Showing posts with label video games xbox. Show all posts
Showing posts with label video games xbox. Show all posts

Saturday, February 14, 2015

Cheap NASCAR The Game: Inside Line

NASCAR The Game: Inside Line
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $39.99
Today's Bonus: 20% Off
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i was skeptical about buying this due to my disappointment in 2011, but let me tell you, this game is great! eutechnyx definitely showed that they can make a great game. the racing experience is near perfect, there are multiple difficulty settings (and let me tell you, hard is ACTUALLY HARD and their new mode 'champion' feels like youre actually out there on the track, it is tough!) the damage model was completely reworked and greatly improved also. there are just so many little details that make this game a great experience. definitely get this one.

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If all you intend to do with this game is run a 16 lap race at Daytona after work to wind down, you'll probably like this game. The graphics are stellar and the sound is very well done (The low end another reviewer mentioned is only prevalent when the in-car cams are selected, probably to replicate the sound and feeling one would experience inside a stock car. If you have a subwoofer, it will get a workout during this game), and in short bursts the gameplay is enjoyable. The tracks are perfectly recreated, and unlike the other nascar game most of the paint schemes for the drivers are already unlocked for you.

The challenge mode is be far one of the unexpected surprises of this game. Similar to Madden games of the past, the game comes pre-loaded with 'historic' moments that you can race and try to alter the outcome. Supposedly it's based on actual telemetry from the races which adds to the enjoyment of this mode thoroughly. It makes you feel as if you are really in that situation in real life. And many of these challenges are hard! I didnt think I would enjoy this mode as much as I do, but for those times when I can only play for short sessions, this is becoming my default choice for some quick racing action.

The racing is as hard or easy as you want it to be, although for my tastes it always seems to be a bit too easy or a bit hard...seems like they needed one more setting in between. Also, tandem racing at Talledega and Daytona seems very realistic, and is very challenging. I wont get into the tandem drafting racing debate at restrictor tracks, but suffice it to say I prefer racing the shorter tracks on this game :) The radar system makes it easy to locate your drafting partner...which i mostly prefer in my rear view mirror, thank you!

Play for any extended period of time though, you are bound to notice some glitches as others have mentioned. First, the cautions are still wickedly inconsistent. One of the annoyances of the last game was that if you wrecked another car, a caution would immediately come out. Yet, if someone steamrolled over you into the wall scattering parts everywhere, the race went on, even if you limped along the track at 35 mpg. Now instead of the caution 'never' coming it, it comes out 'sometimes'...but not nearly often enough.

On one very amusing (yet very annoying) instance racing at Charlotte, I was pushed from behind, careened off the wall (destroying the front end) and then barreled across the grass onto pit-row...at 140 mph. I was able to regain control, cruise down pit row, speed UP while ON pit row back up to 170 mph and rejoin the tail of the field. All under green. Since the race was already wrecked at that point on the next few laps I cut across the grass onto pit row at full speed. No cautions or black flags. Which is...i dont know, stupid?

The AI reminds me alot of Ridge Racer, i.e. the other cars seem to ride the rails on a predetermined line and barely deviate or react to your movements. Be prepared to wreck alot (again, see complaint #1 regarding cautions). Not giving up your position is one thing, its another to be outpacing the lap times of the cars ahead of you, and they still are completely oblivious. In real nascar racing, a slower car will often make way for the faster car (well, except for Tony Stewart).

Online play, I have not tried but based on other reviews I dont think I want to.

The biggest beef with the game though, is still no Nationwide or Camping World Truck Series which is an absolute crime considering the price tag of this game. At the very least, there is no reason not to add the Nationwide series since many of the tracks are shared between both series. All they had to do was add the additional paint schemes and the couple extra tracks like Road America that are only run in the NNS. Hopefully by the time Daytona rolls around in a few months they will add those series, but I wont hold out any hope.

Which leads to the last beef with the game. Why release at the END of the season? The Daytona 500 is the superbowl of racing...also in the beginning of the season many of the drivers, sponsors, and teams get shuffled around quite a bit. Right around the time this game was released it was already dated, Kurt Busch moved over to Furniture Row racing in the 78, Kenseth announced his departure to Joe Gibbs, and Logano announced the move to Penske. I would prefer to have the game released at the beginning of the year so i can play along with it all year, as opposed to having the 'new' game be dated by the time nascar's biggest event rolls around. But im sure the week of the 500 there will be a nice (20 dollar) add on pack available.

And come on, put the beer logos in the game already, will ya? I would think Miller Lite should receive some sort of a bone tossed their way after sponsoring the 2012 Champion and all instead of having just "Brad" on the hood. Just sayin.

So its a mixed bag. There's enough there to make it entertaining, but it isnt worth the full price (I traded in 2011 for this). It seems the series is heading in the right direction but it still doesnt feel 100% authentic yet. (Hint: Give DW a buzz for some in-game voice work, will ya?) But if you like NASCAR, this is pretty much your only choice. But its alot like the aforementioned Miller Lite. It tastes great, but its less filling.

Best Deals for NASCAR The Game: Inside Line

I was a PC sim racer for about 10 years and just got burned out on GPL, Nascar 2003, Crammond's F1 games, r factor, etc etc and just stopped playing about 5 years ago. Since then I've played a few of the Nascar releases on 360 and also the F1 releases in 2010 and 2011. The F1 game just took too freaking long to get to a race with the ridiculous trailer cut scenes. The Nascar games I played were just not drivable and just did not feel right. Over the last several months I have been following the pre-release of Inside Line and actually got quite excited about it and picked it up over the weekend. Some things are really well done but it needs work:

*The graphics with HDMI 1080 look fantastic. Everyone who walked into the room commented on how great it looked. Really well done folks. Sound not bad, for some reason I am not getting a lot of low end though.

*The load times are some of the best I have ever experienced and great framerates.

*Some of the on track action gave me the same feeling I used to get with GPL and F1 Championship Season, like I was really challenged.

*But OMG, there are some epic fails with the AI. At some tracks they make it almost impossible to race so I just drop back and let things get sorted out. Random stops, crazy lines, weird pit entrances, turbo race starts at a couple of tracks and on and on.

*The setup saves are somewhat confusing, half the time I do not know what setup I am going out in.

*Some bizarre yellow flag bugs or rules that don't really mimic Nascar racing at all. I can't even explain it to you, you had to be there for some of my WTF moments!

*Why can't I reduce the number of racers? Some of the greatest races I have ever had racing off line in other games were 30-40% runs vs. 10-15 drivers at highest skill. This game, at least from my 3 days of playing, makes you play with all 43. Given the AI problems that spells restart after restart after restart.

I don't race online so I can't comment but looks like they have a lot of problems. While I am obviously not real happy with the AI issues overall I really like the game. I think it was a tactical mistake to leave the obvious AI and online issues BOTH not fixed. You end up not making the off line sim and casual crowd happy or the online racers happy. Lose/lose. There is no one on this planet that could spend several hours with this game and not notice the glaring AI problems. But there is enough here to warrant your playing time, not so sure about $60 though until it is patched.

Honest reviews on NASCAR The Game: Inside Line

a few glitches but nothing a patch wont fix. I've come to expect games to not be finishes when I preorder.

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My copy of Nascar Inside Line arrived on time and well packaged which is important to me when purchasing exspensive games. This game is not perfect but is a HUGE step up from Nascar 2011 with the deeper career mode and well developed versions of the All Star race and even the entire speed weeks event at Daytona. Graphics and sound also are a touch better and a download with the new Gen-6 cars is now available as well.

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Sunday, February 8, 2015

Buy Battlestar Galactica - Xbox

Battlestar Galactica - Xbox
Customer Ratings: 4 stars
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This game will frustrate you unless you read the manual.

Once you read the manual you will be able to take advantage of 2 crucial things: multi-target homing missiles; and identifying primary objective targets. Without the latter you will get NOWHERE in the game.

Pros:

Fans will appreciate the art work that can be unlocked in the gameincluding Ralph Mc Quarrie paintings.

You get to check-off one of your childhood todosie fly a Viper. You get to fly from within the cockpit of the viper as well as cylon marauder. If you press and hold the Y button while in this view, your viewpoint turns slightly as if you are turning your headso you can see to the left and right of your cockit.

Cutscenes are pretty cool but unfornately are very grainy.

Game is more enjoyable when you have read the manual and are better able to control the Viper's systems.

Your weapons automatically aim at a target to a limited degreethis gives it the same feel as in the original series. I think more space-sims should do this.

Sound effects of laser cannons and turbo are from the original series.

Game soundtrack is an updated version of the score from the original series.

Cons:

The game is hard and there are no cheats. You have to do things pretty quickly or you will miss your opportunity.

Expect to have to sit thru the first mission at least twice to get through it. First time to get used to the controls. Second time to fully grok the controls from what you've read in the manual. And maybe one more time to really win the mission.

Game sequences between saves are long so if you die you have to start all over.

Cutscenes are grainy.

This game is not worth paying full price, but now that it has hit the bargain bins, I think it is well worth it. Come on, you get to finally check off that "fly a viper" item in your geek-childhood-todo-list. You know the one I'm talking about, the one right below: "Fly down the trench and destroy the Death Star"

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I will start with the simple truth: Battlestar Galactica is an extremely difficult game. If one has the patience, it is also a rewarding game that's a lot of fun to play.

The lack of a tutorial makes reading the instruction manual absolutely necessary. Since there are no "free flight" levels, one simply has to learn on the fly. As a bit of advice, read the manual's "targeting" section multiple times. Once you've got this down, the game becomes infinitely easier. In this game, missiles are your best ally.

As pointed out by other reviewers, the lack of save points between mission sections is frustrating, and as the game progresses it may even seem that the game has a personal vendetta against the player, ever requesting further "impossible" tasks, all within the same mission. As a final complaint, certain target objectives are VERY hard to locate, and in true "Death Star" style, are the ONLY vulnerable point on the target.

However, the graphics, cut-scenes, music (especially the music), voice acting, flight control, and vast array of available craft (each with unique traits) are all superb! Real-time missile configuration along with a "fire and forget" locking system alleviate some of the previously mentioned stress. There is a wide variety of mission types (pilot, gunner, bomber) and listening to Adama evolve from eager rookie to vengeful and grizzly veteran is an enjoyable parallel to the player's own gaming experience.

I recommend this game to anyone who enjoys a challenging flight sim, but only if one has an abundance of patience.

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As a longtime fan of the Battlestar Galactica TV series, it pains me to write this review. But here it is.

Great looking game, lots of attention to detail, but PLEASE believe the other reviews. This game is IMPOSSIBLY difficult and there are almost NO save points between missions. I say this as as a veteran gamer -there is no excuse for having to play a mission for 45 minutes only to die at the end and have to start over from scratch.

After a dozen attempts at a certain level sequence, even the most hardcore gamer will want to kill himself. AVOID this game unless you literally have NO job, NO life, NO time for anything other than ENDLESSSSSS repeats of missions over and over.

With so many top-notch games like Halo and Splinter Cell and Max Payne available, there is NO EXCUSE for this piece of refuse. The tiniest amount of product testing would have prevented ALL these problems. This game was RUSHED to release; OR, the game designers are INCOMPETENT. Take your pick.

In addition, the designers (look them up online), don't reply to emails if you are asking for tips or help. Buy this game only if you are seeking a surefire direct route to migraine headaches.

Again: AVOID THIS GAME AT ALL COSTS!!!

Honest reviews on Battlestar Galactica - Xbox

I was intrigued by the degree of the reviews of this game and being a Galactica fan myself when it first aired, curiosity got the best of me. I give it a big thumbs up.

It is true, the skies are literally crawling with Cylons, your fellow pilots are begging for help, your wingmen need managing, your missile system needs tailoring for the current task, all while being shot at and tracked by enemy missiles with the goal of the mission just a hair's breath away from being a missed opportunity. To top that, you have only one chance at it without having to start the level over. So, it is not for the faint of heart and not the kind of game that would cater to a broader audience. My only experience prior to a similar game where you fly missions to earn metals is the Star Wars Rogue Squadron series and I usually find a way to win by taking unfair advantage of the A.I. Not so easily done in BSG. There are some rare opportunities that make themselves evident, but getting out alive and advancing in the game really rests on how you use the Viper to your advantage. It takes plenty of practice and timing to master evasive maneuvers found in the flight manual, but will make a big difference in not getting hit. Your ship also sports a way to recharge weapons and repair damage and finding time to take advantage of this is also crucial.

As you progress and unlock new material, you will find the game to be a little multimedia center for things Galactica. You can run ingame movies, play DVD ads of the old and new series, see voiceover outtakes with Dirk Benedict, look at Ralph McQuarrie concept paintings, and view ingame models of the ships that you can rotate and examine. The graphics and sound (with an exception to a few voiceovers) truly runs parallel with the series, both old and new. I do agree with other reviews that this game could use a tutorial or training mission. Winning missions is based on how well you survive and with that in mind, it wouldn't hurt to get a hands-on test of the various ships before being thrown literally into a maelstrom without some notion on how to use that ship's abilities. My only other beef would be with replay. It's a short fifteen missions with very distinct goals. It would be great to have a few more missions thrown in or an open ended endurance level where you do nothing, but practice buzzing around the Galactica or baseship and shoot down Cylons until you are picked off. That alone keeps the game from being perfect. However, despite that detail, it's worth it if you like heavy doses of action and nerve wracking sudden death, do or die gameplay.

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Visually beautiful, awesome physics (about halfway between real world and the TV series, usually in your favor), perfect soundtrack and voice acting. Story and technology is a seamless blend of old and new series ideas, and the viper is the most fun-to-fly vehicle in any game I've played.

It's worth persisting. Learn to use the 'smart' missiles; eventually you'll be turboing toward the next target long before they hit, confident that they'll find their mark.

The lack of a save option is absolutely insane, especially when you're in one of those @#$% "protect rather suicidal AI teammate" modes, but it's the only thing wrong with the game, hence the 3 ovarall and 5 for fun.

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Friday, January 23, 2015

Best Tiger Woods PGA TOUR 12: The Masters - Xbox 360 Deals

Tiger Woods PGA TOUR 12: The Masters - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $11.50
Today's Bonus: 62% Off
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Basically, as far as the game goes, if you've played 2010 or 2011 Tiger Woods, you've played this game. The only real differences are the yearly "gimmick" feature (caddy recommended shots this year), improved graphics and a different course mixture. The caddy feature is golf on training wheels. I'm just going to come out swinging with that. Its kind of unnecessary. You're able to turn it off, and I understand why its there, to help newer players not get so frustrated but I just don't think its very necessary. Game looks great, I won't knock that. It gets better and better looking each year. Also, the gameplay is great, as it always has been for this franchise.

Its just too bad that there is literally no competition in the golf game space on Xbox 360. It might actually force EA to appreciate their customers a little bit more. Regardless of whether you paid $35, $45 or $60 for this game new, you shouldn't be supporting a publishing company that does this to its customers regarding this DLC situation. I'm sorry, but releasing a game 75% complete as a full priced game and then having to buy the remaining parts of the completed game as "DLC" is nothing short of a slap in the face to a loyal fan and there is no justification. Unless you are an absolute diehard fan, with a disposable income willing to shell out over $100 to get the complete experience as it SHOULD HAVE BEEN by buying all these stupid courses they strategically set aside to squeeze more money out, then I would recommend a pass. To give you an idea of what I am talking about, the $60 game you buy has 16 courses total in it. At launch, 19 courses were available as DLC for $50+ And to add insult to injury, these courses appear during your career. You are given the choice to buy the course to play it, or skip that part of your career. These couldn't have been included in the game I just bought, seriously? Or, if it was a disc space issue, as free DLC to the person who just shelled out money to get a new copy of this game instead of grabbing it used from GameStop? Shame on you EA.

I am not purchasing EA products from here on as a result of this year's offering. Its just thrown up a red flag for me that this company is not to be trusted to provide a full and complete game at $60.

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Best Tiger Woods I have played in a LONG time. But, seriously, come on. How do you justify charging $50.00 dollars for DLC courses that were done when the game came out? Some courses that you NEED to own in order to play a season.

Think about it that is $110.00 dollars if you want a "complete" game.

It's really unfortunate the developers made such good game and EA SPORTS has to go and screw over everyone who buys the game.

5 stars for Tiburon. 0 stars EA.

Best Deals for Tiger Woods PGA TOUR 12: The Masters - Xbox 360

If you expect to get a full game for the $60.00 price, then you should pass on this game. EA has decided to pack this game with "micro-transactions". In past Tiger games, you would have options to purchase additional courses that were separate from the overall game. This was a nice option for some people that wanted to try out some new courses. In this years Masters Edition, they have incorporated several courses into the game that you need to purchase in order to play through the PGA season. You can 'skip' these events, but you will miss out on several events in the PGA season that the CPU players are able to play in. This will be the last Tiger Woods game I purchase until EA gets their act together. This game should not be sold at full price and EA knows it. You would need to pay $100.00 (maybe more) to get the courses that are inlcuded in the regular season events. The way EA is going, I would not be surprised if the next Madden game has you paying to unlock teams, playoffs, or whatever else they can come up with.

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The game overall is very good, but I wouldn't recommend it to anyone. $50 for the game and $50 for the dlc golf courses is ridiculous. I loved this game in the past, but I do not enjoy EA screwing us by charging for the game and charging for the golf courses which are used during the career progression. I think I am finished with EA sports...

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Gotta say I love just about every feature of the new Tiger Woods, and I too have played almost all of em.

Obviously Augusta is the huge hook, and I'm looking forward to getting there, but so many other elements are far superior, including:

1. Sponsors -they bring back the sponsor system they abandoned years ago, where winning tournaments allows you to align yourself with a new sponsor and thus a whole new set of clothes & clubs to buy; meaning you actually care when you get prize winnings. Even has individual challenges to unlock 3rd tier sponsors (like Oakley watches, Footjoy gloves, etc).

2. Enhanced graphics engine -just better & better each year.

3. Jim Nantz over that Kelly chick from last year -she wasn't bad, but this is the PGA, not the European tour; I need Nantz.

4. The intertwining of the Sponsor challenges, Pro Challenges (called Training) & the tournaments themselves is so engrossing, it no longer feels like you're playing 3 isolated mini-games like in year's past

5. Q School & earning your Tour Card -just kinda cool to earn your stripes

But despite all that awesomeness, there's one glaring detractor that undermines the entire gaming experience....the Caddy.

The Caddy is there to give you shot advice. This means he lines up 2 shots for you to hit, you pick one, swing, and all skill is instantly removed from the game. When you get to the green, he puts a little circle where you should aim your shot.

This idea belongs aside the Microsoft Office Clippy & Fox's glowing hockey puck as technological insults to our collective intelligence.

To make matters more annoying, the game has a feature where as you get better at courses, your caddy circles & shot ideas become more accurate...meaning that initially his circles are a bit off. Try to keep that in mind when you're trying to line up your putt amid the distraction of a flashing green circle directing you to a putt that will most likely be 6 inches outside the cup.

It's a nice novelty for about half a hole...then you just want him to go away. But you can't. You can silence him via the Audio settings, and you can hit B to make him hang out off camera, and you have the option of picking your own 'custom' shots (custom -like it's outside the box to wanna do more than just move the left stick up & down)...but the shot selection options & the awful putting circle won't go away.

Again, EA did a fantastic job with most of the game, correcting all the errors of the past. Unfortunately they tried to get too cute.

Let Lego release a Tiger Woods game if you want to take the skill out of it. In the meantime, please EA, release a patch that lets us turn the Caddy off...

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Friday, January 16, 2015

Cheap Backyard Hockey - PC

Backyard Hockey - PC
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $9.99
Today's Bonus: 50% Off
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I am a large fan of backyard sports. This is one of my favorites!

If you want to see the backyard kids more grown up and more skilled, get this. Believe it or not, Sunny Day is older too. You can earn new places, people, and coaches! If you type in a certain name under create a player, a new kid comes out to play. HINT: Read all of the credits, you will see 6 names, one is a nickname, those are names you need. Copy them down fast! I wonder what the next game will be, but this one is great! If you get it, you will love it, I know I do.

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This is the best game in the Backyard Series by far. The graphics are far superior and the game is more challenging. At first glance you can easily see that the kids look like they're 5 years older. Also, when playing you're first game the gameplay is quick and it might take a game or two to get used to. When you start you are also not in the traditional clubhouse start menu. There are secret rinks, coaches, and players (Possibly Mario or Lindros?)which you can earn. The players include Curtis Joseph, Martin Brodeur, Jarome Jagr, Mike Modano, Jarome Iginla, Paul Kariya, Joe Thornton, Steve Yzerman, Joe Sakic, and ,urs truly, Brian Leetch of the Rangers. Also u can choose from a 18-30 game season plus playoffs. Practice makes perfect with this game. Enjoy!

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I LOVE the backyard series. I have all the games. Personally, backyard baseball is my favorite. Well, anyways, I was very excited when I heard this game was comming out, but then thought it might be too similar to backyard soccer. Well, it is kindof similar, but it is very fun. There are about 6 fields and all the famous backyard kids are back,too. So, this game is overall good, but not a whole lot different than the soccer one....I'm still waiting for a Backyard Volleyball to come out!!Oh, guess what..one more thing...all the backyard kids have aged alittle and look different.

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It was the most fun game i've ever played ,the details were incredible this is the best backyard game yet.They've changed the way all the kids look and evrything.It's awesome.

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Don't dislike anything about this product. It's a gift for my grandson who is a hockey buff. It looks just like it was reported to be.

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Monday, December 29, 2014

Best Monster Cable PGLS 100 SV/R-6 GameLink Standard Composite/S-Video Deals

Monster Cable PGLS 100 SV/R-6 GameLink Standard Composite/S-Video A/V Cable
Customer Ratings: 4.5 stars
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I really only bought this particular cable for the S-Video connection, so I cannot say anything about the Composite output. If I were a more diligent soul I would have compared the Nintendo composite quality to the Monster composite quality to get a better comparison. But I'm not very diligent, I just want to plug and play, and I certainly did. The S-Video quality is great on my Panasonic TV. I think this cable was definitely worth it for me. I'm no A/V nut so I didn't want to spend a ton of money buying Nitrous Platinum Super Awesome cables, but I do know that Monster makes a good product, so I'm glad they had these low-end cables available.

Final thought: Worth every penny if you are looking for a cheap upgrade and not overly concerned with having the best of the best high end cables.

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by this cabel i can playing ps2 on my pc by msi fx5200 card

Sunday, December 28, 2014

Fuzion Frenzy 2 - Xbox 360 Review

Fuzion Frenzy 2 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $11.25
Today's Bonus: 44% Off
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Many of us fans of the original FF from the original XBOX were anxiously awaiting the release of a sequel. After waiting so long it is finally here.

Back from the original game are the characters we have all grown to love (or in some cases hate). Samson, Naomi, Geena, Dub, Jet, and every annoying Zack. Also in this game is a slew of brand new mini games, as well as some favorites from the original including, Sumo and Twisted System, sadly some favorites did not make it for whatever reason. That is not to say the new games are not as fun, because they are. One game involves you having to sink your opponent's boat using the water that opponents are trying to sink your boat with. Another one has you trying to stay on a waterfall by pressing random button that appears on screen. So the fun factor of the actual mini games is still there for the most part. However the Fuzion Frenzy round from the original game has been replaced with a beat the crap out of your opponents round in which you basically do that, using items and powerups from the environment. It's not as fun as the "Fuzion Frenzy", but still pretty fun nonetheless. Instead of different game zones in FF1, FF2 games take place on different planets, Earth and several other ficticious ones.

Graphics while not a big issue with a party game like this, are pretty well done, but like all of us know graphics is not what make a game like this fun, its the presentation, and sadly the presentation of this game falls way short of the original. The main problem is that the game moves entirely too slow. Instead of going directly to the action, before each mini game, you have to listen to this corny host with a light tie, lights shooting out of his shoulders, and buttons on his cuff links blab on and on, talking about the same thing, which is basically nothing. His voice is annoying as well. Ever so often you have to compete in a mini game to get stupid cards, and every time he says "Now you will play a game which I prepared myself on the ship." Luckily you can skip through this annoying babble and get to the game a little faster. But even during game play the announcer is annoying, always babbling along and he can't even say the characters' names, instead he says "How are you doing Player 1?", or "Player 3 lands an attack", YES he says "Player 1", not Samson, Naomi, Zack or ANY of the character names. Why? I have no idea, even the original version said the character names, surely the 360 version could do the same, but I guess not. This separates the player from the game even more. Even the character dialog themselves seem robotic and no emotion what so ever. I miss the annoying dialog from the original, like Zacks "Zack, shalack lack ack ack". They still saw some smart a$$ things, but nothing like the original.

Adding to the frustration, is that there are now annoying cards you can use before each mini game, which allow you to multiply your point values you earn in the mini game, meaning if you lose in the mini game and only get 2 point, if you use your x6 card, it means you would get 12 points, and if the winner didn't use a card, then you will be declared the winner of the mini game, even though you came in dead last. Cheesiest at its finest. Other cards reverse the effect of cards, so if you use a reversal card and someone else uses a x6 card, that effect will turn into a divided by 6 card instead. Another card allows you to steal the effect of a card from another player. More cheese.

And if that's not enough, only player 1 can gain achievements during game play. This is not a big issue for me, since my wife and I only play to have fun, but for some people this is a big deal since if Player 2, 3 or 4 wins the whole game, there will be nothing to show for it. I don't play online, but for those that do, there can only be one player per 360, so if you have two people at your home hoping you two will get to play online at the same time, forget it, only one player per XBOX online. Clearly lazy developing as they surely should have known players would want to be able to play otherwise.

This game had the potential to be even greater than the original, and when it comes to actual game play, it's pretty close, but the main thing that ruined this from being the incredibly fun game, was the poor presentation. Its like Hudson tried way too hard to make this game into an intergalactic game show instead of keeping it simple and focusing on what made the original so fun. The fun of the games is definitely top notch, but the overall presentation hurt my overall rating of this game.

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First let me say that I am not good at the "regular" games for XBox (360 or otherwise). Anyway, when my husband bought the 360 I was excited to hear that FF2 was coming out for it because my husband & I had a great time challenging eachother and "fighting" during the first FF. So, when we got this a few days ago and started to play a LOT had changed about this. First, there is no Fusion Frenzy (the final game in each stage of the original). Unless, it is a game that we haven't unlocked yet. Which brings me to some interesting things about FF2. One, is that each character who wins the over all game unlocks a new game in a new world. Another is that you choose how many worlds you have to win between 1-5 overall winnings. Plus, this time you get cards that either let you choose the next mini game in the world or lets you multiply your mini game final score by either 2,4 or 6 times the amount. For example, if you use your times 6 multiplier in a mini game and get second place, then you get 6 (your original score for second place) times 6 = 36 points. Then you get first place in that game (which will really irritate the person who actually scored 10 to win first place). You also recieve stealer cards, which means if one person uses a multiplier and you use a stealer then you actually get the multiplier card. And, there is a divider card for someone who uses a multiplier card and you use the divider it will actually divide the persons score instead of mulitplying it. For the first world or so it might seem these cards are not worth it but as the worlds progress they actually seem more useful. Plus, you never know what cards people are choosing so you hope that you are using the right one at the right time. The cards come at random times either by fighting for them in a mini game that the DJ makes or just randomly after a game is won/lost. This game has the same characters as the original as well as some of the original games played in a different type of world. All in all, I think the original FF is the best but this one, once you get used to and get the hang of all of the new things involved is fun. One of the irritating things though is that there are only so many mini games to choose from when you first start to play. It just doesn't look like a lot and it's rather irritating that you can't play all of them but, eventually, you get used to all of these things and the game really is fun. I would say while the other game was good for smaller children, this one should be for slightly older (maybe 8 and over) because of all of the changes and card usage, etc. Give it a try, it is fun, like I said, once you get used to everything. Good luck :)

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My friends and I have been big Fuzion Frenzy fans for years. We'd get together and spend hours playing the mini games. They were fun, quick to start and play, and we got a big kick out of the cheesy announcer with his strained, cracked voice screaming out "Fuzion Frenzy!". Yes, we're a silly bunch.

Anyway, my original Xbox died a couple of months ago; the DVD drive stopped reading. I was looking at close to $80 for a replacement (unit + shipping) so I decided to just upgrade to a Xbox 360, and of course buy the sequel to our favorite game, Fuzion Frenzy 2.

I'll say right now, this game, aside from the fact that you're playing mini games, is nothing like the original. The game is non-play animation heavy (lots of long useless segue animations), the structure of the gameplay is different, and there's no Fuzion Frenzy round! To my friends and I, that was the best part of the game! We'd have a blast gathering orbs (from the game field or by stealing them from each other) and avoiding each other and the play field hazards.

Though I expected the mini games to be different in this release, I didn't expect them to be quite so varied in visual and play complexity. Some are very busy visually and require use of both thumbsticks and buttons, where others are visually boring and require button use only. In some ways this parallels the original version, however the levels were never so busy as to detract attention from what you were doing as they are in Fuzion Frenzy 2.

To give an idea of loss of game play in Fuzion Frenzy 2, my friends and I would usually play a 6-stage set of mini games inside a half hour. However, in Fuzion Frenzy 2 we gave up one game into the second round of mini games after 45 minutes. Yes, that much useless animation was added between mini games.

What used to be a fun, mindless party game has now become a more involved, needlessly bloated game that is sure to cause you and your friends to become disinterested in playing it as the game sluggishly moves from one mini game to the next. Aside from better graphics, they really missed the point with this sequel. I definitely did not get my money's worth with this purchase.

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I loved the first game. This one, not so much. Some of the games are mildly entertaining but the presenation and mechanics ruin it. The cards are lame and can ruin even the best player..

but nothing drags the experience down like the "announcer". He simply won't shut up! To be honest after about 30 minutes my friends and I turned this game off and popped the orignal in never to play FF2 again. If they had a game where you got to smack around the announcer for points I might have given this game another star but...

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I have been waiting for this game for months. I loved Fuzion Frenzy on XBox and couldn't wait to see the nex-gen version. I bought this game on its release date and wish I would have waited for a used copy. First and foremost, why did they remove "Fuzion Frenzy" from the game? That was the best part of the game, risking your points and stealing your opponents. Second, the announcer is extremely annoying and his quips are repetitive to the point of hurting the game. Also, how hard is it to announce the winning players name. Player 1 wins the tournament, this is nex-gen and the game can't announce the character. If you loved Fuzion Frenzy 1, you might be disappointed in this "upgrade." I sure was.

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Tuesday, December 16, 2014

Amped: Freestyle Snowboarding Reviews

Amped: Freestyle Snowboarding
Customer Ratings: 4.5 stars
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I just purchased the game and I absolutely love the game. The graphics like all x-box games look like your watching a live match it looks realistic and plays realistic. The game is fun, fast, but very hard too control if you are new to the snowboarding genre. In my opinion the game has a steep learning curve. this is definitely 5 stars

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This is not a game so much as an excercise in addiction control and you will fail! The need to play this tugs at you every few minutes when your XBox is turned off. This is by far the best XBox launch title other than the magnificent Halo. But the difference between the two is that Amped has a tremendous amount of replay. Graphically this title go's far beyond anything else ever made. It's also one of the first XBox titles to take advantage of the built in Hard Drive by storing all the environmental data such as Trees and backgrounds. So there will be literally no popup or distance fogging commonly used to improve frame rates. You can literally see forever particularly on the huge mountains such as the Altibahn. There are so many different levels of bump mapping and textures on the snow alone it makes your head spin. There is plowed snow, Poweder, lined, Ice, packed, you name it.

Gameplay is where it's at though. This is the way Snowboarding should be. Total freestyle. Not some SSX clone running down unreal tracks and knocking others down along the way. This is all about choosing your own line, and pulling incredible moves.

Do yourself a favor, if you own the XBox, buy this now. This truly shows why the Xbox is the most powerfull console created.

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I've owned Amped for four weeks (over 60 hours of play), and I rented SSX Tricky for five days (over 20 hours of play). I'm a skier, not a boarder, and I love Amped. SSX Tricky has its good points too, but with that game the characters break dance on their boards and can't wander off the given path. In Amped the boarder is firmly attached to his bindings, and behaves more realistically. If you want a racing game with cartoon-like characters, go for SSX Tricky. If you want a fun single-player game get Amped. One funny addition in Amped is the taunts from the other boarders when you bite a trick: 'You dropped your pocket!'

Pros:

Fun! High replay value. Either go for high scoring tricks, or wander the mountain looking for snowmen to run over. Or ride the entire length of a ski lift cable.

More realistic physics than SSX Tricky (OK, so no one can jump 50 feet high), but you can stop anywhere on the mountain, and pick your own path down the mountain.

Beautiful graphics: whisps of snow, shadows, sparkling snow, hard ice

Customize the background music to CD's you rip to the XBox hard drive

Cons:

No simultaneous multi-player: you take turns.

No time challenges, no gate racing

Tough learning curve if you have Tony Hawk trick habits

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Amped: Freestyle Snowboarding is a Valium-fueled take on snowboarding. You're free to do what you want, when you feel like it, and while you're under stress in the middle of a mission. The overall experience is oddly relaxing, especially early in the game when there's no real pressure to beat every goal in order to unlock new levels. Just as in games like Tony Hawk, the only frustration comes in the repeating levels to get a specific medal but even then, you can always restart in a flash.

Match that with the open air feel of the levels, the breathtaking coolness of sliding through powder, and the breezy sound effects and in-game chatter, and you've got yourself the gaming equivalent of sitting in the hot tub after a long day on the slopes. Amped is a new way to look at snowboarding, and it's fun and large enough to keep you interested for hours and hours. Sure, there are some problems with the way the game controls, but the overall package is well designed, and most of all, totally charming. Amped manages to be simultaneously epic and down-home at the same time, thanks to the mixture of cool presentation, easy to navigate goal structure, and time-free boarding on giant mountains. You won't sweat while playing a game of Amped but then again, we're talking about snow, aren't we?

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I purchased this game after getting Halo, DoA3, and Proj. Gotham. Got a gift-certificate for the b-day and Amped seemed like the only cool loking title other than the football and nascar, which I dont get into those two types of games. When I get it home Im expecting to be able to fly right through this like another Tony Hawk title, but no...oh no, crash after crash after crash! I could hardly get down the first section of the mountain. I was so used to playing T.Hawk and SSX that it was strange switching to the new game, felt like the switch from Mat Hoffmans BMX to Dave Miras BMX 2. All the while that Im tumbling down the mountain trying to figure out the controls, all of the camera men and even the snowmen are making fun of me! It was making me a little crazy. So with ease, in the sometimes odd menu system, I turn off the camera man voiceovers and turned on some of my own music from the hard-drive. After much tinkering with this beautiful looking game, I was getting the hang of it. I soon felt like I was really snowboarding and I was getting the idea behind Amped, it is a snowboard simulator made with fun and style in mind. Now I am pulling off runs worthy of saving the replay to show friends later. The structure of the game is great, you want to be a pro so you have to work your way up. Get sponsors for new clothes, boards, and gear. Unlock then new mountains as you go along and new sections of each mountain. The levels are great and the sense of speed is really there. This game is definately fun and I highly recommend it to fans of the sport. If you just want something easy to get the hang of stick with SSX: Tricky.

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Saturday, November 29, 2014

Review of Blitz: The League II - Xbox 360

Blitz: The League II - Xbox 360
Customer Ratings: 4 stars
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The Good:

* Compelling Storyline

* Do stuff that you cannot do in other football games(drugs, bet on games, date, sponsors, cause intentional injuries, etc...)

* Frank Caliendo (as John Madden) play-by-play is nothing short of hilarious

* Build your team, player from bottom all the way to the top

* Solid Soundtrack Exclusives

The Bad:

* Once again, possible "Rubber Band A.I."

The Bottom Line:

Looking for a politically-incorrect alternative to Madden series? Look no further than this one. A new play-by-play of Frank Caliendo as John Madden is worth the money alone. There are so many funny lines, it will keep you laughing for the whole game. A new feature in this sequel is that you can be selective when injuring your opponent, as you get to decide which body part you want to injure seconds before the collision. If somebody injures you, you now have the option of taking care of injury right on a field with mini-games: trying to align a syringe while the ailing players moving and shaking and even a mini-game where you have to put the bones back into the sockets. Other interesting storyline decisions that you would have to make will be dating your sponsors. Do you want to date one girl or date other girls and use their sponsorship to your advantage? Once again, there will be many Easter eggs to hunt and pick-up on, as Minnesota franchise goes on a wild ship cruise and the New England team gets accused of cheating. Lawrence Taylor comes back as a major character, while Bill Romanowski doesn't. The computer seems to play much better when falling behind, which could suggest that just like last game, they are utilizing the "Rubberband AI." however, If you are a football fan and a fan of Frank Caliendo, this is a must get! Due to the nature of this game, it should only be played by mature audience.

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I loved the first Blitz game. It was football the way it's supposed to be played. Even without NFL teams or players, Blitz provided the hard-hitting action needed in football. Broken necks, concussions, and fractured tibias (coupled with a doctor's view video of the injury) made it fun. It became a competition of how mayn opponents can I hurt, and how long can I keep them out for?

Blitz 2 takes a lot of good strides, but misses on key notes. Here's a list of Pros and Cons:

PROS

Hard-hits and lots of injuries

Good, in-depth career mode

Lots of creation ability on logo, team name, uniform colors and style, etc.

Offensive Coordinator's comments are profane and funny, but run their course quickly

Addition of "special" commentator Mohn Jadden is a riot!

CONS

Not enough to unlock that I care about (i.e. four new game modes, but 20 behind the scenes videos)

Injury cut scenes can't be skipped, even when it's not your team

Mini game for injury impact detracts from game, slows down gameplay, and gets really annoying really quickly

Injury remedy mini games get annoying after a few games

Loading takes a while, even for exhibition games

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I have always been a fan of the Blitz series. I never liked sports games very much, but this is something different. Who doesn't like injuring the other teams players. Blitz the League II is far better and more versatile than the original Blitz the League. The injury system is more graphic and you actually have to participate in helping the injury recover quickly with either giving a shot or resetting the bone.

They also have a player creation system in campaign mode that is developed like a press interview which is really cool too. On a scale of 1 10 I'd give the first Blitz the League a 5 and this one an 8. If you're a fan of the Blitz series, this one won't disappoint.

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It's fun for a couple of hours...the AI is so dirty and cheap, it takes some of the fun out of playing the campaign. Not bad in vs. setting though. Co-op campaign wouldnt have been a terrible idea either.

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2 player is a lot of fun. No issues there, but unless you enjoy throwing your controller at your t.v. don't bother playing the campaign. The computer was always cheap, even in the first one but this one was just ridiculous.

If the computer seems to be winning no matter what you do, do yourself a favor: Just put the controller down and let the game play out. Because whether you like it or not, the computer will win. Whether it be through fumbles, slips on the field, 6 broken tackles (seriously), you name it. It will happen to you until you lose. And don't worry about what you upgrade because the computer's teams will always have it upgraded more. I focused all money and stats on my team's speed from the beginning of the game and STILL, every team was much faster than mine. Even division 3 teams will piss you off

I can't take the swings. The mechanics and A.I. are completely manipulated by what the score is. There's no consistency whatsoever. This was a problem with the first one but it's way more obvious in this one.

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Thursday, November 27, 2014

Cheap DISNEY INFINITY Figure Mater

DISNEY INFINITY Figure Mater
Customer Ratings: 4.5 stars
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With all the other launch characters, they have the ability to scale walls, climb ladders, fight, shoot, fly helicopters, ride elephants, ride horses, etc. You get the point. Mater? Not so much. Mater is stuck to the ground. He can't even properly "fight" off the generated bad guys in the Toy Box mode. Not owning the Cars Playset yet, I knew having Mater might be sketchy with just his solo Adventure and Toy Box mode to play in.

My daughter still thinks he's a hoot, but I noticed rather quickly how she gravitates towards any of the others because of their ability to, well, be fun. I don't even like to play Mater because he can almost too easily get stuck on walls and surrounding scenery.

So, in all, he's Okay. Not great. His statue is awesome and he has a good weight to him. But you give up rather quickly when playing with him. We just want to fly a helo sometimes and he can't do it.

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Great fun for the kids and us that are still kids at heart. Characters are well built and have had no issues with using the pieces to play the games or inside the toy box. Would highly recommend watching a few videos about the toy box…once you get the hang of it you can create some incredible games and challenges yourself or download toy boxes shared by other players or the developers!!

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My Nephew got the game for Christmas and wanted more characters. I do certainty hope he enjoys this character along with the other few that I have given him. Thank you!

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bought this for a childhood friend for his 6 th birthday. he loves it and plays with it every day

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My grandson is having so much fun playing Infinity. A very good video system for kids. He watched Cars since he was young so he enjoys seeing all the characters coming to life

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Wednesday, November 26, 2014

Reviews of Mario Party: Island Tour

Mario Party: Island Tour
Customer Ratings: 3.5 stars
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There is no question that Mario Party has been one of the guiltiest pleasures Nintendo has ever came out for their systems all the way back to the 90's. It has been a class act with gameplay, fun and characters that everyone loves from Mario and Luigi and Toad, as gamers race across boards trying t master challenges and compete against the simplest of games.The games have done well for Nintendo's home consoles over the years, the Wii, NIntendo 64 and Nintendo Gamecube, with bridging and interactive fun with others in board games that are absolutely fun and challenging. But, the feeling couldn't be said for the handheld systems. They have been heavily overlooked for the NIntendo DS, and Game Boy Advance through the years, and people never gave it the drive to succeed. Now, a new party has finally reached the Nintendo 3DS, and the question is that is it worth it for this party? The answer is yes with the roll of the dice.

Mario Party: Island Tour takes in on the fun as you play with as many as 3 other friends through 7 different game boards, and a whole lot of fun in the game. The game takes on the fun that works well just like the classic Mario fun as you play with Mario, Yoshi, Luigi and Boo among others. There are many great games for you to play where you can test the fun of the NIntendo 3DS action from goomba wrangling to slot car racing. There are 80 great mini-games to play and each one is fun with others well. There are also great game boards to play on from scaling Banzai Bill's Mountain, to going through a road to the finish on the stars in the Rocket Road, all the way up to scaling Bowser's tower of fury as you try and get to face him through a fierce showdown. The game plays nicely on the 3DS with good graphics, but doesn't have as well-rendered graphics on the 3D effect. It works well in fun on the Nintendo 2DS too. The control works well on the stylus, but the tilt controls on some games takes a bit of practice to get used to on some games, but can easily be mastered with time. The multiplayer works nicely with others, but could've had a bit more challenge as it could've included online gameplay through Wi-Fi, but that hasn't happened yet.

All in all, what you have gotten with Mario Party over the past 2 decades of games from Nintendo, you absolutely have definitely captured fun. While the games have had a lot of highs, and some strong lows, it has always a great centerpiece with interactive board game fun. There have been knockoffs that failed, but Mario still reigns supreme in on the fun. I absolutely recommend Mario Party: Island Tour not only because it is a good game with others, there has been a real lack of great games fr the Nintendo 3DS this past year, but this works well with others. This island hopping will work well for your Nintendo 3DS library.

Graphics: B

Sound: B 1/2+

Control: B 1/2+

Fun & Enjoyment: solo play B 1/2+; multiplayer B

Overall: B

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I am disappointed that I bought this as a download from the eshop, as after only one night, I would probably sell the game if possible. The last Wii game had no change in game rules from board to board, so I was glad to hear that this game would feature 7 boards, each with its own rules. First off, unless you have plenty of friends with a 3DS, consider this to have 6 boards, as the 7th requires at least 3 human players. My wife and I played through 5 of the 6 we could play, then she said she won't play it again, just 2 hours after I bought it. We used to play the old games for weeks! The rules for the boards ARE varied and generally good, however no board has classic Mario Party rules. You won't be collecting coins and stars and there are no bonus stars at the end of the round. These boards are mostly about getting to the finish line first, that's it. Obstacles and how you get there change, BUT the game has been shortened for handheld play to the point that it all seems more pointless than ever. These are boards with 20 spaces that can be beaten in 4-5 turns! When you add in the luck-factor of these games, the short boards ruin everything. Somebody rolls a 6 on turn 1 and they're 1/3 of the way to having won! One board is hilarious as it has you collecting "boosters" to multiply your dice roll. 3 turns in you play a mini game to win 3 boosters. I won, used the 3 boosters and immediately won the board. Whichever player had won that very first mini game would have won the board that turn without question. Only 1 of the 5 boards we played had any length to it at all, but we knew who the winner was well before the game was over. That was an issue with all boards, with no bonus stars, the winner was clear before they even crossed the finish line. It's very strange, as the rules are mostly unique and there are tons of mini-games that are of the same quality as past games in the series... It is only the length of the boards that kill the game. There is no concept of "catching up" as the game is over in 5 turns. You can however randomly shuffle players on the last turn and have someone instantly win with no effort. I am very confused why Nintendo couldn't just offer a short and long version of each board. All of the work they put into the game and it would seem like the easiest thing they could do was add 30 spaces to each board and let you choose between 20 spaces for a quick game or 50 spaces for a REAL game. Even if they used the same boards as is and let you choose the number of "laps" you had to make around those boards before it was over. That's a simple fix that would satisfy everyone! For now, the game is like choosing to flip a coin on game night because Monopoly is too long.

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This entry into the Mario Party universe was definitively done with portability in mind. Boards are short, games play quickly and there's not a whole lot of time to strategize. (Not that strategy ever paid off in Mario Party) You will see the fruit of lucky or unlucky rolls and awards present themselves immediately. There is almost no chance to recover or be overtaken depending on which side of fortune you find yourself on early in the game. That being said, the games last only a handful of turns or so, so you are not left frustrated (or bored with no competition) for long.

Personally I feel the game is well suited for the handheld. The longer Mario Party contests can come later on the Wii U. I appreciate the adjustment made to the game to accommodate more mobile play and shorter gaming sessions.

A final touch which is seen less and less these days is the single cart download play. This means you can play with friends in the same room who do not own the game. I love this feature and I wish it were available on more games.

As a fan of Mario Party from the beginning, I would recommend this game to anyone who likes the series, board games and/or minigames (WarioWare)

Honest reviews on Mario Party: Island Tour

Bought this as as downloadable content, as the file is relatively small and I want to have it around when I'm around others who are playing in, but use the cartridge slot for a more single player title. That said, I've only played the solo-mode so far, as most of my friends only first day purchased Zelda.

I see that as the bigger drawback to this title, being released the same day as an AMAZING looking Zelda game. By the time people start thinking of getting around to this, it'll be viewed as a "flop" game due to not having immediate sales. I'd say someone in the Nintendo marketing department dropped the ball on that, but with Pokemon X Y coming out and Zelda, there was no other good time to release this before the Christmas season. Hopefully this becomes the "Christmas present" game for the kids to play with each other while Zelda is the single player game of the season.

That said, this is a huge step up from the last Mario Party. The different boards have different mechanics, and the mini games give different rewards board wise. For example, the "standard" board gives a bonus dice for the winners of the mini-games, while the most "skill" board gives out specific move distance cards to use for your turn so you can know exactly where you're going.

Game has things to unlock with having played a bunch, but (as this is close to release date, not having played a bunch) they all look like graphic trophy type things, not used in game. There's also streetpass features, but again, not enough people own it quite yet (wait till they beat Zelda).

As for the minigames themselves, the computer is actually pretty good at most of them (doesn't ever beat me on normal, but there are 3 levels higher than normal). A few totally random ones, most involve skill. Not a fan of the "tilt the system" ones, but might just have been my angle at the time.

Ultimately I'm very happy I opted for the download version of this, as its going to be something I want to have to get streetpasses with all the time (like when I travel to airports or McDonalds). I just think its going to be a slow start, and pick up in popularity after Christmas (when a lot of people get it) rather than be that "have to have immediately" type game that Pokemon and Zelda are. But the fun and replay-ability of it (even single player) makes this a title I know people will be playing longer than the others

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The boards are short and everything seemed TOO luck based. This game is a real let down in the Mario Party series.

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Thursday, October 9, 2014

Buy Xbox 360 Battery Pack

Xbox 360 Battery Pack
Customer Ratings: 5 stars
List Price: $29.99
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ok so, i have a xbox and i have used SO MUCH BATTERIES that i use recharable batteris and then they die so i found this oredered it and it came and it is the BEST thing I could ever get!!!!!

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Wednesday, October 1, 2014

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3 Reviews

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 3.5 stars
List Price: $199.99
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I think I have a problem. I can't stop getting modded controllers from these guys. Me and my friends have gotten 4 controllers in total from them and have not been let down once. All different styles but each one is awesome in its own way. The chrome controls just pop with my gaming set up. We've got the custom pc custom xbox custom ps3 a sweet tv and a bunch of custom controllers. These things are awesome

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My son loves all the special effects that the regular controller doesn't have.Thanx for the invention of the modded controller.

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This controller is my new favorite. I spend like all of my paycheks on custom drop shot controllers. The shell is soo shiny. I cant even use it in front of a window because it blinds me. MAke sure you read the directions and dont change the programming mode for COD or it wont work right. I think its like 8 shots per second for the FAL. Stay in mode 1 and 2 for COD and it is awesome.

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I received my first $85 controller I purchased for my son and it stopped working within 5 minutes. I then had to pay my own shipping expenses to return the controller, they sent me another controller only after prompting them to find out if they had received me returned item or feat the status was on it. After receiving the second controller it stopped working within one day if receiving it. At this point I sent back the second controller paying once again my own shipping costs. I asked for a full refund, and have sent several emails and have gotten NO responses and no refund. Do not order from Genius Mods through amazon. You will receive defective products, you will pay for your own shipping costs for refunds and ultimately they ripped me off for over $$85! Just a fair warning! Do not purchase from this company!

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It is cool having the drop shot, and the manual makes it super easy to use, but it randomly turns off A LOT. Plus, the headphone jack is broken, and that makes my mic not work at all, so when I use the controller I can't use a mic.

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Sunday, September 14, 2014

Fatal Fury Battle Archives Vol 1 - PlayStation 2 Reviews

Fatal Fury Battle Archives Vol 1 - PlayStation 2
Customer Ratings: 4 stars
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It's about time that this collection comes to the US. This has the first 4 Fatal Fury games (the Real Bout Fatal Fury games are in Fatal Fury Battle Archives Vol 2 which is currently out only in Japan).

Like the Art of Fighting Anthology, these 4 games are 100% versions of the arcade games. However for the first Fatal Fury game, the issue of controls still comes up. FF 2 improves on this, with FF Special being the best game in the collection. FF 3 is the best looking game, but the new multi-line system is a little confusing at first. It's still a fun game needlesstosay

This collection will keep you playing as it's tough even on Easy mode. My main issue is the lack of a real 2 player vs mode like they have in the Art of Fighting series. 2 people can play, but the victor can't pick someone else for the next match.

Despite the shortfalls, this is a solid collection of old school fighting games. Hopefully Fatal Fury Battle Archives Vol 2 & the upcoming Japanese release of World Heroes Gorgeous will make it to North American soon.

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Works great. Not much to say about it except that it's a very fun game. If you love NeoGeo this is a must have.

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If anyone is a fan of SNK, than they remember Fatal Fury from way back when. Either having played it in the arcades, or playing the sometimes watered down (although still fun) ports on the old consoles like the Genesis or Super Nintendo. Fatal Fury Battle Archives Volume 1 brings the first 4 games from the Fatal Fury series to the Playstation 2, faithfully ported from the original arcade versions respectively on each title.

You have Fatal Fury, Fatal Fury 2, Fatal Fury Special, and Fatal Fury 3. this series could be considered, like Art of Fighting, a precursor to the King of Fighters series, as it features a lot of regulars in the series, including faces like Mai Shirunai, Andy and Terry Bogard, Geese, and plenty of others. One cool thing about the series, not seen in hardly any other fighting games is the ability to jump back and forth between foregrounds and backgrounds, adding another plane to fight on.

Other than that, Fatal Fury offers all the fun 2D style fighting you can find in games like Street Fighter, Samurai Shodown, and others. It's fun, its old school, and its always to be remembered.

It's a shame though that SNK did not add any new features to this collection. You have the ability to color edit characters, and also adjust difficulties, but that's about it. Pretty bare bones in presentation.

If you're a fan of old school fighting and SNK, this is a title not to be missed.

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Ah, these games are old gems. This is the first time that a few of them have been made available in the U.S. on a home system besides the Neo-Geo.

Anyone getting in to this game should know right off the bat that this is pretty old school. The original Fatal Fury was released around the same time as SFII, so you will certainly notice it's age. The gameplay does not feel very modern in the first three games (you can barely even combo at all in the FF1), but then again, why would anyone buy a classic game compilation trying to expect modern gameplay?

If you're an old school SNKer then heck, you probably have this game already. If you don't get it ASAP. The games are recreated faithfully, the music is still great (even today) and, most importantly, all of these games are fun.

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Great for memories of days gone by. Not really for the new generation. They would not appreciate the early graphics or the simple gameplay. But for us who grew up on these, it provided a much needed option in the then emerging fighting game genre.

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