Showing posts with label halo xbox 360. Show all posts
Showing posts with label halo xbox 360. Show all posts

Friday, January 23, 2015

Best Tiger Woods PGA TOUR 12: The Masters - Xbox 360 Deals

Tiger Woods PGA TOUR 12: The Masters - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $11.50
Today's Bonus: 62% Off
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Basically, as far as the game goes, if you've played 2010 or 2011 Tiger Woods, you've played this game. The only real differences are the yearly "gimmick" feature (caddy recommended shots this year), improved graphics and a different course mixture. The caddy feature is golf on training wheels. I'm just going to come out swinging with that. Its kind of unnecessary. You're able to turn it off, and I understand why its there, to help newer players not get so frustrated but I just don't think its very necessary. Game looks great, I won't knock that. It gets better and better looking each year. Also, the gameplay is great, as it always has been for this franchise.

Its just too bad that there is literally no competition in the golf game space on Xbox 360. It might actually force EA to appreciate their customers a little bit more. Regardless of whether you paid $35, $45 or $60 for this game new, you shouldn't be supporting a publishing company that does this to its customers regarding this DLC situation. I'm sorry, but releasing a game 75% complete as a full priced game and then having to buy the remaining parts of the completed game as "DLC" is nothing short of a slap in the face to a loyal fan and there is no justification. Unless you are an absolute diehard fan, with a disposable income willing to shell out over $100 to get the complete experience as it SHOULD HAVE BEEN by buying all these stupid courses they strategically set aside to squeeze more money out, then I would recommend a pass. To give you an idea of what I am talking about, the $60 game you buy has 16 courses total in it. At launch, 19 courses were available as DLC for $50+ And to add insult to injury, these courses appear during your career. You are given the choice to buy the course to play it, or skip that part of your career. These couldn't have been included in the game I just bought, seriously? Or, if it was a disc space issue, as free DLC to the person who just shelled out money to get a new copy of this game instead of grabbing it used from GameStop? Shame on you EA.

I am not purchasing EA products from here on as a result of this year's offering. Its just thrown up a red flag for me that this company is not to be trusted to provide a full and complete game at $60.

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Best Tiger Woods I have played in a LONG time. But, seriously, come on. How do you justify charging $50.00 dollars for DLC courses that were done when the game came out? Some courses that you NEED to own in order to play a season.

Think about it that is $110.00 dollars if you want a "complete" game.

It's really unfortunate the developers made such good game and EA SPORTS has to go and screw over everyone who buys the game.

5 stars for Tiburon. 0 stars EA.

Best Deals for Tiger Woods PGA TOUR 12: The Masters - Xbox 360

If you expect to get a full game for the $60.00 price, then you should pass on this game. EA has decided to pack this game with "micro-transactions". In past Tiger games, you would have options to purchase additional courses that were separate from the overall game. This was a nice option for some people that wanted to try out some new courses. In this years Masters Edition, they have incorporated several courses into the game that you need to purchase in order to play through the PGA season. You can 'skip' these events, but you will miss out on several events in the PGA season that the CPU players are able to play in. This will be the last Tiger Woods game I purchase until EA gets their act together. This game should not be sold at full price and EA knows it. You would need to pay $100.00 (maybe more) to get the courses that are inlcuded in the regular season events. The way EA is going, I would not be surprised if the next Madden game has you paying to unlock teams, playoffs, or whatever else they can come up with.

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The game overall is very good, but I wouldn't recommend it to anyone. $50 for the game and $50 for the dlc golf courses is ridiculous. I loved this game in the past, but I do not enjoy EA screwing us by charging for the game and charging for the golf courses which are used during the career progression. I think I am finished with EA sports...

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Gotta say I love just about every feature of the new Tiger Woods, and I too have played almost all of em.

Obviously Augusta is the huge hook, and I'm looking forward to getting there, but so many other elements are far superior, including:

1. Sponsors -they bring back the sponsor system they abandoned years ago, where winning tournaments allows you to align yourself with a new sponsor and thus a whole new set of clothes & clubs to buy; meaning you actually care when you get prize winnings. Even has individual challenges to unlock 3rd tier sponsors (like Oakley watches, Footjoy gloves, etc).

2. Enhanced graphics engine -just better & better each year.

3. Jim Nantz over that Kelly chick from last year -she wasn't bad, but this is the PGA, not the European tour; I need Nantz.

4. The intertwining of the Sponsor challenges, Pro Challenges (called Training) & the tournaments themselves is so engrossing, it no longer feels like you're playing 3 isolated mini-games like in year's past

5. Q School & earning your Tour Card -just kinda cool to earn your stripes

But despite all that awesomeness, there's one glaring detractor that undermines the entire gaming experience....the Caddy.

The Caddy is there to give you shot advice. This means he lines up 2 shots for you to hit, you pick one, swing, and all skill is instantly removed from the game. When you get to the green, he puts a little circle where you should aim your shot.

This idea belongs aside the Microsoft Office Clippy & Fox's glowing hockey puck as technological insults to our collective intelligence.

To make matters more annoying, the game has a feature where as you get better at courses, your caddy circles & shot ideas become more accurate...meaning that initially his circles are a bit off. Try to keep that in mind when you're trying to line up your putt amid the distraction of a flashing green circle directing you to a putt that will most likely be 6 inches outside the cup.

It's a nice novelty for about half a hole...then you just want him to go away. But you can't. You can silence him via the Audio settings, and you can hit B to make him hang out off camera, and you have the option of picking your own 'custom' shots (custom -like it's outside the box to wanna do more than just move the left stick up & down)...but the shot selection options & the awful putting circle won't go away.

Again, EA did a fantastic job with most of the game, correcting all the errors of the past. Unfortunately they tried to get too cute.

Let Lego release a Tiger Woods game if you want to take the skill out of it. In the meantime, please EA, release a patch that lets us turn the Caddy off...

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Wednesday, December 10, 2014

Reviews of PlayStation 2 Dualshock Controller Black

PlayStation 2 Dualshock Controller Black
Customer Ratings: 4.5 stars
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The fact is, although the shape was not modified from the original DualShock (Sony figured, "Why change a popular, perfect design?"), most of the innards are completely different. Also, 'Analog' for the DualShock2 not only describes the controller sticks, but also applies to all of the buttons. This means the buttons are pressure sensitive and actually have an effect on game play. This will especially show for games like GT3, Metal Gear Solid 2: Sons of Liberty and Final Fantasy X. (Example: The amount of pressure you use to press a button dictates the speed of you drawing your gun in MGS2.)You will NOT get the same effect by using a PSOne DualShock.

I have not had any bad luck with this controller, and I've owned as many as 3. This controller is far better than the controllers for Dreamcast or Nintendo 64. It is also VERY durable. I've slammed my personal controler into the ground (carpet lined cement) MANY times after frustrating licence tests in GT3, and the controller remains in perfect shape. This controller is far better than any third party fodder.

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The way I see it, the best controllers are the NES, SNES, and Playstation controllers. All three of these have one thing in common: ridiculously simple button lay-out. Play with any of these three and you'll notice that you NEVER have to take your eyes off the screen to find the right button.

I see a lot of people complaining about the price on this controller, but let's look at what you're getting. First of all, this controller has the vibration function, which makes the controller literally shake around. This is especially fun when you're shooting guns in games like Metal Gear Solid 2. Then there's the two analog controllers. However, just because they're there, doesn't mean that you are forced to use them--like with that dumb N64 controller. Every Playstation 2 game I've played so far still lets you use the D-pad--which an old-school gamer like me prefers. But if you want to use the analog controller, go right ahead, it's just a thumb-flick away.

Everything I've mentioned up to here is pretty much common knowledge, but there are a few features on this controller that you weren't aware of: 1) This controller has AN EXTRA FOOT OF CORD when you compare it to the generic Playstation One controller. Now I can relax on the COUCH instead of the FLOOR. 2) The R2 and L2 shoulder buttons are LARGER, making it sooooo much easier to find them in the heat of battle. And 3) I recently saw a magazine advertising a product that lets you use the Playstation 2 controller on the Gamecube because "the Gamecube controller won't be ideal for all games." See, I told you the Playstation 2 controller was the best.

So far I haven't had any problems with buttons sticking, and quite frankly, the only way I can see that happening is if you make a habit of dripping pancake syrup onto your controller, or throwing your controller at the wall. Controll yourself!

Best Deals for PlayStation 2 Dualshock Controller Black

When magazines described the Dual Shock 2 as having all analog buttons I sort of expected a mushy button feel so you knew how far you were pressing, etc... Instead, the buttons feel like normal PS1 Dual Shock buttons but depending on how hard you push them it can give a different reaction in the game.

This is a kind of nice feature since the buttons feel the same as the old PS1 controller but it has an extra level of sensitivity. The only time it is a pain though is if you just tap it sometimes it won't register.

All in all, I would say buy the Sony controller and skip out on the 3rd parties. All the people I know who have bought 3rd party controllers sold them and bought Sony within the next day.

Honest reviews on PlayStation 2 Dualshock Controller Black

There are a lot of PlayStation 2 controllers out there, and because the PS2 is backwards compatible with PlayStation, there are even more. However, none can even come close to this controller. With its analog buttons that can tell how hard you are pressing, to it's dual shock emitters, nothing can top it. The analog buttons come in especially handy for sports and fighting games, and the shocks are very fun to play with. Even though there are controllers with other features on them, such as wireless and different shapes, they are not as good as this one! Plus, they are not guaranteed to work perfectly, unlike this one, because they are not made by Sony, and some aren't even endorsed by Sony. Only buy this controller! It's the best!

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I've had my PS2 for over a year now and have played with several different brands and varieties of gamepads for it, figuring that Sony probably didn't have a monopoly on good style and solid construction. Seeing the other pads available for a considerably lower price than the Sony, I bought a few and played with them.

After months of heavy gaming with SSX, though, they broke, wore down, buttons stopped working, and the controls became rather unresponsive. Disappointed, I went and grabbed two fresh Sony pads and the difference is amazing. The quality is really far superior to any of the other pads out there in terms of strength, comfortability, feel, and durability.

The only complaint I have is that the edges to the directional pad and button pad are the tiniest bit too sharp -several hours of sliding your fingers across them quickly will give you some serious blisters -I actually built up callouses during my most intense periods of gameplay! I haven't seen a gamepad that's more comfortable, however.

The short of it: get the Sony controllers. Don't bother with the others; you'll just get frustrated.

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Friday, December 5, 2014

Buy Star Ocean: The Last Hope - Xbox 360

Star Ocean: The Last Hope - Xbox 360
Customer Ratings: 4 stars
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Having never played a Star Ocean game before, I was a little iffy about picking this one up. I didn't know if it would be another Final Fantasy clone or really stand out amongst the masses of JRPG games that have been hitting the 360 lately. After checking out some pretty decent reviews, I decided to take the leap and pick up the game on a whim.

From the start of the game, I got the feeling that the combat would be a lot like Tales of Vesperia. This is a good thing, as I loved every minute of Tales and for a game to bring up memories of a favorite is definitely a plus. The combat is similar, but not exactly the same. Where Tales used a lot of one button (maybe 2 button) presses to take down most enemies, Star Ocean at least involves a little more strategy. You can whip yourself around bad guys when they least expect it (blindside move) and attack from their rear, issue orders, etc. There's a lot going on in combat, but it's not hard to manage. There are a lot of tools at your disposal, how (or if) you use them, are completely up to you. The combat through the first couple hours of the game remained fresh and exciting, and I actually looked forward to getting new skills and abilities. Where other games kind of throw them at you, I got the feeling SO eases you into them and gives them out a lot less often.

The story in this game is different that most RPGs I have played (remember, I never played the other Star Ocean games). The world suffered after World War 3 and sent explorers into the heavens to find a new home for Earthlings. You play Edge Maverick, one of the chosen explorers on the maiden voyage. That's about all you need to know to get started in the game. Like all games though, something has to go horribly wrong and it does, thus throwing you right into the action (if after a pretty long cutscene). There is a support character, named Reimi, who is your childhood bestfriend. The relationship between the two is definitely going to make for some interesting story elements. While they aren't "in love", they do have a very deep bond between the two of them. As time goes on, it looks like a love interest could form between the two given the right circumstances. And by circumstances, I mean user inputted actions. I didn't realize this was something the series does, but you control the feelings of people towards you (to a degree). For instance, in the first level, you stumble upon a flower patch. Reimi looks at the flowers and says they are beautiful. You are given 3 options to respond... "They are beautiful", "You are beautiful", "You are both beautiful". Obviously, being a chick, she want's to hear number 2 and if you choose that, you are going to increase the affinity between you and Reimi. If you chose the flowers are beautiful, Reimi may be insulted and the affinity between the two of you will decrease. With increased affinity comes increased cut scenes and pivotal moments between the characters (this doesn't just happen with Reimi, you can form bonds with all characters). When an affinity reaches a high enough level, guys and girls can share a room together...leaving the rest up to the imagination.

Graphics are a big thing for me. I love the direction current genre games are taking graphics. Tales of Vesperia was a great looking game, but I'm not too big into the anime scene. Last Remnant was a decent looking game, that had trouble performing/loading. Star Ocean on the other hand, looks great. It's nothing to write home about (a la Gears, MGS, or Killzone 2) but it's a very good looking game! Although the characters do show some anime sides to them (namely the eyes), it's easy to look past because they have normal sized features. But, anime might be your thing so that comment is just opinion. The worlds are varied and the colors are really pretty in some areas. You may not have many stop and smell the roses moments, but you will enjoy the ambiance.

Overall, I'm loving Star Ocean: The Last Hope. It's the perfect RPG to hold us fans over until FF13 comes out this year (or next). If you love collecting things, there's a ton of things for you to do. From enemy data, to battle trophies, room items, ship data, spells, it's all there. It's a collector's dream. Finishing this game is said to take around 40-60 hours, but if you want to complete it in it's entirety (all endings, all collectibles, etc.), chalk on another 30-40.

If you are a fan of games such as Tales of Vesperia, Last Remnant, and other JRPGs, you're going to love this game. If you are more of a western RPG fan (Mass Effect, Fallout 3) like myself, give this one a try. It's got the sci-fi thing going for it and the combat is very fresh. Battles are in real time and fun. Who knows, maybe it will reawaken your love for JRPGs.

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It's been a long time since I wrote a review, but after 300 hours of gameplay, I thought I would make a few points. Star Ocean is a game that, with slightly better writing and development could have been one of the best games of the decade. But it consistenly falls short.

Let's take a bit of a look.

The game is graphically beautiful. Full appreciation is due to the artists and animators. Not just for wandering around the vast multiworld universe that is the setting for the game, but fight animation is also lovingly detailed. Everything is great except for facial expressions. The characters are usually deadpan, and Reimi has a distant stare that is positively chilling.

The story is intricate. Edge and Reimi start out on Earth's attempt to find a colonizable world in order to save the human race from the ruin of a war torn planet. They meet a number of different alien races enlist characters (you wind up playing 4 out of a set of eight characters). Eventually they meet more villanous aliens, uncover a plot to end the universe and have to defeat an evil mastermind. Initially the game is linear, but gradually non-linear elements (such as quests) are introduced and you will do a lot of planet hopping. To some degree there's too much story. The worst example is the infinitely long closing sequence, which is unavoidabe and unstoppable.

Interplayer relationships are interesting as the characters are all quite different. Acting, however, is spotty. The worst example here is the crisis Edge goes through when his actions result in the destruction of a planet. Not his fault, but he spends endless hours whining and beating on himself (massively overacted) before he gets back on track

Gameplay itself is the real problem. The characters are irritatingly difficult to steer, and the precise position needed to accomplish something can be quite elusive. This can get on your nerves. For all the complicated battle options most battles are repetitious and frankly, the bosses are too easy. Or so they are until suddenly they get way to0 hard.

Battle trophy hunting is an important part of character building since you need enough trophies to remove the experience cap and get more than a small handful of things to say while killing mushrooms. Some of these are a matter of pure luck(kill an opponent with exactly the right anount of damage)or really aren't much of a challenge (run away 20 times). None of the other collectables are that hard to get, but they are easy to miss if you don't know that some place is about to be destroyed forever. Which means you will have to play the game at least twice to get the accomplishments. And while I don't mind playing the hack and slash endgame for hours on end, the last thing I want to do is live through Edge's tantrums again.

I have a number of other grumbles, but no doubt you have already figured out that this is a very playable game that simply doesn't live up to its potential. It is a pleasant pass time though so I would recommend it anyway as a good value for the money.

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"Terrible graphics!!!"

That's what stands out when I read all of these reviews. I find nobody that thinks these are great graphics. Hmm. I'll get back to this.

Anyway, Star Ocean: The Last Hope is the fourth of the series. Its roots are in space and time travel, and often takes place on faraway planets, though its protagonist is generally from Earth. The first Star Ocean (Blue Sphere) never came stateside; instead, we got Star Ocean: The Second Story. During a time when the first PlayStation was hurting for role-playing games, this was a breath of fresh air. It introduced concepts that were new to gamers but taken for granted since: synthesis, cooking, and customization. In truth, The Second Story was really a 100+ hour game if you wanted to accomplish all there was to do.

What The Second Story also brought to the table was challenge. Other games were hard, but TSS is known even to this day as having one of the worst final bosses in RPG gaming history, a man known only as Indalecio. His original form was bad enough, but when you went to a certain private action, he became "Unlimited Indalecio", a true GOD that gamers were not worthy of. Being level 99 didn't do you any good either. That's not even counting the bonus dungeon's boss, Iseria Queen, who is even worse. Bottom line the game was blatantly difficult near the end.

Star Ocean: Till The End Of Time was released on PlayStation 2, and it wasn't well received by gamers, mostly because for the most part it deviated from what made Star Ocean so good. But what gamers don't see is that the third game actually added a piece of gaming goodness to the overall series. It introduced a new character in Welch Vineyard, adored by fans, almost to cultish dimensions. It also had a lot of small "throwback" things like science centers named after famous inventors in the previous and subsequent games, and bonus dungeon battles with notable characters from the past. It wasn't a bad game really...and didn't get the fair shake it deserved.

Not too long ago came two PSP remakes: Star Ocean: The First Departure and Star Ocean: The Second Evolution, based on the first and second Star Ocean games, respectively. While the gameplay is identical, these are definitely remakes in that a number of things were changed, most notably the difficulty of the second game being toned down and the skill tree being a lot more friendly than before. For those that never played the first game, First Departure was a great opportunity to find out what the first game was about, and when you play it, you get a better sense of the overall storyline.

Enter The Last Hope. This story takes place prior to the events of the first Star Ocean (using First Departure as a reference point), so if you never played the other games, a lot of the things you'll notice won't go over with you, but if you did play the others, you'll hear music that will remind you of each game, and meet characters that you either recall from the other game or who must be related to others from the previous games. There's definitely a lot of fan service to be had here.

Your protagonist is Edge Maverick, a young crewman on the Calnus. A disaster on Earth has rendered the planet unsuitable for human life, and the SRF (the organization you belong to) has been ordered to seek out habitable planets to identify their viability as a new place to live. If that story sounds familiar, at least somewhat, it's actually quite close to the story in Star Trek III: The Wrath of Khan, and one of the Star Trek: The Next Generation episodes where terraformers are attempting to find planets that would be suitable for colonization. Unlike those however, a space "bubble" knocks you and your other ships off course, causing you to crash land on your first planet. While the plan appears to be quite like Earth, there is a darker side (this story is commonly seen on the original Star Trek). You can hopefully see where I'm going with this...there's also some instances of time travel that are quite interesting, yet infuriating at the same time. You'll end up hopping from planet to planet to achieve your objective.

Now that you have a sense of the basic storyline, let's get to the game itself. As mentioned before, it spans three full DVDs; that's over 13GB of data, for those too lazy to do the math. You can do the install to the hard drive, but be forewarned that there is a going speculation that doing so causes the game to freeze. I did experience a freeze, but I can't confirm for a fact that the install was the cause. I do installs to keep my drive from going out, and don't intend to stop anytime soon. Part of the problem with the spanned disks is that different planets are so large that they literally exist on specific discs. I know other games have the same issue. The problem is that if you wanted to go back to an older planet (and you will have to, for mining and such), you need to insert that disc. What I don't know yet is whether or not you can just install all three discs and avoid the disc swapping altogether. I assume you can, but haven't yet tested that theory. Seems though that you'd still need to swap discs, since the 360 requires the disc be in the drive in order to even access the stored data.

The music in the game is quite excellent, but for the fact that the tracks are quite short indeed. Older Star Ocean games also had short tracks, but keep in mind they were limited by the space on CDs during the PlayStation era. Either they kept the tracks short in order to emphasize the nostalgia, or they just didn't have the space left over to accommodate the music tracks in full. Of particular exception are the tracks from older planets like Roak (First Evolution) where the music from that game is playing, instantly inciting nostalgia. The extremely short, repeating nature of these beautiful tracks is the only issue here. As far as the voice acting, people are complaining about it, but I found it quite good, honestly. I mean compare this voice acting to Infinite Undiscovery or Tales of Vesperia...and you see there is no comparison. At least in this game, the personality of each character is brought to life extremely well, except for maybe Reimi (because she sounds like every other video game heroine). Part of the measure of good voice acting is whether you are emotionally moved by the character when they're speaking about something and yes, some people don't get moved at all by game characters but when someone like Lymle is expressing how sad she is, in a way a child definitely would in the same situation, you can't help but appreciate the voice acting that much more.

In terms of challenge, I found the game to be quite balanced compared to other RPGs of this style. Regular enemies for the most part are not difficult; you do get multiple difficulty settings to choose from, but even on the harder settings you can still reasonably work your way through the majority of regular enemies. They're aggressive, but your characters are even more aggressive. Once you master all of the nuances of battle, you will find yourself breezing through the majority of battles without a scratch. The challenge comes in when you encounter bosses though these behemoths (and they're always behemoths, aren't they) will almost always give you at least a slight challenge, whether it's juggling you in the air, blasting you with flames or freezing you to death. But that's how it should be, in my opinion: regular enemies are moderately challenging, bosses even more so, but neither so difficult as to throw your controller against a wall.

Speaking of battle, the gameplay engine in The Last Hope is a throwback to the older Star Ocean games who really pioneered the action battle along with the Tales series...but The Last Hope threw in just a little bit of uniqueness to break the mold. Here you control your main character as he hacks his way to victory, and yes, you can take control of your other characters as you see fit. But this game offers some flavor. You can do some short range jumps in the four directions; so to the left/right, toward or away from your enemy. This is great if you need to dodge, or cut down distance to your enemy to effectively defeat them. You can also transition from the jump into the Blindside attack, which allows you to quickly run behind your enemy. If done correctly, not only will you dodge the attack, but you will surprise the enemy and do critical hits on their backside. From there you can throw regular or special attacks; even chain special attacks together if you've got a skill that allows you to do so, racking up major damage. Rounding out the feature is the Rush attack, which can be best described as a limit break. When executed, you and another team member will unleash a flurry of blows to one enemy to multiply the damage dealt. I found myself not really using this, simply because it takes a long time to build up the gauge that drives it, and the damage wasn't all that great compared to regular attacking and special moves.

As you fight and pull of special attacks, you'll build up slots on the Bonus Board, which gives you various bonuses such as Exp and Fol. It also can give you free SP which can be used to build up your skills, or HP/MP to heal you after each battle. But be careful; the enemy can destroy part of your Bonus Board if they hit you hard or frequently enough, so you really can't just bull rush every single fight. You need to pay attention and stay on the move in order keep the advantage. The Bonus Board also apparently disappears when you save and cut the game off, which I understand, but don't care for.

Making a return in a toned down fashion is the item creation feature. In Star Ocean 1 and 2, you could create items anywhere you wanted just by having the skill active. That meant cooking, alchemy, blacksmithing, etc...could all be done on the road so you could get stuff ready for that next cheating boss. Star Ocean 3 (Till The End Of Time) did away with this and centralized Item Creation to Welch Vineyard, with some exceptions. The Last Hope forces you to go back to the Calnus whenever you want to do any Item Creation whatsoever. While this does increase the strategy, it becomes a bit of a chore, because not only do you have to do the creation back at the Calnus, but also the recipe creation (you can't just find the recipes out and about and you can't just randomly mix ingredients to make stuff like parts 1 and 2). Some characters are better than others at specific skills, and unlike the previous games, you won't have a situation where the entire team can do blacksmithing or alchemy; each character has a specialty that they stick with, and while each character might have tendencies toward one skill or another, they will never do it better than the one who owns the skill. It is good to see Welch back of course, but her "edginess" has been toned down from part 3. No more witnessing her 'special dreams' here, as she's really just a holographic projection from Earth headquarters.

The Last Hope boasts some rather massive landforms for each planet and expansive dungeons. It will take you a couple of hours AT LEAST to complete a specific area, assuming you're not rushing. This has to do with the size of the areas, but also some of the puzzles that are thrown at you, which honestly aren't bad as..say...Equinox (SNES game), but they're certain to get on your nerves. What's funny is that often the item you need or the door you need to go into is just very cleverly concealed, and when you do find it, you'll likely groan at just how hard you made stuff on yourself. That's what the game does well: force you to feel bad about yourself because it seems like something is really difficult, when it actually is dirt simple.

Okay, boys and girls...the graphics. I save the best for last. All I've seen on every review is how the graphics are poor. Quite honestly, I think people need to upgrade their TVs or they don't know how to configure their TVs properly, because on my DLP LED 61" Samsung (http://www.amazon.com/Samsung-HL61A750-61-Inch-1080p-Powered/dp/B001415FIG/ref=cm_cr-mr-title), this game is as beautiful as they come. I've heard people say Lost Odyssey looks better? Nuh uh. The individual hair strand detail of The Last Hope blows Lost Odyssey away, and at times the true 3D effect is so pronounced as to be mind blowing. The draw distance is the best yet, and looking out on some planets makes you truly feel as though you've traveled to another place; Roak is a prime example of this. I believe what people are having issue with is the bloom lighting effect; it is somewhat strong, but no more so than Gears of War, which is what this game looks like. It uses the Unreal engine, I'm told...as did Infinite Undiscovery, another beautiful game and the game is simply gorgeous, all the way around. There are some intermittent places where the blending was not done properly, most notably in some shadowed areas, but it's the exception rather than the rule. Setting contrast just below maximum, brightness at max, and sharpness midway results in just a striking game. People...upgrade your sets please.

So what are the game's issues? In a nutshell, I wasn't happy with the fact that the Blindside doesn't always execute. You'll follow the conditions explicitly, yet nothing will happen, and then you get put in a spot where you are getting pummeled. Or you'll do the Blindside, it executes, but you get cut off by another attack that didn't even touch you. Or my personal favorite, when you try to dodge enemies on the field, and get stuck behind an invisible object (hit detection issue with some of the scenery) and get attacked from behind. All issues with the engine, and not the overall game, which I find to be quite excellent. Not perfect, just excellent.

In summary: I have no idea what these other cats are talking about putting this game down. This game clearly pushes the 360's capabilities more than most of the other games that are out for the system, and hopefully KOEI and others can sit up and observe how it's done. This is a must buy, in my opinion, and I hope to see other games like this.

Honest reviews on Star Ocean: The Last Hope - Xbox 360

I was a big fan of j-rpgs in my youth. In recent years however I have become a bit melancholy. This is not because J-rpgs have gotten worse. Put simply it is akin to loving a flavor of ice cream but getting sick of it after eating too much.

So when I say Star Ocean Last Hope is a great game and addicting to play that is a testament of quality. In truth I dreaded getting this game. I was afraid I'd get tired of it after playing it a mere 3 hours and put it on my shelf where it would hence forth collect the dusts of obscurity. Imagine my glee when this mishap did not happen!

Before I go into how great star ocean last hope is I figure I will take time to warn you of its' shortcomings first. This game is guilty of having a blond idealistic youth as its' main protagonist. Almost every stereotype you can think of that inhabits sci fi japanese anime settings makes an appearance. The voice acting at times is grating. Not because the voice actors/actresses are bad but because of the lines they are made to read.

If you disdain playfully rambuncious cute nekos , adorable little girls that wave magic wands, big breasted pointy eared milfs, stoic self sacrificing cyborg scientists, the typical childhood girl friend next door, naive feather winged angel babes that come along with the baggage of prophetic nightmares, long haired brooding scythe wielding bishi-boys, and the usual sibling rivalry established between two best friends avoid last hope at all costs. It is not trying to be radically different from other J-rpgs. If anything it is proud of being what it is. Still reading? Still think Last Hope holds merit? Good, because the worst it has to throw at you ends with this paragraph!

The most rewarding aspect of star ocean is its' combat engine. When you wade into battle with enemies after charging them head first it's go time! You will be running around the battle field, jumping, side stepping attacks, stringing together combos, and strategically taking cover so you can fire off your spells without being interrupted. The fights are very much in "real time" and to me the system is much like the Tales series. (Though fans of the Tales games claim it's battle system is still better).

For a guy such as me tired of heroes getting in a perfect line to match their enemies on the other end of the court as if everyone is about to engage in a poetry slam fest or dance off this is a huge ray of sun shine. Combat is last hope is fast, furious, and in your face. It's easy to switch off + take control of each character and whether you like long range attacks or up close attacks you'll find someone that fits your style of play.

"Beats" are styles that give each protagonist different tactics and bonuses when facing their foes. You can also reconfigure everyone's battle ai if a certain series of actions are making you come up short handed. Nothing about this is truly original but it works well and getting a varied number of "battle trophies" makes you feel a sense of accomplishment.

The story in Last Hope is engaging. It will keep you playing to see what happens next BUT also be aware it is not trying to be high-brow literature. Think about any favorite Sci Fi series you have watched. Not every episode blew your mind. Not every character stuck out as memorable. However you tolerated a few lags or annoyances knowing the series would "pick up" in season two or be handed off to a better writer. Last hope is this same roller coaster. The plummeting dips are worth tolerating to get to the exhilarating high points!

To get the most out of last hope there are a few things I'd advise.

1# When you get Bacchus immediatly go to Aeos + Lemuria to mine: Mining is essential for collecting gems and metals to make good stuff when you communicate with Welch who helps you from earth. It can be a pain to neglect this and have to back track later. It may even require switching cds. The moment I got Bacchus I re-visited Aeos and Lemuria to drill for resources.

2# Have Reimi harvest: Whenever you get a chance have Reimi harvest plants and vegetables. Whereas mining is essential to create weapons and armor "plants" are used in recipes to make awesome potions and foods that replenish magic,restore health, and cure ailments.

3# Be balanced upgrading your skills: Do not just pump your combat abilities. Occasionally put points into things such as cooking,alchemy, artistry, robotics, and smithing. These trades aid you when creating new artifacts. Sometimes what you make is better than the merchandise offered in stores.

4# Switch out characters in your idea groups: When you talk to Welch you create teams to invent. Try switching off people in each team until the ideas keep flowing.

5# Do not sleep through a whole voyage...Socialize!: Right before you go to a new planet you have "free time" on your ship. Instead of sleeping until arrival see if your friends and crew mates have interesting things to say. These events sometimes occur after you take a short nap. Depending on how you respond to people will gradually effect the story.

6# It's a Japanese RPG....embrace it, don't be hating!: Lymle says "kay" a lot and some angst ridden people hate her for that reason alone. I find this ridiculous considering she has a decent back story, lovable personality, and is a useful magic user. Look, even in real life our friends have little annoying habits or weird quirks. It's true J-Rpgs capitalize on "cute" "odd" or "sexy time" at every opportunity. While these exaggerations of certain themes can be awkward also remember such things were done in our favorite J-rpgs in the past too. (Even Chrono trigger had it's dose of perverted erotic innuendo + annoying hero habits) If you knit pick enough you'll find "the bad" in every thing. Instead, weigh everything fairly and acknowledge the good as well.

Pros and cons

+Engaging story set after World War 3 in which mankind is forced to reach out to the stars.

+Is the prequel to the first Star Ocean. Fans of the series will get a lot of service!

+Fun exciting combat

+ Environments are interesting to explore. Area puzzles are not too hard to figure out. (For the most part)

+Crafting system is easy to understand.

+Good music

+Characters become more and more likable as you learn about them.

+Socializing is encouraged between planet jumping

+Boss fights are challenging but rarely escalate to being frustrating.

Cons

-Every anime stereotype you can imagine rears its' head screaming. Nothing is subtle. This IS a J-RPG.

At first many of the protagonists seem to come from cookie cutter character molds and they sometimes speak annoying dialogue.

-It's nice to be able to "dash around" enemies the only problem is there are so many of them in certain scenarios "escape" is not always an option.

-Expect to level grind....a lot.

-If you want to make the best objects and do certain side quests back tracking and cd switching become annoying obstacles.

Pro or con?

+/Overall the graphics look beautiful but the faces of some of the characters look as if the designers struggled between "anime" and "semi realism" to such a large degree the end results appear a bit off somehow.

+/Edge Maverick is a bright eyed optimist towards the beginning of the story but a mishap that happens in an alternate dimension makes him mopey for awhile. At least he eventually gets the spring back in his step later on. Personally for me it was nice to see a main protagonist express a large range of emotions. Edge is definetely a cut deeper than Cloud or the typical "silent hero" types. I suppose I can forgive him for being "emo". If I felt responsible for screwing up a whole civilization I would likely act much the same. (And hey, he does move on)

+/Some have said "blind siding" is difficult. This is a combat manuever in which you charge up, jump towards an enemy's weak spot, and do more damage by exploiting their vulnerability. I am actually able to do it once or twice per battle but admittedly when you are charging up it leaves you open to attacks. Perhaps this aspect of combat could have been done better but considering all variables it's still a nice feature.

Rent/buy? This is up to you. If you love J-rpgs and don't mind some lighthearted Saturday morning cartoon fluff mixed with a dash of melodrama and over epic cheese you should bite into this juicy morsel asap. However if you are not big on the whole "Japanese RPG" phenomenon give it a pass and conserve your cash.

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I've played Star Ocean for as long as I can remember, and RPG's are a big part of my life. I played RPG's before the first Zelda game came out and everything was just text-based and I have to say that the Star Ocean series is my favorite "get away from reality" series.

The Good:

Lasting appeal can be about 30 hours or a few hundred hours. To finish absolutely everything in the game might take you about 300-500 hours. The fighting system takes a getting used to just like any other star ocean game, but ultimately it's your choice how far you want to go. You can challenge yourself and defeat the final boss at level 40 if you dare, I've done it and it took about 3 hours to beat without counting the few times that I have died. Like other Star Ocean games, there are post-game events and tons of stuff to do. The graphics are decent as what you'd expect from a A+ title for the Xbox 360 or PS3. This game is a jRPG and like a jRPG expect the difficulty level to be rather high for novice gamers. Once you unlock the final difficulty level, you will find yourself going insane but ultimately become an unstoppable machine by the post-game dungeons. The story is decent, and gets even better if you're familiar with the ancient astronaut theory and related theories because this game is designed with similar ideas and concepts that can be appreciated for what it's worth.

The Bad:

The controls are funky, and the 360 version has upscaling issues with 1080p. Many people have experienced problems when they have 1080p enabled where the game will just crash. Changing it to 1080i or 720p will fix this issue, but you're not getting the best out of the game. As it turns out the problem may come down to one or two spells that cause this issue during battle. Another bad point is that the 360 version doesn't look as crisp nor does it contain the Japanese voices and if you're like me and can't stand the american dubs, it might be worth going with the PS3 version (if possible) just for that reason alone.

Xbox 360 or PS3?

If you have the choice between the two, go with the PS3 version, even if it's a few dollars more expensive (which it may not be). The reason for this is because there are less discs to deal with, you don't have the 1080p issues, the game looks far more amazing on the PS3, and the Japanese voices are selectable. I own the Xbox version but have seen others play the PS3 version and read a lot about it and wish that I had gone with it instead.

As good as other Star Ocean games?

Absolutely! There are some people that are anal about this game, saying it wasn't as good and some people thought that the game focused too hard on the morals (which you'll see within a few hours playing the game) but in reality, how can you beat Star Ocean 2: Director's Cut? It was the last chapter of the series, and a prequel will not be able to have as many crazy story twists like a finale. If you haven't played any other Star Ocean game, this is the perfect starter. It may not feel like the best Star Ocean game, but it's certainly a quality title worth mentioning.

Anything else?

It's quite possible that there will be a new Star Ocean game coming out. A few months ago triace demoed their new game engine with Star Ocean characters that looked next-gen for current gen consoles by utilizing an entirely new game engine and it looks amazing! Now, there's no official word at the moment but I doubt that the Star Ocean universe is over and if it is, there's likely to be similar titles in the future. Infinite Undiscovery is also another game worth mentioning. It isn't as popular as Star Ocean and the quality isn't near as good but it's worth playing if you're into jRPG's. I haven't completed that one but look into it. It's different but in a good way. If you'll excuse me I have to go back and play Skyrim

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Wednesday, November 19, 2014

DIG DUG Review

DIG DUG
Customer Ratings: 3.5 stars
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I used to love playing Dig Dug! (Who didn't?) This is an exact emulation of the original, and one of the few that have aged well.

The game is exactly the same: same graphics, sounds, levels, monsters, etc. But there is one huge difference: you can continue from where you died or any level you have completed. This takes the monotony of having to play through the first few levels again and again every time you try to get to the end. Consequently, this also enabled me to get as far as I ever had the very last vegetable (as of this review... I'm coming for you!)

This is a great game that has aged well. Well worth the small price tag.

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Dig Dug's a classic, but with today's video games, it's hard for a game like this to be anything more than a brief novelty. I was a huge Dig Dug fan (and pretty good at it) back in the day, but it's definitely time to retire this one.

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Wednesday, October 22, 2014

18 Wheels of Steel Extreme Trucker 2 - PC Review

18 Wheels of Steel Extreme Trucker 2 - PC
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $9.40
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This is such a great game from SCS Software. They really did a nice job on this. One thing that I want to mention before I get into detail with my review is that this is an arcade-style game. The first 18 WOS Extreme Trucker, this one, and Bus Driver are all alike in a few ways. These are not serious simulator games. So buyers, beware of that. Serious simulator games include German Truck Simulator and UK Truck Simulator, Euro Truck Simulator, and all the 18 Wheels of Steel series games before Extreme Trucker. So, the difference between the two is the length of time you can play them before you get bored with them. With arcade games, it is often only a few weeks. With the latest simulator, or even some older ones, the time is often a month or more. Also, the arcade-style games are not simulators. But none of what I said above means that arcade games are not good. They are. It is nice to have something different, and to get away from the simulator. There are not as many traffic laws in the arcade games, if any, which in Extreme Trucker and Extreme Trucker 2, there are none. So yes, they are good for people who don't like to follow traffic laws. But there are consequences, good or bad, for whatever you do, especially in Bus Driver.

Now, for details about this game. It is much improved over two years. The new physics system from SCS Software is so much more realistic than the first one. The first game had some wierd physics at times. When you drove over ice too fast, the front end of your truck lift high up in the air, for what reason I don't know. Also, the two new environments, Montana and Bangladesh, are excellent and realistic, and the others are too. The maps of the older three places were extended, and some graphics were improved. The truck acceleration system is better too, and the truck headlight system. The trucks do not just take off going fast, they have realistic speed. Also, several new trucks were added, and they are nice. The steering is not so rigid anymore, tight turns can be made with ease, but not too much ease. It is such a great game, a lot of fun, with very detailed graphics, just like German Truck Simulator. And it runs just as well as the older game, even though it has a better physics system.

If I had a choice between Extreme Trucker and Extreme Trucker 2, I would pick Extreme Trucker 2 without a single doubt. Buy this game, it is so much better than the first Extreme Trucker. All of SCS Software's recent games are excellent, and this is no exception. They know how to make quality games.

Happy trucking!!

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Could not have asked for Better! As described! Thank you! Would not hesitate to buy again from this seller! AAA+

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As said in previous review.. this is a Arcade based game. so if you are looking for long term fun then you need to find it somewhere else.

Graphics are amazing, trucks drive very well! Vast selection of different rigs and trailers.

This whole game can probably be beaten in a day. There is no commerce. No trucks to be "owned".

-TF

Honest reviews on 18 Wheels of Steel Extreme Trucker 2 - PC

l0ooks like a good game, but we can't play it. Something in the operating system is not letting us play the game.

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The game runs great and my son loves trying to do the long haul and learn the geography! Good game for the money!

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Deus Ex: Human Revolution - Xbox 360 Review

Deus Ex: Human Revolution - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
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For fans of the original Deus Ex, Deus Ex: Invisible War was a big letdown. Although the game in itself was good, there was no way it would hold up to the richness that Deus Ex brought to the PC in 2000. So, how would Deus Ex: Human Revolution hold up the vast amount of hype surrounding its four-year creation?

First, to answer to one of the only real complaints I've heard from gamers: lack of multiplayer functionality. One must realize that the Deus Ex series was never intended to be a multiplayer series. One of my biggest complaints about games that are created more so for multiplayer than solo is that so much work is put into the multiplayer features that the solo aspect of the game becomes mediocre, if not pathetic. In my opinion, this has plagued many games, from the Halo series to most of the Call of Duty games. People don't buy these to play the one-player scenario tract; people buy these games so they can get online and challenge other people that own the game. If the solo aspect of the game was altogether eliminated and the multiplayer option was all that was left, people wouldn't care. Games that are RPG-based, such as Deus Ex, Final Fantasy, Star Ocean, etc., are designed to be a single-player game. They pour everything into the story, the music, character development, and gameplay. That is why I applaud the creators of Deus Ex Human Revolution for not creating a multipleyer option. It would run counter to previous titles in the series, plus I honestly don't see how turning Deus Ex into a simple deathmatch would make the game better. If I want a simple deathmatch game, I'll play Call of Duty over Xbox Live.

Now, back to the game itself. I feel the game has held up to the hype. While not the most graphically beautiful game in the world, the game does a great job of creating a cyberpunk atmosphere that perfectly suites the game. As another review said, the game almost feels like being in the world from Blade Runner. The music has enough comparisons to the previous Deus Ex games, while keeping itself unique. The voice acting is well-done. Normally during games with voice-acting, I would read the words on the bottom and skip ahead if I got done before they stopped talking. With Human Revolution, I listen to the conversation and ignore the subtitles completely. Facial movements and tones of voice do a great job of portraying the speakers state of mind.

I love the gameplay. The limited inventory size was carried over from the previous game, although you can now increase the size through augmentation. This causes you to have to be selective on what weapons you take, which you discard, and what additional items you carry. Granted, the limited ammo found in the game might upset others that are used to having unlimited or almost-unlimited ammo capacity, I think this causes you to be careful on ammo usage, be as precise as possible on firing, and causing you to be more stealthy and use take-downs on enemies, rather than simply unloading a clip into them.

While I don't expect the replay value to be high, Deus Ex Human Revolution is a game that I would want to play through again. There are many things that will be missed the first time through. I've never grown tired of playing through the original Deus Ex, even though I've beaten it over a dozen times. I would strongly recommend Deus Ex Human Revolution to anyone that looks for a good story within a game. You'll find yourself immersed into their world and you'll lose track of time very quickly. If you're one that spends most of your time playing multiplayer games, I wouldn't recommend this. Odds are you might lose interest in the story rather quickly, plus the lack of ammo will drive you insane when compared to games like Halo where you have almost unlimited ammo to work with. Top game of the year candidate.

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If you aren't familiar with the series, think Metal Gear meets Mass Effect. This is a very tactical stealth based shooter with a complex story. Some people will nominate this as a Game of the Year Contender, while the run and gun crowd may be turned off by the deliberate pacing of the game.

Concept: 9/10

Set in a dark and not so distant future, where human beings are getting cybernetic implants, you play as Adam Jensen, an Ex-SWAT operative with a mysterious past, and you're on a corporate backed espionage mission to uncover a vile plot to alter the course of humanity. Armed with the latest in Cybernetic Stealth Technology and an arsenal of weapons, you travel the world to expose corporate and government corruption.

Story: 10/10!!!

This is one of the best stories that I've ever seen in a game! Without spoiling anything it is about the boundaries between freedom and anarchy, and the limits that should or should not be placed on technology. The story is complex, so you will have to pay close attention. The story is told through cutscenes, cinematics, in game dialogue, and if you hack computers in the game, there's even more information backing the story. It is truly immersive and will make you think. Your actions will determine which ending you get, so it is crucial that you pay attention.

Gameplay: 8/10

As you play through the game, you earn PRAXIS POINTS, which you use to upgrade your character. There are loads of upgrades to choose from and they will all affect the style of your gameplay. Some upgrades enhance your stealth, like silent movement, more info on enemies' behavior, or temporary invisibility. Some enhance your strength, like the ability to wield heavy weapons with no recoil or bursting through walls like the old Cool-Aid guy. Other implants enhance your shooting, your vision, your radar, your armor, resistance to special damage attacks, close range combat, and hacking.

The game is basically 4 HUBS with a few load screens breaking them up. There are main quests (which drive the story) and side quests (which supply additional info to the story and allow you to gain extra XP.) When you Accept a Quest, important info shows up on your HUD. The majority of quests deal with you infiltrating areas protected by armed guards. This is where the game shines. It is up to you how you complete the quests. You can sneak past enemies and use a tranquilizer rifle to knock them out. You can use a heavy machine gun to mow them down. You can use sniper weapons and hack computer systems to turn off security systems or even turn them on your enemies. When you get to the end, there is usually a multiple choice conversation you have with your contact that will affect the story and give you an XP bonus.

The save points are generous and you usually have the ability to load the last 2 auto-saves or any of your (up to 20) manual save points.

Weapons: 9/10

There is an excellent selection of modifiable weapons in the game. Tranq Gun, Combat Rifle, Sniper Rifle, Plasma Gun, Laser Gun, Shotgun, Pistol, Revolver, Rocket Launcher, AOE Stun Gun, Normal Stun Gun, Mines, Grenades, etc... The weapon choices really allow you to customize the game to your style of play. Put landmines by a door, then trigger the alarm to blow up your enemies. Bribe an NPC and then hit him with a stun gun to get your money back. You can pretty much do anything that you can imagine with this arsenal at your disposal.

Haxx0rZing!!1: 8/10

If you choose the route of Hacker, there is a FUN mini-game that you play in realtime, where you try to take over terminals on a network and reach your goal. The terminals are connected by paths and there is a starting point and an ending point with multiple paths. Each terminal has a % chance that you will be discovered. If you are not discovered, you can move from terminal to terminal and hack the computer, gain XP, information, and sometimes access to the enemy's security systems. If you are discovered, a counter appears and you have that much time to get to the end goal. You also have countermeasures at your disposal to show down the Network. (Nuke allows you to access 1 terminal without fear of detection, Worm gives pauses the countdown for 5 seconds if you are discovered, and Fortify slows down the enemy Network when they reach terminals.) If you are discovered, the system is locked down for 30 seconds and enemies usually are set on alert.

Bosses: 6/10

The low point of the game are the Boss Battles. In a game where you specialize your character for infiltration, the worst situation you can find yourself in is a small arena against a super soldier that can insta-kill you. Fortunately, there are only a few of these. When you play, keep this in mind, and bulk up your armor. I died on the first boss 4 times, even though I sniped him in his helmet-less head 3 times and blew up an exploding barrel next to him. I eventually beat the first boss by hiding. He threw a trio of grenades, and they all bounced off walls, back at him. The boss fights would have been much better if the boss chased you through an area where you had to be stealthy. Then you could use your infiltration skills in the fight. All of the Boss fights are arena battles. Grenades, Armor, Heavy Weapons, the Typhoon, and health powerups will all aid you.

Graphics: 8/10

The world is dark and... shiny. It's not the best looking game, but it delivers on atmosphere. The futuristic visions of New Detroit, China, and Montreal are interesting. The characters are well animated and the enemies are nicely defined so you can tell the difference between a light armored, medium armored, and heavily armored guy. (Except for the helmetless first boss who shrugs off head shots with a high powered sniper rifle... sigh)

Sound: 7/10

The music is very cool and the sound effects highten the suspense and punctuate the action. There isn't anything that you'd download from itunes though. I also have to knock the game for using slang from 1995. "I heard someone jettin'", "Fly Girl", and "I gotsta get back to my crib, cholo." *Cringe*

Replay Value: 8/10

There is no multiplayer, but you can replay the single player campaign using different tactics. Play through once as a stealthy hacker. Try again as an armored terminator who can burst through walls. There are also 2 achievements that you can try: Complete the game without killing anyone (gas grenades, stun guns, KO moves...) and Complete the game without setting off any alarms.

Maturity: Older Teens

The plot is complex and there is violence and swearing. This is more of a political intrigue story, so the "I just wanna kill bad guys" crowd might be a little overwhelmed.

Overall: 9/10

This is a Great Tactical Shooter that will take you 15-30 hours to finish. It's a full on RPG with excellent user friendly stealth / combat elements. The story is outstanding, especially if you have been keeping up with what is going on with our current government.

Buy it if you love the Deus Ex series.

Buy it if you love Stealth Action RPG's.

Buy it if you love Stealth Games or Tactical Shooters like Metal Gear of the Tom Clancy Games.

Buy it if you love a good government conspiracy story.

Rent it if you can finish an RPG fast.

Avoid it if you wanna feel like Rambo and gun down hordes of bad guys. You won't last very long if you abandon the tactics. It's like playing Halo with No Shield.

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The original Deus Ex(DX) hit the market back in 2000 and with its combination of a Cyberpunk atmosphere and fusion of RPG and FPS elements, became a hit title that eventually won game of the year amongst many other awards. The game was ahead of its time in a way, similar to how Blade Runner (the movie) was ahead of its time for back in the 1980's. With this new release, DX: HR, does the game fall into mediocrity or does DX continue to be a a beautiful melody of various gameplays in an immerse environment?.... A few technical details aside, I would say this game easily marks a new generation in the Deus Ex line and could just be one of the best SP based campaign game released in 2011.

GAMEPLAY

And a whole lot of it! This game is massive and the cyberpunk vision of the future is captured beautifully. DX:HR I feel, tends to be a blend of FPS meets Stealth meets Espionage meets Social. You play as Adam Jensen who is a security officer for an Augmentation company. After an attack leaves him so badly wounded he needs heavy body augmentation the game begins. Who plotted the attack? Why? Terrorism? Self-Sabotage? The conspiracy runs deep and it is your job to figure out it! At your disposal is a very immerse and game changing set of mechanics that shapes how you play the game, yet adapts to your play-style. Need to get to the 5th floor and hack a terminal.. no problem go in guns blazing...or maybe stealth past the guards taking them out one at a time... or maybe break in through a vent system...or combine all 3! Not only can you approach objectives and quests from various methods, but there often are quite a few options available to you. You don't always need to take that grate on the left. You could hack the janitor's closet and steal the keycard and just walk right in on the objective. Maybe there is a guard wandering who has a keycard also, or someone wrote it in an email message that you found when hacking terminals. The variety is just huge and never gets old! To top it all off you can upgrade Mr. Jensen to better suit your play-style

As you complete objectives, side quests, or basically do anything you gain XP. Shoot a mob you get XP, stealth him instead XP, Avoid combat all together get XP! Hacking amounts to bonus XP as hacking is more of a mini-game than a mandatory tool in this game, but I found it worth my time to hack. It was fun and provided some interesting bits of information that paid off in the long run. Anyhow, the XP you gain is used to level up Jensen, and as you level you gain the ability to further boost the level of mods you have. What is so beautiful about this the upgrades compliment your play-style. You are not forced to pick upgrades you do not want, however I rarely found that I picked something that felt like a waste. It is a solid system that gives you the freedom to play as you want for the most part.

GRAPHICS

Deus Ex: Human Revolution is not the flashiest of games. It isn't the latest and greatest game engine that might choke your PS3/360 or stress your video card until it explodes. The game still looks very good though. It captures a cyberpunk / blade runner style atmosphere very well and uses a darker color pallet which makes for a slightly darker vision of the future. Character animations can seem a little stiff or awkward at times, but do remember people are walking around with augmentations so the body movements might seem a bit unnatural for a reason. On the PS3 version the Frame-rate dropped from time to time, especially during one or two intense cut-scenes but it wasn't that bad. There was similar frame-rate issues on the 360 but occurring in different areas spots so the drop is probably relating to how the system is handling the engine itself. Graphically, the PS3 vs the 360 have differences but not enough to sway me to one or the other. It really depends on what you are looking at, at the time you are comparing. Sometimes PS3 looked better, sometimes 360. PS3 lighting was better in some spots, yet the 360 had better coloring in others.

In short... The Graphics, while not the best, are very good and despite the PS3 and 360 having some frame-rate issues, either system is a perfect option for this game; each boasting pros and cons over the other.

SOUND/STORY

The music for this game is awesome! The style of music chosen fits the environment and setting of the game perfectly, going well with the cyberpunk theme. It helps immerse you into the game which is a big plus. Voice acting however is a sub-par as often the same voice actor played multiple characters and didn't even change their voice. You may even find multiple characters who say the same line of text. I'm not surprised by this though as the original Deus Ex had some of the Worst-yet best! voice acting of any game I played. .... Storyline wise, while I honestly have not completed the game at this point (the game is LONG!), the storyline is great! Everything you do has influences on the game, and the storyline is very deep and balanced. It is full of plot twists and surprises that had me hooked.

REPLAY/LENGTH

While this game lacks multiplayer, you are getting your $'s worth here. The game easily has 25+hrs of gameplay, more like 30-40 hrs if you factor in side quests and taking your time to really immerse yourself. Not only does this game boast a huge amount of varied gameplay, but I could easily see myself picking it up and doing it all over again! The variety in gameplay is just that amazing. You stealthed your way into the building for Mission 6, replay it and try going Rambo. You might find new items or bits of information, or even slightly influence events of that mission. Deus Ex reminds me a little of Mass Effect in this sense. Every new gameplay can be filled with little bits and pieces you may of missed, or simply did not see in a previous playthrough; plus there are multiple endings to this game which only tempt you to try alternative paths and methods.

CONS

Normally I integrate my Con's into each section, but Deus-Ex is the kind of game that you need to see the entire picture. The game can clock it easily +25hrs and has such a wide variety of elements to it things were bound to go wrong in some spots. This comes in the form of frame-rate problems(see graphics), boss encounters, and AI problems. Frame-rate has been covered but Boss Encounters were a disappointment simply because there is only one real way to fight them. RAMBO style! If you specialized in hacking that won't help you during the fight. The illusion of choice is removed here and you are forced into a play style you might not enjoy. This isn't a major problem but for someone who didn't specialize in guns, since the game is forgiving, it feels like bosses were rushed in rather than fully thought out. AI problems well, it was to be expected. Sometimes enemies just become stupid and forget you are there or have such obvious pathing it makes you wonder how they were even hired to be guards. Despite their AI problems however they seem to have eagle eye vision when it comes to accuracy with guns (which makes for a good challenge!)

OVERALL ... 93% (9.3 / A)

Deus Ex: Human Revolution is a product of its sums. Individually each part of the game, from the shooter, to the stealth to the social aspects 'could have' been done better. Instead each element was created specifically to balance the other and what you end up with is a game that has multiple play-styles, gameplay which caters to the needs of the player, immerse storyline and environment, and a wide variety of methods to tackle the problem; so much so alternative play-throughs are a must! DX: HR has technical issues, but when a single game can easily surpass 25-30hrs and contain such variety, a few problems might slip through the cracks or be inevitable.

In the end, we have a beautiful game that will keep you glued to your PC, 360 or PS3.

Honest reviews on Deus Ex: Human Revolution - Xbox 360

I have played this game through twice now and something that confused me about what other reviewers have stated; the lack of ammo. The storage was only designed to hold 2 maybe 3 weapons tops. NOT every weapon in the game. When I finished the game I had over 350 rounds of 10mm and 300 rounds of LMG rounds. Ammo is not an issue if one manages their inventory correctly.

So here is my review:

Animation was par. Unnatural movements, even to characters that did not have augs, while speaking drove me insane. The world itself was very nice; as stated Blade Runner type of environment. The cut scenes were very nice also. All-in-all not the greatest imagery, but definitely not the worse.

Game play was solid. Lots of ways to complete a scenario, just as long as you get it done. The boss fights didn't fit right and I was expecting them to get tougher as I played, not easier. Stealth pretty much through the entire game.

Story lines were incomplete at times. The main story was ok, sometimes hard to follow. Spent more time watching the speech aug than listening to what was being said. Believe it or not the most interesting story line was about the character himself. Just wish there was a close to it.

There were only 2 things that I absolutely do not like about this game. One being the unnatural animation as stated above. The other was the fact that I could not replay my character with my existing augmentations instead of having to start all over from scratch. Another draw back was not being allowed to replay any level without having to start from the beginning.

While I am sure there will be better games out there, this isn't a bad game to play. I did have fun and I am thinking about playing it for a third time. Though I think I will only use the 10mm, even in the boss fights. :)

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We, as gamers, rarely get games that not only exceed but surpass our expections; however, it's time to break tradition and meet the best thing going in gaming right now, and that'd be Deus Ex: Human Revolution. The first sequel to the original Deus Ex, Deus Ex: Invisible War, wasn't the sequel most fans had hoped for. When it launched at the end of 2003, it was rated highly by reviewers, however it wasn't by fans of the franchise, and mostly for good reason. Granted, Deus Ex: Invisible War wasn't a poor game, as it was completely competent and solid, but it just wasn't a good sequel to one of the best games ever made. Like the innovative and incredible Deus Ex, Deus Ex: Human Revolution isn't without its flaws, but it's a sequel that not only lives up to the Deus Ex name, it even surpasses it in some areas. This is the true sequel (or prequel, I guess) to Deus Ex that you've been waiting for. Don't even bother reading the rest of this review, pick your platform of choice and click "Add to Cart" ASAP.

Pros:

Deus Ex Done Right Unlike the previous sequel, Deus Ex: Human Revolution doesn't "consolize" the Deus Ex formula; this, my friends, is a true sequel that's packed with challenging gameplay, a great inventory system, unlocks/augments, side missions, etc. This is the role-playing masterpiece that you've been craving.

Beautifully Detailed Hub Worlds There are 2 hub worlds in total in this game, both offering their own unique atmosphere. These hubs are huge and offer a lot to see and do. Not only can you push through the main story missions, you have tons of things to hack into, side missions to take on, civilians to talk to, and so much more.

Atmospheric Masterpiece Thanks to wonderful game design, incredibly detailed visuals, and amazing sound design, Deus Ex: Human Revolution's atmosphere is nothing short of breathtaking.

Role-Playing Delight Deep systems, which keep track of your choices, can have an overall impact on the immediate and long-term narrative. Every choice you make matters. If you mess up during a conversation, you may either fail to complete a side mission or have to try to achieve it another way. Along with these components, you have an inventory system and weapon augments, the latter of which serves as your upgrades throughout the course of the game.

Tons of Replay Value You won't see and do everything the first time through. This is a game packed with choices, both in terms of how you tackle a mission and how you react in conversations, which makes things much different depending on how you play. You could play this through differently a good many times before you see everything it has to offer.

Polished Gameplay While Deus Ex: Human Revolution is a first-person game, it also switches to third-person when you take cover, and it features a system that allows you to easily traverse around environments when in cover. To move around a corner, you just hold in A, and to transfer from one piece of cover to another, you just tap A. It all works well and it's satisfying.

Cinematic Bliss Deus Ex: Human Revolution has the cutscenes, in-game graphical effects, stellar sound design and more, to make this an unforgettable experience.

Cons:

Dated Animations As wonderful as the graphics are overall, the animations certainly aren't cutting edge; however, they do get the job done.

Slight Frame-rate Dips During larger encounters and in big hub worlds, you may encounter a very minor dip in performance here and there.

Deus Ex: Human Revolution had some very big shoes to fill. Not only did it have the pressure of hype because of the amazing trailers Square Enix and Eidos put out, but they had to live up to one of the most beloved games ever. After being disappointed already, I don't think Deus Ex fans would've been so kind if another sequel failed to meet their expectations. Luckily, I'm here to report that this game will go down in history as one of the absolute finest out there. If you want a meaty single player experience that offers something truly unforgettable, you better get yourself a copy right now.

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Friday, August 29, 2014

Buy Pikmin

Pikmin
Customer Ratings: 4.5 stars
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Pikmin, no relation at all to Pokemon bt the name, are little space creatures on a planet far away. In the game you are a spaceman who collided with a rocket and crash landed there and now must enlist the help of the friendlly little Pikmin to help him find the missing parts of the ship. The game takes place in days, each day there is a new challenge ranging from finding food, to fighting off huge spiders and other creepy insects and creatures. You see this amazing looking planet through the view of an ant. The graphcs are amazing in the game. Every tiny detail of the game has been perfected, when zooming out (R button) you see just how nice the world looks. I found the control setup of Pikmin with the GameCube controller to be quite good. You controll the spaceman and pull the little Pikmin from the ground, either one by one, or 50 at a time! Whereever you, the Spaceman, walk the Pikmin you have "In use" follow you around. AT any given time you can have well over 100 Pikmin active. There are also diffrent kinds who are good at diffrent things. The Pikmin are always doing something which keeps you interested as well at laughing at some movements. The sound of Pikmin is also very good, it always is active and sounds just like real life. So if you are into creative and innovative games, made by the creator of Zelda and Mario, Shigeru Miyamoto, then you have to check out Pikmin only for the Nintendo GameCube.

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Pikmin..One of the most unique games that I have ever played. Very original. Truthfully, it doesn't sound neither appealing or interesting. Although the gameplay is incredible. Whenever I would walk into a store and play a demo of it, I would always think that it was somewhat, boring. But when I got the game, I realized that as soon as you get past the first day or two, it is extremely addictive. The whole objective is to get all 30 peices within 30 days. And its very fun getting larger quantities of pikmin so you can do more things at one time. And all the kinds of pikmin have their own unique strengths (example: yellow-throwing molten rocks & jumping higher. blue-is able to swim in water. red-is able to with-stand any fire and/or fire attacks by enemies). This is definetly a challenging game, and it isn't one that you can beat over night. It truly is a great strategic game that keeps you thinking..... I hope this review was helpful to you if you are looking for a video game.

Thankyou,

*Vapor*

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What happens when gaming guru, Shigeru Miyamoto, is oppressed with the role as the integral man for masterminding the next Zelda and Metriod titles? From the production of Pikmin, it seems as if he seizes a deep, consoling breath and rips open a bag full of relaxation. Ah, finally all that dreadful anxiety and flagrant expectations from gaming fans everywhere wash away. His sheer brilliance veers into a jaunty, animated dream world. Conclusively, he creates a bizarre game where players are ferried onto a planet where replicas of giant onions come alive and spawn multicolored, cutesy creatures called Pikmin. Perhaps Miyamoto's latest game is a minor escape from the daunting task of transcending the GameCube into unreachable stratum? Whatever the case, Pikmin is not what would we ordinarily expect as a first-class launch title, but it doesn't even fall short to deliver one addictive gem.

The player assumes the responsibility of Captain Orima who looks like a freshly baked character from Cartoon Network. With a big, round nose, a mini space outfit, and a fish bowl for a helmet, it's hard not to think about pummeling the daylights outta' the adorable twerp. Orima's story is basically a cakewalk. The captain opts to go on vacation through space, in the duration of his flight, he has a sensible meal of onions when a sudden meteor slams onto his rocket. Surviving the plunge onto an alien planet, Orima's ship has disintegrated into fragments spread across the land. He must now retrieve the primary ship parts with the aid of the affable and obedient Pikmin before his spacesuit loses function.

Playing in Real Time, Pikmin, at the core, is a strategy game. At the start, the player sets off with a single, trusty Pikmin and is required to feed a three-legged onion with pellets or butchered insects. After a certain amount of nourishment, the onions plant seeds that'll eventually sprout as Pikmin. The essential objective to the game is to manage the carrot-shaped Pikmin and lead them on an expedition throughout the planet to recover Captain Orima's missing ship parts. There are three fundamental breeds of Pikmin, the red ones red are unscathed by fire, the blue ones wade over water, and the yellow ones cart one another and catapult themselves as organic grenades. Micromanaging elements are also supplemented for good measure. Bridges are to be constructed for faster mobilization, walls should be demolished for augmented exploration, and strategy preparation must be done to maintain the life of the Pikmin. Frequently, goliath-sized vermin like maggots intrude on the Pikmins` progression. With a whistle command, Captain Orima can order his army to quit their current task, huddle together and unite for a defensive onset. Also, the Pikmin may proceed in the offensive, attacking a monster when its simply dozing off. The maximum number of Pikmin a player can shepherd is a grand total of 100 with absolutely no slowdown whatsoever. Moreover, the game has a time limit. Working as a clock, the l6 circles atop the screen move from left to right, and once the furthest one is filled, the day draws to a close. At the end of each day, the Pikmin must rest overnight and an analysis of the player's personal army is evaluated. Not particularly lengthy, the addicting game can be whizzed within a jiffy of hours. Crammed with bonus and high score modes, the game retains a good, extended platter of replayability. What Miyamoto has done is sculpt the GameCube's first true classic.

The GameCube's controller, feeling a bit tweaky at first, succeeds to superbly make a first-rate control scheme. Captain Orima can be directed individually or accompanied with personal escorts. The analog stick guides Captain Orima, the A button yanks Pikmin from the soil, the B joins Pikmin together, the X is used to distinguish Pikmin groups into separate colors, and the Y button looms the game information and map. Additionally, the game's camera can be modified in any direction the player fancies, whether it be overhead, side, or the front.

The second Pikmin invades the television screen, the player will irrefutably remark on how the graphics are gorgeously crafted or converged with intoxicating vivacity. From what I have gathered from the many opinions of other gamers, players will either breath in revulsion or approval. Technology-wise, the rich world of Pikmin is matchless. With the control of the camera, the player can zoom in and out, screening through the huge landscapes. Even the tiniest of details will stimulate the players imagination, like the vast region of mountains and shrubbery. If not enchanting, the game's surroundings adequately present an overall smooth, graphical touch. From the lighting, various shadowing, and sheer multitude of animation on the creatures, Pikmin is what I imagine as a tingly trip to la-la land. Ironically, I felt a bit queasy after a few hours on this colorful madness. While marveling and vacuuming your life on Pikmin, the players will notice how well the music suits this type of genre. Indolent, tranquil sounds engulf the environment and is deliberately welcomed. There are the congenial tunes of a pristine day materializing, and the placid kind which hails approaching slumber. When an antagonistic intruder stumbles upon the Pikmins' camp, the music is swapped into a more rapid, upbeat tempo. The musical score proves to be finely executed. The eccentric yet delightful sounds from the Pikmin, the battle cries, and other noises add deeply to this already remarkable game.

Pikmin's basic gist is to genuinely refresh audiences with entertaining amusement along with hours of nonstop gameplay. Throughout the game I found myself beaming at the antics of Captain Orima and how ridiculously hilarious the Pikmin behave. Initially when a tremendous, next-generation home console is released, a monster of a game convoys along, and although, Nintendo honcho, Shigeru Miyamoto should have unleashed godhood, a Zelda or Star Fox game, Pikmin does not disappoint and is well worth the ownership for the novel, bold GameCube.

Honest reviews on Pikmin

Pikmin is finally here. The breath of fresh air that was supposedly going to change the way we look at strategy games is in stores as I type this. Everyone always asks, "What is Pikmin about, anyway?" Yet, no one seems to know. So, by reading this review, you will not only find out what the hell it's about, but you will also receive the green light to go pick up this awesome game.

Pikmin is about a strange, size-of-a-Quarter alien-creature named Captain Olimar. The good ol' Captain seems to live a normal human life, as we are told throughout his adventure on this even more strange planet than his. He has a family, and is apparently a Spaceman. He's also a very intelligent being. A meteor hit the Dolphin, which is Captain Olimar's trusty rocket, thus destroying the poor guy's spaceship. Once he lands on this odd planet, he has noticed that he only has 30 Days to stay on this planet, as the air is highly polluted, and his fresh air system will fail in that amount of time. The Captain is also missing 30 Pieces of his Spaceship, the Dolphin. He finds a contraption that sprouts seeds, which he names an "Onion." The seeds, you ask? They are called "Pikmin." These Pikmin are half animal-half plant creatures that will help Mr. Olimar find his ship pieces, and return him home safely.

Well, now that we got that out of the way, let's cut into the beefy center of the game... Pikmin is a strategy game that will control your boredom hours for several days. If you actually have a life, then it will control your boredom hours for several weeks. It's about 12 Hours long, so it's not as short as Luigi's Mansion, but it could be a lot longer. Nonetheless, the game is a MUST OWN if you have a GameCube, and gets my vote for GameCube Game of The Year, without a doubt.

Okay, so now that I've given you the story and the green light to buy this bad boy, I guess you want details, eh? Okay. You can have up to 100 Pikmin on the screen and under your control at once. Pretty nifty, huh? This will come in handy for boss battles. Certain monsters are tiny, some are huge, some roam the land, some swim in shallow water, and some like to fly. What you will have to do is send a pack of 60 or more Pikmin to defeat huge monsters, as they can become a pain in small numbers, and kill most of your poor, innocent little Pikmin. There is nothing more frustrating than planting 60 seeds and having 70 dead Pikmin in return. Tsk, tsk.

Speaking of seeds, once you kill enemies, drag their dead, lifeless bodies back to your "Onion" to sprout more Pikmin! That's right, not only will you get parts to your ship for defeating bosses, but if you have enough Pikmin to carry parts and carcasses, then send one pack of Pikmin for a part, and one pack for the seeds.

There are three types of Pikmin; Red Pikmin, which are land animals! They can defeat enemies in a jiffy without dying as much as the blue or yellow, and they are immune to fire. Blue Pikmin, which can swim without a problem, but die easier than the rest, and Yellow Pikmin, who are known for their incredible strength to lift Bombs! How do you get different seeds, you ask? Whichever color Pikmin lifts an object to get de-seeded, that is the color of Pikmin you will get out of that object.

Enough of the mushy-stuff. The real fun lies in Pikmin's amazing perspective on making you think before you do anything. If there is a piece of the Dolphin on a ledge that Captain Olimar cannot get to, throw some Pikmin on top of the ledge, and guide them from there! I would explain more of this incredible feature that makes you use your brain like no game has in years, but that would spoil the fun for you, and why would I want to do that?

You have a clock in the game, and the Pikmin can only be outside from Sunrise to Sundown, as the planet isn't very lit up. So each day, you have around 14 hours to roam around and collect parts. However, these 14 hours go by very fast, and you will find yourself on the next day in no time. Just ask anybody that played Legend of Zelda: Majora's Mask. They will tell you how fast the time goes. Make sure you have collected all of your Pikmin before time runs out, or the loose Pikmin will become Ladybug-Food. Worried about the time limit? Don't worry! It's what makes the game fun, and this is coming from me, who disliked Majora's Mask because of the same problem.

If you own a GameCube, you must own this game. It's too short, and that is my only complaint. It's still longer than, let's say, Resident Evil, so don't worry on the length of the game. The game also has tons of replay value, and it's so charming, that you will be playing this one for years to come. The game also has that classic Miyamoto "charm" in it's writing and feel. The best game on the GameCube. Period.

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For two decades, Nintendo's master game designer, Shigeru Miyamoto, has been entertaining the world with his artistic approach to video game design. He is responsible for inventing industry icons such as Mario, Donkey Kong, Zelda, and many, many more. Mr. Miyamoto's success lies in his creative ability to intertwine solid game play mechanics, interesting characters and engrossing story lines. Simply put, Shigeru Miyamoto knows how to make games that are just fun to play. His latest creation is Pikmin, a genre-breaking masterpiece available exclusively for Nintendo GameCube.

For those who don't know, Miyamoto's main babies are:

Donkey Kong (arcade)

Super Mario Bros. (NES)

Star Fox (SNES)

Super Mario 64 (N64)

Yoshi's Story (N64)

The Legend of Zelda: Ocarina of Time (N64)

Pikmin (GC)

This is beginning to drag on, so I'll start reviewing AND talking.

Pikmin, put simply, is a spastic venture through imagination. As aforementioned, Shigeru Miyamoto, Mr. Nintendo, the bigwig, designed this game. Her created the concepts, he made the changes. He made the reason you should buy this system.

Okay, here's the story: You are Captain Olimar. You are on vacation and heading for a vacation planet in your spaceship, the Dolphin. Accordingly, a meteor changes that vacation. One collides with your ship. It enter's another planet's atmosphere, where it breaks into 30 pieces which scatter throughout the planet. After you regain consciousness, you find a machine called an Onion. It shoots out a lone seed. It blooms quickly, and you pick it. It is...an animal. One cute enough to make Hello Kitty throw up.

Summarizing, you have 30 days to recover 18 parts using your little Pikmin.

Now for the review.

At a graphical standpoint, Pikmin is extraordinary. While the graphics are cute and playful, they are EXTREMELY realistic. The water looks real enough to drink it, the dirt under your feet kicks up when you walk, and the grass looks like you could mow it from your controller. I've probably run on too long now, so I give Pikmin a 5/5 for graphics.

As for the sound, I must say it's just as good. The Pikmin make the cutest little noises. Their feet pitter-patter as they walk, as yours clump along. The enemy creatures scream in agony as you beat them up with your Pikmin. Your rocket makes a roaring noise as it takes off. If that isn't enough, then the best sound thing in the game is when the little Pikmin comes on at the beginning and says "Nintendo." It is the cutest thing you will ever hear. 5/5 for sound.

As for its ingenuity, where else can you order around little plant-like creatures on an alien planet for thirty days? This game breaks all genres, creating its own. 5/5 for ingenuity to the max.

The game sinks its claws into you and doesn't let go. It's nearly impossible to put down. There are no special features or anything to unlock, but the game has an amazing story line. 5/5 for replay value.

This game will have you cheering on your Pikmin, screaming at the bad ones, and crying over your lost ones, all while playing. It's the most consuming game on Earth. This game is the one true reason to buy the system, not Star Wars. Miyamoto has done it again, and he'll keep on going.

Graphics: 5/5

Sound: 5/5

Ingenuity: 5/5

Replay: 5/5

TOTAL: 5/5

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