Showing posts with label 360 xbox. Show all posts
Showing posts with label 360 xbox. Show all posts

Tuesday, February 10, 2015

Sharkoon Xtatic Pro Real 5.1 Gaming Headset for Xbox 360, PS3 and PC Review

Sharkoon Xtatic Pro Real 5.1 Gaming Headset for Xbox 360, PS3 and PC
Customer Ratings: 4.5 stars
List Price: $179.99
Sale Price: $141.14
Today's Bonus: 22% Off
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I found this headset after my experience with a pair of turtles beaches (DPX21) which are 5.1 (virtual, that means with only two speakers) the quality was acceptable and the virtual 5.1 was OK, but I wanted more for sound whoring in Black Op 2 and Battlefield 3. Similar headsets which are TRUE 5.1 Dolby Digital cost a lot more than this Sharkoons. Now I will break it for you:

PROS:

Affordable for True 5.1, with 4 speakers in each side with a total of 8 speakers that can be loud as you want.

Separate volume control for each channel (front, center, subwoofer, etc.); the volume control is great and has been improved from the previous version, you can tell the level just by the led color on your control, very intuitive when you are in match and you want to increase the volume in the rear speaker to sound whore in a S&D match in COD.

BIG and comfortable headset. I have used this headphones for over 6 hrs straight and I didn't feel any discomfort.

Mate finish in most of the plastic part also all the construction materials feel sturdy, they don't seem that they will be breaking any time soon.

Universal power supply, you can practically use it in America, Europe or Asia! (it has all the necessary adapters with great quality attach system it doesn't feel cheap at all).

The Dolby Digital receiver/decoder has it all, you can practically connect it to anything from you old VHS recorder to anything that has a digital output like TOSLINK or Coaxial.

CONS:

The only one that I have so far is the microphone that you cannot fold when you don't need it, that is to be expected with headphones this big. This point is just being picky XD

For me, this headset is worth every dollar you pay, For the versatility or the True 5.1...I almost forgot the Bass quality in this Sharkoon is worth mentioning, it is superb very clear and loud if you wanted to be, sometimes it can be too much :)

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I bought this after seeing the reviews for the Xtatic true headset. In addition to that headset, this one allows you to connect to a Phone/PCs with an analogue 3.5mm jack. This headset has 8 drivers (4 in each ear) and natively decodes Dolby 5.1 surround sound. I've connected it to my PS3 and i'm extremely happy with the sound quality there is zero distortion in the bass/low frequency tones, and the mids and highs sound pretty good as well. This is perfect for gaming, and you'll start hearing small ambient sounds you never noticed before with speakers.

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This thing is great, the sound quality is so good that is a pleasure play games!

The mic is very very good and outstanding noise cancelation, less cables than the tritton and way better in my opinion...

Honest reviews on Sharkoon Xtatic Pro Real 5.1 Gaming Headset for Xbox 360, PS3 and PC

I don't have any complaints, the bass is good and voices are clear. The build quality is nice. It can get uncomfortable after maybe two or three hours but that's okay in my opinion. I really like this headset. They are considerably better than a pair of $80 sony headphones I purchased last year.

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Been a gamer my entire life, did a lot of research in which headset would give me the most for the money and it was between these and a pair from turtle beach. I'm very happy with the decision I made, these are great!

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Friday, January 30, 2015

Discount Battlefield Heroes National Army Large Starter Pack

Battlefield Heroes National Army Large Starter Pack
Customer Ratings: 5 stars
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The $20 kit offer is a great deal in terms of P4F funds. The same $20 will only get you 15000 funds if you buy directly from the P4F store as opposed to the 24000 offered here. 9000 extra is pretty significant! Plus you get some clothes and what-not too. The transaction was quick and hassle free. Over all I would highly recommend the Large Starter Kit. Can't go wrong.

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P.S. The Small and Medium kits don't offer nearly the value in terms of funds as the Large Kit does, so I would not recommend those. ...Unless you REALLY want the outfit.

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p.p.s. Why would you really want THAT outfit?? Just get the Large Kit...

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For 20 bucks you get more funds than you would if you bought the 24.99 deal on their main site funds page. Plus you get an outfit and a weapon. This is the only way I buy funds.

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worth the dough everytime best deal out thier for this game! although BFH has new top up prize this is still better deal.

Honest reviews on Battlefield Heroes National Army Large Starter Pack

Excellent! A marvelous offer, this offer is certainly worth a spot in your budget load, forget EA's bonus sale, get this starter pack.

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It gives you a ton of points to get a variety of different weapons on the battlefield. I'd recommend it to people who have no idea about it because it's a great thing to have.

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Friday, January 23, 2015

Cheap Lips - Xbox 360

Lips - Xbox 360
Customer Ratings: 4 stars
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I'm a big Karaoke Revolution, Rock Band, and Guitar Hero fan. Lips is a pretty good first try. The songs are pretty good but the selection could be a little bigger. Also, some of the songs are really nice to listen to, but they're hard to sing in that a lot of the songs have choppy, quick phrasing. Almost feels like you're rapping to some of the songs instead of doing melody.

I wish they copied the above games more in terms of singing. I'll use karaoke Revolution as an example. As you sing, it's very easy to see the words as well as what pitch you're singing at because they have an easy to see arrow and if you notice that you need to sing higher or lower you can adjust. This is all while still being easy to see the words to the songs.

But on Lips, the words are totally separate from the pitch bar. So if you follow the words, it's hard to see the pitch bar unless you have fabulous peripheral vision. And if you follow the pitch bar, you better know the words beforehand. Plus, you see the glowing light of what pitch you're at but it's not as easy to follow as the arrow you see in Karaoke Revolution or Rock Band or Guitar Hero.

They make up for this fault by taking away all of the game aspect. there's no chance to fail. There's no difficulty level to choose. There's no computer audience to boo. So it feels like a karaoke machine rather than a game. But you don't get that sense of accomplishment the other games give where you feel like you match that pitch bar and feel like a singer.

They should also give you options of how the text and pitch bar scroll like in the other games. The best scrolling is Karaoke Revolution and Rock Band. Pretty each to read the text and pitch bar.

Guitar Hero/Band Hero is bad at scrolling text. But it offers a static mode that is really good too. Lips is like a combination of the two but it's not as good as either mode individually.

I'll be honest, I bought it for the wireless mics, not the game. The mics are really cool. They have glowing lights that change color. And the colors sync up to the music. the setup for the mics is much harder than it should be. trust me, you won't get it the first time or rather, you won't be sure you got it or not until you start the game. there's very little visual indication that it's been properly set up. And it's hard to turn off the controllers too. Because the same action (hold down the button on the bottom of the mic) does 3 different things. You need to do it twice to setup the mic. but you also do it to turn off the mic. so sometimes, you want to turn it off and then you accidentally you put it in pairing mode. when I thought the mic was off, it was on.

in terms of the sound, I liked my mics for Karaoke Revolution more even though they were wired. the sound was just more natural. the sound coming out of these wireless mics seemed a little artificial. almost a tinny quality. and they were not as good at filtering noise.

also, you can use the mics as instruments by shaking them to simulate various instruments like tamborine, etc. but again, there was a lag to when you shook the mic to when it played the sound so if you shake according to the music, it'll sound really off sync with the music.

i love the feature of how you can join a song just by shaking the mic. and the tilt features of the mic are gimmicky but is hilarious in a group situation when both singers raise up the mic in tandem.

Also, there seemed to be a delay between when you sing into the mic and when it comes out the game. but after playing around with the game, I got a downloaded update to the game from MS and it included a cool sync tool. and it's by far the easy calibration tool I've ever used for a music game. You just put up the microphone to the TV speaker while it's running and after a few seconds, it calculates the delay.

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There are just so many great music games out there. While you have the guitar standards that are based on rhythm like Rock Band and Guitar Hero, and those that make you step to the beat of the music like Dance Dance Revolution, there is just the feeling of games that you have to sing your way to the top. With lackluster games like American Idol and Disney's Sing It!, just appeal to tweens and teeny-boppers wannabes alike, there just doesn't feel like there is a universal appeal to sing-a-long games alike. For those who've played Singstar so much from the PS2 and Playstation 3, the Xbox 360 has taken that notion to a whole new level that makes it more than just meets the eye.

Lips for the Xbox 360 takes in the appeal of what the Singstar! series had for the PS2, and brings in the appeal as a first for Xbox 360 players. While the game might seem like a gimmick, there actually is surprisingly more. You have the usuals like Singstar, from singing along to over 40 tracks that appeal from recent favorites like Duffy's Mercy and the extremely overexposed artist of 2008 Rihanna with Umbrella, to classics like The Jackson 5's ABC, and Everything She Does Is Magic by The Police. You also have the ability to download videos from the Xbox Live marketplace to add on to the fun. While the graphics and sound might feel like it is similar to Singstar!, as well as the concept of the downloadable content, what makes this unique to the gameplay is Lips secret weapon.

What makes the gameplay more unique is that you can plug in your MP3 player or Ipod, and connect it to the 360, and sing along to your favorite songs off their personal MP3 Players in the game as well. This feature makes the game a whole lot more exciting and addictive to the gameplay for parties everywhere. Sadly, there is one big disadvantage to the MP3 playback. The only music downloads that are compatable, are ones that are MP3 DRM-Free capable. Which is the only problem, is that if you download music off of sites that use other music files in Windows Media Audio or WMA, they will not be playable on the game. That is sadly, the only major flaw in the game. Also, I was hoping that with the price of the Singstar! games for PS2 and Playstation 3, I really thought it would also be a bit less expensive.

All in all though, Lips for the Xbox 360 brings in the singing along concept well for those who want to have a great time listening to their favorite songs. If you've gotten pretty tired of Singstar!, or if you don't own a Playstation 2, or PS3, than this would be a fantastic buy for music lovers and 360 gamers all around the world. I really hope they make this concept for more music games like this soon. At around $65, you really get a great game, that doesn't feel like it is a gimmick.

Graphics: B

Sound: B

Control: B

Extras: B+

Fun & Enjoyment: Bfor solo play; Afor multiplayer

Overall: B

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If you like to sing, Rock Band 2 is better. When you sing on Rock Band2, it shows you how close you are to hitting the right pitch. With Lips, it only lights up if you hit the right pitch, so it's not as much help in learning to sing the song perfectly on pitch.

You can do 'battles' with another singer, but you can't choose your own avatar when you do. So, you both look like monsters, one skinny with green hair and the other fat with blue hair. It's also confusing to figure out who's who.

I feel this has so much promise, but it's not there yet. And the songs... not that many... we're still figuring the proper format to upload our own music.

I like that it has the original music videos for the songs it offers though.

If you don't have Rock Band 2 you may like to check that one out Rock Band 2

Honest reviews on Lips - Xbox 360

*NOTE: For those of you having connection issues:

YOU MUST UNPLUG ALL USB MICROPHONES BEFORE STARTING LIPS!

One of the better gifts I gave this Christmas was Lips, though I have to admit I was hesitant to buy it after reading a couple mediocre reviews from gamespot and kotaku. Most of the negativity seems to revolve around the music import tool, allowing you to import your own MP3's, WMA's and M4A's from a connected thumb drive, music player (haven't tried the iPod yet, sorry), and even through a wireless connected media center! It sounds like a good idea, but one reviewer pointed out "importing thousands of my own songs was...largely useless. You don't get lyrics..." Not so. Forget proper karaoke for a moment if you love just singing along with your favorite tunes but lack a legitimate excuse to grab a mic and rock out, Lips offers exactly that. Matching the music's waveform earns you the same points and fills the mic-gesture-gauge just as though the song were part of the game. It's a blast and we love it! Even if you decide not to import your own music, there's plenty to purchase online with full lyrics and music videos. Unfortunately, with only 40 tracks on disc, you'll find that if you DON'T add to the library at all, you'll quickly tire of repeating yourself.

Besides the library, the game itself offers a lot over its sing-along competition. The interface alone is super-slick, displaying album art for each song during music selection, and overall the whole experience is tailored for group play. Players can sing simultaneously in versus mode, or take turns with phrases and harmonies in duet mode. There's even a few party game modes (vocal fighters, Kiss, and Time Bomb) which can be activated by selecting them as the songs background video. Spectators can even use the standard controllers to make a verity of percussive sounds (ie "noise makers"), and the motion-sensitive mics can be used to activate a star/point bonus when the gesture gauge fills (much like star power in RockBand / Guitar Hero). And to answer your question, yes, Harmonix has promised a patch which will make the wireless mics compatible with RockBand in the near future. Woo!

My only complaint is an incompatibility that isn't documented in the instructions:

YOU MUST UNPLUG ALL USB MICROPHONES BEFORE STARTING LIPS.

I'll explain. First, don't listen to what other people have said -the process of syncing both mics is just as easy as syncing a normal wireless controller. We ran into no problems here what so ever. The problem was that, though everything was working fine in single player mode, as soon as I tried to join in with the 2nd microphone, BOTH mics stopped working. Then, when starting over, the first mic, which was working fine before, started having timing and static issues. Additionally, the lights on the 2nd mic never light up, making me think it was either broken or not synced properly. No matter which order I connected everything, connecting a 2nd mic broke the connection with the first. Almost ready to take it all back, I ran across this thread on Gamespot, revealing the following observation:

"It turns out that all my issues stem from the fact I have a USB microphone connected to my Xbox 360. Somehow microphone registration gets all screwy because of that. In my case, I have my Rock Band microphone plugged into the Xbox 360 at all times. The fix is to unplug the USB microphone when you're playing Lips. Apparently this will fix both the 2nd microphone lighting issues as well as the static noise, video and audio out of sync issues, as well as the freezing issues."

My problem EXACTLY. I hope someone out there finds this useful. Happy new year!

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Ok, so I'll just start off by saying, I was having a hard time choosing whether or not to give this game four stars or five stars. It has it's pro's, but it also has it's con's, so four stars seemed appropriate, however, I finally landed on five stars to help get the review back up from some reviews which I deem the game doesn't deserve, simply because the reviewer didn't read about the product before buying it. List the pro's and con's for me below, and hopefully it'll help you make your decision.

Pro's

1) Endless music library. For me, this is one of the better Pro's as I love the fact that I can use almost my entire music collection on this game. I say almost because it's restricted to songs in MP3 DRM-Free format, though that's what most of my songs are, so no big problem.

2) Interface. I simply love the interface. It looks nice and it's very easy to use. You have the ability to change the theme and color to those of your choice which means everyone can choose a favorite color. It's also very easy to browse through songs, and search for more off a removable device, xbox live download center, hard drive, etc.

3) Music videos in the background. While, the other backgrounds are fun to use once in a while, I personally enjoy the fact that most of the songs all come with music videos. It makes it more fun for others to watch while you sing.

4) Other backgrounds. The other backgrounds you can choose from are great to. Some animated ones that seem to change depending on the type of song you're playing, i.e. rock, pop, country, etc, and a few interactive ones. One of them is called "Time Bomb" and while you sing you will fill a glass of water up, and you tilt the mic to pour the water onto a fuse to try and stop the bomb from going off. Pretty fun, and makes the game more than just singing.

5) Mics are awesome. I just simply love the mics that come with the game. Both of mine have been working flawlessly and are really fun. Light up while you're singing and have accelerometers inside them so you can shake to the beat of the song. Quite fun really. The only problem I really have with them is turning them off. Think I've found it out now, but sometimes it'll start blinking again a few minutes later, so I'll have to turn it off again, though I might've just not turned it off right the first time...still working on that.

6) Good 40 songs to start with. The 40 songs it comes with are actually pretty fun, and you're bound to know a few of them. I knew more than 20 of them myself, and the rest were fun and pretty easy to learn with the lyrics being on the screen. Might just take a few tries.

7) Fun. All around it's a pretty fun game...only done it with three people at the most so far, but it seems like it'd be great for a party. I'm planning on taking it to a party on New Year's Eve so we'll see if it goes over well or not...might decide to edit my post and let you guys know.

Okay, plenty more pro's but can't really name them all, some are smaller and would just get really lengthy naming them...nor for the cons.

Con's

1) Not good for Xbox Live. Well...the Xbox Live experience just isn't there. The only thing you can do with other players is challenge them to sing a song with you, though I haven't tried yet as none of my online friends have the game. There's also no leaderboard or anything like that, so no way to compare your score's to others' or to find someone that you might be able to challenge. I mean, I'd love to try the challenge but since none of my friends have it, and there's no way to find other users who have it, I just have to wait. One of my friends might end up getting it, but not sure.

2) No score's saved. Actually, there's not too much saved at all. I think it saves your top 5 songs sung, (might've been 10) but other than that it doesn't really save much. This was kind of disappointing because unless you keep a notepad/pen close, you'll never be able to tell if you beat your previous high score.

3) Not really a good voice reducer. Well, I was kind of hoping that for the songs that came with the game you'd be able to completely drown out the voice of the original artist, but it doesn't really drain it out that well. I mean, you can really still hear the original artist very easily. Seems even worse when you use a song from your own library. It's not that big of a deal, but definitely a bit of a disappointment.

4) Only show a max of 5,360 songs when looking for songs to add. This might not be a big deal for everyone, but I have over 10,000 songs on my iPod, and when I connect it, it only loads about half my songs, and will leave the rest out of the list, and there is no way to "load next 5,360 songs" or something like that, which kind of sucks. I've run into the problem of not being able to find my songs quite a few times so far because it ran out of room to add songs...a bit disappointing but I can see the reason they'd do it.

I have some more cons, but I'm going to put them in the section below, because they are not going to be cons that everyone will actually run into, and aren't that big.

Other (These are not pros or cons, just some notes)

1) Songs added from external device won't load. Well, after I added a few songs from my iPod, (not many...maybe 10) I played them all, and they all worked fine for then, but after I turned off my 360 and turned it back on, I had to plug in my iPod, and, believe it or not, that error from above must've had an effect because it wouldn't load some of my songs from the external device and I wasn't able to play them. I waited about 5-10 minutes for one song to work, it was sitting on "Plug in the external device this song is located on", so I'm assuming it was searching or something. After it finally finished I clicked play and it started up, but as soon as it started it ended. Didn't play any music at all, just went to the custom video and right back out. Not sure what happened but I'm assuming that Lips might've loaded a different 5,360 songs from it that time, meaning that my other song might not have loaded.

2) Album art doesn't always load. While I was playing earlier today I noticed that some of the album art for songs that came with the game weren't loading, however, this problem was fixed when I restarted my Xbox and I haven't had it since. Could've been a one time glitch.

3) Not many songs on the xbox live download center yet, but this game isn't too old so hopefully more will come out soon. I'm really hoping they don't forget this game and will try to release AT LEAST one new one per week...that's not asking too much.

4) Rate songs that you add and maybe see them added to the xbox live download center. I thought this feature was neat. Once I finished my first song from my library and I went to rate it, it told me that when I rate my songs it'll keep the information, and when multiple users rate a song high, or play it alot (something like that) they will work on getting lyrics and other content for the song (music videos?) up on the xbox live download center. Seemed like a neat idea, and a good way to give the consumers what songs THEY want.

5) It's not as easy to hum your personal collection as some say it is. You can try and "hum" your way through a song, but it's really not as easy as some people would have you think. I've personally tried it and I've found I get many more points when I sing the actual words to the song, plus, what's the point of humming? Even if you can do it, doesn't mean you have to do it. If people have more fun humming the song than singing the actual words, that's their business, I really don't see how it'd be considered a flaw...after all, it's not really a competitive game, it's meant to be used so you can have fun...and if you are in versus mode and someone is doing it just say stop, or don't play with that person again...not that hard.

6) My iPod (80GB Classic) doesn't seem to be the greatest item to pair with this game. While it works, it doesn't add all the songs, and it takes a little while to browse through as the game pauses after every 3-4 letters if you're using LB/RB to skip through the letters to get somewhere faster. It also seems risky as the song might not be the same one loaded next time. I'd say if you have a 32GB iPod Touch or lower you'd be fine. I actually got around this by just adding any music I want to a 2GB flash drive. Much faster, and easier to load new songs to it.

Jeez, I really can't think of anything else. This really is a great game, and seems like it'd be perfect for any fun parties. You can just put it in jukebox mode and play your entire library and just let it randomize, play only songs in a certain rank range (such as 1 star, or 5 star's), or make your own playlist and play it. Then, you can just listen to the music, and if anyone feels like it, they can walk up and shake the mic and start singing. All in all, it's definitely worth giving a try if you're into these kind of games. I personally think it's better than Rockband/Guitar Hero, on the vocals side of things, however, it can only be that way as long as they continue to add content. If they don't add anymore content, it might get boring after a while. I mean, it's fine to sing from my personal collection, but I personally prefer playing with the original music video, and lyrics, to help me...not to mention I also like when it shows how you're singing and how well on pitch you are.

Hope this review was helpful to someone!

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Sunday, December 21, 2014

Buy GTMax Wii to HDMI Video Audio Converter 720P 1080P HD Output

GTMax Wii to HDMI Video Audio Converter 720P 1080P HD Output Converter TV + 6FT Gold Plated HDMI WITH ETHERNET Flat Cable(Blue Nylon) M/M
Customer Ratings: 3 stars
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It does change your cable to HDMI. So you have a clean installation with one cable. But it does not output your video to 1080P. Wii is not capable of outputing to 1080P.

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Wednesday, December 10, 2014

Cheap Samurai Shodown Anthology - PlayStation 2

Samurai Shodown Anthology - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.85
Today's Bonus: 6% Off
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It's about time this anthology gets released in North America; we had to watch as it gets delayed time & time again while the PAL version gets released in Europe before ours.

This is basically a localization of the Japanese version, so no V Special. I'm not disappointed that it's not in this collection. As to why it's not here, take your guess from one of the following possibilities:

1. It being the last game for the Neo*Geo, SNK Playmore wanted to keep it available only for that system.

2. SNK Playmore USA wanted to add it the North American release, but took it out to keep its Teen Rating.

3. Seeing the negative response that the American-made King of Fighters CollectionThe Orochi Saga got from gamers, they decided to just localize the Japanese version.

Like the previous collections (the Fatal Fury, Art of Fighting & World Heroes ones), the main screen has a beehive design. From there you pick which mode you wanna play (arcade, vs. & training mode) & from there pick from the 5 Neo*Geo Samurai Shodown games. The first 2 games have virtually no loading once the game starts while the rest loads between matches & the load time is very brief. Of the 1st 5 games, the only one I found to be a dud is SSV due to the fact that bosses are very cheat & the fact that there are no endings. (the XBOX version of Samurai Shodown V had endings) Even III had endings albeit text ones & is more enjoyable despite the bad balance that game had.

Samurai Shodown VI is separate from the 1st 5 games & has to switch emulators as it runs on different hardware than the other ones. Basically a dream match, bringing back every fighter that appeared in the 2-D series, it's the "Street Fighter Alpha 3" of the series. After picking your fighter, you choose from 6 "spirits" based on previous installments. Unlike the other games in this collection, this isn't based on the arcade game but the PS2 version & for good reason; there's more fighters, extra spirits (including one where you can customize your own spirit) & extra modes like training, & survival mode. As this is based on the version found in the Japanese version of this collection, everything's already unlocked from the get-go (in the PS2 version that came out a few years ago in Japan you had to unlock everything on your own.). Also unlike the other games in this collection, there's no blood or gore & for the record, the arcade game didn't have it either.

At the end of day, you'll either love or hate Samurai Shodown VI. I happen to love it...a lot. Love the large number of fighters you can pick from & the new fighters (esp. Andrew who's based on President Jackson & Iroha). While the final boss Shin Gaoh is a bit of a cheat, he's easilier to beat than Gaoh in V & the endings are some of the best I've seen in the series. While not the best game here, it's WAY better than V will ever be.

Even without V Special or even unlockablies, this is still a great collection & Samurai Shodown fans should rejoice. When you have cousins who play mostly modern 3-D games & can't wait for this to come out, you know this will be a big bestseller. Now I'm waiting to see if King of Fighters 2002: Unlimited Match gets released in North America something in the future.

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With SNK's recent compilation releases of their various franchises, I've been anxiously waiting one featuring the Samurai Shodown games. Well, here we are finally. Samurai Shodown Anthology features Samurai Shodown's I-VI, with Samurai Shodown VI making its first appearance on the PS2 in America. The games have been emulated wonderfully, and all play just as well as I remember them being. For me personally, Samurai Shodown VI is worth the price of admission alone, featuring a huge roster of fighters and some deep and varied fighting mechanics as well. While it isn't without its flaws and not such a favorite of other fans of the franchise, it's the best of the bunch, and it's good to finally see it make it to our shores on a console. The only real flaw of Samurai Shodown Anthology is that Samurai Shodown V Special isn't included here, which is a crying shame. That aside though, Samurai Shodown Anthology is another great, budget-priced SNK compilation that is definitely worth your time if old school, 2-D fighters are your thing; and if you're an SNK buff, this is more than worth picking up.

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Samurai shodown was a great series. I played the first one in tedium until I got every ending and it can be considered the 2D parent of soul calibur. (Samurai shodown likely did "inspire" soul edge)

The problem is some games age well and some do not. Perhaps it's safe to say that I forgot just how hard these games could be.

Samurai shodown has always been more about timing than combos and if you are used to very fast paced fighters this anthology may disappoint you somewhat. The first few games feel a bit "broken" in the multi hit chain department and the big emphasis is placed around "fury strikes" which is the equivalent of a hard hitting fierce attack. In addition there is a very slow movement flow which hampers enjoyment. Many of the Samurai shodown characters were "redone" for Neo Geo battle coliseum and it seems as if they were a lot more quick and effective in that brawler.

However this is not to say that things do not pick up a bit with samurai shodown 4 and 6.

Many people complain SS 6 has no blood or fatalities BUT it is by far the best in the series featuring EVERY character, decent story progression, a more balanced and combo friendly dueling system, returned disarm and weapon breaking techniques, and even the opportunity to change up "spirits" for each protagonist and antagonist which give you different bonuses and styles during combat.

Pretty much SS 6 can be related to Street fighter Alpha 3. It's spirit styles are akin to different "isms" and despite it's huge roster it refused to sacrifice the plot. This is very commendable to put it mildly.

If you love hard fighters I whole heartedly suggest playing the first 2 SS games. They do not have as many options to tweak as the later installments and even on "beginner" they can be unrelenting. Also if you enjoy the blood and gore factor the earlier entries are a safer bet.

My biggest disappointment is SS 5. It is not the "special" version and not only were the coolest fatalities in the franchise removed from this iteration but it also has NO endings. Even SS 3 which many fans consider one of the weakest links in the series still shines brighter than V.

As far as 2D weapon based brawlers go you cannot get much better than samurai shodown. Last Blade is perhaps the only other title out there that can compete with it.

In closing the price you pay for all 6 of these games is quite a steal.

Pros

+ A weapon based fighter with deep characters and a good story

+ most games feature things in your environment you can damage to reveal power ups or other goodies.

+The fighting physics gradually improve with each sequel

+ First few games offer a very competitive challenge for enthusiasts that like to work hard for their victories.

+Good sound tracks from beginning to end.

+Worth the price just for SS 6 by itself.

Cons

-Jaggy pixels are showing age

-First few games feel a bit slow and unresponsive.

SS V has NO endings and NO fatalities.

-The number of game options in each title vary so in some iterations you are able to tweak away until you are satisfied whereas in others you are not.

The text translations can be awful. Some female characters are referred to as "he" and there are numerous other grammar errors. If you are a English language elitist this collection will put you in the loony bin!

Worth it? If you like "retro gaming" this is a piece of nostalgia heaven. The character designs are vibrant with a lot of lovable personality and underneath the "bad engrish" there is a captivating story line. When you think about today's hyped brawlers most of them have begun failing miserably in the plot department and are guilty of shamelessly putting in "famous icons" from big names in entertainment just for extra advertising. (Cough. Soul Calibur 4! Cough.) Samurai Shodown is from that bygone age when developers were not afraid to be original and have a franchise stand on its' own merits.

However if you have "moved on" to 3D fighters without looking back Samurai Shodown is not going to miraculously convert you or make you reminisce about the days of old. Even on a 2D scale there are titles with smoother sprites and better overall fighting mechanics. (Such as Super Street Fighter II HD mega mix) Because of this I was forced to knock down both parts of my rating by one star.

Honest reviews on Samurai Shodown Anthology - PlayStation 2

Pros:(1)Overall, the collection is a perfect arcade port perfect transfer from NeoGeo engine and Arcade systems, inc engines. Brilliant color and graphics and fast action like never before making the individual Samurai games"(Console version -based) terrible now. The main menu system is very nice and easy to access and save your progress. While in idle mode, the game displays multiple scenes of each dual from each series, which is very cool.

(2)Specifics on the game: the feel of the controls are pretty much the same compared to joystick action, except for the special moves and rage engage, but that is easily relearned. The sound is crisp and the custom mode is super cool, changing thier color outfits and choosing which spirit you want to use for any of the first 5 games, really cool.

(3)Special bonus: Samurai Shodown 6 is top notch and makes part 5 like part 3. Not only are the special moves easier to manuever, but the special finishing moves and power gauge is totally "BOSS"and so beautifully painted! Great playability and couldn't stop playing part 6 until I defeated the Main Boss three times in different levels, a great game.

Cons: (1)It was a real pity that they didn't include Samurai Shodown 5 Special, despite the slight difference, special was better. (2)How come they didn't include the option to change it to the original Japanese mode? Sometimes its cool to see those Japanese characters on fire when fighting!

(3)I felt the introduction music and video sucked! Since this game represents a long timeline of the games, I was expecting a real authentic Japanese and in depth and personal introduction, whereas the video intro appears to be a cheap method of putting together clips of each series with the Earthquake theme from part 1, which I felt was crap.

(4) The way they made the index was weird, making part 6 standing on its own, probably because of the original format(PAL) and the game size they had to apply it as a stand alone title on the disc, still they could have used a better indexing system or even a cool intro video similar to Soul Calibur intro video.

Special news: I am happy to say that Samurai Shodown has not died just yet, and a new game release is coming out on the PS-3, called THE SPIRIT OF DESTINY. Looks awesome and very real, and can't wait to play it.

Overall I give it 5 gold stars!!

Thanks for reading.

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Samurai Shodown I-VI all at your fingertips, all arcade-perfect, although SamSho 6 has slight load times. Unlike the Japanese release everything is unlocked from the start, so you're ready to go with all your favorites from day one. To purists, this does NOT include Samurai Shodown 5 Special, which may be a huge loss to some, but this is a solid collection for any fighting game fanatic.

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Friday, November 28, 2014

Best Red Faction Guerrilla - Xbox 360 Deals

Red Faction Guerrilla - Xbox 360
Customer Ratings: 4.5 stars
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I do not normally write reviews, but I want to mention this game to help its sales since I know it it not as heavily covered as some other game releases this year.

In short I agree with the other positive reviewers so far. I do not usually like open world games. I thought Grand Theft Auto IV was ok, but this seems superior. The mission types are more varied (to me), the weapons are more interesting (the sledgehammer alone is great!) and the ability to interact and demolish buildings is much more "real." Also the mech vehicles are well done.

The physics engine for the building is simply amazing. It makes games that do not have their buildings take damage now seem "off."

I like that the multiplayer has the standard fare, but also some newer approaches involving destroying or defending buildings. This certainly should help people get longer value.

I have not played the previous Red Faction titles so cannot compare. I will say the story is not amazing, but it is good enough. You can read other reviews about the story. And if I had to choose between gameplay and story, I would choose gameplay.

Cons: As mentioned, sometimes missions can be a bit repetitive. Also, sometimes there are way too many enemies that spawn. But you can still come out victorious.

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The third title from Volition's Red Faction can be summed up in one word, phenominal. Volition paced themselves and it paid off. They paid attention to every little detail of the game; the environment, the character movements, the weapon reactions and the automobiles.

A brief review of the game shows that it comes to terms with what gamers want now-a-days; destruction. Whats more fun that making your own door into a building? Tearing the building down afterwards, of course!

The game is set on Mars, thankfully. Volition has returned to its roots with this one, even including a glimpse of the Ultor mines. You get to return to Capek's lair and retrive something called a Nano Forge. For those who have played the first one may notice something, and I am sure they agree with me on this; The best part of Red Faction Guerilla, is that they incorprated the same infrastructure as in the first Red Faction. Upon returning to Capek's lair, yuo begin to notice this, as it is set the same exact way the original was. In my opinion, that is amazing. You begin to pick out the similarities as you progress further into the game. You return to the badlands, and even travel through the canyons where you first run into the merc's.

The story is not so much cliche in the beginning, but it starts to get a little repetative after the first territoy. But hey, you get over that as soon as you start smashing buildings down.

All in all, thisis Volitions best game yet. The set forth their real potential and it shows. This game is sure to go down, in my book, as one of the best games for the XBox.

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Red Faction remains on top of the massive destruction sandbox genre with Guerrilla. Mars is under iron fisted control by the once liberating EDF, who has now become a openly genocidal tyranny, because covering up mass civilian slaughters is apparently not worth the effort. You are Alex Mercer, demolitions expert and new found point man for the Red Faction, a underground resistance that you've been a member of for 11 seconds... wait, what?

Your missions are the basic story driven resistance on the run until you become the revolutionary juggernaut. Weapons are the basic plethora, either plundered from enemy dead or cobbled together from scrap materials, which are your basic monetary funding. The story however really, truly, desperately needed a runup, as you arrive on mars, brother dead, you, resistance, join, lead demolition missions. That story is rammed into your gullet in about as much time as it took me to write that sentence. At least doom had you on a boring seeming hunt for a lost technician before dropping you in the soup.

Prepare to destroy anything and everything in sight. Entertaining propaganda and spin stories from the controlling forces are hilarious, and background chatter takes a while to become repetitive, giving it a good feel of gritty, downtrodden rebels. Despite being instantly promoted to point man, you are treated with some disdain and contempt, and are sent off with sanctions to not screw up by just about everyone. Sabotage and insurrection actions actually make sense, and rather than send you against strongholds first, you can cut power, destroy fuel reserves and checkpoints, and generally cause mass chaos rather than charge headlong into heavily guarded meat grinders.

Graphics and audio are entertaining, though some buildings look pretty pathetic when they're collapsing, giving the feel of watching a scale model rather than a real building. Voices are well acted and appropriately emoted, though the blatant love interest side arc is about as subtle as a hammer to the face.

Nits are widespread, and cause enough teeth grinding to cost this a full five stars. Your sledgehammer is your best weapon by far, and theres not even a halfhearted explanation as to how you manage to plow through meter thick rebar enforced concrete walls with a lazy swing. You need scrap to get more pockets to carry more demolition charges. Hills with more than a 5% incline are unclimbable, and you can't exactly be sneaky when you have to plow through every wall rather than climb over them. Physics of building collapses are nice, but momentum physics are godawful. You can knock soldiers over the horizon with a well timed hammer blow, and an atv can knock a twelve ton dump truck out of the way like its a tinker toy. Alarm levels don't go down with finding good hiding places or killing off small patrols, but reentering a hideout with a small army on your butt drops it to zero. For a game that tries to be as serious as your basic medal of honor, it fails horribly in some portions of suspension of disbelief. There's no briefing on the main bad guys in your codex, or even on your sudden new found allies or superiors outside of loading screens.

Regardless of some major gameplay and story issues, the game is fun, which is what matters. Charging into HW without any backup or preparatory work will instantly get you killed, and while you definitely have superhero level endurance and amazing combat skills for a technician, this manages to be a game that will always make you giggle as you tear through buildings and army battalions like a wrecking ball. I'd still make this a rent first, as there are enough issues that can rub certain gamer types the wrong way.

As an aside, seeing as how almost every one of my reviews now reads 0 of 1 helpful votes, please comment why if you don't find this review worthwhile. Thanks.

Honest reviews on Red Faction Guerrilla - Xbox 360

take an open world thrid person shooter set on mars with the most advanced destruction engine to date, throw in some highly addictive multiplayer, and you have yourself the best shooter so far this year(as of June 2009).

forget everything you thought new about in-game environmental destruction. the first time you play Red Faction:Guerilla you will see the new age of destruction. see buildings break apart piece by piece as you tear down the walls of oppression.

in the time since the last red faction, mars has become victim to another tyrannical organization, called the EDF. you came to mars looking for peace and quiet, trying to settle down with a regular mining job. then a tragety comes about that causes you to stand up against the EDF and rain down all kind of destruction, they never bargained for.

controls handle great on the Saints Row 2 engine, whether your switching weapons, fighting, tearing down a building, driving a truck or mech (oh yeah.. theres mechs!!) they also added a cover system similar to GTA IV. theres very little to complain about in this game.

the story of one man fighting for not only his own freedom, but the freedom of an entire planet is inspiring to say the least. it truly is an evil government, and they simply cant be left to continue.

as you take the role of a terrorizing freedom fighter (think Gordon Freeman) you have a nice variety of missions to complete, from specific target buildings that need to be destroyed, to defending worker caps/invading EDF camps, various story missions, timed vehicle deliveries (ew), chase/tailing missions, ect.

overall its a great game. its got the most ambitious/advanced destruction engine to date with a good story, smooth controls, and a wealth of areas and weaponry to unlock.

gameplay 9.5/10

graphics 8.5/10 (considering the interactivity)

controls 9.25/10

sound 7.75/10

story 8.75/10

*destrucion 10/10

overall 9.25/10

replay value = high

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THIS REVIEW AND VIDEO ORIGINATED FROM:

When you think of interstellar tyranny and galactic civil war, Red Faction isn't the first game that comes to mind. But when you replace those two things with Mars and unprecedented destruction, you have a different story entirely. Red Faction: Guerrilla is Volition's third entry in the series and brings with it the most unmeasured, gratuitous destruction this generation has seen.

The story isn't going to win any awards, but it does what it needs to do. For what it's worth it follows Alec Mason as he arrives on Mars to work with his brother. Shortly after, the Earth Defense Force (EDF) kills his brother and targets Alec for being part of the resistance, part of the Red Faction. From here Alec is assimilated into the rebel ranks and must help them push the oppressive EDF back. The only problem is, well, the EDF has an entire army. Guerrilla warfare anyone?

Unlike its predecessors, Guerrilla deviates from the conventional first-person viewpoint by going third-person. Along with this change comes the shift to a free-roaming, mission based environment ala Grand Theft Auto. If that sounds strange you're not alone. But surprisingly, the change works incredibly well and, if anything, infuses the game with explosive variety that many open-ended games lack.

Mars is setup into six distinct zones that must be liberated from EDF control. Each activity you undertake will earn you salvage (the game's currency and means of purchasing new equipment) and/or lower the gauge of control for the EDF. Lowering control allows you to gain access to the story-based Red Faction missions that will progress the game and unlock other zones. These missions are all very fun and in case you misstep, the checkpoint system is very forgiving. This setup works extremely well as you're given the choice of just running rampant, destroying EDF structures or partaking in the various activities around Mars.

It wouldn't be a Red Faction game unless it put a tremendous amount of effort into destruction and Guerrilla is no different. Every single building on Mars can be brought to the ground in glorious fashion. It looks great, feels satisfying, and simply never gets old. The only problem I have is when you're trying to destroy a building it sometimes is kept standing by just one or two supports. In that regard, the destruction physics can be a bit off, but for the majority of the time it's a blast to swing through obstacles and watch the debris fly.

If you're not one to constantly follow activities, Guerrilla rewards for taking out important EDF structures. These targets range from small, less important buildings to heavily fortified, high importance structures. Destroying targets is a quick way to unlock Red Faction missions and is quite fun at that. There's nothing like collapsing a power planet surrounded by EDF troops and making a quick getaway. If running off the beaten-path doesn't appeal to you as much, activities like Demolitions Master, Heavy Metal, and the rail-shooting rides with Jenkins are among the greatest in the entire game. Demolitions Master is probably the best activity since it's so unique. It's basically a puzzle that requires the annihilation of a building in a certain way.

There are also a couple different multiplayer components worth noting. One is called Wrecking Crew which is more of a pass the controller, party mode. It has various modes such as limited ammo or simply blowing up barrels, but they all deal with blowing buildings apart. It's a good time with multiple people but not something you'll be spending most of your time on. The other component deals with the competitive side of things. You'd think meshing destructibility with the diverse range of weaponry available would be something unbelievable. And it is it's unbelievably ridiculous and broken. It's setup like Halo and in that respect it works well. It also uses various unique backpacks, like the Rhino which can charge a short distance through buildings. But it all goes to hell once the games begin. For instance, on certain maps teams can spawn-kill the entire time. Weapons are completely unbalanced and make otherwise close matches into blow-outs. While I found the different gametypes very unique, the gameplay online was simply too chaotic and unrefined to be anything worthwhile.

The destruction and campaign in Red Faction: Guerrilla is unquestionable great and something definitely worth experiencing. Unfortunately, full retail price isn't justifiable as once you're 15 hour romp is done, there's little reason to revisit Mars.

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Sunday, October 26, 2014

Buy Resident Evil: Operation Raccoon City Special Edition -Xbox 360

Resident Evil: Operation Raccoon City Special Edition -Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.99
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This game I had high hopes after seeing it revealed, seeing it as a combination of resident evil and ghost recon game play mechanics but when I played this game it was easily topping one of the worst games I have ever played. Choppy animations, graphics being on par with the PS2, story almost completely lacking, characters with the personality of a rock, entirely to dark environments, complete linear paths, some of the worse AI ever utilized in a game for both enemies and allies. And the list can go on and on but I'm starting to feel like I'm playing this game again which is now collecting dust in my closet and now I'm feeling suicidal tendencies, now I must go and find a local priest to perform a exorcism on this game in hopes of getting the demon out of it that causes me such misery. You have been warned...

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This game should have been the Home Ec. of video games: an incredibly easy A; something you had to try exceptionally hard to get wrong. Congratulations, gentleman. If your goal was to fail a gimme, success.

The bottom line: the game play mechanics are broken. It's not even the incredibly bad AI people have pointed out in other reviews, the game simply doesn't work. It's a bunch of pieces mashed together that make little sense.

Not a game even worth borrowing. Do yourself a favor and don't ruin the series for you. Consider this comparable to the disappointing sadness that we all felt from the Mario Bros. live action movie.

I am seriously considering banning a household ban of purchases of any game made by anyone directly involved in the design of this game.

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Seems like Capcom put little if at all any effort into RC. Doesn't keep up with modern zombie shooters or even that of the other RE games. If you want to mindlessly run through levels bludgeoning through zombies with underpowered weapons to a point that it gets tedious beyond the second mission this is the game for you.

Honest reviews on Resident Evil: Operation Raccoon City Special Edition -Xbox 360

If you want a straight Resident Evil game than you should not get this. This is a team based shooter that takes place in the Resident Evil universe and it's not even a great shooter. The one redeeming quality this game has is it is still fun. That is I poured plenty of hours into this game playing through the missions and got a lot of simple enjoyment from it. So if you can get this game for 20 bucks or less and aren't looking for a serious game than I recommend it as a decent buy. If you can't than don't waste your money. I bought it at launch and don't regret buying it. I had a lot of fun playing it but wish I hadn't spent so much money on it.

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Pros:

It's fun to play

Not 100% scripted. You will still be able to make one choice later in the game (BUT only for U.S.S campaign)

2 campaigns (Delta and Spec Ops) that are very much different. It includes one or few mutants that didn't make it to Delta campaign.

The game looks good.

Interesting looking characters. Some are even likable.

A new vision on Resident Evil story. I liked it.

Cons:

bugs,

bad menu,

not easy to learn interface,

dumb AI,

Special equipment that you get with pre-orders and special edition is not awesome. Only one weapon in there is powerful if you take a look at stats. But here comes the bad part. It is slow and other ''deluxe'' weapons are not powerful and even worse than other standard weapons. So far I used only anti-material rifle as weapon of choice. Grenade launcher is meh and other weapons are ok. Nothing too special.

Lack of the character introduction. We have a story, but the game is more like run and shoot type.

I am glad that I have the game. I enjoyed it, but there is still a lot of things that can be improved.

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Sunday, September 21, 2014

Best eForCity Premium Digital DVI-D Male to Male (M/M) Cable 9.9Gbps Deals

eForCity Premium Digital DVI-D Male to Male Cable 9.9Gbps 24+1 pin fits Xbox 360, Black
Customer Ratings: 3 stars
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the DVI cable i purchased isn't working an i am very disappointed................Premium Digital DVI-D Male to Male (M/M) Cable 9.9Gbps 24+1 pin (6 ft / 1.8 meter) fits Xbox 360, Black

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This item was a great value for the buck, the shielded DVI-D cable is exactly what I wanted.

Shipping was great also and making e-retailing worth the effort of signing on, I would

recommend this seller and good shop. 5 stars...... Thanks amazon

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Tuesday, September 9, 2014

Cheap FIFA Street 2 - Xbox

FIFA Street 2 - Xbox
Customer Ratings: 3 stars
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This game is like the soccer version of nhl hitz, except one of you main goals is to trick out your opponent and make them look stupid. instead of the regular old soccer, with strict rules and penalties, this is a total free for all to get to the ball and maintain control of the game. This game is full of big hits, trips, and slide tackles. Fake outs are a key part of this game, and if you don't use them your done for. The ai can be very tedious at times and complete roll over you as their opponent. The main mode to play in is "Rule the Street" where you bascially try and become a well known and amazing street soccer player. You upgrade your skills and are allowed to go to different levels. There are a few different matches, one in which you have to score goals and nutmegs to win. However, the worst part about this game is the trick em out matches where all you do is go for combo tricks and try and trick out the other team by reaching a certain score. Some of these scores you have to reach are just insanely high and one match can take an hour. Otherwise, this game is alot of fun and is great for all sports preferences. This time soccer is a full contact sport!

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There are just so many people who definitely love the feeling of sports games. Nevertheless, they aren't alowyas as good as they claim to be in the gameplay. That has been the case with games like Madden '06, and NBA 2K2. While all that seems to be proven that way, the soccer games also don't have the actual feeling of a goal either, most of the time. While there have been some well-received decent titles like the highly acclaimed Super Mario Strikers for the Nintendo Gamecube, other haven't made the way to a goal. For EA's FIFA Street series, that also didn't actually have a perfectional method either in gaming. Now that there also happens to be a sequel out, can it do just better than before.

FIFA Street 2 for the Xbox, is a game that tries to deliver well with soccer fans. There are several teams from all over the world who are trying to make it to the world championship of street soccer such as the U.S.A., thelegends from England, Japan, and Italy to name a few. The graphics for the game are just crisp and stand out through each of the courses and stadiums from all over, while the music delivers what EA's Street series games have always showcased the most was through the great mixes of gaming melodies. The control however does lose out a lot. Although it is fairly easy to manuver your players to score goals, the use of the trick stick can be frustating at times, especially when you try to build up your gamebreaker power at the same time.

All in all, FIFA Street 2 is a fairly welcomed game, but does miss out on quite a lot for Xbox owners. I really doubt there are any over the top other options for gamers to make their own exciting goals out there. I suggest you rent this one before considering this as a add on to your video game collection.

Graphics: B

Sound: B

Control: C+

Fun & Enjoyment: C for solo players; C+ for muliplayer

Overall: C 1/2+

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Sunday, August 31, 2014

Discount Assassin's Creed Revelations

Assassin's Creed Revelations
Customer Ratings: 4.5 stars
List Price: $39.99
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First things first -

If you haven't played the first Assassin's Creed and subsequent releases (or at LEAST starting with II, and going forward) go no further. Do yourself a service and start with II as a bare minimum and work yourself forward to this, the 3rd in the Ezio Auditore trilogy. Otherwise, you'll be completely lost.

For those of you familiar with the story, you're going to find Ezio Auditore in his twilight years on a quest to find Altair's legendary, yet quite well-protected, library. The Templars have caught wind of it and Ezio is also trying to find his way in to thwart their attempts at worldwide control. This is hardly a spoiler as you're quickly brought into this within minutes of beginning to play Ezio no further spoilers here.

From the standpoint of playing all of the previous Assassin's Creed entries, how does this one fare? Well, I finally played it tonight and I must say that it is really quite remarkable. There's a major change in the way that combat is handled you select a primary and then a secondary weapon so that you can enter a sword fight and then throw knives at will, for example (no longer do you have to constantly "weapon wheel" between sword and throwing knives constantly). Graphic engine has been updated and it's quite smooth; I don't find it stuttering nearly as often as it used to. Even the story itself has been given a facelift now there's more of a cohesive, unified story rather than a series of seemingly disjointed events culminating in your goal in the first place of killing "x" person because he did "y". "Eagle vision" also has some significant improvements, some subtle and some not. For example, in addition to identifying enemies, you'll actually see faint red lines indicating a guard's patrol route. This enhances the formulation of tactics. In other cases, where smoke bombs are even more effective at obscuring your enemies' ability to attack you, "eagle vision" will actually allow you to pierce the cloud and attack your enemies at will. In addition, you will be collecting materials to craft a variety of different bombs (lethal and non-lethal). The animations of Ezio kill moves are superb and some of his abilities show that Ezio, in his twilight years, is deadlier than ever. The music, as always, is very well-done and the voice acting is even better than usual. The beginning of the game reminds me of Matrix Revolutions, but I do mean this in a good way.

The environments are breathtakingly beautiful. The game has departed from Italy and finds itself in Constantinople, once the true crossroads of the world between Europe and Asia when the United States was still a mere 264 years away from declaring its own independence. Ezio finds himself with new equipment (the hook blade is fun opening a variety of attacks as well as an ability to zip line around your environment fantastic!), friends (including a romantic interest), and actually enters into the conflict politically it's no longer a mere Templar/Assassin conflict. There are layers to appreciate here as Ezio makes an ally and as I am starting to delve into it, I truly appreciate what Ubisoft has created here.

If there is one thing that I have to complain about, it's the mode where you have to defend your own Assassin's Keeps in addition to creating them for those of you familiar with Brotherhood. It becomes a "tower defense" game at this point...and I don't mean that in a flattering way. It's one thing that Ubisoft could have omitted (or seriously improved upon) without impacting the story whatsoever. It comes off as a silly gimmick that didn't appear to have been given a significant amount of thought in terms of how it flows with the rest of the interlocking parts. This is an oprhan 301st piece in a 300-piece puzzle; it doesn't fit and, quite honestly, you don't really need it to complete the experience.

I haven't had a chance to explore multiplayer too much, but what I've seen so far seems to indicate that Ubisoft has taken the best parts of Brotherhood and have added both modes and additional customization not seen before. I'm more into the story then the multiplayer, but Revelations has shown me enough to convince me to give it a try...later. Assassin's Creed is still, first and foremost, about continuing a quite fascinating story. And the final chapter to the overall story arc (with Ezio's presumably ending here, if rumors are believed) is to come in yet a single year, although how Ubisoft plans to bring this epic to a conclusion in the absence of such a strong character like Ezio has my curiosity piqued.

Despite the fault of "tower defense", everything else is so vastly improved that I still have to give it a solid 4.75 stars (5 stars on the Amazon scale don't think it deserves a 4). Enough said get it and enjoy!

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I received the Assassin's Creed Revelations Signature Edition, it comes with a bunch of extras (including the original Assassin's Creed) but I haven't checked those out yet.

I've only been playing for a few hours and without spoiling any of it, I think Ubisoft has done a fine job producing another installment of the Assassin's Creed series. The graphics are great, the story line is engaging and leaves you wondering "where is the apple?" I'm very pleased with the improvements made in combat scenarios and weaponry (which was already pretty good to start with). However, with all these additions it means the controls have changed slightly, but I haven't found it to be too much of a nuisance or hassle as the quick introductory tutorials were helpful.

Assassin's Creed Revelations in my opinion is a solid 4 out of 5 stars, the only thing holding it back from that extra star is that it still feels a bit recycled from previous AC games. However, I would still recommend this game to a friend and especially someone who already enjoys the Assassin's Creed game series.

UPDATE:

It's somewhat difficult to lower Ezio's infamy because of a lack of heralds to bribe and officials to assassinate (I haven't seen any wanted posters). Because of this I don't really care for Ezio's infamy going up when I renovate a shop. It doesn't bother me as much when the infamy goes up because I've recruited another assassin or taken a Templar den, as these are more infrequent than renovations. But since the Templar's don't attack unless Ezio's infamy is extremely high, this is only a small nuisance so far.

The game is significantly more interactive than its predecessors, which I think makes it even more engaging than I initially thought. The weaponry is exceptional, Ubisoft really went above and beyond with crafting very unique and innovative weaponry (and combat techniques) which weren't seen in previous games. I also really enjoy how polished and fluid Ezio's movements are during free running and combat.

PROS

Great graphics

Engaging story line

Improved combat and weaponry

More developed and interactive game play than its predecessors

CONS

Some of the story line feels a bit recycled from previous AC's

Controls have changed slightly

Infamy increases when renovating shops, as well as recruiting assassins and taking over a Templar den; lack heralds, officials and NO wanted posters

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Visuals, Gameplay, and Story what more can you ask of a game?

After I sat out the previous Assassin's Creed games, I was not so sure if it would be a good idea to start playing from the middle of the series. Well after about 9 straight game playing hours, I can safely say that tomorrow is shot, and I have had a blast with this game!

What works well?

1. The visuals are gorgeous -

Whether it is Ezio's motion-cap as he climbs up and down walls; or the smooth cinematic swordplay; or the sights and sounds of medieval Constantinople; or the haunting melodic soundtrack; this feels so much more than just a game. The reflection from the pool of water in the Yerebatan Cistern is to be experienced. The graphics are beyond awesome!

2. Gameplay is excellent

This is a fast paced action game, with deep elements of strategy. This definitely isn't a button masher, as it is important to maintain stealth through many missions.

Voice acting is wonderful with authentic-sounding Italian accents (at least to my ears). The characters are also well fleshed out and you certainly meet some intriguing ones in your travels, including Yusuf Tazim who teaches Ezio bomb crafting and the use of the hook blade.

In addition, the gameplay is extremely varied with many mini-games such as a Benhur style chariot race and a tower defense sequence where you must protect your den from waves of incoming enemy troops.

There's also an eagle vision mode which works much like Detective mode in Arkham Asylum, and helps identify your foes and discover clues in the environment (mostly treasure).

3. Absorbing story

Once I started, I literally could not stop. Being new to this series, I probably should have begun by playing the first few games. Not being familiar with Desmond, Altair, and Ezio, it was much harder to get invested in their problems. Likewise, not knowing what the Animus is, can really put a crimp in your enjoyment. Despite that I still managed to enjoy the game.

What doesn't work well?

The climbing mechanics are nowhere as forgiving as you would encounter in games like Infamous or Uncharted. Every wrong move you make is penalized with a long slow drop, often to your death.

In addition, the crowds keep getting in your way and while it is realistic, crowd behavior can be annoying when they constantly complain as you try to get through them.

Finally, for those new to the franchise, I would note that the combat system is quite complex. In addition to the standard Primary and Secondary Attack buttons, there are moves to disarm your opponent (R1+square); to perform a hook and throw combination (R1 + tap O); to throw a heavy weapon (Hold Square and release); etc. There's even a X to kick the opponent to throw off his defense. All in all this was a bit too complex for me, personally so I tended to stay within a smaller subset of the combos.

Did I enjoy this game? Without a doubt yes. This is motion-cap based gaming at its best you can almost swear that it is a human rather than a CG generated image at times.

Definitely a winner from Ubisoft!

Happy Playing!

Honest reviews on Assassin's Creed Revelations

The day before release, I decided to take a peek at the reviews for Assassin's Creed: Revelations, just to get a better idea of what I was getting myself into. I was somewhat disappointed with that I had found. Reviewers made the game feel glitchy, incomplete, and rushed. At midnight that same day, I was eager to get my hands on the game to see just what everybody was complaining about.

What I found was a game with an interesting, engaging story coupled with the fun gameplay from past iterations. Needless to say I breathed a sigh of relief.

My completion time for the game was somewhere around 10 hours (which was roughly the same as Brotherhood) over the course of two day. One might think that completing the main story in a game would leave a player feeling cheated, but it was exactly the opposite. Everything having to do with the story was so interesting that I just couldn't wait to zipline over to the next exclamation point to see what happened next. I don't want to do into any spoilers, but know that the story is much richer than Brotherhood's, and more filling than the first two games as well.

It wasn't the story alone that kept me playing, it was the gameplay.

The hookblade is a fantastic addition to Ezio's arsenal. He can vault over guards, perform zipline assassinations, collapse scaffoldings with it, execute a wide variety of combat moves, as well as catch himself on a building while free running.

One point I saw reviewers bring up was their total and complete hatred for Den Defense. I'm not sure how you can develop such a serious dislike for it though, since if you keep your Templar Awareness in check, you hardly have to deal with it at all! In my entire time playing, I have only done it one time outside of the tutorial. Just bribe heralds and kill the witnesses and you'll be fine. It really isn't that bad though to be honest. It just takes some getting used to.

Altair's missions were a bit longer than the Christina missions from Brotherhood. I don't want to spoil the actual missions, but despite being short they were an absolute delight to experience.

Desmond's time in the game consists of five first person puzzles detailing his time before his capture by Abstergo. You simply walk forward, using simple block pieces to create a platform in front of you, and listen to Desmond remember his past. It really is quite interesting and while completely optional, provides insight into the character we know very little about.

Well, that's it! I hope you guys don't pass up on this incredible experience! It really was a fantastic game, from beginning to end.

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Ezio is getting old, and so is AC. As usual, the graphics and cut scenes are pretty good, the story is decent, and the mechanics have improved. The problem is that is the exact same game as AC, AC II, AC Brotherhood. Minor tweaks to the gameplay and new cities to explore weren't enough for me to really enjoy it this time around.

If this is the first time you have played an Assassin's Creed game, you will love it. It's great (as long as you don't mind missing a lot of back story). If you've played the previous games, you've played this one.

The multiplayer component is fresh and fun, but doesn't have a ton of replay value.

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Saturday, August 2, 2014

Discount Scarface: The World Is Yours - Xbox

Scarface: The World Is Yours - Xbox
Customer Ratings: 4.5 stars
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I truly believe Scarface: The World Is Yours would have been a blockbuster had it not been released after the 360's release. Many of my friends have said to me: "I'd get it if it was out for the 360". While, I totally understand not wanting to revert to the inferior graphics of the PS2 or Xbox, this game warrants at least a rental. I had hoped that it would at least be playable for the 360, but as of this writing it is not. 10/10/2006.

Scarface: The World is Yours does a lot of really nice things and rivals the fun and ease of play of GTA and Saints Row. While it doesn't compete with the graphics of Saints Row, the depth of game play could easily surpass it. The tutorials are built into the game story nicely and after 2 hours of play time, I realized I was still being tutored. It's that seamless that I didn't even notice it!

The game starts out (if you choose) with a combat tutorial back in the 70s. Tony is in a military boot camp off in Cuba and within five minutes you learn how to target specific parts, obtain balls and to toss yourself into Rage mode. As soon as you complete this level, the game sets you up with the storyline with pictures and quotes from the movie. This was a nice touch as you're watching these; you are also being shown the opening credits. If you haven't noticed yet that this game feels like playing the part, you soon will. As soon as the credits and scenes work up to the famous end sequence where Tony says `Say ello to my little friend', you get thrust into the action with enough balls to toss yourself into Rage mode and a quite powerful rifle. Instead of forcing you through the original, you pick up where the ending began and you get to construct an alternate ending.

This was an awesome way to work the storyline of the movie into a game. After all, no one wants to regurgitate what's been done in the movie otherwise we'd just buy the movie!

On to the Game play!

Tony's got the attitude straight out of the movie. He talks tough and vulgar. It's easy to feel like your really playing the part in the movie and you can talk to anyone on the streets with real voice conversations. Some of these get repetitive, but its far better than text based conversations.

The majority of the joystick controls are familiar and the tutorials will get you through the navigation several times before ending. My only complaint with the navigation is the Y button is used to exit menus. I'm used to B doing this for most of my Xbox games.

Aiming with the left trigger is pretty easy and when you find yourself unable to see who is shooting yourself, using the left trigger will highlight your target. You can also target specific vitals which will grant more balls. (Balls are used to increase your Rage mode bar)

Rage mode, while it sounded a little corny to me really does give the game the feel of the movie. When your health is getting low, hold down B and you're immediately tossed into a 3rd person viewpoint with unlimited ammo and invulnerability. This can be really helpful to finish off missions.

One of my favorite aspects to Scarface is the feel of building your empire. As you acquire properties, you can install surveillance or goons to protect the property. This is even taken a step further, hire a driver and you can use your cell phone to have him bring you a car. As you get money, Tony's not afraid of using it or flaunting it and this game makes you feel wealthy.

Another item that is unique and interesting is the negotiation meter. As you deal with suppliers, dealers and bankers you use a meter similar to a swing meter or kicking meter in sports games. The closer you get to the end of the meter, the better rate you get and the further (or if you go over) away the worse.

Banks are save points in this game and you can launder money through them on a case by case basis. The better your negotiations, the better the rate and once the money has been cleaned, the cops won't be able to take this money from you. You'll quickly learn that money is something you'll have lots of in this game with many areas to spend it as well. One of the initial missions has you hauling 50k away from a rival to deposit into the bank.

I've only put in three or four hours, but this game is that impressive. I'm still just touching the surface on this title and I highly recommend dusting off the old Xbox and giving this title a try. If this game had come out on the 360, people would have been saying "What is Saints Row?" It's that good and you're only hurting yourself by ignoring it because of the lack of 360 support.

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While the game engine is similar to GTA, Scarface is not trying to be GTA. It is made by a totally different company and tries to do its own thing. For example, if you love to run around and kill innocent bystanders, you won't like scarface. This game is built around killing enemies & earning money power and respect.

Some parts of the game are even better than GTA. In a shootout, the targetting system is much better and requires some more skill. You can actually aim at their heads and blow them off, or shoot their arms to disable them. In vehicles, it's even more impressive because you actually need to use skill and aim. Unlike in GTA where you just hit the target button and pull the trigger and you're pretty much guaranteed to hit the enemy.

As far as missions go, the skill level and fun factor is about the same as GTA. I really like how you can become Tony's enforcer, driver, or assassin and complete missions as these different characters to build Tony's empire. It adds some variation and lets you expand on what you enjoy in the game. For example, if you like to shoot and kill, do the enforcer missions...like driving, do the driver missions, and snipers can do assassin missions.

I also like how you don't have to protect all your property all the time. Just hire thugs for a few grand and they will defend your turf for you so you can do more important missions and get money and coke to build your empire.

The map isn't as large as GTA San Andreas', but it is still pretty darn big (about the size of Vice city...heck it's actually Miami). Overall, this game might seem like another GTA, but it's a whole new level of action shooter and much more involved in my opinion.

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This is a really good game. The score in particular is excellent. As of this writing, it is now officially backwards compatible with the XBOX 360. What are you waiting for? Buy this!

Honest reviews on Scarface: The World Is Yours - Xbox

First, the guy who said it's a Grand Theft Auto rip off doesn't know what he's talkig about. Grand Theft Auto actually ripped off the movie in so many ways, just take a look at GTA: Vice City and compared it to the movie. Anyways back to the game, Scarface is fantastic. I love how they made you take a different ending from the movie, playing the game feels like watching Scarface 2. I love how Tony talks to people and reacts, it's exactly like the movie. The only minor flaw is when your out in the streets the game downshifts to a lower resolution in order to avoid slow downs, but it still looks great for the old xbox. Indoor areas look a lot sharper, kinda like max payne 2 while the outdoor looks like driver 3. Still the game is worth every penny, I feel sorry for the 360 owners who sold their xbox. I used to own a 360 and sold it for the lack of games, yet I feel this game is much funner than 3/4 of the 360 games. This game has a lot of swearing and violence!! I love it!!! great soundtrack too!! straight out of the movie, hell it gives me chills when I go berserk into first person mode and tony starts yelling like he did in the gun fight scene, it's awesome. Buy it!!!

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i loved the movie Scarface...and i think this game is the Ultimate Compliment to the film. the depiction of the mansion is like icing on the cake. and whoever they got to mimic Tony Montana's voice did an EXCELLENT job. some of the things said in this game are just hilarious. basically, all you do is sell dealers the drugs, collect the money and store it in the bank. wash, rinse, repeat...but its got so much flare from the movie, you wont get tired of it. i recommend this to anyone who liked the movie and has an xbox...or if your just unpleased with GTA4 :l pick this up.

i rank this up there with GTA:SA and The Godfather, you should be able to find a copy on ebay...

iLL .

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Thursday, July 24, 2014

Discount Snoopy Vs. The Red Baron - PlayStation 2

Snoopy Vs. The Red Baron - PlayStation 2
Customer Ratings: 4.5 stars
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You really get a feel for what Charles must have been thinking when he put Snoopy behind the imaginary controls of a Sopwith Camel.

The game can get surprisingly tough as you advance to higher levels and some mission objectives were not very clear the first time around. I had to fly around a few times until I figured out what I was supposed to do. Overall the game is a blast.

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It's hard finding games my 4 and 5 year old can play, but not Snoopy it is great for kids!!

Negatives about the game...

The direction will pop off the screen before you can finish reading them, so you find yourself asking alot 'What was I suppose to do??'

The only 2 player mode is dogfight and that gets boring after you shot each other down a couple times. It would be more fun if 2 people could play the mission together.

Postives about the game...

Even if you miss the direction it's easy to figure out the game.

Watching snoopy and woodstock is adorable

Best of all a game for the WHOLE family to enjoy

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Remember the timeless newspaper comic "Peanuts" featuring Good Ol' Charlie Brown ? Well, this time these guys are starring in their very first platformer video game for Playstation 2 !

This game happens to take place in the dreams of Charlie's multifaceted pet beagle Snoopy. Snoopy dreams that he's a WWI flying ace with his trusty plane, The Sopwith Camel. As you play Snoopy in the "Campaign" mode, filled with various missions, you get to pilot him as you fly your way towards his main objective: to locate his archnemesis, the Red Baron. Not only you get to fly the plane, thanks to pilot training from Marcie, but you also get to buy upgrades from Pigpen's shop such as special weapons like a Potato Gun, a Balloon Launcher, a Snow Blower, or a Flaming Boomerang.

The "Dog Fight" mode (no pun intended) lets you and a friend or two to see who's the best pilot with an array of your favorite "Peanuts" characters such as Charlie Brown, Linus, Lucy, Woodstock, Sally, Schroeder, and even the Red Baron himself.

With impressive graphics capturing the feel of the world of "Peanuts" and some nice-sounding character voices to boot, "Snoopy vs. The Red Baron" is one game your whole family will enjoy. (Even if the game is rated "E10+" like "Codename: Kids Next Door".)

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A MUST BUY THATS ALL I CAN SAY. For your child that cant play the t rated ace combat this is the game

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My kids have had this game now for a couple of months and they love it. Not too easy and not too hard plus I found nothing objectionable in it. Very clean game.

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Saturday, July 19, 2014

Reviews of Xbox 360 Rock Band 2 Special Edition

Xbox 360 Rock Band 2 Special Edition
Customer Ratings: 4.5 stars
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I'm a 36 yo mom with two girls. Rock Band 2 had become a phenom in our house. There's a magic in making music together, esp with loved ones, that can't be explained, only experienced. I have to say I'm woefully, pityfully unmusical, and frankly, Rock Band intimidated and scared me embarassed me at the thought and I was afraid to even touch it, and I never ever, in ten million lifetimes thought I would like it. Kids, sure-kids try everything once. But me? Now here I am waking up at 6am to play the drums with them before they go to school? I have two pre-teen girls that are drummers now? Wow talk about your 'I never saw that coming' moment.

I know Rock Band is a little bit intimidating to us people who aren't musical. But just order the big box, let it come to the door and set it up in the privacy of your house and no one will be the wiser. It sets up in a snap, no wires at all, no plug-ins, no softwear -very mom (or tech) friendly.

Rock Band 2 is much improved over Rock Band 1 in ease of set up, maintenance, totally wireless, no plugs, cords, etc., and zero STRESS. The drums have been improved so they don't hurt your wrists like the previous set which were like hitting concrete, they, now, have lots of give. I've been playing it about 60 hours in total, now, and no painful wrists like the previous Rock Band 1 set gave me. The pedal is also metal-reinforced now so you can't snap it, like it's purely plastic predicessor.

I am trying to reach down into my soul and explain to parents what a wonderful 'video game' this set is. How 189.00 is nothing when you think of how much gas, time, energy, and stress it is to run around entertaining them on a regular basis. With four positions to occupy (guitar, drums, singing, and a bass if you get an extra guitar) there is always something for even a little younger sibling of four to do: either sing along or play the drums, gosh they learn it fast. Four year olds are no slouches. Rock Band 2 also has a wonderful 'no fail' option so that the song doesn't crash if one of the members falls out of tune, you can keep playing with no stress, unlike rockband 1. Altho, admittedly, soon, even inexperienced players seem to dislike the 'no fail' option as, strangely enough, not 'failing' is really the key to it feeling like you *are* real band.

If your looking for a way to meld your family unit, the last thing you would dream in the world might do it would be rocking out to old classics together, but somehow, like a magical mystery tour, it works wonders on the family unit. No one is more surprised than me. I swear I was convinced this would be the last thing on god's green earth I'd could ever dream of having enough coordination to ever enjoy.

Quick Mom-like Points:

Pros:

-An amazing dads/daughters/sons way to bond. Not too hard to talk dad into a nice redition of 'Eye of the Tiger' when he gets off work--where as trying to get him to have a tea-party of play some basket ball is a bit more challanging. Dads LOVE this game, and kids don't get 'in the way' everyone is an asset in rockband. Which is the sheer genius of it when it comes to familes and their differing ages.

-No musical ability or lessons required. Literally any age over 4 can play.

-Promotes family and sharing and harmony. Appreciation of each other's musical attempts, and that promotes respect as one 'musician' to another.

-Produces confidence and self-esteem via performing. We really don't get much of a chance to 'show off' or 'express' our selves infront of each other often. This experience really builds do i dare say it self-love and pride in self-ability. When you totally rock the drums or sing a great rendition of a song, or play an amazing solo on the guitar, everyone else knows how hard it is because we all take our turn at 'bat' so to speak.

-Great mental concentration, hand-eye coordination improvement as you make music.

-No painful learning curve. Each member of the band plays at their own skill level without it slowing down any other member.

-A fun way burn up all that pent-up energy, and surprisingly, emotion, we build up over the day.

-The drums are quiet. You can literally work in the same room and concentrate on a mental task on a computer while four kids rock wildly on rock band. Why? Becuase they shut up for 4 minutes at a time! WOO!! And they are in a good mood when they play. No one gets angry, it's such a singular thing of concentration to work as a whole (if that makes sense.)

Cons--

-might agrue over who is to play the drums next. I make everyone switch around ever few songs to play their favs. One of my favorite things about rock band is 'making' everyone rotate thru guitar, singing, and drums. Great experiences, all.

-someone or everyone in the house will be addicted. great 'when your homework is done' inducement tho.

-the vast majority of songs are classic rock and considered tame by todays lyrical standards as far as decency goes. Some of the songs are depressing and we flat-out skip. I am sure more varied rockband songs will be popping up soon in every possible genre. Christian rock, country, hiphop, etc. For the moment now it's the classic rock greats and some newer hits. So songs might need monitoring. I haven't unlocked 'you oughta know' by alanis morrisette yet, but I know that's not a song the kids will be able to play because of they lyrics.

All in all, amazing, wonderful, fabulous!

It's one thing to go to a concert and sit there and watch a flawless show but, wow is it another to try to do it yourself. Now I really know what they mean when they say 'rock on.' It ain't no joke. I, now, have a whole new perspective and *respect* for the sweat and brains it takes to make a song work. Grab Rock Band 2 for your family, it's almost a sure bet to please everyone, including Mom and Dad!

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First, the instruments are a big improvement over the previous Rock Band. I prefer wireless to wired, which is nice since I live in a small space and storing the wires is a pain. The face of the drums is made of a different material which makes them much less noisy. This is great for those who live in apartment complexes like me. A second smaller improvement, is that the base of the drums which holds the pedal is a different shape, which means the pedal doesn't rotate when the drums are lifted and moved.

Another major improvement over the Guitar Hero series is the ability to export songs. With Rock Band 2 you are able to play most the original Rock Band songs in Rock Band 2 by storing them on your hard drive (This cost 400 MS points and requires an XBox live connection). I really like this feature.

One game play improvement in tour mode, over the original Rock Band, allows you to use your character on every instrument instead of just one. This saves a lot of time on character creation. I also prefer the tour mode on Rock Band 2 as it seems more organized, however, this may just be my personal opinion.

The game play remains basically the same, though the song difficulty may have been made slightly easier, though its really hard to say.

The improvement of the drum face alone, makes the special edition worth it for me. If you're not interested in the quieter drum faces, the wireless instruments, and the drum expansion I would recommend just getting the game IF you have the original Rock Band.

Best Deals for Xbox 360 Rock Band 2 Special Edition

Playing the original Rock Band game once at a party was all it took for me to ask my wife for the Rock Band 2 bundle as my birthday gift. Rock Band is a great party game. Friends look forward to coming over to play, or even just to watch. I organized an after hours Rock Band function at my office recently, and was amazed at how many coworkers came out of their shells to try their hand at singing or beating a drum even those generally diinterested in video games.

When at home, you can open new songs and venues through the World Tour mode. You can play with up to three friends, or go it solo with "computer non-player characters" substituting for your human bandmates. Being able to switch instruments while playing solo is a great feature that can help you get past a tough spot. If you're playing guitar and get stuck on the solo for Pearl Jams "Alive", switch to drums and try it again.

Be forewarned while not a big deal know that the bundle currently ships with a solid black guitar with a white pick guard not the sunburst wood grain pattern everyone describes as the new RB2 guitar. I was a little surprised and perhaps a bit dissapointed that I didn't get the new guitar pattern, but it is still the improved RB2 version with the stronger strum bar, auto-calibration microphone, and wireless screwless battery compartment.

This is a very fun game that makes you feel like you're actually participating in some creative musical adventure.

Honest reviews on Xbox 360 Rock Band 2 Special Edition

From a software standpoint this is superior to Guitar Hero. Unfortunately the hardware is still unreliable, and there is a good chance some part of it will fail after the short 60 day warranty.

I am now stuck with a broken drum pedal that has never been used. I purchased the set on release day in October (mistake #1), but didn't use the drums until a family gathering at Christmas (mistake #2) just past the 60 day warranty window. Fighting with the drums during the event was not fun, and dealing with EA Support has been less so.

Make sure you use a credit card that will double the manufacturer's warranty and hold on to your packaging and receipt. You will probably need it.

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There are plenty of reviews out there for this game. I just want to point out something to help with the decision many are asking. "Which one should I buy?" Well, personally, I've gotten both and think everyone should but if you are limited to one choice, consider this. The Rock Band 2 game currently overs you a much larger available setlist of songs via DLC (downloadable content). I personally have over 500 songs for my Rock Band 2 game and while I have more fun sometimes playing some of the songs on World Tour because of the new features that were incorporated, I would choose my larger setlist game in the long run. It seems the Rock Band 2 folks are working harder to get more songs for us than with Guitar Hero.

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