen. this game is a must even if your new to tomb raider .

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I have been a fan since 1996 when it first released on playstation. Lara Croft has been my childhood crush since then. I've bought and played every game, and each one shines brightly as its own, but that's not what we're here to honor, now is it?

TOMB RAIDER, the rebirth of a survivor is possibly the most cinematic game I've played in a while. Lara Croft is a young college grad, full of wonder, when the Endurance Ship crashes in the Dragon's Triangle and your journey begins.

Within the first hour, Lara is captured, tied upside down, forced to hunt deer to feed herself, and yes, the controversial scene in which Lara makes her first kill.

The game is very fast paced, be ready to fight your way out completley.

The puzzles aren't that hard, but still gives the game the old Tomb Raider feel.

It took me a day and a half to complete, not including multiplayer which I don't enjoy as much as the single player, however it is still a refreshing approach for late nights with friends.

I definetly recommend this game.

A++

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Monday, August 11, 2014

Reviews of EA SPORTS MMA - Xbox 360

EA SPORTS MMA - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.71
Today's Bonus: 36% Off
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As a long time MMA fan, I was super excited when THQ released the 2009 UFC game. I had been playing the earlier MMA games on PS2, Dreamcast, etc... I loved how realistic THQ had made their game, and really liked the game play itself, until the fight hit the ground....I just could not ever get the ground game figured out. I felt like it was a bit over complicated.

EA Sports addressed that exact issue for me. The ground game has been simplified a bit, yet it still retains most of the realistic features. This is why I actually did not purchase the 2010 UFC game, but went ahead and bought this one. So far, after about 3 hours of gameplay, I love the game!!

A lot of casual fans to the sport of MMA may not recognize the majority of fighters in this game, but the more hardcore fans will. This game features almost all of the sports top talent that are not currently in the UFC (and even a few who are, like Randy Couture and Jake Shields for example).

Overall, I like the way the game is setup. The only reason I did not give it 5 stars was because I think the stand up could be a little better.

I do recommend this game.

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I'm new to mma in general, the closest I have ever gotten has been kick boxing. That said the closest game I have played to this has been fight night 3, boxing. While that game was ok to me, there was a lot of stuff I just didn't like and never could get into it. MMA I could easily get into. The controls are somewhat similar but not totally to fight night. Which is good, blocking is easier, and parrying is easier. I had a difficult time being able to tell on fight night, and here it was easier. This doesn't get as boring as does boxing because there are several different angels both you and your opponent can come at you.

The fighting styles are basically, boxing, kick boxing, wrestling, and judo. I know I'm probably not saying everything, but remember I'm new to mma in general. The training sessions are nice and teach you how the controls work, because normally with EA Sports games the manual is horrible, and training is even worse. I was able to learn the boxing and wrestling/judo parts in no time flat. Even though the kicking is setup just like the boxing, I'm not totally used to holding down the extra button, but I still like how they did that.

I was happy with the choices I had for customizing my figther. I was able to recreate almost what I look like, even my fatness. Just not as fat as I am right now, lol. Don't worry, I don't play games all day, and I'm losing weight.

But with the few hours I played this game I really enjoy the experience. I have not tried online yet though.

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EAMMA is very good game with realistic fighting mechanics. It's a very fluid virtual representation of the sport that is, on one hand, very accessible but at the same time deceptively deep. Career mode is fun and informative. The game's roster is also good, highlighting many fighting styles that you will have to overcome in different ways. Aoki is a grappling beast, attempting submissions from any position. Fedor is Fedor. Wrestlers will try to grind you. Brawlers will try to knock your head off. You'll really have to master all the nuances of virtual fighting to become great at this game. The expanded rulesets are also a lot of fun to play with as well, and will affect how a match unfolds. Decisions are hard to come by when playing Vale Tudo rules, because after twenty minutes of non-stop fighting somebody is getting finished. Getting rocked in Japan usually signals the end of the match, because soccer kicks are especially effective. Little touches like this show how much love the programers have for the sport. Many UFC fans have been put off by the roster's lack of UFC fighters. FIGHTERSHARE plays a big factor in mitigating this. FIGHTERSHARE is an online library of create-a-fighters made by the EAMMA community. Users have created everyone from boxers to movie stars to historical figures to, of course, UFC fighters. With feature like PHOTO GAMEFACE, likenesses of these fighters ranges from poor to astounding, but it isn't to hard to find a good representation of your favorite fighter. Lastly, multiplayer is extremely fun. Playing this game with a friend is the way to go. I wish I could tell you about the Online mode but I mostly play local. I hear Online is very good though. Overall, this is definitely worth a purchase, especially at the reduced prices that I've been seeing this game being sold at.

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well... i was very skeptical about this game... the roster is the biggest downfall... but if your a hardcore mma fan you'll see alot of names that you know. as far as game play goes... it feels pretty solid. not something you'll master in a day. but that wouldnt be any fun anyway.... It sucks that the UFC went w/ THQ instead of EA... Everyone knows EA is the king of sports games... my final thought... cant go wrong for $20. UFCs only advantage over this is the roster. But I dont care about that really. If your a fan of the sport, and werent happy with UFC 2010 give this game a chance... It reminds me alot of fight night.

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the games controllers are a lot easier than UFC and so is the career mode. you use the stick to punch and kick and the buttons for ground game although it doesnt have all the big names as UFC it does have some such as Fedor, Couture, Bas Rutten, Mayhem Miller, and many more. the blood in this game is more real as well and you can also customize your fighters walk out such as music, stance, and how they walk out as well. this game is fun knock outs dont come as easy as in the UFC game either. and one big thing to me is that they can pronounce your last name and will not say the same thing over and over while i would prefer Randy Couture and Joe Rogan being the announcers you get to work with Frank Shamrock who i dont care for too much and some other guy who i forgot his name.

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