Showing posts with label the new xbox 360. Show all posts
Showing posts with label the new xbox 360. Show all posts

Sunday, December 21, 2014

ASTRO Gaming A40 Audio System, Black - Xbox 360 Reviews

ASTRO Gaming A40 Audio System, Black - Xbox 360
Customer Ratings: 4 stars
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I am very happy to say that my extremely stylish white Astro A40 2011 audio system arrived recently and after much time pouring over it, I can safely say that it was worth every penny I spent. I noticed no one has reviewed the white ones, which I will now remedy. My wife and I live in a smaller-medium sized house divided into three apartment sized living spaces. I'm surrounded by two sides by in-law relatives. It's not a very soundproof house, and I sometimes suffer from insomnia or just want to play a game really loud. Until now, I've always had to turn the sound way down and could hardly hear anything. I've also never lived somewhere, ever, with an up-to-date surround sound, high fidelity sound system. Well, I decided I was through with that and so my wife and I got this package. It may be my best entertainment-related choice all year (at least tied with the PS3 I bought in Spring).

Immediately grabbing is the presentation of the A40s, even starting as early as the very slick, stellar packaging that is very reminiscent of an apple product. It's an impressive, clean introduction to Astro as a company. The Mixamp itself really has a retro-futuristic vibe to it and is very enjoyable to look at. In fact, the Mixamp's gorgeously simple design is immediately striking, just sporting two knobs, one for volume and the other for chat control, and two buttons, one for power and the other to activate simulated 7.1 surround sound. The buttons light up red, and really accent the black & white sheen of the Mixamp. Keeping up with the quality aesthetic design are the headphones themselves. The white ones remind me very much of the black & white droids with the red LED face screens from Mass Effect 2 (I hope you know what I'm talking about). Again, a very cool retro science fiction look that reminds me of the aforementioned Mass Effect, Star Wars, and Star Trek series. It's very neat. The speaker tags also look very stylistic and the way they click into place is always satisfying.

The build quality of the headset, as well as the Mixamp, is very sturdy and well built. However, without batteries, the Mixamp is very, very light and can easily be jostled around if you're not careful. Keep that in mind. Each headphone can swivel to rest comfortably around your shoulders when you need to take a break. The quick disconnect cable included allows you to quickly and comfortably get up and walk around with the headset still resting on your shoulders, if you so desire. The headset itself feels heavy in your hand but feels extremely comfortable on your head. I have had long, long gaming sessions with these on and my ears stayed cool and dry, and it still felt great all-around. The package includes every wire you would ever want or need except the most important one for surround sound, an optical cable. Fortunately, there are very high quality ones dirt cheap here on Amazon, like this one, which I found to be particularly high quality. It's also worth noting that the new-and-improved 2011 edition microphone easily molds and stays in whatever shape you want relatively well. It can plug into whichever earphone you want, which is a very nice feature. There are also foam inserts included that you can put in each headphone, sandwiched between the magnetized speaker tags and the open-back headphone themselves. These will lower outside noise by 6 decibels, and really add to the privacy of your sound experience. It also greatly lowers the sound that escapes out when you're playing. This is good for those of you with sleeping wives or girlfriends next to you, or if you want to keep from disturbing anybody nearby. It's also important to note that, despite being a wired set-up, this system is very streamlined and doesn't clutter my house or get in the way at all. I haven't once been inconvenienced by it.

The overall audio sound of the headsets by themselves is excellent. The 2011 edition utilizes new foam in the headphones themselves that is supposed to bring out more bass (the biggest and pretty much only complaint of the prior A40 models were a distinctly poor amount and quality of bass). They do not disappoint in any way. I've sampled various headsets and audio systems in my life, and the overall mix and focus of these headsets are very, very balanced in comparison. Overall, the headphones have a very warm, embracing tone that really brings out the lows, the mids, and the highs in an excellent mix without any being overwrought and abrasive, but still remaining distinct and clear. It's very much like an old, aged acoustic guitar that has settled over the years into a distinctly warm, full-of-character charm, with a loving sound that embraces your ears. It's a little hard to describe, but this thick and creamy tone is great whether in stereo or in surround sound. One reason I really love the Astro A40's is the variety of uses you can have with it. It's not tethered to a base that transmits audio like wireless systems require you to. You can plug the headset itself into your iPod, your 3DS (or just plain DS), your PSP, your laptop, pretty much anything with a standard jack, and that was a major selling point for me. It's nice that I can go anywhere I want, plug my A40s into my iPod, and enjoy the music. The audio from any of these other sources sound amazing through these headphones.

The Mixamp takes what was an already amazing audiophile set of headphones that performed at $350+ quality and turns them into an overachieving, $1000+ quality surround sound theatre system. It is a remarkable little box. To test out the 7.1 surround sound function, I played some multiplayer in Halo Reach, and was promptly blown away. I could FEEL the rumble of an engine, the discharge of a plasma rifle, the power of a running stream and waterfall, and the impact of a grenade. The bass was punchy, the mids were tasty, and the highs were distinctive. It was quite the experience. I stopped to pan the camera around and marveled as the sounds traveled from ear to ear, front to back, side to side, with a realism that genuinely convinced me I was there myself. The newly improved microphone worked very well in multiplayer as well. Having this audio system engaged gave me a distinct edge in multiplayer, which is what I imagine most people will buy the headset for. The award winning Mixamp is critically acclaimed for a reason, it is incredible. For me personally, I didn't buy this audio system for multiplayer efficiency though. Rather, I bought it for the surround sound immersion factor, with more focus on grand single-player experiences, which is what I tested next.

I went through some other games from a broad spectrum of genres and focus from my collection to test the audio quality and the 7.1 function of the Mixamp with the headset. I tried Okami, whose artistic, zenlike focus in the music and sound was made even more spectacular by this audio system. Halo 3: ODST became even more immersive, running around the lonely streets of New Mombasa in isolation and anticipation, newspapers blowing in the wind and rain drops were distinct. The charming ambient noises of Albion and lovely music in Fable 2 and Fable 3 were a delight. So many of my favorite games have so much detail now, I can't help but wonder if I was deaf before. It's a miracle, Astro healed my ears! Dramatic joking aside though, I cannot wait to play Mass Effect and Mass Effect 2 again. This audio system makes me want to go back and play my favorite games again, just to hear all of the details I never had a clue about. One of the biggest factors for me in my favorite games is the immersion, taking me to another place and time to marvel at and enjoy. This audio system made even the most immersive games with the greatest atmosphere so much better to enjoy, and that's what's most important.

Well, are you still here? I know this review is really long, but I gotta tell you, when I was trying to figure out whether I wanted TB X41s, DPX21, PX5s, XP500s, Astro A30s, A40s Wireless, or the wired Astro A40 audio system, the long reviews that went into extreme detail that covered every topic the reviewer could think of are the ones that helped me the most. I hope that's what this review was like. My recommendation: buy this audio system if you can afford it. Astro is a great company to do business with, very personal, very much focused on your satisfaction. I can personally attest to that fact. The only downside that I can think of for most people is the price of the Audio System, but I can tell you that in my experience, the splurging was well-worth it. These headphones, combined with the mixamp, take a $250 price and stretch it out to being the equivalent to a very expensive, high-fidelity surround sound theater system. As a matter of fact, Astro purposefully chose to be their own seller because if they sold their products through a third-party retailer, the price tag would be 400$ OR HIGHER! Yes, $250 is a steal, and you'll get every bang for your buck in the best sound for anywhere near this price range. It's excellent. Buy it, immerse yourself (or "pwn n00bz" online) with it, LOVE IT!

*Below is supplementary information in addition to the main review, which I finished above. I figured I would include some information about this system and my own personal preference to try and give you as much helpful information as I can. The following really didn't fit anywhere in the review, so I put it here, enjoy:

After hours and hours of research into the different high quality headsets out there, I really settled on either Turtle Beach's PX5 or the Astro A40 wireless system, or this one. The PX5's are wireless and boast a ridiculous amount of features and customization. The A40's boast simplicity and ease of use, variety of use, and being of the highest quality. I just didn't feel I needed all of the things Turtle Beach claimed the PX5s could do for me. I'd prefer to avoid wireless, I don't care about bluetooth, I don't care about customized presets, I don't want my headset to be anchored to one base source, etc. I'm really glad I got the A40s.

In the end I went with this wired version, and I want to let you know why exactly I chose the wired Mixamp system over the new wireless Mixamp 5.8. Some may think this is a weird choice, because the 5.8 Mixamp supposedly has every good feature of the wired one, plus some new, exclusive features like a bass boost function that the wired Mixamp does not have, as well as the obvious perk of the convenience a wireless system inherently has. Despite these facts, I deliberately chose to get wired for two main reasons:

1.) Call me a hippy alarmist if you want, blame it on the fact that I live in Portland, OR, the emerald city of weirdness and ecoloving-naturalist-hipsters, blame it on my natural-health focused wife rubbing off on me, but I really didn't want yet another wireless system broadcasting micro/radio waves in my house. It seems every year they come out with studies proving how harmful the background radiation is from wireless things we use everyday (cell phones, wireless routers, etc) and I just want to avoid as much of that in the house as I reasonably can. In our house, we only have one wireless router, and that's pretty much it. I don't judge anyone who uses wireless systems, and if you love high-quality wireless devices and detest wired systems, then the A40 Wireless System is probably the way for you to go, but as for me, this wired system was exactly what I wanted. I may get a lot of unhelpful votes for this paragraph alone because people hate those who seem to be hipsters (I'm really not), but I just wanted to explain one big incentive to go the wired Mixamp route for me. There's also one more big factor for me, and it is my biggest reason...

2.)The quality of a wired audio system is still the best you can get. Despite the fact that newer wireless headsets are getting better in better in quality, perhaps nearly as good as wired systems, I still prefer a wired system for headphones. There really is no better way to transfer audio data that translates to higher quality sound than in a wired system. Maybe next year that won't be the case, hell maybe that's not the case right now, but I just figured I would go wired because after much research, it's a general consensus that wired gives the best quality. According to my experience with the A40s, this is true. This way, there are absolutely no risks of pops, interference (although that really shouldn't be the case with the 5.8 Mixamp as it uses a different frequency than every other wireless device out there), and all of the cons of a wireless system.

So there you go, the two biggest reasons I went with the Mixamp over the 5.8 Mixamp. I traded the convenience for worrywart health precaution and audio quality, but I'm glad I did.

Finally, I'll give you a really nice pointer that helped me tremendously. I have a two-year-old Xbox 360 Elite and a relatively new Playstation 3 slim. Instead of buying accessory plug-ins for the 360 and then unplugging and plugging the optical cable every time I want to switch between the systems, I did something much simpler. Both systems are hooked up to our HDTV via HDMI cables. All I did was hook my optical cable into the optical out on the TV, plugged the USB power cord for the Mixamp into the TV, set up each system to output dolby digital, and voila! It's easy, it's super effective (lame Pokemon reference aside), and now I don't have to bother with it anymore. It's a great set-up! I hope that is helpful to somebody out there.

Ok, I think I'm all out of words to use for the product. I hope all of this was helpful. Take care.

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Hello, this is D-Day1944, and today I will be doing a review on the Astro A40 Audio System (2013 Edition). I know that many of you have been waiting for this one. So, let us get started.

Introduction:

Astro has already proven themselves as a one of the most successful gaming headphone brands in recent memory. However, with Turtle Beach snagging the contract for the new headset licensed by MLG (Major League Gaming), and Tritton having made their turnaround with the 720+, things are more difficult for the A40. To make matters worse, Astro's old rivals, the Beyerdynamic MMX 300 and Sennheiser PC 360, did not make things any easier for this new edition. The most talked about this year, however, the Plantronics Commander, has made things even harder. With all these new competitors, does the A40 still have the sound performance to best its rivals, or has time really taken a toll on this consistent successful performer? Also, should you even consider to upgrade to the 2013 edition? Those questions will be answered soon, so stay tuned!

Out of the Box/Looks:

To start out, if you have already have owned the Astro A40 System, there will not be much change here. However, if you have not, here is to explain what the box looks like.

To start out, the box itself has the Audio System logo on it. On the back, there is a quick set-up guide for those who are new to how a gaming headset is supposed to be hooked up, and on the sides, their is additional information about the A40 specifications.

Now, as you pull of the cover of the box, you are greeted with a eye catching design of graphical artwork. You will then notice a tab sticking out. Once you pull back the tab, the headset itself will appear. There is a 3.5mm input located on the left side. Once out of the case, you can adjust the metal sliders to change how big you want the headphone to be.The skeletal frame looks eye catching as well. If you look at the plates, you cam remove them, which reveals an Astro "A" embossed on it. These plates, or speaker tags, are unique in which you can buy different sets, or customize your own at their official site. Also revealed are two 3.mm inputs in which you can add the microphone on either side. Thus far, this is the only company I have seen who does this. As said before, the A40 is no longer sponsored by MLG, so the embossed MLG logo has been replaced by the Astro logo instead.

Moving on, there is another compartment you pull up, which, once done, will reveal the new mixamp (I will explain how this differs from the 2012 version later in the review). I heave to say, the mixamp definitely has some retro vibe going for it, with its retro-like analog controls and curves. It reminds me of when space invaders was still in its prime.

Afterwards, you will notice a ribbon. Once you pull up the ribbon, you will notice some papers regarding the Astro family, and a congratulations one as well. Under these papers, there are the cables that you will need. The cables are as follows:

A 3.5mm to TOSlink cable.

A 3.5mm Male to 3.5mm Male cable for streaming music or "Daisy Chaining" or the new Stream mode (I will cover this later in the review, along with the Daisy Chaining.)

A 2.5mm Male to 2.5mm Male cable for Xbox Live Chat.

A PC Splitter.

A 3.5mm Male Cable with a mic mute switch that you plug in to the Headset.

A USB Cable.

These are all the cables needed to hook up with any system. The cables themselves have strong wiring, and the Microphone is flexible and pliable for any position once you stick it in the headphone itself.

Well, that covers what is in there and what you will be using. Next up, Build Quality.

Build Quality:

To put it simply, to Astro A40 system is very solid. Initially, I was a bit concerned due to many gaps in the plastic, as well as partially exposed cables of the headset. Through my two weeks of testing, neither of which gave me problems. If anything, I did not even snag a single cord. The headset is also very flexible, so it will not get broke easily. The skeletal frame of the headphone also made me nervous, but, after tossing it a couple of times on the coffee table, the headphone still worked properly.

As for the mixamp itself, it also performed very well. The mixamp's build is so good that even a couple accidents of it falling on the floor did not even break it, let alone scratch it.

In the end, the Astro A40 really did not break a sweat. Nothing low was here, which is good considering the $249.99 price tag.

Comfort will be the next topic in this review.

Comfort:

The Astro A40's really did not give me any problems at all comfort-wise. The flexibility of the headphone was great and did not clamp on my head. The skeletal frame of the headphone made it even more lighter due to its floating design. It is surprising, as the headphone itself weighs around 350 grams. However, none of those key factors above would be worth it if the A40's did not have good earcups. The earcups themselves are made from memory foam, and there is some on the inside as well. There is also a good amount of padding on the headband. The velour materiel was breathable, and the earcups themselves could swivel 90 degrees for breaks while resting on your shoulders. I had received 7-10 hours of comfort without taking them off.

If one word comes to mind about the comfort of the A40, it would be awesome.

Alright, now the main reason whether or not you should purchase this. The Sound Performance. That, my friends, is up next.

Sound Performance:

The moment many of you have been wanting to read, the sound performance. Astro said that the new updates to their drivers make this the best Astro headset ever. I was curious to see if these claims were true as I am an owner of the 2012 Edition.

The answer would be yes. For stereo sound, the A40's were very fun to listen to. In songs like "We are the Reasons" by We Came as Romans, the A40's handled the heavily distorted bass, screeching highs, and powerful guitar strums. It sounded almost as good as a worn in acoustic woody sounding guitar. Other songs, such as "Existence" by Excision, the A40 handled the powerful bass and expansive loops well.

Now, before we take a look as to how the A40 performed in Dolby 5.1 Surround Sound, let me explain how it works:

Dolby 5.1: A closer look:

In order to achieve Dolby 5.1, Dolby headphone is mixed with Dolby Digital, which then uses 5.1 channels of audio much like in a 5.1 speaker setup. Then, DSP's (Digital Sound Processors) are used to simulate 5.1 channels of audio going to the headset. For Dolby 7.1, Dolby Pro Logic IIx is used as rear filler channels and mixed with the Dolby Digital 5.1. That is then blended in with Dolby Headphone to give Dolby 7.1

Disclaimer:

However, Consoles only output 5.1, so the hysteria behind the "Full Dolby 7.1!" is only marketing.

With that now finished, let us go back to the sound performance of the A40.

Sound Performance (Continued):

For entering Dolby 5.1, my audio has really gotten a boost, as the Astro A40's sound somewhat like a borderline physical surround sound system.

For games like Call of Duty: Black Ops 2 and Halo 4 the results were great. Footsteps were easy to detect, gunshots were great and whizzing past my head, and dialogue in the campaign was clear. Other games such as Batman: Arkham City proved to be very good. Hearing Batman fly himself through the city was awesome, and even subtle sounds like raindrops came in clear.

Now, the new mixamp has four different modes. Not only that, the Daisy Chain Adapter from the 2012 Edition has been removed. You now use the 3.5mm Male to 3.5mm Male adapter to link other mixamps if you have friends over. For audio, these change the dynamic range and compression of audio. They are as follows:

Pro

Movie

Music

Sport

I will explain how each performed.

Pro:

This setting turns down the bass response and kicks up the mids and highs. For this option, it was very pleasing, as this was my most favorite option. This option helps in games such as Halo 4, Killzone 3, Call of Duty, or Battlefield. As for others such as Infamous 2, hearing the electrical grinding was fantastic.

Movie:

This setting turns up the mid range and lowers the highs and lows. This turned out to be my second option. This was more used in games such as Batman: Arkham City and Uncharted 3: Drake's Fortune. The Sound stage was wide, and the compression is better suited for these games. While it still can be used for games like Battlefield, I would still recommend pro for those types of games.

Music:

This setting kicks up the low end and tunes down the mids and highs. With the Astro A40, the highs are not as distorted as their 2012 edition, but still, this would be my least recommended option. The low end did not help me at all in Call of Duty or others like Infamous 2. However, I will give the special mention that games like Hydro Thunder or Forza 5, you can have fun hearing the roar of the engine.

Sport:

The High end is kicked up this time for this setting, and the mids and lows are kicked down. Since the A40's had great bass, the Sport setting did not do much, but they are my third favorite, as the sound stage for certain games, such as Halo, did not go well. Games like Madden 13 or NBA 2K13 did do well, since these games really do not vender themselves of audio importance.

Well, there you have it, folks. The new additions have made the audio for the 2013 A40 sound better. It actually sounds slightly better as its nearest rival, the Sennheiser PC 360's, but still not as great as the Beyerdynamic MMX 300's.

As for the microphone, it performed well. It is not a condenser type, but it did well in blocking ambient noise and my teammates could always hear me.

As for the stream option, I had a friend help me stream a video and it turned out well. Basically, if you hook up a 3.5mm Male to 3.5mm Male cable from the streaming option to your PC or Mac, you can have audio and voicing going from the mixamp to the PC or Mac. I would rather just use a capture card, but the mixamp did do a good job. Anyway, back to the review!

The SVM (Selectable Voice Monitoring) that is built in to the mixamp has improved, but still is not necessary. With that note, that brings me to what is not hot about the mixamp.

The mixamp I got for this review is the repaired model. My initial model had distortion upon turning the knobs and the signal wobbles between the drivers when the mixamp was below 15%. It is something to be concerned about, but I do have to mention it for disclosure's sake.

With the Sound Performance done, it is time for the verdict.

Verdict:

Many have tried to knock it from the throne, but only a few have budged it. The Plantronics Commander, Senneheiser PC 360, Tritton 720+, and Beyerdynamic MMX 300 have budged it, but the new 2013 A40 has helped it stay as one of the best gaming headsets available. It looks like that ASTRO Gaming still has what it takes to develop high quality products. While it may cost $249.99 + optional speaker tag additions or a optional carrying case, few can match what it can do and what it offers.

I give the Astro A40 Audio System (2013 edition) a 4.5/5 Stars rating.

Thank you for reading and I hoped you enjoyed. Join me next time were I will cover the Tritton 720+. After hearing so many good things about the 720+, I cannot wait for the review to happen. Until next time, this is D-Day1944,

Signing out.

***UPDATE***

Hello everyone, D-Day1944 with an update. It seems that my 720+ review will be scrapped. Instead, I have opted for the Turtle Beach Sierra for my next review. I am terribly sorry for any inconveniences and hopefully this will not happen again. Anyway, that is all.

This has been D-Day1944, signing out.

Best Deals for ASTRO Gaming A40 Audio System, Black - Xbox 360

I already own a pair of these and use them for my game consoles, however they are capable of much more! I've also used them on my iPhone and laptop. The sound quality of these headphones is near audiophile level. The directional precision is impeccable, the quality is so high that I had to change the way I sound-whored in Battlefield. I own a pair of X41s and Tritton AXPROs, they're now retired and collecting dust. The build quality is very impressive and comfort level is unparalleled. Astro actually studied the amount of pressure required to maintain comfort. They don't hurt even when I'm wearing my glasses and 3D glasses at the same time. Both of the microphones on the headset are very good too. The boom mic is my favorite with it's ability to be moved to the other side with a quick pull and push. The in-line mic is also very good and if you're not a fan of boom style mics offers a great alternative. When they're plugged into the mix amp, they provide the best clarity and noise cancelling for the mic I've ever experienced. If you take gaming serious and want to compete on a higher level, these are the headphones for you.

Honest reviews on ASTRO Gaming A40 Audio System, Black - Xbox 360

I have had my A40 system for about 6 months now, and it's the best purchase I've made in a while. I've tested all the major headsets available, and this one is by far the best. It sounds amazing, it's extremely comfortable to wear, and Astro Gaming is a great manufacturer. It's obvious to me that Astro takes great pride in all of their products, and I highly recommend buying directly from them, rather than amazon.

The Headset:

The headset is very easy to adjust, and fits all headsizes. On both sides of the headset are speaker tags. These tags are detachable, and comes in packs of three. Two solid ones, and one with a hole (for the mic). If you don't need the mic, you can remove the tag with the hole and replace it with a solid one, giving the headset a more symetric look. Astro allows you to upload images and design your own speaker tags, which is great for customizing your headset. The mic is a single boom with no wires. The mic is very high quality, and will attach to both sides of the headset. As far as sound goes, I give the Astros a 9/10. I think the bass could be a little deeper, but I'm not complaining at all.

The Mixamp:

The mixamp is pure genius. There is only one wire going from the headset to the mixamp. If you're playing Xbox, you will also have a wire going from the controller to the mixamp. I strongly suggest that when you buy this system, you get the TOSlink cable for the best possible sound. The mixamp has two knobs on it. The main one is the master volume control. The smaller controls the game sound to voice sound ratio. The mixamp runs of USB power, which is great because the Xbox has two USB ports on it. You can also get 4 AA batteries which will give you 12-14 hours. Astro just released a new version of the mixamp, which now supports use with the PS3 right out of the box.

The cables:

The system comes with tons of cables, allowing you to connect it with just about anything. It includes a cable to plug your headset into a headphone jack and a mic jack, a cable to plug your headset into a headphone jack, and a few other cables that I have never used. Astro makes sure that you have all of the tools necessary to maximize your headset.

Customer Support:

My headset got a short in the wiring a couple months after purchase. Astro responded quickly to my emails, fixed the headset in about 3 days, and got it back to me just over a week after it broke. They clearly care about customer satisfaction.

Astro Gaming:

Astro offers many accessories and replacement parts for the A40 system. If you have any gaming needs, Astro probably has something just for it. You can also download product manual on their site before making any purchases.

I love my A40 system, and as soon as Astro comes out with a new model, I'll be grabing that one as well. Hopefully it will be wireless.

Find helpful customer reviews and review ratings for ASTRO Gaming A40 Audio System, Black - Xbox 360

INTRO:

Please dont mistake me for a complainer, hater, troll, etc. This is my honest review. I believe Astro can and will fix these problems. But until they do, people need to know what they are getting into.

LONG STORY SHORT:

As of 01/04/2013, do not update the firmware for the mixamp! I immediately updated, and I regret it. It has caused the mic to be complete poop. As of right now, from reading on multiple forums and reviews, the best thing you can do is

1. Get a better quality USB cable than the one it ships with.

2. Possibly plug the USB cable into a different device or wall outlet than the one you're using.

THE DETAILS

Some background on the problem history of the 2013 edition: There were reports of very low mic volume, meaning your friends could not hear you or you sounded muffled. There were also reports of the audio dropping out when certain things (loud noises) happened in game. Astro released a firmware update that "fixed" the low mic volume. They supposedly released another that fixed the sound dropping in and out. Many people have said the sound dropping out is due to the crappy USB cable the items ships with, and that replacing it with a decent one (the ps3 charge cable for example) completely fixes the problem.

When I first hooked up my headset to my 360, according to my friends, I sounded fine. Also, incoming sound sounded great to me. After I stupidly decided to update the firmware, I started sounding like poo according to my friends.

SUMMARY:

Just DO NOT update the firmware until Astro releases a new version and it is confirmed as working (I will update this review then)

I want to like this headset. It really does sound amazing. But the mic problem is a deal breaker. I paid $250 for a gaming headset. If I only cared about incoming sound, I could get a much cheaper set of headphones. But since this is a gaming headset, the mic should work perfectly, and it's not even close.

Current recommendation: Do not buy the Astro A40 2013 edition.

I truly hope to be updating this review and giving it more stars. I am waiting on Astro support to respond to my email. We shall see what happens.

UPDATE 1/17/2012

Still no firmware update from Astro. I did however communicate with a support representative about my headset. (They only communicate through email which means it can be slow). Even though the problem is clearly with the mixamp, they sent me all new cables and a new mic. While its great that they sent all this for free, I didn't really need it. The problem is with the mixamp. It needs a firmware update to fix how a persons voice sounds. For the record, Astro has said they are working on a firmware update for the "noise gate" problems. They have also said they plan to release "an update" sometime in January. Well, I got tired of waiting. I initiated a return through Amazon. The process was painless and Astro even contact me so they could give me a free shipping label for my return. This part of customer service was again, amazing. I really wish this product had worked out. Even though it isn't a bad product, for the price, it should have worked flawlessly. I will try to update this review again if I see they release firmware that works.

Current recommendation: Do not buy the Astro A40 2013 edition.

UPDATE 1/25/2013

I see that today Astro made a new blog post about firmware updates. I am a bit confused though, because I don't actually see any new updates. I can't test this since I no longer have the product.

UPDATE 2/14/2013

Astro released another firmware update today. Again, I no longer have the headset, so I cant test it. But here are some quotes from their forum page on the current firmware update. I think they speak for themselves:

"I did this livestream test using the new stream port with the update firmware and this is how it sounds. Basically my mic quality isn't good at all, it sounds muffled and cuts in and out if I speak over a certain octave."

"So I updated my mixamp now I get now sound except voices from the mixamp, I am playing black ops 2 btw"

"They still need to clean up the background hiss. I honestly feel they should turn down completely the game volume from this port."

"Just updated the firmware, now it's not working at all. Plugged to my computer via USB to power and optical (SPDIF out) for sound. Using the optical cable no sound at all is coming out. I tried setting USB as default and there's barely any sound coming out."

"the voice output has gotten a little bit better, but im still noticing aproblem with it picking up my voice"

Again, I can't say this is happening to everyone and I can't test it myself. Just take this into consideration guys.

Final recommendation: research the latest firmware update. If it has fixed everything for people, consider buying the Astro A40's.

Current recommendation: Do not buy the Astro A40 2013 edition.

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Wednesday, December 10, 2014

Cheap Samurai Shodown Anthology - PlayStation 2

Samurai Shodown Anthology - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $19.99
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It's about time this anthology gets released in North America; we had to watch as it gets delayed time & time again while the PAL version gets released in Europe before ours.

This is basically a localization of the Japanese version, so no V Special. I'm not disappointed that it's not in this collection. As to why it's not here, take your guess from one of the following possibilities:

1. It being the last game for the Neo*Geo, SNK Playmore wanted to keep it available only for that system.

2. SNK Playmore USA wanted to add it the North American release, but took it out to keep its Teen Rating.

3. Seeing the negative response that the American-made King of Fighters CollectionThe Orochi Saga got from gamers, they decided to just localize the Japanese version.

Like the previous collections (the Fatal Fury, Art of Fighting & World Heroes ones), the main screen has a beehive design. From there you pick which mode you wanna play (arcade, vs. & training mode) & from there pick from the 5 Neo*Geo Samurai Shodown games. The first 2 games have virtually no loading once the game starts while the rest loads between matches & the load time is very brief. Of the 1st 5 games, the only one I found to be a dud is SSV due to the fact that bosses are very cheat & the fact that there are no endings. (the XBOX version of Samurai Shodown V had endings) Even III had endings albeit text ones & is more enjoyable despite the bad balance that game had.

Samurai Shodown VI is separate from the 1st 5 games & has to switch emulators as it runs on different hardware than the other ones. Basically a dream match, bringing back every fighter that appeared in the 2-D series, it's the "Street Fighter Alpha 3" of the series. After picking your fighter, you choose from 6 "spirits" based on previous installments. Unlike the other games in this collection, this isn't based on the arcade game but the PS2 version & for good reason; there's more fighters, extra spirits (including one where you can customize your own spirit) & extra modes like training, & survival mode. As this is based on the version found in the Japanese version of this collection, everything's already unlocked from the get-go (in the PS2 version that came out a few years ago in Japan you had to unlock everything on your own.). Also unlike the other games in this collection, there's no blood or gore & for the record, the arcade game didn't have it either.

At the end of day, you'll either love or hate Samurai Shodown VI. I happen to love it...a lot. Love the large number of fighters you can pick from & the new fighters (esp. Andrew who's based on President Jackson & Iroha). While the final boss Shin Gaoh is a bit of a cheat, he's easilier to beat than Gaoh in V & the endings are some of the best I've seen in the series. While not the best game here, it's WAY better than V will ever be.

Even without V Special or even unlockablies, this is still a great collection & Samurai Shodown fans should rejoice. When you have cousins who play mostly modern 3-D games & can't wait for this to come out, you know this will be a big bestseller. Now I'm waiting to see if King of Fighters 2002: Unlimited Match gets released in North America something in the future.

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With SNK's recent compilation releases of their various franchises, I've been anxiously waiting one featuring the Samurai Shodown games. Well, here we are finally. Samurai Shodown Anthology features Samurai Shodown's I-VI, with Samurai Shodown VI making its first appearance on the PS2 in America. The games have been emulated wonderfully, and all play just as well as I remember them being. For me personally, Samurai Shodown VI is worth the price of admission alone, featuring a huge roster of fighters and some deep and varied fighting mechanics as well. While it isn't without its flaws and not such a favorite of other fans of the franchise, it's the best of the bunch, and it's good to finally see it make it to our shores on a console. The only real flaw of Samurai Shodown Anthology is that Samurai Shodown V Special isn't included here, which is a crying shame. That aside though, Samurai Shodown Anthology is another great, budget-priced SNK compilation that is definitely worth your time if old school, 2-D fighters are your thing; and if you're an SNK buff, this is more than worth picking up.

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Samurai shodown was a great series. I played the first one in tedium until I got every ending and it can be considered the 2D parent of soul calibur. (Samurai shodown likely did "inspire" soul edge)

The problem is some games age well and some do not. Perhaps it's safe to say that I forgot just how hard these games could be.

Samurai shodown has always been more about timing than combos and if you are used to very fast paced fighters this anthology may disappoint you somewhat. The first few games feel a bit "broken" in the multi hit chain department and the big emphasis is placed around "fury strikes" which is the equivalent of a hard hitting fierce attack. In addition there is a very slow movement flow which hampers enjoyment. Many of the Samurai shodown characters were "redone" for Neo Geo battle coliseum and it seems as if they were a lot more quick and effective in that brawler.

However this is not to say that things do not pick up a bit with samurai shodown 4 and 6.

Many people complain SS 6 has no blood or fatalities BUT it is by far the best in the series featuring EVERY character, decent story progression, a more balanced and combo friendly dueling system, returned disarm and weapon breaking techniques, and even the opportunity to change up "spirits" for each protagonist and antagonist which give you different bonuses and styles during combat.

Pretty much SS 6 can be related to Street fighter Alpha 3. It's spirit styles are akin to different "isms" and despite it's huge roster it refused to sacrifice the plot. This is very commendable to put it mildly.

If you love hard fighters I whole heartedly suggest playing the first 2 SS games. They do not have as many options to tweak as the later installments and even on "beginner" they can be unrelenting. Also if you enjoy the blood and gore factor the earlier entries are a safer bet.

My biggest disappointment is SS 5. It is not the "special" version and not only were the coolest fatalities in the franchise removed from this iteration but it also has NO endings. Even SS 3 which many fans consider one of the weakest links in the series still shines brighter than V.

As far as 2D weapon based brawlers go you cannot get much better than samurai shodown. Last Blade is perhaps the only other title out there that can compete with it.

In closing the price you pay for all 6 of these games is quite a steal.

Pros

+ A weapon based fighter with deep characters and a good story

+ most games feature things in your environment you can damage to reveal power ups or other goodies.

+The fighting physics gradually improve with each sequel

+ First few games offer a very competitive challenge for enthusiasts that like to work hard for their victories.

+Good sound tracks from beginning to end.

+Worth the price just for SS 6 by itself.

Cons

-Jaggy pixels are showing age

-First few games feel a bit slow and unresponsive.

SS V has NO endings and NO fatalities.

-The number of game options in each title vary so in some iterations you are able to tweak away until you are satisfied whereas in others you are not.

The text translations can be awful. Some female characters are referred to as "he" and there are numerous other grammar errors. If you are a English language elitist this collection will put you in the loony bin!

Worth it? If you like "retro gaming" this is a piece of nostalgia heaven. The character designs are vibrant with a lot of lovable personality and underneath the "bad engrish" there is a captivating story line. When you think about today's hyped brawlers most of them have begun failing miserably in the plot department and are guilty of shamelessly putting in "famous icons" from big names in entertainment just for extra advertising. (Cough. Soul Calibur 4! Cough.) Samurai Shodown is from that bygone age when developers were not afraid to be original and have a franchise stand on its' own merits.

However if you have "moved on" to 3D fighters without looking back Samurai Shodown is not going to miraculously convert you or make you reminisce about the days of old. Even on a 2D scale there are titles with smoother sprites and better overall fighting mechanics. (Such as Super Street Fighter II HD mega mix) Because of this I was forced to knock down both parts of my rating by one star.

Honest reviews on Samurai Shodown Anthology - PlayStation 2

Pros:(1)Overall, the collection is a perfect arcade port perfect transfer from NeoGeo engine and Arcade systems, inc engines. Brilliant color and graphics and fast action like never before making the individual Samurai games"(Console version -based) terrible now. The main menu system is very nice and easy to access and save your progress. While in idle mode, the game displays multiple scenes of each dual from each series, which is very cool.

(2)Specifics on the game: the feel of the controls are pretty much the same compared to joystick action, except for the special moves and rage engage, but that is easily relearned. The sound is crisp and the custom mode is super cool, changing thier color outfits and choosing which spirit you want to use for any of the first 5 games, really cool.

(3)Special bonus: Samurai Shodown 6 is top notch and makes part 5 like part 3. Not only are the special moves easier to manuever, but the special finishing moves and power gauge is totally "BOSS"and so beautifully painted! Great playability and couldn't stop playing part 6 until I defeated the Main Boss three times in different levels, a great game.

Cons: (1)It was a real pity that they didn't include Samurai Shodown 5 Special, despite the slight difference, special was better. (2)How come they didn't include the option to change it to the original Japanese mode? Sometimes its cool to see those Japanese characters on fire when fighting!

(3)I felt the introduction music and video sucked! Since this game represents a long timeline of the games, I was expecting a real authentic Japanese and in depth and personal introduction, whereas the video intro appears to be a cheap method of putting together clips of each series with the Earthquake theme from part 1, which I felt was crap.

(4) The way they made the index was weird, making part 6 standing on its own, probably because of the original format(PAL) and the game size they had to apply it as a stand alone title on the disc, still they could have used a better indexing system or even a cool intro video similar to Soul Calibur intro video.

Special news: I am happy to say that Samurai Shodown has not died just yet, and a new game release is coming out on the PS-3, called THE SPIRIT OF DESTINY. Looks awesome and very real, and can't wait to play it.

Overall I give it 5 gold stars!!

Thanks for reading.

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Samurai Shodown I-VI all at your fingertips, all arcade-perfect, although SamSho 6 has slight load times. Unlike the Japanese release everything is unlocked from the start, so you're ready to go with all your favorites from day one. To purists, this does NOT include Samurai Shodown 5 Special, which may be a huge loss to some, but this is a solid collection for any fighting game fanatic.

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Wednesday, December 3, 2014

Buy Driver San Francisco - Xbox 360

Driver San Francisco - Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
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Driver: San Francisco is not just "yet another" Driver title to tack onto the legacy of the first two games. The developers said that they wanted to go back to the drawing board and figure out what made Driver 1 so good and why Driv3r and Driver: Parallel lines was so bad. They figured it out.

I don't have to really talk about the good and bad because there's just not much bad to the game at all. But let's break it down:

Ghostly "Shift" mode

--------------------

The biggest change of the game is the ability to alter your mental perception from one driver in a car to another driver in another car. I thought that I'd hate this shifting experience, but it really works and adds something new to the game.

When you're in a tough chase or see a car that has the right speed or maneuverability, you can simply jam the A button and pick another car to drive.

Although I still like the original Driver better because you had to haul and make few to no mistakes to get away from the cops, the shifting ability still adds so much to the gameplay that I am forced to love it. And you can still drive hard to get away from the cops (or the bad guys) when you want to -and sometimes the game makes you.

The Physics

-----------

I really liked the physics of the first Driver game whereas many people didn't. This game sits somewhere between realistic and Need for Speed. You can get in a 200 mph front-end collision and be just fine. Your car will take a lot of damage, but the damage doesn't appear to take its toll on your car as much as you might think it should.

That said, you can still feel the rubber hitting the road. And when you get air, the car feels like you might think it should.

The Story and Its Presentation

------------------------------

The story is presented in full-screen video between levels and in little dialog segments while playing. But they have done an outstanding job on the graphics, facial expression, character animation and voice acting.

You'll be drawn into the story of a drug/crime lord from Driver 1 (he may be in some of the other Driver games, too -I'm not 100% sure). But you won't need any Driver 1 playtime to understand everything because of how it's all set up. You'll see strong emotional responses from the 3D models that will suck you in and relate with the characters as much as you might a decent RPG. More than you'd expect in a driving game.

Just Playing

------------

Some people just want a driving game. You can skip through the story elements and just follow the on-screen objectives. Or you can play one of several (it must be 20 or 30) other modes, both single and multiplayer.

Graphics

--------

The cars are realistic. The people on the streets look decent. The buildings look pretty good. What I love is that the motion blur is perfect. Not too much, not too little. Some games, you can't tell what's going on from all the blur. And in other games, it doesn't feel like you're really going fast. Driver SF pulls it off nicely.

Sound and Music

---------------

The car sounds are quite good. The rumbling and roaring of the engines rarely becomes monotonous or annoying. That must have taken a miracle from their sound department. The music is often catchy or fun or simply takes a back-seat while the game's intense action pulls you in. You'll recognize a lot of the songs.

Quick Moral Note

----------------

You play a good guy in this game. There are lots of shades of gray going on, but you're overall a good guy. So if you don't like to play games where you're killing cops and junk, don't worry about it here. Your goal is to lose the cops because they don't know you are a cop.

Overall Feel

------------

You may feel like me to start with: unable to drive. But with just a tiny bit of practice and just a little time, you'll have the game mastered enough to have an insanely fun time. I picked it up quicker than the first Driver game because the controls make more sense to me. Everything feels like it belongs where it is.

Final Judgment: A-grade Game!

Finally, Driver fans will get a game worth playing.

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This game is so much fun and pulse pounding that it makes me sweat everytime I get into the action. Let's just say I haven't experienced this type of a rush in racing games since Burnout Revenge circa '06. So it's been a long time for me, I typically avoid racing games. This game absolutely lives up to its hype. I love everything about it. The story is awesome, however it seems like it gets off track just a little bit with the quirky side missions. Don't get me wrong they are fun but I cannot seem to tie them into the main story...anyway, that doesn't take away from any fun the game has to offer. I put about 3 hours into this game thus far and I'm in Chapter 2 right now. So far I am really enjoying myself. NOTE if you are a hardcore racer, then you may think this game is kinda corny. I played NFS Hot Pursuit and I had fun, but this game seems to be more of my speed. I like Driver San Francisco because it's Story Mode is cool, I think Driving/Racing games are cool as long as they have some decent story that I can follow. All and all, I highly recommend this game if you are a casual racing fan, but If you are hardcore with it, they I recommend you wait until a more hardcore racer comes out. Thanks

Ps. The cars are licensed so they look great, so far I've upgraded with prizes to a Dodge Challenger SRT-8 and boy does it move!!!!

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I'll admit right at the top, I have been a fan of the Driver series since the first one. After the disappointing Driv3r, I abandoned the series. I've been wanting a Driver game for awhile now that got that feeling of the original back. This game does it.

Gameplay:

I played the demo and was a little concerned about the controls. Once I played the actual game, the concerns disappeared. The cars all handle differently, some better than others. Some of the initial cars were pretty stiff in the handling department, but once I got into a Lamborghini, the handling was superb. Flying through the streets of San Francisco felt awesome, especially at 200+ m.p.h.

This game is pretty laid-back. You can take it at about any pace. Don't feel like doing story missions? Just drive around the city, play the dares, finish challenges, etc. You can play this game at your own pace.

The "Shift" mechanic is actually pretty cool. It is worked well into the story too. Some of the funnest moments I had were when I was chasing down some street racers, I would shift into a large semi-truck, park it perpendicular to the freeway, then watch as all the street racers smashed in to it totaling their cars.

Graphics:

The graphics were about on par with anything else this generation. The best effects happened when you're speeding along at 150+ m.p.h. the blur effect really gives this game a sense of speed. I didn't notice anything really out of the ordinary such as graphical glitches.

Cutscenes come in two shapes, rendered CG and using the in-game engine. Sometime conversations will happen while you're driving and you'll see two characters conversing, one on each upper corner of your screen.

San Francisco looks great, from right down on the street to when you're looking over the entire city while in shift.

Sound:

Lots of music, but to be honest I never really heard anything that caught my ear. The soundtrack was pretty forgettable.

Dialogue is cheesy but it works. It gives this game a goofy, but good personality.

Other Notes:

This game features a ton of licensed cars, not generic ripoffs like GTA.

I 100% completed the single player and it was not very difficult, but I thought it struck a fine balance of fun and difficulty.

I didn't play the multiplayer so I cannot comment on how that is.

This game plays like an arcade game, not a simulation. Sim-fans look elsewhere.

Summary:

This game won't appeal to everybody. If you enjoy car chases, fun but not-to-hard challenges, a laid-back gaming experience, this game is for you.

This game is worthy of the Driver name and made me remember the good times I had with Driver 1 & 2.

This game is a ton of fun and I really enjoyed it.

Try out the demo on XBL!

Honest reviews on Driver San Francisco - Xbox 360

I got this game because Zero Punctuation gave it an uncharacteristically positive review, plus it was based in San Francisco & I'm from the area. It sounded like a lot of fun to be able to take the same streets at top speed.

The game feels like an alternate version of Grand Theft Auto that concentrates on driving missions. Controls are basically the same, the emphasis on mayhem is the same, the cliched movie-style plot is the same. However the whole device of being able to take over people's cars on a split second notice (through astral projection) is such an out-there idea that works so well. It's not like stealing a car in Grand Theft Auto for instance in car chases you can momentarily commandeer passing cars and send them suicidally careening into police cars. Also it makes it easy to do absurd stunts like fly down the wrong way of the freeway, with no real in-game penalty. And if you're just playing a short game, it's easy to "hop" into some random race or challenge or just free-form driving.

So if I found that very fun, there were some glaring problems. First of all...unlike earlier versions of Driver, the game isn't based off a real map. There's a lot of hills, it's near the ocean, and there's a dozen or so city landmarks, but it's not San Francisco. Nor does it really have a San Francisco sort of feel to it for instance it will tell you what neighborhood you're in, but the look of the area doesn't resemble the real neighborhood at all. I can imagine this being totally unimportant to a lot of players, but personally I wanted to fly down Mission and maybe run over a hipster or two. The buildings felt a little like painted blocks and devoid of character, and furthermore car crashes weren't handled very well. So I was expecting the game to have a lot more character than it actually had. Additionally, the AI kind of sucks, which is particularly frustrating when you jump out of a car and then jump back in two seconds later, only to find the computer AI has decided to back up and head the opposite direction for no good reason.

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I wasn't sure what to expect with yet another story-driven driving game but this title brings a ton of adrenaline with it. I didn't stop playing this one until I had beaten it.

The big gameplay mechanic of this game is the ability to "shift" out of your car and become the driver of another car. Another way of thinking of this is you are an agent out of the Matrix, being able to assume control over any random person at any time (but in this case, just drivers of cars). Someone getting away and you can't catch up? Shift out of your car and put yourself in the driver's seat in another car a mile down the road in oncoming traffic, then slam head on into your target! Did they get away? Do it again!

Are you being chased by a huge pack of bad guys? Shift out, find a nearby diesel rig and take over it, drive towards your car (which is on autopilot at this point), hit the emergency brakes and slide the rig out to create a wall for all the cars to crash into, ensuring your getaway.

There are a few different types of mini games you can involve yourself in, including assuming control of cop cars and taking out bad guys within a time limit. If you've done cop missions in the Grand Theft Auto series, this is similar, just more fun.

The scenery is varied; you can race on windy mountain roads, corner your way through a downtown environment, hit the freeways for maximum speed, and it's all presented in a smooth, elegant fashion.

The story itself is rather basic and serves to just set up the set pieces and get out of the way, which is all it needs to do.

Kudos to the developers for this one, they hit a home run. Outside of the simulation mastery that is the Forza Motorsport series, this driving game offers great arcade-style action that is pretty simple to pick up and play.

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Thursday, October 23, 2014

Reviews of Jurassic Park 2: The Chaos Continues

Jurassic Park 2: The Chaos Continues
Customer Ratings: 4 stars
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Yet another game by Ocean Software, this game if you don't know is a tie-in with the movie. The game is a typical side-scroller shoot-em-up. Unlike other Ocean releases, this game actually manages to get it right. The game effectively captures the exciting elements of the movie and the graphics are great for the monochrome gameboy. The sound is good and gameplay is great. This game is great from the start itself and along the game, you get to lock horns with the likes of the pterodactyl, the triceratops, the raptor and the ferocious T-Rex himself. The levels are intuitive. This is definately a game you shouldn't miss out on though the gameplay is short with about six or seven levels in total which can be finished in around 4-5 hours max if you are average gamer that is. All I can say is try it and buy it.

OVERALL

GRAPHICS-4/5

SOUND-4/5

GAMEPLAY-5/5

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Sunday, October 19, 2014

Review of Bioshock - Xbox 360

Bioshock - Xbox 360
Customer Ratings: 5 stars
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I have been an avid PC and console gamer for...well, as long as there have been PC and console games, and have probably played hundreds of the darn things over the last two decades, and I can comfortably say, that Bioshock, is one of the top two or three games I have ever played, and absolutely the best console game.

It's one of those rare games, that has all of what you love about a great game, with none of what annoys you. I realized, after about 10 hours of play, that absolutley nothing was ticking me off. If there was ever a game that got everything right, it's Bioshock.

Normally, you hear much about a shooter having an "absorbing story", and you're just like: "yeah, yeah, just shut up and let me shoot you". But Bioshock, actually does. The bleak, dystopian world scenario is hardly new in gaming, but Bioshock puts a great twist on things; and the art-deco 1940's sci-fi world is very refreshing and incredibly rendered. If you are as sick as I am of endless hallways filled with crates, you are in for a helluva treat. Not only does this game look amazing, but the design is so good, and so original, that it really does "absorb" you.

The biggest suprise to me, was level of literacy, and period detail. This game wasn't really designed for modern kids, and certainly wasn't designed by one. The villian, an obvious nod to conceptual novelist Ayn Rand, ends up being more complex than the average "evil rich corporate Republican" guy we're all so sick of by now, and not only is the voice acting a-list quality, but they even speak pretty authentic 1940's dialogue, with accurate period inflection. If you watch an old movie from the 40's you'll notice that not only was the slang and colloquial language different, but so was the actual style of speech. The characters in Bioshock don't sound like modern mallrats in seersucker suits, they sound like people from the 40's. The sense of period is very accurate, moreso than most Hollywood films (although a "German" lady character has a very obiously Russian accent lol).

Even the shooting, was fabulously fun. When I first started playing, I thought "oh no..shooting old revolvers isn't fun." But don't forget, even though Bioshock takes place in the 40's, it's still a sci-fi what-if adventure, and the assortment of weapons are a gas to use. And "adventure" is really accurate. Even though it's an FPS with a fair amount of bloody shooting, it really feels and plays more like an old Sierra adventure game than a Quake-style shooter. The plot matters in this game, unlike many others, and you spend more time exploring the amazing world and solving puzzles than actually shooting, so consider that a mild warning if you are a shooting "rivethead".

Bioshock is a very long game, but it was so addicting, that I played it almost non-stop for 4 days and finished it. I actually just rented it, because normally games that are centered on plot don't have a lot of replay value for me, but this one I can imagine playing over and over, so the lack of multi-player doesnt really matter to me here. I'll be buying this sucker as soon as payday hits.

In short, the hype around Bioshock is no hype. This game even killed Half-life and Halo for me, and that's saying a lot. Halo3 is going to have a helluva climb to even get near Bioshock, and i never thought I'd say that.

To wrap-up, even though much of Bioshock's conceptual nods and references will probably sail over the heads of most modern teen gamers, it won't matter a darn. They'll be to busy being knocked out by the best visual world and gameplay mechanics I've ever seen.

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I thought Gears of War was a good game, but I believe Bioshock outdoes Gears of War on multiple levels. First, the storyline is solid, I feel like I am participating in a self-directed movie, opposed to the typical experience of a weak storyline combining together sequences of violence. Second, Bioshock is not about who has the biggest gun, there is an element of strategy not found in previous FPS games with the exception maybe of Gears of War. Finally, the game is intuitive, easy to pickup. I am not a big fan of FPS games, typically enjoying games like Civilization IV, however, this game is one big exception.

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Having a bit of hype surrounding it before it's release, BioShock does not disappoint one bit. In fact, as far as first person shooters go, games rarely get any better than this. BioShock takes the FPS to new levels thanks to it's brilliantly realized atmosphere and setting, and a story that is so engaging you'll think that you were playing an RPG. Taking place in a secret underwater city called Rapture, you get put right in the middle as things go very, very wrong quite quickly, and it's up to you to save the day using a barrage of traditional weapons, and some newfound abilities as well. What makes BioShock so great besides the atmosphere and storyline are the character customization options which really allow the gamer to get into the game and tinker around to your advantage. The overall presentation, from the sound design to the wonderful voice acting to the grimy atmosphere, make BioShock one of the best games to hit the XBox 360 yet, and definitely one of the best FPS' to come out in quite some time. If there's any downsides to BioShock, it's that the game has a lack of enemy variety and that it is a little too forgiving to the gamer. Despite that though, BioShock is a masterpiece of modern gaming, and any and every 360 owner should consider this an essential pick up.

Honest reviews on Bioshock - Xbox 360

This is by far the most interesting, fun, adventurous game since last years Zelda for the Wii. There is so much to do in this game, you can hack into safes, invent items, shock someone in the water, use a crowbar to knock someone out, anything you want to do, you can. I didn't hear about this game until last week when Microsoft released a demo of it last week. I played the demo and immediately got hooked. I went out early this morning "21 Aug 07" and purchased this game. I have played it for roughly five hours and it has been so much fun. It's not super confusing and it's like a choose your own adventure game. The classical eery music is an added plus. If you own an XBOX 360 and you are looking for the "Next Big Game", or you just want a Phenomenal gaming experience, purchase this game, I guarantee you will not be disapointed. The only negative for me is that this game really makes other games look really bad. But that's a negative that I will just have to deal with. Now I am going to shut off the laptop and get back to playing.

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Very simply put right now this game is easily the best shooter to come out for the 360 in a long time.

Not only does it have some very tense and fun gameplay.

The lighting and graphical displays shown within are pretty much second to none as of this moment.

I bought the game on midnight of the 20th/21st and immediately went home to play it. The experience of just how good the graphics are was 10 fold when I was playing with the lights off. I dont even have a HDTV and I was purely impressed by just how good everything looked.

The game also goes a long way to genuinely disturb and creep you out.

Its not the typical BOO factor like games like the Resident Evil series and maybe even FEAR. Not that that is a bad thing.

But this game tends to be creepy on a psychological level only truly experienced by playing first hand.

The idea of this underwater utopian city gone completely wrong may not be the most original idea but it is definitely executed well.

The sounds are easily the number one thing that makes the game so creepy at times. If you do get to play it, find a spot to just stand still for a moment and take it all in. You hear everything from steam pipes creaking to soft whispers of one of 2k's delightfully twisted characters coming from somewhere up ahead. And the sounds you hear aren't always necessarily right around the corner. Which is whats so great, the voices you hear may be coming from the other side of a wall or a room down the pathway.

The AI is also really impressive. They do things like run and jump into water when set on fire, they take off running when they get low on health. They attack in numbers at times making for some very frantic and fast paced combat. The number of weapons and plasmid modifications is truly something to behold. The ability to aim your electric shock at water and fry your opponents may not seem like a big deal, but when you can do that instead of wasting numerous rounds of ammunition believe me you will appreciate it much more. The weapon combos are great. You can shock and stun opponents, set them on fire, freeze them, tag them so that security drones will attack them instead of you. All the while still being able to do something as simple as a shotgun blast to the face.

I do wish cycling weapons was a bit quicker at times. Your right hand weapons are bound to the RB button and you have to cycle thru them in order to find the right one which can be annoying in times of a fast firefight. But you can easily overcome this.

Bottom line is, this one definitely has my vote for Game of the Year, or maybe Assassins Creed but that one is still yet to be seen.

Go out and buy this one if you can, it is definitely worth the price of admission.

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Thursday, September 4, 2014

Reviews of Final Fantasy XIII Original Edition

Final Fantasy XIII Original Edition
Customer Ratings: 4 stars
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I'm about 20 hours into the game more or less and I love it! It seems like it would be difficult to understand at the beginning because of all the tutorials but it's easy! Yes it's linear but that's not a big deal to me. Got it on time. Great game! If you have an HD tv get an HDMI cable. It makes a great difference in the graphics. Music is spectacular and plot is tremendous.

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This game has some great and fine qualities that are overshadowed by bad development.

ABT (Action Battle Time). Taking turn based gameplay to the next level of if you're not paying attention, you'll lose and fast. Now, this is a feature I actually really enjoy, because it requires a lot more strategy over normal turn based games.

Free roam? Huge worlds? Don't count on it, FF XIII is extremely linear until the very end where the world opens up slightly. You will be running down what seems like never ending paths. Don't get me wrong, the scenery is beautiful. Square Enix never lets you down on breathtaking worlds that can you leave you watching cutscenes over and over.

Class system? It's beautiful. You can't freely pick abilities like in other games and class advancement is linear. However, the ability to change classes live in battle on all characters (setup as paradigms) is crucial to your victory in the game. If you're getting pounded by some flying monster just switch to a tank, healer and buffer. You're good to go for a revenge all out offensive in no time flat.

Personally, I would recommend this game if you can get past the idea of linear maps and running for hours. If not, skip over it.

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I Love this game, i don't mind the "linearity" of the game, because ALL JRPG'S ARE LINEAR! Plus the story is great, the characters are awesome, and graphics are phenomenal on the 360. I was lucky enough to get the LTD. Edition for the game and game guide for XIII-2, and plan on pre-ordering Lightning Returns Final Fantasy XIII later on this year. "Die-hards" don't like this game, i say get over yourselves, and admit this is a GREAT game, and more than worthy of the title Final Fantasy.

Honest reviews on Final Fantasy XIII Original Edition

Excellent graphics,sounds and camera movement.

Good enemies, it's an amazing game.

Square Enix is the best company of RPG games!

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I would always recommend a final fantasy game, but with this amazing game and the amazing scenery and graphics... You just cannot go wrong.

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Sunday, August 31, 2014

Age of Empires II, Gold Edition - PC Reviews

Age of Empires II, Gold Edition - PC
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $9.99
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The Age of Kings (AoK) along with its expansion pack, AoK:TC (The Conquerors--which we now call "AoC" when both are installed) is a superb game for either "Multiplayers" who play on-line or "Singleplayers" who don't. If a game which has a historical aspect to it which resides in the 1,000 year realm of ancient history stated has appeal for you (which isn't all 'hoked_up' with fantasy creatures), you cannot go wrong with purchasing the "Gold pack". I've been playing AoK/AoC for more than 2 years now and it still holds fascination for me... and many others that I know. Just today I was teaching one of my 10 year old grandsons about the game when he was visiting. We'll get him the Gold pack. My son introduced me to the game in Dec. '99.

Yes, in order to play AoC which epitomizes the development of the game, you need to install from both disks, first installing AoK, then removing it and installing the AoK:TC disk which you leave in the tray (it must be in there when you want to play). You can then go online to either Microsoft's or Ensemble Studios' websites for the game, Age of Kings: The Conquerors, and download the 1.0c patch which fixes any minor 'bugs' discovered and rectifies a few civilization "balancing issues" which have come up. Thus buying the Gold pack is a real good deal for anyone getting the game now as it cost me more than twice as much to have bought AoK & then AoK:TC, as they came out.

There are so many ways to play this game that it almost boggles the mind, but preferred game modes are "Conquest" followed by "Deathmatch" in popularity amongst "Agers". If you really want to learn to play the game using the various "strategies" for the 18 civilizations which Agers have developed, it's a good idea to join a good Ager gaming clan such as Tonto Clan, which caters to both Multiand Singleplayers. You can find Tonto Clan by doing a websearch for "tontoclan1", or look for "Tonto Empire". The clan celebrates its 2nd birthday the 13th of March, 2002, so you know they aren't fly-by-nighters. And that's a good place to ask any questions one might have about the game.

A final thought: "Real Time Strategy" is a bit of a misnomer, oxymoron, in computer games as "twitch-and-bang" on the keyboard doesn't really give a person time to think, only act and react. But an aspect of AoC that makes it come closer to being enabled as a true strategy and tactics game is that you have the "Pause key" which when playing Singleplayer you can use to pause the game in progress in order to "think on it" a bit and decide what next you want to do. This brings yet another dimension to the game that most don't have.

There are other RTS 'historically based war games' which have come out since "Age", but it is surprising how many people will try them and then just keep coming back.... to AoC. And, for my money the next RTS slated to come along that might be as good or possibly better isn't projected to hit the market until Spring (if then) of 2003.

Ken aka tonto_real

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The improvements in game play in Age of Empires II: The Conquerors is one area of this game that has been largely improved. Everything from the actions of your units (especially non-combat ones such as villagers or fishing ships) to the organization of your military units has been refined to provide a much better gameplay experience.

Age of Empires II: The Conquerors also provides some new civilizations. They are the Aztecs, the Huns, Koreans, Mayans, and Spanish. Like the civilizations that came with the original Age of Empires II, these civilizations all have their own unique strengths and weaknesses. For instance, since the horse was not native to the Americas, the Mayans and Aztecs cannot create Stable units.

Since the Mayans and Aztecs have also been added to the game, it would naturally make sense to add new maps to the game as well. Tropical terrain is one of the many new additions, as well as Winter terrain. There are also maps from the real world, which basically let you fight it out with an enemy on a location such as Britain, France, etc. However, there is one small complaint on the real world maps -you can't adjust their size, which makes sense, because it's the real world, right? However, it does kind of get annoying, especially when you have to hunt down the LAST enemy villager over a larger area than you would normally have to. Still, it is nice to be able to see battles occurring where they actually happened.

Another nice feature of this game is the ability to command allied computer players. Short on food? Just ask for it! Most of the time they will give it to you, unless they either don't have a market (which is necessary to give tribute), or they simply don't have the resources to spare, which generally happens when you repeatedly ask for resources over a short period of time. You can also command your allies to do anything from build a Navy to stop building villagers.

Speaking of villagers, they are also smarter than they were before. Remember before, when you would create a mining camp right next to a bunch of gold, and your villagers would just stand there and look at it? Not any more, now all of the villagers that were involved in building the mining camp (or town center, mill, etc.) will begin to collect resources after they have completed the building of whatever it is you have just created. Also, after they have finished, say, collecting all the gold that a given mine has to offer, they will begin to go towards another mine (if they can see it, which occurs if you have the All Visible option turned on). This is an obvious help, especially when you have other things to attend to, such as holding off an enemy that's at your gates.

Overall, Age of Empires II: The Conquerors is very much improved from the original Age of Empires II: The Age of Kings. It is light years ahead of the original Age of Empires due to its many new improvements. If you bought Age of Empires II: The Age of Kings but never got the expansion, I would highly recommend picking it up. For those people who never bought anything in the Age of Empires II series, I would highly recommend picking up the Gold Edition of Age of Empires II.

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I bought the AOK in 2/2000 and the Conquerors the day it came out in 9/2000. (Also played AOE I from 1998-2000). In my opinion, no other series is as comprehensive and fun. I have also played Empire Earth, Age of Mythology, and Rise of Nations. Here's why I like AOK the best (I'm referring to the most recent release, the Conquerors edition):

By the way, I only play Standard games, I've not tried any of the campaigns so I don't comment on them.

1)Time The game is simple to navigate but has so many different angles of play. I can start a game with myself and two computer players on the hardest level and whip both of them within 3 hours. I've been playing an EE game off and on for 1 year and still cannot win. The short games keep me interested.

2)Ages There are only 4 ages. This makes the game manageable for those who can't spend 15 hours a day on the computer playing games for weeks on end. Empire earth has around 10 ages and Rise of Nations has a lot as well. Upgrading the ages in AOK is not that hard.

3)Units There are enough units here to keep me happy. Calvary, infantry, archers, naval units, seige units, special units with each civ. There are almost limitless ways to play the game. I play calvary one time, then infantry once, and so on. Never gets boring.

4)Graphics Now that some of the newer games are out, the graphics are only so-so but it's still not that bad.

5)Civilizations with around 13 civs and each having a unique strength and weakness, it never gets boring playing different ones and learning about each.

Here's why I like AOE better than Empire Earth:

1)The graphics are much better in Empire earth, but I cannot beat the game. The AI is very tough. I can nuke the computer down to 10 units left and 5 minutes later he has 300 armies and 100 buildings.

2)Simplicity. As I stated above Empire Earth is great fun, but almost too much action.

Here's why I like AOE better than Age of Mythology:

1)I am very disappointed with Age of Mythology. I find it downright boring.

I've only played rise of nations a couple times but I do not find it to keep my interest as AOE does.

Happy gaming.

Honest reviews on Age of Empires II, Gold Edition - PC

This is a great set. It comes with two cds. The origional and the expansion. This game is even more fun if you play on line against other people. Or you can make your own game against the computer on a number of different maps. Control their difficulty. Change the map size or just play thier campigns.

They also have many civilizations to pick from. You could be the Vikings, Japanese, Spanish, Goths, Britons, Chinese, Saracens and more. While playing you have fun while also learning. They even have a history book built into the game that tells you the militant history of each civilization.

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This game is truely amazing, it is a huge step up from it's predecessor. Apart from having more units than AOE1 you can manage them a lot better aswell, you can put them into units and select different postures, you can also mix the units so that you have balanced armies. There are many civilisations to control each having its own strengths and weaknesses. The game itself is very balanced, there are no units without weaknesses (if you don't know how to kill elephants use massed amounts of scorpions) and no civilisations without it's flaws. I won't go into detail about what you can get because that will spoil the suprise for you.

there are only a few problems with this game and i will list them:

1)there is a population limit

2)the people and buildings are not to scale

3)if you play this over the internet there is usually alot of lag

there you go thats about all the problems

by the way this game is awesome over the internet, it makes such a difference fighting against real people.

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Thursday, July 10, 2014

Review of Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo

Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo
Customer Ratings: 3 stars
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I like the look of it but it is more difficult to pop onto than the black ops one. I think this is because the black ops one is newer and higher quality, for example the paint on the mw2 one flicks off in the creases.

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Sunday, June 8, 2014

Review of Xbox Interactive Refresh Disc

Xbox Interactive Refresh Disc
Customer Ratings: 3 stars
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First Off: It works!!! (read below)

My xbox broke, well... at least I thought it did. My Xbox could only load up movies but would give me an error when loading up a game. I called customer service, but my warranty expired, and they were asking for $170 dollars to repair it. I didn't want to go through the hassle of sending my xbox in the mail, so before I bought a new system, I ordered this disc.

I ran the disc on my xbox and it wiped the memory clean from the hard drive. I'm assuming it did a reformat. I'm also assuming that's probably the same disc technical support would've used :(

well it works fine now!!! Thanks so much, now i need to find one of these for the 360, lol.

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I can't help noticing that, for $75, we could simply install a new hard drive (and a larger one at that). My Xbox isn't modded, it's just getting to b e v e r y s l o o o o w loading/saving game etc (even froze on autosave recently), and $75 seems pretty darn high for a simple reformat. Obviously this is more gripe than product review, but seems like it needs to be said. unless, of course, Microsoft *wants* us to get our Xboxes modded (to void warranties?), in which case exorbitant prices are just right.

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i got the same disc and put it in my xbox. now i get the xbox needs service screen with no error code. i was not verry happy and neither was my husband. so just out of curiosity my husband put a game in and it loaded with no problem. my xbox was also modded, so i would not advise any one to use it on a modded xbox.

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Tuesday, April 1, 2014

Best Xbox 360 Wireless Controller Pink Deals

Xbox 360 Wireless Controller Pink
Customer Ratings: 4.5 stars
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I'm lucky enough to work at a software company where playing video games during lunch and evenings is widely accepted.

You must be wondering why a heterosexual male software engineer would purchase a "pink" controller for use in a group environment with other heterosexual males.

Reasons:

1) no one else will dare use this controller

2) when I clobber an opponent, it's even more humiliating to them that a pink controller was used

3) I like the shock value

4) chicks dig it (not that many are around, but I'm being proactive)

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Whenever anyone comes over to play, this is perfect. Give him the pink controller, and don't let him forget who's in charge.

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I love the Xbox 360 but it was hard sharing my husband's conroller because he always complained about me draining the batteries in it, lol.

So I went and bought me my own, in PINK even! He knows it is mine and he would not be caught dead using it. So I don't have to worry about him draining my batteries, haha.

I had a friend tell me that it was frivolous to get it in pink but I disagree. It works and costs exactly the same as the white ones, so why not shake things up with some color?

The pink is so cute and girly. I really love it!

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If you've got an Xbox 360, you need controllers. This pink one is perfect if you are comfortable in your masculinity, or if your favorite color is pink. If you want to make this controller a bit more manly, take a black marker and draw a skull or two on it.

The layout of the buttons on the Xbox 360 is amazing. It's perfect for many of the games that are on the 360. The rumble is effective, and the wireless capacity is wonderful.

The only beef I have, is that I've had two controllers that become loose on the left analog stick, and they began to drag the cursor when not touched. The Xbox Warranty I had from the console replaced them free of charge. Luckily I had extra controllers to get me by in the week it took to replace it.

When matched with the rechargable battery pack, they give you lots of gaming time between charges.

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I got this controller today and played around with it a bit. If feels nice, stiff; like a new controller should feel. But aside from all that there are a few massive thing wrong with this controller. First, and foremost, the first thing I get in the box is a notification titled, "Xbox 360 Rapid Fire Controller Instructions." I immediately tore apart the packaging to find two roughly-carved-out pieces of Styrofoam holding the controller in a small cardboard box. Right away it looked and felt like a normal controller, but I read the instructions indicating how to turn on the rapid-fire buttons. I looked at the description, the customer reviews; everywhere I could, to see what was said only to find that none of the customer reviews, nor the description say it was a modded controller. It even says it's by Microsoft; which obviously isn't. Now it looks, feels, and is even modeled after the original official Xbox 360 casing, plus it performs as well as it should, but at the time of this posting, the description should be changed to state that this isn't a true first-party controller by Microsoft and that it is clearly modded. But even after all of this, I don't understand why I seem to be the only one to even mention any of this.

This is a very good controller, but please change the description to state that this controller is modded.

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Thursday, March 20, 2014

SteelSeries Siberia V2 Full-Size Gaming Headset (Black and Gold) Review

SteelSeries Siberia V2 Full-Size Gaming Headset
Customer Ratings: 4.5 stars
List Price: $99.99
Sale Price: $68.29
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Customer review from the Amazon Vine Program If you are a serious gamer, then you value having dedicated gaming-only headphones at your disposal. The SteelSeries Siberia headset is one of the better headsets in that category that I've tested. I would strongly recommend them to all but the most discerning gamer/audiophiles. They were pretty impressive in almost every category that I could think of.

**** Fit and Comfort ****

The headphones are fairly large and will fit most ear sizes. They are very soft and comfortable, and they will not start hurting your ears after several hours worth of use. They will also keep their shape, which is a good thing and something that is not a given for all other headphones that I've used over the years. The only discomfort that you may experience will be due to the heating of your ears. This may not be a problem if you live in a fairly cold place to begin with, but in the summer this could become an issue.

**** Design ****

The headphones look very modern and stylish. The blue color is quite noticeable, and it distinguishes these headphones from the regular audio headphones without making them look dorky.

**** Microphone ****

The retractable microphone is a very clever design feature. When fully tucked in the microphone is almost completely invisible, which is a great thing when you are either playing a video game on your own, or are in mood for music. Microphone's flexible handle also insures that you can position it to precisely suit your needs.

**** Sound Quality ****

The sound coming out of these headphones is very impressive, although not quite at the level of dedicated stand-alone audio-only headphones. Nonetheless, I've been using these headphones with my iPhone and overall I am pretty happy with the kind of audio experience that they provide.

**** Noise Cancellation ****

These headphones use the passive noise-cancelling technology, which means that they solely rely on their shape and build to prevent outside noise from reaching you. The passive noise cancellation is not nearly as effective as the active kind, but for the purposes of these headphones that might be a good thing. This is because in my experience the active noise cancelling headphones also cancel your own voice to some extent, which makes talking extremely weird. So for the gaming headphones you would probably want to be able to hear yourself as clearly as possible.

**** Conclusion ****

If you are looking for a solid, serious full-size gaming headset then you don't have to look any further. This headset will be more than adequate for all of your gaming needs.

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I was expecting a good headset when I bought these. What I was not expecting was to fall in love.

Pros:

Its fits perfectly and the unique design completely removes any pressure from the ears/head.

Sound is amazing

looks cool on your head

Cons:

Does not say I love you back when I got to bed

Apparently it is not legal to marry these headphones in the state of Arizona.

Taking these headphones out for a romantic evening will get you laughed at.

Does not make you run faster

Could not be used as a weapon in the zombie apocalypse.

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This is the second SteelSeries headset I've owned and, much like the last set, the Siberia v2 are fantastic. This is one of the most comfortable headsets I've ever worn. Unlike other brands, it doesn't actually have a way to adjust the size to fit your head; rather, it has a unique band that adjusts to your head whenever you put it on. Combined with the soft foam padding around the ears makes it easy to wear for several hours at a time. The sound quality is excellent; It's about what you would expect from headphones in this price range. The microphone is crisp and clear and comes across with no background noise. The extremely long cable is a nice touch as well.

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Customer review from the Amazon Vine Program

A video review of the SteelSeries Siberia V/2 USB-powered headset. One thing I failed to mention: The headeset WILL run without the accompanying software, but you lose some functionality by not using the software. Without it, you cannot adjust the LED settings and you cannot change equalizer settings.

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These headphones are by far the best I have ever used or owned. I mainly use them for PC gaming. The sound quality is very good and the comfort level is high. You can war them for hours without any discomfort. I highly recommend these for gaming.

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