Tuesday, December 23, 2014

Super Street Fighter II- Turbo Revival Review

Super Street Fighter II- Turbo Revival
Customer Ratings: 4.5 stars
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I've seen the Japanese version of the game in action, and the graphics are really A LOT better than they ever where on the SNES! Game Boy Advance has much better 2D capabilities than the SNES does!, I played my SSFII to compare and the graphics on the game boy version are ten times smoother!! And also the intro is breathtaking believe me! I knew the GBA was good but I didn't know it was capable of this!

The game works very well, and has four different settings of speed. It might have a cheat for even faster fighting like sf2turbo did=) who knows. But It's new artwork will blow anyone away! and some of the levels have been changed a little, to look a little flashier. Guile's stage has a harrier flowting in the backround and it's really impressive, as is Chun Li's stage which I think has really improved in my opinion and is beautiful! Zangief's stage is similar, but has a few changes in the backround. Ken's stage is set in a fast paced city with bilboards. I miss the old stages, but the new ones really are amazing and refresh the game for me anyway.

The sound is really nice, nicer with headphones though. Gameplay is of the finest, so much to master and you can ALWAYS get better! plus you have Akuma to master if you can unlock him. The characters are a lot smoother than on the snes, but you'll have to get used to playing with four buttons instead of at least six=( but that's nothing to moan about!, this is as good as it gets believe me and you'll get used to the buttons. The A and B buttons have the low and med kicks and punches squeezed in, so you have to tap the button for a light attack and hold it down a little for a med attack. Then the L and R buttons are of course the high kick and punch and work normally. You can configur the buttons how you want and choose which buttons share attacks. It's a little annoying I admit, but it's still Street Fighter at the bus stop right? how can you go wrong?! I really prefer this to the snes version, because it really is more of a port from the arcade than a port from the snes, and has it's own original artwork too! Buy it! "sonic boom!"

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I've long been a fan of the Street Fighter II series on the SNES. When I heard there was going to be a GBA version, I couldn't wait to get my hands on it. And while it's fun to play, it's far from perfect.

First, the good stuff. The graphics are nice, and stay true to the original (as do the sound effects). Arcade mode is a blast to play, and the various little bonus games you can unlock are pretty cool.

But there are, unfortunately, some significant problems with the game. Firstly, there's the fact that the GBA has two less buttons than the SNES. The control scheme is customizable, thankfully, but it takes time to get used to it. Finger-cramping is pretty common after playing for a long period of time, even if you're used to playing the GBA for extended sessions.

Another downside is the music. To put it simply, it's bad. We're talking barely Game Boy Color quality here, and it's a real shame. Part of the charm of the SF2 games is the cool music, and unfortunately this aspect did not carry over well to the GBA at all.

And one other gripe the game can crash. After unlocking Akuma, he can be your opponent in the arcade mode. But unfortunately, the game crashes and burns horribly 9 times out of 10 when it brings me to him in the arcade ladder. A console game crashing under normal usage is a Very Bad Thing(tm), and that's ultimately what brings this game's rating down from 4 stars to 3 stars in my book.

Conclusion: SF2 for GBA is fun, but in many regards it just doesn't do justice to the SNES versions. When you see awesome conversions like Mario Kart Super Circuit, and compare them to this somewhat lacking port of Street Fighter II, its faults can become pretty glaring.

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The game is excellent, but unfortunatelly the QA team has missed a critical bug on it. If you're a good SF player, soon you'll notice that when playing Arcade Mode, if you beat everybody up to Sagat without losing you should be challenged by Akuma, but as soon as Akuma's introductory screen appears and his theme song starts being played, the GBA will freeze leaving you with a messed screen. All you can do is reset the GBA pressing all buttons at the same time.

This bug is pretty annoying, because if you want to actually end the game, you'll have to lose at least one battle (two rounds) so Akuma won't care about you and you will go straight to M.Bison, without bugs. Maybe most players won't even notice the problem since only veteran SF players will get to M.Bison without losing. That's probably why this game has passed the QA team without complaints.

I hope Capcom fix this bug soon and offer some kind of solution for customers who bought this buggy release.

Still, the game is the best thing you can get for the GBA now, the other game modes are perfect, specially the "Grand Master Challenge" which is quite a challenge even for experienced SF players. I still couldn't find out how to play the promised "Team Mode" and "Character Edit" features, but "Time Attack" and "Survival Mode" are the kind of thing a real Street Fighter fan would dream about for years...

Other problems include the boss character's "swears". They have switched the statements of Vega, Balrog and M.Bison. That's probably because these characters have their very names switched from the Japanese release to the USA release. For example, M.Bison says "Handsome fighters never lose battles", which is actually Vega's statement.

And the last problem I have found is the winning icon, which appears only in the next round after the winning. This means you'll never see the two icons from the two rounds necessary to win the battle, you'll only see one icon always. This is not a big problem, but looks ugly for sure.

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Honest reviews on Super Street Fighter II- Turbo Revival

well, this game is really great one. the graphics are good looking , with like 3 new stages. the character menu is beautiful. all the old sounds are included in there. 6 battle modes to choose from and a link Vs mode for beating your friends in it. Capcom did a really good job in setting a new system for the old 6-button configuration into a new 4-button setting. But watch out, this game has around 15 glitch, and some of them are premanant, which means they might damage your catridge. Also, you can't reset those since Capcom is using an EEPROM instead of a battery inside, so you can't erase the memory. Major glitch: the game hangs when you fight akuma (no fight lost during game), but then, there are many mistakes which could be considered minor to the akuma glitch in this game. To get around this glitch, you'll have to lose a fight against a character to ensure you can continue to M.Bison and get the endings. Its taken off the shelves now, since Capcom did refund people for this game, and I heard that they're working on a newer imporved version. If you're really crazy about this game, then get the Japanese version since it doesn't hang, but then, you'd be missing the newly-redone endings. Worth your money only you're a true SF2 fan and got some cash to spend on E-auctions. Meanwhile, stick to the new and awful SF games till Capcom finds a way with this one, I hope.

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This game has got a big enough character selection.The back of the box lies to you and tells you there are 8 modes when there is only really 6.The game is packed with glitches,that ruin your best times,and even crash your game!!I have not yet come across any but i went into some message boards,all of them complained of glitches(and somebody even wrote really long text telling of all the glitches).However the characters are awesome as always,i consider the graphic sprites way better than most of the now-a-day high quality graphix.I bought this game on ebay for 20 dollars.I mean this game is so rare that they quit reproducing them.most people complained to capcom and got a 40 dollar refund of the retail price.You think im that stupid??This game is like as rare and valuable as final fantasy 1 for nes!!If you can get your hands on it,you own something thats value keeps on rising.But try not to get akuma.....he startes off most of the glitches in the game(i read that text thing on glitches and there were about 35 of them).You typically have to lose atleast one match everytime in arcade mode or your game will crash.

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