Showing posts with label xbox 360 4 gb. Show all posts
Showing posts with label xbox 360 4 gb. Show all posts

Tuesday, January 6, 2015

Discount Star Wars Battlefront: Elite Squadron - Nintendo DS

Star Wars Battlefront: Elite Squadron - Nintendo DS
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $17.84
Today's Bonus: 11% Off
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We live in Australia and my ten year old autistic grandson is crazy about Star Wars in any way, shape or form. He is very games savvy and gets through levels like other kids get through cup cakes! We constantly trawl the internet looking for new outlets for his passion. We have all the Star Wars Clone Wars TV Series Seasons (apart from Season 5, for which are waiting with bated breath and are hoping SOMEONE can tell us when it will be available in AUSTRALIA!!!). We are delighted with this game. My grandson has not stopped playing it since we bought it so easy over the internet and it came very quickly indeed and he is the envy of his friends who all want it now. I have not played it this game is not exactly for Grannies it is too fast moving and very exciting. But for him! Fabulous. Thank you LucasArts.

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Ten year old boy thinks this game is awesome!!!

11 great levels! Multiplayer is good,but everyone playing has to have the game card to play. The whole

game you are a clone named X1,While in other battlefront games you have a variety of different

characters to be. Amazon says this game is rated teen but when i got it the package says E10plus.

Overall this game is definitely worth the price.

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Awesome great playing game. The graphics are great just a all around great game. Good fun for everyone that plays DS games.

Honest reviews on Star Wars Battlefront: Elite Squadron - Nintendo DS

if you are fan of star wars you are going to love this game dont listen the other commentaries of 2 or 3 stars this game have great graphics and have wi-fi connection to play with youre friends anyway you cant le this game if you are star wars fan

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I bought this game for my son. He loves the game, but had it beat pretty quickly. It remains yet to be seen if there is much replay-ability to it.

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Friday, December 19, 2014

Reviews of Halo, Books 1-3 (The Flood; First Strike; The Fall of Reach)

Halo, Books 1-3
Customer Ratings: 5 stars
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I've gone on record in the past of having disliked the first book in this series. I take it back. After having played the original Halo through to the end more than 10 times now, I now find these books irresistable.

Halo Book One The Fall of Reach

The first book of this trilogy details the formation of the Spartan II/Mjolinar program, including the origination of the characters Master Chief, Captain Keyes and Cortana. "Fall of Reach" fleshes out the backstory. How did the Covenent happen upon humanity in the first place? What were our first encounters with the Covenent like? What does "glassing a planet" entail? And what is it that the Covenent is after?

The last question isn't answered completely, but this first volume does provide some tantalizing details that might give you a clue. You do, however, find out exactly what the Pillar of Autumn was up to prior to ending up in orbit around Halo.

Eric Nylund does a great job of injecting some humanity into the Spartans (yes, there's more than one) and some drama and strategy into fight scenes with the Covenent. If you find yourself liking this book, you may want to pick up Nylund's "Signal to Noise" or "A Signal Shattered". No matter how good Nylund's military sci-fi is, his hard sci-fi is better.

Halo Book Two The Flood

Normally, I'd say "skip this" if you've already played the game. And if you have played through the game, then the plot points in this novel won't lend you any surprises. It is, however, a testament to William Dietz's prowess as an author that even Halo veterans such as myself can pick up this book and still be interested in the subject matter. As with "Fall of Reach", "The Flood" fleshes out the Halo universe even further. Not only do you follow Master Chief as he combats the Covenent, the Flood and Guilty Spark 243 on the Jovian-orbiting ringworld of Halo, but you get up close and personal with some of the ODSTs (Helljumpers, who will play a large part in Halo 2), marines and non-coms who are aiding Master Chief in the fight. You even get to see the fight from the Covenant point of view.

William Dietz was a fine choice for creating this novelization. Already an excellent military sci-fi author, he does great work here in turning a potentially lackluster novelization into something interesting and special.

Halo Book Three First Strike

I don't really want to ruin this one for Halo fans. The most important thing about this book is this it acts as a bridge between the events of first Halo game and Halo 2. "First Strike", again by Eric Nylund, picks up right where first game ended with Master Chief and Cortana stuck in a non-FTL bomber in the dead space surrounding the remains of Halo. I won't give away anymore except to say that Halo 2 is set-up perfectly here.

The most impressive thing about the Halo books is this the amount of backstory created for the Halo universe is stunning. If you've read anything about the new Halo 2 release and have read these novels, you'll understand what I mean. Plot points and military types from the first novel are being incorporated into or mentioned in Halo 2, ie the aforementioned ODSTs. I have no idea WHERE this backstory came from either from the imaginations of Dietz and Nylund or the impressive minds working at Bungie. It doesn't matter. Reading these books and playing these games, you become intimate with a well thought-out alternate universe. And its a great one to spend time in.

November 9th can't come soon enough!

Hopefully William Dietz is on the business end of that Halo 2 novelization, and this set will include four books in the future.

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As a member of the US military, it is hard to find fictional military stories that combine sci-fi and a good solid storyline. These are the kind of books that I have been searching for. Worth the time to read and the money to buy.

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i just got these 3 books yesterday...and i had time to sit down and read all three of them in a single day its a page turner for sure..highly addictive reading...these books flesh out all the backstory on the master chief and the spartins...yes he was one of a group of super soldiers :)..these books also tell us about the war with the covenant and how it came to start and what the covenant is actually looking for on the planet halo.... if your a sci fi reader or just like a good story loaded with action grab these books..oh and the box set is great for desktop display...cant wait to the halo movie that is going into production.. cheers

Honest reviews on Halo, Books 1-3 (The Flood; First Strike; The Fall of Reach)

At first, I was hesitant to pick these titles up for the simple fact that, while I am a "gamer," I'm not real big on sci-fi reading. I also feared that these books might add up to little more than fodder to lure more money out of the pockets of die-hard "Halo" fans by pandering to the already fanatical following the game has produced.

And I was wrong.

Halo's story successfully crosses the media lines in three amazing books that actually enriched my appreciation of the games.

I used to like the fact that the Master Chief was that quintessential tough guy: mysterious and unbeatable, eternally resourceful and cool-headed, cold and battle-hardened. And, if you've played the games, then you know the gimmick: you never see his face.

Well, these books unmask our beloved Spartan 117, literally and figuratively. Initially, I was a little jaded that these authors took it upon themselves to encroach upon the intergalactic man-of-mystery, but it wasn't long before I warmed up to learning his history and fighting his battles from a third-person perspective that's actually more "first-person" than even the game can offer. I learned to appreciate the depth of the human inside the helmet.

I also enjoyed learning about the other Spartans and the tight fraternal bonds they forge with each other: bred and trained for battle, loyalty and duty, though essentially ostracized, feared and misunderstood by their "normal" human counterparts; there are several points when it's said that the other marines see the Spartans as being as alien as the alien race their fighting against.

Most interesting, however, are the stories you get that the games never touch upon. There's many story-lines and characters introduced here that the games don't even mention, for obvious reasonsprimarily because the games came out first. The first book takes place before (and sets up) the first game; the second book is pretty much the first game verbatim, from beginning to end, and the third is the detailing of events between the end of the first game and beginning of the second, Halo 2. In a lot of ways, it seems as if this console-to-page transition is similar to the efforts made a couple years back with the Matrix titles. In order to get the whole Matrix story, aside from the three films, one had to play a Matrix video game, watch a direct to DVD title and read Matrix books, all of which acted as vital arcs in the circle of events throughout the saga. Halo's last book, "First Strike" introduces a lot of loose ends that are left to dangle even throughout the second game. And we thought Halo 2's cliff-hanger ending couldn't get any worse! Now, I'm positively chompin' at the bit with anticipation of Halo 3.

I'd say these titles work on a number of levels. Most importantly, I believe that the success of these games and books somehow asserts and validates gaming as a rapidly growing and infections new form of entertainment capable of holding its own next to blockbusting movies and New York Times best-selling novels; video games aren't just "for the kids" anymore. The story-telling and intrigue found in a game can be just as compelling, if not more so, than most of the rubbish Hollywood churns out anymorenot to mention that you get to participate and enjoy a sense of achievement as the stories unfold.

I don't know if anymore books are in the making; perhaps they're waiting for Halo 3, but there's still a lot of story to tell, so I certainly hope I get the chance to read on.

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Having experienced HALO: Combat Evolved and studying up a bit on the backstory I decided to risk a few bucks on these novels based on what previous reviewers have said. What did I think? Well, as a very picky and details oriented fan of military fiction and sci-fi I was pleasantly surprised and very entertained by these novels. The space combat scenes in The Fall of Reach and First Strike are simply fantastic. The action is believeable and creative. The technology imployed, whether Human, Covenant or other never seems too far-fetched. The Flood is a bit of a change of pace, as I had expected from reading other reviews, but it was no less entertaining or fun and intriguing. Also, the human stories are fascinating. While only a few characters are really developed in-depth they are dynamic in ways that the games could never get across. I personally found myself captivated by Jacob Keyes, Cortana, and especially everyone's favorite cyborg: John, Spartan 117.

All in all this is a great series of novels and they add a wondrous wealth of knowledge and depth to the HALO universe. It's what I wish more military sci-fi stories could be. If you're not yet a fan of HALO, but you like military sci-fi then this is a great place to test the waters of the HALO universe. If you're already a fan and haven't read these books you're cheating yourself. These authors and the people at Bungie studios have created a tale full of adventure, mystery and a good share of hidden treasures.

Revelation (John) 1:17

And when I saw him, I fell at his feet as dead. And he laid his right hand upon me, saying unto me, "Fear not; I am the first and the last; I am he that liveth, and was dead; and, behold, I am alive forevermore, Amen; and have the keys of hell and of death."

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Sunday, November 23, 2014

Rock Band 3 PRO-Cymbals Expansion Kit Reviews

Rock Band 3 PRO-Cymbals Expansion Kit
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $28.47
Today's Bonus: 29% Off
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For everyone on here who can't figure out how to assemble these (which is understandable, because the directions are terrible):

Each clamp comes in two pieces, with a slight space between them. Take them and SQUEEZE THEM TOGETHER as hard as you can until you hear two loud pops, one on each end. Don't worry, you didn't break it. You're just putting it together. If you don't do this, the tightening nuts won't work, no matter how much you try to turn them. Now they don't slide down when you hit them! No tape necessary!

Now. Speaking as an actual drummer, these are the best accessory for Rock Band ever. Quieter and more responsive than the RB2 cymbals. As for the hi-hat clamp length issue, here's what I do. To set up like an actual drummer, you need to connect your crash and your hat on the LEFT side of the kit. Put the green crash on the tall tube. Connect it to the set with a short clamp. Now connect the hat to that tube with the long clamp, putting the hi hat on a short tube to the left of your snare. Now put your ride on the right side. There. May take some adjustment, but you're playing like an actual drummer. HAVE FUN!

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I purchased this RB3 Cymbal kit to go along with my RB2 drum kit to use in Pro Mode in Rock Band 3. Out of the box these cymbals are WAY too sensitive to be even remotely fun to play. I was extremely frustrated at double-hit notes coming through constantly. I searched around online for an answer and found a partial solution. If you look for the "Penny" mod it will clear up a lot, but not all of the issues (although it will void your factory warranty). I added some extra foam padding above the actual sensor and now the cymbals work perfectly. So, as an out-of-the-box item these cymbals are pretty much useless for the precision needed for RB3. With a couple of simple mods, though, these puppies work great. Granted they should have worked great straight from the factory but they are so much fun now I'm willing to overlook the simple mods I had to do to make them work properly. A worthwhile investment if you don't mind doing a little work to get them to function properly. Hopefully Madcatz will clear this issue up with future releases of the cymbals.

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I was a little skeptical to buy the cymbal expansion kit. I read reviews where there had been problems with stability and the cymbals generally not working correctly. I've been using these for the past couple of months now, and they work wonderfully! They are completely sturdy when attached the CORRECT way, and add a whole new dimension to an already great game! I am very, VERY pleased that I went with my instincts to buy the expansion kit over getting a whole new set. I am not disappointed at all! Highly recommend!

Honest reviews on Rock Band 3 PRO-Cymbals Expansion Kit

UPDATE: After I posted this scathing review of the new Rock Band 3 cymbals, someone mentioned that the slipping problem a lot of people (including myself) have been suffering from might be related to the quick-snap part of the clamp. Sure enough, when I tried snapping the quick-snap part together again, this time using a wrench instead of my bare hands, it seems to have worked. Therefore, if the manual would have noted that you should use a wrench to snap the quick-snap parts together, it would have saved me and a lot of other people a lot of grief and removed the impression you need to tape the metal pole up for the cymbal to stay put. The quick-snaps are not something you should be snapping together with your hands unless you happen to be a gorilla.

This single oversight in the manual caused me a ton of hassle, as you can see from my original review below, so I'll remove one star for that. Otherwise, this seems to be a decent product. I'd give the game Rock Band 3 itself 5 stars, but these cymbals get 5 stars minus 2 for the pain and aggravation caused by this oversight in the manual. Maybe in a month after I forget how much the installation experience sucked, I'll want to increase the rating for the cymbals to 4 stars or so...we shall see...

Here's the original review for your um, edification:

#############################################################

Unfortunately, the Rock Band 3 version of these cymbals still retains a fatal design flaw that existed in the previous version whereby the yellow cymbal's clamp fails to perform the very basic function of clamping. The yellow cymbal starts to slide down immediately when you start playing, and no amount of turning the screw (even with a wrench) provides enough tension to hold the cymbal up for more than a few hits. It would be bad enough if this type of design flaw existed in the first iteration of the product, but this is the second iteration, and the manufacturer has obviously known about this problem for over a year, yet arrogantly decided that its customers would, I don't know, not notice? Only use two out of three cymbals? I have no idea what they were thinking when they let this product escape the quality assurance process. There really is no excuse.

Although customers can jury-rig a fix with tape, this is by no means acceptable. Such failures in basic functionality should never be allowed in a finished product.

Epic fail. Shame on Harmonix for allowing this headache-inducing product to sully the Rock Band name, much like the original drum pedal. Customers deserve products that at the very least *work*.

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I would have gave it 5 if worked for rock band 1 but got my money back for a friend who wanted them. They were in excellent condition.

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Sunday, September 21, 2014

Best eForCity Premium Digital DVI-D Male to Male (M/M) Cable 9.9Gbps Deals

eForCity Premium Digital DVI-D Male to Male Cable 9.9Gbps 24+1 pin fits Xbox 360, Black
Customer Ratings: 3 stars
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the DVI cable i purchased isn't working an i am very disappointed................Premium Digital DVI-D Male to Male (M/M) Cable 9.9Gbps 24+1 pin (6 ft / 1.8 meter) fits Xbox 360, Black

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This item was a great value for the buck, the shielded DVI-D cable is exactly what I wanted.

Shipping was great also and making e-retailing worth the effort of signing on, I would

recommend this seller and good shop. 5 stars...... Thanks amazon

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Saturday, September 6, 2014

Buy WRC 2 - FIA World Rally Championship 2011 NEW

WRC 2 - FIA World Rally Championship 2011 NEW
Customer Ratings: 5 stars
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I am a die hard WRC fan stuck here in the states. I have played the Dirt games but they just don't have enough actual rally courses in them. They keep going back to the stadium events, which are alright but they get old rather quick. This on the other hand... OUTSTANDING! I feel like I have actually been in a race though after playing this though. I would highly recommend this to anyone who is a die hard rally fan like myself. The game offers so many levels of customization that it is just insane. The only gripe I have about it would be the cheesy music, but you can always turn it off or down in the options menu. Other than that I think this game is great, I just wish we could get updates or downloadable content for it here in the states.

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This is a very good racer. Bear in mind I have 120+ hours of all Dirt games combined, all of which I liked very much. The graphics in this game are not as good as the later Dirt titles, more like the first DIRT, but the longer stages and rally only racing make it worth it for me. After 1 one race of 3-4 stages of 4+ minutes each, I actually felt like I had been in a race.

Also worthy of note, is that anyone thinking of getting this in the US, it does work! I live in TX, have a NTSC Xbox 360 and it works just fine, even though it says PAL on the box. If you like racing for racing sake , in particular rally racing, then this is a good buy.

I will be putting in many more hours with this one for sure.

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I was unsure as to how deep this game would be after seeing some reviews giving it low scores. I love the dirt games but hated Dirt 3 for being so X-gamey. WRC 2 is strictly rally driving. No stadium lame Gymkana crap making do pointless circles. Just off road racing on 78 of the world's tracks. Great control and damage models on the cars. The garage side of the game blew me away. You have to hire people to handle your repairs, find sponsors, Manage the team and many more, and all your crew can earn experience to make your car handle better. The only downside is the graphics are little unpolished, but to be honest, with controls like this, and the best in car camera view i have ever seen, it's a minor gripe. GET THIS GAME and SUPPORT WRC :)

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One night a week I will take a shower, but I missed it last week because I was so caught up in this game.

It's better than all the Dirt games combined.

My grandma was pretty ticked at me as that night as well due to the fact that my friends were utilizing the wheel chair ramp she uses to get into into her trailer for our BMX bike jumps. We have a competition next week at the skate park we are training for. My friends and I have the advantage over the high school kids because we are in our mid-thirties except for Dwayne who he is forty-two.

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Friday, August 22, 2014

NFL 2K2 (Xbox) Reviews

NFL 2K2
Customer Ratings: 4.5 stars
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For those who have been afraid of buying the NFL 2K2 after being disappointed by the Dreamcast version, fear not! It seems that Sega Sports listened to the complaining fans and forced Visual Concepts to actually _improve_ the passing game, blocking, sound quality, etc.

The original NFL 2K2 on the Dreamcast had the best pass coverage AI ever seen a football video game. Cornerbacks, linebackers, and safeties all intelligently reacted to passes thrown their way. They were good at zone, man, and 'bump & run' coverage.

The XBox version continues this tradition, actually improving upon the original's already magnificent AI. Players in coverage are much more likely to tip passes than before. The only problem on the defenseive side of the ball is that Visual Concepts removed the 3 man fronts almost entirely.

The running game is the best out there. Hands down. All the moves are effective, from the juke or spin to the stiff arm or shoulder charge. The blocking creates good holes to run through. The defense actually reacts realistically, making counters, cutbacks, draws, and reverses valid choices. Perhaps the best part of the running game are the 'get skinny' moves that ball carriers _automatically_ perform. This means that there is no longer the annoyance of getting stuck on your own blocker, feet churning yet going nowhere.

The only problem with the original NFL 2K2 was the horrendous passing game (and ball security, but that's tied in). While VC had improved the animations over NFL 2K1, there were several problems with the passing and catching system that made the game almost unplayable for pass oriented teams:

1) The offensive linemen were incapable of holding blocks for longer than .0025 seconds with consistency.

2) Top tier receivers very often dropped passes.

3) Anyone but a top receiver did not have a preayer of making a catch.

4) Even after you finally were able to thread the ball through defenders' hands and your receiver was lucky enough to grab the ball, if he got hit within a full second after the catch you would see the ball lying on the turf.

Thankfully, Visual Concepts has fixed this problem. Pocket passers can thrive behind a good offensive line, completing passes without thought, until the defense gets in the way. Low-rated receivers, such as tight ends, are much more likely to make completions, and the high-rated are just like they are in reality: hard for defenses to handle. Not too hard, though, due to the insanely good defenive AI. After intensive playtesting (Heh, I always wanted to say that.) I have found the only true problems with the passing game in 2K2, and VC should have little difficulty fixing them. I hope that Visual Concepts have already noted these problems themselves, and if they haven't...

1) Receivers jog their routes. Either this is true or defenders can backpedal faster than Isaac Bruce, Torry Holt, and Co. can run their routes.

2) Quarterbacks do not lead their targets correctly, even when a receiver is _standing still_. For example, the Rams have a play where all 4 WRs go out 8 yards, stop and turn around. If you attempt to throw to them while they are standing still, Kurt will throw the ball about 3 feet over their heads. The WR will then dive for the ball. Yes, dive. As in towards the ground.

3)The receiver logic is absolutely horrendous. Receivers like MARSHALL FAULK will, when they see the ball coming in a perfect spiral right towards their shoulders, dive off to the side to avoid coming in contact with the ball. It seems that the only functional routes are the straight line ones.

People will respond to this game with cries of "But Madden has momentum based movement! It's more realistic." Momentum based movement is realistic when it is implemented in a way that creates a modicum of realism. In Madden (and in Fever) it simly gets in the way, making reaction times slower and control more imprecise.

"But Madden has a better Franchise system!" You know what? They're right. The Franchise mode in the Madden games is MUCH bettter than in NFL 2K2. But which is more important: stat-tracking and resource management, or gameplay? Most would probably reply that gameplay is the most important part of any sports game, while all the rest are just extras.

"But Madden is more of a football sim!" I simply do not understand this 'argument'. The only way in which Madden is more of a football sim is in the franchise mode. True, there is no 3-4 set anymore, but look at how much the offensive side of the ball has been improved: the Rams have TWENTY-EIGHT (28) different formations to tear other teams apart with, not counting special teams, of course.

Overall, the XBox version of NFL 2K2 is the game that we Dreamcast owners were hoping for when we first bought the original version except for some parts of the passing game. Simply put, it is the best playing football game on the market. Better than Fever and better than Madden. However, I would recommend waiting for NFL 2K3, giving VC time to fix the only thing that needs fixing: the passing game.

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The first game I ever demoed on the Xbox was NFL Fever at one of those kiosks in Best Buy. I thought NFL Fever was pretty cool but it didn't make me want to buy it that instant. For months after Xbox was released, I read reviews, watched videos and looked at screenshots of Madden & NFL Fever, trying desperately to decide between the two. Meanwhile, a third football game comes on the market. They did a decent job with 2K1, the videos looked tremendous, and people were pretty optimistic about 2K2. This long time fan of EA Sports (NHL, FIFA, & Triple Play) decided to abandon Madden and give Sega a try.

I am still blown away each time I play this game. I am so glad I decided to wait. I can't speak for Madden, but every aspect of 2K2 seems to be slightly to much better than NFL Fever. The graphics are lifelike, commentary is colorful and insightful, and the gameplay is the best. You can actually have a decent running game in NFL2K2, which has historically been tough to do in football games. How about an example that illustrates just how awesome this game is? I fumbled on the 20 yard line, picked up the fumble, and my running back takes it in to the end zone for a TD. The announcers actually made JOKES about how this could have been a designed play. I got a delay of game on the extra point because I sat there with my mouth agape. Even the instant replays are better than any other game I've seen. They swivel 360 degrees on catches and sometimes clip together several segments from different angles.

I also wanted to take a sec to respond to a few of the negative reviews about this game. Someone commented that it is a strange menu interface. Different yes, strange no. It isn't that hard to get used to. It doesn't take any longer to cycle through menus than other games. Regarding the other review listing a number of negative things... I question this person's authenticity, as they wrote their review well before the release date of this game. Perhaps they are reviewing 2K1? It is simply not true that there aren't big hit replays, but they must be on a big play (sacks, 4th down stops). Players DO grip the ball well, the best I've seen to date. And as far as the comment regarding no helmet popping hits... perhaps you need to learn where the turbo and tackle buttons are, because my controller rattles non-stop when I'm on D.

Get this, and prepare to be blown away. Now, my season calls...

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Madden vs. 2K2, which is better? In my opinion NFL 2k2 is better based on these facts. First of all, in 2k2 you offensive linemen actually make blocks that create a hole for your RB to run through, whereas in Madden that does not happen very often... In fact most of the time in Madden you usually end up going to the outside because there is no hole to run through. Also in 2k2 the running game is very realistic, as far as breaking tackles and juking defensive players. For example, a small running back rarely breaks a tackle from a 270 lb. linebacker who hits him square on, unless you can avoid the head on hit. However in Madden, any RB including small ones can break tackles regardless of the defensive mans size, it just looks fake because the defensive man will hit the RB and then just dive like he hit a brick wall and then slide to the ground. However in 2k2, if a tackle is missed by defensive man, he is thrown to the ground just like in real life. He'll hit the RB, fall and roll on the ground just like any real life missed tackle. Now as far as the passing game goes, once again 2k2 is better. First of all the catches look more realistic. The receiver actually looks at the ball and most of the time makes a real looking 2 handed catch. But in Madden, the ball just hits the receive and somehow it ends up in his hands. Finally, the Defensive AI is way better in 2k2. Linebackers actually read plays, they will stand their ground until they see will the play is going then attempt to prevent to play. For example if you do a dive between the Center and guard, a lineback will notice this and try to plug the hole.. unless he is blocked by your fullback. So overall, in my opinion 2k2 is better. Madden has a better interface and more options. But 2k2 gameplay is way better.

Honest reviews on NFL 2K2 (Xbox)

After the surprise success of NFL 2K2 on PS2, the Xbox version should not disappoint. Madden was just more of the same great football that we've seen so many times before, and the beautiful looking NFL Fever came up a little short in its attempt to duplicate Sega's balance of arcade and simulation, so there is room for a fully upgraded 2K2 on the system.

Fully licensed by the NFL and NFL Player's Association

Animated sidelines with chain gang, teams and camera crews

Natural lighting effects

Advanced playbooks and play calling system

Realistic TV presentation with improved commentary, replays and telestrator usage thanks to FOX

Players with faces and facial animations

New quarterback behavior system

Revamped passing system

What more could you ask for? Forget Madden, get SEGA!

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I've personally played NFL2K1 on my own dreamcast. It was nice, a little bit choppy, but over all pretty fun. Some of the moves couldve been better, but over all a good game.

Then Sega hits the market with NFL2K2, I bought it for the dreamcast. This game is awesome, great graphics, amazing gameplay, the replay value is through the roof.

The graphics in the game literally enhance the intire systems graphics while playing. Its incredible.

Realistic moves is the biggest plus. You really look like your playing in a stadium. Players spin away from tackles, break them.

And one of the best things in this version You can break away for the endzone.

One of the bigger problems on the running game with NFL2K1 was if you had a big running play, you still would never break unless playing on a low level. In NFL2K2, its completely changed, you can break away with good blocking.

Incredible game, good job Sega.

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Monday, August 11, 2014

Reviews of EA SPORTS MMA - Xbox 360

EA SPORTS MMA - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
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Today's Bonus: 36% Off
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As a long time MMA fan, I was super excited when THQ released the 2009 UFC game. I had been playing the earlier MMA games on PS2, Dreamcast, etc... I loved how realistic THQ had made their game, and really liked the game play itself, until the fight hit the ground....I just could not ever get the ground game figured out. I felt like it was a bit over complicated.

EA Sports addressed that exact issue for me. The ground game has been simplified a bit, yet it still retains most of the realistic features. This is why I actually did not purchase the 2010 UFC game, but went ahead and bought this one. So far, after about 3 hours of gameplay, I love the game!!

A lot of casual fans to the sport of MMA may not recognize the majority of fighters in this game, but the more hardcore fans will. This game features almost all of the sports top talent that are not currently in the UFC (and even a few who are, like Randy Couture and Jake Shields for example).

Overall, I like the way the game is setup. The only reason I did not give it 5 stars was because I think the stand up could be a little better.

I do recommend this game.

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I'm new to mma in general, the closest I have ever gotten has been kick boxing. That said the closest game I have played to this has been fight night 3, boxing. While that game was ok to me, there was a lot of stuff I just didn't like and never could get into it. MMA I could easily get into. The controls are somewhat similar but not totally to fight night. Which is good, blocking is easier, and parrying is easier. I had a difficult time being able to tell on fight night, and here it was easier. This doesn't get as boring as does boxing because there are several different angels both you and your opponent can come at you.

The fighting styles are basically, boxing, kick boxing, wrestling, and judo. I know I'm probably not saying everything, but remember I'm new to mma in general. The training sessions are nice and teach you how the controls work, because normally with EA Sports games the manual is horrible, and training is even worse. I was able to learn the boxing and wrestling/judo parts in no time flat. Even though the kicking is setup just like the boxing, I'm not totally used to holding down the extra button, but I still like how they did that.

I was happy with the choices I had for customizing my figther. I was able to recreate almost what I look like, even my fatness. Just not as fat as I am right now, lol. Don't worry, I don't play games all day, and I'm losing weight.

But with the few hours I played this game I really enjoy the experience. I have not tried online yet though.

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EAMMA is very good game with realistic fighting mechanics. It's a very fluid virtual representation of the sport that is, on one hand, very accessible but at the same time deceptively deep. Career mode is fun and informative. The game's roster is also good, highlighting many fighting styles that you will have to overcome in different ways. Aoki is a grappling beast, attempting submissions from any position. Fedor is Fedor. Wrestlers will try to grind you. Brawlers will try to knock your head off. You'll really have to master all the nuances of virtual fighting to become great at this game. The expanded rulesets are also a lot of fun to play with as well, and will affect how a match unfolds. Decisions are hard to come by when playing Vale Tudo rules, because after twenty minutes of non-stop fighting somebody is getting finished. Getting rocked in Japan usually signals the end of the match, because soccer kicks are especially effective. Little touches like this show how much love the programers have for the sport. Many UFC fans have been put off by the roster's lack of UFC fighters. FIGHTERSHARE plays a big factor in mitigating this. FIGHTERSHARE is an online library of create-a-fighters made by the EAMMA community. Users have created everyone from boxers to movie stars to historical figures to, of course, UFC fighters. With feature like PHOTO GAMEFACE, likenesses of these fighters ranges from poor to astounding, but it isn't to hard to find a good representation of your favorite fighter. Lastly, multiplayer is extremely fun. Playing this game with a friend is the way to go. I wish I could tell you about the Online mode but I mostly play local. I hear Online is very good though. Overall, this is definitely worth a purchase, especially at the reduced prices that I've been seeing this game being sold at.

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well... i was very skeptical about this game... the roster is the biggest downfall... but if your a hardcore mma fan you'll see alot of names that you know. as far as game play goes... it feels pretty solid. not something you'll master in a day. but that wouldnt be any fun anyway.... It sucks that the UFC went w/ THQ instead of EA... Everyone knows EA is the king of sports games... my final thought... cant go wrong for $20. UFCs only advantage over this is the roster. But I dont care about that really. If your a fan of the sport, and werent happy with UFC 2010 give this game a chance... It reminds me alot of fight night.

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the games controllers are a lot easier than UFC and so is the career mode. you use the stick to punch and kick and the buttons for ground game although it doesnt have all the big names as UFC it does have some such as Fedor, Couture, Bas Rutten, Mayhem Miller, and many more. the blood in this game is more real as well and you can also customize your fighters walk out such as music, stance, and how they walk out as well. this game is fun knock outs dont come as easy as in the UFC game either. and one big thing to me is that they can pronounce your last name and will not say the same thing over and over while i would prefer Randy Couture and Joe Rogan being the announcers you get to work with Frank Shamrock who i dont care for too much and some other guy who i forgot his name.

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Saturday, July 26, 2014

Review of Turtle Beach Ear Force XLa Gaming Headset - Xbox 360

Turtle Beach Ear Force XLa Gaming Headset - Xbox 360
Customer Ratings: 4.5 stars
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I actually purchased this headset for the same price at Best Buy but wanted to submit a review describing what I thought of the product to hopefully help out those on the fence on purchasing this particular headset.

I had been in the market for a moderately priced headset to use for late night gaming on my Xbox 360 where I won't disturb the family. This week I paid $50 for a pair of Turtle Beach X12's. Got it home, set it all up, played a few different games to play around with the sound settings and just try the headset out. I was really impressed. After a couple hours, I started to realize a couple things. One, the microphone monitoring feature was barely working. I mean, it worked, but it was so quiet you really couldn't tell what you were saying through your headset. I searched that particular problem on the internet and I wasn't the only one that thought it was incredibly quiet. The second thing that turned me off of the X12 was they were a bit uncomfortable to wear if you wear glasses. The ear cups, although very comfortable at first and well designed, they'd eventually push on the arms of my glasses and push them into my head. Didn't feel so good after a couple hours of gaming.

Although I really liked the sound quality of the X12, I decided to return my set and buy the cheaper $30, Turtle Beach XLa set. This being the only real headset I've purchased (other than the X12 I tried out), I don't have anything really to compare it to other than the X12.

Setup was really easy right out of the box (or plastic packaging in this case). The 15' cord and headset are already connected together with red and white RCA plug-ins, and USB connections at the end of the cord. When you set this headset up you'll need to make sure you have RCA component OUTPUT ports on the back of your TV or have an Audio Adapter to use on your Xbox 360 (if you're using HDMI like me). Me, I have ports on my TV to plug them into, but I chose to do it straight from my Xbox 360, in which case I already had an adapter handy so I was good to go.

The XLa's use 40mm speakers, 10mm less than the X12's, but as far as I can tell I can't really notice much of a difference. These headphone "cups" fit ON your ear rather than OVER the ear like the X12's and many others headsets. It won't be the same for everybody, but this alone fixed my glasses problem immediately. The headband piece in the middle of the headset has a thin, almost memory foam covered in pleather like strip along the bottom that makes the headset more comfortable to wear on top of your head. So far I haven't really had a problem with the headset feeling too tight or anything. It's been fairly comfortable. The rest of the headset is made with some thick plastic. It looks a lot cheaper than other TB headsets, but I think it'll hold up well as time goes on. I don't know about you guys, but I think some people who complain about pieces falling apart and cords being severed are probably more of an operator error than poor craftsmanship. Some folks are a little too rough on things.

The audio controls are all located on the left ear cup. This isn't really -toomuch of a problem, but I and probably many other people are used to having those types of controls found along the cord leading up to the headset. You have a mute/unmute switch, a Voice volume control, and a Game volume control. Again, this is just a $30 headset so I can understand wanting to make it as compact as possible. The sound controls work fine, but for me the mute switch is a tad hard to switch on and off. This set has a set Bass Boost function where most other TB headsets have an adjustable control like the game and chat audio. To me the set bass is fine and is plenty strong and packs a pretty good punch.

The microphone is really nice. It's really easy to adjust it any way you could want. I will say that this microphone, as is a lot of other TB mics, is really sensitive. You aren't going to want this right next to your mouth. Everyone will hear you breathing and every little noise you could possibly make. I keep it away from my mouth, more along my cheek and people can still hear me fine. The microphone monitoring feature works well on this. It's a lot more noticeable on this set than the X12. Your voice is amplified into the headset so you can hear what you're saying as you talk so you're not trying to yell over game audio to be heard.

The audio itself, like I said in the beginning, is coming from two 40mm speakers. I've tried out CoD: Modern Warfare 3, WWE All-Stars, Rock Band Blitz, and some other games, and I can't complain at all. I've always played off just my HDTV speakers and I am amazed at how many little sounds and nuances I haven't been able to hear before I got this headset. Games like MW3, I'm hearing bullets whiz by me, I can tell which direction they're coming from, footsteps can be placed, and the sound of a .44 Magnum blaring with the bass boost is really satisfying. Switch it over to a game like Rock Band Blitz, and I'm hearing notes in songs I never really noticed before. Just a lot nicer and cleaner than coming from my tiny HDTV stereo speakers.

Although my original intentions were to just have a stereo headset handy when I want to keep my gaming down as to not bother anyone, I've found myself wearing them most of the time just because of how good it sounds. I would say that anyone looking into a low cost headset, or need a replacement for that busted up Microsoft chat mic, I would definitely recommend the Turtle Beach XLa. It's not perfect, but for the price and its quality, you'd be hard pressed to find a better deal.

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Let's look at the slight cons first:

(slight) cons:

Only stereo sound. 2 channels, however they seem very omnidirectional.

No optical input (only stereo output anyway, makes sense)

Not wireless (wireless ones eat batteries like crazy, however)

Not the most comfy (but definitely the most compact and by no means uncomfortable)

On paper, these seemed great. 40MM drivers, bass bost, microphone monitor, controls built into the ear cup, sleeker and more compact than any other models

But man I wasn't expecting them to be THIS nice. I previously owned both the Ear Force X11 Amplified Stereo Headset with Chat and the Ear Force X41 (XBOX LIVE Chat + Wireless Digital RF Game Audio with Dolby Headphone 7.1 Surround Sound).

Why I don't like wireless Turtle Beaches: batteries. Even with high-capacity, rechargeable batteries, I was swapping them out of my x41's every couple of days. Too annoying, and you still required a wire to the controller anyway.

The wires on this are the least annoying I've ever seen on a turtle beach. Thanks to the controls being located on the earcup, the wires only split to plug into the controller. It is a durable black wire that feels rigid and sturdy.

They are easy to get out of the way, and easy to wrap up.

Build construction: Durable, very light, feel very plastic-y. These aren't Sennhesiers or Beats, so I was expecting that. The rotating cups are very nice for safe storage without worry of stressing the joints.

-Sound is awesome, super loud, bass is punchy, very crisp trebles, mic monitoring lets you hear yourself (better than others can hear you, you'll hear your own breathing a lot but it only broadcasts after a certain threshold of volume is reached, so just check the mic indicator in whatever game you're playing. Eventually you get a feel for it's sensitivity).

The cups aren't uncomfortable, but if I apply pressure on the cups while wearing them, I can feel the plastic speakers press into my ears. Also felt when readjusting the mic. But since these are on-ear and not over-the-ear, I expected this.

WHY AM I EVEN STILL TALKING JUST LOOK AT THE FEATURES, THEN LOOK AT THE PRICE.

Thirty. dollars. THIRTY.

Could use a little more padding, but I ain't even mad.

Great headphones. 9.5/10.

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Cons -

1. The wires man! They are so big that you can strangle your neighbor with it, haha. But i guess that has to do with the ability to get game sound.

2. The soft thing on the top of the headband is annoying at first but after 1-2 days you get use to it because it loosens up a bit.

3. Sometimes if you want to hear party members or messages then you might have to restart the Xbox 360. As in close the button and put it back.

Pros -

1. Awesome for the price.

2. Like Beats By Dre for Xbox 360.

3. Very adjustable volume levels for the game sound and chat sound. Pretty awesome isn't it?

4. If you guys are afraid it might not work for TV sound if you set up the headphones, don't worry the television sound will still come same as it did.

5. Keeps the game sound quiet, might make the people using the headphones a little louder because they think they have to scream (effect).

6. Very very very easy to setup, i never knew that headphones like these are that easy to.

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I am a pretty serious xbox gamer, but I've never been the best because I always had the regular chat headsets. I would keep buying cheap headsets, but they would break after about five months. However, this one is much better.

I was going to buy the Turtle Beach EarForce X12 Headset, but It was a little too expensive for my budget. After looking in every store and on every website, I finally found the Turtle Beach Ear Force XLa.

I couldn't decide wether to buy it or not, but after reading the reviews I decided to take a chance. And it was definitely worth it.

Pros:

Lightweight. After hours of playing you can barely notice it's even on your head.

Easy controls. The controls are located on the headset, which means there doesn't have to be a giant box hanging on the cord.

Great sound. The sound quality is great! I can hear things I have never heard before!

Nice durable cords. The cords are long and durable so you don't have to worry about them braking.

Great mic. The boom mic is designed so that it will only pick up the sound coming from you, and not anything else in the room. GENIUS!

It's thirty dollars instead of sixty.

Cons:

None.

Well, that's all I have to say. It's a fantastic headset for a fantastic price.

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The Turtle Beach Ear Force XLa gaming headset. Where do I start? Great Great Great! I absolutely love this item and I have not yet experienced any problem with this headset. And with the price? A even better buy with a cheap price tag. I previously owned a turtle beach x12 and x11 and i seemed to notice those things burned my ears after long gaming sessions. My ear would feel like i just stuck it in the microwave. But with this on-ear i can play long sessions no problem and the headset works no problem. And I also think the mixamp being on the headset is a bonus. Sure takes a while to get use to. Getting to remember where the chat and game volume is also the mute button. After you get use to it you'll see a big difference that it is actually faster to change between volumes. All i have to say is I will recommend this headset to all my friends and this product was a great buy.

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Wednesday, June 11, 2014

Reviews of Logitech Dual Action Game Pad USB

Logitech Dual Action Game Pad USB
Customer Ratings: 3.5 stars
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I want to make this review rather short. First, it's an easy to install Gamepad and looks very promising. You have the easy PS2 feel, dual-analog control pads, and a comfortable fit. You can install the drivers or not. It doesn't really make a difference because Windows will recognize it.

The problem with this Gamepad is that it is not very durable. I bought and tested this controller with MVP Baseball 2005 & Need for Speed Underground 2. What happened is, I had to take the controller back 3 times to have it replaced because the analog sticks would give out or get stuck in a certain postion. Now, in MVP Baseball, for example, you need the right stick to dive/slide with. Well, the analog stick stuck to the right in 2 of them I tried, so that ends up leaving you to have automatic fielding because you can't get to the ball when the player is diving for no reason. With Need for Speed, I found that the 1 controller where the left analog stick went out, the cars were just out of control.

There are many reviews online as I have found that confirm that Logitech never addressed this controllers issues. Even Tech. Support kept telling me I had just bought a bad controller when I called them on each one.

Be aware, once the analog stick goes, whether it is 2 days or 2 months, you can't calibrate it. The GamePad is useless. I would suggest you go with Nyko's AirFlo Gamepad instead. I've had no problems with that one.

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Just like what everybody is saying, but it doesn't seem that severe to me though. Played NFS: Underground and Prince of Persia with it, when you constantly move the analog button, you won't feel any difference. It is only when you let go off the button and suddenly your guy started to walk by itself! Pity pity, it could be the perfect gamepad out there that resembles PlayStation gamepad...

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I bought 2 and both have the same major problem. Both have the analog stick calibration drift problem, which is widespread and well-documented online (check out the logitech web site user forums). Unfortunately, Logitech is totally ignoring the problem despite a tremendous amount of complaints (presumably because it is a unpatchable hardware problem). I am also upset with EA for endorsing it for MVP Baseball 2004. I replaced it with the comparable Saitek P880, which has worked well for me so far.

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I bought this gamepad over two years ago now, and it's still working perfectly. Both analog sticks still work, all button still work, and nothing's come loose or scrapped or otherwise. And I use this gamepad quite frequently on TrackMania, NHL, and other games.

Though I must warn you of one little bug: the Logitech drivers are awful. DO NOT INSTALL THEM. After a year of using the Logitech drivers myself, the controller started going crazy, showing button presses and analog movement when I hadn't done anything. Uninstalling the Logitech drivers and reverting to the regular old Windows plug-and-play drivers solved the issue. Hope that helps all you people posting bad reviews. ;-)

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Ok heres the lowdown, I don't know what came over the designers of these new game pads, but I havent purchased a recently made controller yet with a high quality d-pad. Which brings me to this controller, which suffers from the same issue as the rest. If you are buying this controller to play any game on your computer that require you to use your d-pad forget about it. The action is delayed and finicky. The d-pad sticks and cuts down on the percision in your gameplay. Bottom line, it sucks Im returning it. Im going to search for a controller made a couple years ago when, for some reason, computer controller makers knew how to make d-pads. If I could give this controller 0 stars I would.

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Sunday, June 1, 2014

Review of Nyko Power Pak 360 for Xbox 360

Nyko Power Pak 360 for Xbox 360
Customer Ratings: 4.5 stars
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Why I like this battery:

1) It was half the cost of my official Microsoft batteries

2) It lasts longer then my official Microsoft batteries

3) Its rechargeable. No more throwing alkaline batteries in the garbage.

4) It fits perfectly in my official Microsoft wireless Xbox controllers

5) It fits perfectly in my official Microsoft charging cradle

6) Very high quality product packaging (this says a lot!)

7) Very high quality product feel. This feels just as high quality as the Microsoft version. Its heavy, hard, clean all the signs of a quality product.

8) Good brand. I have lots of Nyko stuff for my Xbox, Wii and PS3. All of the products are of the highest quality with ZERO failure rate. I'm a value, reliability and quality oriented shopper; and Nyko goes beyond my high expectations.

What more can I say. Just buy these!

PS I hope this review gives you some insight and help with your choice, and a little knowledge from an unbiased owner. If so, please click on "YES" below this review to vote it as helpful.

***************************

UPDATE: SEPTEMBER 2012

***************************

I wrote my original review on this product in December 2010. I've now owned this product for a total of 1 year, 9 months.

I purchased 3 of these batteries and they still are going strong. I don't use my xBox 360 very often, but when I do I can still count on these batteries to still have a charge. I'm glad I bought them. They look as good as the day I received them (no quality issues whatsoever). I am extremely satisfied with this purchase and the price I paid. If you're looking for a quality battery pack for your controller I definitely highly recommend these.

I'm a very pleased, very impressed, and very satisfied customer.

Thanks Nyko. We appreciate quality products at fair prices. Please keep it up!

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I hope this review gives you some insight and help with your choice, and a little knowledge from an unbiased owner. If so, please click on "YES" below this review to vote it as helpful. Thanks!

(Thanks for the questions, comments and votes fellow Amazon shoppers... keep them coming too!)

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This is an awesome little product. I got this for less than half the price of the official Microsoft product. Not having to put in new AA batteries every other day (during extended play periods) is very nice. You can charge it any way you can charge a normal one, and they even have a special stand that the controller quickly and easily nestles in to. A great buy from a great company.

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Great price for excellent batteries. They last forever and they seem to click into the controller better than the official ones.

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My son and I have been playing everyday for over one month on the first charge. This battery is the best ever and I really believe in this product. I never write reviews, but I had to give this product a thumbs up :O)

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About this NYKO white battery pack: this is the exact form factor as the original MS recharge packs so they fit without any problems in the controller and in the recharge station. They charge relatively fast, 4-5 hours in the charger and each battery lasts for at least 15 hours of intense use (playing Borderlands 2 right now so, there's a lot of button pushing here). I usually just leave them charging overnight when the ring on the controller starts blinking.

I go through a lot of battery packs (or recharge packs, how they are called sometimes) for my Xbox 360 controllers. I like to play co-op with my friends and siblings so, the demand on the batteries is high.

This battery did die on me after 2 years but I was able to revive it and use it for another 6 month or so.

➨ A few of my observations on Xbox 360 battery packs that you might find helpful:

✔1. No matter what batteries you buy, they will work for you pretty much the same the technology inside is almost identical. They will last you about 2-3 years of casual use and about a year + if you are a serious gamer. So, aim for spending under $10 per single rechargeable battery brick this way it's cheaper than using AA batteries.

✔2. The battery's quality you receive might vary, I found (this is not a comment on this brand both batteries I got work beautifully; this is just a general observation). Don't worry if you received a dud. If you are buying them from Amazon, you are covered simply fill in the online form and send it back for a replacement. Zero cost to you if you do it fast.

✔3. Sometimes a battery might appear dead but it isn't. You can try and revive it. This is not my method, I found it somewhere long time ago, but I did find it helpful on a few occasions:

Tools: Paper clips and pliers.

Bend several paper clips into a horseshoe shape.

Please make sure the pins on the battery pack are not oxidized clean them with rubbing alcohol or scratch them gently with a sharp knife.

There are 6 pins on the brick, you'll need to use pins 2 and 5 from left to right to completely discharge the battery. Hold the bent paper clip in pliers and touch these pins. Important◀: The clip will get hot so try not to touch it with your hands! As soon as the clip heats up, change it for a different clip you prepared and repeat the process until the clips stop heating up. This would mean that the power is discharged.

You now need to reset the battery indicator circuit. First, touch together with the paper clip pins 1 and 5; then touch together pins 2 and 6. BTW, since you discharged the battery, you don't need to use pliers anymore.

It's done plug it into a charger and see if it works. While it's not a guaranteed method to revive 100% of the batteries, it does work at least on some of the batteries that otherwise show no sign of life. Give it a try if it works, you just got yourself an extension on buying a new battery.

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Saturday, May 10, 2014

Review of DJ Hero: Bundle with Turntable

DJ Hero: Bundle with Turntable
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $44.68
Today's Bonus: 36% Off
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Okay I won't waste your time if you are not into music games and you think a person should learn the real thing I can't help those people. But if you are interested in a different music game, like music games, and would appreciate a normal point of view (non-critical one) please read on.

So the I was unsure if I could play DJ Hero, I have no idea what I am doing, never been to a club in my life, but I can play this. I am okay at Guitar Hero play hard on guitar and drums, but scratching is another matter. But the controls are easy, start on beginner if you are unsure. The notes and gameplay make more sense when hearing actual music. Watching game play videos online didn't help me feel like I could do it. The tuturials are easy and really get you normalized to the settings. The game doesn't (for me) cramp up my hand like the guitar does, I don't need to sit in a certain position to best play (even though a flat surface would be good). The game is good.

Now if you want to learn real DJing this won't help you, it WILL though help you appreciate what DJ's do. I mean to think of the beats like they do. Who would know to mix songs like that, and the exactness you have to have in order for a record to sound good is verys specific. I must say I thought DJ just stood there and looked cool, but they have to pay attention and really listen to what they are doing. They are artist and I appreciate them now after playing the game.

If you like Guitar Hero only because of the rock songs, you might not enjoy this as much because it is Hip Hop R&B and Techno song based. It does have a club / urban feel to it, I like it. I like all types of music. Guitar Hero and Rock Band has songs that I remember in High School, these have songs I remember before that and after mixed nices. If you have a good sound system, you feel you are in the club and it will be important to play the song right.

But this may be an early note and maybe because I didn't fail yet, but I DONT SEE A FAILING SYSTEM there were a few times I thought that I should have been booed off the stage of the DJ on the game would through the disk across the room but I didn't get that, I made it through each song.

So far I love the game, I refused to go online right now and get super embrassed at my non-DJing skills, but the play is simple, enough not to frustrate you where you aren't haven't fun, there are higher levels for you who figure they need impossible to even get a thrill. It is worth your money though if you think you can enjoy it.

And let me add, not everyone is musically inclined, not everyone has time or the money to learn real instruments and DJ skills and such. So please let us enjoy the games because DJ Hero (along with other music games) open our eyes to what is out there, new music, styles, and appreciation for the real things. Don't be a hater be a supporter.

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Let me start by saying that I've never been a big fan of this current generation of peripheral-based music games, such as Guitar Hero, Rock Band, etc. Sure I own a copy of GH2 and 3 (3 given to me as a gift from the bargain bin). I have a couple of GH controllers. But after the first few weeks with those games the thrill was gone. I could only play on easy mode. I'd got booed off the stage in defeat. Things in the game I wanted to try or see remained forever locked because I was neither good at it, didn't have the time to get good at it, and even a small session would cramp my hands bad enough to wonder if I might actually develop arthritis from simply trying to play this game that I already paid a mint for. While GH has had great success, and is actually a pretty cool game, I found it rather discouraging and inaccessible.

I was therefore very skeptical about the new "spin" on this latest entry of the genre and brand, DJ Hero. I hardly kept it on my gaming forecast radar for all the bad memories of GH past and the fact that I figured it'd just be more of the same and slanted to rake the pockets of hip hop fans. Well, brothers and sisters, I am happy to report how wrong I was. I LOVE THIS GAME!

I saw it on display at a retail store. Everyone was crowded around and I became bold enough to start an inquiry. Is it hard? How much like GH is it? How are the songs? Is it fun? Well, long story short, somehow I dared myself to buy it for the entry level price, $120. I had a friend coming over that night and so I thought we might both give it a try and, if I didn't like it, maybe I'd trade it to him for half the price and cut my losses.

Well, I got it home, hooked it up rather easily, started the in-game tutorials and never looked back. DJ Hero takes what was right with GH and practically fixed all of the aforementioned flaws. This game has improved on so many aspects that GH laid out in the past. It's a very fresh take on this new music-based peripheral genre. It's very accessible to ALL player skills. The gentle tutorial will lead your way to hours of great fun and music. Players will also feel a sense of accomplishment as the learning curve is very low. The game play is not as unforgiving as GH where you have to practice all the time and/or be a freak and end up with arthritis to get good at it and not get booed off the stage or be unable to unlock other parts of the game.

The peripheral it comes with is easy to learn and will get you playing in no time. Everything makes sense with this game. After the quick tutorials, you'll be dying to try everything this game has to throw at you and you never feel like it's a chore. It plays like GH in that you react to the oncoming rhythm indicators but, instead of the guitar, you have a DJ turntable with only three buttons you need to push accordingly, along with just a few other knobs to turn. Players should find this set up very intuitive. The peripheral it comes with is very capable, sturdy, and wireless. It's also customizable for R-L hands, and it's a LOT of fun playing around with that thing.

The best thing about this game is simply that it's a lot of fun without a lot of work. There are enough songs to suit anybody's taste, and almost every song has been remixed anyway so that most songs will sound new to anyone. There are plenty of goodies to unlock and the best part is you don't have to master the game to unlock them. Just playing the game enough and doing well will have you unlocking items all the time, and like I said, it's not hard to play well. You can make it as hard as you want though. The game is fun and will reward you for as easy or as hard as you want to play it. There's even a bonus to the gameplay where you can plug in your old GH guitar into the second port and, for certain mixes, play dual turntable/guitar sessions with a friend.

The only drawbacks to this game is that if you play it for a really long time the novelty and fun might not be as appealing as it was when you first started. Like I said, you won't be booed off the stage so you probably won't put down the turntable until the thrill is gone. You'll come back to it time after time, most likely, but the game will potentially lose its shine. The only other drawback that I can see is the price. $120 is pretty steep even at the entry level and there is a premium $200 "Renegade" edition where you get a more fortified turntable, a stand, a solid DJ like case, and an exclusive Jay-Z/Eminem CD. Most people should be happy with the $120 edition though. You get the same songs either way and the turntable is just fine with the entry level purchase.

In closing, if you already like these peripheral-based music games, DJ Hero is something you probably want to check out. If you're new to these types of games or have given up on them, as I have done in the past, DJ Hero is a very fresh and inviting new entry into the genre. Fun for you, for friends, for family, for parties, for anything to do with music gaming. DJ Hero should be a GREAT time and product for just about anybody.

Best Deals for DJ Hero: Bundle with Turntable

I've played Guitar Hero and Rock Band, and neither one come close to how much fun I've had with DJ Hero!

Pros:

Original/Unique gameplay you won't find anywhere else

Great turntable peripheral that feels sturdy and performs flawlessly

AMAZING soundtrack that makes you want to play more, just so you can here more music

Fun multiplayer that is virtually accessible to anyone via the guitar/DJ mode

All original music! Every song in the game is a mash-up of 2 songs, making the soundtrack completely fresh

Good value at $40.00 (Worth every penny)

Great for parties, you can play it with friends or just let the game run by itself so you can just listen to the music

Cons:

DLC is EXPENSIVE!

Has a steep learning curve between difficulty levels

Using the DJ turntable to navigate the menus can be tedious

DJ Vs. DJ mode is kinda bland due to the fact you and your opponent do the EXACT same thing

Crossfade bar is hard to get used to

Finding the euphoria button (aka star power) can be hard when you're trying to focus while playing difficult tracks

Overall, I love this game! I was a little unsure about it when I bought it, but a couple minutes of playing it cleared that all up. I would recommend this game to anyone who loves music and is looking for something to have fun with and enjoy with friends!

Honest reviews on DJ Hero: Bundle with Turntable

Customer review from the Amazon Vine Program I was a little skeptical at first about playing DJ Hero Bundle with Turntable because quite honestly I was quite intimidated by the looks of the turntable. After finally overcoming my fear, I was pleasantly surprised how much fun and entertaining the game is. The tutorial was a big help and made everything easier to understand and grab the concept of the game. What makes DJ Hero so different besides the hardware is the sound. GH games are known for its guitar strums and rock and metal tunes. You will instantly realize that DJ Hero brings something brand new to the plate, satisfying the hunger for rhythm hungry gamers wanting more of a techno, hip-hip and R&B flavor. I can't say the game is easy, in my opinion it is very challenging (but I also have troubles rubbing my belly and patting my head at the same time). Just like other Guitar Hero instruments you need to match the on screen cues and will you earn Euphoria (equileant to star power) and the music will play correctly as long as you hit all the notes. Even if you mess things up you can continue play unlike or GH games that stop the song if you mess up. There are a few "trick" surprises that allows you have a different effect on the sound of the song you are playing. The tutorial explains it all thoroughly.

Since this is so new on the market, I can't wait to see what Activision comes up with next for DJ Hero. Remember when the first original GH game came out and the guitar was so plain and all you pretty much did was follow the notes and try to beat your own score, this game is kinda the same concept. This is the first edition "prototype" to be out so we can only expect only better things to come.

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My daughter bought this game, and she really likes it. I myself am a professional DJ, and thought I'd give it a try. I found its fun and is truly addicting, the songs and beats are Great, and can keep you busy for a while. Although not as hard and complex as live DJing, it will challenge you and keep you wanting to out-do your last score. I do recommend this game for all ages!

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Tuesday, April 29, 2014

Skylanders Spyros Adventure LOOSE Mini Figure DARK Spyro SILVER Review

Skylanders Spyros Adventure LOOSE Mini Figure DARK Spyro SILVER Wings Includes Card Online Code
Customer Ratings: 5 stars
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Got this item for a great price and it was definitely worth it. My boyfriend and I are setting out to collect all of these little guys, and at first we were wondering if we really wanted to invest in another Spyro, since he has all the same abilities as the other one that came with the starter pack. But the in-game graphics are really cool looking and now when we have regular Spyro trained up to his full level, we can work on this guy.

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The only reason I purchased this character is because I was under the impression that the attacks would be different from the original Spyro, however no one in my house has noticed a difference.

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My daughter likes this one for the color and she often makes it "fight" with the other winged Skylanders. Personally, I love it for the giant toothy smile. She likes playing with her Skylanders both in game and around the house. So, they get plenty of use.

Be watchful and make sure you don't pay over the $7.99 that Activision recommends. They will become available and any Skylander you find is a great addition to the collection.

Honest reviews on Skylanders Spyros Adventure LOOSE Mini Figure DARK Spyro SILVER

It was shipped very quickly. It was well packed for protection. It fulfilled my hopes an came exactly as described.

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Ordered the dark spyro figure for the skylanders game and he looks fantastic. He came with the online code as well as the card and sticker, and I can't be more pleased with how fast I got him. Thank you so much!

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Saturday, March 29, 2014

Buy Custom Brass ABXY&Guide Bullet Buttons for Xbox 360 Controllers

Custom Brass ABXY&Guide Bullet Buttons for Xbox 360 Controllers
Customer Ratings: 5 stars
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I'm happy to be the first person to review these buttons, because they are awesome!! They fit perfectly, unlike most of the painted, regular plastic ones that you have to cut the bases of the buttons so they fit (don't buy any of those custom painted controller shells, they rarely fit together properly). It also came with a Gold center button that looks pretty good too! I would very much recommend this product to anyone who want to customize their controller.

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