Showing posts with label xbox 360 4gb kinect. Show all posts
Showing posts with label xbox 360 4gb kinect. Show all posts

Tuesday, December 23, 2014

Super Street Fighter II- Turbo Revival Review

Super Street Fighter II- Turbo Revival
Customer Ratings: 4.5 stars
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I've seen the Japanese version of the game in action, and the graphics are really A LOT better than they ever where on the SNES! Game Boy Advance has much better 2D capabilities than the SNES does!, I played my SSFII to compare and the graphics on the game boy version are ten times smoother!! And also the intro is breathtaking believe me! I knew the GBA was good but I didn't know it was capable of this!

The game works very well, and has four different settings of speed. It might have a cheat for even faster fighting like sf2turbo did=) who knows. But It's new artwork will blow anyone away! and some of the levels have been changed a little, to look a little flashier. Guile's stage has a harrier flowting in the backround and it's really impressive, as is Chun Li's stage which I think has really improved in my opinion and is beautiful! Zangief's stage is similar, but has a few changes in the backround. Ken's stage is set in a fast paced city with bilboards. I miss the old stages, but the new ones really are amazing and refresh the game for me anyway.

The sound is really nice, nicer with headphones though. Gameplay is of the finest, so much to master and you can ALWAYS get better! plus you have Akuma to master if you can unlock him. The characters are a lot smoother than on the snes, but you'll have to get used to playing with four buttons instead of at least six=( but that's nothing to moan about!, this is as good as it gets believe me and you'll get used to the buttons. The A and B buttons have the low and med kicks and punches squeezed in, so you have to tap the button for a light attack and hold it down a little for a med attack. Then the L and R buttons are of course the high kick and punch and work normally. You can configur the buttons how you want and choose which buttons share attacks. It's a little annoying I admit, but it's still Street Fighter at the bus stop right? how can you go wrong?! I really prefer this to the snes version, because it really is more of a port from the arcade than a port from the snes, and has it's own original artwork too! Buy it! "sonic boom!"

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I've long been a fan of the Street Fighter II series on the SNES. When I heard there was going to be a GBA version, I couldn't wait to get my hands on it. And while it's fun to play, it's far from perfect.

First, the good stuff. The graphics are nice, and stay true to the original (as do the sound effects). Arcade mode is a blast to play, and the various little bonus games you can unlock are pretty cool.

But there are, unfortunately, some significant problems with the game. Firstly, there's the fact that the GBA has two less buttons than the SNES. The control scheme is customizable, thankfully, but it takes time to get used to it. Finger-cramping is pretty common after playing for a long period of time, even if you're used to playing the GBA for extended sessions.

Another downside is the music. To put it simply, it's bad. We're talking barely Game Boy Color quality here, and it's a real shame. Part of the charm of the SF2 games is the cool music, and unfortunately this aspect did not carry over well to the GBA at all.

And one other gripe the game can crash. After unlocking Akuma, he can be your opponent in the arcade mode. But unfortunately, the game crashes and burns horribly 9 times out of 10 when it brings me to him in the arcade ladder. A console game crashing under normal usage is a Very Bad Thing(tm), and that's ultimately what brings this game's rating down from 4 stars to 3 stars in my book.

Conclusion: SF2 for GBA is fun, but in many regards it just doesn't do justice to the SNES versions. When you see awesome conversions like Mario Kart Super Circuit, and compare them to this somewhat lacking port of Street Fighter II, its faults can become pretty glaring.

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The game is excellent, but unfortunatelly the QA team has missed a critical bug on it. If you're a good SF player, soon you'll notice that when playing Arcade Mode, if you beat everybody up to Sagat without losing you should be challenged by Akuma, but as soon as Akuma's introductory screen appears and his theme song starts being played, the GBA will freeze leaving you with a messed screen. All you can do is reset the GBA pressing all buttons at the same time.

This bug is pretty annoying, because if you want to actually end the game, you'll have to lose at least one battle (two rounds) so Akuma won't care about you and you will go straight to M.Bison, without bugs. Maybe most players won't even notice the problem since only veteran SF players will get to M.Bison without losing. That's probably why this game has passed the QA team without complaints.

I hope Capcom fix this bug soon and offer some kind of solution for customers who bought this buggy release.

Still, the game is the best thing you can get for the GBA now, the other game modes are perfect, specially the "Grand Master Challenge" which is quite a challenge even for experienced SF players. I still couldn't find out how to play the promised "Team Mode" and "Character Edit" features, but "Time Attack" and "Survival Mode" are the kind of thing a real Street Fighter fan would dream about for years...

Other problems include the boss character's "swears". They have switched the statements of Vega, Balrog and M.Bison. That's probably because these characters have their very names switched from the Japanese release to the USA release. For example, M.Bison says "Handsome fighters never lose battles", which is actually Vega's statement.

And the last problem I have found is the winning icon, which appears only in the next round after the winning. This means you'll never see the two icons from the two rounds necessary to win the battle, you'll only see one icon always. This is not a big problem, but looks ugly for sure.

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Honest reviews on Super Street Fighter II- Turbo Revival

well, this game is really great one. the graphics are good looking , with like 3 new stages. the character menu is beautiful. all the old sounds are included in there. 6 battle modes to choose from and a link Vs mode for beating your friends in it. Capcom did a really good job in setting a new system for the old 6-button configuration into a new 4-button setting. But watch out, this game has around 15 glitch, and some of them are premanant, which means they might damage your catridge. Also, you can't reset those since Capcom is using an EEPROM instead of a battery inside, so you can't erase the memory. Major glitch: the game hangs when you fight akuma (no fight lost during game), but then, there are many mistakes which could be considered minor to the akuma glitch in this game. To get around this glitch, you'll have to lose a fight against a character to ensure you can continue to M.Bison and get the endings. Its taken off the shelves now, since Capcom did refund people for this game, and I heard that they're working on a newer imporved version. If you're really crazy about this game, then get the Japanese version since it doesn't hang, but then, you'd be missing the newly-redone endings. Worth your money only you're a true SF2 fan and got some cash to spend on E-auctions. Meanwhile, stick to the new and awful SF games till Capcom finds a way with this one, I hope.

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This game has got a big enough character selection.The back of the box lies to you and tells you there are 8 modes when there is only really 6.The game is packed with glitches,that ruin your best times,and even crash your game!!I have not yet come across any but i went into some message boards,all of them complained of glitches(and somebody even wrote really long text telling of all the glitches).However the characters are awesome as always,i consider the graphic sprites way better than most of the now-a-day high quality graphix.I bought this game on ebay for 20 dollars.I mean this game is so rare that they quit reproducing them.most people complained to capcom and got a 40 dollar refund of the retail price.You think im that stupid??This game is like as rare and valuable as final fantasy 1 for nes!!If you can get your hands on it,you own something thats value keeps on rising.But try not to get akuma.....he startes off most of the glitches in the game(i read that text thing on glitches and there were about 35 of them).You typically have to lose atleast one match everytime in arcade mode or your game will crash.

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Sunday, December 14, 2014

Review of Elder Scrolls IV Oblivion - Xbox 360

Elder Scrolls IV Oblivion - Xbox 360
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $26.28
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I mean, honestly. This game is so huge and vast that if someone were to sit down, play it, "beat it," and then go, gee I should review it, it would be time for the next one to come out. Instead, I'll write a review that I will hopefully update as I progress incase my opinion on the game changes. I've logged a few hours into it so far and right off the bat I know I'll like it.

To break it down succinctly before I ramble, if you've played Morrowind and enjoyed it, even a little, you are doing yourself a great disservice by not picking this up right now. If you were disappointed at Morrowind because it was too big that you felt listless and didn't know what to do, pick this game up. If you loved how open and free Morrowind was, pick it up right now. If you've never played Morrowind, well, read on.

Right away, most of the complaints of Morrowind are addressed. After spending a couple hours in the first dungeon/jail escape, you finally see the light of day and let me tell you, from then on, awe and excitement are around every corner. But, unlike Morrowind, in controlled and, if you want them to be, small pieces. Generally, there were two camps of people who played Morrowind: they loved it because it was so open/free that they could do anything they wanted; or, they hated it because they didn't know what to do because it was so open/free.

Oblivion takes the best of Morrowind (the openness) and makes it more accessible. If you want to focus on the main quest, right as soon as you leave the dungeon there's a red flag on your compass and on your map showing where you need to go. In fact, you can click on that town and instantly warp there, should you want to. In Morrowind, it took a bit for the main story to actually appear. In Oblivion you are thrust into the main story right from the beginning. And, if you want, the story can be started right away and has some pretty exciting moments right away.

If you want to, instead, explore the world a bit, well go right ahead. I did the second option, exploring a nearby fort that had catacombs filled with traps, skeletons and a ghost. Tried my hand at pick-pocketing sleeping guards with unfortunate success. Stumbled upon a bandit camp that didn't like me interrupting their probably nefarious deeds.

It's setup so that if you want to, you can very easily pursue the main quest, never get lost and know what you're doing. However, you can also just set out on your own, kingdom be damned and spend the next 100 hours seeing the sights, exploring the 200+ dungeons, and scaling all 17 or so square miles of the land. As an example, one of my friends immediately began the main quest. He's now a good chunk of quests ahead of me in the quests. I took the explorer route and spent the time looking around, finding the ruins and dungeons, joining the guilds etc. Two totally different approaches, both easy to get into and fun to mess around with.

Character creation is similar to Morrowind. There are a ton of races to choose from, about 21 classes (or you can create your own), 21 skill categories and a large handful of astral signs that give you bonuses. For those who've played Morrowind, there's not much difference here. Its all about choice. How do you want to play. Also included is a fantastic character editor where you can change different facets of your character to fit your desire. Really cool.

Choosing your "class" is important in that it will define how you want to play your character. You have 7 major skills that you can assign any of the 21 skills to. Each "kind" of character (melee, stealth, magic) have 7 skills to choose from. Whatever you put in your major skills determines your "class" and how you level, while the remaining 14 become minor skills that can be leveled up (at a slower rate) and don't contribute to your leveling. Races give bonuses to skills and attributes as does the sign you end up choosing.

As you can tell, the game is about openness. Do you want, be what you want. To a lesser extent, Fable tried this with mixed results. But not until this game have I seen so much openness and ability to do practically what you want.

NPCs are on a 24/7 clock. Each one of the 1,000 NPCs in the game have varying levels of needs, desires and goals. They will carry these out without regard to you. Guards will catch NPC criminals, people will go out and hunt. I've seen a guard attack a wolf that was bothering a passerby. It all feels natural and as realistic as any game right now. Mostly. There are some sore spots. The combat AI for any partners you have can be a joke. Sometimes, they will just barrel forward without regard for the other monsters around you. That can lead to very difficult situations as the AI guards round up more than they can handle, die, and then you have a messy situation on your hands.

Other sore spots include guards with ESP. Apparently, if a person wakes up while being killed or isn't killed in one hit, the guard seemingly knows that murder is being committed. And will rush right to where you are. This has caused me a lot of consternation when I'm trying to finish a quest with guards who know not only that I'm a murderer but also exactly where I am. And will continue to chase you forever.

The interface has been retooled. The journal and your inventory is now much much more user-friendly. Quests show up in a log and you can easily select which quest you want as your active quest. Doing so immediately pops up a red marker where you need to go. You won't get lost. I will say its sometimes a little disappointing when an arrow appears over a ruin that the quest says you need to find. Instead of following general directions, I know exactly where to find it. That's a bit disappointing in that it takes away from the exploring portion of it. Minor gripe, though.

The graphics also help promote this world. Terrific, they really make Oblivion come to life. From the trees in the background, to the tall weeds you pass through, everything is animated and created painstakingly beautifully. Its a real world come to life in virtual form. The physics are pretty decent. I've caused skeletons to explode, people flying backwards with a well cast fireball, rolling down hills. Sometimes, the close-ups of people are a little jarring because they don't look so realistic when you get up close and a lot of them look like they have uber-wrinkles or a skin problem. Aliasing is practically non-existent. When you get a horse, the very very very brief pauses in between loading the outworld area becomes a bit more noticeable because it seems to happen a bit more often. Its still not in anyway shape or form to the detriment of the game and is completely understandable given that the world is so huge, but its there and noticeable.

The sound is also terrific. The voice actors are pretty decent, the sound effects awesome and the music really well done. Traveling through a thunderstorm really makes you feel like its raining, lightning and thundering. The clash of steel on steel is exciting, sparks fly.

The game does stutter at times. In the first dungeon, when I brought out a torch, the game paused briefly as it changed the light levels. Not a huge problem by any means. Placing spells on your directional pad hotkey can become a pain as you ready each spell. Though, I love the fact I can wield a sword and a torch/shield AND cast spells at the same time. Love it. I guess there's some framerate issues, but I have barely noticed them at all. There are some pop-ups with the shrubs etc in the distance but really when the game is generating all of this on the fly, I can forgive some very very very minor quibbles.

Overall, if you are a fan of RPGs, I don't know why you wouldn't like this game. Whatever you bring to the table, it will match you. Whether you want to get lost in a virtual world, discover catacombs that really feel like they've never been found before, just go after the main quest, buy and sell houses, try and become a mercantile genius or even become a vampire, everything is up to you. You can do it all, or none of it.

I will say it's hard to be objective with a game that was seemingly crafted just for me. I am usually willing to overlook minor faults etc when the end product is amazing. Such is the case with Oblivion. Everything about it are things I love. I love the openness that is controlled in that I will never get lost. I can't think of many games that give you so much freedom, but in such a way that you won't lose your way. Absolutely terrific, there's nothing here that makes me not recommend it fully-heartedly for RPGers.

NOTE: I hesitate to even bring this up, but the game has been re-rated by the ESRB as of 3 May 2006. For some reason, they have decided the amount of blood in the game is more fitting of a rated "M for Mature (17+)" game. There is talk of a mod that will strip away the female character's top portion of the clothes. Please know that this does not affect the Xbox 360 version of the game. The mod is downloadable for the PC version, but not for the 360.

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Well, to begin with this game is simply fantastic. I purchased an Xbox simply for this game. It was well worth it. Now I am a big fan of well made RPG's and the Elderscrolls titles are among the best out there. I'm not the quickest with learning the controls but once I do I find that I can fly through any menu with ease. I had heard many a review that had complained that the Xbox controls were a bit too 'touchy'. Well...yeah they are...but let's be smart shall we?....check the Options menu....oooo...look... a slider that controls vertical and horizontal sensitivity. (The default is well over to the over sensitive side) So...a little sliding down here and the problem is eliminated.

The other common complaint I have heard about this game is that the world levels with you. I can fix that too. Now some may be purists and not want to mess with it. But others (like myself) get a bit tired of wolves kicking my highly armored tush all around Tamriel. In the options menu there is another slider under gameplay. It's a Difficulty slider. Yeah...I admit it...I slid the thing down a few notches...but the difference was well worth it. Now, I face enemies EQUAL to my level...instead of two levels above. When I used to walk outside and face a pair of brown bears...I now find a couple of black bears. Still a good fight but one I can at least have a fair shot at winning. And one would imagine the loot would degrade as a result of my slippery slider....well it did change...it just got a little better.

So, I have found that making these two minor slides in the controls and difficulty settings have made this game a thousand times more enjoyable. And keep in mind that it only takes a little tweaking...you don't have to go all the way down to easy...just nudge it a bit that way and the difference is palpable. And I don't always keep it there...when I find that things are feeling too easy I nudge it back up to give me an extra challenge.

So give it a shot and see if it doesn't make all the difference in the world....Go ahead....I won't tell.

One other note on the AI.

I have a very interesting story about it. I was sneaking about in one of the many ruined forts littered about the land. The one I was currently in had a bandit infestation. I am a stealth player mostly so I snuck around the top tier until I could peer down to a large opening below that had 5 Bad Guys hanging about. Well from my dark and hidden perch far above I decided to see if I could take out a baddie or two before being spotted. I chose my mark..(the guy in robes, gotta get those casters first) and shot. I hit with the first arrow, and before I could get off another shot the injured mage started yelling and running about and began attacking his own men (he attacked the two archer bandits...he must have thought one of them shot him) This of course led to the other bandits joining in the fray until everyone was dead....except oddly enough the mage I began with. I then jumped down from my perch and took him out with my blade. But to watch the whole fight happen from above....that was priceless.

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Elder Scrolls IV: OblivionCirca 2006

GOOD:

This game literally has a huge world (and you can explore every inch of it), it rivals that of Grand Theft Auto: San Andreas (GTA: SA's entire world not just one city). For Example, if you went into the woods in the game and did not use a map you world get just as lost as you would in a real-world forest with no map.

Hundreds of quests (really big and really small) to perform you can skip any you want or do them all, plus you deicide the outcome weather it be good or bad.

Interact with NPC's, there are literally hundreds of them and they are all voiced acted and display emotions on there faces.

A very life like world in which Police chase thieves, wives nag husbands and wolves prowl the woods looking for prey.

Do just about anything you can think of like steal (anything), save people form gangs, fight in arena's, hunt animals, sail ships, become a vampire (pretty cool) or just hang back and do almost nothing the choice is yours.

BAD:

This game may be way to hard for most casual gamers.

The loading in this game is can get annoying, this game will load often and some loads (not all) take a long time. The hard drive cuts down on some loading, but it's still a pain.

Some of the character animations especially those of your character are a little sloppy (but in 1st person you cannot see your own animations so it's not so much a problem)

The Hit Detection (or hit boxes) sometimes doesn't work well.

While the world is huge it's also mostly wooded forest area, which can be a little bland after a while.

Morality seem to play little in the game in terms of your characters development, you can do evil/good act but will not really be considered evil/good in the same way that you see in Fable or Jade Empire. In the end it's more realistic but a little underwhelming.

IF IT FITS YOUR TASTE:

A first person Swords and Sorcery RPG (Click in the left thumb stick to toggle third person mode).

The games theme is very much close to that of the Lord of the Rings books or movie trilogy, by Peter Jackson, other similarities are found in the tabletop RPG Dungeons and Dragons.

This is a do as you please type of RPG (like Fable or Jade Empire), this not anything like Final Fantasy, you pick and you choose the outcome, that said there is little to no character identity outside of your deeds and don't expect a party of other characters who tag a long like in most other RPG's (like Final Fantasy).

GAME ITS MOST ASSOCATED TOO:

Elder Scrolls III: Morrowind

Fable: The Lost Chapters

Blood Omen: Legacy of Kain

Thief III: Deadly Shadow

ADDITIONAL NOTES:

There is downloadable content missions/quests and areas for this game out on PC and Xbox-Live. Examples being horse Armor, Spell Tomes, The Wizard's Tower, The Thieves Den, Vile Lair, The Knights of the Nine, and The Shivering Isles just to name a few.

The Special Limited Edition (Xbox-360) comes with a bonus disc, which has a lengthy behind the scenes documentary, also on the disc you can view concept art work for the game, plus the limited edition comes with a small book on the history and people of the Elder Scrolls world and you get a real-to-life coin from this games world.

The world in the game if measured in real-world miles would be about 16 miles not including underground areas like caves, crypts, basements, and bunkers, also most areas in the alternate-dimension of Oblivion are immeasurable due to the fact that they are randomly generated and huge.

All Elder Scrolls games are first Person (the other Elder Scrolls games besides Elder Scrolls III where on the PC).

In the game (at the main city) you will see a poster for a gladiator type of fighting arena called Arena, the poster is the same picture found on the box art for Elder Scrolls first game called Elder Scrolls: Arena.

More lots more information go to this link

Honest reviews on Elder Scrolls IV Oblivion - Xbox 360

If you want an overview of the game, look in one of the other reviews, i'll just highlight the good and bad.

Graphics: Best i've seen so far. You can see the trees in the mountains far in the distance, you've got weather, great landscapes, and everything you'd expect from the game.

Gameplay: Very fun. Although i've heard of a few people on forums having trouble with the game freezing (perhaps PC only?), I've had no problems on 360. Players of morrowind will recognize the system, with improvements for quick switching between weapons and spells.

One key change: As you level up your major skills, you gain levels. So do the enemies, so as you level up, the game always stays hard. This means you can complete the main quest at only level 8, or you can be level 30 and have the same (if not more) difficulty wherever you go. This prevents you from leveling to make the end-game easier or make yourself overpowered above anyone in the game. Good thing about this: It keeps you focused on your quest.

Replayability: Very high. Once you beat the game, you can easily create another character that is entirely different, making the game feel completely new.

Overall: Very fun game, and a must-have for any 360 library. Bethesda did not disappoint.

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I bought Oblivion a few days after I got my Xbox 360 and I was blown away. Im kinda disappointed I bought the game as early as I did because now it shames the graphics and storylines of all the other games I own.

The minute I got into the game, after I finshed making my own unique character, I was already astounded by the graphics, The details of the jail cell you are in when you start the game are very precise. I loved the way the chain swung when you used the left bumper to pick the cuff up. After you meet the Emperor you must navigate a large dungen filled with amazing creatures and features.

After you complete the introduction you are thrown into a world where you can do practically anything you want. If you want to fight, go to the Imperial Arena or venture out into the wilderness. If you want to explore, there are an appreciable number of dungens, mines, caverns and ruins to explore, though after exploring a few their layouts start to repeat.

So far I have put in atleast 150 hours and I have still not fully explored the world of oblivion, nor have I completed every side quest. There are atleast 100 side quests that let you do all kinds of things. From fighting elves in the Imperial Arena, to stealing an Elder Scroll from the heart of the Imperial Tower, this awesome game is bound to amaze both serious gamer and nongamer alike. You really get what you paid for, and this is the best RPG of all time.

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Friday, December 5, 2014

Buy Star Ocean: The Last Hope - Xbox 360

Star Ocean: The Last Hope - Xbox 360
Customer Ratings: 4 stars
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Having never played a Star Ocean game before, I was a little iffy about picking this one up. I didn't know if it would be another Final Fantasy clone or really stand out amongst the masses of JRPG games that have been hitting the 360 lately. After checking out some pretty decent reviews, I decided to take the leap and pick up the game on a whim.

From the start of the game, I got the feeling that the combat would be a lot like Tales of Vesperia. This is a good thing, as I loved every minute of Tales and for a game to bring up memories of a favorite is definitely a plus. The combat is similar, but not exactly the same. Where Tales used a lot of one button (maybe 2 button) presses to take down most enemies, Star Ocean at least involves a little more strategy. You can whip yourself around bad guys when they least expect it (blindside move) and attack from their rear, issue orders, etc. There's a lot going on in combat, but it's not hard to manage. There are a lot of tools at your disposal, how (or if) you use them, are completely up to you. The combat through the first couple hours of the game remained fresh and exciting, and I actually looked forward to getting new skills and abilities. Where other games kind of throw them at you, I got the feeling SO eases you into them and gives them out a lot less often.

The story in this game is different that most RPGs I have played (remember, I never played the other Star Ocean games). The world suffered after World War 3 and sent explorers into the heavens to find a new home for Earthlings. You play Edge Maverick, one of the chosen explorers on the maiden voyage. That's about all you need to know to get started in the game. Like all games though, something has to go horribly wrong and it does, thus throwing you right into the action (if after a pretty long cutscene). There is a support character, named Reimi, who is your childhood bestfriend. The relationship between the two is definitely going to make for some interesting story elements. While they aren't "in love", they do have a very deep bond between the two of them. As time goes on, it looks like a love interest could form between the two given the right circumstances. And by circumstances, I mean user inputted actions. I didn't realize this was something the series does, but you control the feelings of people towards you (to a degree). For instance, in the first level, you stumble upon a flower patch. Reimi looks at the flowers and says they are beautiful. You are given 3 options to respond... "They are beautiful", "You are beautiful", "You are both beautiful". Obviously, being a chick, she want's to hear number 2 and if you choose that, you are going to increase the affinity between you and Reimi. If you chose the flowers are beautiful, Reimi may be insulted and the affinity between the two of you will decrease. With increased affinity comes increased cut scenes and pivotal moments between the characters (this doesn't just happen with Reimi, you can form bonds with all characters). When an affinity reaches a high enough level, guys and girls can share a room together...leaving the rest up to the imagination.

Graphics are a big thing for me. I love the direction current genre games are taking graphics. Tales of Vesperia was a great looking game, but I'm not too big into the anime scene. Last Remnant was a decent looking game, that had trouble performing/loading. Star Ocean on the other hand, looks great. It's nothing to write home about (a la Gears, MGS, or Killzone 2) but it's a very good looking game! Although the characters do show some anime sides to them (namely the eyes), it's easy to look past because they have normal sized features. But, anime might be your thing so that comment is just opinion. The worlds are varied and the colors are really pretty in some areas. You may not have many stop and smell the roses moments, but you will enjoy the ambiance.

Overall, I'm loving Star Ocean: The Last Hope. It's the perfect RPG to hold us fans over until FF13 comes out this year (or next). If you love collecting things, there's a ton of things for you to do. From enemy data, to battle trophies, room items, ship data, spells, it's all there. It's a collector's dream. Finishing this game is said to take around 40-60 hours, but if you want to complete it in it's entirety (all endings, all collectibles, etc.), chalk on another 30-40.

If you are a fan of games such as Tales of Vesperia, Last Remnant, and other JRPGs, you're going to love this game. If you are more of a western RPG fan (Mass Effect, Fallout 3) like myself, give this one a try. It's got the sci-fi thing going for it and the combat is very fresh. Battles are in real time and fun. Who knows, maybe it will reawaken your love for JRPGs.

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It's been a long time since I wrote a review, but after 300 hours of gameplay, I thought I would make a few points. Star Ocean is a game that, with slightly better writing and development could have been one of the best games of the decade. But it consistenly falls short.

Let's take a bit of a look.

The game is graphically beautiful. Full appreciation is due to the artists and animators. Not just for wandering around the vast multiworld universe that is the setting for the game, but fight animation is also lovingly detailed. Everything is great except for facial expressions. The characters are usually deadpan, and Reimi has a distant stare that is positively chilling.

The story is intricate. Edge and Reimi start out on Earth's attempt to find a colonizable world in order to save the human race from the ruin of a war torn planet. They meet a number of different alien races enlist characters (you wind up playing 4 out of a set of eight characters). Eventually they meet more villanous aliens, uncover a plot to end the universe and have to defeat an evil mastermind. Initially the game is linear, but gradually non-linear elements (such as quests) are introduced and you will do a lot of planet hopping. To some degree there's too much story. The worst example is the infinitely long closing sequence, which is unavoidabe and unstoppable.

Interplayer relationships are interesting as the characters are all quite different. Acting, however, is spotty. The worst example here is the crisis Edge goes through when his actions result in the destruction of a planet. Not his fault, but he spends endless hours whining and beating on himself (massively overacted) before he gets back on track

Gameplay itself is the real problem. The characters are irritatingly difficult to steer, and the precise position needed to accomplish something can be quite elusive. This can get on your nerves. For all the complicated battle options most battles are repetitious and frankly, the bosses are too easy. Or so they are until suddenly they get way to0 hard.

Battle trophy hunting is an important part of character building since you need enough trophies to remove the experience cap and get more than a small handful of things to say while killing mushrooms. Some of these are a matter of pure luck(kill an opponent with exactly the right anount of damage)or really aren't much of a challenge (run away 20 times). None of the other collectables are that hard to get, but they are easy to miss if you don't know that some place is about to be destroyed forever. Which means you will have to play the game at least twice to get the accomplishments. And while I don't mind playing the hack and slash endgame for hours on end, the last thing I want to do is live through Edge's tantrums again.

I have a number of other grumbles, but no doubt you have already figured out that this is a very playable game that simply doesn't live up to its potential. It is a pleasant pass time though so I would recommend it anyway as a good value for the money.

Best Deals for Star Ocean: The Last Hope - Xbox 360

"Terrible graphics!!!"

That's what stands out when I read all of these reviews. I find nobody that thinks these are great graphics. Hmm. I'll get back to this.

Anyway, Star Ocean: The Last Hope is the fourth of the series. Its roots are in space and time travel, and often takes place on faraway planets, though its protagonist is generally from Earth. The first Star Ocean (Blue Sphere) never came stateside; instead, we got Star Ocean: The Second Story. During a time when the first PlayStation was hurting for role-playing games, this was a breath of fresh air. It introduced concepts that were new to gamers but taken for granted since: synthesis, cooking, and customization. In truth, The Second Story was really a 100+ hour game if you wanted to accomplish all there was to do.

What The Second Story also brought to the table was challenge. Other games were hard, but TSS is known even to this day as having one of the worst final bosses in RPG gaming history, a man known only as Indalecio. His original form was bad enough, but when you went to a certain private action, he became "Unlimited Indalecio", a true GOD that gamers were not worthy of. Being level 99 didn't do you any good either. That's not even counting the bonus dungeon's boss, Iseria Queen, who is even worse. Bottom line the game was blatantly difficult near the end.

Star Ocean: Till The End Of Time was released on PlayStation 2, and it wasn't well received by gamers, mostly because for the most part it deviated from what made Star Ocean so good. But what gamers don't see is that the third game actually added a piece of gaming goodness to the overall series. It introduced a new character in Welch Vineyard, adored by fans, almost to cultish dimensions. It also had a lot of small "throwback" things like science centers named after famous inventors in the previous and subsequent games, and bonus dungeon battles with notable characters from the past. It wasn't a bad game really...and didn't get the fair shake it deserved.

Not too long ago came two PSP remakes: Star Ocean: The First Departure and Star Ocean: The Second Evolution, based on the first and second Star Ocean games, respectively. While the gameplay is identical, these are definitely remakes in that a number of things were changed, most notably the difficulty of the second game being toned down and the skill tree being a lot more friendly than before. For those that never played the first game, First Departure was a great opportunity to find out what the first game was about, and when you play it, you get a better sense of the overall storyline.

Enter The Last Hope. This story takes place prior to the events of the first Star Ocean (using First Departure as a reference point), so if you never played the other games, a lot of the things you'll notice won't go over with you, but if you did play the others, you'll hear music that will remind you of each game, and meet characters that you either recall from the other game or who must be related to others from the previous games. There's definitely a lot of fan service to be had here.

Your protagonist is Edge Maverick, a young crewman on the Calnus. A disaster on Earth has rendered the planet unsuitable for human life, and the SRF (the organization you belong to) has been ordered to seek out habitable planets to identify their viability as a new place to live. If that story sounds familiar, at least somewhat, it's actually quite close to the story in Star Trek III: The Wrath of Khan, and one of the Star Trek: The Next Generation episodes where terraformers are attempting to find planets that would be suitable for colonization. Unlike those however, a space "bubble" knocks you and your other ships off course, causing you to crash land on your first planet. While the plan appears to be quite like Earth, there is a darker side (this story is commonly seen on the original Star Trek). You can hopefully see where I'm going with this...there's also some instances of time travel that are quite interesting, yet infuriating at the same time. You'll end up hopping from planet to planet to achieve your objective.

Now that you have a sense of the basic storyline, let's get to the game itself. As mentioned before, it spans three full DVDs; that's over 13GB of data, for those too lazy to do the math. You can do the install to the hard drive, but be forewarned that there is a going speculation that doing so causes the game to freeze. I did experience a freeze, but I can't confirm for a fact that the install was the cause. I do installs to keep my drive from going out, and don't intend to stop anytime soon. Part of the problem with the spanned disks is that different planets are so large that they literally exist on specific discs. I know other games have the same issue. The problem is that if you wanted to go back to an older planet (and you will have to, for mining and such), you need to insert that disc. What I don't know yet is whether or not you can just install all three discs and avoid the disc swapping altogether. I assume you can, but haven't yet tested that theory. Seems though that you'd still need to swap discs, since the 360 requires the disc be in the drive in order to even access the stored data.

The music in the game is quite excellent, but for the fact that the tracks are quite short indeed. Older Star Ocean games also had short tracks, but keep in mind they were limited by the space on CDs during the PlayStation era. Either they kept the tracks short in order to emphasize the nostalgia, or they just didn't have the space left over to accommodate the music tracks in full. Of particular exception are the tracks from older planets like Roak (First Evolution) where the music from that game is playing, instantly inciting nostalgia. The extremely short, repeating nature of these beautiful tracks is the only issue here. As far as the voice acting, people are complaining about it, but I found it quite good, honestly. I mean compare this voice acting to Infinite Undiscovery or Tales of Vesperia...and you see there is no comparison. At least in this game, the personality of each character is brought to life extremely well, except for maybe Reimi (because she sounds like every other video game heroine). Part of the measure of good voice acting is whether you are emotionally moved by the character when they're speaking about something and yes, some people don't get moved at all by game characters but when someone like Lymle is expressing how sad she is, in a way a child definitely would in the same situation, you can't help but appreciate the voice acting that much more.

In terms of challenge, I found the game to be quite balanced compared to other RPGs of this style. Regular enemies for the most part are not difficult; you do get multiple difficulty settings to choose from, but even on the harder settings you can still reasonably work your way through the majority of regular enemies. They're aggressive, but your characters are even more aggressive. Once you master all of the nuances of battle, you will find yourself breezing through the majority of battles without a scratch. The challenge comes in when you encounter bosses though these behemoths (and they're always behemoths, aren't they) will almost always give you at least a slight challenge, whether it's juggling you in the air, blasting you with flames or freezing you to death. But that's how it should be, in my opinion: regular enemies are moderately challenging, bosses even more so, but neither so difficult as to throw your controller against a wall.

Speaking of battle, the gameplay engine in The Last Hope is a throwback to the older Star Ocean games who really pioneered the action battle along with the Tales series...but The Last Hope threw in just a little bit of uniqueness to break the mold. Here you control your main character as he hacks his way to victory, and yes, you can take control of your other characters as you see fit. But this game offers some flavor. You can do some short range jumps in the four directions; so to the left/right, toward or away from your enemy. This is great if you need to dodge, or cut down distance to your enemy to effectively defeat them. You can also transition from the jump into the Blindside attack, which allows you to quickly run behind your enemy. If done correctly, not only will you dodge the attack, but you will surprise the enemy and do critical hits on their backside. From there you can throw regular or special attacks; even chain special attacks together if you've got a skill that allows you to do so, racking up major damage. Rounding out the feature is the Rush attack, which can be best described as a limit break. When executed, you and another team member will unleash a flurry of blows to one enemy to multiply the damage dealt. I found myself not really using this, simply because it takes a long time to build up the gauge that drives it, and the damage wasn't all that great compared to regular attacking and special moves.

As you fight and pull of special attacks, you'll build up slots on the Bonus Board, which gives you various bonuses such as Exp and Fol. It also can give you free SP which can be used to build up your skills, or HP/MP to heal you after each battle. But be careful; the enemy can destroy part of your Bonus Board if they hit you hard or frequently enough, so you really can't just bull rush every single fight. You need to pay attention and stay on the move in order keep the advantage. The Bonus Board also apparently disappears when you save and cut the game off, which I understand, but don't care for.

Making a return in a toned down fashion is the item creation feature. In Star Ocean 1 and 2, you could create items anywhere you wanted just by having the skill active. That meant cooking, alchemy, blacksmithing, etc...could all be done on the road so you could get stuff ready for that next cheating boss. Star Ocean 3 (Till The End Of Time) did away with this and centralized Item Creation to Welch Vineyard, with some exceptions. The Last Hope forces you to go back to the Calnus whenever you want to do any Item Creation whatsoever. While this does increase the strategy, it becomes a bit of a chore, because not only do you have to do the creation back at the Calnus, but also the recipe creation (you can't just find the recipes out and about and you can't just randomly mix ingredients to make stuff like parts 1 and 2). Some characters are better than others at specific skills, and unlike the previous games, you won't have a situation where the entire team can do blacksmithing or alchemy; each character has a specialty that they stick with, and while each character might have tendencies toward one skill or another, they will never do it better than the one who owns the skill. It is good to see Welch back of course, but her "edginess" has been toned down from part 3. No more witnessing her 'special dreams' here, as she's really just a holographic projection from Earth headquarters.

The Last Hope boasts some rather massive landforms for each planet and expansive dungeons. It will take you a couple of hours AT LEAST to complete a specific area, assuming you're not rushing. This has to do with the size of the areas, but also some of the puzzles that are thrown at you, which honestly aren't bad as..say...Equinox (SNES game), but they're certain to get on your nerves. What's funny is that often the item you need or the door you need to go into is just very cleverly concealed, and when you do find it, you'll likely groan at just how hard you made stuff on yourself. That's what the game does well: force you to feel bad about yourself because it seems like something is really difficult, when it actually is dirt simple.

Okay, boys and girls...the graphics. I save the best for last. All I've seen on every review is how the graphics are poor. Quite honestly, I think people need to upgrade their TVs or they don't know how to configure their TVs properly, because on my DLP LED 61" Samsung (http://www.amazon.com/Samsung-HL61A750-61-Inch-1080p-Powered/dp/B001415FIG/ref=cm_cr-mr-title), this game is as beautiful as they come. I've heard people say Lost Odyssey looks better? Nuh uh. The individual hair strand detail of The Last Hope blows Lost Odyssey away, and at times the true 3D effect is so pronounced as to be mind blowing. The draw distance is the best yet, and looking out on some planets makes you truly feel as though you've traveled to another place; Roak is a prime example of this. I believe what people are having issue with is the bloom lighting effect; it is somewhat strong, but no more so than Gears of War, which is what this game looks like. It uses the Unreal engine, I'm told...as did Infinite Undiscovery, another beautiful game and the game is simply gorgeous, all the way around. There are some intermittent places where the blending was not done properly, most notably in some shadowed areas, but it's the exception rather than the rule. Setting contrast just below maximum, brightness at max, and sharpness midway results in just a striking game. People...upgrade your sets please.

So what are the game's issues? In a nutshell, I wasn't happy with the fact that the Blindside doesn't always execute. You'll follow the conditions explicitly, yet nothing will happen, and then you get put in a spot where you are getting pummeled. Or you'll do the Blindside, it executes, but you get cut off by another attack that didn't even touch you. Or my personal favorite, when you try to dodge enemies on the field, and get stuck behind an invisible object (hit detection issue with some of the scenery) and get attacked from behind. All issues with the engine, and not the overall game, which I find to be quite excellent. Not perfect, just excellent.

In summary: I have no idea what these other cats are talking about putting this game down. This game clearly pushes the 360's capabilities more than most of the other games that are out for the system, and hopefully KOEI and others can sit up and observe how it's done. This is a must buy, in my opinion, and I hope to see other games like this.

Honest reviews on Star Ocean: The Last Hope - Xbox 360

I was a big fan of j-rpgs in my youth. In recent years however I have become a bit melancholy. This is not because J-rpgs have gotten worse. Put simply it is akin to loving a flavor of ice cream but getting sick of it after eating too much.

So when I say Star Ocean Last Hope is a great game and addicting to play that is a testament of quality. In truth I dreaded getting this game. I was afraid I'd get tired of it after playing it a mere 3 hours and put it on my shelf where it would hence forth collect the dusts of obscurity. Imagine my glee when this mishap did not happen!

Before I go into how great star ocean last hope is I figure I will take time to warn you of its' shortcomings first. This game is guilty of having a blond idealistic youth as its' main protagonist. Almost every stereotype you can think of that inhabits sci fi japanese anime settings makes an appearance. The voice acting at times is grating. Not because the voice actors/actresses are bad but because of the lines they are made to read.

If you disdain playfully rambuncious cute nekos , adorable little girls that wave magic wands, big breasted pointy eared milfs, stoic self sacrificing cyborg scientists, the typical childhood girl friend next door, naive feather winged angel babes that come along with the baggage of prophetic nightmares, long haired brooding scythe wielding bishi-boys, and the usual sibling rivalry established between two best friends avoid last hope at all costs. It is not trying to be radically different from other J-rpgs. If anything it is proud of being what it is. Still reading? Still think Last Hope holds merit? Good, because the worst it has to throw at you ends with this paragraph!

The most rewarding aspect of star ocean is its' combat engine. When you wade into battle with enemies after charging them head first it's go time! You will be running around the battle field, jumping, side stepping attacks, stringing together combos, and strategically taking cover so you can fire off your spells without being interrupted. The fights are very much in "real time" and to me the system is much like the Tales series. (Though fans of the Tales games claim it's battle system is still better).

For a guy such as me tired of heroes getting in a perfect line to match their enemies on the other end of the court as if everyone is about to engage in a poetry slam fest or dance off this is a huge ray of sun shine. Combat is last hope is fast, furious, and in your face. It's easy to switch off + take control of each character and whether you like long range attacks or up close attacks you'll find someone that fits your style of play.

"Beats" are styles that give each protagonist different tactics and bonuses when facing their foes. You can also reconfigure everyone's battle ai if a certain series of actions are making you come up short handed. Nothing about this is truly original but it works well and getting a varied number of "battle trophies" makes you feel a sense of accomplishment.

The story in Last Hope is engaging. It will keep you playing to see what happens next BUT also be aware it is not trying to be high-brow literature. Think about any favorite Sci Fi series you have watched. Not every episode blew your mind. Not every character stuck out as memorable. However you tolerated a few lags or annoyances knowing the series would "pick up" in season two or be handed off to a better writer. Last hope is this same roller coaster. The plummeting dips are worth tolerating to get to the exhilarating high points!

To get the most out of last hope there are a few things I'd advise.

1# When you get Bacchus immediatly go to Aeos + Lemuria to mine: Mining is essential for collecting gems and metals to make good stuff when you communicate with Welch who helps you from earth. It can be a pain to neglect this and have to back track later. It may even require switching cds. The moment I got Bacchus I re-visited Aeos and Lemuria to drill for resources.

2# Have Reimi harvest: Whenever you get a chance have Reimi harvest plants and vegetables. Whereas mining is essential to create weapons and armor "plants" are used in recipes to make awesome potions and foods that replenish magic,restore health, and cure ailments.

3# Be balanced upgrading your skills: Do not just pump your combat abilities. Occasionally put points into things such as cooking,alchemy, artistry, robotics, and smithing. These trades aid you when creating new artifacts. Sometimes what you make is better than the merchandise offered in stores.

4# Switch out characters in your idea groups: When you talk to Welch you create teams to invent. Try switching off people in each team until the ideas keep flowing.

5# Do not sleep through a whole voyage...Socialize!: Right before you go to a new planet you have "free time" on your ship. Instead of sleeping until arrival see if your friends and crew mates have interesting things to say. These events sometimes occur after you take a short nap. Depending on how you respond to people will gradually effect the story.

6# It's a Japanese RPG....embrace it, don't be hating!: Lymle says "kay" a lot and some angst ridden people hate her for that reason alone. I find this ridiculous considering she has a decent back story, lovable personality, and is a useful magic user. Look, even in real life our friends have little annoying habits or weird quirks. It's true J-Rpgs capitalize on "cute" "odd" or "sexy time" at every opportunity. While these exaggerations of certain themes can be awkward also remember such things were done in our favorite J-rpgs in the past too. (Even Chrono trigger had it's dose of perverted erotic innuendo + annoying hero habits) If you knit pick enough you'll find "the bad" in every thing. Instead, weigh everything fairly and acknowledge the good as well.

Pros and cons

+Engaging story set after World War 3 in which mankind is forced to reach out to the stars.

+Is the prequel to the first Star Ocean. Fans of the series will get a lot of service!

+Fun exciting combat

+ Environments are interesting to explore. Area puzzles are not too hard to figure out. (For the most part)

+Crafting system is easy to understand.

+Good music

+Characters become more and more likable as you learn about them.

+Socializing is encouraged between planet jumping

+Boss fights are challenging but rarely escalate to being frustrating.

Cons

-Every anime stereotype you can imagine rears its' head screaming. Nothing is subtle. This IS a J-RPG.

At first many of the protagonists seem to come from cookie cutter character molds and they sometimes speak annoying dialogue.

-It's nice to be able to "dash around" enemies the only problem is there are so many of them in certain scenarios "escape" is not always an option.

-Expect to level grind....a lot.

-If you want to make the best objects and do certain side quests back tracking and cd switching become annoying obstacles.

Pro or con?

+/Overall the graphics look beautiful but the faces of some of the characters look as if the designers struggled between "anime" and "semi realism" to such a large degree the end results appear a bit off somehow.

+/Edge Maverick is a bright eyed optimist towards the beginning of the story but a mishap that happens in an alternate dimension makes him mopey for awhile. At least he eventually gets the spring back in his step later on. Personally for me it was nice to see a main protagonist express a large range of emotions. Edge is definetely a cut deeper than Cloud or the typical "silent hero" types. I suppose I can forgive him for being "emo". If I felt responsible for screwing up a whole civilization I would likely act much the same. (And hey, he does move on)

+/Some have said "blind siding" is difficult. This is a combat manuever in which you charge up, jump towards an enemy's weak spot, and do more damage by exploiting their vulnerability. I am actually able to do it once or twice per battle but admittedly when you are charging up it leaves you open to attacks. Perhaps this aspect of combat could have been done better but considering all variables it's still a nice feature.

Rent/buy? This is up to you. If you love J-rpgs and don't mind some lighthearted Saturday morning cartoon fluff mixed with a dash of melodrama and over epic cheese you should bite into this juicy morsel asap. However if you are not big on the whole "Japanese RPG" phenomenon give it a pass and conserve your cash.

Find helpful customer reviews and review ratings for Star Ocean: The Last Hope - Xbox 360

I've played Star Ocean for as long as I can remember, and RPG's are a big part of my life. I played RPG's before the first Zelda game came out and everything was just text-based and I have to say that the Star Ocean series is my favorite "get away from reality" series.

The Good:

Lasting appeal can be about 30 hours or a few hundred hours. To finish absolutely everything in the game might take you about 300-500 hours. The fighting system takes a getting used to just like any other star ocean game, but ultimately it's your choice how far you want to go. You can challenge yourself and defeat the final boss at level 40 if you dare, I've done it and it took about 3 hours to beat without counting the few times that I have died. Like other Star Ocean games, there are post-game events and tons of stuff to do. The graphics are decent as what you'd expect from a A+ title for the Xbox 360 or PS3. This game is a jRPG and like a jRPG expect the difficulty level to be rather high for novice gamers. Once you unlock the final difficulty level, you will find yourself going insane but ultimately become an unstoppable machine by the post-game dungeons. The story is decent, and gets even better if you're familiar with the ancient astronaut theory and related theories because this game is designed with similar ideas and concepts that can be appreciated for what it's worth.

The Bad:

The controls are funky, and the 360 version has upscaling issues with 1080p. Many people have experienced problems when they have 1080p enabled where the game will just crash. Changing it to 1080i or 720p will fix this issue, but you're not getting the best out of the game. As it turns out the problem may come down to one or two spells that cause this issue during battle. Another bad point is that the 360 version doesn't look as crisp nor does it contain the Japanese voices and if you're like me and can't stand the american dubs, it might be worth going with the PS3 version (if possible) just for that reason alone.

Xbox 360 or PS3?

If you have the choice between the two, go with the PS3 version, even if it's a few dollars more expensive (which it may not be). The reason for this is because there are less discs to deal with, you don't have the 1080p issues, the game looks far more amazing on the PS3, and the Japanese voices are selectable. I own the Xbox version but have seen others play the PS3 version and read a lot about it and wish that I had gone with it instead.

As good as other Star Ocean games?

Absolutely! There are some people that are anal about this game, saying it wasn't as good and some people thought that the game focused too hard on the morals (which you'll see within a few hours playing the game) but in reality, how can you beat Star Ocean 2: Director's Cut? It was the last chapter of the series, and a prequel will not be able to have as many crazy story twists like a finale. If you haven't played any other Star Ocean game, this is the perfect starter. It may not feel like the best Star Ocean game, but it's certainly a quality title worth mentioning.

Anything else?

It's quite possible that there will be a new Star Ocean game coming out. A few months ago triace demoed their new game engine with Star Ocean characters that looked next-gen for current gen consoles by utilizing an entirely new game engine and it looks amazing! Now, there's no official word at the moment but I doubt that the Star Ocean universe is over and if it is, there's likely to be similar titles in the future. Infinite Undiscovery is also another game worth mentioning. It isn't as popular as Star Ocean and the quality isn't near as good but it's worth playing if you're into jRPG's. I haven't completed that one but look into it. It's different but in a good way. If you'll excuse me I have to go back and play Skyrim

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Tuesday, November 25, 2014

Cheap FIFA Soccer 10 - Xbox 360

FIFA Soccer 10 - Xbox 360
Customer Ratings: 4.5 stars
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I must admit up front I rarely if ever follow soccer. That being said, I have played this game far more then I have played either NCAA 10 or Madden 10. The graphics are great, and the environment of the game from the crowd sounds to the announcers make me feel like I have been watching English Premier League football my whole life. This game is very addictive, and once you get the hang of the player controls you will find yourself learning a lot about the flow of game. At first I was offside quite a bit. Now I find myself looking for that extra pass that might result in a higher percentage shot on goal. I find the AI to be pretty challenging (for me), and I have it set on the default setting. Against good teams I find my games are very close. Sometimes a team will come in against me and just kill me. I think as I play more I will learn a lot more about the who's who in powerhouse teams.

If you are a sports game fan, I think you will like this game. Its fun to play solo or against a computer opponent (face to face). Didn't try online yet.

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I know that the FIFA games tend to get a little better every year, and I always think to myself," This year's installment is great, but..."

Not with FIFA 10.

I've only played the manager mode with the team I support the most, AS Roma, but simply from that experience, what a difference in the game play. I liked last year's addition of an actual referee pointing the flag in the direction of team possession, so of course, that made it back to FIFA 10. New additions to the FIFA game include; a full schedule for your team, including preseason friendlies with teams in your league, and with teams all over Europe; improved player likenesses, including the way indivual players move (Francesco Totti actually moves like Francesco Totti); weather changes to go with day and night games, including rain and snow; in the rain snow games, most of the players on your squad switch to longsleeves, which was a feature missing from the previous FIFAs; it's easier for defenders to tackle and win possession, which makes the game more difficult but lends to the realistic aspects a real match; and right and left backs can actually push up the sides of the field, which allows them to score and gives more team members besides just your strikers and attacking midfielders a chance on goal.

The only problem I have with the game is the price, and the fact that I'm a full time student without the time to play the game as much as I'd like. Fully recommended to any fans of the previous games. And just think to yourself once you play it...it only gets better from here.

Best Deals for FIFA Soccer 10 - Xbox 360

Fifa 2010 is a pretty solid soccer game. Allow me to break it down some:

Decent AI:

Playing on the harder difficulty levels, the AI still makes awful decisions from time-to-time. Defenders under no pressure make awful panicky clearances, forwards make runs while keeping a defender close and between them and the ball, et cetera. That said, overall the AI has improved greatly from earlier versions, and it makes the game that much more fun.

Improved physics & 360 controls:

The high points of this game are the physics and 360 controls. As opposed to previous versions, you have very precise directional control of everything. This is also somewhat frustrating, because it greatly increases the sensitivity of everything you do. The ball movements, player movements, and player clashes seem more real than ever before. It feels much closer to real soccer than any other game I've played before.

Manager mode:

They made a big deal out of how improved manager mode is. Frankly, I see little difference, except simulating games takes longer, I'm guessing due to the increasing number of variables taken into account. But I still see outlandish results, but like Fifa 2008, it seems fairly reasonable a majority of the time. Of course there's some things like salary caps going on here, but nothing makes a big difference in my opinion. I still enjoy manager mode, it's just not a very big change from before. The one thing here that I still find frustrating, is even if you start with a 5-star team, it's incredibly hard to transfer star players. They simply don't want to play for you until you have many stars. But by the time you can get these manager stars, some of the star older players (e.g., Ronaldinho) have retired.

I do find some frustration with the auto-coach mode in manager mode. The idea is that auto-coach will rotate your squad based on fatigue and injuries. This is great, but it makes a lot of changes. This is annoying because I generally have 1 set of players I consider my top starers. I would like to be able to save this lineup, and quickly reset my team to that lineup for big matches. Instead, I have to redo the entire squad manually. I would turn off auto-coach, but fatigue seems to be a very big factor now, so that would be even more frustrating. Also, sometimes the auto-coach does questionable things like put a midfielder into the goalkeepers position, when the goalkeeper is fully energized and not injured.

Be A Pro:

I created my own pro player, and have been working to increase his attributes. This is a painful and annoying process--by far the most frustrating thing for me in Fifa 2010. First of all, you need to play on the harder difficulty levels to unlock accomplishments. This is fine, but it should explicitly warn you about this, especially if you're playing a game on amateur and you navigate to the accomplishments menu. In addition, I feel like the logic to determine when you are achieving these accomplishments is dreadful. For example, consider these two accomplishments:

1. Find your team mates with 2 different crosses in a match

2. Set up 2 goals with crosses in a match

I just played a match, and unlocked accomplishment 2, but not accomplishment 1. Uh what? Other accomplishments are equally frustrating, especially the "beat x players with skill moves." It seems you must be painfully close to the defending player when pulling off these moves, before it will credit you with beating him with a skill move. This is annoying because you can clearly throw off defenders with skill moves from further away and even the announcers comment on how you just rocked that particular defender, but you get no progress for it in the accomplishments.

Seriously, I could go on and on about the accomplishments not being picked up, it's a very buggy detection system. Or if it's behaving as intended, it needs to be more clear to the player about why they aren't picking up the accomplishments.

Overall Fifa 2010 is a solid game, but I still expect more from such a high-budget production.

Honest reviews on FIFA Soccer 10 - Xbox 360

I just got the game a few days ago but things I noticed so far. The game is really fluid and a little faster than 09. Quick free kicks when you get fouled mid field the player will simply pick up the ball place it down and GAME ON GARTH. Getting carded is no longer a cut shot but simply the ref runs up to the player and books him (the camera angle stays the same).

Dribbling is much better you can now absorb contact and push the ball.

Again game speed is much faster so you don't have to use turbo all the time and burn out your players come 2nd half. Shooting from distance now works in 09 and previous years the only to score was on a breakaway or 10 feet from the goalie (Gerrard Lampard we doing work this year)

Let me stop rambling. Fifa 10 is a great game alot of people would say PES. I was one of those guys but Fifa 09 really put the ball in their court and 10 just improves off last years game.

Madden junkies that want to play a sports game where it doesn't take an hour to play a game pick up Fifa you can probably get about 4-5 matches out in the same time it takes to play a madden game online.

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I bought FIFA 10 a couple of weeks ago, mostly to occupy my time at the end of an increasingly boring summer. I hadn't purchased an entry in the FIFA series since 07, so I was unsure about how different the gameplay would be and feel. Extremely different is probably the best description, but almost completely in a good way. The motions of the players are fluid, the graphics are extremely realistic, and the commentating, though not always spot on, is consistent enough to be amusing. The sheer number of teams one can play as is also astounding to me, with leagues from Europe, Japan, Korea, the US, Mexico, and Brazil all making an appearance.

The game does have a few flaws, mostly with the AI. For example, when the ball is not under anyone's control, the player you are controlling usually goes for it even though there may be a teammate controlled by the computer who is yards closer. The chip shot is also too easy to score with on a breakaway, but I hear this problem has been fixed in the World Cup version. The goalie sometimes has trouble judging when to come off his line, which can be frustrating in a close game with a friend.

Overall, however, this FIFA is a very fun game to play, especially online or with friends. I highly recommend it.

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Monday, October 20, 2014

Cheap IL-2 Sturmovik: Birds of Prey - Playstation 3

IL-2 Sturmovik: Birds of Prey - Playstation 3
Customer Ratings: 4.5 stars
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I have been a casual fan of flight simulator programs for over 20 years. Not a hard-core simmer, by any means. But I usually buy the latest iteration of MS Flight Simulator and Combat Flight Simulator and have logged more hours than I care to admit in the PC cockpit.

So I was very excited when the PS3 came out. At last, a console with the innards to handle flight simulation! Powerful CPU? Check. Great graphics chip? Check. High definition? Check. High capacity Blu-ray game discs to handle mountains of terrain data? Check.

Imagine my disappointment when, upon purchasing the PS3 two years ago, I found the flight-sim category to be virtually non-existent. The last two years have been slow to fill the gap. I got "Blazing Angels 2" and it was a joke. The irritating bravado of the characters, the silly missions, and the unrealistic physics--you could fly a plane straight up, indefinitely, until you hit a magical glass ceiling that defined the boundaries of the game--made it more like a cartoon than a simulator. HAWX was not much better.

Il-2 is different. This is an extremely well-done combat flight SIMULATOR. It is easy to learn, fun to play, and nearly impossible to master. It is the PS3 game that I have been waiting for--a combat flight simulator for grown-ups.

For starters, the whole tone of this game is different from the other PS3 combat flight sims. The presentation is understated and respectful of the historical events it recreates. There are black-and-white news-reel clips that introduce each of the "chapters," which are excellent. The "encyclopedia" gives the historical background of the events. And at the end of each of the missions is a journal entry of the character you are playing. All of this is very well done. The sober good taste does not detract from the fun of the game. It enhances it.

The graphics, too, are top-notch. There are a million tiny details that the developers got right, creating an extremely realistic landscape to fly though. The fields and hedgerows of southeast England have a believable patchwork irregularity to them. The habitations are realistic, too--with the cities organically fading into suburbs and then into farmland. Topographic features like the cliffs of Dover are convincingly rendered. And the sea and sky, what beauty! Seeing the streaked reflections of mid-summer cumulous clouds in the English Channel, a sunset reflected in the Volga near Stalingrad, or a frosty morning over Bayonne is alone worth the price of the admission. Unlike "Blazing Angels," you feel like you are flying through a real world that extends indefinitely in all directions, not a movie set.

As a bonus, the night skies are rendered accurately, too. On one night mission, I saw a familiar "V" in the sky, which I suspected was the Hyades in Taurus. Sure enough, it was. Close by were the Pleiades, Orion, and Gemini. And I soon located the Big and Little Dipper. I spent a whole mission stargazing--to the consternation, no doubt, of the bomber flight for which I was supposed to act as fighter cover.

Although the game is playable on the standard PS3 Sixaxis controller, it really cries out for a joystick. I got the $30 Thrustmaster stick and have been pleased. I would really like a force-feedback stick--to get a better feel for the control surfaces and get a jolt when hit by enemy rounds--but I am not sure the game supports force-feedback.

The game has two main single-player modes: "campaign" and "single mission." They both progress through different chapters--i.e., theaters of war. So you start out with "Battle of Britain," which has four campaign missions and a dozen or so single missions. Then you proceed through the Battle of Stalingrad, Sicily, Korsun Gap, Battle of the Bulge, and Battle of Berlin

There is a good mix of scenarios. Not every mission is a dogfight. Some involve ground attack with a fighter-bomber using rockets and bombs. Others involve providing top cover for a bomber flight. Some missions don't involve any fighting at all, but just require you to navigate to and land at different airfields. And there is just about every permutation of day/night, sunny/cloudy, summer/winter, urban/rural that you can think of. If those variations are not enough, you can create your own missions with the "training" option, where you can choose your plane, time, weather, theater, enemy planes, enemy skill, etc. The various "trophies" encourage you to explore the different possibilities that the game affords.

The developers have done an excellent job at making Il-2 playable for novices, while still retaining the feel of a simulator. The "arcade" mode gives your plane very forgiving aerodynamics (you do not get into a spin if you pull back too hard on the stick), unrealistic performance (your Spitfire can, with "War Emergency Power," exceed 500 mph--way beyond actual performance), and over-the-top lethality (a single short burst is often all it takes to down a Stuka). But it still feels real. You still have to maneuver into firing position and "lead" your target--a targeting aid helps you with that, too, though. The game is easy enough to learn that my 8-year-old son has completed several of the missions already.

If you are experienced at PC or console flight sims, it probably will not take too long to get through the missions on "arcade" mode. But that's where the fun begins. Once you move to "realistic" mode, the game takes on a different character entirely. Suddenly, your plane isn't Superplane--it's just an ordinary fighter. It takes more bullets to down an enemy, and you have to calculate the lead yourself. Your plane also becomes aerodynamically unforgiving. Pulling back too hard on the stick will stall your plane and, more often than not, send you into a vicious spin. And with just an ordinary engine, it takes some skill to get into firing position with an enemy fighter. I have just completed the Battle of Britain on realistic mode, and it was tough.

If that weren't enough, the game has "simulator" mode, where ALL computer aids are turned off. You no longer have on-screen labels or a "tactical map" showing where the enemy is. You have to use your own eyes. I haven't even been able to complete the tutorial for simulator (I keep losing my instructor and the Bf 109 I am supposed to shoot down) so it likely will be many more flying hours before I can step up to that. The game really is as difficult as you want it to be.

I suppose that any review has to include some "cons." But there are not many with this gem of a game. First, the voices in the game are repetitive, which is annoying. Not a big deal, though. Second, there is no two-player mode. I would like to go head-to-head with my son but, alas, the only multiplayer mode is online. Third, you cannot tweak the realism settings. There are only three options, Arcade, Realistic, and Simulator. Small, Medium, and Large. I would have liked an option to have retained all the aspects of Realistic mode, except for the diabolical tendency to enter into spins. Though I understand and respect the decision to simplify the interface for the general console-playing public. And I am getting better at avoiding and coming out of spins, so no big deal.

Overall, though, this was Christmas in September for me. I have annoyed my wife by staying up `til the wee hours on many nights fighting off Messerschmitts and Stukas. And the game has prompted my 8 year old to say the three magic words that every father longs to hear from his son: "Awesome kill, Dad!"

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This review might be tailored for the more hardcore sim gamers. Also this is specifically and only for the PS3 version, not the PC or XB360 versions.

Just a few words to everyone else: Simulator mode is, by design, very frustrating. An actual simulation is not as much "fun" as an arcade flight game. A real WWII Era aircraft has the following characteristics: No Radar (except for dedicated night fighters and specialty aircraft, but then certainly not as luxurious as the Arcade radar!), Machine guns and cannon with a relatively short range. Only a handful of real pilots could score hits and kills at long range. Far fewer still at a maneuvering target. It takes a long time to develop a USABLE sense of lead and deflection. There were some computing gunsights that require significant training to use. The lead computer in arcade mode removes the need to train. WWII Era fighters ALL required some 'work' to fly. A major design characteristic of most of the excellent fighters was that they required less "work" trimming, fuel mix, charger settings, even compensation for high speed flight characteristics like buffeting, torque roll, some even had a complex radio I can't recall them all but this just gives you an idea. WWII fighter excellence depends on many, many skills. Aircraft development over the last 65 years has compensated to a limited extent.

Situational awareness is of primary importance. Without going overboard, situational awareness means "Where am I? Where is the Enemy? Am I threatened? Is it safe to attack? Am I losing speed? Gaining speed? Am I in a safe position? Do I have enough fuel/ammo?" This was all done with basic guages (horizon, altitude, airspeed) and the Mark I Eyeball. In 'Simulator' mode, you do not have a radar. You have to use your eyes. Your eyes are stuck in your head, and they can only look in one direction at a time. You must be comfortable with looking around constantly to maintain your awareness of your situation. You must become skilled at looking for clues in the enemy aircraft is he closing? what rate? can I maneuver? will I get a worthy shot?

You have limited ammo. A few short bursts, then done. You have one or two bombs. 6 or 8 rockets. Yes. Reality IS frustrating. If it were totally realistic, you would play for years and only get a handful of kills. Richard Bong is the top scoring American Ace of all time. He got 40 kills in World War II, all in the Pacific. Erich Hartmann is the top scoring Ace of all time with 352 claimed kills. He flew 1,404 missions. The ratio is 1 kill every 4 missions [In Hartmann's case, he had several "multiple kill" missions which means that you may fly 10 or 12 with no kills and still be on 'Ace of aces' progress...]. Understand that many pilots never got even one kill. Accept it If you are ONLY excited by kills, then a true simulator will not make you happy. Most funseekers do not want a realistic simulator. Perfectly understandable why that is.

In this case, even the 'simulator mode' is a wee bit Arcadey.

The 4 stars is because this is a fantastic console game. It still does not enter the realm of computer-realistic-flight-sim. If you have never played a realistic flight sim on a computer in realistic/simulator mode, then you will not probably fully understand my comment. No offense is intended, it is a great game, and it is a ton of fun, and it does a very good job of presenting all of the MOST FUN aspects of WWII aerial combat while minimizing the frustrating parts in Arcade and Realistic mode. It truly is an excellent balance. I think it is much more fun with a joystick, but it still isn't quite a simulator. A true simulator takes a really long time to master, and then only if you are training in a way that allows you to improve your skills.

Also, I might have given it 5 stars if it had a Kursk scenario. Kursk was not only a triumph for the Red Army, but also the Red Airforce. The Russians took much higher losses but they had more planes to spare, and they used different tactics because they realized that in general they had inferior equipment and basic ability. The PS3 game does not convey that feeling. Compare the number of Russian Aces to the number of Russian air combat casualties to undertand what I mean.

So: Great arcade action! Awesome graphics! Good feel for realism and 'simulatey' stuff graphically -4 stars!

But: Kursk? and Not Quite a sim! (again BUT Unless you are a purist you DON'T WANT A TRUE SIM)

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This game far surpasses any existing flying experience previously found on any console system. It IS as close to a perfect gaming experience as I've seen. My wife yelled at me for 3 nights running because I didn't come to bed until almost dawn as I was up playing all night long.

The campaign is robust and as more players get the game the online experience will be a blast. The airfiled capture is great fun.

Flight dynamics are real enough that you'll want a stick to go with it (I bought the Hotas for $37). Even with the sixaxis/dualshock it is a hoot to play. One thing is for sure, you must get this game.

Honest reviews on IL-2 Sturmovik: Birds of Prey - Playstation 3

Sturmovik is a solid WWII game from 505 Games and worth a look if you like flight games.

Story The story behind this game is basically the retelling of personal experiences from a variety of pilots across the European theater of WWII. I wouldn't say the story is particularly compelling and the narrator has a bit of an accent which can make it difficult to understand. I assume most people don't look for a strong story in their WWII aerial shooters so no big deal.

Visuals & Sound Players should be quite content with the sights and sounds of this game. The world is bright and colorful with plenty of detail. I am pretty confident in saying that this game looks better than Ace Combat 6 and Blazing Angels. The sound is excellent with all of the exciting engine sounds and explosion effects. I noticed quite a bit of screen tearing in the cockpit view and am not sure if this is primarily a PS3 issue. There were some frame-rate issues during the more epic battles.

Controls The controls are pretty terrible and will take you quite a while to get used to. Clicking the stick to look around is awkward. Could have used customizable controls.

Gameplay This game is fun but can be slow and difficult at times. You are not flying a jet so it takes a while to get around the enormous maps. I would advise sticking to the arcade difficulty unless you really prefer more of a simulation level experience. The realistic and simulation difficulty levels are quite a challenge and you will spend a great deal of time trying to shoot down enemies.

Multiplayer Didn't try it out.

Overall this is a solid, well made game but it isn't for everyone. If you like flying games I would highly recommend this title. If you prefer more fast paced shooters like COD4 or Halo then it probably isn't for you. .

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Overall this game is entertaining if you enjoy the genre. Even if you don't im sure there is plenty of fun within. The single-player aspects are extensive. Fairly large campaign with 3 different difficulties/realisms. Arcade mode makes it easy to just hop in and fly around dogfighting fairly easily. Simulation for the hardcore enthusiasts, and realistic for the in-between. Something for everyone. I find the realistic to be the perfect blend of difficult flying and adrenaline fueled fun. It really feels like im flying these planes. Cranking the throttle up and pulling some barrel rolls, stalling engines and pulling out of spirals at the last moment. I went with the recommended T-Hotas flightstick for thirty some bucks. Works pretty good. Brings me that much closer to the PC realism. All the single player missions and planes unlock as you progress. Nice training section. Huge list of trophies to strive for with a large number geared for online bragging rights I guess. Graphics and sound are as good as you currently get on the PS3 I suppose. Not 1080P I dont think, but you know what I mean. lol

I havent hit the online play yet but will this week. Probably incredibly fun dogfighting other players. The realism here will allow for legit piloting skills to prevail and dominate. There will be some people becoming feared aces in these skies. After a tough decision between this and the other recent WW2 fighter sim, I decided on this because I had actually played this company's similar title on the PC in my past. With the release of the PS3 I've decided to convert back to a dedicated console gamer. Even though consoles still havent caught up completely to PCs, it's getting fairly close. The low cost and ease of play, not to mention being able to lay back on the couch in front of a 52" HD monitor while gaming.

I give it 4 stars because in order to be a 5, it needs to blow me away. For this price, the game is well worth it and should provide a lot of enjoyment.

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Reviews of Konami Classics Volume 1 - Xbox 360

Konami Classics Volume 1 - Xbox 360
Customer Ratings: 4 stars
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Yes, there are only three games on the disc and it does retail for $20, which is the same amount you would pay to download them on Xbox Live Arcade, so I don't care about the price (not to mention you could buy it used and it would actually be cheaper than downloading them). All the games are playable off the disc, you do not have to download them so for those of you trying to conserve hard drive space, this is ideal. It's also not like the PopCap compilations as you can play these games right off the disc instead of having to redirect to the arcade to play, small time saver, but I like it. Symphony of the Night was the big draw for me because I wanted to replace my PS copy but the other two games are also enjoyable. And yes, they do have achievements, 200 points each. If you are only interested in one or two of the games, you may as well just download them off the marketplace, but if you don't have any of them and want them all, pick up the disc and spare your hard drive a few extra megabytes of space.

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The other reviewer brought up the point that $20 is a little expensive for a "classics pack". Most of the time, I would say that is a valid argument when deciding to purchase a game, but in this case, I beg to differ. Consider this:

A)Contra is awesome.

B)Frogger, while not an amazing title, is still pretty fun.

C)This package includes Castlevania: Symphony of the Night.

For me SotN is the big draw here. This classic game was the epitomy of sidescrolling action, and had incredible graphics and controls. Now, Symphony of the Night was released on the original PS more than ten years ago, but it's fun and value have not diminished in the slightest. In fact, the value of SotN has skyrocketed (one word?), with the original game selling for about $130. Besides getting the game itself, the graphics have been upgraded to 720p HD (you can choose to play with the classic graphics or the upgraded ones)! An incredible deal when you consider the price of the orignal game. And you get two other classic games!

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I purchased this for Castlevania, symphony of the night. Contra was a nice addition and I haven't played frogger, so I can't comment on that.

Castlevania is excellent. It's the same as the original game and worth picking up for the Castlevania fan. Contra was a fun game, but one play through should be enough.

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I really lie this game remainds me of my teen age years when these games were popular, I am glad to have these games

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I bought it because catelvania, i im satisfied, but the price was to hight that is why 4 stars, but excellent game

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Sunday, September 28, 2014

Best Xbox 360 NFL Dallas Cowboys Controller Deals

Xbox 360 NFL Dallas Cowboys Controller
Customer Ratings: 3 stars
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controller was broken returned and ordered another but the same problem The fire button on the back would get stuck and not work.Would rather get a xbox 360 controller.

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My husband really enjoys this Dallas cowboys controller even though it isn't wireless. All of our other controllers are wireless and still he prefers this one because he loves the cowboys so much! Great deal for making a Football Fan happy!

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my husband couln't belevie that i brought this controller for what i got it for. I caught him looking for the paper work trying to see if i really did.. It's our secret... lol

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I am very disappointed with your product. I bought this controller a little over a month ago, and it no longer works. If this is the kind of service that I get from Amazon.com, then I will no longer shop here.

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