Showing posts with label new games for the xbox one. Show all posts
Showing posts with label new games for the xbox one. Show all posts

Sunday, February 15, 2015

Cheap Tom Clancy's Splinter Cell Conviction CE

Tom Clancy's Splinter Cell Conviction CE
Customer Ratings: 4.5 stars
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SC Conviction is a nice game, the graphics are terrific, the playability is different from any predecessor Splinter Cell games. You spend more time on combat than stealth mode, that no was a problem for me because I like the both styles.

I didn't play the multiplayer because nobody on my list has the game yet, So I can't talk about it.

My sad part, is that I already have the $69.99 price on CE since I put my pre-order on last Black Friday, so the Ubisoft discount was not a big deal for me.

My USB unfortunately arrived defective, if you want get that game, just go for the standard version, I think the additional content will be open for everybody at .

Standard Version is the best choice! The game still sweet, is very well designed, the Sam is a bad guy and I like it, I hope the multiplayer will be good, if you will buy only for single player, you will fell your money a little bit worthless, because the campaign is very short, so is better you wait price drops.

Sorry my English, I Live in Brazil :)

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Conviction is a great title. The gameplay does a great job of balancing the ability to take things more combat focused. It will still rampant things up more but it won't be instantly game over (minus one area) but the inclusion of mark and execute forces you at times to want to stay stealthy. Mark and Execute is like targeting enemies in Rainbow Six: Vegas but in this case you pull the moves off which makes for a fast paced Jason Bourne still cinematic as you do it. It looks incredibly cool. TO get mark and execute you have to take out enemies secretly.

Beyond that, the graphics are good and the soundtrack does a great job of pumping up certain moments. The game though is a bit short but the story is pretty cool and the narrative is well spoken with great voice overs. Now the single player game is short but there is other modes as well and co-op is a great addition that allows you to tackle a whole different story without Sam Fisher. You will both have to work together to sneak around and do the same as you do in the single player game (of course with different objectives).

As you progress you will gain, points as you take out enemies in certain ways and by doing other things. This allows you to upgrade many of the available weapons, special gadgets, and even your costumes (used in certain modes). It is a great game. I have had issues with co-op at times but you can end with a good connection. Its that when you disconnect, you lose all your progress from the checkpoint so will have to start over.

Fans of Splinter Cell games should enjoy this games and people who don't like Splinter Cell should find this game a welcome change for the series. It does little nice things by displaying the objective within the environment, has a new ability to use a shadow image of yourself that signals where the enemy has last seen you against themselves, and there is a cool little interrogation you can do in the game. I recommend this game.

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It's finally here, a new Splinter Cell, or is it? This new game has some of the same names and faces, and even design choices of previous games, but seems to not fit the old style as much as it used to, but that's okay in many ways. While this new Splinter Cell is not quite like others, it's still good. As for the game itself, it is amazing, the gameplay is rich and fun, story interesting yet not overdone.

Needless to say, while the game by itself is amazing, it doesn't feel exactly like Splinter Cell, but in many ways that's okay, while this game could have been a remake of the Bourne game, it still plays well and is fun, and if you ever like stealth action at all, this is a must pick up for anyone.

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I had purchased Tom Clancy's Splinter Cell Conviction on launch and enjoyed the game. I had only played through the campaign on normal and beat it the next day. I didn't bother to try out any of the other game modes so I sold it back in April 2010 and forgot about it. After searching through amazon for cheap games I came upon the Collectors Edition of Splinter Cell Conviction. Being that the price was the same as the standard edition, It was an instant purchase.

I'm so glad I picked up this game again because playing through it a second time and exploring the other game modes make me wish I never got rid of it! Splinter Cell Conviction is an amazing game. The combination of stealth and action was perfectly blended in the gameplay and made it a blast to play through. Deniable Ops is fun to play repeatedly and with the Insurgency DLC out makes for hours of fun.

The collectors edition was a great package overall, the Fifth Freedom art book was a nice touch and was nostalgic for me to look back on the old splinter cell games from the first xbox. I was disappointed in the USB credit card being defective. But however after a brief google search I found the content was on the website. The steel book looks great with the iconic night vision goggles in bullet holes on the cover. I am glad a re purchased Splinter Cell Conviction and am looking at buying more collectors editions for older games here on amazon.

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In Conviction, Sam has left Third Echelon following the death his daughter and of his friend Lambert. While he is gone, the new Director, Tom Reed, has completely changed how the agency operates, making connections with less than savory people. Fisher is suddenly brought back into the game by Anna Grimsdotter when a mercenary tries to have him killed, but explains that its part of a conspiracy involving his daughter that goes all the way to the top of Third Echelon. Great storyline, excellent gameplay. The new style and addition of Last Known Position and Mark and Execute make this more fun than ever, and the Realistic difficulty is (with a few execeptions) realistic. Enemies respond to your actions, call for backup, and make smart movements. Multiplayer is good, with an independent storyline. Also, actions and achievements earn you points which allow you to unlock new weapons and gadgets to keep you playing.

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Friday, January 16, 2015

Review of Final Fantasy Protective Skin Decorative Decal for XBOX 360

Final Fantasy Protective Skin Decorative Decal for XBOX 360 Controller
Customer Ratings: 5 stars
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Say true,This game I like it so much,I play it so much time,The game's story so exciting CG so beautiful,If you never play it you can try it,I still looking for the game's accessories,So I hope you have more about the game's accessories

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Friday, January 2, 2015

Mad Catz Rock Band 3 PRO-Guitar Bundle ? Includes: Red Hot Chili Review

Mad Catz Rock  Band 3 PRO-Guitar Bundle ? Includes: Red Hot Chili Peppers Bonus Tracks, Full  Game, and Fender Mustang PRO-Guitar Controller for Xbox 360
Customer Ratings: 4 stars
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Got it for cheap on a lightning deal. Loved rock band 3 so i had to get it. Plus I had a 20 dollars off discount from the GOW3 Preorder. The bonus tracks are great too. (otherside, by the way, under the bridge, californication, and the adventures of rain dance maggie. Guitar is better than I expected. The only I problem i had with is I cant feel where I am on the fretboard since all the "strings" feel the same.

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I thought the small buttons are just a toy. But I am wrong, it feel great and I am having fun with the game.

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Best value. I paid $40.00 for this product. You can't find a pro guitar by itself ay a retail store for under $60.00 plus you get Rock Band 3 and 5 dlcs.

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Only able to use pro guitar on Rock Band 3. No warning or indication that this guitar is unusable with any other game but Rock Band 3.

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seems good, although if you are going to use this for the retro guitar/bass playing that is in the games before this, it will be tough

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Wednesday, December 10, 2014

Reviews of PlayStation 2 Dualshock Controller Black

PlayStation 2 Dualshock Controller Black
Customer Ratings: 4.5 stars
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The fact is, although the shape was not modified from the original DualShock (Sony figured, "Why change a popular, perfect design?"), most of the innards are completely different. Also, 'Analog' for the DualShock2 not only describes the controller sticks, but also applies to all of the buttons. This means the buttons are pressure sensitive and actually have an effect on game play. This will especially show for games like GT3, Metal Gear Solid 2: Sons of Liberty and Final Fantasy X. (Example: The amount of pressure you use to press a button dictates the speed of you drawing your gun in MGS2.)You will NOT get the same effect by using a PSOne DualShock.

I have not had any bad luck with this controller, and I've owned as many as 3. This controller is far better than the controllers for Dreamcast or Nintendo 64. It is also VERY durable. I've slammed my personal controler into the ground (carpet lined cement) MANY times after frustrating licence tests in GT3, and the controller remains in perfect shape. This controller is far better than any third party fodder.

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The way I see it, the best controllers are the NES, SNES, and Playstation controllers. All three of these have one thing in common: ridiculously simple button lay-out. Play with any of these three and you'll notice that you NEVER have to take your eyes off the screen to find the right button.

I see a lot of people complaining about the price on this controller, but let's look at what you're getting. First of all, this controller has the vibration function, which makes the controller literally shake around. This is especially fun when you're shooting guns in games like Metal Gear Solid 2. Then there's the two analog controllers. However, just because they're there, doesn't mean that you are forced to use them--like with that dumb N64 controller. Every Playstation 2 game I've played so far still lets you use the D-pad--which an old-school gamer like me prefers. But if you want to use the analog controller, go right ahead, it's just a thumb-flick away.

Everything I've mentioned up to here is pretty much common knowledge, but there are a few features on this controller that you weren't aware of: 1) This controller has AN EXTRA FOOT OF CORD when you compare it to the generic Playstation One controller. Now I can relax on the COUCH instead of the FLOOR. 2) The R2 and L2 shoulder buttons are LARGER, making it sooooo much easier to find them in the heat of battle. And 3) I recently saw a magazine advertising a product that lets you use the Playstation 2 controller on the Gamecube because "the Gamecube controller won't be ideal for all games." See, I told you the Playstation 2 controller was the best.

So far I haven't had any problems with buttons sticking, and quite frankly, the only way I can see that happening is if you make a habit of dripping pancake syrup onto your controller, or throwing your controller at the wall. Controll yourself!

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When magazines described the Dual Shock 2 as having all analog buttons I sort of expected a mushy button feel so you knew how far you were pressing, etc... Instead, the buttons feel like normal PS1 Dual Shock buttons but depending on how hard you push them it can give a different reaction in the game.

This is a kind of nice feature since the buttons feel the same as the old PS1 controller but it has an extra level of sensitivity. The only time it is a pain though is if you just tap it sometimes it won't register.

All in all, I would say buy the Sony controller and skip out on the 3rd parties. All the people I know who have bought 3rd party controllers sold them and bought Sony within the next day.

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There are a lot of PlayStation 2 controllers out there, and because the PS2 is backwards compatible with PlayStation, there are even more. However, none can even come close to this controller. With its analog buttons that can tell how hard you are pressing, to it's dual shock emitters, nothing can top it. The analog buttons come in especially handy for sports and fighting games, and the shocks are very fun to play with. Even though there are controllers with other features on them, such as wireless and different shapes, they are not as good as this one! Plus, they are not guaranteed to work perfectly, unlike this one, because they are not made by Sony, and some aren't even endorsed by Sony. Only buy this controller! It's the best!

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I've had my PS2 for over a year now and have played with several different brands and varieties of gamepads for it, figuring that Sony probably didn't have a monopoly on good style and solid construction. Seeing the other pads available for a considerably lower price than the Sony, I bought a few and played with them.

After months of heavy gaming with SSX, though, they broke, wore down, buttons stopped working, and the controls became rather unresponsive. Disappointed, I went and grabbed two fresh Sony pads and the difference is amazing. The quality is really far superior to any of the other pads out there in terms of strength, comfortability, feel, and durability.

The only complaint I have is that the edges to the directional pad and button pad are the tiniest bit too sharp -several hours of sliding your fingers across them quickly will give you some serious blisters -I actually built up callouses during my most intense periods of gameplay! I haven't seen a gamepad that's more comfortable, however.

The short of it: get the Sony controllers. Don't bother with the others; you'll just get frustrated.

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Friday, November 7, 2014

Review of PS3 Carrying Case By Doberman Case for Sony Playstation Slim Travel

PS3 Carrying Case By Doberman Case for Sony Playstation Slim Travel Plane Carry-On or Storage
Customer Ratings: 5 stars
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I really like this case. For the first time in years I feel safe bringing my game system everywhere I would like. I'm constantly bringing it back and forth from work on a weekly basis. It gets tossed into the car and away I go. Would I recommend it? In a heart beat. To someone out of the country? No. My grand total after tax, shipping, and duty was just over $200. Is it worth it? Only time will tell. As the saying goes, its better to have it and not need it than to need it and not have it. It gives you peace of mind.

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This case is what every traveler needs if you want to protect your PS3. I do a lot of flying throughout the year and this case has come in handy. Last year I dropped a my old PS3 in the airport while I was carrying my luggage because the strap broke on the basic case that I had purchased. Well I went out and bought a new one and decided I needed something better to protect it. This Doberman case is the answer. I have flown 4 times with it this year and I love it. I have dropped it once and had no damage to the case or my PS3. This case is awesome. Highly Recommended.

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Thursday, October 16, 2014

Reviews of Mission Impossible: Operation Surma - Xbox

Mission Impossible: Operation Surma - Xbox
Customer Ratings: 4.5 stars
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Bought this as a gift and they have informed me that they love it! Very pleased they enjoy this game so much.

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The xbox one I bought was just for collection reasoning! The gamecube one I played, I think plays al ot like splinter cell. So if you like splinter cell play it and buy it.

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This game is pretty fun once you get the hang of it. Most games that come out for a movie are smelly. But this game has stealth and fun technology and some strategy. I don't like splinter cell as much because there is not a lot of stealth when you crouch and I like to knock out everyone in the room without using projectiles.

So if you want splinter cell with less "splinter" than get this one.

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This game IS impossible. I never made it past the shooting range, where tons of remote guns are shooting at you. Way too hard. I think I'm a decent gamer, I beat Halo. They should have included an easy level that really was possible for regular people. Then let the hard-core gamers have 3 levels of impossible.

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this game is good but isnt the best.out of 15 stars i would probly give it a 16 to 20 stares.

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Wednesday, October 15, 2014

Reviews of PokéPark 2: Wonders Beyond

PokéPark 2: Wonders Beyond
Customer Ratings: 5 stars
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PokePark is in danger again, and it is up to Pikachu and his friends to save the day (no pesky humans, such as Ash, allowed).

While appearing quite similar to the first game, there are some major changes. First, there are two adventures (I assume there is no third). The first took my daughter (age 11) about eight hours to complete, but after the credits roll, the story continues (if one wants). The continuation seems to cater to the nature of a completist; younger players may be satisfied with the main, initial quest and forego the backtracking and gathering the epilogue requires (my daughter has not finished the second part).

In addition, this game is structured differently than the first. There is more need to battle, chase, and complete quizzes than participate in attractions/mini-games. Also there is limited side-scrolling action, and I will say that the game is a tad more difficult than the first. Not every character is a pushover, and players are required to level up the four Pokemon they use (and the leveling up process too is a bit more sophisticated).

Most of the Pokemon here are from the recent Black and White series, though many classic Pokemon show up. The game seems to be a worthy follow up with fine graphics and some interesting gameplay advances and tweaks to the old format. Remember that there is plenty of text to read in this game so very young players may need assistance.

UPDATE : My daughter completed the second adventure. It only takes a few additional hours of collecting items with the occasional battle. One can continue if one wishes to collect all the remaining Pokemon as friends. Plus, the Battle area offers some additional tough challenges.

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PokePark 2 delivers exactly what it promises, more of the same. On those terms, it's a 5 star game. Compared to a Nintendo Franchise title aimed at an older player, it comes in at 2.5 stars. If you didn't like PokePark Wii: Pikachu's Adventure you won't like PokePark 2. This is a pretty shallow run around and complete simple tasks game without a deep storyline or much complexity. While that won't satisfy an adult or older player, It's perfect for kids that want to play Pokemon but aren't ready for complicated games. It is also beautiful enough to hold the interest of a Pokemon mad older player if they have a high tolerance for repetitive play. My 7 & 12 year old both wanted this sequel. While they play the first game intermittently, I didn't think the original was worth full price. Each kicked in half the cost (about where I would have priced this) out of their own wallets so we picked it up after school. I had to drag them off it at bedtime.

PokePark 2 would be best for poke-mad players ages 5 7 but it won't grow with their abilities like a Mario themed game will.

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My son is 6 years old. He saw the commercial on TV and he wanted the game. We finally got it for him on Thursday. He played it over the weekend. He really likes the story and he can do everything on his own (his reading is on 2nd/3rd grade). I played few mini games with him and it is fun. I can't say anything about the storyline as I wasn't with him when he played. However, the graphic looks pretty good, the control seems smooth. He also enjoys the challenges and the training part of his pokemons. He gets really excited every time he acquired a new pokemon on his team. He told me on Sunday morning that this is the best game ever -he has about 5-10 games that he plays exclusively.

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My son is a Wii and Pokemon fanatic. He just had to have this game. It arrived on time and was exactly as expected.

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My son has really enjoyed playing this game so much that he spent 7 hours playing it the first day he got it. He really hopes they make a third.

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Friday, September 12, 2014

Best Evolve360 Controller Faceplate Ultra glossy *CHROME GREEN* Deals

Evolve360 Controller Faceplate Ultra glossy *CHROME GREEN*
Customer Ratings: 3 stars
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Sure these look great compared to the drab white or black controllers; however, the screwdriver included with the kit doesn't work very well and easily strips the screws...(be carefull). Have had mine in place for about 6 months and like them. Be warned also that the finish does wear of with usage... heavy gamer myself and the chrome finishes started to wear off to a white spot in about 2 months.

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Monday, June 23, 2014

Reviews of Castlevania Judgment

Castlevania Judgment
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.10
Today's Bonus: 39% Off
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Sometimes, albeit not often, the Wii has decent, if not stellar, third party contributions.

and...

Sometimes reviews can be wrong.

Case in point: Castlevania Judgment. A combination slasher/fighter/action title that is unfortunately destined to be headed to a premature death in the bargain bin due to both the tsunami of software releases over the next few weeks and to its less than stellar review scores. A game that really doesn't know what it's supposed to be, but yet got beaten up in the mainstream press far more than it deserved. A game that, surprisingly, manages to look fairly good graphically for a non-Nintendo title especially to those that dig its anime-inspired over-the-top art style. A game that controls just fine, provided you toss the waggle-stick aside and put your classic controller or GCN Controller/Wavebird to good use.

Perhaps we'll never know why Iga decided to make this game rather than a true-blue 2D Castlevania title for Wii, and those who were expecting something like that are of course going to be extremely disappointed with Judgment. That being said, though, there's a lot to like here. Far more than the reviews would have you believe. So I suppose the best way to handle a review of this game into the genres which it represents, and then dealing with the typical criteria of graphics, sound, and control.

As a fighter, Castlevania Judgment is: 2.5/5

Unbalanced and toned down for the Wii audience. There are some technical moves to pull off here, but it's a very mash-friendly fighting game with a few exceptionally overpowered characters. The subweapons aren't all that useful, and "super attacks" (that are activated with a push of the X button on the GCN controller when the super meter is full) can drain an opponent of 75%+ of a life bar. There aren't that many characters to choose from, and the hazards in the environments feel like an afterthought (remember Mace: The Dark Age on N64? Yeah, kinda like that). I can't help but feel that this game wasn't meant to be a balanced fighter. All that said, it's still leaps and bounds ahead of Namco's sophomore Wii effort Soulcalibur Legends... then again, just about ANYTHING would have been better than Soulcalibur Legends.

As a third-person action game, Castlevania Judgment is: 3.5/5

More or less, if you liked the 3D titles in the Castlevania series... Lament of Innocence and Curse of Darkness, this game plays like a jacked-up version of the boss fights from those games. The controls are a bit different, and due to the emphasis on 1 on 1 fighting, obviously there are differences in how the game "feels", but its action roots are certainly apparent. I can't help but wonder if the game began life as a new 3D Castlevania on the Wii. Thanks, but no thanks. I actually prefer Judgment's current gameplay when compared to to running through empty corridor after empty corridor with little scenery, stopping to fight some guys, and then do the whole thing over again. Though all of these issues could have been avoided if they would have just released a real 2D Castlevania on the Wii... Judgment isn't bad, it just isn't that great either.

As a Wii game, Castlevania Judgment is: 4/5

I'll be the first to admit I popped this game into my Wii expecting it to suck hard. Really hard.

After reading the reviews I wanted to remove it from my Gamefly queue to avoid wasting both my time and theirs. I was completely expecting a Castlevania-flavored Soulcalibur Legends style turd to be squeezed out by Konami to capitalize on the waggle craze. Thus I can't help but give it points for being BETTER than completely horrible. And that's a sad thing, but a true one. As a fighting fan, and a Castlevania fan, I'm having a good time with this game. I know it's shallow, and I know I'll probably be returning it in a few days, but for the moment, it's a lot of fun. The online is smooth and doesn't require friend codes, and the graphics are beautiful (especially with the anti-jaggie filter turned on) for a Wii game. Lots of particle effects, very little slowdown. The development team had love for this game. I don't think they had as much time as they would have liked to work on this title, but what's there is solid. And that alone is worth a rating boost, because this is one of the few third-party efforts not in the "Bratz Babiez Partyz Fashionz Dolphinz Happy Fun Ninjabreadz Manz" line of titles that sadly continue to sell to the idiot masses.

Note to the Hardcore:

As I said above, and I can't emphasize this enough: DO NOT PLAY WITH WAGGLE TURNED ON. It's just as broken as Soulcalibur Legends or Bleach, probably moreso. There's nothing I hate more than a Wii fighting game that forces waggle for every attack it's just stupid, and I know most of you agree.

Treat this as a fanservice game, a "popcorn game" that won't have much longevity but will be fun in short bursts or to pull out at parties. It's very simplistic.

As far as how it plays (with existing games for reference)... it's two parts Destrega and one part Power Stone, coated with a thin Castlevania shell sprinkled with bits of Mace: The Dark Age. I know Destrega and Mace are pretty obscure games nowadays, but they contained several elements that made their way into Judgment: simple controls, over-the-top moves, half-baked environmental hazards, and 1 on 1 versus gameplay. In fact, Mace and Destrega keep coming up in my mind as I play Judgment. Since I liked both of those games back in the day, I don't have a ton of complaints. It's a light snack of a game in-between rich, calorie-laden first-party Nintendo goodness. That being said, it's also one of the best non-Capcom third-party efforts on the system so far. That's intended as a compliment to Konami... I'm not saying rush out to the store and buy it, but definitely give it a shot. Chances are you'll be pleasantly surprised.

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I'll admit, I scoffed at this game when it was announced. Outlandish new character designs? A fighting game? On the Wii? I love Castlevania, but I dismissed this game outright, and totally ignored it at retail. Later, a friend gave it to me as a gag gift, but I decided to actually play it. At first I couldn't even beat the first match, and was convinced the game was a broken mess, just as it had been (widely) reviewed.

Of course, the next day I made another attempt, this time going through the in-game tutorial. This time was completely different. I found that the game had a unique, and surprisingly deep system. I was intrigued. I played more.

Now, I've played the game to death, and can honestly say that it's one of the most fun fighting games I've played in recent memory, and easily my favorite of the 3D Castlevanias.

It's hard to really call Judgment a fighting game, mostly because it doesn't entirely play like one. If pressed, I'd say that the game plays more like the Boss Rush mode of the ps2 games than anything else. This is actually a good thing, because the biggest problem with previous 3D Castlevania games was never the action; it was the running around aimlessly down featureless hallways to get to the action. Judgment removes that element entirely, and structures the game around fast-paced arcade action, not totally unlike the classic NES roots of the franchise. There are enemies to fight, items to get, hearts and meat to pick up, so in many ways this is classic Castlevania stuff; you can even perform the Item Crash, like in Dracula X! Even the arenas manage to be more evocative of the franchise than the uninspired hallways of the ps2 games; stages are full of interactive elements like traps, pitfalls, and monsters. The prerequisite "crossing the collapsing bridge into the castle" stage appears for the first time since the SNES, and the Clock Tower stage is the most functional incarnation of the classic Castlevania trope to grace home consoles since the N64. Overall, this game manages to capture the feeling of old school Castlevania better any of the recent console games in the franchise.

Despite all the action game style play, Judgment takes on the structure of a fighting game, and as such introduces many of the typical tropes of the genre. Combat is combo heavy, with lots of special moves and even super attacks. The classic sub weapons, cross, axe, knife, etc, are incorporated quite well, and can be chained into any combo or used alone, provided you have the hearts necessary. The combat is easy to learn, but surprisingly deep for a casual fighter. There's a counter to everything, provided the player has the skill to do it, and the game is overall very well balanced. There are no infinite combos, no chip damage, and no stockpiling super combos. Every character has their own unique play style, and the variety here is very impressive; they all move, jump, dodge, attack in their own ways, moreso than in any fighter I've played this generation.

This is where the game really shines, because it makes playing with each character a new experience. You really have to learn what each character is capable of, their subtle nuances, their strategies, strengths and weaknesses. Some are easy to get into, others a bit tricky, but they all have their pros and cons. They also interact in unique ways, as you'll frequently get special intro and win quotes based on who you're playing as and against. It's a nice touch, and will likely bring a smile to old school fans of the series.

To round out the experience, Judgment also features a Castle mode. Players move from level to level on a map of Castlevania, completing special goals or winning battles under certain conditions. Save rooms are scattered throughout the map to restore your health and serve as starting points when you die. Playing through Castle mode unlocks accessories to equip to your characters. They seem to be purely aesthetic, but collecting them is fun, and their descriptions are often quite funny. Overall Castle mode can be a bit daunting, but provides a good challenge for players that have exhausted the Story mode.

Finally, the soundtrack is great, and is composed mostly of remixes and rearrangements of classic Castlevania tunes. Some of the original compositions, like the title track "Darkness of Fear" are really great as well. As a long time fan of the franchise, the music is one of the things I look forward to most in a new Castlevania game, and Judgment did not dissapoint.

Although largely maligned by critics, Castlevania Judgment is by no means a bad game. As an experimental foray into the action/fighting game genre, it takes a bit to get used to, but ultimately pays off as a satisfying and fun game, whether you're looking for single player action or multiplayer fun. It's basically dirt cheap now, unfortunately, so anyone craving some action on their Wii with an open mind shouldn't hesitate to make a purchase.

For anyone on the fence, IGN's Mark Bozon's review is one of the best I've read. He does a great job of detailing the game's pros and cons, and I recommend it for anyone considering this purchase.

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Since the Wii first came out, I had been waiting for Castlevania to be released. This game takes the 13 most popular characters from the series (Dracula, Alucard, Simon, Carmilla, Cornell,Grant, Maria, Trevor, Eric, Golem, Death, Shanoa, and Sypha) and adds a new character, Aeon, to a fighting game. Some people dislike this game because it is a 3D game and isn't a classic travel through the castle and kill dracula kind of game. Others also say its wrong to mix these characters together. Personaly. I think it's good to have a different type of Castlevania. If you can get over the fact that this a completely new style of gameplay, this an amazing addition to the series. Another cool feature to this game is that you can play with friends. This is a first for the Castlevania series that really does enhance the play.

One more thing to say: the Wii remotes are terrible for this game. They are way to hard to maneuver. I found them impossible to use and went back to using the Gamecube controller. Once I figured out to use the old controller, I really loved the game.

Honest reviews on Castlevania Judgment

First of all you can't compare fighting games from xbox or ps3 to Wii. So, from the perspective of a Wii console owner, this is a great buy if you enjoy fighting games and anime style characters.

Using the wii mote for attacks takes some getting used to, but if you actually do the three tutorials you'll be just fine. I haven't played the game using a classic controller.

The graphics are great (for Wii). Each character is fairly unique to play even though you use the same motions to trigger abilities for all characters. Makes switching around characters easier once you get the basic mechanics down. Each character's special attacks can have different gameplay effects even though they are executed the same on the remote.

My only complaints are sometimes the camera angles briefly get in the way of the action. The AI for some characters seems more difficult than others. And it seems the CPU is able to block super finisher moves rather easily.

That being said, when you pull off a character's super finisher move you'll be smiling that you bought this game!

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I'm a fan of fighting games. From Mortal Kombat (the original) to Street Fighter and Virtual Fighter -I've been playing them for ages. On top of that, I really liked Castlevania. I used to play it when I was a kid (Castlevania II: Simon's Quest was the first I'd played), so there was nostalgia there, as well. Honestly, I really wanted to like this game, but I just can't. Now, if you remember the old Castlevania games, you remember how hard they were and all of the frustration involved in playing those (remember the rib in Simon's Quest?). This game just wasn't at all what I'd have thought, or wanted. I was hesitant, as Castlevania had been an adventure game, but I wanted to see what they'd do with a fighting game.

I found that the controls were clunky and awkward (it takes time getting used to Wii instead of classic console controls, anyhow). Some may pick up on those faster, but in all honesty, even after going through, they're not that responsive. While spending more time with this game would probably have made this easier and more fun to play, it just isn't that fun to learn.

Story line? What story line!? This game has about as much story as the Arcade mode in Soul Caliber (in fact, a bit less). I was very disappointed about that.

This game is difficult. There's no doubt about that, and the challenge is part of the fun. However, when you're struggling with controls and unresponsiveness, it can be a bit much.

It's not all bad, though -you still get that dark and gloomy feel that the old Castlevania games gave. It definitely brought enough atmosphere to make me feel nostalgic, so I will likely keep this game and try to get better with the controls, etc...

The fighting system is new and very against the grain of most fighting games I've played. It's a bit refreshing and has the feeling that they tried to do something very cool.

Overall: This isn't going to be a game for everyone. Absolutely not. It's a niche game, and definitely will appeal more to those who are looking for a bit of the past. If you don't mind getting used to the very off the wall controls and fighting system (and have the time), it's well worth more than the low price it sits at now. For the rest -do yourself a favor and get Soul Caliber or another more popular and mainstream fighting game. Overall, I'm a bit disappointed, as I really wanted to pop this in and say, "Wow! This is great!" Unfortunately, I took it out after an hour, and have played it a couple of times since I've made the purchase.

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Saturday, June 21, 2014

Reviews of Lips: Number One Hits

Lips: Number One Hits
Customer Ratings: 4.5 stars
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Wonderful game for those who love to sing. Lets players sing solo, duet, or battle against each other. Song list is extensive at 40 number 1 chart hits from all time. Option to adjust sound levels and background music is a plus. If signed in to XBox profile, will remember your singing history and other Lips games played so playlist selection becomes even more extensive with the option of swapping out Lips discs to expand song list during play.

RATING: 4 out of 5 stars

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We have a lot of excellent good times with my family and friends. I have all the Lips DVD's and this is in the top of the list.

Thursday, June 5, 2014

Buy Raving Rabbids Travel in Time - Nintendo Wii

Raving Rabbids Travel in Time - Nintendo Wii
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $13.49
Today's Bonus: 33% Off
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The graphics, although slightly better, remain the same, but we can't complain about amazing graphics because 1. It's the Wii and 2. We are getting this game to have fun with friends.

It's the basic formula, minigames with your friends with crazy parts in well-known historical events, and depending on how you do in the game you can see the accurate version or the hilarious Rabid version, event if the minigame is not AS fun as some others it's always really funny to see the short videos that come with it.

I haven't tried all of the minigames but the Motion Plus enabled games are a blast!

If you are a fan of the franchise or trying to get into the casual minigames type, this is one of the best options. Me and my friends love to play party games so we need more than 20+ games. That's the only con I can find right now. I'll update if my opinion changes since i've only played for a couple of hours

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My family has all of the other Rabbid games and while Rabbids Go Home was a little different we truly enjoyed the rpg aspect of it.This game is not good at all. The print is very little, the mini games are weird to get to and it's just confusing period. This was actually a Christmas gift that I asked for amid the poor reviews. I just figured that it might be the persons taste or maybe other people hadn't played the other games yet. I'm going to give it about a week before I trade this in. My kids did not enjoy it all and just wanted to turn it off. Very disappointed.

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I'm a huge fan of the Rabbids series. After the mixed reviews, I waited a while before buying this one. I instantly regretted it. I took it to my Wii gaming group at the bar, where all the Rabbids 3 s very loved and let them try it out. They couldn't stand it. I chalked it up to maybe a strange menu interface or maybe I just wasn't explaining it well. So I decided to try opening games up at home and reading up to explain them better. It turns out, this one requires a bit more instructions. It also doesn't have many mini games, but expanded small games with more levels. So I tried a few out, but didn't really get into it. I thought I'd let the group take another crack. They still couldn't stand it, even asking in one instance when they actually will get to the games (while they were playing one. It was that un-fun, that they thought it was a menu). Well, that was a waste of time, effort, and money. Hopefully a new Rabbids game will come out that is as good as the 3rd (or better). I suspect, especially with Aardman Animation now making a Rabbids series, there will be plenty of future Rabbids games. This one will be looked at in retrospect as 'that one that was terrible'

Honest reviews on Raving Rabbids Travel in Time - Nintendo Wii

This was Christmas gift for my sisters kid. He likes to play sports games like football but sister says its a hit with her son and also her 9 yr old daughter.

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This game has over 20-games right? (as it's written) BUT!!! It's way more than that. It has probably(if you count the mini-er-games) has more than (*hmmmmm*)about 40~50, and the dances are really fun (like "just dance" and "just dance 2")... Try it yourself. I would say it's better than RRR1 and RRR2 but it's not better than RRR3. Well... it MIGHT be because the games are a little more polished and it's much longer. I don't have much to say... but if you are planning to get ONE game, don't choose this one. BUT if you are planning to add a few game to your collection, it a pretty good choice. That's all, BYE! ;)

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Friday, April 18, 2014

Xbox 360 Official NFL Green Bay Packers Controller Faceplate Review

Xbox 360 Official NFL Green Bay Packers Controller Faceplate
Customer Ratings: 4.5 stars
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I bought this to make my xbox 360 controller a little more stylish and it did the job. good faceplate that snaps perfectly on controller. You've got to love the packers.

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I really wanted it but it was never there I am a diehard packers fan more words I am very disappointed

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I got this faceplate for a friend and they loved it. I was so happy the plate fit perfectly on the controller.

Honest reviews on Xbox 360 Official NFL Green Bay Packers Controller Faceplate

The product is amazing looking, fits on very easy. Seems sturdy, but the clips are very small so I wouldn't recommend taking the cover on and off a lot.

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Saturday, April 5, 2014

Chrome Purple Xbox 360 Modded Controller (Rapid Fire) COD Ghosts Reviews

Chrome Purple Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, MOD GAMEPAD
Customer Ratings: 3.5 stars
List Price: $139.99
Sale Price: $89.99
Today's Bonus: 36% Off
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Love it. Daughter is so happy and made a great Christmas gift. She was totally shocked to see it. Thank you so much

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My son LOVES this controller. It made his xmas this yr! It's even cooler looking in person & the mods give him advantages during gaming! Love it!

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Was very excited to get these controllers, I ordered two. Purple is my daughter's favorite color, so I got her one and got my brother's wife one as well. I tested them out, and they never did connect to my xbox. I tried everything, and they would not connect.

I ordered them because I read the other reviews on here saying about how wonderful they worked, etc. I got them, and they did not work, so some of the controllers work, but others don't.

I probably got a couple of the bad eggs. IF you order this controller, I hope you are more fortunate than I. :)

Honest reviews on Chrome Purple Xbox 360 Modded Controller (Rapid Fire) COD Ghosts

I ordered this as a Christmas gift, and it looks great, and the rapid fire is amazing. The only negative thing is that you can't talk to anyone while you're using it.

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Wednesday, January 29, 2014

Alice: Madness Returns - Xbox 360 Review

Alice: Madness Returns - Xbox 360
Customer Ratings: 4.5 stars
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If you're looking at this game and the reviews, then you're obviously curious! Some "professional" review site's might convince you that this game is a mere 6/10, but don't be fooled! Let's take this into account... Do you enjoy the strange and unusual, and sometimes creepy experiences? This game has that. Do you enjoy the occasional grotesque twisting of your childhood fantasies? That's a check too!To be straight forward, I am a fan of pretty much anything Alice in Wonderland. I also love weird, grotesque-ish, twisted things, lol! I thoroughly enjoyed this game. Now it's obvious we all have our own opinions about subjects, but here are my reasons for enjoying Alice: Madness Returns.

1. The original American McGee's Alice! I never had the pleasure to play it back when it was released, but the HD remake was a welcome surprise! Now here's an important note: If you purchase Alice:MR new, you get a redeem code that gives you the original Alice, free of charge. Without this redeem code (assuming you purchase used), it is 800 MS Points ($10) on the Xbox 360 Marketplace.

2. Graphics! They were beautiful in this game, all you have to do is google the images, and you'll see what I'm talking about! Think animation kind of sorta (but not exactly) like The Incredibles, it's exaggerated and "cartoon-ish" (for lack of a better word). The only oddity about the graphics is sometimes the textures appear "muddy" due to not fully loading quickly, but that's not a negative and in no way impacts the game! It was just obvious... >_>

3. The environments were stunning, from a beautiful forest, to menacing castle, and even the streets of London! Most games stick to one theme, such as being dark and scary to the end, or bright and happy, etc. Alice: MR had instances of gorgeous and serene, contrasting to the dark and ominous. They were the things of a beautiful, daydreaming nightmare! :D

4. Story! Ok, so this isn't going to win any awards for most ground breaking storytelling ever, I get that... But! Alice: MR investigates the tragic fire Alice survived. It's like one big mystery, one that only Alice can solve, whilst her mind slips further into maddening doom! At the climax of the story, I found myself in a "WTF, no way?!?!" moment. Great stuff O_O

5. Alice! I loved this version of this beloved character. She's so gloomy yet spunky! The odds are incredibly stacked against her, yet she's got that "I'm kicking ass one problem at a time" attitude! She's tormented, broken, and struggling to survive. Despite this, she has a so much personality, it was very much an enjoyable experience! Not to mention the sexy "swish swish!" of the Vorpal Blade, and she has a great assortment of dresses, lol. She's definitely not the dead persona Tim Burton had in his recent film adaptation... Just an opinion >_>

6. Enemies! Overall, they were pretty freaking sweet! LOVED the Card Guards in this game, very Hellish. The "Ruin" enemy gets a little repetitive, but, I really started to dig the possessed dollies, lol! I'll be having nightmares about those for a while, lmao! Oh, and two words... "Bitch Babies" xD (Note: That's really the name of an enemy in the game, so please don't punish me Amazon, I'm speaking truth! T-T)

I can go on and on, but it comes down to saying, this game was AWESOME, lol! 2 games to play made it a lengthy adventure. Now I should talk about gameplay before I end this. The fighting basically comes down to hack n' slash type of play. Depending on how you like your games, that might mean something. It's not a deep strategy kind of game. If you've played Devil May Cry, then I should say it's not going to be a difficult game to play. You don't need immense skill to get past enemies (on normal anyway, I can't speak for Nightmare difficulty). It's a good game for the casual gamer, because there isn't a learning curve. It's linear, as well. You can go off the beaten path and find collectibles and goodies used to upgrade weaponry, but this isn't an experience like, say, Dragon Age. Linear is not a bad thing though! For a hardcore experience, I dare you to play American McGee's Alice on Nightmare. That should be enough to drive someone insane... Damn those unfair deaths T-T

There will be plenty of combat opportunities, a plethora of platforming, and some puzzle solving. The puzzles are nothing complex, just little distractions. It's like doing a super easy crossword, but it totally makes you feel smart when you finish it, lol.

The game is rated Mature by the ESRB. Take that as you will, because you are the best judge on what you allow your kids or yourself to play. Personally, if I had a 10 year old (I don't have kids, so don't comment my parenting, lol), I don't think I'd let them play this, but then again, I've been online and heard kids playing M rated games like Gears of War and GTA IV, so what do I know? :P

MINOR SPOILER (I think >_O): Do you hate leveling your weapons and collecting stuff all over again? Well not to worry! Alice: MR has a "New Game +" option when you finish! So there is no worries about having to recollect and upgrade your weapons, nor do you have to re-increase your health meter! This all carries over to different difficult settings, as well! Neat :D

As far as the running of the game, Alice: MR ran smooth. I have the Xbox 360 version, and I always install my games (not 100% sure if that makes a BIG difference). Not once did I experience the game crashing or freezing, etc. The load times were acceptable and combat was often fluid without loading hiccups, which was nice :]

That about wraps up my review! Not everyone will love this, beauty is in they eye of the beholder and all that jazz. Fans of Alice in Wonderland type of stuff will enjoy this. I LOVED IT!!! lol! So if this review convinced you any, give it a shot! It's definitely a game that should be experienced first hand! I apologize in advance for anything I may have left out, but happy gaming on your mad journey through Wonderland! ~_^

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I've been waiting for this game to release since I first heard news of it last year and now that I'm playing it, it didn't disappoint. This is a platforming action game and both aspects are done really well. It's visually rich with tons of detail and the camera work is done well. The backgrounds vary from vivid and serenely beautiful to dark, gritty and gory. Even the costume changes as you make it to new locations are nice little touches that add to all the attention to detail that was paid to the graphics. Even when you fall and die it looks cool. Standing out are the parts with the motion comic-like cutscenes that are dark and violent. Sort of like reading rainbow on a very bad acid trip.

Platforming feels solid. Double jumping not only looks beautiful with a cool graphical flourish but the "float" ability that allows you to glide and string multiple double jumps together is useful and cool to look at. The fighting is also done really well. I like dedicated melee and ranged buttons that allow the combat to flow seamlessly instead of constantly switching weapons back & forth as the situation and enemies demand a major improvement over the first. Theres also a dodge/dash ability that's both very useful and is awesome to look at. Locking on to enemies to and being able to change to another target during battle is very useful and also an upgrade from the first game.

Exploration is rewarded and encouraged which I love. It's not just a straight road through the game. There are items & memories to find if you go off the beaten path. Your first power is "shrink sense" which is sort like detective mode from Batman Arkham Asylum. It lets you shrink down in size to access new paths that only your smaller size allows you to access, but also gives everything a UV glow so you can see hidden signs and platforms you normally would have missed. Collecting teeth to upgrade weapons, finding other items and snouts to unlock hidden paths feel very rewarding. You can go into first person mode for more precise aiming to take out enemies or to aim at pig snouts to unlock new paths.

This game is everything I wanted from the first one and more. I bought the original when it first released and I'm on my second copy I just loved it so much. My only problem with the original was I"m not a PC gamer and using a keyboard and mouse was something I'm not use to. Being able to play the new game with a console controller and getting a free download of the original to play on my xbox with a controller is amazing.

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For the original American McGee's Alice fans out there, this game not only lives up to our high expectations, it far surpasses it. We all know it has been rumored for at LEAST five years, and it's been painful waiting for news.

I preordered this a few months ago for both PC and XBox, and have experimented with both for a few hours each.

The graphics are art; nothing more. How refreshing it is to have a game that isn't attempting to make everything look like the real world. This is pop surrealism at it's finest. American McGee has created a stunningly beautiful and often times creepy world for Alice to play in.

I'm rather shocked to hear that this game has received negative reviews from websites. Even if I were unbiased, I still view this game as an incredible journey. The gameplay itself is smooth and easy to pick up on. Weapon upgrades customize the experience while keeping with the basics. The NPC's are challenging, though you have four options of difficulty to choose from when you begin the game. The focus fire is magnificent, the dodge is not only easy to use but also a lovely graphic, and Alice shrinking for a different view of the world is quite clever.

It's impossible for me to find any draw backs. A previous reviewer could only find that he didn't like the pepper shaker, and that was the worst he had to say. The pepper shaker is a weapon from the duchess in the first game and also appears in the book, so that made sense for a weapon based on Alice.

Truly, a remarkably beautiful game, and for all of us American McGee fans, it's what we've been waiting for. You won't be sorry. :)

Honest reviews on Alice: Madness Returns - Xbox 360

I don't like Game informer magazines for their "reviews" they could never be more off on games then they are... apparently game informer gave this game a 6.75 and Play station magazine gave it a 5 (both out of 10). And I really don't understand why? (this review is me playing it ½ of the game in one night..i had to go to sleep as I had work in the morning....sad face)

I give this game a 4.5/5 I got it last night at midnight when I went to get my copy of Duke Nukem Forever (apparently they are allowed to do that now haha game stop never let me do that before). My faith was never altered with the so called "bad reviews".

Graphics: I'm impressed NO of course they are not "L.a. Noir" graphics... is any game like that but it?? It gave me the story book feel. ALICE is a STORY, remember there's a book called Alice in wonderland? So I really like how they used that approach better then super realistic, yes her eyes are big but that's how the original Alice was in "American McGee's Alice." I like how her skirt flows when she moves how her hair is not stiff the characters in the real world look a lot more creepy then in wonderland. Wonderland when first going in there I was like "whoa it's a lot brighter and more colorful then I remember." And then I remember the begging of the game she is getting therapy to repair her broke mind (so its half color have creepy). So yes wonderland doesn't start out as desolate and creepy as the original Alice but it is wonderland after all.

Game play: this is where all those professional reviewers bitched.... WHY? What was wrong with the way the game is played?!? She runs smoothly its not a stiff camera you can control where she looks. The jumping/gliding is all smooth. I did not have an issue, is the PS3 version not as good as the xbox (I doubt it). Dodge is fine all the buttons once pressed do as they are suppose to do... What was wrong with it? The fighting is simple, and you can target on enemies by holding down LT, and then attack with your weapons. So... what was the issue with game play? Oh right it has PUZZLES in it... im sorry I thought they were professional game reviewers apparently they never played a game where you had to jump around from plat form to plat form before.... (I had no issues with ANY of the puzzles and I don't mind jumping though when I started out I failed at gliding haha... it was late...) its and action game with puzzles. If you don't like puzzles then don't play this game. Sorry its not a FPS.

Story: So far I like it its interesting it's pretty much questions the events that happened when Alice's family was killed in the fire, was it really the cat? There's and old woman at the begging of the game who's apparently black mailing Alice. Throughout the game there are sliver objects that Alice can pick up to recall memories, a house is her family, a needle is a doctor and the glasses is the psychiatrist that you live with. I don't mind them I think they are cool however they are BIRGHT shinny sliver (to stand out) but it clashes with the world a little bit. I think they could have been a little more original with these items. *Small spoiler* you meet the duchess again.... And sadly she is hardly as creepy as she was in the original... she ask for your help you help then carry on... why was I not allowed to kill her again shes so hella creepy...

Weapons/and upgrades: you get weapons of course one is her famed knife, the second weapon you get is the pepper shooter. I love the knife... but the pepper shooter...? It's a gun that shoots pepper... is it just me or dose anyone else see that pepper is not a good weapon? Slight complaint but I LOVED the weapons in the original game and all the witty things the chesar cat said when you got them. The upgrades are simple, you collect teeth and when you have enough teeth then you put points in the weapon easy as that. Makes then stronger. (why teeth I don't know haven't figured that out yet)

Original Alice download: I mean really that's AWESOME, a free game with a game. It's a complete start to end game on whatever system you buy it on. So if you don't like the game for whatever reason you still get a free game. I love the original Alice and I'm very excited to have it on my Xbox.

But it impressed me with all this negative talk I always kept my hopes up and I was right it's a fun game but if you are still unsure then RENT it. And if you don't like puzzles where you have to JUMP don't play this game because there are puzzles and you will have to jump around. IT IS NOT COD or any other FPS game. Its story based but the fighting is not bad, I found it smooth and not clunky at all. I really don't know what version of this game the reviewers were playing...?

Give it a shot you are your own best reviewer not some guy behind a desk who doesn't even want to play the game but has to in ordered to get paid... and when did game informer EVER have and clips or articles on Alice? They gave me the impression they never cared about the game in general. Sorry its not GTA5 yet calm down. I really only get game informers now because they are free with my GameStop membership..

Over all great game can't wait to finish it will update review if anything else life changing happens in the game. (like I jump around to much I hate it?)

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the graphics are good and the levels are imaginative, the combat is slightly repetitive but thats ok the story is pretty demented even by my numbed by south park standards. I'd say this one is more of a rental and it comes with the original american mcgee's alice which is a big plus you can play the first(which i reccomend) then jump right where the first leaves off. All in all not terrible but not the best platformer ever.

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