Showing posts with label microsoft xbox 360 slim. Show all posts
Showing posts with label microsoft xbox 360 slim. Show all posts

Tuesday, February 10, 2015

Sharkoon Xtatic Pro Real 5.1 Gaming Headset for Xbox 360, PS3 and PC Review

Sharkoon Xtatic Pro Real 5.1 Gaming Headset for Xbox 360, PS3 and PC
Customer Ratings: 4.5 stars
List Price: $179.99
Sale Price: $141.14
Today's Bonus: 22% Off
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I found this headset after my experience with a pair of turtles beaches (DPX21) which are 5.1 (virtual, that means with only two speakers) the quality was acceptable and the virtual 5.1 was OK, but I wanted more for sound whoring in Black Op 2 and Battlefield 3. Similar headsets which are TRUE 5.1 Dolby Digital cost a lot more than this Sharkoons. Now I will break it for you:

PROS:

Affordable for True 5.1, with 4 speakers in each side with a total of 8 speakers that can be loud as you want.

Separate volume control for each channel (front, center, subwoofer, etc.); the volume control is great and has been improved from the previous version, you can tell the level just by the led color on your control, very intuitive when you are in match and you want to increase the volume in the rear speaker to sound whore in a S&D match in COD.

BIG and comfortable headset. I have used this headphones for over 6 hrs straight and I didn't feel any discomfort.

Mate finish in most of the plastic part also all the construction materials feel sturdy, they don't seem that they will be breaking any time soon.

Universal power supply, you can practically use it in America, Europe or Asia! (it has all the necessary adapters with great quality attach system it doesn't feel cheap at all).

The Dolby Digital receiver/decoder has it all, you can practically connect it to anything from you old VHS recorder to anything that has a digital output like TOSLINK or Coaxial.

CONS:

The only one that I have so far is the microphone that you cannot fold when you don't need it, that is to be expected with headphones this big. This point is just being picky XD

For me, this headset is worth every dollar you pay, For the versatility or the True 5.1...I almost forgot the Bass quality in this Sharkoon is worth mentioning, it is superb very clear and loud if you wanted to be, sometimes it can be too much :)

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I bought this after seeing the reviews for the Xtatic true headset. In addition to that headset, this one allows you to connect to a Phone/PCs with an analogue 3.5mm jack. This headset has 8 drivers (4 in each ear) and natively decodes Dolby 5.1 surround sound. I've connected it to my PS3 and i'm extremely happy with the sound quality there is zero distortion in the bass/low frequency tones, and the mids and highs sound pretty good as well. This is perfect for gaming, and you'll start hearing small ambient sounds you never noticed before with speakers.

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This thing is great, the sound quality is so good that is a pleasure play games!

The mic is very very good and outstanding noise cancelation, less cables than the tritton and way better in my opinion...

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I don't have any complaints, the bass is good and voices are clear. The build quality is nice. It can get uncomfortable after maybe two or three hours but that's okay in my opinion. I really like this headset. They are considerably better than a pair of $80 sony headphones I purchased last year.

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Been a gamer my entire life, did a lot of research in which headset would give me the most for the money and it was between these and a pair from turtle beach. I'm very happy with the decision I made, these are great!

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Sunday, February 1, 2015

Call of Duty Black Ops II Gaming Eyewear - Xbox 360 Review

Call of Duty Black Ops II Gaming Eyewear - Xbox 360
Customer Ratings: 4 stars
List Price: $84.99
Sale Price: $59.12
Today's Bonus: 30% Off
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I bought two different versions of these glasses. The other one can be found for $27 and is made by the company, they feature an orange stripe on the outer edges.

Out of the two, I would have thought the more expensive version (these glasses) would have been better however the opposite ended up being true. These glasses are well made, but heavy and quite uncomfortable. They are made worse by the fact that the frame doesnt hide behind your peripheral vision, meaning you see the frame while you wear them. ON the flip side the cheaper pair that I mentioned earlier is lighter, far more comfortable and covers nearly all of your field of view. This means while gaming or using the computer, you forget that you are wearing the glasses. They hug the face and cover the eyes completely.

Great brand, great glasses but I recommend the cheaper lighter model if you are getting this for function and not style.

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Great glasses, helps with the glar on my tv.Glasses as help with headaches the tv usaully causes when playing to long. i recommend these glasses to all true gamers

Friday, December 12, 2014

Discount Skylanders Giants Single Character Pack Core Series 2 Flameslinger

Skylanders Giants Single Character Pack Core Series 2 Flameslinger
Customer Ratings: 5 stars
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This skylander is FAST! Excellent for beating time themed missions. Also once upgraded he his fire arrows can be shot higher in the air hitting otherwise untraceable enemies. He has less armor than many other skylanders but is fast enough to avoid most attacks while attacking from afar with his arrows. Also a plus that he can work on the old game as well.

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The whole faminly loves this game. Its fun for all ages and we rec'd this package on time and as listed in the details. Great game for any family to play!

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Love the game! Love the choice of characters. Such a great game for your children. Get it for them, you won't regret it.

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I would def recommend flameslinger to any parent or child. He is an awesome character to have in the game. He's a series two which means he can play with spyro or giants.

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He loves slander products... All of them . So anytime he has a chance to get a few from us he does.

He likes them!

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Monday, November 24, 2014

Discount Disney Infinity Power Disc Complete Series 1 Set of 20

Disney Infinity Power Disc Complete Series 1 Set of 20
Customer Ratings: 3.5 stars
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[Disclaimer] This review is on the pricing of the product listed, and is not about the actual game and/or its accessories.

Don't spend this much on this product. The entire set of Wave 2 Power Discs will be available at Target (w/ collection album for about $59.00.) There's no reason anyone should have to pay nearly double that for a series one set that is still in full circulation. Keep your dough. There are better offers around.

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One of the disc's had no sticker or corrector on top. The disc's were not packaged correctly, they were hitting each other , hence they were scratched. My son was so excited to get them, so I did not return them and ended up buying the disc that was missing.

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This item is a Christmas gift for my kids, so it hasn't been opened yet, but it was in good condition and shipped really fast!

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THIS PERSON IS VERY GOOD ON WHAT THEY SELL I GOT IT FOR MY SON FOR X-MAS I AM THINKING ABOUT PLAYING IT TOO.

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Sunday, August 31, 2014

Reviews of Cabela's Big Game Hunter Hunting Party with Gun - Xbox 360

Cabela's Big Game Hunter Hunting Party with Gun - Xbox 360
Customer Ratings: 3.5 stars
List Price: $69.99
Sale Price: $29.24
Today's Bonus: 58% Off
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You're very active with the progress. As others have mentioned, you have to calibrate it constantly, but I found that it's easier if the Kinect sensor is mounted 5 feet above the ground, and you do it exactly like the demo says you should (not half@$$ing it) and it works well, I've never had accuracy issues. It is certainly a bit repetitive in some aspects, but so is any game once you've played it a dozen times. However, I don't think the default 1 star reviews do this game justice.

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A huge hit for our hunting nephew (10 yrs old) but his cousins had fun too (13, 15). The added rifle makes the game.

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My grandson is having fun with the game. I guess that is the best endorsement that you could hope for.

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I like the game is very fun. It is still a work out to play but worth it all the way

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I ordered this for my Son for Christmas. It was they only one I could find for his XBox Kinect and the price was great! No problems with delivery it came fast and in time for Christmas.

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Friday, August 1, 2014

Review of Ultimate Marvel Vs. Capcom 3 - Xbox 360

Ultimate Marvel Vs. Capcom 3 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $20.47
Today's Bonus: 32% Off
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I'm going to get this out of the way first: Ultimate Marvel vs Capcom 3 is an excellent game. The character roster is expanded, the fighting engine is fine tuned to achieve a better balance, and online play is enhanced significantly from the previous incarnation. If you have friends at your palce often (or even if you don't, since you can play online), Ultimate Marvel vs Capcom 3 is a great game to occupy yourself with. Finding the perfect three-combatant team and using their abilities to complement each other is, as always, very rewarding and fun. My personal team is Phoenix Wright/Frank West/Deadpool for laughs, and Zero/X-23/Strider Hiryu for actual rounds as you can see I used quite a few of the new characters, so they're definitely not just filler characters as some might say.

That being said, let's get to the obvious elephant in the room. This game comes just half a year after the original Marvel vs Capcom 3. Those who bought the original game (or, heaven forbid, the collector's edition) are now in possession of a useless copy less than a year after buying it. This is the latest in a long line of problematic business decisions by Capcom, who have by-and-large really dialed it in in regards to their game releases; recent games have been carbon copies and blatant cash grabs in an attempt to make as much money as fast as possible.

Though 12 characters larger, Ultimate Marvel vs Capcom 3 is no different while other companies fix their fighting games through patches and downloadable characters (see: Mortal Kombat), Capcom has returned to its Street Fighter 2 days by rereleasing slightly updated versions of the same fighting game over and over (we're already seeing this in Street Fighter IV) something that actually led to the devastation of its fighting game franchises years back. Back when game systems had virtually no internet connections and games came on cartridges, this was defensible if not acceptable; now, with modernized game system constantly linking to the web, it's completely unacceptable.

On its own merits, Ultimate Marvel vs Capcom 3 is a five-star game. A great lineup, a fun fighting system, and literally hundreds of hours worth of gameplay as a result of arcade, mission modes, and online features makes it one of the best fighters in recent years. Unfortunately, given Capcom's track record, I have no choice but to dock it one star for being an update that could've been relegated to DLC, and another star for coming out less than a year after the last game, making many players' previous investments worthless. Even at the $40 price point, it's still ever so slightly insulting. Still, I'd recommend a purchase if you, like me, didn't get the original upon release, or even if you did, because the new characters are honestly really great.

If you're still on the fence about this game either because you disapprove of Capcom's practices or because you bought MvC3 back in March, but still want to try out the new characters and enhanced online I say just bite the bullet and grab this game. However, once you do, send an email, snail mail, or message to Capcom's Twitter telling them that you disapprove of this kind of business practice and that they will lose you as a customer if they continue in this manner; you have a voice, use it!

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As the title speaks for itself if you have bought yourself a copy of regular marvel vs capcom 3 you don't really need this unless you really would like the 12 characters that are added.

Much like it's predecessors the characters require much time and discipline to understand and master so if you have the patience & time then this game is for you. The gameplay is very fast paced, and requires much knowledge of being able to read your opponents and being able to respond to what they may throw at you....Whether it is spamming from a far with lances (Arthur from Ghouls n' Goblins), or people comboing the living daylights out of you in a corner.

There are 3 modes included with UMVC3:

*Offline Mode: Here have you your basic Arcade, Training, Versus, and Mission mode (mission mode containing a staggering 480 combos to learn and do) at the final stage of arcade you have much to look forward to in battling Galactus and his Heralds (minions). *sidenote* there are 6 stages before the Galactus battle.

*Xbox Live: Here is where your skills will be put to the test where you can look for player matches or ranked matches, much time will be invested in training before you can plan on competing in this mode not to discourage anyone from buying this game.

*Heroes & Heralds Mode: In this mode you have 3 decks (A,B,C) each deck contains 3 slots for a card, each card has a perk that will aid you in battle where you can pick a main card for extra effects, as the name implies you pick either the heroes or heralds where you can save the earth, or takeover the earth. Each side has particular cards exclusive to each side.

Graphics:

* Nothing has changed from MVC3:FO2W, so don't look to this for improvements on graphics if it was one of your gripes about the latest installments, the style and texture of the graphics are completely appropriate for the gameplay being presented here.

Characters:

*With the original 36 characters in place UMVC3 adds 6 Marvel characters & 6 Capcom characters:

on the Marvel side you have: Ghost Rider, Doctor Strange, Rocket Raccoon, Hawkeye, Ironfist & Nova.

on the Capcom side you have: Firebrand, Frank West, Nemesis, Vergil, Phoenix Wright, & Strider Hiryu(for those that loved Strider in MVC2 you might still love Strider here)

In all the game is extremely fun and as mentioned is very fast paced UMVC3 piqued my interest and has instilled much adrenaline during each battle, it is that intense. Although I definitely don't recommend this game to those that aren't that great at fighting games and have a super competitive ego, to those people you have been warned.

*EDIT* One thing I did fail to mention as it was not an issue for me, was the lag while playing online you have little to no lag, and even before proceeding with a battle you have the opportunity to screen your opponent's connection and decide whether or not you still want to battle said opponent.

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More characters, more balanced gameplay. The online matches now have spectator mode. My only complaint is that all these features should have been present in MvC3 but hey, better late than never. Bare in mind that YOU MUST PLAY WITH SOMEONE ON YOUR SAME OR SIMILAR SKILL LEVEL or practice against the computer. Marvel is not like so many other games where a new player has a fighting chance if he button mashes or tries really hard. Spending time with this game and learning the nuances of each team really pays off. So if youre new and you jump into online matches, you will probably end up whining and crying like the little b****es that gave this game 1 star. There are NO 1 minute combos. Just sit back with some friends, and prepare to have a blast : )

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This game is amazing! The new characters,stages,and gameplay tweaks are well worth the price.To be honest it feels like a brand new game. It actually is starting to have that mvc2 feel to it again,but with a more up to date improvements such as graphics and gameplay mechanisms. Like any capcom fighter you have to put the time in to get good,so don't expect to just be lights out right away. If they bring back more mvc 2 veterans and add some new fighters,this may be one of the best fighters ever.

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Another great PvP fighting game from Capcom! This game is essentially a more robust re-release of the Marvel VS Capcom 3 game, so if you already have a copy of that game, you don't really need this one. The only real difference to this game is the inclusion of more playable characters.

If you are not familiar with Capcom fighting games, you may be a bit surprised, at first, as to how fast-paced this game is. It is possibly the fastest-paced game I have ever played. Each character has their own signature moves and combos that must be executed perfectly and at just the right time to maximize their effectiveness. Due to the high amount of skill needed to pull off these moves, some players may find it frustrating at first. They will most DEFINITELY find it frustrating if they jump into the fray against a skilled opponent. Seeing an opponent give your character a smack-down with a 50+ hit combo that nearly vanquishes them in one assault will be more than a little intimidating and humbling. This is a game that really takes some invested time to master, and Capcom HAS included the option to play a "Simple" mode, that will allow most players to pull off some devastating moves without fully learning the controls and the nuances of the game. Once players get the hang of the game play and learn the strengths and weaknesses of each character, the game becomes much more fun to play. This is a game where there can be tremendous swings in advantage within mere moments. At one moment it could like like you're getting blown out and the next moment you could be on top. This adds to the fun of the game for me. I don't like games that are too easy or require no skill to play.

This game has three modes of play:

1) Offline Mode: Just as it sounds, this is where you play against the computer (Arcade), play against a friend (Versus), play through an advancing story line (Mission), or learn the moves of your character in practice sessions (Training).

2) Xbox Live: Once you feel as if you have an adequate grasp of the game (or have friends who are not-so-skilled that you feel like schooling, you can use this mode to go online and play against others.

3) Heroes & Heralds Mode: This mode of play was not included in the actual release, but was a part of a free download from the company to expand playing options. In this mode you have 3 decks (A,B,C) each deck contains 3 slots for a card. Each card has a buff that will aid you in your fights by boosting a stat or giving your character the ability to do something it would not normally be able to do. You can choose to be a Herald of Galactus or a Hero of Earth and you collect cards to build up your deck as you win battles. Each side has particular cards exclusive to each side.

In this game you have a variety of villains or heroes from each respective universe that you can choose to play as/against. (In a fight, you choose three characters for you "team" and you will fight against three opponent characters. You don't have to choose all characters from one specific universe, but can mix and match at will.) With the addition of 12 new playable characters compared to the original MVC3, there are a whopping 48 characters to choose from. The complete character roster is listed below, by side:

MARVEL:

New since MVC3: Ghost Rider, Doctor Strange, Rocket Raccoon, Hawkeye, Ironfist & Nova.

Previously released: Captain America, Thor, Spider-Man,Storm, Wolverine, Deadpool, Magneto, Iron Man, Doctor Doom, Dormammu, Super Skrull,M.O.D.O.K., Phoenix, X-23, Hulk, She-Hulk, Taskmaster, Sentinel.

CAPCOM:

New since MVC3: Firebrand, Frank West, Nemesis, Vergil, Phoenix Wright, & Strider Hiryu

Previously released: Ryu, Chun-Li, Dante, Trish, Crimson Viper, Viewtiful Joe, Spencer, Amaterash, Chris, Wesker, Zero, Tron, Morrigan, Felicia, Haggar, Arthur, Akuma, Hsien-Ko.

As you can see, there is an incredible diversity of characters, here. While there are a few characters that are conspicuously absent (such as Megaman from Capcom and Green Goblin or Venom from Marvel), the appearance of several characters that have never been included in a video games before was really nice to see. Each character has several alternate costumes that can also be chosen. Some of them are comic accurate and some aren't, but it's a nice little touch to add a bit more diversity to the game. I would suspect that there will be a fair amount of Marvel comics fans who will purchase this game based solely on their love of these characters. In fact, I'd say it will be a safe bet that the majority of people purchasing this game will be comic fans.

This game is a lot of fun to play, and any fans of fighting games are sure to love it. In my opinion, this is one game that is a MUST BUY title for the Xbox 360.

This game has a Teen rating due to cartoon fighting violence, a few instances of profanity (mostly from the character Deadpool), and some skimpy costumes worn by a few of the female characters (Felicia & Morrigan). I would personally say that a "T" rating is the proper rating for this game.

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Sunday, July 20, 2014

Best HDE® Silicone Skin fits Xbox 360 Controller - Purple Deals

HDE® Silicone Skin fits Xbox 360 Controller - Purple
Customer Ratings: 4.5 stars
List Price: $7.99
Sale Price: $3.25
Today's Bonus: 59% Off
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Bought this as a joke for my daughter to keep her brothers from using her new controller. The skin fits perfectly, looks great, and actually improves the feel of the controller grip. It sort of back fired, since all the kids like the feel of the skin and the boys use the controller even if it is purple. Perhaps now I need to buy skins for the boy's controllers in their favorite colors...

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super soft, good grip, goes nicely around all the controls and buttons. looks best on white controller. not as bright as the picture though

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Definetly worth the money. Fits the controller Perfectly It arrived when it said it would be. I highly recommend this

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Bought this for my teen grandson who loves purple...it matches his comforter perfectly....He thought the skin was way cool...no slippage when he's battling.

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This controller cover ks very handy. Before I got it, my controller would always slip out of my hand when I would play. Now when I play it doesn't go anywhere.

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Monday, July 14, 2014

NCAA Football 10 - Xbox 360 Reviews

NCAA Football 10 - Xbox 360
Customer Ratings: 4 stars
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Look, I love the franchise. I've picked it up like a loyal lad every single year it's been available. Like so many others, every year I have some small amount of misguided faith that perhaps the serious issues that have plagued the title in the past have been addressed. Like so many others, every year I find myself disappointed once I realize that behind some fluff, the same limitations, bugs and flaws are still present.

I suppose that's not entirely fair. Things do get fixed, but for every step in the right direction, new problems (problems that should NEVER get past a reasonable amount of testing and QA) present themselves. So sure, defenders take better angles this year, and now HB screens are only crazily effective rather than unstoppable. Sure, QB sneaks now see the signal callers just sort of slumping forwards like they're having a cardiac event, which has "fixed" rampant abuse of the same in years past. Sure, they don't call the same plays over and over and over again (like a bomb out of shotgun on 4th and short) in modes like Road to Glory anymore. I appreciate all of this work.

What I don't appreciate is that every single time the AI completes a long play and then hurries to snap the ball, I'm called for offsides because my slow plodding DLmen haven't made it across the line of scrimmage yet (in the real world, they can't snap the ball until it's been set by the officials). I don't appreciate that the rosters aren't just hosed, but they're comically hosed, like someone somewhere just assumed that casuals wouldn't care, and the nutty hard-core types would just be tweaking them anyway. I don't appreciate canned animations being stacked on top of canned animations, rather than having real physics introduced.

Another year, and more fluff. Now Erin Andrews follows your career in Road to Glory. Now the Ohio State marching band will run Script Ohio in the Shoe before games. Now you can spend points in dynasty mode to negatively recruit against other schools. Now you can spend real world money on cheats (Want to always be a 5-star recruit? Want to know which recruits will sign with you? Want an extra pipeline state?). Now you can make your own schools/teams (funny, I thought that was a "new" feature like 5-7 years ago). You can find lists all over the place of the changes, my point is not that they don't update the game, it's that most people who play it would really prefer that the core game, the basic play and functionality of the game, be addressed before we load up with sugary video clips of Erin Andrews and various band formations.

I feel a little disingenuous giving the title 2 stars, because I'll play it, and I'll play it often. As a college football fan, I'll get to 'see' teams play that won't in real life, I'll get to right wrongs that happen during the season (at least in my own silly brain), and I'll get to take in some of that camaraderie that comes with immersing in college football with other passionate fans. And, like a good little addict, I'll be sure to line up again next year to secure my copy of NCAA 11 -which won't have many of the fixes and changes fans have been clamoring for all along, but will introduce new fluff, new bells and whistles, but a whole new chorus of bugs and flaws to go along with them.

To be fair, some of the brand new issues (this year) that have most outraged fans since the games release on July 14th have been addressed with a quick patch. Online league commissioners may now prevent the use of purchased upgrades that would otherwise afford one player an unfair advantage. The rosters have been at least partially adusted. The sliders are fixed (funny how that's been a recurring issue). That's not really the point though. For what little they did from last year to this year, it simply shouldn't have gone to market with the flaws that it did. EA knows they have a captive and passionate customer base, they know people like me are going to plunk down the cash for the title year after year, perhaps there's just no incentive to really break new ground and advance the franchise when you hold a monopoly on it.

It's a great game (and that's not a contradiction of anything else I've said, believe it or not), but every year we pay the same price for it that we would a standalone title developed from the ground up. Are you seeing updates, improvements, and new features worthy of full-game cost? After so many years in development, after the "next-gen" consoles have been out in the market so long, shouldn't there have been a more meaningful and apparent evolution of the game? Season Showdown is a wonderful new feature, so it's not like I don't appreciate some of the aforementioned fluff. It's just not worth that full game price every single year, year after year, which is why I find myself writing this review, and lamenting the fact that I remain addicted, while EA continues to seemingly do the absolute minimum, and with no attention to detail, every single year.

I'll close the way I opened, because I know daring to knock the game and EA isn't going to sit well with some -I love the franchise, I play the game religiously, and that's not going to change this year. I just wish I felt a little less like a chump with every new annual release.

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**I deleted my original review so that I could give a more accurate star rating after further play (original star ratings were 4 stars for fun and 3 stars for overall)**

I will start by saying that the base gameplay is fine. It usually is minus a few annoying glitches, but the glitches have never made the game unplayable.

EA Sports has pushed me to an every other year update purchase plan due to lack of ground breaking features and addons. As others have said, they take away excellent features so they can add them back in later as new. That being said I had never played NCAA Football 09 and therefore do not know what has been updated/fixed from that version.

At first I was really impressed with TeamBuilder. This feature was excellent as it kept me from having to type information with a controller and allowed a lot of customization for a custom team (you can even create your own team logo!). You can also share your custom created teams with whomever you please.

This was a great feature, until I became aware that you have to be connected to the internet in order to use your custom created team. EA is either so adament about combating piracy or is so deep in bed with Microsoft that they add most features to their games that require a Gold subscription on Live to use (features that should have NO reliance on Live [statement is based on a different review]) that they decided to keep all your created teams on their servers. This means that if you don't have an internet connection your team will not be available to play with.

Another major iritant while playing this game was seeing EA's use of DLC. Yet again, they have decided to sell what is essentially cheats as DLC. I do not purchase them, but when I see a feature in a game only to be prompted to pay for that feature it gets annoying and is just...tacky. If EA feels they absolutely MUST sell cheats as addons, they should have a dedicated option on the main screen and only once you have purchased the cheat (or DLC as EA will refer to it as) is the option available from in game screens.

Again, the base gameplay of the game is fine as it has always been. It is enjoyable and entertaining while on the field...well, except for hearing the bland, 4+ year old commentary that seems to never get updated. It's when you start to stray away from the base game to their "New and Exciting FEATURES" that you really begin to see a loss in value of the game.

Thanks to NCAA Football 10, I have adopted a new purchasing plan that will have me skipping the next few releases and MAYBE picking up 14.

Perhaps EA should stop releasing updates to their sports titles every year so they can spend more time creating better games. If they were to just give roster updates every "non-release" year (preferable for free but it is EA)...they could get back to their glory days of great sports titles.

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My biggest complaint this year is that EA has decided to leave game content disabled until you pay for it online with M$ points. Each page I go into I think "that looks like a cool new feature" but am disappointed to learn it is only a cool new feature for those who want to pay money to unlock it. I pay good money to get the game to begin with and now i have to play a dumbed down version--as if for a game was not enough already!

You can still play the game without the unlocked features, you just won't be as effective in recruiting in dynasty mode. It would definitely give a huge advantage to online dynasties so i would imagine if you want to be competitive online you have to shell out an extra chunk of change.

As far as the game play goes, it appears to be improved. The new animations are much much better than versions in the past find my self enjoying the game when i play. The computer is still almost impossible to stop and your offensive line does nothing for you in way of a running game, but the football portion is still fun.

The rest is still the same as years before. Which again brings me back to why I am upset. Why am I paying for a game that provides little in way of anything really new, other than items you have to pay to unlock? The updated rosters you would think are a step up but as it turns out there was a snafu and they put the wrong rosters on the game disk. So they couldn't even get that right. Though I'm sure this will be patched, it reveals EA's opinion of us their fans. We are nothing more than a dollar sign. With EA it is all about how much extra coin they can squeeze out of us. Examine the review of each of their recent releases and you see the same theme. Spore, Sims 3, and I'm sure Madden 2010 will have much of the same. Each is geared to get you in the door then you are expected to pay more to get full content of the game.

Though I hate to say it, it is time to stop supporting an evil company. They are not all evil but EA is and they have to go.

Honest reviews on NCAA Football 10 - Xbox 360

Much more depth and replay value than Madden.

For starters, the NCAA '10 "career" modes of Dynasty and Online Dynasty are much more fulfilling than Madden's. You can control everything down to recruiting such as who to offer scholarships to.

Also, the Season Showdown feature is awesome. You represent for your favorite school, and compete against gamers representing your school's real-life opponent that week. You earn points for your school by playing and winning, and at the end of the season there will be a playoff and a championship for the schools. That is just awesome.

Another thing is the announcers (Corso and Herbstreit) are a million times better than Tom Hammond in Madden, who just absolutely SUCKS (just look at him being trashed in almost every review).

But the bottom line is the greater variety of teams, stadiums, bowls, playbooks, etc. as opposed to Madden just make it much more worth the money in my opinion.

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Please don't buy this game. It's not worth the toll it's going to take on your sanity, blood pressure, game controllers that you'll want to throw, etc. Like other versions of this franchise, it has it's good points and bad points. I do like it better that last year's version. But that's not saying much because I hated the previous version.

The biggest thing I hate about this year's version is that it cheats. When it wants you to lose, you are going to lose and there is nothing you can do about it. Your linemen forget how to block (I have given up sacks out of the shotgun where literally nobody blocked). Your receivers drop passes. Your quarterback all of a sudden can't hit the broadside of a barn. Every pass within 10 yards of a defender will be intercepted, and your QB will fumble every time he is hit. Your defense can't stop anything, even when you have the correct defense called. The opposing running back will break 2-3 tackles on every play while your offensive players will go down on first contact every time.

You might be thinking that I am just somebody who just throws a fit every time I lose. Not at all; I have played and lost several games and was fine with the way I lost -the other team just played better. It's the games where all of the above happens that I cannot take. I can beat Alabama 42-10 one week and lose to Rutgers the next, and in the game against Rutgers I will fumble four times, throw three interceptions, my receivers will drop several passes, my line won't block anybody, etc. That's just an example. But this has happened every time I have played a game where it was predetermined I would lose.

How do I know it was predetermined? It's called simulating it over and over again hoping that I can win it without the aggrevation of having to play it again. I have simulated -and lost -the same game 30+ times before finally just giving up. And it's not like I am a horrible team expecting to simulate and win against a good team. I can be LSU and simulate 30 times against BYU and lose all 30 sims.

That's my #1 biggest complaint. It's been like that in previous versions, but seems especially bad on this version. I just can't deal with having to play a game where the game decides to let the other team win by making my team suddenly horrible. I can deal with the other team just playing better and me not scoring enough points, etc. But I shouldn't have to play a game that makes my good team play terrible so the other team can win. Sure, you'll win your share and have some fun doing it. But who wants to play a game where the outcome is already determined? Not me.

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Wednesday, June 25, 2014

Inuyasha: Secret of the Cursed Mask Reviews

Inuyasha: Secret of the Cursed Mask
Customer Ratings: 4 stars
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I must say, Bandai does have my interest. A game that lets you create your own character and meet the Inuyasha cast, building relationships with them? Sounds pretty good. The story involves the original character you can control, who you pick is male or female, winds up getting transported to the feudal era and encountering none other than everyone's favorite dog-demon. Shortly afterwards you team up with the regular cast of the show, including Kagome, Shippo, Miroku, and Sango. Having played the demo, I can confirm the game will feature the English Dub cast, such as Richard Cox, Moneca Stori, Jillian Michaels, and the rest. Inuyasha also follows you around on the game map, similar to, say, how Pikachu follows Ash in Pokemon Yellow. Although the graphics are nothing ground-breaking, they are at least okay to look at, despite the fact that the characters are in a super-deformed style similar to the older Final Fantasy games, but you must admit seeing a chibi Inuyasha running around isn't boring, to say the least. Sadly, I wasn't able to experience combat yet, but the game does seem to be satisfying on the most part. Apparently this game will also include the many aspects of the series, including the action(boss battles) romance(relationship forming... hmm....), and humor(...... if you've seen the series you'll probably have an idea), so the game looks to be at least satisfying to the Inuyasha fans, like me. I wouldn't know about the casual RPG fans yet, though. But still, being an Inuyasha fan I can must say I am looking forward a lot to this title. See you in November for a full review.

ANTICIPATION: 5/5

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Inuyasha: Secret of the Cursed Mask is one of my most highly anticipated games! If you haven't heard already, it's an action/adventure RPG created by Bandai in which you journey with the cast of Inuyasha! As if that alone weren't enough to make a fan foam from the mouth, the game also allows you to form relationships with the characters, battle alongside them, and wander through the beautiful environments created by Rumiko Takahashi. The plot, created just for the game, maintains a nice, anime feel. A young boy or girl (whichever one you like more) falls down a wormhole and into feudal Japan. There, he/she is met by Inuyasha, a dog demon with a quick temper, who introduces him/her to the rest of the cast. Your character will meet Kagome, a cheerful schoolgirl from present day, Miroku, a (...) wise monk, Sango, a fierce demon slayer, and Shippo, a cute fox boy who isn't above the occasional trick. Inuyasha and friends agree to help him/her find his/her way home on one condition: that he/she help them find the Cursed Mask. The game is voiced by the American cast, so you can expect to enjoy the vocals of Richard Cox, Moneca Stori, Kirby Morrow, Kelly Sheridan, and Jillian Michaels. The graphics are also true anime style, bubbly and childish. Personally, I really don't see what's wrong with them (I think they're actually very cute). But hardcore RPG fans might be put off with the game for that precise quality, which is unfortunate for them. Basically, if you are a true blooded Inuyasha fan, you'll LOVE this game. If you aren't one, you might not find it completely up to par.

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I really enjoyed this game! I'm a HUGE Inu-Yasha fan and I really loved the battles and the interaction you have with the characters. It was nice to see everyone from the series in it and having you as the main character, get to form some kind of relationship with them, be it positive or negitive. What I was really happy with, was the fact that they used the actual voices from the series instead of impostors. Definately worth the money. I look forward to the next game to coming out. A must for all Inu-Yasha fans!

Honest reviews on Inuyasha: Secret of the Cursed Mask

Inu Yasha has never been my absolute favorite--a mild interest, but never transcending that. However, good RPGs are hard to come by, unless you're talking about SqareSoft Games *coughFinalFantasycough*, and I was glad to find out that Inu Yasha had an RPG out. The manga was beautiful, but the anime left something to be desired, especially the despicable English dubbed version. Thus, I purchased the game.

STORY:

There are so many things wrong with this game! Firstly, the storyline is completely unoriginal. Yes, there are two "new" character "created specifically for the game by Rumiko Takahashi herself".

Too bad they're completely lacking any personality. The game developers were too uncreative to come up with a new plot using the original Inu Yasha characters, so they decided to make up new characters and simply replay the original story: Kid has traditionalistic Japanese background -Kid accidentally travels back to Feudal Era -Kid needs to get back to original time. Oooh. Talk about uniqueness.

DIALOGUE:

Secondly, the dialogue is laughable. Do they really expect me to quiver in fear when a loin cloth-clad demon hobbles over to me and exclaimes, "I'm gonna eat you! Blarg-har-har!". What does your character do? Threaten him with his cell phone. Wow, Takahashi's new characters are certainly lacking common sense. Later in the game, when your character is informed that Sango is a demon slayer, he/she asks: "A Demon Slayer? What's that?" Be careful you don't hurt yourself over that answer.

When main characters talk, an anime cut-out picture of them appears on the screen, and the dialouge appears underneath while the voice-over plays. The voice-overs, I feel, were horribly done. In one scene, Kagome will unleash an ear-splitting shriek of horror, however, in another scene she dully 'screams' out "Ahh." An exclamation mark isn't even included. The lines are dull, and many times, lines like "I see", "Oh", or "These enemies are all talk" (a personal favorite, since none of the monsters utter a word in battle) are over used and wasted.

Also, for the historical context of the game, the dialogue of the NPCs is completely out of place. Obviously the people of Feudal Japan did not speak the same as us. At some points, it sticks true to history; for example, one man refers to the village headman as "M'lord", but most of the people speak completely out of context. I don't know about you, but phrases like "Dude", "Bummer", and "Bring it on" don't exactly remind me of Feudal Japan. However, this might simply be a translational flaw.

GRAPHICS:

"This game can't possibly be a PS2 game," I thought while playing it. The only three-dimensional aspect of this game are the character designs--which, I might mention, other than the Inu Yasha cast, all the other people look exactly the same with different colored clothing. Even the characters aren't very detailed. Granted, they're in "chibi" form,(super-deformed, whatever you want to call it; basically a child-like redition of the original character) the character designs are too block-like and chunky.

The scenery, much to my horror, although lovely, was completely two-dimensional. Meaning, you were only able to walk on a water-color painted path. Many times, because of the horrendous lack of much-needed adjustable camera angles, it was excruciatingly frustrating to figure out where paths began and end, which doorways could be entered, and simply, WHERE THE HECK YOUR CHARACTER WAS! The screen would stay stationary as you became a wandering dot in the distance traveling down the path. If the game designers were too lazy to design the scenery, the least they could do was give you some control over what you saw with camera angling.

MUSIC:

Some pieces in the game are pleasant, if existent. The major problem with the music was that most of the time, it simply wasn't there. Traveling through long, nearly un-navigatable paths call for some pleasant background music to take your mind of the fact that this game has absolutely NO MAPS, save your simplistic "World Map".

I guarantee you will be ready to feed this game to your dog after trying to figure out where the heck you are without a field map. But back to music, the only sounds while traveling across the field is a loop of tweeting bird noises. Very engaging, yes? Battle music is obnoxious after your tenth battle, and battles are stifflingly frequent. While a few songs are engaging, the music plainly stinks because of lack of variety. Almost every village has the exact same song, and it becomes boring very quickly.

BATTLE:

Trying to seperate itself from the "random battle" system of many earlier RPGs, the game designates hazy purple clouds as "high encounter areas" where your character is more likely to enter battle. The only way to "reduce" these encounters is to walk, and walking is slower that a tranquilized slug saturated in molasses. Battles occur much too frequently, and they're turn-based, as opposed to the Zelda "hack-and-slash" battles.

The battle system quickly bored me, but what bothered me most was the unimaginative monster designs. Like our handsome little loin cloth demon in the beginning, the monsters in the game run along the lines of "Rabid Badger Monks", and such. I don't know about you, but I wouldn't want to take on a religious badger in battle. In all, there are probably 10 different monster types, but depending on which area you're traveling in, they all look the same but have different colors and names.

Bats, wolves, ghosts; these are not Rumiko Takahashi's creative and beautifully horrifying demons I fell in (figurative) love with. These are your typical RPG monsters, and not even very good ones at that. They're names aren't very creative either. "Death Mask" and "Rabid Wolf" don't strike much fear in my heart, but occasionally the designers decide to get fancy and throw out some unpronouncable "Japanese" sounding name, just because they can.

SOUND EFFECTS:

To put it quite simply, there are none. In fact, the designers actually wrote in the battle sound effects. "Whack", "Dong", "Boom"; you get the idea. Magic spells, or any other attacks that aren't directly offensive get a little more technical, but not much more. Your character, harnessing the powers of the "Shikigami", (another one of those wtf Japanese-sounding words)says virtually the same thing whenever summoning the power. Perhaps the most technical sound effect in the entire game is the ever-engaging twittering bird-loop. And that was sarcasm.

INTERACTIVITY:

Wow! Your own original character can interact with the Inu Yasha cast!! It's like a dream come true! Oh my god, I'm hyperventilating with joy!

Sorry, it's not exactly like that.

To be quite blunt, other than walking, battle, and choosing what character you spend your "days off" with, there is absolutely no level of interactivity in this game whatsoever. Nada. Zip. Everything you say is predetermined (and often very degrading to your character's reputation, since most of the time whatever he or she says is stupid or senseless) and there's nothing you can do about it.

The humorous thing, however, is that it almost appears that the Inu Yasha cast realizes your character's evident stupidity, and none of them really enjoy your company. My personal opinion is that they'd be overjoyed when you return to your own time, and are only "assisting" you to get you out of their hair.

OVERVIEW:

Overall, it seemed like the only purpose of this game was to get it out onto the market as quickly as possible while Inu Yasha was still popular. It's completely lacking the imagination of Takahashi's series and the beautiful music from the anime.

For future reference:

A field map would be greatly GREATLY appreciated. Not knowing where you're going and high monster encounter frequencies are not a good combination, especially when the only places where the game can be saved is on the World Map, or an occassional random "save cat". (Go figure that one out.)

Like transfering a book to a movie, when adapting a series into a game, it's wise to stick with the original storyline. Fans feel save in familiar territory, and it gives newbies a feeling of security when they talk to fans. Throwing in new major characters can be successful, but only when done well.

Keep things in one dimension. If they wanted it two-dimensional, the designers should have gone the "Paper Mario" way. Mixing 2-D and 3-D produced a confusing and unpleasant hybrid to the eye.

Music is a vital part to a video game, especially field music. Traveling through tedious fields isn't so bad if the background music is relaxing or engaging; bird-loops are simplistic and dull.

Overall, I'd avoid this game regardless of whether or not you're a fan. Fans will be appalled with the unimaginative character dialogue and flat plot line. Newbies will be baffled by character references (If you don't know who Naraku is, the Inu Yasha characters will make sure you feel plenty stupid) For gamers (RPG hardcore or not), the flaws are too apparent not to notice and are a serious handicap to the enjoyability of the game. You're best off waiting for something better to come along.

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Okay, I'll admit, this RPG isn't as involving as say, Final Fantasy, but it's still good. If you are a fan of the Inuyasha series, I highly recommend it. The graphics are good, not great, but, well, how can you not love a chibi Inuyasha? (Although a chibi Shippou is kind of redundant...) The gameplay is your standard RPG far; go fetch this, save this person, do this little mini-game, fight a turn-based battle, so forth and so on. Then again, the element that draws any fan of the show isn't really the gameplay, it's the joy of being able to interact with the characters from the show. Based on your actions and who you choose to spend time with (or don't choose to spend time with) you can get one of 12 possible endings. Just a note here, in order to get the second ending with that person, you first have to play through the game, get that persons first ending (which unlocks their second ending), then play through the game again to view the second ending. This is what gives the game it's replay value. After all, you want to see all the ending don't you?! (On a personal note, I have unlocked Sango's first ending, now I'm trying to unlock Sesshomaru's, because I love him.)

The gameplay itself can be a little mind-numbing because this game has a very high random battle rate. This is especially noticable when you start your second game, because you keep the stats from your first game, making the first hundred or so battles one hit kills on your part (although, this is also good since you don't waste so much time and can get to the ending quicker).

The script for the game is a little bit of a double edged sword. You get authentic voice acting from the cast you've grown to love, BUT, the dialogue itself is asinine.

All in all, this is an average RPG, that people who don't like or know the show should just rent. But for those of you like me, who love Inuyasha, it's definately a must buy.

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Wednesday, May 21, 2014

Reviews of Xbox 360 8 MODE Rapid Fire Controller CHROME RED with BLUE Leds

Xbox 360 8 MODE Rapid Fire Controller CHROME RED with BLUE Leds for Black Ops COD4 COD5 MW2
Customer Ratings: 3.5 stars
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PRO RED CHROME 8 MODE CONTLR WORTH EVERY PENNY FROM SETTING 1-7 THIS CONTROLLER IS ANY REAL GAMERS BEST FRIEND.IF UR LOOKING FOR A POWERFUL ASSIST THIS CONTLR WILL LEVEL THE PLAYING FIELD ON ANY GAME.

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I was assured this controller was modified, etc..however it doesn't do anything better, faster, etc than the normal controllers that come with the system.

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Very nice controller!!! I wish that the speed of firing was customizable but other than that i loved every part of it! Nice condition, well done and made! Thanks! So much fun with the FAL in MW2 haha XD

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I LVOE THIS ITS MAD COOL THE BLUE LCD LIGHT AMAZING AND THE CROME LOOK AND THE RAPID FIRE 5 STAR ALL DAY

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Disconnects often from XBox. Poor quality sound from headset. It moves fast, but not consisently. Product is not well constructed. Very expensive and not worth the money. Let's see if I get my money back. I'll let you know.

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Thursday, May 15, 2014

Banjo-Kazooie: Nuts & Bolts - Xbox 360 Reviews

Banjo-Kazooie: Nuts & Bolts - Xbox 360
Customer Ratings: 4 stars
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Well first off, I'd like to say that there has been a concern with the text in this game. I think the points made by others are valid and the issue of small, fast-scrolling text IS being addressed by RARE and will soon be fixed with a patch. The text issue ONLY affects those with an SDTV, HOWEVER if you have an HDTV the text is legible. It only scrolls fast for cutscenes, but in-game, when talking to characters; you have the option to choose when the next screen comes up. The only reason I dedicated this large section just to the text, was because the other people base their reviews on it when the rest of the game is practically flawless. The game doesn't deserve 1 star because of this and it should be higher cause I don't want a review the negate the average score when other parts are superior. Now onto the actual review!

The game plays by you building your own vehicles with the different parts you collect. At first the vehicle-building system seems complex and difficult to master, but after learning the basics, any kid could create anything! With all of the parts, you could make vehicles ideal for riding on land, flying through the air, gliding through snow and water, and even swimming underwater! Although the majority of the games were based around on-foot platforming, there are still parts you can run through and explore. Due to the use of vehicles now being available, the worlds are MASSIVE and detailed. It would take minutes to cross on foot, which is why riding a vehicle is a must. In total there are 6 worlds to explore, each comprised of several acts. Each act of the level is huge with characters and lots of enemies and physics objects to carry and push around. The gameplay is centered on using your vehicles to complete challenges, races, and games. Completing them can earn you notes or a jiggy which can be collected from a bank rather than "stored" in Kazooie like previous ventures. If they're completed fast enough, you can earn a T.T. trophy which are used to get even more jiggies. The whole point of the game is collecting enough to fight the final boss.

The characters are funny and well designed with well written dialogue. Some characters talk with weird grammar on purpose to sound like they have accents or can't speak English very well.

The graphics are beautiful; all of the levels are HUGE with extreme detail, color, and characters. The game runs super smooth with no slowdown or lag whatsoever with everything appearing clearly from far away. The soundtrack is also incredible. The majority of it is borrowed, remixed, and remade orchestrally from older Banjo-Kazooie games. The sound effects are all brand new and sound great. With surround sound you feel like you're in the world. The game is very long and has tons of replay value due to so many secrets and challenges to complete.

On top of this there is online multiplayer. You can play using default vehicles or custom made vehicles. There are lots of modes to choose from. You can simply race in land, sea, or air or complete in fast paced matches trying to destroy each other with your crazy vehicles. If parents are worried about other people's online behaviors you can choose to mute or ban any disruptive or trash-talking players. You can also set limits for how long they can play online.

Overall, the game is great for BOTH children and adults, it will be enjoyed for months and it's a great value for what you're getting. I highly recommend getting this game for the holiday season for any kids. It's a bargain and an unforgettable experience.

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The game is somewhat fun, but.... it's not what you might expect from a BK game. The game is basically one challenge after another to win Jiggys and trophies. Unfortunately, but you might like this, most of the challenges are timed races. I was looking forward to kicking back, exploring worlds and finding Jiggys, Notes and Jingos, not having to beat certain times to win Jiggys. The leisure is gone...

Even this might not be so bad, except building and choosing the correct vehicles is confusing and the interface is very confusing with different ways to select and build vehicles. The collection of Acts is disjointed and the constant back and forth is frustrating. Expect to see the puzzle loading screen A LOT as you move back and forth between interfaces.

And one last thing, which others have mentioned, is the text. This game has TONS of reading and the script is very small and sometimes, scrolls automatically and quickly before you can read what was displayed. I have a huge tv and it's very very difficult to read and quite maddening. This piece of the game is very poor.

I hate not giving this game 5 stars because I love the BK series and want to see more, but they missed the mark on this one. They should have stuck to the previous platform and just enhanced it with the vehicle aspect to make exploring the worlds more fun than just endless challenges and clunky confusing interfaces.

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*Introduction*

"Banjo-Kazooie: Nuts and Bolts" was highly anticipated by Banjo fans after a long hiatus for the series. The two N64 games rank among the best titles on the system, containing hours of exploration and platforming fun alongside mystifying secrets and Rare's legendary sense of twisted humor. When a new Banjo game for the 360 was announced, fans were overjoyed by the idea that they would be in control of the Bear and Bird yet again. However, many turned skeptical when it was revealed that the platforming and exploration was to be replaced with vehicle building. Now that Nuts and Bolts is finally here, does it live up to the high standard set by Kazooie and Tooie despite the changes?

*Story*

"Banjo-Kazooie Nuts & Bolts" takes place eight years after Banjo-Tooie. The bear and bird duo have completely let themselves go, spending their retirement lazing around their home in Spiral Mountain playing video games and stuffing their now chubby faces. Gruntilda the witch has also seen better days. Left as a disembodied skull after the final battle of Tooie, she somehow manages to bounce her way into Spiral Mountain for a final attempt at revenge. She challenges the washed up heroes to a rather pathetic battle, but before anything can happen, a computer with a cape called L.O.G., the self-proclaimed Lord of Games, appears to pause the action. He restores the bear and bird to their former fit glory and gives Grunty a mechanical body, offering each side a vehicle and a chance to settle the score once and for all in Show Down town.

The main storyline is fine for what it is, but the execution of the premise is disappointing. The worlds of past Banjo games were filled to the brim with charming offbeat characters, yet "Nuts & Bolts" includes only a handful of these while also offering little in the way of new characters. The characters that do appear are not utilized well at all. They each appear in the different acts as "actors" playing different roles that are largely uninteresting, stripping the characters of their personality. There are also a few other small cameos through the game that amount to little more than lifeless props, most notably in Banjoland. For a series that has always relied so much on the charm of its characters and setting, this is a major disappointment.

*Gameplay*

The gameplay is the most controversial aspect of this game. Rather than platforming your way through the worlds with the duo's classic arsenal of moves like the previous titles, you are given vehicle parts to assemble in order to accomplish various goals. While there is a sparse amount of stripped down platforming in Showdown Town, it makes up a very small part of the game and fails to reach the quality of adventuring from the previous titles. Showdown Town is a typical sandbox game city filled with generic, copy-pasted characters walking around to make it appear lively. This area acts as a hub to several worlds that are split up into acts containing Grand Theft Auto style missions for which you will build the vehicles. Each successfully completed mission will earn you a jiggy, which is then placed in a bank in Showdown Town for the purpose of opening more worlds. There are also notes scattered throughout the levels that act as currency to purchase vehicle parts and blueprints. One fairly large problem with the note system is that there is a limited number of them, yet Rare has made it possible to spend an infinite amount of them on bribing the police pig. After a few bribes you will quickly see that this isn't worth doing, but it only takes a measly 10 notes spent here to be screwed out of being able to afford all of the vehicle parts and blueprints.

The vehicle building is easy to pick up and is actually somewhat fun. It works similar to Legos in that you take small pieces, rotate them around, and stick them together in the desired shape, adding wheels, fuel, weapons, wings, or a number of other items. As long as you pay attention to weight distribution and use common sense for part placement, there is no trouble at all creating vehicles that work just the way you desire. If the idea of building vehicles doesn't appeal to you, Humba Wumba offers a number of pre-made blueprints that you can purchase with the notes you collect.

Unfortunately, the missions that make up the actual meat of the game leaves a lot to be desired. In order to accommodate the vehicles, the worlds are fairly large and empty aside from a few harmless enemies, and the level design is not interesting at all. The exploration from previous games is completely gone, leaving you to follow your mini map in the direction of icons that mark missions. One of the things Rare touted as the main draw this game was the ability to use creativity to approach these missions in different ways. Unfortunately, this is nowhere near as great as it sounds. The missions are straightforward and simplistic, and you'll be seeing the same types of missions over and over again, consisting mostly of uninspired tasks like races, fetching things from one place to another, and knocking over random items. Overall, the missions are not very interesting or fun, because by trying leave a small amount of possibility for open ended gameplay through creative vehicle design, Rare was extremely limited in how complex the missions could actually be. They amount to choices of whether you want to carry the items in tray or with the sticky ball and whether you want to push the random stuff over or blow the random stuff over. The game does not allow a whole lot of room for imagination unless you just want to mess around and build vehicles for no purpose.

*Replay Value*

After you complete the game there isn't much left to do other than try to get high scores in the missions for a spot on the leaderboards. You can replay the missions as many times as you want, but replaying the same dull, repetitive tasks will get old unless you are really into beating high scores. The real replay value comes from just messing around with the vehicle creator to create wacky vehicles for no real purpose.

One issue I found irritating was that you are only allowed to have one save file, so you can't start a new game without overwriting your old one the way you could in the old games. While you are allowed to replay missions whenever you want, it is simply unacceptable to be limited in this way in the age of hard drives

*Visuals*

The graphics are very polished and well made on a technical level. However, the actual visual style of the game is rather bland aside from a few interesting touches like stitches to make certain areas seem like they were made from patchwork. The environments lack personality compared to the worlds in the old games and are not very memorable. There are some good ideas behind some of the levels, but the design just doesn't follow through. The redesigns of the characters look alright for the most part, but Banjo's new square look is odd, and the new art style lacks the charm the series once had.

*Sound*

The music is pretty good for the most part, but it mostly consists of remixes of tunes from the old games. There are hardly any new songs, although the few that exist are nice. The sound effects are well done, with all of the proper grunts and gurgles coming out of the characters just as you would expect.

*Summation*

Overall, the game does not really live up to the quality of the previous games. If you are a huge fan of the other Banjo-Kazooie games starving for a new 3d platformer you will be severely disappointed. Even taken on its own terms, the game is dull, uninspired, and repetitive. Creating vehicles is fun in itself for a little while, but unless the idea of virtual Legos really excites you, it's not going to hold your attention. Not all change is good, and novelty just for the sake of it can backfire.

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I will try to mention briefly everything that needs to be mentioned.

First, the issue of staying true to its originals. From what I see, this is the biggest obstacle to overcome. If you never played Banjo-Kazooie or Banjo-Tooie on Nintendo 64, then there is a very great chance that you will enjoy this game. I personally had little experience with the originals and had only played the first one a week or two before playing N&B. N&B shares the characters and wittiness of the first game, and there is no way you can dislike this. Rare took a new direction with this Banjo Kazooie game, and if you give it a chance (take off your nostalgia glasses beforehand), you may very well enjoy it.

This game is really all about fun. I've put many long hours into this game (definitely a couple days worth), and enjoyed every bit of it. Most of the game involves building vehicles and using them to complete challenges. Nevertheless, there is still some platforming at its heart, where you will end up spending a lot of time on foot and in your vehicle collecting notes (to buy new parts) and seeking Mumbo crates (which get you new parts to build new vehicles).

Let's talk challenges. I'll admit that there is nothing groundbreaking in this delivery, as you simply walk up to the character making the challenge and complete it if you so please. The real beauty lies in the specific challenges themselves. Being a vehicle-based game, you can expect a lot of races (sea, air, and/or land), but there are some exceptionally unique and fun challenges. All the challenges are relatively easy to complete (to achieve the minimum award), but if you want to challenge yourself, try beating some high scores or going for the highest award. Also to be noted is the fact that there are a handful of very tough challenges (if you wish to achieve the highest award).

Let's talk customization. Here is where the ingenuity of this game is. Possibilities of custom vehicles are endless. There are a ton of parts (some simple, some unique) to use, and you will really strive to unlock more parts. If you are creative and dream of building cars, planes, helicopters, submarines, boats, hovercrafts, any type of vehicle, this is where you will spend A LOT of time. Save as many vehicle creations as you like. Even if you don't use a vehicle for a challenge, you can still just free roam in the 6 different worlds which you unlock.

The worlds (i.e. "maps") are all unique and have lots of goodies hidden throughout them. They are all rather large size and compliment vehicles of all types.

There is multiplayer also, but I have not honestly used it enough to have a good opinion on it. The single player experience is completely worthwhile and you will get your money's worth out of it. The biggest downfall, I would say, with the multiplayer is the very limited fanbase. This game went completely under the radar, and I have little reason to doubt that there are only a handful of players on at any given time, if at all.

The graphics are not perfect, but it is a cartoon and you will not notice any problems with them during your gameplay. The cartoon style actually looks quite nice and is very appealing.

The soundtrack is subjective. I personally love it. You can sample the soundtrack on Amazon, but as a short description, it is very upbeat and pleasing music. It blends in perfectly with the visual style, and tops off an overall great game.

If you're a purist BK fan, maybe you will feel "offended" seeing your two characters in these roles (*gasp* vehicles). If you are, then I have to say, get over yourself. That shouldn't stop you from enjoying a game, which is one of the most enjoyable games on Xbox 360.

Surprisingly, this game does what few can do properly. It can be played easily by young kids AND enjoyed thoroughly by parents and more mature audiences. Give a young kid the controller, and they will have a blast driving the premade vehicles and running around with the bird and the bear. Give a young adult the controller, and Mumbo's Motors (the place to make your vehicles) will suddenly become the game's headquarters, and the clever witticisms will become apparent.

To conclude, I say: give this game a chance. If you have Xbox Live, you can try the demo. Otherwise, it is just $20; what is there to lose? I preordered this game for $40 and it is probably the best $40 I have ever spent on video games.

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I had never been so disappointed about a video game until I played this so called Banjo-Kazooie game... When I saw the screenshots I was extremely excited that my favorite series of all time was coming back and it looked amazing! Being such a fan of the first two (which I still play) I was expecting something that would blow me away. I was so excited to play it I ignored any hint of the fact you build vehicles in the game, and ignored my younger cousin's hint at what kind of game it was. I eagerly started and was so amazed... Then the vehicles came. My heart sank, everything I had hoped for... Was shattered. Rare took out my heart squeezed it as hard as they could, threw it on the ground and stomped on it till nothing was left. I was so angry with this game, and in such disbelief, that I attempted to keep playing and give it a chance. As I played on, it was extremely frustrating with the sphere missions and the levels were extremely bland. No characters stuck to me like the first two did, I don't even remember any of them but Banjo and Kazooie. I finally decided to stop torturing myself and stopped playing the game altogether, and I have decided to never touch this game again. Rare could have done something great with this but instead made a pretty decent concept and put it in the Banjo Kazooie universe which is the extreme mistake they made. If you like building, racing, and just letting your creativity shine and are not a B and K fanboy, look no further. B and K fans, or platformer fans... Look away and never come back.

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Monday, April 14, 2014

Big Buck Hunter Pro - Software and One Gun - Nintendo Wii Reviews

Big Buck Hunter Pro - Software and One Gun - Nintendo Wii
Customer Ratings: 4.5 stars
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Big Buck Hunter Pro (BBHP) gets 4 stars overall. It is a great game with only a couple drawbacks. Starting with the negative: No gun calibration mode (not that I found anyway--please let me know if you find one). I had to literally move 15 feet away from the screen in order to get the crosshairs to line up with my 32" color TV! I was just on the fringe area of my sensor setting for the Wii, but it still worked/works. Number 2 complaint: No individual replaying of problem screens. By that I mean if you do terribly on a screen, you have to play that entire area (again, unless someone knows differently) over again to get to that particular screen and play it over. I just finished Top Shot Arcade with all gold medals (see my review), and I really like the fact that you can play screens over and over until you are satisfied with the results on that game. Now for the good: The graphics, sound, and screenplay are excellent. The announcer cracks me up, too. I think he's a little over-complimentary at times, but he makes up for it when you shoot a doe, believe me. I really like how you can adjust the brightness of the game with 3 settings. Some games are so dark. By the way, this actual stand up arcade game sells for between $4-$5000 if you want the original. I just got this game with the gun on sale for about $40 delivered. Absolutely worth the money. The gun that is included with the game is a pretty good gun. Had I not already had a Top Shot Elite (TSE) gun, I would say the BBHP gun was the best, but the trigger on the BBHP is a little sticky sometimes, and will not always engage the button on the nunchuck smoothly. I do prefer the pump on the BBHP gun over the TSE gun, but trigger on the TSE gun is much, much better because you are engaging the trigger directly on the TSE gun. So, if you have a TSE gun, definitely use it for this game, and don't pay the extra for the BBHP gun unless you can get a really good package deal like I did. I would like to see the screens last a little longer and have more targets to shoot, however, this being like the original game, you only have what seems about 20 seconds to do what needs to be done, and then that screen is over--just like the original. I think this game is pretty difficult, and I've played a bunch of hunting games. On a scale of 1 to 5, and 5 being impossible, I'd give this an 4--just like my review. Overall, this game is awesome. Well worth the money!

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I've spent more money playing the arcade version of this game than I'd like to admit.

That being said, I own both the "plugs into your TV standalone" game and "Wii" game alike. I'm comparing this to the arcade version & standalone, not to the overall gameplay (i.e. not for those who haven't played before).

Pros:

Has all the maps, animals, etc. (the standalone version only has whitetails)

Graphics are great, pretty much every aspect of the game is true to form if compared to the arcade version

Control is far better than the standalone version

Cons:

Big con the cursor and subsequent lag in controlling the gun

Much more difficult timing is different than the arcade game. Perhaps it takes a learning curve?

Screen Edge Wii seems to lose your gun location at the edges of the screen. This is big for your 3rd shot for those wounded bucks, so you're much more likely to lose the buck than clip the edge (compared to arcade).

Overall:

I bought this on Woot, with the gun, for $30. Well worth the price to play at home, especially if you put the time in to get good at it.

The BBH gun for Wii is very sturdy and handles much like the arcade. It's a whole different game if you play without it. No big complaints there.

I've considered buying the arcade version for home use, in excess of $2k. At a little over one hundredth the price, it's worth the effort, but by no means a substitute for the *phenomenal* arcade version of the game.

Enjoy!

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the gun broke in less than 5 hours of use the game is fun, but the loading times are the pits

Honest reviews on Big Buck Hunter Pro - Software and One Gun - Nintendo Wii

Awesome fun game until the trigger on the gun broke on the 3rd day. Unfortunately I can't buy just the gun either... So I guess now it will sit on my shelf to collect dust til they sell just the gun, cause I ain't buyin the whole damn package again!!!

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This game is awesome just a straight up arcade-style shooting game with animals running all willy nilly across the screen, which is what I was looking for. You have a variety of treks to choose from deer, moose, big horn sheep, elk, and antelope, and there are some fun little bonus games between each trek. The pump reload gun works great and really adds to the experience. Fun to play multiplayer and try to beat each other's scores (you can do multiplayer with one gun).

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Thursday, April 10, 2014

Cheap Thrustmaster Hotas Warthog Joystick (2960720)

Thrustmaster Hotas Warthog Joystick
Customer Ratings: 4.5 stars
List Price: $499.99
Sale Price: $416.99
Today's Bonus: 17% Off
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The other reviewers are spot on. I just want to up the 5 star count. VERY happy with this item. Seems to be a WIDE range on price though. Not sure why.

Anyway, I've got more than 1,000 hours in military jets and a dozen combat missions. This stick and throttle system is incredible and by far the best available on the market.

Sturdy not plastic. Easy set up plug n play (except FSX see below).

By far the most impressive to me is the feel the action. It truly feels more like a real aircraft than anything before. Many sticks are flimsy. And "Force Feedback" always had an arcade feel to me. This has a realistic feel.

Obviously it's for DCS A-10C and in that application it's a dream. I set button 4 next to nose wheel steering (pinky) to "active pause" since it's not assigned in the game. I also had to reset the trim switch from a view setting to a trim setting. Other than that and of course the choice is yours it functioned perfectly right out of the box.

Another "sell" for you... I have over 300 landings on aircraft carriers. But, landing the FA-18 in MS FSX was ridiculous. NOW, I'm in the groove and center the ball on the first pass. It is SOOOO nice. The only surprise with this set was the lack of a profile for FSX so, at the time I'm writing this, you have to spend some time on set up. Really!? Yep.

But, honestly, I think you'll enjoy your higher realism sims with this set. And the more you enjoy them, the more the price of this stick and throttle set makes sense. Even "fun" sims like Thirdwire's "Stike Fighter" series work well with HOTAS (and program easily).

See the review at SimHQ for more info on using HOTAS Warthog on different sims...

In fact, HOTAS Warthog is so real, I kept my old Microsoft Sidewinder to use with Rise of Flight. HOTAS just feels too futuristic in a Sopwith cockpit. Too tight on the action. A little "Slop in my Sop" seems appropriate for those early days of aviation. :)

In short, this set and DCS A-10C (I know, I know... Steam) are the closest you'll come to being in an actual military jet without leaving the house.

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The warthog is a good product, I would've given it 5 stars, but unfortunately for Thrustmaster, as with its past Cougar debacle, missed a QC issue. Many users, including me, have noticed that the stick has a 'stiction' issue that is, if you hold the stick at a position, then try to make a slow and fine adjustment, inevitablely you make too much correction due to bumps.

The static friction is much greater than dynamic friction so when making precision work such as gunnery and formation flying, it's rather frustrating. My first unit (which died but was replaced) was smooth at first, but after one month of use, the stiction came about. The replacement unit had stiction from start. Some users have reported that they do not have this issue, while other do.

The joystick sensor is very accurate, but it's rendered entirely moot if mechanical accuracy is not there.

The solution is to take the joystick base apart and replace the existing grease with a better plastic safe grease. It's not hard but soldering is most likely required as breaking wire is almost certain if you don't know what you are doing. I've replaced the grease with Molykote EM-30L as suggested in the forum and now the stick is buttery smooth.

Of course, the Warthog is otherwise very awesome to behold and stiction is not as apparent unless you are doing precision flying. The construction is solid, I just wished that Thrustmaster had opted for a better grease. Had I known this problem and didn't know how to fix it, I would not have paid the $500 I'd expect better.

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I received this kit from a contest about a month ago and it has performed flawlessly during that time with well over 20 hours of game time using it.

I wrote a review for my former TM Cougar HOTAS (http://www.amazon.com/review/R329NM8PE25CQJ/ref=cm_cr_rdp_perm) and while I owned that particular piece of gear I thought it was the best that I had owned at the time...this piece of equipment simply blows all others I have owned out of the water. I have owned gear from CH, Saitek, Logitech, Gravis, Suncom (now out of business) and each time I continue to come back to Thrustmaster gear.

This Warthog has a superior feel to it with the ball joint on the stick portion and the split throttles allow some great customization of the controls and how you can work a single or multiple engine aircraft in games. The one problem I have is with the programming software and trying to understand it out of the box...well you have to download it directly from Thrustmaster but you should know that going into the purchase.

For connectivity I have tried this hardware on operating systems from Windows XP up to Windows 7 64bit and it is recognized immediately and operates as advertised by the manufacturer. I feel that I must let you know that there are some people reporting loss of the throttle response randomly and as a result the manufacturer has released an updated firmware that is reportedly fixing many of the "bricked/dead" throttle units. However a few are having to be sent back to the manufacturer and replaced with new parts to take care of the problem.

If you want to spend the money then you will not be disappointed. Again this is the best flight simulation gaming gear that I have had the opportunity to use in my 20+ years of playing flight simulation games.

Honest reviews on Thrustmaster Hotas Warthog Joystick (2960720)

The HOTAS is plain awesome when it works. The programming software takes some time to learn, but once you get it going, it's the best there is out there. However, since owning this thing for 6 months or so. I am on my second RMA. Shortly after I purchased this HOTAS, the firmware fried the unit, it would not respond, had to send it back for repairs to Canada which is not cheap from my state. Problem number two just occurred with one of the throttle buttons going out. Support wants me to RMA it again. Once again, not cheap to send this back for repairs. Thrustmaster is willing to fix the product but the RMA process is about a 4 week turn around and it is expensive to the end user considering I paid $500 for the best system out on the market but seems to have some quality issues. Needless to say I am frustrated with TM.

You should also know TM is willing to refund shipping charges, but they require your bank account information in an email in order to process the refund. There escalation process is horrible and there support although willing to work with in the their own policy constraints are not very customer centered from what I have seen so far. Again, great HOTAS if it works. Hopefully you don't get stuck with a lemon like I did...

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Five star feel and function, one star reliability.

Great joystick and throttle, when it works.

I have just returned my HOTAS Warthog Joystick for repairs for the SECOND time.

There is some sort of short causing all the joystick buttons to cycle on and off. First failure after 10 months, second less than three months later.

My Warthog Throttle has been returned for repair ONCE.

EAC switch "ARM" back-light failed after two days)

Tech support is painful and slow. Once you finally get an RMA, it takes several weeks to get your joystick back. They will refund your shipping, but it takes months.

When it's working, the Warthog is great (a nice improvement over the HOTAS Cougar).

The feel of the joystick, throttle, and switches is solid and very much like an actual aircraft. (20 years as a Navy pilot)

Joystick is MUCH smoother than the old HOTAS Cougar.

Right Throttle lever has a little bit of play left/right, but is otherwise OK.

I have been using Thrustmaster products for over 15 years. F-16 FCLS and TQS, F-22 Pro, Rudder Control System, MFDs, and HOTAS Cougar.

Previously, the only real problem I had was a broken spring on the Rudder (after 15 years of use) and the Cougar joystick gimbal was poor out of the box.

I'm really not sure if I would buy a Warthog again. It is FANTASTIC when it works, the best I have ever used, but for $500 it should not break in under a year, and three failures is ridiculous.

Update: Had to return the joystick a THIRD time for an internal short.

The good news is that Thrustmaster replaced it with a new one AT NO CHARGE. No problems with the new one so far.

I've got to give Thrustmaster (Guillemot) credit for working to make things right.

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