Showing posts with label xbox 360 steering wheel. Show all posts
Showing posts with label xbox 360 steering wheel. Show all posts

Tuesday, January 13, 2015

Buy DISNEY INFINITY Starter Pack Xbox 360

DISNEY INFINITY Starter Pack Xbox 360
Customer Ratings: 4 stars
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I have completely rewritten this review to add more detail as we've uncovered more Infinity goodness!

We've been playing for hours upon hours since Sunday's release, so I feel I have a good grasp on most aspects of the game. Forgive me if I tend to compare Infinity to Skylanders as it's somewhat inevitable given that many people are here because of their interest in the former game. If you're interested in my direct comparison, continue on, but keep in mind that despite the similarities, these two games are entirely different.

My initial thoughts on the game are how well-made and how deeply complex it is. For anyone who has played Toy Story 3, the play sets will instantly feel familiar. The Toy Box mode from Toy Story 3 is recreated here in almost identical fashion. Missions are located by glowing blue beacons in the sky and marked by a ! over their heads. A waypoint indicator (optional) is back again to guide you to the location of your mission objective. Back as well are all the little collectibles to pick up around every turn. Having spent a lot of time with the Cars play set with my son, it's also very familiar to find that the cars are controlled exactly like they are in Cars 2 (which happens to be the only game that we've ever unlocked every single achievement in!). The turbo meter is back and the controls for driving and racing are almost identical, with a few new additions. The same tricks and stunts can be performed here, and while the races aren't as long or varied as with Cars 2, all the familiarity is awesome for this Cars-loving family. It really feels like a mini Cars 2 game within the bigger game.

The game in general is very easy to jump right into. The tutorial is brief and gets you acquainted with the basic controls that apply to all characters. Once you enter a play set, you will be briefly introduced to their special controls as each character set has their own abilities. You start out in the Toy Box, and this will be my first (and probably only) complaint about the game. You are dropped in the Toy Box with very little explanation about how to do anything. It's possible that we missed something as my son was excitedly mashing buttons, but I felt a little lost initially. (EDIT: After going back, there is a tutorial for the Toy Box itself, but I haven't yet been permitted to complete it!) The possibilities are so immense that it's hard to fathom, and the manual says nothing about this. More on that later. Onto the Skylanders comparison!

Similarities:

Figures: Clearly the biggest similarity is the collectible figures. Although the need to hot swap characters as is the case with Skylanders, you're probably fine with just a single character until you come across an area or item that can only be accessed by a specific hero. Very similar to elemental gates, though it's usually just a chest unlocked an not a new challenge area. While Disney may have shot themselves in the foot for not pressuring you to have all the figures, it's refreshing to be able to experience the game with just a single favorite and not feeling like you're missing out, or worse, not being able to complete the game because you don't have all the necessary elements. If you are a completionist, however, you will want them all as each character is represented in the game's Hall of Heroes by a grand statue that changes as the character gains levels. If you want to unlock every single item in the game, you'll also need all the characters, but these items aren't essential to gameplay and are for Toy Box and cosmetic use only.

That said, you do have to have at least one character from each play set to play in those worlds. This isn't an issue since each of the three worlds that come in the starter pack are also accompanied by three characters, one from each of those worlds. The Cars and Lone Ranger play sets also come with characters from those worlds, so not being able to "complete" a given play set should never be an issue. On the other hand, if you want to play multiplayer in any of the play sets, be prepared to have TWO characters from each world. While you can have two of the same (two Lightning McQueen, for example) you MUST have two from that world, or you and your kids will not be able to play together in that world. If you want to play multiplayer in Monsters right off the bat, you will need to pick up Randall or Mike. If you want to play Incredibles in multiplayer, you need Mrs. Incredible, Violet or Dash. I know some think this is "underhanded" by Disney, but to me, this really isn't any different than Skylanders forcing you to go out and buy at least five more figures to be able to experience the entire game. You can experience all Infinity has to offer with what you get in the starter pack, but if you want to play multiplayer (and who wouldn't?!) you need to plan on buying three other figures. The great thing about the Infinity figures is that multiple people can share the same figure. More on that in differences!

Leveling and Upgrades: Figures do level up and receive upgrades, though their upgrades are specific to their world. Meaning if Holley Shiftwell receives the Turbo 2 upgrade, it's only persistent in the Cars play set. I started a new save game in the Cars play set to try a few things out, and I no longer had my previous upgrades, but my experience level and money did persist between games. In Toy Box mode, it appears you automatically have all of the general upgrades, regardless of your progression in the play set. Experience here is called Sparks, and is obtained by completing missions, challenges, and also by smashing stuff. Likewise with money.

Objectives: In Infinity, objectives are called missions. Each play set has a long list of tasks to complete, ranging from very simple to quite challenging. There is definitely a lot here to keep the completionist busy for a long time. Where each Skylanders level has a variety of very similar tasks to complete, each of the 5 Infinity worlds has a wide variety of different challenges.

Challenges: Infinity's version of Heroic Challenges and Arena Battles is Challenges. Some are unlocked through story progression and others are purchased with coins. Each challenge has three difficulty levels and you appear to have to complete them in order. For example, completing easy unlocks medium, medium unlocks hard. For each level you complete, you get a "mark" on the icon above the challenge entrance, up to three total. The color also changes, which affects how you see them from afar. Uncompleted challenges glow yellow, while completed challenges are red so you can easily see which ones aren't complete and where they are on the map when you're exploring. Challenges range from racing around different tracks to trying to shoot a certain number of targets in a specific amount of time. Some are very simple, and some I've struggled to complete at the hard level. The racing challenges are actually very.. well, challenging!

Differences:

Power Discs: This is an all new idea and plays into the fun of the chase as each Power Disc pack has two random discs in it. There already appears to be rare ones as we happened to find two that were a different color and had holographic designs on them rather than a regular picture. The circular variety give activated powers (like invulnerability or increased health) and the hexagonal discs give you things to play with in Toy Box, be it a new theme for your world or a new toy to play with. We've found several different cars, including Mickey's car, Cinderella's carriage and the ride car from the Astro Blasters attraction at the Disney parks. Each one plays familiar music when you ride around in it. We also found Stitch's ray gun which is very fun to chase each other around with! There is no point in having more than one hexagonal disc as using them once unlocks the item permanently, but it may be worth having two of each circle disc so that each player can use the same power up if desired. I've also heard that the 3DS version of the game allows you to "stack" two power ups at once, so also something to keep in mind when collecting the discs.

Upgrades: You shouldn't expect all of your upgrades to be about improving your character. While many are, about half are related to improving the world that you're in. For example, the cars get upgrades that increase their speed, towing ability, missiles, etc, but they also receive upgrades that spruce up the town, be it by adding new citizens or a new venue to the town. At the start, only Flo's V8 Cafe and Luigi's Casa Della Tires are present, but through upgrades you can purchase stores for Sarge, Filmore, Ramone, Lizzie, etc. Purchasing these stores also opens up new missions for you to complete, and as a result, new items and upgrades.

Character Swapping: While it was an oversight on my part, I was expecting to be able to play all characters in all play sets, but I was a bit sad to find out that in the play sets, you must play characters from those worlds. Cars can only play in Cars world, pirates in the pirates world, etc. While I've come to enjoy the game despite this, I wish it was open like Skylanders where you could play your favorite character no matter where you are. That said, I do understand why they have this restriction, because certain characters just wouldn't work with the mechanics in other play sets. For example, Lightning McQueen can't ride a horse in the Lone Ranger and Jack Sparrow can't tow cars who've run out of gas back to Flo's. However, in Toy Box mode, anything goes and you can run races with Sully or wield a gun with Mike. Truly with the Toy Box, your imagination (and grasp of the controls) are your only limitations.

Customizable World: You can change the look and feel of any of the buildings in your play sets. This is persistent to your game save, so I visit my son's world, I see how he has decorated Flo's V8 Cafe with pictures of Mater. If he visits mine, he sees an overload of pink and flowers! Customizing is very simple and intuitive and should be very easy for kiddos to pick up on, especially if they've played Toy Story 3. The interface for customizing is almost identical here. You interact with the building by pushing the button displayed on the screen, and it presents a graphical panel of options for customizing various parts of the building. This can be done at anytime and doesn't cost anything, so it's pure fun. You unlock other colors and designs by collecting them around the play set, just by picking them up. There are also countless spots where you can add your own little touches. There may be a post where you can choose to put a sign or wind chimes or whatever else you may have. And the fun part is, that persists through all other parts of the game. If you later race Chick Hicks around town, your wind chimes are there in front of the barn and your Guido Crossing sign is still in front of Luigi's shop. You can also customize the people (or cars!) who live in your world. When you first start out with the Cars play set, all the little citizen cars are just white. You can interact with each one and change them however you like, depending on which items you've found around town (and there are a great number of them). This may include a special hat, a new paint job, or new tires. You can also purchase new citizens altogether from the same menu where you purchase upgrades, which gives you new options for body types of your cars. Even as an adult, it's very fun to watch all our little creations drive around town. My son and I are constantly pointing out the ones that we've customized and complimenting each other on our designs!

Unlockable Items: Each play set is littered with items for you to pick up and collect in little capsules, like the ones you'd see in the quarter machines. Red ones are the more common type, unlocking only one item either for your play set or for the Toy Box. Green ones unlock a whole set of items for Toy Box. Some items are cosmetic, for customizing the citizens of your world or your buildings, some are actually useful items that change how you play. The former is the more common type.

Local Multiplayer: Clearly both games have local multiplayer, but there are many stark differences. In Skylanders, you are more or less bound to each other. You can't go anywhere independently, and that's not necessarily a bad thing for that game. After all, what's the point of beating up bad guys in multiplayer if you're not even together? That said, multiplayer in Infinity is a whole different scenario. You can work together, both directly or indirectly, or you can do your own thing entirely. As a result, multiplayer in Infinity is split screen, which we weren't crazy about at first, but now we absolutely love it. Here's why. If you're working on a mission to put out fires, you can split up and each of you can cover a different area. If you're on a stealth mission, one of you can be the lookout and guide the other from a different location. If you're racing, clearly the race wouldn't be very fun if you were stuck to each other and would kind of defeat the purpose of having a race in the first place. Given that cooperation is entirely possible, it's not required, and here's where Infinity is entirely different from Skylanders. At some point, my kiddo just wanted to drive around and customize everything and create a pile of cars that he towed to Mater's impound lot. While this looked absolutely fun and exciting (!) I wanted to continue on with missions and get more upgrades. While he was happily doing his own thing, I continued on completing missions and finding collectibles by myself. He was swapping out his cars left and right, opening chests and the like, and my game was never interrupted. There's no "loading" screen when a character is swapped, so he could change characters and power ups to his heart's content, even access menus while paused, and I was still cruising around. When one of us decided to take up a challenge, the other would be invited and given the opportunity to accept or decline. If one declined, they would be taken out of the game while the other completed the challenge, and then brought back again after the challenge was complete. If one accepts, they go on to complete the challenge together (or compete against each other, depending on the challenge). The ability to not be stuck to each other and be bound to what the other is doing is a really fun twist and makes the game feel much more open and interactive.

Online Multiplayer: I feel this part is somewhat misleading. You can't go online and team up with random people like you would in a game like Castle Crashers or Halo, but you can play online with friends. This isn't very useful if you don't know anyone who plays the game yet, but I'm sure communities will form online and people will add each other that way. I think random teams would have been a fun addition and I'm sad that this wasn't an option. I understand Disney was likely concerned about content being appropriate for the whole family, but since they support the parental settings in Disney Infinity, I don't think this would have been an issue. You could just block certain accounts from user created content and allow others full access. Basically online multiplayer is co-op in Toy Box mode with up to 4 players, including 2 local players. Disney has a few worlds they created available for download, and it remains unclear how you will access worlds created by other users. I've heard that it's possible to upload worlds to Disney that they will then make available to others for download, but I have no idea how this works yet so I can't really comment on it.

Experience: This is probably the single biggest difference between Infinity and Skylanders. Experience (sparks) are not gained by battling endless hordes of monsters. They are earned by completing missions and challenges. This may be off-putting to the biggest fans of Skylanders, but as a serious Skylander fan myself, I still find a lot to enjoy here. I don't really need another Skylanders (neither does my bank account!) but Infinity shines in it's own way. You shouldn't expect to jump into a hack and slash game here. While there is some of that (more in some play sets than others) this game is primarily about completing missions and progressing through the story. While it's entirely possible to replay areas to get more sparks the money, just like with Skylanders, you will basically be replaying story mode from the beginning. So far there is no shortage of missions and they are easy to locate by their glowing beacons that shoot up into the sky. The challenges also provide plenty of sparks and money, if you're successful, of course. Another brilliant addition is that in multiplayer, experience and money are automatically shared equally. No more fighting over who gets the next chest! Thank you, Disney!

Character info is stored locally: Unlike Skylanders where character levels and money are stored only on the figure itself, character info is also stored locally. This means multiple people can share the same figure, yay! This was an ingenious move on Disney's part. Say you're playing Lightning McQueen and he's level 7 and then you go to your friend's house to play. McQueen will show up as a "guest" in your friend's game, retaining your level and money. You can continue to play him as a guest and he'll keep progressing. He will retain any experience and money he earned while you were playing as a guest with your friend. However, if your friend doesn't have McQueen, he can take ownership of the figure and the character will start back at level 0 for him. The neat part is, when you take McQueen back to your game, he still has the amount of experience and money he had when YOU last played him. When your friend plays him again on his game (or if he purchases his own McQueen) he will then start from where he left off with the borrowed McQueen. In essence, each figure can retain information for multiple save games. Several family members can use the same figure, and since the character information is also stored locally, each individual can have their own information on that one figure. Another bonus is, if your figure ever stops working, you can just purchase a new one and no information will be lost. Very, very cool.

Length: With the number of hours we've logged so far into the Cars world alone, I think it's safe to say that Disney Infinity has many, many more hours of play than either of the Skylanders games. We had easily completed Skylanders Giants in a week, and that's with most of the stars and achievements unlocked. Granted, not all of our characters were level 15 in that week, but we had played through all the content. So far we've only played in the Cars play set and a teeny tiny bit in Toy Box, and with 4 other worlds to play through and the Toy Box to dig into, it would seem we have weeks of new content to play through.

Toy Box: There's is just too much here in the Toy Box to delve into with this already lengthy review, but suffice it to say, we are always thrilled to go into the Toy Box and try out the things we've unlocked while playing in the play sets. I haven't had a chance to go through the Toy Box tutorial yet, so I really have no idea what I'm doing besides chasing my kiddo around in makeshift races, so I'll add more to this section later. In the meantime, the DisneyInfinity channel on YouTube appears to have numerous tutorial videos. I've watched a few and I'm very excited about the possibilities!

To close, there is so much more here than I was expecting. I was honestly a bit hesitant thinking this endeavor by Disney was going to fall short in the face of Skylanders, but we are already hooked on Infinity, pursuing each challenge, objective, mission and upgrade, and having already sunk a good chunk of time into the game with only a single world, and considering we appear to be not even half way through, I think it's safe to assume that as we play through the other four play sets, we will experience many, many more happy hours of play together. There's really no reason NOT to pick up Infinity if you're looking for a good time for the whole family.

Click Here For Most Helpful Customer Reviews >>

This is by far one of the best games I've played, it really is just fun. There are quite a few in-depth reviews by various websites like Gameinformer, Kotaku, Forbes, Polygon, and even Neogaf. You can find more in-depth info there if you wish. Simpy put the game has 2 modes basically, the campaign mode, which are the play sets, and the Toy Box mode.

The play sets are individual property experiences and follow a more traditional game flow, as you play through the play sets you unlock new toys to add to your toy box. So far Incredibles has been my favorite one, with Monsters and Pirates close behind.

The meat of the game is however in the toy box, it's a giant open world playground where you can combine all the different properties and literally do just about whatever you can think of. It's been a blast playing with my kids, horsing around, building things and just doing whatever we want, the freedom is refreshing. I can build more elaborate set ups with the logic editor that is super easy to use and pick up and my 6 year can build and knock over, drive through, shoot or whatever he wants all at the same time. It really is the most fun I've had playing a game with my kids.

There have been comparisons to Skylanders but anybody who has played the 2 games know that the only similarity is the fact they have collectible figures that you use in the game. The Forbes link I posted at the bottom has a good description of the differences. The character figures are really cool and well made and from what I understand Disney is only planning to add more to it, I highly recommend it!

Here are a couple in-depth review links that I've read...

http://www.forbes.com/sites/games/2013/08/18/disney-infinity-review/

http://www.gameinformer.com/games/disney_infinity/b/xbox360/archive/2013/08/18/fun-with-the-toy-box.aspx

http://kotaku.com/an-hour-in-disney-infinitys-toy-box-was-not-enough-894018496

Best Deals for DISNEY INFINITY Starter Pack Xbox 360

Okay, after reading many of the comments I thought I could add my two dimes (inflation). I could almost imagine the board meeting at Disney Interactive. The cost of servers for their free-to-play games such as Toon Town, Pirates of the Caribbean and Fairies of Pixie Hollow was becoming a major money pit so how do we fix that? Or better yet, what's really hot out their and I'm sure someone coughed and said Skylanders and someone else pointed out Minecraft was pretty hot. So there you go, Disney Infinity. A game that combines collectability and customization to real life figures that you purchase.

People scoffed at Activision for charging so much for their starter pack but many gamers pointed out that the 3 characters that come with the set are more than just figures and the base is an integral part of game play so you really are getting more than just the game disc. What makes Disney Infinity great is the variety of ways to enjoy. I know for a fact there are hoards of collectors that literally want the figures just to have the figures; they're well made and they look cool.

Now a big complaint I've heard is how Disney is money grubbing and I really can't dismiss that since they did decide to drop the afore mentioned on-line games for this model. But the reality is, if your game isn't making a profit, it's not sustainable. My measure of money grubbing comes with the question, "do I need to buy these extras in order to complete the game?" Well, if you have 2 kids then yes, you will need to buy the Sidekicks Pack or Villains Pack if both your kids want to play together in all three starter lands. So $75 + $30 = $95. Do you need the power discs? Nope! The 4 round power discs only offers a percentage chance at a buff or bonus. You really don't need them to play the game.

Each game seems to have 4 to 5 connected areas where you do tasks to acquire more in-game items and toys for your toy box. So I think most people can escape paying over $100 for three relatively fun games that represent about 4 to 5 levels each. See, I'm comparing it to Skylanders that has 16 chapters in the main game. What's missing is you can't have characters from other lands interact in-game so no taking Capt. Jack with Sulley and heading off to Metro City to fight Syndrome. But that's where the toy box comes in. There you can collect game mechanics and make you're own gaming area. I think this is where Minecraft comes in.

The hexagon power discs are only usable in these areas and you can only use 3 at a time. The round power discs are only for character enhancements (you can only use 2 per character) and doubles can be used to increase your chances. However, doubles of the hexagon discs are a waste because you only need 1 to activate a theme or item. I saw that Toys-R-Us have scheduled trading sessions, but seriously, I don't think many people are going to need any of the 4 dupes of Sugar Rush background that I got. Once again, you don't need these discs to complete the game and the shared toy box has premade toy boxes that have many of the backgrounds such as Alice in Wonderland and Wreck-it-Ralph so I really do think you can keep the fun under $100.

I think the problem is we just want it all. With Skylanders my daughter had no problem picking out characters she wanted to play and characters she didn't want to play. With Infinity I just want it all, so be prepared to pay about $400 for wave 1. I bought a few random disc bags and after I got 4 Wreck-It-Ralph backgrounds I decided to look for an alternative. Now people have posted that if you're at a store with a display base, all you have to do is place the bag on the base and the disc information will appear for both discs. I'm not sure I feel comfortable doing that, but I know some employees at Best Buy could care less if you did. I personally just went and found a vendor on Amazon that offered the whole set of commons and a set of rares for a reasonable price. I also bought dupes of the round power discs because we are often playing as a pair and if we want to have heavy damage, we each put two sets of Bolt power discs under our figures for a damage boost.

I noticed one of Disney Infinity Devs posted a trick where you can level your characters to 15 by spinning them in a stunt buggy over a fan in your toy box. It blew my mind that a Dev would offer players a easy exploit to up your game. Oh why level your toons? You get a star for each level and stars are used to spin for more toys in the spin vault that can further enhance your toy box experience. If you have the starter pack that gives you 45 spins (15 stars per figure). I believe you need 150 spins to unlock the entire vault but please don't quote me on that. Stars are also achieved by in-game play so if you only have the starter pack you can get more stars in game....just not sure if you'll have enough to unlock it all. Well, if that's your goal, you would more like have more figures. I like Disney Infinity but I worry about the cost. It's not surprising they split this set up into 3 waves; no doubt to correspond with quarterly reports. But that's the reality, if you're not making money you have no business being a company.

I think if you have a fixed income hold off till Christmas when I believe vendors will start bringing down the price for wave 1. Unlike Skylanders, Disney Infinity doesn't seem to want to mess with people by making some figures rarer, just the power discs which aren't even necessary...only if you're a completionist like me. The one thing that does bothers me is when they show examples of in-game stuff, they often use characters from Wave 2 or I suspect Wave 3. It's a great marketing ploy, but I think that's what frustrates people who aren't familiar with the game. They see Wreck-It-Ralph and think, "Hey, that looks like fun", only to discover you'll need to wait till October to play him.

Oh and one cautionary note! I purchase the Villains pack from Best Buy and found that the Davy Jones character wasn't reading properly when you put more than 1 power disc on him. Best Buy was of course accommodating about the return, but I ended up having to get the entire 3 pack to replace the one faulty figure. So get this, at home now it's Randal and Syndrome that are faulty and Davy Jones is fine. Once again Best buy was cool and said just bring those back and you can take back the 2 I returned earlier that day. So my point is, there's clearly a glitch. I heard about issues with PS3, but I'm on XBOX and Davy Jones was the only figure experiencing this issue until I got that replacement. I did the pre-order for Woody and Jack Skellington, but I worry if I'll get any grief about returning online purchased items through Wal-Mart and Gamestop respectively. Finally shop around; Target had the Lone Ranger and Cars sets at half price and Amazon matched them so don't feel you have to buy it all now. Wait and look for deals. Anyhow, sorry for the length of this review, but hope it helps!

UPDATE: Okay for fun I went to Best Buy and tried the trick with the Power Disc bag and a static advertisement came up regarding what Power Discs do. I placed a character box and same deal, an advertisement about THAT particular figure so either I'm doing something wrong, or other places can in fact read the discs or they created a software update to avoid sneaky customer. So even though I've read in several places about the trick, I personally can not confirm it works. I did however try the easy quick leveling. By hopping onto the fan, I didn't need to use a stunt buggy and I was also able to use the hopping technique with my Cars 2 figures since they can't ride a stunt buggy. So anyhow, I can confirm that works.

One thing I forgot to mention is the detail of each of the lands. I didn't even see The Lone Ranger but I love the play set and attention to detail; right down to pop guns being used by heroes and villains instead of realistic guns and ammo. A nice touch when considering how many younger grade school kids will be playing this game. Another is the music. Since Disney owns everything, they pretty much got a majority of music for each land. The only gap I've noticed is Pirates of the Caribbean, but hey I can just play the soundtrack if I need to hear Hanz Zimmer's score that bad. It's also nice to hear they were able to get a lot of original cast members to reprise their roles or at least pretty good sound alikes for characters such as Capt. Jack. or Mrs. Incredible. Here and there you see little touches of designers developers or artists just going above and beyond to make this game fun and immersive.

Honest reviews on DISNEY INFINITY Starter Pack Xbox 360

Disney Infinity is the first serious attempt to take on Activision's all-conquering Skylanders series. There are obvious similarities both use toy figures and a USB peripheral but Disney's effort requires you to purchase physical tokens to upgrade your in-game heroes (sold in sealed foil packs that make doubles and the need to swap them inevitable. Disney Infinity also promises more complex gameplay. Its story mode comprises a collection of adventures themed around different franchises including the Incredibles, Monsters. Inc and Pirates Of The Caribbean. Activities are varied platforming, seafaring, brawling, city management, racing and campus exploration feature in the Starter Pack alone but unlike with Skylanders, players can only use characters from the featured film franchise in their respective levels. The freeform Toy Box mode, however, lets players combine characters as they invent their own adventures with game creation tools and objects earned during the main game. Both modes support two-player split screen and four-player online collaboration.

Highly fun and exploratory, this should give you plenty of time to have an enjoyable experience!!

Find helpful customer reviews and review ratings for DISNEY INFINITY Starter Pack Xbox 360

I have been playing this game for a day now and it already feels old due to the fact that the gameplay is identical to Toy Story 3 toy box mode. I did like Toy Story 3, however, in Toy Story 3 you didn't need toy figurines, and honestly I can't for the life of me understand the need to have these figurines besides for the fact that Disney is going to make lots of money selling them. The game comes with three different levels, Monsters University, the Incredibles, and Pirates. The missions unfold exactly the same for all three sets, where you have different missions to complete and you are then rewarded for completing the mission. The bad thing about it is you can only have one game save for each of the levels. If you want to start over for one of your kids, then you will lose your work. My 4 year old son decided to start a new game of the Incredibles and all the time I put into the game is now lost. That being said it will take you about 4 to 5 hours to play through the entire story mode for each level. This is decent, but I am concerned that new levels are going to suffer from identical gameplay with updated characters. I think this may hurt the game going forward. I would have loved to see a Cars level feature game play similar to Need for Speed, or another Disney franchise with different game play mechanics. However, it isn't that way, and $40 is a lot for an expansion pack.

The figurines are actually quite cool. The quality of the figurines is slightly lower than the Skylanders figurines as some characters are held onto the base by a small piece of plastic. I got the sidekicks pack which included Mike (Monsters), Mrs. Incredible (Incredibles), and Barbarosa (pirates). If you want to play the story mode in multiplayer then you will need two of the characters of the matching level. You are not able to use Mike in the Pirates level or Captain Jack in the Incredibles level. In the toy-box you can mix them up.

The other good thing about this game is that there are lots of unlockables and items to collect. If you like games where you have to collect things, then this game will give you plenty to do. I am hoping that we get a couple of patches for the game in the future to fix some of the minor annoyances, but overall it is a good game for both me and my kids. My 4 year old gets frustrated (it is a little too old for him), and my 6 year old can play following either my wife or myself.

As for comparing it to Skylanders, well they aren't really that similar with the exception of using figurines. Skylanders has a better story line, but Infinity has better replay value. If I want to play with another player Infinity is better, but I feel like I could play Skylanders for longer periods of time. One thing is for certain, and that is we are going to get more video games in the future that use some kind of external toy.

EDIT 20 August 2013: I wanted to mention that you are able to have multiple saves for this game. I have the Xbox 360 edition so you have to log in as a different user to have a different save file. This is actually a better system IMO due to the fact that you don't have to worry about your saves being deleted by other users. I also wanted to mention that each mission pack should be rated differently due to the slight differences between them, however, the game mechanics are the same for all the game packs that I have played. I am getting the Cars pack tomorrow so I'll update this review with information about that one as well.

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Wednesday, December 24, 2014

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Customer Ratings: 5 stars
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I bought two cables, one was supposed to support Audio Return Channel, but both cables were the exact part number when i recieved the package. I paid $2 more for nothing. Other than that the cables work flawlessly. Quality seems to be good. I was criticized by my co-workers when i ordered the cables. They said $15 cables would not work as well as the $250 Monster cables. "Oh NO those will not work, you need monster cables!" they said. Ha! I am laughing my way to the audio\video store to buy a new $400 PARADIGM center channel. I saved over $450 buying these, and the picture quality is awesome! I switched from component cables on my dish reciever and my x-box, and the picture improved drastically. I HIGHLY recommend these cables if you dont want to pay an extra $235 for fancy, colorful packaging with claims of being superior. I did some research, and everyone says the same thing. With a digital signal, as with HDMI, you either get a signal or you dont. If it works, you can't get a better signal. Keep that in mind when making your decision.

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Tuesday, November 18, 2014

Review of Viva Pinata: Party Animals

Viva Pinata: Party Animals
Customer Ratings: 5 stars
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Okay. I'll admit it. When Viva Piñata first came out on the Xbox 360, I didn't think there would be much to it. Then I started playing the game and it quickly became my guilty gaming pleasure. I couldn't stop obsessing over these candy-filled critters.

So, when E3 rolled around and Microsoft announced a new Viva Piñata game on the horizon, an inner voice squeaked with joy. Then I heard that the game wasn't being developed by Rare, and that the game was going to be a new party game title cashing in on the franchise's popularity. It was about that time, my inner child cried and started to throw a tantrum.

Here we are now, months later, and Krome Studios' Viva Piñata Party Animals is finally hitting store shelves. While the game isn't a proper sequel to the addictive original, I've got to admit my inner child is happy once again.

First off, it needs to be said that Viva Piñata Party Animals isn't actually based on the original Viva Piñata game. Instead, it's based on the Saturday morning animated show that was based on the video game. Instead of random pretztails, fudgehogs, fizzlybears and horstachios, we've got Paulie, Fergy, Franklin and Hudson taking the spotlight. These stars of the animated series, along with their various female counterparts, are competing against one another in the biggest show on Piñata Island, the Party Animals Championship Challenge. Billed as the most unpredictably exciting--and not to mention uninsured--sporting event ever created, the Challenge pits contestants against one another in a series of chaotic races and minigames in the quest to be named top piñata.

Viva Piñata Party Animals can be played with up to four players, either on the same system via split screen or over Xbox Live with other piñata pioneers around the world. Players choose one of the eight selectable characters to take through a gauntlet of minigames. There are multiple rounds of competition, each beginning with a Mario Kart-style racing game. Races are single-lap free-for-alls, complete with hidden shortcuts and an arsenal of wacky firepower ranging from beehives (which litter the track with sticky honey) to water bombs (which soak the opponents' screens and obscure their vision for a time). These races prove to be extremely important throughout the rest of the rounds' minigames, as the winners get bonus candy points tacked on to their scores after each minigame event. The racing aspect of the game is a lot of fun, and something which I can see fans itching to see get the full video game treatment. C'mon Krome. Where's our Viva Piñata "Kart"y Animals?

...And I must admit that the online version of this game is one of the funnest online multiplayer games I have played on xBox 360!

Aside from some minor gripes here and there, it's hard not to like Viva Piñata Party Animals. Whether you're a kid or just a kid at heart, there's something special about the franchise that is almost as addicting as the sugary goodness that packs every one of these creatures. The wide range of minigames almost guarantees everyone will find at least something they like in the title, and I've yet to find anyone who didn't get a thrill out of the game's fast paced racing. Despite the fact I'm still waiting for a true sequel to Viva Piñata, in order to feed my gaming sweet tooth, Viva Piñata Party Animals does an excellent job of filling in as a between-meal snack.

The International Themed Mario Party Gem That Was A Reward To Find!

BUY THIS GAME!

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Monday, November 17, 2014

PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle Review

PlayStation 3 40GB Metal Gear Solid 4 Gray Kojima Bundle
Customer Ratings: 5 stars
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Necessary disclosure: I do not own this model but do I own the 60GB model, recently upgraded to 320GB. I am also very familiar with the latest 80GB model (which is basically this one with a larger disk) because one of my neighbors has one and I am the neighborhood's unofficial and unpaid 'computer' consultant :). I did some research in anticipation of us purchasing a second unit because I promised the kids 'their own' if their grades were going to meet a certain standard.

As compared to the 60GB model (see this model's pluses and minuses and what all PS3s have in common):

______________________________________________

+ Less expensive (I paid $599 for my 60GB PS3)

+ Improved power efficiency 110w vs. 180w for my old 60GB

+ Dual shock controller (rumble)

+ Bundled MGS4 game and extras

+ Amazon Blu-ray movies promotion (buy 4 movies from list and get $100 off through end of 2008)

+ Mate, easier to maintain finish (can't see the fingerprints)

= Wireless Wi-Fi or wired Ethernet network connections

= Bluetooth for controllers, keyboards, earpieces, etc.

= Controllers charged via USB wires

= Free, unlimited access to the PSN network, including online play

= Full PSOne compatibility

= Blu-ray player

= DVD player

= CD player

= HDMI, component video (component wire included)

= Surround sound

= Internet browser

= Allows for installation of third-party operating systems such as Linux

= Disk is easily upgradeable without voiding warranty

= Quiet operation

No memory card interfaces

50% less storage (not really a problem if you upgrade)

2 USB ports vs. 4 USB ports on the 60GB

No PS2 compatibility

No chrome trim

______________________________________________

STORAGE and STORAGE UPGRADE:

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This model comes with an 40GB drive. As crazy as this may sound, this is the best machine your money can buy today IF you are planning to upgrade and IF you dig MGS4. On the other hand, DO NOT buy this model if you do not consider upgrading the disk because 40GB won't take you very far.

To give you an idea of the amount of storage you may need on your PS3, I recently checked the status of my 320GB disk and I found that I had 198GB free. That means that, one year after purchasing my (then) 60GB box I was using 122GB already. The space is taken by family pictures, a little music, lots of demos, many 'disk' games that dump gigabytes of data to the disk to improve performance, many videos the kids are making with the 'Eye' camera, game saves. I suspect that 'Home', when it becomes available, may require a few more GB's for its own use so 320GB may be what you need if you don't want to constantly worry about deleting old stuff before you run out of space.

If you are on the upgrade path, $100 would buy you a 320GB drive. I used the Western Digital WD3200BEVT 320 GB Scorpio Sata 5400 Rpm 8MB 2.5 inch myself. 1TB drives are available these days for a few $$ more and you should try to get one of those if you are planning to store lots of videos. The nice thing about upgrading your disk is that you are also going to be left with a perfectly good 40GB drive which you can place into a cheap enclosure, and the StarTech AT2510U2 InfoSafe 2.5-Inch USB/SATA Hard Drive Enclosure worked for me. I am using the free leftover drive as a backup device for family photos.

Upgrading the disk is (relatively) easy and you can find a lot of advice on the Net. Search for "PlayStation 3 Hard Drive Upgrade (HOWTO)" for a nice video so you'll decide if you are comfortable with it. If upgrading is the first thing you do, everything becomes very easy because you need not worry about backups or restores. I upgraded my box in a couple of hours WITH the backup/restore steps.

MEMORY CARD INTERFACES:

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The lack of memory card interfaces is annoying but you can get around it. Copy your stuff to a USB drive or flash drive and... problem solved. You can then upload your things through the USB. It's somewhat inconvenient but it's no big deal.

USB PORTS:

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My old 60GB model has 4 USB ports and I am using all of them. One for the PS3 Eye (camera), a second has a wireless keyboard dongle, the third is where the racing wheel plugs in and the last one I use to charge controllers. Of course, you can and you WILL be able to live with 2 slots but it is likely that you will be doing some plugging/unplugging if you begin adding peripherals. One way around it is to get a USB port multiplexer. Another solution is seek Bluetooth peripherals (wireless) if you can find them. Bluetooth keyboards, for example, are available.

PS2 COMPATIBILITY:

------------------

This model does not support PS2 software. Since the original PS2-compatible PS3's are hard to get, this has to be accepted as reality. I assume that Sony, after polling existing and future PS3 users, found that most users don't need PS2 compatibility. Soon after we upgraded to a PS3 my kids were playing Kingdom Hearts and Destroy All Humans but I haven't seen them doing so in quite a while. It is nice to have PS2 compatibility but its lacking would not stop me from buying a PS3.

PSOne GAMES:

------------

The PS3 has full PSOne compatilibity. Lots of them are available for download at the PSN store. They are quite inexpensive and some of them are still fun to play.

SUMMARY:

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If you like MGS4 and you consider upgrading, buy THIS model.

If you are planning to upgrade regardless, you're better off with this model because you can use the $100 you save to upgrade, you get the MGS4 and you should be able to get Drake's Fortune (new) for about $40 from Amazon. Not to mention that you don't have to wait for 3 more weeks.

If you don't care much about MGS4 AND you feel that you can live with 160GB AND you think Drake's Fortune is a cool game, then wait for a few more weeks for the 160GB bundle.

Get yourself a USB port multiplexer if you need more than 2 ports.

Transfer your photos to flash drives to get around the missing memory card interfaces.

Keep your PS2 if you have one and still wish to play PS2 games in the future.

Enjoy your new PS3.

_____________________

Note: I am not taking off one star for the lack of PS2 compatibility. I understand that Sony must compete on price and make a profit and times are tough. However, I simply can't see why Sony cut the number of USB ports from 4 down to 2 and this explains why this unit gets 4 stars instead of 5. This is a relatively significant inconvenience and I can't see how it would cost Sony more than a dollar or 2 if it provided 4 ports instead of 2.

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This model is different from the current 80 gig playstation 3 in the following ways: it has a 40 gig HD, it is gun metal instead of piano black, and it includes a limited edition copy of Metal Gear Solid 4.

If you plan on using this system as a true media center, than the HD is probably too small. This would most likely be the case with an 80 gig HD as well. Fortunately, the PS3 uses laptop HDs which are plentiful and cheap. Another reviewer has already addressed this.

The system itself is beautiful and the production run of this package is supposedly very limited. This means you will have a unique PS3 many will envy. It also means that many accessories (ie: additional control, headset, etc.) will not match the color scheme. If you have never played MGS, the series is very engrossing; this game was created to sell systems. Despite the smaller HD and the lack of matching accessories, I am very pleased with this purchase.

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I had a PS3 before but it was too noisy and overheated so I sold it. I read that they had fixed the problem. I wanted this Grey PS3 when it first was offered by Konami. I couldn't pay $600 so I stuck with my PS2 until the right time. I just lately typed in "Playstation Console Metal Gear" in the Amazon search thinking I was going to get the 80gb version and this popped and I couldn't believe that this was still for sale and for $400. I grabbed it as fast as I could. I've heard that this is basically the same as the new 80gb version, I don't care about storage that much and I don't like the Piano Black the only other color for me would be the Ceramic White but they never have sold it in the United States.

The Grey is very nice and I got MGS4 with it. I am very satisfied!

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I ordered this through Amazon and they shipped the next business day. Got the item very fast, even when I picked "Free Shipping." Now on to business....my initial impression of the item was just...WOW. The system looked awesome when I took it out of the box (it still does). The gray finish went well with the system. What's best is that you won't have to worry about finger prints showing up all over the system nor about visible dust particles. It came with all the regular wires which it normally comes with (no HDMI cable which you have to buy seperately). The bundle came with Metal Gear Solid 4 and two bonus disks (one BlueRay with the background story of Metal Gear and one music CD). They included a cool case for the DVDs (you can see the picture of the case on the snapshot of the PS3 box). As for performance...it's really quiet when I was playing the BlueRay disk. It didn't make any sound at all. It took pretty long to upgrade the system software though (it was upgrading from 2.30 to 2.52 or something like that). Overall, I am extermely pleased with the purchase of this special edition. Not only it's in different color but also MGS4 and bonus contents are included. It's 40GB and the price is the same for the 80GB system. But the bonus contents and the different color of the system more than makes up for the hard drive space difference. And the PS3 box looks really cool as well. In conclusion...if you're a Metal Gear Solid fan (I wouldn't consider myself as a fan as I've played only a few games of the series, none for the PS2), thinking of buying a new PS3; now's your chance to get the "limited edition" for the fraction of the price for which it was being offered earlier (this is the main reason I bought the system).

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I have one of the original 60GB PS3 systems but always wanted the gunmetal gray. Unfortunately the crazy price this was originally selling for through Konami was not justified based on the specs. The amazon price is a great deal love the gunmetal color. The fact that it doesn't retain fingerprints is a real bonus.

The biggest upgrade in my opinion is that this PS3 system is so much quieter than my old 60GB. The fan is nearly silent whereas my old system would ramp up to a level that was VERY audible in quiet parts of movies.

The 40GB was not a drawback at all in my opinion. Just swap out for a bigger one its easy to do and the drives are not that expensive. I already had a 160GB 7200rpm drive that was waiting to go.

Since I already had MGS4 game I didn't need the LE version, but since it is going for big $ on auction that will further offset the cost. I don't care about being able to play PS2 games cause they look like bad on the big screen anyway. The memory card slots were used a total of 1 times on my old system so I don't think I'll miss this either.

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Saturday, October 4, 2014

Review of Sonic The Hedgehog 2

Sonic The Hedgehog 2
Customer Ratings: 4 stars
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When the original Sonic sped onto shelves, it boosted popularity of the Sega Genesis, and for good reason: It was clearly one to show off the system's capabilities, as well as being freakishly fun. Oh, and let's not forget the speed you were rewarded with after some platforming. Sonic 2 here offers that same fun......Except there are even more elements in this game that just make it all the more better!

The levels are more creative and colorful, and some are just incredibly unique (Gamblin' at the Casino Night Zone, anyone?). The levels contrast from each other in even more ways than they do in Sonic 1, such as the casino's slots and pinball stuff, Chemical Plant's rising "pink water", Aquatic Ruin's underwater and on-land layers, etc. So, with all of these things going on, being added onto the traditional and already-fun Sonic gameplay, it makes for an overall AWESOME experience.

One major inclusion is Tails. As Sonic's sidekick, Tails....um...Well, he never really catches up. BUT, he CAN be controlled with a second controller. As such, he can help defeat bosses without risking the loss of Rings (Y'know They are to Sonic as coins are to Mario), and he can also help Sonic collect Rings in the Special Stages for collecting one of the 7 Chaos Emeralds...You are so much better off with a friend there. Trust me.

However, Tails being controlled by another player isn't the highlight for 2-Player goodness. That highlight is the game's Versus mode. Sonic and Tails compete in 3 zones and the Special Stages! Rather than just simply racing through, though, the game tallies up who finishes the level first, and how many Rings or item boxes they hit, as well as their overall score. So if you just ran through a level, the other player has time to build up his/her score to Win instead of you!

Overall, this is one heck of a Sonic game. Whatever you do, do not miss out on it.

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ti used to play this game all day when i was younger and am happy to be able to own this game on my xbox360 must have for your game library if you used to have a Sega genesis! or even if u just like a good old fashion side scroller get it 5 bucks is perfect price

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The discription is misleading. Its states the game supports 2 player online play, but its only VERSUS MODE thats available online. CO-OP IS NOT SUPPORTED through xbox live, which was the sole reason i purchased a copy for a myself and friend. Both Amazon and Xbox need to include this in their discription of the game. I hope this review is helpful.

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Friday, September 26, 2014

Buy ESPN College Hoops 2K5

ESPN College Hoops 2K5
Customer Ratings: 4 stars
List Price: $14.79
Sale Price: $10.77
Today's Bonus: 27% Off
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Gameplay is RIGHT ON!!

Finally. This game is on the mark. My point of view is from legacy mode. Legacy mode is when you start out as a coach of a small school (I chose Western Illinois), and compete.

You scout your own high school talents. You visit them at home. You call them. They visit you. You are given scholarships to offer. You decide what your team will practice on. Offense. Defense. Shooting. Post play. All ON A DAILY BASIS!! If you decide to fly to New York to visit a player. You will be absent from practice for a couple of days, leaving your assistants in charge... or visa versa.

Gameplay is realistic as it comes. Shooting percentages ring true. Free throw shooting is realistic. Comes down to timing each individual shooters style of shooting.

I started out the season with a very tough schedule and I'm very good with ESPN COLLEGE HOOPS GAMES. Control are similar to previous games which I've owned. Right off the bat, I played the Iowa Hawkeyes... I hung with them for awhile... it was hard, but I did... it was close at halftime... but then my team ran out of gas and Iowa became very tough to stop. VERY REALISTIC!!

As Western Illinois... I played the number 2 team in the country 2 games later... and lost badly... again... REALISTIC... 106-65.

As the season has gone along... I, as the head coach, decided my team needed much work on defense... therefore, I garnered my practices as such. I work extra hard on defense... and to my much impressed surprise... my team improved in that area. I started off the season 2-6... then 4-8... and have won 11 straight to finish off the season 15-8.

This game rocks!! If you like realism in your college basketball game... this one is it!! Hands down. And belive me... I've been searching for this very thing.

You feel like a coach, and in my point of view... you feel like an underdog when you're Western Illinois.

Not to mention... look at the price!! Snatch this up and don't listen to these kids who are criticizing really dumb things. By the way... the announcing is very good. Sometimes it is off, a little, but other times they say some really cool and insightful things, sometimes even making you go... "Wow. It's as if this announcer is really watching my game.

UPDATE: A couple of flaws I've noticed is that the officiating is very anger inducing. They'll call charging on you when the guy is obviously running right along side you. You'll go up to shoot and the ball will be blocked out of bounds by a defender... and it's called out of bounds on YOU!! Everytime.

These are small errors. They'll make you angry... but what official doesn't.

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In reading the negative reviews, most of them are from kids, who are under the age of 13. With their attention span less than 10 minutes for everything, do you honestly think they would appriciate the realism of NCAA College hoops or instead flock to the Arcade style of March Madness where you just mash buttons endlessly?

College Hoops takes off where the previous installment left off and builds on each feature. The post play is much improved over last year's title, though executing some moves in the post is frustrating. Turnovers occur more frequently now when you make stupid passes. Balls no longer just "materialize" through defenders to get to the player receiving the pass. If a defender is in the way, the ball is going to bounce off him. You have to make intelligent, on-the-court decisions.

The gameplay may be adjusted with sliders. Personally, I like to make it challenging so games are much more realistic. It isn't fun (or realistic) when you win every game 150-38. If Duke is playing UNC, the game SHOULD be within 10 points. If Duke is playing Radford, well, a blowout SHOULD occur. I like to adjust the sliders to make dunks and layups easy (they are hard on the default setting) and make jump shots a bit more challenging while increasing the defense for both the human and AI. This way, you can play games with realistic scores and stats and feel somewhat satisfied when you play as Creighton and defeat Illinois by 3.

Recruiting is much more advanced than the 2004 title. It is a bit overwhelming at first, but after awhile and a few times doing it, it really grows on you and you realize how much more effective and effecient this version is. You have a pre-determined amount of recruiting points, depending on the size of your school. Small schools have 3000. Mid majors have 4000. Major schools have 5000 (Major schools would include the likes of Fresno State, the A-10 teams like St. Joe and Xavier), and Power schools have 6000 (the big boys like the Big 12 and ACC). Each action you choose to do in recruiting has a point and time value associated with it. Your assistants help you in recruiting if they can, or if they aren't good at it, you don't want them to help. You can email recruits, call them, visit them, scout their games, invite them to your campus, and offer them scholarships. But unlike last year, you can do this all season long during the recruiting period. You can visit a player up to 6 times and you can call him always, limited to one call per week per recruit (as long as you have the points available).

This is a very in depth game and is very good. It appeals to the older crowd though, as kids get frustrated by the realism and non-arcade style. You can make this game like that with the sliders, but it just isn't fun IMO.

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This game is a very good game. It's got a very cool legacy mode and that is usually why i buy sports game is for the franchise modes. This mode is decent with a few problems but overall is ok. A new addition is the coaching carousel which is pretty realistic. A good coach from a crappy school goes to a better, but struggling school and the crappy school gets a crappy coach from a crappier school.I like how there is goals for yourself to accomplish. For instance 200 or 500 career wins.The gameplay is a little diffucult at first but then it gets much easier once you get used to it.But the gameplay is pretty fun.I also like the juke box and the ice hockeye in the student lounge.This game cost me 20$ and i got it causeEA NCCA College was 50$ at the time,but now that it is only 30$ maybe now it is better deal.

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You might write off the above as just blind praise, but I'm serious. ID has been considered the only sim ball game to come out this gen. Actually this gen has been pretty sad unless you count DC. NBA 2K1 was really on to something then 2K2 started a downward trend. This game also beats down NBA Live 2005 and NBA 2K5. Right off the bat it's obvious the game was made with SIM priority.

The first thing I did was go online(bb only for some reason) and was instantly hooked. This game is easily the finest head to head basketball game you'll find mainly because it's pretty much cheese proof. Go jack up 3's and they won't drop. Try to crossover and just turbo into the paint, you'll get a well-deserved charge. Pass the ball corner to corner and you'll most likely get a TO. More often then not the person who knows their team and takes the smartest shots wins. The game is still paint-camper friendly with a LOONG 3 sec. violation and on default(not tweakable online) in-close shots are slightly too hard. But the positives far outweigh the negatives. Lag isn't a factor. The interface is Sega's best yet and is on par with XBL. The big draw for me is the league play...it makes playing Legacy mode difficult to go back to.

Another positive is the fouls. On default hacking away will get you on the bench quick, this really helps online. Plenty of shooting fouls are called, and the loose ball foul from the NBA game is back but not called enough. This is the ONLY game besides ID to get fouls right, and the ONLY game to get it right online. Free throw shooting is great, you can't master the system so you'll hit around the NCAA ave. of high 60 %'s at times instead of going 28/29.

All of these aspects and some great rim physics combine for a great game. No other basketball game has gotten all of the above things right, if someone tells you so they are lying. Another thing, turn off biorythim. Your kids will go through streaks without it, this just makes things uneven.

Speaking of Legacy it's set up really well. I'm not far, but one problem is the league leaders seem random. Other than that it's good, it's just at times playing the cpu. can get redundant fast.

The graphics have improved a lot and the view angles are great. No more jerky animation, most of them are really nice this year. The stadiums feel different from one another.

Don't worry about NBA 2K5's faults, they are much more subdoed in this game.

To me college basketball is better than the NBA so I kind of like playing this better. Todays NBA(and videogames) are dilluted by flash and selfishness, that will get you blown out in this game.

All is not well, however nothing here is a "gamekiller".

Here's the gripe list:

Running plays on offense is clunky. Mainly because players take too many steps after catching the ball.

Consolidation. If someone is inches behind me I don't want the player cocking the ball back for a two-handed dunk so it can get blocked. Same thing with layups. Sometimes the window of opportunity is wiped away because of an unecessary double pump fake reverse layup that could of just been kissed off the glass.

For whatever reason nobody covers the outlet pass on the break.

Traps/presses are still too easy to break.

Although it's coming along, the main fault of just about every Sega Sports title is still around. Playing the cpu. can bore the daylights out of me. Each team for the most part plays like the other. I used to enjoy one player on the genesis Live games but in this game the cpu is just bland. One very annoying thing is the amount of alley-oops the cpu. will resort to at times.

No ESPN videogame would be without glitches. The clipping from NBA 2K5 is still here(not as bad), so you'll see weird stuff like balls getting blocked go in etc...

The sound/atmosphere is poor, kind of a downer b/c CB is known for it's crazy enviornment. The play-by-play is average, but the chants are universal and get repetitive fast. So you don't hear "go state go" at Michigan State you hear "here we go Spartans here we go" and after a few games it's unbearable. The crowd is average, but completely cut off. The band doesn't come in and out at the appropiate times.

Overall the good easily outweighs the bad. If you are a fan of b-ball(NBA or college) this is a must-have. If you want more sloppy arcade-style play, keep playing your NBA Live/2K.

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I have been a loyal consumer of the ea sports march madness basketball games since the very first one. Untill I started trying out the Espn games under the sega name. first of all the price is worth a game that is just okay but not great. But this game does live up to the hype. the game goes deeper in the aspect of being a head coach then I have ever seen before and recruiting is just like you are in charge. and it has the best graphics I have ever seen in a sports game. I can't wait to try more espn games in the future.

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Tuesday, September 16, 2014

Best Logitech Cordless Headset for Xbox Deals

Logitech Cordless Headset for Xbox
Customer Ratings: 3 stars
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Overall, this headset is very well made. There are problems, though, and it's defintely not for everyone. For those seriously considering purchasing this, let me tell you what wont' get from this:

1)Supperior sound quality. For me it sounds good enough, but there is a noticable hit in sound quality from even the regular XBox Live headset (at least through the earpiece). If you're looking for pristine sound, you should look elsewhere.

2)Longevity. If you're the type that likes to game for hours on end, you might want to skip past this as well. The battery lasts between 6-7 hours. For some, that's more than enough. For others, this may not quite fit the bill. On the plus side, at most it only takes an hour and a half for a complete recharge.

Other than that, I have to say it's a darn near perfect XBox headset. First thing to notice when holding it is the feel of the plastic used. It almost feels a little rubbery which greatly enhances its comfort level. Second is that it's pretty light. Considering it houses a Lithium-Ion battery, I would have expected it to be a bit heavier, but it's very nicely balenced. Third is that it's very comfortable to wear. I can't say enough how good it feels compared to other headsets and, for me, it stays put. Even after hanging my head upside down the headset stayed pretty much in place. And, lastly, the wireless capability. This, for me, was what really brought me to this headset. It's very nice to finally cut the cord from the controller.

My only real gripe is that there is a constant "white noise" that will play through the headset even when nobody is talking. This again goes towards how much you want to sacrifce for the sake of a wireless headset. I don't find the noise overpowering, but it is there and for those who can't tune it out I can understand that it might become annoying.

Basically, if you're crazy about going wireless to cut the hassle and mess of cords (like myself), this headset is great with a few drawbacks that show its limitations. If you're seeking perfection in sound, stick to the cords.

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After I purchased (and fell in love with) my Logitech Wireless Controller, I realized that I HAD to purchase a wireless headset as the Controller doesn't have a place to plug a wired headset into. So, I dropped $80 into the Logitech Wireless Headset thinking that it would be as good as the Controller. Not so.

Although it is designed well ergonomically, the audio had the same white noise and static and popping that other reviewers described (I have 900 MHz headphones that sound better!!). But the thing that made me return the Headset was not MY experience it was how the unit affected the -othergamers' audio. During most of my XBOX Live games, the other players would complain that my headset would interfere with their audio. It would apparently make everyone else's headsets echo and reverberate. Eventually they would apologize (or not) and simply mute my audio and few times I was kicked from the game entirely.

$80 NOT well spent!!!

I give this a one star rating because it's flaws made it unusable for 90% of my XBOX Live sessions.

Sweet ergonomic design Logitech but technically not ready for prime time...

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This product i had doubts about with the single review, even though it was rated rather well.

I got this product today and am extremly pleased with it. The one thing that bugged me with the standard headsets and caused a few of mine to break are because i'd hit the wire going from the controller to the headset and it would break off. With this no more wires and it couldn't be a more possibly comforable headset.

Advantages

-It's light and it fits to almost any ear by the way it is able to expand wider around the ear.

-It's wireless that means no wires to mess with

-Crystal Clear sound, i've heard people comment on how clear i sound

-No big microphone, theres nothing sticking right in front of your face to speak into, it's a small little 3 inch microphone that doesn't even come close to your mouth but still picks up excellent sound

Disadvantages

-A very small kind of static noise taht i can hardly even hear when playing a game

-Has a listed 6-7 hour battery i can't confirm that yet, but it does only take about an hour and a half to fully charge it

This product truely is amazing and i couldn't be more happy with it right now. I highly recommened it if you're looking for somehting that is sturdy and very well designed.

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The liberation of being completely wireless is fantastic! The design is not only flawless in terms of practical use and comfort, but the unit is small and super sleek as well. Where things fall apart is the sound. Voices are distorted, there is intermittent radio static, and a persistent white noise in the background. The sound would have been acceptable for a $20 price, but at 80 bones you can be sure I'll be getting a refund on this one.

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I ordered this Logitech Wireless Headset thru Amazon from Dealz4Real on Aug 12, 2007. I received the item very quickly in 2 days. The product came in its original packaging and appeared to be new; however, it didn't work. There was no packing slip, return slip or any kind of paperwork in the shipping box from Dealz4Real. I e-mailed them from my order confirmation e-mail and told them the product didn't work. They e-mailed me back with the return address and a questionnaire and said it would take 7-10 days to get a replacement item. Well, I did what they said, I have confirmation that they received it on August 24th. Today is September 12th and I still don't have a product replacement, a credit to my credit card, and they won't reply by e-mail. I am not happy and do not recommend using this company. The price was right, but it wasn't worth it!

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Wednesday, September 3, 2014

Reviews of Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 5 stars
List Price: $149.99
Sale Price: $99.99
Today's Bonus: 33% Off
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When I bought this controller, I was afraid that the mods were going to be hard to use but when I got it, it came with instructions and It made it easy to remember and use. I would recommend this controller because it was easy to use and works great with all COD games.

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this is one of the best controllers i have bought . The only problem is i dont know how to make the rapid fire fast, but still the best best keep up the good work cant wait to see what yall make next

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I love this controller it is easy and fun to use and everything works. Could use a better battery pack but itI works! Very pleased would recommend

Honest reviews on Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3

.Really works great,even on Gears Of War;Jugdement .I recommend

This product to anyone, I am going to get the ps3 controller they make also.Talked to their customer service representatives were very helpful.

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Why will you make this controller so high when you can just buy a Manymod for 91.96 on ManyMods.com it was a good price for 69.99 $ at first now you won't have no customers intereted think.

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Sunday, August 17, 2014

Risen 2: Dark Waters - Complete Package - Xbox 360 (Special Edition) Reviews

Risen 2: Dark Waters - Complete Package - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
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I played the original Risen and I found that game to be tough, challenging yet strangely addicting. Risen 2 follows in the footsteps of the original with some welcome improvements but not so many improvements as to make it a "cake walk" or a by-the-numbers adventure.

Every RPG has its own set of rules and game mechanics. For example The Witcher's gameplay is radically different from Skyrim which in turn is different from Mass Effect. This is fact, Risen (parts 1 and 2) is no exception, in the world of Risen you are presented with a sandbox world to explore and remember, much like you would your own neighborhood.

There are no magical beams of light to guide you from place to place; you must remember locals, paths, shortcuts, villages, towns and landmarks to get your bearings.

A vast majorities of quest will be giving to you via conversations you will have with the populace, pay attention to what they say, because buried in their conversation may be directions to how to get to where you are headed.

Risen 2 makes an improvement on the map department since Risen 1's map was cryptic matter to understand.

Speaking of maps, in the world of Risen you are given nothing. You must acquire everything you need. Food, tools, armor/gear, weapons and yes even maps.

This can be frustrating, especially early on in the game since you do not know where you are, you have no lay of the land and you can't make heads or tails of your location. However, this is part of the intrigue of the game. Finding your own way. Won't be long before you recognize a stretch of beach, a rotting stump and a turn of the road, perhaps a cave or a temple with untold treasures to loot.

Risen 2 has a fast travel system, so once you find a local map and find key, important landmarks you may travel to these locations quickly, shortening your travel time.

Why is Risen 2 a feature rich RPG?

What the game lacks in graphical horse power, it more than makes up in features and excellent voice work.

I found myself laughing quite a few times listening to the conversations these the NPC pirates would have about their raids, or who they wanted to "plow".

The developers have done an excellent job of keeping each encounter with NPC and major villains/characters fresh and distinct even if some of the character assets get reused from time to time.

So in short ACES on the voice work.

Few RPG allow for so many different ways to modify and enhance your character. Sadly Risen 2 doesn't allow for character creation (you play the hero from Risen 1), but you can "learn" all kinds of interesting techniques and abilities.

LEARNING is the key word in the universe of Risen (1 and 2), you do not simply level up (by spending glory points) and magically gain the ability to parry blows, or the skills to pick locks.

Instead, you must find NPC throughout the world that are willing to part with their knowledge and teach you the necessary skills for your character to start to form into a complete person. Want to be better at lock-picking? then find the NPC that will part with this knowledge and ask him/her to teach it to you. Want to be better at piercing weapons rather than slashing? then find the appropriate mentor and pay him/her for their time.

This brings up an interesting ebb and flow of always searching for loot, treasure, stealing, hunting, fighting, exploring and quest solving in the hopes that you can advance just one more skill.

Risen 2 ads to the fun by streamlining and making things move in a more coherent, brisk pace. I found myself MUCH more enthralled in this game than in part 1 and I found part 1 captivating. There is a more deliberate and focused direction in Risen 2, you will become a captain, earn a crew and go where you please in no time.

LOW TIDES

If Risen 2 has an element which needed special attention it would have to be combat. as it is, it's "serviceable". However, the more you advance your combat skills and the better the quality of your weapons will directly affect and dictate the outcome in most combat encounters, dramatically.

Risen 2 has a 1 button combat system (primarily) and although this may be off putting to some, it is by no means silly or ill conceived, just not responsive enough. There are plenty of occasions where an enemy can simply spam you with hits and you will be hard pressed to get in a hit, to say nothing of turning around and running. The game simply does not react to inputs fast enough.

You will learn moves such as Parry, Riposte, and such but implementing those moves will be another matter altogether different. I'm 45 hours in and I have yet to find the correct timing to parry anyone.

Your movements are clunky while your enemies are surprisingly agile. This spells trouble with a capital T.

Yet even with the combat snafu (which I am positive can be relieved much by a good patch) the game is still addicting and fun.

It allows you to live your pirate dreams and fantasies and it does it without insulting the player.

In fact I am not even sure if this game would have benefited if the engine used was Unreal (or something equivalent). Sure it would have looked prettier, but perhaps we would not have all these other wonderful ways of interacting in this world as we do now. Legendary weapons, Voodoo, forging, distillery (for making rum and grog ~ you'll NEED IT!), gunsmithing you name it, it's in this game.

Come to Risen with an open mind and realize not all the best games get all the hoopla. You just might be surprised.

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This game had potential. It was funny, fun, etc. The problem is that, whereas they make it seem like a sandbox rpg game, it really isn't. You get the best clothing within the first hour of gameplay and then don't get anything else. The combat engine is cool and you start learning a lot of cool tricks, but gets repetitive after you get the best swords... You really get the feeling that they rushed this game out as quickly as they could.

Pick it up used, but don't spend full price.

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I'm not calling this a review since i've only put a little over 4 hrs into the game but I wanted to post my initial thoughts about it as a contrast to the bad reviews that have already popped up, my feelings could obviously change the further into the game I get and i'll be sure to update as they do but for now i'm really enjoying it.

I'll start with the combat since that seems to be where the most complaints have come from, it is what it is, I don't think its terrible just very bare bones at first, when you start out all you can do is just mash x over and over and over again until the enemy is dead. You have no other skills until you start to visit trainers and unlock them. I've gotten a pistol and learned how to kick from a trainer last night so now I can throw a kick and gun shot into the mix. I honestly haven't found the combat to be all that difficult, i've had no problems with animals or creatures, stun locking me to death or anything, in fact the only enemies i've had give me a hard time have been a few of the trainers that have kicked my butt so I don't know if they have lowered the difficulty for the console version but i've had little trouble so far. Obviously I can see why a lot of people would not enjoy the combat as it seems that it will take a very long time to put together a good compliment of skills to make you feel like your doing more than just spamming X.

Graphics seem to range from mediocre with some really awkward character animations to really quite nice looking, I thought the first island you go to has a really nice look to it however in a few areas that seemed very graphics intensive the frame rate stutters a bit so I don't know if thats do to poor programing or just the 360 showing its age and struggling. Overall I think it has a nice look and runs pretty well for the most part, I never experienced any bugs, glitches or freezes in my 4 hours with it last night that normally accompany these types of games on release so I was very happy about that. I do have the game installed to my hard drive so I don't know if it performs worse when it isn't so I would keep that in mind.

The starter island has a nice size to it, not to big and not to small, you can run off and explore without being afraid of getting lost which I liked. There are caves to explore and treasure chests scattered all over to loot. It has fast travel and a well organized menu system where everything is easy to find allthough some of the writing for explanations is pretty small which has caused me to have to lean close to the tv a few times to read it. I like the leveling up/glory system quite a bit as well.

Sure it has some minor annoyances like the frame rate issues, awkward animations, small writing, why do I have to pay someone 500 gold to teach me how to kick, its kicking for the love of pete, how complicated can it be?! Oh and I love it when I place my gun directly against an enemies forhead only to miss! But these were all like I said minor annoyances that did not dampen my enjoyment one bit. The dialogue can be quite humorus and the voice acting is mostly solid. But then again what do I know, I love everything so take all of this with a grain of salt.

!!!!UPDATE!!!!: I'm a little over 11 hours into the game now so pretty far into the 2nd island, i'm still very much enjoying myself but I did run into my first creatures that have given me problems. There are a few animals on the 2nd island that attack so fast and frequently that getting stun locked to death is not out of the question, fortunately that has not happened to me, i've come close but i've always had enough healing items to outlast them or had companions to assist me. There does seem to be a bit of trial and error in knowing which enemies can be handled easily and which ones might be a chore to take down but you learn very quickly which is which and you learn tricks to help you deal with the ones that are a hassle, for instance you never seem to be very far from help so if you are near a city or have recently passed by a guard or natives in the wild you can agro the tougher enemies into chasing you back to where the friendlies were and they will assist you in taking them down.

This may sound a bit aggravating but don't worry because at this point in the game help is on the away. You will come to a point where you will have to choose between using guns or voodoo. I went the gun route so now I have gained the ability and access to muskeets which has once again made the game much easier are far more enjoyable. Those pesky creatures that before were pecking you to death can now be dispatched at a safe distance where stun locking isn't even an option for them. So now what I do is switch to my muskeet to deal with those enemies that are a hassle like the firebirds and gouls then back to my sword for enemies that are easily dispatched by it like boars and monkeys to avoid wasting ammo. Its a shame then that it takes almost 10 hours to get to the point where you can use guns or voodoo, they make the game so much better, so much easier and so much more fun but it sounds like many people are just going to give up before they reach that point and its that point that I really feel like the game gets going.

!!!!!UPDATE 2!!!!! I'm a little over 15 hours in now, I completed my first big boss battle against a giant rock titan which was fairly simple but still pretty well done, I wasn't expecting to run into any massive bosses so that was a nice surprise. I've gained access too my own ship now so the game has really opened up allowing me to freely travel between the islands though not all islands are currently open to me. Combat also continues to get better as I continue to unlock new skills, the newest addition to my repertoire is the ability to do power attacks, I can now hold down the X button at different times in my combos to perform more devestating attacks which has added a much needed new layer to the sword play. Muskeets continue to be a massive lifesaver, i'm sure voodoo has its benefits but i'm really glad I went with guns. I will say that I did encounter my first freeze during a load screen, completely locked up my 360 so I had to shut it down but 1 time in 15 hours is still way better than Skyrim which I lost count on how many times it locked up on me.

!!!!!UPDATE 3!!!!! 30 hours into the game and while i'm still loving it I will say that technical issues become more of a problem the further into the game you go, its almost like maybe they were running out of time so they had to start rushing so quality control started to take a hit. I've experienced several freeze's now, only once during actual gameplay though, the freeze always seems to happen when moving between islands and trying to load up the new location, its not a big deal though, it doesn't happen frequently and i've just gotten into the habit of saving before travaling to a new destination. The frame rate seems to take a hit whenever it rains so thats been a bit annoying but my biggest complaint of all would be that in the Treasure Island dlc the pirate Harlock seems to have glitched out and not appeard on the beach for me to deal with his setting me up, oh well, I guess sailing away and leaving him stranded there is punishment enough. Like I said though despite these issues i'm still very much enjoying the game. I love the main character, i've nearly maxed out my gun skills so now i'm blasting my way though enemies without much oposition. I met the gnomes which were pretty darn funny and i'm really looking forward to see how it all turns out.

!!!!!Final Update!!!!! So I beat the game yesterday, my play time was just shy of 40 hours and that was with doing every single sidequest I came across as well as both dlc's so for an open world rpg it was a little on the short side but still a very satisfying experience that I would highly recommend. There is no post game though so make sure you do everything you want to before heading to the final battle or keep a save file handy if you want to go back and do more since once you've dealt with the final boss its all over. The story was entertaing, the voice acting well done and the combat really a cake walk after those first few tough hours but like I said I went with guns so I can't comment on the voodoo so if you go that route your experience will probably be vastly different.

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Great game, alot of fun. Better than the first game which I also liked. A fun filled pirate world to explore.

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A BIG improvement over Risen 1. I'll address each of the two major improvements separately:

MUCH IMPROVED GRAPHICS

While the first game wasn't exactly hideous, per se, it certainly wasn't going to win any awards. This game, however, portrays its island jungle setting in a more convincing matter. Character models are greatly improved, as are weather effects. Some things will have you rolling your eyes at the lack of attention to detail, but way less than last time around. To top it off, the art direction (pirate themed EVERYTHING) makes for a more unique feel as opposed to the somewhat generic look of the last game.

SOMEWHAT IMPROVED GAMEPLAY

The melee combat of the first game could be summarized as such: "Mash the attack button." This game has done away with some of the more redundant combat ideas and replaced them with simpler, easier to execute concepts that mean you'll be actually using them. The XP mechanic is also much simpler and effective, meaning that you'll actually get stronger in the ways you want to, making things easier on you. I mean, who wants to be a crappy swordsman just because you can't find a trainer? In Risen 2, that's a much smaller issue. In addition, getting hit in the back all the time will be less of a worry, as the game has added a much more fleshed out companion system, meaning you'll be dealing with things more effective as a duo, most of the time.

If you liked the first, you'll like this one, and if you didn't like the first, you might STILL like this one due to its improvements. If you can stomach the full asking price, maybe just rent it, or wait for it to come down on the price. I think it's worth playing, and I think you'll agree.

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Tuesday, August 12, 2014

Reviews of The Grinch

The Grinch
Customer Ratings: 3.5 stars
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The grinch is definately a fun game. It contains outstanding graphics and numerous capabilities, yet it is a little hard to figure out. Definately not a game for someone under 14-15. Anyone younger may need the help of an adult to figure out some of the tricks

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This game is great, but it is directed towards the wrong audience. This game will not be very simple for the children which are the target of the grinch movie, and it will turn away teenagers and older gamers because it is called the grinch. THis game is great and people jsut need to give it a chance.

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Grinch is a great game. My husband and I are both hooked on it. We are, however, stuck right now. We can't find the last part of the climbing gear. Anyone have any advice? I would not purchase this game for kids, it is just too hard. There are a lot of puzzles to figure out. You really have to think in this game. Overall, I would recommend this game.

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and I finally beat it. Some people may think it's impossible to beat. There are easier games, but that's besides the point. The graphics are just like any other PS1 game. There's so many tasks in this game. That is what makes it cool.

The Grinch loses all his blueprints for his gadgets while planning to steal Whoville's christmas. He has to search in 4 environments to obliterate everything to complete several tasks in Whoville, the Whoforest, the dump, and Who Lake. and retrieve these blueprints to create his Rotten Egg Launcher, Slime Gun, Rocket Spring, Octopus-climbing device, Marine Mobile and Grinch Copter. That's the basic object of the whole game. If you complete enough tasks and destroy enough gifts, you can open up 3 "sup-a-dows" which are doors that lead to cool games inside the Grinch's lair up on Mount Crumpit. The first one has a bunch of poles that you swing from to get to the finish line in the limited time. The second one is where you just smash as many pumpkins as you can and try to beat your time. The third one is where you just fly with the Grinch Copter through rings to the finish line in the limited time. All 3 of them have limited times. Later on, you can take a sleigh ride to stop Santa! I got 100 percent. Games like "Charlie and The Chocolate Factory" for PS2 was much easier and I only beat that in a couple of days. "The Grinch" will take a lot longer, but it's worth playing for the fun of it.

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I love this game 'cause im just one of those people who sing jingle bells in the middle of the summer cause i love the christmas spirit. when i saw this i thought, hmmmm, ITS MINE but there are a few downs like its really hard to do something but while you are doing it it is fun! Its not that good when it comes to following the story line but other than that you can be the grinch, max, and.... well the grinch and max. I give it 5 stars because its just a christmas..ie kind of game!

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