Showing posts with label old xbox 360. Show all posts
Showing posts with label old xbox 360. Show all posts

Thursday, February 5, 2015

Cheap Dirt 3 - Xbox 360

Dirt 3 - Xbox 360
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $47.49
Today's Bonus: 21% Off
Buy Now

I've been pumped about this game for a while. I loved the first DiRT, liked the second DiRT, and the third, so far, is everything that I expected it to be. The menu layout and overall feel of the game is a lot better than DiRT 2 in my opinion. DiRT 2 focused too much on the "cool" factor and rallicross, rather than actual rally racing. While I like it, it's not what I wanted in a game. The cars in this game do not disappoint, from classics to new. While rally racing in general has felt a little boring to me lately (WRC has lacked in the variation of cars, IMO), the level of detail afforded to this project is amazing.

The damage model, weather, environment, and car details are by far superior to the past two games. If you enjoy racing games, you will love this. If you enjoy rally racing, you will love this. If you enjoy mudding and making cars dirty, you will love this. If you have a 2-year old child who likes to eat Cheerios, you will love this. Essentially, anyone who enjoys controlling a vehicle in any capacity cannot help but love this game.

Side note: I am still at the early stages of playing this game, so bugs and issues may come up. I will report and alter review if anything dictates a change. For now, the options seem to make this game work well for any gamer level. I look forward to finishing the career mode.

This is how a racing game should be made. Instead of pretty cut scene videos being passed as the gaming experience, DiRT has always relied on making a game that works well to sell more copies. This is NO Shift 2, Hot Pursuit 2, or any other huge let down of a racing game.

*UPDATE* 5/31/2011 After playing the game for a while, I'm still really enjoying it. I am going to bring the star rating down to a 4-star on account of Dirt 3 falling into the whole "drift" phase of racing games. This annoys me because while I enjoy drifting and having fun, they make it crazy difficult for people to achieve the medals. I can hit gold after MANY attempts, but platinum... just insane. Anyway, drifting is judged, it's not racing. They should just make a drifting game so I can stay away from it. It doesn't take away too much from the game except that I now know there are achievements I will NOT be able to get. Also, the rally racing is a little disappointing. While I like the way the cars handle and the overall feel of the game, the rally races are all like 1-2 miles long, which isn't much fun. I miss the good old days of the huge hill clibs and multi-mile rally races. It seems like in this day and age, DiRT 3 is no exception to this shortage of content to come out with games, leaving too much room for a full priced release to have DLC in the future. 4-stars now for making a great game that is still lacking.

Click Here For Most Helpful Customer Reviews >>

Dirt is back and this time, its back with a vengeance. Dirt 2 showed up a couple years back to dazzle us with the mainstream, flashy bigtime rally feel, leaving Dirt1's essential based, hardcore hill climbs behind. Dirt 3 tries to take it up a notch by taking what worked in both games and intermingling them. Does it work? Lets find out.

First of all this review is highly in depth, if you want to know the jist of things, i'll have a small section at the end for you guys, (use "find" Ctrl + F in your browser and type in: "Wrap up" without quotes to get a summary.) Now with that out of the way, we can review this bad boy.

Dirt 3 relies on extreme simplicity, and in a way this is great, the simplicity applies to its racing, and its approach to menus. With that said, Dirt 3 also does some amazing things despite this, because despite its simplistic features and driving arcadey style, it grows on you very quickly. Before I get ahead of myself, lets just stick with the menus for a bit.

MENUS:

Gone is the trailer, while I liked the trailer, it was slow, dirt 3 prides itself on navigating menus quickly, there's career, options, my dirt etc. all at the main menu, move up and down and you're all set to go. Before you get to the menu, be sure to put in your online activation code to unlock youtube, 5 cars and more bonus stuff like playing online, after that, you put in your name, your spoken name, (code masters is still one of the only companies that allows you to select an actual spoken version of your name or nickname) and your youtube credentials. This will allow you to directly apply things from races to youtube. Cause a 8 car massacre or just kick some royal butt and you can upload it straight to the internet. Yay, now all your friends can see how awesome you are, or how much you suck. Now, the menu is a lot like dirt 1, its a spacious nothingness with floating text, that gives way to floating triangles (pyramids) When you select these, they open up into four events, the three satellite triangles from left to right to top, unlock (in that order) based on points earned in events, selecting a triangle, opens up its list of events shown in right facing rhombuses, that describe the events, select the event, select your car, and you're good to go. This entire process is streamlined and will take if you're rushing a good 10-20 seconds. (main menu to race load) When you've beaten all of the races in a triangle, it will turn gold, and its on to the next triangle. When you've earned enough points, the middle triangle will open, this is the finale of the Pyramid, race it to finish off the Pyramid to turn the whole thing gold. From here on out other Pyramids may appear as you progress, but this menu is easy to get, easy to navigate, fast and easy to use. The one minor gripe I Have is livery selection. When you want to change the look of your vehicles, you have to do it in My DiRT > Garage > select class > Car to change > highlight livery to use > View car. It's a bit irritating but its not horribly detracting. The menu before the race is straightforward as well, speaks for itself and pretty much doesn't need much of anything, its good, it works. Moving on.

LOADS:

Loads in this game are infrequent really, the menu doesn't have any lag and the load to a race uninstalled takes about 20 seconds. The visuals for the load are nice, showing the car you'll be using, but aside from that, its a bit bland, only showing the same foreign beige space the menu resides in. The loads aren't excessively cumbersome, and are completely nonexistent on chosen menu reload during race (choose restart race). Its instant back to the starting grid. However this does not happen if you complete a race and then choose restart, as it will return you to the staging area where you can set up your car. This offers a bit of load, but nowhere near the time it took to initially load the race.

GRAPHICS:

On this 360 console, Dirt 3 as a whole is a wonderfully put together game, the scenery looks very real, the dust, damage, snow, cars, and lighting are all very highly detailed, with minor jaggies throughout. Mostly the shadows in particular. The colors are rich, the bloom is relatively low, (take a look back to dirt one to compare) and the game plays wonderfully. I have had a few hiccups, but I have not had any serious frame rate slowing. Dust, crashes, bits flying off, and several cars on screen does not seem to bother the xbox's graphics or processing units enough to lag the picture. Great job, its immersive and looks excellent.

CONTROLS:

Handbrake has been switched back to B. If you're wondering why the Handbrake doesn't work, that's why. Odd choice going back to dirt 1 control scheme, but I guess its not too bad. Most companies use A for handbrake but its not a problem. Change views with RB, go with RT Stop with LT. Turn with Joy L. Simple controls, easy to use. Joy R can be used to pivot the camera in any direction (useful in cockpit) and Y can be used to look back.

SOUNDS:

Sounds in this game are great, the car's interaction with the road on every surface is wonderfully portrayed and mixed, the engine notes are top notch and both co-drivers are great on either setting The soundtrack has been scaled back top be less "In-your-face" than Dirt 2 as well, sporting a large number of songs and musical genres, but only playing them basically when replays are being shown. This in my opinion settles things down in the menu and keeps things feeling more serious than an arcade romp through the woods. The mood here is one of focus and coming into a race, and the music and tone is good at conveying that. However, the game feels less fast paced and fun this way, but its a trade off. The main problem here is the voice talent. You talk to a guy, your team manager, and your mechanic. I like the mechanic, he's pretty down to earth, gets ticked if you ding your car up a lot, but conversely is very happy when you don't. The manager is okay, she has that "I'm acting feel" to her voice but its fine. Its the last guy I have issues with. The guy is hyper happy, always positive and says amigo and a few other chosen names in the Spanish language. None of it sounds realistic, none of it really makes sense, it seems very 90's or earlier, and its feels out of place in a game like this. I want to punch myself when he talks. But its a small gripe at best, aside from that single blemish, this game's sound is truly spectacular.

DRIVING

Finally! okay sorry for making you wait, here we go. Dirt 3's driving is great, its not a Sim like GT of Forza, but its not really Need for Speed arcade either, if anything its kind of like Need for Speed Shift, if you could take shift 2's driving style and make it work right. Dirt 3 has a very easy to pick up style of play, and on low difficulty settings is very easy to drive and play with. However, on advanced, this game's totally different, the car is harder to handle with no assists, can be wrecked (this must be turned on in difficulty) every corner turns into a battle, its you and machine vs. the course, and in rally, that's all that it should be. Cars are in general pretty tight and get a little more loose around what I like to call their sweet spots. When a car hits its sweet spot, it will require very little coaxing to turn it or keep it straight, Faster or slower than this area and the car will become either much more loose or tight than you are used to it being, and thus may cause you to crash, but don't fret, if you do there is always this:

Flashback returns: Just like in Dirt 2, you can rewind the race to "flashback" to before you made a mistake. If you do this, you're docked a bit of EXP for using a flashback and get to start from there. Penalty and reward, right there in a nutshell for you. Obviously as you progress in your career, you get to use faster and faster cars, and get better and better deals. Dirt 3 drives like a champ, the controls allow for a wonderful almost sim like experiance on the hardest difficulty like dirt one provided, while still allowing a lot of easiness if you need it like Dirt 2 did. The driving is best when assists are off, but it will get frustrating at times, so don't be ashamed to turn down the AI if you need to. Turning in and out works like it should, drifting works better than it should but hey its fun, and cars take a lot more mechanical damage in dirt 3 than they do in 2, meaning that bump might have been well, bad. Dirt 1's damage model makes a stronger return, becoming considerably more unforgiving with damage but still not quite as hard to oversome as Dirt 1, 3, does allow for extensive damage to engine components, Suspension as well. Tires can be popped, making you ride on rim, and cars can still be drivable, but, "well, you're not winning with them" damaged.n Every aspect of the driving in Dirt 1 and 2 has been mixed and refined, to the point its pretty much perfect for the type of game it is.

LENGTH:

From what I can see, Dirt 3 will last a week or more playing intermittently, but I'm sure I haven't played enough to unlock all of the events, and has a lot of features that will keep you playing, But as it stands, Dirt 3 should last a while and should be worth the current price.

PACING:

Dirt3 doesn't move too quickly, but its doesn't move at a snail pace either. The events are kind of short in the beginning but they do get a bit longer as you go, as with any racing game. To further point out things, Dirt 3 has added a "fun mode" which is basically the X games with vehicles, Gymkhana. Donuts, drifting, smashing stuff, burnouts, jumps, you name it. It breaks the monotony of Dirt 3 if it wears on you, otherwise, its just fun crap to do. Dirt 3 doesn't wear itself out, and that's an impressive feat. Keeping you playing for that length of time at the same level of happiness is always a good thing.

MULTIPLAYER

As a whole, multiplayer by codemasters pretty much stays the same, its dedicated server, its fast, fun and awesome, and as always its completely community driven. Some minor changes were made however, Jam session isn't race by race anymore,and runs for several before coming back, but playing ranked is about the same. Multiplayer runs well for the ones I played, no lag problems. One thing I miss is voting. One great addition, Couch battles. Yeah SPLIT SCREEN. As everyone axes it, go head to head with your buddy while everybody else on every other game has to go online to do it.

REWARDS AND UNLOCKS

This is where things might get sketchy for you, you don't buy cars in this game, they unlock by livery, basically meaning that you can't use certain vehicles until you have unlocked their first livery, every time you gain EXP, you gain more towards your next driver level, when you level up, you gain more opportunities with more companies, the better companies you unlock, the better and harder missions in race to beat for EXP become. Basically as you level up you earn more vehicles and liveries. In past dirt games you bought them. In many ways this is intuitive, but in many ways this is a poor choice. You can't specifically target certain vehicles, if you like the Fiat Punto Grande Super 2000 and plan on using it online all of the time, you can't buy your favorite livery for it to use. You have to reach a certain level for it to unlock, AND you don't know what any liveries look like in the future either. In addition the game doesn't like you to play favorites. When you play a a freshly unlocked car or livery, that livery or car's team will give you more exp to do a challenge than a previously obtained one at a lower level. Netting 200 EXP for doing 91 MPH on a track vs 400 or more for the same thing. Sure your ride looks cooler riding faves, but you level less quickly. In my opinion, this was a very poor choice, though it makes sense, it just makes the game feel less personalized, like you have to play it their way. But what balances this out, is multiplayer, playing in multiplayer earns EXP towards one driver level, yep the career and online driver levels are integrated, and therefore using your faves is okay because in a few short races, you've earned back all you missed in career mode by using your favorite Castrol sponsored Celica versus the kicker one. Makes you happy.

WRAP UP

DIRT 3 is a good length, great paced game with quite a few unlocks, it also boasts great sound, and great driving gameplay, while looking wonderful with virtually no graphical issues to speak of. It does have some annoying voice acting and a minor-ly problematic unlock scheme, but all in all its fast fun for single player, online multiplayer or even multiplayer in the living room. Dirt 3 has it all, and takes the best from Dirt 1 and 2 and intermingles it for one awesome rally experience that everyone can take a piece from and enjoy, whether they're first time racers, sim racers, arcade racers or just chewing on the controller enjoying the vibration function, Dirt 3 has something everyone can enjoy. Five stars.

Best Deals for Dirt 3 - Xbox 360

First, a little background on myself; racing games are all I play. I have been playing racing games since I was a kid, everything from the original Driver and Grand Turismo titles to my previous all time favorites, Richard Burns Rally(PC) and Forza 3(Xbox360). I play with a MadCatz wireless wheel because I'm not about to dish out $300+... In real life I am involved in the local rally community and am currently building a road course STi, so I know a little bit about how cars should behave on gravel and tarmac surfaces.

I have to admit that I never bought the previous two Dirt titles based solely on customer reviews. I haven't been able to play an arcade racer since I was 14, the physics and goofy gameplay turn me off where the expert physics of Forza 3 can keep my tuning and racing for hours on end. While Dirt 3 may still have its arcade-style (keep in mind, I don't even like European-style rally-x in real life) races to please the younger crowd, the stage rallies ooze realism and clearly have a lot of effort put into the physics engine. I'm hooked!

~Pros~

Near RBR-quality stage rally simulation for the Xbox360!!

Awesome car selection; race everything from the same cars you seen on WRC stages to classic stage rally car legends, even the trophy/stadium trucks are a hoot!

Track selection; I'm not that far along in the game, but I've already been blown away by the rally stages...lots of effort to detail here! Nice cambered corners, ditches to hook, power poles in trouble spots, realistic crests, etc.

Huge event range; stage rally, European-style rally-x, drifting, gymkhana, trophy truck racing, etc. I haven't even tried playing online yet...

Graphics; looks and runs great on my 50" TV.

Menu soundtrack; love it or hate it, but if you're a dubstep/modern techno fan you'll enjoy the menu music.

Car tuneabilty; gear ratios, shock damping, ride height, differentials, and brake bias are adjustable and actually make a huge difference on-stage.

~Cons~

Some arcade-style gameplay during circuit races, many early rally-x races are won by avoiding the monstrous pile-up caused by all the AI racers ramming each other into the corner. Tapping other cars doesn't seem to have much of an effect on them, but when they tap you it is fairly hard to maintain control.

Graphics; this is a SLIGHT complaint! If you catch the guy in front of you on stage, the dust he kicks up is pretty splotchy and makes it hard to see (in real life the dust gets crazy, so it's not like you'd be able to see any better...). The helmet cam is a good idea, but for some reason feels "off" compared to the hood view, it's just a little too distracting. Maybe if I "remove" the avatar hanging from the rear view and give it another try I will like it more.

Most cars are fairly hard to drive out of the box, which might make for a few low ratings. Hint: turn down your steering sensitivity, run the differentials fairly loose, and move the brake bias forward. Gravel and snow are hard to drive on in real life, do everything smaller and further in advance than on tarmac, use the brakes and the car's weight to turn the car.

I wish the cars were more tunable... They were right to have the car setup locked (all cars are already built to perfection), but I would have liked to see a tuning system closer to Forza where I could alter my alignment geometry and tire pressure...

Why the heck didn't RallyAmerica hop on this?!? I would have loved to see more American rally stages in this game!

I just hope they release more games like this so that America can catch rally fever instead of the JDM-Y0 drift insanity that has been going around lately...

5/5, if you like racing games, buy this now! I had to go to 3 different Best Buy locations to find this one on the shelf during Memorial Day weekend.

Honest reviews on Dirt 3 - Xbox 360

First, some perspective so you can judge if my review is relevant to your gaming interests. I have a Fanatec GT2 wheel with ClupSport pedals which I use on both my PS3 and Xbox 360. I cannot drive a car using a joystick, never could and never wanted to. I'm looking for immersion and, with the right game and sitting in front of my 65" TV with surround sound, I can experience it. The most important thing to me is that I feel the cars respond accurately to my wheel input. Of the games I've played: Dirt controlled terribly with my previous wheel (Logitech DFGT); Dirt 2 once I adjusted to the feel of off-road racing, felt great with both the DFGT and GT2; Need for Speed Shift and Shift Unleashed these games are seriously flawed as I could never get them dialed in with either wheel, even after updates; F1 2010 controlled beautifully with DFGT (alas, I found F1 racing not to my tastes but the game was great technically by my standards); Gran Turismo 5 handled spot on with DFGT and just the slightest issues with GT2; Forza 3 hands down, the best driving experience I've ever had. When in cockpit view, the hands on the wheel of the car move in unison with my hands and the cars respond as I would expect them to. When I reached 100% completion I had over 124 hours of driving time in the game (never hired a driver).

I have never raced a car in my life and the only off-roading I've done was in my Jeep CJ5 and Wrangler, which were low-speed experiences. I don't get hung up on whether the game is a true simulation as I have no clue what racing, on track or off-road, really feels like. If the game feels like what I think it would feel to drive a 2008 Nissan #23 XANAVI NISMO GT-R (probably my favorite fast car in Forza 3 it just tracks so beautifully) or a 1993 Mitsubishi Pajero Dakar (a fun vehicle from Dirt 2 competitive in spite of its age and size), then it works for me, pure and simple.

Technical I drive with no assists in Dirt 3, as in Dirt 2. I'm not a great driver and I do use the lowest AI difficulty settings but I want to feel the track as it was designed and judge the speed of the curves without a suggested drive/braking line. I use the automatic transmission simply because, as immersive as the experience may be, I've never developed a feel for shifting a virtual car like I have for a real car. I also do not use flashbacks. If I spin out that's part of the experience so I get myself back on the road and keep going. I use the hood view as it provides me the best view of the road (in Forza 3 I alternate between hood view and cockpit view depending on the car I'm driving).

Review for Xbox 360 if you have a Fanatec wheel you will find countless game and wheel settings online to try. I truly believe that the optimum settings vary with each driver so I won't list mine, unless there's some demand for them. What's important is that, with some trial and error, I have found settings that work for me. As my son said of Dirt 2, what you're striving for is controlled chaos and I'm just about there now. I work harder in race at controlling cars in Dirt 3 than Forza 3 but then I'm racing off-road rather than circuit race tracks. The best comparison is when I'm on tarmac in Dirt 3. The cars float just a smidgeon more than I'd like but I don't know if that's a controller-tuning issue or what's to be expected when you take an off-road vehicle and put it on pavement at high speed (my Jeeps would never win any awards for road handling). So, with one and a half hours of actual driving time invested so far, I find the cars sufficiently controllable to satisfy my standards, although I'm still playing with the game's wheel weight setting; my upper back was aching last night from the tension of steering the cars over multiple runs.

Does it meet my expectation of what driving a car fast off-road would feel like? A resounding yes! Again, it may not be a true simulation but that doesn't matter to me. When I race I feel the adrenaline pump and there's a smile on my face. I usually know when I've had a good run and when I've been a bit too sloppy. It's as real as I need it to be and, most importantly, it's F-U-N.

I rarely watch replays in Forza 3 but in Dirt 3, as in Dirt 2, I frequently do. The graphics are equal to the best I've seen (I don't game on a PC so I can't compare to that platform) and the action lends itself to viewing multiple times. In the middle of a rally run you may not realize how much air you caught coming over that hill but in replay you can just enjoy the view. I've impressed myself on more than one occasion. :-) The only thing missing is the ability to save a full run for playback but if it's important to me I just capture a replay with my digital camera. Not perfect but it works.

I had read online reviews about the menu interface and brought an open mind to the game. I can now say, although I don't know exactly why, that I like it. In the abstract, the idea of triangles floating on screen sounds a bit bizarre but it works for me. I won't say it's terribly intuitive but I like the aesthetics of it. I do miss the table in my RV from Dirt 2 that laid out the world but change is good, right? As for the music, I generally turn off music in all my games but, go figure, I like it in Dirt 3. Until I don't I'll keep it playing.

As for load times, which some online reviews have complained about, have they ever played Forza 3? I can take a bathroom break while a Forza race is loading and I never had an issue with it. Dirt 3 races load faster than Forza 3 races.

I love that they've eliminated money and purchasing of cars. Perhaps I got burned out with GT5 and its 1,000+ cars but I really like that I don't have to think about that. Just let me get in a car and drive. As for liveries, it's all good. I generally don't play around with those. I dabbled in detailing in Forza 3 but aside from changing the body color now and then it was nothing I had much interest in.

Some online reviews say that there is always an optimum car to select for each race which means there are cars you'll never drive. That's not how I approach the game. This is my hobby. I'm in no hurry to rush through the game or shorten the experience in any way. When I'm presented with four cars for an event (each with different bonus objectives, btw) I start from the left and race each car until I place 1st with each one. Not only does that allow me to experience each vehicle but it allows me to learn each course a bit better with each run. And I continue to level up in the process. Unlike Dirt 2, it doesn't appear that a race's XP decreases with multiple runs, though I may be wrong about that.

I have not gotten to gymkhana events yet. On the surface, it does not appeal to me (I've never been much for drifting in Forza 3 or GT5) but I'm open to it and will give it a try. Good or bad, I don't anticipate my reaction to it impacting my review. Rally racing is what I enjoy most and Codemasters has nailed that for me.

As stated earlier, Forza 3 has provided me the best overall driving experience and I look forward to Forza 4 (if head tracking pans out I will probably get a Kinect just for that) but for unadulterated fun I have to go with the Dirt series, of which Dirt 3 is the best so far. Everyone's tastes are different so it can be risky to recommend a game to countless unknown readers. I can only hope that my review helps you judge for yourself whether Dirt 3 is worth the purchase price. For me it definitely was.

Happy racing!

Update: I'm not sure if load times are less than Forza but Codemasters breaks them up by offering different views of cars and landscapes rather than have you staring at a static screen with a progress icon spinning. That makes the wait seem less even if it isn't.

A reviewer laments the shortness of the races but I actually consider that a plus. In Forza, once you hit the 6-race events, races average 12 to 14 minutes each so you're looking at well over an hour to complete an event. In my busy, hectic life, I like being able to complete a race event in 4 or 5 minutes. But, if Dirt 3 proves similar to Dirt 2, later seasons will have more races in each event so the time commitment will increase.

Raced on snow for the first time. I was pleased that it felt much more realistic than GT5's snow racing, which is terrible. I live in the snow belt and drive a Subaru on snow-covered roads. It really isn't that bad if you have the right setup. Heck, we plow lakes and race around in circles on the ice.

Although I miss the in-race banter of Dirt 2 (driving can get lonely at times) I do like the fact that when I hit a car in a Rally Cross event, I don't have to listen to an angry driver telling me I'm going to pay for that.

Dropped my wheel weight from 50 to 30 and it made a big difference. I'm very happy with the controls right now.

Find helpful customer reviews and review ratings for Dirt 3 - Xbox 360

Dirt 3 is the perfect balance between realism and fun. Sometimes I'm whispering "I'm amazing" to myself as I slide around a tight corner, considering buying a rally car because I swear I'm gifted. As long as I don't look at the time trial leader board, I can keep thinking that.

The rallying itself is a bit of a less-is-more ordeal. It's true there are a lot more stages, but you do repeat a lot of portions in different ways. However, the varied weather, time of day, and car handling make up for it. The sheer terror of Group B at night is wholly different from the calm Sunday afternoon drive of a 60s Mini.

The other events are nicely mixed in with the standout being gymkhana. I was not looking forward to 'Tony Hawk's Rally' but it's not like that. Gymkhana events are quite enjoyably varied but the best is the DC Battersea compound, which is basically a playground in which to completely destroy your car. Yes, it's awfully childish, and that's exactly what makes it so entertaining. You'll spend 20 minutes in there and have no idea where the time went. (I'll tell you: you spent it jumping, rolling, flipping, spinning, crashing, drifting, and flying into the river.)

I could go on about what it does better than the previous Dirt or Colin McRae games, or express a lament or two about what I miss from older games, but I won't. Rally is great. Gymkhana is great. Everything else is good enough. I don't regret my purchase and I probably won't stop playing it until Dirt 4 comes along.

Buy Fom Amazon Now

Tuesday, January 13, 2015

Reviews of NCAA Football 08 - Xbox 360

NCAA Football 08 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $13.98
Today's Bonus: 53% Off
Buy Now

Let me start off by saying that when your playing in a game scenario, this game can be fun, But problems start rather quickly. One of my biggest complaints is in the passing game, the lack of location based passing makes throwing the ball nerve racking, often times on a crossing route your receiver will have to spin around backwards just to make the catch. And if your hoping to throw over your receivers shoulder where a defender cant reach it.... good luck, once again, most of the time he will spin around and try to make a dramatic catch, often times losing the chance to get extra yardage. Then theres one of my favorite pass plays, the deep comeback. This play is insanely frustrating, your reciever will go out the usual 10-15 yards, the problem is, when he turns back for the pass, he comes back a few yards, you throw, he catches, BUT KEEPS COMING BACK!!! It takes him so long to turn back around, that when he gets tackled he has turned what should have been a gain of 10-15 yards or more into a gain of 4-8 yards. And also if your not a fan of using tight ends in the passing game, you better be damn good at this game, because in the harder difficulty levels it is extremely hard to get the ball into your receivers, since the defense is so tough. Make friends with your tight end, he could save you. And also make good use of your hot routes and motions, and remember, just becuase your pass isnt a huge gain, as long as your not losing yards, your doing pretty good. My next problem is the running game in campus legend mode, when you are the quarterback, or any other position, your running back is often a lame duck, unless your on a team with a excellent running back, even then you will have to turn your running backs AI waaayyy up so that he doesnt just do a spin move and get dropped in the backfield. Also in Campus legend mode, when you are the quarterbackback, you want to make sure that you do choose a balanced or running quarterback, otherwise you may be on the wrong side of a sack very often, especially since the offensive line this year is very inconsistant. Now I know that your gonna get sacked sometimes, that obvious, and also part of the game. But what i mean by inconsistant is that, one play the O-line will do a pretty good job, but then on the next two of your guys will grind together trying to pick up a block, and allow the whole D-line to get through and take you down (thats why you want a mobile quarterback). The load times are long, which can be frustrating, especailly in campus legend mode, where the games are considerably shorter since you only play when your player is on the field. But one place the 360 version of the game shines over the ps3 version is the framerate, which is at a lovely 60 frames per second, while the ps3 struggles at 30fps. But so many frames a second can cause some hiccups.

The main menu can be frustrating and confusing at times, but nothing too hard to overcome. i also find myself wishing there was more to do with your player during the week in campus legend mode. Every week goes as follows: Practice, night event (you only read about what you did that night), then comes the next day. You do this all week, then you can play the game at the end of the week. the night event can earn you stats (which will help you for the week), and popularity points (Which will help fill up your legend meter). You cant even do anything during the offseason, no training, no mini camps, not even a spring game. :(

Thats not to say that everythng is bad in this game. Like I said, this game can be pretty fun. The new ESPN.com feature is very nice, and does a good job keeping up with stats, although often I find that a team that was ranked 25th or lower in the BCS one week, is ranked in the top 5 the next, which for anybody who knows college football, can be irritating since this is NOT supposed to happen. To be fair, I have not played on defense very much, so I can't really discuss that. But let me just say, being a middle linebacker is tough.

All in all this isnt a horrible game, its actually very addicting, its just easier to point out the flaws than it is to talk about the good stuff. The frustrating things do happen, but if you love college football, its easy to overlook...Creating your own highlight reel can be fun, but if your like me and dont have box live (at the moment), its just a sad reminder of how you cant show off your skills. The Stadiums are well done, as well as the whether effects, in the winter you could be having a snow shower, then the next thing you know, it has turned into a blizzard that has completely covered the field. Oddly though, you never see a player slip on the slippery surface (as in Madden 08). The Announcers do a good job with the emotion factor. I cant really say much bad about them. They are a little inconsistant though. For example: they will be very excited over the 4th game of the season, but then in the National Championship, they will be very mellow.

If you have a problem with little irritations and flaws, pass on this game, but if you can overlook these thing, trust me... this game makes for a satisfying experience. I just hope this review has helped all who are reading. and i hope it didnt take too much time out of your day.

Thanks for your time! :)

Click Here For Most Helpful Customer Reviews >>

Normally I just dig right into the dynasty mode expecting to lose a few games learning the particulars of the game engine, but this time I started by trying out some of the other features. First I tried the minigames of Tug of War (you get 1 play to move the ball and then the opponent gets the same, first to touchdown wins) and also Bowling (10 yards to goal, each yard is a pin with two shots at the end zone).

Next I moved on to Campus Legend Mode. And to be honest it is good enough that I have not left it. First you start out by designing a player and picking a position for them. Next you select your home school and state (high school that is) and you get put right into the high school state playoffs. I picked ROLB to start with figuring that defense is a good place for me. So first off, the only person you can control is the player you have created, so many plays are just not going to involve you. Although there is a lot more pressure because when you blow a coverage or tackle you can't switch to another nearby player to make the tackle. Once you have completed the high school playoffs, you have to select the college that you want to go to. In my case I picked Penn State because I would not be a starter, but I also wouldn't be 3rd string.

Your college career consists of 2 things per day. First is practice where you get 10 reps at various plays (coach calls all plays in both practices and real games). When you make a play it is worth points. These points eventually will earn you a spot on the starting line. For me, I earned my starting spot right before the 3rd game in the season. The different strings make it interesting in the game as well. When you are second string, you are hoping for a blow out so that you can get some field time other than on special teams, where as you hope for a close one during regular play.

One of the nice things in this mode, and frustrating is that the games tend to be really short. This gets a tad annoying as the load times in this game are incredibly long. Another drawback to this mode is that you may play your heart out and do an incredible job, but the team could still lose because the other half of the team is unable to get the job done. Besides the long load times, I have also seen a lot of very screen stutters and lots of xbox 360 fan and drive noise. Just seems to be slightly too intensive.

Graphics wise, this game is good, but not really something you are going to shout from the mountain tops about. Sounds are incredible and after 9 games, I can't complain about the announcers yet. So with all the problems, I still give this game a must buy for Football fans. It is just as fun as it's previous versions (I have played NCAA 01, 04, and 05).

Best Deals for NCAA Football 08 - Xbox 360

I've been a fan of the NCAA series for the past 5 years. I owned last year's version on the original Xbox and thought it was great. Now that I've moved to the 360, it feels like the game has regressed (except in the graphics area). There are too many bugs and problems and it really seems like the game was rushed to meet the shipping date. I think it would have been a lot better if extra time were taken to test and work out the kinks. The basic gameplay is still good but the number of interceptions is completely insane. I found I can beat any player on-line by not throwing any passes while my opponent will usually have 5 or more interceptions. Since I don't even take control of the DBs, it's totally the game's AI that's doing it. I hope that next year's version can iron out these problems as it will be the 3rd year on the 360 and blaming being on a new platform won't be a valid argument anymore. With all this being said, I wouldn't recommend skipping the game since it's still plays well overall, but I would be prepared for a number of annoyances and frustrations.

Honest reviews on NCAA Football 08 - Xbox 360

My major issue with this game is the lagging of the gameplay as well as the announcing. It seemed it took a quarter of a second too long to switch between players on defense, which of course can cause undesired results. The gameplay was akward as well especially on defense. I found playing on the defensive line was nearly impossible. I could never get any pressure on the QB. The graphics are out of this world and the game is very nice to look at overall. The football aesthetics is aplenty but the gameplay needs to be fun in order to have a good game. I found the gameplay and the lagging was too much to overcome. I sold the game and have not looked back.

Find helpful customer reviews and review ratings for NCAA Football 08 - Xbox 360

This year's game is a step ahead from last year's...except for in one (and the largest i.m.o.) category fps. The gameplay is so slow a lot of times, imagine the worst lag you've had playing online in Madden or any shooter game; that's what normal off-line gameplay is like on ncaa '08. If you played last year's title, the offline lag is worse this year...Other than that it's a great game and EA is almost there in terms of a great game. The graphics are wonderful, the gametypes are extremely fun ("You decide to veg out on the couch and watch movies with friends...Popularity +1"), and the achievements are a little more challenging this year (getting six interceptions with one player in one game....grrr).

Overall, it's a fun game to rent and play for a weekend when you have nothing to do, but I wouldn't buy it...next year's should be the one to put the series over the top.

Buy Fom Amazon Now

Sunday, December 28, 2014

Discount Star Wars Obi-Wan

Star Wars Obi-Wan
Customer Ratings: 4 stars
Buy Now
I highly recommend this title, 4 stars cause well, there aren't many games that deserve 5 yet.. HALO maybe.

Hearing some of the other reviews on this site, I hesitated to purchase Obi-Wan, as I bought some other underwhelming Xbox games (Air Force Delta Storm, Fusion Friendly), and I didn't want to waste another $50 just cause I'm curious. Obi-Wan is FUN I played it for 10 hours straight when I brought it home, which was tonight.

Graphics: really good, not amazing, but very tight.

Gameplay: Awesome. Swinging the lightsaber, force pulls (weapons), spins and flips jeeze, it just feels cool to be obi-wan. The moves are somewhat simple, but perfecting the use of them takes hours of work, and I still feel as if I'm young Obi-Wan, in training.

Sound: Music is great, sound makes you think you're a jedi.

Cons: They didn't use the controller vibration all that much, and the levels take a while to load. The game hangs here and there, for no apparent reason, like when you turn off your lightsaber.

Should you buy it? If you liked Halo, or Star Wars, or adventure/action games you'll probably like this game. Buy Halo first though :)

More when I finish the game happy holidays!

Click Here For Most Helpful Customer Reviews >>

Obi-Wan comes across as an old stuffed animal that you like, but don't know why. It's dirty, it's smelly, one of its eyes is missing, but you love it all the same.

True, Obi-Wan is fraught with frame-drop errors, poor lighting, bad modeling, non-existant AI, terrible mapping, short gameplay, cringe-inducing voices, and a dumb storyline.

But...

First of all, it's Star Wars. That's worth something. Secondly, the multiplayer is actually pretty fun. Unlike it's sister game "Jedi Outcast," the emphasis is on the lightsaber, and the control scheme they've thought out is pretty inventive. I've been playing this game with friends for months. Even the obvious mistakes it makes (sometimes characters just keel over and die) have become entertaining to watch for.

Basically, if you've always wanted to [mess] around with a lightsaber, buy/rent this game. But, if you don't like Star Wars all that much, or are bothered by...well...shoddy programming, don't.

Does this game deserve 4 stars? No. But that's how much I personally enjoyed it.

Best Deals for Star Wars Obi-Wan

Well, I purchased this game used for about $5 and don't regret it. As a matter of fact I'd probably pay as much as $20 for it. Since this game isn't new anymore people won't be paying $49.99 for it and that's a good thing. On the upside it's a lot of fun to play as a jedi. I really enjoyed being able to use the force powers and fight with a lightsaber. It's just too bad that the graphics, sound and story suck.

I really can't comprehend why a game made for the X-Box would look this bad. These are the kind of graphics that are found on a Nintendo 64. The actual sound effects themselves aren't really all that bad, but don't stand out either. The voice acting is almost painful to listen to. Every time I heard Obi-Wan say a line, I cringed. He sounds almost as bad as I do trying to fake a Scottish accent. The story is pretty forgetful. Often I would even forget about why I was in a situation slicing everything to bits with my lightsaber.

Overall this game isn't too bad and I think a lot of people would enjoy it. Just don't go in with your expectations set too high.

Honest reviews on Star Wars Obi-Wan

Obi-Wan, a game that could have been a 5-star title, never attains greatness due to its subpar graphics engine. Apparently, the game uses a modified version of the 5-year-old Jedi Knight engine, and the engine's age really shows with this game. Models of characters have hidious textures, and the low polygon count is really apparent. Not to mention that the framerate often drops below 30fps, which is unacceptable for a game with graphics such as this.

On the bright side, the game is incredibly fun and action packed, even more fun than the recently released graphically superior "Jedi Knight 2". You will likely never get bored mastering the use of your lightsaber and various Force powers, and this excellent gameplay is what saves the game, making it a worthwhile purchases. Recommended.

Find helpful customer reviews and review ratings for Star Wars Obi-Wan

I sure expected a lot more from this game than what it offers. The game itself is ok but the graphics are terrible. This game was obviously not built from the ground up to take advantage of the Xbox. Rather, Lucas just took an existing graphics engine and packaged it as a new game. I'm suprised that Microsoft allowed this game to be one of the early Xbox titles. With so many other games that have good gameplay and fantastic graphics, I just don't understand why this one was released except as a fill in until other Star Wars games come out. With the power of the Xbox this game could have been fantastic if it was built to be a top notch game like Halo. Instead we are left with a ok game and 1995 type graphics for the same money that a game such as Halo costs.

Buy Fom Amazon Now

Monday, December 15, 2014

Discount Nobunaga's Ambition: Rise to Power - PlayStation 2

Nobunaga's Ambition: Rise to Power - PlayStation 2
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $8.39
Today's Bonus: 72% Off
Buy Now

I have been a fan of KOEI's Nobunaga's Ambition series. The series is like most of KOEI's games which means its either a hack'n'slash game like Dynasty Warriors or turn-based strategy like its very popular and long-running Romance of the Three Kingdoms series. Nobunaga's Ambition is more the latter. I can say that Nobunaga's Ambition was the one of the first turn-based strategy games to become popular. While Romance of the Three Kingdoms have had more entries in the series it will always be Nobunaga's Ambition which I prefer for being as detailed, engaging in its gameplay without ever becoming too complex and too micromanaging about every little detail.

Nobunaga's Ambition: Rise to Power is a port to the North American market of the same titled game which was originally released in Japan several years earlier. This long gap between Japan and North American release will show how dated the graphics and user interface in comparison to the more recent Romance of the Three Kingdoms XI. While some gamers will turn their nose up at the graphics in this game I will say that graphics have never been a strong point of the Nobunaga games. There's enough of an updated look in Rise to Power to make it look like a PS2 game instead of a PS1 title. The gameplay is where Rise to Power really shines in terms of fun.

For players who do not have the patience to deal with managing the fiefs and military assets of their kingdoms this game and all games similar to it will be quite the bore. For those who enjoy the strategy aspect of such games then Rise to Power will be a joy to play. While not as micromanaging as the Romance of the Three Kingdoms titles this game has enough options in how to build up one's own fiefs in terms of commerce, agricultural and military to not dumb down the game. The game allows for commanders who may have low military skills to be actually be of help by making their higher political stats be the main component in how to manage a fief better. In this way it makes all types of commanders usable in some way instead of just making the ones who are powerful military leaders be the top-tier leaders.

One new addition to the Nobunaga series which made the game a bit more palatable later on is the option of "Kessen". Kessen allows players deep in the game to fight another daimyo in a battle take all skirmish. If a player wins said battle then the losing daimyo will reliquish control of all his fiefs to the victor. This makes the game become less tedious once a player and their opponents have gained so much territory that trying to conquer each and everyone would be a practice in grinding it out rather than dynamic gameplay.

The real-time feature of the battles themselves is a win-lose proposition. It's a win in that battles themselves doesn't take as long as the previous type which had been turn-based. Where it fails is in how the units themselves are controlled. Too many times friendly units retreating from a fight will get in the way of a fresher unit in their attempt to charge an opposing unit. This pretty much stops whatever advantage such a charge will have. The many instances of units getting in each others way way too many times sometimes throws tactics and strategy out the window. At times its better to just let the computer play your side and let the battle take place without the player controlling anyone.

While Nobunaga's Ambition: Rise to Power is a dated North American port release for the PS2 its still has much to offer for fans of the series. It is to those fans that this game will be most enjoyable while players who usually can't be bothered by turn-based strategy games will most likely call a pass on this title.

Click Here For Most Helpful Customer Reviews >>

I got hooked on the original Nobunaga's Ambition for NES when I was a kid after watching my dad play it. This time around the newest installment is very immersive and addicting! Creating your own officers is a huge feature to the game, plus instead of only having 1 turn per fief, it is divided into different commands that allow mutliple commands to be issued. The game flow is very user friendly and understandable. I feared the game might be too complicated to get comfortable with quickly, but it flows very well. Very good atmosphere, like being in a movie :) Great game! A must for any fan of history and strategy.

Best Deals for Nobunaga's Ambition: Rise to Power - PlayStation 2

I don't have the writing skills many reviewers do,but i really enjoyed this game.You start with one country and work towards uniteing all of Japan.Alittle realism from weather,floods,and deaths to key generals adds some realism to the game.Originally I played this game on SNES,nd enjoyed it.I enjoyed this even more.Take your time,and save often.I say again......SAVE.OFTEN.

Honest reviews on Nobunaga's Ambition: Rise to Power - PlayStation 2

If you love strategy game, you will love it. I had been playing all of Dynasty Warriors & Samurai Warriors series, so pace of game is too slow for me.

Find helpful customer reviews and review ratings for Nobunaga's Ambition: Rise to Power - PlayStation 2

I've played Nobunaga's Ambition from the NES until now.

Remember on the NES when you could run around a mountain to avoid your enemies for 30 days? Simply hilarious... but I had so much fun playing the original for hours just like the Romance of the Three Kingdoms Series. YOu can't run around the mountain anymore being chased by cavalry units.

This Nobunaga's Ambition has come a long way from the blinking cursors on the battlefield (NES) to actual real time situations where you are controlling units simultaneously. It took awhile to get used to the controls, but I actually prefer it now over the one by one chess match of the older games.

I've beat this game with Otomo, Oda, Chosokabe, and Kenshin, and will probably unite Japan with Azai soon. I think it may be time to raise the difficulty from normal to hard. :P

I like the mini-stories / narrations that come up throughout the game. They seem to be the same throughout the different scenarios. It would have been nice to see more scenarios based on the daimyo you use.

I don't create custom officers.. I prefer to stick with the originals.

This game is my favorite of the Nobunaga Series so far, but I'm eager to play the newer one.

MP

Buy Fom Amazon Now

Saturday, December 13, 2014

Review of Lord of the Rings: Aragorn's Quest - Nintendo Wii

Lord of the Rings: Aragorn's Quest - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.95
Today's Bonus: 25% Off
Buy Now

LOTR: Aragorn's Quest is a huge, beautiful looking, action packed RPG that manages to tell the entire Tolkien story in an entertaining way. There are a total of 9 large levels: The Shire, Bree, Rivendell, Mines of Moria, Fangorn forrest, Rohan, Helm's Deep, Pelennor Fields and Mordor. You will play as Frodo Gamgee (son of Samwise) in the Shire segments (or his sister Elanor if you are in 2 player co-op) and as Aragorn (or Gandalf in 2 player) during the main LOTR story. The game is a good mix of RPG and hack and slash. You will meet lots of people as you explore the different levels and most of them will want something from you (think MONSTER HUNTER TRI) and you have the option to ignore them and stay on your main quest or go off on their side quest and do as they ask. There are advantages to doing the side quests since they allow you to explore more of the rich environment of this game and they will also help your character level up (in many instances) by giving him some gift or treasure that will increase his abilities. Along the way you will fight plenty of Goblins, Trolls, giant spiders etc. Your main weapon is a sword that uses the Wii remote motion control. You will also get other weapons like a flaming torch and a bow. The bow will become hugely important during the final battle at the gates of Mordor so it is to your advantage to purchase upgrades for it with the money you find on your journey. Sadly, the bow is the most poorly controlled of the weapons so you may want to practice with it quite a bit before you reach the final level. There are also segments in Rohan where you will be on horesback as well as a horseback battle with some Oliphants.

The game looks amazing. It uses the same designs as the Peter Jackson films and includes the music of Howard Shore throughout the game. The characters look like the actors from the film and Sean Astin narrates the quest. Dialog in cut scenes often comes directly from the film soundtrack and it works very well. As you play this game you will definitely get the feeling that you are playing in the same world as the one in the film. The artistic style lies somewhere between fantasy and reality. It is a unique look that is difficult to describe but it looks awesome and is perfect for the Tolkien universe.

If you are a LOTR fan you will probably enjoy this game. Kids will love the Shire and there are plenty of kid friendly things to do. Older kids and adults will have a great time exploring this world and fighting the monsters and battles. This game got a T rating and there are some pretty nasty looking critters in it that might scare off younger kids but they can certainly play the shire games. I think this game in intended for a general audience and I have no idea what "hardcore" gamers might think of it (and don't much care). I had an incredibly good time playing it and look forward to spending a lot more time running around in this game. Once you have completed the final level, all of the game is unlocked and you can go back and do any side quests you skipped and find various treasures and items that you missed the first time through. I'm looking forward to many more hours of fun in middle earth. The developers did an incredible job with this game.

Click Here For Most Helpful Customer Reviews >>

We are not avid gamers in our family. But this LOTR game offers hours and hours and hours of gameplay. My 5 year old and I had so more fun working our ways through all the games quests. We do not own many Wii games, but as a house filled with LOTR nuts, this was worth every penny of the $59 we paid when it was freshly out. Not graphically violent (e.g. not blood splattering). Done in a fashion that fun and acceptable (I believe) for some younger kids.

Best Deals for Lord of the Rings: Aragorn's Quest - Nintendo Wii

I have mixed feelings about Lord of the Rings: Aragorn's Quest. On the one hand, it's certainly not the Lord of the Rings epic I'd hoped for. For that, the Gamecube Lord of The Rings The Return of The King is still the best bet. On the other hand, for kids and casual gamers it's not a bad game.

First, this game is short and easy. For anybody who's played through the Legend of Zelda games, this will probably take less than 10 hours to beat and you will probably die only once or twice. There aren't really any puzzles, and even if there are the game system has a clue system that makes sure you never get lost. Even within that much of it is spent with boring "fetch" quests, i.e. Aragorn has to find something and return to somebody for a reward. Only in front of the Black Gates do you get the sense of an epic battle. In many other stages, the number of enemies is fairly low and things move pretty slowly.

Graphically, the game is a mixed bag. I love the mix between the realistic and cartoonish styles. The pastel color schemes are particularly beautiful. Also, the Hobbiton cutscenes and levels are stunning (for the Wii). However, most of the other levels and characters have good, not great, graphics. The non-Hobbiton cutscenes are abysmal, with some sequences in which the characters' mouths don't even move.

Another thing the game gets right is the Wii controls. The swordfighting is pretty intuitive and works pretty well. This game isn't Motion Plus, but it does allow to to swing your sword left or right, up or down. I thought the bow and arrow and spear could have been used a bit more, but as it stands they work well with the Wii remote. You might even find yourself getting a bit of a workout.

I imagine for kids and casual gamers though this will be a nice, short romp through Middle Earth. It retells the story of Lord of the Rings succinctly and allows you to replay the key moments. Also, getting to see Sam's kids is neat. However, I really do hope Nintendo manages to get an epic LOTR game, if not for Wii than for Wii U (sadly, War in the North isn't slated for Nintendo).

Honest reviews on Lord of the Rings: Aragorn's Quest - Nintendo Wii

My daughter (who is 7) and I love the LOTR series. We only have the Wii. We love all the LEGO games. Based on the gamer magazine reviews, I decided to pass on buying this. Due to all the rainy weather we have had recently, I decided to revisit this game and see what Amazon reviewers had to say about this game. It seemed to get good reviews and the price had dropped to $20. After playing the game for about 4 hours now, I have to say I am very happy with Aragorn's Quest. Harcore adult gamers will hate this game. It's too easy and not overly complex. Casual gamers, like myself and my daughter, will love, love, love this game!! It is fun, engaging, intuitive, and visually appealling. For example, as opposed to all the Super Mario series, the storyline is read to you in many places. Good god, I hate it when I have to read text bubble after text bubble. It takes some liberties with the LOTR story but I found that it worked well with how the game is layed out. It has co-op two player capability. Player 1 is primarily Aragorn and player 2 is Gandalf. Downside is that the hidden items are not that hard to find and the game won't last seemingly forever (like Zelda). Is this as good as Zelda: Twilight Princess? No way. Is this game worth $20 and is it a good father/daughter/son bonding game? Absolutely!! If this is what you are looking for, then ignore the reviews from the gaming sites and magazines and purchase it.

Find helpful customer reviews and review ratings for Lord of the Rings: Aragorn's Quest - Nintendo Wii

I always like to have a game in progress, even if I don't always find a lot of time to play. I searched Amazon for some inexpensive games and decided to give this game a try, not expecting too much. To my surprise, I finished the game feeling as if I nearly lived through the LOTR trilogy and it makes me want to watch the movies again. There's an open environment, a main quest, and plenty of side quests. There are all kinds of power ups to find and items to buy. Some of the dialogue is verbatim from the movies. The game has a slight Zelda feel to it, which is the main reason I'm sharing my love for it now.

If you like Zelda and/or like the LOTR trilogy or books, this is most definitely a game worth checking out! It won't take forever to beat it, but it has high replay value to go back and find all the items and quests I missed the first time around.

Buy Fom Amazon Now

Wednesday, December 3, 2014

Buy Driver San Francisco - Xbox 360

Driver San Francisco - Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $33.13
Today's Bonus: 45% Off
Buy Now

Driver: San Francisco is not just "yet another" Driver title to tack onto the legacy of the first two games. The developers said that they wanted to go back to the drawing board and figure out what made Driver 1 so good and why Driv3r and Driver: Parallel lines was so bad. They figured it out.

I don't have to really talk about the good and bad because there's just not much bad to the game at all. But let's break it down:

Ghostly "Shift" mode

--------------------

The biggest change of the game is the ability to alter your mental perception from one driver in a car to another driver in another car. I thought that I'd hate this shifting experience, but it really works and adds something new to the game.

When you're in a tough chase or see a car that has the right speed or maneuverability, you can simply jam the A button and pick another car to drive.

Although I still like the original Driver better because you had to haul and make few to no mistakes to get away from the cops, the shifting ability still adds so much to the gameplay that I am forced to love it. And you can still drive hard to get away from the cops (or the bad guys) when you want to -and sometimes the game makes you.

The Physics

-----------

I really liked the physics of the first Driver game whereas many people didn't. This game sits somewhere between realistic and Need for Speed. You can get in a 200 mph front-end collision and be just fine. Your car will take a lot of damage, but the damage doesn't appear to take its toll on your car as much as you might think it should.

That said, you can still feel the rubber hitting the road. And when you get air, the car feels like you might think it should.

The Story and Its Presentation

------------------------------

The story is presented in full-screen video between levels and in little dialog segments while playing. But they have done an outstanding job on the graphics, facial expression, character animation and voice acting.

You'll be drawn into the story of a drug/crime lord from Driver 1 (he may be in some of the other Driver games, too -I'm not 100% sure). But you won't need any Driver 1 playtime to understand everything because of how it's all set up. You'll see strong emotional responses from the 3D models that will suck you in and relate with the characters as much as you might a decent RPG. More than you'd expect in a driving game.

Just Playing

------------

Some people just want a driving game. You can skip through the story elements and just follow the on-screen objectives. Or you can play one of several (it must be 20 or 30) other modes, both single and multiplayer.

Graphics

--------

The cars are realistic. The people on the streets look decent. The buildings look pretty good. What I love is that the motion blur is perfect. Not too much, not too little. Some games, you can't tell what's going on from all the blur. And in other games, it doesn't feel like you're really going fast. Driver SF pulls it off nicely.

Sound and Music

---------------

The car sounds are quite good. The rumbling and roaring of the engines rarely becomes monotonous or annoying. That must have taken a miracle from their sound department. The music is often catchy or fun or simply takes a back-seat while the game's intense action pulls you in. You'll recognize a lot of the songs.

Quick Moral Note

----------------

You play a good guy in this game. There are lots of shades of gray going on, but you're overall a good guy. So if you don't like to play games where you're killing cops and junk, don't worry about it here. Your goal is to lose the cops because they don't know you are a cop.

Overall Feel

------------

You may feel like me to start with: unable to drive. But with just a tiny bit of practice and just a little time, you'll have the game mastered enough to have an insanely fun time. I picked it up quicker than the first Driver game because the controls make more sense to me. Everything feels like it belongs where it is.

Final Judgment: A-grade Game!

Finally, Driver fans will get a game worth playing.

Click Here For Most Helpful Customer Reviews >>

This game is so much fun and pulse pounding that it makes me sweat everytime I get into the action. Let's just say I haven't experienced this type of a rush in racing games since Burnout Revenge circa '06. So it's been a long time for me, I typically avoid racing games. This game absolutely lives up to its hype. I love everything about it. The story is awesome, however it seems like it gets off track just a little bit with the quirky side missions. Don't get me wrong they are fun but I cannot seem to tie them into the main story...anyway, that doesn't take away from any fun the game has to offer. I put about 3 hours into this game thus far and I'm in Chapter 2 right now. So far I am really enjoying myself. NOTE if you are a hardcore racer, then you may think this game is kinda corny. I played NFS Hot Pursuit and I had fun, but this game seems to be more of my speed. I like Driver San Francisco because it's Story Mode is cool, I think Driving/Racing games are cool as long as they have some decent story that I can follow. All and all, I highly recommend this game if you are a casual racing fan, but If you are hardcore with it, they I recommend you wait until a more hardcore racer comes out. Thanks

Ps. The cars are licensed so they look great, so far I've upgraded with prizes to a Dodge Challenger SRT-8 and boy does it move!!!!

Best Deals for Driver San Francisco - Xbox 360

I'll admit right at the top, I have been a fan of the Driver series since the first one. After the disappointing Driv3r, I abandoned the series. I've been wanting a Driver game for awhile now that got that feeling of the original back. This game does it.

Gameplay:

I played the demo and was a little concerned about the controls. Once I played the actual game, the concerns disappeared. The cars all handle differently, some better than others. Some of the initial cars were pretty stiff in the handling department, but once I got into a Lamborghini, the handling was superb. Flying through the streets of San Francisco felt awesome, especially at 200+ m.p.h.

This game is pretty laid-back. You can take it at about any pace. Don't feel like doing story missions? Just drive around the city, play the dares, finish challenges, etc. You can play this game at your own pace.

The "Shift" mechanic is actually pretty cool. It is worked well into the story too. Some of the funnest moments I had were when I was chasing down some street racers, I would shift into a large semi-truck, park it perpendicular to the freeway, then watch as all the street racers smashed in to it totaling their cars.

Graphics:

The graphics were about on par with anything else this generation. The best effects happened when you're speeding along at 150+ m.p.h. the blur effect really gives this game a sense of speed. I didn't notice anything really out of the ordinary such as graphical glitches.

Cutscenes come in two shapes, rendered CG and using the in-game engine. Sometime conversations will happen while you're driving and you'll see two characters conversing, one on each upper corner of your screen.

San Francisco looks great, from right down on the street to when you're looking over the entire city while in shift.

Sound:

Lots of music, but to be honest I never really heard anything that caught my ear. The soundtrack was pretty forgettable.

Dialogue is cheesy but it works. It gives this game a goofy, but good personality.

Other Notes:

This game features a ton of licensed cars, not generic ripoffs like GTA.

I 100% completed the single player and it was not very difficult, but I thought it struck a fine balance of fun and difficulty.

I didn't play the multiplayer so I cannot comment on how that is.

This game plays like an arcade game, not a simulation. Sim-fans look elsewhere.

Summary:

This game won't appeal to everybody. If you enjoy car chases, fun but not-to-hard challenges, a laid-back gaming experience, this game is for you.

This game is worthy of the Driver name and made me remember the good times I had with Driver 1 & 2.

This game is a ton of fun and I really enjoyed it.

Try out the demo on XBL!

Honest reviews on Driver San Francisco - Xbox 360

I got this game because Zero Punctuation gave it an uncharacteristically positive review, plus it was based in San Francisco & I'm from the area. It sounded like a lot of fun to be able to take the same streets at top speed.

The game feels like an alternate version of Grand Theft Auto that concentrates on driving missions. Controls are basically the same, the emphasis on mayhem is the same, the cliched movie-style plot is the same. However the whole device of being able to take over people's cars on a split second notice (through astral projection) is such an out-there idea that works so well. It's not like stealing a car in Grand Theft Auto for instance in car chases you can momentarily commandeer passing cars and send them suicidally careening into police cars. Also it makes it easy to do absurd stunts like fly down the wrong way of the freeway, with no real in-game penalty. And if you're just playing a short game, it's easy to "hop" into some random race or challenge or just free-form driving.

So if I found that very fun, there were some glaring problems. First of all...unlike earlier versions of Driver, the game isn't based off a real map. There's a lot of hills, it's near the ocean, and there's a dozen or so city landmarks, but it's not San Francisco. Nor does it really have a San Francisco sort of feel to it for instance it will tell you what neighborhood you're in, but the look of the area doesn't resemble the real neighborhood at all. I can imagine this being totally unimportant to a lot of players, but personally I wanted to fly down Mission and maybe run over a hipster or two. The buildings felt a little like painted blocks and devoid of character, and furthermore car crashes weren't handled very well. So I was expecting the game to have a lot more character than it actually had. Additionally, the AI kind of sucks, which is particularly frustrating when you jump out of a car and then jump back in two seconds later, only to find the computer AI has decided to back up and head the opposite direction for no good reason.

Find helpful customer reviews and review ratings for Driver San Francisco - Xbox 360

I wasn't sure what to expect with yet another story-driven driving game but this title brings a ton of adrenaline with it. I didn't stop playing this one until I had beaten it.

The big gameplay mechanic of this game is the ability to "shift" out of your car and become the driver of another car. Another way of thinking of this is you are an agent out of the Matrix, being able to assume control over any random person at any time (but in this case, just drivers of cars). Someone getting away and you can't catch up? Shift out of your car and put yourself in the driver's seat in another car a mile down the road in oncoming traffic, then slam head on into your target! Did they get away? Do it again!

Are you being chased by a huge pack of bad guys? Shift out, find a nearby diesel rig and take over it, drive towards your car (which is on autopilot at this point), hit the emergency brakes and slide the rig out to create a wall for all the cars to crash into, ensuring your getaway.

There are a few different types of mini games you can involve yourself in, including assuming control of cop cars and taking out bad guys within a time limit. If you've done cop missions in the Grand Theft Auto series, this is similar, just more fun.

The scenery is varied; you can race on windy mountain roads, corner your way through a downtown environment, hit the freeways for maximum speed, and it's all presented in a smooth, elegant fashion.

The story itself is rather basic and serves to just set up the set pieces and get out of the way, which is all it needs to do.

Kudos to the developers for this one, they hit a home run. Outside of the simulation mastery that is the Forza Motorsport series, this driving game offers great arcade-style action that is pretty simple to pick up and play.

Buy Fom Amazon Now

Monday, November 24, 2014

Buy Cabela's Dangerous Hunts 2011 - Xbox 360

Cabela's Dangerous Hunts 2011 - Xbox 360
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $16.29
Today's Bonus: 19% Off
Buy Now

A decent hunting game mixed with a decent FPS that is better than the sum of its parts. The game is fun, engaging and entertaining, but I suggest you get it with the gun. Lots of replay value (which is almost as important as the gameplay). Worth the investment. Even if you don't like hunting games, you'll like this one.

Click Here For Most Helpful Customer Reviews >>

Thats a rent game, dont buy it, graphic is good, but the arcade part of the game make it really lame, it got nothing to do with hunting, you just click as fast as you can hoping to hit one of the 100 games in the screen. too bad it could had been a good game, obviously not created by hunters

Best Deals for Cabela's Dangerous Hunts 2011 - Xbox 360

The game is fun, but it is very difficult to advance without the "gun". I would suggest buying both the gun and the game. I made the mistake of only buying the game, and the only place I have seen the gun without the game is on Amazon and there is a 2-4 shipping time.

Honest reviews on Cabela's Dangerous Hunts 2011 - Xbox 360

I have been playing a lot of Cabela's games and for the most part they are all fun, but some better than others. I got this game for Christmas and it is by far the most difficult game i've ever played. There will be animals coming at you in every direction and they take so much life. You die very easily. Im on the part right now where you are riding in the back of a truck shooting at cape buffalo charging the truck. if you let like 2 of them hit it, you die. Im not a big gamer by any means, I just play these games for fun, but I can't get past this part so this game will just sit in my game cabinet and collect dust until I trade it in on something else. If you want a good Cabela's game, Id say go with Big Game Hunter 2010, its a lot more relaxing and enjoyable to play without wanting to pull your hair out.

Find helpful customer reviews and review ratings for Cabela's Dangerous Hunts 2011 - Xbox 360

This game is really bad. You start out on a quest to kill a grizzly and then are attacked by every animal in the forest. So unrealistic and doesn't really require a lot of finesse when shooting if you shoot carefully you're dead because there's no way to keep up with the attack unless you just fire continuously. And your companions just come and go without any explanation one minute they are hunting with you and then they disappear, only to reappear after you have been attacked (or die while you stand and watch, unable to help them).

Not fun I have received for Christmas and have traded it in already.

Buy Fom Amazon Now

Discount Disney Infinity Power Disc Complete Series 1 Set of 20

Disney Infinity Power Disc Complete Series 1 Set of 20
Customer Ratings: 3.5 stars
Buy Now
[Disclaimer] This review is on the pricing of the product listed, and is not about the actual game and/or its accessories.

Don't spend this much on this product. The entire set of Wave 2 Power Discs will be available at Target (w/ collection album for about $59.00.) There's no reason anyone should have to pay nearly double that for a series one set that is still in full circulation. Keep your dough. There are better offers around.

Click Here For Most Helpful Customer Reviews >>

One of the disc's had no sticker or corrector on top. The disc's were not packaged correctly, they were hitting each other , hence they were scratched. My son was so excited to get them, so I did not return them and ended up buying the disc that was missing.

Best Deals for Disney Infinity Power Disc Complete Series 1 Set of 20

This item is a Christmas gift for my kids, so it hasn't been opened yet, but it was in good condition and shipped really fast!

Honest reviews on Disney Infinity Power Disc Complete Series 1 Set of 20

THIS PERSON IS VERY GOOD ON WHAT THEY SELL I GOT IT FOR MY SON FOR X-MAS I AM THINKING ABOUT PLAYING IT TOO.

Buy Fom Amazon Now

Sunday, October 5, 2014

Reviews of Xbox 360 250GB Halo Reach Console Bundle

Xbox 360 250GB Halo Reach Console Bundle
Customer Ratings: 5 stars
Buy Now
I sold my older model Xbox and purchased this Reach bundle as a replacement. After unboxing and testing it out, I have to say its a huge upgrade from my previous model. It runs quieter and cooler since the "Slims" are built on the new 45nm "Valhalla" motherboard architecture which also require less power. Finally some built-in Wi-Fi too.

It looks beautiful...Bungie's custom artwork really sets this thing apart from the rest....work of art. The custom Reach controllers also look great and compliment the Xbox's Reach design theme. Not to mention you get "two" of them in this bundle....in my case I have a brand new spare now to store away for later.

The custom sounds when powering up this Xbox and opening the disc tray were neat, I liked them. Further adds to the Halo theme.

Also included as a bonus with the Reach Xbox bundle were codes for: Falcon Avatar accessory, Elite officer armor, Spartan Recon helmet, an episode of Halo Legends called "The Package", and a 2-day Xbox Live Gold trial. The console is also Kinect-ready.

5-stars, anything less would be absurd.

Click Here For Most Helpful Customer Reviews >>

**This review is for the console itself, not the game.**

My Pro was getting old, slow, and loud. Having to reallocate memory as DLC, arcade games, and save files accumulate on the 20 GB HDD was getting old, too. So my love for the Halo universe convinced me that things had lined up such that I could upgrade in style with the new Halo: Reach bundle.

Overall, fantastic console.

LOOKS:

Stylish silver matte coating with gray and black Halo-themed decorations sprinkled over it. Does not retain finger prints (know this was a big issue a lot of people over-exaggerated with the other 360-S's -though why you're fondling your 360 after you get it set up is unclear to me). Controllers look very nice, too I love the new look. New power block (downsized from the clunky original "brick") is black and more aesthetically streamlined.

PERFORMANCE:

Loads quickly, smoothly, and without problems. Does exactly what it's supposed to. Have not tried the wireless yet, as I used a wired connection. Controllers respond very well (though it might just be that I'm used to old/worn controllers). Standard headset mic still requires you to yell into it, but if you don't have to worry about keeping your voice down, it works just fine.

HEAT MANAGEMENT:

Console itself stays pretty cool for such a device. The S's new heat sink system appears to whisk away most of the heat from the internal components and out the vents, presumably keeping the CPU, GPU, and other chipsets cooler.

**NOTE: I've read a lot of reviews complaining the S runs hotter than the original. This is not accurate. The air coming out of the console is hotter. This means more heat is being expelled and that less heat is trapped inside the console, meaning what matters the temp of your hardware is staying cooler.

NOISE:

Runs whisper-quiet. I played it for 7-8 hours straight (judge if you will I was just, you know, testing the hardware =P), stayed consistently quiet the entire time.

Overall, again, great console. I'm quite happy with this purchase.

Plus the game made it that much better. Quite simply the best Halo game since Halo: CE (Reach is now the king of the Halo games, offering the most gameplay features, co-op opportunities, fearsome and unpredictable AI, game options/customization, sexy visual/audio experience, replayability, character variety, and overall value ever in a Halo game).

Best Deals for Xbox 360 250GB Halo Reach Console Bundle

Well, a week or so before Halo: Reach came out, my 360 decided it would be a great time to start freezing up for no reason, and I wasn't going to pay to get it fixed when I got a replacement refurbished console just 9 months ago (finally got RROD'd but fell under the seemingly unlimited extended warranty for the 3 flashing lights). So I decided to go ahead and get the Halo: Reach bundle as a replacement. I fixed the old console anyway (unsurprisingly, the shoddy X-Clamps were the culprit), but figured it would be a nice upgrade to have regardless since my old one is the original model.

The bundle is pretty nice for the $400 price tag. You get two controllers, a copy of Reach (with some extras thrown in for good measure) and of course, the console itself. Being an owner of an original Xbox 360, it's easy to notice the advantages the 360 S has over the old model. The biggest improvement is ventilation; you'll notice a lot of hot air coming out of the console and might worry it's overheating as a result, but it's actually doing a better job of pushing more air out (unlike the old console, which had terrible overheating problems). I haven't cracked open the console itself to see what they changed on the inside since I just got it and don't feel like voiding my brand new warranty (here's to hoping they got rid of the horribly cheap X-Clamps in the old model and replaced them with actual screws this time) but overall it seems like it does a much better job of dissipating heat so it seems like everything inside should work fine. There's numerous other improvements as well; built in Wireless N (which works great and takes almost no time to set up), touch sensitive buttons (which make cool Halo noises when used), and a sleeker, more angular design than the original 360 model. Oh, and one of the best parts of the new design? The console no longer sounds like a freight train! I wouldn't say it's "whisper quiet" like it's advertised as, but it is definitely quieter. The disc drive no longer makes your console sound like your Xbox is blasting off into space when in use. And if you install your games (which you should, with 250g of space to spare) it's even quieter. It still makes some noise, but at least it doesn't sound like your Xbox is trying to calculate the true value of Pi anymore. As for the design of the console, the console in this package is Halo-themed; it's silver and has the ONI logo on it and is labeled as an "Archive Reader." The Silver finish is great looking, so it will fit in well with the rest of your electronics so you won't have to be embarrassed to have it in your entertainment center.

The two wireless controllers are also themed in a similar fashion to the console (again, a nice silver finish with black used for the shoulder buttons and the bottom part). Everything else about the controllers is the same, they just look cooler.

The new Xbox also comes with a smaller power brick (albeit, there still is one). No, it isn't Reach themed (that would be sort of weird anyway) but it's smaller and the console itself uses less power overall.

There are a few disappointments with the system (specifically related to all Xbox 360S'es, not the Halo: Reach one in particular since they're the same anyway). There's no memory card slot, so if you overpaid for one of those years ago (like I did) so you could carry your profile to your friend's house, well, you can basically throw it out since now you'll have to use USB drives. Also, the package doesn't come with an HDMI cable or a component HD AV cable, even though they had no issues packing one in with the Pro models almost 5 years ago. Guess Microsoft is trying to squeeze a few extra dollars out of purchasers. I had a spare HDMI cable anyway, so it didn't matter to me, but make sure you get some sort of HD capable cable if you buy this bundle and have an HDTV because otherwise you're stuck with standard def (and don't go and buy MS's overpriced cables, you can get an HDMI cable that's just as good for way less here on Amazon).

I won't review Halo: Reach in depth here since there's already a ton of reviews about the game, but it is a potential Game of the Year candidate. It can definitely keep you entertained until the next generation of consoles, and probably even longer (after all, Halo 2 was more popular than any Xbox 360 game till Gears of War came out about a year later). It's worth buying a 360 for in my opinion, or more specifically, this bundle.

In addition to Halo: Reach, you get some extras as well. You get a code for a Recon helmet variant (normally in any pre-order or launch day copy), a code for the Elite Officer armor permutation (Limited/Legendary edition normally), a Falcon for your Avatar (better than nothing I guess, although if you really like Avatars, I guess it's cool) and an episode of Halo: Legends. Some nice extras that certainly aren't going to make or break the package, but are nice extras nonetheless.

Overall, you get a great value here. If you don't own a 360 but are interested in getting one so you can play Reach, this bundle is excellent and sports some cool looking controllers and a sexy console. If you're looking to upgrade and have the cash to spare, it's also worth the price (can always sell any extra stuff you don't need anyway). Aside from a few complaints about the console (complaints which apply to all 360 S consoles, not just the Reach one) the package is excellent.

Honest reviews on Xbox 360 250GB Halo Reach Console Bundle

System is worth the money. Like I already mentioned, when you start up the xbox, it sounds like your shields recharging and when you power down, the same. The disc drive has cool non button button that open and closes it. The two controllers are very sharp and seem a bit heavier, better quality than standard wireless controllers. This package includes two of them which is nice. There are going to be a million reviews on halo reach, so I am just going to comment on the system package, which I personally am very happy with.

Find helpful customer reviews and review ratings for Xbox 360 250GB Halo Reach Console Bundle

Let me preface this by saying that I have been lucky to own a launch edition Pro model that never died. However, right before getting this one, that one was starting to act up. It did ok, as long as I installed games to the hard drive. But when playing games from the game discs themselves, more often than not, the console would give a disc unreadable error, often accompanied by a terrible grinding noise and sudden halt from the drive itself. It was becoming tiresome to install games with the limited HD space of the Pro model. The last nail was that my controller broke. The left trigger quit working properly. Thankfully my wife had bought this package for me as a Christmas gift. When she saw me trying to repair the controller, she went ahead and gave it to me early. Ahh, some guys are so lucky.

Now for the meat and potatoes. This console is slick. It finally went on a diet. It runs very quiet. With my old box I had to install games to the hard drive. This one runs quieter when running a game from the disc than the old one did playing from the hard drive. Of course, I still install the games, I recommend that everyone do that. I believe it adds life to the system by saving wear and tear on the DVD drive. I guess one could say that it is adding wear and tear to the hard drive, so it is a trade off. But it has been my experience over the years that hard drives are a little more robust when it comes to longevity as compared to a DVD drive spinning 100mph.

Speaking of the hard drive. I have never been happy with Microsoft's choice to not let you use other hard drives with the 360. The PS3 is much better in that regard. That wouldn't have been so bad if Microsoft hadn't also been gouging so much on the price of their hard drives. $130 for a 120 GB hard drive is ridiculous. Thankfully, this one is plenty large enough for my needs. You can install 20-25 normal games and still have room.

The other nicety is the console finally has wi-fi built in. Again, this is another area that was completely silly before. I know it was for cost cutting at the time when the systems first launched, but that doesn't explain the abnormally high price of the network adapter if you bought it separately before. In the end though, it never was an issue for me. I have a wired/wireless router. Since my 360 doesn't get moved too often in the house, using ethernet was never a problem, and I still use it with this model. I did test the wi-fi for functionality. It worked very well and was easy to setup. But since this model sits in the same place as my old box, I am continuing to use the "wire".

As mentioned before, the 360 Slim is just that. It has lost a lot of weight and bulk in the redesign. This particular version is quite attractive as well. I like the "touch" sensitive buttons on the console. Just place your finger over the disc eject button or the power button. No need to press anything. It's a small thing, but it is a nice touch, no pun intended. The accompanying sound effects are cool. However, I mostly use the controller for everything. When I want to play another game, I use the controller to open the disc tray.

The inclusion of two controllers was a nice bonus. They share the same paint scheme as the unit itself. For a Halo fanatic, this would be the ultimate. I enjoy Halo, but with perspective. It is a great series, but I like many other games, some much more. One thing of note though is that despite that manual saying otherwise, there were no batteries for the controllers in the box that I received. Surely a mixup at the factory, as I know others have stated theirs came with batteries.

One glaring omission that must be mentioned though is the lack of any HD cables. The only AV cable included is a composite cable with Left and Right audio. When paying $400 for a new system, some option for HD output should have been included. I didn't have any spare HDMI cables either. Thankfully, the HD AV cable from my old Pro model fit this one, so I am able to use component as before. Still this is silly, this is their "Best of the Best" and they didn't accommodate owners of HD televisions? (quite a few people these days)

But then again, that allows them to make money selling cables at inflated prices. If you need cables, I suggest alternatives. I am definitely a fan of the 360, I am not however, a fan of Microsoft's pricing scheme for accessories.

Hopefully this review didn't seem too harsh. The system overall is exactly what I mentioned in the title. This is the package that we should have been offered all along--sans the HD cables. It is a slick looking unit that functions very well. It is also very quiet and runs very cool. Compared to buying a new slim and all the included goodies, it is a very good value.

Buy Fom Amazon Now