Showing posts with label refurbished xbox 360 slim. Show all posts
Showing posts with label refurbished xbox 360 slim. Show all posts

Sunday, February 1, 2015

Best Polaroid AGM-0150TR 15-in-1 Game Controller AGM0150TR Deals

Polaroid AGM-0150TR 15-in-1 Game Controller AGM0150TR
Customer Ratings: 4 stars
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The games built into this device are:

Motor Rally (similar to Hang On), Runner Car (Drive up a street and avoid other traffic), Last Cabra (Your jet must shoot or be shot), Aero Engine (your space craft must shoot or be destroyed), Ocean Quest (like a car race but on water), Spin Ball (get through the maze before time runs out), Insect Chase (catch the butterflies), Birdie Nest (balance a bird on a stick while catching eggs), Bingo Zap (roll a ball on a platform into a specific hole), Ball Clash (sort of like dodgeball), Bounce, Fast Race (just like Runner Car only now your car can jump), Mr. Potato (you are a potato, not a plummer, and you must avoid getting eaten by non-ape eating things as you collect keys up and down ladders to see your girl friend at the top where'dey git d'idea?), Right Spot (puzzle game) and Road Star (drive a car over bad roads).

The games are 8-bit knock-offs of old school 8-bit games. Non-violent and simple enough for children and yet has just enough challenge and gameplay to keep adults entertained.

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This was a gift for a grandson who uses it at a cottage where he doesn't have a gaming system. He finds it potable and uses it frequently when he is there. It stays there and is a new game to play when he is away from home. He seems to enjoy the variety of games.

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Tuesday, January 13, 2015

Soul Calibur V Collector's Edition -Xbox 360 Review

Soul Calibur V Collector's Edition -Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $19.99
Today's Bonus: 33% Off
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Soul Calibur IV was a game that shelved its story mode and other assorted single player modes for the ability to utilize online play. With its rather rough netcode and odd decisions in the fighting system that Soul Calibur is known for, it wasn't exactly the best in the series; most criticized it. Does Soul Calibur V learn from its mistakes? Both yes and no.

First off, the most important aspect: Online play.

They have truly set the bar high in this installment with what they have laid before us in terms of multiplayer. The netcode is extremely efficient (almost frighteningly so) and leaves very little lag if you have a respectable connection. There are three different modes to fight other players upon: Ranked match, player match, and the strikingly clever one, Global Colosseo (GC). Ranked and player are basically what you would expect, while GC stands out. You can even chat via text in player match and GC lobbies, in case you have no mic. You can use your custom characters if you want, and with the refined Create a Soul mode, you may get some laughs (some players even made Dragonborn from Skyrim and he looks next to perfect). To make things short, if you're a fan of online fighters, this is a must buy. I suggest this to them wholeheartedly.

HOWEVER, I've yet to touch upon another large part: Single player.

If you intend to buy this for the single player aspects, then I would actually avoid this. Single player simply consists of Training, Story, Quick Battle, Legendary Souls (AKA super murderous difficulty mode) Arcade, and Create a Soul. That's it.

Arcade is what you would normally expect: a timed run through 6 to 7 computer enemies. Nothing mind boggling there.

Quick Battle has 240 different AI opponents you can face, each with their own title you receive when you defeat them. You can fight from an extremely easy difficulty, to insanely difficult. I surprisingly liked this mode.

Story, the main aspect of this single player experience, is sadly a joke. The plot is VERY short (about 3 to 4 hours, if you play it without stopping) and is overall laughable. Almost all the cutscenes are still images with audio applied to them, and the plot is something akin to a terrible fanfiction. It's generic, and the brother/sister bond in it caters to the standard anime stereotype of "brother loves sister too much." It's eerily close to incest. Also, there are no endings for any of the other characters. Just Pyrrha, the Mary Sue who is extremely wimpy in her attitude, and Patroklos, the generic "I'LL NEVER FORGIVE YOU!" brain dead anime hero.

If you want a short version of the review, then go for this: Multiplayer is meaty and full of potential. Single player is a horse being violently strangled by a savage pack of rabid accordions, although it has its moments.

I bought the Collector's Edition at Feb 2nd, and play it almost nonstop (enormous fan of the series). And to answer one thing I've seen other reviews mess up on: You unlock items through leveling. The meager selection you have at the starting of the game for Create a Soul is greatly built upon.

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Soul Calibur V has the best online experience and character customization seen in this franchise to date, but the worst single player experience and arguably its worst changes to the fighting system and roster. The graphics and animations are a treat as always, the music superb and the controls tight and responsive. After that there are a few quirks that take away from the experience, and a few short-comings that prevent the game from being great.

Soul Calibur V is a lot of fun when it comes to multi-player combat, but lacking in single player modes. If you want to spend hours tweaking your costume with stickers or patterns to show off in online modes then this is the game for you. To me, adding a plaid pattern to medieval metal armor set is cheap and tacky, but to each his own. The new character customization system uses many of the armor pieces from Soul Calibur IV, but now you can adjust their look more than you could in the past. This particular improvement doesn't really compensate for faults in other areas.

Fighting against friends is still a great thrill but if you have come to love the single player missions of the past SC games, this one is a letdown. You are forced to use Patroklos for the majority of the story mode, and personally I didn't like his fighting style. This mode can be beaten in one sitting, which is a blessing in disguise. There are not many good modes of play in this game; you have the poorly done story mode, classic vs mode, online play, quick battle and arcade/time attack. There are a few options in online play and they work well especially the coliseum mode. Arcade has been simplified down to 6 battles which you are racing against the clock to get the best time. There are no character specific endings in arcade (there isn't any ending at all), so there is no real reason to try out different characters here. Quick battle reminds me of VF5 arcade mode, you fight against opponents that look like they are wearing randomly generated outfits to win titles. Quick battle is a snore fest.

Kilik, Taki, Sophitia and Xianghua have been displaced for new younger characters that have annoying personalities and voices. Taki's replacement, Natsu could be called Notso, as she is a direct clone of Taki but with blonde hair. She even uses Taki's victory stances but her statements fit more along with an anime and not the melodramatic epic that is Soul Calibur. Many fans will notice a lot of missing characters, but there are some new additions to help with the loss.

There are some genuinely new characters to the game like Viola who has an interesting fighting style using an orb who fits well in the SC universe, and then you have Z.W.E.I. the werewolf summoner who seems like he may belong in another game altogether (FF maybe). There is a new lizard type dude that uses dual axes, as well as the Assassin of Florence, Ezio. Ezio is a perfect fit for this game, much more so than Z.W.E.I. or Notso.

The new super move system is a poorly implemented gimmick borrowed from other contemporary fighting games. You build up a charge meter by attacking or taking damage so you can do a super move that looks flashy and over the top. I'm sure there will be some debate as to whether this addition is needed to keep SC fresh, personally I would have passed on it. The new blocking system removes parrying in favor of using some of your charge meter to do a guard impact that has the same effect parrying used to. This is a bit of a shame as it takes away from blocking properly, and parrying was ton of fun in prior games.

Aside from this the combat is still intense and enjoyable and worth some time, but maybe not as much time as prior releases. Your heart will skip a beat when it's a close match, you my scream out in delight when you win and groan when you are defeated. There are a lot of characters to pick from, and at least a few of them are going to appeal to you.

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Huge disappointment on my end, They used their budget to enhance the multiplayer and screwed over the story. If you are not a fan of fighting games you are gonna have a hard time playing this game...I bought this because all my friends played it, And allot of the prosthetics and clothing DLC should have already been added to the game but you still have to buy it on top of just unlocking it through lving up. 3 was the best just saying.

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So far I'm disappointed with Soul Calibur 5. I have found the stories in the previous games pretty amusing and I also enjoyed creating my own character. Story mode in this version is just not as good. It seems as if only one character has any sort of story. That story is just illustrated with drawings, no real cut scenes. Arcade mode doesn't appear to have any story element either. I can,t comment on the online play as I haven't used it. I didn't buy the game for online play.

The collector's edition wasn't enough to make up for the disappointment from the game itself. I found the book it game in to be fairly well made. The art book was better made than I was expected, but could have had more art.

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As said in the title, this release of Soul Calibur is one of my least favorites of the series. I don't like the new system for getting items, nor do I like the fact that they got rid of a lot of old time favorite characters. Sophitia's children really aren't that great of follow ups to their predecessors and some of the other new characters are just... meh.

I do like the extent of things you can do in character creation, but again, getting items is kind of a hassle. All in all, I give SCV a 3.

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Tuesday, November 18, 2014

Best Metal Gear Solid: The Essential Collection Deals

Metal Gear Solid: The Essential Collection
Customer Ratings: 5 stars
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As far as value goes, this is superb. These games are really worth so much more than other games on the market as far as production value and depth go. They are absolutely timeless. Content-wise, this is certainly five stars.

You may be interested to know about this set however...

The games are not individually shrink wrapped. In fact, the shrink wrap didn't even cover the whole box set and there's an opening on the side which the games "bindings" are. I could almost slip out the games without messing with the shrink wrap at all.

Also, the first game is on a ps1 disc and you need a ps1 memory card or ps3 to save like A. Pintor said. "Metal Gear Solid" is still on 2 discs so the set is 4 discs total.

All the discs are black with white font. So they match as a set but look different than the original released version discs.

Each game has a pretty meaty manual as well that match the front and back of their respective game case.

yup, if you're missing just one game in this series, its worth picking up the set.

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The Metal Gear Solid Essential Collection is a great way to play all that has come before the highly anticipated Metal Gear Solid 4 is released.

I have heard alot of griping because the second disc from Metal Gear Solid 3 Subsistence is NOT included. Though I was a bit peeved about this at first, I do own an original copy of Subsistence which included the original versions of Metal Gear 1 and 2 from the Japanese MSX and I can understand Konami's decision in this regard.

The main draw of the 2nd disc of Persistence was Metal Gear Online. The serves have long been shut down and it would be pointless to release a game you can't even play any longer.

I've also heard much griping about Metal Gear Solid (1) being on two CD-ROM discs instead of a DVD-ROM. Use some logic here folks: Konami is giving you Three games for under $30. The original Metal Gear Solid is quite expensive and/or hard to find anymore. Metal Gear Solid 2 Substance is rather pricey for the PS2 version (the inferior Xbox version is fairly easy to find cheap). And even though the Persistence disc (disc 2) of Metal Gear Solid 3 Subsistence is not included, all the changes made to the game (camera angles, etc.) ARE included on the disc.

For those new to the series or wanting to pick up the games again since they no longer have them, $10 a piece is pretty damn cheap! For those collector's out there like me, you are getting all three games with beautiful new artwork, Metal Gear Solid in a very nice DVD amaray-style case (yes!) and a cool slipcase to house it all.

If you are playing Metal Gear Solid (one) on a PS2, you will need a PSOne memory card as per usual with all PSOne games. It works just fine on a PS3 (any model) and you can set up a virtual memory card.

If you are playing Metal Gear Solid 2 on a PS2, you are good to go. If you are planning on playing it on a PS3, make sure you have either the 20, 60 or 80-gig models as the 40-gig model isn't backwards compatible.

If you are playing Metal Gear Solid 3 on a PS2, you are good to go as well. Again, you have to have a 20, 60 or 80-gig PS3 model (backwards compatible with PS2 software) to play it on the PS3.

I highly recommend this series to anyone. At $30, it's a bargain price. I would also recommend the Devil May Cry collection for $30 and the Grand Theft Auto Trilogy for $30. Tremendous deals, you are getting NINE games that originally cost over $450 for less than $90 now. That's an 80% discount folks!

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I have been a fan of the MGS series since I bought a Playstation 2 seven years ago. I applaud Konami for releasing this box set. This presents newbies the chance to catch up with the story just in time for the PS3 release of Metal Gear Solid 4. For $30 this is a steal. All 3 games are well worth the price of admission. You simply can't go wrong with this deal.

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What can I say? This is a collection of three of the finest video games ever created. If you've never played them, this is a great and inexpensive way to start. I guarantee, by the time you're halfway done with Metal Gear Solid 2, you'll be hooked like nothing you've ever experienced!

My only qualm with this box set is the decision to leave out disc 2 of the Metal Gear Solid 3: Subsistence set. This second disc contains the original Metal Gear and Metal Gear 2: Solid Snake for the MSX system. You'd think that by "Essential Collection", that would include the two games that started it all!

However, the other games are presented in their original state and they are incredible. Well worth it!

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I recently acquired this collection a few hours ago at Gamestop, and as a long time MGS fan I've played and beaten all the games in the Metal Gear Solid franchise, including "Twin Snakes" on the GC. With that said, after beating the games I sold them. But never bought the later releases such as "MGS2:Substance" and "MGS3:Subsistence", so just finding out that this collection was coming out by Konami has made me ecstatic to play these great games again and I was guaranteed that I'd get my money's worth.

I haven't played MGS3 in 3 years, since the day it was released in '04, and same with MGS1 and 2 which was a long time ago. They're still the great games I've remembered them to be. If you've kept up in the gaming world, you've heard critical acclaim of these 3 stellar games, and if this is your first time playing MGS and want to backtrack from MGS1 to keep up with the story to follow the upcoming MGS4 installment, then this is a no-brainer to BUY THIS!

There are a few things I dislike about this package and didn't know why in the heck Konami couldn't include. Like another reviewer has said, the MGS3: Subsistence is an incomplete package without the second disc and why couldn't they fix the memory card issue on MGS1? Not only can't we save games if we don't have a original PS1 memory card, but you literally can't find these in stores anymore! Unless you go on eBay. But if you own a PS3 or have a PS1 Memory Card already this just proves you're lucky. With that said, this makes this Essential Collection a bit flawed.

Pros:

All three MGS's in one package at a great price.

Two of them being the "Director's Cut"

The original MGS on original 'black disc' PSone discs. A rarity to see since they haven't made these in a while.

Cons:

MGS1 not save compatible with a PS2 Memory Card.

The second disc for MGS3:Subsistence is missing.

All in all though, this collection is a must have if you don't own any of the MGS games in your library.

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Tuesday, October 14, 2014

Buy Air Conflicts - Playstation 3

Air Conflicts - Playstation 3
Customer Ratings: 4 stars
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I played Skyhawks 1942 back in the ole DOS days when 8ghz was fast, and then played most of the air combat games since then. I really like the graphics and excitement of shooting down the enemy (Or getting shot down). The high learning curve sims like, Janes,

and now DCS Blackshark and the Warthog are great also and I enjoy them too.

The high learn curve games are OK if you want to spend all that time just learning to start the engine or get into the cockpit, but if you want to have real FUN and do it in a reasonable time then I highly recommend this game. After all, this is a computer game, not a military similator. If it weren't for the good ole arcade games, played mostly by a keyboard under a DOS OS, on an 8mghz machine..... All these high learning curve games wouldn't exist. Also, those who make real military similators do not make them available for civilian home use. (They wouldn't be cost effect either,... for the home user).

This game has very nice graphics, you do have instances to land & take off, and you can disable your site reticle if you might be inclined to do so, and you can make it almost impossible to complete a mission, if you would enjoy that. I am 62 years old and I sometimes like to get serious with DCS Blackshark, but I really enjoy Air Conflicts also. It's a good Fun Game that you will enjoy.

You can even choose what side you want to play on. I played a combat flight sim before there was even an internet!

Buy the game! Have some fun! If you are serious about flight games I also recommend DCS Blackshark.

I have seen a few interviewers that actually think they are going to end up at the Air Force Academy or in U.S. Naval flight school by sitting in front of their home computers playing Blackshark or A10 Warthog. WOW, what a world.

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I have to say that it's a pretty OK game, at least for the price. Got it on bargain and wanted to use it to try out my PS3definitely worth it. I would say that because you're flying older aircraft the thrill is much higher, since that's when dog-fights were necessary. Controls are super easy to learn, and it lets you focus more on the gameplay than on mechanics. The campaign story is pretty solidalthough there are no cut scenesit's all still comic graphics. But hey, it's not an EA production. =D If you like to fly around without getting too technical, this is a good game to look at.

Best Deals for Air Conflicts - Playstation 3

I was excited to find a flight sim with both WWI & WWII planes for the PS3. I had hoped this would be a mix of Rise of Flight (PC) and IL-2 Sturmovik (PC or PS3) which allow you to customize the gameplay to make it as realistic or arcade like as you prefer. Unfortunately (for me), the customization is minimal and the gameplay is much like an arcade with some wonky flight dynamics and a story thrown in.

The story is told in comic form and fully voiced. Not the best voice acting or story, but still a nice touch.

The graphics and audio are nothing special. There is constant screen tearing regardless if you use 3D mode or not.

It provides 3D gaming which is nice. The text (subtitles & alt/speed) is not done right in 3D and messes with your eyes during missions...otherwise, the 3D effect is pretty well done. I played 2 missions in 3D but preferred non-3D due to the text and comfort.

Online play ... it's in the game, but I tried to find someone to battle online for two nights and found ZERO people. Don't buy this game if you are mostly or even interested in online dogfights.

If you are looking for an arcade plane game with a story and planes from WWI & WWII, then give this a try for cheap. If you are looking for something more realistic or historical, then go with IL-2 Sturmovik or Rise of Flight.

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bought this game for my husband, had been looking EVERYWHERE for it and found it readily here. The game itself is beautifuly done, but its quite tricky to master. love playing this and watching husband play it, but still alittle hard for me to enjoy, just not as great as i had hopped. still give it a shot though beautiful, well done game.I give it 5 stars

i was just spoiled by IL2 on the xbox360. so ya, I basically picked it up while waiting for the sequial to IL2, "Birds of Steel".

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I understand games are subjective to the person playing, so I cant really fault the previous reviews that rated this game highly. Personally, I kind of found it to be a bit boring. I think the real issue I have with it is it just moves along too slowly. The planes fly slow, the story develops slowly...the whole thing just seems to crawl. Perhaps it is mindful of real planes from the era, but I am not a slow game fan. I cant play Assassins Creed for the same reason. Just paced too slowly for my tastes.

The graphics themselves are sufficient for the game, and the controls are reasonably responsive, but overall, I think this game falls dead center...not horrible, but nothing special. That being said, it is pretty inexpensive, so it might be worth trying it out just to see for yourself.

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Tuesday, September 30, 2014

Best Turtle Beach Ear Force XL1 Amplified Wired Headset with Mic (White) Deals

Turtle Beach Ear Force XL1 Amplified Wired Headset with Mic - Xbox 360
Customer Ratings: 4 stars
List Price: $39.95
Sale Price: $35.96
Today's Bonus: 10% Off
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Bought this headset a week ago to play with Modern Warfare 3. Always heard people talking about listening for footsteps and how it helped so I wanted to try it out but I wanted a cheap set. These are great! The sound is excellent, with the right perks in MW3 you can hear everything, footsteps, bullet casings hit the ground, everything sounds so amazing with these headphones!

They're light and comfy enough too that you can wear them for a while and not notice it. Played for about 4 hours the other night (oops) and never once did I feel uncomfortable or have to take them off for a break! So glad I bought these, definitely worth the price and then some!

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I decided to go ahead and take the plunge and order this after reading all the positive reviews, which seem to outweigh the negative ones... a few things you should be aware of:

if your xbox is connected to the tv via an hdmi cable ...which more than likely it is since most people nowadays have a high definition TV and want to take advantage of those crisp, sharp hdmi graphics.... then you WILL need what is referred to as a "xbox 360 audio adapter cable" from some third party seller in order to make use of this product.. I have an xbox 360 "slim" or "S" version, no idea if the audio adapter cables designed for the older (non slim, white not black colored) xbox 360's will work for the xbox 360 slim but I THINK they might... these adapters are relatively cheap, can be found for under five dollars including shipping and handling on ebay (or around the same price on amazon if you order twenty five or more dollars total to qualify for the whole free shipping and handling deal)

the packaging the TV comes in says you can use the "tv audio out jacks found on most tv's" to use the turtle headset without the need for an audio adapter... what makes me nervous is I purchased the Panasonic VIERA TC-P54VT25 high definition television which won various awards and was considered to be THE tv of the year and it had no audio out jacks just audio in jacks... if a TV that distinguished didn't have audio out jacks it makes me wonder if the TV's that didn't get any awards would really have audio out jacks?

reading through the complaints listed for such audio adapter cables leaves me a bit nervous ... there seem to be a fair number of complaints about them not working though the number of "I'm happy with this" comments seem to outweigh the negative ones.

a google search for " AV Adapter Hack Optical and HDMI Output on Xbox 360 Simultaneously youtube" may be of interest to you... I had absolutely no interest in mucking around with my own xbox equipment in the way the video described so a friend got a hold of an old microsoft brand device like the one the person describes in his video and did the modification mentioned in the video... I found that that connecting this to the turtle headset's red and white jacks then plugging it into the "component audio in" holes on the TV made the headset work... for some reason the "video" ports refused to cooperate even though they are also red and white colored like the component ones. Make sure you set your tv's audio option to "component" in the TV menu (which you should be able to access via your tv remote) if you go this route

I found the sound pumped through the headset to be , as other reviewers have described, fantastic, you do indeed hear little details you don't through the tv speakers as far as the mike when she first used it my daughter complained that her voice "echoes" when she hears it and other persons gaming with her on the various xbox live games also reported that her voice echoed... later on as the game went on the echoes faded and both she and friends online reported that her voice sounded "normal" this is the first time she's using the headset so could be just something as simple as the wireless internet connection in our house possibly giving issues...

read the instructions that come with the headset carefully it's very easy to get the wire that connects the headset to the xbox controller (so you can use the microphone part of the headset) reversed or plugged in "upside down" in such a way that it won't work... pay close attention to the "xbox 360 chat setup" diagram on page 5 of the instructions "connect the talkback cable" .. pay very close attention to the ends of the cable, note that oene has an "L" shape that plugs directly into the xbox controller, the other "straight" one connects into the white box thing on the headset

on the same page 5, the "configure xbox 360 settings"... it's not available to me when I access xbox, doesn't show up as an option.... not sure if the latest update to the xbox 360 interface (which automatically downloads if you have your xbox connected to the internet) involved microsoft getting rid of this menu... if so that's rather disturbing I would have liked to see the voice menu options remain such as "voice output play through headset" ... perhaps this is why my daughter's voice echoes when she uses the mike?

the part of the headset that connects via usb to xbox provides electrical power to the headset so it can function.... not sure but I don't think it "carries" your voice into the microphone (which is what I was thinking it would do since other xbox devices work that way)

the cables for the headset are satisfyingly long... my daughter is able to sit on a couch in the living room with the xbox all the way across from her next to the TV and the cables are still long enough to not present a problem.

Overall it seems to be an okay headset for the money spent ... I do wonder if it's worth the entire purchase price especially given the hassle you have to go through as far as the initial setup though for all I know perhaps all xbox headset/microphone combo's give this sort of headache? Or are there better ones out there that are totally usb plug and play into the xbox, no need to worry about red or white audio jacks and away you go.. but if you go that route does the usb mean the sound quality is worse? People more well versed than I in xbox hardware and audio equipment will have to figure this one out...

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I bought this Ear Force XL1 headset a month or two ago. It's good for sound quality, it's durable, and the cords are very long (useful if you sit far away from your Xbox). I had a pair of wireless Turtle Beaches a few years ago, and while they were good, there was often feedback from the transmitter and they lost connection fairly regularly. So, I was not exactly ready to drop any money on another wireless headset. The XL1 is a low-price headset, and the features are good for the price. The sound isn't going to blow you away, but it's a nice solution for late-night gaming. I'd give this headset a higher rating, but there's one HUGE problem with them.

The built-in microphone is incredibly noisy and my Xbox Live friends refuse to play with me if I'm using it. They complain that all they can hear is feedback from the game I'm playing, and my voice comes out garbled and muddy. I tested it with people out of my friends list, and same thing: very annoying feedback. I've given up on using the mic altogether, so I really only use the headset now for offline and solo gaming. Perhaps this is only an issue with my pair, because I've not seen much on other sites describing the same problem. Maybe I'm unlucky, but I can't give this a great review because of this issue.

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Bought for my son for Christmas. He has not stop talking about how great they are when playing a game!

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I was skeptical about these because they look like they might not be that good, but they are great. The sound quality is so good I would easily compare these with the turtle Beach X12's. Great headset for the price by far.

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Tuesday, September 23, 2014

Worms 3D Reviews

Worms 3D
Customer Ratings: 4.5 stars
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I have grown up with the Worms game. Ok, well, more like it entered my childhood one day when my cousins brought over their Dreamcast and their new game...Worms Armageddon. We played for HOURS! I was laughing so hard I had to change pants because I wet myself, and I thought I was gonna die, as I was laughing so hard I couldn't breath. I've been playing often since. From Worms Armageddon, to Worms World Party, now to this. I was never able to play the origonal or Worms 2 (and any other before Armageddon, but I can't remember any at the moment), but I sure am glad I was introduced to this franchise. When I heard of Worms 3D, I was so excited. And finally, this morning after a gaming party, I got to play for about an hour. I am hooked. After everyone packed up their games, computers, etc. I had an urge to keep playing. I finally found a working mirror for the PC Demo, and I have just got done playing a few matches. I also plan on getting the game as soon as possiable. I am rarely pleased when my favorite 2D games go 3D, but this made a good transition. A good game, great price (A $26 launch price!?), and loads of fun...what more can you ask for! So grab your 3 friends, one controller, and a TV and get ready to laugh yourself to the Worms!

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was more then i asked for got the product almost brand new works great and the most fun i had on the GameCube since super smash bros!

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My four kids (ages 11, 9, 7, and 5) all think this game is great, including the biggest kid of them all, my husband! One of the best features is they can all play together.

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Saturday, September 20, 2014

Buy Grand Theft Auto: Episodes from Liberty City - Xbox 360

Grand Theft Auto: Episodes from Liberty City - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $9.10
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I, along with many others, was ultimately kind of disappointed with the original GTA IV. The removal of the staple elements of the GTA franchise was not good; the side service missions such as paramedic/fire/taxi, the wee remote control vehicles, the crazy cars along with the mini tracks for go karting, triple stunt points gone, and so on... and of course the loss of the planes. Heck even give me back the dodo R*! It was a big surprise to see all that gone and not a pleasant one. But when playing GTA IV you kind of felt that they had more planned for Liberty City in the future. Maybe that golfing range might be able to be used, that skateboard park might come into play and perhaps we'll get to ride on the ferris wheel too at some point.

So with the release of TLOD and TBOGT we're getting somewhere. Now for full disclosure I played The Ballad of Gay Tony through first even though it's episode two, primarily because I wanted to base jump! And in TBOGT I can see Rockstar finally giving us back some of what they took away. You can indeed now play golf in that floating driving range, you can base jump off specific buildings as a challenge or indeed just buy a parachute and jump off anything you want. Tanks are back too! Rockstar are slowly making LC a more fun sandbox and I hope that continues with the release of more episodes. With regards to these two episodes, well you can't go wrong. Both are typical GTA fare with varied missions and great story lines. I won't go into the plots of each do I need to? There's some nice cross-over moments in the stories though that will make you smile!

With TBOGT you have specific optional targets to do in each mission such as a time limit or how much damage you take. The nice thing about the way this works are the new very extensive mission checkpoints, something massively lacking from GTA IV. But there's a penalty for using a checkpoint if you use a reload then your mission objectives aren't saved. You can still complete the mission and continue with the story but there's an actual incentive to replay each one and do better each time. It's a great game mechanic that satisfies both players who prefer to blast through the game and those who wish to fine tune each play-through. Nice.

It also seems that LC's code and graphics were fine-tuned somewhat because there's considerably less little glitches and popups in TBOGT over TLOD and the original. But do install the game to the HD if you buy the disc version regardless of which episode you play.

All in all very satisfied that I got my money's worth here. I'm now playing through TLOD although I still have some side mission (drug wars) to complete in TBOGT. It took me 18 hours to complete the second episode and I expect about the same for TLOD. So for about a dollar an hour entertainment this hits the mark. If you felt, as I did, that GTA IV was a step in the wrong direction for GTA then I recommend this compilation; GTA is heading back to its roots.

R* should also be commended for not allowing folks to play the episodes without the need for the original GTA disc if you buy the disc version (you'll need the original if you DL the episodes from XBL). Helpful for those of us who put GTA IV on ebay shortly after completing it!

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It's a GTA game...what more could you need to know?

This game is a big treat and very welcome to those who don't take full advantage of XBox live, and it continues the tradition of making 'ported' and 'download only' games eventually available on the console, and at a reduced price. (Still no word on a console version of Chinatown Wars, though.)

These 'spinoff' games are typically shorter than the main game, the missions tend to be easier, and the focus is on more immediate fun. You don't have to unlock any parts of the city (everything is instantly available), and the missions are often focused on shooting up rival gangs and causing havoc, presumably to reduce frustration. The two games here are very different in tone, but make no mistake, GTA-esque action abounds. The stories are also interwoven with each other and with the original GTA IV story, meaning Niko and Roman Belic appear as side characters, in addition to Brucie and other Liberty City miscreants.

The weapons may be the biggest improvement---we get a crop of new and very improved weapons that will ensure you spend that many more hours blowing up things real good. There's an automatic pistol, a couple of ridiculous shotguns (an auto shotgun and then some kind of combat shotgun with explosive shotguns that feels like an earthquake when it strikes something), a M-60 or SAW-esque machine gun (similar to Ghost Recon), and even sticky bombs, which go a long way towards terrorizing Liberty City. Just rampaging with these new toys alone will provide plenty of replay value. Some new vehicles appear, including some very fast new sports cars, an AMC Gremlin-lookalike, an attack helicopter, and best of all...an APC / SWAT (or NOOSE) tank.

Typically, there are new features and side missions. I loved the gang war aspect of LaD and the similar drug war missions in TBoGT. Too bad they haven't brought back the empire building element from Vice City Stories. Oddly, you can't do vigilante missions this time around (nor taxi, or fire, or ambulance, etc). Very surprised they didn't mess around with vehicle modification, either...the whole biker gang/chopper angle was ripe for it (or maybe the intentionally did not want to overlap with the Orange County Chopper obsessions). TLaTt is the grungier and darker story, concerning an outlaw biker gang. You play Jonny, a gang member caught between the recently released gang leader, rival factions, the mob, and the usual insanity. TBoGT is decidedly less somber and features more ridiculous missions. You play Luis, a bouncer in some of the biggest clubs in the city. It inserts more of the earlier GTA humor into the proceedings. The club angle is also fun as the protagonist can do shots, dance, and brawl...or play bouncer, instead. There's also a cage fighting bit in TBoGT where you can hone your melee skills and earn a few extra bucks.

As for the audio, we get the same stations as GTA IV, though with a couple of changes (the hardcore station is now death and black metal and blares constantly throughout TLatD, and The Journey changes in name only), but with all new songs. Many of the commercials are the same, but the talk shows are all new. Perhaps best of all is a belated take-off on the Howard Stern show called 'The Martin Serious Show' that pointedly rips the shock-jock by mocking the cynicism and 'funniness' of 'the show'. There's also new material on the TV, highlighting just how much work goes into these games.

Admittedly, while GTA IV was amazing in some regards, it was also a step back in others. I still think the most 'packed' GTA game was San Andreas, in terms of the ridiculous amount of things you could do---missions, skills, side missions, and the incredible size of the playable game space (essentially three cities in one game). To really pick on IV...what is up with the cheats? The least amount of cheats of any GTA game, by far. No flying cars...no ridiculous outfits for everyone else, no gang wars, no armed civilians, no airplanes!

But let's give the game its due. It's still GTA IV, but with new stories, and some new improvements. This is a great way to feed your GTA addiction until the next game (new platform or ported) appears.

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This is a fantastic game! I won't waste time with another glowing review, but it is important to know that if you purchase this version (Liberty City Episodes) instead of the regular GTAIV game, you will not be able to play online with regular GTAIV users, even if they have downloaded the Lost and Damned and/or Ballad of Gay Tony episodes!!

This is a serious flaw in my opinion. My friends have the original GTAIV and downloaded these episodes, but we cannot play online because I bought Liberty City episodes. They are the exact same thing, but we cannot play online!!!!

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A lot of people were dissapointed with GTA IV when it came out. Mainly because it didnt have as many "Over the top" side missions like San Andreas had. I personally thought GTA IV was great but lets talk about episodes from Liberty City. With this disc you get 2 complete games. "The Lost & Damned" aswell as IMO the better of the two "The Ballad of Gay Tony". TBOGT has more over the top side missions etc. like GTA San Andreas had. (Cage Fighting). The graphics are top notch aswell as the gameplay and story. The only complaint I have is I wish the game was a bit longer but I guess it makes up for that in Side Missions. You have a whole different radio soundtrack which I thought was great. VICE CITY FM being one of them. Make sure to pick this game up, it's def. one of the best games to comeout on the Xbox 360.

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Ballad of Gay Tony is an Excellent addition to the GTA4 product that really captures the true essence of the Manhattan Club scene. the storyline itself is pretty good...but the free roam is where its at when it comes to GTA. i love how once the game begins, you are started in Manhattan with all areas unlocked and all of the guns are available to purchase...as well as extra outfits, its alot faster than the original GTA4 with Niko. having multiple bootycalls, participating in a fight club and managing the dance club are interesting aspects as well, however boring after a while...but this game does an excellent job of simulating an Actual Life...probably the best out of any game iv played...it mirrors San Andreas in many ways...just with 10x more sex...

Lost and Damned wasnt really my cup of tea. the storyline is OK but for the most part, felt very boring, maybe because biker gangs arent my thing?? i feel they could have done alot more with it. maybe have an ongoing Turf War mode where other gangs attack your area of town at random. on a lighter note, it does capture the biking culture well so for fans of that, you may be very satisfied with it...

overall, Rockstar did an awesome job at extending the Life of GTA4 with these add on's and they are truly worth your money and time.

iLL .

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Sunday, July 27, 2014

Discount Record of Agarest War - Xbox 360

Record of Agarest War - Xbox 360
Customer Ratings: 4 stars
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Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:

-You like LONG games (50 hrs minimum)

-You like STRATEGY RPGs (moving around on squares, turn-based)

-You like JAPANESE RPGs (anime style)

-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)

-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)

-You like VARYING ENDINGS based on your decisions throughout the game

Alright. So if you satisfy 4 of those traits, you don't want to miss this game.

Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.

GRAPHICS/AUDIO/ETC

It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.

THE STORY

It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.

I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.

Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.

THE BATTLE SYSTEM

With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.

Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.

Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.

Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.

THE OVERALL GAME SYSTEM

Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.

Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.

Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.

Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.

Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.

The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.

It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.

THE GOOD

-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)

-Decision system makes your decisions from every generation important for the entire game

-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times

-HP is restored after battles, preventing the need to use recovery items outside of battle

-Plenty of different characters to team up with, allowing you to choose how to fight your battles

THE BAD

-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.

-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'

-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.

-Graphics and audio quality are mediocre compared to the console games of this era

-Relatively limited selection of the most powerful move combinations in battle

CONCLUSION

This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.

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I dont mind the old school 2D sprites or the PS2-level battle graphics. Not a big deal. I also dont mind grinding for XP. But the combat is not that interesting ultimately. After some playtime, you will find that character leveling is slow (basically your characters are as good as their equipment in this game). Even that might be OK but the combat is on a 2D grid in which things like elevation and terrain do no matter at all. So it is a pretty basic implementation of turn based. What is cool is that everyone moves around on the playfield before every turn and this creates some interesting tactics. It is not enough though for hundreds and hundreds (no exaggeration) of battles needed to complete the game. Some will still love it, but there wasnt enough there for me in the combat to keep playing.

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Although you most certainly will need to be the kind of gamer this game panders to, if you are the target audience you're very likely to enjoy Agarest War. If you're a fan of tactical RPGs like Disgaea, there is a strong chance you will enjoy Agarest War. I also enjoy the "dating sim" aspects, even though they are just as cliched as you might expect if you've played visual novels before.

Graphically this game will not impress many people; it could have been done on the PS2. The music is enjoyable but so far (about a third into the game) not very memorable. Load times seem to be about twice as long as they should be, especially when entering a battle. This doesn't frustrate me much personally as you spend so much time *in* battle rather than waiting on it.

Sound unimpressive? Then you probably don't see the appeal of these kinds of games. The tactical battle system is deep, challenging and rewarding to learn and master. Character leveling and equipment is branching, complex and customizable. There is surprisingly little necessary grinding (although you can grind to your heart's content if you want). The story is well-translated, which preserves the enjoyable and fast-paced narrative. The professional translation helps the visual novel aspects stand up well to localization which is often a huge hurdle. I especially like how your choices affect each generation of characters. A player could spend months, even years, "completing" this game.

If you're looking for the next AAA hit from Bioware...well, Mass Effect 3 is around the corner. However, if you love long, detailed and addictive tactical RPGs and visual novels that don't take themselves too seriously, this is a game you really need to pick up; it's worth your time and your money.

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This one reminds me of the old RPG's from the PS1 era. Not that that is a bad thing. I really enjoyed a few of the characters that are portraits in this game. It is not original enough to be a must have, but it is good enough to add to the collection. I am not sure I would let really young players play this game as I think it's audience favors Teen males, however that being said, I do not think there is anything in the content that would stop me from letting someone over 13 play (maybe a few questionable still images)

I think that the game gives you a lot for the money. It is a long game... you follow 5 generation of characters and play match maker for the main character of each generation. ( remember to save before selecting a mate each generation, that way you can marry multiple poeple and get and achievement for each!!)

All and all a fun game if you like JRPG's

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As a person that was basically raised by Fire Emblem, I had expectations for this game from previous reviews; and it lived up to some, but not all. The game itself can be huge if you choose to go through all the possible endings, and brides; but to me the gameplay is what really cuts it short. Although the combat in RoAW is smart and demands tactical thought, it is probably broken by the distribution of Stats (and the fact that you could influence how well your characters can perform by buying more Stats and strong weapons for real currency.) Redundancy is also a major factor why this game stay "vanilla" in terms of a Storyline, since it's predictable. I've no complaint's on the voice-acting (it's in Japanese), or the graphics; both meet satisfactory standards.

Bottom line: It's probably the best SRPG out for the 360 at this time of writing, but it's not going to make you love them if you mostly play FPSs.

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Monday, June 23, 2014

Reviews of Castlevania Judgment

Castlevania Judgment
Customer Ratings: 4 stars
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Sometimes, albeit not often, the Wii has decent, if not stellar, third party contributions.

and...

Sometimes reviews can be wrong.

Case in point: Castlevania Judgment. A combination slasher/fighter/action title that is unfortunately destined to be headed to a premature death in the bargain bin due to both the tsunami of software releases over the next few weeks and to its less than stellar review scores. A game that really doesn't know what it's supposed to be, but yet got beaten up in the mainstream press far more than it deserved. A game that, surprisingly, manages to look fairly good graphically for a non-Nintendo title especially to those that dig its anime-inspired over-the-top art style. A game that controls just fine, provided you toss the waggle-stick aside and put your classic controller or GCN Controller/Wavebird to good use.

Perhaps we'll never know why Iga decided to make this game rather than a true-blue 2D Castlevania title for Wii, and those who were expecting something like that are of course going to be extremely disappointed with Judgment. That being said, though, there's a lot to like here. Far more than the reviews would have you believe. So I suppose the best way to handle a review of this game into the genres which it represents, and then dealing with the typical criteria of graphics, sound, and control.

As a fighter, Castlevania Judgment is: 2.5/5

Unbalanced and toned down for the Wii audience. There are some technical moves to pull off here, but it's a very mash-friendly fighting game with a few exceptionally overpowered characters. The subweapons aren't all that useful, and "super attacks" (that are activated with a push of the X button on the GCN controller when the super meter is full) can drain an opponent of 75%+ of a life bar. There aren't that many characters to choose from, and the hazards in the environments feel like an afterthought (remember Mace: The Dark Age on N64? Yeah, kinda like that). I can't help but feel that this game wasn't meant to be a balanced fighter. All that said, it's still leaps and bounds ahead of Namco's sophomore Wii effort Soulcalibur Legends... then again, just about ANYTHING would have been better than Soulcalibur Legends.

As a third-person action game, Castlevania Judgment is: 3.5/5

More or less, if you liked the 3D titles in the Castlevania series... Lament of Innocence and Curse of Darkness, this game plays like a jacked-up version of the boss fights from those games. The controls are a bit different, and due to the emphasis on 1 on 1 fighting, obviously there are differences in how the game "feels", but its action roots are certainly apparent. I can't help but wonder if the game began life as a new 3D Castlevania on the Wii. Thanks, but no thanks. I actually prefer Judgment's current gameplay when compared to to running through empty corridor after empty corridor with little scenery, stopping to fight some guys, and then do the whole thing over again. Though all of these issues could have been avoided if they would have just released a real 2D Castlevania on the Wii... Judgment isn't bad, it just isn't that great either.

As a Wii game, Castlevania Judgment is: 4/5

I'll be the first to admit I popped this game into my Wii expecting it to suck hard. Really hard.

After reading the reviews I wanted to remove it from my Gamefly queue to avoid wasting both my time and theirs. I was completely expecting a Castlevania-flavored Soulcalibur Legends style turd to be squeezed out by Konami to capitalize on the waggle craze. Thus I can't help but give it points for being BETTER than completely horrible. And that's a sad thing, but a true one. As a fighting fan, and a Castlevania fan, I'm having a good time with this game. I know it's shallow, and I know I'll probably be returning it in a few days, but for the moment, it's a lot of fun. The online is smooth and doesn't require friend codes, and the graphics are beautiful (especially with the anti-jaggie filter turned on) for a Wii game. Lots of particle effects, very little slowdown. The development team had love for this game. I don't think they had as much time as they would have liked to work on this title, but what's there is solid. And that alone is worth a rating boost, because this is one of the few third-party efforts not in the "Bratz Babiez Partyz Fashionz Dolphinz Happy Fun Ninjabreadz Manz" line of titles that sadly continue to sell to the idiot masses.

Note to the Hardcore:

As I said above, and I can't emphasize this enough: DO NOT PLAY WITH WAGGLE TURNED ON. It's just as broken as Soulcalibur Legends or Bleach, probably moreso. There's nothing I hate more than a Wii fighting game that forces waggle for every attack it's just stupid, and I know most of you agree.

Treat this as a fanservice game, a "popcorn game" that won't have much longevity but will be fun in short bursts or to pull out at parties. It's very simplistic.

As far as how it plays (with existing games for reference)... it's two parts Destrega and one part Power Stone, coated with a thin Castlevania shell sprinkled with bits of Mace: The Dark Age. I know Destrega and Mace are pretty obscure games nowadays, but they contained several elements that made their way into Judgment: simple controls, over-the-top moves, half-baked environmental hazards, and 1 on 1 versus gameplay. In fact, Mace and Destrega keep coming up in my mind as I play Judgment. Since I liked both of those games back in the day, I don't have a ton of complaints. It's a light snack of a game in-between rich, calorie-laden first-party Nintendo goodness. That being said, it's also one of the best non-Capcom third-party efforts on the system so far. That's intended as a compliment to Konami... I'm not saying rush out to the store and buy it, but definitely give it a shot. Chances are you'll be pleasantly surprised.

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I'll admit, I scoffed at this game when it was announced. Outlandish new character designs? A fighting game? On the Wii? I love Castlevania, but I dismissed this game outright, and totally ignored it at retail. Later, a friend gave it to me as a gag gift, but I decided to actually play it. At first I couldn't even beat the first match, and was convinced the game was a broken mess, just as it had been (widely) reviewed.

Of course, the next day I made another attempt, this time going through the in-game tutorial. This time was completely different. I found that the game had a unique, and surprisingly deep system. I was intrigued. I played more.

Now, I've played the game to death, and can honestly say that it's one of the most fun fighting games I've played in recent memory, and easily my favorite of the 3D Castlevanias.

It's hard to really call Judgment a fighting game, mostly because it doesn't entirely play like one. If pressed, I'd say that the game plays more like the Boss Rush mode of the ps2 games than anything else. This is actually a good thing, because the biggest problem with previous 3D Castlevania games was never the action; it was the running around aimlessly down featureless hallways to get to the action. Judgment removes that element entirely, and structures the game around fast-paced arcade action, not totally unlike the classic NES roots of the franchise. There are enemies to fight, items to get, hearts and meat to pick up, so in many ways this is classic Castlevania stuff; you can even perform the Item Crash, like in Dracula X! Even the arenas manage to be more evocative of the franchise than the uninspired hallways of the ps2 games; stages are full of interactive elements like traps, pitfalls, and monsters. The prerequisite "crossing the collapsing bridge into the castle" stage appears for the first time since the SNES, and the Clock Tower stage is the most functional incarnation of the classic Castlevania trope to grace home consoles since the N64. Overall, this game manages to capture the feeling of old school Castlevania better any of the recent console games in the franchise.

Despite all the action game style play, Judgment takes on the structure of a fighting game, and as such introduces many of the typical tropes of the genre. Combat is combo heavy, with lots of special moves and even super attacks. The classic sub weapons, cross, axe, knife, etc, are incorporated quite well, and can be chained into any combo or used alone, provided you have the hearts necessary. The combat is easy to learn, but surprisingly deep for a casual fighter. There's a counter to everything, provided the player has the skill to do it, and the game is overall very well balanced. There are no infinite combos, no chip damage, and no stockpiling super combos. Every character has their own unique play style, and the variety here is very impressive; they all move, jump, dodge, attack in their own ways, moreso than in any fighter I've played this generation.

This is where the game really shines, because it makes playing with each character a new experience. You really have to learn what each character is capable of, their subtle nuances, their strategies, strengths and weaknesses. Some are easy to get into, others a bit tricky, but they all have their pros and cons. They also interact in unique ways, as you'll frequently get special intro and win quotes based on who you're playing as and against. It's a nice touch, and will likely bring a smile to old school fans of the series.

To round out the experience, Judgment also features a Castle mode. Players move from level to level on a map of Castlevania, completing special goals or winning battles under certain conditions. Save rooms are scattered throughout the map to restore your health and serve as starting points when you die. Playing through Castle mode unlocks accessories to equip to your characters. They seem to be purely aesthetic, but collecting them is fun, and their descriptions are often quite funny. Overall Castle mode can be a bit daunting, but provides a good challenge for players that have exhausted the Story mode.

Finally, the soundtrack is great, and is composed mostly of remixes and rearrangements of classic Castlevania tunes. Some of the original compositions, like the title track "Darkness of Fear" are really great as well. As a long time fan of the franchise, the music is one of the things I look forward to most in a new Castlevania game, and Judgment did not dissapoint.

Although largely maligned by critics, Castlevania Judgment is by no means a bad game. As an experimental foray into the action/fighting game genre, it takes a bit to get used to, but ultimately pays off as a satisfying and fun game, whether you're looking for single player action or multiplayer fun. It's basically dirt cheap now, unfortunately, so anyone craving some action on their Wii with an open mind shouldn't hesitate to make a purchase.

For anyone on the fence, IGN's Mark Bozon's review is one of the best I've read. He does a great job of detailing the game's pros and cons, and I recommend it for anyone considering this purchase.

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Since the Wii first came out, I had been waiting for Castlevania to be released. This game takes the 13 most popular characters from the series (Dracula, Alucard, Simon, Carmilla, Cornell,Grant, Maria, Trevor, Eric, Golem, Death, Shanoa, and Sypha) and adds a new character, Aeon, to a fighting game. Some people dislike this game because it is a 3D game and isn't a classic travel through the castle and kill dracula kind of game. Others also say its wrong to mix these characters together. Personaly. I think it's good to have a different type of Castlevania. If you can get over the fact that this a completely new style of gameplay, this an amazing addition to the series. Another cool feature to this game is that you can play with friends. This is a first for the Castlevania series that really does enhance the play.

One more thing to say: the Wii remotes are terrible for this game. They are way to hard to maneuver. I found them impossible to use and went back to using the Gamecube controller. Once I figured out to use the old controller, I really loved the game.

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First of all you can't compare fighting games from xbox or ps3 to Wii. So, from the perspective of a Wii console owner, this is a great buy if you enjoy fighting games and anime style characters.

Using the wii mote for attacks takes some getting used to, but if you actually do the three tutorials you'll be just fine. I haven't played the game using a classic controller.

The graphics are great (for Wii). Each character is fairly unique to play even though you use the same motions to trigger abilities for all characters. Makes switching around characters easier once you get the basic mechanics down. Each character's special attacks can have different gameplay effects even though they are executed the same on the remote.

My only complaints are sometimes the camera angles briefly get in the way of the action. The AI for some characters seems more difficult than others. And it seems the CPU is able to block super finisher moves rather easily.

That being said, when you pull off a character's super finisher move you'll be smiling that you bought this game!

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I'm a fan of fighting games. From Mortal Kombat (the original) to Street Fighter and Virtual Fighter -I've been playing them for ages. On top of that, I really liked Castlevania. I used to play it when I was a kid (Castlevania II: Simon's Quest was the first I'd played), so there was nostalgia there, as well. Honestly, I really wanted to like this game, but I just can't. Now, if you remember the old Castlevania games, you remember how hard they were and all of the frustration involved in playing those (remember the rib in Simon's Quest?). This game just wasn't at all what I'd have thought, or wanted. I was hesitant, as Castlevania had been an adventure game, but I wanted to see what they'd do with a fighting game.

I found that the controls were clunky and awkward (it takes time getting used to Wii instead of classic console controls, anyhow). Some may pick up on those faster, but in all honesty, even after going through, they're not that responsive. While spending more time with this game would probably have made this easier and more fun to play, it just isn't that fun to learn.

Story line? What story line!? This game has about as much story as the Arcade mode in Soul Caliber (in fact, a bit less). I was very disappointed about that.

This game is difficult. There's no doubt about that, and the challenge is part of the fun. However, when you're struggling with controls and unresponsiveness, it can be a bit much.

It's not all bad, though -you still get that dark and gloomy feel that the old Castlevania games gave. It definitely brought enough atmosphere to make me feel nostalgic, so I will likely keep this game and try to get better with the controls, etc...

The fighting system is new and very against the grain of most fighting games I've played. It's a bit refreshing and has the feeling that they tried to do something very cool.

Overall: This isn't going to be a game for everyone. Absolutely not. It's a niche game, and definitely will appeal more to those who are looking for a bit of the past. If you don't mind getting used to the very off the wall controls and fighting system (and have the time), it's well worth more than the low price it sits at now. For the rest -do yourself a favor and get Soul Caliber or another more popular and mainstream fighting game. Overall, I'm a bit disappointed, as I really wanted to pop this in and say, "Wow! This is great!" Unfortunately, I took it out after an hour, and have played it a couple of times since I've made the purchase.

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Wednesday, June 11, 2014

Call of Duty: United Offensive Expansion Pack - PC (Deluxe) Reviews

Call of Duty: United Offensive Expansion Pack - PC
Customer Ratings: 4.5 stars
List Price: $19.99
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As I stated in an earlier review "Call Of Duty" is one of the best First Person Shooters I have ever played, and the unquestioned best in the World War II sub-genre of FPS's. So you could imagine my excitement when "United Offensive" was announced, a 13 mission single player expansion with revamped multiplayer features. I was sure to pick it up the day it came out, and I haven't stopped playing it since.

Let's start with the single player missions. Right off the bat it's clear this expansion's campaign was intended for those who played through the original and were looking for a more prominent challenge. Since I hate it when people reveal later missions in the game I wont tell you what to expect later on, I can however tell you this. In the first mission you find yourself on patrol with members of the American 101st Airborne in the woods of Bastogne. Bam, out of nowehre you're suddenly caught in the middle of a relentless German push foward, for those of you who may not be World War II buffs this is part of the infamous Battle Of The Bulge.

All of the original elements of the inthralling single player from the first one are still here, the AI still responds well, both enemy and friendly. You'll without a doubt find yourself barking out orders to your comrades as if they were standing right next to you, and your heart will race as you charge enemy positions in a bloody attempt to secure strategical areas. As with the original you play through three campaigns as the Americans, British and Russian forces in different theaters of operation. You may have seen previews in which you take control of a gun turret during a British bombing mission over Holand. I can tell you now, this is without a doubt one of the most intense moments of the game, and it provides a nice break from the squad based infantry combat. You'll also get to drive tanks in several missions as in the original, all of these missions are equally amazing as well, but as I promised I will reveal no more, you must find out for yourself.

Now to confront the issue of the completly revamped multiplay. I've been an online gamer for years, I've played everything from Warcraft II to mostly all of the Half Life modifications. The original Call Of Duty's multiplayer was fun at best, but didn't provide a lasting quality, it was something you played every once and a while. United Offensive is a much, much different story. For starters the developers made better levels, complete with jeeps and tanks at your disposal. This alone is amazing, I can't tell you how much fun I've playing with others in the short time this game has been out. Nothing beats a tank push with 4 or 5 of your teammates, while the rest of the team advances on the flanks with jeeps and infantry. All of the games new weapons, including the Flamethrower, are available for use, and this time around you can put the Bazooka to good use against an advancing enemy Panzer. For those of you concerned about balancing issues fear not, the game is easy enough for new players (noobs) to pick up and provides enough of challenge for veterans to more than enjoy. One of the key features is the ability to call in an airstrike on an enemy position with your binoculars, though to do this you must achieve a certain high score and also be one of the highest ranked members on your team. Another great addition is new modes of gameplay such as base defense and capture the flag, both multiplayer classics now brought to the COD universe. To call the multiplay for this game an improvement from the last would be an understatement, it almost feels like a different game.

To sum it up the Call Of Duty team has done it again, and then some. This expansion more than satisfied my hunger for a great expansion to an amazing game. Keep your fingers crossed that this trend will be kept up because if it is we're looking at even more dropping games...no, no, even more jaw dropping experiences in the future.

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I really enjoyed COD and played it through several times. The missions in this expansion pack however seem overly scripted and frankly, poorly designed. It's as if the A team of level/mission designers was devoted to the new console version of the game, leaving United Offensive to the second string. Many of the missions are laced with hackneyed "sandwich" puzzles, where, to proceed you have to run around looking for the hidden bazooka or panzerfaust, and then return 3 and 4 times to the same place in order keep retrieving the same device (or ammo for it) in a frustrating exercise in tedium. If I wanted to play a cheezy puzzle game, I'd have bought Myst 12 or Kings Quest 53. Some missions are so poorly conceived that you end up back-tracking through half the level to talk to a guy who only tells you to pick up the documents in the room you've already searched, just in order for a new section to open up. Makes you wonder how well they tested the thing. Another mission leaves you with some guy yelling at you for "coordinates" without ever telling you how to find or convey such a thing.

All that said, COD United Offensive is still good fun. It's just not up to the level of the original when it comes to single player mission design.

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There are few games that give me a lasting impression. Doom, Quake, Unreal Tournament, Medal of Honor and Call of Duty: United Offensive. No, I didn't forget the original Call of Duty although it's a great game, I liked the whole MOH series better than COD. United Offensive on the other hand is a work of art! UO could have easily been a stand alone game and I think it should have been. For only $30 you get allot over the original. 11 new maps, new weapons, a new rank system in MP mode and last but certainly not least UO adds vehicles! We're talking tanks and Jeeps. You can also control flak cannons too.

That may not seem like much on the surface but adding those few elements completely changes the game. The part that really changes the game are the vehicles and the new ranking system. You start out as a private and have very little ammo and you "level up" by killing then you gain more ammo. That includes more grenades (frag and smoke) and even something called "Satchel Charge". A satchel charge is like having 3 or 4 grenades explode at one time. Finally when you reach the highest level which is a Platoon Sergeant. When you reach that rank, you can call in a artillery strike which will decimate everyone (friend or foe) within the blast radius which is considerable!

Driving the vehicles are very pleasant and easy to operate! A medium tank can handle two occupants. A drive which operates the main turret and a submachine gun within the tank and a secondary person to operate the main machinegun. A Jeep can handle 3 occupants. A driver, a passenger which operates the machinegun and another passenger riding shotgun who can fire is own weapon.

Let me just say that Call of Duty: United Offensive is the best multiplayer game out so far this year by far! The single player mode it excellent too of course but it's the MP that really shines.

The only real competition COD: UO has is Medal of Honor: Pacific Assault and Half-Life 2. If your a FPS fan then you definitely want UO! Just remember that you must have the original COD to play UO!

Update:

Since I wrote this review, I've had the chance to play Half-Life 2, Counter-Strike: Source and the MP demo to Medal of Honor: Pacific Assault.

UO is much much better than MOH: PA in oh so many ways. It has some high points but the point is that UO owns it in nearly every category!

Comparing it to Counter-Strike Source or CSS is a little bit more difficult because CSS looks SOOO good now that Valve has updated CSS to the Source engine. That said, COD: UO still beats it; albeit by a very slim margin. Of course a true FPS gamer would buy both ;).

If you like FPS games at all you need to buy Call of Duty: United Offensive. Again don't forget that you need to own the original Call of Duty in order to play United Offensive since UO is an expansion pack.

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I really enjoyed this game. What made COD so great is also found here in this game.

You have very intense action, great graphics and sound, and pretty good missions. The action was so intense at times that it almost wasn't fun because you couldn't really enjoy the scenery.

I see some reviews talking about how they don't like it because it is scripted. News flash: Every game is scripted. Only the games that are coming out now (though not released yet) like Half Life 2 and Medal of Honor Pacific Assault are not gonna be scripted. As for all other like RTCW, MOHAA, and Doom 3, they are scripted. So don't let that deter you because this games action never stops.

My only real complaint is that the SP is too short. You have 13 missions, but no mission last much more than maybe 30 minutes. You have maybe 6 hours of game time here not including the reloading you will have to do when you die. And this game is hard. That is probably why most don't like it. It is hard on every setting.

As for MP, it is a little better now. The aiming of the gun for SMG's still sucks, but the maps are better designed and a lot better to play. Some of the new weapons are cool too. They also have a sprint key you can use now to run quickly for a few seconds until you are "rested". The new modes aren't anything great, but are still fun. If they would have just fix the aiming, this would be even better.

Overall, this expansion pack rocks. If you haven't gotten the origianl COD yet, wait unitl they put both COD and this expansion together and buy it. It will be worth the money. If you have COD, get this expansion. You will only be dissappointed in how short the games is.

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this expansion pack is amazing and provides great improvements to the regular call of duty game. don't buy it for the single player buy it for the amazing multiplayer. the graphics and movement have improved greatly. you can now run instead of just walk, and use smoke bombs, a great improvement. the weapons feel better the action is fast-paced and more realistic.

however, it's not perfect. many of the maps are so-called "tank maps" because they revolve around the use of tanks and jeeps. the jeeps are pretty cool, but these are a detriment to the game. you're better off not playing any tank maps at all. tanks are useless in that if you get in one, you'll almost instantly be blown to smithereens. in addition, the tanks keep spawning so this lame idea of "fun" is repeated ad nauseum. also the maps are much bigger and you spawn far away from the action, so there's too much walking or driving in UO.

other negatives sniper rifles are much much less useful than in regular COD. why? well, people can sprint and the faster people move, the harder they are to hit. also, smoke bombs cloud the sniper's vision. (still, the smoke is simply amazing).

one more negative artillery. artillery is a feature where when you reach a certain rank, you point with your binoculars and planes drop huge bombs on the enemy. for the most part it's cool, except there's simply too much artillery and when one team uses it on the other team's spawn point, the game is virtually over, because you can't stop from being killed by it. this is a stupid oversight on the part of the makers of UO.

other positives new types of games, especially capture the flag, my personal favorite, greatly add to the fun, instead of playing old boring team deathmatch. also, make sure you turn your search filter on to search for "mods" so you can play new modifications and maps that people created. this adds to the freshness and excitement of the game. also turn "auto-downloads" on so you can download these new maps when you click on the server.

despite the negatives, i still play this game almost every day. even though i've played it for countless hours, it's still sooo fun. i think this qualifies as the best video game created to date.

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Monday, May 26, 2014

Best Magic the Gathering: Duels of the Planewalkers - PC Deals

Magic the Gathering: Duels of the Planewalkers - PC
Customer Ratings: 4 stars
List Price: $195.99
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I began playing the card game several years ago, and when the PC software came out, I knew I had to have it. I have just about worn mine out playing it over and over again. I would say it is a must have game, but since the online version was released they have shown no interest in upgrading this version. Therefore, if you are running Windows 2000 or XP, or plan to upgrade soon then you are out of luck as far as enjoying this marvelous game. I recently upgraded to XP and now I wish I hadn't. Only the oline version works on a newer OS, but you have to buy electronic cards. This really ..., especially for those of us who started out playing the original game and spent hundreds of dollars on the cards already.

In closing, the game is awesome and if you have Windows 95/98 and plan to stick with that OS for a while then definitely add this to your gaming collection. Windows 2000 & XP users, on the other hand, are just out of luck!

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Look, if you guys do not have the game, it is not nice to keep it posted that you will have it in. Either supply Duel of the Planeswalkers, or take it off your page and stop wasting our time and taking advantage of us and our hopes to get a hold of that game.

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"Duel of the Planeswalkers" is a GREAT game. It was released in 1998 AFTER the initial release of "Magic the Gathering" (for PC) and the expansion pack "Spells of the Ancients". "Duel of the Planeswalkers" includes BOTH of the initial releases and also allows you to play online or via LAN. There are even a few "cards" that were designed specifially for playing on the PC... you will never find this in an actual MTG deck, they have random effects assigned by the computer when you play them!

My biggest complaint about MTG the CARD game was that it was impossible to keep up with all the rules... banned cards... and if I use this card with that card in this particular circumstance this will happen... MIND boggling problems. Its true MTG was the "father" of all other card games since 1992, and most are a far cry from MTG... but trying to seriously play and keep up on every expansion set was insane!! THUS MTG Duel of the Planeswalkers was born and is the answer to every "causal" MTG player's Prayers.

My 2 complaints about this game are as follows:

1) On today's 1.5+ Gigahertz machines this game needs to be slowed down if you play the "single player" theme game. Not a problem at all during actual DUELS, but in the "Shandalar" world everything moves WAY too fast. No big deal, just find a CPU reducer utility on the internet. Older machines might not have a problem in the "Shandalar" area, but might bog down in the middle of a duel where over 20 cards are on the "table". The CPU really has to do some massive computing to figure out it's next move.... (newer machines DON'T have this problem!)

2) This game hasn't been updated/added on to since 1998... great game... an expansion would be exquisite!

I have yet to take advantage of the online/lan playability... and I wonder if anyone is STILL playing this online... I'm not sure.

It's 2003 and I still find myself going back to this game... fun to play, easy to walk away from when necessary, no long term monatary investment.

If you are a casual player or fan of Magic the Gathering, this game is an excellent purchase. Serious players might find the game slightly old and outdated... but may yet enjoy it.

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With the release of the new MTG Online game and the ludicrous rarity of this older version of the game, you might wonder why you should even be looking for this at all. The good and bad news is that this game was originally released without an online option, so it came with a LOT of fourth edition cards. When it was re-released (still a few years back) with an online option (which is what this item is, the re-release), they still kept the plethora of cards intact, and the game is a lot of fun. Unlike the nee Online version, you won't get bored too quickly and have to PAY for new cards almost right off the bat. You get the game, the action and can build some cool decks with some old school Magic cards.

However.

The game flew so far under the radar that even if you can actually find a copy of this, you probably won't find anyone online to play with now and will have to resolve yourself to playing against the computer. There was an expansion set that was released for this ("Spells of the Ancients"; 2 more themed sets), but it's almost as hard to find as the game itself.

In the end, you're left with a game that's GREAT for beginners of Magic (it automates all of the turns and asks your permission along the way so you get to learn the flow of the game) or for old heads who want a low-impact version of the game to put on a computer that may not be stocked with vast amounts of hardware or memory. I played it on a pretty stripped down laptop to completely adequate effect.

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Magic: the Gathering has always been a great CCG... far and away the favorite of the handful I've tried. This software allows you to play the game against the computer or friends in a network, building any decks you want from it's stock of several hundred cards. It's awesome to have that kind of freedom without having to pay for it... the cards in this game are from the first sets of cards released, so any deck you build would no doubt cost you thousands of dollars if you tried to recreate it in real life! That's the main reason I loved this game, it let me indulge in the strategy of Magic without turning it into a game of who-has-the-bigger-wallet, which would oftentimes happen in the real game. The interface is quite full-featured and facilitates quick play. The game has a handful of other features too... like a humourously archaic face editor to create your wizardly visage, a video tutorial featuring people in funny costumes, and a simple adventure mode where you run around collecting cards to battle the ultimate evil fiend. Banzai!

This game isn't without it's problems, though. This is a Windows 95 game, which means newer operating systems may have trouble running it (as usual, Compatibility Mode is useless). Also, the computer's AI is far from perfect, making what many would consider awful mistakes even on the highest difficulty. There are a lot of cards in this game, but seeing as how a lot came out for this game after 5th edition (the latest set this game covers), people who also play MtG or MtG Online may wish the sets were updated.

The Verdict:

For fans of Magic and other collectible card games, I have to recommend this one. You won't find anywhere ekse where you can play Magic, against others, with the deck of your design for $40. If you're a fan of CCGs and not a fan of the price (like I am), this is your ticket. I kindof wished they'd kept making expansions like this, but once WotC realized how cool it was they decided they were going to make Magic the Gathering Online and charge people for cards.

Pros:

+Full featured MtG action

+Deck editor with 800 cards you don't have to pay for

+Online and offline play

Cons:

-It's an old game

-Doesn't include newer cards

-AI is servicable, but never good

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