Showing posts with label xbox 360 specials. Show all posts
Showing posts with label xbox 360 specials. Show all posts

Saturday, February 14, 2015

Cheap NASCAR The Game: Inside Line

NASCAR The Game: Inside Line
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $39.99
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i was skeptical about buying this due to my disappointment in 2011, but let me tell you, this game is great! eutechnyx definitely showed that they can make a great game. the racing experience is near perfect, there are multiple difficulty settings (and let me tell you, hard is ACTUALLY HARD and their new mode 'champion' feels like youre actually out there on the track, it is tough!) the damage model was completely reworked and greatly improved also. there are just so many little details that make this game a great experience. definitely get this one.

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If all you intend to do with this game is run a 16 lap race at Daytona after work to wind down, you'll probably like this game. The graphics are stellar and the sound is very well done (The low end another reviewer mentioned is only prevalent when the in-car cams are selected, probably to replicate the sound and feeling one would experience inside a stock car. If you have a subwoofer, it will get a workout during this game), and in short bursts the gameplay is enjoyable. The tracks are perfectly recreated, and unlike the other nascar game most of the paint schemes for the drivers are already unlocked for you.

The challenge mode is be far one of the unexpected surprises of this game. Similar to Madden games of the past, the game comes pre-loaded with 'historic' moments that you can race and try to alter the outcome. Supposedly it's based on actual telemetry from the races which adds to the enjoyment of this mode thoroughly. It makes you feel as if you are really in that situation in real life. And many of these challenges are hard! I didnt think I would enjoy this mode as much as I do, but for those times when I can only play for short sessions, this is becoming my default choice for some quick racing action.

The racing is as hard or easy as you want it to be, although for my tastes it always seems to be a bit too easy or a bit hard...seems like they needed one more setting in between. Also, tandem racing at Talledega and Daytona seems very realistic, and is very challenging. I wont get into the tandem drafting racing debate at restrictor tracks, but suffice it to say I prefer racing the shorter tracks on this game :) The radar system makes it easy to locate your drafting partner...which i mostly prefer in my rear view mirror, thank you!

Play for any extended period of time though, you are bound to notice some glitches as others have mentioned. First, the cautions are still wickedly inconsistent. One of the annoyances of the last game was that if you wrecked another car, a caution would immediately come out. Yet, if someone steamrolled over you into the wall scattering parts everywhere, the race went on, even if you limped along the track at 35 mpg. Now instead of the caution 'never' coming it, it comes out 'sometimes'...but not nearly often enough.

On one very amusing (yet very annoying) instance racing at Charlotte, I was pushed from behind, careened off the wall (destroying the front end) and then barreled across the grass onto pit-row...at 140 mph. I was able to regain control, cruise down pit row, speed UP while ON pit row back up to 170 mph and rejoin the tail of the field. All under green. Since the race was already wrecked at that point on the next few laps I cut across the grass onto pit row at full speed. No cautions or black flags. Which is...i dont know, stupid?

The AI reminds me alot of Ridge Racer, i.e. the other cars seem to ride the rails on a predetermined line and barely deviate or react to your movements. Be prepared to wreck alot (again, see complaint #1 regarding cautions). Not giving up your position is one thing, its another to be outpacing the lap times of the cars ahead of you, and they still are completely oblivious. In real nascar racing, a slower car will often make way for the faster car (well, except for Tony Stewart).

Online play, I have not tried but based on other reviews I dont think I want to.

The biggest beef with the game though, is still no Nationwide or Camping World Truck Series which is an absolute crime considering the price tag of this game. At the very least, there is no reason not to add the Nationwide series since many of the tracks are shared between both series. All they had to do was add the additional paint schemes and the couple extra tracks like Road America that are only run in the NNS. Hopefully by the time Daytona rolls around in a few months they will add those series, but I wont hold out any hope.

Which leads to the last beef with the game. Why release at the END of the season? The Daytona 500 is the superbowl of racing...also in the beginning of the season many of the drivers, sponsors, and teams get shuffled around quite a bit. Right around the time this game was released it was already dated, Kurt Busch moved over to Furniture Row racing in the 78, Kenseth announced his departure to Joe Gibbs, and Logano announced the move to Penske. I would prefer to have the game released at the beginning of the year so i can play along with it all year, as opposed to having the 'new' game be dated by the time nascar's biggest event rolls around. But im sure the week of the 500 there will be a nice (20 dollar) add on pack available.

And come on, put the beer logos in the game already, will ya? I would think Miller Lite should receive some sort of a bone tossed their way after sponsoring the 2012 Champion and all instead of having just "Brad" on the hood. Just sayin.

So its a mixed bag. There's enough there to make it entertaining, but it isnt worth the full price (I traded in 2011 for this). It seems the series is heading in the right direction but it still doesnt feel 100% authentic yet. (Hint: Give DW a buzz for some in-game voice work, will ya?) But if you like NASCAR, this is pretty much your only choice. But its alot like the aforementioned Miller Lite. It tastes great, but its less filling.

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I was a PC sim racer for about 10 years and just got burned out on GPL, Nascar 2003, Crammond's F1 games, r factor, etc etc and just stopped playing about 5 years ago. Since then I've played a few of the Nascar releases on 360 and also the F1 releases in 2010 and 2011. The F1 game just took too freaking long to get to a race with the ridiculous trailer cut scenes. The Nascar games I played were just not drivable and just did not feel right. Over the last several months I have been following the pre-release of Inside Line and actually got quite excited about it and picked it up over the weekend. Some things are really well done but it needs work:

*The graphics with HDMI 1080 look fantastic. Everyone who walked into the room commented on how great it looked. Really well done folks. Sound not bad, for some reason I am not getting a lot of low end though.

*The load times are some of the best I have ever experienced and great framerates.

*Some of the on track action gave me the same feeling I used to get with GPL and F1 Championship Season, like I was really challenged.

*But OMG, there are some epic fails with the AI. At some tracks they make it almost impossible to race so I just drop back and let things get sorted out. Random stops, crazy lines, weird pit entrances, turbo race starts at a couple of tracks and on and on.

*The setup saves are somewhat confusing, half the time I do not know what setup I am going out in.

*Some bizarre yellow flag bugs or rules that don't really mimic Nascar racing at all. I can't even explain it to you, you had to be there for some of my WTF moments!

*Why can't I reduce the number of racers? Some of the greatest races I have ever had racing off line in other games were 30-40% runs vs. 10-15 drivers at highest skill. This game, at least from my 3 days of playing, makes you play with all 43. Given the AI problems that spells restart after restart after restart.

I don't race online so I can't comment but looks like they have a lot of problems. While I am obviously not real happy with the AI issues overall I really like the game. I think it was a tactical mistake to leave the obvious AI and online issues BOTH not fixed. You end up not making the off line sim and casual crowd happy or the online racers happy. Lose/lose. There is no one on this planet that could spend several hours with this game and not notice the glaring AI problems. But there is enough here to warrant your playing time, not so sure about $60 though until it is patched.

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a few glitches but nothing a patch wont fix. I've come to expect games to not be finishes when I preorder.

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My copy of Nascar Inside Line arrived on time and well packaged which is important to me when purchasing exspensive games. This game is not perfect but is a HUGE step up from Nascar 2011 with the deeper career mode and well developed versions of the All Star race and even the entire speed weeks event at Daytona. Graphics and sound also are a touch better and a download with the new Gen-6 cars is now available as well.

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Friday, February 13, 2015

Discount Need for Speed Carbon - Xbox 360

Need for Speed Carbon - Xbox 360
Customer Ratings: 4 stars
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I first experienced this game by trying the demo. After that I was sold. The NFS games have had their ups and downs over the years. The racing storyline seems to change on a yearly basis keeping the concept fresh. With Carbon you are a brash racer who is coming back to his old haunts. Now it's up to you to race others in non stop action. I was in awe playing this game realizing how wonderful the graphics were. They really bring the environments alive as you are able to see how long they spent creating these wonderful environments. The excitement that comes from this game is when you begin to realize that your in a nonstop world with the ability to find races anywhere in the city. There are numerous territories that are controlled by different racers and it's up to you to challenge those racers for the territory. Being succesful takes many steps as you have to compete in several races before you can challenge the leader of each racing group. That is where you get to have a pulse pounding race in the canyons. Avoiding hair raising turns that can have you swerving off a cliff. In this game you will experience the tried and true formula of the pursuit where the police will be on your tail and you can gain a wanted status. What's new to this game is the teammate formula where you are able to use the team mate to take out an opponent. The system works well for the most part and adds a great new addition into the NFS series. I would have to say overall this has been one of my favorite NFS games. If you enjoy great arcade racing give Carbon a try. You won't regret it.

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Gameplay: 8.4

Every car handles differently, every course is linked together in one massive world, and the controls will take you back to the days of arcade racers like Daytona USA. (Actual arcade racers the ones with $5,000 cabinets all arcade owners dreaded purchasing.) The customization features are a little shallow, and the game is a little easy. Okay, a lot easy. But you'll love the ride while it lasts, and you're going to want to play through this racer more than once.

Graphics: 8

The cars look amazing. Every part of them is packed with realistic detail. Even the interiors are noticeably accurate. The cars reflect the city lights quite beautifully, and will do so differently depending on the type of finish that's been applied (chrome, matte, etc.).

Carbon's environments aren't nearly as memorable. The backgrounds aren't that far beyond what was possible with the old Xbox. Also, the cars, as gorgeous as they are, cannot be damaged. They can crash repeatedly, and abolish generic police vehicles. But your vehicles which are from licensed manufacturers are as protected as those in Gran Turismo, save for a few scratches every now and then (that magically disappear after every race).

I know that this is what most, not all, automakers want. But if some manufacturers are on board and others are not, maybe it's the supportive companies you should be focusing on to give the gamer the most intense experience possible.

Sound: 7.9

Hurray for the return of full-motion video! First you get to see the actors, who look toward the camera when talking to the player's character as if you were actually in the story. The actors also appear in polygon form, with extreme realism to boot. Their polygon expressions are a little better than their real expressions, mainly due to the real actors' lack of believability.

The voices they're better than most, but have a hint of "video game syndrome." It looks like a bunch of actors were hired to be in a video game. It doesn't look or sound like they were hired to be in a professionally written story. Which isn't too surprising. Carbon's characters only have one theme: "take my city and I'll hate you forever" (an exaggerated but truthful interpretation).

Difficulty: Easy/Medium

Most Career mode races can be won on the first try. The external challenge mode provides additional races to conquer, but they're not enough to boost this game's difficulty.

Concept: 7.5

It's Need For Speed all over again. I'm not about to be one of those crazy people who say the series needs an overhaul to be great again. It doesn't. I love the direction the developers have taken. That said, it's not an original direction, just one of polish. But this series is meant to be a certain way. To make it original again would likely eliminate all the things we love.

Multiplayer: 8

Four for co-op; eight for multiplayer via Xbox Live. Some of the Career mode races are playable online as well for added challenges.

Overall: 8.2

A throwback to the good old, worry-free days of arcade racing. This is the kind of game you'll play after seeing The Fast and the Furious (or any other street racing flick). You might hate that series you might think the third Furious is the worst movie ever made. But mark my words, if you're flipping through and it's on TV, you will drop the remote, grab your 360 controller, and play this game.

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I've been playing this game since I got it for Christmas. Normally, I'm more of a fan of shooting games but I really like this one. The graphics are very nice and the game is simply enjoyable. It is fun playing with a buddy on split screen but I do not have X-Box Live and therefore can't comment on the online aspect. I really enjoy the amount of customizing you can do to the cars, which includes nitrous, blowers, turbos, paint, graphics, suspension, etc, etc. One word of advice, when you start out in Career Mode go with something other than the Camaro because I was only able to win a limited number of races with it. It just handles too slopy. I went back to the Maza RX8 and have had much success with it. I'll go back to the muscle cars later because I'm a big fan of them.

Honest reviews on Need for Speed Carbon - Xbox 360

While so many people are more interested in the newer systems that are sold out, Playstation 3, and the Nintendo Wii, there is still a lot of action for Xbox 360 gamers, and holiday shoppers. That has also been said well with the Need For Speed franchise too. Since. they've started to thrive going back to the Underground series, many gamers have always wanted more. Last year, the Most Wanted edition of Need For Speed took gamers by surprise, by delivering the thrills of the race, with the pursuits of cops by the chase. Now, a new chapter has risen for Xbox 360 owners, but can it definitely deliver like before?

Need For Speed Carbon for the Xbox 360, tackles the fast and the furious as you battle your way to tackle your way through street racers and crew gang members, inorder to conquer the city with your crew. In the game you have many great and gripping tracks too from classics like the circuits, sprints, and the return of the drift race tracks from the Underground 2 era. You can also unlock great cars like the Didge Viper, exoticas like the McLaren, and muscles cars that have classic style and classic appeal. The graphics for the game have really shined and are truly polished with each control of the car. The control also brings ut the best with each car, and each bit of the chase. Sadly, though there are a couple of disadvantages to the game. One of them is the thrill of the chase against the police. It was more challenging back in Most Wanted, and there was more to challenge your cars with. Another disadvantage is that if you've played earlier versions of Need For Speed, you might have a too easy time beating the underground racers Darius and his crew.

All in all, I was mostly satisfied with Need For Speed Carbon, but I was just expecting a bit more excitement with each thrilling race. Nevertheless, I really recommend this as a must buy for Xbox 360 owners of all kinds, especially if you don't want to get yourself swept in the dust.

Graphics: B+

Sound: B

Control: B 1/2+

Fun & Enjoyment: B-

Overall: B

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It was ordered for my 17 year old son and he loves it. Since he got it he's been in his room playing and we hardly ever see him.

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Friday, December 19, 2014

Discount Skinit Virginia Tech VT Vinyl Skin for 1 Microsoft Xbox 360

Skinit Virginia Tech VT Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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This skinit, is like many I have used and that is that they lack the ability to be applied even by a proffessional without getting holes and a few lumps and bumps in it! But all in all Its okay!! I will use it with pride!! And this company is all about making a customer happy, they were very nice and quick with help on one small complaint...you guys are the best and this skinit is worth the money, with some time you can make it bubble free almost, and nothings perfect, but this company and items close!!!!!!!! Thanks again skinit, for working with me to make sure I had no complaints, another reason I luv Amazon and shopping with them!!!!! :)

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Sunday, December 14, 2014

Discount World Series of Poker Tournament of Champions 2007 Edition - Xbox

World Series of Poker Tournament of Champions 2007 Edition - Xbox 360
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $19.99
Today's Bonus: 33% Off
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This game isn't horrible, but it certainly is in no way, shape or form a realistic poker simulation. If all you want to do is play a little online with your camera and talk trash and you don't really play poker for money, sure, have a blast. But for people who read poker books, play for money, and take the game seriously, this is, as one reviewer put it, arcade poker.

Overall, I think the developers need to take a serious look at what kind of poker game they are trying to make. It's fairly obvious that the developers made this with the "no fold em hold em" players in mind, as opposed to serious poker players. That's the main problem right there. The other is that they feel like the WSOP license and some big name pros will sell the game, not substance. Those are two deathblows. It's casual fun, but nothing that serious players will enjoy over the long haul. After spending more time with it, it just got more and more annoying as the game's numerous flaws became more and more glaring.

Once these poker games start taking advantage of the next-gen hardware and use multiple types of A.I. opponents, with adaptive A.I. that adjusts to your style of play, then we'll finally have a serious one player poker game. They also need to beef up the online portion with more options, like cash games. Hopefully, they'll also put in some real next-gen graphics, player models that actually resemble humans, and some better presentation. It would be nice to see WSOP games, and poker games in general, start to use some real production values, like EA Sports and 2KSports games. I think poker fans would rather have a killer poker app for $50 or $60 than this for $30.

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I was given this game as a gift. I play poker competitively as well as for fun and do use software to practice (such as DD Poker) but the person who gave it to me had no experience of poker and just thought this would be fun for me and my new 360.

Fair enough, I'll give it a go. I was a bit taken aback that the introduction was both simplistic and time-consuming, but I'll try anything once. I set up a career and entered a tournament. Sat out a couple of hands, blinds at 5/10, in the cutoff, player under the gun makes a raise. Person next to him also raises. Then the entire table calls. I'm baffled at this point (early raise means power, re-raise of a power hand means a monster, so everyone else should have folded, not called), but of course I've now been given great odds so I'll play whatever I have. I look down at AA. Nice. So I bet the pot to clear most people out. And everyone else instead follows me in... and of course my As get cracked.

I'm not sure who this game is aimed at. The betting makes no sense, the AI will play any two cards, the BB ALWAYS calls if no-one else does making it impossible to steal the blinds in other words it's all hugely unrealistic and won't teach you anything about poker. I think that it is, as the title says, an arcade game for those who want to dabble and pretend that it's the real thing without wanting to take it so far as to understand poker strategy and tactics.

As a final aside, I was very disappointed in the graphics and sound 360 is all about the visual and auditory experience, and this game takes no advantage of that.

Overall, avoid this game.

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I was so looking foward to this Xbox360 version of the WSP, but I must say

I am disapointed, with the overall gameplay. The AI is a step up from the old xbox version but the game can be very tedious. Plus I have to play with the game background off due to the same old lame comments and background noises (sneeze ect)

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First game i have played like this. I must admit it is a bit hard at first, but getting easier the more i play.

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i love this game it is so addicting i play everyday the game is a little slow to load up but it is worth it it has a variable of texas holdem called omaha very fun a lot more things to plan for before i got this game i never heard of it before i have even bought a second copy just in case of breaking mine or losing it .

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Monday, November 10, 2014

Saints Row IV Review

Saints Row IV
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $47.09
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This is a single player critical review for people that are fans of the Saints Row series of games. I know the game is called Saints Row IV but I will call it Saints Row 3.5 since it does not feel like a whole new game.

A quick little bit of info here... Saints Row IV started off as DLC before THQ shut down, it was originally meant to be the final big DLC add-on (us older gamers would call it an "Expansion" pack) to Saints Row 3. THQ went bankrupt and Volition was bought up by Deep Silver. They took the final DLC, the core game, and stretched it out into a full game. I also wish I could give it a score of 3.5 but it feels good enough to go with 4 out of 5 for the moment.

So to be clear, this game is still Saints Row 3. Same city, same vehicles (less of them though), same graphics, same game engine. Just certain things added or taken away.

This game is absurdly fun and funny. So let me break it down as spoiler free as possible:

Game engine: The exact same as Saints Row 3.

Graphics and Models: Deep Silver took some vehicles and assets from the previous games and reworked them to the wonderful level of detail seen in the First Saints Row game, mainly the vehicles. They have a much higher level of fit and finish than even Saints Row 2 had. BUT, there are fewer vehicles in this game than in any of the other games. Boats are completely gone, so waterways are absolutely empty. Only 2-3 Airplanes remain and there is no civilian air traffic, though once you see the plot, it kind of makes sense to be that way as opposed to the same lack of boat and air traffic from SR3. The animation and characters are much nicer looking and seem to have had a once over by Quality Control. So all round the models are much nicer.

Sound and Music: The sound effects are pretty much the same from SR3. The music on the other hand is absolutely great, they have just about everything, and lots of big name songs. The voice acting is wonderful, even Nolan North (of Drake, Deadpool and seemingly every male video game character ever made, fame) lends his voice to the player character list, along with quite a few name brand voice and film actors as other characters... The roster is rather impressive and makes the game all the more fun.

Story: The story in this game is much more fun and involving than SR3 was. You will need to play all the previous Saints Row games to understand the back stories, banter, and in-jokes of many of the characters in this game. Plenty of "OMG!" moments, and lots of laughs. There is some great character development and banter that was sorely missing from SR3. Though at times it feels the game/writers spent too much time watching cyberpunk and action movies from the 90s and early 2000s instead of creating something entirely new. It was great fun, and worth seeing all the parodies of other games and movies, but at times the parodies feel more like blatant rip-offs. Also, the Choice/RPG style options are pretty much entirely gone after the first few minutes of the game and are there for comical reasons instead of giving you any rewards or boosts of any type. Example: In SR3 you could choose to destroy a building for a respect boost or keep the building for a cash boost, save someone or let someone die, and so on.

Player Customization: The level of visual player customization is the same as SR3 and nowhere near as amazing as the player character customization from SR2. Though carried over from SR3 is the selectable player upgrades/leveling system.

Vehicle Customization: The same as SR3 but with quite a few more parts and accessories for some vehicles, though you still cannot customize "special" vehicles, planes, helicopters, and VOTLs. Though for a game with cars and car customization it severely lacks in vehicle based missions compared to previous games as most of the time you are running, jumping, shooting, and fighting with super powers, instead of driving or riding shotgun like previous games.

Weapon Customization: Weapons have non-visual upgrades now instead of the visual upgrades like from SR3 (when you upgrade a weapon, it does not change its base appearance with things likes scopes or suppressors and such that SR3 had). Though you can change the "skin" of the weapon to look like other types of weapons and most have 1-3 selectable paint jobs, but you cannot add or remove parts of a weapon.

Other Customizations: Cribs/player bases are completely gone so absolutely none there. Gang customization is the same as SR3.

Game World: Still in Steelport, or a simulation of so to speak, exact same map size and most every location remains the same as SR3 just add some cyber bits here and there. Also, during the game it is perpetually Night/dawn/dusk/dark and there is no day cycle until you completely beat the game. The city doesn't really feel as "alive" as SR2 did, but when you figure out the plot it makes a bit more sense to be that way.

Super Powers: While they are fun, and have lots of upgrades, it ends up feeling too much like the game "Prototype" and not enough like Saints Row. Most of the game vehicles become pretty much pointless when you can leap, climb, fly, and run better than nearly any vehicle in the game rather early on.

Controls: It controls nicely and has the exact same layout as SR3, though with the super powers, some buttons now have secondary functions when you hold them or tap them.

Game play: You will go everywhere from space, to text adventures, to 2D fighters, to top down pixel battles, to platforming, robot fights, and more. The variation keeps things interesting, at least on a first play through. There is even a massive list of cheat codes built into the game as well to make the game even more fun, crazy, hard, or easy. So it works if you are a casual gamer or one of the hardcore challenging types of players. There are optional side missions that are basically just activity completions and rewards. There are no activities left over after doing the character "side quests" so at that point the end game just becomes a run around and collect random stuff/points you missed kind of thing. You can replay activities for money or better medals, but There is still no main mission or special character mission replay options... We had it in SR2 why can't it be in SR3.5?

Re-play Value: As with most the Saints Row and open world games, it is pretty high in the re-play department. With the amount of character and vehicle customization, as well as upgrades, it is worth revisiting to see what can be changed or done differently on another play-through. Not to mention the amount of in-jokes, Easter eggs, and other things that you may have missed.

Overall Opinion: This game is much more fun than SR3 was, but still not as much fun and time consuming as SR2 is for me. It has more polish than SR3 did, and I hope the future of Saints Row gets much bigger than Steelport or Stilwater combined as the map just feels small compared to many other games out there, especially when you have super powers. My biggest gripe is that it needs more side activities and player customization. In SR2 most side activities had 6-12 levels to them, whereas SR 3.5 has about 2-4 levels or so to each activity (seriously, we want more Genki and mayhem levels!). They still have not added back in the optional service vehicle activities and rewards (taxi cab, tow truck, ambulance, fire truck, police car, police helicopter, and so on that SR2 had). Still no "Fuzz", "Septic Avenger", "Demo Derby" and so on. There is a distinct lack of vehicle races as well. If you are going to give us all these customizable vehicles; give us something to do with them.

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BOTTOM LINE:

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It is a stupidly fun game, but many times felt too much like the game "Prototype" and not enough like Saints Row. The absurdity has been turned up to 11.5 and had the knob broken off, so don't buy this game thinking it will have an award winning plot or basis in reality in any way what-so-ever. (And that can be a good thing as games are meant to be fun to play. That is why they are called games and not movies.) The vehicles and player models seem much more polished over SR3 with the wonderful detail that was put into the first Saints Row game. The voice acting makes it worth replaying, as the different player character voices have different things to say throughout each play-through. Goofing around and being a completionist and rabid customizer will take around 20-30+ hours depending on how much of a "collector" you are. Throw in Co-op craziness and extend that time quite a bit more. (playing Telekinesis catch with a car or baddie, racing, cat and mouse, Vs, and so on.) It is just a fun and silly sand-box game and not for people that take things too seriously, and if you have a twisted sense of humor, make sure this game ends up in your collection.

I say wait till it is more "expansion pack" priced, under $35 before getting it as I just could not get over the feeling it was an expansion and not a whole new game, since super powers were already introduced in SR3 add on content. Plus with the amount of DLC planned for this game, even if you get it cheap, you will likely end up paying full price or more anyway once Deep Silver finishes nickel-and-diming people for DLC for the rest of this game.

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After the amazing spectacle that was Saints Row The Third, I was incredibly excited to see Volition take the series a step further into the purely ludicrous. Unfortunately, Saints Row IV simply can't shake the fact that it started as a DLC add-on to its predecessor and as a result fails to deliver a memorable experience of its own.

As the story begins, the Saints are now in the White House with your titular main character taking the role of Commander in Chief. Not soon thereafter aliens invade and place the Saints in a Matrix-style computer simulation where most of the game takes place. This simulation is a virtual recreation of Steelport from SR3, and IV disappointingly brings nothing new to the table by way of setting. Not only is it the exact same layout from before, the entirety of the game takes place at night. Steelport didn't have a ton of personality to begin with, and shrouding the city in darkness certainly doesn't help that fact.

One of the primary selling points for Saints Row IV is the superpowers that you incrementally learn through the course of the game. It doesn't take long at all before you're sprinting faster than a race car, scaling buildings in a single bound, and shooting fireballs from your fingertips. The whole thing feels ripped right out of Prototype and Crackdown (complete with orbs scattered throughout the city to improve your abilities), and it's appropriately fun to fling yourself through the Steelport skyline at 100mph. However, the superpowers quickly become a double-edged sword.

As soon as you get your increased mobility, there is absolutely no reason to drive a car again. In fact, there's hardly a reason to touch the ground again. The entire bottom-half of the world is forgotten as you bound from one objective to the other. So on top of the uninteresting setting shrouded in darkness, the game actively encourages you to only traverse the even less interesting building tops throughout your travels.

It seems like Volition realized this, so the game is peppered with constant and arbitrary reasons for you to lose your superpowers. These seem forced (because they are), and it's unfortunate that better reasons couldn't be found to keep your feet on the ground.

After all the powers run their course, however, Saints Row IV doesn't have much else to say. The story is needlessly stretched to full game length by repetitive missions and an over-emphasis on side-mission activities. What story there is doesn't hold water, either. I'd be lying if I said I didn't laugh often while playing SR IV, but it chooses to focus far too heavily on waxing nostalgic over providing a satisfying narrative. Everything follows a predictable path, and what should have been an epic clash to send off the series with a bang ends up being a redundant slog that presents its finale with a whimper.

The humor in Saints Row has always been one of its strongest suits, but even here things have taken a downturn. It seems like Volition has forgotten the difference between parody and reference, and as a result falls into the Matt Hazard trap of simply recreating tired video game tropes and then calling them out. It's the developers wanting to have their cake and eat it too, exploiting lazy design shortcuts (an overabundance of fetch quests comes to mind) and hoping to get away with it by pointing out how bad it is. This problem is pushed to its derivative limits through your spaceship and crew, which is a shameless rip off of the entire structure of Mass Effect 2 without even trying to be funny about it.

This is all irritating on its own, but the myriad of bugs and glitches were enough to send me over the edge. Throughout my playthrough, I encountered no less than 4 game breaking bugs which caused be to restart from a checkpoint or reboot the console entirely. From scripted events not triggering to NPC characters getting stuck in the game world to full on crashes, the entire experience felt sloppy and unstable. And no, the fact that it's set in a computer simulation is not an adequate excuse.

In the end, I feel that Saints Row IV would have been better staying as the DLC pack "Enter the Dominatrix" for a budget price. The recycled content, lackluster story and half-hearted execution make it impossible to recommend at the full $60 price point, even for die hard Saints Row fans.

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First of all, I'd like to point out that I have played all the games in the Saints Row series. It started off as a copy cat to GTA. Then, it became less serious than GTA and added more humor. This fourth one moves away from the regular gang versus gang type of story and adds a twist by adding amazing superhero abilities. Before I purchased this, I told myself not to judge it immediately and to give it a try since I knew the game had superhero abilities and more silly stuff.

After playing it for a few hours, I was having tons of fun. There are a lot of things to do, and now that you have superhero abilities, you can do whatever you feel like doing. Use telekinesis, race around running at super speed, jump from a skyscraper and bring wrath to your enemies with a "death from above" nuclear explosion. I enjoyed the storyline. Everything about it made sense. It wasn't like they came up with ridiculously crazy stuff and did not have an explanation for it. I also enjoyed hanging out with your homies and the option to romance them(LOL). Got a thing for Shaundi or Gat? Go for it. Hahaha. It was fun to chat with your homies and bring the fight to your enemies with superpowers or funky weapons. Believe...there are plenty of FUNKY weapons. I won't spoil too much, but you'll definitely have tons of fun with them.

Moreover, if you enjoy games that have references from music, movies, or video games...this is definitely for you. I could not help but laugh at all the funny video game references throughout the game. As with the other games, you're still able to customize your character and your crew. I wish they had added something to customize your ship, but since you're at war, I guess there is no time for that. The graphics are an improvement from the past games, and the soundtrack is great.

I have no regrets in purchasing this. If you want a serious game about gang versus gang type of story, this may not be for you. But, if you enjoy sarcasm, other types of humor, and twists, this is your game. My only real pet peeve is that some of the side quests get a bit repetitive, not all of them, but some. I wish there had been more diversity with the side quests.

Honest reviews on Saints Row IV

This game is fun as hell I'm not gonna lie. The bad part about it is that there are not a whole lot of main missions, but there are a lot of side missions. These side missions though just have you going around and doing the same things over and over again though which is where it just gets boring and tedious. Also this just feels like a very expensive DLC for saints row three with them using the same map. The super powers are a nice touch and fun to mess with though. I would wait til the price goes down before buying it.

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As any Saints game there are flaws, glitches, and so on but it doesn't matter at all. It's not very often I find myself laughing out loud and at a game but Saints Row IV as all other Saints games delivers the laughs. Leaping over buildings, sprinting super sonic speeds down the streets, freezing enemies and shattering them, the over all package is very enjoyable. I must admit a lot of the game seems to be rehashed from Saints 3. Cars, customization options, map, and so on are more of the same. Again, none of this matters. Everything is so over the top and fun you won't notice the flaws. At least I didn't. I recommend Saints Row 4 for fans of GTA, Crackdown, Prototype, and the lot, flaws aside.

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Thursday, October 16, 2014

Buy Skylanders Spyros Adventure LOOSE Mini Figure Slam Bam Includes

Skylanders Spyros Adventure LOOSE Mini Figure Slam Bam Includes Card Online Code
Customer Ratings: 4.5 stars
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Slam Bam is awesome. Of the 32 original Skylanders he's definately one of the coolest get it? But seriously, his playability is fun and he's a really neat figurine compared to some of the others. His upgrades are cool as well. I mean c'mon, he gets sunglasses with 'Yeti Cooling Factor.' We love him.

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My son played with this character at one of his friend's place, and he loved it. Having 4 arms has a lot of advantages. BTW I have seen the whole pack on sale at ebgames (Australian equivalent of Gamestop) for AUD$28 (~US$30). They have Cynder at AUD$14.95 and also many other characters. I don't think they do international shipping though. In any case, most characters are now easily available, so please be patient for a few weeks and you can then pick them up at below retail prices.

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We had looked everywhere in local stores to find Slam Bam without success, so we finally ordered him here. He apparently has special powers (I don't play, sorry!) that make him a real asset to my son's Skylanders Giants experience.

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My child loves this Skylander! We had difficulty finding it in stores and I was able to order it and have it in time for his birthday.

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It just upsets me that when I get a "loose figure from Amazon directly, it is nicely packaged in the original package and is new and nice. When I get these "loose" figures from other places, they are in a glad bag and I don't know if they are used or what. And to make it worse, I am charged over $4.00 to have one figure shipped that probably didn't weigh an ounce!! I wouldn't order except that I can't find the figure directly through Amazon or in a store.

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Thursday, August 28, 2014

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts Reviews

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops, MW2, Rapid fire mod
Customer Ratings: 4 stars
List Price: $159.99
Sale Price: $89.99
Today's Bonus: 44% Off
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First let me say thank you to the guys and gals at Geniusmods who put these controllers together only true gamers could have done such an awesome job. I am not going to get into the details of this controller but I will say that it is all they promise and more no false advertisement. I bought two of these controllers and I recommend them to anyone who loves first person shooter games. I am really happy with these controllers. Thank you Geniusmods!

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Sunday, August 17, 2014

Risen 2: Dark Waters - Complete Package - Xbox 360 (Special Edition) Reviews

Risen 2: Dark Waters - Complete Package - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
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I played the original Risen and I found that game to be tough, challenging yet strangely addicting. Risen 2 follows in the footsteps of the original with some welcome improvements but not so many improvements as to make it a "cake walk" or a by-the-numbers adventure.

Every RPG has its own set of rules and game mechanics. For example The Witcher's gameplay is radically different from Skyrim which in turn is different from Mass Effect. This is fact, Risen (parts 1 and 2) is no exception, in the world of Risen you are presented with a sandbox world to explore and remember, much like you would your own neighborhood.

There are no magical beams of light to guide you from place to place; you must remember locals, paths, shortcuts, villages, towns and landmarks to get your bearings.

A vast majorities of quest will be giving to you via conversations you will have with the populace, pay attention to what they say, because buried in their conversation may be directions to how to get to where you are headed.

Risen 2 makes an improvement on the map department since Risen 1's map was cryptic matter to understand.

Speaking of maps, in the world of Risen you are given nothing. You must acquire everything you need. Food, tools, armor/gear, weapons and yes even maps.

This can be frustrating, especially early on in the game since you do not know where you are, you have no lay of the land and you can't make heads or tails of your location. However, this is part of the intrigue of the game. Finding your own way. Won't be long before you recognize a stretch of beach, a rotting stump and a turn of the road, perhaps a cave or a temple with untold treasures to loot.

Risen 2 has a fast travel system, so once you find a local map and find key, important landmarks you may travel to these locations quickly, shortening your travel time.

Why is Risen 2 a feature rich RPG?

What the game lacks in graphical horse power, it more than makes up in features and excellent voice work.

I found myself laughing quite a few times listening to the conversations these the NPC pirates would have about their raids, or who they wanted to "plow".

The developers have done an excellent job of keeping each encounter with NPC and major villains/characters fresh and distinct even if some of the character assets get reused from time to time.

So in short ACES on the voice work.

Few RPG allow for so many different ways to modify and enhance your character. Sadly Risen 2 doesn't allow for character creation (you play the hero from Risen 1), but you can "learn" all kinds of interesting techniques and abilities.

LEARNING is the key word in the universe of Risen (1 and 2), you do not simply level up (by spending glory points) and magically gain the ability to parry blows, or the skills to pick locks.

Instead, you must find NPC throughout the world that are willing to part with their knowledge and teach you the necessary skills for your character to start to form into a complete person. Want to be better at lock-picking? then find the NPC that will part with this knowledge and ask him/her to teach it to you. Want to be better at piercing weapons rather than slashing? then find the appropriate mentor and pay him/her for their time.

This brings up an interesting ebb and flow of always searching for loot, treasure, stealing, hunting, fighting, exploring and quest solving in the hopes that you can advance just one more skill.

Risen 2 ads to the fun by streamlining and making things move in a more coherent, brisk pace. I found myself MUCH more enthralled in this game than in part 1 and I found part 1 captivating. There is a more deliberate and focused direction in Risen 2, you will become a captain, earn a crew and go where you please in no time.

LOW TIDES

If Risen 2 has an element which needed special attention it would have to be combat. as it is, it's "serviceable". However, the more you advance your combat skills and the better the quality of your weapons will directly affect and dictate the outcome in most combat encounters, dramatically.

Risen 2 has a 1 button combat system (primarily) and although this may be off putting to some, it is by no means silly or ill conceived, just not responsive enough. There are plenty of occasions where an enemy can simply spam you with hits and you will be hard pressed to get in a hit, to say nothing of turning around and running. The game simply does not react to inputs fast enough.

You will learn moves such as Parry, Riposte, and such but implementing those moves will be another matter altogether different. I'm 45 hours in and I have yet to find the correct timing to parry anyone.

Your movements are clunky while your enemies are surprisingly agile. This spells trouble with a capital T.

Yet even with the combat snafu (which I am positive can be relieved much by a good patch) the game is still addicting and fun.

It allows you to live your pirate dreams and fantasies and it does it without insulting the player.

In fact I am not even sure if this game would have benefited if the engine used was Unreal (or something equivalent). Sure it would have looked prettier, but perhaps we would not have all these other wonderful ways of interacting in this world as we do now. Legendary weapons, Voodoo, forging, distillery (for making rum and grog ~ you'll NEED IT!), gunsmithing you name it, it's in this game.

Come to Risen with an open mind and realize not all the best games get all the hoopla. You just might be surprised.

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This game had potential. It was funny, fun, etc. The problem is that, whereas they make it seem like a sandbox rpg game, it really isn't. You get the best clothing within the first hour of gameplay and then don't get anything else. The combat engine is cool and you start learning a lot of cool tricks, but gets repetitive after you get the best swords... You really get the feeling that they rushed this game out as quickly as they could.

Pick it up used, but don't spend full price.

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I'm not calling this a review since i've only put a little over 4 hrs into the game but I wanted to post my initial thoughts about it as a contrast to the bad reviews that have already popped up, my feelings could obviously change the further into the game I get and i'll be sure to update as they do but for now i'm really enjoying it.

I'll start with the combat since that seems to be where the most complaints have come from, it is what it is, I don't think its terrible just very bare bones at first, when you start out all you can do is just mash x over and over and over again until the enemy is dead. You have no other skills until you start to visit trainers and unlock them. I've gotten a pistol and learned how to kick from a trainer last night so now I can throw a kick and gun shot into the mix. I honestly haven't found the combat to be all that difficult, i've had no problems with animals or creatures, stun locking me to death or anything, in fact the only enemies i've had give me a hard time have been a few of the trainers that have kicked my butt so I don't know if they have lowered the difficulty for the console version but i've had little trouble so far. Obviously I can see why a lot of people would not enjoy the combat as it seems that it will take a very long time to put together a good compliment of skills to make you feel like your doing more than just spamming X.

Graphics seem to range from mediocre with some really awkward character animations to really quite nice looking, I thought the first island you go to has a really nice look to it however in a few areas that seemed very graphics intensive the frame rate stutters a bit so I don't know if thats do to poor programing or just the 360 showing its age and struggling. Overall I think it has a nice look and runs pretty well for the most part, I never experienced any bugs, glitches or freezes in my 4 hours with it last night that normally accompany these types of games on release so I was very happy about that. I do have the game installed to my hard drive so I don't know if it performs worse when it isn't so I would keep that in mind.

The starter island has a nice size to it, not to big and not to small, you can run off and explore without being afraid of getting lost which I liked. There are caves to explore and treasure chests scattered all over to loot. It has fast travel and a well organized menu system where everything is easy to find allthough some of the writing for explanations is pretty small which has caused me to have to lean close to the tv a few times to read it. I like the leveling up/glory system quite a bit as well.

Sure it has some minor annoyances like the frame rate issues, awkward animations, small writing, why do I have to pay someone 500 gold to teach me how to kick, its kicking for the love of pete, how complicated can it be?! Oh and I love it when I place my gun directly against an enemies forhead only to miss! But these were all like I said minor annoyances that did not dampen my enjoyment one bit. The dialogue can be quite humorus and the voice acting is mostly solid. But then again what do I know, I love everything so take all of this with a grain of salt.

!!!!UPDATE!!!!: I'm a little over 11 hours into the game now so pretty far into the 2nd island, i'm still very much enjoying myself but I did run into my first creatures that have given me problems. There are a few animals on the 2nd island that attack so fast and frequently that getting stun locked to death is not out of the question, fortunately that has not happened to me, i've come close but i've always had enough healing items to outlast them or had companions to assist me. There does seem to be a bit of trial and error in knowing which enemies can be handled easily and which ones might be a chore to take down but you learn very quickly which is which and you learn tricks to help you deal with the ones that are a hassle, for instance you never seem to be very far from help so if you are near a city or have recently passed by a guard or natives in the wild you can agro the tougher enemies into chasing you back to where the friendlies were and they will assist you in taking them down.

This may sound a bit aggravating but don't worry because at this point in the game help is on the away. You will come to a point where you will have to choose between using guns or voodoo. I went the gun route so now I have gained the ability and access to muskeets which has once again made the game much easier are far more enjoyable. Those pesky creatures that before were pecking you to death can now be dispatched at a safe distance where stun locking isn't even an option for them. So now what I do is switch to my muskeet to deal with those enemies that are a hassle like the firebirds and gouls then back to my sword for enemies that are easily dispatched by it like boars and monkeys to avoid wasting ammo. Its a shame then that it takes almost 10 hours to get to the point where you can use guns or voodoo, they make the game so much better, so much easier and so much more fun but it sounds like many people are just going to give up before they reach that point and its that point that I really feel like the game gets going.

!!!!!UPDATE 2!!!!! I'm a little over 15 hours in now, I completed my first big boss battle against a giant rock titan which was fairly simple but still pretty well done, I wasn't expecting to run into any massive bosses so that was a nice surprise. I've gained access too my own ship now so the game has really opened up allowing me to freely travel between the islands though not all islands are currently open to me. Combat also continues to get better as I continue to unlock new skills, the newest addition to my repertoire is the ability to do power attacks, I can now hold down the X button at different times in my combos to perform more devestating attacks which has added a much needed new layer to the sword play. Muskeets continue to be a massive lifesaver, i'm sure voodoo has its benefits but i'm really glad I went with guns. I will say that I did encounter my first freeze during a load screen, completely locked up my 360 so I had to shut it down but 1 time in 15 hours is still way better than Skyrim which I lost count on how many times it locked up on me.

!!!!!UPDATE 3!!!!! 30 hours into the game and while i'm still loving it I will say that technical issues become more of a problem the further into the game you go, its almost like maybe they were running out of time so they had to start rushing so quality control started to take a hit. I've experienced several freeze's now, only once during actual gameplay though, the freeze always seems to happen when moving between islands and trying to load up the new location, its not a big deal though, it doesn't happen frequently and i've just gotten into the habit of saving before travaling to a new destination. The frame rate seems to take a hit whenever it rains so thats been a bit annoying but my biggest complaint of all would be that in the Treasure Island dlc the pirate Harlock seems to have glitched out and not appeard on the beach for me to deal with his setting me up, oh well, I guess sailing away and leaving him stranded there is punishment enough. Like I said though despite these issues i'm still very much enjoying the game. I love the main character, i've nearly maxed out my gun skills so now i'm blasting my way though enemies without much oposition. I met the gnomes which were pretty darn funny and i'm really looking forward to see how it all turns out.

!!!!!Final Update!!!!! So I beat the game yesterday, my play time was just shy of 40 hours and that was with doing every single sidequest I came across as well as both dlc's so for an open world rpg it was a little on the short side but still a very satisfying experience that I would highly recommend. There is no post game though so make sure you do everything you want to before heading to the final battle or keep a save file handy if you want to go back and do more since once you've dealt with the final boss its all over. The story was entertaing, the voice acting well done and the combat really a cake walk after those first few tough hours but like I said I went with guns so I can't comment on the voodoo so if you go that route your experience will probably be vastly different.

Honest reviews on Risen 2: Dark Waters - Complete Package - Xbox 360 (Special Edition)

Great game, alot of fun. Better than the first game which I also liked. A fun filled pirate world to explore.

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A BIG improvement over Risen 1. I'll address each of the two major improvements separately:

MUCH IMPROVED GRAPHICS

While the first game wasn't exactly hideous, per se, it certainly wasn't going to win any awards. This game, however, portrays its island jungle setting in a more convincing matter. Character models are greatly improved, as are weather effects. Some things will have you rolling your eyes at the lack of attention to detail, but way less than last time around. To top it off, the art direction (pirate themed EVERYTHING) makes for a more unique feel as opposed to the somewhat generic look of the last game.

SOMEWHAT IMPROVED GAMEPLAY

The melee combat of the first game could be summarized as such: "Mash the attack button." This game has done away with some of the more redundant combat ideas and replaced them with simpler, easier to execute concepts that mean you'll be actually using them. The XP mechanic is also much simpler and effective, meaning that you'll actually get stronger in the ways you want to, making things easier on you. I mean, who wants to be a crappy swordsman just because you can't find a trainer? In Risen 2, that's a much smaller issue. In addition, getting hit in the back all the time will be less of a worry, as the game has added a much more fleshed out companion system, meaning you'll be dealing with things more effective as a duo, most of the time.

If you liked the first, you'll like this one, and if you didn't like the first, you might STILL like this one due to its improvements. If you can stomach the full asking price, maybe just rent it, or wait for it to come down on the price. I think it's worth playing, and I think you'll agree.

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Wednesday, July 16, 2014

Discount Battlefield: Bad Company

Battlefield: Bad Company
Customer Ratings: 4.5 stars
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This is a great game in its own right, with 24-player online matches, fully destructible environments, and a full range of land, sea, and air vehicles in very large maps. All of these things are very impressive for a console, but may be nothing too exciting for fans of the older Battlefield games on the PC.

It may take a little while just to get used to the game, but it can be a lot of fun once you get into it. The game overall isn't as clean or realistic as Call of Duty 4, but you really have to keep in mind that they're trying to bring a lot more to the table, whereas COD4 focused on perfecting a few key aspects of the gameplay. Those are two really different approaches to game development, and so it's really not fair to compare the two directly.

With that said, however, the controls and aiming don't feel nearly as sharp or responsive as they should, and this can get frustrating when you're trying to frantically maneuver your vehicle out of harm's way or land a shot on the guy in the tiny window across the village.

It'll be a little while before you pick up on the full range of things you can actually do in the game (tagging enemy vehicles with tracer rounds so that your buddy can lock onto it with a rocket launcher, for instance, or deploying smoke from your tank to cover your retreat). That's when things really get fun (and you stop dying as much). Online matches tend to descend into chaos rather quickly, but if you find some friends to play with and stick together, the cooperative aspects of the gameplay really shine through and can make for a very rewarding experience.

In conclusion, there are a few areas for improvement, but it's a very good multiplayer game in its own right, and it's definitely worth checking out (especially if you're new to the series).

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I think this game is better than any of the COD games. No infinite enemies spawning, not as linear, great graphics, big environment and most everything blows up. Co-Op would be a big plus with all the vehicles, etc..I am going Live because of this game.

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I've never played this game online, but I can say without hesitation that the single player campaign is one of the funnest I have ever played. The sound effects are top notch (there really aren't enough good things to be said for this part of the game), the graphics are beautifully rendered (as are the havoc and destruction you'll create), and the storyline and characters are all humorous and engaging. If you're interested in arcade-type first person shooters that emphasize thrills over realism then this is absolutely the game for you.

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Battlefield Bad Company is a FPS for the XBOX 360, This is an open world combat game similar to Medal of Honor Airborne and Frontlines Fuels of War. But most people feel that it must be compared to Call Of Duty 4, which of course is the best FPS on the 360.

Playing the single player campaign in Bad Company has you fighting alongside a squad of three AI (artifical intelligence). Unfortunately, your AI sqaudmates are practically brain dead! They will stand out in the open and not shoot back at the enemies. The enemy AI are shooting hailstorms of bullets at you but seldomly attack the AI squadmates on your team. This shoddy programming takes away from the realism and makes the game feel cheesy and low budget.

Since your sqaudmates are useless, that you will have to take it upon yourself to get into the combat and mission objectives. Many of the missions have intense firefights and are pretty straight foreward. The maps are very massive and open for the most part. This open world combat lets you devise your own plan of attack which is an excellent experience in itself. There are plenty of weapon pickups and checkpoints which automatically save your progress. If you get killed, you just respawn from the last checkpoint you passed.

The levels use streaming technology which means no loading times when going from one part of the map to the next. The levels also are persistant which means that whatever destruction you caused or enemies you killed; they remain the same and DO NOT reset after you get killed. The best thing about Bad Company is the destructiblility. Trees, containers, vehicles, and walls can be destroyed. The graphics and sound effects do a good job of conveying the chaos from this destruction.

There are two game mode type for multiplayer online. The mode called, "Gold Rush" allows up to (12) players on each team. The defending team protects the gold crates, while the attacking team tries to destroy them by either planting a charge on the crates or simply shooting at them till they blow up. Gold Rush, is so much fun that it should be renamed to "Head Rush".

Recently the game's developer, made Conquest mode available as a free download. Conquest plays like a cross between capture the flag and territories. It uses four pre-existing maps that have been modified to fit its style of gameplay. It is a nice addition to the overall package.

Here's a small taste of what you should expect to see during the matches:

Mortars shower from above, attack choppers dominate from the air, battle tanks destroy by ground, artillary strikes are awesome, air strikes have lethal precision. All the while lots of small skirmishes are taking place-Specialists running around with their silenced smg, Demolitionist blasting with their shotguns, Snipers killing from afar, Support providing suppressive fire and Assualt soldiers aggressively attacking everyone.

Despite some of its flaws, the chaotic battles, destructive environments, and amazing sound effects make Battlefield Bad Company an enjoyable experience for FPS fans. It is not a perfect game by any means and it probably won't topple COD4, but Bad Company certainly is one of the best open world combat games available for the XBOX 360.

Pros:

+open world combat

+destructible environments

+massive levels

+excellent map designs

+ragdoll physics

+jaw dropping sound effects

+excellent controls

+excellent vehicles

+balanced weapons

+intense firefights

+conquest mode added recently

Cons:

-brain dead AI in single player mode

-It does not win over COD4

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hands down, this is the best FPS this year, the only one i expect to be better is Farcry 2. im a sucker for open-ended sandbox style gameplay, and this one delivers, the levels are HUGE and your options for victory are only limited by your imagination. that enemy tank getting your down? just call in an airstrike. dont have that equipment? find some c4, make a quick pass by the tank, dropping it as you run, and watch the firewors! this game is a total blast, its the most pure fun ive had with a shooter since Bioshock.

for the first time in a Battlefield game, you actually have a great single player game, the story and characters really are well done, even if your teammates are living cliches. basically your squad of four consists of the lowest outcasts of the army, who are there either there to shorten a jail sentance or shorten their required time served. they fight on the front lines, usually alone, and with some quick wits(and big guns) you can conquer a small army! which brings me to my next point and one of the very few negatives in the game, in many cases online or off, the most important factor is not skill, but who has the biggest guns, not that skill isnt immensely important, because it is. if you dont know the game, the online regulars will tear you apart and spit you back out before you realize your dead. the fantastic single player will get you acquainted fast though.

as of right now, the online only has one match type, Gold Rush, which plays similar to capture the flag, only on a much larger scale with multilple control points. the classic Conquest mode will be added for free download in the next couple months.

a big factor is the destructible environments, and it delivers. mostly. i have a few complaints regarding the environmental distruction. if i can destroy nearly any wall, why are floors completely invincible? and if my tank can plow through a wall, why does it get stuck on the most pesky little things?(small rocks, framework, a BATHTUB haha).. nothing game-breaking, but it gets pretty annoying driving vehicles in towns/bases.

on-foot, fps controls are similar to COD4 with the steady-aim/zoom in on the left trigger. the only major difference is the placement of the duck button, here its RS instead of B. not the the game itself feels AT ALL like COD4, and it isnt trying to in the leased. this game is carrying on the Battlefield tradition, and oh man is it a worthy follow up. i cant stress enough how great this game is, just take my word for it, and buy it now

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Sunday, July 13, 2014

Review of Urbz: Sims in the City - Xbox

Urbz: Sims in the City - Xbox
Customer Ratings: 4 stars
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I am a huge fan of the Sims so i thought i would try out the Urbz. I am glad I did, because it was worth the 50 dollars!!

One thing I like about it is that you are able to go to different neighborhoods. When your Urb gets tired of skating around in Kicktail Park, you can just hop on the subway and go to someplace new(if you have the rep). My favorite part, though, is the addition of style. Each neighborhood has its own style that you need to dress like. In the Sims you have a swimsuit, pajamas, formalwear and that about it. But in Urbz you can have as many different clothes as you want!! Another thing is that the game is easy so you can actually get enough money to furnish your apartment(s) and buy clothes(unlike in the Sims, where sometimes it is hard to get enought money to get a nice house/objects in your house). The graphics are pretty incredible as well.

It isn't all great though, there are some flaws. The load times are slow and sometimes it hard to select objects. Also, some people might not like that the social actions are colorcoded(green for ones that are most likely to work, orange for ones that can go either way, and red for ones that will most likley fail). I don't mind it, but for some people it might take away the fun of not knowing which actions will work the best.

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Right before I bought The Urbz I was playing The Sims Bustin Out. I never played any sims games before. Bustin Out to me was hard to figure out. I had to go online and look in forums to even understand the game. It wasn't very clear as to how to complete the missions. But I did find Bustin Out to be very fun after figuring things out. It took me a couple weeks to finish the game. However, I did not like how often you had to shower and eat and all that stuff.

Now for The Urbz ... much easier in my opinion. Missions are very clear so you know what you have to do ... maybe too easy. However, you don't need to bath or eat etc as much. Also, the sleeping time is much less than in Bustin Out which was nice. I liked how you got to go to work and actually work for your money.

What I didn't like was it was difficult to actually highlight an item, not like Bustin Out. I also just thought it was too easy of a game because I finished it in like 3 days where Bustin Out took me a couple weeks.

I'd say if you like the Sims it's worth a try, but try to buy it cheaper and then sell it when you're done :)

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I got an Xbox just recently, so I needed a game for it. Then, I bought this game because I've been a big Sims fan for a long time. The game is fun, but it lacks some things from the orginal Sim games. Of course, the characters still don't speak English, create relationships, get robbed, and shop. But in the Urbz, you build a reputation to go to different neighborhoods of the city, live in a [small] apartment, start a crew, and dress up in the weirdest clothes. The game is very complicated, but it's also a lot of fun & very addictive. I'd recommend this game to everyone, especially Sim fans.

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In fact, I'm pretty sure it isn't.

But being a huge fan of The Sims and Sims2, I thought I'd buy it because living in a huge city, I hoped it would parallel and be fun -Sims-style.

Ugh. It is so not.

If you're one of those people, like me, who hate going out to big clubs and watching people fawn (fake-fake-fake!) over some celeb-du-jour or some musician, or someone who's SOMEONE ... ugh ... then this game isn't for you.

It's about ladder climbing, and about who you know, not what you know. It's about kissing butt (something I have a hard time doing), and being a "player" ....

This is beyond my generation. I think teenagers and maybe young adults into their early 20s might like this game. Or anyone who likes playing THE game -then give it a shot.

Otherwise, don't waste your money.

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If you want to play a good sims game then go buy The sims bustin' out. Do not even bother to rent the urbz it is awful. I thought this game would be similar to the sims 1 and the sims bustin out. Instead they tried to be "hip" and ruined the whole game. The best thing about the game is that it is really short and the black eyed peas did the music.

The loading time is very long,in fact I bet if you added up all the loading time, its longer than the actual gameplay. You carry your furniture around with you and the furniture is different in every district which I thought was annoying.

Every district is different. There are the goths, the artsy people etc.. When you go to different districts you get a job. I thought this was going to be cool because in Bustin' out you didn't get to see your sim at work. But it all turns out to be boring. You press different buttons on your controller in different combinations to perform your tasks. Some of the jobs were cute and funny (like training pet ferrets) but the button pressing was very boring and repetitive. They missed a perfectly good opportunity to be inventive.

Its all about climbing the social ladder, impressing people, and proving how cool you are etc Every night each district has a party at a club but you have to have the right reputation to get into the club and wear the right clothes or you won't be able to get past the bouncer. So for example, when you come back from the artsy district don't think you are going to get into the hip hop club dressed like andy warhol.

Changing your outfit when you go to different districts was very annoying. If you wear the wrong clothes in the wrong district the natives will insult your clothes. But if you have a great rep they will start dressing like you. I thought the whole point of having the different clothes, hairstyles, etc was to be able to make your sim look the way YOU wanted?

At the club a dude dressed like a Run DMC reject will teach you a power social move that will help you impress others and get a reputation faster. But the characters all are exagerated stereotypes with stupid names. The game tries really hard to be funny but its just corny.

Unlike in the other games your character couldn't even get married and have kids which I thought was lame. There were no real goals in the game, its all about fitting in and impressing characters that were irritating. People from different districts don't get along so for example, the goths might want you to pull a prank on the artsies but who cares?

Being from New York I thought The Urbz would be a funny take on the urban inner city. Its just corny, repetitive, and annoying.

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Sunday, June 15, 2014

Buy DISNEY INFINITY Figure Mike Wazowski

DISNEY INFINITY Figure Mike Wazowski
Customer Ratings: 4.5 stars
List Price: $12.99
Sale Price: $12.96
Today's Bonus: $0.03 Off
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He is a big, green, mean machine!

His skills ingame are fantastic!

He could own Shrek anytime!

Recommended! 5 stars!

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I ordered Mike as the bonus character for preordering the starter kit. I have no problems with the figure or the character in-game Mike is one of my favorite Disney characters, and the toy is well-made. He will look good on my shelf when I'm not playing the game. They toy could probably stand up to kids playing with it, although I'd be a little worried about his spindly arms breaking off.

The problem is that in order to play the initial 3 adventure of the game in co-op mode, you need two characters from each world. So the best deal is to buy the DISNEY INFINITY Figure 3-Pack: Sidekicks, because you're essentially getting 3 figures for the price of 2.

I wish I had chosen one of the characters that does not come in a set, such as DISNEY INFINITY Figure Dash or DISNEY INFINITY Figure Violet, and bought the sidekicks pack separately to get Mike.

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Hey! It's $14 additional dollars so I can play Monsters University in co-op with my son! What's not to love?

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Mike is great! The whole family loves Monsters Inc. and Mike is a great addition to Disney Infinity line. We got it free as preorder but would buy it in a heartbeat.

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Grandchildren requested this Mike. They are into WII now and love all these movie characters. They are following the Infinity trend.

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Friday, June 13, 2014

PS3 Komodo Bluetooth Wireless Headset Reviews

PS3 Komodo Bluetooth Wireless Headset
Customer Ratings: 3 stars
List Price: $22.99
Sale Price: $11.00
Today's Bonus: 52% Off
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I was hesitant to purchase the PS3 Komodo headset since I didn't see any reviews for it at all. I went to several sites only to discover no reviews. I really needed a PS3 headset but had insufficient funds to purchase the official PS3 headset retail price is $50. I was looking for something less than $20 but with decent quality. I found the PS3 Komodo headset for $12.80 sold by G-Dreamer and highly recommend purchasing from G-Dreamer.

I got PS3 Komodo headset for $12.80 plus standard 3-5 day shipping. I got it fast and in mint condition. I like the design but the gloss makes it look like a toy in my eyes. It's certainly no toy as I charged it for one hour to test the sound quality and left quite impressed. It sync with the PS3 immediately and sound is crystal clear with no crackling noise. For less than $20 with decent sound quality, you can't go wrong.

In conclusion, the PS3 Komodo headset is affordable, features crystal clear sound, soft to the ear and comfortable. I tested my PS3 Komodo headset using Uncharted 2: Among Thieves -Game of The Year editiononline multi-player mode. My friends heard me crystal clear and was even surprised by the sound quality considering I payed less than $20 for it. I highly recommend the PS3 Komodo headset to anyone new to bluetooth and/or anyone looking to save money. Order it from G-Dreamer since he offers the lowest price and is a fast shipper. I am more than satisfied with this product and some of the profit goes to the Kids in Need foundation they provide FREE school supplies to children in need.

*******************UPDATE**********************

After almost a year of owning this headset, I must give you my updated review on how it holds up to the test of time. This is a really uncomfortable headset and it will keep disconnected itself when you think it's turned on. It hangs from the ear instead of firmly being placed on the ear and it's just not a good headset. Still works but it fails at what it's suppose to do in the first place. If you must buy this headset then expect your money to be wasted considering it's not durable and even though it's not broken, it sure as hell might as well be. Save your money and get the Turtle Beach PX21 headset for universal gaming. Now that is definitely a true gaming headset. This headset right here is a toy and nothing else. Have fun!

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I bought this headset because I simply refused to pay 50 bucks for the official one. It seems to work just fine, it's a little quiet in your ear and a little uncomfortable to wear for long periods. Overall however, the price was right, people can hear me and it's nice to have playing friends online.

PSMake sure you charge it fully before you use it and make sure it's not charging when you try to connect it to the PS3. For whatever reason, when charging it's off and can't be found by the PS3

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I bought a 2 pack of this headset one for me and one for my brother to use on the PS3 for DC Universe Online. Set up is simple. It connected right to the ps3 and worked pretty well for me out of the box. My brother on the other hand took about a week of playing with it to get it to work in game. I shared with him my little ritual for connecting the mic and now it seems to work fine.

DO ALL THIS BEFORE YOU LOAD YOUR GAME!

1st have the Mic completely charged (it will have a blue light on it when plugged up and fully charged)

2nd Turn on the mic

3rd Go to Accessory settings Manage bluetooth device and look to see if your headset have a blue dot beside it (if not turn off the mic and reconnect it)

4th Go to audio settings and blow into the mic and check and see that it is working

5th now load your game

6th Check for any in game settings that you need to turn on for your mic to work. (look for to see if the game is set to push to talk etc...)

I gave this 4 stars because all on all after i got it to work consistently the sound quality is good and the price is excellent. The biggest draw back is that the battery life seems low to me about 3 4 hours on a good night. This is however the 1st bluetooth mic iv had so i cannot say if this is normal or low.

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I'm usually not the type to give a negative review but I must say everyone would be better off to shell out the extra money and buy the PS3 model headset. I bought two of these one for my friend and one for me so that we could play black ops and talk to each other. Both of us noticed the headset shutting off every 5 minutes or so and the sound quality is less than desirable. Long story short if you are a serious gamer there are many other better options out there.

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My ps3 wont read this kind of bluetooth device.I don't know if it is my ps3 or the komodo Bluetooth.Either way I wasted my money. I would not recommend this product. By the way I never have had a problem with my ps3.

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Tuesday, May 20, 2014

Best Forza 2 (Platinum Hits) Deals

Forza 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $7.49
Today's Bonus: 63% Off
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The platinum edition of Forza 2 offers the standard game along with a new disc that contains all the updates that were available online (including 43 new cars and two new race tracks). For those who already own the game, 20 dollars for the updates may or may not be worth it. However, I found it to be a good deal because I don't play online but wanted to take advantage of the new cars. Someone who is buying the game for the first time is getting a great deal!

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I recently purchased Forza 2 platinum to replace my old Forza 2 disc that finally called it quits a after a year and a half of very good gaming. Forza 2 is the best racing game ver made, and no game will ever surpass is except Forza 3. Platinum hits is worth much more then what you pay, to get a regular Forza 2 disc new is about $12 and if you thwn downloaded all the DLC using microsoft points you would have spent another $30. So for only $20 your getting the game, all the DLC and the preorder car. Even the manual alone I'd say is worth the twenty bucks, its like a miniature stategy guide and explains much clearer and much more then the standard manual. I have to give Forza 2 platinum 5/5, most game review sites say 4/5 for the regular, so adding great value to an already amazing product has to warrant top marks.

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This is the best race sim I've ever played. It is really addictive and fun for a long time due to the career mode and online gaming. The graphics could be a little better and include "in car" view. Very good game, mainly if you consider a $19.99 deal.

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I was a late comer to the XBOX360, buying in Feb 09, and it's also the first console I've owned. I've played many driving games on my PC's over the years, but this is the best by far. Be aware, it's not really an arcade game, but more of a driving simulator. You can't keep the accelerator mashed the whole time and hope for the best, or bounce off walls to make the turns. You have to drive like you would in your own car well twice as fast, but you get the point breaking and sensible accelating definitely count. The graphics are great in 720P. Some have found slight fault with the crispness of the graphics compared to other games unless you're pausing and comparing it side by side with another, newer game, I doubt you'll notice, especially at 200 mph. I've got my XBOX360 on a 52" rear-projection HDTV not the latest model, but it looks great for games. There are lots of cars, and with the platinum edition, lots of extra tracks. If you don't have this one already and you like driving games, you really can't get a better deal than this.

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Just to let you know, Forza 2 requires a hard drive if you want to watch replays. So if you have an Arcade edition Xbox 360, you're gonna have to add a hard drive to your Xbox. So far this has been my only real complaint with this game. For me, the car dynamics are improved over the original game, being closer to Gran Turismo, which is a good thing.

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